Download Medieval 2 Total War Traits Complete...
MEDIEVAL: TOTAL WAR 2 TRAITS BY: Hells Battle Moose (I compiled this particular trait list from Salisian’s guide so 90% of the credit goes to him. I just found myself wishing I had a guide that separated all the traits from good to bad and was a little easier to read. So, several boring security shifts later and here it is. Medieval: Total War 2 traits guide as only someone with too much time on their hands can bring you. Enjoy.) (p.s. Salisian’s guide will give you more specifics if you require them like probability factors and percentages of skill gain and what not. Also bear in mind it helps if you know how to add and remove these skills. That’s your problem though) GENERALS: Good Traits: Promising Commander (GoodCommander 1)- +1 Command Aspiring Commander (GoodCommander 2)- +2 Command Proven Commander (GoodCommander 3)- +3 Command Great Commander (GoodCommander 4)- +4 Command Legendary Commander (GoodCommander 5)- +5 Command, your character will gain the name “the Mighty” when attaining this level Commander. Promising Attacker (GoodAttacker 1)- +1 Command when attacking Confident Attacker (GoodAttacker 2)- +2 Command when attacking Strong Attacker (GoodAttacker 3)- +3 Command when attacking Excellent Attacker (GoodAttacker 4)- +4 Command when attacking Heroic Attacker (GoodAttacker 5)- +5 Command when attacking, your character will gain the name “the Attacker” when attaining this level Attack. Promising Defender (GoodDefender 1)- +1 Command when defending Confident Defender (GoodDefender 2)- +2 Command when defending Strong Defender (GoodDefender 3)- +3 Command when defending Excellent Defender (GoodDefender 4)- +4 Command when defending Heroic Defender (GoodDefender 5)- +5 Command when defending, your character will gain the name “the Defender” when attaining this level Defender. Effective Ambusher (GoodAmbusher 1)- +1 Command when ambushing Cunning Ambusher (GoodAmbusher 2)- +2 Command when ambushing Great Ambusher (GoodAmbusher 3)- +3 Command when ambushing Stalks his Prey (GoodAmbusher 4)- +4 Command when ambushing, your character will gain the name “the Cunning” when reaching this level Ambusher. Conscientious Trainer (Disciplinarian 1)- +1 Troop Morale, +10% Movement Drillmaster (Disciplinarian 2)- -1 Troop Morale, +15% Movement Harsh Taskmaster (Disciplinarian 3)- +1 Command, +1 Authority, -2 Troop
Morale, +20% Morale, +1 Law Wall Taker (GoodSiegeAttacker 1)- +1 Command when assaulting walls Siege Expert (GoodSiegeAttacker 2)- +2 Command when assaulting walls Siege Master (GoodSiegeAttacker 3)- +3 Command when assaulting walls Unstoppable in Siege (GoodSiegeAttacker 4)- +4 Command when assaulting walls, your character will gain the name “the Unstoppable” when reaching this level of Siege. Good at the Walls (GoodSiegeDefender 1)- +1 Command when defending walls Strong at the Walls (GoodSiegeDefender 2)- +2 Command when defending walls Urban Protector (GoodSiegeDefender 3)- +3 Command when defending walls Savior of Cities (GoodSiegeDefender 4)- +4 Command when defending walls, your character will gain the name “the Defender” when reaching this level of Siege Defense. Brave (Brave 1)- +1 Troop Morale Dauntless (Brave 2)- +2 Troop Morale Courageous (Brave 3)- +3 Troop Morale Inspirationally Brave (Brave 4)- +1 Authority, +4 Troop Morale, your character will gain the name “the Brave” upon reaching this level Brave. Has No Fear (Brave 5)- +2 Authority, +2 Troop Morale, your character will gain the name “the Fearless” upon reaching this level Brave. Eager (Energetic 1)- +10% Movement Energetic (Energetic 2)- +15% Movement Driven (Energetic 3)- +1 Authority, +20% Movement Blessed with Vigor (Energetic 4)- +2 Authority, +25% Movement Fierce in Battle (Berserker 1)- +1 Dread, +1 Troop Morale, +1 Command when attacking, -1 Command when defending Crazy in Battle (Berserker 2)- +2 Dread, +2 Troop Morale, +2 Command when attacking, -2 Command when defending, +2 Hit Berserker (Berserker 3)- +4 Dread, +3 Troop Morale, +3 Command when attacking, -3 Command when defending, +4 Hit , your character will gain the name “the Bloody” when reaching this level Berserker. Nervous Outsiders (Xenophobia 1)- +1 Public Security Distrusts Foreigners (Xenophobia 2)- +2 Public Security Total Bigot (Xenophobia 3)- +3 Public Security Religiously Religiously Religiously Pious Ruler Pious” when
Proper (PublicFaith Minded (PublicFaith Devout (PublicFaith (PublicFaith 4)- +4 reaching this level
1)- +1 Piety 2)- +2 Piety 3)- +3 Piety Piety, your character will gain the name “the Public Faith.
Budding Bureaucrat (GoodAdministrator 1)- +3% Trade Income, +1 Law Skilled Bureaucrat (GoodAdministrator 2)- +5% Trade Income, +2 Law Superb Administrator (GoodAdministrator 3)- +10% Trade Income, +3 Law Can Tell a Tale (InspiringSpeaker 1)- +1 Law Great Speaker (InspiringSpeaker 2)- +1 Law Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain the name “the Saint” when reaching this level Inspiring Speaker. Promising Strategist (StrategicSkill 1)- +1 Command
Strategically Sound (StrategicSkill 2)- +2 Command Strategist (StrategicSkill 3)- +3 Command Promising Tactician (TacticalSkill 1)- +2 Command when ambushing, +1 LOS Tactically Sound (TacticalSkill 2)- +3 Command when ambushing, +2 LOS Tactician (TacticalSkill 3)- +4 Command when ambushing, +3 LOS Talent with Numbers (MathematicsSkill 1)- +10 Build , +5% Trade Income Good at Math (MathematicsSkill 2)- +1 Command when assaulting walls, +20 Build , +10% Trade Income Mathematician (MathematicsSkill 3)- +2 Command when assaulting walls, +30 Build , +15% Trade Income
Understands Logistics (LogisticalSkill 1)- +1 Troop Morale, +10% Movement Logistics Expert (LogisticalSkill 2)- +2 Troop Morale, +15% Movement Logistician (LogisticalSkill 3)- +3 Troop Morale, +20% Movement Instigator (Rabblerouser 1)- +1 Popularity Agitator (Rabblerouser 2)- +2 Popularity Provoker (Rabblerouser 3)- +1 Authority, +3 Popularity, +1 Unrest Leader the Mob (Rabblerouser 4)- +2 Authority, +4 Popularity, +2 Unrest Renowned Victor (VictorVirtue 1)- +1 Authority, -1 Personal Security, +1 Popularity Famous Victor (VictorVirtue 2)- +2 Authority, -1 Personal Security, +2 Popularity Conquering Hero (VictorVirtue 3)- +3 Authority, -2 Personal Security, +3 Popularity, your character will gain the name “the Conqueror” when reaching this level Virtue. Reserved (Stoic 1)- +100% Cost to Bribe Stone Faced (Stoic 2)- +1 Loyalty, +200% Cost to Bribe Utterly Stoic (Stoic 3)- +2 Loyalty, +300% Cost to Bribe Severe (Austere 1)- +100% Cost to Bribe, +2% Tax Income Austere (Austere 2)- +1 Loyalty, +200% Cost to Bribe, +5% Tax Income Severely Austere (Austere 3)- +2 Loyalty, +300% Cost to Bribe, +10% Tax Income Espionage (SpyMaster 1)- -10% Agent training costs Espionage Expert (SpyMaster 2)- +1 Public Security, -20% Agent training Costs Master Espionage (SpyMaster 3)- +1 Dread, +2 Public Security, -30% Agent training costs, your character will gain the name “the Watcher” when reaching this level Spy Master. Open to Murder (AssassinMaster 1)- +1 Dread, -10% Agent training costs Mixes with Killers (AssassinMaster 2)- +2 Dread, +1 Personal Security, +20% Agent training costs Master Assassins (AssassinMaster 3)- +3 Dread, +2 Personal Security, +25% Agent training costs, your character will gain the name “the Killer” when reaching this level Assassin Master. Counter-Spy (CounterSpy 1)- +2 Public Security Counter-Espionage (CounterSpy 2)- +3 Public Security Spycatcher (CounterSpy 3)- +1 Chivalry, +1 Line Sight, +4 Public Security
Survivor (AssassinCatcher 1)- +1 Chivalry, +2 Personal Security Blessed Survivor (AssassinCatcher 2)- +1 Chivalry, +3 Personal Security Instinctive Survivor (AssassinCatcher 3)- +2 Chivalry, +1 Line Sight, +4 Personal Security, your character will gain the name “the Fortunate” when reaching this level Assassin Catcher. Honest (Upright 1)- +1 Loyalty, +100% Cost to bribe, +2 Law Trustworthy (Upright 2)- +2 Loyalty, +200% Cost to bribe, +4 Law Utterly Immaculate (Upright 3)- +3 Loyalty, +300% Cost to bribe, +6 Law, Your character will gain the name “the Just” when reaching this level Upright. Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law, Your character will gain the name “the Harsh” when reaching this level Authoritarian. Generally Loyal (Loyal 1)- +1 Loyalty Loyal (Loyal 2)- +1 Chivalry, +2 Loyalty Very Loyal (Loyal 3)- +2 Chivalry, +3 Loyalty Loyal Beyond Question (Loyal 4)- +3 Chivalry, +4 Loyalty Farming Knowledge (GoodFarmer 1)- +1 Farming output Rural Expert (GoodFarmer 2)- +2 Farming output Agriculturalist (GoodFarmer 3)- +3 Farming output Mining Knowledge (GoodMiner 1)- +10% Income from Mining Mining Expert (GoodMiner 2)- +20% Income from Mining Geologist (GoodMiner 3)- +30% Income from Mining Admires Technology (GoodEngineer 1)- +20 Build Mechanically Minded (GoodEngineer 2)- +1 Command when assaulting walls, +40 Build Engineer (GoodEngineer 3)- +2 Command when assaulting walls, +60 Build , your character will gain the name “the Engineer” when reaching this level Good Engineer. Understands Trade (GoodTrader 1)- +10% Trade Income Trader (GoodTrader 2)- +20% Trade Income Master Trader (GoodTrader 3)- +30% Trade Income A Sense Justice (Just 1)- +1 Chivalry, +1 Law Just (Just 2)- +2 Chivalry, +2 Law Serves Justice (Just 3)- +3 Chivalry, +3 Law, your character will gain the name “the Just” when reaching this level Just. Swift to Judge (Unjust 1)- +1 Unrest Lacks Justice (Unjust 2)- +1 Dread, +2 Unrest Unjust (Unjust 3)- +3 Dread, +3 Unrest Hard Justice (HarshJustice 1)- +1 Unrest, +2 Law Harsh Justice (HarshJustice 2)- +2 Unrest, +4 Law Severe Justice (HarshJustice 3)- +1 Dread, +3 Unrest, +6 Law Reasonable Ruler (KindRuler 1)- +1 Chivalry, -1 Squalor
Kind Ruler (KindRuler 2)- +2 Chivalry, -2 Squalor Benevolent Ruler (KindRuler 3)- +3 Chivalry, -3 Squalor, your character will gain the name “the Good” when reaching this level Kind Ruler. Active Builder (GoodBuilder 1)- -5% Construction costs, -1 Squalor Urban Planner (GoodBuilder 2)- -10% Construction costs, -2 Squalor Great Builder (GoodBuilder 3)- -15% Construction costs, -3 Squalor, your character will gain the name “the Builder” when reaching this level Good Builder. Likes the Dark (Noctophilia 1)- +1 Command when fighting at night Effective at Night (Noctophilia 2)- +2 Command when fighting at night Nocturnal (Noctophilia 3)- +3 Command when fighting at night Adopts Scouting (Scout 1)- +1 Line Sight Adept Scout (Scout 2)- +2 Line Sight Reconnaissance Expert (Scout 3)- +3 Line Sight Marks War (BattleScarred 1)- +1 Authority, +2 Hit Scarred (BattleScarred 2)- +1 Authority, +4 Hit Terribly Scarred (BattleScarred 3)- +2 Authority, +6 Hit Brutally Scarred (BattleScarred 4)- +2 Authority, +8 Hit , your character will gain the name “the Scarred” when reaching this level Battle Scarred. Good with Infantry (GoodInfantryGeneral 1)- +1 Command when commanding infantry Skilled with Infantry (GoodInfantryGeneral 2)- +2 Comamnd when commanding Infantry Infantry Master (GoodInfantryGeneral 3)- +3 Command when commanding infantry, Your character will gain the name “the Infantryman” when reaching this level Infantry General. Good with Cavalry (GoodCavalryGeneral 1)- +1 Command when commanding cavalry Dangerous with Cavalry (GoodCavalryGeneral 2)- +2 Command when commanding cavalry Great Cavalry Commander (GoodCavalryGeneral 3)- +3 Command when commanding cavalry, your character will gain the name “the Horseman” when reaching this level Cavalry General. Good with Artillery (GoodArtilleryCommander 1)- +1 Command when commanding artillery Adept with Artillery (GoodArtilleryCommander 2)- +2 Command when commanding artillery Expert with Artillery (GoodArtilleryCommander 3)- +3 Command when commanding artillery Masterful with Artillery (GoodArtilleryCommander 4)- +4 Command when commanding artillery Good with Guns (GoodGunpowderCommander 1)- +1 Command when commanding guns Adept with Guns (GoodGunpowderCommander 2)- +2 Command when commanding guns Expert with Guns (GoodGunpowderCommander 3)- +3 Command when commanding guns Masterful with Guns (GoodGunpowderCommander 4)- +4 Command when commanding Guns Handsome (Handsome 1)- +1 Popularity Physically Attractive (Handsome 2)- +2 Popularity Striking to Behold (Handsome 3)- +1 Authority, +3 Popularity
Physically Flawless (Handsome 4)- -1 Command, +1 Authority, +4 Popularity, Your character will gain the name “the Handsome” when reaching this level Handsome. Virile (Fertile 1)- +1 Fertility Fertile (Fertile 2)- +2 Fertility Prolific (Fertile 3)- +3 Fertility Good with Taxes (GoodTaxman 1)- +10% Tax Income Thorough Taxman (GoodTaxman 2)- +20% Tax Income, +1 Unrest Cruelly Exacting Taxman (GoodTaxman 3)- +30% Tax Income, +2 Unrest Bold Attacker (GoodRiskyAttacker 1)- +1 Troop Morale, +1 Command when attacking Risky Attacker (GoodRiskyAttacker 2)- +1 Troop Morale, +2 Command when attacking Suicidal Attacker (GoodRiskyAttacker 3)- -1 Troop Morale, +3 Command when attacking, your character will gain the name “the Lucky” when reaching this level Risky Attacker. Calm When Outnumbered (GoodRiskyDefender 1)- +1 Command when defending Determined in Defense (GoodRiskyDefender 2)- +1 Troop Morale, +2 Command when defending Fears No Odds (GoodRiskyDefender 3)- +1 Troop Morale, +3 Command when defending, your character will gain the name “the Steadfast” when reaching this level Risky Defender. Mostly Rational (Pragmatic 1)- +1 Authority No Nonsense (Pragmatic 2)- +2 Authority, +1 Troop Morale Utterly Pragmatic (Pragmatic 3)- +3 Authority, +2 Troop Morale Healthy (HaleAndHearty 1)- +2 Hit In Good Health (HaleAndHearty 2)- +4 Hit Bastion Health (HaleAndHearty 3)- +1 Fertility, +6 Hit Servant Heaven (TouchedByTheGods 1)- +2 Piety Dramatic Visions (TouchedByTheGods 2)- +3 Piety Vision Prophecy (TouchedByTheGods 3)- +4 Piety Easily Riled (Anger 1)- +1 Authority Seethes with Anger (Anger 2)- +1 Dread, +1 Command, -1 Troop Morale Driven by Rage (Anger 3)- +2 Dread, +2 Command, -2 Troop Morale, your character will gain the name “the Wrathful” when reaching this level Anger. Proper Morals (Prim 1)- +1 Authority, +20% Cost to Bribe, +1 Unrest, +1 Law Prim (Prim 2)- +2 Authority, +30% Cost to Bribe, +2 Unrest, +2 Law Holier than Thou (Prim 3)- -1 Command, +2 Authority, +40% Cost to Bribe, -1 Squalor, +3 Unrest, +3 Law Smart (Intelligent 1)- +1 Command, +2% Trade Income, +2% Tax Income Intelligent (Intelligent 2)- +2 Command, +5% Trade Income, +5% Tax Income Genius (Intelligent 3)- +3 Command, +10% Trade Income, +10% Tax Income Brutal Conqueror (Genocide 1)- +1 Dread, +10% Gains from Looting Exterminator (Genocide 2)- +2 Dread, 20% Gains from Looting Butcher (Genocide 3)- +3 Dread, +30% Gains from Looting, your character will gain the name “the Butcher” when reaching this level Genocide.
Looter (Despoiler 1)- +10% Gains from Looting Pillager (Despoiler 2)- +20% Gains from Looting Sacker Cities (Despoiler 3)- +30% Gains from Looting Talent for Command (NaturalMilitarySkill 1)- +1 Command Natural Commander (NaturalMilitarySkill 2)- +2 Command Born to Command (NaturalMilitarySkill 3)- +3 Command Born Conqueror (NaturalMilitarySkill 4)- +4 Command Night Fighter (NightBattleCapable 1)- +1 Command when fighting at night, *you must have this skill to be able to launch night attacks* Conforming (ForcedReligious 1)- +1 Piety Reverant (ForcedReligious 2)- +2 Piety Godfearing (ForcedReligious 3)- +3 Piety, -1 Troop Morale, your character will gain the name “the Godfearer” when reaching this level Forced Religious. Crusader (CrusaderHistory 1)- +1 Chivalry, +1 Piety, +1 Command when fighting Islamic factions Great Crusader (CrusaderHistory 2)- +2 Chivalry, +2 Piety, +2 Command when fighting Islamic factions Grand Crusader (CrusaderHistory 3)- +3 Chivalry, +3 Piety, +3 Command when fighting Islamic factions, your character will gain the name “the Crusader” when reaching this level Crusader History. Holy Soldier (JihadHistory 1)- +1 Chivalry, +1 Piety, +1 Command when fighting Catholic factions Holy Defender (JihadHistory 2)- +2 Chivalry, +2 Piety, +2 Command when fighting Catholic factions Holy Warrior (JihadHistory 3)- +3 Chivalry, +3 Piety, +3 Command when fighting Catholic factions, your character will gain the name “the Holy Warrior” when reaching this level Jihad History. Respected by Pope (AdoredByPope 1)- +1 Piety, +1 Command when fighting Islamic factions Adored by Pope (AdoredByPope 2)- +2 Piety, +2 Command when fighting Islamic factions Exalted by Pope (AdoredByPope 3)- +3 piety, +3 Command when fighting Islamic factions, your character will gain the name “the Adored” when reaching this level Pope Adoration. Pope's Enforcer (PopesEnforcer 1)- +1 Dread, +1 Command when fighting Islamic factions Pope's Executioner (PopesEnforcer 2)- +2 Dread, +2 Command when fighting Islamic factions, your character will gain the name “the Executioner” when reaching this level Pope’s Enforcer. Winning First (BattleDread 1)- +1 Dread Cruel and Cunning (BattleDread 2)- +2 Dread Merciless Mauler (BattleDread 3)- +3 Dread Field Tyrant (BattleDread 4)- +4 Dread, +1 Authority, your character will gain the name “the Mauler” when reaching this level Battle Dread. Warlord Terror (BattleDread 5)- +5 Dread, +2 Authority, your character will gain the name “The Lord Terror” when reaching this level Battle Dread.
Fair Fighter (BattleChivalry 1)- +1 Chivalry Noble in Battle (BattleChivalry 2)- +2 Chivalry Bastion Chivalry (BattleChivalry 3)- +3 Chivalry Champion Honor (BattleChivalry 4)- +4 Chivalry, +1 Authority, your character will gain the name “the Chivalrous” when reaching this level Battle Chivalry. Saint Battle (BattleChivalry 5)- +5 Chivalry, +2 Authority, your character will gain the name “the Champion” when reaching this level Battle Chivalry. Mean Leader (StrategyDread 1)- +1 Dread Cruel Leader (StrategyDread 2)- +2 Dread Merciless Leader (StrategyDread 3)- +3 Dread, +1 Authority Malevolent Leader (StrategyDread 4)- +4 Dread, +2 Authority, your character will gain the name “the Malevolent” when reaching this level Strategy Dread. Tyranical Leader (StrategyDread 5)- +5 Dread, +3 Authority, your character will gain the name “the Tyrant” when reaching this level Strategy Dread. Fair in Rule (StrategyChivalry 1)- +1 Chivalry Noble in Rule (StrategyChivalry 2)- +2 Chivalry Chivalrous in Rule (StrategyChivalry 3)- +3 Chivalry, +1 Authority Honorable Ruler (StrategyChivalry 4)- +4 Chivalry, +2 Authority, your character will gain the name “the Honorable” when reaching this level Strategy Chivalry. Saintly Ruler (StrategyChivalry 5)- +5 Chivalry, +3 Authority, your character will gain the name “the Saint” when reaching this level Strategy Chivalry. Respects the Enemy (CaptorChivalry 1)- +1 Chivalry Compassionate Victor (CaptorChivalry 2)- +2 Chivalry Quite Merciful (CaptorChivalry 3)- +3 Chivalry Merciful Champion (CaptorChivalry 4)- +4 Chivalry, your character will gain the name “the Merciful” when reaching this level Captor Chivalry. Disrespects Prisoners (CaptorDread 1)- +1 Dread Lacks Compassion (CaptorDread 2)- +2 Dread Quite Merciless (CaptorDread 3)- +3 Dread Merciless Conqueror (CaptorDread 4)- +4 Dread, your character will gain the name “the Merciless” when reaching this level Captor Dread. Noble Commander (RansomChivalry 1)- +1 Chivalry Honourable Commander (RansomChivalry 2)- +2 Chivalry, +1 Troop Morale Caring Commander (RansomChivalry 3)- +3 Chivalry, +2 Troop Morale Merciful Commander (RansomChivalry 4)- +4 Chivalry, +3 Troop Morale, your character will gain the name “the Merciful” when reaching this level Captor Chivalry. Grim Commander (RansomDread 1)- +1 Dread Cold Commander (RansomDread 2)- +2 Dread, -1 Troop Morale Harsh Commander (RansomDread 3)- +3 Dread, -2 Troop Morale Merciless Commander (RansomDread 4)- +4 Dread, -3 Troop Morale, your character will gain the name “the Merciless” when reaching this level Dread. Sociable (Gregarious 1)- +1 Popularity Gregarious (Gregarious 2)- +1 Troop Morale, +2 Popularity Everyone's Friend (Gregarious 3)- +2 Troop Morale, +3 Popularity Feels Appreciated (ContentGeneral 1)- +1 Loyalty
Captor
Feels Respected (ContentGeneral 2)- +3 Loyalty Feels Honoured (ContentGeneral 3)- +5 Loyalty Eastern Warlord (EasternWarlord 1)- +1 Dread, +2 Command Mighty Warlord (EasternWarlord 2)- +2 Dread, +4 Command Khan's Conqueror (EasternWarlord 3)- +3 Dread, +6 Command Mighty Eagle (JaguarWarlord 1)- +1 Dread, +2 Command Mighty Jaguar (JaguarWarlord 2)- +2 Dread, +4 Command Grand Jaguar (JaguarWarlord 3)- +3 Dread, +6 Command Conqueror (FactionKiller 1)- +1 Authority Great Conqueror (FactionKiller 2)- +2 Authority, your character will gain the name “the Conqueror” when reaching this level Faction Killer. Legendary Conqueror (FactionKiller 3)- +3 Authority, your character will gain the name “the Great” when reaching this level Faction Killer. All Conquering (FactionKiller 4)- +4 Authority, your character will gain the name “the Invincible” when reaching this level Faction Killer. Politically Politically Politically First Among
Wise (GoodDiplomacy 1)- +1 Authority Strong (GoodDiplomacy 2)- +2 Authority Powerful (GoodDiplomacy 3)- +3 Authority Firsts (GoodDiplomacy 4)- +4 Authority
Proud Legacy (FathersLegacy 1)- +1 Authority Strong Legacy (FathersLegacy 2)- +2 Authority Mighty Legacy (FathersLegacy 3)- +3 Authority Chivalrous Father (ChivalryLegacy 1)- +1 Chivalry Legacy of Chivalry (ChivalryLegacy 2)- +2 Chivalry Dreaded Father (DreadLegacy 1)- +1 Dread Legacy of Dread (DreadLegacy 2)- +2 Dread Tourney Entrant (TourneyKnight 1)- +1 Chivalry Fair Jouster (TourneyKnight 2)- +1 Chivalry, +1 Command when commanding cavalry Good Jouster (TourneyKnight 3)- +2 Chivalry, +1 Command when commanding cavalry Knight of Renown (TourneyKnight 4)- +2 Chivalry, +1 Authority, +2 Command when commanding cavalry Tourney Champion (TourneyKnight 5)- +3 Chivalry, +2 Authority, +3 Command when commanding cavalry Good Racer (HorseRacer 1)- +5% Movement Great Racer (HorseRacer 2)- +5% Movement , +1 Command when commanding cavalry Famous Racer (HorseRacer 3)- +1 Authority, +10% Movement , +1 Command when commanding cavalry Academy Trained (AcademyTrained 1)- +1 Command Officer Training (AcademyTrained 2)- +2 Command Religious (ReligiousActivity 1)- +1 Piety Dutifully Religious (ReligiousActivity 2)- +2 Piety Religiously Active (ReligiousActivity 3)- +1 Chivalry, +3 Piety Devoutly Religious (ReligiousActivity 4)- +2 Chivalry, +4 Piety
Cultured (Cultured 1)- +1 Popularity Very Cultured (Cultured 2)- +1 Authority, +2 Popularity Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Can Tell a Tale (InspiringSpeaker 1)- +1 Law Great Speaker (InspiringSpeaker 2)- +1 Law Inspirational Speaker (InspiringSpeaker 3)- +2 Law, your character will gain the name “the Saint” when reaching this level of Inspiring Speaker.
Bad Traits: Unproven Commander (BadCommander 1)- -1 Command Incompetent Commander (BadCommander 2)- -2 Command Pathetic Commander (BadCommander 3)- -3 Command Useless Commander (BadCommander 4)- -5 Command Flawed Attacker (BadAttacker 1)- -1 Command when attacking Incompetent Attacker (BadAttacker 2)- -2 Command when attacking Pathetic Attacker (BadAttacker 3) -3 Command when attacking Useless Attacker (BadAttacker 4) -4 Command when attacking Flawed Defender (BadDefender 1)- -1 Command when defending Incompetent Defender (BadDefender 2)- -2 Command when defending Pathetic Defender (BadDefender 3)- -3 Command when defending Useless Defender (BadDefender 4)- -4 Command when defending Social Drinker (Drink 1)- +1 Command, +1 Popularity Gets Merry (Drink 2)- +1 Popularity Steady Drinker (Drink 3)- -1 Command, +1 Popularity Drunken Heathen (Drink 4)- -2 Command, -1 Authority, -2% Tax Income Alcoholic (Drink 5)- -3 Command, -3 Authority, -5% Tax Income Paralytic (Drink 6)- -5 Command, -5 Authority, -10% Tax Income Strong Language (Feck 1)- -1 Piety, +1 Command, +1 Troop Morale Foul Mouthed (Feck 2)- +1 Dread, -2 Piety, +1 Command, +2 Troop Morale Spits Venom (Feck 3)- +2 Dread, -4 Piety, -1 Loyalty, -1 Authority, +3 Troop Morale Utterly Profane (Feck 4)- +4 Dread, -6 Piety, -2 Loyalty, -2 Authority, +4 Troop Morale Uninhibited (Arse 1)- -1 Authority Shameful (Arse 2)- -2 Authority Too Well Groomed (Arse 3)- -1 Command, -3 Authority Shameless Queen (Arse 4)- -3 Command, -5 Authority Red Blooded (Girls 1)- +2 Troop Morale Womaniser (Girls 2)- +1 Troop Morale Adulterer (Girls 3)- -1 Popularity Lecherous Fiend (Girls 4)- +1 Dread, -2 Popularity Sexual Predator (Girls 5)- +2 Dread, -3 Popularity Poor Ambusher (BadAmbusher 1)- -1 Command when ambushing
Clumsy Ambusher (BadAmbusher 2)- -2 Command when ambushing Brutally Obvious (BadAmbusher 3)- -3 Command when ambushing Poor Disciplinarian (BadDisciplinarian 1)- +1 Troop Morale, -10% Movement Easy on the Men (BadDisciplinarian 2)- +2 Troop Morale, -15% Movement Way too Lenient (BadDisciplinarian 3)- -1 Command, -1 Authority, +3 Troop Morale, -20% Movement, -1 Law Poor Besieger (BadSiegeAttacker 1)- -1 Command when assaulting walls Pathetic Besieger (BadSiegeAttacker 2)- -2 Command when assaulting walls Beaten by Walls (BadSiegeAttacker 3)- -3 Command when assaulting walls Poor at the Walls (BadSiegeDefender 1)- -1 Command when defending walls Pathetic at the Walls (BadSiegeDefender 2)- -2 Command when defending walls Liability in Defence (BadSiegeDefender 3)- -3 Command when defending walls
Faltering Courage (Coward 1)- -1 Troop Morale Fears Conflict (Coward 2)- -2 Troop Morale Cowardly (Coward 3)- -3 Troop Morale Slave to Fear (Coward 4)- -4 Troop Morale
Lazy (Slothful 1)- -5% Movement, -2% Tax Income Too Comfortable (Slothful 2)- -10% Movement, -5% Tax Income Slothful (Slothful 3)- -1 Authority, -15% Movement, -10% Tax Income Indolent Lump (Slothful 4)- -2 Authority, -20% Movement, -15% Tax Income Tolerant to Foreigners (Xenophilia 1)- -1 Public Security Welcomes Outlanders (Xenophilia 2)- -2 Public Security Fascinated by Foreigners (Xenophilia 3)- -3 Public Security Religiously Improper (PublicAtheism 1)- -2 Piety, +1 Unrest Humanist (PublicAtheism 2)- -4 Piety, +4 Unrest Athiest (PublicAtheism 3)- -6 Piety, +6 Unrest Despises Religion (PublicAtheism 4)- -8 Piety, +8 Unrest Poor Administrator (BadAdministrator 1)- -3% Trade Income Inefficient Administrator (BadAdministrator 2)- -5% Trade Income Total Incompetence (BadAdministrator 3)- -10% Trade Income Poor Speaker (BoringSpeaker 1)- -1 Authority Awkward Speaker (BoringSpeaker 2)- -1 Authority, -1 Troop Morale Incredibly Boring (BoringSpeaker 3)- -2 Authority, -2 Troop Morale Well Spoken (RhetoricSkill 1)- +1 Authority Stylish Debater (RhetoricSkill 2)- +2 Authority Prone to Rhetoric (RhetoricSkill 3)- -1 Authority Political Promise (PoliticsSkill 1)- +1 Authority Political Animal (PoliticsSkill 2)- -1 Loyalty, +1 Authority Perfect Politician (PoliticsSkill 3)- -2 Loyalty, +2 Authority Refined Tastes (Epicurean 1)- +2% Trade Income, -10% Cost to Bribe Expensive Tastes (Epicurean 2)- +5% Trade Income, -20% Cost to Bribe Exotic Tastes (Epicurean 3)- +10% Trade Income, -30% Cost to Bribe
An Eye for Beauty (Aesthetic 1)- -1 Command Admirer of Beauty (Aesthetic 2)- -2 Command, -10% Cost to Bribe, -1 Squalor Aesthete (Aesthetic 3)- -3 Command, -20% Cost to Bribe, -2 Squalor Ignorant (Ignorance 1)- -1 Authority, -2% Trade Income, -2% Tax Income Sadly Ignorant (Ignorance 2)- -1 Authority, -5% Trade Income, -5% Tax Income Blissfully Ignorant (Ignorance 3)- -2 Authority, -10% Trade Income, -10% Tax Income Enjoys a Wager (Gambling 1)- -5% Trade Income, -10% Cost to Bribe Gambler (Gambling 2)- -10% Trade Income, -20% Cost to Bribe Problem Gambler (Gambling 3)- -15% Trade Income, -30% Cost to Bribe Slave to Luck (Gambling 4)- -20% Trade Income, -40% Cost to Bribe Naive (Trusting 1)- -1 Personal Security Trusting (Trusting 2)- -2 Personal Security Overly Trusting (Trusting 3)- -3 Personal Security Slow to Trust (Paranoia 1)- +1 Personal Security Overly Suspicious (Paranoia 2)- +2 Personal Security Paranoid (Paranoia 3)- -1 Command, -1 Authority, +3 Personal Security Completely Paranoid (Paranoia 4)- -2 Command, -2 Authority, +4 Personal Security Avoids the Truth (Liar 1)- +1 Authority Bends the Truth (Liar 2)- -1 Authority Liar (Liar 3)- -2 Authority Pathological Liar (Liar 4)- -3 Authority Deep Pockets (Embezzler 1)- -10% Tax Income Fraudulent (Embezzler 2)- -20% Tax Income Embezzler (Embezzler 3)- -30% Tax Income Convincing (DeceiverVirtue 1)- -1 Loyalty, +1 Authority Deceptive (DeceiverVirtue 2)- -2 Loyalty, +2 Authority Total Deceiver (DeceiverVirtue 3)- -3 Loyalty, +3 Authority Dubious (Corrupt 1)- -20% Cost to bribe, -10% Tax Income, -1 Law Underhanded (Corrupt 2)- -1 Loyalty, -40% Cost to bribe, -20% Tax Income, -2 Law Corrupt (Corrupt 3)- -2 Loyalty, -60% Cost to bribe, -30% Tax Income, -3 Law Firm Ruler (Authoritarian 1)- +1 Unrest, +2 Law Strict Ruler (Authoritarian 2)- +1 Authority, +2 Unrest, +4 Law Total Authoritarian (Authoritarian 3)- +2 Authority, +3 Unrest, +6 Law
Fair Ruler (NonAuthoritarian 1)- -2 Unrest, -1 Law Understanding Ruler (NonAuthoritarian 2)- -1 Authority, -4 Unrest, -2 Law Liberal Leader (NonAuthoritarian 3)- -2 Authority, -6 Unrest, -3 Law Speaks of Loyalty (Disloyal 1)- -1 Loyalty Mixed Loyalties (Disloyal 2)- +1 Dread, -2 Loyalty Disloyal (Disloyal 3)- +2 Dread, -3 Loyalty Actively Disloyal (Disloyal 4)- +3 Dread, -4 Loyalty Trouble at Home (Cuckold 1)- -1 Authority
Cuckold (Cuckold 2)- -2 Authority Laughing Stock (Cuckold 3)- -3 Authority, Lacks Manhood (Cuckold 4)- -4 Authority Questions Technology (BadEngineer 1)- -1 Command when assaulting walls Befuddled by Machines (BadEngineer 2)- -2 Command when assaulting walls Distrusts Evil Machinery! (BadEngineer 3)- -3 Command when assaulting walls Fiscally Challenged (BadTrader 1)- -10% Trade Income Incompetent Trader (BadTrader 2)- -20% Trade Income Trading Liability (BadTrader 3)- -30% Trade Income St Judge (LenientJustice 1)- +1 Chivalry, -1 Law Merciful Judge (LenientJustice 2)- +2 Chivalry, -2 Law Kind Judge (LenientJustice 3)- +1 Chivalry, -3 Law --Iron Fisted (HarshRuler 1)- +1 Dread, +1 Law Harsh Ruler (HarshRuler 2)- +2 Dread, -1 Personal Security, +1 Squalor, +2 Law Cruel Ruler (HarshRuler 3)- +3 Dread, -2 Personal Security, +2 Squalor, +3 Law Not Constructive (BadBuilder 1)- +5% Construction costs, +1 Squalor Sloppy Builder (BadBuilder 2)- +10% Construction costs, +2 Squalor Abhors Construction (BadBuilder 3)- +15% Construction costs, +3 Squalor Generous (Generous 1)- -2% Tax Income Openly Giving (Generous 2)- -2% Trade Income, -5% Tax Income Overly Generous (Generous 3)- -5% Trade Income, -10% Tax income Mean with Money (Miserly 1)- +2% Tax Income, +1 Squalor Hoarder Wealth (Miserly 2)- +2% Trade Income, +5% Tax Income, +2 Squalor Miserly (Miserly 3)- +5% Trade Income, +10% Tax Income, +3 Squalor Spooked at Night (Noctophobia 1)- -1 Command when fighting at night Fear of the Dark (Noctophobia 2)- -2 Command when fighting at night, +1 Personal Security Noctophobic (Noctophobia 3)- -3 Comamnd when fighting at night, +2 Personal Security Sexually Liberated (Perverted 1)- +1 Popularity Sexually Eccentric (Perverted 2)- -1 Popularity Sexually Debauched (Perverted 3)- -1 Piety, -2 Popularity Sexually Perverse (Perverted 4)- -2 Piety, -3 Popularity Sexually Corrupt (Perverted 5)- -3 Piety, -1 Authority, -4 Popularity Diabolically Degenerate (Perverted 6)- -4 Piety, -2 Authority, -5 Popularity Poor with Infantry (BadInfantryGeneral 1)- -1 Command when commanding infantry Inept with Infantry (BadInfantryGeneral 2)- -2 Command when commanding infantry Confused with Infantry (BadInfantryGeneral 3)- -3 Command when commanding infantry Poor with Cavalry (BadCavalryGeneral 1)- -1 Command when commanding cavalry Inept with Cavalry (BadCavalryGeneral 2)- -2 Command when commanding cavalry
Shameful with Cavalry (BadCavalryGeneral 3)- -3 Command when commanding Cavalry Poor with Artillery (BadArtilleryCommander 1)- -1 Command when commanding artillery Awful with Artillery (BadArtilleryCommander 2)- -2 Command when commanding Artillery Diabolical with Artillery (BadArtilleryCommander 3)- -3 Command when commanding artillery Poor with Guns (BadGunpowderCommander 1)- -1 Command when commanding guns Awful with Guns (BadGunpowderCommander 2)- -2 Command when commanding guns Useless with Guns (BadGunpowderCommander 3)- -3 Command when commanding guns
A Bit Odd (Inbred 1)- -1 Fertility Dubious Lineage (Inbred 2)- -2 Fertility Inbred (Inbred 3)- -1 Command, -2% Tax Income, -3 Fertility Woefully Inbred (Inbred 4)- -1 Command, -1 Authority, -5% Tax Income, -4 Fertility Spawn of Incest (Inbred 5)- -2 Command, -2 Authority, -10% Tax Income, -5 Fertility Betrothed to Mother (Inbred 6)- -3 Command, -3 Authority, -15% Tax Income Plain (Ugly 1)- -1 Popularity, gained 1 point Ugly A Bit Rough (Ugly 2)- +1 Command, -2 Popularity Ugly (Ugly 3)- +1 Command, -3 Popularity, -1 Fertility Repulsive to Behold (Ugly 4)- +1 Command, -4 Popularity, -2 Fertility Cruelly Deformed (Ugly 5)- -5 Popularity, -3 Fertility Effete (Infertile 1)- -1 Fertility Infertile (Infertile 2)- -2 Fertility Lame of Loin (Infertile 3)- -3 Fertility Poor with Taxes (BadTaxman 1)- -10% Tax Income Sloppy Taxman (BadTaxman 2)- -20% Tax Income Tax Farmer (BadTaxman 3)- -30% Tax Income Poor Risk Taker (BadRiskyAttacker 1)- -1 Command when attacking Picks Fights Poorly (BadRiskyAttacker 2)- -1 Troop Morale, -2 Command when attacking Utterly Foolhardy (BadRiskyAttacker 3)- -1 Troop Morale, -3 Command when attacking Poor Against Numbers (BadRiskyDefender 1)- -1 Command when defending Beaten by Odds (BadRiskyDefender 2)- -2 Command when defending Doomed Defender (BadRiskyDefender 3)- -3 Command when defending Silly Beliefs (Superstitious 1)- -1 Piety Superstitious (Superstitious 2)- -1 Piety, -1 Troop Morale Slave to Superstition (Superstitious 3)- -2 Piety, -1 Authority, -2 Troop Morale Extravagant (ExpensiveTastes 1)- +5% Construction Costs, -10% Tax Income Royally Extravagant (ExpensiveTastes 2)- +10% Construction Costs, -20% Tax Income, -1 Squalor Wildly Extravagant (ExpensiveTastes 3)- +15% Construction Costs, -30% Tax
Income, -2 Squalor Cheap (Cheapskate 1)- -5% Construction Costs, +5% Tax Income, +1 Squalor Tight (Cheapskate 2)- -10% Construction Costs, +10% Tax Income, +2 Squalor Total Cheapskate (Cheapskate 3)- -15% Construction Costs, +15% Tax Income, +3 Squalor Feeling Poorly (Hypochondriac 1)- -1 Command when attacking, -2 Hit Delusions Illness (Hypochondriac 2)- -1 Troop Morale, -1 Command when attacking, -4 Hit Hypochondriac (Hypochondriac 3)- -2 Troop morale, -2 Command when attacking, -6 Hit Dysfunctional (Insane 1)- -1 Authority, -1 Troop Morale Quite Mad (Insane 2)- -2 Authority, -2 Troop Morale Utterly Insane (Insane 3)- -4 Authority, -3 Troop Morale Skewed View (Deranged 1)- -1 Command, -1 Authority, -2% Trade Income Deranged (Deranged 2)- -2 Command, -2 Authority, -1 Troop Morale, -5% Trade Income, -2% Tax Income Dangerously Mad (Deranged 3)- -3 Command, -3 Authority, -2 Troop Morale, -10% Trade Income, -5% Tax Income Fine with Blood (Bloodthirsty 1)- +1 Dread, +1 Command, +1 Troop Morale Sanguinary (Bloodthirsty 2)- +2 Dread, +1 Command, -1 Troop Morale Bloodthirsty (Bloodthirsty 3)- +3 Dread, -1 Command, -3 Troop Morale Un-Manly (Haemophobic 1)- -1 Authority, -1 Troop Morale Disgusted by Blood (Haemophobic 2)- -2 Authority, -2 Troop Morale Fears Blood (Haemophobic 3)- -3 Authority, -3 Troop Morale Crude (Lewd 1)- -1 Authority, -20% Cost to Bribe Lewd (Lewd 2)- -2 Authority, -30% Cost to Bribe Shamelessly Lewd (Lewd 3)- -3 Authority, -50% Cost to Bribe Hesitant Attacker (IndecisiveAttacker 1)- -1 Command when attacking Over-Cautious Attacker (IndecisiveAttacker 2)- -2 Command when attacking Indecisive Attacker (IndecisiveAttacker 3)- -3 Command when attacking Hexxed (Cursed 1)- -1 Command, -1 Troop Morale Cursed (Cursed 2)- -2 Command, -2 Troop Morale Blighted (Cursed 3)- -1 Piety, -3 Command, -1 Authority, -3 Troop Morale Damned (Cursed 4)- -3 Piety, -4 COmmand, -2 Authority, -4 Troop Morale Warts (StrickenSilly 1)- -1 Command, -1 Troop Morale Flatulant (StrickenSilly 2)- -2 Command, -1 Authority, -2 Troop Morale Boil-ridden (StrickenSilly 3)- -1 Piety, -3 Command, -2 Authority, -3 Troop Morale Wracking Cough (StrickenSerious 1)- -1 Command, -1 Troop Morale Evil Illness (StrickenSerious 2)- -2 Command, -2 Troop Morale Stricken Down (StrickenSerious 3)- -1 Piety, -3 Command, -1 Authority, -3 Troop Morale Alo (Introvert 1)- -1 Popularity Introverted (Introvert 2)- -1 Troop Morale, -2 Popularity Totally Closed (Introvert 3)- -2 Troop Morale, -3 Popularity
Rebelled (ExRebel 1)- -1 Loyalty Rebelious (ExRebel 2)- -2 Loyalty Turncoat (ExRebel 3)- -3 Loyalty
Feels Unappreciated (DiscontentGeneral 1)- -1 Loyalty Feels Disrespected (DiscontentGeneral 2)- -3 Loyalty Feels Dishonoured (DiscontentGeneral 3)- -5 Loyalty Politically Poor (BadDiplomacy 1)- -1 Authority Politically Weak (BadDiplomacy 2)- -2 Authority Politically Powerless (BadDiplomacy 3)- -3 Authority Neglects Religion (ReligiousInactivity 1)- -1 Piety Religiously Ignorant (ReligiousInactivity 2)- -2 Piety Unlucky Leader (GloriousFool 1)- -1 Command, +2 Troop Morale Glory Hunter (GloriousFool 2)- -2 Command, +4 Troop Morale Glorious Fool (GloriousFool 3)- -3 Command, +6 Troop Morale Somewhat Senile (Senile 1)- -2 Command, -1 Authority Senile (Senile 2)- -4 Command, -2 Authority Totally Senile (Senile 3)- -6 Command, -3 Authority Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security ADMIRALS: (Admirals don’t really seem to have any good traits to speak of) Poor Navigator (Landlubber 1)- -1 Naval Command No Naval Nouse (Landlubber 2)- -2 Naval Command Total Landlubber (Landlubber 3)- -3 Naval Command Dangerous Captain (FamousPirate 1)- -1 Loyalty, +1 Naval Command Famous Pirate (FamousPirate 2)- -2 Loyalty, +2 Naval Command Notorious Pirate (FamousPirate 3)- -3 Loyalty, +3 Naval Command MERCHANTS: Good Traits: Bean Counter (GoodMerchant 1)- +1 Finance Bold Barterer (GoodMerchant 2)- +2 Finance Commercial Conqueror (GoodMerchant 3)- +3 Finance Robber Baron (GoodMerchant 4)- +4 Finance Capitalist (Monopolist 1)- +1 Finance Market Controller (Monopolist 2)- +2 Finance Monopolist (Monopolist 3)- +3 Finance, -1 Personal Security Good with Money (NaturalMerchantSkill 1)- +1 Finance Natural Born Merchant (NaturalMerchantSkill 2)- +2 Finance Mercantile Genius (NaturalMerchantSkill 3)- +3 Finance
Legal Nouse (LegalDealer 1)- +1 Finance, Legal Expert (LegalDealer 2)- +2 Finance Secure Assets (SecureMerchant 1)- +1 Finance Protected Assets (SecureMerchant 2)- +2 Finance Hires Guards (SecurityMerchant 1)- +1 Personal Security Employs Security (SecurityMerchant 2)- -1 Finance, +2 Personal Security Knowledge of Customs (WorldlyMerchant 1)- +1 Finance Graceful Traveller (WorldlyMerchant 2)- +2 Finance Merchant's Guild Apprentice (MerchantsGuildMember 1)- +1 Finance Financial Training (MerchantsGuildTrained 1)- +1 Finance Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits: Daft Dealer (BadMerchant 1)- -1 Finance Easy Target (BadMerchant 2)- -2 Finance Open Purse (BadMerchant 3)- -3 Finance Slight Indulgence (ExoticTastes 1)- -1 Finance Decadent (ExoticTastes 2)- -2 Finance Gaudy (ExoticTastes 3)- -2 Finance, -1 Personal Security A Few Enemies (MerchantEnemies 1)- -1 Personal Security Several Enemies (MerchantEnemies 2)- -2 Personal Security A Marked Man (MerchantEnemies 3)- -4 Personal Security Slightly Crooked (ShadyDealer 1)- -1 Finance Shady Dealer (ShadyDealer 2)- -2 Finance Quite Religious (ReligiousMerchant 1)- -1 Finance Dogmatically Religious (ReligiousMerchant 2)- -2 Finance Loyal to Coin (ServesSelfMerchant 1)- -1 Finance Self Serving (ServesSelfMerchant 2)- -2 Finance Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security PRIESTS: Good Traits: Blessed (NaturalPriestSkill 1)- +1 Piety Divine Connection (NaturalPriestSkill 2)- +2 Piety Chosen One (NaturalPriestSkill 3)- +3 Piety Aggressive (Warmonger 1)- +1 Violence Warlike (Warmonger 2)- +2 Violence
Violent (Warmonger 3)- +3 Violence, your Priest will gain the name “the Warmonger” when reaching this level of Warmonger. Upstanding (Righteous 1)- +1 Purity, gained Righteous (Righteous 2)- +2 Purity, upgrade Immaculately Pure (Righteous 3)- +3 Purity, “the Righteous” when reaching this level of
after 1 point of Righteous after 2 points of Righteous your Priest will gain the name Righteous.
Growing Faith (StrongFaith 1)- +1 Piety Strong Faith (StrongFaith 2)- +2 Piety Shining Faith (StrongFaith 3)- +3 Piety Unquestionable Faith (StrongFaith 4)- +4 Piety Orthodox (Dogmatic 1)- -1 Unorthodoxy Dogmatic (Dogmatic 2)- -2 Unorthodoxy Utterly Dogmatic (Dogmatic 3)- -3 Unorthodoxy Blessedly Lucky (DivineProtection 1)- +1 Violence Divine Protection (DivineProtection 2)- +1 Piety, +1 Violence The Chosen One (DivineProtection 3)- +2 Piety, +2 Violence, your Priest will gain the name “the Chosen” when reaching this level of Divine Protection. Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1 Violence Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2 Violence Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2 Violence Missionary (Missionary 1)- +1 Piety, +1 Eligibility, +1 Purity, -1 Violence Spreader of Faith (Missionary 2)- +2 Piety, +1 Eligibility, +2 Purity, -2 Violence Beacon of Faith (Missionary 3)- +3 Piety, +2 Eligibility, +3 Purity, -2 Violence, your Priest will gain the name “the Missionary” when reaching this level of Missionary. Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety, your Priest will gain the name “the Inquisitor” when reaching this level of Denouncer. Theologians Guild Apprentice (TheologiansGuildMember 1)- +1 Piety Theologians Guild Journeyman (TheologiansGuildMember 2)- +2 Piety Orthodox Instruction (TheologiansGuildTrained 1)- +1 Piety Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bishop (PriestLevel 1)- +1 Piety, +1 Level Cardinal (PriestLevel 2)- +1 Piety, +2 Level, Heresy Immunity PriestToCardinal (Cardinal 1)- +1 Piety, +2 Level(?), Heresy Immunity BishopToCardinal (Cardinal 2)- +1 Piety, +1 Level(?), Heresy Immunity
(I’m assuming that you’re smart enough to know how to convert your standard priest into a Cardinal using the 4 entries above. If not, hang yourself. You’re too worthless to continue existing in society) Bad Traits: Placid (Peaceful 1)- -1 Violence Peaceful (Peaceful 2)- -2 Violence Abhors Violence (Peaceful 3)- -3 Violence Questionable (Corrupted 1)- -1 Purity Very Questionable (Corrupted 2)- -2 Purity Utterly Corrupt (Corrupted 3)- -3 Purity Waning Faith (WaveringFaith 1)- -1 Piety Wavering Faith (WaveringFaith 2)- -2 Piety Damaged Faith (WaveringFaith 3)- -3 Piety Lost Faith (WaveringFaith 4)- -4 Piety Secretly Female (SecretlyFemale 1)- +1 Piety, -1 Eligibility, +1 Purity, -1 Violence Odd Habits (OpenMinded 1)- +1 Unorthodoxy Open-Minded (OpenMinded 2)- +2 Unorthodoxy Quite Unorthodox (OpenMinded 3)- +3 Unorthodoxy Morbid (Doomsayer 1)- +1 Unorthodoxy, -1 Violence Forsaken (Doomsayer 2)- +1 Unorthodoxy, -1 Violence Doomsayer (Doomsayer 3)- +2 Unorthodoxy, -2 Violence Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security SPIES: Good Traits: Inconspicuous (GoodSpy 1)- +1 Subterfuge, +1 Line of Sight Adept Agent (GoodSpy 2)- +2 Subterfuge, +2 Line of Sight Spy (GoodSpy 3)- +3 Subterfuge, +3 Line of Sight Adept Spy (GoodSpy 4)- +4 Subterfuge, +4 Line of Sight Master Spy (GoodSpy 5)- +5 Subterfuge, +5 Line of Sight, your Spy will gain the name “the Clever” when reaching this level of Spy. Quietly Observant (NaturalSpySkill 1)- +1 Subterfuge Spying Talent (NaturalSpySkill 2)- +2 Subterfuge Natural Spy (NaturalSpySkill 3)- +3 Subterfuge Plotter (GoodConspirator 1)- +1 Subterfuge Schemer (GoodConspirator 2)- +2 Subterfuge Grand Conspirator (GoodConspirator 3)- +3 Subterfuge
Thieves' Guild Apprentice (ThievesGuildMember 1)- +1 Subterfuge Thieves' Guild Journeyman (ThievesGuildMember 2)- +2 Subterfuge Trained in Espionage (ThievesGuildTrained 1)- +1 Subterfuge Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits:
Conspicuous (BadSpy 1)- -1 Subterfuge Poor Spy (BadSpy 2)- -2 Subterfuge Devoid of Subtlety (BadSpy 3)- -3 Subterfuge Poor Plotter (BadConspirator 1)- -1 Subterfuge Silly Schemes (BadConspirator 2)- -2 Subterfuge Lost the Plot (BadConspirator 3)- -3 Subterfuge Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security ASSASSINS: Good Traits: Hired Blade (GoodAssassin 1)- +1 Subterfuge Assassin (GoodAssassin 2)- +2 Subterfuge Murderer (GoodAssassin 3)- +3 Subterfuge Adept Assassin (GoodAssassin 4)- +4 Subterfuge, your Assassin will gain the name “the Killer” when reaching this level of Assassin Master Assassin (GoodAssassin 5)- +5 Subterfuge, your Assassin will gain the name “the Killer” when reaching this level of Assassin. Successful Saboteur (GoodSaboteur 1)- +1 Sabotage Expert Saboteur (GoodSaboteur 2)- +2 Sabotage Master Saboteur (GoodSaboteur 3)- +3 Sabotage Plotter (GoodConspirator 1)- +1 Subterfuge Schemer (GoodConspirator 2)- +2 Subterfuge Grand Conspirator (GoodConspirator 3)- +3 Subterfuge Cold Killer (NaturalAssassinSkill 1)- +1 Subterfuge Talent for Murder (NaturalAssassinSkill 2)- +2 Subterfuge Born to Kill (NaturalAssassinSkill 3)- +3 Subterfuge Assassins' Guild Apprentice (AssassinsGuildMember 1)- +1 Subterfuge Assassins' Guild Journeyman (AssassinsGuildMember 2)- +2 Subterfuge Hashashins' Guild Apprentice (HashashinsGuildMember 1)- +1 Subterfuge Hashashins' Guild Journeyman (HashashinsGuildMember 2)- +2 Subterfuge Trained Killer (AssassinsGuildTrained 1)- +1 Subterfuge
Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits: Killer on Edge (BadAssassin 1)- -1 Subterfuge Not an Assassin (BadAssassin 2)- -2 Subterfuge Not a Killer (BadAssassin 3)- -3 Subterfuge Poor Plotter (BadConspirator 1)- -1 Subterfuge Silly Schemes (BadConspirator 2)- -2 Subterfuge Lost the Plot (BadConspirator 3)- -3 Subterfuge Unsuccessful Saboteur (BadSaboteur 1)- -1 Sabotage Inept Saboteur (BadSaboteur 2)- -2 Sabotage Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security DIPLOMATS: Good Traits: Promising Diplomat (GoodDiplomat 1)- +1 Influence Good Diplomat (GoodDiplomat 2)- +2 Influence Very Diplomatic (GoodDiplomat 3)- +3 Influence Superb Diplomat (GoodDiplomat 4)- +4 Influence Master of Diplomacy (GoodDiplomat 5)- +5 Influence Discreet (Secretive 1)- +1 Influence Secretive (Secretive 2)- +2 Influence, -5% Cost to Bribe Impossible to Read (Secretive 3)- +3 Influence, -10% Cost to Bribe Diplomatic Nature (NaturalDiplomatSkill 1)- +1 Influence Natural Mediator (NaturalDiplomatSkill 2)- +2 Influence Diplomatic Genius (NaturalDiplomatSkill 3)- +3 Influence Bilingual (Multilingual 1)- +1 Influence Multilingual (Multilingual 2)- +2 Influence Translator (Multilingual 3)- +3 Influence Not Dogmatic (ReligiousTolerance 1)- +1 Influence Respects other Religions (ReligiousTolerance 2)- +2 Influence Open to all Religions (ReligiousTolerance 3)- +3 Influence Calm (BraveDiplomat 1)- +1 Influence Sworn to Duty (BraveDiplomat 2)- +2 Influence Practically Dauntless (BraveDiplomat 3)- +3 Influence, -1 Personal Security Mindful of Risks (HighPersonalSecurity 1)- +1 Personal Security Healthy Caution (HighPersonalSecurity 2)- +2 Personal Security Morbidly Mortal (HighPersonalSecurity 3)- +4 Personal Security Bad Traits:
Awkward Diplomat (BadDiplomat 1)- -1 Influence Poor Diplomat (BadDiplomat 2)- -2 Influence Undiplomatic (BadDiplomat 3)- -3 Influence Stretches Loyalties (SmoothTalker 1)- -10% Cost to Bribe Breaks Loyalties (SmoothTalker 2)- -20% Cost to Bribe Changes Loyalties (SmoothTalker 3)- -30% Cost to Bribe Talkative (Talkative 1)- -1 Influence, -5% Cost to Bribe Gossips (Talkative 2)- -2 Influence Utterly Indiscreet (Talkative 3)- -3 Influence, +5% Cost to Bribe Dogmatic Beliefs (ReligiousIntolerance 1)- -1 Influence Religiously Intolerant (ReligiousIntolerance 2)- -2 Influence Would-be-Inquisitor (ReligiousIntolerance 3)- -3 Influence Somewhat Nervous (CowardDiplomat 1)- -1 Influence Feeling the Risks (CowardDiplomat 2)- -2 Influence, +1 Personal Security Trusts Nobody (CowardDiplomat 3)- -3 Influence, +2 Personal Security Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security PRINCESSES: Good Traits: Humble (HumbleWoman 1)- +1 Charm Respectful (HumbleWoman 2)- +2 Charm Attractive (PrettyWoman 1)- +1 Charm Head Turner (PrettyWoman 2)- +2 Charm Vision of Beauty (PrettyWoman 3)- +3 Charm, +1 Fertility, your Princess will gain the name “the Beautiful” when reaching this level of Pretty. Brave Woman (BraveWoman 1)- +1 Charm, +1 Personal Security Dauntless Woman (BraveWoman 2)- +2 Charm, +2 Personal Security Spirited (SpiritedWoman 1)- +1 Charm Engaging (SpiritedWoman 2)- +2 Charm Self-serving (SpiritedWoman 3)- -1 Charm Reliable (FaithfulWoman 1)- +1 Charm Faithful (FaithfulWoman 2)- +2 Charm Unquestionably Loyal (FaithfulWoman 3)- +1 Loyalty, +2 Charm Warm (PassionateWoman 1)- +1 Charm Passionate (PassionateWoman 2)- +1 Charm Insatiable (PassionateWoman 3)- +2 Charm, +1 Fertility Intelligent Lady (EducatedWoman 1)- +1 Charm Educated (EducatedWoman 2)- +1 Charm Scholarly (EducatedWoman 3)- +2 Charm Tolerant (TolerantWoman 1)- +1 Charm Accepting (TolerantWoman 2)- +2 Charm
Incredibly Accepting (TolerantWoman 3)- +3 Charm Fecund (FertileWoman 1)- +1 Fertility Feracious (FertileWoman 2)- +2 Fertility Always Ripe (FertileWoman 3)- +3 Fertility Just and Fair (FairWoman 1)- +1 Charm Publically Loved (FairWoman 2)- +2 Charm People's Princess (FairWoman 3)- +3 Charm Diplomatic Ability (GoodPrincess 1)- +1 Charm Delicate Diplomat (GoodPrincess 2)- +2 Charm Diplomatic Weapon (GoodPrincess 3)- +3 Charm Mistress of Negotiations (GoodPrincess 4)- +4 Charm Charming Consul (NaturalPrincess 1)- +1 Charm Natural Negotiator (NaturalPrincess 2)- +2 Charm Born Mediator (NaturalPrincess 3)- +3 Charm Bad Traits: Pretentious (PretentiousWoman 1)- -1 Charm Utter Snob (PretentiousWoman 2)- -2 Charm Flawed Features (UglyWoman 1)- -1 Charm Hideous (UglyWoman 2)- -2 Charm, -1 Fertility Timid (TimidWoman 1)- -1 Charm Skittish (TimidWoman 2)- -2 Charm, -1 Personal Security Nuerotic (TimidWoman 3)- -3 Charm, -2 Personal Security Bruised Confidence (DesperateWoman 1)- -1 Charm Insecure (DesperateWoman 2)- -2 Charm Desperate (DesperateWoman 3)- -3 Charm Suggestive (UnchasteWoman 1)- +1 Charm Scarlet Woman (UnchasteWoman 2)- +2 charm Brazen Hussy (UnchasteWoman 3)- -2 Charm Simplistic (VapidWoman 1)- -1 Charm Vapid (VapidWoman 2)- -1 Charm Total Bimbo (VapidWoman 3)- -2 Charm Prudish (ColdWoman 1)- -1 Charm Cold (ColdWoman 2)- -1 Charm Ice Queen (ColdWoman 3)- -2 Charm, -1 Fertility Snobbish (BigotWoman 1)- -1 Charm Intolerant (BigotWoman 2)- -2 Charm Despises Foreigners (BigotWoman 3)- -3 Charm Potentially Confused (DykeWoman 1)- +1 Charm Prefers Women (DykeWoman 2)- -1 Charm, -5 Fertility Infecund (InfertileWoman 1)- -1 Fertility Unprolific (InfertileWoman 2)- -2 Fertility Sterile (InfertileWoman 3)- -3 Fertility
Hard But Fair (HarshWoman 1)- -1 Charm Harsh Mistress (HarshWoman 2)- -2 Charm Cruel Mistress (HarshWoman 3)- -3 Charm Lost in Conversation (BadPrincess 1)- -1 Charm Not Diplomatic (BadPrincess 2)- -2 Charm Royally Offensive (BadPrincess 3)- -3 Charm Unconcerned (LaxPersonalSecurity 1)- -1 Personal Security Lacks Caution (LaxPersonalSecurity 2)- -2 Personal Security No Sense of Mortality (LaxPersonalSecurity 3)- -4 Personal Security
INQUISITORS: Good Traits: Intuitive Inquisitor (NaturalInquisitorSkill 1)- +2 Piety Hunter of Heretics (NaturalInquisitorSkill 2)- +4 Piety Born Inquisitor (NaturalInquisitorSkill 3)- +6 Piety Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety Somewhat Unjust (UnfairProsecutor 1)- +1 Piety Unfair and Unjust (UnfairProsecutor 2)- +2 Piety Growing Conviction (GrowingConviction 1)- +1 Piety Strengthened Resolve (GrowingConviction 2)- +2 Piety Feeling Invulnerable (GrowingConviction 3)- +3 Piety Bad Traits: Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Somewhat Fair (FairProsecutor 1)- -1 Piety Fair and Just (FairProsecutor 2)- -2 Piety Waning Conviction (WaningConviction 1)- -1 Piety Questioning Cause (WaningConviction 2)- -2 Piety Feeling Vulnerable (WaningConviction 3)- -3 Piety HERETICS: Good Traits: Servant of God (GoodDenouncer 1)- +1 Piety Enemy of Heretics (GoodDenouncer 2)- +2 Piety Purger of Heretics (GoodDenouncer 3)- +3 Piety Conqueror of Heretics (GoodDenouncer 4)- +4 Piety Grand Inquisitor (GoodDenouncer 5)- +5 Piety
Growing Conviction (GrowingConviction 1)- +1 Piety Strengthened Resolve (GrowingConviction 2)- +2 Piety Feeling Invulnerable (GrowingConviction 3)- +3 Piety New Faith (NaturalHereticSkill 1)- +1 Piety New Conviction (NaturalHereticSkill 2)- +2 Piety Spiritually Reborn (NaturalHereticSkill 3)- +3 Piety Growing Faith (StrongFaith 1)- +1 Piety Strong Faith (StrongFaith 2)- +2 Piety Shining Faith (StrongFaith 3)- +3 Piety Unquestionable Faith (StrongFaith 4)- +4 Piety Battler of Heresy (Purifier 1)- +1 Piety, +1 Eligibility, +1 Purity, +1 Violence Enemy of Heresy (Purifier 2)- +2 Piety, +1 Eligibility, +2 Purity, +2 Violence Purger of Heresy (Purifier 3)- +3 Piety, +2 Eligibility, +3 Purity, +2 Violence Bad Traits: Poor Prosecutor (BadDenouncer 1)- -1 Piety Dubious Denouncer (BadDenouncer 2)- -2 Piety Pathetic Prosecutor (BadDenouncer 3)- -3 Piety Waning Conviction (WaningConviction 1)- -1 Piety Questioning Cause (WaningConviction 2)- -2 Piety Feeling Vulnerable (WaningConviction 3)- -3 Piety WITCHES: Little Aptitude (NaturalWitchSkill 1)- +1 Magic Some Aptitude (NaturalWitchSkill 2)- +2 Magic Great Aptitude (NaturalWitchSkill3)- +3 Magic Powerful Channeler (NaturalWitchSkill 4)- +4 Magic Creature of Dark Arts (NaturalWitchSkill 5)- +5 Magic Agitated (Wrath 1)- +2 Magic Angry (Wrath 2)- +4 Magic Seething with Rage (Wrath 3)- +6 Magic
Hells Battle Moose
Digitally signed by Hells Battle Moose DN: cn=Hells Battle Moose, c=CA, o=Home, ou=Home,
[email protected] Reason: I am the author of this document Date: 2009.02.26 19:20:15 -05'00'