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S U P E R S T A R

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ASCII art by tgfcoder ******************************************************************************* by me frog [email protected] Created on December 28, 2003 Last updated on January 02, 2005 Version Final FAQ/Walkthrough For GAME BOY ADVANCE Rated E (Everyone) CONTACT NOTE (READ IF YOU PLAN TO SEND ME ANY MAIL!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It just won't work. People are too lazy to read my contact section, and I get things like, "How do I beat Chucklehuck Woods?" (I actually got that one), and " Can I put this on my site?" READ THE CONTACT SECION ___PLEASE___!!!!! Three-fourths of my e-mails are things that are already covered in this FAQ. Remember, this FAQ i s complete now, so it likely has all information that you need. If a boss strategy isn't working for you, you need to explain EXACTLY why it isn't working, and THE N I'll send you an alternate strategy to fit your situation. However, if you need information on the areas themselves, look in the FAQ. It's all here. Remember th at you should not expect a response if it's already covered, or if it I don't allow it. Check the Contact section at the end of this guide BEFORE sending me things or check the FAQ to make sure something isn't covered! Thanks!

~me frog LEGAL INFORMATION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +----------------------------------------------------------------------------+ |MAJOR NOTE: This FAQ will be hosted by ONLY GAMEFAQS.COM, IGN.COM, | |NEOSEEKER.COM, AND GAMENOTOVER.COM! NO! YOU CANNOT PUT THIS ON YOUR SITE! No| |matter how many times I say don't, WAY too many people take my FAQs without | |my permission. I have grown to trust only these four sites, who haven't | |actually stolen any type of work from people. Even if you want my FAQ, sorry| |but thanks to some certain sites, only these four are allowed to host it. | +----------------------------------------------------------------------------+ Note that if you DO steal my FAQs, you will regret it. Seriously regret it. Stealing someone's work without asking is something that FAQ writers get really pissed off at. Stealing someone's work and crediting someone else for it is PLAGIARISM! That is a SERIOUS violation and I assure you, you'll pay dearly if you plagiarize any of my work. VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01/02/05- Final The final update I am making to this FAQ. 01/05/04- 2.0 As of now, the FAQ is TOTALLY complete. I got all the extra stuff in, so there likely won't be any more updates for a bit. If there is something I mis sed out on, then I'll put it in, but there isn't that much. 01/04/04- 1.75 I added two new chapters, one is complete the other is a little o ver half done. Of course, they were totally complete a couple hours ago, but some we ird thing happened to Word and I lost everything I had worked on today and couldn't get it back :( So you guys would've had the badges by now, but that's going to have to wait till tomorrow. 01/03/04- 1.6 Okay, so I didn't make my deadline. Shut up. It's done now, and that's all the matters. Oh, and more stuff added to the items chapter. I should have the equipment and badges started by tomorrow. 01/02/04- 1.5 Happy New Year! Anyway, I plan to finish this FAQ before school starts. I got a TON more on the enemies and mini-games chapters. I just might ma ke my deadline... Oh, and I added a little tip to fighting Tolstar, although you shouldn't need any tips for that boss =P 12/31/03- 1.3 Started a new game of Mario and Luigi so I can get through my new chapters easier, which are in depth mini-game strategies and enemies. They shoul d be done by January 2nd (yeah I place deadlines for myself... isn't that cool?) because I want to quickly finish up the other chapters before the holiday break ends (January 6th). Note that the items section, as well as any additional chapters, are being put on hold until the Mini-Games and Enemies chapters are complete. Oh yeah, one more thing, I got the bosses HP in.

12/30/03- 1.1 The walkthrough has been completed! Now it's time to start on the additional chapters... oh yeah, I also added a little more to my introduction. Finally, one new chapter was added.. I still have a lot more coming, so look out for new stuff! 12/28/03- .75 Finally, I can do a guide for one of my favorite games! I got a _TON_ of the walkthrough done already, as well as a bunch of game basics down. ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Table of Contents %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== (01) Introduction (02) Game Basics (a)10/10 sections in the Game Basics chapter are complete (03) Controls (b)2/2 sections in the Controls chapter are complete (04) Walkthrough (c)50/50 sections in the Walkthrough chapter are complete (05) Mini-Game strategies (d)15/15 sections in the Mini-Games chapter are complete (06) Enemies (e)16/16 sections in the Enemies chapter are complete (e-1)51/51 enemies in the Enemies chapter are complete (07) Items (f)5/5 sections in the Items chapter are complete (08) Equipment (g)3/3 sections in the Equipment chapter are complete (09) Badges (h)1/1 sections in the Badges chapter are complete (10) Beans (i)2/2 sections in the Beans chapter are complete (11) Shop Information (j)2/2 sections in the Shop Information chapter are complete (j-1)6/6 shops in the Shop Information chapter are complete (12) Super Mario Bros. Classic (k)1/1 sections in the Super Mario Bros. Classic chapter are complete (13) Contact (14) Credits/Closing ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Introduction %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== Well, my first Mario FAQ. This should be fun. Since this game came out, I've always wanted to write a FAQ for it. This is how I came up writing this FAQ. I w as sleeping in my bed and had a dream that the great God o' Games (it was really a disembodied voice) said, "Oh incredibly sexy me frog, please use your wonderful and perfect FAQing skills to write FAQ for this game." However, since I had to live off rentals, it became impossible for me to write one. Now that I got this game for Christmas, I have it with me full time. So I'm FINALLY able to do a FAQ or one of my favorite games of the year! If you don't know about this game, think o f Paper Mario. Change the story, add Luigi, and have an all new setting. You have

Mario and Luigi: Superstar Saga. You might call this Super Mario RPG 3, since it also deserves that name. The las t time Luigi was in his own game was over two years ago, and the last time Luigi and Mario were in a game together was way back on the old Nintendo systems! Usually, I'd describe the headers that are seen throughout this FAQ, but since there are only three different headers used (basically), I won't bother. This gu ide will eventually list everything in the game. The guide, the enemies, the items, the equipment, etc. Don't think that this FAQ is going to remain small. You'll eventually see many different things here. So lets get started with the guide! ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Game Basics %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== ~~~~~~~~~ The Story ~~~~~~~~~ A Goodwill Ambassador has arrived to the Mushroom Kingdom, bearing a gift for Princess Peach. Upon looking at the gift, which turns out to be weird gas, Peach faints. The evil with Cackletta has stolen Princess Peach's voice and replaced i t with bombs. Mario and Luigi don't know why, but they don't care at he moment! Hurry! You have to get Princess Peach's voice back! ~~~~~~~~~~~~~~ The Characters ~~~~~~~~~~~~~~ Mario- our hero. He's been running around for years trying to save Princess Peac h from all types of trouble. He has a variety of different moves up his sleeve, as well as the traditional jump. Even in Beanbean Kingdom, everyone knows him. Luigi- Luigi is some dude who follows Mario around. No one cares about him. Next character please! Bowser- Bowser is Mario's long time nemesis, who loves Princess Peach. However, this time he's teaming up with Mario and Luigi to get Peach's voice back. If not , he'll never be able to steal Princess Peach again! Princess Peach- the wonderful princess of the Mushroom Kingdom is respected by pretty much everybody. She's constantly finding herself in dangerous situations. This time, her voice is gone and replaced with bombs. Not good! Cackletta- Cackletta is the evil witch who stole Princess Peach's voice and replaced it with bombs. For some reason, she wants Peach's voice but we don't know why yet. The Mario Bros. don't know that stealing Peach's voice is a single part of a big plan she has come up with. Fawful- Cacklettas most loyal sidekick is Fawful. Fawful's name is based of the laughter sound "guffaw". It can also be based off the English word "awful". You'll fight Fawful a couple of times throughout the game. Toadsworth- Toadsworth is Princess Peach's trusted servant. He worries a lot

about her, and is WAY too overprotective about her. Prince Peasly- Prince Peasly is like Princess Peach in Mushroom Kingdom. He is respected throughout Beanbean Kingdom and enjoys taking on dangerous missions. H e is also kidnapped, like Peach, early in the game and Mario and Luigi have to sav e him. Also note that the whole screen flashes whenever Peasly throws back his shiny hair. Queen Bean- Cackletta turned Queen Bean into a vicious monster after she stole something very valuable. She is a big, fat women with high spirits. She is also the Queen of Beanbean Kingdom, and is very well-respected. Lady Lima- the most trusted advisor of Queen Bean is Lady Lima. She helps you a lot throughout different points in the game, pointing out useful information and giving you assignments to go on. The Beanstar- The Beanstar has the power to grant any wish one desires. However, people feared that this might lead to terrible evil, so the people of Beanbean Kingdom cast the Beanstar into a deep sleep. It is said that only one with a beautiful voice can awaken it... Popple- a shadow thief who loves to steal different things. He is always after the same things Mario and Luigi want, so you'll run into him constantly. He also finds a new assistant, called Rookie. Rookie- who is Rookie? Mario and Luigi know, but Rookie seems to have amnesia an d doesn't know who he is, so he joins up with Popple to start a life of crime. Bubbles- the legendary soda maker. He's famous for his Chucklehuck Cola, but he' s a little TOO obsessed with it. For 1000 years, he's been telling jokes to his Co la to make it better and better. Bobble- the brother of Bubbles. He's completely different, since he's much nicer and dreams of opening up a Yoshi Theater. He has worked on one for a LONG time and is almost done when Mario and Luigi show up... ~~~~~~~~~~~~~~~~~~~~~~ On the adventure field ~~~~~~~~~~~~~~~~~~~~~~ While you are out adventuring when not in battle, there are many different thing s you can do. The two main things that populate this field are enemies and items. Enemies walk around everywhere, and you'll constantly find item blocks contain different things. There area also puzzles and mini-games here, and those are the two fun things to do while on the field. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Starting a fight with an enemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are five ways to start a fight with an enemy. I'll list them here: Way one - Face to Face A Face to Face start is basically you and the enemy touching each other with no one jumping or tripping. If you simply walk into an enemy, you'll start the batt le

with no advantages. However, the enemy will also have no advantages. Way two - Jump and Attack You can also jump on an enemy to start a fight. Jumping on an enemy will instantly damage that enemy when you enter the field of battle. You won't damage them that much, but you'll damage every enemy in the battle. You can only do the Jump and Attack method with regular enemies. Bosses instantly engage with you. N ote that performing Jump and Attack on an enemy with a spike or pointy thing on its head will damage you as well. Way three - Stun and Attack This is similar to Jump and Attack, but Stun and Attack guarantees that Mario an d Luigi will attack first. To do the Stun and Attack method, strike an enemy with your hammer. You'll start the battle with the enemies dazed. They won't be able to attack until both Mario and Luigi go. Way four - Failed Jump Attempt Way four is a Jump and Attack method gone wrong. You want to avoid this at all costs. When the front character tries to jump on the enemy and the back characte r then walks into the enemy, the back character will trip. You'll start the battle with whoever was in the back on the ground. This character will not be able to dodge any attacks until their turn comes. Way five - Enemy's Stun and Attack This happens rarely, but it happens. Basically, if an enemy sneaks up on you or if an enemy falls on you, one of your characters will trip. Like the Failed Jump Attempt method, the character that tripped won't be able to dodge until their turn comes. ~~~~~~~~~~~~~~~~ Fighting enemies ~~~~~~~~~~~~~~~~ Fighting enemies in Mario and Luigi: Superstar Saga is like fighting enemies in almost all other RPGs. Basically, each character takes their turn attacking each other. You have a variety of different moves you can use during battle, and the enemy usually has one move that they use over and over. Bosses sometimes have 2+ moves. ~~~~~~~~ HP an BP ~~~~~~~~ Like in all other RPGs, HP is your main source of power. Without it, you can't function or attack. Each time you get attacked by an enemy, you lose a little bi t of HP. When your HP hits zero, Mario or Luigi will fall and they won't be able t o attack any longer. If both Mario and Luigi fall during battle, the game ends. If a character falls in battle, but you still end the battle, don't worry about tha t character not being able to fight for the rest of the time. In the adventure field, each character can never go below one HP, so you can use special healing items to restore a character's HP to the max. You can also revive characters in battle, though not by healing items. If you use a special type of mushroom, you can revive a character to half or full HP. This is useful during boss battles when you are wiped. There are also many

different types of healing items that you can use. Some restore HP to only one character, while others restore HP to both characters. ---------There are also BP, or Brother Points. You use these to do special attacks that involve both Mario and Luigi. They are usually more powerful attacks, but they require you to practice them. If you mess up while doing a Brother Attack, you'l l do very little damage. But if you do well during a Bros. Attack, you'll do a gre at deal of damage. If you run out of BP, you can use special items to restore it. Unlike some other games (SOME others), Mario and Luigi don't automatically gain Brother Points throughout battles. You must use items constantly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dodging and countering attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dodging and countering are two very important things that you must master quickl y if you hope to survive. When enemies attack you, you can either jump or use your hammer to avoid an attack. However, you can also counter an attack. Let's say that a Goomba is running forward to attack Mario. When it charges at Mario, Mari o can jump onto the Goomba to avoid the attack and cause additional damage! To dod ge with a hammer, get your hammer ready right before the enemy attacks. When the en emy does attack, release the button to damage the enemy or knock away the attack. Bo th of these techniques are explained in the game, too. ~~~~~~~~~~~~~~~ Brother Attacks ~~~~~~~~~~~~~~~ Probably one of the most important things in the game. Brother Attacks are uniqu e and original abilities that use both Mario and Luigi. However, if one brother is dazed, knocked out, or not with you, you can not perform a Brother Attack. Also, you must have BP (Brother Points) to do these special attacks. Bros. Attacks require you to push a combination of the A and B buttons at certain times. Also, the more you perform a Bros. Attack, the better Mario and Luigi become with it. Eventually you'll upgrade a Bros. Attack to an "Advanced" Bros. Attack, which is more powerful. The game doesn't tell you when the attack is upgraded, so you'll just have to notice it yourself. There are three differen t levels of each Bros. Attack. The first level g out a new Bros. attack, and the the less BP the

is the easiest, and what you should always do when you are tryin Attack. The second level should be used once you've mastered the third level is only for experts. However, the higher the level, attack costs and the more powerful the attack is.

~~~Level One~~~ At first, an Bros. Attack is always set at this level. Here, you'll perform the attack Matrix style, in slow motion. The buttons that you have to press will flash on the screen at the proper time. This is the easiest level. ~~~Level Two~~~ You must use the L or R button to select this level before using a Bros. Attack. Here, you have to perform the attack very quickly. The buttons you have to press

still flash on the screen, but you have to react to the buttons almost right after they are shown. ~~~Level Three~~~ This is a difficult level, but it is also the most powerful one. Here, you have to perform the attack quickly and with no buttons flashing on the screen at all. The best way to get to this level is to practice level two a lot, until you've memorized when you have to press the buttons. Note that if you do not press a button at the correct time, or fail to press a button, the amount of damage you cause will be reduced. And if you run out of Brother Points, you cannot do a Bros. Attack. Use different types of Syrup to restore BP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Extra damage during solo attacks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can perform additional damage when doing solo attacks here. You should maste r these addition damage moves in an instant, and should always do them from then on. They are very simple to perform. For jumping, simply press A right before yo u hit the enemy. If you do not stumble when you land, then you will have dealt the extra damage. For hammers, get your hammer ready, then release the button when y our hammer starts to shake. If you do this correctly, the head of the hammer should not fall off. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gaining experience and leveling up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting experience and level up are two of the most important things in any RPG, and Mario and Luigi is no exception. Whenever you win a battle, you'll gain experience points. The experience is split between both brothers. If you have on e brother down, then the brother alive will gain all the experience. You'll usuall y want both Mario and Luigi to be balanced when leveling up, but Luigi will eventually get ahead since there are many times when Luigi must fight on his own . Whenever a character gets enough experience, they'll level up. When someone levels up, all of their status increase a bit, but you also get to choose a stat that you can increase even more. Here are the stats: HP- the amount of hit points you have BP- the amount of Brother Points you have Attack- how powerful your attacks are. The higher this stat is, the more damage your attacks will do. Defense- how strong your defense is. The high this stat is, the less damage enem y attacks will do. Speed- how fast your character is. If you have high speed, your characters shoul d

be able to attack first Statche- this is basically your Luck stat. The higher it is, the better chances you have of getting critical hits during battle. Also, you'll receive rarer item s whenever you win battles. In addition to all that, stores give you discounts if your Stache level is high. At first, it may seem like a good idea to constantly give the bonus to your HP. But what good is having high HP if you have low everything else? Try to balance out everything, and always make sure that your HP, Attack, and Defense ratings are high. ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Controls %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== The controls are very simple here, and you should have them down in no time: Select- Pause the game and enter the menu screen. Start- switch the front and back characters A/B- A is to jump with the front character, while B is to jump with the back character. L/R- switch the Bros. Actions (found at the top-right corner of the screen) ~~~~~~~~~~~~~ Special moves ~~~~~~~~~~~~~ ~~~~~~~~~~Adventure Field Moves~~~~~~~~~~ --------High Jump --------Bros. Action symbol- a yellow arrow pointing up Learned- Stardust Fields When Luigi is in the back, press B to jump onto Mario. Press B again and Luigi and Mario will fly up high than a normal jump. --------Spin Jump --------Bros. Action Symbol- an arrow pointing up with a yellow line running around it Learned- Stardust Fields When Mario is in the back, press B once. Press B again and push the control stic k in the direction you want to go to spin in the air for a short amount of time. -----Hammer -----Bros. Action symbol- it's, well, a hammer! Learned: Hoohoo Village Press A (front character) or B (back character) to use your hammer, breaking

boulders or attacking enemies. ----Mouse ----Bros. Action Symbol- no direct symbol Learned- Chateau de Chucklehuck With Luigi in the back, whack Mario with the hammer. Mario will shrink down to the size of a mouse. Now, he can fit through tiny holes to access areas that couldn't be reached any other way. To bring Mario back to normal size, whack Mar io with the hammer again. ---Mole ---Bros. Action Symbol- no direct symbol Learned: Chateau de Chucklehuck With Mario in the back, whack Luigi with the hammer. Luigi will go into the ground. This is useful for getting under gates or digging up things out of the ground. To get back out of the ground, press A. ----------Thunderhand ----------Bros. Action Symbol- a white glove Learned: Thunder Palace As Luigi, hold A/B (depending on if you're in the front or back) to charge up electricity. Release to shock nearby things. This is useful if you want to electrocute something in the area. --------Firebrand --------Bros. Action Symbol- a white glove Learned: Fire Palace As Mario, hold A/B (depending on if you're in the front or back) to charge up fire. Release to burn nearby things. This is useful if you want to light torches to open areas. -------------------Electric Attachment -------------------Bros. Action Symbol- no direct symbol Learned: Gwarhar Lagoon Put Luigi in the back and charge his Thunderhand. Release the button to shock Mario, and attach Mario to Luigi. You can now move backwards or sideways this way, which becomes helpful later on. -----------Flaming Dash -----------Bros. Action Symbol- no direct symbol Learned: Gwarhar Lagoon Put Mario in the back and charge his Firehand. Release the button to burn Luigi. This will cause Luigi to dash forward at a high speed. Luigi will continue to dash until you enter an area, hit a wall, press A, or move the control stick in a different direction that the one you're dashing in. You can now charge into things to move them aside, which

becomes helpful later on. ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Walkthrough %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prologue: Before your adventure ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The first scene will have some fireworks before the Mushroom Kingdome. The Beanbean Ambassador will tell Peach she wishes to improve ties with the Mushroom Kingdom, and offer a gift. The gift is actually an oh-so-wonderful poisonous gas that knocks out Princess Peach. Toad will rush to Lugi, who's doing the laundry. Toad will ask Luigi if he saw the Kingdom Courier, and then rush past Luigi, leaving him in the dust. Toad will call to Mario and you'll have control of Toad. Run to the back of the first floor and enter the door there. Toad will see Mario in the bathroom and freak. He'll run out and straight into a drawer and fall to the ground. Mario will come out in a towel and jump on Toad to get him up. Toad will mumble about Princess Peach and Mario will rush out. He'll grab some clothes and rush to the castle, dragging poor Luigi behind... literally. Luigi will accidentally run into Bowser, and Bowser will take is as a surprise attack. You'll engage in a training battle. You'll learn about everything here, so listen closely to Toad. Bowser will stop and tell Mario that it's not the time to be fighting. Toad will explain that the Goodwill Ambassador stole Peach's voice and replaced it with explosive vocabulary. Nice description :) Preach will try to speak and bombs will fly out of her mouth. Bowser will be all upset since kidnapping the princess in her condition will cause his castle to be wrecked. Bowser will offer to help, since he won't be able to kidnap her until her voice is back. Peach will say a huge "paragraph" and everyone will run away before the bombs explode. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Departing on your adventure! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you leave for the Koopa Cruiser, it's time to grab a few items. Go to your left and you'll spot a bunch of bushes. You can jump on the light green ones. So jump onto the light green bush and from there, jump onto the dark green bush. There is an item block with a mushroom near here, so jump to it to get a mushroom. In the southwest area, right by the white building, press "A" (you have to be on the bush) to get a "precious item". Hmmm... Go up north and you'll see a blue Toad. Talk to him to get a 1-Up mushroom. Now go all the way to the left and you'll see a mushroom on a bush. Grab it and the kid will ask if you're giving it to him. Say yes, and he'll let you keep the mushroom you got and he'll also give you a super mushroom. Now jump up to a bush with another item block. Hit it for a mushroom. Now that you have all the mushrooms you can get, talk to the worried koopa running around. Tell him to go north and he'll run off. Follow him and you'll enter another part of town. You'll see a floating block with an "S" on it. Those are save albums and they allow you to save your game, so save whenever you get the chance. Now head north, but you'll be stopped by Toadster. He'll give you a suitcase to hold items and then he'll give you 100 COINS to take on your

journey. Once he's gone, continue heading north. Go up to the Koopa Cruiser and Mario will jump on. Luigi will start to say goodbye to Mario and Bowser will ask Luigi if he's coming also. Luigi will freak and start to run away. He'll be knocked back by a Bowser baddie and then run off. Bowser will grab Luigi with a giant claw and you'll be inside the Cruiser! ~~~~~~~~~~~~~~~~~ The Koopa Cruiser ~~~~~~~~~~~~~~~~~ When you're inside the Cruiser, Bowser will get Mario and... the other green dude's attention and tell them to arrange everything in their suitcase. You can now walk around the Cruiser and talk to everyone. Go to the next area, and hit the block for a coin. You can't hit the block that's hovering over the two baddies, so don't try. Head south and right to enter the next area. Try to go north, but the photographer will stop you and ask for passports. He'll tell you to open your suitcase and grab them, so do so. However, you won't be able to continue since you don't have pictures. So let him take your photos (you can strike some funny poses while doing so, and they'll be on your passport for good). Go north, and smash the block by the crates to get a mushroom. Go right, but don't climb the stairs yet. Head south and hit the block for another mushroom, then talk to the baddie. Turns out he's the one who you helped back at town, so as thanks, he'll give you a 1-Up mushroom. Now head up the stairs and run into the barrel here to break it. When you try to leave, you'll be stopped. Let the baddie teach you how to fight as a pair, so break the barrel to engage in another training fight. Do as the baddie says, and then fight it out like you would a regular fight when the baddie leaves. It's a very easy battle, and you'll gain four experience points when you win. Continue down south, and you'll encounter another barrel blocking your way. Go and break it and two more goombas will pop out. This is the first battle you'll have without any help, but it's fairly simply. Mario will gain a level here. Leveling up is important, so choose wisely what you want to level up. Next, you'll see a baddie running around trying to capture a goomba. He'll explain to you about surprise attacks and you'll get to fight another battle here. This is starting to get fun, isn't it? Once you win, Luigi should gain a level. You get to fight a second battle after that, so do so. Now, head up the stairs to the next level. The baddie here will mention save albums, so that should tell you that there's one nearby. Go north and save your game, then continue on. Move on and you'll find that a bunch of cargo blocks the path to the deck. No worries though. Go up and hit the block to activate the Pinch Crane. Not surprisingly, it'll yank Luigi up by the head. You'll then be up at the deck. Luigi will be hanging from the crane, looking out for anything. Luigi will suddenly freak and a bomb will hit the Cruiser, which pisses Bowser off. The evil witch Cackletta will appear and Bowser will tell her off for pulling an evil plan like stealing Peach's voice. She'll leave, but her sidekick Fawful will stay to deal with Mario and that other dude. Fawful will knock Bowser out, leaving Mario and his disgruntled sidekick to deal with the battle. =-=-=-=-=-=BOSS: Fawful -=-=-=-=-=-= HP: 30 Experience: None Coins: None

This is your first boss battle, and it's an easy one. Just use the Bros. Action with Mario and Luigi. Bowser will stir and tell the brothers that to dodge Fawful's attacks, _watch the color of the text_. If it's red, he's attacking Mario. Green means he's attacking Luigi. Remember that you CAN'T dodge the fireballs, they'll only harm you. Fawful can also attack both brothers, one after another. When he says "Have you ready for this?" he's going to attack both. The color of the word "this" shows who he's attacking, and he'll attack the other brother right after. Eventually, Fawful will lose his ability to fly and fall to the ground. Now he'll charge at you. You're able to counter this, but you won't be able to tell who he's attacking until he actually attacks. ~~~~~~~~~~~~~~~~~~~~~~ In the Stardust Fields ~~~~~~~~~~~~~~~~~~~~~~ When you defeat Fawful, he'll send bombs all over the deck and the Cruiser will explode. Oh, nice. Cut to Mario and Luigi falling to Stardust Fields. Luigi will be the first to jump up and he'll have to pull Mario out of the ground. Mario will fly up and land on Luigi, pushing HIM into the ground =P Now head to your left and you'll see all the baddies lying on the ground, not able to move. Cross the bridge to enter a castle. You'll meet the trusty Hammer Brothers here. They'll tell Mario and Luigi that they can't pass until they play a little jumping game. You simply have to jump over the border line and keep jumping until the flag in the background hits the top. However, mess up three times and the game ends. This game is a little tough, but you'll get it eventually. Besides, you can't pass if you don't win :( They always stick to the same pattern, so it gets easier as you play more. Once you win, they'll allow you to pass. Cross the bridge but one brother will stop you. He'll give you a Beanbean Map as a reward for being the first people to win the game and cross the boarder. You should spot a giant warp pipe once the brother leaves. Enter it to mark it down on your map. The game calls that warp pipe WARP PIPE ONE so we'll call it that also. When you find other warp pipes, you'll be able to use them to get around the Kingdom quickly. Then head south to get to the next area. Here, the sign tells you how to jump across the Spiky Stardust Defense System (the ropes). Just press A to jump with Mario then press B right after to jump with Luigi. There are three ropes you have to jump across. Don't worry, you don't lose HP if you mess up, you just have to jump over that rope again. On the other side there is a handy mushroom that you can grab. Then head south and turn left. You have to jump over two more ropes here. On the other side is a second mushroom. Grab it and head across the bridge into the next area. Here, you'll finally be in a field of enemies. These guys are called Fighter Flys, and they're pretty easy. You should notice some blocks on a couple of ledges here, but you can't get to those ledges yet. At the end, go left and cross the bridge to be in the next area. There is a save album here, so save your game. Hop on the steps (both brothers need to jump onto the steps or you won't be able to continue. Bowser will be stuck in a cannon but a strange fat dude will fall down. It turns out to be Tolstar, the king of Stardust Fields. It turns out that the coins you have only total to about ten Beanbean coins, so you'll have to go and search Stardust Fields for 100 Beanbean coins. Oh, exciting. Go across the bridge that Tolstar made appear to begin your search. There's nothing in the next area, so head north. Here, there are some Fighter Flys. Defeat them for some coins and then you'll spot your first Brothers Block. You can get a good amount of coins from it. Head to the next area. Drop down and rush to the block near the south. Hit it nine times to get nine coins. Now head up the stairs and drop down. There's a

block here with a mushroom. Defeat the Fighter Flies here also, and you'll notice in battle that there are some cannons as well. Defeat these guys to get a couple of coins. Now head up the two sets of stairs to come to two strange yellow blocks. Read the sign to learn about them, then jump onto them. Head over to the other side to find a brothers block containing a couple of coins. Once you have the coins, drop back down and head up the first set of stairs again. Drop off the ledge and go across the bridge to the next area. Hit the block here to get Syrup. Now climb up the dirt hill and stop in front of the star. Sergeant Starshade will pop out. Watch the extremely strange cut-scene here, and then the dudes will realize that they're looking at Mario and Luigi. They'll teach you Brothers Action, which is an absolute MUST if you wish to continue collecting coins. So listed to their explanations, then they'll set up a test for you. Use the High Jump and Spin Jump actions you just learned to reach the flag at the top of the cliff. Make sure you grab the mushroom on your way to the flag. The two army men will leave. Drop down to a lower area to get another Syrup, then head south to enter the next area. Go all the way south in this area to find a save album and a Fighter Fly. Climb the dirt here to engage in another Fighter Fly, and then a second one right after. Now use the Super Jump to get up to the ledge with the block. You can hit it nine times for nine coins. Check your coin count now. You should have at least fifty, so we're halfway done! Now climb down the dirt and use the Super Jump to reach the ledge on the far left. Go across the bridge to the next area. The Starshade Brothers will appear again. They'll teach you how to use the High Jump and Spin jump during battles, which can deal lots of damage. They'll appear with six Fighter Flys, which freak Mario and Luigi out. However, they'll instantly KO five of them, so you only have to battle one. Listen closely, since these attacks will benefit you greatly. Once the Starshade brothers leave, go left to the next area. Drop down the ledges here and you'll spot four enemies. Defeat them and you'll gain good experience and TONS of coins. Once you've defeat them all, use the Super Jump to get onto the high ledge near the back of the area. There's a Brothers Block up here, so attack it to get some coins. Now, climb up the dirt. Drop down onto the ledge with the block when you reach the top. The block has about nine coins in it. Return to the high ledge and jump onto the bicycle. Remember how to use these? Press the control pad in the direction you want to go and alternate pressing A and B. Go across to get a couple of coins. Check your coin count now. You should have one-hundred coins. Head back across using the bicycle and take the left path, across the bridge. You're back where Tolstar is. Make sure you save here, and then go to Tolstar and hand in the hundred coins and he'll break his promise. He'll fly over and attack Mario and Luigi. This is your first _REAL_ boss. =-=-=-=-=-=-= BOSS: Tolstar =-=-=-=-=-=-= HP: 52 Experience gained: 15 each brother Coins gained: The amount of coins you collected for Tolstar. This is an easy boss, but if you aren't careful he can take you out. Before, I didn't think Tolstar gave any hint to who he was attacking, but it turns out he does. Despite the fact that he claims the arm he throws with won't help you figu re out who he's aiming for, it will. If he throws with the left hand, it's going fo r Mario. If he uses the right hand, he's going for Luigi. All he has are spiked

balls, he won't run over and attack you himself. That means no countering :( Onc e you damage him enough, he'll start bouncing the spiked balls. So you'll have to watch to see if jumping is safe or not. Once you damage him a lot, he'll make a comment and start throwing TWO spiked balls, one right after the other. You should have tons of healing items, so don't be afraid to use one if you get low on HP. As for attacking, Brother Actions aren't necessary. When you defeat him, he'll turn into tons of stars. ~~~~~~~~~~~~~~~~~~~ Once Tolstar is gone, a dude will appear out of the yellow military star and lig ht the fuse of the cannon that Bowser is in, sending him out of sight. Save your ga me and use Mario's Spin Jump to cross the gap. Cross the bridge and enter the cave. Cross the two bridges here and go through the door. You'll be inside the main ca ve. Use Luigi's Super Jump to reach the high ledge and hit the block for a mushroom. Drop down and head to the left. Hit the block here for a second mushroom, then h ead south to enter Hoohoo Village. ~~~~~~~~~~~~~~~~~~~~~~~~ Exploring Hoohoo Village ~~~~~~~~~~~~~~~~~~~~~~~~ Upon entering Hoohoo Village, try to cross the bridge. Three guards will back Mario and Luigi up to the cave. They'll order that the Mario Bros. return Prince Peasly. Apparently, there's some misunderstanding going on here. Mario and Luigi will try to explain, then Tolstar will appear and tell the guards who they are. The guards will apologize, and explain that their town's prince was kidnapped by a strange guy with a helmet who liked fink-rats (remember someone who spoke of those?) Once they let you go, continue on to Hoohoo Village. When you enter, fee l free to explore and talk to people. There isn't anything you can grab, but you'll learn that Hoohoo Mountain rests near here, and that people say that Prince Peasly was taken up to the summit of the mountain. Head back to the village entrance and take the lower set of stairs. Enter the house here to be inside a cave with three blocks. Two of them contain coins, and the center one has a mushroom. Exit the cave and head all the way left to find another block. Hit it to grab another mushroom. Return to the top level and head all the way to the left and into the next area. Save your game here. Don't bother heading up the stairs and to the next area. There's nothing there (at the moment). So enter the cave door next to the sign instead. Cross the bridge here and hop onto the ledge. There's a block with a mushroom. After grabbing the mushroom, head north, jumping from ledge to ledge until you reach the top. Use two Spin Jumps to get all the way across. Enter the next area. Drop down the ledge here and hit the question mark box for a mushroom. There is also a Brothers Block here to get a few extra coins from. Head south and you'll exit the cave. Hit the block to your left for a mushroom, then head over to the bridge. The first block here has a Syrup and the second has some coins. Cross the bridge to find two more blocks. The first block has a couple of coins, and the second has a mushroom. Now, you see that little pool of water? Switch to Mario and stand in front of it. Mario will drink too much and get over-hydrated. Head south and cross the small bridge to your left. Stand RIGHT in front of the fan and use Luigi's high jump. Mario will spit the water into the fan, causing a mushroom to pop out.

You can spray water into the fan at any time now and each time you do it, you'll get a coin. For now, head back to the area with the pond and jump over the ledge blocking your way. Enter the cave and go straight up. You'll see a koopa who looks drunk. He'll claim that nothing could move him out of the way, but he'll add "I think..." so there MUST be something, right? Now, backtrack all the way to where the save point was. You might have noticed a small bridge while we were here before. So head all the way south and head left, crossing the small bridge. Head to the next area. You can talk to the people here, but they have nothing important to say so continue. Head forward a little and you'll meet Fawful. He'll throw a fireball at a guard and then come over to you. He'll taunt you and then drop a huge rock, blocking your path. He'll then leave. Now you need to return to the area with the save point. Save if you wish, but then cross the bridge to your left (the one I told you to avoid earlier). Enter the house here to meet the Hammerhead Bros. They'll be trying to make a hammer out of a stone, but it'll break. They'll explain that they need Hoohoo Blocks to make a hammer, but they can't get them since no one can get up to the summit. So have Mario and Luigi jump, meaning that they'll agree to getting some Hoohoo Blocks. In return, they'll make you a hammer. Once you're done talking with the Hammer Bros., exit the house. The bridge has been finished, so you can continue west to Hoohoo Mountain. ~~~~~~~~~~~~~~~~~~~~~~~ Scaling Hoohoo Mountain ~~~~~~~~~~~~~~~~~~~~~~~ Upon entering Hoohoo Mountain, head to your left. You'll spot your first enemy here, a Beanie. Hop up the ledges and you'll encounter another Beanie. Now, instead of climbing the ledges, go north into the little alcove to find a block with a mushroom. Now hop up the ledges and fight the Beanie. Use the High Jump to reach the next ledge, then jump up to the Beanie. Use a Spin Jump to reach the ledge to your right. Once you get to the other side, use a high jump to reach the high ledge on the left. Run to the other side and Spin Jump to the ledge with the block, which holds a Syrup. Head back across the high ledge and enter the next area. There are lots of enemies here, and there is a new enemy that helps: the Dry Bone. Problem with the Dry Bone is that you can't tell who it's going to attack, so you'll have to be quick. Drop down and fight some more enemies, then return to the start of this area. Climb up all the ledges, using High Jumps when necessary. Spin Jump into the whirlwind, then quickly cross over the big gap. Enter the next area and climb the stairs. There's a weird, fiery creature here, but pay no attention to it for now. Head to the west, past the sign, and into the next area. Jump up the small ledges and use a High Jump to reach the ledge with a Syrup. Now head all the way left until you reach the pond. Over-hydrate Mario and head to the fiery creature that you just passed (not the one in the past area, the one in this area). Use a High Jump on Mario in front of the fiery enemy to put out the flame and cause a Whirlwind to appear. Get onto the ledge that held the Syrup, and Spin Jump into the Whirlwind. Now spin all the way to the left and onto another ledge. At the north of this ledge is a save point, so be sure to save your game. Now use a Spin Jump to cross the gap over the watering hole. Drop down to the Brothers Block for a few coins, then start to climb up all the ledges, using High Jumps when you need to. Enter the next area when you reach the top. There's a couple of enemies here so defeat them for experience and coins. Now go all the way easy and fill Mario up with water. Spit the water out onto the fiery enemy to reveal another whirlwind. We're not going to do anything with the whirlwind for now, so head to the right

and into the next area. Defeat all the enemies here before you do anything else. Now go back to the area we were just in and fill Mario with water. Head back to the current area and extinguish the flames to reveal a whirlwind. Once again, head back to the previous area. Go to the left and jump up onto the ledges. Use a Spin Jump to get to the ledge with the whirlwind, and use the whirlwind to get to the high ledge on the east side. Exit this area. Use a Spin Jump in the next area and fly to the whirlwind. Let the whirlwind send you across. You'll be sent to a ledge with an "!" block. Hit it to turn on the water a few areas back (the area where we first saw the fiery enemy). Drop off the platform on your east side and defeat the enemy here. Head south and wa la! You're in the area with the water that we just turned on. So fill Mario up and put out the fiery enemy in this area. Use a Spin Jump and you'll be sent into two whirlwinds before being dropped. Head into the next area. There's a save album here and who doesn't like a save album? Afterwards, talk to the big glowing gold thing in the center of the four pillars. It'll tell you that to continue, you need to collect 10 Hoohoo Spirits within 30 seconds. However, you can't fall on the ledges. Spin Jump from ledge to ledge to collect the spirits. You can't progress until you complete this mini-game, so don't stop until you finish it. Once you complete the mini-game, you have another challenge: defeat the statue thing! =-=-=-=-=-=-=-= BOSS: HOOHOOROS -=-=-=-=-=-=-=HP: 80 Experience: 30 each brother Coins: 24 This is a fun boss battle. At first, Hoohooros will disappear under two pillars. Watch which pillar he disappears under, and attack the pillar that he ISN'T in. Whenever the pillar that Hoohooros is in is attacked, he'll switch pillars. If you destroy the pillar that he isn't in at first, he'll just reveal himself. I haven't been able to beat this guy any other way. His only attack is a blue laser beam, but it can be annoying. He can shoot it at one brother, and it's usually Mario. However, he can also fire it in a sweeping motion, so both Mario and Luigi are going to have to jump to avoid it. Once you damage Hoohooros enough, both pillars will start to fire laser beams. Still, it's easy to avoid. DON'T waste your Brother Actions on the pillars. They can be taken out easily without using them. However, I suggest you use them on Hoohooros, since it shortens the battle. ~~~~~~~~~~~~~~~~~~~ Once you defeat Hoohooros, he'll vanish and make a ledge pop out of the stone, allowing you to continue. First, save your game. Then jump on the ledge that was just revealed and use a High Jump to get to the ledge on your right. Go down to the bottom of the ledge and use a Spin Jump to reach the tall pillar with a block that contains a Syrup. Now return to the ledge and High Jump onto the ledge on your right. Go to the end of it and use a Spin Jump to reach a pillar containing a mushroom. Return to the ledge on the left and use a high jump to reach the tall ledge here. Head forward to the next area. Defeat the enemy here before you do anything else. Then hit the "!" box in the far left corner. This will turn on the water here. Head back to the right and hop over the ledge. Climb the stairs and use a Spin Jump to reach the next ledge. Head to the very south tip of this ledge and climb the stairs, or what's left of them. Do another Spin Jump here. On the next ledge, use a High Jump to get up to yet another ledge. This part can be tricky.

Use a high jump, but you'll have to shift to the right a little before moving forward, otherwise you won't be going anywhere. Fill Mario up with water and walk all the way to the right here. It looks like there's no way to get back, since you can't jump and the wall is blocking your way. But there's a little cave behind the wall that you can go through. Drop off the ledge at the end and head to the fiery enemy. Put the fire out to make another whirlwind appear. Head up to the ledge with the spikes above it. Use the whirlwind to be blown to another ledge, and use a High Jump to get to the next ledge. The block here contains a Syrup, so grab it and head north to the next area. Head west, fighting the enemies as you see them. At the far end, there's a block with a nice 1-Up Mushroom. Now head back to the start of this area. Use a High Jump to reach the stairs and then climb them. Now you'll have to time your Spin Jump, so you end up in the whirlwind (it's moving back and forth). As it starts to come toward you, spin over and you should land in it. On the next ledge, head to the tip and Spin Jump to get across the gap. Climb the stairs and head north to the next area. Head left and climb some ledges here. Climb the stairs, but drop down so that you can fight the enemies. When the enemy is down, head left and use two Spin Jumps to get across the two gaps. Fight the enemy here, then drop down and hit the block, which has a mushroom. Now, use a High Jump to get up on the ledge behind the stationary whirlwind. Spin Jump into the whirlwind and let it send you to the right. Climb the ledges and use Spin Jumps to get across the gaps. On the other side, there's two item boxes with a mushroom and a syrup. Now use a high jump on the ledge to your right, and then drop down a ledge. Head to the edge of the ledge you're on and go up. Climb the stairs here and head north to the next area. This here's the summit. Go all the way around the lake (DON'T go to the left yet) to find a save album. Save and head right to find a strange creature sleeping. Run into the stone and you'll kick it, awakening the creature. He'll yell at you that it's a Hoohoo Block. The guy will reveal himself as Blablanadon, who the townsfolk were all talking about. Suddenly, the egg will start to hatch, and the Hoohoo Block will roll and fall all the way down the summit and through the Hammerhead Bros. chimney. The dragon will spit something out at Blablanadon which will send him far away. Time to engage in battle now! =-=-=-=-=-=-=-= BOSS: Dragohoho -=-=-=-=-=-=-=HP: 80 Experience: 100 Coins: 34 This is a tough boss, unlike the last two. You'll want to constantly be using your Brothers Action, since they deal 10-12 damage each! You probably have TONS of Syrup, so you don't need to worry about BP. You can tell which brother he's going to attack by the way his head moves before he spits out the ball. If he doesn't move his head, he's attacking Luigi. If his head moves up before he attacks, he's attacking Mario. After you deal some damage to Dragohoho, he'll spit out a stone, which is really close to Mario and Luigi. This isn't good, since you have almost no time to dodge attacks then. So focus on destroying the stone if one appears (you should have no problem destroying it without Brother Attacks). Remember, you need to keep using mushrooms to heal yourself although once you master dodging Dragohoho's attacks, they aren't needed. ~~~~~~~~~~~~~~~~~~~~ The dragon will shrink and reveal himself as Prince Peasley. He'll tell the

brothers (and Blablanadon, who has come back) that he was transformed into a dragon by Cackletta and Fawful. He'll then tell Mario and his wimpy sidekick to visit the Queen Bean in Beanbean Castle. Then he'll give that unworthy green dud e a rose, and explain that he can get into the castle with that.Blablanadon will drop Mario and Luigi back down to Hoohoo Village, so you don't have to climb all the way down the mountain again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hoohoo Village and descending the mountain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you get back to Hoohoo Village, head west again and save your game. Now head back to the Hammerhead Bros. house. They'll make you a trusty hammer, and then they'll tell you that they made TWO hammers, so each brother gets one. They'll teach you how to use your hammer, so listen up. When they are done talking to you, head to the right and use your new hammer to smash the boulder. Hit the block here for a Nut. Now go back and save your game. Remember when Fawful dropped that boulder, blocking your path? Well return there (accessed by the lower bridge). Smash the boulder with your hammer to continue your quest. You should see a bridge on a ledge. High Jump up to the ledge and go across the bridge. Hit the block here for a Nut. Drop down and head south. There are lots of boulders in this area, but you want to make your way to the bottom-right hand corner. Smash the boulders blocking your way and then smash the peg into the ground. You'll activate some water here, so fill up Mario and head to the bottom left corner. Cool the flames down with the water and then simply smash it with your hammer. Continue on to the next area. There's a Brothers Block here, so hit it to get a few coins. Now head down the stairs to find a save album. Save your game and ignore the boulders blocking the cave for now. Keep going right until you reach a bridge with four blocks on it. You can get two mushrooms and two Syrups from these blocks. Now head back to the previous area and smash the boulder blocking the entrance to the cave. Inside the cave are two mine carts an old man. Talk to the man and he'll explain that you need to ride in the carts to get to the other side. So ask him to explain the game to you. To shine your flashlight, press A and move the control stick up or down. You can jump with the A button once your flashlight is out and then the man will tell you how to get some diamonds. He'll then explain about dodging obstacles and then the man will explain about batteries. Once he's done explaining, you'll start the real thing. To finish the game, you need to collect 10 DIAMONDS. The mini-game is fairly simple, as long as you avoid the few obstacles placed in your way. Once you're done, then you can ask to ride again for some beans, but I didn't. Just head south to exit the cave. Make sure to hit the save point outside to save your game. The two blocks here contain a mushroom and a Nut. Smash the boulders blocking the bridge to get to the next area. When you try to leave, someone will tell you to wait. The Hammerhead Bros. will appear and they'll teach you how to use the hammers during a battle. This is useful information that will help you during fights, so make sure you understand all of it before leaving. When they're gone, head north and climb the stairs to the next area. Hit the two blocks here for a mushroom and Syrup. Then head all the way south until you enter a new place (the music will change). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Northwest and West Beanbean Regions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you exit, follow the only path given, dropping down ledges as you go. There are some Sharpeas here, which you can't jump on. That means you have a perfect

opportunity to try out your new hammer attacks and defense! Head south at the end of the path to get to the next area. The sign tells you that Beanbean Castle Town is just ahead. Drop down the ledges here, defeating the enemies that pop out of the ground. Head to the next area, located near the south. You're now in the West Beanbean region. This is a short area, so just wander around and defeat all the enemies. Once all of the enemies here are gone, head to the right and cross the stone bridge. You're now in Beanbean Castle Town. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beanbean Town and Beanbean Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you enter Beanbean Castle Town, you'll find it all wrecked, which will freak out the brothers. One guy will take a few steps forward, then collapse. Rush over to him to learn that the town was attacked. Talk to everyone else here to learn that Cackletta went and attacked when the troops were looking for Prince Peasly. You'll also learn of Beanstar, who lives in the castle. The only thing you can enter is the item shop, which is the only thing here with an open door. Only three things are available: Mushrooms, Syrup, and Refreshing Herbs. I suggest getting three or four Refreshing Herbs before continuing your journey. Now go around the shop and up the stairs next to the sign. This is Beanbean Castle. When you enter Beanbean Castle, hit the save album. Head north up the path and try to enter the castle. You'll be stopped by two guards and they'll ask you to explain who you are. So Mario will introduce him and Luigi. Jump up to prove that you're Mario and the guards will ask Mario's business. Watch the scene, it's pretty funny. Luigi will flash the rose that he got from Peasly, and the guards will allow Mario and Luigi to enter. When you enter the castle, you can only head north. So do so and turn to your left when you enter. There's a yellow door that you can't enter yet if you go north, so don't bother. Continue heading left until you see a person lying down. Talk to him and he'll say nothing, but Lady Lima will then appear. After explaining the situation, you'll be dropped into a hole. She'll tell Mario and Luigi that to meet Queen Bean, they need to repair the castle's plumbing. Hey, no looks like that! They ARE plumbers after all. ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Beanbean Castle Sewers ~~~~~~~~~~~~~~~~~~~~~~~~~~ First, you'll want to save (as always). Then head up onto the sewer pipes. There are leaks everywhere, and to fix them, you'll need to smash the pegs in with your hammer. Three are three leaks you need to fix here. Once you have fixed the leaks, the water will start to flow and a gate will open. Don't go through yet; we need to fight all the enemies first to gain valuable experience. Oh, and what levels are Mario and Luigi by now? They should be at least at level eight if you've been fighting all of the enemies. Go through the gate now. Defeat the enemy and then jump onto the sewer pipes. Fix the leak at the top of the room and two enemies will drop down. Defeat them, as well as everyone else in the room. Now go to the red valve near the top. Use a Spin Jump while standing next to it and the valve will start to spin. That will cause two more leaks, so fix them. This will cause a gate next to the valve to open up. Head through and check each brothers health. This is something you should do often, since you need to save those 1-Up mushrooms for bosses! Okay, you'll first want to free this room of enemies. One enemy is on a platform with three blocks. Two have mushrooms and the middle one has Syrup. Make sure to spin the valve, since it releases one more enemy. Now head down to the southeast part of the room and head to the next area. There are no enemies here, but there's a valve. Activate it and you'll

cause four leaks. You need to smash these in order. It's an easy thing to figure out, but I'll tell you anyway: top left, bottom left, top right, bottom right. Use a High Jump to get on the platform the appears and use another high jump to get to the top ledge. Go through the door to the next area. Hit the two blocks here to get two mushrooms, and then spin the valve. The water will start to flow two rooms back. So head back there and smash all of the pegs inside (there's two) to open the gate. Head in side and smash the only peg. You'll open two doors, one of which is a cell. It looks like Lady Lima, and it is. However, the Lady you spoke to earlier was NOT Lady Lima. Turns out Cackletta decided to play a little trick on you so she could kidnap Beanstar. Cut to Cackletta with Beanstar in her possession. You freaking idiots. Fixing the plumbing disabled the security in the castle, allow Cackletta to kidnap Beanstar. Hit the save point when you have control and go through the door. Climb all of the stairs (made of pipes, nice touch) and you'll find that Beanstar is gone. However, Cackletta and Fawful are still at the castle. Cackletta will drop a messed up Queen Bean down that you have to fight. =-=-=-=-=-=-=-=BOSS: Queen Bean -=-=-=-=-=-=-=-= HP: 120 Experience: 380 Coins: 34 Okay, this is one difficult boss. You'll notice that Queen Bean is wearing a crown on her head. Okay, no big deal, right? Wrong. That crown protects Queen Bean, making you deal only one or two points of damage to her. Also, Mario and Luigi will also take damage by attacking her crown. She also has an unavoidable arm attack. So how to get rid of this? You need to attack both arms. Focus on one arm first, then focus on the other arm. Once you destroy both arms, her crown will fall off and she'll back away. Now she'll spit out beans, which are easy to avoid. However, DON'T counterattack them. You won't take damage, but they'll turn into small enemies that also attack you. If you do counter them by accident, don't bother attacking the Beanies. Just counterattack them when they try to attack you. As for damaging Queen Bee, the Brothers Attacks do 13-15 damage if you attack her, so use those. Restore you BP with Syrup when needed. Eventually, Queen Bean will grow her arms back. NOT GOOD. You'll have to destroy them again before you can start attacking. Just repeat the same process over again (using mushrooms and Syrup when needed) until you defeat her. ~~~~~~~~~~~~~~~~~~~~ Once you defeat Queen Bean, Lila will run over and sob that a Belly Belch worm turned Queen Bean into the monster that she is. Mario and Luigi will say that they'll do something to cure Queen Bean, and Lila will tell them to go to Chucklehuck Woods to get Chucklehuck Reserve, a legendary liquid that'll help Queen Bean turn back to normal. You'll get the Beanbean Brooch and then you'll have control of Mario and Luigi again. Now head all the way south to find a Brothers Block. Hit it for some coins. Now, head back to the Beanbean Castle Gates. ~~~~~~~~~~~~~~~~~~~~~~~~ To Chateu de Chuckculuck ~~~~~~~~~~~~~~~~~~~~~~~~ Start to leave the Beanbean Castle area, and a guard will stop you. He'll give Mario a BEAN BADGE and tell him how to equip it. Poor Luigi doesn't get one, though. You'll automatically leave the Beanbean Castle Gates, so head back and

save your game. Now, head to the shop and buy a PEA BADGE for Luigi, which will help him a bit. Now buy Blue Jeans for Luigi. That should rob you of coins, so you're out for now. Now leave the town and you'll be at the West Beanbean region. Cross the bridge that's located all the way south. You're now in the Southwest Beanbean region. First off, head all the way to the southeast corner. Go down the bridge here and to the next area. There's a warp pipe here, WARP PIPE FOUR. Now head back to the previous area. Here, head left until you see a bunch of ledges. Jump to the highest one and cross the bridge here. When you reach the end of the bridge (at the next area), stand on the northern tip of the ledge and use a Spin Jump to reach the northern ledge. There are two guards here. Talk to them and Mario will flash the Beanbean Brooch. They'll let you enter Chucklehuck Woods. Make the U-turn around the batch of trees and go drop off the ledges and jump up on others. Fight all the enemies on the paths for experience (the two brothers should be at level eleven by now). When you reach the end of this area, go to the next area. Here, go into the little house and you're in Chateu de Chuckuluck. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chateu de Chucklehuck and reaching Chucklehuck Woods ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Right when you enter, save your game. There are five statues here, and the first four tell you how to make Chuckuluck Cola (weird instructions). Anyway, read the directions as you head to the left if you wish. Go through the door that's right after the fifth statue. Holy **** that's a lot of beer kegs *ahem* I mean barrels... Anyway, head to your left and you'll see a tiny spot with beer... er, barrels. You'll have to maneuver through some sort of maze now. Go all the way north, all the way east, then north, west, south, west, south, west, north, east, north, east, north, west, south, west, south, east, west, south. Even if you get lost, it isn't that hard to find your way through the maze at all. Once you're out, take a look at your sidekick. Look like Luigi? Nope. The strange person following you will run off and Luigi will appear. You'll continue on as normal. Use high jumps to get up to the top of the barrels and you should notice a bridge in the center of the west wall. In the next area, you'll meet Popple, who calls himself a shadow thief. He'll call to "Rookie" and... Bowser? will appear. Bowser will think he recognizes them, but he won't be sure. You'll engage with Popple and Rookie. =-=-=-=-=-=-=-=-=-=-=-= BOSS: Popple and Rookie -=-=-=-=-=-=-=-=-=-=-=HP: 120 (Rookie) 100 (Popple) Experience: 220 Coins: 34 It's a Mario game, of course you're fighting Bowser! Anyway, like you probably already know, Rookie is the one that you need to attack first. Use all your BP doing Brothers Attacks on Rookie. They should do about 22-23 damage to him. Rookie will respond by throwing a hammer at you, in "slow motion" sorta. Use your hammers to knock Rookie's hammers away. Popple is dangerous. He can steal mushrooms from Mario and Luigi, and give them to Rookie to heal him. To avoid this, charge your hammer as Popple approaches you and hit him. He'll take damage and back away. Use Syrup when needed and continue using Brother Attacks to damage Rookie. After a while, Rookie will start spitting lines of fire. This is easy to avoid, simply jump. Popple will run after you defeat Rookie, thus ending the battle. ~~~~~~~~~~~~~~~~~~~~

Popple will get very angry at Rookie, calling him a worthless virimin because he failed to defeat the Mario Bros. Rookie and Popple will jump up and leave. After they're gone, go left and enter the next area. Hit the save album here and then head to the wall blocking your way. At one point in this wall is a big barrel. Bump it to get it out of your way. To your surprise, two people will appear fromt the barrel. Their names are Cork and Cask and they'll explain that two people after the Chuckola Reserve stuffed them in the barrel. Mario and Luigi will show off a bit, and then Cork and Cask will consider that you could probably make it through the Chucklehuck Woods. They'll then show you some new things. Follow them into the northern area. They'll then show you some new techniques for your hammer: Mouse and Mole. The Mouse technique involves Luigi smashing Mario to micro-size so he can fit through small holes. The Mole technique allows Mario to smash Luigi into the ground, so he can burrow under fences. You'll need to use these two techniques in the room on your right to get two goblets. In the room on your right, drop down the ledge. Use the Mouse move to allow Mario to get through the little mouse hole. Jump onto the table with the goblet. This is the RED GOBLET. Now, head back out the hole and have Luigi bring Mario back to normal. Head to the right and have Mario perform the Mole technique. Once Luigi is on the other side, bring him back to normal. Jump up onto the ledge near the back and smash the red jewel with Luigi's hammer. The gate will open, allowing Mario to enter. Now you can perform a High Jump to reach the GREEN GOBLET. Head back to the previous area and the two will dismiss you. Head back to the room you were in when you first freed the two people. Save agian and and head to the back of the room. Use a High Jump to reach a ledge with a Brothers Block on it. Grab a few coins and then head south and exit the Chateau. Head to the left and go to the next area, which is the first area of Chuckolhuck Woods. ~~~~~~~~~~~~~~~~~ Chucklehuck Woods ~~~~~~~~~~~~~~~~~ Head to your left and use a High Jump to reach a platform with a block holding a mushroom. This area is big, so go to the left, fighting all the enemies you see as you go. The enemies are worth TONS of experience, and each brother should level up by one here (your current level should be twelve by the time you exit the room). Head north, and up the small path. Smash the boulder and continue. Hi t the three blocks to get some coins, Syrup, and a mushroom. There's also WARP PIPE 5 here, so activate it and return to the previous area. Head all the way west and you'll spot a map. You can look at it and try to get it down in your mind, but there's really no point since you have this guide to use =P It tells you save point locations and how to get through the Woods. Okay, now enter the next area. Drop down the ledge and use the Mole technique to get Luigi under the fence. Once on the other side, go back to normal size and hit the red jewl to open the gate, allowing Mario to come in. Use a High Jump to reach the ledge here, and head north to the next area. First, head west and use a High Jump to reach the ledge with the save album. Now go to the left on this ledge to enter another area. This has three blocks and a drunk Koopa (remember the other one?) The three blocks contain a 1-up Mushroom, some coins, and some Refreshing Herbs. Go back to the previous area and drop down the ledge. Smash the two boulders near the gate to reaveal two mouse holes. Use the Mouse techniqe and enter the right hole for a mushroom and two Syrups. Exit that hole and go through the other hole (the left one). Pound the jewel to open the gate. Exit and return to normal, then head through the gate. Use a High

Jump at the end to reach the next area. Here, you'll see a floor switch, a strange face on the wall, and a barrel. There is also some writing on the wall. Reading it tells you (through bad poetry) to tunnel into the ground and into the barrel. So use the Mole technique and send Luigi into the barrel. Press A, and run over to the floor switch and step on it. The face will shoot out a fireball. If you didn't have the barrel, you would just be hit. But the barrel will reflect and bounce back to the face, destroying it. A ledge will rise out of the ground, letting you continue. Use High jumps to reach the top ledge and enter the next area here. There is a Shu Guy looking enemy here, so defeat it to gain some experience. Jump up the ledges and break the boulder at the top. In the next area, there's three regular blocks and a Brothers Block. The regular blocks have a mushroom, a Refreshing Herb, and some coins. Get some more coins out of the Brothers Block. Exit this area and head all the way west in the previous area. Defeat the enemy and climb the ledges. There is another map here, so read it to see where you area. You're about halfway done. Yay. Don't smash the boulder here. Instead, take the path to the west tucked up in the corner. Drop off the ledge when you reach the next area. Defeat the enemies first. Read the sign here, and it'll explain (once again in bad poetry) Climb up the ledges that look like a set of stairs. When you reach the highest one, use a Spin Jump to reach the ledge with the barrel. Use the Mole technque to have Luigi get under the barrel. Press A to begin moving around. Place Luigi right under the jewel and then press R for Mario while standing in front of the barrel until a barrel icon appears. You can now jump onto the barrel. Smash the jewel with your hammer and then jump off. Have Luigi break out of the barrel. Use High Jumps now to get to the high ledge, and you can enter the next area here. Once you're in the next area, be sure to use the save album to save your game. There are three paths you can take here, but only the middle one is available at the moment. Take the middle path and you'll meed Chuckleroot, the protector of woods. Doesn't he look like the Deku Tree seed? He'll explain to Mario and Luigi that only the ones who find all three kinds of Chuckola Fruit may pass. The three fruits are White Chuckola, Red Chuckola, and Purple Chuckola. He'll open the two gates that you couldn't get through. Head to your right and go through the gate area there. In the next area, you'll find odd symbols on the ground. For now, just find and defeat all the enemies. Now head to the south and turn to the right to enter the next area. Drop down the ledge and go through the weird gate. The sign here will tell you in bad poetry that press start switches brothers if they are separated. With that in mind, use the Mouse technique to allow Mario into the mouse house next to the sign. Smash the jewl here to lower a gate. Press Start to switch to Luigi. Go to the room that was just revealed by opening the gate and smash the jewel. A gate near Mario will open. Press Start to switch back to Mario. Go through the gate and smash the jewel. You'll open another gate. Now, as Mario, head to where Luigi is. Return Mario to normal size and then use the Mole method to have Luigi crawl under the gate. Go to normal size and press the jewl. As soon as you open the gate, a timer will start. Jump on the spring to reunite Luigi and Mario, and rush to the mouse hole to transform Mario. Quickly rush through the timed gate. Collect the WHITE CHUCKOLA FRUIT and use the jewel to open the gate. Return to Luigi, and head back to where Chuckleroot is. Save your game and head through the gate on the west side. Fight and defeat all the enemies in the next area first. As you were fighting enemies, you should've noticed a pillar with a block on it. High jump to that pillar and grab the Refreshing Herb. Now head all the way south and you'll spot two paths. Take

the path on the left first. As you rush into the next area, another Deku Tree thing will appear. It'll introduce itself as the granddaughter of Chuckleroot. She'll scold Mario and Luigi for entering a women's room uninvited. She'll also tell you her secret. She'll explain that digging into the ground with Xs on them as a Mole will sprout beans. She'll then tell you to dig up five beans here, so use the Mole technique to grab each one. Talk to her once you have all five and she'll open up a gate for you. Go south into the next area. Drop of the ledge and you'll spot none other than our favorite inchworm, Wiggler! What's he doing in Beanbean Kingdom? Anyway, shrink to a Mouse and try to enter the hole. Mario will instantly run out screaming and you'll soon know why. Wiggler will emerge and he is SERIOUSLY PISSED. Bring Mario back to normal size and approach Wiggler to battle him! =-=-=-=-=-=-= BOSS: Wiggler -=-=-=-=-=-=HP: 34 Experience: 240 Coins: None So how many games with Wiggler? Hmmm... oh well, who cares. First off, whenever Wiggler's head is read, DON'T attack. He'll attack right back, damaging you. Instead, aim for the four little balls making up Wiggler's body. This won't deal any damage, but whenever you hit one it turns yellow. After turning all four balls yellow, Wiggler's head will turn yellow. This allows you to attack Wiggler's head without fear of a counterattack. Wiggler has VERY low HP, only about 40 or 50 or something. Two good Brother Attacks to Wiggler's head should take him out. Remember not to land on yellow balls when Wiggler is charging at you. That'll make him very pissed agian, and you'll have to turn all four balls yellow again. I suggest not every trying to counter, and just dodging. ~~~~~~~~~~~~~~~~~~~~ Once you defeat Wiggler, he'll run off. Now Mario can enter the mouse hole safely. On the other side is the RED CHUCKOLA FRUIT. Go back two areas and enter the area on your right this time. Drop down the ledges and as you follow the path, fight enemies for coins and experience. Enter the cave at the end of the path here. Hit the three blocks in here for some coins, a mushroom, and some Syrup. Now head right, to the next area. In this area, go all the way to the right and hit the block to grab a mushroom. Now go back to the ledges you passed a jump up the ledges on your right using High Jumps. There is a coin block here, so jump up a couple of times for some coins. Now jump up the ledges on the left side. Remember these bycicles near the beginning of the game? Just a reminder, hold the control stick in the direction you want to go and alternate pressing A and B. When you finally reach the other side, enter the next area. Drop off the ledge here and hit the two blocks for some coins and a mushroom. Use the ledge near the blocks to reach the starting ledge again. Now, use a Spin Jump to get across the gap. You'll get the PURPLE CHUCKOLA FRUIT. Now you have all three fruits! So now drop off the ledge on the south side and head to the west in the next area. You're in the "barrel cannon" room agian. The ledge is still up, so use it to get to the next area. Hit the save block to save your game, and head up the middle path again. Chukleroot will be shocked that you got the beans, but hey, you're Mario. The other guy is just uh... there. Once Chuckleroot moves, Popple and Rookie will appear. They'll say that they were waiting for someone to open the path, and then they'll run off. Follow them into the next area. Hit the two blocks here for some coins and a mushroom. To get the block on the far left, go to the far

left near the two blocks and go north. There is a blue wall preventing you from getting the block any other way. The block holds a Refreshing Herb. Continue on clmibing the path and you'll see another block to your left, which holds a 1-up Mushroom. Jump up the ledges when you get to them and you'll reach a save album. You're about to fight a boss, so save! Hop up the rest of the ledges and enter the strange cave. This cave really is strange. Head north and you'll spot an old man telling jokes to the soda. Remember what the statues said WAYYYYY back at the beginning of the Woods? If you tell a joke to the soda, it'll heal. The man will introduce himslef as Bubbles. Mario and Luigi will ask if the soda they're looking at is the Chuckola Reserve, and Bubbles will say yes. Then the soda will come alive and take out Popple and Rookie, who appear tied up. Okay, WTF is up with that? You'll engage in a battle against a... soda. How weird. =-=-=-=-=-=-=-=-= BOSS: Chuckolator -=-=-=-=-=-=-=-=HP: 300 Experience: 520 Coins: None Okay, this soda is pretty simple if you know what you're doing. It first has a wooden shield that it'll use to block attacks. Don't try to use jump attacks here; instead, stick with hammer attacks from both brothers until the shield breaks. Then start attacking Chuckolator with Bros. Attacks although sticking with regular hammer attacks does the trick also. Chuckolator has two attacks: the first is sending a blob of soda at you. Use the hammer to knock this soda away. The second is shooting soda at you out of it's little arm thing. Simply jump over the soda to avoid it. You can tell who it's aiming its soda at by the way his hand moves. If it moves down a lot, it's going for Luigi. However, if it moves down just a little, Mario is the target. That in mind, dodging the soda shot out of Chuckolator's hand is easy. It's very easy to tell who he's sending the blob of soda at, but timing your hammer so it doens't hit can be frustrating. That part simply takes practice, but it shouldn't take more than a couple of turns to get it down. Eventually, Chuckolator will shrink a lot. Bubbles will pop in occasionally and tell Chuckolator a joke, which will heal it's HP. Bubbles will now just move in to chomp you, which can be countered and defended by the hammer. Once, his attack poisoned me, but it didn't happen again. Just keep attacking Chuckolator with Hammer/Bros. Attacks and this soda will be finished :) ~~~~~~~~~~~~~~~~~~~~ Bubbles will get really pissed and stomp a hole in the ground, sending Mario, Luigi, and the soda all falling. Mario and the soda will fall on one side of the cave, but Luigi will end up in the other. You now have control of just Luigi. First, you'll want to cross the bridge and save your game. Now head north to the next area. There are two blocks here, and they both contain mushrooms. Smash the boulders next and fight the enemy. This is Luigi's chance to prove that he doesn't need Mario :) Cross the bridge next and fight some more enemies. Smash the hammer south of Luigi to continue on to the next area. Cross the bridge here to fight some enemies. Keep heading south, smashing the boulders and fighting the enemies. When you can't go south anymore, head west. Take the lower path first block with a mushroom, and then take the upper path. Head left to the Smash the two blocks to the south of you, which are both coin blocks. heading west to find Mario and the barrel. Luigi will bump the barrel water and hop on it.

to find a next area. Continue into the

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Back at Beanbean Castle and Town... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ He'll steer it to the Beanbean Castle Gates, where the barrel will shatter, throwing Mario and Luigi to the ground. Luigi will explain that Mario's gut is filled with Cuckola Reserve. The guards will freak, even though they have no clue what Chuckola Reserve is 0_o Anyway, Queen Bean will be sleeping. Press B to have Luigi empty Mario of soda and spit it into the Queen Bean. Some amazing transformation will occur, and then it looks like nothing's changed (seriously, Queen Bean looks exactly the same as the monster she was transformed into). Queen Bean will laugh and try to sit in her chair, but fall, causing the whole room to shake. She'll thank the Mario Bros. and Mario and Luigi will explain everything, about Cackletta stealing Peach's voice and kidnapping the Beanstar. You'll learn all about the Beanstar here, so pay attention! This guy is sorta like the stars in Paper Mario, since he can grant all wishes. So they cast the Beanstar into a great sleep, and only one with a beautiful voice can awaken it. I think you can figure out the rest of the story from there. Queen Bean will laugh at hearing Lady Lima freak because Cackletta has the ultimate power. She'll say that she's prepared for Cackletta and then a servant dude will approach Queen Bean, and announce that Prince Peasly arrived. Queen Bean will send Mario and Luigi out to meet prince Peasly. Head south two rooms. When you start to head south in the third room, you'll spot Prince Peasly. He'll explain that his secret mission was to figure out where Cackletta was hiding, and he did. Turns out Cackletta is hiding at WOOHOO HOONIVERSITY. Queen Bean will jump again, causing everyone to fly into the air. She'll realize that Woohoo Hooniversity would be the perfect place to awaken the Beanstar. Prince Peasly will leave and Queen Bean will tell Mario and Luigi that they are granted passage to Woohoo Hooniversity. When she leaves, you'll notice that the room you couldn't get into earlier is now available. Enter it and cross the next area into a room with four books. Read them all to get helpful information, then leave Beanbean Castle. At Beanbean Castle Gates, save your game. Now head to the west, to the area that was previously blocked by a white gate. Enter the house here, which is known as the Pipe House. If you enter the second red pipe, you can learn about green and yellow pipes. The green pipe here is WARP PIPE 3, so activate it. Now, exit that area and head to the east area (it was also blocked by a white gate earlier). In the next area, head north. You'll find a lady here who will take your pictures. These pictures go in your passport, but they coss 100 coins. You can make funny poses, which is an added touch. Now, head down to the south exit and you'll find yourself back at Beanbean Town. The whole town has been repaired, so you can now enter EVERYTHING. Time to have some fun. First go to the item shop. They now sell 1-Up Mushrooms! Also here is the Useless Information Shop. They sell wacky quote boxes with information. Costs 100 coins though. So if you don't want any information, continue to explore the town. Now cross the bridge to the west side of town. Enter the house just south of you and hit the block there for a mushroom. There is the fashion shop here, too, which sells good clothes and badges. Now head to the Starbeans Cafe, the big building in the north. Blend some beans and a power outage will occur. A ghost will appear which will scare teh **** out of Luigi. Now, who should appear but non other than Professor E. Gadd! He'll suck up the ghost with the Polterguist 3000. You'll be introduced to E. Gadd here. E. Gadd will try some and then give you the GREED WALLET as thanks. If you equip this, it DOUBLES the coins you get from enemies! So put it

on Mario or Luigi instantly! There's one more thing we need to do on the west side of town. In the southeast corner, there's an old man who asks you to find ten Beanstones. They are in the town, and can be on both sides. The reward you get is really cool, so don't skip this little sidequest. There is an easy way to do this. First, enter Mouse mode. Have Mario walk around the west side until an exclamation mark appears over his head. The exclamation mark gets bigger as Mario gets closer. Switch to Luigi then and enter Mole mode. Press A and Luigi will dig up a Beanstone. If wandering around town is too hard for you, here's the exact locations: ~~~THE WEST SIDE~~~ -Wander around just south of the stone bridge leading to the Beanbean regions -A tiny bit northwest of the two pillars (not the archway) in the grass. -Just in front of the Fashion Shop. -Right before the archway, in the tile. -in between the second archway and the Fashion Shop. ~~~THE EAST SIDE~~~ -Right in front of the steps north of the entrance to the east side -In the very southwest corner of town, near the Useless Information Shop -Right next to the left entrance of the big house -In the south part of town, there are two ledges just "there". It's in the middle of the right ledge. -On the southern tip of the ledge with the man walking around telling you to save. There's a dark tree on a higher ledge to your left here. Once you return all the Beanstones to the man, he'll give you the BROS. ROCK BADGE. This awesome badge increases your BP and Power by 20! Now head back to the east side. There's two more things to do here. Enter the BIG house with two entrances. You can get some beans, a mushroom, and some syrup here. Now, head to the center of town and talk to the guy. He'll explain that he needs you to capture five Beanlets, and they are in the town. They are really easy to find. On the west side of town, there's two on roofs of places. In the top northwest corner, jump onto the roof of the house and fall to the back. There's one hiding there. On the east side, one is in the far northeast corner, just above the stone bridge. The final one is on top of the big house, with two entrances. Once you find them all, return them to the man. He'll give you a rare and valuable GOLDEN MUSHROOM, which fills HP and Bros. points to the max. SAVE THIS ITEM FOR WHEN YOU _REALLY_ NEED IT! Now you're done here, so it's time to head to Woohoo Hooniversity! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The path to Woohoo Hooniversity ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the eastern part of town, cross the east bridge to get to the East Beanbean region. The sign says that Woohoo Hooniversity is to the south, so head south and down a bridge to the next area. Continue to head south in the next area, fighting enemies as you go. When you come to a bunch of trees at the end of the area, head west to find a path with three guards standing by. Walk past them and head into the next area. There are a bunch of enemies here that you should fight for experience. The sign here tells you that Woohoo Hooniversity is east, so head that way and across the bridge to the next area. You'll be in a beach area here. Go north and hit the two blocks that are here to get coins and a new item: Super Syrup. Now head south and east, and you'll spot two more blocks. They each have coins in them. Cross the bridge here and climb the steps. Save your game and enter Woohoo Hooniversity.

~~~~~~~~~~~~~~~~~~~ Woohoo Hooniversity ~~~~~~~~~~~~~~~~~~~ Head north and you'll see a about fifty students rush out the door. This will scare Luigi half to death, but everything scares him half to death anyway. After they all rush out, continue going north. Go north for a while and you'll eventually come to a student lying on the ground. Talk to him and he'll explain that Cackletta snuck in to the university and turned all the professors into monsters. He'll then shake a little and turn into a monster himslef, a Laser Snifit, and you'll have to defeat it. Once it's gone, continue to head north into the next room. There's a map in the back of this room, so look at it if you wish. Head to the left and you should notice some blocks. Use a High Jump to reach them. The blocks contain Syrup and a Super Mushroom (good stuff). Now head north into the next room. Here, jump onto the two ledges on the right. Grab the mushroom from the "?" box and go north to see an "!" box. Hitting this disables the electric wall blocking the west path in the previous area. So head back to that area and continue past where the electric wall was. The next room has lots of Laser Snifits, which is good. You need experience for the boss battle. Head south in this room for a save album after you defeat all the baddies (BTW, your characters should be AT LEAST level 15 by now). Now head to the next area, accessable by the path located southwest. There are Laser Snifits and Viruses here (the Viruses from Dr. Mario), and they are pretty tough if you aren't at a good level (you HAVEN'T been skipping baddies, right?). After you clear the room, head to the west room to find a Brothers Block. However, this block doesn't give you anything, it's just fun to practice with. Head north to find blocks used in past Mario games. Hit each one for interesting information on that block. Next, head west. These are prototypes of blocks. There's a fun little thing you can do with the block with the 0 on it. Hit it once and Mario and Luigi will appear on opposite sides. Have Mario hit it, then it'll start to go towards Luigi. Have Luigi hit it and it'll go toward Mario. Repeat this process to see how high of a score you can get. If a brother misses the jump, then the block floats away and you have to start over. You don't get anything from it, it's just a fun little thing to do. Also, as you hit the block more and more, it starts to move faster, so it gets challenging. Once you're done with the game, head back to the room that had the Viruses and take the north path. There are tons of enemies in here too, so make sure to defeat all of them before moving on. Head through the space on the east to enter a room with one of the prototype blocks. However, this actually produces coins. Once you have all the coins, use a High Jump to get up to the ledge with three blocks. These blocks contain a Nut, and mushroom, and a Hoohoo Bean. Once you're done in that room, head back out to the previous area and head north. There's a map here if you want to check your progress. Enter the next area and defeat the two enemies here. The sign north says the Sun Room is to the right, and that's where we want to go so head to the right. After defeating the enemies in this room, read the sign. It'll say: Sun Door Release Code NOTE: B=Blue Circle R=Red Circle B

R R

B

B R R R B R B R

---to--R

R R B R B

B B R R R R

Now head north into the next room. There are all these statues will a different color circle in them. If you look closely, you'll notice that the circle colors represent how the code starts. Whack the statues so that the colors look like the second pattern shown above. Once you get it in the correct pattern, all statues will disappear and a sun door will open. Light will shine into the room, oepn a gate a few areas back. Follow the light into the room where it ends, and head north through the gate. Fight and defeat all of the Viruses here. Enter the next room, which contains a save album and a rally block. Remember that block? You have three chances to do this before the block turns solid, so make 'em good! Hop down the ledge here and then go through the door. Head west until you see a little opening into a cage-type thing. Use the Mouse technique to enter this room and then pound the jewel. This will lock Mario in but grant access to another are that Luigi can enter. So press start and go through the now opened gate. Hit the jewel here to lock Luigi in, but an "!" block will appear in Mario's cell. Rules to a mini-game will appear. You have to jump with A and B and hit the moving blocks. You must get 30 points in 25 seconds to move on. This can be hard at first, since all the blocks move at different speeds, but it gets easier as you practice. Once you clear the game, you'll be freed from the cells. First, get Mario out. Run to the area that just opened and jump through the hole. Grab the mushroom and hop up the steps. Now hop onto the outer ledge. Walk all the way around and jump across the gap when you get to it. Drop into the closed room and hit the jewel with your hammer to open a door with a barrel inside. Now have Mario climb the steps and escape. Switch to Luigi and run over to Mario to reunite. After Mario is normal-sized again, use the Mole method to get Luigi under the barrel. Press A and place it just in front of a switch in between two cellars. Switch Mario's icons until the barrel one appears and press B. Smash the jewel to activate more sunlight. A gate will open near the start. Now, backtrack all the way to the room where the first beam of light stopped. Follow the beam of light that's heading to the south all the way to the end of it. When you get to the area where the light stops, save your game and go south, into a new area. There's a map to the right of you when you enter the new area, so look at it if you need to. Drop down the ledge and hit the four regular sized blocks to get a Hoo Bean, a mushroom, a Super mushroom, and Syrup. The block in the center is a Random Bros. Block. Once you've hit all of the blocks, head to the left and entert the next area. Drop down the ledge and ignore the floor switch for now. Instead, hop up onto the ledge in the corner and enter the next area. There is an "!" block floating in the air. Use a High Jump to reach the ledge and then use a Spin Jump to cross the gap. If you fall down, just follow the path given (ignore the jewel for now), and hit the save point at the end to record your progress. In fact, it's best if you fall down once just to gain the experience you get from defeating the enemies. When you return, just cross several gaps with the Spin Jump until you reach a jewel. Pound it to open a small door. Drop down to where that door is and use the Mouse technique to send Mario into the hole. Mario is now in a little maze. It's very easy to get through, so maneuver through it until you reach a jewel. Pound it and a barrel will fall into the room with the floor switch. Also, some stone blocks will lower into the grouond, which grants you an easy passage back

through the maze. Return Mario to normal size and use a High Jump to get to the ledge on the left. Now, go all the way back east again using Spin Jumps. Drop down the ledge instead of crossing over the last gap and follow the path west. When you reach the next area, hit the switch. Then go east and climb up the hill. Save your game now and look at the map if you need to. Now head back to the room with the floor switch. Use the Mole method to get Luigi into the TOP barrel. Step on the switch and the eletric bolt the face shoots will bounce off your barrel and then off the other, and then into the electric reciever. A crane will be activated and drop down into the room that Mario and Luigi are in. Not surprisingly, it'll pick up the barrel that has Luigi. Luigi's gone for now, so jump up to the ledge in the corner and go back to the room with the map and the save point. Head west and keep heading west for a while, fighting the two enemies along the way. When you can't head west any longer, head south. You'll see the crane lower the barrel Luigi is in and now you'll have to make it up to Luigi. One problem though: In a Donkey Kong arcade style action, you must dodge rolling barrels. The touch of a single barrel sends you back to the beginning. Fun. So keep trying until you reach the top. Once you reach the top, the crane will move Luigi again. Typicial. But it'll reveal a jewel that you should hit. Hit it and watch the scene take place. Luigi will roll all the way down the hill and he'll go up and down the ramps in the room with all the gaps. He'll end up hitting the "!" box suspended in mid-air. That'll add some light and open another gate. Now you need to backtrack to a room with the beams of light. When you reach a room with beams, follow the light going north. It'll lead you to a gate you haven't been through before so go through it. Drop down the ledge here and fill Mario up with water. Head south into the next room. There's a little roboitc mouse thing on the other side. Aim Mario at the mouse and have Luigi hit Mario with his hammer. Mario will spit some water out and knock the mouse into the eletrical currents, causing the fan to turn on and blow the "!" box to a place where you are able to hit it. Hit the "!" box to cause somre more beams of light shoot out. Backtrack to the huge room and head west all the way into the next area. Save your game here and then head back into the huge room. Head north into the room where the light is going into. In this room, use a High Jump to reach the left ledge. The "?" box here has a Nut. Hit the "!" box to shoot your final beams of light into the door, opening it. Cut to a scene with three Princess Peach robots by the Beanstar. Fawful will appear and announce to Cackletta that the preparations are complete! Hurry! You don't have much time left! In the next room, you can grab a Super Mushroom and a Nut. Use two High Jumps to reach a ledge with a Save album and a Hoo Bean. Save and enter the next room, where you'll find Cackletta. The Princess robots will start to speak, but then the Beanstar will make a huge hole and fall in it, along with the robots. Luigi will then go and smash Fawful into the ground, which will piss Cackletta off. =-=-=-=-=-=-=-= BOSS: Cackletta -=-=-=-=-=-=-=HP: 200 Exerpeince: 1800 Coins: 300 Cackletta will instantly send out holes in the ground. This can affect the entire fight, so jump over them! If you fall in, youll be wighed down by weights and won't be able to jump to dodge. Once Cackletta has finished with that

attack, she'll split into three. You have to guess which is the real one, and there's no way to tell which ones are fake unless you attack them. If you attack a fake one, it'll laugh and turn into a bunch of bats which Mario and Luigi have to dodge. These bats have poisoned me occasionally, so be very careful. Cackletta also has a dangerous thunder attack. However, you are able to tell which brother she is about to attack. If Cackletta raises her right hand (remember, it's to YOUR left as you face Cackletta) she's attacking Mario. If she raises her left hand (to YOUR right) she's attacking Luigi. If she raises both hands, both brothers will be attacked. Even if you dodge a single lightning attack, don't think you're safe. RIGHT after she attacks one brother she'll attack the other, so that "always jump at the same time" method doesn't work here, sorry. As for attacking her, Brother Attacks are your best option. However, I suggest doing solo attacks when there's three Cacklettas, just so you don't waste BP if you attack a fake Cackletta. After you damage her a lot, she'll get really big and send out pits again. Dodge them like you did before and continue to do Brother Attacks. Eventually, you'll defeat her. The end? Nope. ~~~~~~~~~~~~~~~~~~~~ Cackletta will be shocked that she lost and Fawful will pop out. He'll literally vacuum up Cackletta and Cackletta will order that Fawful does one last final attack. Then Prince Peasly will come and WON'T flash his hair. He'll then kick Fawful out of the university with his cool sword! He'll then tell Mario and Luigi that they have to find the Beanstar. Then he'll leave. Use a High Jump to reach the ledge on the left and go through the door. Save your game when you enter the basement. Use a High Jump to reach the ledge and grab a Nut. Then head down the stairs and to the next area. Drop down here and get some coins from the Bros. Block. There's really only one path you can take while heading down and it's fairly straightforward. Be sure to hit the Random Bros. Block and grab the Super mushroom and Super Nut when you're heading down. In the area after the two Super items, you'll encounter some enemies. Continue following the path, defeating all the enemies as you go. When you get to the room with the Super Syrup, you're close to the end. Head east to the next area to grab a Super mushroom and hit a save album. SAVE! Head all the way east into the next room. Head north here and fill Mario up with water. Watch the mouse. It stops at one point, and that's when you should whack Mario with Luigi's hammer to knock it in place. Once you do that, four little mice heads will appear on the screen. You have to knock other mice into the other gaps. Each time you knock a mouse into a wall, one of the mice heads disappears. If they all disappear, you have to start ALL over. Once you finally get all the mice in, the door in the previous area will open. Go and save once more, then enter. There are two spots in the west and east corner where you can get some beans, so use the Mole technique to get two Chuckle Beans. Once you have the beans, use a High Jump to reach the next lege. When you get there, you'll find Popple and Rookie. Popple will explain that the Beanstar just fell from the sky. You'll then engage in a boss battle! =-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Popple and Rookie 2 =-=-=-=-=-=-=-=-=-=-=-=-= HP: 250 (Rookie) 150 (Popple) Experience: 360 Coins: 66 These guys are pretty simple. You probably already planned to do this, but you'll want to attack Rookie first. Attacking Popple will just make Rookie

angry. Popple simply just hits for minor damage, while Rookie uses an extremely easy-to-dodge flame attack. Simply jump over it to avoid it. You can also jump and counter to avoid Popple. Use multiple Bros. Attacks on Rookie to deal about 70 damage (both brothers combined) each turn. Eventually, Rookie will grab Popple and throw him into the air. This will cause two shockwaves, and they are both easy to avoid. That was their Bros. Attack. They will do a second Bros. Attack, too. Rookie will light Popple on fire and throw him at one of the brothers. It's easy to tell who he's aiming at. Use your hammers to knock away Popple when he does that attack. Once you beat Rookie, Popple will attack once then run away. You'll win the battle. ~~~~~~~~~~~~~~~~~~~~ Suddenly, a Peach robot will drop down and start laughing. The Beanstar will get very angry again, and Popple and Rookie will grab on. Mario and Luigi will follow by doing the same thing. One by one, everyone will fall off except for Rookie. He'll suddenly remember who he is, and then fall off. Then the Beanstar will break into four pieces and fall down to Beanbean Kingdom. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getter the Thunder and Fire powers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Luigi will not be able to find Mario after they land on a beach. He'll then spot Mario lying in the sand near some crabs.Luigi will shoo the crabs away and you will have to press A to get Mario out of the sand. When you do, head north and hit the save block. Save and then head north some more, into a strange temple. Inside this temple, head west and then north. In this next room, head east and pund Luigi into the ground. Have Luigi slide under the gate and into the next room. In this room, run up to the cracked stone and use your hammer to crack it. A strange man will appear. He'll say a few things, then vanish. Run up the stairs and near the great blue ball. Luigi will touch it and then the strange man will appear again and teach him the THUNDERHAND POWER. There is no way to go back the way you came, so exit the room by means of the left door. You'll now be in a room with a ball similar to the one Luigi touched, but it's smaller. Use your new Thunderhand power to shock it and open the gate. Reunite with Mario and exit. Now head south, down to the first area, and then head west. You'll be in a new area. Head north here, and go in between the two statues. In the next area, climb the stairs to enter Fire Palace. Here, head east and drop down the ledge. Then head north. You'll find that the next area has a gate blocking the way, so head to your left. Turn Mario into a little mouse and have Mario jump through the hole. Head straight up and you'll see a cracked tablet like the one in Thunder Palace. Break it with the hammer and head up the stairs. You'll automatically get big again and another strange man will appear, telling you how long he's been waiting. He'll say that the last time someone came here was 3000 years ago (!!!) After some more talk, he'll disappear. Run up to the ball and Mario will touch it. The dude will appear again and teach Mario the FIREBRAND. Head down the steps and go through the door on your right. Here, you'll see a place for a flame, but no flame is there! No worries. Use your new Firebrand to light a flame and open the gate. Reunite with Luigi and exit the Fire Palace. ~~~~~~~~~~~~~ Under the Sea ~~~~~~~~~~~~~ Head back to the save point and save your game. Now head east to find a wall made out of brown stone. There's a thunder crystal and a fire slot there. Activate the crystal with Thunderhand and light some fire with Firebrand to make a stone bridge to a yellow warp pipe appear. Go in and you'll fall to the

bottom. Press down on the control pad to sink to the sea bottom. Here, save your game first. Then head west to the next area. A lit flame here should tell you that another flame needs to be lit in the little hole in the wall. Do so and some of the corral will shrink. Follow the path here and into the next area. Look at the map here to see where you area. Now go south and swim across the spiky things when there aren't platforms that you can stand on. Swim from platform to platform here, and then swim all the way to the southwest corner, where there's a yellow and white hoop. Go south into the next area here. Here, have Luigi swim up to the ledge and use his Thunderhand to electrcute the orb. This will give power to the gate, and it'll open. The next room is full of spikes and Bloopers. Swim to the upper-left here and walk into the cave. If you hit the jewel here with your hammer flames will light up. Pay attention to the order, which is 1, 4, 3, 5, 2. The corral will shrink and you'll be able to enter the next area. In this area, simply go across, fighting the squids if you want. The final area has a save point and another yellow warp point. Save and enter the pipe. Here, hold A and B at the same time a hold UP to get to the top. Meanwhile, near the border... You'll find Bowser lying in Stardust Fields. Fawful will come across Bowser and Catletta will then possess Bowsers. Uh-oh, not good. ~~~~~~~~~~~~~~~~~~~~~~ On to Beanbean Airport ~~~~~~~~~~~~~~~~~~~~~~ Hit hit jewel here to lower the gate. Go through and you'll spot Prince Peasly. He'll run over and Mario and Luigi will explain how the Beanstar split into four pieces. Mario and Luigi will say that they'll help Peasly search for the pieces. Peasly will tell Mario and Luigi thanks, but he wants them to go to Beanbean Airport. Mario and Luigi will be confused, but Peasly will them that Peach is coming to Beanbean Airporpt to bless Beanbean Kingdom. Peasly will then tell Mario and Luigi where Beanbean Airport is, which is south of Beanbean Castle. First head north. Defeat the Bob-omb and you should see a cave with WARP PIPE 6. Now, head east to the next area and then head head east again. You're now in Beanbean Castle Town. Feel free to stock up on any supplies you need here (the greed wallet should've given you TONS of coins). Once you're ready, head to the Beanbean Castle Gates and jump into WARP PIPE 3. Use it and warp to WARP PIPE 4. When you exit, head north into the next area. Continue to head north here and follow the path heading west, into the next area. Jump over the grass bush and go across. The sign here says that Beanbean International Airport is south, so follow the stone path south. You'll see two Thunder balls, so use Luigi's Thunderhand to shock them. A bridge will then appear. Head all the way south, ignoring the bridge heading left, into the next area. There is a save album and a Random Bros. Block here. Get the coins and save, and head south into Beanbean Airport. ~~~~~~~~~~~~~~~~ Beanbean Airport ~~~~~~~~~~~~~~~~ When you enter talk to everyone. You'll gather information that the plane carrying Peach was delayed. Start to head south to the next area and a girl will run up to you, saying that Lady Lima is calling. Head south all the way when the girl leaves and you'll spot Lady Lima on the runway. She'll say that Queen Bean was most pleased by your efforts at the Hooniversity. She'll then explain how Piranha Plants have dug into the runway, so no airplanes can land. While Luigi is trying to pull one out, Mario will ask why repairs haven't been made. She'll explain that it hasn't been a priority, but she'll then ask Mario to do

something about the plants. Talking to Lila again, you'll learn that you can't defeat the plants normally or they'll keep appearing. Head east and then north when you hit a dead end. There is a water foutain here, so fill Mario up with water. Head over to the two plants and have Mario stand next to them. Don't fight them. Make Luigi smack Mario with the hammer. He'll spit water out and freeze the plant. Do this with both plants, then put Luigi in front and switch to his Thunderhand. Perform Thunderhand on both plants to electrocute their roots. They are gone for good now. Whenever you electrocute a plant, you'll see a giant egg crack. Pay no attention to this at the moment. Once the first two are gone, continue west to the next area. Pass the huge egg and you'll see another plant. There is a water fountain to the north of it, so fill Mario up. Freeze the plant and electrictue it. Another crack will appear in the egg. Now head north to the fountain again and use the save album to record your progress. Head west into the next area. Go onto the grass below you and go left. You'll see a rally block, so grab some coins from it. Now head north onto the grass opposite the rally block. Fill Mario up with water and destroy the final two Pirhana Plants in this area. The egg will hatch and reveal a HUGE Pirhana Plant. So head over to the previous area and approach the plant to fight a boss! =-=-=-=-=-=-=-=-= BOSS: Mom Piranha -=-=-=-=-=-=-=-=HP: 220 Experience: 824 Coins: ??? This is a fairly simple battle, mainly because your thunder and fire powers deal critical damage. First, destroy the two regular Piranha Plants, since they're just here to annoy you. Then have Mario whack Mom Piranha with the hammer and have Luigi use Thunderhand. Thunderhand deals critical damage to the Pirhana (like 35 points) which is awesome. Mom Piranha will walk over to you and try to swipe you with its tentactle twice. It goes in a downward sweeping motion at first, and then straight back up (in a sweeping motion). Have Mario and Luigi jump at the same time each time to easily avoid the attack. Even if it does hit, it deals almost no damage (5, maybe). Mom Piranaha will eventually change from red to blue color and turn into an electric Piranha. Now, use Mario's Firehand to deal critical damage to Mom Piranha while it's blue. Also, new little Piranhas will sprout, and they'll also be blue. They spiti out eletric balls instead of fire, so have Mario use Firehand on them to. Luigi needs to stick to his hammer here. Also, Mom Piranha will start recovering about ten HP each turn. Piranhas will also continue to sprout non-stop even if you defeat them. So simply focus on Mom Piranha, dodging the other Piranha's attacks. Mom Piranha will also toss an new attack into the battle. It'll charge a HUGE ball of energy and fire it at one of the brothers. In a Legend of Zelda style, use your hammer to knock the big ball of energy back at Mom Piranha to deal damage. Keep attacking like this and dodging all attacks until you win. ~~~~~~~~~~~~~~~~~~~~ The Mom Piranha will shrink and disappear. Now, head back to Lady Lima and talk to her. Suddenly, Princess Peach's plane will arrive on the runway. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preparations of Teehee Valley ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now you'll be back at Beanbean Castle. Peach will come and open her mouth to

speak, and Mario and Luigi will freak and start to shake (remember what her voice sounds like?). She'll then speak to Mario and Luigi with her real voice. Toadsworth will laugh and Peasly will come and explain that Peach's voice was never really stolen. We'll see a repeat of the beginning of the game where Cackletta stole Peach's voice, but then we'll see the REAL Peach and Toadsworth hiding behind a curtain. Peasly will bring out the imposter Peach, who turns out to be...Birdo? WTF? Anyway, that will freak Mario and Luigi out, and then Peasly will explain that that is why the Beanstar reacted strangely to Peach's voice. Birdo will leave and Peach will apologize, saying that she meant to explian what happened, but Bowser got there first. You'll now be in the actual castle with Peasly, who's saying that there's no sign of the Beanstar. Peasly will leave to look for the pices and you'll gain control of Mario and Luigi. Head north one room, and then north again, through the door that was locked earlier. You'll spot Queen Bean, Peach, Toadsworth, and Lima. Peach will request a visit to Little Fungitown, a town built by the Mushroom Kingdom folk. Queen Bean will come and jump again, throwing everyone in the air. She'll explain that reach Little Fungitown requires one to go through Teehee Valley. She'll say that it's a very dangerous place for Princess Peach to go. Toadsworth and Peach will ask that Mario and Luigi take her to Little Fungitown. Mario will nod yes but Luigi will shake his head so Mario will knock him into the ground :) Peach will leave to make preparations, and you'll now have to make YOUR preparations. Head to the Beanbean Castle Gates and save your game. Then exit head to Beanbean Castle Town. Your first shop is the Fashion Shop. Buy the Plaid Trousers for Mario, sincie they really improve defense. Also, you can buy a Bros. Badge for Luigi if you want. Now, head to the item shop. They have Super Mushrooms, Nuts, Super Nuts, and Super Syrup now. Stock up on a lot of these (you should have at least 1000 coins) for battles. Once you've done that, make any preparations you might need (although there isn't really anything else you can do) and exit Beanbean Castle town by the east bridge. You're in the East Beanbean Region. Reading the sign tells you Teehee Valley is north, so head north up the dirt path. Follow the dirt path to the next area. Here, you'll see a Thunder Orb near a gate. Use Thunderhand to open the gate and follow the extremely straightforward path through all the areas here. When you get to an area with a pond, head left and north to enter a cave. There is a Save Album here, so use it to record your progress. Head down all the steps on your right and into the next room. The Hammerhead Bros. are here. They'll welcome you then offer to upgrade your hammer. Watch them upgrade it to the Super Hammer, which is gray. Once they reforge your hammers, head right. Smash this gray rock and head up the bridge. Smash the next gray rock and enter another part of the cave. There is a Thwomp here. Pay 200 coins and Thwomp will drop three boulders down. One has nothing, one has 300 coins, and one has Secret Scroll 1. You're looking for the Scroll. Once you get the scroll, Mario will read it. It teachs you a new Bros. Attack for battles! Once you get the scroll, save once more and exit the cave. Follow the path north out here and then follow the straightforward path out into the main reigon. Head north, and jump up the ledges. You'll see a gray boulder. Use your new Super Hammers to crush it and continue north to enter Teehee Valley. ~~~~~~~~~~~~~ Teehee Valley ~~~~~~~~~~~~~ Head north and Mario and Luigi will look around for the Princess. Peach and Toadsworth will appear behind Mario and Luigi and Toadsworth will ask oncemore to take care of Peach. Mario and Luigi will leave and Toadsworth will rush over to tell Mario and Luigi something. Peach will continue to walk, but she'll be

taken ahold of by an enemy. She'll be taken into a pipe and Toadsworth will say that if the brothers let Peach out of her sight she'll be kidnapped instantly. If you talk to Peach or if she encounters a dead end, she turns back and backtracks. You'll have to follow Peach around, since she moves on her own. So for now, head into the pipe to rescue Peach. Head down when you hit the bottom of the pipe and then head to your left. Defeat the two enemies in the next area and talk to Peach to free her. You'll then be out in the main area again. Follow Peach as close to her as you can, and defeat the enemies along the way. In the next area, continue to follow Peach while fighting enemies. When Peach comes to a gate, she'll start to turn back. Hit the "!" block to open the gate and talk to the Princess so she'll head through the gate. In the next area, stay a LITTLE ahead of Peach so you can destroy any enemies that come by. Now head back to the jewel you saw on the wall earlier. Hit it to make a barrel appear. This part is tricky. You have to complete the puzzle WITHOUT letting Peach be captured. If she's about to leave your sight, abadon the puzzle and talk to her so she'll go the other way. Then continue doing the puzzle. To do this puzzle, have {each walk on the north side of the raised platform. She has to keep walking on the north side, so remember: if she's about to leave your sight, talk to her to have her go the other way. To do the actual puzzle, hop up the stairs in the center and break the boulder. Use the Mole technique to have Luigi get under the barrel. Maneuver the barrel under the jewel near the gate, and have Mario jump on top of the barrel and hit the switch. If Peach was captured while you were doing this, you'll have to do everything over again. You'll also have to do everything over again if you break the barrel. It's frustrating, but shouldn't take you more than a couple of tries. Once you do the puzzle, have Peach head through the gate and to the next area. Defeat all the enemies and then you'll be forced to do another puzzle, which is difficult. Have Peach walk to the yellow pipe (this is assuming you are coming from the closed gate) and then have her walk west again. Quickly jump on the ledges here and Spin Jump from ledge to ledge. Hit the "!" located on the last ledge and the gate will open. When you go through the gate, you'll lose control of the brothers. Peach will notice a sign and read it. It says that Fungitown is up ahead, and she'll go on to the next area. Be sure to save your game here. You should notice a strange rock withi a sign next to it. That's an elevator, but you can't do anything with it now. Ignore it and head north into the next area. Peach will s crem for help and you'll see Peach being cornered by some monster. A Toad will appear and tell another to rescue her, but the other will be scared to death. Mario and Luigi rush in here and you'll fight the monster. =-=-=-=-=-=-= BOSS: Trunkle -=-=--=-=-=-= HP: 110 (Body) 60 (Head Tree) Experience: 2000 Coins: 188 This guy is somewhat tough. He has lots of HP and some interesting moves, as well as two targets to attack: the body and the head. Go for the body the whole time, since damage the head deals almost no damage. Truckles most annoying attack is to send boulders out at you. It looks like you're able to tell which brother the boulder will hit, but it sometimes changes direction and hits the brother you weren't paying attention to. You can't damage Trunkle by destroying the boulders. If you think a boulder will hit you, get your hammer ready and release when the time is right. If timed correctly, the boulder will shatter.

Another odd attack is that Trunkle will inhale enemies, mushrooms, and poisonous mushrooms from behind you. Just so you know, the green mushrooms are the poisonous mushrooms and hitting them poisons you. If you don't have a Refreshing Herb, you're stuck with poison until you faint or end the battle. You can jump over everything he inhales, but don't jump over regular mushrooms. If you touch one, you regain HP. Also Trunkle gains 10 HP each time he does this attack. Use Bros. Attacks (preferably your new one) to damage Trunkle. Once you deal enough damage to him, he'll separate into four smaller Trunkles. One will show an orange in its mouth and that's the one you'll be attacking. The four Trunkles will then move around, so keep an eye on the one that has the orange. All four will take turns hitting you, and the fake Trunkles has very little HP. The only attack Trunkle has when he has three copies of himself is burrowing under the ground and popping out in front of a brother to attack him. This is a very easy attack to avoid AND to counter, since you can always tell who Trunkle's attacking and he always hesitates before he strikes. If you heal when needed, this battle should be easy for those of the proper level. ~~~~~~~~~~~~~~~~~~~~ Peach will thank Mario and Luigi and the two Toads will pop out. The two Toads will allow Mario and Luigi to enter Little Fungitown and Peach, Mario, and Luigi will hop onto an elevator that will take them high above the trees. ~~~~~~~~~~~~~~~~ Little Fungitown ~~~~~~~~~~~~~~~~ Enter traditional Mario music here. Ah, I love that music. After being greeted by two very nervous Toads, Peach will go with the Toads to see Fungitown. You can now check everything out. North of you is the nice item shop. They sell everything the regular shops sell, but they also sell Ultra Mushrooms, powerful mushrooms that restore 120 HP. You probably don't even have 100 HP yet, so you don't need to worry about those mushrooms. Outside again, head north and use the Save Album so you don't have to get through Teehee Valley again. To the left of the Save Album is the Fashion Shop. Check out the cool badges and equipment they have, and buy something if you wish. You can now leave. Now head east and go across the bridge. Here is the Game Arcade. Enter and talk to the man at the counter. Jump up on the ledges to the right of the counter and to the open game arcade. Stand in front and press A to start playing. This game is called The Star 'Stache Smash. You need to beat the high score of 200 points and you'll get a nice prize. Press start to look at the rules. Once you have them down, start playing. This is how it works: there is a see-saw in the center. On each side are two Piranha mouths. Items rapidly fall from the sky and onto the see-saw. You have to tip the items into the mouths. Tip the see-saw right with A and left with B. However, the mouths move up and down, and sometimes they close, making it difficult. Still, it's an easy and extremely fun mini-game. Once you win, you get an INVINCISHROOM. Mario will eat it and then faint. The Toad doctor will say that the cause for Mario fainting is Bean Fever. The doctor will explain that the illness is gotten by people who aren't used to the food in Little Fungitown. The doc will say that he can't cure him since he doesn't have the proper medicine. In three days, Mario will turn into a bean. The doctor will explain that a place called Guffawha Ruins contains the Crabbie Grass, which cures Bean Fever. Luigi will offer to go but then the doc will bring down a picture of a huge monster eating a Toad. Luigi will seriously freak and the doctore will say that frightful monsters live in the Ruins. Then the doctor will say that the victims have their bones broken, their flesh stripped, and then all

their blood sucked out. That's so Mario-like... Luigi's face is hilarous here, it looks just like it does on the box of Luigi's Mansion. Peach will try to convince Luigi to go, but Luigi will run to the corner and start to shake. Peach will keep asking him to go to get the Crabbie Grass, and Luigi will finally step forward. When you gain control of Luigi, you can't do anything but walk. Head out of the castle, only to find that it looks exactly like the Super Mario Bros. castle, complete with the flag and everything. Head south for a long, long time. When you finally can't go south anymore, drop off the ledge and head into the house. You'll meet Psycho Kamik here, who specializes in hypnosis. Kamik will start to hypnotize Luigi into thinking that he's Mario, and can do everything that Mario can do. Kamik will reveal a mirror and Luigi will look in it and see Mario's reflection. Nice. Now, you can move freely again and jump (notice how it looks just like Mario's jump) around. Head west, past the Game Arcade, and into the save area. Save your game here and head all the way to the entrance of town. Get on the lift and say you're going to Teehee Valley. ~~~~~~~~~~~~~~~~~~~~~~~~~~ The path to Guffawha Ruins ~~~~~~~~~~~~~~~~~~~~~~~~~~ In Teehee Valley, head south into the next area. Remember that elevator with a capacity of one? Jump on it to go up. Check the map here if you wish then head off into the next area. Here, follow the path and smash the boulder with your hammer. Don't head east here, since it leads you to a dead end. Instead, go south into the next area. Smash the boulder here and follow the path. When you come to a split, go right. Follow the path for a bit and you'll see a map, just in case you want to look at it. Contine heading left. There's a HUGE black rock here, but ignore it for now and continue heading left into the next area. Go up and down the stairs and hop over the ledges in the next area. Jump on the spring here to make it to the ledge. Drop down here (don't hit the spring on the other side) and head to the next area. ~~~~~~~~~~~~~~ Guffawha Ruins ~~~~~~~~~~~~~~ Cross the bridge here and head north. Hit the block to get a 1-up Mushroom. Now head south and save your game using the Save Album. Contine heading south, into the next area. Here, climb down the steps. The three blocks here have two mushrooms and a Syrup. Head left and you should find two black boulders blocking your path. No worries. Just climb up the stone steps here into the next area. In this area, head up to the center of all the statues and bust the center statue with your hammer. You'll enter a mini-game here. In this mini-game, you'll have to use your hammer as a baseball bat and whack the blue balls into the northern statue. The first couple of balls remain blue, but then a red one will drop down. Hitting this will cause you to lose and start over, so wait until the ball turns blue before hitting it. Near the end, you'll have to be patient while waiting for the balls to turn blue. Once you hit eight blue balls, all statues will shoot a laser at the center. This will cause a statue with a jewel to rise up. Smash this jewel with your hammer and head north into the next area, which is some sort of cave. Head north here and you'll see two Thunder Orbs. Shock them both with Thunderhand to open the mouth and reveal a door. Don't forget to hit the Save Album before you head into the next area. You'll meet your first couple of enemies here, and you'll have to take 'em on alone. They aren't tough though, so you should have no problem.

Once the two enemies here are dead, head down the stone stairs to the east. Enter the next room. Climb up the stone steps here and hit the "!" block. This will make a bunch of yellow platforms rise. However, once you land on them, they'll fall shortly after so you don't have time to prepare for your next jump. This isn't as hard as it seems, even though the platforms are very then. Once you're across the big gap, enter the next room. Here, defeat all the enemies and head down the steps. Instead of going through the door, continue east into another room. Defeat the enemy here and hit the block for a Super mushroom. Return to the previous area and go through the door. There are odd platforms in this next room that move up and down, side to side, in a sweeping motion, etc. Jump across them (if you fall, just climb back up the stairs). When you get across the platforms, enter the next room. Head left and save your game. Now you're faced with a puzzle. There are blue, green, and red platforms here and they each have a jewl next to them. Hitting the blue jewel causes all blue platforms to lower, where as hitting the green jewel causes all green elevators to rise. First, hit the blue jewel. Climb the steps that you just made and onto the second ledge. Hit the green jewel here and climb up the next set of steps. On the third ledge, there are already steps made out for you so climb them. On the fourth ledge, hit the red jewl. Now, drop down to the bottom and hit the green jewel. Climb the steps you made. On the second ledge, ignore the green jewl. Instead, hop across the platforms to the other side of the wall. Hit the blue jewel here and then climb up the new steps you just made. Climb up the steps that are already here to reach a door. Go through to reach the next room. Here, rush down the steps and defeat the enemiems. Head north into the next area. Climb up all the steps here and hit the "!" block. A strange stone will drop and three platforms will appear. Luigi will hop on one of them and listen to the stone. The stone will explain that everyone thinks he's bad, but he really isn't. The stone will ask Luigi to help him relieve the stress he got from everyone thinking about how bad he is. Here's another mini-game. You must jump from platform to platform, while avoiding the electric balls the stone spits out. You must do this for thirty seconds. It starts out easy, but as you progress, he'll spit more and more out rapidly, giving you less time to switch platforms. Once you get it, he'll thank you and open a door. Go through that door and head north. Grab the little vine in the center, which is the CRABBIE GRASS. Now head to the next room. There's a yellow pipe in here that you should go through. When you pop out on the other side, save your game. Go through the next pipe and you're back to Little Fungitown. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A strange event in Little Fungitown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head east, past the Game Arcade. When you go north to cross the bridge, something will start to shake. The Toad will talk to Luigi, saying that he heard that Luigi got the Crabbie Grass. Luigi will have no idea what he's talking about. Seems like the hypnosis wore off after Luigi fell. Anyway, upon opening his suitcase, Luigi will spot the Crabbie Grass inside. He'll be freaked and the Toad will get all excited. When that's over, Luigi will head north and a worried Toad will rush to Luigi. Then Peach will appear in Bowser's personal ship, and Bowser will appear. Luigi will be confused and you'll hear Cackletta's laugh. She'll say that she is not Bowser, but Bowletta, who is Cackletta's power in Bowser's body. He'll say that the body is Bowser's, but the mind is Cackletta's. Holy crap. Bowletta and Fawful will escape, Peach with them. Once you have control, run

north into the next area and enter the embassay. Go to the second room and Luigi will use the Crabbie Grass. Mario will jump up, all energized and Luigi will start crying. The Toad you saw just moments before will shout that Peach has been captured. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preparing for recovery of Beanstar Piece #1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Luigi will be sobbing and Mario will be bowing his head. Not surprisingly, Toadsworth will yell at the brothers for losing Peach. Lady Lima will announce that a message from Bowletta has arrived. She'll hold up a Game Boy Advance (typical... anything to advertise) and a Bowletta hologram will appear. She'll say that in order for her to return Peach, you must bring her the four pieces of the Beanstar. She'll the disappear. Peasly will state that the Beanstar pieces need to be gathered. Your map will be marked with the location of the four Beanstar pieces. Peasly will bet 99,999,999,999,999 Mushroom coins that he'll find them first. Once you have control, head south and out of the castle. Save your game and enter Beanbean Castle Town. First, check out the Fashion Shop to see the latest stuff they have. Buy some if you wish, then head to the item shop. They now have Ultra Nuts and Ultra Syrup. Buy some Ultra items for later, and then exit. Head east, out of town, and then head to Teehee Valley. First, let's head back to Little Fungitown. You should remeber where it is. If you don't, then head back to the earlier part of the guide that covered how to get there. The journey should be very short, considering that Peach isn't with you and all the puzzles are solved. However, there are harder enemies on the way there. Buy some Ultra Mushrooms if you want, and head to the game arcade. Beat your high score to get some rare beans. Now head east of the Game Arcade and then south. Head west after crossing the bridge to be in an area with a warp pipe. Use the long jump and activate WARP PIPE 7. Just to check, you should have Warp Pipes 1, 3, 4, 5, 6, and 7. Warp all the way to Stardust Fields. Head east across the bridge and into the little house. Remember this place? You had to play jump rope here. We're playing it again for some beans. This is a harder version since they have all these different types of tricks. Just keep trying and you'll get some rare beans. Now, enter the warp pipe agian and go to WARP PIPE 3. Go to the Cafe here and mix your beans. You should have enough Hoohoo Beans to blend. The item you receive ups your HP by four! Nice. Now head to the east part of town, and exit using the east bridge. Head north a couple of areas to reach Teehee Valley again. Hop up to the Save Album and record your progress. Head east and drop down the ledge. Now, use a High Jump to reach the ledge on your right. In the south corner is access to another area. In the next area head east and hit the Brothers Block. Continue to head east and into the next area. Drop off the ledge here. You should see a huge anchored ship, and on it is the first Beanstar piece! Go around the ship and you'll see a couple of ledges you can jump to with High Jumps. Jump to the top ledge and jump to the ship. Head toward the Beanbean piece and two sailors will pop out. One sailor will grab it and then they'll both leave. Great. Follow them into the ship. ~~~~~~~~~~~~~~~~~~~~~~~~ Inside the S.S. Chuckola ~~~~~~~~~~~~~~~~~~~~~~~~ At the start, hit the Save Album to your left. This is a pretty big ship. First, enter the door on your right. There's a Rally Block here that you can use to grab some coins. Exit the area from the same door you entered and head into the area opposite you. Head north and talk to the captain, who will tell you that this ship sunk into the sea, and then the sea became the desert. So they're just

skeletons now. Interesting. Continue north to be in a room with four blocks. Two of the blocks have some coins, one has a Refreshing Herb, and the one on all of the crates has a 1-Up Mushroom. Now head south for a while, through all the rooms. When you reach a room with two sailors, head down the steps. The north room simply has a sailor blocking the door, so head south. There's a Save Album here, so use it. Now head to the west and down the stairs. You'll spot a sailor carrying the Beanstar piece head into the storage area. The sailor says that you need a Membership Card to get into the storage area, and to get a Membership Card you need to do something that'll help out this boat. Now head back to the room with the two sailors. Head north and you'll spot someone run out of the room, saying that it can't handle the heavy-duty brain labor. It'll run out and the sailor will come and mention that's why he hates hiring people (everyone quites). Talk to the sailor and say yes to his question. Then enter the next room. You'll be talking to a skeleton, who wants you to line up some barrels. Mini-game time! On the grid in front of you, you have to line up barrels of the same color vertically or horizontally. The skeleton will then show an example. This is very confusing to explain, so you'll just have to listen to the skeleton. Practice until you get it, then start the mini-game. You have to make ten rows in 180 seconds. This is hard at first, but it'll get really easy. Just think of it as Tetris. Once you win, you get the MEMBERSHIP CARD. Now head back to the room where the sailor was blocking the entrance to the storage area. Mario will flash the card and you'll be allowed in. You'll be allowed to enter the storage. Head north and you'll see the sailor with the Beanstar piece trying to decide where to put it. He'll make a bargain with Mario and Luigi and tell them that if the brothers free Bloat, he'll give them the piece. Head north to see Bloat. He's stuck in a crack and he's somewhat drunk. Now head back five areas, to the area that contained the entrance to the Captain's room. Get out your hammer and smash the floorboard here. Some dynamite will fall next to Bloat. So go to the Storage again and use Mario's Firehand to light the dynamite (you have to light the fuse). You'll free Bloat, but suddenly the ship will be pushed out to sea due to the force of the explosion. You'll see the captain wondering what is going on. ~~~~~~~~~~~~~~~~~~~~~~~~~~ The Path to Gwarhar Lagoon ~~~~~~~~~~~~~~~~~~~~~~~~~~ The S.S. Chuckola will be floating a little and then sink. The Beanstar piece will float out of the ship, and Mario and Luigi will be thrown out. They'll spot the Beanstar piece floating away. Use the ledges and your swimming abilities to reach the top of the ship. From there, head north to the Save Album. Now, swim across the small gap and into the next area. You'll notice the Beanstar piece floating over to an area with a locked door. Now, swim across a gap. Follow this ledge north and swim across a couple more gaps. When you reach the end, you'll find a little hole in the wall. Use Mario's Firehand to light some fire. A door will open, so head down to the door (in the southwest corner). Go through the gate. In the next area, defeat the enemies first for experience. Head south all the way and hit the block for a Hoo Bean. Now head right, and into the next area. There's a map in this area that you can use to check where you are. Then use the Mouse technique to have Mario fit into the little hole next to the map. The next area is completely empty, so just head around to another location in the previous area. When you are in that area, walk all the way south then west. Light some fire in the little hole to lower some corral for Luigi. Have Luigi resize Mario, and then use the Mole technique. Dig under the little rock near

you for a Chuckle Bean. Now have Luigi use Thunderhand on the Thunder Orb in this room. That will open a huge door. Head through and into the next area. Here, use Luigi's High Jump to reach the top ledge, and then save using the Save Album. Head into the yellow warp pipe and climb up. When you reach the top, you'll be in Gwarhar Lagoon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gwarhar Lagoon: Getting Beanstar Piece No. 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First thing you want to do here is check out the map. This is a pretty big area, so you're gonna have to do some serious hunting for that Beanstar piece. Get some coins out of the Brothers Block south of the map, and then head east into the next area. Talk to the two women to hear their conversation about Prince Peasly, and then hit the Save Album. Now head north and enter the warp pipe to activate WARP PIPE 8. Only three more Warp Pipes to activate! Head back south and then head east. Suddenly, a girl will chare through Mario and Luigi and tell the two ladies that someone named Hermie took the "bean-thing" (a.k.a. the Beanstar piece) and used it as a decoration for his shell. All three women will run off to the east. One will stop and warn Mario and Luigi about how they'll get sunburn if they lie in the sand all day -_- Head east and read the sign. It sasy "Jellyfish Sisters' Relaxation Room." Head north, into the next area. Get some coins from the Random Brothers Block and then enter the cave. Use the Save Album here and head east, into a waiting room. Talk to the receptionist and ask for massages. Pay 200 coins and head east into the next room. The Jellyfish Sisters will head down and they'll introduce themselves as Gigi and Merri. They'll massage the brothers hand, but that will activate their hand powers. Gigi and Merri will jump back, and then they'll offer to teach Mario and Luigi new hand powers! The ground under Mario and Luigi will open, and they'll fall into a cave. First, Merri will teach Luigi and new hand technique. When you get to try it, attatch yourself to Mario and back into Merri. Now it's Mario's turn. You'll have to dash into the boulder and move it. Once you do that, Gigi and Merri will assign a new task to Mario and Luigi: to get two Pearl Beans. So head up the bridge to your left into the next area. Take the bridge to your east first. There's a bunch of bridges here. You'll encounter a drunk Koopa that will refuse to move, so use Mario's new technique to push the Koopa out of the way. Do the same with the next Koopa and head north. You can't make it past the rolling cylinders along, but you are able to if you charge. So light Mario on fire to charge through the cylinders. Remember, you have to wait until there's a gap between cylinders. Otherwise, you'll just have to start again. Head north now and into the next area. Cross the bridge here and grab the RED PEARL BEAN. You'll instantly be back with Gigi and Merri. Gigi will be overjoyed at the Red Pearl Bean. Now, you have to head north across the bridge again. Take the bridge to the west next. In the next area, you'll see a Boo statue. A sign here tells you that the Boo Statues disappear when you look at them. So you have to touch it without looking. Get to the right of the statue and have Luigi's back turned away from it. Attatch Luigi to Mario and back into the statue. You'll push it to the side, and that will reveal a bridge. Go across the bridge and into the next area. There's another lovely Boo statue here. Push it to the left with Luigi's back to reveal another bridge. Cross this bridge and you'll find more rolling cylinders. The sign says that it's possible to walk sideways through the system. Have Luigi and Mario attatch themselves to each other. Enter the path of the rolling cylinders and walk sideways, being

careful not to touch a cylinder. Run north when you hit regular land again. Cross the bridge here. Grab the GREEN PEARL BEAN. You'll automatically be back with the Jellyfish sisters again. You'll then be released back into the massage area. Run all the way to the west and save when you reach the Save Album. Then exit the place. Head south into the next area. Head east here and check out the map to view your location. Then head across the bridge. There's a drunk Koopa here, so use Mario' s new hand technique (from now on, I'm calling it the Dash technique) to knock it aside. After knocking it down, head north then east. Defeat the enemy and continue south along the path. Head east into the next area. Use the Dash techni que to move the Koopa and proceed into the yellow warp pipe. Drop down into the sea. Here, head north and east. Reading the sign tells you the swirling vortex here i s a water spout. Continue south for now and enter the next area. The three blocks he re have a Super mushroom, a Hoo Bean, and some coins. Head back to the water spout and step inside. Have Mario use the Spin Jump to be shot up to the ledge. Now, swim west to the ledge opposite the one you were just on. Hit the block here to get a mushroom. Return to the previous ledge and head south on it. Enter the yellow warp pipe an d climb up to reach the beach again. Check the map here and use the Save Album before anything else. Now go south into the next area. You'll see the cylinders here. Use Luigi's eletric ability (now known as the Attatchment ability) to conn ect Luigi and Mario and walk sideways to the left. Head south when you come to the stones and into the next area. There are fast moving cylinders here so use Mario 's Dash to get through when there's a gap between cylinders. In the next area, hea d south while defeating all the enemies. Defeat the two enemies in the next area and read the sign. It tells you to hit the block here while spinning and it'll move in the direction that you hit it. E ast enough. So spin and push it all the way to the west. Use Luigi's High Jump to reach the top and drop down the ledge on the west side here. In the next area he ad west and grab coins from the Rally Block. Then head north. There's a split here, and we're taking the east path first. There is a second Spin Block here. Move it all the way north, all the way east, then north again. Climb the stairs to your left and use a Spin Jump to get on the Spin Block. Then Spin Jump over to the le dge with the Boo statue. Use Luigi's Attatchment technique to push the Boo statue to the left. A bridge of rocks will appear in the previous area, so head back to that area. Cross the bridge of rocks to reach a Save Album. Save your game and head down th e path you didn't take, the west path. In this area, defeat the four enemies. Pay no attention to the Boo statue, since you can't get to it yet. Head south in this area to reach another place. This is a big, big area, but there ar e no enemies. Climb up the steps here and hit the "!" block. A ball will appear, a s

well as another "!" block. You have ten seconds to use the Dash technique to mov e the ball and hit the "!" block. Do so and a stone bridge will appear. Head acros s it and to the next area. This area has all these Sand Sharks swimming around. They're worth tons of experience, so defeat them all. Hit the Save Album to save , and then use the Mole technique to grab the Chuckle Bean next to the Album. Then head west. The next area is pretty similar to the one with the timed puzzle. Hea d up the stairs south of the entrance and hit another "!" block. You have twenty seconds to move the ball all the way to the back and hit the second "!" block. That's not all though. Next, Spin Jump to the ledge north of you and hit the second "!" block. Another ball and "!" will appear, so dash thro ugh the ball and hit the final block. Once that's done, head across the bridge that you just made. In the next area, head west all the way to find a Boo statue. Push it to the left to make a bridge appear above and a bridge appear near the Save Album that you used before. Head north two areas and then head west. Defeat all of the Sand Sharks here and enter the yellow pipe. Drop down to the Seabed o nce more. Head north once you're underwater and hit the block to get a Hoo Bean. Hea d north again to the next area. In this area, defeat all the enemies for experien ce. By the way, Mario and Luigi should be around level 29 by now if you haven't been skipping monsters. At the top of this room is another water spout. Use the Spin Jump to reach the top ledge. Now swim south and east to another ledge. Defeat th e enemy here and go east to the next area. There are three blocks here, but they a re out of sight. Stand on the rocks here (there's three of them) and swim straight up. You should reveal a block. Each one carries a Hoo Bean. Now head back to the previous area and swim to the ledge by the vortex again. Head north here to enter another area . Here, simply head east while fighting enemies. Head south at the end and continu e to head south in the next room. Enter the yellow warp pipe and climb up to reach the beach again. You'll be on a high ledge with a Boo statue. DON'T FALL OFF THE LEDGE! If you do, you'll have to go through the whole Seabed again. This will ma ke another stone bridge rise near the Save Album. Now you can drop off the ledge. H ead east and head north when you reach the stone bridge. Make sure to save also. Now head all the way up the bridge and into the next area. You'll see a crab wit h a tree on top of it as well as the three ladies you saw earlier. The Beanstar pi ece will be on top of the tree. The crab Hermie will notice Mario and Luigi. She'll notice how Mario looks and ask him if he's the legendary... Santa Clause? 0_o Anyway, one of the ladies will come over to Mario and Luigi. Jump for her and she'll recognize you as Mario. They'll rush over to Mario and Luigi and fuss ove r them. Hermie will get mad because the ladies stopped decorating thanks to the

Mario brothers. She'll then fight you! =-=-=-=-=-=-=-=BOSS: Hermie III -=-=-=-=-=-=-=-= HP: 400 Experience: 900 Coins: 80 This is a relatively easy boss. Hermie III has three parts you can attack: the left claw, the right claw, and the head. Target the left and right claws first a nd Hermie III will put bandages around them. The claws can no longer attack you. Hermie's only attack now is to spit poisonous bubbles out of his mouth. However, these bubbles are really easy to avoid. All you need to do is hit them with your hammer once to pop them. If you are hit, make sure you have those Refreshing Herbs ready to cure poison. As far as attacking goes, have Luigi constantly use Thunderhand and Mario to constantly jump. Keep attacking like this and Hermie will go into his shell, leaving the tree open for attacking. Burn the tree by us ing Mario's Firehand. It won't burn up completely, but Hermie will pop back out so you can continue to attack him. However, Hermie will have his claws healed. Remember to jump with th e claws shake and get bigger and smaller again. Don't bother attacking the claws anymore, since you're close to the end of the battle. Pay no attention to the small crabs that run by. It may seem like they'll hurt you, but they run right p ast you. Continue to attack with Luigi's Thunderhand and Mario's jump and you'll def eat this crab. ~~~~~~~~~~~~~~~~~~~~ Once you win, Mario and Luigi will explain that they need the Beanstar piece. Hermie will hand over BEANSTAR PIECE NO. 1. Three more left! One of the ladies will point out a shortcut if you're heading back, so take it. Push the Boo statu e to the left in the next area to make a stone bridge appear. Cross the bridge and head north. You're back near the start of Gwarhar Lagoon. Head north, save, and continue to head north. Enter WARP PIPE EIGHT and head to WARP PIPE 3. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting some valuable items before Beanstar piece No. 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to Beanbean Castle Town. None of the shops have any new stuff, but you migh t want to stock up on some good healing items for the quest to get the next Beanstar piece. If you want a lot of beans for good items, head to Little Fungit own next. Go to the Game Arcade. They have a new game, the barrel one where you have to line up barrels. You can get beans from that and from the other game also. If you want, buy a few items also. They don't have anything new , though. Now head back to Beanbean Castle Town via the warp pipe and go to the Cafe to mix your beans. Now it's time to get a rare and valuable Golden Mushroom . Warp all the way to Stardust Fields. From there, head to Hoohoo Village. You should remember how to get there but if you don't, refer to

the earlier section of the guide. Once in Hoohoo Village, go west until you reac h a save block in betwen to sets of stairs. Head up the stairs on your west and en ter the cave. Get across, High Jumping and Spin Jumping as needed. Once you're out, head all the way east, over the ledge, and into the cave. There's a drunk Koopa here so use the Dash technique to knock it aside. Head north and tal k to the mole to get a GOLDEN MUSHROOM. Now head back all the way to the warp pipe . You can play the Hammer Bros. mini-game in Stardust Fields for beans if you want . Once that's done, return to Beanbean Castle Gates. Save your game and head to Beanbean Castle Town. Exit the town through the west bridge. Follow the path west, and then head down the bridge and into the next area. Here, follow the dirt path to the east and enter the next area. Head east through this whole thing, jumping the ledges when you need to. You'll spot a Boo statue immidiately after you enter the next area. Read the sign here. It'll say it's hiring and the pay is a strange bean-thing that fell from the sky. Hmmm... So push the Boo statue to the left to reveal a bridge. Head south down this bridge and then east across another bridge. Head all the way east until you come to two blocks. One has a bunch of coins and the other has a Hoo Bean. Now go back west and then south to a new area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting Beanstar piece No. 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the High Jump to reach the ledge with a Save Album. Save, of course, and the n head down the bridge. Go west, then down another bridge. Go up and down the stairs here to find a bird cage in a tree. Inside is the second Beanstar piece! Start to head east and someone will scream. After the person runs out, an old ma n will come out. He will also leave. Now head east, across the bridge. You'll spot a strange guy tapping his foot. After he notices you, he'll introduce himself as Harhall. After talking to him, you'll instantly accept the job positions so you can get the Beanstar piece. Harhall will stomp his foot and thr ee different colored bombs will appear. Harhall will then tell you what to do. He explains that you need to get a drink to become a Splart water pump. He'll then say to step on the little floor marks on the ground and spray the water out . Now you get a chance to actually try it. Fill yourself up with water and step on the footprints. Harhall will begin to explain the mini-game. He'll say that you first must dye fabric. Press the B button to shoot water at the blue bomb. It'll run into the fabric, dying it blue. Whatever color bomb touches the fabric, that 's the color the fabric is going to be. If you hit two bombs of different colors at once, the fabric becomes a mixture of the two colors. The three bombs are yellow , blue, and red. Hitting red and blue makes purple. Yellow and blue makes green. Red and yellow make orange, and all three colors make brown. There are also bomb

s with different designs on them. Shoot the checkered bomb with water and the fabric will become a checkered blue. The three design patterns are tropical desi gn, polka-dot design, and checkered design. Also, hitting two or more design bombs makes the pattern a star. ~~~The designs~~~ You now need to make four different outfits for Harhall. 1. First, Harhall will ask for a RED COLOR. Blast the red bomb and make sure you don't hit any others. Then blast any design you wish. 2. Harhall will ask for a YELLOW COLOR with a CHECKERED PATTERN. Make sure you blast the yellow bomb only, and then only blast the checkered bomb. 3. Harhall wants a PURPLE COLOR with a POLKA-DOT pattern. Here, you'll have to hit both the red and blue bombs. Once that's done, aim for the polka-dot pattern . 4. The final design is BROWN with a STAR PATTERN. You have to hit all three bomb s here at first, and then hit two or more Designbombs to make a star. Once you're done, Harhall will give you your reward. Head west and Harhall will open the cage. You'll recieve BEANSTAR PIECE NO. 2! Two more left! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The three moles and getting to Yoshi Theater ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yoshi Theater is your next destination, so we need to head there. Head back to the Boo statue (save your game on the way there). Head west, and then head west again to another area. Here, follow the path west and north, heading up the brid ge. Now head east, across the stone bridge, to Beanbean Castle Town. You have no business in the town, so exit off the east bridge. You're now in the West Beanbe an region. Head all the way north to the next area. Here, head north and then east a little. You'll spot a bunch of ledges next to the entrance to Teehee Valley. Jum p to the highest ledge and Spin Jump over to the ledge on your right. Head north, into the next area. Here, jump up on the ledge and head east. If you talk to the old man, he says he used to tickle his friends from behind when they had water i n their mouths. Head north a little and you'll find a water fountain. Fill Mario up with water and approach the second green rock that's in the dirt. Switch to Luigi's Thunderhand and shock Mario. He'll spit water out all over the rock, which will turn it into a platform! High Jump up to this platform and then High Jump up to another platform. There's a mole here, so talk to him. He'll give you a Red and Green Pepper as a reward for reaching his ledge. Now, have Mario Spin Jump over to the platform on your right. Use the Mole technique to dig under the little seed here and you'll get a Chuckle Bean. Now, fill Mario up with water again. Head to the green rock in the far southeast corner and spray water over it (like you did last time) to make it grow.

High jump twice to reach the ledge and dig into the ground that's under the circle to get a second Chuckle Bean. We're done here, so head back to the previo us area. Here, head west a little, north all the way (so you're at the entrance of Teehee Valley), and then west agian. In the next area, head west and enter the cave. Hop up the ledges and use the Mouse technique to fit into the small hole. You'll now have to go through a little level similar to the ones in Super Mario Bros. There are platforms and enemies and everything, all taking place under spikes. When you reach the end of the little level, talk to the mole to get a 1up Mushroom. Now jump into the warp pipe and you'll be at the start of the little level agian. Head out and resize Mario. Now leave this cave. Head east into the previous area , and then head south. When you come to a stone path, follow it west. Head west al l the way here into another area. Here, go left and then north. You should spot a Thunder Orb. Shock it to make a ledge rise. Use a High Jump to reach that ledge and then jump to the next ledge and enter the cave. The sign here tells you about something called the Block Fortune. Head right and you'll see two blocks. You have to hit them both at the same time, but that's pretty simple. Have your front character jump to the highest ledge with a block on it, but have ONLY your character jump on that ledge. Your back character shouldn't jump at all. Position Mario and Luigi under the blocks and press A and B at the same time to hit the simoltaneously, like the sign said. Once you do this, a path will appear . Cross the bridge and you'll have to hit two more blocks. Head to the ledges clos et to the right and have only your character jump on them all to reach the ledge wi th the block. Position the other character under the block on the ground and jump a t the same time. Another bridge will appear. Cross the bridge. You have to hit two more blocks here. Jump up onto the ledges on the right with both Mario and Luigi . Have your front character jump the gap here, but not the back one. Position Mari o and Luigi under the blocks and hit them to reveal one last bridge. Cross this and talk to the final mole to recieve some WOOL TROUSERS. These are pants that have HP Auto-Gain. Equip them and then leave the cave. Out here, drop to ground level. Head west and then north. You'll spot a drunk Koopa, so knock i t over with the Dash technique. Enter the next area, which is Yoshi Theater. ~~~~~~~~~~~~~ Yoshi Theater ~~~~~~~~~~~~~ Here, Mario and Luigi wil spot two people, one holding the Beanstar piece. Appro ach the man and Mario and Luigi will try to explain about the Beanstar piece. One of the people will come over and yell at you until finally the bigger man knocks hi m over. Mario and Luigi will start to shake once the man starts talking to him. Ma rio

and Luigi will say that the man looks like Bubbles (remember him? He's the one t hat attacked you with his soda). The man will say that he is Bubble's younger brothe r. He'll then introduce himself as Boddle. He owns the theater and is president of the Yoshi Fan Club. Mario and Luigi will say that they need the "decoration" on Bobble's sign. Bobble will say that he can use something else to decorate his si gn with and that he'll give the Beanstar piece to Mario and Luigi. Bobble's employee will say that Bobble musn't hand the piece over. Bobble will knock him to the ground again :) But then Bobble will say that Mario and Luigi need to find something else to decorate the sign with. Bobble's wants seven Neon Eggs for his sign. Bobble's employee will say it's impossible and Bobble's will knock him over AGAIN :) After getting a little more information, head north into the theater. Save first and then you should notice four Yoshis in each corner. These are four of the hungry Yoshis that Bobble was talking about. Enter one of the two doors here to reach the actual theater. Head up to the front and talk to the old man sitting down. He'll introduce himself as Fava, the man who created the theater. Mario and Luigi will explain their situation to the man. The brothers will ask what food makes Yoshis lay Neon Eggs, and the man will tell you about Bean Fruit s. The man will then tell you how to get a Bean Fruit. Listen to the directions and then have the man mark the locations of Bean Fruits on your map. Now, exit the theater. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting the seven Bean Fruits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'll explain how to get all seven Bean Fruits here. The quickest way to get them is to go clockwise around the map. Otherwise, you'll constantly have to backtrac k and take long routes. Remember that if you aren't finding the fruits, use the Mo use ability to get a more accurate location. FRUIT 1: In the Northeast Benbean region, head near the ledges next to Teehee Valley. To the right of those ledges are four flowers. Dig in the middle to get the first fruit. FRUIT 2: Head east into the next area. Here, drop down to the center and get to the ledge with the "!" block. This will raise another ledge. Spin Jump over to that ledge and then jump to the ledge on your right. Use the Dash technique to knock over the drunk Koopa. Drop down this ledge and head to the right to reach the next area. Here, jump up the ledges and to the gate. Use the Mole technique to burrow under the gate. Get back to normal and hit the save block. Now go across the brdige and you'll see a Piranha Plant eat it. Run forward to fight the Piranha. It's pretty easy, but it has lots of health. Use your hammer to hurt it and jump over it's easy attacks to win this battle. When you defeat the Piranha, out will pop... Prince Peasly...? THAT's what the Pirhana Bean was throwing at you. After some talk with the prince, press A to bring him back to normal size. Prince Peasly will give Luigi the Bean Fruit as a reward for resizing him. Once he's left, save and reunite with Mario.

FRUIT 3: Head back to the previous area and go all the way to the Southeast Beanbean region (that's one area south of the east part of Beanbean Castle Town) . Head south in this area until you come to a patch of six flowers. Dig in the middle of these flowers to get the third Bean Fruit. FRUIT 4: Head west two areas until you're in the area with the next Bean Fruit. Head south down the first bridge here and stand in the center of all the blue flowers. Dig under for the fourth fruit. FRUIT 5: Head west one area to reach the next place that holds a Bean Fruit. If you head south here you should see a tall ledge with six flowers. Head to the le ft of that tall ledge and jump up the high ledge there. Use a Spin Jump to reach th e flowers and dig in the center of them. FRUIT 6: Head north one area to reach the West Beanbean region. Go north, east, north, west, and north for a while until you reach a boulder. Smash it and continue north to find a bunch of blue flowers. In the middle of these flowers i s the sixth Bean Fruit. FRUIT 7: Head north one area to be in the Northwest Beanbean region, which holds the final Bean Fruit. Head around the west side of the huge raised area to find four blue flowers. Dig in the middle for the final fruit. Before you leave here, head east. You should see a gate, so use the Mole technique to burrow under it. On the other side, hit the jewel to open the gate so Mario can enter. Use Luigi' s High Jump to reach the high ledge east of the jewel, and head north. In the next area, enter the pipe to activate WARP PIPE 2. Now head back to the previous area. One more pipe left! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting Beanstar Piece No. 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From this area, head east into the next area. This is the area that has the entrance to Yoshi Theater, so head into the Theater. Now, talk to all seven hungry Yoshis (you can tell they're hungry because they won't be standing straig ht and their tongue will be hanging out) and you'll get the Neon Eggs. There's four in the lobby and three in the actual theater. Head back to the lobby and save your game, then head out to the entrance. Talk to Bobble and he'l l put the eggs up on his sign. Bobble will give you BEANSTAR PIECE NO. 3 and then head into the theater to prepare for his grand opening. Who cares about some opening, you only have one more piece left!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting to Chateau de Chucklehuck once more ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You need to head all the way to the Southwest Beanbean region. Once there, head south and follow the path west. Follow it around the ledges and then jump to the highest ledge. There should be a bridge to your left. Cross it to the next area. Here, Spin Jump to the ledge on your north (watch out for the enemy here; if you touch it, you'll fall once the fight is over). Follow the straightforward path here and head north when you hit a dead end. Jump up to the ledges and head nort h

some more into the next area. Here, enter the Chateau. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Getting to Chucklehuck Woods once more ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Save your game here and head west, past the statues. The next area is the barrel maze again. I'll just list the directions once more: north, east, north, west, south, west, south, west, north, east, north, east, north, west, south, west, south, east, south. Once you're out of this maze, hop up to the top of the barrels. Here, head north and exit the area by heading west. Here, head west aga in into the next area. Use the Save Album in this area and south south to exit the Chateau. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chucklehuck Woods: Getting the final Beanstar piece ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simply head west into the next area. Continue to head west in this next area. Yo u can fight the enemies here, but they don't give you that much experience. So anyway, after heading all the way west, check the map and head left into another area. Here, drop down the ledge and head north. High Jump up to the ledge and continue. Here, head west and use the high jump to reach the ledge with the Save Album on it. After using the Album, head to your left. There's a drunk Koopa her e so use your Dash technique to knock it over. Enter the cave here. The two blocks in the first room of the cave have some coins and a mushroom. Now head west and get some coins out of the Random Bros. Block. Then head south, out of the cave. Hit the Save Album here. Now head west and north to see a snail. He'll tell you that you are not allowed to pass, so head back south for now. The next area is accessed by heading to your left and then south. Here, head west for a while and climb the stairs. Enter Winkle Colosseum and pay 500 coins and the reception counter. Now head north and enter the Colosseum to begin a mini-game! This game is called Chuckola Bounce. You're supposed to beat as many Chuckoroks as you can within the time limit. Using your Chuckola Board, deflect the Chuckola rocks bac k at the Chuckoroks. Sometimes, Chuckoroks spit out golden mushrooms. These aren't actual Golden Mushrooms though; they're barriers. If Mario or Luigi hits one, Chuckola rocks won't be able to hurt them. Using the L or R buttons, you can turn the barrier off. You can use the control pad to move, and A or B to rotate. You must defeat twenty Chuckoroks to win this fun mini-game. Once you're done, you'll get the Winkle Card. You can also repeat this game for some beans later. For now, head back to the snail that you saw earlier. Hit the Save Album and talk to the snail. Mario willflash the Winkl Car d and the snail will move to the side. Enter the next area. Here, head to your left and hit the block for a Nut. Now head east and jump up the ledges. Go left and you'll see Popple (remember him?) trying to reach for something. A closer look will reveal that it's the Beanstar piece that Popple's trying to get . Popple will grab the piece and Mario and Luigi will eventually back him into the north wall. He'll attack you two, so it's time for your first boss battle in a while! =-=-=-=-=-=BOSS: Popple

-=-=-=-=-=-= HP: 520 Experience: 1200 Coins: 120 This fight against the cowardly shadow thief is a very easy one. To start the battle, Popple will do a strange attack: he'll run over and get his bag of stuff , and proceed to throw it all at you. He has poisonous mushrooms and some Bob-ombs , but he also has coins and regular mushrooms. The thing here is that he'll throw so much good stuff toward you at first and throw in random bad stuff, that you'l l be jumping constantly no matter what, thinking it's a good item. After a couple of attacks like this, you should be able to grab all the good things and avoid the bad things. Just make sure you have some Refreshing He rbs just in case you grab the poisonous mushroom by accident. Also, Popple rushes forward and stops in front of both brothers. The best way to tell if Popple is attacking is to check if he smiles or not. If he does, then he's attacking Luigi. Otherwise, he's attacking Mario. If you don't counter, Popple will steal either a mushroom or worse, you hammers! Once Popple steals your hammers, he can attack you with it. He doesn't steal the hammers for the whole battle, just a couple of turns. Still, you aren't going to be able to defend without them, so make sure you always counter! If Popple steals a mushroom from you, he can us e it to restore HP. Still, the battle remains easy. It'll just last a little longer. As far as attacking goes, use Brother Attacks or your hammer the whole t ime and restore BP when needed. Those two things deal the most damage to Popple. Just constantly attack him, healing when you need to, and the battle is easily yours. ~~~~~~~~~~~~~~~~~~~~ Once Popple is down, you'll instantly get the FINAL BEANSTAR PIECE! Yes! Popple will try to fight some more, but instantly sink into the ground. Ummmmm... yeah. Anyway, drop down the ledge to the south here and exit this area. Save and go back through the woods all theway to the Chateau. Then go through the Chateau. I t shouldn't be a long journey, since there should be little to no enemies on the way. Once you're out, head all the way back to the Beanbean Castle Gates. ~~~~~~~~~~~~~~~~~~~~ Forming the Beanstar ~~~~~~~~~~~~~~~~~~~~ Save at the Gates and head into the castle. Go to the throne room here. Mario will release the four Beanstar pieces and the Beanstar will form once more. Lady Lima will instantly come in and say that a message from Bowletta has arrived. Bowletta will say that she wants "Red and Green" to bring her the Beanstar at Joke's End, the crypt for cruddy jokes. It'll be marked on your map and Bowletta will say that you can't get to Joke's End by walking on the seafloor. Prince Pea sly will then come in and tell everyone to relax. He'll say that can just give Bowle tta a fake Beanstar. Peasly will and it to Luigi and Toadsworth will ask the Mario a nd Luigi bring along some clothes for Princess Peach. He'll say that Peach probably

tried to escape, and damaged her dress while doing it. He'll give you your suitcase and in it will be Peach's extra dress. You'll then see Prince Peasly. He'll tell you that you have to head to a beach and surf to Joke's End. He'll start to leave, but stop. Remember that he bet you 99,999,999,999,999 mushroom coins that he'd find the pieces first? He'll give th e coins to you now and leave. Lady Lima will come out and say that at todays's rate, 99,999,999,999 mushroom coins equal a whopping 99 Beanbean coins! D'oh! At hearing this, Mario and Luigi will fall to the ground ^_^ NOTE: Wait a minute, didn't 100 mushroom coins at the beginning of the game equa l 10 Beanbean coins? That means that 99,999,999,999 mushroom coins should equal..... 10,000,000,000 Beanbean Coins! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preparations for Joke's End ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Before you go to Joke's End, head to the Caf . I described how to get the first item from Professor E. Gadd, but you can get others as well. You should have at least three of the seven items you can get from him. The more items you have, th e easier and more fun your game gets. Next, go to the Fashion Shop. They have some awesome new stuff, especially the Queen B. Jeans. Buy some of their crap and hea d over to the item shop. They have three new items: the Max Mushrooms, the Max Nuts, and the Max Syrup. These all heal max HP/BP, so pick up some. Make sure yo u still save money, because now we're heading to Little Fungitown! Enter WARR PIPE 3 and go to WARP PIPE 7. They have 1-Up Mushrooms at their item shop, but the real nice stuff is at the Fashion Shop. After looking at the fashions there, head bac k to the warp pipe and warp to the castle again. ~~~~~~~~~~~~~~~~~~~~~ Heading to Joke's End ~~~~~~~~~~~~~~~~~~~~~ Okay, first make sure you have a lot of Beanbean Coins since we're going to have to pay a lot at one point. If you don't, either sell stuff or win battles. Now e xit Beanbean Castle Town from the east bridge. Follow the stone and eventually dirt path east into the next area. Head east here until you hit a gate, then head aroudnd the gate. The sign tells you that this is the "Beanbean Surfing Spot" bu t an unbreakable boulder blocks it. Head north in this area all the way to the nex t area. In this area, head all the way north again, then go left into another area . Head south, around the tress, and then go through the gate with the Thunder Orb next to it. Follow the path for a while until you reach the Hammerhead Bros. cav e (you'll recognize it). Save your game and head down the stairs. The Hammerhead Bros. will automatically reforge your hammer into a golden hammer. They are called the ULTRA HAMMERS. Goody. You can now smash black rocks. Now hea d east and smash the black rock here. Head up the second bridge and smash the second black rock. Enter the cave. There's a Thwomp here. Talk to him and pay 50

0 coins to play his mini-game. You must smash one of the three rocks. One has nothing, one has 800 coins, and one has Secret Scroll 2. You want the scroll. If you lose, just reset your game and try again. Once you get the SECRET SCROLL 2, you can use a new Bros. Attack in battle! Once you have the Secret Scroll, return to the black rock that was blocking the surfing spot. Talk to the man here who says you need something to jam into the little hole. Have Luigi stand on the hole and whack him with the hammer. Luigi will become a surfboard! o_0 So now you can surf above the water. Okay, wh en you're out in the water, it's hard to tell where you are. You can use the map to find your location, but it's still a bit difficult. You can surf to Gwarhar Lago on here, and see if there's anything you missed. You could also go to Oho Oasis, bu t there's nothing there and you'd have to go all the way around the Seabed agian t o get back to a surf board point. For now, head south of Oho Oasis and you'll reac h a little island. Save using the Save Album here and talk to the man. This is a surfing mini-game. There are Oho Balloons everywhere and they look pink with a s tar on them. There are a total of 23 Oho Balloons. In one minute, you have to pop al l of the balloons. So play the mini-game and depending on your time, you can win a variety of nice prizes. Once you're done playing the game, head north for a while. Joke's End is marked on your map, so it shouldn't be too hard to find. While heading there, ma ke sure to grab coin balloons. Coin balloons contain different amounts of coins. So me have two, some have five, some have ten! Eventually path to Joke's End is going to have lots of rocks. When you run into a dead end, head west and you'll come to a stip of sand that you can land on. Head north to enter Joke's end. ~~~~~~~~~~ Joke's End ~~~~~~~~~~ You'll start in an area with tons of boulders. Smash them all to clear your path . Climb up the small amount of stairs. To your left is the final warp pipe, WARP PIPE 9. You should now be able to reach pretty much any place in Beanbean Kingdo m instantly. Now head north, up the stairs into the next area. Oh and hey, doesn't this look like Crystal Palace from Paper Mario? I just thought that was cool. Anyway, there are a TON of stairs in the next area, so climb up all of them. You'll reach the entrance to this palace but a little guirl will run out. She'l l tell Mario and Luigi that this palace is her playground. She'll ask Mario and Lu igi if they want to play. She'll introduce herself as Jojora. Mario and Luigi will explain the situation involving Bowletta and Princess Peach but Jojora will be confused. She'll warn Mario about the danger of this place, then disappear inside. You wan t

to go in also. The first room has a closed a door, with one torch lit. There's a place on the right where a second torch can be lit, so use Firebrand to light it and open the door. There's a Save Album here. Save and High Jump twice up to the top ledge on your left. After defeating the enemies, go through the door above y ou. When you enter, you'll spot Jojara. She'll float over to a very high ledge and a sk you if you could make it up to where she is. Ignore the ledge for now and defeat the enemy. Now, head into the room on your left. There is Super Syrup, a Super Mushroom, and a Random Bros. Block here. Head back to the previous area and go up to the top. Hit the cracked door three times to crumble it completely, revealing an opening. Head out. Defeat the enemy here and head up the stairs. There is a guy looking o ut of a telescope here (he's not an enemy). Talk to him and he'll talk about how whirlwinds occur when rotational energy is added to warm updrafts of air. Rememb er that for later. Head up the second set of stairs here and into the next area. Ta ke a look at the map. Woah, huge place. You got a long ways to go! Defeat the three enemies here for tons of experience. Now head left into the next area. There are five blocks here. They have 2 Hoo Beans, some coins, a Super Mushroom, and a Refreshing Herb. The north room has nothing, so head back into the previous area and enter the room on your right. Defeat the lone enemy here and head to the edge of the ledge, but DON'T FALL OFF or you'll be in a much earlier part of the palace.. Spin Jump to another ledge and enter the room here. There are some dangerous cylinders here that are rolling sideways. Use the Electric Attachment and follow them right to get across. There are more cylinders in the next room. Use Electric Attatchment once more to reach the other side. Hit the "!" block in the and this will open a door in the huge r oom that you were in near the start. Ignore the fast moving cylinders for now. You c an get to them, but following them is just a long way of reaching the large room again. So backtrack one area. Here, you'll have to use a Flaming Dash to get pas t the cylinders. In the next area, just use the Electric Attatchmet again. Go through the door an d drop down the large ledge to be in the huge room agian. Head to the door that yo u just opened (it's by a map of Joke's End) and enter. Here, jump up on the ledge in the middle and High Jump to the ledge on your left. Jump in the air here to reve al a hidden block containg a Hoo Bean. Head north in the next area and use the Save Album before anything else. Then smash the cracked door and go through. Hit the Bros. Block and jump up on the ledge north of the block. Use a High Jump to reac h the high ledge in the middle of the two flames. Stand in the middle and jump to reveal a hidden block containing a Hoo Bean. Drop down to your right and dig in the little hole to get a Chuckle Beam. Now head into the room on your left. Grab coins from the Rally Block and dig int

o the little hole to reveal a Chuckle Bean. Head head back two areas. Save again i f you wish and head into the room on your right. Drop down all the stairs here and head into the next room. Hit the two blocks in plain sight to grab two Hoo Beans . Now head all the way west and you'll see a little hole with some logs. Use Firebrand to light the logs on fire. This will cause the Joke's End boiling pot in the large room to, well, boil. Head back to the large room (save on the way). Hi gh jump to the platform above the boiling pot. Remember what that astronomer said? Use your "rotational energy" (Spin Jump) in the middle of the "hot drafts of air" to form a whirlwind just like the guy said would happen. The whirlwind will rise up to a higher platform. Head up to that platform (you should be able to get there easily) Spin Jump inside that whirlwind and press th e control stick to the right to be shot over to the ledge (Hoohoo Mountain, anyone ?) that Jojora was on earlier. Head right, into the next room. Jojora will be here again, and she'll tell you to give up and go home. After she leaves, drop down a nd hit the Save Album. Defeat the two enemies here, and dig in the "X" hole to get a Chuckle Bean. Now head to your right to see a gate. Use the mole technique to sl ide under the gate, and hit the "!" block on the other side of it. This will open a door on the other side of the gate that Luigi's in. Instead of taking Luigi alon e, we're going with Mario alone (FINALLY). So switch to him and enter the door Luigi just opened. Climb the two sets of sta irs here and go to the next area. View the map if you wish (STILL a long way to go) and go through the door. Defeat the two enemies in here for massive experience and h it the two blocks for a Hoo Bean and an Ultra Mushroom. Now head west into the next room. Hit the Save Album here and head south. Stand under the block and switch b ack to Luigi. With Luigi, head east into the next room. Climb the two sets of stairs here and head south once you reach the next room. Defeat the three enemies here and hit the block for a nice Ultra Nut. Head west into the next room and defeat the four enemies in here for some good experience. Head north to the next room and stand under the block. Press A/B simoltaneously to hit both blocks and open the gate. Now (as Luigi) he ad south into the previous area. Here, head west. Now switch to Mario and head out the gate into the next room. Hit the "!" block to have a barrel drop near Luigi. Swi tch back to Luigi and jump on the barrel. Hit the switch to open a door near Mario. Now have Luigi head outside (using the door on your left) and stand under the block. Switch back to Mario and have him head through the door you just opened. Have Ma rio

stand under the block and then press A/B simoltaneously once more. Jojora will p op down and say that it's cool that Mairo and Luigi don't give up easily. She'll ca st a strange thing from her wand and she'll give it to you. Blocks with an M and blocks with an L will come shooting out of the strange thing at different speeds . You have to hit 30 of those blocks in 25 seconds or less to proceed. It sounds easy, but it can be a little tough since some blocks come shooting out, while others move very slowly. Once you beat it, the timer will stop no matter where it's at and the doors will open. Now (as Mario) head through his door. Go up the stairs here and into the next room. Climb the three sets of stairs here and in t he next room, you'll find four ****ing huge candles. Light them all on fire and a block two areas back will move to the left. Now head back two areas and stand on the yellow block you just revealed. Switch to Luigi now. Have him head through h is door and you'll be below Mario. Stand below the yellow block. Now, switch to Mar io once more. Have Luigi jump and hit the block to have it rise. As soon as the block raises, have Mario jump to the left to reach another platform. Hit the block here for coins and then head west into the next room. Defeat the enemy here then drop off the ledge and defeat the second enemy. Hit the blocks for an Ultra Mushroom and 2 Hoo Beans. Drop down a second ledge and defeat the enemy, then head east into th e next room. Stand under the block and switch to Luigi. Have Luigi simply head sou th and stand under the block. Hit A/B simoltaneously to open the gate by Mario. Now , switch to Mario and head through the gate and out the door. You're in a room wit h an "!" but don't hit it yet. Switch to Luigi and have him head south through the door. Have Mario hit the "!" and you'll see a shadow of a barrell falling. Have Luigi rush under that shadow and the barrell will fall on him. With Luigi inside the barrell, head back to the previous room. Step on the floor switch and the face will spit fire at you. It'll bounce back at the face, destroying it. This will cause a series of green blocks to appear in the mini-game area. Have Luigi bust out of the barrel and head back to the mini-game area. Now, switch to Mario and make him head back to the mini-game area. You'll _FINALLY_ reunite Mario and Luigi. N ow, head to to the right bridge and head south. Go through the door here and backtra ck to a room with a Save Album. Save and use High Jumps to reach the top ledge in t his room. Eneter the door and head up the three flights of stairs here, defeating the enemies as you go. In the next area, head north. Ignore the fountain and head ea st to the next area. Head down the stairs to the next room. Jojora will tell Mario and Luigi to stop trying and that they're really stubborn. Once she runs off, head e ast

and defeat the enemies. Dig in the little hole for a Chuckle Bean, and then ente r the room Jojora entered. Defeat the three enemies here while heading down the st eps into the next area. Here, head west all the way and get some coins from the Rand om Bros. Block. Now, go to the logs you saw earlier and light them on fire with Firebrand. This will cause a pot below you to burn. Now head back two areas. Hig h Jump to the platform above the pot. Use a Spin Jump to activate a whirlwind in a different room. Now, head left and smash the door down to create an opening. Enter and grab the Ultra Mushroom, the Hoo Bean, and the coins from the Rally Block. Head to the previous area and head to through the northeast exit. Head up the two flights of stairs and you'll be b ack in the room with the water. Fill Mario up and have him stand in front of the whirlwind. Whack him with Luigi's hammer once and this will spray water on the four candles. The door north of you will open, so go through. Oh and if you chec k the map, you can see that you're almost through. Yay! In the next room, head up the flight of stairs to go back inside. Hit the Save Album in here, and then head up to the highest ledge. Head east here and hit the "?" for an Ultra Mushroom. Now head back to the "!" block. Put Mario in the back and switch to the Firebrand action symbol. Face the east and hit the "!" block. Immidiately head to the plain white tiles and use th e Flaming Dash to make it across the bridge. The bridge eventually disappears, so if you fail, just hit the "!" block once more and try agian. Once you get across , head into the next room. Check to see if you have good health and BP, then conti nue east. Jojora will appear and congragulate you for being the first person to reac h the top. She'll offer Mario and Luigi to relax and have a seat. They will and th en Jojora will ask Mario and Luigi what friend do they want her to invite over. Pic k a name and she'll bring that friend out. You'll now figiht a boss! =-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Jojora and her friend -=-=-=-=-=-=-=-=-=-=-=-=-=HP: 500 (friend) 50 (Jojara) Experience: 800 per brother Coins: 180 An easy battle. Jojora will first run forward and attack you, so simply hit her to knock her wand away. This will make her angry and she'll run off. This will n ow make her friend angry, and her friend will charge at you in a rolling ball. This seems to be the only attack "friend" has, so get your hammer ready and whack "friend" when she gets too close. You won't damage her, but she'll fall back. Yo u need to constantly use Bros. Attacks during this battle. If you've been doing them constantly, they should be at "Advanced" level and you should be able to perform them at level three. This makes the fight a lot easier, although I guess

you could still do the attacks at levels one/two and still not have any trouble. If "friend" does hit you, you'll take a good amount of damage, so make sure to alwa ys have your hammer out to attack. One more thing about "friend's" attack is that you can't tell who "friend" is aiming at until she actually begins the attack. To avoid being hit, get both Mario and Luigi's hammers ready and release them both. Once Jojora comes back, "friend" will do a freaky attack: she'll run in and kiss a brother everywhere. T his only does one damage, but it poisons so make sure you have Refreshing Herbs read y. Jojora also has the attack of casting a blizzard on Mario and Luigi, which cause some good damage. You can avoid this attack, but you have to rapidly jump and you'll jump out of it at the very end.. This also heals Jojara and "friend". Whenever Mario or Luigi hit 25 HP, make sure you heal them since there's a good chance "friend" will take out the rest of your HP. Once you knock Jojora away a second time, "friend's" hair will change color. Thi s GREATLY improves "friend's" defense, so the battle will last a little longer tha n it should. Just keep doing Bros. Attacks on "friend" healing and restoring BP when necessary, and continue to knock away Jojora. Eventually, her hair will cha nge back to it's normal color, which makes the battle easier. Continue attacking aft er it changes color to defeat "friend". ~~~~~~~~~~~~~~~~~~~~ Jojora's friend will shrink into nothing and Jojora will run away crying (but no t before yelling "JERKS!" one last time). It may seem like you can't go any further, but you'll notice two torches aren't lit here, so use Firebrand to ligh t them and the path will open up. So just continue to the next room. Here, you'll spot Fawful. He'll tell you to bring the Beanstar up to him, so drop of the ledg e and head west. Use the Mole technique to get under the gate and Luigi will flash the fake Beanstar. Fawful will blast Luigi and shatter the Beanstar, then order Luigi to give him the real one. He'll take out your suitcase and grab the real Beanstar, then fly off. Once he's gone, hit the Save Alubm in the northeast corn er and go through the door. Here, hammer the jewel and the gate will open. Mario and Luigi will talk a bit, and Luigi will start to cry. Mario will walk to the suitcase and take out Peach' s extra dress. When you get control of the brothers, High Jump up onto the east ledge. In the next area, drop off the ledge and head up the stairs. Fawful will come and give Bowletta the Beanstar and then Mario will appear. He'll order Bowletta to release Peach. Mario will start to laugh and then ANOTHER Peach will appear (it's really Luigi). Luigi (as Peach) will say that they though Peach wou ld be kidnapped, so they prepared an imposter. Mario and "Peach" will turn to leave but Fawful will grab Luigi, thinking it's the real Peach. They'll then release t he real Peach. Run over and talk to her.

She'll thank Mario and then kiss him. Oooooooohhhhh... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Koopa Cruiser once again ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bowletta and Fawful will taunt "Peach" and then Bowletta will ask "Peach" why he's covering his mouth. "Peach" will back away, but Bowletta will scare "Peach" . Luigi, being the coward that he is, will become frightened and reveal his mustac he. Fawful will begin to fire at Luigi, revealing his true self. While Bowletta has a fit over how Mario managed to trick her, Luigi will be running for his life. Hit the "A" button once to activate the "!" block, which will prevent Bowletta and Fawful from continuing. Luigi will lose the dress and you'll have control of him . Head north then west and hit the Save Album. Then head to your right into the ne xt room. Here, you'll see a Thunder Orb activated, but two Thunder Orbs that area deactivated. Use Thunderhand to get them working. This will cause a block to appear. Hit it five times in a row to get _FIVE_ Hoo Beans. W00T! Anyway, head to your right next and then go down the stairs into th e next room. Here, head east and jump up on the crates. Hit the block for a Super Mushroom, then drop off the crates. Activate the two Thunder Orbs, then go north across the bridge and activate the final Thunder Orb. This will make a block appear on some crates. Jump up onto the crates and hit the block five times agai n for five MORE Hoo Beans! Alright! Next, head west and down the stairs. Hit the block here for a Super Nut, then head south and hit the next block for a Super Mushroom. You're getting a lot of cool items on this ship :) Next, head west and into the next room. Activate the first Thunder Orb here, then head north across the bridge. Activate the second Thunder Orb (it's half-hidden behind a board) and go to your left. There's a final Thunder Orb here, so hit it to make a block appear with, you guessed it, five Hoo Beans. Hit the save point north of that block, then go to the next room. The Beanstar is here (how'd they lock it up so quickly?) so use t he Thunder Orb to release it. The Beanstar will be freed and Luigi will grab it. He'll jump off the ship and the Bowletta and Fawful will appear. Fawful will tel l Bowletta to give chase, but Bowletta will decide to go to the Mushroom Kingdom instead. Gulp. ~~~~~~~~~~ In the sky ~~~~~~~~~~ Luigi will be using Peach's dress as a parachute start to play. And there's only one character in c (or any theme music, now that I think about it): congragulate Mario and then Luigi will hand over and snap Luigi's ropes, causing him to fall. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Teehee Valley: Rescuing Luigi ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

when some bad theme music will the game who has bad theme musi Prince Peasly! He'll the Beanstar. A bird will come

Back at Luigi's predicted landing site (HOW do they have a predicted landing site?) Toadsworth will wonder if Luigi will arrive in splendid fashion ^_^ Mario will spot something on his binoculars and it turns out to be Luigi. He'll fall headfirst into the sand and then Prince Peasly will land softly next to Mario an d the others. After doing some talk to Mario and flashing his stupid hair, he'll r un off. Peach and Toadsworth will run off and you'll have control of Mario now. Hea d to the northwest corner and smash the boulder. Head on to the next area. Here, h it the Save Album first. Then head all the way west and hit the blocks for a Super Mushroom, a 1-up Mushroom, and some coins. Then go back east and head south to the next area. Hit the "!" block here to lower a pillar in the previous area. Back to Luigi, we'll see Popple (AGAIN!?!) and he'll order "Rookie" (not who you think) to tie Luigi up. Now, as Mario again, head back to the previous area. Go past the pilla r and then head west all the way and into the next area. Defeat all the enemies he re for tons of experience. Then head to the northwest corner and enter the yellow w arp pipe. You'll be in a cave here. Head north and into the next room. Use Firebrand on the unlit torch to open the path. Head north and jump up the ledges here. There is a Save Album to your left so use it. Then head north into the next room. Luigi i s tied up here, so press and hold A to untie him. Popple will appear and order his new rookie to come out. And what do you know, out comes Birdo. Birdo wants to be all emotional, but Popple just wants to beat Mario and Luigi. =-=-=-=-=-=-=-=-=-=-=BOSS: Popple and Birdo -=-=-=-=-=-=-=-=-=-=-= HP: 500 (Popple) 450 (Birdo) Experience: 900 per brother Coins: 495 Damn, doesn't this guy EVER give up? This is what, your fourth fight with Popple now? Anyway, the guy hasn't learned anything new. Popple will continue to try to simply steal items, although he can steal your hammers once more and attack you with them. Always make sure you to have your hammers ready just in case Popple trys to steal something from you. You need to constantly use Brother Attacks on Birdo (never attack Popple, remember?) since she's the main threat. Again, level three Bros. Attacks would be great to use, but use lower level ones if you KNOW you aren't good at level threes. Birdo has two equally dangerous attacks: the first is she'll run up and spit a bomb that looks like an egg at you. You can tell who sh e's going to attack since a white target will appear on the brother she's aiming for . It only flashes on the screen, and it's easy to miss. She'll also run up to a brother (you can alwawys tell which one) and try to suck him in. Let her do so, and at the last second, whack her with your hammer. Eventually, Birdo will come

and suck Popple into her mouth to "protect" him. After that she'll spit out four giant eggs. You'll want your hammers here since all four eggs will start to roll at you and you can only avoid by using your hammer. Once the eggs are done attackin g, start to attack each one. You want to find the one that has Popple inside. Once you find Popple, he'll destroy the other eggs and the fight will continue as it normally would. Popple also has his weird attack where he throws items at Mario and Luigi. The remain the same items: poisonous mushrooms, Bob-ombs, coins, and regular mushrooms. Just continue your attacking pattern to win this simple fight. ~~~~~~~~~~~~~~~~~~~~ Once you win, Popple will yell at Birdo for losing. Birdo will kick Popple off the screen, then leave after yelling one last time at you. Once you have control , head into the pipe in the northeast corner. Climb up and head east, exiting the area. Go east again, and then south, to exit Teehee Valley. Head back to Beanbea n Castle Town. ~~~~~~~~~~~~~~~~~~~~~~~ Bad news from the Queen ~~~~~~~~~~~~~~~~~~~~~~~ When you enter the town, Mario and Luigi will freak. The town is destroyed once again, and it's raining Bill Bulllets. A man will come and tell Mario and Luigi to seek refuge, then he'll leave. Head straight to the castle now. When you ente r, you'll spot Lady Lima. She'll scream that this hour may be Beanbean Kindom's las t hour. Queen Bean will drop down and reveal that Bowser's Castle is attacking the kingdom from the skies. Didn't we destroy Bowser's Castle in Paper Mario? Oh well. So now Luigi is scared stiff and Lady Lima will blame Bowletta for this. Peasly will appear and say that Peach is now safe in Little Fungitown. Then Mari o will offer to go up to the castle, and Luigi will ___SERIOUSLY___ freak. Peasly will run off to the castle, and you'll gain control again. Also, if you head to the throne room and talk to Lady Lima, she'll tell you that you have to get to someone who can fly. Anyone come to mind? But we're not going to fly to Bowser's Castle yet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Preparations for Bowser's Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First, despite the fact that the town is gone yet again, the Fashion Shop, Item Shop, and Cafe are still open. First, go to the Fashion Shop. They have some great things that you need to check out, and you should have lots of money with you to buy them. Head to the Cafe next, since it's right above you. Blend some mixtu res (make sure you have blended all possible things to get the best items from E. Ga dd fist) of beans, and when you can't blend any more, head to the item shop. You ha ve to go through Beanbean Castle Gates to get to the east side, since the bridge is

gone. The item shop now has 1-Up Supers! Nice! Now warp to Little Fungitown. Finally, some cheerful music! They have some new things at the Fashion Shop you might want to check out. Oh and if you want some coins here, go to Psycho Kamek's house and jump up the chairs and High Jump to the top ledge to find a Rally Block. You can also visit Princess Peach at the Embassay, if you want. The Embassay also has a Random Bros . Block and a Bros. Block. Once you're done with Little Fungitown, you have nothin g else to prepare for. Enter the warp pipe and head to WARP PIPE 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Blablanadon in Hoohoo Village ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From Stardust Fields, head to Hoohoo Vilage. Talk to Blablanadon here and he'll ask if you want to head to Bowser's Castle. Say yes and he'll fly you there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The finale: Bowser's Castle ~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you arrive, Blablanadon will tell you that if you wish to leave at any time , just speak to him. Remember that, since you might have to rush back to town and recover. Anyway, there's a save point north of you when you start so hit it. The n jump up on the left ledge and hit the block for an Ultra Mushroom. There is also a block on the right ledge with Ultra Syrup. Now go north, to the huge door, and open it. After going through the door, you'll see a cut-scene with Fawful and Bowletta. Fawful will run forward and inform Bowletta that Mario and Luigi are coming, but Bowletta will laugh and say they'll never make it. She'll then call out seven Koopalings (remember, from Super Mario Bros. 3?) and the Koopalings will r un out and into random parts in the castle. Who are these Koopalings? You'll see... In the next room, defeat the enemy as yo u jump to ledges and then open the door and go through. Here, try to not fight the Boos unless you want a LONG fight. Climb the steps here, and jump across the gaps. Defeat the enemy and continue. When you reach the final gap, Spin Jump or you have a good chance of at least one brother falling. If you fall, just head left and start over. Go through the door once you reach the end. Cross the small block an d hit the Save Album here. Now head north, across the bridge. You'll see Iggy, the first of the seven Koopalings. After spinning around Mario and Luigi and making them dizzy, he'll go to another part of the room. Mario and Luigi's controls are now messed up. He doesn't always REVERSE the controls. Sometimes down equals left and left equals north. It's random each time, so just experiment with it to figure out th e controls. With those controls in mind, head across the bridge on your right. There is a flame here and if you touch it, you're sent all the way back to the beginning of the room and have to watch Iggy make you dizzy again. So quickly ru n to the bridge south of you. There's another flame on the next bridge, and this seems to move in a strange pattern. Avoid it as best you can and cross the bridg

e west of the flame. Once you reach Iggy, run into him to begin a boss battle. =-=-=-=-=-=-=-=-=-=-=-= BOSS: Koopaling 1, Iggy -=-=-=-=-=-=-=-=-=-=-=HP: 550 Experience: 800 per brother Coins: 99 This is a simple boss battle, and it belongs somewhere in the first quarter of the game rather than at the end. Iggy only has two attacks, and they are both ve ry easy to avoid and counter. The first attack is Iggy's favorite. He'll run up to a brother (you'll be able to easily tell which brother he's attacking) and throw a fireball at them. Use your Legend of Zelda experience to use your hammer to deflect the fireballs back at Iggy to damage him. If you're quick, Iggy might no t even be able to use the second attack. This attack will have Iggy spin around, s o whack him with your hammer to damage him and stop him. Level three Bros. Attacks end the battle in a snap here. If you haven't mastered them yet, you better star t since the next nine (yes, we still have nine boss battles left) boss battles wil l be much easier if you have the level threes down. ~~~~~~~~~~~~~~~~~~~~ Once you defeat Iggy he'll vanish and a portal will appear in his place. Two bridges will also appear. One is right next to you (so you can reach the Save Album again) and the second is in a different part of the castle. Cross the firs t bridge formed and save, then step into the portal that Iggy left behind. You're now in an earlier part of the castle, and right in front of the bridge that appeared . Cross it (stop to defeat the enemy if you wish) and open the door on the other side. Here, head west first. It seems like there's a dead end but if you look closely, you can see the outline of a bean hole. So grab the bean and head east. Remember these? That last time we saw these were in Stardust Fields. Jump over them, defeating the two enemies on your way. At the end, climb the stairs and continue to jump over the sparks, defeating all the enemies on the way. Enter the next room when you reach the end. Woah! Look what's in the next room! A byclicle! Remember these? Jump on them, then hold the control stick in the direction that you want to go. Then press A and B alternating. There are two byclicles here, so make it across and go through the door. Here, cross the east bridge and go up the stairs. Hit the Save Album and t hen go back down. Cross the north bridge here and then head east. Morton Koopa, the second of the seven Koopalings, will drop down. He'll then proceed to send shockwaves over a large bridge. Have both brothers jump simoltaneously over the shockwaves as you make your way across. If you get hit by a shockwave, you have to start the bridge over. Once you get t o the other side, you'll start a boss battle! =-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Koopaling 2, Morton

-=-=-=-=-=-=-=-=-=-=-=-=HP: 500 Experience: 800 per brother Coins: 99 This guy is, like Iggy, pretty simple. However, if you have low defense and no healing items, he can be pure hell. The reason is for his trademark attack. Mort on will jump up and do three flips in the air, then come down. This will send three shockwaves out, dealing at least 20 damage per shockwave. If you get hit by one shockwave, you'll lose your footing and the rest of the shockwaves will hit you. So you can basically have 60+ damage given to you in a single turn! However, be grateful when he simply spits fireballs at you. Do the same as you did with Iggy , and reflect them with your hammer to cause some more damage. Remember, never let Mario or Luigi get lower than 70 HP, and use healing items when you need them. Attacking is the same. You simply need to use Bros. Attacks (again, level threes recommended). Just kee p doing those attacks and dodging the shockwaves to win this battle. ~~~~~~~~~~~~~~~~~~~~ Once you win, a portal will appear where Morton was, and a block will rise in an earlier area. Head back and save your game using the Save Album, then go and enter the portal. You're sent to the area where to block was raised. High Jump twice to reach the high ledge, and defeat the enemy here. In the next area, clim b the steps and then head north, onto the raised ledge. In the northwest corner of the ledge is a hidden block, so jump to reveal it. Inside is a Hoo Bean. Now cli mb the steps and head into the next area. Here, you'll want to Spin Jump across the gap. If you fall, just head back into the previous area and climb the stairs aga in. Open the door and head on through. This room has Boos again. If you want a Chuck le Bean, don't climb the stairs and just head east. Keep your eye out for the half-hidden hole that has the bean. Once you have it, climb all of the steps using High Jumps. When you reach the top, High Jump to th e upper ledge. Hit the rally block here for some coins and then head north to the little ledge sticking out on the east side of the wall. There's a hidden block o n the right with a Hoo Bean. Drop back down to the previous ledge now and Spin Jum p to your right to reach a second set of stairs. High Jump to the top here and do a second Spin Jump to reach a ledge with a door on it. Go through this door to the next area. Here, hop up the ledges and Spin Jump into the whirlwind. Don't worry if you fall in the lava; you won't get hurt you'll just have to Spin Jump into t he whilrwind again. Anyway, the whirlwind will send you into a series of whirlwinds, so just go east each time to reach the other side of the huge area. Go right, and into the next area. In this area, there's a whirlwind moving back and forth. Wait until it starts to come toward you, then Spin Jump into it. When you land on the next led ge, you'll find that another whirlwind moves toward you so you can continue to a sec

ond ledge. You can't just wait until the whirlwind moves toward you, then go all the way across. You'll fall before you reach the ledge, but there's a nice trick tha t you can use to reach the second ledge. Get into the whirlwind, then head east fo r a brief moment, and then go back into the whirlwind. Repeat the process, going in and out of the whirlwind as you get across the gap. This way, you won't run out of flying time. On the other side is a mole who will give you a nice 1-Up Super. Once you have the Super, return to the previous ledg e and go through the door. Head north here and hit the Save Album. Cross the bridg e and you'll spot the third Koopaling, Lemmy. He'll spin around you and then split into four different Lemmys. Whack the one you think is the correct one with your hammer. If you're wrong, the fake Lemmys will disappear and you'll have to try again. Just keep whacking Lemmy until you get the right one and then he'll start to cry. Then you'll have to fight the third Koopaling! =-=-=-=-=-=-=-=-=-=-=-=BOSS: Koopaling 3, Lemmy -=-=-=-=-=-=-=-=-=-=-=-= HP: 380 Experience: 800 per brother Coins: 99 This is another simply fight between Mario and Luigi and the Koopalings. Lemmy will start out by making three fake copies of himself again. You don't want to waste BP, so use regular jump attacks to figure out which Lemmy is the real one. If it's a fake Lemmy, it won't take any damage and it'll fly off the screen. If it' s the real Lemmy, it'll take damage and the remaining fakes will disappear. Like h is two brothers, Lemmy knows the fireball attack. It's not any harder to avoid. Jus t reflect them with your hammer. If you don't know level three Bros. Attacks by no w, you're in bad shape. Pound on Lemmy as hard as you can using level three Bros. Attacks to deal some good damage. Lemmy will constantly make copies of himself, so continue to jump on the Lemmies until you find the real one. This Lemmy seems to have very low HP, so it shouldn't take more than five turns using Bros. Attacks to defeat this Koopaling. ~~~~~~~~~~~~~~~~~~~~ Once you defeat Lemmy, head south down the bridge and save your game once more. Then go into the portal that Lemmy left behind. You'll be dropped to the area where the water fountain just appeared. Drop off the ledge and fill Mairo up wit h water. Then use Luigi's High Jump to spit the water onto the fire. This will put out one of the four rows of flame, so head across the safe path and into the nex t area. Here, High Jump to the upper ledge and go through the door. In this area, High Jump to the ledge and defeat the enemy. The next ledge has Ultra Syrup, so grab it and then head off to the next area. This area has an electrical puzzle, like the ones we had to do way back in the game. Head north and fill Mairo up wi th

water, then aim Mario at the first gap in the pipe. A little Koopa will run by and stop to taunt you. At the moment, whack Mario wit h Luigi's hammer to send some water at the Koopa, filling the gap. Repeat for the next two gaps, but remember that if you send four Koopas into part of the pipe (not into the gaps), you have to start over. The final Koopa will simply wander around the area where the third gap is, so you'll have to be patient before he actually moves near the gap. Once all three gaps are filled, the door will open. Head north and read the sign. It'll say that when someone's tilcked from behind, all water is spit out. You should notice that "behind" is green and "spit out" i s red. So head back to the previous area and fill Mario up with water. In the Pira nha Plant room, have Mario stand near the left Piranha Plant and have Luigi shock hi m. This will spit out the water, and the Piranha Plant will spit out a "!" block. Hit this block to open the door. Not that if you made the right Piranha spit out a block, the block would just cause an enemy to appear. In the next area, save you r game using the Save Album. Head across the bridge to cause Ludwig, the fourth Koopaling, to appear. He'll give you a mini-game. This is very simimlar to the jump rope mini-game at the very beginning (with the Hammer Bros.). Luidwig will get into his shell and charge at Mario and Luigi. When he gets near Mario or Luigi press A (Mario) or B (Luigi) to avoid him. Note that if you mess up, you'll have to start from the beginning. Also note that Ludwig, unlike the Hammer Bros., change s his pattern each time. After doing this for a while, Ludwig will get angry and leap into the air. Turn to leave and Ludwig will attack you. =-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Koopaling 4, Ludwig -=-=-=-=-=-=-=-=-=-=-=-=HP: 550 Experience: 800 per brother Coins: 99 Another easy Koopaling battle. Ludwig is no different from his other Koopalings (except for that freaky hair), so there are no big surprises. He has the attack where he spins around constantly while approaching you, so whack him with your hammer when he gets near you for additional damage. That seems to be the only attack Ludwig can do (to tell you the truth, I've never seen him do the fireball attack; he probably can though). It only took me three turns with level three Bros. Attacks to defeat this guy, although it may take you longer if you're at a low level or don't use Bros. Attacks. ~~~~~~~~~~~~~~~~~~~~ Once you defeat the fourth Koopaling, the portal will appear and some spikes wil l lower in an earlier area. Head down the bridge and use the Save Album to record your progress, and then enter the blue portal. In the area that it takes you, head west and drop down the ledge. Use the Mouse technique to enter the tiny hol e. On the other side, hit the two blocks to get a Super Mushroom and Ultra Syrup, a nd

then hit the red jewel. This will raise a platform, allowing you to continue. Reunite Mario with Luigi, and then have Luigi resize Mario. High jump twice to get to the ledge with the door on it (don't go west, there's nothing we can do i n that area for now) and enter the door. In this area, defeat the enemy and hop up the ledges while going west into the next area. This next room is very big, and there's a gate that we can get under with the Mole technique, but don't go under yet. Head west all the way, and then north to find a Bros. Block. Now go back to the gate and burrow under it. This is a type of maze. You'll want to go under every gate here, and when you get to the top, head west, and then go south under the gates until you can no longer go south. Now, g et out of the ground and hit the jewl. This will open the gate near Mario. Use the spring to get out of this area and reunite with Mario. Turn Mario into a mouse a nd have him go through all the mouse holes here until he reaches the end. Use the hammer to smash the jewel. This will open a door. Now use the spring to get out and reunite with Luigi. Now head through the door you just opened and head into the next area. This is another big area, but with no enemies. Head to the northwest corner, where you'l l find a jewel and a closed gate. Smash the jewel to lower some spikes, making the entrance to a mouse hole open. Head to that mouse hole and have Mario enter it using the Mouse technique. Jump up the little stairs. You have to walk carefully on the walls here. Hop to the west walls here (avoid the Boo; if it touches you, you'll go back to normal size) and jump to the two walls with blocks. One has an Ultra Mushroom and the other has a 1-Up Mushroom. Now, drop off the ledge and go back through the mouse hole. Jump up the stairs again and head west on this wall . Jump to the next wall and head to the west edge of it. Jump to a third wall and simply run across it to the outer edges. There's anothe r Boo here, so be quick in running to the north part and jumping the gap. Head eas t to the ledge and you'll have to jump across a series of small gaps. Problem is, the ledges that you land on are tiny, so take care when jumping. Next, head sout h (avoiding the Boo) and turn right at the end to reach the next area. This area i s extremely fun, since it plays exactly like a Super Mario Bros. 1 Bowser Castle level would. At the start, jump up the stairs. Here, jump across the gaps of lav a, taking care to avoid the fireballs that jump out of the lava. When you reach the end, continue east. You'll see two rotating balls of electricity. Jump over the first one, and run past the second one when it's overhead. Jump up the blue platforms now and head east. Ignore the shadows for now, and drop off the blue platform onto the lower level. Continue to head east here and jump up the steps. Get onto the log platform, and it'll start moving. Every so often, you'll have to jump over a blue block to continue. At the end, you'll hav e to jump over a spiky gear, and then the platform will take you to the end. Here, jump up the small blue platforms heading west. You can no longer see Mario. Just head west all the way and drop down. There are two shadows of blocks here. Hit e ach

block for an Ultra Mushroom and Ultra Nut. Take the wooden platform to the other side once more to continue. Jump across the gaps of lava and you'll see a Bowsee balloon hanging where you usually fight Bowser in SMB1. Hit the axe to drop Bowser into the lava (LOL!) Now drop off the ledge and hit the "!" block to open a door in the previous area. Enter the warp pipe to be dropped back to the beginning of the "level". From here, head back to the previo us area and reunite with Luigi. Resize Mario and head through the door Mario opened . In this next area, high jump to the upper ledge and hit the Random Bros. Block a nd the Save Album before heading into the next room. Here, head north and west. The sign asks you what you must do to hit the blocks simoltaneously. I'm not going t o like explaining this, but here goes. Okay, you'll want to have Luigi and Mario H igh Jump to the upper ledge with the first block on it. Now, have whoever is in fron t (I'll say Mario's in front) jump off the ledge but ONLY whoever's in front. Now before you land on the ground below, have Mario turn back so he doesn't fall to the lower ledge. Luigi should now be on the lower ledge and Mario should be o n the top. Hit both blocks simoltaneoulsy to reveal a bridge. Now, head east. Have Mario continue east while on top, and Luigi continue east while on bottom. You'l l come to two more blocks, so hit them simoltaneously to lower some spikes. Contin ue east once more, and hit the third set simoltaneously to lower some more spikes. Continue east and hit a final set of blocks simoltaneously to drop the fifth Koopaling down, Roy. Cross the bridge and use High Jumps to reach him, but when you get to Roy, he'll run away, the wuss. Go into the portal he leaves behind. When you land, head west. Here, go north and cross the bridge. Approach the jewel, and Roy will drop down for your fifth Koopaling battle! =-=-=-=-=-=-=-=-=-=-=BOSS: Koopaling 5, Roy -=-=-=-=-=-=-=-=-=-=-= HP: 550 Experience: 800 per brother Coins: 99 First off, there's a slight problem here. It looks like Roy is accompanied by a Bob-omb during battle, but technically speaking, he isn't. The game will explain to you that the Time Bob-omb counts down each turn. When the Time Bob-omb reache s zero, it'll explode and the game will end. It is set at eight turns. With that i n mind, make sure you finish the battle off quickly. Roy has a rather annoying trademark attack here. He'll run up to Mario and Luigi, and get in his shell. He'll then proceed to charge at Mario and Luigi...a lot. He can charge at you in many different ways, so you'll be jumping a lot. This attack can do some serious damage, so make sure you are able to jump. It can also cause one of your charact ers to use a Nut, therefore wasiting there turn.

We need all the attack chances we can get with that Time Bob-omb here. Anyway, d o level three Bros. Attacks like you've always been doing, since those cause the most damage. With Roy, I haven't seen him do the fireball attack, but he, like h is siblings probably does do it eventually. ~~~~~~~~~~~~~~~~~~~~ With the battle won, Roy will disappear and a barrel will drop down near the bridge. Use the Mole technique to get under the barrel and position it right in front of the red jewel. Have Mario switch to the barrel Bros. Symbol and jump on it. Smash the jewel to be sent up to a high ledge. Now, jump to the ledge on you r left and hit the block for an Ultra Mushroom. Now, jump to the ledge on your right and hit the block for an Ultra Syrup. Exit and re-enter the room and use t he barrel to get back up to the high ledge again. Enter the next area. Here, go through the big door to another area. In this area, simply jump the ledges and h ead west to yet another area. Here, there are three Boos and it might be best just t o take care of them before you attempt to do this puzzle or you'll never get it do ne. Once the Boos are gone, have Luigi get under the barrel and in front of the jewel. Have Mario jump to the barrel and smash the jewel to open the door. Now h ave Mario jump off the barrel, but don't break out of the barrel yet. Head to the ne xt room and go west. Position Luigi right in front of the Bowser pole and have Mari o jump on the barrel. Use Firebrand to light the torch here. Now head east and do the same thing to light the other torch. The door will open, so break out of the bar rel and head into the next room. You have to use the Electric Attatchment here to ma ke it to the other side so do so and head into the next room. In this room, there a re three black boulders. Use your trusty hammer to shatter these boulders. There is a red jewel at the end, so hit it and the cylinders will start to roll in the othe r direction. Head back to the previous area and use the Electric Attatchment. Go with the flo w of the cylnders, but stop on the south bridge first. If you tried to go all the way, you wouldn't make it. Use the Electric Attatchment once more and go to the room on your left. In the next room, hit the block to get an Ultra Mushroom. Jum p up to the top ledge and hit the block here for an Ultra Syrup. There's a Save Album next to the block. After saving, head into the next room (ignore the jewel for now). In this room, drop down to see Wendy, the sixth Koopaling of the seven . She's in a pipe, but don't go to her yet. Go in front of the gate and use the Mo le technique to have Luigi slide under it. Now that you've separated Mario and Luig i (that's all you needed to do), have Luigi stand next to the pipe on the right.

Get Luigi's hammer out and switch to Mario. As Mario, have him move over to the pipe on the left. Whack Wendy with Mario's hammer, then quickly switch to Luigi and whack Wendy with Luigi's hammer. Mario and Luigi will then corner Wendy, and she'll attack them. =-=-=-=-=-=-=-=-=-=-=-=BOSS: Koopaling 6, Wendy -=-=-=-=-=-=-=-=-=-=-=-= HP: 350 Experience: 800 per brother Coins: 99 This is one of the hardest Koopaling fights, mainly because of Wendy's two evil attacks. First off, you have the Time Bob-omb counting down from eight turns, so you have to be quick with this battle. Wendy will start the battle by sending tw o rings at Mario and Luigi. Jump over them and they'll end up surrounding the brothers. When they move in, jump once more to avoid them. Bad thing is, if Wend y hits you with these, it'll put a one ton weight on the brothers. This makes dodging attacks much harder, and you don't want that. The only good thing about Wendy is that she has low health, so level three Brother Attacks can take care o f her in about three turns, maybe less. The rings isn't Wendy's only move though. She can also split into four just like her previous Koopalings did. Again, hitting the real one is the only way to cause damage. Thanks to the 50000 readers who pointed this out to me. ~~~~~~~~~~~~~~~~~~~~ Once you defeat Wendy, she'll disappear and the regular portal will appear. A block will also rise in a previous area. Save your game, then head to the room before this one and save your game. Then go back and enter the portal. Here, use two High Jumps to reach the ledge with the Thunder Orb. Shock it to make a small platform appaer. Spin Jump to that platform and Spin Jump once more to reach a platform with a door. Defeat the enemy and go through the door. In this area, hi t the "!" block. A gate will lower and another "!" block will appear way on the ot her side of the room. A timer for 13 seconds will start. Immidiately get in front of the gate and use the Flaming Dash. You should charge through all the walls block ing your path. At the end, hit the "!" block to open the door. In the next area, head north and stand in front of the gate. Use the Mouse technique to get Mario under the gate. As Mario, head north into the next area. Here, climb all the steps and stop when you cannot go any further (you should be on a gold step). Now, switch to Luigi. Head across the blue bridge to your right for a while and enter the next area. You're now in the area that Mario's in. Fir st, head north and jump and drop off all the ledges until you come to a dead end. Ju mp to reveal a hidden block containing a Hoo Bean. Now backtrack and stand under th e first golden step. Switch back to Mario. Now, have Luigi jump and hit the step t o raise it a little. When the step is at its highest, have Mario jump to the next platform.

Do the same thing for the next two gold steps. As Mario, hit the "!" block when you get to it to crate a bridge connecting Mario and Luigi's paths in the previo us area. So have both brothers head back to the previous area to reunite. Resize Mario and then have Mario and Luigi go to the part of the area that Mario was in . Jump and High Jump up all the steps and go through the door. Here, jump up the steps and save your game. Now drop off the ledge and go across the bridge. Use t he Mole technique to get Luigi under the gate. On the other side, resize and head along the path. Suddenly, Larry Koopa will drop a boulder on you, then spin a fireball at you. You now get to play a very fun game of tennis with Larry. Use y our barrel to deflect the fireball back at Larry, and make sure he doesn't hit the B obomb or you have to start over. Once you win, a bridge will appear and the gate will lower, giving Mario access. Reunite and head north across the bridge. High Jump when you need to at the end and run into Larry to begin the battle! =-=-=-=-=-=-=-=-=-=-=-=-=-=BOSS: Final Koopaling, Larry -=-=-=-=-=-=-=-=-=-=-=-=-=-= HP: 550 Experience: 800 per brother Coins: 99 This is an VERY easy fight. The Time Bob-ombs back, but that won't really hurt you Larry has very bad attacks and HP. To start, Larry will do the simple fireba ll attack at you, so deflect it with your hammer to cause damage. Larry also uses a tennis racket to attack. He'll throw a fireball at you. Deflect it with your hammer and Larry will deflect it back at you. Just keep deflecting it at Larry a nd it'll eventually damage him. He also has the spin attack, but you simply need to whack him with your hammer to stop it. Simply use Brother Attacks (level three, of course) to win this extremely simple battle. ~~~~~~~~~~~~~~~~~~~~ Once you win, enter the portal. Use a High Jump to your right and follow the pat h given through the areas (it's a short one with no enemies). When you reach an area where you can take two bridges, take the right one first. Save and then hit the two blocks to get Ultra items. Now head north across the bridge and into the next area. Go around this big circular pit and then Fawful will suddenly rise in a big ship. After some talking and some Lakitus filming him (don't ask) you'll fig ht Fawful one last time! =-=-=-=-=-=BOSS: Fawful -=-=-=-=-=-= HP: 400 Experience: 3000 Coins: 365 One last time, Fawful comes out to challenge you. He's in that big ship that he appeared in before, and NOTHING can hurt him as long as he's inside. Don't waste your BP using Brother Attacks. Instead, just bide your time by jumping on him.

Whenever it's Fawful's turn to attack, he'll leap out of his ship and throw ball s of energy at your. Like you did with the Koopalings, you can knock these energy balls back at your hammer to damage him. After you try to hit him after he throw s the energy balls, he'll speak to you. Watch what color the text "Try as you might" is. If the text is red, he's going to attack Mario first, and then attack Luigi right after. If it's green, the vice versa. These lasers will move in, so you'll have to jump over them. Fawful's third attack (after you try to damage him again) will be tons of energy balls spinning around his ship. At first, you have to whack them with your hamme r when they get near, but eventually you'll have to jump over the ones you don't hit. They actually do very little damage (one or two points) but there can be a lot leftover so you can end up taking fourteen or fifteen points overall. Eventually , the ship will glow red and Fawful will burst out due to the overheated ship. Now you can attack normally, so use level three Brother Attacks (as usual) to damage him. Eventually, Fawful will go back into his ship and proceed to do the annoyin g laser attacks again. Use an Ultra Nut here to heal any damage you might've taken and then just do regular jumps. Fawful has a new attack here: he'll spawn to blocks to hover over your head, so you have very little room to jump. You have five seconds to break these blocks, and then Fawful will use a powerful laser to attack. This laser spreads from left to right, so if you haven't broken the block, it becomes very hard to dodge. Just keep jumping and healing until Fawful bursts out again. Then just use Brother Attacks until Fawful is defeated. ~~~~~~~~~~~~~~~~~~~~ Watch the funny scene here and then once you gain control, _SAVE_!!! Then go north and open the door. Here, jump up the ledges and hit the two blocks for Ult ra Syrup and an Ultra Mushroom. Then hit the save point if you wish and open the hu ge door. Head froard here and jump up the ledges to find Bowletta. After some talk and some fire spitting, you'll engage in battle! =-=-=-=-=-=-=BOSS: Bowletta -=-=-=-=-=-=-= HP: 500 Experience: None Coins: None First off, both brothers need to be at level 37+ (I was at 39) and have at least 110 HP each and high defense and attack. If you have that, as well as some good skills when attacking, you might just survive this difficult fight. Okay, right at the start Bowletta will spawn two blocks on Mario and Luigi. This is very similar to Fawful's attack where he spawns blocks, but this time you have only three seconds to break them. However, the blocks are weaker. Once the three seco nds are up, Bowletta sends a HUGE wave of fire at you, causing some good damage, so make sure to jump to avoid it. After doing your two Brother Attacks (I shouldn't have to tell you to do level three), Bowletta will crunch her teeth and then sta rt

to send fireballs at the brothers. These are very easy to jump over, but they do cause some damage if you're hit. Some of the fireballs will just stop and turn into spheres. Once your turn comes , destroy as many spheres as you can with your hammer. These spheres will run up t o Bowletta when her turn comes again and heal her, and this battle is going to go on long enough anyway. After causing a lot of damage, Bowletta turns completely black and will shoot stars at you. Hit the red ones with Mario's hammer and hit the green one's with Luigi. There are purple ones too, but they won't hurt you so ignore them. After Bowletta turns black, you can no longer use jump attacks, so you're stuck with using regular hammer attacks. Eventually, Bowletta will go bac k to her normal color and use the block attack again. Just keep healing your characters and attacking until Bowletta stops attacking. ~~~~~~~~~~~~~~~~~~~~ Bowletta will begin to groan, but then a Bob-omb will come and blow up brothers, knocking them out. Bowletta will then suck the brothers into You're now in Bowletta's stomach. Holy crap either Bowletta got really you're really small. You'll now see the true form of Cackletta, and it really...yeah...

on the her. big or looks

=-=-=-=-=-=-=-=-=-=-= FINAL BOSS: Cackletta -=-=-=-=-=-=-=-=-=-=HP: 1200 Experience: None Coins: None Okay, you're in some serious **** at the beginning of the battle. Both Mario and Luigi are at one HP each due to the Bob-omb, and Cackletta starts off by attacking both brothers. If you both die, then you'll have to fight Bowletta aga in. Make sure you dodge both attacks and then use your Max Nut (you should've gotten one in the castle) to heal Mario and Luigi to full HP. Now that you're up and re ady to fight, the real battle truly begins! When you start, you can attack both arms and the head. Both arms are seriously dangerous, so you'll want to go for those first. The arms have very little HP, so only one Brother Attack can take care of them easily. The arms have some good moves. Cackletta can spin them around multi ple times to damage you. If she spins low, jump. If she spins high, don't move. She can also reach out an d attempt to grab you. However, this is one easy attack to avoid, since she hesitates for a while before attacking. Use that hesitation time to whack the ar ms with your hammers, causing some damage. There is a third attack that Cackletta c an use with her arms. She'll spawn two fireballs, and these will spin around Mario and Luigi and get in their path. Jump simoltaneoulsy to avoid the fireballs (they on ly do abour six or seven damage, but you need all the health you can get here). Do this for a while (the fireballs don't go away for quite a bit) and then the fireballs will disappear. The fourth attack Cackeltta can do with her arms isn't

as dangerous as the others, but it's still annoying. Cackletta will send a small energy ball at one of the brothers. Have the brother whack it with their hammer and it'll move to the other brother. Once that brothe r whacks it, it'll be gone. One other move Cackletta have are equally annoying, and they come from Cackletta's head. This move involves Cackletta charging a HUG E ball of energy and then release it. This ball moves slowly, and you'll be able t o see which brother it's about to fall on way before it actually hits. Whack it wi th your hammer and it'll change color. Keep whacking the ball until it's completely gone. After you do a good amount of damage to Cackletta, her head will disappear . Then her heart will spawn new arms and a head, but don't attack the arms this ti me. Cackletta's heart is visible now, so target that. Besides, if you destroy an arm, Cackletta will use her heart to heal herself and bring back her arms. Just use Mario and Luigi's strongest attacks to hurt the heart. Eventually, Cackletta's heart will throb and then heal all parts of the b ody that you have damaged/destroyed. The heart will then shrink, so you can no longe r damage it (for now). Even if you've mastered dodging Cackletta's hand attacks, y ou still have to destroy the arms since you can't continue if you don't. So destroy the arms first, otherwise Cackeltta will counter every attack you deal to her he ad. Then focus on the head. Once it's gone, the heart will reveal itself again. However, this time the arms and head won't grow back. Once you attack the heart a couple of times, everything will grow back once more. However, Cackletta now spawns Fawful's ghost. He isn't that big of a threat, since you can easily avoid his attacks. If he appears by Mario, he'll send a wav e of energy balls at Luigi. You simply need to jump to avoid these. If he starts b y Luigi, he'll send the balls at Mario. Once that's done, Fawful will approach one of the brothers, getting ready to attack. Use this opportunity to whack him with your hammer, and he'll disappear. Cackletta will then respond by using some of h er own attacks, so dodge them and then start beating on the heart once more. Eventually, you'll have to destroy her arms and legs again once the heart shrink s. However, after Cackletta's heart shrinks, she'll have a new attack with her, a v ery annoying one. You have to be very careful before she does this attack, or else you'll have fifty to sixty damage given to you. What you need to do is wait for her eyes to flash. Once they do, check if her eyes are looking at the ceiling or at the floo r. If they're looking at the floor, jump. If they're looking at the ceiling, stay o n the ground. Cackletta will then freeze time, and send a laser in the direction h

er eyes were looking. You should be able to avoid this attack if you jumped/remaine d stationary when you had to. Cackletta will do this three times, and then you can cointinue attacking. Once Cackletta's heart shows again, she'll start to add a twist to the laser attack. Cackletta will have one eye up and one eye down, so you have to have only one brother jump while the other remains on the ground. Just keep repeating the pattern above for quite a while (remember to keep your H P and BP up so you can continue fighting!). Eventually, Cackletta will attempt to throw one final attack into the battle. When you see this attack, you'll know that you are very close to defeating her. Cackletta will spawn purple, blue, and greeen energy balls. The blue ones don't do anything, so ignore them. However, t he purple ones attack Mario and the green ones attack Luigi. Use your hammer to sen d them back to Cackletta and cause damage. Continue attacking the heart after this and repeating the pattern you've done so many times already. C'mon! You're almos t there! ~~~~~~~~~~~~~~~~~~~~ Once you win, Cackletta will make the huge traditional enemy star explosion (but this time Mario and Luigi will run away). Cackletta will then spit Mario and Luigi out and then spit her ghost out of Bowser. Bowser will be knocked out, and a door will open. Yeah, you still have a little bit of the game left, so don't sta rt celebrating. Start to leave and Prince Peasly's annoying music will start to play. He'll congragulate Mario and Luigi. He'll then say that he has completed rigging this castle with explosive devices. Yikes. Hurry up and go through the d oor that opened just before (to the right of the throne; go northeast). You'll have to High Jump to reach the ledge. In this next area, High Jump to the ledge and then drop off on your right. In the next room, head down the staircase and use the Mole technique to get Luig i under the barrel. Quickly have Luigi go up the second set of stairs and drop dow n the ledge at the end. Here, position the barrel in front of the jewel and have Mario jump up and pound the jewel with his hammer. This will open the door. Bust out of the barrel and run down the stairs. Go through the door you just opened and into the next area. Follow the path here and then drop off the ledge in the next area. Talk to Blablanadon to leave. ~~~~~~ Ending ~~~~~~ ***SPOILERS!*** DO NOT READ IF YOU WANT THE BAD ENDING SPOILED FOR YOU! Bowser will sit up and then the castle will shake and explode. It'll start to fall into the water, sending Bowser into the air and cracking your GBA screen The next scene is Mario, Luigi, Peach, and Toadsworth getting ready to leave. ter Lima and Toadsworth have an emotional moment, Peasly will appear and drop his g present down for the Mario Bros. Everyone (who lives in the Mushroom Kingdom)

:) Af bi wi

ll be talking and laughing on the plane now and then you'll see the big present chained to the back of the plane. Turns out to be Bowser, who tries to break awa y from the plane, although he fails. Then watch the credits (and watch Bowser fina lly break away from the plane to join his baddies). Note the weird cipyright notice where "Geno" is copyright of Square-Enix. Heh, once the credits are done, the game zooms out to Yoshi Theater, watching the new blockbuster "Mario and Luigi". Good job! You beat Super Mario Brothers RPG 3! ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Mini-Game Strategies %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== Well, I'm not quite sure I described the mini-games enough in my FAQ, so I set aside a chapter for mini-games only. There are a TON of mini-games to complete here, so this is going to take a while. Still, I want to have it done quickly, s o that means putting TONS of hours in for a couple of days! Enjoy! Oh yes, the difficulty levels: *= Easy *1/2-Somewhat Easy **=Moderate **1/2=Somewhat hard ***=Hard ****=Very Hard *****=Intense ~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME ONE: Border Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Stardust Fields Here, you have to jump over a rope... er... Royal Border Line here. You'll notic e that behind Mario and Luigi is a flag. You have to continue to jump over the Border Line until that flag hits the top. That doesn't take that long, but when you're first starting out with this game you'll want it to hit the top really quickly. Mario and Luigi each have three, as I call them, "lives". If the Border Line touches Mario or Luigi, that brother will lose one life. If any brother loses three lives, the game ends and you'll have to try agian. If you tell them to explain it, you'll have to do a practice run where each brother jumps over th e border line twice. It's really simple, but the real thing is a bit harder. There are four "levels" here. For each level, the line goes in a certain pattern each time, so I can tell you the pattern here to make it easier. You HAVE to complete the first level to continue on with the game, but the second, third, and fourth levels just give you beans. Still, you'll be wanting those beans later in the game. --------Level One --------Difficulty: * The Pattern: The Hammer Bros. will start by swinging the rope to their right,

making Mario jump over it. Once that's done, they'll swing it all the way to the other side, so both Mario and Luigi have to jump. Don't jump simoltaneously; instead, have Mario jump first, and then Luigi right after. Next, they'll move the rope toward Luigi again and stop in the middle. After that, they'll repeat the previous steps once more, so just follow them again. Next, they'll move it past Luigi, and then they'll start to inch it toward Luigi. Wait until they get close before jumping. The brothers will continue to inch toward Mario, so have Mario jump also. After that, the Hammer Bros. will go around the Mario Bros. so they end up on the left side again. They'll proceed to charge to the right once more. Next, they'll go slightly faster then normal speed as they move to the right. Following that, they'll go around to the right side again, and then charge to th e left onoce more. Next, they'll move the rope diagionally towards Mario, then mov e it back down dagonally. After jumping over the rope with Mario, you'll have to jump over it with Luigi. The flage will then hit the end. --------Level Two --------Difficulty: * The Pattern: These guys start by faking toward Mario, but then suddenly moving towards Luigi, so be ready. Next they'll start to charge, but stop just short of Luigi. They'll back up again and start to charge all the way to the right. Next, they'll fake twice before actually charging at Mario, and then they'll stop in the middle. This next part can be a bit tricky. They'll fake toward Luigi, and then start towards Mario. It looks like they're faking towards Mario, but they'l l charge at Mario again so don't drop your guard. They'll then proceed to inch towards the left, and then get a sudden boost of speed and charge all the way to the left. They'll then charge towards Luigi again and stop in the middle. Here, they'll fake left and right a couple of times before finally charging at Luigi. They'll then wiggle at little to the left before going through again. After charging at Mario once more, they'll start to wiggle towards the right again. At this point, the flag should hit the top. ----------Level Three ----------Difficulty: ** The Pattern: These guys will start easily, faking a little towards Mario, then going at Luigi. They'll then go straight on to the right, with no tricks involved. After this, they'll start to move diagonally upward towards Mario, lik e they did in level one. They'll then head to the south side, and charge north. This means that both brothers have to jump simoltaneoulsy if you wand to make no mistakes. They'll head back south right after, so get ready to jump simoltaneously again. This next part can be a bit tricky. They'll start to head north in a wavy line. It looks like you shouldn't jump simoltaneoulsy, but if yo u do you'll pass straight over it. You'll then have to jump simoltaenously again a s the brothers head south. They'll then charge diagonally at Luigi, so get ready t o jump. Your flag should be around the halfway point here. The brothers will then do another new thing.

They'll charge at Mario diagonally, but they'll continue in a circle and go at Luigi. They'll repeat that move a second time, but they'll start by charging at Luigi now. They'll then proceed to simply do regular charges straight to the lef t and straight to the right, and you've done those since level one so they should be very easy to jump over. However, at some points they'll speed up so you'll have to jump quickly. ---------Level Four ---------Difficulty: *** The Pattern: This is a toughie. The brothers will start by inching toward Mario, and then crossing the rope as they go over Mario. This doesn't make jumping any harder, but it looks confusing so it can distract you. Next, they'll charge at Mario again (crossing over) and continue crossed over while charging at Luigi. After moving the rope to the middle (normally), they'll go diagonally downward a t Luigi. They'll then go upward towards Luigi, and continue downward towards Mario . They'll upward at Mario agian, but then go upward once more at Mario, so don't hesitate during those two moves. Next, they'll go downward towards Luigi and instantly head southeast to Mario. This can be a confusing move, and you might get hit, but you'll get it eventually. After charging at Luigi agian, they'll start to do a windmill type thing where both brothers have to jump simoltaneously. They'll do this two times, and then stop for a moment. They'll do it agian, but this time they'll do it four times before stopping. This next windmill is pretty weird. They'll (very slowly) inch toward Luigi and Mario, stopping short a coupl e of times. When the rope stops short VERY close to Luigi and Mario, jump. They'll do this a second time, and then the flage will have hit the top. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 2: Hoohoo Spirit Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Hoohoo Mountain Difficulty: *1/2 This is a very fun, though slightly difficult mini-game that you'll enjoy. The objective is to capture ten Hoohoo Spirits within thirty seconds. However, if yo u fall off one of the four pillars or your time runs out, you must start over. The moment the challenge starts, have Mario switch to his Spin Jump, since that's th e only move you'll be using during the whole challenge. The Hoohoo Spirits look like disoiented peace signs and they float in between the pillars. As you Spin Jump from pillar to pillar, be sure to grab them. After a couple of seconds, a spirit will disappear and appear in another place, so don't hesitate to grab once. Some of this game is also luck, since the spirits appear in random places. If they appear right in front of you when you start, then continue to appear in that place for a while, then then game will be very simple. However, they can sometimes appear in the complete opposite spot of you, requiring you to do TWO Spin Jumps to reach them. If that happens multiple times , you can lose a lot of time. Just don't hurry yourself and pray that you get a little lucky to win this mini-game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

MINI-GAME 3: Cart riding game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Hoohoo Mountain (descent) Difficulty: ** The object of this game is to have Mario and Luigi ride in carts, and collect te n diamonds while avoiding obstacles on their way to the end. There's really only a few obstacles here, so it isn't that much of a nusiance. Okay, at first, you can't see where Luigi is at all. That's not good! So what you'll need to do is press A to use your flashlight and then use your control pad to move it around. You have to shine this light on Luigi (so shine it left) and keep in on Luigi at all times. If you don't light up Luigi, then you won't be able to see anything that Luigi's doing! Okay, now about the diamonds. There are two different colore d diamonds here, some red and some green. The green ones are located by Luigi, while the red ones are by Mario. You have to jump with A (Mario) or B (Luigi) to collect these diamonds. The object of the game is to collect ten diamonds before you reach the goal. You have to dodge obstacles, too (like I mentioned earlier). The obstacles are really easy to avoid, and there are only a few. However, if you touch an obstacle, you'll lose some diamonds, and we want all the diamonds that we can ge t here. Make sure you get very close to the obstacle before you actually jump, or you won't make it. Finally, your flashlight can run out of batteries easily. There are random batteries floating everywhere, and you need to jump to get them . If not, the flashlight will slowly lose power and it'll be hard to see. Okay, no w for the real obstacle course. It is very simple, and all you have to do is jump over the few obstacles dropped while grabbing the batteries and diamonds. It can be difficult to tell if the batteries are near Mario or Luigi, so have both brothers jump. Also, there are some points where Luigi will get higher than Mario, or get ahead. At these poins, Mario should shine the light up or ahead, but Mario will always eventually catch up. Later, you can always replay this with a high count of diamonds for some nice beans (and go to new levels), but that's optional. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 4: Block Hitting Game One ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Woohoo Hooniversity Difficulty: **1/2 This game is one out of two exact copies of the Block Hitting Game. You'll have to play the same game much later, but there's no added challenge. Anyway, you have to jump using A (Mario) or B (Luigi) and hit the blocks that come out of the wall. Blocks with an "M" or "L" will come out, the "M" blocks on Mario's side and the "L" blocks on Luigi's side. You must hit 30 of these blocks in twenty-five seconds t o continue. However, this is not as easy as it sounds. The blocks come out of the walls at different speeds. So an "L" can take four or five seconds to reach Luig i, while at the same time an "M" will come shooting by Mario. You'll have to watch both sides carefully. While it may seem like a good idea, don't jump at the same time.

Doing so can cause one brother to hit a block, but spawn a big delay for the oth er brother. This mini-game sounds difficult, and it is. You just have to constantly keep an eye on both sides and you'll win after a couple of tries. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 5: Star 'Stache Smash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Little Fungitown Difficulty: * Very easy, very fun mini-game. You find the Star 'Stache Smash in the arcade machine in the upper-left corner (it might be hard to spot the ledges leading to it). To play, you have to tip the seesaw so that everything in it falls into one of the mouths of the open Piranha Plant. To tip it to the left you use B, and to ti p it to the right you use A. These are the values of the items: o--------------------o |Bob-omb - 1 pt. | |Mushroom - 1 pt. | |Fire Flower - 3 pts.| |Star - 5 pts. | o--------------------o The Piranha Plants move up and down, so tipping the seesaw in one direction migh t make the items fall and hit the wall. Also, both mouths aren't open at the same time. One mouth will open and the other will close. After you get a certain amou nt of items in one mouth, it'll close and the other will open. You don't have to wo rry about no items falling. Items constantly fall from above, and your seesaw can ho ld a large amount. If your seesaw is holding to many items, items will stop falling . However, you should be constantly tipping left or right. The first time you play , you have sixty seconds to get a score of 201 or better. Don't try to score that much over 201, since you can keep replaying and beating your high score to get s ome beans. It's very easy to get 300+ though, so if you always have a low high score, you should get TONS of beans off this mini-game. ~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 6: Baseball ~~~~~~~~~~~~~~~~~~~~~ Location: Guffawha Ruins entrance Difficulty: ** Well, since the game does such a WONDERFUL job of explaining this mini-game, I thought I'd explain how it's done for you. Right when you smash the statue, a bl ue flame will start bouncing. Use the A button to swing your hammer at the ball. Yo u can miss as many times as you want (which I think makes this mini-game easier th an it should be), but it can be annoying if you miss too many times. You have to hi t eight blue flames at the statue to pass, but it gets a little difficult. After y ou

hit four blue flames, a red flame will drop down. Hitting this instantly ends th e mini-game, so you have to wait until the red flame turns blue. The flame switchs colors every other bounce so watch closely so you don't accidentaly hit the red flame. As you hit the first four flames, the flames will start to bounce faster and faster, but once you hit the fifth flame (which is the one that has red), it'll go back to slow speed. As you go from the fifth to eigth flame, the flames will cha nge to the color red more frequently, and they'll move faster. Once you win, the pat h will open to the Ruins. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 7: Dodging Flames Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Guffawha Ruins Difficulty: **1/2 The main objective of this game is to dodge the stone's flames for thirty second s. The first time you play this, it can be pretty tough. However, you'll find yours elf having no problem with this game after you play it and beat it once. The yellow platforms are moving into the stone's mouth, so you have to jump to the right on to new platforms that are coming out of the wall. You can not fall short or jump to o far in this game (don't know why), so don't worry about timing jumps. The flames (more like balls of electricity) start out moving slowly. Simply jump over one, then jump to the next platform and repeat. As you get further into the game, the stone will start to spit out more and more flames at once. This can be annoying, since you'll have to jump to another platform more quickly, and the previous fla me might be on that platform. Still, this mini-game shouldn't take you more than a couple of tries to beat. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 8: The Barrel Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: S.S. Chuckola Difficulty: *** God, I HATE this mini-game. But not as much as I hate explaining it. Okay, since this can be a little confusing to understand, I might not get the best explinati on through, so please bear with me. Mario and Luigi are standing in front of a 6x6 grid, filled with barrels. You have to line up these barrels vertically or horizontally. There are blue, red, and yellow barrels. At first, only blue and r ed barrels are available, but later on, yellow barrels will start appear. You have to make 10+ rows of all blue, red, or yellow barrels. Every time you successfully m ake a row, it'll clear and the skeleton dude will toss out more barrels for you to u se. Now for the controls. Mario can only move left and right, while Luigi can move o nly up or down.

Mario has to hold the A button and press up or down to move barrels. He can only move them vertically up and down. For Luigi, hold the A button and press left or right to move the barrels. Luigi can only go horizontally. You can't just move barrels one space. All of them will go all the way up until they hit an obstacle . Okay, you might want to go to "Explain" before you actually do the mini-game if this explination wasn't clear enough (trust me, I wouldn't be surprised). Also, if you choose "Explain", you'll get to practice moving some barrels before you do t he real deal. Here, you'll have 180 seconds to get ten or more rows. I suggest gett ing only ten rows at first, since you'll then be able to replay it later to get some beans. Each time you play, only increase your row count by one. My high score is sevete en rows, which meant that I got beans for seven of the eight times that I played. Mario and Luigi are going to have to work together to move the barrels, since they'll move until they hit a wall. For example, let me draw out a diagram: M +-+-+-+-+-+-+ |6|_|_|_|_|_| |5| | | | | | |-+-+-+-+-+-| |4| | | | | | |-+-+-+-+-+-+ |3|_|_|_|_|_| L| |S|S|S|S|2| +-+-+-+-+-+-+ |1|_|_|_|_|_| Numbers= barrels lined up S= Spare barrel M= Mario's Location L= Luigi's Location So Mario is going to have to bring up all the spare barrels, and then Luigi is going to have to pull barrel #2 all the way over to make a full, complete row. Okay, that was a terrible diagram and example, but oh well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 9: The Splart Assitants (fashion design) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: South Beanbean region (in Splart Fashion Design) Difficulty: **1/2 Okay, you're joining a fashion design company, and Harhall will help you figure out how to do it. He explains that you need to get a drink to become a Splart water pump. He'll then say to step on the little floor marks on the ground and spray t he water out. Now you get a chance to actually try it. Fill yourself up with water and step on the footprints. Harhall will begin to explain the mini-game. He'll say t hat you first must dye fabric. Press the B button to shoot water at the blue bomb. It'll run into the fabric, dying it blue. Whatever color bomb touches the fabric ,

that's the color the fabric is going to be. If you hit two bombs of different colors at once, the fabric becomes a mixture of the two colors. The three bombs are yellow, blue, and red. Hitting red and blue makes purple. Yellow and blue makes green. Red and yellow m ake orange, and all three colors make brown. There are also bombs with different designs on them. Shoot the checkered bomb with water and the fabric will become a checkered blue. The three design patterns are tropical design, polka-dot design, and checkered design. Also, hitting two or more design bombs makes the pattern a star. ~~~The designs~~~ You now need to make four different outfits for Harhall. 1. First, Harhall will ask for a RED COLOR. Blast the red bomb and make sure you don't hit any others. Then blast any design you wish. 2. Harhall will ask for a YELLOW COLOR with a CHECKERED PATTERN. Make sure you blast the yellow bomb only, and then only blast the checkered bomb. 3. Harhall wants a PURPLE COLOR with a POLKA-DOT pattern. Here, you'll have to hit both the red and blue bombs. Once that's done, aim for the polka-dot pattern . 4. The final design is BROWN with a STAR PATTERN. You have to hit all three bomb s here at first, and then hit two or more Designbombs to make a sta ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 10: Chuckola Bounce ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Winkle Colosseum (in Chucklehuck Woods) Difficultty: **** I _LOVE_ this mini-game. It's pretty easy at first, but the reason it gets a fou r is that it becomes pretty tough to get high scores later. The objecitve of this game is to destroy as many Chuckoroks as you can in a certain amount of time. Th e Chuckoroks spit out flames at mario and Luigi, who are holding a blue shield. Th is shield is used to reflect Chuckola Rocks back away from Mario and Luigi. The goa l is to try to reflect the Chuckola Rocks so that they hit a Chuckorok. Each time you hit a Chuckola Rock using the Chuckola Board (your blue shield), it changes to t he color blue. Every so often, a Chuckorok will spit out a golden mushroom. No, thi s isn't A Golden Mushroom, that's just the color. It's really called a Barrier Mushroom. If Mario or Luigi touch one of these, they'll be protected by a gold barrier. Ma rio and Luigi can be hit by a Chuckola Rock (only one) if they have a barrier and no t get shocked by it. In fact, it'll reflect the Chuckola Rock just like your Chuck

ola Board does! You can press L or R to turn the barrier off if you don't need it. N ow for the controls. You use the control pad to move around and the A or B button t o rotate you. It can be tricky to master doing both things at the same time, but o nce you do you can get super high scores. You don't have a shown time limit; you hav e to watch Mr. Snail at the bottom of the screen. He'll slowly move to the "Time U p" sign, getting an occasional burst of speed. Once he reachs the "Time Up" sign, t he game ends. You first have to hit twenty Chuckoroks to get the Membership Card. This is incredibly easy, although (like I said earlier), it is extremely difficult to ge t very high scores to get you lots of beans. Like in all other mini-games, don't increase your high score by a lot, so you can get more beans later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 11: The Oho Balloon Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Island south of Oho Oasis Diffculty: ***** The reason this is a five star difficult is that it's VERY hard to get the best score. Basically, the objective of this game is to pop all twenty-three Oho Balloons within a minute. However, if you do it in certain times, you get better rewardso----------------------------------------------------o |Hoo Bean- less than a minute | |Chuckle Bean- less than 45 seconds | |2 Chuckle and Hoo Beanss- less than 38 seconds | |Casual Coral- less than 30 seconds | |2 Hoo, Chuckle, and Woo Beans- less than 30 seconds | |after receiving the Casual Coral equipment | o----------------------------------------------------o There are obstacles in the water in the second part of the mini-game. If you don 't jump over these, you'll fly high into the air and lose lots of time. The balloon s are easy to recognize; you'll have no trouble spotting them. Oh yeah, one more thing: pressing START instantly quits the game. Okay, now you're ready to actual ly start! You are in the perfect position when you begin, even if the arrow is abov e you. Just don't touch anything but the A button until I say so. Head east into t he second area, and you'll spot your first couple of balloons. There are four float ing here, and they are spread out, so just do one jump to grab each of the four. Hea d east and into the next area, where things get a little harder. The first three balloons can be gotten normally. However, make sure you jump when you're right under the fourth balloon, and you' ll grab two balloons at once. The fifth balloon is another easy one that's not near anything. Continue into the next area. Here, hit the single balloon and continue

on until you see the arrow ponting south. Instantly go south and continue south to grab two balloons. The next arrow is pointing west, so head west once you go ove r the next arrow. There is a single balloon here, so grab it and continue on to th e next area. Here, jump and hit the single balloon. There are then three balloons right next to each other over a barrel. Basically, you're going to grab all thre e balloons if you jump over the barrel successfully. This next part can be a littl e tricky the first time you do it. There are two balloons, and they are close to each other. However, they're not a s close as some of the others you've seen, but the only way to get both successful ly without having to turn around is to jump right when you're under the first ballo on. You should collect both. There's nothing left here, so continue on to the next screen. Here, there are two more balloons that you can grab in one jump. Again, you have to be right under the first to successfully get them. The final balloon is right next to a barrel. You can grab it easily, but there's a second barrel righ t after that which can be tough to avoid (it's where most people mess up on). Once you're done with that, continue west for a while until you reach the second isla nd, which is the end. Even if you memorize this game and how to do it with your eyes closed, you can't beat thirty seconds unless you do a ilttle trick. Each time you land after a jum p, you go a litte slower than what you were going before you jumped. So if you jump three times, you'll be going REALLY slow. Wait until you regain normal speed bef ore jumping again. It's difficult to learn how to do this, since you'll probably pas s some balloons by doing so. Still, this game DID get a five-star difficulty, so w hat did you expect? The Casual Coral equipment is worth your time, though. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 12: Block Hitting Game 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Joke's End Difficulty: *** This is an exact copy of Block Hitting Game 1, but the designers have made it a bit more difficult. Seriously, you still have to get 30 points in 25 seconds to beat this. The blocks (again) come out at different speeds, but some REALLY shoot by while others take ten seconds to reach a brother. Hopefully, this won't be too difficult if you played the first a lot, but it still might take a few tries to complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 13: Morton's Shockwave Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Bowser's Castle Difficulty: *

Strategy: This comes very close to not being classified as a mini-game. I'm stil l not sure if I should include it here, but it seemed a little like one. Anyway, t o get to Morton and be able to fight him, you must leap over the shockwaves he's sending out. This is like jumping with one brother right after jumping with the other in Stardust Fields, but you have to be very fast here. If you mess up, you have to start over from the beginning (you shouldn't mess up anyway). That's rea lly all there is to this mini-game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MINI-GAME 14: Ludwig's Jump Rope Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Bowser's Castle Difficulty: **1/2 Strategy: This comes from the very first mini-game you played, Border Jump. Mari o and Luigi have to leap over Ludwig's shell in order to fight him. However, there are some big things involved in this mini-game that will annoy you. The first is that there is no second chance. Once you're hit (if ANY brother is hit), then yo u have to start the whole thing over. The second is that Ludwig doesn't go in a random pattern. Oh, he does go in a set pattern, but there are four or five in t he game and he'll do a different on every time. He likes to do the same types of things that were in the Border Jump, except he's added a new trick: when it look s like he's going to come diagonally toward one of the brothers, he'll stop, retre at, and go diagonally toward them again. He can do this two or three times, and it can mess you up (it's messed me up). Other than than, it's similar to Border Jump in every way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FINAL MINI-GAME: Larry's Game of Pong ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location: Bowser's Castle Difficulty: * Strategy: Ths final minin-game difinitely isn't hard, and it's one of the more f un ones in the game. Here, Luigi is in a barrel and he has to play a typr of Pong g ame with Larry the Koopaling. The objective here is to last long enough without the flame hitting the Bob-omb that's right behind Luigi. This lasts for a short time , and the Bob-omb/Larry don't try any tricks, so you should complete this on your first try. ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% The Enemies %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== Okay, I'm going to try to do the best strategies for enemies that I can here, bu t the problem is that I can't determine their HP. Unlike in Paper Mario, there is no badge that tells you HP, and it's EXTREMELY difficult to figure it out for most enemies. For some, I'll tell you but for others, you're on your own.. These

enemeis are listed in the order that you see them, except for Beanbean Kingdom, which is listed first. ~~~~~~~~~~~~~~~~ Beanbean Kingdom ~~~~~~~~~~~~~~~~ ------Sharpea ------HP: 8 Experience: 4 Coins: 1 Dropped items: Woo Bean Strategy: These guys are a little tougher than the enemies you've faced before (assuming you just ran into them) since you have to use your new hammers and you can't jump on them. The best thing to here is enter the battle by smashing them, and then just run up and continue to smash them. Don't jump on them, or you'll take damamge. Using a hammer, you'll damage them only and deal more damage than if you jumped. When they run up to try to attack you, the best thing to do is ge t your hammer out, but wait until they actually start moving forward before you strike. Otherwise, you'll miss and they'll damage you. --------Parabenie --------HP: 18 Experience: 9 Coins: 2 Dropped items: Woo Bean Strategy: The Parabenies can be a bit difficult at the beginning of the game due to the strength of their attacks. They can deal ten or eleven damage to the brothers, and that's with high defense too. They also have two different attacks . The first attack is where they simple swoop down and try to hurt you. This is easy to avoid, although it does do some good damage if you miss. The second is simply running up and running into you, which is a very easy attack to avoid. Once you cause them enough damage (I think you have to deal twelve damage to them), then they'll lose their wings and turn into normal Beanies. ------Lakipea ------HP: 40 Experience: 20 Coins: 12 Strategy: First, you aren't ever going to be able to reach a Lakipea if you stay on the ground the whole time. Since the Lakipeas are like Lakitus and constantly float in the air, you'll have to be in a high location or use Luigi's High Jump to reach a Lakipea. Once you're in a battle with them, you'll want to make sure you kill them before you kill any of the Sharpeas, unless you want a LONG battle to go on. The Lakipea's only attack consists of throwing Sharpeas at you, so you'll have to defeat new enemies. It isn't really worth the trouble, since you only get four experience for beating each Sharpea. Since the Lakipeas float on air, hammer attacks will have no effect on them, nor will hand attacks. Instead, use your jump attacks. ------Bob-omb -------

HP: 28 or until suicide Experience: 15 Coins: ??? Strategy: There's nothing too these guys except for their attack. Whenever you first enter a battle with a Bob-omb, While they're flashing, they can run up to Mario or Luigi time. If you strike them, their fuse will go out and they long as the Bob-ombs aren't flashing, they can't explode, like you would a normal enemy.

dangerous explosion they'll be flashing. and explode at any will stop flashing. As so you can fight them

----------Paratroopea ----------HP: 35 Experience: 16 Coins: 3 Strategy: At the beginning of the game, these guys can pack a hard punch. It's also a bit hard to tell who they are attacking, so the best thing to do is to have both brothers jump when the Paratroopea starts to swoop down. Hammer and Hand attacks won't work against Paratroopeas since they are flying in the air, s o stick to regular jump attacks. Eventually, the Paratroopeas will lose their wing s and turn into Troopeas. Just like a regular Troopea, these Troopeas aren't affected by the hammer, so stick to jumping. ----Sworm ----HP: 15 Experience: 14 Coins: 3 Strategy: Very easy enemies. They like to hide under the ground and pop out in t he adventure field, which can sometimes trip one of the brothers. In battle, their two attacks are redicuously easy to avoid. The first has them burrowing under the ground and popping up by one of the brothers. How many times has this type of attack been used? Just whack 'em with the hammer. For the second, they'll burrow under the ground and try to pop out _under_ you. Just jump and you'll dodge and counter. -------Tanoomba -------HP: 30 Experience: 20 Coins: 1 Dropped Items: Green Pepper, Woo Bean Strategy: One of the harder enemies in the Beanbean Kingdom, the Tanoomba is everything you'd expect from a regular Goomba, but slightly stronger. Their only attack is running up and doing one of two things: trying to ram into you (jump t o avoid and counter) or trying to tail whip you (jump to avoid; you can't counter this one). They can be easily destroyed in a single round. ~~~~~~~~~~~~~~~~ Mushroom Kingdom ~~~~~~~~~~~~~~~~ ------

Bowser -----Experience: None Coins: None Strategy: Well, since this is a tutorial, I'm not classifying Bowser as a boss. He's really simple, you just need to jump on him a few times to defeat him. Make sure to jump after Toad teaches you how so you can avoid his simple fire attack. ~~~~~~~~~~~~~ Koopa Cruiser ~~~~~~~~~~~~~ -----Goomba -----HP: 4 Experience: 2 Coins: None Strategy: These guys are probably easier than Bowser. All you have to do is jump when they get close to counterattack, and just use your normal jump attack when it's Mario and Luigi's turn. They have no fancy moves, so you should defeat them easily. ~~~~~~~~~~~~~~~ Stardust Fields ~~~~~~~~~~~~~~~ ----------Fighter Fly ----------HP: 5 Experience: 2 Coins: 2 Strategy: These are very easy guys, and all you really have to do is jump on the m twice (doing to extra damage, of course) to defeat them. They have only one attack but it can sometimes trick you. They'll inch toward the brothers, and finally try to hit them. Don't jump too early, or you may not have time to jump agian to avoid the actual attack. -----------Bill Blaster -----------HP: 5 Experience: 3 Coins: 2 Strategy: These guys are a bit tougher than your average Fighter Fly. One, they have better defense, so even if you have sixteen or seventeen power, the max damaged you'd do to them is two. Also, they can only aim at the brother they're pointing at. They fire Bill Bullets (duh), so just jump on them to take them out . Jumping on the Bill Bullets don't cause any damage to the Bill Blaster, but the bullets can do three or four damage, more than a Fighter Fly can do to you. ~~~~~~~~~~~~~~~ Hoohoo Mountain ~~~~~~~~~~~~~~~ -----Beanie -----HP: 6 Experience: 3

Coins: 2 Dropped items: Woo Bean Strategy: These are some more easy enemies that you fight. They have no attacks except to charge at you, like the Fighter Flys in Stardust Fields do. However, these clumsy attackers occcasionally trip while attacking. They'll still attack you, but it won't be as soon as you planned. --------Dry Bones --------HP: 8 Experience: 6 Coins: 2 Dropped items: Mushroom Strategy: Although it may seem like you are unable to tell who the Dry Bones is going to attack, it's really quite simple. If its head spins up and down, then it'll be sent in Luigi's direction, the head will be sent at Luigi. If it spins left to right, then it'll be sent in Mario's direction, then Mario will be attacked. You can't actually hurt the body, just the head. Still, it's all the same! --Rex --HP: 16 Experience: 8 Coins: 3 Strategy: Another easy enemy, although some may have difficulty due to the power of its attacks being stronger than some of the other enemies you've faced. If yo u don't attack it, you won't be able to counter-attack it when it goes to attack you, due to its height. However, by doing a jump, you'll cause Rex to shrink, becoming small enough for you to dodge and counter. A positive thing about his attacks is that you can easily tell which brother it's about to attack. ~~~~~~~~~~~~~~~~~ The Castle Sewers ~~~~~~~~~~~~~~~~~ --------Super Fly --------HP: 12 Experience: 12 Coins: 2 Dropped items: Mushroom Strategy: These guys, while still tougher than the Fighter Fly, aren't as hard a s you'd think they would be. They don't do that much damage, and their only attack is very easy to avoid. It's just like a regular Fighter Fly's attack, although it's a little bit faster and does a little more damage. No fancy attacks are required here, just simple Bros. Attacks will do the trick. ----Spiny ----HP: 15 Experience: 15 Coins: 1 Strategy: The Spinys can be tough, especially if you forget that they have spike s

on their backs and try to jump on them when you enter battle. Don't do that, since (while you deal a little damage) you'll simply get hurt. Instead, use your trusty hammers to take care of the pests. They try to run up to you and ram into you with their shell, but you should be able to easily avoid the attack if you use your hammer at just the right time. ~~~~~~~~~~~~~~~~~ Chucklehuck Woods ~~~~~~~~~~~~~~~~~ ------Pestnut ------HP: 20 Experiene: 19 Coins: 4 Strategy: These enemies are pretty easy, but you have to remember that they have spikes surrounding them at first. Use your hammer attack to hurt the Pestnuts at first. Eventually (when you cause about fifteen points of damage), the Pestnuts will become regular Beanies, which you've had to destroy only so many times. The Pestunut's first attack involves them coming at the Mario Bros. from behind. If they are spinning in the lower portion of the screen, they're attacking Luigi. Spinning in the upper portion will show that they are attacking Mario. Make sure to jump right before they appear behind you and you'll avoid them. Their second attack is very simple to avoid and counter. They'll run up to a brother and hesitate for a moment. Use that hesitation time to smash the Pestnut, causing some extra damage. --------Chuck Guy --------HP: 25 Experience: 7 Coins: 3 Strategy: These are weak versions of the Chuck Guy (there's a stronger version later in the game), but they can still be tough if you have never faced one before. They're basically Shy Guys with spears. It looks like you can't jump on them because of the spear that's pointing upward, but it is quite safe to jump s o do so if you like jumping better. One attack they have (annoying or not?) is the m calling another Chuck Guy to battle. If you're weak, this can really hurt you, but then again who doesn't like bonus experience? They have two other attacks. The first is where they run up to you and try to poke you. This attack can only be dodged, not countered. It's a little difficult to tell when the Chuck Guys ar e actually going to attempt to stab you, but once you've seen the move a couple of times, you'll be able to dodge it easily. The second move involves them charging straight at you with their spears. This can be avoiding easily, and you can also counter the attack for some extra damage. ----------Gold Beanie ----------HP: 30 (this is a VERY rough estimate) Experience: 65 Coins: 32 Dropped items: Spike Badge

Strategy: These guys are the same as a regular Beanie, but they're much stronger in every little way. They have the same attacks, but they deal more damage, and they have higher defense and HP. To sum it all up, these guys are still pretty simple, you'll just have to be patient with them. The Gold Beanies can be found inside a regular Pestnut. -------Fuzzbush -------HP: 15 Experience: 12 Coins: 4 Dropped items: Refreshing Herbs, Bubble Gear Strategy: This little tree looks harmless, but the attacks it contians can poiso n you. It just spits out little enemies that can sometimes poison you if they touc h you. The Fuzzbushes don't just spit one enemy out each turn; they'll spit out quite a few, so be ready to jump a few times. ~~~~~~~~~~~~~~~~~~~ Woohoo Hooniversity ~~~~~~~~~~~~~~~~~~~ -----------Laser Snifit -----------HP: 25 Experience: 20 Coins: 4 Strategy: These enemies are a little harder to attack, since before you go into battle they can shoot a laser at Mario or Luigi and trip them. In the actual battle, they shoot laser hoops at you. They can either shoot it at eye level, causing you to jump, or they can simply shoot straight and you don't have to mov e. It's VERY easy to avoid, mainly because you can tell if they're shooting up or down. If they get right up close to one of the brothers, they're shooting down a nd you don't have to jump. However, if they're a little bit farther away, they're shooting up, so you'll have to jump. You can't counter the laser attacks, but yo u shouldn't need to anyway. Just use regular jumps to defeat these guys. -----------------------------Blue, Red, and Yellow Virsuses -----------------------------HP: 35 Experience: 22 Coins: 4 Items Dropped: Steady Badge Strategy: The Viruses from the famous Dr. Mario series can be tricky to figure o ut, but once you realize what they can do, it's really not that hard to beat them. Whenever you attack a Blue Virus, it changed to a Yellow Virus. Attacking a Yell ow Virus changes it to a Red Virus, and Red Viruses go back to Blue. Viruses never fight alone; they'll always fight with a second or third. Whenever all the virus es you're fighting are the same color, they'll be defeated. However, you can also simply deplete their HP, but you'll gain the experience, coins, and items either way. They have only one attack, and that involves running up to you and jumping

on your head. Whack the Viruses with your hammers to prevent them from attacking an d to damage them. ----Eeker ----HP: 22 Experience: 14 Coins: 2 Dropped items: Refresihng Herbs, Smart Pants Strategy: These guys look tough, but they really aren't. They have two attacks, one which gives you an opportunity to cause major damage, and one where you can just dodge. For the first attack they'll run up to one of the brothers and just stand there, getting ready to hurt you. You can whack them two or three times with you r hammer before they finally retreat. For the second attack, they'll run up and st and a little bit away from you. After a couple of seconds, they'll charge. You can counter this, but it's pretty difficult. It may seem like you can't jump on them , due to their candles, but they won't harm you. Eventually, the Eekers will get pissed and turn red. I'm not sure what this does, but if someone knows, please tell me! -----Yo Bro -----HP: 39 Experience: 30 Coins: 10 Strategy: These guys look really tough, but they're extremely easy to defeat and their attack is very easy to dodge. First, they usually spend a turn charging to do some extra damage, although it's not THAT much extra. When they attack, they'll spin one of two different colored yo-yos: Red or Green. If they spin the red yoyo, they're attacking Mario. Spinning the green yo-yo means they're attacking Luigi. Sometimes, the Yo Bros will try to trick the brothers by spinning one yo-yo, but not attacking. Don't fret, since they'll always spin the yo-you which they're go ing to attack with. You just need to do regular jump attacks for these enemies. ----------Mecha-Chomp ----------HP: 36 Experience: 26 Coins: 6 Dropped items: School Badge Strategy: Easy enemies, although they look like they could take a while to defea t. The Mecha-Chomps only have one attack, and it's very similar to the Yo Bros atta ck. On top of there head is a patch of red or green. They'll run up to the brothers and the patch will start flashing red and green. It will stop on a color, and whatev

er that color stops on tells you who the Mecha-Chomp is attacking. So, if it stops on red, Mario will be attacked. If it stops on green, Luigi will be attacked. The actual attack simply involves the Mecha-Chomp throwing their head forward, which you can jump and counter on. The Mecha-Chomps don't have high defense or attack, despite their appearance, so you're not in danger if you fight them. ~~~~~~~~~ Oho Oasis ~~~~~~~~~ ------Oho Jee ------HP: 70 Experience: 4 Coins: 1 Strategy: You may look at the HP and think these are big, tough guys. But they'r e extremely easy and can be beaten in a single turn if you use Bros. Attacks. Firs t, you might not even SEE an Oho Jee at Oho Oasis. That's because there aren't any just walking around. Once you master the Thunderhand or Firebrand, you have to shock/burn one of the little Oho people and they'll turn into an Oho Jee. I have never seen them do any attacks. They simply stand there. It isn't really worth i t fighting one of these guys. ~~~~~~ Seabed ~~~~~~ --------Goomdiver --------HP: 30 Experience: 25 Coins: 16 Strategy: There's nothing to these guys. They simply run up and attack you, and you can jump to counter. There second attack is a bit trickier, but not by much. They'll swim up in the air, and weave from left to right. When they stop above a brother, they'll hesitate. Whack them with your hammers when they hesitate to fo rce them to retreat. After they do that attack, they'll stay in the air so hammers won't work against them anymore. It's really simple to figure out which brother the Goomdiver is attacking, and they don't damage you that much either. The only oth er thing I have to say about these guys is that they like to drop from above onto Mario and Luigi. ------Blooper ------HP: 60 Experience: 35 Coins: 20 Strategy: Another easy enemy, though they can be a bit trikcy at first. The Bloopers like to slowly approach a brother, then drop down on them quickly. When they end up above a brotoher, immidiately whip out your hammer and smash.

Otherwise, they'll strike. Aside from that, keep in mind that hammer and hand attacks are ineffective against them, since they are above the ground. Just use jumps. ------Pestnut ------See description for PESTNUT in Chucklehuck Woods NOTE: Everything about this Pestnut is the same as Chucklehuck Woods, except the Beanies float away when you reveal them. -------Starkiss -------HP: 28 Experience: 58 Coins: 1 Dropped Items: Hand Aura Strategy: Little starfish that should give you absolutely no trouble whatsoever. If they do, then you're pretty much hopeless. Anyway, the point on the top of the Starkisses may look dangerous, but it's really not so you can jump without worrying. Something you don't want to do is use Thunderhand on them, since it'll heal a great deal of HP. Just stick to regular jumps. Their only attack is easy to avoid. First, they'll run up to the brothers and wiggle left and right. When the y stop wiggling, make sure you know if they wiggled to the left last or to the rig ht last. If it was to the left, they're attacking Mario. To the right means that they're attacking Luigi. Even if you miss out on which direction they were pointing, it's still easy to tell. The heart they release to attack the brothers moves very slowly toward Mario or Luigi, so you should always know which brother they're going for. Just jump on t he heart to take it out and avoid damage. ----------Cheep Cheep ----------HP: 40 Experience: 60 Coins: 15 Strategy: The Cheep Cheeps look harmless, and most of the time they are. They ha ve two attacks. The first one involves them simply swimming up to you and trying to hit you. Just jump to avoid and counter the attack. Once you damage them, they'l l get really angry and inhale lots of air. This makes them huge and spiky, so that means that you can no longer use jump attacks. When they're puffed up, they will swim up to you and try to poke you. This is a dangerous attack that can poison t he brothers, so you'll want to be sure to whack the Cheep Cheep with your hammer before you are attacked. Once you hit them when they're puffed up, they'll shrin k back to a normal, harmless looking Cheep Cheep. ------Malibut

------HP: 60 Experience: 68 Coins: 16 Strategy: Man, I _HATE_ these enemies. They have three different attacks, all wh ich can cause some good damage. And they look weird too. Okay, their first attack is n't as annoying as the others, since it doesn't cause that much damage (it still cau ses damage, though) and can be avoided easily. The second one involves the Malibut t o charge shortly. It'll move twice, and then send a huge bubble at one of the brothers. You have just enough time to get out your hammer and destroy this bubb le before it hits (this attack causes some good damage). The final attack is possib ly one of the most annoying attacks in the game. It isn't SUPER strong or anything, it's just that it's the Mulibut's counter attack. Every time you attack them, they'll counter. This counter attack involves the Malibut's throwing one or two (usually one, but sometimes two) "bags of flour" at you (I was never able to tell what they were throwing, but it looked like a bag of flower ^_^) Anyway, knock it away with you r hammer to avoid damage. ~~~~~~~~~~~~~~~~ Beanbean Airport ~~~~~~~~~~~~~~~~ ------------Piranha Plant ------------HP: 30 Experience: 6 Coins: 1 Strategy: Okay, what the hell are you doing fighting a Piranha Plant anyway? You 're supposed to be shocking them! Anyway, don't fret if you accidentally get into a fight with a Pirhana Plant. Despite the fact that you're pretty far in the game at this point, these guys are incredibly easy. The only attack they have involves t hem spitting a flame at Mario or Luigi, and all you have to do to avoid it is jump. Just remember that jumping will cause Mario and Luigi to take damage, so stick t o hammers. For one final note, remember that the Firebrand heals the Pirhanas, whi le the Thunderhand causes critical damage, taking the plants out in a single hit. ~~~~~~~~~~~~~ Teehee Valley ~~~~~~~~~~~~~ ------------Gritty Goomba ------------HP: 30 Experience: 30 Coins: 4 Strategy: You can have trouble with Gritty Goombas at first. First off, the litt

le spike on the top of their heads damages you, so don't jump on them. Stick with y our hammers and you should be able to take them out in a turn. Their attack is soemw hat odd. The Gritty Goombas will cause a sandstorm. This is supposed to make it hard er to tell who the Goomba is attacking, but it shouldn't bother you at all. The bes t way to counter the attack is to have both brothers get their hammers ready, sinc e it is usually a bit difficult to tell which brother the Gritty Goomba is attacki ng. When the Goomba starts to move toward a brother, release the hammers and the Gri tty Goomba will fall back. There IS a way to tell exactly which brother the Goomba w ill go for, but it's still a bit hard to tell. What you have to do is look at the Goombas position. It'll always be somewhat in between Mario and Luigi, but not exactly in between them. If it's slightly north of the middle, it's going for Mario. Slightly south means that Luigi is the target. -----------Spiky Snifit -----------HP: 80 Experience: 66 Coins: 5 Dropped Items: Red pepper Strategy: One of the more annoying enemies, the Spiky Snifit can be tricky. Firs t off, while it may seem like the tiny spikes on top of them can't harm you, it wi ll so stick to your hammer. Secondly, there is one thing you should NEVER use, and that's the Thunderbrand. This will heal them, and you don't want that. However, the Firebrand causes critical damage, making these guys much easier to take out. The ir attack is very annoying. They spit out a small, spiky ball and it either bounces over the brothers heads or heads straight towards them. You are able to tell whi ch brother they're attacking easily. However, figuring out if the spiky ball is goi ng to bounce or not is, while possible, pretty difficult. You have to watch the pat h when they first shoot. If it goes in a small arc (it is pretty small), then it'll bounce on the ground just short of the brothers, and then bounce over their heads. To avoid this, rem ain stationary. If you start to jump, even at the beginning, you'll be hit. If the spiked ball isn't going over the brother's heads, then it'll simply head straigh t towards them. Jump to avoid this. -----Anuboo ------

HP: 60 Experience: 60 Coins: 15 Dropped Items: Anuboo Jeans Strategy: What kind of a name is "Anuboo?" Weird, isn't it? Anyway, these are strange little phantom-type creatures. In Teehee Valley (not in battle), they teleport if they see you, making it difficult to jump on them for some extra damage, so you'll just have to go face-to-face. They have only one move, and it' s so obvious on which brother they're attacking. They run up to the brothers and t ake the shape of one of them. This only happens for a brief moment, so pay attention to it. Whoever they take the form of is the one they'll be attacking. Their eye wil l flash, and then they'll fire a laser. You simply need to jump to avoid it. They aren't immune to anything, so you can do any of the moves you prefer. ~~~~~~~~~~~~~~ Guffawha Ruins ~~~~~~~~~~~~~~ --------Chuck Guy --------The Chuck Guys are the same as they were in Chucklehuck Woods, so refer to that section to find out more about them. -----------Oucher Glass -----------HP: 40 Experience: 105 (this is all for Luigi, since Mario is not with you) Coins: 22 Strategy: Oucher Glass is kewel name, lol!!!!1111! Anyway, not a tough enemy tha t you have to deal with. It remainst stationary, and has two attacks. You'll be ab le to tell what attack it's doing depending on if it flips over or not. This first attack doesn't involve the Oucher Glass flipping over. It will form a giant ball of sand and drop it on you. This does very little damage, but you'll want to smash it with your hammer anyway. If the Oucher Glass flips over, it's about to do the second attack. This involves calling up a giant fist to hit Luigi from right bel ow him. Simply jump right before the fist comes out to avoid it. The Oucher Glass h as no weaknesses or advantages, so any attack will do here. --------Limbo Bro --------HP: 40 Experience: 105 (this is all for Luigi, since Mario is not with you) Coins: 35 Dropped items: Ancient Pants Strategy: The Limbo Bros can be annoying, especially when you are at low HP. However, once you learn how to counter their attacks, they become extremely easy to fight. Their only attack involves them doing the limbo all the way to you, then

stabbing you with the torch. They always hesitate before they attack, so you can use your hammer to hit them, causing them to retreat. There is nothing that can harm you, so it's okay to jump on them. ~~~~~~~~~~~~~~ Gwarhar Lagoon ~~~~~~~~~~~~~~ ------------Elite Troopea ------------HP: 40 Experience: 40 Coins: 12 Strategy: These guys are either really annoying or they're the God of Experience (TM). What I mean is, the Elite Troopeas have a healing/spawn attack. They can shoot water out of their shells and heal mutliple enemies, but they can also spa wn another Elite Troopea. Since each brother gets 40 experience per Troopea, since ten Troopeas only take about five minutes to appear and you'll get 400 experience. Anyway, besides that, they simply run up and try to hit you, which is easy to dodge. Hammers only cause one damage to them, since they hide in their shell, bu t jumping will cause full damage to these guys. There is a great thing about their attack too. You can use the Elite Troopeas to cause damage to other enemies. Eac h time you jump on them to counter when they attack, they'll go in the opposite direction. If there's an enemy, they'll damage it and head back to the Mario Bros. Just kee p jumping on the Troopea to damage enemies. -------------Gritty Goombas -------------Just the same as Teehee Valley, so look in the Teehee Valley section for info on these guys. ------------Mecha-Blooper ------------NOTE: These are found on the Seabed, but this part of the Seabed can only be accessed by Gwarhar Lagoon, so that's why I'm putting it in the Gwarhar Lagoon section. HP: 80 Experience: 112 Coins: 7 Strategy: I love these guys. They're so fun to fight. Basically, it's a huge, mechanical Blooper that uses Bill Bullets to fight. Whenever you attack it, it'l l instantly counter by firing Bill Bullets. It doesn't fire all of it's Bill Bulle ts (sometimes it does, but that's rare), but it fires most of them. The Bullets are very easy to avoid. You can jump on them to knock them away, or just jump over them. The Mecha-Blooper's second attack is the same as it's counter: it just fir es Bill Bullets. Whenever a Mecha-Blooper runs out of Bill Bullets (it has five), i t won't be able to counter, and it'll waste a turn re-loading.

------Malibut ------Also location in the Seabed section of Gwarhar Lagoon. They're the same as they are in the other sections of the Seabed. ------------Boomerang Bro ------------HP: 60 Experience: 119 Coins: 22 Items Dropped: Ultra Mushroom Strategy: These guys are annoying at first, but get much easier once you realize their attacking pattern. They have two attacks, both involving the boomerang, an d both can make Mario or Luigi lose their footing. The first attack involves them throwing it HIGH above one of the brothers. It'll end up behind them and come ba ck to the Boomerang Bro, going right into Mario or Luigi if one of the brothers get s in its way. So you'll have to jump to avoid this attack, since it can make one o f the brothers slip. The second attack will have the Boomerang Bros throwing it in a sideways arc, so it goes through Mario and Luigi, making both brothers jump over it. Again, you can slip. These guys don't have any advantages or weaknesses, so just use regular jumps to defeat them. ---???? ---HP: 45 Experience: 106 Coins: 13 Dropped Items: Super Syrup, Ultra Syrup Strategy: Okay, first off, these guys are really name ????, probably because the y hide themselves in the sand. I'm just going to call the "Sand Sharks" for this strategy. The Sand Sharks have two attacks. The first involves them swimming up to you and leaping out of the sand over your head. Don't jump and you won't get hur t by the attack. The second involves the shark swimming up and poking it's head ou t. Just immidiately because it'll quickly try to take a big bite out of you. This causes damamge AND has a chance of poisoning you, so make sure you never get hit by it. While it may seem dangerous to jump due to their fin, it's perfectly safe to do so. There is one last thing I have to say about these guys, and it's something t hat can be really annoying. If you are fighting three Sand Sharks, each time one of the Sand Sharks attack, all of the sharks will switch places, making it hard to tell which ones you have damaged. Try to keep your eye on the one with the most damage, instead of trying

to remember all of them at once. ~~~~~~~~~~ Joke's End ~~~~~~~~~~ ---------Ice Snifit ---------HP: 55 Experience: 118 Coins: 18 Dropped items: Ultra Mushroom Strategy: This Ice Snifits are one of the weaker enemies that you'll encounter i n Joke's End. They have two easy to dodge attacks, and they have low HP. If you ar e facing two Ice Snifits, they usually like to attack both brothers at the same ti me. So one Snifit will run up to one brother while the other Snifit runs up to the second brother. When they do this, they'll spit out a snowball. However, they do n't spit it out at the same time; one Snifit will spit a snowball out and then the other will spit their snowball out right after. So jumping simoltaneously will protect one brother, but not the other, so you'll have to jump separtely. The second attack is easy to avoid, and the Ice Snifits don't both do this attack at the same time. They'll spit out an ice cube, which will slowly approach you. Just get out your hammer and smash it to avoid it. They have no weakness/advantage so just jump to defeat them. -----Clumph -----HP: 195 Experience: 100 Coins: 8 Dropped items: 1-Up Super Strategy: Okay, since Mario and Luigi are split up for half of Joke's End, it ca n become difficult to figiht these guys on your own. They have SUPER strong attack s, and very high HP. So if you're low on health, don't want to fight these guys, an d you're Mario, you can make these guys flee instantly. Of course, you won't get t he experience but I'd choose life over leveling up. Unfortunately, I haven't found a way like this for Luigi, so he'll just have to fight or run. THe Clumph's attack both involve sending out shockwaves. Once you learn how to dodge the attacks, th e enemies become easy (however, learning how to dodge the attacks can take a while ). The first attack the Clumphs perform will cause them to send out a yellow shockwave. The momemnt they hit the ground with their club, jump and you should avoid the shockwave. The second attack is devastating, but it forces them to charge for a turn. If they glow and flash for one of their turns, that means they're charging

for a super shockwave. The next turn, they'll run up and bang the ground with th eir club, sending out a purple shockwave. This can do serious damage, and it might trick you. The purple shockwave approaches Mario and Luigi more slowly than the yellow one, so jumping right when it's sent out won't help you. Wait until it's just about to hit you, and THEN jump. It may look like you're going to hit to shockwave, but you'll land safely. As far as attacking, two Brother Attacks shou ld take these guys out. If you only have one brother, it'll take a couple of solo attacks before the Clumphs finally fall. ----Glurp ----HP: 45 Experience: 70 Coins: 10 Strategy: First, let me tell you that doing jumps and hammers cause only a singl e point of damage to these guys, so don't bother doing those. Instead, you'll find that both Firebrand AND Thunderhand causes critical damage to these guys. Usuall y, this can take the Glurps out in a single hit. The Glurps have three different moves. The first is they'll run up to a brother and release a poisonous bubble. The is a slow-moving bubble, so you'll have to jump RIGHT before it touches you if y ou want to avoid it. For the second attack, they'll get right in Mario or Luigi's f ace and attack. You can smash them with your hammer here, and while it only causes o ne damage, it'll force them to retreat. The final attack involves the Glurps creati ng another Glurp, an attack that you shouldn't see since you should be able to instantly KO these guys anyway. -----------Scaratroopea -----------HP: 70 Experience: 48 Coins: 20 Strategy: Another easy guy in Joke's End, the Scaratroopeas are just Elite Troop eas with wings. They have the same moves, except they can also swoop down on you to attack. Remember, hammer attacks will always miss when you're in the air, and wi ll always cause one point of damage when the Elite Troopeas are on the ground. Alwa ys try to elminate these guys first, since they can spawn new Scaratroopeas. ~~~~~~~~~~~~~~~ Bowser's Castle ~~~~~~~~~~~~~~~ --Boo --HP: 10

Experience: 40 Coins: 10 Dropped items: Random Slacks, 1-Up Mushroom Strategy: "10 HP? I can TEH PWNINATE OMGWTFLOLBBQ!" Yeah, problem with Boos is t hat they have to most insane defense rating (well, they're a ghost, what do you expect?), so you'll only be dealing one to two poins of damage per attack, unles s it's a Brother Attack where you can deal seven or eight points. Basically, the B oos are a big waste of your time since they aren't worth that much experience and ta ke a while to kill. The positive thing about them is that they don't appear that mu ch in the castle. They only appear in a specific place of a room, and once you leav e that specific place, they disappear. Still, it can be hard avoiding them in some places, and in one area, you have to kill them all if you wish to continue (well , you don't have to kill them, it just makes things easier). Anyway, they have really simple attacks, both of which that you can avoid and counter easily. For the first one, Boo will do its traditional taunt (with the weird face) and disappear. It appears in front of Mario or Luigi, and that's you r chance to hit it with a hammer. For the second one, they'll copy the Patroopas a nd Scaratroopeas and swoop down onto Mario or Luigi and a fast speed. Jump to avoid and counter that attack. Since the Boos float, hammer and hand attacks won't wor k. If you want to end the battle quickly, use two Brother Attacks to take them out easily. ---------Hammer Bro ---------HP: 100 Experience: 132 Coins: 25 Strategy: How many different Hammer Bros have we met now? Three? Anyway, these a re Bowser... er... Bowletta's minions, and they can be pretty annoying due to their hammers. Ok, for any of you who have played a Mario game with the Hammer Bros, y ou should know that they always use hammers, and this game is no exception. The onl y move they have is throwing hammers at one of the brothers. They usually throw on ly one at a time, though they'll occasionally throw two at a time. The hammers move through the air at a slow pace, so you should have plenty of time to get ready t o defend. All you have to do to defend this attack is to simply knock it away with your own hammer. The hammers that the Hammer Bros throw can cause some good dama ge, but the real annoyance is that they can knock you out for one, or even two, turn s! This prevents you from attacking or defending, and the other brother cannot use Brother Attacks. Make sure you never have both knocked out, or you'll be complet ely

open to attacks! ---------Gunner Guy ---------HP: Either 60 or 70 (I can't figure out which one is the real HP amount) Experience: 90 Coins: 25 Strategy: The Gunner Guys are very annoying if you don't know how they decide wh at attacks they're doing, but once you learn, these guys can never touch you. But l et me tell you in advance: although I tell you how to figure out what attack they a re going to do, on rare occasions they'll do the opposite attack so don't kill me w ith "YOU MESSED THIS UP!" e-mails. Okay, let me first establish that jumping on the bullets that these guys shoot out IN THE CASTLE (not when you're in battle) are safe to jump on. In fact, if you jump on these bullets, you'll enter the battle with them already damaged! Okay, their first attack involves a Shy Guy moving th em up close to Mario and Luigi (not SUPER close, just a little far back). When they do this, they're about to fire a Bill Bullet. The bullets are fast, but wait a brief moment after it comes out before jumping. You can't jump ON this bullet, since it'll just hurt you, but you can jump over it. Their second attack is a little annoying. The Shy Guy will come and push the Gun ner Guys forward, but they won't be closed to Mario or Luigi at all. They'll send ou t a big cannon ball, but it'll roll slowly on the ground. Wait until it gets near yo u before juping. Like the Bill Bullet, you can't counter it so don't try. Also, yo u have a chance of losing your footing if you are hit by the ball. --------Magikoopa --------HP: 100 Experience: 110 Coins: 20 Dropped Items: Ultra Syrup Strategy: Dammit, their appearance rings a bell from Paper Mario, but I can't qu ite figure out what it is. If only I didn't sell my game :( Anyway, these witches ca n be pretty annoying, mainly because of their abilities. The first attack they hav e is a flame spitting attack. The Magikoopa will send a ring of fire at the brothe rs and it'll go through their path. Jump to avoid it. It'll then go back through th e path of the brother, so you'll have to jump again. The second attack also uses a ring of fire, except this one will go to the side of one of the Mario Bros. It'l l then go through the path of both brothers, causing both of them to jump. The fin al

attack is irritating; they'll use their wands to heal a LOT of HP. This can be very annoying (like I said above) because they can heal 50-60 HP and if you're weak and have almost no BP left, that can put you in a bit of a jam. ----------Sniper Bill ----------HP: 80 Experience: 80 Coins: 10 Strategy: They should be worth more than 80 experience, due to how annoying thes e guys can get. You can easily tell who they're going to attack, due to the fact t hat they always aim at a brother, but it is still pretty difficult to dodge the Snip er Bill's only attack. This attack can be done in two ways: The Sniper Bill can fir st shoot out a small Bill Bullet, followed by the Sniper Bill itself. Or, it could do the exact opposite, sending the Sniper Bill out first and then the small bullet. Jumping on the Sniper Bill will prevent you from taking damage, but jumping on t he small Bill Bullet will make you take damage. It can be hard to get used to this attack, but you'll get used to it eventually... like right before you face the final three bosses >_< Anyway, attacking isn't much of a problem, as long as Mario and Luigi aren't wea k. --------Chomp Bro --------HP: 130 Experience: 128 Coins: 8 Strategy: Well, here's the final type of enemy in the game, and there's a really simple technique to avoid damage from it. While the Chomp Bros look tough (and t hey really are), you can prevent them from attack entirely, but that involves dodgin g their attack first. They'll run up to the brothers and start spinning their Chai n Chomp. They'll keep spinning and when you hear a weird sound after the Chomp Bro s spin for a while, have both brothers jump. I haven't figured out a way to tell which brother he's attacking, although I _THINK_ that it depends on the directio n that they're spinning. Anyway, after they throw it and you have both brothers ju mp, one of them should land on it, knocking it away. This will make the Chomp Bro st art to cry (awwwww...) and it'll be unable to attack for the rest of the battle. They might even run away, although that's rare. )))))))))))))))))))))))))))) REST OF ENEMIES COMING SOON!

(((((((((((((((((((((((((((( ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Items %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== These are all the items that you can use in the game. I'll list them in the orde r that they appear in the shop and the regular ones you can just find on the ground,. I'll then list the items you get at the Cafe. Next is the key items, and then th e beans. NOTE: All of the descriptions of these items are the in-game descriptions. ~~~~~~~~~~~~~~ Standard items ~~~~~~~~~~~~~~ NOTE: I will not list the cost here, simply because it varies depending on your Stache rating. ~~~Mushroom~~~ Description: Recover 25 HP ~~~Syrup~~~ Description: Recover 20 Bros. Points ~~~Refreshing Herbs~~~ Description: Cure status ailments ~~~1-Up Mushrooms~~~ Description: Revive with 1/2 HP ~~~Super Mushroom~~~ Description: Recover 50 HP ~~~Nuts~~~ Description: Recover 20 HP each ~~~Super Nuts~~~ Description: Recover 40 HP each ~~~Super Syrup~~~ Description: Recover 40 Bros. Points ~~~Ultra Mushrooms~~~ Description: Recover 120 HP ~~~Ultra Syrup~~~ Description: Recover 100 Bros. Points ~~~Ultra Nuts~~~ Description: Recover 100 HP each ~~~Max Mushrooms~~~ Description: Recover all HP

~~~Max Syrup~~~ Description: Recover all Bros. Points ~~~Max Nuts~~~ Description: Recover all HP each ~~~1-Up Supers~~~ Description: Revive with full HP ~~~Red Peppers~~~ Description: Boos POW & weight ~~~Green Peppers~~~ Description: Boost DEF & get lighter ~~~Golden Mushroom~~~ Description: Max HP & Bros. Points ~~~~~~~~~~ Cafe Items ~~~~~~~~~~ ~~~Woohoo Blend~~~ Description: Starbeans blend: +4 HP ~~~Hoohoo Blend~~~ Description: Starbeans blend: +4 BP ~~~Chcukle Blend~~~ Description: Starbeans blend: +4 Speed ~~~Teehee Blend~~~ Description: Starbeands blend: +4 Stache ~~~Hoolumbian~~~ Description: Starbeans blend: +4 Power ~~~Chuckoccino~~~ Description: Starbeans blend: +4 Defense ~~~Teeheespresso~~~ Description: Starbeans blend: +6 Random ~~~~~~~~~ Key Items ~~~~~~~~~ ~~~Beanbean Map~~~ Description: A map of Beanbean Kingdom ~~~Peasley's Rose~~~ Description: A keepsake pass to Beanbean Castle ~~~Beanbean Brooch~~~ Description: A pass to Chateau de Chucklehuck ~~~Red Chuckola Fruit~~~ Description: A fruit with a robust flavor ~~~White Chuckola Fruit~~~ Description: A fruit with a tangy flavor

~~~Purple Chuckola Fruit~~~ Description: A fruit with a refreshing flavor ~~~Beanlet~~~ Description: A small, cute, green pet ~~~Beanstone~~~ Description: A Soybean civilization jewel ~~~Membership Card~~~ Description: An S.S. Chuckola membership card ~~~Winkle Card~~~ Description: THe trophy of the Winkles ~~~Secret Scroll 1~~~ Description: A scroll inscribed with jumping secrets ~~~Secret Scroll 2~~~ Description: A scroll inscribed with Hammer secrets ~~~The Neon Eggs~~~ NOTE: In the game, they are listed as seven different items. However, I saw no point to doing that here. Description: Seven eggs laid by hungry Yoshis; required to receive the third Beanstar piece. ~~~The Beanstar~~~ Description: Powerful, legendary star that's said to make all wishes come true ~~~Spangle~~~ Description: Tiny rockstar looking for a stage; give to Hermie to receive a badg e ~~~Fake Beanstar~~~ Description: Cheap, plastic Beanstar; give to Fawful in place of the real Beanst ar ~~~Peach's Extra Dress~~~ Description: A change of clothes for Princess Peach ~~~~~ Beans ~~~~~ ~~~Woo Beans~~~ Description: Blend this green bean at Starbeans Cafe! ~~~Hoo Beans~~~ Description: Blend this brown bean at Starbeans Cafe! ~~~Chuckle Beans~~~ Description: Blend this brown bean at Starbeans Cafe! ~~~Hee Beans~~~ Description: Blend this yellow bean at Starbeans Cafe! ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

| |%%%%% Equipment %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== This section will list all of the equipment for Mario and Luigi. Some can be fou nd in shops, while others have to be found by defeating enemies or completing sidequests. Also, there is certain stuff that only Mario can equip, and then the re is certain stuff that only Luigi can wear. I'll list what Mario can wear, what Luigi can wear, and then what they both can wear. Also, since the game doesn't really have any specific order for the equipment, I'm going to list them in alphabetical order. For the most part, this list is complete but if anyone has equipment that I'm missing, please e-mail me! ~~~~~~~~~~~~~~~~~ Mario's Equipment ~~~~~~~~~~~~~~~~~ o-----------o |Bean Pants | |+12 Defense| o-----------o o-----------o |Hard Pants | |+14 Defense| o-----------o o---------------o |Harhall's Pants|-----------------------------------------------+ |+60 HP |Bestows either a 1-ton weight or floating power| |+45 Defense |-----------------------------------------------+ o---------------o o------------o |Heart Slacks|----------------------------+ |+60 Defense |Raises defense during battle| o------------o----------------------------+ o--------------o |Hermetic Pants|-------------------------------+ |+45 Defense |60% chance of poison prevention| o--------------o-------------------------------+ o-----------o |Iron Pants |--------------------+ |+70 Defense|Bestows 1-ton weight| o-----------o--------------------+ o--------------o |Mushluck Pants|-------------------------------------+ |+65 Defense |Your luck equals your Mushroom count!| o--------------o-------------------------------------+ o-------------o |Mushwin Pants|---------------------------------+ |+55 Defense |Win Mushrooms after every battle!| o-------------o---------------------------------+

o-------------o |Parasol Pants| |+5 Defense | o-------------o o------------o |Shroom Pants|--------------------------------------------------------------+ |+30 Defense |Gives you a greater chance of receiving Mushrooms after battle| o------------o--------------------------------------------------------------+ o-----------o |Smart Pants| |+50 Defense| o-----------o o----------o |Work Pants| |+4 Defense| o----------o ========== Luigi Only ========== o------------o |Anuboo Jeans|-------------------------+ |+40 Defense |Move first, before Mario!| o------------o-------------------------+ o--------------o |B. Brand Jeans|-------------------------------+ |+55 Defense |Bestows HP auto-recovery powers| o--------------o-------------------------------+ o-----------o |Blue Jeans | |+5 HP | |+15 Defense| o-----------o o-----------o |Heart Pants| |+10 HP | |+10 Defense| o-----------o o------------o |Peachy Jeans|-----------------------+ |+65 Defense |Move right after Mario!| o------------o-----------------------+ o-------------o |Scandal Jeans|------------------+ |+70 Defense |Move before Mario!| o-------------o------------------+ o-------------o |School Slacks|-----------------------+ |-5 HP |Move right after Mario!| |+18 Defense |-----------------------+

o-------------o o------------o |Street Jeans| |+60 Defense | o------------o o----------o |Work Jeans| |+4 Defense| o----------o ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Mario and Luigi's equipment ~~~~~~~~~~~~~~~~~~~~~~~~~~~ o-----------o |#1 Trousers|----------------------------+ |+31 Defense|Always take the first strike| o-----------o----------------------------+ o-------------o |Ancient Jeans|----------------------------+ |+40 Defense |Always take the first strike| o-------------o----------------------------+ o-------------o |Bean Trousers| |+4 HP | |+10 Defense | o-------------o o--------------o |Beanstar Pants|----------------------------+ |+60 Defense |Always take the first strike| o--------------o----------------------------+ o------------o |Bubbles Gear| |+5 HP | |+45 Defense | o------------o o------------o |Casual Coral|-------------------------------+ |+80 Defense |60% chance of poison prevention| o------------o-------------------------------+ o-------------o |Casual Slacks| |+20 HP | |+70 Defense | o-------------o o------------o |Oho Jee Wear| |+5 HP | |+13 Defense | o------------o

o-------------o |Peasly Slacks|-----------------------------+ |+70 Defense |Bestows a light-weight effect| o-------------o-----------------------------+ o------------o |Piranha Suit|---------------+ |+30 Defense |HP Auto-Recover| o------------o---------------+ o--------------o |Plaid Trousers| |+36 Defense | o--------------o o--------------o |Queen B. Jeans| |+14 HP | |+75 Defense | o--------------o o------------o |Random Pants|-----------------------------------------------+ |+60 Defense |Bestows either a 1-ton weight or floating power| o------------o-----------------------------------------------+ o-------------o |Safety Slacks|-------------------------------+ |+30 Defense |60% chance of poison prevention| o-------------o-------------------------------+ o------------o |Shroom Bells| |+50 Defense | o------------o o-------------o |Shroom Slacks| |+35 Defense |Your luck equals your Mushroom count o-------------o o-------------o |Tropic Slacks| |+12 HP | |+30 Defense | o-------------o o-------------o |Wool Trousers|---------------+ |+32 Defense |HP auto-recover| o-------------o---------------+ ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Badges %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== o----------o |Bean Badge|

|+6 BP | |+8 Power | o----------o o-------------o |Bean B. Badge| |+6 BP | |+10 Power | o-------------o o------------o |Beauty Badge| |+30 Power | o------------o o-----------o |Bowser Fang| |+50 Power | o-----------o o-----------o |Bowser Fist|-----------------------------------------------+ |+10 Power |Wear this badge to perform Bowser-like attacks!| o-----------o-----------------------------------------------+ o---------------o |Brilliant Badge| |+45 Power | o---------------o o-----------o |Bros. Badge| |+8 BP | |+25 Power | o-----------o o----------o |Bros. Life|---------------+ |+22 Power |BP Auto-Recover| o----------o---------------+ o-------------o |Bros. Respect|---------------+ |+70 Power |BP Auto-Recover| o-------------o---------------+ o----------o |Bros. Rock| |+20 BP | |+20 Power | o----------o o------------o |Castle Badge| |+10 Power | o------------o o-------------o |Charity Badge| |+15 Power |

o-------------o o--------------o |Chuckola Badge| |+28 Power | o--------------o o-------------o |Counter Badge|--------------------------------------------------------+ |+10 Power |Wear this to increase the power of your counter-attacks!| o-------------o--------------------------------------------------------+ o-------------o |General Badge| |+15 BP | |+45 Power | o-------------o o----------o |Grab Badge|---------------------------------------------+ |+45 Power |Wear this to recieve more items from enemies!| o----------o---------------------------------------------+ o---------o |Hand Aura|------------------------------+ |+20 Power|Increase power of hand attacks| o---------o------------------------------+ o--------------o |High-End Badge|----------------------------------------------------+ |+12 Power |Wear this to perform powerful attacks during battle!| o--------------o----------------------------------------------------+ o------------o |Lucky Ribbon|--------------------------------------------------+ |+22 BP |Wear this to perform more Lucky attacks in battle!| o------------o--------------------------------------------------+ o--------------o |Mari-Lui Badge|---------------+ |+20 Power |BP Auto-Recover| o--------------o---------------+ o-------------o |Miracle Badge|-----------------------------------+ |+22 Power |Perform jump attacks to recover HP!| o-------------o-----------------------------------+ o------------o |Muscle Badge|--------------------------------------------------------+ |+25 Power |Wear this to increase the power of your counter-attacks!| o------------o--------------------------------------------------------+ o----------o |Mush Badge|-----------------------------------------+ |+20 Power |Get stronger by having lots of Mushrooms!| o----------o-----------------------------------------+ o------------o |Mush Badge A|-----------------------------------------+

|+35 Power |Get stronger by having lots of Mushrooms!| o------------o-----------------------------------------+ o-------------o |Mush Badge AA|-----------------------------------------+ |+45 Power |Get stronger by having lots of Mushrooms!| o-------------o-----------------------------------------+ o------------o |Oh-Pah Badge|--------------------------------------------------------+ |+35 Power |Wear this to increase the power of your counter-attacks!| o------------o--------------------------------------------------------+ o--------------o |Ohoracle Badge|----------------------------------------------+ |+22 Power |Wear this to recover HP by using hand attacks!| o--------------o----------------------------------------------+ o---------o |Pea Badge| |+2 BP | |+12 Power| o---------o o-------------o |Piranha Swing|----------------------------------+ |+25 Power |Recover HP by using hammer attacks| o-------------o----------------------------------+ o-----------o |Power Badge|--------------------------------------------------------+ |+20 Power |Wear this to increase the power of your counter-attacks!| o-----------o--------------------------------------------------------+ o-------------o |Salvage Badge|---------------------------------------------+ |+45 Power |Wear this to receive more items from enemies!| o-------------o---------------------------------------------+ o-----------o |Sarge Badge|------------------------------------------------+ |+15 BP |Wear this to increase the power of your attacks!| o-----------o------------------------------------------------+ o-------------o |School Emblem| |+18 Power | o-------------o o------------o |Sledge Heart|---------------------------------------+ |+25 Power |Recover HP by performing hammer attacks| o------------o---------------------------------------+ o-------------o |Soulful Bros.|---------------+ |+40 BP |BP Auto-Recover| o-------------o---------------+ o-----------o

|Spike Badge|-------------------------------------------+ |+10 Power |Double damage when jumping on spiny enemies| o-----------o-------------------------------------------+ o-------------o |Spiny Badge A|-------------------------------------------+ |+20 Power |Double damage when jumping on spiny enemies| o-------------o-------------------------------------------+ o--------------o |Spiny Badge AA|-------------------------------------------+ |+50 Power |Double damage when jumping on spiny enemies| o--------------o-------------------------------------------+ o------------o |Steady Badge| |+12 BP | |+25 Power | o------------o o----------o |Tank Badge|--------------------------------+ |+55 Power |Recover HP by doing jump attacks| o----------o--------------------------------+ o------------o |Wonder Badge|--------------------------------------------------------+ |+22 Power |Wear this badge to increase the Lucky attacks in battle!| o------------o--------------------------------------------------------+ ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Beans %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== So you want to know where every single bean in the whole game is located? Want t o know the location of all those holes? All different types of beans you can get a nd where? Well you've come to the wrong place! Sorry, but there are WAY too many be an locations for me to list them. This guide will simply list some tips on getting beans, what kind of beans there are, and everything you need to know about the wonderful Bean Cafe. ~~~~~~~~~~~~~~~~~~~~~ Help on getting beans ~~~~~~~~~~~~~~~~~~~~~ I have simply some general tips on getting some beans here. These should help yo u get more beans as you go along through the game. -I'd first like to say that all bean holes contain Chuckle Beans. That is all. -All bean locations are inside little circles that are scattered throughout the Beanbean Kingdom. You have to use the Mole technique to get underground, then po p up in the middle of the circle to get the bean. -Most bean circles are small circles with X's in the middle. These are very easy

to recognize, but that's not the only bean spots. Every bean is in a circle, but th ey can be camelflouged. For example, in Bowser's Castle there is a very faint circl e on the ground. This can be very hard to recognize, but it's there. -There are TONS of bean circles in an area. If you see a dead end to a path, or a huge room, chances are there's a bean spot somewhere there. -Beans are not located in Beanbean Castle Town/Castle, Little Fungitown, Beanbea n Castle Sewers, Stardust Fields, Hoohoo Mountain, Gwuffia Ruins, or Teehee Valley so DON'T LOOK THERE OKAY!!!!! Sheesh... -You can find Hoo Beans in mainly blocks. In the Koopa Cruiser (repaired version ), you can get fifteen Hoo Beans. There is also a little maze next to the Pipe Hous e (use the Mouse Technique to get through the little hole). If you go through the maze, there's another room at the end with five hidden blocks, all containing Ho o Beans. -The best way to get Woo Beans is to defeat enemies that are in the Beanbean regions. You can usually get one or two Hoo Beans a battle. -Chuckle Beans are found in the holes, but you can get a whopping 27 Chuckle Bea ns by doing the second Splart Fashion Design mini-game. -Hee Beans are gotten mainly by completing mini-games a second time. Usually, th e better you do on a mini-game, the more Hee Beans you'll get. ~~~~~~~~~~~~~~ Starbeans Cafe ~~~~~~~~~~~~~~ This is where you go after you collect lots of beans. You can use the Starbeans Cafe to blend beans and get different drinks. These drinks can permanetely raise some of your status (VERY useful). Also, each time you make a new drink, you'll get a cool item. Okay, first off, you might ask, "How do I use this Cafe?" Well, after you bring some beans to the Cafe, you can mix them using the StarB System blender. You can make seven types of drinks, each having a differnet effect. Here are the requirements to create the seven drinks: ~~~Woohoo Blend: 25 Woo Beans~~~ ~~~Hoohoo Blend: 25 Hoo Beans~~~ ~~~Chuckle Blend: 25 Chuckle Beans~~~ ~~~Teehee Blend: 25 Hee Beans~~~ Those are the four main drinks. You can use combinations of beans to create thes e three drinks:

~~~Hoolumbian: 15 Woo Beans and 10 Hoo Beans~~~ ~~~Chuckoccino: 15 Woo Beans and 10 Chuckle Beans~~~ ~~~Teeheespresso: 15 Woo Beans and 10 Hee Beans~~~ Okay, you need to choose "Yes" when the dude asks what you want to do. He'll the n take you to the blender. From here, you can choose what type of drink you want t o make. For example, if you choose "Hoohoo Blend", you'll want to drop 25 Hoo Bean s into the blender. If you don't have enough beans, then you simply can't make a drink. Once you have chosen the beans you want, press "A" to make the blend. The se are the drinks you get and the things that they do: ~~~Woohoo Blend: +4 HP~~~ ~~~Hoohoo Blend: +4 BP~~~ ~~~Chuckle Blend: +4 Speed~~~ ~~~Teehee Blend: +4 Stache~~~ ~~~Hoolumbian: +4 Power~~~ ~~~Chuckoccino: +4 Defense~~~ ~~~Teeheespresso: +6 Random~~~ Now, whenever you blend a drink for the first time, our favorite inventor, Professor E. Gadd, will show up. Sometimes he'll show up in his Game Boy Horror, but he'll usually come in person. I described the first scene in the FAQ, but I' m not going to bother describing all the others. In order, these are the things he gives you: ~~~Greed Wallet: Double the coins you get from monsters!~~~ ~~~Bonus Ring: Don't lose HP in battle for an EXP bonus! (Doubles EXP)~~~ ~~~Excite Spring: Hold the button to float on defense! (Hover in the air when jumping to dodge)~~~ ~~~Great Force: Double the damage you give AND take!~~~ ~~~Power Grip: Never drop the Hammerhead on defense!~~~ ~~~Cobalt Necktie: Double your Stache points~~~ ~~~Game Boy Horror SP: Defeat foes and always get rare items!~~~ Once you get all the items, E. Gadd will no longer show up at the Cafe. Instead, he'll put an ugly portrait of himself up on the wall for you to look at. Oh, and save your beans for drinks that you don't have yet. All items Gadd gives you are great (especially the Game Boy Horror SP), and you'll want them all available to you. That's all I have to say on beans! ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Shop Information %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== Since most people don't know what items shops contain at certain points, I've decided to be nice and write out this handy little shop guide. This will list th

e name of the shop items, the cost, and when it appears in the shop. There are fou r shops in the game, an Item and Fashion Shop, with one of each in Beanbean Castle Town and Little Fungitown. For the most part, the Item Shops carry the same thin gs, but the things the Fashion Shop carries in each town are completely differenet. NOTE: The cost is the standard cost (what it would be without Stache points). Lo ok in the little speech bubble that appears near an item to find out how much you g ot off the item. The same applies to the selling price. ~~~~~~~~~~~~~~~~~~~~ Beanbean Castle Town ~~~~~~~~~~~~~~~~~~~~ --------Item Shop --------~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Mushroom | 24 | 6 | When you first visit the shop | Syrup | 24 | 6 | When you first visit the shop | Refreshing Herbs | 30 | 7 | When you first visit the shop | 1-Up Mushrooms | 80 | 20 | Cure Queen Bean | Super Mushrooms | 60 | 15 | Clear Beanbean Airport | Nuts | 40 | 12 | Clear Beanbean Airport | Super Nuts | 90 | 22 | Clear Beanbean Airport | Super Syrup | 50 | 12 | Clear Beanbean Airport | Ultra Nuts | 140 | 35 | After Peach is kidnapped | Ultra Syrup | 80 | 20 | After Peach is kidnapped | Max Mushrooms | 180 | 45 | After forming the Beanstar | Max Nuts | 220 | 55 | After forming the Beanstar | Max Syrup | 150 | 37 | After forming the Beanstar | 1-Up Supers | 240 | 60 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ -----------Fashion Shop -----------~~~Hot Fashions!~~~ ~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Bean Pants | 100 | 25 | When you first visit the shop | Bean Trousers | 130 | 32 | When you first visit the shop | Blue Jeans | 220 | 55 | When you first visit the shop | Parasol Pants | 180 | 45 | Cure Queen Bean | Hard Pants | 130 | 32 | Cure Queen Bean | Heart Jeans | 120 | 30 | Cure Queen Bean | Plaid Trousers | 300 | 75 | Clear Beanbean Airport | #1 Trousers | 250 | 62 | Clear Beanbean Airport | Safety Slacks | 220 | 55 | Clear Beanbean Airport | Street Jeans | 400 | 100 | After Peach is kidnapped | Tropic Slacks | 280 | 70 | After Peach is kidnapped | Hermetic Pants | 300 | 75 | After Peach is kidnapped | Beanstar Pants | 500 | 125 | After forming the Beanstar | Peasley Slacks | 450 | 112 | After forming the Beanstar |

Queen B. Jeans | 550 | 137 | After forming the Beanstar | B. Brand Jeans | 600 | 150 | After rescuing Luigi | Heart Slacks | 520 | 130 | After rescuing Luigi | Casual Slacks | 550 | 137 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ~~~Flashy Badges!~~~ ~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Castle Badge | 75 | 18 | When you first visit the shop | Pea Badge | 90 | 22 | When you first visit the shop | Bean B. Badge | 78 | 19 | Cure Queen Bean | Counter Badge | 140 | 35 | Cure Queen Bean | Charity Badge | 140 | 35 | Cure Queen Bean | Bros. Badge | 150 | 37 | Clear Beanbean Airport | Miracle Badge | 120 | 30 | Clear Beanbean Airport | Ohoracle Badge | 130 | 32 | Clear Beanbean Airport | Power Badge | 160 | 40 | After Peach is kidnapped | Wonder Badge | 140 | 35 | After Peach is kidnapped | Beauty Badge | 200 | 50 | After Peach is kidnapped | Salvage Badge | 320 | 80 | After forming the Beanstar | Oh-Pah Badge | 280 | 70 | After forming the Beanstar | Brilliant Badge | 350 | 87 | After forming the Beanstar | Sarge Badge | 300 | 75 | After rescuing Luigi | General Badge | 350 | 87 | After rescuing Luigi | Tank Badge | 400 | 100 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ~~~~~~~~~~~~~~~~ Little Fungitown ~~~~~~~~~~~~~~~~ --------Item Shop --------~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Mushrooms | 24 | 6 | When you first visit the shop | Super Mushrooms | 60 | 15 | When you first visit the shop | Ultra Mushrooms | 100 | 25 | When you first visit the shop | Nuts | 40 | 12 | When you first visit the shop | Super Nuts | 90 | 22 | When you first visit the shop | Syrup | 24 | 6 | When you first visit the shop | Super Syrup | 50 | 12 | When you first visit the shop | Refreshing Herbs | 30 | 7 | When you first visit the shop | 1-Up Mushrooms | 80 | 20 | After forming the Beanstar | 1-Up Supers | 240 | 60 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ -----------Fashion Shop -----------~~~Mushroom Styles!~~~ ~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Shroom Pants | 200 | 50 | When you first visit the shop | Shroom Bells | 380 | 95 | When you first visit the shop | Shroom Slacks | 250 | 62 | When you first visit the shop | Peachy Jeans | 280 | 70 | After forming the Beanstar |

Mushwin Pants | 264 | 66 | After forming the Beanstar | Mushluck Pants | 258 | 64 | After rescuing Luigi | Scandal Jeans | 280 | 70 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ~~~Fungitown Badges!~~~ ~~~~~~~~~Name~~~~~~~~+~~~Cost~~~+~~Sells For~~+~~~~~~~~~~~~Appears~~~~~~~~~~~~+ Mush Badge | 160 | 40 | When you first visit the shop | Mari-Lui Badge | 190 | 47 | When you first visit the shop | Muscle Badge | 220 | 55 | When you first visit the shop | Spiny Badge AA | 280 | 70 | After forming the Beanstar | Mush Badge A | 300 | 75 | After forming the Beanstar | Grab Badge | 400 | 100 | After rescuing Luigi | Mush Badge AA | 480 | 120 | After rescuing Luigi | ~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~+~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+ ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Super Mario Bros. Classic %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== Super Mario Bros. Classic is the original arcade game of Super Mario Bros., and it's one of my all time favorite things to do when I get bored of Mario and Luig i. It has been on Super Mario Advance 1-4, and now on Mario and Luigi. This game ca n be done by multiplayer (my choice), but single players can also play this fun ga me. Okay, let me first show you a map of the levels. This is for ALL levels, and the layout never changes. _ _______ |_| _______ |___1___ ___2___| | | |-----------------------------| |-----------------------------| | ___________ | |-----------------------| |-------------| | | | _ | |------------- |_| --------------| |--------------------------| | | |_______ _______| |___3___ ___4___| 1= Warp Pipe One. Some enemies come out of here. 2= Warp Pipe Two. Some enemies come out of here. 3= Warp Pipe Three. Some enemies exit through here and reappear through Warp Pip e One or Two. 4= Warp Pipe Four. Some enemies exit through here and reappear through Warp Pipe One or Two.

_ |_|= POW block. --------------- = Platform _________ ---------= Main Platform You'll usually spend your time up at the "Main Platform", waiting for enemies to come out of pipes. Occasionally, you'll have to drop down to the bottom to destr oy an enemy, if you don't destroy it when you're on the Main Platform. When you get to later levels, you'll usually start on the main platform, but finish near the bottom, since it gets so hectic. Now I need to tell you about enemies. There is a certain amount of enemies that come out of the pipes at the top. Once you defeat all the enemies, you clear the level. To defeat an enemy, you have to get on the platform below it and hit it. This may sound confusing, so let me show you in another map: _ _______ |_| _______ |_______ _______| | | |-----------------------------| |-----------------------------| | E ___________ | |-----------------------| |-------------| | | | | M _ | |------------- |_| --------------| |--------------------------| | | |_______ _______| |_______ _______| E= enemy M= Mario |= jumping path. If Mario jumps straight up when he's below an enemy, it'll flip the enemy over. Once an enemy is flipped over, have Mario run into it and you'll destroy it. For each enemy you destroy, you'll gain 800 points. DON'T touch enemies if they aren 't flipped, for Mario will lose a life. Also, some enemies don't flip over the inst ant you hit them once. For example, hitting the crab from below will simply make it run faster. Hitting it agian will cause it to flip. Some enemies also like to fly in the air for a short time. You can't touch them while they're in the air, so wait until they land. Also, MAKE SURE TO DESTROY AN ENEMY _RIGHT_ WHEN YOU FLIP IT OVER!!! If not, they'll turn into a green enemy. Green enemies are faster than normal, and faster enemies are harder to defeat. You'll know you're facing the last enemy when the enemy is blue. A blue enemy is a fast version of a normal enemy. Once you destroy the blue enemy, the level ends. Now I need to tell you about points. There are a couple of ways that you can get

points. The first is destroying an enemy. Each time an enemy is destroyed, you g et 800 points. Once you destroy an icicle, you'll get 500 points. There are coins t hat come out of pipes, too. There is a certain amount of coins for each level, and o nce you get all the coins, no more will come out. Each coin is worth, like enemies, 800 points. Now, I mention icicles above, and you might be wondering what they are. Well, later in the game, icicles will start to appear out of pipes. Even though you don't have to defeat them to beat the level, you should destroy them as soon as you see them. The icicles wander around the stage until they find a platform they like. They'l l stop there and freeze the whole thing. A frozen platform is NOT good, so you'll need to prevent the icicles from freezing at all costs. Icicles aren't affected by POW blocks, so you'll need to simply hit them from below. An icy floor will make you slip everywhere, making it much more difficult to avoid/hit enemies. All rig ht, let me talk about POW blocks. You might be familiar with these, you might not. There are two here, and each one can be used three times. Whenever you use one, all the enemies on the screen instantly flip over/react to how they would if you hit them from below once. This can be very useful, but just remember not to dawdle o r some enemies will become green! Okay, finally, I'll tell you about the bonus stages. Each bonus stage is pretty much the same, but with different obstacles. Here's a map: _ _______ C |_| C _______ |_______ _______| | | |-----------------------------| |-----------------------------| | CC ___________ CC | |-----------------------| |------C C -------| | | | _ | |------------- |_| --------------| |--------------------------| | C C | |_______ _______| |_______ _______| C= coin You basically need to jump to collect these coins. Remember, if you go off one s ide of the screen, you'll end up on the other side, so keep that in mind when collecting the coins. Oh, and not all bonus stages have simple floors. For example, one bonus stage has a whole ice sheet, making it hard to go around. Aft er you complete a bonus stage (or after the time limit ends), you'll get 800 points

for every coin you got. If you got all the coins, you'll get an extra "perfect" bonus, which is usually a couple thousand points. You'll also get an extra life if you get all the coins. ===================--------------------====================-------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Contact %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------==================== My e-mail address is [email protected]. There are a few things that you can e-mail me about, and few things that you can't. First the things that are okay. Information on the game. No this does NOT mean full dungeon guides, because if it isn't there I haven't gotten to them yet but I will. It means additional TIPS on beating a dungeon or correcting information that I messed up. Secrets are _TOTALLY_ accepted. Praise mail. I used to be agianst this, but now I realize how rare praise really is. Just don't send me things like, "Yer faq is kewl, lol!!!" Suggestions for the FAQ. Something like, "Why don't you add such and such in your FAQ. NOT "Why don't you totally re-do your FAQ because it sucks!" That is just plain rude and annoying. If you don't like my FAQ, tell me things to make it better! The things that you CAN'T e-mail me about are... Spam. This is the NUMBER 0NE thing that you must not send. I get at least twenty spam e-mails a day and I don't need yours it doesn'thelp. Please don't send any. Asking permission to use this FAQ. No, you can't, so don't bother. Only four sites, which I have listed at the top of the guide, can use this FAQ. Hate mail. No I don't appreciate it if you send me an e-mail saying, "Your FAQ i s thebiggest piece of **** ever created! It sucks!" That just fills up my inbox and it really annoys me. Spelling/Grammar mistakes. I used to get about ten e-mails a day saying, "You spelled these two words wrong." or something like, "You used inappropriate grammar in this chapter." Please people! I can find those on my own! And that wraps up the contact. Once again my e-mail is: [email protected] ===================--------------------====================------------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | |%%%%% Credits %%%%%| | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | -------------------====================--------------------=================== CJayC: His aweseome game site, and for posting this guide on it. Nintendo: For creating one of the best games ever. tgfcoder: he created the awesome ASCII art at the top of this FAQ

Joon: He allowed me to use his hit point calculations for the boss battles. Kylester5: He pointed out an error in my FAQ __ / _| _ __ ___ ___ | |_ _ __ ___ __ _ | '_ ` _ \ / _ \ | _|| '__| / _ \ / _` | | | | | | || __/ | | | | | (_) || (_| | |_| |_| |_| \___| |_| |_| \___/ \__, | __/ | |___/ You can check out all of my other work at: http://www.gamefaqs.com/features/recognition/11408.html This FAQ is copyright 2003-2005 me frog

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