Mafia - City of Lost Heaven

October 3, 2022 | Author: Anonymous | Category: N/A
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 A Copyright guide by Alive Hunter Creative Creative Brains® © 2006. All ::Rights Reserved.  

 

Table of Contents Legal Disclaimer .................... .......................................... ............................................ ........................................... ...................................... .................

4

Introduction..............................................................................................................

5

Basics Driving...........................................................................................................

7

Dealing with the Cops...................................................................................

8

The Art of Fighting ........................................................................................

9

Characters ...................... ............................................ ........................................... ........................................... ............................................ ........................ .. 12 Weapons.................................................................................................................. 16 Missions An Offer You Can't Refuse ........................................................................... 25 The Running Man ......................................................................................... 27 Molotov Party ..................... ........................................... ............................................ ........................................... ............................... .......... 29 Ordinary Routine........................................................................................... 32 Fairplay .................... ......................................... ........................................... ............................................ .......................................... .................... 36 Sarah ............................................................................................................ 41 Better Get Used to It ..................... ........................................... ............................................ .......................................... .................... 43 The Whore ...................... ........................................... ........................................... ............................................ ................................... ............. 47 A Trip to the Country..................................................................................... 54 Omerta ..................... .......................................... ........................................... ............................................ .......................................... .................... 60 Visiting Rich People...................................................................................... 66 A Great Deal ................... ........................................ ........................................... ............................................ ................................... ............. 69 Bon Apetite ................................................................................................... 72 Happy Birthday ! ........................................................................................... 74 You Lucky Bastard........................................................................................ 77 Creme de la Creme....................................................................................... 85 Election Campaign........................................................................................ 88 Just for Relxation ................... ......................................... ........................................... ........................................... ............................ ...... 92 Moonlighting.................................................................................................. 95 The Death of Art............................................................................................ 99 Game Tips Cars ..............................................................................................................105 Public Transportation .................... .......................................... ............................................ .......................................... .................... 108 The Police.....................................................................................................110 Wielding Weapons Effectively.......................................................................114

 

Legal Junk ...............................................................................................................118 Acknowledgement ...................................................................................................118 My Last Words…. ...................... ........................................... ........................................... ............................................ ................................... .............119

 

 

LEGAL DISCLAIMER

This guide is written by Alive Hunter . Should this FAQ be hosted on any site, permission is required from me before hosting. Distributing this guide without prior permission is a direct violation of copyright laws. To gain permission, ask nicely via an email to [email protected] [email protected] or  or post a request on my FORUM http://alivehunter.hf4l.com.. This email should also be  – http://alivehunter.hf4l.com used if there are any specific questions related to this guide. To ensure a response, please specify this guide in your email subject. Anything resembling spam will be  promptly removed. Writing guides takes a lot of time, and I do it all for free. Please show you like this guide by writing to me two line of appreciation. I'd be very thankful. Plus you'll get more guides to enjoy.

 A Copyright guide by Alive Hunter Creative Brains® © 2006. All::Rights Reserved.  

 

INTRODUCTION : Goodfellas? The Godfather? Fogeddaboudit! Why  watch a movie about no-good criminals when you can play one? Enter M af i a , a third-person action game that drops you in a fictitious Chicago-like city during the Prohibition Era. You begin as a harmless cab driver trying to squeak out a living,  but end up embroiled in a mob war. With 20 missions spanning your short career in the mob,  Mafia's going  Mafia's  going to take every last drop of skill to complete. Don't sweat it, IGN Guides has your back. Inside you'll find everything you need to become king of the mob. We've spent over a year on this guide and played more Mafia more  Mafia than  than anyone possibly could. You won't find a better walkthrough anywhere else. So stop imitating Tony Soprano, slip into your best pin-striped suit, and enter the world of  Mafia..  Mafia

 

BASICS :  :  Getting Around Town There are a few ways to traverse the sprawling city that is Lost Heaven. The first and most obvious is walking. But I can tell you right now that you aren't going to want to walk to any  job. It'll take a long damn time to get anywhere. There's even some public transportation available for use. Both the elevated train and trolleys can take you around town, but they too take a while to get anywhere and the stops aren't always going to coincide with your destination. Still, it can be kind of fun to tour the city this way as you'll feel more like a citizen. You can also feel free to hail a taxi, which can be done by pressing the button that serves as your horn in the car. But for all realists, this is a big city and the best way to get around it is using a car of your own. Thankfully there are a ton of different cars in the game. Actually getting to use them all is a process of time. In order to be able to use a car, either Ralph or Lucas Bertone will have to show you how to steal it. In the case of Ralph, he'll always actually give give you  you the new car to  begin with. In the case of Lucas, he'll actually just tell you where you can steal some of the  better cars in exchange for doing him a favor or two. Always do him a favor when he offers in order to get that information. The cars he teaches you how to steal are infinitely better than anything that Ralph will cook up for you. Once you've learned how to steal a car, and in the case of those Lucas shows you how to steal, you'll  begin seeing them around town. You can steal any of these at that point. If a cop sees you, he'll get mad. Just look around and make sure no one is watching if you need some new wheels. When you bring a car  back to Salieri's Bar and park it in back, it'll be added to your collection, from which you can choose a car to complete missions. You can replace any of these cars at any time you'd like by simply talking to Ralph and removing one from the lot to make room for another. You'll have a pretty good collection by the end of the game as the lot holds 15 cars. You'll eventually have to discard some of the early crappy cars. There are a few spots that you should remember how to get to. Reference the detailed map map   any time you need to plan your route. You should also remember the routes back to Salieri's

 

and take your time to find shortcuts. For instance, when you're coming back to Salieri's via the tunnel, you can turn left immediately at the top of the hill and cut across the park and through the alley to get to the bar quicker.

Driving  Always take the time to remember some best routes for getting places quickly. Remember  which bridges will get you to which parts of the city faster. Remember the streets you need to turn on and the landmarks around them so you can orient yourself quickly in case you're in a car chase, which you will be several times.

For P C Use err s :  The PC allows for steering wheel support, joystick, and gamepad driving, but it's honestly almost as easy to drive using the keyboard using quick taps for minor adjustments. The reason for this is just that if you map the driving keys to be the same as  your foot movement keys, you'll be able to get in and get going without fumbling for a different controller.  Actually handling the cars can be a bit tricky in general. These cars are not modern sports cars. Handling is bad in most of the early cars, speed is not great, acceleration is worse, and shock absorption is atrocious. But that's how these cars were and as you progress through the game you'll get some new cars that are much better in all of those aspects. Here are some things you should remember when driving in Mafia Mafia::  



This is not  Grand  Grand Theft Auto. You can not go 800 miles an hour down the street, slam into something and simply bounce off.



 

If you hit a curb, you'll pop up a bit in the air and if you're trying to turn at the same time, you might just flip over or spin out. Taking turns slowly is probably a better solution until you get a better handling car.

 



Tires can be shot out. Handling is really, really bad if that happens. You should look for a new car if that happens.

 



Slow down before hitting sharp turns. Even the best cars are heavy and will slide off of the road if you're going to fast around a turn.

 



Don't think that just because you're in a car, you're protected. You can get shot while  you're driving.



 

Remember that you can shoot while you're driving. It's fun and can get some of the  bad guys off your back.

 

 



Use your speed limiter when you don't want the cops to bother you.

Dealing with the Cops Cops can be a big pain in the ass. You can see the cars on the radar by the cars that are blue,  but you can't see the cops on the side s ide of the road. Half the time you'll be able to just run away from the foot police and the ticket will go away. But if you're caught by a car, it's probably pr obably just easier to pull over and pay the fine with your imaginary money. If you're speeding really fast, get in an accident, or run away from the police for very long, the ticket marker will turn into handcuffs meaning that you're wanted. You'll then have to outrun the police as they try to knock you off the road. In order to escape, you'll have to swerve through traffic, smash the cop cars into public transportation or poles, and then hide somewhere for the wanted meter to decrease to nothing. Once the wanted meter is gone, you can go back out into the world. If you're on foot, you can always try to take public transportation to stay away from the police and then get back out to steal a car and get where you're going.  When you actually get into a firefight with police and kill one of them, you're in trouble. It'll take longer to get them off of your tail and longer for the wanted meter to go away and   they'll fire on sight. Frankly, the chances are good that you'll just have to count your loss and start over from the last save. One nice way of keeping away from the cops is to steal a cop car. There're only a couple of instances  where you can do this without being caught or actually having to kill some cops, but it's possible. And when you do, you can feel free to speed around like a madman. They won't pull  you over for anything and the car isn't exactly exactly a bad one. Things to remember about cops: •

 

They will start firing on you if they see you with a gun so make sure you holster your  weapons when you're on the streets.

 

 



Don't hit any pedestrians in your car or just punch them for fun when cops are ar around, ound, they'll arrest you.

 



 Always use the controls to look around while you're stealing cars to make sure no ccops ops are present, they have a way of sneaking up on you when you're not paying attention.

 



If you're in the middle of a chase with a bad guy, whether you're doing the chasing or

otherwise, don't stop for them.   The cops will only come after you. If you're in a gunfight with bad guys, they'll always



target you first, so try to keep your gunfights in secluded areas if you have to fight on the street.

The Art of Fighting in the 30's The weapons in Mafia are not the highly efficient killing machines that we have today. They still work fairly well, but there are some rules for using them that you should remember and some that are better than others.  Melee Weapons: These are a last resort unless the mission at hand states you can't use a gun. They come in various forms, but the best is probably the bat or the brass knuckles. The bat is  best used to attack people from behind. If you can hold down the button to power up your swing (as  you can do with all melee weapons including your fist), you can knock enemies out in one blow. The  brass knuckles are good because they can hurt a guy and your punches swing faster than the bat. If  you're fighting multiple opponents, you'll want to strafe run around them in circles, swinging as you go. Hopefully you'll knock guys out as you move.  Pistols: The handguns in the game are fairly diverse in power. The Colt Detective Special is really not that special. It's the weakest and should only be used if you don't have anything else or want to conserve other bullets. My personal favorite is the Colt 1911. It has a great refire rate and is pretty accurate at long distances. It also does a fair amount of damage and can reload quickly. If you're just going for power, the Magnum will be your choice. It takes a  while to reload and doesn't fire as quickly as the 1911, 1911, but it packs a whollop.

 

 Shotguns: These weapons are powerful as hell, but to be fully effective, they need to be used at close range. They also have other drawbacks. They take a while to reload. The pump action shotgun has an incredibly long refire rate making it bad for a long firefight. The sawed-off shotgun has a good refire rate but only has two shots before needing reload. However, if you can get up close on someone, one shot should be enough to kill. Tommy Gun: There's Gun: There's only one machine gun in the game and it's the good old Thompson. It fires a great amount of bullets quickly and has a 50 round magazine meaning you can pump off a few bullets before needing to reload, which will take a while to do. The main problem  with the Tommy Gun is that it's pretty hard to control due to the huge kickback. You'll actually have to press down on the aiming reticle while while   you're shooting to keep the gun focused on the target. But if you can do that, the Tommy can make quick work of a group of enemies.  Rifles: There are two different rifles in the game. The more common one is the Springfield. It's a good accurate gun with no scope that can shoot good distances consistently. It has a long refire rate, but that's not usually a problem as you're using it from great distances. The second rifle is the Mosin-Nagant. Vincenzo modifies it in one of the levels to use for sniping. There are some simple things to remember and do during hectic gun fights:  



Use cover! Always make sure there's some cover around you. You can even create your own cover by moving cars where they'll help the most.

 



Duck and raise! When you're behind some short cover, duck down behind it, train  your sights toward your target and then raise while quickly shooting your weapon to take out targets.

 



Draw enemies out. The AI isn't always the smartest. Once they see you, they'll run after you. Find a good vantage point and pick them off as they run around the corner.

 



 Always make sure your guns are reloaded when you have a moment. If you're in the middle of a fight, find cover to reload.

 



Don't be afraid to retreat a bit. If you get in trouble, back up through a doorway and  wait for the enemies to come to you. you.

 



Remain calm. If you can calm down and shoot good shots at enemies, they'll be stunned for half a second giving you time to pop off another shot and stun them again.  You can keep this up and kill in two or three shots usually.

 

 



 Always start firing the Tommy Gun when rounding a corner where you know an enemy is before before you  you actually strafe around the corner.

 



If you can see a portion of a body sticking out, shoot it. Even if it's a knee, it'll do damage and force the enemy to walk out into your trap.

 

Characters  Characters  Tommy: The Tommy:  The main character and who you'll have direct control over during the game. He's hard-nosed and hard-working but has no family and when the opportunity to go Mafia arrives, he takes it with fervor.

Paulie: One Paulie:  One of Tommy's main buddies during the game. He's got a temper on him, a bit like Joe Peschi's character in Goodfellas, but he'll watch your back and help you out more than once. He'll be on quite a few missions with you during the game. Just watch out for him to go rushing into fights and throw his life on the line. It's a mixed blessing when he does these things.

Sam: Your Sam:  Your other good friend during the game. He doesn't play as big a factor in the game as the other characters do, but he'll still be on a few missions with you. He seems best at getting caught by the enemy.

 

Don Salieri: The Salieri: The big boss. This is the man that runs the organization that Tommy, Sam, and Paulie work for. As the head of the family, he makes all of the decisions. And if you don't follow his orders, there's hell to pay.

Frank: Salieri's Frank:  Salieri's right hand man is also one of his best friends. He works as an advisor to the family, helping with any tough decisions and running much of the business side of things. He'll be a good friend to Tommy during the game.

 Vincenzo:   Salieri's very own weapons tinker. This guy has all of the goods you'll need for  Vincenzo: most missions. He hangs out up the stairs in the alley that leads to the back lot behind Salieri's Bar.

Ralph: Every Ralph:  Every important family needs a mechanic right? Well Salieri's got a pretty good one. He might not be the brightest boy in the world, but he'll teach you how to steal different kinds of cars and provide you with wheels when you need them. He'll also manage your garage full of cars. Any time in the later parts of the game when you need to get rid of a car from your garage to make room for a new one, you can talk to him and get him to remove one.

 

 

Don Morello: Morello:   This is Salieri's competition and mortal enemy. The two used to be good friends when they were both captains for the previous Don, but neither wanted to play second  best to the other when that Don died. The city has been ssplit plit up between the two and war is close to breaking out.

Sergio Morello:  Morello:  Sergio is Morello's brother who helps him run the family business. He's mainly in charge of the labor unions and the port and will play a large role in the later portions of the game.

Sarah: This is Tommy's love interest. She's the daughter of Salieri's bartended Luigi. While Sarah: This she's really only in one level of the game itself, she is a major player in the way Tommy acts in the second half of the story.

 

Lucas Bertone: While Bertone: While Ralph is good for taking care of some of the smaller and more boring pieces of automotive engineering, Lucas is pretty connected and knows how and where to steal some of the nicest cars in Lost Heaven. You'll be visiting him a lot if you want the best cars. All of the missions he gives are optional, but he'll reward you with great knowledge if  you take them. His shop is near the the downtown side of the Guliano bridge.

 Yellow Pete: This Pete: This one armed arms dealer doesn't play into the game at all until the last two levels of the single player game. You can pick up whatever guns you need from him. He hangs out in Hoboken near the construction site in the old abandoned Twister theater.

 

 Weapons :  A list of all the weapons and any information information about them here. 1) Empty Hands (punching) Type: Martial Arts :P Damage: Extremely low Range: 1/0 Magazine: None Reload Time: 8/10  Why use it: - When you are out of weapons - When you want to die  Why leave it: - Cant kill - Short Range - Is it really a weapon?  Where to find it: - No, really! Where??? Overall rating: 1/10 2) Knuckle Duster Type: Martial Arts Damage: Low Range: 1/10 Magazine: None Reload Time: 8/10  Why use it: - When you have nothing nothing better to use - More damage than normal punches

 

  Why leave it: - Short range. - Weak against teams of people.  Where to find it: ~~~

Overall rating: 5/10 3) Crowbar Type: Melee weapon Damage: Low + Range: 1/10 Magazine: None Reload Time: 9/10  Why use it: - When you have nothing nothing better to use  Why leave it: - Short range. - Weak against teams of people.  Where to find it: ~~~ Overall rating: 3/10 4) Baseball Bat Type: Melee weapon Damage: Low Range: 1/10 Magazine: None Reload Time: 9/10  Why use it: - Silent & quick quick murder - Police won't arrest you for carrying it.

 

   Why leave it: - Short range (Duh!). - Weak against teams of people. - You have to hit someone several times to kill him. (unless you charge which it takes some time.) - Cant use it in the car.  Where to find it: - Car Drivers usually usually carry this one. Overall rating: 3/10 5) Knife Type: Melee weapon Damage: Medium Range: 1/10 Magazine: None Reload Time: 7/10  Why use it: - Silent & quick quick murder  Why leave it: - Short range. - Weak against teams of people.  Where to find it: - ~~~ Overall rating: 4/10 6) Colt 1911 Type: Handgun Damage: Medium Range: 6/10 Magazine: 7 bullets

 

  Reload Time: 8/10  Why use it: - Can be used in car - Small and good weapon - Fairly quick  Why leave it: - Not good against a bunch bunch of people - Not strong enough  Where to find it: ~~~ Overall rating: 6/10 7) Colt Detective Special Type: Handgun Damage: Medium + Range: 7/10 Magazine: 6 bullets Reload Time: 9/10  Why use it: - Can be used in car - Quick - For a handgun, it is strong  Why leave it: - Not good against a bunch bunch of people  Where to find it: ~~~ Overall rating: 7/10

 

  8) M10 Revolver Type: Handgun Damage: Medium + Range: 7/10 Magazine: 7 bullets Reload Time: 9/10  Why use it: - Can be used in car  Why leave it: - Not good against a bunch bunch of people  Where to find it: ~~~

Overall rating: 7/10 9) Pump Action Shotgun Type: Big Gun Damage: High Range: 6/10 Magazine: 8 bullets Reload Time: 7/10  Why use it: - Very strong - Can whoop up teams of people - Can kill people with usually one shot  Why leave it: - Can be used in the car - Bullets go there and there  Where to find it: ~~~ Overall rating: 8/10

 

10) Springfield Type: Rifle Damage: High Range: 9/10 Magazine: 8 bullets Reload Time: 8/10  Why use it: - To instantly kill kill people - To kill people from a distance  Why leave it: - Slow  Where to find it: ~~~ Overall rating: 8/10 11) S&W M27 Magnum Type: Handgun Damage: Medium + Range: 7/10 Magazine: 6 bullets Reload Time: 7/10  Why use it: - Strong weapon - Can be used in car  Why leave it: - When you have something better better in your inventory.  Where to find it: ~~~ Overall rating: 8/10

 

 12) Sawnoff Shotgun Type: Big Gun Damage: High Range: 7/10 Magazine: 2 bullets Reload Time: 3/10  Why use it: - Quick murder - Cool weapon  Why leave it: - BAD reloading time - It can only shoot 2 bullets - Cant use it in the car.  Where to find it: ~~~ Overall rating: 5/10 13) Sniper Rifle Type: Rifle Damage: High Range: 10/10 Magazine: 8 bullets Reload Time: 9/10  Why use it: - When you want to to kill someone from afar - Safe and easy murder - Powerful  Why leave it: - Cant be used used against a bunch of people  Where to find it: ~~~

 

  Overall rating: 9/10 14) Thompson 1927 Tommy Gun

Type: Automatic Damage: High Range: 9/10 Magazine: 50 bullets Reload Time: 9/10  Why use it: - Very strong - Fun to use - There is nothing better around - Can kill teams of people with no problem  Why leave it: - Cant be used in the car

 Where to find it: ~~~ Overall rating: 9/10

15) Molotov cocktail Type: Bombs Damage: High Range: 5/10 Magazine: None Reload Time: 7/10  Why use it: - Can thrash cars - Can whoop and burn teams of people

 

  Why leave it: - Might kill yourself doing it.  Where to find it: ~~~ Overall rating: 8/10 16) Grenades Type: Bombs Damage: High Range: 6/10 Magazine: None Reload Time: 7/10

 Why use it: - Destroy Cars - Eliminate teams of people  Why leave it: - Must be an expert and use it carefully - Dangerous to you  Where to find it: ~~~ Overall rating: 9/10

 

Mission 1 - An Offer You Can't Refuse The game begins with Tommy's jump start into the realm of organized crime. While Tommy takes a break from driving his cab around, gangsters are racing across the city shooting each other up. Two of them, Sam and Paulie, are caught and shot as their car is wrecked, they come running around the corner into Tommy and "persuade" him to offer his services as a taxi driver to escape the car in pursuit. Your objective here is to outrun them while keeping  both Sam and Paulie alive and then eventually return them to Salieri's Bar across town in Little Italy. This level is both very simple and very difficult simply because it's the first level and getting used to driving the cars can cars can take a little time. First off, right when the cutscene ends, get your finger on the gas so that when the level  begins, you'll be able to get ahead of the bad guys chasing you. Try to stay in front  of  of their car  without letting them get on the side of you. Their car is much faster than your beater of a taxi. There are a few ways to go about this, one of which I've found to work with some consistency. But be aware, the nature of the game such as random traffic and physics (such as they may shoot your tire out at the beginning making things much, much harder) means that things might not exactly work the way they should. In any case, what you'll want to do is start out and take your first left. You'll notice a big wall on the left side of the street here. The plan is to get the bad guys confused at the other end of the street. When you turn left at that street, stay on the right side of the wall avoiding any traffic in your way while keeping in front of your pursuers. When you come to the end of that street, hit a hard left with the emergency break to spin around and head down the little passage between that wall and the  buildings. The plan is to get the bad guys stuck on that wall. It should work 70-80 percent of the time.

 

  Once you've popped out the other side of the passageway, veer slightly left to get back on the street going straight ahead. When you get to the end of the road, take a left and pour on the gas. If everything worked according to plan, it should only take a few more seconds until you hear Paulie exclaim that you lost them as well as the obligatory music change to signify calm. From here, you'll just have to get them back to Salieri's.

 

Mission 2 - The Running Man  Man  

This next level is one of the most boring levels in the game, but it also serves a purpose. It allows you to take a tour of the city and learn some routes to the different areas. You may be tempted to speed along the entire route, but I wouldn't recommend it for one big reason: You don't want to have to start it over again. If you manage to tip your car or get caught a couple of times by the cops for traffic violations, you'll have to begin again. So put that speed limiter on and enjoy the sites. It's really a beautiful city and there's a lot to enjoy here. You'll have plenty of time to complete them each with the speed limiter on, so just spend your time remembering landmarks like churches, trolley tracks, smokestacks and so on. Your first leg will have you drive a man to City Hall in the middle island downtown. Your second leg will move you up north to the hospital at the very top of the map. From there a woman will be in a hurry to get downtown via the Guliano bridge. Don't take any other bridge, even if you think a different way is faster. Your next customer will ask to be taken to Hoboken, which is at the far Eastern edge of the map. Pay attention to how you get there, you'll have to go that way a few times during the game and there's really only one route in and out. Finally, your last customer will want to be taken to a parking lot in Little Italy, all the way in the western portion of town via the Guliano bridge and then tunnel. Once again, follow his directions and you'll have no problems. Just part in the lot and a cutscene will begin.  A bit like the Ahnold movie, you'll be rrunning unning for your life. You're still not actually in the

Mafia 

and don't have a weapon to your name. There you sit, in Little Italy in a parking lot when suddenly you're attacked by Morello's gangsters that you escaped from when helping Sam and Paulie. They do a number on your car but before they can do you in, you make a run for it towards Salieri's bar, which is close by. There's no real strategy here except to run where the flashing green arrows point you.

 

  You may want to strafe left and right to help limit your chances of being shot, and try to keep objects between you and your pursuers, but besides that, there's not much you can do. It's almost impossible to get through this level without a few bulletholes, but you should make it alive if you stick to the plan.

 

Mission 3 - Molotov Party Now that you've helped Tommy enter a life of crime, the action will begin to heat up a little  bit. First up, a test. Salieri doesn't take wimps in his outfit so you'll have to prove yourself useful and tough. In this level, you'll have to drive to a bar frequented by Morello's gang and pay them back for trashing your taxi and shooting at you. Paulie will come along for the ride  just to have a look see at how you do on your first outing. You'll have to make sure he's alive at the end as well. But before you head out, you'll have to get yourself some weapons and a car. First follow Paulie up to see Vincenzo who will give you a bat and a couple of Molotov Cocktails. Remember where Vincenzo sits as you'll need to see him before most missions. Next you'll see Ralph, the simpleton with an affinity for cars. He'll set you up with your first car and teach you how to steal it just in case yours becomes unusable out on the street. You'll notice from now on that the streets become populated cars that you've just learned how to steal.

First, you'll have to get to the bar. Now you can feel free to take your time, speed, run red lights and do whatever you like. Just don't get Paulie killed. Cops will pull you over for  breaking laws, but if you stop and pay the fine, you can go on your way without a problem. If  you try to outrun them, they'll come after you hard and bring their friends, and that's not good, especially now with the beater you're stuck driving. Later on as you get the chance to drive faster and tougher cars, you can try to take the cops on, but for now obey the laws or pull over if you get caught. Once you get to your destination, you'll notice the bar is near the corner. Turn that corner and you'll notice an alley on the left side of the street. Turn your car around so that the driver

 

side door is right next to the alley entrance. Get out of the car and head down the alley. You'll see a fence door on the left. Open that up, get out your bat, and walk, not run, walk walk   towards the guard standing at the entrance to the lot. As you approach the guard, hold the attack button down, which will power up your swing. Hold it until you're right behind the guard and have aimed at the base of his head then let go of the button and you'll see the bastard topple.

Now run to the three cars and begin hitting the cars with a bat. For some reason quick hits do  just as much damage as a powered up swing so just keep hitting attack over and over until the damage meter (which will pop up at the bottom of the screen) fills up and a message appears saying that car has enough damage. On the car closest to the building, only attack the rear of the car so the noise doesn't attract attention from outside. Smash each of the cars then back up towards the gate where you entered the lot. Break out one of the Cocktails and hurl it at the rightmost car. Remember that holding down the attack button will give you a more powerful throw. Now take out the other Cocktail and hurl it at the leftmost car. They'll catch on fire and eventually blow taking the third car with them. You can leave before this happens and just listen to the explosion as thugs will come out of the bar to see what happened and you don't want to be there at that point.

 

  Now run back to the car at the entrance to the alley, jump in, and drive off the way you came. If they haven't seen you, they shouldn't follow you. Now you just have to get back to Salieri's Bar.

 

Mission 4 - Ordinary Routine  Routine  Because Tommy has shown his worth, Salieri has welcomed him into the family. First order of business for your newfound family values is to help Sam and Paulie pick up some protection money from some of the businesses in town. This is a bit like the Taxi mission, but  won't take quite as long. You'll have to make your way to each of the sites where Paulie will get out, grab the cash and get back in. As in most missions, you'll first have to visit Vincenzo for a gun and Ralph for a new car and the knowledge to steal a new one.  Your first stop s top will be the bank downtown. Next you'll have to hit up a restaurant in the Him Ham. Now you'll have to make your way back to the bar in Hoboken where you dropped off a passenger in the taxi mission. Finally, you'll be told to make your way out to a motel outside of town to make the last collection. This is a little ways and actually goes off the map, but if  you follow the road, you'll eventually get there to where you receive a cutscene showing the car pull into the hotel. This last stop was certainly supposed to be ordinary, but things have a way of going bad for gangsters we hear, and things do not go well for Sam and Paulie. Paulie comes limping out of the motel with a gunshot wound in his belly while Sam has been captured. You have to get Sam back before Morello's men can extract any information. Obviously running in the front door is a bad idea, and impossible besides. You'll have to run around back, which is to the left of the building, to get into the motel.

First off make sure you're gun is at the ready and prepare yourself to be greeted by an angry dog. Shoot him a couple of times to quickly to kill it. You'll see some boxes and a platform right on the corner of the building when you get around back. You'll have to climb up onto

 

the wooden platform, then each of the boxes, which will lead you onto the second story  balcony. If you managed to spend all of your bullets on that dog, the first thing you'll want to do is sneak into the room directly across from where you entered the building. Inside you'll find a Tommy Gun. Next you'll want to sneak back out into the hallway and turn left towards the door at the end of the hall. When you pop it open, you'll find a gangster taking a load off of his mind. Relieve him of his problems. Pick up his gun and immediately turn around toward the stairs, you're soon to have company coming to see why there was a gun shot upstairs. This is where the real fun starts.

Three guys should make their way upstairs to get you. Kill them all with the Colt handgun  your retrieved (it's got good aim and power) and move towards the stairs to take their  weapons and ammo. Crouch down and walk down the stairs towards the doorway on the left. There will be three  bad guys inside. Two of them will have pistols and you should shoot them without ever really coming out from the left side of the doorway. Just aim carefully and shoot with the Colt or the Magnum you just picked up. Once you've dispatched two of them, position the camera so you can see the third enemy who  will be standing in the bar area of the room. He has a Tommy Gun. Be careful with this one. If If  you move out a little and stay crouched, he shouldn't shouldn't be able to hit you, but you also shouldn't  be able to hit him. Wait until he starts to reload, stand up from your crouch and pop him a couple of times before he can start shooting again. Get the rest of his ammo.

 

   A cook will then run at you from your left, kill him and then adv advance ance to the doorway across the room from the bar. Sam is inside. During the following cutscene when you're helping Sam get out of the Motel, another cook will smack you in the back of the head. You don't get knocked out, but you'll have to have a gunfight with the guy at close range. Break out your Tommy Gun and work him over something fierce. He's a tough one, but he'll go down eventually. Just remember to use the Tommy Gun in short bursts, it has a hell of a kick and  your aim will go crazy if you don't. don't.  After you've killed him, another cutscene will begin with the last of Morello's men trying to get away with Mr. Salieri's money. He gets out of the motel and jumps into the car waiting outside and begins to drive away. Sam and Paulie tell you to get after him. Jump into your car and follow him.

This is a tough part of the level and some different ways to go about it, none of which are foolproof. First off, you'll need to catch him. Once you've done that, you can c an try shooting your  weapon out of the car and shoot his tires out, pull up beside him and try to shoot him in the

 

head (which is very difficult) or stop his car and force him to exit the vehicle and have a gun fight with you on foot. The last option is probably the most viable. There are even a few ways to do this. First, just drive beside and a little bit ahead of him and run his car into a wall while  wedging yours in the way so that he can't move his anymore. He'll get out and you can fight. Second, there's an uphill tunnel halfway through the drive, this is a good place to whack him into a wall and stop him since he's got a heavy car that can't start uphill too well. Third, just stick with him through the drive and eventually you'll come to a hill and a bend that he seems to have trouble driving around, he'll slide over the side and get stuck where he'll get out and  you two can fight. While you're driving, make sure to break before before you  you get to sharp turns so that you don't slide off the road and crash. Eventually you'll kill him and this Ordinary Routine will be done.

 

Mission 5 - Fairplay   Now that you're hardcore into the crew, you're going to be given some more responsibility to test your level of commitment to the organization. Salieri has called you in himself this time around to give you a special job. It seems that he's convinced a lot of people to bet on a certain driver in an upcoming car race out at the speedway. The problem is, an unexpected entrance in the form of a European driver in a exceptionally fast car has been added to the ticket. Fortunately, Ralph has a friend out at the track that is willing to let someone in to steal the new car and make some adjustments to make it a bit slower. Salieri tells you that you you are  are to steal this car and take it to Lucas Bertone's auto shop where Lucas will make the needed tweaks. First off, you're going to have to see Ralph to get yourself set up with a new car, this time a Schubert Six. Once you've got your car, it's time to make your way out of town to the race track. There's a set amount of time to get there, but it really shouldn't be a problem. Once you see the guard house at the entrance to the tunnel which leads to the track, slow down and stop. Get out of the car and go talk to Bobby the guard. He'll talk to you for a sec and then raise the bar in front of the tunnel. Once open drive through the tunnel, up the road, and into the garage area, you'll soon see the destination red cross pop up in your radar. Stop right before it and get out of the car, a cutscene will begin.  After Bobby has opened the garage and given you his little speech about getting the car back in a half hour, you'll be free to jump in and take the car to Lucas's shop. There are a few things you should know about the Carozella C-Otto 4WD race car.  



It's really fast. It can get up to about 120mph.



   



 



 You can spin out really easily when you're you're going too fast. If you damage the car, you'll lose the mission. Bobby lets you know to avoid the cops at all costs and make sure not to scratch the car.  You'll have a bit of leeway there, but it's better better to be careful to begin with. You're under a time constraint here, but if you follow the path and drive carefully, you should have no problems with the cops, time, or damage.

 Watch the path you're going to Lucas's shop, you'll be taking it fairly often in the future and it pays to know your way around the city.

 

[ Point of Interest: Along the way is the man getting ready to jump off of the Guliano bridge as many were like to do after the big crash in the 30's. Just one of the nifty details found throughout the city of Lost Heaven] Heaven]

Once you get to the shop and begin to drive into the garage, a cutscene will begin. Lucas tells  you he's also put a load of cash on the event and and will be happy to help out. After a short break, Tommy wanders back into the garage and Lucas tells him that he's done and can take the car  back to the track.  As before, you'll have a certain amount of time to get back to the garage and return the "fixed" car. The same rules apply this time around. Really all you have to do is retrace your path to get to Lucas's in the first place.

The Race Unfortunately, accidents happen. It seems that while Tommy was out taking care of the competition's car the night before, Salieri's driver  was out accidentally getting his arm broken by some thugs. Tommy learns this in a cutscene where Frank informs Tommy that he's going to have to get his  butt out the race track and get behind the wheel of the car. Tommy is rightly nervous as losing for Don Salieri is most assuredly not an option. Basically, you have to win the race in order to get to the next level. The race is five laps long and is full of

 

some very aggressive drivers that are more than happy to help you crash, which isn't exactly hard to begin with. You are, once again, behind the controls of a very fast rrace ace car that can get up to ungodly speeds on the race track. Thankfully, you can set your difficulty for the race and   skip the race if you just can't beat it. Just hit pause and choose "Skip Race" from the menu. Alternately, if you'd like to restart the race from the beginning during the middle, pause choose load game, and choose the latest save point. The first and most important thing you can do here is get out to a quick lead. Get your finger on the accelerator so that when the flag drops, you immediately start off. There'll be a car  broken down near the front of the pack, which will cause some confusion from the start. Veer over to the left side of the track and stick to the wall keeping the accelerator down, you should  be able to speed past the entire field. field.  When you get around 200 feet from the first turn, slow down and take the turn at a reasonable speed. Don't put your finger on the gas again until you're turned straight you might spin out, which will make your life much more difficult. Once you've done that, you should have a lead on the pack, now it's just a matter of staying in the lead, which can  be difficult d ifficult as this car has a pr propensity opensity to spin out around certain turns. There are some general driving tips that can help your chances here, though really, much of it comes down to luck:  



Don't speed through a turn. If you turn while you've got your finger on the accelerator, there's a very good chance you'll spin out. Take your finger off of the turn before you hit the accelerator and take your finger off the accelerator before you turn.

 



On the PC: If you're using a digital input device like a keyboard or a d-pad, then tap left or right quickly for small adjustments, holding down to turn is just asking for trouble.

 



Try to stay on the dark stripe through the track where you can tell other cars have gone  before you.

 

 



 When driving through banked turns, make sure to stay up on the bank and use those small taps to turn through it. The first turn in particular is tough and if you turn left too much, you'll almost immediately spin out.

 



 Watch out for other drivers if you fall behind, they're mean and will actively try to knock you off the track.

 



On the last straightaway near the grandstands, floor it. This is a great spot to put more room between you and the pack or catch up if you're behind. The other cars won't be as fast as you here. Floor it until about 400 feet before that sharp hairpin turn and then put on the breaks to get to a reasonable speed.

 



Once you get a good lead, don't be afraid to drive a bit more carefully and take your time around the more difficult turns, the straightaway at the end will be more than enough to get you well ahead again. There's nothing worse than getting to the last lap and then spinning out only to get second place.

 



Hopefully using those tips will allow you to get through the race without too much difficulty. Once you're done, there'll be a quick cutscene showing that you won the race and the celebration that followed.

 Visit Lucas Bertone Finally, Salieri meets with you to tell you how happy he is and that Lucas Bertone would like to thank you personally for making him so much money. Go pick one of your cars from the  back lot (Ralph won't have a new ccar ar for you this time around) and head out to the auto shop following the same route as before.  When you get there and walk in, a cutscene will start where Lucas will thank you by showing you how to steal a Lassiter V6 Phaeton, the car you chased down in Ordinary Routine. He'll also tell  you where to find one that you can steal. It's downtown in a lot near City Hall. Get back into  your car and drive there.  When you get there, drive up and park next to the  bright yellow Phaeton. Jump out of your car and  walk over to the driver side door. Look around for the security guard in the lot wearing the  white shirt. Once he's facing the other direction, hit your "use" button and begin to break into

 

the car. Remember to look around you and make sure there are no cops wandering up while keeping an eye on the guard. After the progress bar fills up, you can jump in and drive off  without incident. Get back to Salieri's using the West Marshall bridge.

 

Mission 6 – Sarah The next mission begins with Tommy sitting at the bar at Salieri's. Luigi, the bartender, asks Tommy if he would escort his daughter Sarah home because some bullies harassed her the night before. Tommy, being the gentleman that he is, accepts and Sarah goes to grab her coat. The level begins outside the bar and the first portion of it just involves following Sarah and listening to the conversation as you walk. It's probably easier to toggle walk on at this point and walk beside her at the same pace instead of trying to stagger run beside her. Eventually she'll turn down an alley. When you're close to the door on the left, three thugs  will appear from the doorway and accost you. Frankly, it's not surprising she got jumped taking this route, but I suppose that's a different matter. Time to kick some ass.

 After the short cutscene, the guys will jump you and Sarah will run off down the street. Your  job is to protect Sarah, but you'll have to let her be for the moment and take care of these guys first. Make sure that you don't run farther down the alley as more bad guys will come out and make your job even tougher. Hand to hand fights are pretty tough in this level, especially against several enemies. You can try strafe running around them, throwing punches as you go, or you could c ould help yourself by picking up the plank of wood leaning against the wall across from the doorway the thugs appeared from. Once you've got the plank, use the same technique to back up, run around in circles and whack them one at a time. Try to concentrate your shots at one bad guy at a time so they fall quicker. You'll need to finish them off quickly as Sarah will start getting beaten up soon. Once they're done, they'll put their arms up over their heads and run away. Leave them and concentrate on the ones with fight left in them.

 

Run down the alley and take your first left up a small set of stairs and then take a right. There'll be two thugs slapping Sarah around. Get close enough to them that they run at you and take care of them. There'll be one more guy to come at you,  but take care of them in the same way and you'll save the day. This whole time, it's totally fine if Sarah gets  beaten up a bit as long as her health doesn't reach zero, so worry about your own fights until things get serious. Once you've beaten your opponents, talk to Sarah and she'll gratefully ask  you back to her place to "fix up your wounds." Continue following her and listen to her conversation again. Eventually you'll reach her front door and a cutscene will begin. Time to  break out the Barry White.

 

Mission 7 - Better Get Used to It  It   Once Salieri learns of this new gang harassing people in on his territory, as these people pay him for protection, he gets a bit angry. More than a bit angry. In fact he orders Tommy and Paulie to put the thugs in wheelchairs and deform them so that kids will either laugh at them or run from them in horror. Talk about teaching a lesson... First things first, you have to figure out where these scumbags came from. Salieri tells you to take a drive up to Chinatown where a fellow named Biff is hanging out, apparently he knows  where the bad guys are holed up. First go get some weapons from Vincenzo. He'll give you a  baseball bat and a Colt 1911 (IGN's favorite handgun). Of course, Salieri just wants them beat up, not shot, so the pistol starts off as a precaution. Now go grab a car (We prefer the Schubert Six since the Phaeton is heavy, long, and slow as hell). Drive to Chinatown and you'll find Biff standing next to a park bench in the middle of the square. Get out of the car and talk to him. He'll tell you where to find the jerkoffs terrorizing the neighborhood. You should be careful not to have your guns out at this point, cops don't like guns and will start firing at you. However, cops don't get mad at guys carrying baseball  bats, so feel free to carry those around with you. Get back in the car and drive to the service station just around the block and park at the destination mark on the radar. Jump out and get ready for a fight.  Walk up to the metal door and hit the action  button to kick it open. If you don't, Paulie will, but it's more fun to do it yourself. [ Remember: You can draw your gun, but don't shoot it yet, shooting will end the mission.] mission.] Run into the area and a cutscene will begin showing Paulie walking up and talking trash to a thug. Let the fun begin. Paulie will immediately fight the first guy, keeping his attention. The key to fighting with bats is circling around behind the bad guys to hit them in the back of the head. One hit like that and they're down. Letting Paulie run ahead and get their attention isn't a bad idea. Once the bad guys pick a target, they don't let up.

 

 After you've taken care of the first guy, there's a good chance that Paulie will run off down the alley after another bad guy, quickly follow him  before he gets his ass kicked. If he dies, the mission is a failure. If he doesn't run off down the alley, you have a choice. You can run to the right past the metal fence to fight the two guys there (the advantages here are extra fighting and the chance to grab a crowbar instead of a bat, which really isn't that much better of a weapon), or you can just leave them alone and run down the alley, which is the direction you'll have to run anyway. Once you get to the alley, you'll see a couple more guys beating up a random bloke. Once they see you, they'll let that guy go and attack you or Paulie instead. Hopefully it's Paulie so that  you can circle behind them and whack them in the back. If they come after you, just run around in circles and let Paulie hit them. If they split up, hit Paulie's enemy in the back first and then turn your attention on the one hitting you. There's a good chance that two more thugs will run up to join the fight. Use the same strategy here. Always hit guys in the back  when you have the chance first, and then then take care of the guys chasing you. Continue the way your were going. You'll see the guy that was being beaten on the right, he'll yell his thanks. Continue on up the stairs keeping on straight ahead to drop down over the fence below. Now draw your gun. The guys around the corner all have weapons, so you can fire at them even  before Paulie tells you to. If you turn to the right around the corner, you'll see the first enemy standing by the shed. Shoot him  before he has a chance to hide or draw his gun and sshoot hoot back, you should be able to kill him quickly. There'll be two more enemies climbing over the fence across the yard. Shoot them too. Aim. Fire. Slowly is better. If you hit them, they'll be stunned for half of a second, giving  you plenty of time to aim aim again and fire until the bad guy is dead.

 

Once the two are dead, move up to the shed where you shot the first guy. When you turn left around the shed, another enemy will be sitting diagonally across from you down an alley, kill him. Move up to where you just shot that guy. If you look around the corner to the right, there'll be another bad guy sitting down the way by some barrels and behind a little corner of his own. Shoot him but don't advance. If he hides behind the corner, just wait until he pops out again until you kill him.

Make your way down the alley but be careful, two enemies are waiting for you. One will be up above on a catwalk and one will come after you on the ground. If you're careful, you can spot and kill the one up above before the other one shows his face. Once you kill those two, you can stand up and move towards where they were. To the right, you'll see two men standing by a car. Advance to them and you'll get a cutscene where the two men will jump in their car and flee the scene. Time for a good old fashioned chase. The cutscene will end with Tommy and Paulie running out of the service station with the men driving away. Quickly jump into your car and drive after them. [Quick Note: If you're unlucky, a cop will randomly be sitting outside and begin shooting at you and even pull you out of your car. If that happens, load up the last save, which is where the chase begins.] begins.] This chase is not as hard as it first seems. There's two ways to get through it. First, catch up to them and knock them off the road and crashing their car at which point a cutscene begins. The other is to simply follow them all the way to the end of their route where you can stop and the cutscene will begin anyway. Just make sure you don't let them out of your sight! That

 

 will lose you the mission. Also, don't stop for any police in this mission, their speeding tickets can eat it. You need to catch and kill these guys.

In either case, once the cutscene begins, Paulie goes nuts and causes problems. Good job Paulie, you unbalanced little freak.

 

Mission 8 - The Whore  Whore  This mission begins with a nice leisurely chat with Frank. He begins by letting you know how  badly you and Paulie screwed up. Seems only one of the people in the car died and he happened to be a city counselor's son. The other one got up and walked away from it all. Luckily, he didn't know who Tommy was, but the whole situation is causing problems. But he has another job for you regardless.  Apparently one of the whorehouses downtown, a classy joint for classy clientele, is run by a little snake that decided to throw in with Morello after Salieri helped to fund the place for so long. At the same time, there's also a girl at the house that's been letting information go about the business. You are to kill the hotel manager, kill the girl, and place some dynamite in the manager's office to set things right. r ight. First you must get to the hotel. Luckily, you're already in a car sitting in front of Salieri's Bar. It's a nice blue Falconer, with good speed and durability. You automatically learn how to  break into the car without having to see Ralph. Take off towards the hotel and feel free to park right in front of it. Get out and hit the use button to get into the hotel. Once you're in the hotel, there's a certain order you can do things to make things easier. I suggest that you first look for the whore you need to kill. The reason being when you kill the manager, all hell breaks loose and things will be easier for you to find her first. To get her, run up the stairs in front of you to the third floor. When you get up to the third floor run around and enter the hallway on the right. Turn right into the hallway and go to the end of the hall. Turn right and take the very first door on your left. A cutscene will begin  where you'll recognize the girl and let her go.  When the cutscene ends, you'll be back out in the hall. Head back down to the lobby and head to the reception desk. Talk to the man there and he'll tell you where to find the manager and  what he's wearing.

 

  Run into the dining room past the lounge and you'll see the manager in white up in the elevated area on the right. At the far left of the room sits one of the manager's body guards.  Walk over to him and stand behind him. Pull out your g gun un when you're behind him. Some of the people in the room will gasp or scream but the guard won't move. Shoot him twice quickly to kill him and then aim at the manager before he can run away. If he does manage to get away, he'll just lock himself in the manager's office on the top floor. Stay in the room, even if the manager escapes. Three guards will rush at you. Through the door that leads to the lobby. Shoot them down as they run through aiming at the fatter one  with the sshotgun hotgun first. If he gets close enough he'll pop you a good one. As you run through the connecting room to the hallway, turn to your right and shoot the sailor, he'll get heroic ideas if you don't. Next run out to the lobby and around the bar into the reception office. Take the keys hanging on the wall and use the medkit if necessary.

 As you run back out into the lobby past the staircase turn left into the hallway and the left down the hallway. Halfway down there will be a door that leads to the back stairs, take them.

 

Go all the way to the top and move out into the hallway through the door. Be careful as you advance to your right, there'll be a door leading out to the main stair landing and a guard will probably be sitting there.

Once you open the door, shoot the guy there quickly and then train your weapon on the stairs as you move across the hallway. There may or may not be two guys on the stairs. Kill them if they're there and then keep moving into the far hallway. On the left will be an office door. Open it with your gun ready for the guard waiting inside. Kill him and walk to the manager's desk. Hit the Use Button to place the dynamite and then run out into the hallway. A cutscene will commence showing Tommy diving out the window and onto the roof of another building.  When you regain control of Tommy, the cops will be driving up and you don't have a lot of time. From where you begin, run forward. On your right you'll eventually see a ledge leading to a fire escape staircase.

 

Climb it all the way to the top. At the top, turn right and follow the balcony through the door, up the stairs and out the top door. Turn right and run to the ledge, climb up onto it, turn left and climb up onto the next ledge. Turn right and run down that part of the roof, jumping over the gap onto the next building.  At this point, some cops may be firing at you from behind you and ahead of you.  When you land on the next building, run around the chimneys to the right. Jump over the ledge onto the wooden platform. If you just jump over the edge here and land on the roof, the drop will be too long and you'll be hurt.

Once on the wooden platform, turn left and run to the next ledge where there will also be a  wooden platform, jump onto it and drop down to that roof. Turn right and run to the wall in front of you. To your right will be a "staircase" down to a roof where five police will be sitting. First, look to your left across the way, there will be a sharpshoo sharpshooter ter with a rifle there. Take him down with your Colt 1911. From the steps you can shoot at least three if not four of the cops by standing up and shooting them when the reveal themselves.

 

  Once you've killed them drop down onto the roof and then slowly creep around the chimney attached to the "stairs." There will be a cop sitting there to your left. If you've got a shotgun,  break it out and blast him.  After you've killed him, turn around and run to where you shot the sharpshooter cop by running up the ramp there. Two cops will pop up on the tall roof to your left. Shoot them  when they show their heads.

 After that, continue on across the roof until you see wooden scaffolding and stairs on your left. Drop over the edge onto the wooden scaffolding. Don't jump, just drop. Run up the ramp to the next level of scaffolding and turn right, run up to the ladder laying there and press the Use Button. Tommy will use the ladder as a bridge to climb across to the church.

 

From here you'll have to move downstairs. Get the shotgun in your hands if you still have it and make sure to use the first aid at the top of the second flight of stairs if you need it, you're about to get in a big fight. Once you get to the  bottom of the stairs a cutscene will begin. As luck would have it, you're about to barge in on the funeral for the Councilor's kid that you capped in the last level. The priest giving the speech sees you and all hell breaks loose as cops and Morello's men come after you. When you gain control of Tommy immediately pound the guy in front of you with the shotgun and then switch to your Colt 1911. Next turn your attention to the guy in the first row on your left. Once he's dead, inch out and get the one in the first row on the right. Run out to the casket and take down the guy in the spiral stair loft.

Train your sights all the way down the church to the balcony at the end. There will be another man there. After that, the only bad guy left should be on the far left side of the church. Once  you kill him, find some cover because you'll have more company running in the front door. Shoot the guys with shotguns first and then use the duck and rise tactic for the rest. When everyone is dead, a cutscene will begin and Tommy will leave the church.  At this point, you're a cop killer and Tommy needs to get the hell out of there. Immediately run to the hearse in front of the church and get in.

 

  Drive forward and turn immediately left onto the driveway and then right down the alley. Once down the alley you should park until the wanted bar has dropped all the way down. Now all you have to do is get back to Salieri's.

 

Mission 9 - A Trip to the Country   This mission begins with a cutscene where Frank gives Tommy a mission to keep an eye on an operation where Sam and Paulie are supposed to be picking up a shipment of Canadian  Whiskey coming into town. The cops have been paid off. Sam is already on his way to meet  with the sellers, and Paulie is waiting for you at Salieri's warehouse just north of Hoboken.  Your first job will be to get to the warehouse. Ralph will hook you up with a nice new car at the beginning of the mission. The Bolt V8 is a sporty job that's one of the first cars that's actually a bit fun to drive. Once you arrive at the warehouse, another cutscene will begin and you'll get into the truck  with Paulie. He'll actually drive out to the mission area, so you just have to sit back and enjoy the conversation. Once you arrive at the edge of a farm where Sam is supposed to meet up, he isn't there. Something is obviously amiss. Paulie tells you to go check it out and gives you a pump action shotgun and a Colt 1911. Run down the road all the way to the end. Once you get past the last building on the right, you'll notice a truck 45 degrees to the right. Run up to the truck where another cutscene will begin. When the driver of the truck falls out dead, two men  will approach. One is Morello's man and the other is a Sheriff's Sheriff's man. Prepare for battle. Once the cutscene ends, immediately run behind the truck to keep it between you and the two men. There'll be one more thug if you turn around and look behind you towards the edge of the farm on the left side of the building. Rush him with your shotgun and kill him. Turn around and wait for the two men to appear. You may want to switch to your Colt 1911 to take care of them. It's more accurate and fires much quicker. It may not be as powerful,  but it may wor work k better in this situation. As always, take care of the one with the shotgun first and make sure to move to the left behind the shed if you need to reload. Move out towards the truck and turn past the small buildings towards the left to approach the  barn in front of you from the hay bales piled up. One of the thugs will see you from his perch in the barn and run down to confront you. Kill him with the Colt.

 

  Move back along the fence keeping the wagons in between you and the barn. You'll be able to see three more bad guys up where the first one came down from. You should be able to pick them off from this vantage point with the colt without putting yourself at much risk. The only catch is you'll have to stand to shoot them leaving you a little more vulnerable. Once you've plugged those guys, make your way into the barn by the right r ight opening. There will  be a doorway to the left on the far end of the barn. If you look through the doorway you'll see a couple of boxes stacked and a door. There's a man behind the door. Be careful because there's also a man to the left, either standing in the open or behind some bales of hay in the far right corner. If the man is in the open, hit him first. If you can't see him, break out the shotgun and kill the man behind the doorway, making sure he's dead before going after the second man with the shotgun as well.

There is a First Aid Box on the wall at the foot of the stairs, use it if you need to. Wander upstairs and collect any weapons and ammo from fallen enemies and then head back outside away from the road. Exiting the barn away from the main road, turn right you'll see a small

 

 wooden building ahead on the right, sneak up to that and move towards the road along the outside wall. There will be two men inside the building. There's only one entrance on the main road. One man might be standing outside. If so, take care of him first. Another man will  be inside the building as well. Be careful, the one in the tan coat has a shotgun. If they're both inside, sneak around and fire a shot off to draw them out where you can shoot them easier. Don't run in after them, that's just asking for trouble.  After you've killed them, sneak move up the road while watching the next small wooden  building on the right, there are two more men inside. As you move up, the door do or will open and the men will run outside. Pick them off as they do. This time the one in the dark coat will have the shotgun. It's probably best to use the Colt 1911 here. Just remember to reload quickly if you run out of bullets.

Continue on up the road quickly where you'll notice Paulie and the boys in a gun fight. Run up behind the bad guys, who should be in dark clothes, and kill them. Paulie will come with  you to find Sam, who's stuck in the barn with the grain silo. The door is locked. As you run  back up the road to the barn, Paulie will break off to go find something to pry the door open  with. When he gets back, get your weapons ready as there're a few bad guys just waiting inside the doors. Have your shotgun ready, stand to the right side of the two doors and back a couple of feet and aim up a little bit. When Paulie kicks the doors open, kill the man up on the balcony above you first. Next focus on the guy with the shotgun to the right. Lastly, break out your Colt 1911 again and take care of the last guy behind the hay bails on the left side of the wagon. Paulie will help out a bit, but he tends to get a bit more in the way than anything else, so just try to keep away from him.

 

   After you've killed the first three guys circle around to the left of the wagon and aim up the stairway away away from  from the direction the staircase goes. There will be a guy sitting there waiting to have his ankles shot off. Occasionally, he'll see you and move, but you should have a good shot at him here so that you don't just run up the stairs and get plugged in the back of the head. If he does move, just wait at the base of the stairs and shoot him when he shows his ugly face. Use the first aid at the top of the stairs and then run up to the third floor where you'll find Sam lying near dead. Paulie will go to get the truck to take Sam to the doctor, but while he's gone, two Sheriff cars will pull up in front of the barn. You're in a great position to defend  yourself here. Take out the Colt 1911 and shoot them as they get out of the car.

If any of them make it past, you'll just have to move to the stairs and wait for them to run up and shoot them in the back.

 

If you hear shooting outside, that's because Paulie has arrived and engaged the rest of the rabble. Go  back to the window by Sam and help him out. Once you've killed everyone, Paulie will shout up to you to come down and help him out. Make your  way down and talk to Paulie. A cutscene cutscene will begin. Once you've loaded Sam into the back of the truck, more cars begin to drive up to the farm. You'll have to sit in the back and protect Sam with a Tommy Gun while Paulie drives. Make sure to keep your sights trained on the drivers of these cars and open up on them. It's a bit hard to control your fire because of the kickback, but just keep plugging. If the one of the cars gets past, you fail. There are three of them and the same technique will work for all of them. Just remember to reload between cars. Once you finish the third off, a cutscene will start. Sam will get to the doctor and Paulie and Tommy will part ways. Drive back to Salieri's or make your way to Lucas Bertone's where he'll give you a task to do.

Optiona Opt ionall : W ar n L uc ucas' as'ss F r iend ie nd Seems someone has set the cops on one of Lucas's friends. You'll have to go warn him before the cops show up. He lives in Hoboken. This mission is pretty easy. Just deliver the message and return to Lucas. When you arrive to the destination, get out of the car and knock on the door with the light on in front of it. There's only a set amount of time, but it should be plenty to finish the mission. Lucas will teach you to steal the Ulver Airstream once you return to

 

him. He'll also let you know where to find one in Oakwood. Just make sure there are no police around and steal the car. It's an easy one. Now get back to Salieri's.

 

Mission 10 – Omerta Things aren't going well for Salieri. The cops are coming down hard, and a hot shot prosecutor in town is trying to make a name for himself. Normally, he wouldn't have a chance, but Frank has broken the Omerta and spilled the beans to the cops and is going to give the account books to them in exchange for protection. Your job will be to find Frank, get the account books back, and kill him. Before you can kill Frank, you have to locate him. You'll need to check with a couple of informants around the city. First, get a gun from Vincenzo and a car from Ralph. This time  you get a Colt 1911, sawed-off shotgun, shotgun, and learn to steal a Schubert Extra Extra Six. The first informant is your old friend Biff, who hangs out in Chinatown. Take the alley/park shortcut to get up there a little bit faster and you'll find Biff on the north side across from the square. Get out and talk to him. He'll tell you he knows nothing and that you'll need to talk to Little Tony, who's got better ins with the cops. Get back into the car and find Little Tony. He's on Central Island by the art gallery. Tony tells you about idiot Joe, a scumbag that has been  blabbing about Frank and the cops. He hangs out under the Guliano bridge near Lucas's auto shop.  When you get there, you can find him with two other guys underneath the bridge. He's the  bald one. Talk to him and he'll tell you he's not Joe. Punch him in the face. Punch him again. Now punch him again. A few jabs and he'll break down and tell you Frank is headed out of town today and that the cops are holding him across from the tennis courts in Oakwood.  When you get there, a cutscene will commence  with Frank being escorted into a Highway Patrol car. Follow the car. For once, the car you're following won't actually show up on the radar, so  you have to keep it in your sight. It's probably  better to turn the speed limiter off here since the HP car will break laws left and right. Whoever is driving this car is a nutter. He'll crash into things, run over people, and generally be a hazard.  Whatever he does, don't let him lose you. If a cop tries to pull you over, don't stop, just keep on Frank's tail. Eventually you'll get to the airport, and if there's a cop following you, he'll magically disappear when you get there.

 

 When the level loads up, you'll see Frank and some guards run into the entrance. You'll have to follow and kill him. First watch out for the guy leaving the airport, he'll try to run you over on his way out. Get out your Colt 1911, sneak up to the entrance. There will be one guy behind the wall to the right with the chairs against it. One behind the counter in the room and two in the actual room hiding behind pillars. Try to draw the one behind the wall out a bit and then  back outside. Kill him from there.

Next, inch in and try to take the guy behind the counter. The third guy should be standing in the room on the left side, inch in and take him out from the entranceway. Next, inch in and kill the fourth guy who will be on the far left side of the room. You can either rush him with a shotgun or try to pick him off with a handgun from the entranceway, which is probably safter. Frank will run outside after you kill the last guy. Go to where you killed the man with the Tommy Gun and grab it quickly then chase Frank and the cops outside. There will be a number of them with him. Take down the guy farthest  behind. Grab his gun then take down the one that stopped right before the hangar and any other stragglers. Now go back and get the weapons and First Aid on the wall in the airport entrance.

 

  Head back outside and to the right past the hedges. There'll be two hangars out there. One  with a plane in front of it, and one without. The one without will hold all of the enemies. Before you get there, a truck will drive by and the driver will try to club you with a crowbar, kill him before he can or stay back and let him run into the hangar after your enemies. Run up and use the truck for cover, driving it to where it will help you the most. There are three dark suited thugs in the hangar. You'll have to draw them out. Try creeping forward and shooting the one behind the closest green crate on the right. He'll have a Tommy Gun, so make sure he sees you then run back the truck for cover. That should make them all come for you. Using the truck for cover, kill them all. There may be two more tan coated guys at the far left end of the hangar from where you entered. Kill them all.

Move to the end of the hangar, out to the left and back a little bit will be a radio tower with a rifleman in it. You can try to hit him with your Colt 1911. For a sharpshooter, this guy's not that great. [ Note: If you didn't manage to kill two of the cops c ops escorting Frank when he ran

 

 from the airport entrance, one will be waiting around the corner when you try to hit the sharpshooter]] sharpshooter Run back and get into the truck, drive through the hangar and towards the buildings across the tarmac. Back the truck down the right side of the rightmost building leaving it sticking halfway out into the parking lot while keeping against the  building. Get out of the truck and, keeping behind it, move out towards the parking lot a bit. When  you see an enemy, they'll begin to fire, but they should only hit the truck. Wait for the two against the building to run at you and shoot them when the round the truck. Then pick off the one across the parking lot, being careful not to shoot at him when he's standing in front of Frank, and run over to where Frank is standing, where a cutscene will begin. Frank explains why he turned on the Don and tells you he will tell you where the books are if  you get his wife and daughter back from the cops and Morello's men. They're in the airport,  you just have to find them. When the cutscene ends, run towards the cars and the white  wooden building. There'll be a couple of goons to your left as you round the building. Use the  building for cover, and wait for them to run out after you. Kill them when they come around the corner.

Move into the building. Frank's wife and kids are inside. Kill the man talking on the phone immediately. If you don't, he'll call the cops and more will be waiting for you next time you move to the entrance.

 

Talk to the family, then go get Frank and bring him to them where a cutscene will start. You'll need to go find the tickets for his family, which are back in the entrance to the airport. Grab health from the First Aid Kit on the wall by Franks's family if you need it and then jump in one of the cars in the parking lot and drive or just run back to the airport entrance. There'll be a bunch of blue collar cops waiting for you when you approach the entrance, take care of them and then grab the tickets on the front desk inside the building. Return to Frank and another cutscene will begin where Frank will tell you where to find the account books.

 After the cut ends, get back to the entrance and jump in a car to get back to town. You'll need to get downtown to the bank where the books are. Before you head back, make sure to put  your weapons away or if the cops are around they'll ccome ome after you when you get out of the car. Once you get to the bank, get out of the car and hit the use button at the door to go inside and get the books. From here you'll have to return to Salieri's Bar or go see Lucas Bertone for another side quest.

Optional Opt ional:: B ig Stan at tthe he B lack lack Cat Lucas's friend got the crap beaten out of him by some big gorilla named Big Stan. Lucas  would appreciate it if you would show this man a lesson. He hangs out at a bar called the Black Cat in Little Italy. Drive over there and beat him up. Make sure you don't kill him or Lucas won't give you the prize. So don't drive up the stairs and accidentally run him over. Oops. Return to Lucas when you're done and he'll tell you how and where to steal a Thor 810, a nice piece of machinery that you'll definitely want in your collection. collec tion.  You'll need to go to Oak Hill for this one, your first time up in the ritzy ssection ection of town up on the hill. This guy has bodyguards around him and one right by the car so you'll have to time it

 

right in order to steal it. Just wait until he walks past the front of the car and then start in on it.

Make sure there are no cops around or you'll be in for it. You may need to kill the guard in order to get away with the car, but that won't exactly be difficult. Once you get the car, get  back to Salieri's.

 

Mission 11 - Visiting Rich People It seems that the books being taken out from under them hasn't discouraged the prosecutor. He's still after Salieri and has dug some more evidence and witnesses. Sam and Paulie are out taking care of the witnesses while you have to go nab the documents from the prosecutor's safe in Oak Hill. In order to do that, you're going to have to take a safecracker named Salvatore with you. First thing you'll need to do is grab some weapons from Vincenzo. He'll give you a bat and a Colt 1911. Hopefully you won't need the gun, but there's a good chance it'll come in handy. This is more of a stealth mission though, so you'll want to try your best to sneak up behind the guards and whack them in the back of the head to knock them out. Once you get your  weapons, go grab a car of your choice and head to pick up Savatore, he's in front of the stadium in Hoboken, and then to Oak Hill. Park in front of the red cross on the radar and then talk to Salvatore in front of the wooden door. He'll crack it open for you.  When the villa loads up, move forward until you've moved beside the hedges a few feet and tell Salvatore to stay by pressing the Use Button. He'll stay crouched there until you tell him to follow again. Now turn around, turn right around the hedges and move to where the first statue is and hide behind the hedges so the approaching guard can't see you. Wind up with the bat, but wait until the guard walks by. Sneak out behind him, stand at the last moment  where he stops, and whack him over the head. Grab his shotgun and key. Go back to Salvatore and tell him to follow. Move up the side of the hedges. Once you get to the end of the first row, walk across the path to the far side and head left until  you come to another path. Turn right and move slowly down the path, keeping on the grass on the left side, crouching the whole while. There'll be a guard wandering back and forth by the pool to  your right and up the patio. He'll com comee down from the patio and walk towards the path. The second time he walks towards the path on his route, he'll stop short by the pool. Cross the path to the other side when you see the second gap in the hedges past the benches on your right. When the guard turns around and starts walking

 

away, move through the gap and follow him holding your finger down on the fire button. Get up behind him and hit him over the head. Creep up the stairs you just passed so you can see the dining room. If the light is on, wait for the maid to leave because she'll call the guards if she spots you. If the light isn't on wait on the stairs for the maid to come in and clean, after she leaves, move into the room through the double doors and through the door on the opposite wall on the left. Move into the entrance hall and go up the stairs, taking the left staircase from there. Go into the door in the right corner and then take an immediate left. Move to the end of the hallway and open the door to the prosecutor's office. Hit the Use Button when you get to the safe and Salvatore  will begin working on it. During the following cutscene while Salvatore is  working, the prosecutor and his guards will come home. You have to get out of there quickly. When  you gain control again, grab the documents from the safe quickly and run out of the room to the opposite end of the hallway and into that door. Go down the staircase there and open the door at the bottom. There's a chance the maid will be there turning on a light. If she is, wait till she turns and begins walking down the hallway and then follow her slowly. She'll enter another room and turn on a light. When she walks to the side, move past that room and enter the entrance hall if the light is on. If the light is already on, that should   mean that the prosecutor has gone upstairs to his office with his guards. Move outside through the doorway. There will be a guard to the left, but you don't really have to worry about him as he's facing the other way, there's a juicy treat waiting for you in the  yard. The prosecutor's car is a nice one. Fast, sleek, and pretty. Sneak over to the driver side and hit the Use Button. Salvatore will move up and pick the lock, teaching you how to steal the Silver Fletcher. Get into the driver's seat and wait until Salvatore has jumped into the passenger's seat to start the engine. Back up and go through the arch towards the front gate, from which you will leave. The guards will shoot at you, but you have the car and they won't do enough harm to matter. Even if they shoot out a tire, just drive out the front because your car will be miraculously repaired.

 

  Once outside the gates, take Salvatore home to Hoboken and then make your way back to Salieri's.

 

Mission 12 - A Great Deal Because all of that Canadian whiskey was lost a while back, Salieri's speakeasies have been hurting for booze. But Paulie met a fellow from Kentucky that brews his own and is willing to sell as much as Salieri would like to buy. Paulie went ahead and bought one truckload to try out before scoring a much bigger amount later. You'll have to go with Sam and Paulie to the parking garage on Central Island to meet with the dealer Bill, pick up the truck, and deliver it to Salieri's warehouse in Hoboken. This time you don't have to get a weapon from Vincenzo or or drive  drive to the location. The cutscene  will see Tommy in the back seat getting a ride from some henchmen. When you arrive at the garage, Tommy, Paulie, and Sam will get out and head up to meet with Bill. Run into the garage and take an immediate right. You'll see a staircase there, take it to the top. Bill and his crew will be to the left. Go talk to them.  A cutscene begins but before the deal can be finalized, two cars full of Morello's men screams into the garage and starts firing at the entire crew. Bill is quickly killed and suddenly Sam, Paulie and Tommy are the only ones left. We'd be lying if we didn't say this level was difficult. Even with all the tips in the world, there's a good chance you or one of your friends will die before you get outside again. But here are some tips. Shoot the yellow  barrels down by the bad guys' cars. They're explosive and a few shots will light them off. You may prefer to run to the right and hide behind one of the cars over there before the firing at anything. Then shoot the closest barrel and turn to the rest of the bad guys. Make sure you use the tips to shooting a Tommy Gun successfully and you'll  be good to go. There are eight guys total here and they do different things every time, so it's hard to give more advice than use cover and aim well. Eventually another car full of guys will join the fray. Run to the left and forward a bit to use the

 

last on the left as cover to shoot the second yellow barrel. Hopefully Ho pefully that will catch a couple of them in the explosion. From there just use the same tips. After you've finished off that carfull, turn your sights down the ramp and shoot the yellow barrel at the bottom left of all of the grey barrels. If you're lucky, you'll catch both bad guys in the explosion, if not, you'll have to finish them off at a distance. Also, remember to pick up extra ammo from the other Tommy Guns your enemies have dropped.  When you move down into the next level down the ramp. There is an enemy on the far right hand corner of the level near a parked car and a pillar. Be careful to take cover so that he doesn't shoot you. By this point, you might need it, so run into the cage in the middle of the parking level and find the First Aid Kit on the side of some metal shelves. Now move to the next ramp and slowly edge out to the middle from the left. There should be about four (if no one ran up from before) bad guys to shoot. These ones aren't bad shots and Paulie will make things difficult by running ahead.

Run down into the next level via the ramp and you'll see two cars blocking the pathway. Some enemies will light them up with Molotov's. Wait for them to explode and stop burning before  you attack.  You could alternately run back up the ramp and go down the stairs, but they'll throw grenades there and Sam and Paulie will run right into them because they're stupid. Once  you've managed to off the rest of the slime shooting at you, you and Paulie will have to go get the truck with the booze in it and head out of the garage while Sam follows behind in his own car. Before you wander upstairs and get the truck, run up the ramp to the next level, grab a car and ram the two car husks out of the way to clear a path for the truck. You don't want to

 

damage the truck. It can only take so much before it's done. Once you've cleared a path, go up to the top, get the truck and drive out of the garage.  When the city loads up, immediately start up and go right, away from the two carloads of gangsters that are shooting at you. If you drive by them to the left, they'll pop all of your truck's tires and you won't be able to drive. Once you start right, take your first left and then another left to move towards the Guliano bridge. Chances are the punks will catch you in their cars on the bridge because frankly, your truck sucks ass. It's slow, handles like crap, and their cars don't have those problems. Once they get close to you, try to swerve back and forth through traffic to make them smack into cars. It's especially good if you can get them to hit a trolley or a post. If you can do that, you might be able to wreck their car and kill the passengers.

 Whatever you do, don't put that speed limiter on. Just keep driving as fast as you can. Don't stop for anything. If you get spun around and turned the wrong direction. Just right yourself and keep driving. It's the only way to win. These guys are tough and will not make it easy on  you. Just keep it up and you should eventually get to the warehouse. When you get there, get out and have your gun ready because if you haven't managed to make both cars crash, they'll roll into the warehouse lot and start shooting at you. Kill them all and the mission is a success.

 

Mission 13 - Bon Apetite Salieri greets you with a new request. He's been looking forward to eating at a certain restaurant and today's the day he's going. He asks Tommy to come along and drive dr ive him there. Of course Tommy will also be strapped, just for good measure. You get to take Salieri's car to the restaurant so prepare to roll in style in his Lassiter V16 Roadster. It's a simple ride there  just hop in behind the wheel and take take off.  When you get there a cutscene ensues showing Salieri and Tom eating and finishing up when two cars full of gangsters roll up and start to riddle the place with bullets. Other customers die quickly, but Tommy acts and flips the table for protection before things get too bad. Salieri tells you to run out the back and flank them. Good idea.  When you get g et control of Tommy again, immediately duck, turn around and move behind the small wall to the door hiding behind it. Run out the door and point your weapon down the alley to the front right of you. There will be a man there with a Tommy Gun. Cap him and run to grab his gun. When you have his gun, move forward to the end of the building crouching and strafing out a little bit  while shooting shoo ting some of the thugs down at the front of the res restaurant. taurant. Move back behind the corner when they start firing back. That should get there attention enough that they'll come after you, running around the corner to where you're waiting like so many little lemmings.

Once you've killed those guys, inch back out around the corner to

 

make sure there aren't any more bad guys left. Chances are there's still one or two hanging in front of the restaurant. Make sure to kill them quickly and if you hear any more gunplay, there might actually be a thug in the restaurant with with   Salieri, you need to kill him. After you're sure they're dead, you can run back down the alley and into the back of the restaurant to use the First Aid Kit if you need to. Otherwise, continue moving down the street towards the restaurant. There will  be an open door in the building adjacent to the restaurant. Keep your gun trained on the window above that door as you strafe out. There will be a man in a window there. Kill him and make sure to keep moving to stand behind a car as there might be another bad guy at the end of the hall through the open door. Once you've killed all of the bad guys, a cutscene will begin. Both Tommy and Salieri figure that someone had to know where he was going to be. Salieri immediately figures it to be his bodyguard that called in sick. Salieri wants him dead. Jump  back into the car and go get him. He'll be in Little Italy. When you get there, just walk up to the door and hit the action key. Salieri will move up the stairs to Carlo's door and start screaming into it and then tell Tommy to kick the door down and kill him. Kick the door in and  you'll see Carlo jumping out the window and heading outside. Run after him down the fire escape. When you get to the base of the stairs. Move to the left side of all of the shacks. He'll be there by the side of one of the shacks in his underwear. Throw some bullets his way and then run to where you killed him and turn around. Three of his friends will come running after you  with bats, pipes, and guns. Kill them them all and the mission will end. It shouldn't be too difficult, they don't put up much of a fight. At the end of the mission, the Lassiter V16 Roadster you were driving will be added to your garage.

 

Mission 14 - Happy Birthday ! Now that Morello has actually tried to knock off Salieri, things are getting hot. Salieri is pissed and has decided to start knocking off the important people in Morello's organization. The first on the list is the Councilman that's been giving everyone so much trouble. He's having a birthday party on a paddle steamer across the river. The plan is to kill him when he comes out to make his speech with a gun hidden on the boat beforehand and then escape in a motor boat Sam is driving after the deed is done. First talk to Ralph and he'll teach you how to steal a Chromium Crusader Streak. Hop in and drive to your destination. You won't actually be able to drive the car to the dock, so just park in the lot before the cross on your radar and then jump out and run to the dock instead.  When you try to get on the boat, the security guard will turn you away because you don't have an invitation. Luckily, there's another solution to the problem. If you stand facing the guard that turned you down, turn and face the opposite direction. You'll see a building in front of  you. To the left, there's there's a phone booth. Just to the right of that that is a door. Run in there, take the door on your right, run downstairs, and press the Use Button next to one of the sailor's outfits hanging on the wall. Now you're disguised and ready for action. Run  back outside and onto the boat. This time time they'll let you on.

 When you start up again, run up the stairs in front of you and then move either right or left to the back of the boat. When you come out the last single corridor, turn left and then left again  before the stairs. That's the room you want, but it has a sign on it saying the skipper has the key. Time to find the skipper. He's sitting in a chair on the bottom deck and will tell you that the lifeguard actually has the keys.

 

This guy moves around and can be a bit of a pain to find, but he usually hangs out on the  bottom deck and wears a blue and white striped shirt. Go up and talk to him. He'll turn you away at first so just talk to him again. He'll give you the keys if you promise to clean up the room and bring the keys back to him later.

 You can always just go g grab rab the gun now and g go o after the councilor, but if he finds you, he'll  bug you and you want to be left alone, so clean up the bathroom like he asked. Run to the  back of the boat on the bottom level to the right. There will be a bucket in the bathroom at the end of the way. Grab it and head back up to the locked bathroom. Go in and hit the Use Button, which will tell Tommy to clean the bathroom. After it's clean, grab the gun underdeath the counter, drop the bucket, and make sure that your hands are empty. If any of the guards see a gun they'll freak out and start shooting. While it's possible poss ible to survive and still kill the Councilor, it's messier and much more difficult. Now go and return the keys to the lifeguard so he doesn't find you and bug you for them. Run to the top deck and wait for the councilman to come out of his room. His room is the one towards the back with the two guards standing out in front. You could always just try to kill them, take their key, and kill the councilman inside at this point, but that would lead you down the bloody and difficult path again. Instead, just wait near the band for a cutscene to  begin showing the councilman walking out of his room. Once he begins his speech, just stroll up on the right (your right) side of him and shoot him until he's dead.

 

  Guards will begin firing in the meantime but shouldn't do enough damage to kill you. Once he's dead, signified by a message saying "Escape!" on the screen, turn around and run to the left and down the stairs to the bottom. Paulie should be waiting there in a boat. Jump in and the mission is a success.  You'll have the Crusader Chromium Fordor added to your your garage.

 

Mission 15 - You Lucky Bastard Now that the politicians are too scared to oppose you, it's time to go after Morello's brother Sergio. Sadly for you, this guy is one lucky bastard and it'll take a few tries to get him. Paulie has the first plan to take him out in front of the Italian Garden restaurant. His plan is for Tommy to call the restaurant from the phone booth across the street asking for Sergio. When he comes to the phone, which is located in behind a window, Paulie will be waiting to take care of business with a Tommy Gun. Go grab weapons from Vincenzo and then get yourself a new Guardian Terraplane, which Ralph will teach you how to steal. s teal. Head on out to the Italian Garden restaurant. When you get there, just move into the phone booth and press the Use Button. Turns out Sergio wasn't there but Paulie killed the man that answered the phone without knowing. Time to run away from the hot pursuit. Once again, the people following you are much faster and much better drivers. The best chance you have is to find some secluded alleyway, such as the one on the way back to Salieri's via the tunnel, stop, and shoot the  bastards. After that, just get back into your car and park back at home. You'll get the Guardian Terraplane in your collection. Salieri still wants Sergio dead, so he and Vincenzo have thought up a new plan. Time to go car  bombing, gansta style. Turns out Sergio has a mistress he spends a lot of time with. All you have to do, is go to Sergio's mistress house and plant the  bomb on his nice little sportscar. Grab the bomb off of Vincenzo's desk and go grab a car from your collection. Drive to Oakwood and stop the car down the street from Sergio's car. There's a guard outside the house having a smoke, so don't get out of the car until he puts his cigarette out and goes inside. Once he does, just hop out, run to the car and hit the Use Button to plant the  bomb. After it's done, just run back to your car down the street where a cutscene will commence showing that the wrong person got in the car and Sergio will escape harm yet again.  Well, that definitely is one lucky bastard. Time for try number three. This time it's simple. Tommy is to drive Paulie down to the Rainbow Garden restaurant and blow him away when he comes out. But Paulie's gun jams. Time to run again. Wait till Paulie gets in the car and

 

then take off. You can do different things here. You can try to outrun them and lose them in traffic, but these guys are seriously tenacious and you'll probably have to use a healthy portion of luck to get through it that way. I think it's easier to just guide them to a street that  you can't see any cops on, hop out really quick and kill the driver. Then take off back home to Salieri's.

Three screw-ups is enough for Salieri and he assigns the job to some other men who have arranged to have Sergio's car "accidentally" hit by a train. Of course, they screw up as well and you'll have to chase Sergio in his incredibly fast car back to his hideout and take him down yourself. You don't have to stop Sergio here, just stay with him. Remember to turn that limiter off and don't stop for any cops that see you speeding. Your car has some horrible acceleration, but you should be able to catch Sergio's in the straightaway. If you lose sight of him at the beginning up the hill leading out of Hoboken, turn left at the top and head towards the Guliano bridge at full speed, you'll eventually catch him. If you do lose sight of him for too long, the mission will fail. Once you've tailed Sergio all the way back to the port in Little Italy, you'll have a long and tough battle ahead of you. He'll sick everyone in the area on you to stay alive. The level begins  with you behind your car. Immediately duck and aim to the right where you'll see a man running through the guard house. Kill him when he comes out the other side.

 

   Your next target should be to the left of your car behind the bushes with a shotgun. Ducking  behind the front end of your car, target him and them stand, quickly shooting and killing him. Do the same for the man with the Tommy Gun on right side of the car and the other a  but farther down the way by the the closest truck. Get their weapons.  As you move forward along the left side o off the brick buildings ahead, a truck will pull out and another will come moving in from farther away. There will be four men total, all with shotguns. Try to pick them off from a safe distance using the building corner as cover. You could even wait there until they run around the get you, but that might let them get to close.

 After they're dead, move towards the end of the second brick br ick building where the second truck rolled in. Peek around the corner using the camera and check out the guy standing in the loft of the warehouse with a shotgun. Take out your colt and shoot him from the corner of the  brick building. Another man will run towards you from the left of the warehouse where you shot that man. Kill him.

 

This whole time you should be very wary of the men up in the cranes towards the docks. They're sharpshooters and will mess you up even from long distances. Use cover wisely and move past the  wood pallets and crates behind the buildings to  your left. You may even want to hop in the truck right there and drive it to the front of the buildings near the outside wall on the left. Walk down that  back alley and two men will jump out from two different warehouse doors. Shoot the closer one and then the farther one. Turn around and go back the way you came, there might be an enemy coming from that direction, drawn by the shots.  As you make your way back around the building to the front, be wary of dock workers. They won't attack you, but they will distract you. When you get around the warehouse past your truck turn left,  you'll see lane between the two buildings to your left. There's a door open halfway down the farther  building. There might be a man inside depending on what you've already done. He's there about half of the time for me. If he's not there, don't run down the lane, continue on past all of the buildings on your left, towards the grass and the  wall. Keep moving along until you see a little garage with a car and two guards. Kill them and get their ammo.  Across towards the next building, you'll see several garage doors and then one smaller blue door to the right of them. Run quickly towards that door because you will get shot at. When  you run inside, get your shotgun ready and open the door on the left. Plug the guy that's facing out the window and take his rifle, you'll need it to pick off the guys in the cranes. The door at the end of the hall you came in by will be a locker room with a First Aid Kit. Use it if  you need to.

 

  Exit by the door where the man you just killed was standing. Move forward along the wooden palettes for cover. Move to the tallest furthest stack. Peek around the corner towards the base of the crane. You'll see a man with a Tommy Gun. Kill him with the rifle. Now you'll have to deal with the snipers. Run back to where that car was, jump in and drive up to the wood stacks near where you just killed the Tommy Gunner. Get out of the car near the wood stack and duck behind. Shoot the man on the crane with your rifle.

Grab the bad guy's Thompson and move along the right side of all of the crates (the side away from the dock). Just around the corner on the third stack of crates will be another Tommy Gunner. Start firing before you strafe out from the corner and kill him. Sneak up to the edge of the crates on the right and aim up at the next crane. Wait until you see the sniper run to the corner and face away from you. Shoot him. Duck back behind the crates to cock your gun and then do the same thing again.

 

Now you can turn around and find Sergio's car in front of one of the buildings. That's where you need to get in. Before that, if you don't have full health, run down the train tracks towards the entrance and you'll see a doorway open there. Run inside it and there'll be a first aid kit on the wall.  After you grab it, come back to Sergio's car. You need to find a way into that building. Face away from the dock and towards the building. To the right there will be two track switches. Don't hit the first one. Run past it to where the tanker cars are sitting. Hit the switch in front of them. Move to the side of the first tanker train car, crouch down, and hit the Use Button to remove the block from the wheel. If you moved the switches correctly, the car will smash into the  warehouse door. Run to the tanker car and a cutscene will begin.

Now that you've got the door open, it's time to run in and have yourself a little fun. Break out the Tommy Gun, this is going to be a hairy fight. As you move up to the door, crouch down and have your gun ready to fire, the first guy will be standing on some wood to the left and forward. Kill him while you're still standing behind the wall a bit to protect yourself. As you move into the building, there'll be two guys with shotguns on the right and one coming from the left. Kill one on the right quickly then back up a few steps into the doorway while turning to kill the one on the left. Turn back to the remaining one on the right. As you move down the middle there will be another guy with a shotgun behind the first stack of wood on your right. That should be the last guy.

 

Sergio will be at the end of the warehouse firing at you. Break out an accurate weapon, wait for him to reload and kill him. Walk up to him and there will be a short cutscene. Time to either go to Salieri's or to Lucas Bertone's. If you plan on going to Lucas, walk into the room at the back of the warehouse and use the health kit inside.

 When you leave, go back up to the warehouse where you first killed those men and use the Bolt covered truck to drive to the entrance of the lot. Get out at the front, kill any guards there, jump back into the car you originally came in and drive off either to Salieri's or to Lucas's along the way.

Optional Opt ional:: Save L uca ucas's s's F r iend  When you get to the auto shop, Lucas is wiggin' a little bit because a friend of his has been shot in Chinatown. He asks you to go get him and deliver him to the doctor in Oaktown. This shouldn't be too hard except for the long distance and the time limit. But you do do   need a Fordor car. Either grab one before you even get to Lucas or make sure you block and steal one on your way to pick up his friend. This is going to be a tight squeeze as far as time is concerned, but you should be okay as long as you don't crash horribly and kill him.

 

   As a reward, Lucas will tell you how to steal a Bruno Speedster 851 located on central island, it's the nice red and silver jobby that looks like it'll be a crapload of fun to drive. Just make sure to steal it when the parking attendant has started walking the other way or he'll call the cops on you.

 

Mission 16 - Creme de la Creme It's time to make the final big move and rub Morello out of the picture completely. It's up to Tommy, Paulie and Sam to do the job. Seems that Morello is going to the theater and it's time to show everybody in the city that Salieri is in charge by killing him in public. Go to Vincenzo and he'll give Sam and Paulie Tommy Guns while you'll get the good old sawed-off shotgun. Now grab your best four-seater car (probably the Silver Fletcher) and take off for the opera on central island. When you get there, Morello is already leaving because the show got out early. Chase him. You won't be able to actually catch him while in the city, you just have to stay close. Eventually he'll head out of town in the direction of the airport. There are two different ways this could end.  A) Morello doesn't skip the airport and instead turns in to try and escape via plane. Follow him into the airport. Once you get inside, the car will break down as you climb the first hill. Sam and Paulie will stay there to fix the car while you get out and try to chase Morello down. Run after him towards the hangars. Two of Morello's men have gotten out of the car to come after you. Lure them to a good location, such as the corner of a building and then use the sawed-off at close range for maximum effect. After you've killed them, run to where Sam and Paulie are waiting in the car. Paulie will give you his Tommy Gun. Shoot at the plane's engines as it tries to take off. If you do as much damage as possible before the plane lifts into the air, a cutscene will play and the plane will crash. If not, the plane will fly off into the distance and everyone will start cussing like crazy. B) Morello and his men keep driving on by the entrance to the airport and continue on past the motel from the beginning of the game. He'll head up to an area you haven't been yet and race up some windy roads. Just make sure he doesn't get too far ahead, you won't be able to catch him. Eventually, a bridge will appear on the horizon and as you approach it, a cutscene will begin showing Morello's men stepping on the breaks a  bit too late after they see the bridge is only half complete. They skid to a stop, teetering on the edge of the bridge. Tommy puts his foot on the gas and finishes the job Morello's men started. They fall, crash, blow-up, and the mission has been completed.

 

Either way, once you've finished the mission, you'll have the option to either go to Salieri's or to Lucas's. But really there's not much choice. If you go to Lucas's first, Paulie and Sam will complain so  you'll have to go to Salieri's first anyway. Head there and then head to Lucas after you've dropped the whiners off.

Optional Opt ional:: D itch the Car Lucas is in a bit of a bind. Some guys he was doing business with dropped a car off at his place after using it for a getaway vehicle in a recent crime. Now the cops are looking for it and Lucas has offered to help you procure yourself a nice German sportscar if you help him get rid of the car. You'll have to jump into the car and move quickly while trying to stay away from the cops. The first trick is to get out of there as quick as you can. Immediately start heading for Oakwood. Turn your limiter off because you're wanted and the bar won't ever completely go away so you might as well have some fun getting there quickly. You'll have to head out to the lighthouse out there, which is just off the windy road leading up to Oak Hill from Oakwood. Once there, leave the car facing the cliff with the rocks below it. Now run back up to the road and steal yourself a car making sure that no cops are around. Once you have the car, drive it down to the lighthouse and bump the car Lucas gave you off the edge and into the water. Now drive back and claim your prize.

 

 You can find the Celeste Marque 500 parked in front of Roy's Grill restaurant in New Ark. Drive on over there and take a look at your new vehicle. Unfortunately, before you can get  your hands on the little thing, the owner comes out and drives off with it. Follow him and his crazy ass drunken driving (I'm not kidding, for some reason this guy always seems to run into things) and steal it from his house in Oakwood when he parks it. [ Note: You can actually just try to steal the car, but he'll see you and call the cops. Kill him and the cop to get away.] away. ] Now get back to Salieri's.

 

Mission 17 - Election Campaign Things were good and settled for a while for Salieri's businesses. With Morello gone, the city  was pretty much his, but not quite all of it. A corrupt politician was growing his brothel  business around the city and encroaching into Salieri's territory. He wants Tommy to give another show of power in order to leave no doubt who runs the city. This politician just happens to be giving a speech and Tommy is sent to assassinate him from a safe distance  where no one can see him or find him. The speech is being given on an island just north of Central Island. Tommy can get a clear shot at him using a modified rifle with a scope on it from the vantage point of the old prison on the north end of Central Island. First you'll have to go grab the weapon, a Mosin-Nagant 1891/30, from Vincenzo. He'll also give you a Colt 1911 for short range protection. Good thing because you're going to need it. Ralph will also has a new car for you. The Wright is a small car but is good enough for daily use. Take whatever car you like now. You've got some sportscars so you might as well have some fun. Drive to the old prison in north Central Island. Once you get there, you can park your car and walk down the alley to the left of the prison. There you'll see a construction worker covering a manhole. You can kill him and drop his  body down the shaft by pressing the Use Button or just jump down the manhole without killing him. Remember, you're not supposed to be seen by anybody. If you leave him alive, he'll be talking to the cops when you come out of the prison later, which makes bigger problems for you.  After you drop down the hole, just run to the other lad ladder der once down and climb up into the prison. The first thing you'll want to do is kill the dogs on the other side of the fence. There are four of them and they'll give you problems later on if you don't. The only thing about killing them first is that it alerts all of the people inside the prison (I guess they're well armed homeless people) and they'll be waiting for you when you come up the stairs. This can actually work to your advantage if you let it.

 

  To get into the building, face away from the fence holding the dogs and turn left around the  building. At the end on the left w will ill be a door. Go through it and then through the metal door in the middle of the room to the stairs. Don't worry down here, there won't be any bad guys here. Get your Colt 1911 ready when you head up the stairs. If you killed the dogs, you'll hear them cursing at you. Move up the stairs and be ready for combat. Once you peek your head out, you can actually run back down the stairs and wait for them to come to you. There will be four of them on this first level. Once you've killed these men and grabbed their  weapons, head through the gate door in the middle of the room and head out onto the balcony. Head up the stairs and around to the left where you'll see an open door. Go inside and hit he Use Button to kick the next door open. A guy will be standing there. Shoot him quickly and get ready for the next guys. There will be three more. If you're lucky they'll all come running through the door. Back up to the door by the balcony and pop the first guy that comes through. If you need to reload,  back up behind the wall and then kill the other guy as he comes through the second door. There's a chance the third guy won't come running through the door so inch out and take him down with your Colt 1911. Collect all of the weapons including the shotgun. As you make your  way down the building, you'll hear a man open a door. Turn and shoot him quickly and then turn towards where you headed before turning around. Two more men will be running in, one with a shotgun and one with a pistol. Kill them quickly.

 

  Run through where the men came. When you see a section of the wall that has fallen out check the walls by the hole, there's a first aid kit without the cover on. It can still heal you. Face away from the first aid and run down the hall ignoring the doors on the right. When you get to the doorway at the end, there will be a man in the next room that you can shoot through the fence. Move around the fence and approach the staircase. Up at the first turn in the stairs will be a man with a pistol and another sitting on the next flight of stairs across the way.

 As you make your way up to the first landing, there will be another guy at the next landing up across the way. Hide behind the pillar and then pop out to shoot him. When you try and move up to where you just killed that guy, you'll hear a guy scream and see a piece of railing pop out and fall followed by a man with a shotgun. He's dead but there's another man with a shotgun following shortly. Make sure your gun is loaded and pop him when you see him. That should be the last of the bad guys, so just run all the way to the top of the stairs and open the door. Here's your wonderful view of the island where you can pop off a shot at the

 

politician. Break out the Nagant, zoom into sniper mode, and kill him. You'll get two shots at the most  so  so make them count.

Once he's dead, run all the way to the bottom of the staircase where you'll see the body of the guy that fell. Run outside and to the left. Shoot the lock off the door leading out of the prison and get outside. If you killed the construction worker, you'll be free, if you didn't, you'll have to contend with some cops. Just get in your fast car and drive away.  You now have the option to go to to Salieri's or stop by to see Lucas.

Optional Opt ional:: Save L uca ucas's s's F r iend Seems another friend of Lucas's is in trouble. You'll need to drive to the works quarter in a hurry and pick him up. He's the one man walking around there in a hurry. You're under time constraint here  before the cops pick him up so get there on the double. Once you pick him up, bring him back to Lucas and you'll learn that there's a Lassiter V16  Appolyon just waiting to be robbed in Oak Hill. Once you get to the location, talk to the guys that are gawking at the car to get them to go away then steal it making sure to look around and watch for cops. Now get your gigantic car  back to Salieri's.

 

Mission 18 - Just for Relxation Salieri is getting senile in his empowered old age. Seems he wants to grab a truckload of fancy cigars from the harbor. Says they'll bring in money to the fancy places he owns where people like these kinds of things. The problem is the harbor is even more locked down than when Morello was there. So you'll have to do some things a bit differently. You'll need to follow a delivery truck leaving the harbor, find a nice quiet place to jack it, and then go back to the harbor to load the goods. You'll also need to get the papers from the driver without killing him. Sound easy? Yeah, I didn't think so either. First go to Vincenzo to grab some weapons and then talk to Ralph who'll give you a Lassiter  V16 Fordor and teach you how to steal it. Jump in and drive to your first location. This is the rendevous point where you'll need to meet Sam later. There'll be a cutscene here  where Paulie will tell you both about his plan to rob a bank without Salieri's permission. Both Tommy and Sam are not so happy about it and Paulie backs down. Jump back into the car and drive to the port where you'll have to follow a delivery truck. Once you get to the port, Paulie will tell you to wait for a truck to drive out. Once it does, follow it. It'll drive farther into the Works quarter into a circle alley street to deliver some goods. While the truck is inside, keep driving past and around the corner to the left and park  your car in the street by the scaffolding to block the road. When the truck finally comes back out and slows down by your car, shoot your gun into the air. The driver will get out. Punch him a couple of times and he'll drop his papers. If you hit him too hard with the bat, he'll die. In that case, you can get the papers from his  body. Get in the truck and drive back to the the port. The men at the gate will check your papers. papers.  After you're cleared, drive forward all the way to the warehouse. You'll see the last door is open. Back the truck up to the door. Get out and go talk to the foreman standing in the  warehouse doorway.

 

  He'll tell you to move some crates into the dispatch building while he takes a leak. Go run down to the men standing on the side of the dispatch building and they'll move the boxes for  you. Help them move the boxes quickly. When they're done, the foreman will reprimand you for stacking them sloppily.  After that, go talk to the foreman again when he's in front of the warehouse. Once you've told him he's needed at the train, which he isn't, he'll walk off. Start loading the good when he turns his back. Do it quickly and then jump into the truck and drive to the entrance.

The guys at the front will notice that you're carrying the wrong goods and then the chase is on. Drive to the meeting place where Paulie and Sam are waiting. Jump out of the truck and get ready for a bunch of guys to come meet you. Kill them all. There's a shotgun resting against one of the walls, that might help your effort. There are a lot of guys and chances are you're going to have to try this one a couple of times before you get it done.

 

Once they're all dead, Sam will head off to get Salieri. Tommy and Paulie will have to take the truck to Salieri's warehouse. There a cutscene begins where Tommy and Paulie find out that they didn't steal cigars. They stole diamonds but were cut off from the mix. This doesn't make either of them happy.

 

Mission 19 – Moonlighting Tommy decides that he's had enough of being used by Salieri and talks to Paulie about his  bank job plan. Paulie gladly accepts his help and the two of them make their way to the bank to discuss the plan. This is actually fairly boring if you don't want to sight see. Paulie makes you take the train downtown. Just follow him and then hit the Use Button to get on the train when it rolls up to the station. It'll be a little while so you might as well sit  back and enjoy the sites. Just make sure you get off when you need to or you'll be stuck and have to do it again. You'll get off at the downtown stop and Paulie will let you know when  you're about to arrive. Hit the the Use Button again to get off the train.  When you finally get to the bank, hit the Use Button at the door to go inside. Just follow Paulie inside and he'll tell you his plan. Head back out of the bank. Paulie will tell you about  Yellow Pete, an arms dealer in Hoboken where you can get some guns. He'll give you directions to get there via the train, but screw that. Once you've run far enough away from the  bank to load the entire city back up (when you're in the bank only a small portion of the city  without any cars will be loaded), just steal a car and follow the arrow on the radar. Remember  where that spot is, you'll need it for the next level as well.

Now you've also got to have a fast car. You can just steal the best car you can think of from the street or go see Lucas. Either way, when you have the car you want and some guns, head to Paulie's and honk your horn outside.

Optional Opt ional:: D elive liverr a Packag e This time Lucas wants you to deliver a package for him to a man named Big Dick who's hanging out (no pun intended) underneath the East Marshall Bridge. To get to him, just take

 

a right and then left immediately from the auto shop onto the major thoroughfare there. Take it all the way to the end and then drive down the steps all the way to the bridge where you'll find Big Dick waiting. After you talk to him, some thugs come to hurt you. Take out your  weapon and kill all three.  After that talk to Dick again and then get back to Lucas the way you came. He'll tell you about a new car that will be leaving from Oakwood Junior High School and traveling to Central Island where you can steal it from the lot it gets parked in. It's a Hornburg Model J and is oh so sweet. The guy drives like an idiot again, but he'll eventually get there. Grab it and then head to Paulie's and honk in front of his house. Alternatively, you can just pull your car in front of his and cut him off. Then pull him out of his vehicle. He'll shoot at you, but this is much quicker. Paulie will come down when you honk and then you can go to the bank downtown. When you arrive, make sure to park your car facing the construction zone (towards the elevated rail tracks). Get out of the car and go inside. Follow Paulie into the bank and wait until he starts  yelling. Take care of the guard that comes out of the teller's area and the one that comes from the entrance.

Once they're taken care of, Paulie will move and point his gun at a teller. Run back there and grab the keys hanging from the shelves behind that teller. They're for the grate downstairs, the manager has the vault key.

 

Turn around and run through the open door to the left and up the stairs. There will be one guard at the top of the stairs. Run straight and then turn left at the first juncture. The manager will be in the first door on the left marked "Director." Run in and talk to him, he'll tell you the key is in the cabinet, which when facing the door will be on the left side of the room.

 When you come c ome back out there will be a guard waiting for you. Shoot him and then run back down the stairs you came up on all the way to the basement where the safe is. Run through the grate right in front of you. Run all the way around the hallway until you see a hallway going left and another gate in front of you. There will be two guards and the safe down that hall to the left. Kill them then move to the safe.  A cutscene will start where Tommy will get the money. After that's done, run back around the  way you came in, exit on the main floor and talk to Paulie. Run out to your car and drive away.

 

To get away from the cops, drive down into the construction site and drive through it. That  will take you to Hoboken and the hideout quicker. If a cop is chasing you just pull in through the lot door and into the warehouse. The cops will get confused and the wanted meter will eventually go down all the way.

 

Mission 20 - The Death of Art  When Tommy gets to Paulie's the next day to talk about the cash, he finds the front door open and Paulie dead on the floor inside. The phone rings and it's Sam. He says Salieri found out about the bank heist and decided to make an example of both of them. Sam tells Tommy he'll help, but he has to meet him downtown at the art gallery. Before you head downtown, go back to Yellow Pete's and stock up on some serious firepower. Stop by Lucas's if you like as well and get your last stolen car of o f the game, then head to the art gallery and be ready for some serious action.  When you regain control of Tommy immediately turn around and run out of his apartment, the police are on the way. Also, make sure you don't have a gun in your hands. You'll pass a bunch of cops on the way out. Run out the front door and steal the cop car sitting there. The great thing about stealing a cop car is that you can break all the laws and no one will pull you over. Head to Yellow Pete's in Hoboken. Grab every handgun you can hold and the Tommy Gun. Don't get two big guns because the cops might see you when you leave or when you get out of the car at the art gallery. Screw any melee weapons, just the heaters.

Optional: Follow Follow the W hor e If you stop by Lucas's place before you go (there's really not much reason to except to get every car), he'll tell you that there's a certain man he needs to find. He's not sure where he is,  but knows that a whore from the same hotel that you trashed a few levels back brings him food everyday. All you have to do is go to the Hotel Corleone, wait outside for the girl to emerge and follow her to the guy's place. It really is as simple as that. Once you see where she  went just go back to Lucas. He'll tell you about the Thor 812, an improved model of the older version, in a used car lot near Chinatown. Just take a jaunt on up there and get it. You'll want to pass the lot and pull in behind it and enter it through the back gate instead of the one on the street. First, take out a pistol and kill any dogs that are close to you. Next blow the lock off the gate and go inside.

 

  Kill the remaining dogs if there are any. Grab the car while making sure there are no cops around. Now go to the art gallery and drive up to the door. Get out and walk inside and a cutscene will begin showing that Sam isn't quite the friend Tommy thought he was.  When you gain control of Tommy again, quickly turn to the right and take out the two guards Tommy just escaped from. Now quickly move back and left to hide behind the pillar on the oustside of the staircase to the left and aim your Colt 1911 up the other staircase. Two men  will come through the door at the top. Kill them when they do, ducking behind the pillar  when you need to reload.

Now get out your Thompson and inch around the corner to the left pointing your gun up the left staircase. There will be a guy waiting to die there. Now run up the staircase where you shot those two men. You'll run straight ahead through a doorway and another to the left. Through the next doorway will be two men. One will be nearly straight down the way while the other will be sitting in the left side of the next room.

 

Run straight through that room quickly turning immediately right when you leave it. Stop  before the next turn left and break out your Thompson if it isn't already out. Turn the corner to the left and start spraying the bad guys. There will be four of them, one with a Tommy Gun to replenish your ammo.

Run to the base of the stairs where you just killed those men and then immediately turn around and run back up the stairs. One of the jerks ahead will have thrown a grenade, you need to get out of its way. After the explosion, two more men will run down onto the landing, eliminate them. Run down and head up the stairs to the right where a cutscene will begin and  your game will be saved. This next part is hairy. There are quite a few guys in this room that need to be taken care of. When  you regain control of Tommy, quickly run to the staircase on the right and duck behind the statue and bannister for cover from the hoods on the upper left. Train your weapon up the staircase you you   are on and wait for the man with the Tommy Gun to walk out into view and kill him. Now turn around and get out your 1911 and aim up at the  bannister above you to hit the guy sstanding tanding there with a shotgun. After he's been taken care of, use the duck and rise on the men at the top of the left stairway. Lastly, turn to your left up in the balcony behind the left staircase will be another thug.

 

Now that things have settled a little bit, head up the stairs with your Thompson out. There might be a guy right in front of you. If not, turn right at the top of the stairs and then left  where you'll find a couple of bad guys waiting. waiting.

There will be one more man in this area across the rotunda from you. That should be everyone in the immediate area. Next, run to the other side of the room to the balcony where  you shot the man with the shotgun while you we were re on the stairway behind the statue. When  you get there you'll see a staircase. Run up it without stopping. There will be a man up above throwing grenades at you. Keep running and then turn around at the first landing and shoot him. There's nothing on that level yet, so head back down the stairs and use the first aid at the bottom if you need to. From the staircases take the right path back down to the rotunda. When you get there you'll see double doors on your right. Take them and quickly shoot the two men standing in the next doorway across the room. Two more men  will be in the room on the left hand side. Run straight ahead until your reach closed double doors. Don't worry about the rooms to your left, there aren't any enemies there. When you reach the end, there will be an open door on the right. There will be one man with a sawed-off  behind the first couch island and another another with a Detective Special behind the second.

 

Run through the room to the next open door. When you round the corner to the right, Tommy will yell "Sam!" There will be two men in the next room with Tommy Guns. Don't be afraid to retreat to cover from them, they can be tough. Instead of running ahead to the next room where you shot those men, move into the smaller room on the left with the display cases. In the next room after it will be another thug. Now run back out into the galleries and turn left, you'll see that double doors are now open leading  back out into the area you already came from. Run back up the stairs where the man was throwing grenades at you. When you get to the top, move through the doors with the bust statues outside of them. Turn right down that hallway and move into the room. Once you've moved far enough, a cutscene will begin where Tommy and Sam will argue and yell at each other for a while. This is the last battle and it's both tough and easy all at the same time. Sam will be in a window across the room from you.

Don't bother trying to run around to fight him, he'll always be able to stay ahead of you. Just inch out into his view a bit and let him start firing at you. Keeping the camera in a view where  you can see Sam. Once he's run out of bullets and has to reload take the Tommy Gun to him hardcore. After a long sustained pounding, Sam will run away. Time to chase him and finish this.

 

  Move to the other side of the room where you just shot Sam. You'll see blood on the wall and a trail of blood ahead on the floor. Follow the trail, keep your gun at the ready, and be prepared for Sam to jump out. Shoot him before he can shoot you and the last cutscene will  begin. It's a fitting end to the game and one that won't leave you disappointed.

 

GENERAL GAME TIPS AND STRATE : Cars Transportation is a major aspect in Mafia. Nearly every mission involves you traveling somewhere far away from the Salieri Bar. With a few exceptions, the game doesn't just transport you to the action zone; you have to get there yourself. In addition, Lost Heaven is a large and realistic city. It's not just a few blocks and a parking lot, it's a massive environment with many neighborhoods and regions, over miles of cliffside and  waterfront land, filled with roads, alleys, dirt paths, medians, bridges, ramps, hills, houses, skyscrapers, stores, and everything else found in a city. Due to the size of Lost Heaven and the nature of your missions, you'll be forced to provide your own transportation to many of your destinations. For the most part, you'll be using cars. First off, remember that this is the 1930's. The cars are not supercharged; most have difficulty breaking 50 mph. Keep this in mind, and don't try to expect too much from  your vehicles. Every car in the game can get you from A to B. However, given the nature of this game, sometimes it's more like going from A to B while being shot at, then from B to C while being run off the road, and then back to A while trying to chase down a fleeing enemy. If you want more information about the cars themselves, I suggest looking in the "Cars" section of this guide. In this part, I'm going to outline 10 basic elements of the cars in Mafia that you should pay attention to and utilize to get where you need to go in a timely and safe manner. 1. Power and speed: Again, speed: Again, most of these cars from the 1930's are quite weak, and take quite a while to reach their (pathetically low) top speed. They also can take a while to start up, even taking a few turns of the key 2. Size, Shape and Roof: The Roof: The size and shape of a vehicle may prevent you from going through extremely narrow alleyways, or may simply make it more difficult to weave in and out of traffic. It's important that you know if your car has a soft or hard roof, because if you flip over on a soft roof, you'll be killed instantly. Also, the size (actually, the

 

capacity) is another important factor. If you have to take yourself and 2 other gangsters somewhere, you can't very well take a two-seater (Tudor) car. Be aware of what passengers you may have, and accommodate accordingly. 3. Steering (Rear/Front/All Wheel Drive):  Drive):  Unlike many modern cars that have front or all wheel drive, nearly all of the cars from the 1930s had rear wheel drive. As a result, their handling isn't as steady as cars you may be used to. However, some cars (such as the Thor group) are Front Wheel Drive, and are marked so (e.g. "Thor 810 Sedan FWD) 4. Transmission:  Transmission:  Even though it probably wouldn't be available (or a very sound choice) at the time, both automatic and manual transmission is available for every car  you drive in Mafia. Even better, you can freely switch between the two while driving (Default: M key). If you really want to focus on something ingame (other than shifting), really want to focus on something out of the game, don't know how to drive stick, or are simply lazy, automatic is your best bet. This will have the transmission automatically shift itself at a reasonably appropriate time. If you want to decrease the time it takes for  you to accelerate, or to have that extra control, use manual. Use the clutch key (Default: X key) to hold in the clutch, and use shift up and shift down (Default: Z and A keys) to change gears. Remember to use your tachometer to judge when it's best to shift.  You'll also need to be somewhat familiar with the cars. 5. Handbrake:  Handbrake:  By using the handbrake (Default: Spacebar), you can stop your car's motion much faster than by using your normal brakes. While this is effective for nearcollision situations under 40 mph, as the speed increases, the danger does as well. At high speeds, the handbrake will cause you to lose control of steering altogether, and if  you try to steer, you risk spinning spinning out or even flipping over. 6. Horn: By Horn: By pressing the horn (Default: K key) you will honk. The sound depends on the specific vehicle you are driving. However, it is more useful than simply to vent your rage at someone who got in your way. If you're driving faster than 40 mph (the speed limit), honking your horn will make other motorists pull off of the road, or veer out of your way. However, don't assume that it will clear the path for you. Let's say that you are going 60 mph, dramatically over the speed limit, and rapidly closing in on the car in front of you.

 

 You intend to pass on the right. However, if you honk when you're directly behind the car, it has a 50% of pulling over to the left and a 50% of pulling over to the right, which  would result in a collision. When using the horn, always aim to the left or the right of the  vehicle to avoid them accidentally swerving INTO you instead instead of away from you. 7. Speedlimiter: By Speedlimiter: By pressing the speedlimiter button (Default: F5 key), a small warning sign with a large "40" will appear over your speedometer. This will prevent you from driving over 40 mph (the speed limit). If you're not doing a timed mission, or if you're not in a hurry, I'd advise using this, because it will reduce the number and seriousness of  your collisions and it will prevent the police from ticketing ticketing you for speeding 8. Camera: There are 6 Camera angles that you can view your car from while driving.  You can cycle between them by pressing the change camera view key (default: (default: C key)

  Default Camera. A close distance following camera from behind the car



  This camera angle pulls back slightly from the first one



  This camera angle pulls back dramatically from the first two. It is recommended if



 you're driving a large vehicle that obscures your vision (such (such as a truck)

  Inside the driver seat camera, but with no dashboard, wheel or any part of your



actual car

  Inside the driver seat camera. This is the most realistic, you'll see everything



Tommy would, and from his perspective.

  This camera angle has the camera mounted along the left front tire. This angle



isn't recommended for driving, but perhaps for precision parking...I don't really use it much, and I'm guessing that neither will you.  You can easily cycle through these camera views to chose one that you like in general, or for a specific situation. In addition, you can use the look right and look left keys (Default: . and , keys) to look right and left, or hold them down together to look behind you. 9. Radar: Every Radar: Every car in Mafia has a built in radar system. Now is not the time to point out obvious anachronisms, because this radar is quite useful. It will display your car as a  white rectangle in the center, and all other vehicles around you you in different colors:

 

 White: Your car (in the center), or an unlocked car (either one you stole and left parked, one in the Salieri garage, or a hidden Freeride car) Green: A standard civilian car, driving or parked (they always lock them) Blue: A police car. Currently at a non-hostile status Orange: A gangster car. Currently at a non-hostile status (Freeride only) Red: Either a gangster or police car at a hostile status. Even a cop just trying to give you a ticket counts as "hostile."  Yellow: A tram, see the next section "Public "Public Transportation" 10. Gasoline: While Gasoline:  While you will leave Ralph's garage with a full tank of gas, you can empty it by driving for extended periods of time, damaging your engine, or stealing a different car (one that was low to begin with). At this point, you'll need to get a different ride, or go fill up at a gas station. Be sure to check your gas gauge once in a while, just in case. More information in the "Freeride" section.

Public Transportation  While cars c ars will get you through most of the mi missions ssions in Mafia, the public transportation systems are arguably just as useful. The city of Lost Heaven has both Public Trams and Monorail lines. Trams: The Trams:  The tram lines are marked as yellow lines on the map (and the trams themselves are yellow rectangles on your radar). The trams will st stop op every few blocks, where they  will chime a bell. You can get on by pressing action when near one of the doors. Here are some other notes about trams:

 When inside a tram, you will be able to fire weapons, but you won't be able to see them (you're in a first person view).

 

   You can only exit the tram when it is stopped. If you kill the driver (either while in the tram, or from the street) the tram will instantly stop By killing the driver, trams will pile up on the line behind the stopped one If you, or any other person gets hit by a moving tram (while on foot) you/they will die instantly Monorail: The Monorail:  The monorail makes scheduled stops at a few select stations throughout Lost Heaven. Unlike the tram, the wait time may be quite long, and there is no driver for you to kill. The monorail is only used once in the story missions - in "Moonlighting." Tram and monorail lines run throughout Lost Heaven, but only in certain areas: Central Island: Tram lines through the center and left side, Monorail line with 2 stops ("Central Island", "Giuliano Street") Chinatown: Tram Chinatown:  Tram lines along the southern border only, no Monorail Downtown: Tram Downtown:  Tram lines throughout, Monorail line with 1 stop ("Downtown") Hoboken:   Tram lines mostly along the borders, Monorail line with 2 stops ("Central Hoboken: Hoboken", "Marked Avenue"(turnaround)) Little Italy: Tram Italy: Tram lines through the center, Monorail line with 1 stop ("Little Italy") New Ark: Tram lines throughout, Monorail line with 1 stop ("New Ark") Oakwood: No tram lines, No monorail lines Oak Hills: No Hills: No tram lines, No monorail lines

 

   Works Quarter: Quarter:   Tram lines throughout (with a turnaround near the racing course exit), Monorail line with 1 stop ("Winslet Avenue" (turnaround)) The Police The police force of the city of Lost Heaven is extremely efficient at taking down an aspiring criminal such as yourself. The police's interference in your actions have quite a  bit to do with your play style. If you chose to go whatever speed you want, kill whoever  you want, and essentially do whatever you want, you're going to attract tons of attention from the police. If you always use the speedlimiter, stop at red lights and for pedestrians, and don't kill people unless you need to, you shouldn't be hassled much, if at all, by the police. However at certain times throughout the story, you will have to deal with the police, or do things that will attract their attention. Therefore, regardless of play style,  you should be well informed of their capabilities capabilities and limitations. Police states: (can be seen at the top center of the screen only when the police want to ticket/arrest/kill you. Otherwise, nothing is shown there) Minor offences: These offences: These result in a ticket icon appearing at the top of the screen. In the story mode, simply stop running/driving and get out of your car (if you're in one). Let the cop ticket you, as it will do nothing (with some exceptions, see major offences). In Freeride mode, you will have to pay $1000 for the ticket. If you get 4 tickets in a row, you  will be wanted for arrest (see next section (major offences)). offences)). Minor offences: Speeding above 40 mph (but under 70 mph) Running red lights Lightly colliding with another car (minor fender-bender) Lightly colliding with a pedestrian (while driving) Results in: Ticket ($1000 in Freeride)

Major offences: These result in a handcuffs icon appearing at the top of the screen. In any mode, if you are caught by the cops, it's game over, so avoid this at all costs. If you

 

remain at this state for an extended period of time, the cops will call in backup and a  wanted bar will appear (more on this later). However, take note that the cops will not fire at you when you're wanted for arrest, though they will ram you with their car. Also, if you run or drive away from a ticket, but the icon remains for a while, it will change to handcuffs. Major offences: Speeding above 70 mph Crashing powerfully into another car Killing a pedestrian (by running them over) Colliding (even lightly) with a police car  Avoid ticket for extended period of time Have 4 tickets Show any weapon (except fists and the baseball bat) in public (in the view of an officer) Results in: Arrest (game over) Police Assault:  Assault:  In this state, the police will use lethal force, with deadly efficiency.  When the colt 1911 icon appears, they have begun their assault. All police po lice will begin firing at you with whatever weapons they have available. More police cars will join the chase, and the passengers will also fire at you. If you get the wanted bar and try to leave the immediate area, they will set up roadblocks at every couple intersections with 2-5 cars, many armed cops, and 1-2 spike strips.  Assault causes: Firing a weapon in public/within the view/earshot of a cop (even if it's not aimed at anyone or anything) Colliding powerfully with a police car (varies between major offence and assault)  Attacking a cop with weapons Killing a cop within view of another cop. Results in: Death (game over) Police confusion: This confusion: This is shown by the icon of a cop with question marks around his head. It signifies that you have confused/evaded the police, but they still have a ticket/arrest warrant/death wish for you. This usually occurs if you are wanted for

 

something, but get out of the sight of a cop, and slip into a different vehicle. If the cops figure out where you went (ex. you got out of the car you "slipped into" right in front of a cop), you return to the police status that you were beforehand.  Wanted bar: This will be a small red bar, located under the police status icon. Essentially, if the police are on any hostile status towards you, but you avoid capture/death for an extended period of time, they radio in for backup. While you are  wanted, the police's assault is much larger, with more units against you. As long as you are within view of a cop, the wanted bar will remain at full red. If you get out if their range, it will slowly decrease, but will fill up again if another cop sees you. If the police are in a "confused" state, the bar will constantly decrease, unless they "rediscover" you. However, regardless of state, the bar can never disappear instantly. You must wait for it to slowly decrease, even if you're in another car, miles away from any cop. Also worth noting, is that you can get a wanted bar on all the police states except a ticket. If you evade a ticket for an extended period of time, it simply becomes an arrest  warrant (handcuffs). Police Types . On foot: You foot: You will see these men in blue calmly pacing up and down the streets. If they see you commit a crime, they will blow their whistle and chase after you. If they remain  within close proximity of you for a while, you will either be wanted for arrest (if you originally had a ticket), or get a wanted bar (if you originally had an arrest warrant or an assault "warrant"). These officers are predominately armed with the standard Smith and  Wesson Model 10 M&P. Facing when in a car: If you're walking around and commit a crime, officers on foot are actually somewhat of a hindrance. If you are however, driving, they should cause you no trouble at all. When driving, they will most likely try to ticket/arrest you for speeding or running red lights, but possibly any of the other crimes. Unless you're unable to, or you really don't want to, keep going. That's right, just drive right past them. Unless they are trying to kill you on assault charges, you should be able to leave them in the dust, even if you're driving a slow car like a falconer (taxi). Soon the ticket/handcuffs/colt 1911 icon will be transparent (meaning you're out of their range) and shortly after, it should disappear. Even for assault charges, you should drive away quickly, or turn and run them over if you can.

 

  Facing when on foot: When you're also on foot, dealing with the police is slightly more problematic. When committing a minor or major crime, they will blow their whistles and come chasing after you. However, unless you are on assault terms, they will enact no hostile violence towards you. They may chase you for hours across the entire city, but they won't attack you until you attack first. Unfortunately, if they catch you, it's game over, so don't stand still. Generally speaking, Tommy runs faster than a police officer. Use this to your advantage. Outrun an officer, turn into a street where you're out of their sight, and quickly hijack a car. Assuming they don't see you, the confused cop icon will appear, and you can leave safely. If you're impatient, you could quickly hijack a car (within their view), then drive a couple blocks (out of their view) and hijack a different car. If however, you'd rather take the easy way out, you can always kill them. If you chose this method, take out your weapon, but don't fire. Again, they will chase after you, but not attack until you do. Pull out a powerful weapon (preferably a shotgun) and stop, then face them. Wait until they're almost close enough to arrest you, then fire. Continue to fire until they're dead. Be careful, as they might fall down, seeming to be dead, only to get up again and shoot you. Assuming there is only one officer in the area, and there is no  wanted bar yet, the colt 1911 icon should disappear the instant he is killed. Use this rather than whether or not he "looks dead." Officers in cars:  When stationed in a vehicle, 2 officers will drive in any of the following cars: Schubert Six Police, Schubert Extra Six Police Fordor, Schubert Extra Six Police Tudor, Lassiter V16 Police (only once in the main story).They will be carrying the same Smith and Wesson Model 10 M&Ps as their comrades on foot, but can also have more devastating weaponry. Often, the passenger has a pump-action shotgun. These officers are much more dangerous than those on foot, but also far easier to spot and avoid, if you use the right tactics. Facing when in a car: You will probably be hunted by a police car for speeding, running red lights, or small collisions, at least a few times throughout the game. At least for me, speeding is always an issue, as I can be impatient and sick of using the speedlimiter. One very useful feature of the game that allows you to avoid many tickets is  your radar. Unlike officers on foot, who you might not see as you speed past, police cars are clearly marked as blue rectangles on your radar. If you see one of these rectangles

 

coming towards you, make sure you're not speeding. Once you're within 100 or so feet of the car (in front, not behind) you will have entered their "zone." Within this "zone", they  will be able to "see" your crimes. This "zone" is between one half and one third of the radius of your radar. To clarify this, let me give an example. Let's say that you are speeding, and want to avoid a ticket/arrest. You look at your radar and see a blue rectangle enter at the very top of the radar coming towards you. By the time that the blue rectangle gets about half way to your rectangle (the center of the radar)  you have to be going at, or under the speed limit, to avoid a ticket. If it's really a big deal to you, slow down immediately. Use the break, handbrake, steering, and horn all to your advantage to slow down without colliding into anything. If you're going really fast, do everything in your power to slow down, even stop if you can. Ironically, though the police  will ticket you for going 1 mile per hour over the limit, they won't do a thing if you're flipped upside down, facing backwards, in, and blocking the opposite lane of traffic. If you have to kill officers in cars, it might be better to lure them out of their vehicles, as they are very dangerous drivers, and will run you off the road very quickly and efficiently. Facing when on foot: On foot, you will have serious difficulty dealing with police in cars. The best strategy is to wait for them to pull over near you (assuming you just committed a crime), and let them get out. Then proceed to kill them, keeping your distance, especially if one of them has a shotgun. Try to put their parked car between you and both cops. This means that you should move to one side of their car, kill the cop who emerges from that side, but use the car as a barrier between you and the other cop. Then you can slowly circle around to kill the other one.

 Wielding Weapons Effectively Other than driving around, the action that you'll probably be doing most in Mafia is shooting. This game features over a dozen weapons, all of which you'll use at some point during the course of the story. While some weapons are common, and others only can be found in one mission, all weapons have some ability towards taking out your enemies.  Any idiot can aim and fire a gun, but you'll need some tips if you hope to stay alive against numerous gangsters.

 

  Know your weapons: Don't go up against a shotgun wielding gangster with a baseball bat. Study the weapons in the game, and the strengths and weaknesses of each. Check the "Weapons" section for an in-depth analysis of each. Also, be aware that no enemy has a "super weapon"; every weapon that an enemy can wield, you can also wield, and vice  versa. -Don't waste your bullets. Unlike in many shooter-type games, reloading your gun when  your clip is not empty WILL WASTE any remaining bullets in the clip. However, don't put yourself in a dangerous situation simply because you want to conserve ammunition. If you know you're about to enter a massive firefight and you have 1 bullet left in your Thompson's clip (and you have an extra clip), just reload. It's better to waste 1 bullet now, rather than going into a firefight when reloading. Take cover: A pillar, a wall, a car. When in trouble, put whatever solid objects you can  between yourself and your attacker. Even running into a dense group of people can often shield you from gunfire. Make your shots count: With a few exceptions, you should always aim for either the chest or the head. This will ensure the more rapid elimination of your foes, and a higher survival chance on your part.  Weigh your opposition: If you have two enemies, one with a rifle, and the other with a  baseball bat, take out the rifle-wielder first. Again, with a few exceptions, but generally  you should target the enemies with stronger or more dangerous weaponry first. first. Corpse looting: Any weapon that an enemy was wielding will fall to his feet when he dies.  You are capable of picking up and using any of these weapons. In certain missions where ammunition is scarce, the extra clips of a downed foe may determine life or death for you in the next shootout.  Watch those reloads: When you reload your weapon, you're almost completely defenseless. Only reload when you have adequate cover, or you know that no enemy is nearby. Also, be on the lookout for enemies who are reloading. Try to single them out,

 

 because they are as defenseless as you. If you know the weapons well enough, you can do it just like in the movies, where you count the number of shots that your enemy fires Get down, get down, staying alive!: When searching for cover, don't neglect the crouch feature. You standing up behind a overturned table vs. you crouched behind it can make the difference of life and death. Crouching also steadies your aim somewhat Don't let up: Using suppressive fire will help you immensely when facing numerous enemies. If you keep firing at an enemy, they will be busy in the "Taking Damage" animation, and will be unable to retaliate. The strength of the suppression is completely up to you, based on the current situation. If ammunition is a premium, get your shots off quickly, but don't sacrifice accuracy for speed. On the other hand, if you've got 200 rounds for your Thompson, spray fire in the general direction to keep your enemies pinned down, and unable to fire back.  Watch your friends: In missions with other characters accompanying ac companying you, figure out how useful they are as fighters (or if they're completely incapable of fighting). Provide suppressive fire while they go for the accurate kill shots, or vice versa. Make sure that you know where they are, and don't accidentally shoot them in the back, thinking they are an enemy. Watch out for them too; If they die, you fail the mission. Playing it Bogart: There are certain situations where you must navigate around and interact with people who could easily turn hostile (e.g. "Just For Relaxation"). Stay cool, and don't try to arouse their suspicions. Similarly, don't pull out a weapon just to try and scare them, you'll only blow your cover. Sneaking around: In a few missions, you may be able to sneak up on, or attack an enemy  who is unaware. Don't underestimate the power of the element of surprise. If you're not suspected, you can get a critical kill shot off, even when surrounded by soon to be enemies (e.g. "Happy Birthday"). Also, don't neglect the baseball bat and knife, both of  which are capable of doing one-hit kills if you charge fully fully and attack from behind.

 

Keep it holstered: Publicly displaying firearms, even without firing them, is a crime in Lost Heaven. By whipping out your gun for no good reason, you'll frighten civilians, possibly even ones you need to talk to, and you'll soon develop a police presence. Stick your neck out!: Using pistols while driving allows you to do a drive-by. While aiming at stationary targets on the sidewalk may be difficult at 60 mph, the drive-by can  be effective when trying to deal with pursuing enemies who are pulling up alongside you.  Also, in a few situations, you'll get to ride shotgun, or in the back seat. In that case, you're not limited to pistols. Feel free to use a Thompson or shotgun to annihilate your opposition. You still can't use melee weapons or the Springfield or Mosin-Nagant though.

 

Legal Junk & Acknowledgement : Legal Junk: Things you CAN do with my guide: -Read it (obviously), -Print it, -Save it on your HDD, -Give it to friends, -Recommend it, -Link to it, -Yell at it because you simply can’t beat the game. Things you CANNOT do with my guide: -Save it on your HDD and turn it in to ANY website under your name, -Turn it in to other websites even in my name, -Save it on your site without my permission (Just email me, I'll agree if you link me to the site), -Go around saying you made it, -Try to hack and delete it (please don’t, I’ve worked hard). If any of these special requests - 'Things you CANNOT do' by me are broken, actions will  be taken place. Please, please don't make me do this. If you’re not sure of what you can/cannot do, just email me.

 Acknowledgem  Acknowledgement ent : I'd just like to thank the following people who made this guide possible here today:

GameFAQs – For tips, hints, and strategies, Myself - For making my lazy butt convict me to make this guide, Illutions softworks - For developing this fantastic game, Take 2 Interactive – For publishing this fantastic game, The Readers - For reading this guide and for all your tips.

A guide by Alive Hunter :: Creative Brains® Copyright (c) 2006. All Rights Reserved.

 

My Last Words…. If you want to contact me for any reason - praise, compliments, or flames (!) you can send me an e-mail to the following address: [email protected] Note that flame mails will be deleted. On second thought, I'll reply to them with a flame of my own, then block all other messages from the sender, so I have the last laugh - haha! Ha!  And a couple more notes:  Read the guide thoroughly before sending me a question.  I don't always reply to e-mails, out of sheer laziness. I read every e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry to reply. If you don't get a reply, don't send me the mail again. •



 

NOTES :

 A guide by Alive Hunter :: Creative Creative Brains® Copyright (c) 2006. All Rights Reserved.

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