Losing Your Mind

May 7, 2017 | Author: Kasthan | Category: N/A
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Losing Your Mind

The Adventure starts with the adventures coming to a small village (Swesington) at the edge of a forest. The village is controlled by a gang of vicious Nobles (who are also cultists of  Chaos Undivided) (see below for details) who will viciously beat up one member of the group in the White Coffin Coaching Inn (see below for details) shortly after their arrival (will start with one member of the group and local nobles, but can descend into bar brawl, various reasons; e.g. spilling a drink). To make matters worse, there will be a large amount of noise at around two o’clock in the morning (just when the character have had a few drinks) it is a mutant raiding party. If they battle with mutants on the road, one will be struck over the head with a club and suffers amnesia, no longer remembering who he is, nor who the rest of the group are, or their quest. They can take the sufferer to a local healer (called Bertstien) (see below for details), who promises to create a brew to restore their mind, providing the adventures brings back certain ingredients (five imliam leaves, two flowers of the New Moon lily and three black spotted mushrooms; Perception tests required, one per half hour of walking in the wood land, outdoor survival halves the time till next test can be made, academic knowledge; medicine +30% to perception test) from the nearby forest. Narrowly avoiding the Nobles (next morning as they leave for the forest, they don’t attack just taunt from horseback) and a roving band of mutants (see below for details, will attack roughly every two hours that the adventures are in the forest, small groups), they gather the ingredients and bring them to Bertstien. This recovers the mind of the adventure that suffered amnesia. Revenge can be sought upon the Nobles if desired. The White Coffin Coaching Inn Coaching Inn, Reputation: Common. See Table 5-17 Lodging and Table 5-8 Food and Drink (for costs). Has Excellent Local Ale: Swesington Goblin. Goblin. Mutants see table 11-1 Nobles see Chapter X-I: the bestiary, a mixture of Rakes, Gamblers and Sell-Swords Stefan Bertstien: Apothecary Main Profile Ws Bs S T Ag 36 30 42 34 27 Secondary Profile A W SB TB M 1 13 4 3 4 Skills/Talents: Heal, Academic Knowledge; Knowledge; Medicine,

Int 47

Wp 32

Fel 40

Mag 0

Ip 3

Fp 0

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