Date: 13.02.2017 Time: 1.40 p.m - 2.40 p.m Class: 4SN4 Enrolment: Language proficiency: High Topic: Literature (The Living Photograph) General objective: Students will be able to understand the literal and figurative meaning of the poem The Living Photograph. Specific objectives: By the end of the lesson, students will be able to: 1. Present the literal and figurative meaning of each stanza in the poem The Living Photograph. 2. Correctly answer the comprehension questions of the poem. 3. Teaching aids: , Marker pen and Whiteboard, worksheet
Stage/Time
Teacher’s activity
Students’ activity
Set induction
1. Greet the students
1. Greet the teacher
(5 minutes)
2. Give a brief
Notes
introduction to the students (tell name)
Step 1 (10 minutes)
1. Teacher explains about a few rules to be obeyed by the students. 2. The rules include: - Students must raise their hand if they want to answer any question asked by the teacher. - Students will not talk when the teacher is talking in front. -Students must speak
1. Listen to the teacher’s explanation.
Marker pen Whiteboard
Stage/Time
Teacher’s activity
Students’ activity
Notes
1. Listen to the teacher’s
White board
entirely in English during English lesson. Step 2 (10 minutes)
1. Teacher tells and explains to the students
explanation about ice
about today’s activity.
breaking activity.
- It is an ice breaking activity called ‘Who Am I?’ - Teacher will write 12 things on the whiteboard. These would be the information about the teacher. Next to each information, write a number. - Teacher divides the
Marker pen
Stage/Time
Teacher’s activity students into two groups. - Teacher explains that the objective of this game is that each team would choose one number and ask a question that they think would match the answer on the whiteboard. - Teams take turn to pick a number and ask a question. - One correct answer will be granted with one point. One more point is
Students’ activity
Notes
Stage/Time
Teacher’s activity
Students’ activity
Notes
1. Form two groups.
White board
2.Take turn to pose a
Marker pen
given if the question is grammatically correct. - Team with the highest score at the end of the game will win.
Step 3 (30 minutes)
1. Teacher starts the game.
question.
Closure (5 minutes)
1. Sum up the lesson by recalling what the students have learned for today’s lesson.
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