Lesson 6 - Retail Buying Behavior
Short Description
Presentation for Lesson 6 -...
Description
Customer Buying Behavior
Thursday, January 9, 14
Questions
•
How do customers decide which retailer to go to and what merchandise to buy?
•
What social and personal factors affect customer purchase decisions?
•
How can retailers get customers to visit their stores more frequently, and buy more merchandise during each visit?
•
Why and how do retailers group customers
Thursday, January 9, 14
Stages in the Buying Process
Thursday, January 9, 14
Types of Needs
• Utilitarian Needs
–
satisfied when purchases accomplish a specific task. Shopping needs to be easy, and effortless like a grocery store.
• Hedonic needs –
satisfied
when purchases accomplish a need for entertainment, emotional, and recreational experience as in department stores or specialty stores.
Thursday, January 9, 14
Hedonic Needs that Retailers can Satisfy
Thursday, January 9, 14
Hedonic Needs that •
Retailers can Satisfy
Stimulation
•
Ex: Background music, visual displays, scents
Thursday, January 9, 14
Hedonic Needs that • •
Retailers can Satisfy
Stimulation
•
Ex: Background music, visual displays, scents
Learn new trends and fashions
•
Ex: The Body Shop – learn how can live an environmentally friendly lifestyle
Thursday, January 9, 14
Hedonic Needs that • • •
Retailers can Satisfy
Stimulation
•
Ex: Background music, visual displays, scents
Learn new trends and fashions
•
Ex: The Body Shop – learn how can live an environmentally friendly lifestyle
Satisfy need for power and status
•
Ex: Upscale brands
Thursday, January 9, 14
Hedonic Needs that • • • •
Retailers can Satisfy
Stimulation
•
Ex: Background music, visual displays, scents
Learn new trends and fashions
•
Ex: The Body Shop – learn how can live an environmentally friendly lifestyle
Satisfy need for power and status
•
Ex: Upscale brands
Self-rewards
•
Ex: personalized makeovers
Thursday, January 9, 14
Hedonic Needs that • • • • •
Retailers can Satisfy
Stimulation
•
Ex: Background music, visual displays, scents
Learn new trends and fashions
•
Ex: The Body Shop – learn how can live an environmentally friendly lifestyle
Satisfy need for power and status
•
Ex: Upscale brands
Self-rewards
•
Ex: personalized makeovers
Adventure
•
Treasure hunting for bargains, new styles (fast fashion)
Thursday, January 9, 14
Conflicting Needs •
Ex: hedonic needs (wearing a DKNY suit to enhance selfimage) conflict with her budget, and her utilitarian need to get a job.
•
Customers make trade-offs between their conflicting needs
•
Cross shopping -The pattern of buying both premium and low-priced merchandise or patronizing both expensive, status-oriented retailers and price-oriented retailers
Thursday, January 9, 14
How do we Stimulate Need?
Thursday, January 9, 14
How do we Stimulate Need? Suggestions by Sales Associates Advertising and Direct Mail Visual Merchandise in store Special Events in the Store Signage Displays Free food sample Thursday, January 9, 14
Information SOURCES OF INFORMATION Internal Past experiences Memory
External Consumer reports Advertising Word of mouth
Thursday, January 9, 14
Search
Thursday, January 9, 14
Information
Thursday, January 9, 14
Search
•
Amount of Information Search Depends on the value from searching (how it improves purchase decision) vs. the cost of searching (time and money)
•
Technology
Factors Affecting Amount of Information Search • Product Characteristics • Complexity • Cost • Customer Characteristics • Past experience • Perceived risk • Time pressure • Market Characteristics and Situational Factors
• • Thursday, January 9, 14
Number of alternative brands Time pressure
Reducing Information Search
Thursday, January 9, 14
•
Retailer’s objective for customers in the information search stage is to limit the customer’s search
•
One measure of a retailer’s performance on this objective is the conversion rate
Thursday, January 9, 14
How Can Retailers Limit the Information Search?
Thursday, January 9, 14
How Can Retailers Limit the Information Search?
Thursday, January 9, 14
•
Provide good assortments
•
Provide services
•
•
Informed sales associates
•
Credit
Everyday low pricing
Retailers encourage customers
•
to spend time
The more time customers spend shopping, the more they will buy.
•
Customers who spend 40 mins in a store are more than twice as likely to buy than someone who spends 10 mins. Also, they typically buy 2x as many items.
•
Stores use food and personal service
•
Websites provide enjoyable experiences with technologies
Thursday, January 9, 14
Evaluation of Alternatives •
Customers see a retailer, product, or service as a collection of attributes or characteristics
•
Predict a customer’s evaluation of a retailer, product, or service based on
•
Its performance on relevant attributes
•
the importance of those attributes to the customer
Thursday, January 9, 14
Multiattribute Attitude model
Information about Retailers Selling Groceries
Thursday, January 9, 14
Information Used in Evaluating Retailers
Thursday, January 9, 14
Information
•
Needed to Use
Alternative Consumer Considering
•
Characteristic/Benefits Sought in Making Store and Merchandise Choices
•
Ratings of Alternative Performance on Criteria
•
Importance of Criteria to Consumer
Multi-Attribute Model
Thursday, January 9, 14
Information Used in Buying Suit
Thursday, January 9, 14
Getting into the
•
Consideration set: the set of alternatives the customer evaluates when making a selection
•
Retailers develop programs influencing top-of-mind awareness
Consideration Set
Thursday, January 9, 14
•
Get exposure on search engines like Google
•
Try to be the top of the page
•
More stores in the same area
Methods for increasing the chance of store visit after getting into the consideration set
Thursday, January 9, 14
•
Increase Performance Beliefs of Your Store
•
Decrease Performance Beliefs About Competitor
•
Increase Importance Weight of Attributes on which You Have an Advantage
•
Add a New Benefit on which You Excel
What should they do?
Thursday, January 9, 14
Purchasing
•
The highrated item may not be available in the store.
•
How can a retailer increase the chances that customers will convert their merchandise evaluations into purchases?
Merchandise or Services Customers do not always purchase a brand with the highest overall evaluation.
Thursday, January 9, 14
Converting Merchandise or Services Evaluations into Purchases
Thursday, January 9, 14
•
Measure: the number of abandoning carts in stores and at websites
•
Methods to reduce it:
•
Don’t stock out of popular merchandise
•
Reduce waiting times at checkout
•
Digital displays offering entertainment (Disney)
•
Easy navigation and check-out at websites (amazon.com)
•
Offer liberal return policies, money back guarantees, and refunds if same merchandise is available at lower prices from another retailer
Postpurchase Evaluation
SATISFACTION
•
A post-consumption evaluation of how well a store or product meets or exceeds customer expectations
Thursday, January 9, 14
•
Becomes part of the customer’s internal information that affects future store and product decisions
•
Builds store and brand loyalty
•
Extended Problem Solving
• • •
High financial or Social Risk
Limited Problem Solving
•
Some Prior Buying Experience
Habitual Decision Making
•
Store Brand, Loyalty
Thursday, January 9, 14
•
Extended Problem Solving
• • •
High financial or Social Risk
Limited Problem Solving
•
Some Prior Buying Experience
Habitual Decision Making
•
Store Brand, Loyalty
Thursday, January 9, 14
Types of Buying Decisions
Extended Problem Solving Consumers devote time and effort analyzing alternatives
Thursday, January 9, 14
•
Financial risks – purchasing expensive products or services
•
Physical risks – purchases that will affect consumer’s health and safety
•
Social risks – consumers will believe product will affect how others view them
© Royalty-Free/CORBIS
Thursday, January 9, 14
What Retailers Need to do for Customers Engaged in
Extended Problem Solving
© Royalty-Free/CORBIS
Thursday, January 9, 14
What Retailers Need to do for Customers Engaged in
Extended Problem Solving Provide a Lot of Information -Use Salespeople rather than advertising to communicate with customers
Reduce the Risks -Offer Guarantees -Return Privileges © Royalty-Free/CORBIS
Thursday, January 9, 14
Limited Problem Solving Purchase decisions process involving moderate amount of effort and time
•
Customers engage in this when they have had prior experience with products or services
•
Customers rely more upon personal knowledge
•
Majority of customer decisions involve limited problem solving
Thursday, January 9, 14
What do Retailers Need to do for Customers Engaged in Limited Problem Solving?
Thursday, January 9, 14
What do Retailers Need to do for Customers
• •
•
Engaged in Limited Problem Solving? It depends… If the Customer Is Coming to You, Provide a Positive Experience and Create Loyalty
• • •
Make Sure Customer is Satisfied Provide Good Service, Assortments,Value Offer Rewards to Convert to Loyal Customer
If the Customer Goes to Your Competitor’s Store, Change Behavior
•
Offer More Convenient Locations, Better Service and Assortments
Thursday, January 9, 14
Encouraging Impulse Buying
Thursday, January 9, 14
Encouraging Impulse Buying
Thursday, January 9, 14
•
Impulse buying: one common type of limited problem solving
•
Influence by using prominent point-ofpurchase (POP) or point-of-sale (POS)
• •
Have Salespeople Suggest Add-ons
• •
Use Signage in Aisle or Special Displays
Have Complementary Merchandise Displayed Near Product of Interest
Put Merchandise Where Customers Are Waiting
Habitual Problem Solving
Purchase decision process involving little or no conscious effort
•
For purchases that aren’t important to the consumer
•
For merchandise consumers have purchased in the past
•
For consumers loyal to brands or a store
Thursday, January 9, 14
Thursday, January 9, 14
•
•
Customer Loyalty
Brand Loyalty
• •
Committed to a Specific Brand
•
May Switch Retailers to Buy Brand
Reluctant to Switch to a Different Brand
Store Loyalty
• •
Committed to a Specific Retailer Reluctant to Switch Retailers
Thursday, January 9, 14
What Retailers Need to do for Customers to Engage in Habitual Decision Making
Thursday, January 9, 14
What Retailers Need to do for Customers to Engage in Habitual Decision Making IT DEPENDS
•
•
If the customer habitually comes to you, reinforce behavior
• • •
Make sure merchandise in stock Provide good service Offer rewards to loyal customer
If the customer goes to your competitor’s store, break the habit
•
Offer special promotions
Thursday, January 9, 14
Social Factors Influencing the Buying Decision Process
Thursday, January 9, 14
Family Influences Buying Decisions
•
Purchases are for entire family to use
•
Whole family participates in decision making process
•
Retailers work to satisfy needs of all family members
Thursday, January 9, 14
A reference group is one or more people whom a person uses as a basis of comparison for beliefs, feelings and behaviors. Reference groups affect buying decisions by:
• •
Offering information
•
Enhancing a consumer’s self-image
•
STORE ADVOCATES - Customers that like a store so much that they actively share their positive experiences with friends and family
Providing rewards for specific purchasing behaviors
Thursday, January 9, 14
Reference Groups
Culture Culture is the meaning, beliefs, morals and values shared by most members of a society Western culture: individualism Eastern culture: collectivism
Thursday, January 9, 14
Subcultures are distinctive groups of people within a culture
Criteria for Evaluating Market Segments • • • •
Thursday, January 9, 14
Actionable Identifiable Substantial Reachable
Methods for Segmenting Retail Markets Geo-demographic
Geographic
Lifestyle Thursday, January 9, 14
Segmenting Markets
Benefits
Demographic
Buying situations
View more...
Comments