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ISBN 90-77275-51-7 lSI edition
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Workbook
Step 5
--�
Name:
-----
Date of birth:
Street:
Place:
Club:
Trainer:
1
st
3rd
step completed: step completed:
2nd step completed:
4th
step completed:
Material and time Evaluating a position in tenns of material is easy. All you have to do is count: queen
=
9 points, rook
=
5 points, etc. Now that you have taken your chess skills to a higher level, you will find that this way of evaluating positions is too simplistic. It is also important to take into account the dimension of time not the time on your clock, but the time on the board.
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Lead in development In the position on the left, White has a temporal advantage of three moves. White has already developed both his bishops and he has already castled.
Badly positioned pieces On the right, Black requires two moves to bring the knight on a5 back into play.
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White not only has a slight lead in development, but he can also exploit the poor position of Black's knight. The knight cannot take part in the defence of the kingside. Many of White's pieces are aimed at Black's king. The appropriate course of action is therefore an attack on the king:
1. Qa4 (to the kingside with a gain of tempo) 1. b6 2. Qh4 h6 3. Bxh6 gxh6 4. Qxh6 Nb7 (there is no much else) s. NgS NcS 6. Bh7+ KhS 7. Bc2+ KgS S. Re3 and 9. Rg3. White has a clear •••
advantage on the kingside. The black knight was unable to join
the defences. The following three positions have been taken from a game between Leo Kerkhoff and Eddie Scholl. Kerkhoff cleverly exploits his lead in development while Scholl rather neglects to develop his pieces. The first diagram arises after 1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. BgS c6 S. Be2 Nbd7 6. NfJ Qc7 7. Qd2
bS? (Black should have followed up with 7.... Bg7) . The side with the temporal advantage should: • find concrete targets • open up the position
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White opens up the position
A bishop sacrifice that can
The position has been
to get at the uncastled king.
not be accepted. White wins
opened up and Black has not
This is well worth a pawn: S.
after 13. ... Qxf4 14. Qxf4
been able to develop his
Nxf4 15. Bxc6+ Bd7 16.
pieces. The end is near. 16.
eS dxeS 9. dxeS NxeS 10. NxeS QxeS 11. 0-0-0 Be6 12. BfJ NdS 13. Bf4! 2
Rxd7. The game continued
QxdS Qxf4+ 17. Kbl. Black
13 Qf6 14. BxdS BxdS 15. NxdS cxdS.
resigned. The position after
• .•.
17. . . . f6 is hopeless.
Fifth step
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Pawn ending
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The use of pawns Pawns are important. They have a number of different functions:
1.1.1. .1.
Protecting the castled king.
Defending pieces, by cover
Controlling squares, and
ing them (Nf6, Nc3) and
thereby restricting the mobi
shielding them off (Bd6) .
l ity of enemy pieces.
In both diagrams the pawns form a formation. We refer to
1.1.
1.1.1.
this formation as the pawn
1.1.
I. I. � I. � � �
structure. The pawn structure has not yet been full y determined. On the left, onl y the pawns on e4 and e5 are fixed. On the right, the structure is almost completely fixed.
I
1.1.1.
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1.1.1. I.
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1.1. � �
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1.1.
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In those positions where
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Demolishing the structure of your opponent can give you the advantage. On the left, Black demolishes the white structure with 1. ...
b4. This move leaves White
with a weak doubled b-pawn. On the other side White plays the strong 1. f5. On the right,
1. f6 demolishes the castled
king's protective pawn shield.
1.1.1.
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Fijih step
Pawn race The march of passed pawns towards their promotion squares can be likened to a race. A lot of things can happen during such a race.
The race in this diagram is not
Both pawns require a further
Reaching the finish line at the
very exciting. The white pawn
three moves. But note that
same time does not always
no further than the 3rd rank: 1.
White will queen with check
lead to a draw. Here White
on b8: 1. b6 g3 2. b7 g2 3.
b6 g4 2. b7 g3 3. b8Q.
b8D+.
has a winning X-ray check: I. h7 b2 2. h8Q blQ 3. Dh7+.
Another tie. This time there is
A one-sided race. White's
White is ahead, but the black
no X-ray check. Rather, Black
pawn simply marches on, but
king is inside the square of the
is mated: 1. e7 f2 2. e8D f1 Q 3. Qa4 mate.
Black's pawn can be stopped.
pawn. White can shield off
Black's king is outside the
the king and win: 1. Kb5
square of the pawn: 1. g6 d3 2. Kf3 and White wins.
Kd6 2. Kb6 Kd7 3. a6 Kc8 4. a7.
queens; the black pawn gets
l. Kb6 Black queens with
Racing with 1. ... e5 is bad.
The white pawn is doomed
White will pick up the new
while the black pawn is free
check. White must assist the
queen with Qf8+ and Qe8+.
to go. All the same, White can
pawn by 1. Ka6 g2 2. c7 Kd7
Black should go after the a
draw with 1. Kti (threatening
3. Kb7.
pawn with 1. ... Ke7.
2. e6) 1. ... Kxe5 2. Kg6.
White must be careful. After
15
Pawn ending
16
Pawn ·race:
A
Fifth step
Pawn ending
Pawn race:
B
17