Learning Chess Workbook Step 1 (gnv64).pdf

July 25, 2017 | Author: АнтониоМитевски | Category: Chess Openings, Chess, Game Theory, Chess Theory, Board Games
Share Embed Donate


Short Description

Download Learning Chess Workbook Step 1 (gnv64).pdf...

Description

Rob Bruñía, Cor van Wijgerden

Workbook Step 1

Ñame:

Date of birth:

Street:

Place:

School:

Club:

Learned chess from:

Trainer:

Fhe board a8 b8 c8 d8 e8

f8 98 h8

a? b7 c7 d7 e7

f7 g7 h7

a6 b6 c6 d6 e6 f6 a5 b5 c5 d5 e5

g6 h6

f5 g5 h5

flfth

rank

a4 b4 c4 d4 e4 f4 g4 h4 a3 b3 c3 d3 e3

f3 g3 h3

a2 b2 c2 d2 e2

f2 g2 h2

a1 b1 d d1 e1 f1 g1 h1

The chess board consists of squares. It has 64 squares arranged 8 x 8. In chess language they are called white and black squares. The board is positioned correctly when a white square is in the lower right hand córner; 'white on right'. All of the squares have a ñame.. The square marked is called b2. The square marked is called e4. The square marked is called f6.

In this diagram all the ñames are indicated in the squares.

Ranks ('rows') go from one side to the other. They are indicated with numbers. All squares with number 1 (al, bl, el, di, el, fl, gl and hl) are on the first rank. All squares with number 5 are on the fifth rank. Files ('columns') go from bottom to top and are indicated with letters. All squares with an h (hl through h8) are on the h-file. All eight files and eight ranks are equally long.

s £\ .& « A A A A A A A A

A A A A A A A A

All squares al, b2, c3, d4, e5, f6, g7 and h8 lie on a diagonal (slanting Une). Not all diagonals are of equal length. The shortest diagonals are only two squares long (e.g. al/bS). The longest diagonals consist of eight squares. There are two of them: al/h8 and hl/a8.

The starting position. The pieces on the board should be set up like this. We view the position from the side of the white player. White always begins a game; he makes the first move. Notice where the white queen is standing. She is always on a white square.

iáláiáiá In the diagram the board is shown from the viewpoint of the black player. Once again the white player makes the first move. Note the position of the black queen. She is standing on a black square.

Firststep

Naming the squares: A

Board

7 6

a

b

c

d

e

f

a

b

c

d

e

f

a

b

c

d

e

f

BHJ; a

b

*=

c

d

e

f

A=

g

h

A=

*=

^=

g

h

b

c

d

e

f

g

h

b

c

d

e

f

g

h

1=

7

7

6

6

5

5

4

4

3

3

2

2

1 a

b

c

d

e

f

g

h

a

b

c

d

e

f

a

b

c

d

e

f

7 6 5 4 3 2 I

a

b

c

d

e

f

g

h

a

Naming the squares: B

Board ^8

8

8

7

7

7

6

6

6

5

5

5

4

4

4

3

3

3

2,

2

2

i a

b

c

•=f2

d

e

f

•= g7

g

h

4= c6

b

c

0=35

d

e

f

g

•= e8

h

a

+= h3

JQUL •

• M



2 1 a

b

c

•=h8

d

e

f

B=d1

g

h

ív-;« a

+=c5

c

d

e

f

B=e3

g

c

•=g2

d

e

f

"=e5

g

b

•=c6

c

d

B=g1

f

g

4=d8

+= c4 8 7

: ; :;f:

6

5

4 3

3

2

9

HH

«

1

a

b

c

•= f7

d

e

f

•= b2

g

h

4= d4 8

7

7

7

6

6

6

5

5

5

4

4

4

3

3

3

2

2

9

h

h

h

8

1 a

+= b6

e

•= d6

g

IH m iw* •• 4

*= b4

b

c

•= d2

d

e

f

•= h6

g

h

1

a

*=f5

b

c

•= g4

d

e

f

•= f1

g

h

+= c4

sy

8

8

7

'

7

6

6

6

5

5

5

4

4

4

3

3

3

2

2

2

1 a

f

5

h

1 b

e

1

:.,, i

.I/ b

«=96 8

a

•= a1

d

6

4 3

c

7

7

5

b

'

8

6

1

1 a

8

1 a

b

*=f1

c

d

B=c5

e

f

g

h

^= a3

1 a

b

•= a7

c

d

•= e5

e

f

g

h

^= g6 First step

Moves of the pieces All the pieces move in their own way on the chessboard. +

+

1

I

The rook can move to all squares marked with a plus. There are 14 of them. The rook moves straight, forwards, backwards, or sideways. The rook can move to 14 different squares from e4.

The bishop can move to all the squares marked with a plus. There are 13 of them. The bishop moves diagonally, forwards or backwards. The bishop can move to 13 different squares from d5.

1

The queen can move to all the squares marked with a plus. There are 27 of them. The queen can move like a rook, and like a bishop. The queen moves straight, diagonally, forwards or backwards. The queen can move to 27 different squares from e5.

The knight can move to all the squares marked with a plus. There are 8 of them. The knight moves one square straight and one square diagonally. The knight can move to 8 different squares from d4. • The queen has the most possibilities. Therefore she is the strongest piece. • The rook has a lower valué than the queen, but is still stronger than the other pieces.

44-

< f > :•+; -i-

• The bishop and the knight are equally strong.

+

The king can move to all the squares marked with a cross. There are 8 of them. The king moves straight or diagonally, but only one square at a time. The king can move to 8 different squares from c3.

• The king is a special case. He is the most important one!

-

Rules of the game

Moves of the pieces: A

•AW

1

Firststep

Attacking and taking

On the left, the rook 'eyes up' the squares marked with a plus. At right, the rook 'eyes up' not only all the squares marked with a plus, but also the black knight. The rook is aimed at the knight. This is called: attacking.

On the left, the white queen is attacking the black queen. The queen on a4 can capture the queen on d7. On the right, the white queen has captured the black queen. The queen comes to rest on the square that the black queen had occupied. The latter is removed and no longer takes part in the game.

White can take the black knight with his rook. The white rook cannot take the bishop because the knight is blocking its path. Queens, rooks and bishops are not allowed to jump over enemy pieces.

£

In the left half the white queen cannot capture the black bishop. His own piece, the white bishop is standing in the way. Also at right, the white queen cannot capture. The white bishop can capture the black bishop. Queens, rooks, and bishops are not allowed to jump over their own pieces.

The knight can, of course, also capture. At left, the knight can capture the queen. At right, the knight can choose between taking the queen or the rook. The knight may also make another move.

For all the pieces, remember: Taking is not compulsory. It is allowed, but is not obligatory.

At left, the white knight on b3 jumps over the black pieces to capture the black rook. It is simple to jump over one's own pieces. At right, the knight on g2 takes the black bishop on h4. The knight is the only piece that is allowed to jump.

f Rules of the game

Moves of the pieces: B

A

+ for moving O for taking

Bd5

Rd4

£

__._

Qe5

Rc7

Be3

Rc5

Qg4

Nd6

Qe2

Bd6

Nd3

I

Attacking

Creating an attack: A

1

I

I

The pawn Each player has eight pawns. The pawn move is not similar to the moves of other pieces. In fact, everything is different.

iiiiiiii A

i A

A

AAAAAAAfi

A pawn can move one square forward. On its fírst move the pawn can chose whether it wants to move one or two squares forward. After this, the pawn can only move one square forward each turn. The white pawns play from bottom to top. The black pawns always play from top to bottom.

The pawn takes diagonally forward, not straight. It is the only piece that captures differently from the way that it moves. The pawn on d5 can choose between taking the bishop or the knight. He can also advance forward one step. The pawn on g3 can play only after the black pawn has takenonh3.

Each side has 8 pawns in the starting position. They are standing on the 2nd and 7* rank. A pawn is the only chess piece that may not move backwards. He also may not capture backwards. This means that the white pawns can never stand on the fírst rank and the black pawns never on the eighth rank.

«i A If a pawn reaches the back rank, it can change into a queen, rook, bishop or knight of the same colour. The pawn cannot remain on the square. The pawn is promoted. The pawn cannot change into a king. Pawn f7 chooses:

m a & A Pawn b2 chooses:

W I 10

Pawns may not jump, neither over their own pieces, ñor over the enemy pieces. The white a-pawn cannot move. The black g-pawn cannot move two squares forward because the bishop is in its way, ñor can it take the queen. The only move is one step forward to g6.

A pawn: • can choose to move one or two squares on its fírst move • may not move backwards • takes differently (diagonally) from the way it moves (forward) • can change to a piece of the same colour (except a king) when it reaches the opposite end of the board

% JL First step

Moves of the pawn: A

Rules ofthe game

A

A i

i

J. A

A A

A

Rf.

A A

u

Attacking

Creating an attack: A

J.

I

II 11 i

i i

te

A A

A

A

I

A i A

A A

12

Firststep

Defending I

J. +

4-

A piece which is under attack can often be saved. The bishop at left is being attacked, but he can defend himself by moving to one of the six squares marked with a plus. On the right, the black knight can only move to one square where it cannot be captured.

On the left, the queen attacks the knight. The knight does not have to move away. Instead, the rook can protect the knight on c7 or b8. If White then takes the knight, the black rook takes the queen. At right, Black can protect his attacked bishop by moving his rook one square backward (to f7).

On the left, the black rook is attacked. The rook can move away, but it can also capture the white rook. Capturing (or taking) is the third way of defence. The black queen on the right can escape from the bishop's attack by moving away. In this case it is better to take it, because the bishop is not protected.

i J.1

i

A On the left, the queen is attacked; she can move away. Black has another way to defend himself from this attack. He can interpose the bishop on b6. At right, Black can choose from three ways of defending the attacked knight. Moving away, protecting with the rook on f6, or interposing the rook on g5. The black pawn protects the rook.

A There are two special ways of protecting which are somewhat different from the previous examples. At left, White can protect the knight by advancing the pawn. The pawn move frees up a path for the rook. On the right, the white rook is not interested in taking. White protects the rook by moving it to g3.

The rook on e? is under attack. He can be defended in various ways. In chess you can defend yourself by: • moving away • protecting • taking

• interposing Black can play either: 1. ... Re7-a7 (moving away) 1.... Bg7-f6 (protecting) 1. ... Re7xe4 (taking) 1.... Bg7-e5 (interposing)

L3

Protecting: A

Defending

1

A i!1

A

A A Ai

*

i

A

'é'

A A%

A A

A AAA

AA A

A

!

A A A

fl

£ A A A

^•JTji&í A

& ÉL A A A

F/rs? s/ep

Defending

Taking the attacker: A

• A

v Aw A

i A é>

A

A A w v

A

^p A M.

A A

A

*^( ' •*

*

^p A I %A



A A

1

!

'A

A

: AA

A

*f

A i

A

i A1

A

A

í

*

A

A

^A A

rir

A A^

A

A A

^A

A

A A 1 á> ^

•MB A A

17

Taking an unprotected piece: B

Material

I

éiii %

ii

A AA A & * A A A!

A

i ii i A A

I

A 1 i ió i i A i %

£ I

ii i

*

WI

Ai A

A A A

1 i i

i

A

A A A

Itr i i

2 w ii

ii

i A

A A A

i

A Jj

A

«i i i

i

A

i

a

i

i1 i A A AW

A A A

1

A i

Ai i i i % A

A

A

i& i i

Ai

i

a

i

A A

18

A A A

Jl A A

a i

i i A

A

AA A

A AA A

A

i• i i i

A

A

A

A

ir W

A A £>

i

i %

A A

A

F/'rsí 5?ep

Test

Repetition: A

V

& I™"BABI

^SjEBL

• Creating an attack

Which move can the pawn play?

1ÉF

% BM^^^^^^JP^M^^^^^^MBB^^

•QB A

:

A

'

Í¿1 Attacking

A

í

*

Attacking

A

> .:,:

• : a

Defending

b

c

•= d5

A é A ¿dk VJjfí

A Jt

A A % A

A

A

A

AA AA . A

A A ;:; fi

A A

J,

d

e

f

•= O

A

A

A A

% AH

g

h

4= e7

'É1

A

A A

A A

A

A

íl?

Taking an unprotected piece

Al A

A



A "T?

S

É>

A

A :

-

^

Taking an unprotected piece

).-,

ü&\ •^H

A A

* A A

t^g)

A'

•A^ A

A »



A

t

A

A A A A

+ for correct queen moves - for bad queen moves

A

A

£

• •!• • >é

A

A¿

W

+ for correct bishop moves - for bad bishop moves

A

A

A

W A

^

O = taking

I

}

A A



;

4- = moving

s

•Oí

20

-

Defending

Defending

a

A 1• A I A

1

A A-í' A

¿kl¡

A

A

JL

4,

Taking an unprotected piece

A

A

A A *A

n

1

A

A A

rjj^i

g

A

Defending

J.

JL

A

&A

4A

I i Attacking

JL&

JÍL

A

A A A

A



;;

A A

Defending

First step

Check and getting out of check

At the upper leñ the rook is attacking the king. An attack on the king is something special and has its own ñame: check. In the other positions the king is also in check. If in a game you attack the king of your opponent, you may say: "check."

The king may never remain in check. the king can thus never be captured. At the top in this diagram, the black king must move to b8. At the bottom, White cannol move his king. He must move his pawn.

The king may never place himself in check; he can also never give check. There must always be one square between the two kings.

How do we get out of check? Moving away

Taking

Interposing

At left, the king is in check. He can choose one of three squares to move to. At right, he can only move to two squares.

At left, the black king can take the white queen and he will no longer be in check. At right, the white rook can take the bishop, which is giving check.

At left, Black can escape from check by moving his knight on c7 between his king and the white rook. At right, the bishop's move to £2 cuts off the queen's line of attack.

moving away with the king Getting out of check: • taking with another piece • interposing 21

Giving check: A

Attacking

i

% i jt

"!•

i A A A

i

1

A i

A A i

A

J.

A

4 Á á

A

A A

A A!

ii A

A i ái

I A A A

J. 1 A A A

A A

A

A

A A

A A A

A A

A A

A A fe

A A A

* A

I A

A A A

A A J.

A

A

A

A

22

A A

¡A A

A A

A á

A

A

á

A á

Á

A

*i I

á A

A

!•

A

A

A A

A A

A

First step

Defending

Getting out of check: A



A A

A A

A

i

A A A

A

A Am i 1

A!

11

^1

IAA

A A A

A A

á i

i á Á

A

^¡U A A

A ^

A -• A A fa Jl A A A1T A A

A

%AAA A

A

^

¡A

0

A

A A A

1

M IÉF • WA AA

AAA A A

A

A A^

A

£>

A A A A

A A A

%:

1 AV

A A

A ^A AAA AAA fi Á, W & | II

1

AAAW4fc %

&^ A

¡A A

A

;

a

AA

s ^

--;.:.

i^S

;;f:;¡

^BB

I A - iMI A

^

• A ^A A

%

A A

I

A^A

A AA

" '&

WA

t r-i "61 E



AA

Al

A A HB

AA A A Ü

l^HI Q B^B

^ fi

A A

A A

A m

r

I*

1

A

A

ÍLÍ A

A A A A

A A A A A A

A

AA A

42

A A A

A A

A

A

A

A A

A

li A 1 A

A

A A A A

A A &

I

A

A

%

W



A

A

A A

é» A A A A

A

rtty

A

A

A A

A A

|AA

A A A

F/'rsí sfóp

Test

Repetition: D (

§Ji)

JK



i!

1ÉF

A

A A A i%

ó ^.

IH

A A

^AAA

r I :

11 :'v;i"E ^ ó ;,

:/;

-;Á

«•

Víate in one

víate in one

E :A Jl IÉF A A %A A A A VA A % &

A

A A A I

I

Going out of check

A

W

A

A A: I , *

A A

*

fl

cS,

A A A A

IH

A

A •nBrii Creating mate

é AA

A AA %



sfe) ^3

A 1

HA A A Mate in one

a*

: >-

A

un/ í^ A ^H 4B

A

A

A A

^=3

A

Víate in one



i

c

™&_-_8H

*

fl

Going out of check

lÉf

¿

A2

'A

Jl W

*

J. A %

I S

A A J

Giving check

1

A AAA

AA ' Ü , '

I

>

A

a

;

A

:

*

X

A A

I

Mate in one

llf

44

4 4 A

W o mate o stalemate o White plays 1 . . . .

View more...

Comments

Copyright ©2017 KUPDF Inc.