Laying Waste a Guide to Critical Combat

April 16, 2017 | Author: Alex Brown | Category: N/A
Share Embed Donate


Short Description

Download Laying Waste a Guide to Critical Combat...

Description

CREDITS Designed & Written by: Brian Berg Editing: Skip Twitchell Cover Design: Brian Berg Layout: Jamie Wallis Artwork: ‘Violent Outburst’ Cover Art by Daniel Kamarudin, interior artwork by Ramon Lucha.

Legalese Product Identity: The Total Party Kill Games (TPK Games) company, names and logos; the “Laying Waste” name and logo; all original artwork, backgrounds, and logos; all trade dress, and graphic design elements. Open Content: All game mechanics, proper names of classes, prestige classes, archetypes, feats, skills, spells, magic items, monsters, rituals, artifacts AND/OR the names of abilities presented within this book are open game content as described in Section 1(d) of the License. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game compatibility logo are the trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game compatibility license. See http://Paizo.com/PathfinderRPG/compatibility for more information on the compatibility license. Published by Total Party Kill Games, LLC. 1st printing, October 29, 2013

CONTACT Official Site: www.tpkgames.com Facebook Page: facebook.com/tpkgames Feedback: [email protected] Twitter: twitter.com/tpkgames

0

possibility exists for horrific maiming and wicked injuries, clerics also have ways to treat such injuries and it will take a very honed and practiced hand to deal the most grievous of blows. Now get to reading and enjoy LAYING WASTE upon your enemies now and for years to come!

INTRODUCTION

How many times have you rolled a critical threat only to fail a critical confirmation check? It’s a let-down for certain. How many natural 20’s have you wasted in this manner? Do you think that you should be rewarded somehow for hitting your threat range?

Core concepts

These are the basic tenets to the Laying Waste system. The changes are significant but easy to learn and memorize. Each of these basic tenets will be explained in greater detail below.

Have you ever found yourself hating players or monsters wielding x4 critical items doing completely unrealistic amounts of damage? If you loved the GameMastery crit decks but found them a bit too random or inappropriate for your actions, read on, this book is for you!





Laying Waste presents a slick system to maximize the enjoyment of critical hits and fumbles in the Pathfinder RPG or OGL d20 systems. This system replaces both the standard critical hit and fumble rules, building upon the excellent Critical Hit and Fumble decks by Paizo Publishing, improving the mechanics and realism for game play, while still being simple and elegant enough to use with ease.





Now players and GM characters are rewarded for all of their threat rolls and for their level of skill! Critical hits will add a very fun element to the game now, rather than simply making combat go faster by doing huge amounts of damage. It is even possible to receive lasting wounds from particularly terrible fights, the sort of thing to show off over tavern ales and campsite fires.

Critical threats now do maximum base damage, and are called critical hits, regardless of whether or not you “confirmed,” scoring a deadly critical hit. Critical confirmation rolls have been removed, replaced by a severity check to add effects to your critical hits. Combatants must achieve at least a DC 20 on a severity check in order to gain a critical effect (a deadly critical). Deadly criticals can give the target light, moderate or severe wound effects, or even extra bonus damage, based mostly on the skill of the attacker (among other factors). Targets gain a save against debilitating effects, though if they do save successfully they trade the hindering effect for extra damage instead. You now cannot lose life or limb without failing a save.

CRITICAL THREATS

When a critical threat is now rolled, the damage is maximized, and it is called a critical hit. The critical hit severity is then resolved to determine whether or not the critical hit is a deadly critical.

The emphasis of this product is fun however, and not sheer destruction. While the

1

SEVERITY CHECKS

SEVERITY CHECK

This is accomplished by rolling a d20 and adding the weapons critical modifier and the excess amount that the attack beat your target’s armor class, adding any additional modifiers and comparing that number to the severity DC’s (DC 20, 30 and 40 respectively).

Roll DC
View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF