Presentation given by Kleiner Perkins partners Mary Meeker and Matt Murphy's to Google advertisers at the thinkmobil...
TOP MOBILE INTERNET TRENDS Matt Murphy / Mary Meeker – 2/10/11 http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011
Copyright 2011. All rights reserved. Duplication or redistribution of this presentation are prohibited without prior written authorization.
1
Mobile Trends – Rapid Growth + Disruption
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Mobile Platforms Hit Critical Mass Mobile is Global Social Networking Accelerating Growth of Mobile Time Shifting to Mobile Usage Mobile Advertising – Growing Pains But Huge Promise mCommerce – Changing Shopping Behavior Emergence of Virtual Goods & In-App Commerce Not All Platforms Are Created Equal Change Will Accelerate, New Players Emerging Rapidly Summary Trends to Watch
2
MOBILE PLATFORMS HIT CRITICAL MASS
iPods Changed the Media Industry…iPhones Ramped Even Faster…iPad Growth Leaves its “Siblings” in the Dust First 3 Quarters Cumulative Unit Shipments, iPod vs. iPhone vs. iPad 16,000 iPad
iPhone
iPod
Global Unit Shipments (000)
14,000 12,000 10,000 8,000 6,000 4,000 2,000 0 0
1
2
3
Quarters After Launch Source: Apple.
4
iTunes Changed the Media Industry…App Store Growth Leaves it in the Dust Cumulative Number of Downloads, iTunes Music / Video / Movie vs. Apps, First 10 Quarters 10 Apps
iTunes
# of Downloads (B)
8
6
4
2
0 0
1
2
3
4 5 6 Quarters After Launch
7
8
9
10
Source: Apple.
5
Android has Hit Critical Mass First 9 Quarters Cumulative Android Unit Shipments 80
Global Cumulative Unit Shipments (MM)
Android Global Units Shipped 70 60 50 40 30 20 10 0 0
1
2
3
4 5 Quarters After Launch
6
7
8
9
Source: Gartner.
6
Smartphone + Tablet > PC Shipments Since CQ4:10 Global Unit Shipments of Desktop PCs + Notebook PCs vs. Smartphones + Tablets, 2005-2013E 700,000
CQ4:10: Inflection Point Smartphones + Tablets > Total PCs
Global Unit Shipments (MM)
600,000
500,000
400,000
300,000
200,000
100,000
0 2005 Desktop PCs
2006
2007
2008
Notebook PCs
2009
2010
Smartphones
2011E
2012E
2013E
Tablets
Note: Notebook PCs include Netbooks. Source: Katy Huberty, Ehud Gelblum, Morgan Stanley Research. Data and Estimates as of 2/11
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MOBILE IS GLOBAL
5 Countries = 46% of Internet Users – China, USA, Russia, Brazil, India 2009 – 1.8B Global Internet Users, +13% Y/Y(1); 18.8T Minutes Spent, +21% Y/Y(2)
Russia 60MM users; +31% Y/Y 42% penetration* USA 240MM users, +4% Y/Y 76% penetration*
Brazil 76MM users, +17% Y/Y 39% penetration*
China 384MM users; +29% Y/Y 29% penetration*
India 61MM users; +18% Y/Y 5% penetration*
Note: *Penetration is per 100 inhabitants. Source: 1) Internet user stats per InternationalSource: Telecommunications 2) time spent data per comScore global 12/09. 1) Internet userUnion; stats per International Telecommunications Union; 2) time spent data per comScore global 12/09.
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35% Y/Y Global Mobile 3G Subscriber Growth to ~726MM, CQ3
Rank Country 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
USA Japan Korea Italy UK Germany Spain Poland Indonesia France China Brazil Australia Canada Russia
CQ3:10 3G 3G Sub 3G Subs PenetraY/Y (MM) tion Growth 141 109 40 34 31 28 27 23 21 21 20 19 18 12 12
Global 3G Stats:
47% 95 79 40 41 28 48 50 11 33 2 10 66 50 5
27% 12 12 21 32 28 21 35 54 30 458 177 29 147 67
Subscribers = ~726MM
Rank 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Country Taiwan Malaysia Saudi Arabia Sweden South Africa Turkey Netherlands Philippines Portugal Austria Israel Vietnam Singapore Egypt Greece
Penetration = 14%
CQ3:10 3G 3G Sub 3G Subs PenetraY/Y (MM) tion Growth 11 9 8 7 7 6 6 6 6 6 5 5 4 4 4
42% 26 18 57 15 10 32 7 35 46 52 4 59 7 26
40% 23 50 43 36 160 27 98 8 30 18 707 48 34 28
Growth = 35%
Note: *Informa reports a lower global 3G subscription # vs. Ovum due to the exclusion of 4G and the use of different sources. 3G includes CDMA 1x EV-DO and Rev. A/B, WCDMA, HSPA; Source: Informa WCIS+.
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SOCIAL NETWORKING ACCELERATING GROWTH OF MOBILE
Different Types of Platforms = Facebook + Apple + Google
iPhone/iTouch/iPad
662MM users +41% Y/Y
130MM+ users +103% Y/Y
550K+ apps 500MM+ downloads
350K+ apps 10B+ downloads
SOCIAL
MOBILE
*
SEARCH
972MM users +8% Y/Y CQ4: CPCs +4% Q/Q paid clicks +18% Y/Y
Source: Company data, comScore global 12/10. *Google Android momentum especially strong too.
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Emerging Types of Social Networks…More to Come
INFORMATION SHARING
253MM unique visitors +85% Y/Y
130MM+ monthly active users +15% Y/Y
GAMING
51MM subscribers +25x Y/Y
Source: Groupon, Twitter, Zynga.
COMMERCE 13
Zynga Proves that Great New Social Products for ‘Old’ Users Can Ramp Extremely Quickly Daily Active Users, FarmVille vs. CityVille, First 60 Days Since Product Launch
20 Daily Active Users (MM)
FarmVille
CityVille
16 12 8 4 1
6
11
16
21 26 31 36 41 Days After Launch
46
51
56
Source: Zynga. Note that FarmVille launched in 6/09, CityVille launched in 12/10.
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Real-Time Social Features Accelerating Mobile Usage Growth - Sharing + Location + Friending...
Location Sharing FourSquare
Whrrl
Communication Twitter
TextPlus
TextFree
Music Sharing Shazam
Spotify
FB Connect for Mobile – Built in Friend Connectivity, Share, Virality Invite Friends
Share
Feed
15
KPCB’s John Doerr Calls It “SoLoMo”…
So Lo Mo Social
Local
Mobile
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TIME SHIFTING TO MOBILE USAGE 17
Japan Social Networking Trends Show Importance of Mobile – Mixi Mobile Page Views = 85% vs. 14% 4.5 Years Ago
Monthly Page Views (MM)
Mixi’s (Japan’s Leading Social Network) Monthly Page Views, Mobile vs. PC, CQ2:06-CQ4:10 Mobile Page Views Desktop Page Views
30,000
85%
25,000
CQ3:09 – Platform opened to 3rd-party developers
20,000 15,000 10,000 14% 5,000 86%
15%
0 2Q06
4Q06
2Q07
4Q07
2Q08
4Q08
2Q09
4Q09
2Q10
4Q10
Note: Mixi is one of Japan’s leading social networking sites on PC and mobile with 20MM registered users as of 12/31/10. It monetizes mobile usage via sales of avatars, customized homepages and other premium services. Source: Company reports, Naoshi Nema, Morgan Stanley Research
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60% of Time Spent on Smartphones is New Activity for Mobile Users Average Time Spent on Various Mobile Functions, 1/11 10 minutes (12%) Web/Web Apps
NEW ACTIVITY
40 minutes (47%) All Other • Maps • Games • Social Networking • Utilities • More…
27 minutes (32%) Telephony • Phone • Skype • Messages
7 minutes (9%) Mail App Source: AppsFire, 1/11. Note that Android users show a higher % browsing activity.
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Total Mobile Data Traffic (Tetabyte per month)
Global Mobile Data Traffic Should Grow 26x Over Next 5 Years ,
Global Mobile Data Traffic, by Type 2008 – 2015E
,
2010-2015E CAGR Total
92%
22%
M2M*
109%
6%
Data
80%
File Sharing
62%
Video
104%
VoIP
42%
5%
6,000,000 5,000,000 4,000,000 3,000,000
66%
2,000,000 1,000,000 0 2008
2009
2010
2011E 2012E 2013E 2014E 2015E
Source: Cisco Visual Networking Index (VNI) Global Data Traffic Forecast, 2010-2015
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Strong Mobile Trends for Leading Social Companies
200MM mobile active users vs. 50M in 9/09 2x more active than desktop-only users
Mobile = 50% of total active users, vs. 25% Y/Y Mobile = 40% of all tweets
Introduction of mobile product drove 2x conversion ratio from free to paying subscribers Mobile users = 25-30% total users in mature markets
100MM mobile users vs. 50MM Y/Y
Adding 3MM users per month 50% of all users subscribe on mobile 21
MOBILE ADVERTISING – GROWING PAINS BUT HUGE PROMISE
So Far, Difficult to Build Consistent Mobile Ad Revenue Owing to Lumpy Buys, Need for More Premium Advertisers…
2010 Mobile eCPMs for 4 KPCB Portfolio Companies $ 4 3 A B C D
2 1 0 Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Source: KPCB Companies
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…Yet the Efficacy of Mobile Ads vs. Other Media is Compelling Relative Efficacy of Mobile vs. Other Advertising Media, 1/11 Reach
Targeting
Engagement
Viral
Transaction
Mobile
100
90
70
80
80
Internet
50
50
80
40
60
TV
50
30
90
Print
40
1 0
Radio
60
1 0
Outdoor
20
1 0
20
40
1 0
20
1 0
1 0
1 0
1 0
Source: Chetan Sharma, January 2011 24
Media Time Spent vs. Ad Spend Still Out of Whack Internet/Mobile (upside…) vs. Newspaper/Magazine/TV (downside…)
% of Time Spent in Media vs. % of Advertising Spending, USA 2009
% of Total Media Consumption Time or Advertising Spending
Time Spent
Ad Spend
50% 40% 39% 30%
31% 26%
20% 10%
Global Opportunity
16% 12%
~$50B
28%
13% 9%
0% Print
Radio
TV
Internet
Note: Time spent data per NA Technographics (2009), ad spend data per VSS, Internet advertising opportunity assumes online ad spend share matches time spent share, per Yahoo!. Source: Yahoo! Investor Day, 5/10.
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Advertising $s Follow Eyeballs – Ad Revenue per User = $46 in 2009E vs. $0 in 1994E
1995E
2009E
$55MM
$54B
Ad Revenue per User
$9
$46
Global Internet Users
6MM
1.2B
Global Internet Ad Revenue
Source: Global online ad revenue per Juniper Communications (1995), ZenithOptimedia (2009). Internet users per Morgan Stanley estimate (1995) and comScore (2009). We note that comScore reports a lower global Internet user # than International Telecommunications Union. Morgan Stanley Research.
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Google Paid Clicks & Cost-Per-Click Continue to Accelerate…Mobile Search as a Key Driver?
CQ4:09
CQ1:10
CQ2:10
CQ3:10
CQ4:10
$6,465
$6,475
$6,562
$7,032
$8,167
Y/Y Growth
17%
21%
23%
22%
26%
Q/Q Growth
12%
0%
1%
7%
16%
12,401
12,909
12,651
13,157
14,669
Y/Y Growth
13%
15%
15%
16%
18%
Q/Q Growth
9%
4%
-2%
4%
11%
$0.52
$0.50
$0.52
$0.53
$0.56
Y/Y Growth
4%
6%
7%
6%
7%
Q/Q Growth
3%
(4%)
3%
3%
4%
Gross Advertising Revenue ($MM)
Aggregate Paid Clicks (MM)
Cost per Click (CPC - $)
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New & More Powerful Ad Units are Rolling Out Quickly in Mobile…
Disney Super Bowl Sunday takeover campaign -- All pages of textPlus, February 7, 2010
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…And Many Brands are Testing
29
Branded Virtual Goods & Sponsorships are Impactful Interstitial
Call to action – click to mobile site, app, call, location, add to calendar, and more
Source: Booyah and Shazam.
30
Smartphones Can Make TV Interactive TV Action Via Mobile: -
Get coupons / offers
-
Learn more about products
-
Share content with friends
31
M-COMMERCE – CHANGING SHOPPING BEHAVIOR 32
Online Commerce Gaining Share vs. Offline – Online at ~5% of USA Retail, Mobile Should Get to Same Level Much Faster
USA eCommerce % Share(1) of Total Retail Sales, CQ3:00-CQ4:12E
eCommerce as % of Total Retail Sales
7%
eCommerce Penetration 4% in CQ2:10
6% 5% 4%
Mobile eCommerce Penetration?
3% 2% 1%
0% Q3:00 Q3:01 Q3:02 Q3:03 Q3:04 Q3:05 Q3:06 Q3:07 Q3:08 Q3:09 Q3:10 Q3:11 Q3:12 eCommerce Penetration
Linear Trendline (y=0.094x + 0.9895, R^2=0.9599)
Note: (1) Adjusted for eBay by adding back eBay US gross merchandise volume; Source: US Dept. of Commerce (CQ2:10), Morgan Stanley Research.
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Mobile Revolutionizing Commerce – With Constant Product Improvements • Location-Based Services – Enable real-time physical retail / service opportunities • Transparent Pricing – Instant local + online price comparison could disrupt retailers • Discounted Offers – Deep discounts drive foot traffic to local retailers • Immediate Gratification – OTA (over-the-air) instant digital product + content delivery Location-Based Services Shopkick iPhone App Finds deals and offers in your area
Transparent Pricing ShopSavvy Android App Comparison shopping among online + local stores
Discounted Offers Groupon iPhone App Local Services Up to 90% Off
Immediate Gratification iTunes Store on iPhone Music / video / apps delivered wirelessly
Source: Company Reports, Morgan Stanley Research.
34
Mobile Shopping Apps - Changing Behavior + Driving Revenue & ROI For Retail Partners Shopkick’s Daily Walk-Ins to Retail Partners, 11/15/10 – 12/6/10
# of Daily Walk-Ins
More shopkick walk-ins to a retail partner on Cyber Monday due to the 3x kickbucks promotion than on Black Friday
11/15
3X Cyber Monday
Black Friday These types of experiments have been repeated a dozen times at 5 different retailers: every time, 50-100% increase in foot traffic
11/18
11/21
11/24
11/27
11/30
12/3
12/6
Source: Shopkick. Note Shopkick has 750K users in five months since launch.
35
Mobile Devices + Services Driving New Ways to Shop
Mobile is clearly becoming a new way people shop…[eBay has] nearly tripled mobile GMV (gross merchandise value) year-over-year to nearly $2 billion, with strong holiday shopping momentum in Q4. In 2011, we expect Mobile GMV to double to $4 billion. -
John Donahoe, President & CEO, eBay CQ4:10 Earnings Call
36
EMERGENCE OF VIRTUAL GOODS & IN-APP COMMERCE
Virtual Goods = $2B Market in USA U.S. Virtual Goods Revenue, 2008 – 2011E
U.S. Virtual Goods Revenue ($MM)
$2,500
$2,000
$1,500
$1,000
$500
$0 2008
2009
2010
2011
Source: Inside Virtual Goods: The US Virtual Goods Market 2010-2011. 38
What Are Virtual Goods Anyway?
Average Monthly Revenue per User
Average # of Transactions & Annual Dollar Spent by Virtual Goods, 9/09 $60 # of Transactions
$50
$50
Gross Dollars Spent
$40 $30
$30
$20
$20 $10
$20
$20 $12
7
5
5
5
5
5
$11 5
$0
Source: Playspan survey of 1736 respondents in 9/09. 39
Monetization Shift From Paid Downloads To Virtual Goods Has Been Profound For Many Developers Average Daily Revenue for a KPCB Portfolio Company Virtual Goods Introduction Drove 5x Revenue Increase
Source: KP Portfolio Company 40
Powerful Shift to Ad & Virtual Good Monetization from Initial Pay per Download Models
Revenue Composition for Pinger – a KPCB Portfolio Company 12/2009 5%
12/2010 Paid Downloads Advertising
30%
35% 63%
64% Affiliate 2% Virtual Goods
Source: Pinger. 41
Gaming Elements = Key to Success For Many Mobile / Social Applications
’Gamification’ of apps is the ultimate way to engage a new generation of audiences.
Bing Gordon, KPCB Partner, AIAS* Hall-of-Famer
Note: *AIAS is the Academy of Interactive Arts & Sciences.
42
NOT ALL PLATFORMS ARE CREATED EQUAL
Global Smartphones – Huge Android + iPhone Growth
Global Smartphone Market Share - Q4:10 vs. Q4:09
OS vendor
Total
Q4 2010 shipments (M)
% share
Q4 2009 shipments (M)
% share
Growth Q4’10/Q4’09
101
100%
54
100%
89%
Google*
33
33%
5
9%
615%
Nokia
31
31%
24
44%
30%
Apple
16
16%
9
16%
86%
RIM
15
14%
11
20%
36%
Microsoft
3
3%
4
7%
-20%
Others
3
3%
2
3%
65%
*Note: The Google numbers in this table relate to Android, as well as the OMS and Taps platform variants. Source: Canalys estimates, ©Canalys 2011
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Differences in Platform Engagement – Internet + App Usage Massively Higher on Android + iOS
Installed Base (MM)
1,200
20 17
1,000
16
800
11
12
600 400
8 4
5
200
50% population in developed markets will have Smartphone • “SoLoMo” – Social / local / mobile converging • “Gamification” – Ultimate way to engage a new generation of audiences • Empowerment – impact of empowering billions of people around the world with real-time connected devices has just begun...
It's going to be a fascinating decade 54
Big Changes Ahead
We’re at the beginning of a new era for social Internet innovators who are re-imagining and reinventing a Web of people and places, looking beyond documents and websites. -
John Doerr, Partner, KPCB
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Contacts, Presentation
Matt Murphy
Mary Meeker
[email protected]
[email protected]
twitter: @mmurph http://www.kpcb.com/team/index.php?Matt Murphy
http://www.kpcb.com/team/index.php?Mary Meeker
http://www.slideshare.net/kleinerperkins/kpcb-top-10-mobile-trends-feb-2011
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