to jump an obstacle a model must move up to it and must have enough remaining mo vement to reach the other side of the obstacle. (if you dont have enough move distance remaining you must then wait until next t urn) roll a D6, if the obstacle is taller or wider than the models height, subtract 1 from the result. now look at jump table; 1 - stumbles and falls - the model fails the jump and cannot move further this t urn 2-5 - the model sucessfully makes the jump and is placed on the other side of th e obstacle with its base touching it and cannot move for the rest of the turn. 6 - the model effortlessly jumps it and can now complete its move if it has any remaining.
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