Hyper Light Drifter Manual

November 25, 2018 | Author: james2gaunt | Category: Firearms, Projectiles, Projectile Weapons, Weaponry, Leisure
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Hyper Light Drifter Manual...

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CONTENTS Background Controls Playing the Game Sword Upgrades Dash Upgrades Weapons Special Shop Apothecary Enemies The World Credits

3 4 6 8 10 12 14 15 16 18 20

1

BACKGROUND

Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. You will encounter many creatures of different creeds throughout your adventures, friend and foe. Be wary of this savage land and the remaining peoples.

2

3

BACKGROUND

Drifters of this world are the collectors of forgotten knowledge, lost technologies and broken histories. You will encounter many creatures of different creeds throughout your adventures, friend and foe. Be wary of this savage land and the remaining peoples.

2

3

CONTROLS PS4 MOVE AIM SHOOT

KEYBOARD+ MOUSE W A S D

MOUSE

RMB

HEAL

Q

SPECIAL

C

INTERACT

E

SWORD DASH SWAP WEAPON INVENTORY MENU SIT

4

XBOX

LMB SPACE

1 TAb ESC

z

5

CONTROLS PS4 MOVE AIM SHOOT

XBOX

KEYBOARD+ MOUSE W A S D

MOUSE

RMB

HEAL

Q

SPECIAL

C

INTERACT

E

SWORD DASH SWAP WEAPON INVENTORY MENU SIT

4

LMB SPACE

1 TAb ESC

z

5

PLAYING THE GAME

MOVING

EXPLORING

Use the left stick or movement keys to walk. The most basic way of getting around.

You’ll find many mysterious artifacts, gear and hidden locations as you delve deeper into the world. Legends and myths hint at their meaning—but it’s up to the Drifter to uncover their true nature.

DAShiNG

Press the dash button to clear gaps or to quickly reposition yourself in battle.

ATTACKING

Your trusty hard light sword is always by your side. Press the sword button to slash.

SHOOTING

Aim and shoot to dispatch enemies from a distance. You can recharge ammo by by using the sword.

6

7

PLAYING THE GAME

MOVING

EXPLORING

Use the left stick or movement keys to walk. The most basic way of getting around.

You’ll find many mysterious artifacts, gear and hidden locations as you delve deeper into the world. Legends and myths hint at their meaning—but it’s up to the Drifter to uncover their true nature.

DAShiNG

Press the dash button to clear gaps or to quickly reposition yourself in battle.

ATTACKING

Your trusty hard light sword is always by your side. Press the sword button to slash.

SHOOTING

Aim and shoot to dispatch enemies from a distance. You can recharge ammo by by using the sword.

6

7

SWORD UPGRADES

The Swordmaster will teach you new techniques, and show you how to modify your hard light sword. Come visit him once you’re ready—you might learn a new thing or two. HEAVY STRIKE

Alter the heft and weight of your hard light sword, allowing you to strike enemies with a harder, heavier swing. BULLET DEFLECT

Time your swings just right and deflect projectiles coming your way. Maybe even back at your enemies. PHANTOM STRIKE

A piercing attack perfect for dealing damage to multiple enemies and quickly repositioning yourself while in the fray.

8

9

SWORD UPGRADES

The Swordmaster will teach you new techniques, and show you how to modify your hard light sword. Come visit him once you’re ready—you might learn a new thing or two. HEAVY STRIKE

Alter the heft and weight of your hard light sword, allowing you to strike enemies with a harder, heavier swing. BULLET DEFLECT

Time your swings just right and deflect projectiles coming your way. Maybe even back at your enemies. PHANTOM STRIKE

A piercing attack perfect for dealing damage to multiple enemies and quickly repositioning yourself while in the fray.

8

9

DASh UPGRADES

Drop by the arena to practice your dashing. The proprietor is a seasoned pro, he’ll teach you some advanced techniques that will be nefit any drifter.

CHAIN DASH

Chain your dashes in succession and you’ll be able to travel further, faster. Just don’t mess up the rhythm. BULLET ABSORB

Absorb the enemy’s projectiles while dashing—with the added benefit of recharging some of your own ammo. DASH ATTACK

Dash at your enemies with your sword, great for knocking them out of the way and dispersing them.

10

11

DASh UPGRADES

Drop by the arena to practice your dashing. The proprietor is a seasoned pro, he’ll teach you some advanced techniques that will be nefit any drifter.

CHAIN DASH

Chain your dashes in succession and you’ll be able to travel further, faster. Just don’t mess up the rhythm. BULLET ABSORB

Absorb the enemy’s projectiles while dashing—with the added benefit of recharging some of your own ammo. DASH ATTACK

Dash at your enemies with your sword, great for knocking them out of the way and dispersing them.

10

11

WEAPONS

The one-stop shop for weapons maintenance and upgrading. The gunsmith knows hows to get the best out of any firearm you might find.

12

PISTOL

ZELISKA

Your basic sidearm, fast and reliable.

Heavy pistol, trades speed for power.

Blunderbuss

Diamond SHotgun

A powerful weapon, great for close quarters.

Extra spread for maximum coverage.

RAILGUN

IMPACT RAILGUN

A long-range laser with excellent penetration.

Slow but devastating, with extreme range. 13

WEAPONS

The one-stop shop for weapons maintenance and upgrading. The gunsmith knows hows to get the best out of any firearm you might find.

12

ZELISKA

Your basic sidearm, fast and reliable.

Heavy pistol, trades speed for power.

Blunderbuss

Diamond SHotgun

A powerful weapon, great for close quarters.

Extra spread for maximum coverage.

RAILGUN

IMPACT RAILGUN

A long-range laser with excellent penetration.

Slow but devastating, with extreme range. 13

SPECIAL SHOP

The special grenade is ideal for tackling large groups. The tech at the shop can upgrade your gear to carry more.

14

PISTOL

APOTHECARY

Med kits are invaluable to a drifter, allowing you to heal anywhere. Stop by the apothecary for more carrying capacity.

15

SPECIAL SHOP

The special grenade is ideal for tackling large groups. The tech at the shop can upgrade your gear to carry more.

14

APOTHECARY

Med kits are invaluable to a drifter, allowing you to heal anywhere. Stop by the apothecary for more carrying capacity.

15

ENEMIES Enemies

16

17

ENEMIES Enemies

16

17

THE WORLD 18

19

THE WORLD 18

19

CREDITS

HEART MACHINE

QA TESTING

Alx Preston

Sean Ward

The Research Centaur

Creator Heart Machine + Hyper Light Drifter / Art Lead / Story / Design / Team Lead / Husk of a Human

Animation / Cinematics / Design Assistance

UX+QA

Beau Blyth

Disasterpeace Music + Ambience

Design + Code / Combat / Prototype

Akash Thakkar

Teddy Dief

Lisa Brown

Design + Code / Narrative Design / Producing

Additional Level Design

Casey Hunt

Art Support / Cinematics

Sound Design

QA Lead Jay Fernandes

QA Testers Lucia Aldana Joshua Palmer Larry J. Bolden II John Micaud Design Assistance

Cosimo Galluzzi

Story + World Building / Narrative Design + Cohesion / Level Design

Additional

SPECIAL

Contributions

SUPPORT

Baths

Rob Lopatto

Kickstarter Trailer Music

Additional Art Support

Aaron Melcher

Ian Schlaepfer

Additional Code + Port Work

Additional Art Assets

Paul Veer

Jesse Balmer

Additional Animation

Additional Art Assets

Kurtis Mitchell

John Leffingwell

Additional Ambience

Additional Code

20

YoYo Games Mike Dailly Peter Hall Russell Kay Mike Rennie Stuart Poole Ross Manthorp Sandy Duncan Original Game Maker by Mark Overmars

21

CREDITS

HEART MACHINE

QA TESTING

Alx Preston

Sean Ward

The Research Centaur

Creator Heart Machine + Hyper Light Drifter / Art Lead / Story / Design / Team Lead / Husk of a Human

Animation / Cinematics / Design Assistance

UX+QA

Beau Blyth

Disasterpeace Music + Ambience

Design + Code / Combat / Prototype

Akash Thakkar

Teddy Dief

Lisa Brown

Design + Code / Narrative Design / Producing

Additional Level Design

Casey Hunt

Art Support / Cinematics

Sound Design

QA Lead Jay Fernandes

QA Testers Lucia Aldana Joshua Palmer Larry J. Bolden II John Micaud Design Assistance

Cosimo Galluzzi

Story + World Building / Narrative Design + Cohesion / Level Design

Additional

SPECIAL

Contributions

SUPPORT

Baths

Rob Lopatto

Kickstarter Trailer Music

Additional Art Support

Aaron Melcher

Ian Schlaepfer

Additional Code + Port Work

Additional Art Assets

Paul Veer

Jesse Balmer

Additional Animation

Additional Art Assets

Kurtis Mitchell

John Leffingwell

Additional Ambience

Additional Code

20

YoYo Games Mike Dailly Peter Hall Russell Kay Mike Rennie Stuart Poole Ross Manthorp Sandy Duncan Original Game Maker by Mark Overmars

21

22

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