Holy Grail of Roulette

January 3, 2018 | Author: Reinaldo Alexandre Fonseca | Category: Roulette, Gambling, Craps, Applied Probability, Leisure
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FOREWORD For over two hundred years now, countless gamblers, mathematicians, analysts or simply enthusiasts from all over the world have searched for a way to beat Roulette. Even Einstein studied the game. The Internet is full of “specialists”, mostly in two categories: either they have “found the way” and they sell it or they say it is impossible. Unfortunately, nearly all systems you may find for sale are useless. I could write a 200 pages book on the subject, but I will cut to the chase here, folks. Below you will find a short explanation on the better known Roulette systems, after which I will show you…the way to the Grail. But please read Part 1 first. And also take the following recommendations very seriously: • The Online Casinos have a Fun Mode and a Real Money mode. Please be aware of the fact they have nothing to do with each other! The software is different. Most of the times, when playing in “their” Fun Mode, you are playing with your own Windows built in random number generator. Yes, playing with your own computer. Many shameful sellers of all kinds of “systems” will tell you to try it out on the Casino Fun Mode. This means they don’t know what are they talking about and any system they might want to sell you won’t work. ALL systems can only be tested on the Casinos Real Money mode or against real roulette spins. • You should start with a Live game first. Choose a Casino that has Live games and play Roulette there. DrHo888 is one of the best choices, but there are other Online Casinos offering such option. The reason for this recommendation is simple: On the nonLive mode, playing with the Casino’s random numbers generator software, you should be aware of the fact that in many Casinos the system is designed to make you lose. No matter what sort of guarantees or auditing corporations are backing it, after 1520 minutes, or after 5 winnings, the software will start making you lose. So you want to have some experience before going in there, because you will need to play fast. 15 minutes, or 5 units won, and that’s it for the day, it’s my suggestion. After that you should log in to another Casino and do the same. At the end of the day, clean your Internet history, temporary files, cookies and other traces. One of the best free programs is Clean Cache, it’s available for download at http://www.buttuglysoftware.com/CleanCache3.exe

• Some might tell you it’s enough to log out of the Casino, erase your cookies, log in again and you can go for a second session in the same Casino. Believe me, it’s not. • Probabilities have nothing to do with the game. Some will tell you to start playing a dozen after observing that it hasn’t come up for x spins. I have seen the same dozen coming up 15 times in a row, folks. And I have seen one of the dozens not coming up for

38 pins. I will let the “specialists” calculate the odds on that. Meanwhile, always remember that the fact that a certain number or group of numbers did not come up for whatever period of time does not mean it is due to come up at any moment. • After registration you should always let the Casino know you don’t want any of their bonuses. If you log in before they adjust your account and are therefore given a bonus, you will face serious difficulties at the time of withdrawing your winnings. Read the fine print, email the Casino. If you are in doubt, inform them that you are going to play Roulette and would like to withdraw your winnings at any time, without meeting their wagering requirements. Don’t start playing until they confirm your account has been adjusted accordingly. • A system by itself is not usually enough. You need to use it together with a specific software. Meanwhile, if you use the software I recommend, have it running in a separate computer. This means you should be online at the Casino with one computer and simultaneously running the software on another, offline computer. The reason for this is simple: some Online Casinos will know if you are running any kind of roulette software in your computer. Sure, you can eliminate some of their spyware by using an appropriate program, like PCTools SpyDoctor, but you will not eliminate all of it. I realize you don’t know me, but again I will ask you to take my word for it here. I know what I am talking about, I’ve been there. • Roulette is a game created by a genius. It is the surest way the casinos have of making you lose money while offering you the illusion that you can win. So walk away as a winner. Play, get your 5 units and walk away. There are reasons for this. 5 units can be 50 Dollars, if you are playing with $ 10 chips. Or more. In any case, if you register with 10 Casinos and make 5 units out of each per day, even if you play with $1 chips, you will be making $50 per day. • Start slowly, play in one or two Casinos, and as your winnings grow, use them to open accounts in other Casinos. And PLEASE, when withdrawing your winnings, leave a good part ( I suggest half ) of your money in the Casino account, ALWAYS. If you let them see half of your balance in the account at all times, they will not give you such a hard time when they finally notice you always win... • Don’t become greedy. If you start winning $5,000 per month in one Casino, sooner or later you they will discontinue your account and not accept you as a player anymore. So please play in as many Casinos as possible and try not to withdraw more than $490 per month from each Casino.

PART 1 Systems and Strategies

Betting systems fall into the broad categories of betting the same after each decision, known as flat betting, raising wagers after wins, called positive progressions, and raising money after losses, named negative progressions. There are also systems which have characteristics of one or more of these types, such as the Maximum Advantage Roulette Betting System. Many of the classical betting systems were developed for roulette in the eighteenth and nineteenth centuries, but they can be used for other games with even money wagers such as craps, baccarat and blackjack. Although none of these systems in its pure form is a winning system, it is worthwhile to study the efforts of our ancestors as these betting systems are the grandparents of every modern betting system.

Martingale Martingale is one of the oldest betting systems using a negative progression. The origin of the name is in dispute. Many gambling writers believe it is a bastardization of the name "Martindale" and that it was named after Henry Martindale, an English casino owner in the 1700s who is reputed to urge losing punters to "double 'em up" with their wagers. If you are looking for a system that wins a majority of the time, you need look no further than Martingale. If you use it, the odds are in your favor that on a given night you will be a winner. This system is very simple. You will use a betting series where each bet in the series is twice as large as the preceding one, as with 1, 2, 4, 8, 16, 32. So long as you win a bet, you will continue to bet at the lowest level, e.g. wager 1. If you lose a bet, you will move up to the next wager, doubling the amount of the previous wager. Use of the system ensures that whenever your wager eventually wins, you will win the amount of the original wager, in this instance 1. One of my gambling friends once told me about an amazing system he had developed for craps. He had gone to Las Vegas on two consecutive trips and returned a winner. He was wagering only on don't pass at casino craps using a betting series starting with a $1 bet and doubling his bet after each loss. He was certain that his risk of loss was very small and planned to continue to use the system. He was reluctant to share the system with me but he finally confessed that he was using the following betting series, increasing his wager one level following a loss: 1 2 4 8 16 32 64 128 256. He correctly pointed out that he would have to lose nine times in a row to lose the betting series, and he just didn't think that this was possible.

I pointed out to him that there was a very real possibility that he could lose nine decisions in a row; in fact, this would happen once about every 500 pass line don't pass decisions. With craps decisions averaging fifty to sixty per hour, a loss of all nine wagers could happen once every eight to ten hours. I asked him to consider whether he was winning enough to sustain a loss of $511.00 (the total amount he was risking) in order to win the sum of $1. This must have impressed him as I don't think he ever used this system again (or at least he didn't tell me about losing with it). The Martingale system would be just about unbeatable if you could continue to double your wagers until you finally won a bet. Modern casinos are very aware of Martingale, and they know that the easiest way to thwart the system is to narrow the spread between maximum and minimum bets allowed. In other words, the minimum wager must be high enough and the maximum wager low enough that no more than eight or nine doublings can occur. If you find a table with a low minimum, such as $1 and a high maximum, such as $3,000, you may wish to try using a Martingale system against the table. You could use the following series of wagers: 1 2 4 8 16 32 64 128 256 512 1,024 2,048. With 12 bets in the series, you would be an odds on favourite to win any weekend gambling contest involving even money wagers. However, you might want to consider one thing. If you try this, sooner or later you will lose bet number 11, for $1,024. You will now have lost $2,047 and will be called on to bet $2,048 in order to win the grand sum of $1. Are you willing to risk it? If you win, you will be up exactly one buck for your efforts. However, if you lose your last wager of $2,048, you will have lost $4,095 in the gaming contest. While the risk of loss is low, it will happen at some time if you continue to wager this way, and there is no guarantee that it won't happen during your first casino excursion using this system. A story is told in The Sealed Book of Roulette (remember this was copyrighted in 1924) that Arnold Rothschild once said to M. Blanc, manager of the casino in Monte Carlo: "Take off your maximum and I will play against you as long as you like." Rothschild knew that without a maximum bet he could use the Martingale system and eventually beat the house. Unfortunately, you are not likely to encounter a casino without a maximum bet.

MiniMartingale Martingale in its purest form is too risky for the amount of reward offered. Nearly every gambling expert likes to cite Martingale as an example of a losing system and then jump into a gloating mode and proclaim that all betting systems are losers. However, a Martingale system can be used with very good results if it is used on a spot basis. Assume that you are wagering on an even money game and that you have lost the last four consecutive wagers. Usually, a three stage Martingale against this trend continuing for three more decisions will be quite profitable and the reward will be reasonable as compared to the amount risked.

A five stage Martingale progression can be used when it is used against a betting pattern which is less likely to occur than would normally be expected.

Grand Martingale One criticism of Martingale is that too much is risked as compared to the potential return. For example, in the first Martingale series shown, you would have had to wager $256 in order to win a net $1. With Grand Martingale, additional chips are added to each increased wager, so that when a win finally occurs, the amount won will be greater than just the amount of the first wager. A typical Grand Martingale series is: 1 3 7 15 31 63 127 255 511. Martingale in all forms risks a lot to win a little. When the losses come, they will wipe out hours of profits. Another twist to using a Martingale series is to play Martingale in reverse called an "Anti Martingale" betting series. With this system, winning wagers will be pressed (doubled). Whenever you encounter a long winning streak this system can produce phenomenal profits. Assume we use the following AntiMartingale series: 5 10 20 40 80. With five consecutive wins, we will $155, while our total risk is only the amount of our first wager, $5. The highrisk reward ratio is a major reason raising your wagers after wins is recommended by many gaming experts. However, this type of system wins very infrequently, and the many small losses overwhelm most gains, so that over 90% of all games will end with a loss.

Labouchere This system was first "discovered" by Henry Labouchere, an English gambler who travelled the world playing it until he died in 1912. His discovery was actually created in the eighteenth century by a French mathematician, named the Marquis de Cordorct. With Labouchere, also known as the Cancellation System, the player sets up a series of numbers which will add up to the profit he will make if he wins this betting series. If he picks 1 2 3 as his series, his expected profit for winning this series is 1 + 2 + 3 = 6. Like the variations of Martingale, this series is used with even money bets. To start the series, a player will wager the sum of the two outside numbers, in this case 4 (1 + 3 = 4). If he wins this wager, he will cancel the two outside numbers by scratching them out, and wager the sum of the next two outside numbers. In this simple series, only the single number of 2 is left, so the player would wager 2. If he also wins this wager, he will have won the series, having won 4 on the first round and 2 for the second wager, for a total of 6, the total of all bets in the series. Any time the player loses a wager, he will add the amount lost to the series and continue to wager the sum of the two outside wagers. Let's assume the player lost the first bet of 4. He would add this wager to the series, which would now become: 1 2 3 4. His next wager would be for 5, the sum of the two outside wagers. We will assume that this bet wins. Having won the bet, our players cancels the outside numbers of 1 and 4 leaving the

series as: 2 3. He next wagers the sum of these two numbers, betting 5. If this wager wins the series is completed. If he loses this wager, the losing bet of 5 will be added to the series and he will continue the series. The principal appeal of this system is that it appears to be a two for one proposition in that each win cancels two numbers while a loss only adds one number to the series. However, this isn't the case, as the player is not paid two to one on winning bets. In testing this system, I have had bets escalate to wagers of hundreds of dollars all too frequently. This is probably the most insidious of the old time roulette systems. It is said to have been responsible for more suicides on the French Riviera than any other system. Part of the problem with this system is that the small stream of steady wins tends to lull the player into believing that the system can't lose. Unfortunately, a long enough losing streak will occur that the wagers called for will either be larger than the player's bankroll or will exceed the house limits and not be allowed. In either case, the series will be over with the end result that the player suffers a substantial loss. This system can also be played in reverse, known as Reverse Labouchere. With Reverse Labby, as many punters call it, the amount of each win is added to the series, and the two outside numbers are cancelled whenever a loss occurs. Each wager is still the sum of the two outside numbers. This system produces many small losses in exchange for an occasional win over 1,000 times the amount at risk. Use of this approach is recounted in Norman Leigh's fascinating account of his successful effort to beat the casino in Monte Carlo by playing Labouchere in reverse (Thirteen Against the Bank, William Morrow & Co., 1976). Norman Leigh theorized that the reason so many players lose with Labouchere is that they run into the house limits or lose their playing capital and are unable to recoup losses. Since the bank has almost unlimited capital in comparison to the players, the bank can out wait most player assaults, knowing that either the house betting limit or the player's own limited financial resources will bring about the player's demise. In using the reverse betting strategy, Leigh reasoned that this approach would most closely resemble the bank's approach to most other players. He would wait out the small losses until a large win occurred. Leigh spent months recruiting and training a team to play against the casino. His trials in pulling off this coup make for fascinating reading. I believe that one of the reasons he was eventually able to beat the casino in Monte Carlo was that his starting wagers were fairly low and the house maximums large in comparison. Consequently, he was able to keep his losses fairly low while his team played on, waiting for the monster win. It is doubtful that this system could be used successfully now, as the spread between minimum and maximum wagers are not large enough in most casinos. The losses realized while waiting for the large win would be enormous, with the house limits on maximum wagers limiting the systems' ability to ultimately recoup the losses.

d'Alembert This system was invented by a French mathematician, based on the assumption of equilibriumin gaming contests. Jean Le Rond d'Alembert reasoned that since winning and losing bets must eventually equal one another, a system of adding one chip after each losing bet and subtracting a chip after a winning bet would ultimately result in a win as winning wagers would always be greater than losing ones. It is not unusual to win only ten of the first thirty wagers in an evenmoney betting contest. With d'Alembert's system, the player will wager higher and higher amounts until he eventually runs into our old nemesis, the house limit. The d'Alembert betting system can be fairly successful if it is modified to include no more than nine or ten bets in a series of wagers, so that potential losses are limited. An additional modification to improve the system is to space the bets so that the win of two consecutive wagers will offset prior losses. A series which accomplishes this is 1 2 3 4 7 11 18. With this series, a player would drop back to the lowest bet after winning two consecutive wagers, such as 7 and 4. This system can be fairly successful if used by two partners betting the opposite in roulette, craps or baccarat.

Contra dAlembert Like Reverse Labouchere, the idea behind Contra d'Alembert is to reduce the amount risked while allowing profitable runs to rise to great heights. With this strategy we will increase our wager one level after a win and reduce it one level following a loss. The only positive aspect to the strategy is that when you hit a prolonged losing streak the size of your wagers is quickly reduced. In this respect this system can help protect your bankroll. However, the upside of using any system requiring increasing your wager following wins is limited. Trends of long, uninterrupted winning streaks are fairly rare in gaming and a system relying on piling up win after consecutive win is not going to win very often. Here's an example. Your first bet is for one unit. You win and move up to betting two units. With another win, you wager three units and have a loss. You have won two out of three bets and have absolutely nothing to show for it. All of your profit evaporated with that single loss. If you could always pick your spots, this system would have merit. Of course, if pigs could fly . . . well, you get the idea. It is just about impossible to know in advance when a threewager consecutive win might occur so that you could jump in with a Contrad'Alembert. Like so many systems, this one sounds good on paper, but is difficult to squeeze profits out of in real world gaming.

Ascot This is another of the old time roulette systems that can be adapted to any game offering even money bets. With Ascot, winning wagers are increased one unit at a time in a predetermined series of wagers while losing bets are lowered one step using the same betting series. An Ascot betting series can be from seven to eleven numbers. A typical series is: 2 3 5 8 13 20 30. The player's first wager would be a middle number such as 8. If this wager wins, the next wager would be 13. If this wager also won, the succeeding wager would be for 20, and so on, with each win followed by an increase of one level in the betting series. The series would end with the win of the last bet in the series. For a win, that would be a win of 30. A losing series would be terminated with the loss of the lowest bet of 2. The greatest problem with Ascot is that alternating wins and losses at the higher levels of wagers will destroy the profit potential of the series. This can be a serious flaw in any system calling for a large reduction in the amount wagered following a loss.

The Fibonacci System Fibonacci was a mathematician who discovered a series of numbers where the sum of each two numbers in the series equals the number which follows. A Fibonacci series with eleven levels of bets would look like: 1 2 3 5 8 13 21 34 55 89 144 for a total risked of $375. This is a very low risk system for use with even money bets at craps, roulette and baccarat. To use it, you will increase your bet one level following a loss. After any win, you drop your next wager one level. If you win two bets in a row, or win two out of three bets, you drop back to the first bet in the series. This system was sold many years ago for $100 a copy with instructions to use it betting Don't Pass in craps. This is a good system for partners to use betting opposites. With roulette, for instance, one partner could bet red while the other wagered black. With craps, one would wager on pass line and the other on Don't Pass. With baccarat, one partner would bet banker and the other on player hands. Incidentally, there are a number of derivations of the Fibonacci series of numbers, including ratios of the numbers, which are regularly used in trading stocks and commodity future contracts. This is indeed a versatile and powerful sequence of numbers.

The Parlay A parlay or paroliis a positive progression method. In its simplest form, it consists of leaving a winning bet plus the winnings up for a second win. If you are betting $10 on an evenmoney bet and win $10, you parlay the wager by leaving $20 up for the next decision. If this bet wins, you will have won $30 while only risking $10.

Probably the most attractive aspect of a successful parlay is that it wins three times as much as the amount risked. However, the probability of winning two bets in a row on evenmoney wagers is less than one in four. For this reason, one of the better ways to use a parlay is to combine it with a series of bets where the amount wagered is increased following a loss. For example the following parlay progression could be used: 2 2 3 4 6 8 12 16. To use this series, you would normally start with the first wager in the series. If this bet won, you would parlay it and next wager $4. If either the original wager or the parlay lost you would move up one level in the betting series. Any time a parlay bet is won, you will start the betting series over. If the series is lost, you may either start the series over or leave the table. Setting up parlay progressions like the one above can be the basis for some of the best performing betting progressions in gambling. To use such a series in blackjack, which requires additional money in order to handle pair splitting and doublings, requires adjustments to the series. One way to handle this is to modify basic strategy to reduce the number of splitting and doubling plays. However, this is not a wise way to play blackjack as these moves represent one of the player's strongest winning options. A better way to handle the program of developing a winning parlay progression for blackjack is to modify the progression so that it allows for splitting and doubling opportunities.

Oscar's Grind If you want to use a system with very little risk of loss, here's the one you want. Oscar has a target of winning one unit at the end of any successful betting series. That's it. One unit. Here are the rules: 1. Increase your bet by one unit after every win; provided that winning the wager won't result in a series gain larger than one unit. 2. Never change the size of your bet following a loss. Assume that your betting unit is $5 and you are betting don't pass. You find yourself fighting a hot streak and you have lost six bets in a row for a cumulative loss of $30. You continue to bet $5 since you never change the size of your wager following losses. You bet $5 again and win. Now, with one win and six losses, you are down a net $25. Following the win, you raise your bet one unit and wager $10. This wager also wins. You have reduced your net loss to $15. You raise your next wager one more unit to $15 and win. You are now even. Your final wager will revert to $5. Why? Because of the rule limiting the size of a wager to one which will not result in a gain larger than one unit. Your last bet of $5 wins. You now have a net win of $5, having lost six bets and won four. Even this system can take you to high levels on occasion. If you find yourself in a situation where you have occasional wins followed by multiple losses, the size

of your wagers will continue to grow. If this occurs, you will be forced to stop the series at some point and accept a loss rather than risking larger and larger amounts of money.

The Red System This system originated in the 1960s. It is based on the fact that in the third column of the roulette layout there are eight red numbers and only four black numbers. This system requires that you wager one unit on the third column and two units on the colour black. With a $5 table minimum, this means $5 on the third column and $10 on the colour black. If a red number in the third column hits, you win $10 for the column bet (it pays 2 to 1) and lose the $10 wager on black, for a breakeven decision. However, if a black number in the third column hits you will win $10 on the column wager and $10 on the black color bet, for a total of $20. If a red number hits in the first or second column, you will lose both bets, for a $15 loss. If a black number in the first or second column hits, you will lose the $5 column bet and win the $10 wager on black, for a net win of $5. If a 0 or 00 shows you will lose both bets for a $15 loss. This system does not gain any real edge over the house and in using it, the casino will eventually beat the player. It could be set up using a negative betting progression, but I would not recommend it.

The Black System This system is much like the red system and is based on the fact that in the second column there are eight black numbers and only four red ones. Instead of betting on the third column and black, you will wager $5 on the second column and $10 on the colour red. This is just the opposite of the Red System and offers no real advantage to the player.

TheMaximumAdvantageRouletteStrategy The Maximum Advantage Roulette Strategy is for even money bets in roulette. These bets consist of wagering on colours Red or Black, Odd or Even, or high (1936) or low (118) numbers. When you use the even money bet strategy you will only make one wager at a time. I like to wager on either red or black, but if you prefer, you can use one of the other even money bets. To avoid confusion, once you pick a favourite even money wager, you should stay with that combination, at least during a single game. What I mean is that if you decide to bet colours, don't switch to Odd or Even or High or Low in the middle of the same game. To play our basic series requires a $150 buy in.

The basic betting system for playing at a $5 minimum wager roulette table has the following rules: A.

The base bet is $5. This is the minimum wager made.

B. The maximum bet in a game is $27. If this amount is wagered and lost, the following wager will be for $15. C. The amount of the wager is increased by $3 following a loss. If we had a series of five straight losses, our wagers would be: Bet Number1 2 3 4 5 Amount $5 $8 $11 $14 $17 D. The amount of a wager is reduced by $2 following any win. If we have a series of two straight wins, and our first wager was in the amount of $15, our wagers would be: $15 and then $13. E. After any two consecutive wins, the amount of the wager is reduced by $5. have two consecutive wins, starting with a $15 bet, our bets would be:

If we

Bet 1 Wins Bet 2 Wins Bet 3 Placed $15 $13 $8 Table 2 shows a series of 15 wagers made using the base betting series. To keep matters simple, we won't worry about whether the wagers were placed on Red or Black at this point. I'll tell you how to decide where to place your bet in a the next few pages. Table 2. A Series of Bets Made With $5 Minimum Wagers # Rule $ Outcome W = Amount Running Bet win, L = Loss won or lost Total 1 2 3 4 5 6 7 8 9 10 11 12 13

A C C D E C D C C C D D D

5 8 11 9 5 8 6 9 12 15 13 16 14

L L W W L W L L L W L W W

5 8 +11 +9 5 +8 6 9 12 +15 13 +16 +14

5 13 2 +7 +2 +10 +4 5 17 2 15 +1 +15

14 15

E C

9 5

W W

+9 +5

+24 +29

It is very important that you understand how to determine the size of your wagers. Let's go through this example decision by decision and see how each bet was determined. Each decision below corresponds to the decision number (#) in Table 2. 1. This was our first wager. We always start a game with our basic bet in accordance with Rule A. 2. We lost our first wager. Following a loss, we use Rule C to determine the next wager. Our next wager is the amount of the previous lost wager plus $3, or 5 + 3 = 8. We wager $8. 3. We lost again. Once again we follow Rule C and add $3 to the amount of our losing wager. We calculate: 8 + 3 = $11. Our next wager is $11. 4. We won our third wager. Following a single win we use Rule D and reduce our next wager by $2. Our calculation is: 11 2 = 9. We wager $9 for decision #4. 5. We won wager #4. We have now won two bets in a row (#3 and #4). With two consecutive wins, Rule E kicks in and we reduce the size of our next wager by $5. We calculate: 9 5 =4. However, our minimum wager is always at least $5, so our wager size is 5 instead of 4. We wager $5 for decision #5. 6. We lost Decision #5. Now Rule C determines the size of our wager. We add $3 to our last bet, for: 5 + 3 = 8. We wager $8. 7. We won wager #6. Following Rule D, our next wager is reduced by $2. We have: 8 2 = 6. We wager $6. 8. We lost #7. Time for Rule C again. We increase our next wager by $3, as 6 + 3 = 9. We wager $9 for decision #8. 9. Another loss. Rule C still governs. We add $3 to our last wager, for 9 + 3 = 12. Our wager for #9 is $12. 10. We lost decision #9. We follow Rule C and add another $3 to our previous wager, for 12 + 3 = 15. Our wager for #10 is for $15. 11. Hurray, we finally won. With a win on #10, we follow Rule D and drop our next bet by $2. The next bet is determined as 15 2 = 13. We bet $13 for decision #11. 12. Back to the losing column as wager #11 loses. Rule C governs and we add $3 to our previous wager for, 13 + 3 = 16. We wager $16 on decision #12.

13. We win #12. Back to Rule D. We cut the size of this bet by $2, as 16 2 = 14. Our wager is for $14. 14. Another win. We have won two bets in a row. This brings Rule E into play. We reduce the size of our next bet by $5. We calculate: 14 5 = 9. We bet $9. 15. Decision $14 wins. Since we have won two in a row, we knock down the size of the next bet by $5. We calculate: 9 5 = 4. Since our minimum bet is still $5, we wager $5. 16. We win Decision #15. If we were to continue our next bet would be for $5 again and we can't reduce the size or our wager below our minimum wager of $5. Let’s recap rules for the Controlled Risk Betting Strategy The Controlled Risk Betting Strategy is used to determine the size of each bet you will make. A different Betting Series is associated with each bankroll level. The amount of money used for a game determines the size of your betting series. At this point, I have assumed that you will be playing at a table with $5 minimum bets. The CRB Strategy will work for many different levels of betting, from $1 wagers to $40 bets. The principles remain the same, regardless of the size of the wagers. Here are the rules governing wagering using $5 minimum bets: 1. Your base bet is $5. Your will never wager an amount smaller than the amount of your base bet in any game. 2. The maximum bet for using the $5 minimum bet series is $27. If this amount is lost, your next wager will drop to $15. This rule is designed to limit the size of losses. 3. Following any loss, the next wager is increased by $3. 4. Following any win, the next wager is reduced by $2. 5. Following two consecutive wins, the next wager is reduced by $5, subject to making a minimum wager of $5. We are going to add an additional betting series to our first one which used $5 as its base bet. We will call the first betting series, using a $5 base bet, "Series A" and the following betting series, which uses a Base Bet of $10, "Series B." The rules for betting Series B are as follows: 1. Your base bet is $10. You will never wager an amount smaller than the amount of your base bet in any game.

2. The maximum bet for using the $10 minimum bet series is $54. If this amount is lost, your next wager will drop to $30. This rule is designed to limit the size of losses. 3. Following any loss, the next wager is increased by $6 4. Following any win, the next wager is reduced by $4. 5. Following two consecutive wins, the next wager is reduced by $5 subject to making a minimum wager of $10. For any session of roulette, you will need to be prepared to wager either Betting Series A, with a $5 Base Bet, or Betting Series B, using a $10 Base Bet. Whenever you start a roulette session, you will use the Series A Bet Selection Method. Following the loss of a game, you will use Series B for one game only. Thus, we now have two levels of bets. We will use the betting series using $5 Base Bets as our normal method of play. We will keep Betting Series B available to use only following the loss of a game. Series B is designed to help us recoup a loss more quickly by increasing the size of our base bets after a loss. The following Table shows four different levels of play for the Maximum Advantage Roulette Strategy. Betting Strategies Series Base + After 2 Game Session Used for Bet After Loss After Wi Consecutive Buy- Bankroll Different Minimum n Wins in Wager Tables Minimum Bet

$1

$3

$5

$10

A B

$2 $4

+2 +4

1 2

3 6

$ 60 $120

$200

A B

$3 $6

+3 +6

2 4

4 8

$90 $180

$300

A B

$5 $10

+3 +6

2 4

5 10

$150 $300

$500

A B

$10 $20

+6 +12

4 8

10 20

$300 $600

$1,000

The 7-11 Method for Live Roulette This is a system designed for European Roulette, with a single zero wheel, in Live play only! Use it with the Live Mode Roulette on your Online Casino, or in a real Casino. In

this system, we will be looking at the most recent 10 numbers to show. Starting with the most recent number, you will work your way back through the nine older numbers looking for a repeat (any number that has hit twice). You will locate that key number on the chart (find the chart on our next page). You will check the five number combo of this number and verify if 34 out of the 5 numbers in that combination have shown in the last 10 spins and then play that number’s seven (or eleven) number combination. If you play seven numbers, place your chips on the numbers shown as Combo 1 and 2. If you wish to play eleven numbers, place your chips on all numbers shown for your key number (Combos 1, 2 and 3). The progressions are shown on the bottom of the chart. If you play seven numbers, you place 1 unit on them for the first 4 spins, and then 2 units for the last 3 spins. If you prefer to have a greater guarantee of success and play with 11 numbers, you will place 1 unit on each during the first 3 spins, 2 units on the 4th spin, etc, as shown on the chart. This strategy is designed to ensure you a win in just 7 spins. You will have losses every now and then, but the balance will be positive. So all we do is make sure that there are 3 or 4 occurrences of a number out of the 5 number combo within the last 10 spins, using a repeat number as the indicator that a particular combo is trending. We then play that key number’s 7 (or 11 ) number combination. Again, we play when we have at least 3, but no more than 4, within the last 10 spins. Five or more occurrences of a number from a combo is NOT a play. There can be no more than four numbers in the combos. Either three in Combo 1 and one in Combo 2 or three/four numbers in Combo 1 and none in Combo 2. One last rule: Do not play the same key number twice in a row.

7 - 11 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

1 0 1 2 0 2 1 2 0 1 3 5 8 7 4 10 6 11 13 9 15 14 17 12 16 16 19 18 21 22 26 16 28 25 28 25 28 25

2 3 5 4 3 4 5 4 3 5 7 8 10 9 6 11 13 14 15 12 17 16 19 18 20 20 21 22 25 26 28 20 29 27 29 27 29 27

3 4 7 9 8 10 6 13 7 9 6 13 8 10 6 13 7 9 8 10 9 12 10 11 11 14 12 18 13 15 14 16 15 17 16 20 17 19 18 22 19 21 20 23 21 25 22 26 23 24 23 24 25 27 26 28 27 32 28 29 29 31 23 24 31 33 32 34 31 33 32 34 31 33 32 34 COMBO 1

5 12 11 15 12 15 11 15 12 11 18 14 16 22 17 20 19 23 21 26 25 24 27 28 30 30 32 29 34 31 33 30 35 36 35 36 35 36

6 7 18 22 14 16 17 19 18 22 17 19 14 16 17 19 18 22 14 16 0 22 1 16 5 20 3 26 2 19 8 23 4 21 10 24 6 25 7 28 13 27 11 30 15 32 9 29 11 14 11 14 17 34 12 31 19 36 12 18 22 35 11 14 22 26 19 21 22 26 19 21 22 26 19 21 COMBO 2

8 26 20 21 26 21 23 21 26 23 26 23 1 0 21 1 2 1 2 3 2 1 2 3 5 1 2 3 2 3 7 5 7 2 7 2 3 2

9 10 28 29 23 24 25 27 28 29 25 27 24 30 25 27 28 29 24 30 28 29 24 30 23 24 28 29 25 27 5 24 25 27 5 8 4 27 29 31 4 6 5 10 4 6 7 31 8 10 5 10 4 6 7 9 6 13 7 9 9 12 8 10 9 12 6 15 9 12 6 13 7 12 6 13 COMBO 3

11 35 33 34 35 34 33 34 35 33 35 33 30 35 34 33 34 33 34 35 34 33 34 35 33 33 15 35 17 35 18 33 18 17 18 17 18 17

There can be no more than 4 numbers in the Combos. Either 3 in the 1st. Combo and 1 in the 2nd or 3 / 4 numbers in the 1st and none in the 2nd. PROGRESSION OF GAME 7: PROGRESSION OF GAME 11:

1-1-1-1-2-2-2 1-1-1-2-3-4-6

The Roulette Pro system for Live Games This is a top professional system, used by individual players (or by teams of 2, 3 or 4 players) in real Casinos and in the Online Casinos Live Mode play, with real dealers. As you know, there are 37 numbers in a (European) roulette wheel, 38 in an American wheel. It is also common knowledge that within 37 or 38 spins, only approximately 2/3 of the numbers come up. There has never been a run where all 37 different numbers came up in 37 spins. This system is based on straight number spins, as follows:

bets during

a

limited number

of

Take a small piece of paper and write down all the 37 numbers in a column. If you intend to play at a real Casino, make sure they allow you to take notes, otherwise you will have to take someone with you and play as a team, each of the players being in charge of half of the table. This system is relatively unknown to the Casinos because it is used by professional players who show up at the tables as groups of 3, 4 or even more people not seeming to know each other. Each of them takes care of a certain group of numbers. This doesn’t mean you can not play it alone, if you practise enough. Back to our column of 37 numbers. Having written it, you sit back and watch the game for a while. What you are looking for is the moment when eight different numbers have come up in a row. On the last eight spins, eight different numbers. This is your signal to play, and you will immediately place one chip on each of those eight numbers. What happens next? Let’s suppose another new number comes up. This means you have lost 8 units. Your next move is to repeat your previous bet, PLUS the number that has just come up. So 9 units, in 9 different numbers. Let’s suppose that yet another new number comes up. By now you have lost 17 units, but you keep playing, by repeating the previous bet PLUS the last number. So you are betting 10 units at this time. On the next spin, finally we have a repeat. One of the 10 numbers come up, giving you a 26 units profit (35 for the winning number minus 9 for the chips placed on the other numbers). At this time, we have lost 17 units and won 26, for a net profit of 9 units. Our following bet will be the same as the previous, with one exception: we don’t bet on the number that has shown up twice. We only use the numbers once in a session. So we scratch our winning number from the list and place 9 chips, on the other ones.

The game continues until you have a second win, after which you start from the beginning, or switch to another table (or Casino). In case there are a few spins without any repeat numbers you should wait with patience, because the repeat will come up. When it comes, look at your balance and if you are not satisfied, continue until you have a third win. Usually, I don’t recommend to continue after a second win (if your balance is showing a profit), unless you are really confident. Personally I should say that even one win, as the above shown (9 units) is enough to walk away to another table or Online Casino and start again. However, many players continue until they have used 24 or 25 numbers. In any case, you should never try to go beyond a 50 units profit.

DIFFERENTIAL BETTING Systems using flat bets generally contain long lasting stagnation phases, which make a strategic play uneconomic: expenditure of time and the yield are in no profitable relation to each other. Based on this realization and the fact that even money chances are ruled by both the law of deviation (ECART) and the law of balance (EQUILIBRIUM), it is quite possible to utilize the strategy of differential betting. Differential betting is not a bet selection or a progression, because it can be used only if two chances are attacked at the same time. Differential betting can never be accomplished with flat bets, since all bets would be zero. The differential betting is only possible if two chances ( for example RED / BLACK ) are followed with a progression. Here, for each chance the respective progression bet size is determined separately, however only the difference is wagered. The first bet of the progression is also 1 unit. After a win the bet is raised 1 unit and after a loss the bet is lowered 1 unit. In the following example we bet for ease of demonstration on EVEN numbers:

Using the Contre D`Alembert progression the spin run above would produce a total loss of 7 units within 14 spins. In permanence sections were the deviation dominates, the Contre D`Alembert produces gains very fast, but the progression loses 1/2 unit per placed bet if the permanence balances itself out. The same spin run using differential betting: EU: units on EVEN EVEN OU: units on ODD BO: balance ODD TB: total balance

BE: balance

The result of 4 is slightly better than the first result, however is not very satisfying. Using a modification after a lost bet shows better results. The modification is simply to reset to a bet size of 1 unit after a loss. See next table:

The spin run is balanced (7 even numbers and 7 odd numbers).The result is neutral. Now let us take a look at a spin run with a stronger deviation towards one chance. Here we use the chances BLACK and RED:

Since we do not know on which chance the deviation will occur, differential betting is obviously a good strategy to achieve gains be it a deviation towards BLACK or be it a deviation towards RED. The BLACK side loses 19 units and the RED side wins 29 units. Net gain 10 units with the highest downswing of 5 units if you look at the Total balance. Almost every progression (negative or positive) is usable for differential betting.

PART 2 Holy Grail of Roulette – The Preliminary Explanation The Grail. You have stumbled upon it on your way here. Didn’t you notice it? The Holy Grail of Roulette is a Differential Betting Strategy, using a Fibonnaci progression with an Oscar’s Grind rule, and with the help of a specific software. An explanation is in order. Many of the systems shown in Part 1 can give you excellent results. But they will also fail, somewhere in time. There can be no progression or strategy that guarantees you success in a steady, consistent way, by itself. When playing in an online Casino, you will see things happening that simply defy any odds, probabilities calculations or even common sense. You may see one of the colors coming up 20 times in a row, maybe with one or two zeros in between. You may see three zeros in a row. Things like that. So the one thing you don’t want to do is to bet on every spin. Because if you happen to be on the wrong side of a trend, you will find how easy it is to lose your entire bankroll in 15 minutes. My point is you will need extra help to decide in which spins you will play. And this is exactly where most systems fail (with the possible exception of the excellent Roulette Pro and 7-11), They may offer excellent progressions, but can never tell you WHEN. There is however an excellent roulette calculator program that can help you. It is called Sam Woods Roulette Hit Predictor and you can download a free copy at: http://www.roulette-hit.eu/download/Roulette4.zip

The free version that you will download is limited to 30 days and to a certain number of spins in a row, after which you have to close the program and open it again. If you are satisfied with it and wish to have the full version, register at the author’s site or using the Help menu. If you can’t afford that right now don't worry, after a few sessions you will. Once downloaded, just input the spins results one by one, and after a few spins the program will start giving you suggestions. From here you can start by practising with a few chosen progressions. For practise purposes only, play in a “Fun Mode” Roulette of just any Casino. It makes no difference which, since you will be playing “against” your own computer’s random number generator.

Start applying the program’s suggestions using a conservative Fibonnaci progression. Meaning that you will record your balance at all times and be satisfied with a 1 unit profit each time. An example will make it clearer: After some spins, the program gives you a first suggestion: Bet on Black. So you place 1 unit on Black. Let’s suppose you lose. You keep spinning the wheel and inputting the outcomes on the program, until you see a second suggestion: Red, this time. Now you place 2 units on Red and spin. We suppose you lose again. So on the next suggestion you will bet 3 units. Of you lose again, the next time you’ll place 5, etc. See the Fibonacci progression as explained earlier. Let’s suppose you lost the first six bets: 1 2 3 5 8 13. So you have lost a total of 32 units. On the seventh bet, accordingly with the progression rules, you place 21 units and you finally win. This means you will be down by 32 – 21 = 11 units. According to the rules, the next wager should be of 13. But you only need 12 to make a profit (of 1), so you wager 12 on the program’s next suggestion. If you win, you will start from the beginning (1 unit on the next suggestion), because you achieved a gain and also because you won twice in a row (or twice within 3 spins). If you lose, you go to the next upper level, i.e. 21, and so on. The Fibonacci progression is very strong due to the fact that after 2 wins in a row (or two wins out of three spins), you are allowed to go back to level 1. By playing it in the conservative mode just explained, just record your balance at all times and be satisfied with a 1 unit profit. When you have that, record your new balance and start again. In this way you will be improving the Fibonacci progression by adding the basic rule of the “Oscar’s Grind” strategy (“provided that winning the wager won't result in a series gain larger than one unit…”) to it. There will be occasions when the program will give you more than one suggestion for the same spin. For example, Red and Odd. Just follow the first suggestion and ignore the following ones. Of course you can play them all, if you have enough bankroll! To play with extra safety, you can wait and allow the program to fail one first suggestion, and start only from that point. I have found that the programs tends to fail too frequently on Low/High (Manque/Passe) suggestions in some Casinos. If this happens, stick to Red/Black and Even/Odd bets only. Soon enough you will find that the above strategy is good enough for you to try it out for real, not just for practising purposes. As a matter of fact, this system could already become your own… Holy Grail of Roulette! But I will now show you mine. Just about time, wouldn’t you say.

PART 3 Holy Grail of Roulette – The System The system is based on differential betting, simulating the action of two different players, using a Fibonacci progression for even chances. This means you will be placing bets simultaneously on Even and Odd. Or on Red and Black, if you like. Or even, and this is my favourite, Low or High (Manque or Passe). On the next page you will find the chart, I prepared it for Even/Odd chances, but any of the others can be played. Let us imagine our first Roulette game. We make one blank spin and observe the outcome. Let’s say we chose to play Even / Odd chances and the outcome is 27. An odd number. This means that, had we placed a bet of 1 unit in both outcomes, we would have had a gain of 1 unit in the Odd bet and an equivalent loss in the Even bet. So we move to our first bet in the game, and by following the Fibonacci progression rules, we should maintain 1 unit on Odd and place 2 units on Even. But in Holy Grail, we actually place only the difference between them! So 2 units on Even MINUS 1 unit on Odd is our real bet: 1 unit on Even. The outcome is 13. Another odd number. Meaning we just lost one unit. Our present bankroll: 1. So we should increase the bet on Even to the third Fibonacci level, 3 units. And maintain the bet on Odd, since it won. So 3 units on Even MINUS 1 unit on Odd makes our following bet: 2 units on Even. The outcome is 12. An even number, this time. So we won 2 units. Our present bankroll: + 1. For the next bet, we should place 2 units on the Even side (the previous bet was 3, it won, so it must come down by one level) and 2 units on Odd, since it was 1 and it lost, so it must go up to the second level. The result is 2 units on Odd and 2 on Even. However, 2 2 = 0, so we do not place a bet this time and just watch the outcome or make a blank spin. The next outcome is 36. Our present bankroll remains unchanged, + 1. An even number. So we should now place one unit on Even (it was 2 and it won) and 3 units on Odd (it was 1 and it lost). So we place 3 1 = 2 units on Odd. The outcome is now 8. An even number. Our present bankroll: 1. So the following move must be to place 1 unit on Even and 5 units on Odd, meaning 5 – 1 = 4 units on Odd. The outcome is 22. Another even number. Our present bankroll: 5 So the following bet must be 1 unit in Even and 8 units on Odd, meaning 8 1 = 7 units on Odd.

The outcome is now 31. An odd number. Our present bankroll: + 2. So for the following bet, we go one level down on Odd, meaning we place now 5 units there, and one level up on Even, meaning 2 units there now. So 5 – 2 = 3 units on Odd. The following outcome is 11. An odd number. Our present bankroll: + 5. Now we follow one of the Fibonacci rules: Did the Odd side won twice in a row (or twice within 3 spins)? Yes, it has won twice in a row. So for the following bet on Odd, we will not just go down one level (which would mean we’d place 3 units there), but we go back to the beginning and place 1 unit there, instead. So we now place 1 unit on Odd and 3 on Even (it was 2, it lost, so it goes up one level), meaning 3 – 1 = 2 units on Even. I am sure you got the idea by now. I am showing you a continuous flow of bets, which doesn’t mean I would do them exactly like this. In reality, I would stop after each time I reach a gain and go back to the beginning. And that is the right way to do it. If you have, like in our example, a negative balance of 5 and turn it into a positive balance of 2, STOP RIGHT THERE and begin the progression again, from the beginning. The appearance of a Zero is a defeat for both sides, so both should go up one level. Of course, to play the system you need patience. In order to play it safely, you will want to use the Roulette Hit program, which means that whenever you have to play Odd, you must wait for the program to give you a suggestion on Odd. It might take quite a few spins, before that happens! But remember, this is not a game for us, it’s a business. Make blank spins or, if you are in Live mode, logout for a moment and go back in. See the number you have missed on the marquee and input it. That will give you time for quite a few more spins without playing. Just be patient. So there it is. Make as many copies of the chart as you want and start practising. You might want to try two other variants that have also given me good results: 1. Playing it with Reverse Fibonacci: instead of “up as you lose” (also called negative progression), try a “up as you win” (positive) progression. Increase the bet that you won and decrease the one that you lost. 2. Using whichever of the above approaches (positive or negative), use the following progressions instead of Fibonnacci: 1 – 2 – 2 – 3 – 3 – 3 – 4 – 4 – 4 – 4 – 5 – 5 – 5 – 5 – 5. 1 – 2 – 3 – 4 – 5 – 6 – 7, etc. Practise a lot, go to Real play with the one you choose and a positive mind. That will be all you really need, if you follow what you have seen here. One final note: If you don't wish to use any software and find differential betting too

complicated, you might just play Red or Black AND Even or Odd, instead of simply Even/Odd, and always bet on the repeat of the last outcome. For example, a 21 came up. You will bet Red/Odd. Next, a 13 comes up, your next bet will be Black/Odd, etc. See full details at: http://www.provenincomeopportunityhome.com/RayWilson.html

All the Best! Ray Huber Wilson Madison, December 2006

THE HOLY GRAIL 1.0

January 2006

RES.ODD - Result of the bet for the Odd column RES.EVEN - Result of the bet for the Even Column CURR. BALANCE - Total balance RB - Real Bet SPINS

No.

ODD

1 2 3 4 5 6 7 8 9 10

27 13 12 36 8 22 31 11

x x

EVEN

x x x x x x

BET ODD

RES.ODD

1 1 1 2 3 5 8 5 1

+1 +1 -1 -2 -3 -5 ´+8 +5

BET EVEN RES. EVEN

1 2 3 2 1 1 1 2 3

-1 -2 +3 ´+2 +1 ´+1 -1 -2

RB

CURR. BALANCE

0 1 Even 2 Even 0 2 Odd 4 Odd 7 Odd 3 Odd 2 Even

0 -1 +1 +1 -1 -5 +2 +5

THE HOLY GRAIL 1.0

January 2006

RES.ODD - Result of the bet for the Odd column RES.EVEN - Result of the bet for the Even Column CURR. BALANCE - Total balance RB - Real Bet SPINS

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

No.

ODD

EVEN

BET ODD

RES.ODD

BET EVEN RES. EVEN

RB

CURR. BALANCE

View more...

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