HeavyGearBlitz LionsWrath NorthernArmyList eBook June8th2014Update (1)

July 16, 2017 | Author: Evan | Category: Infantry, Anti Tank Warfare, Platoon, Tanks, Regiment
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Lion's Wrath...

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Evan Anhorn (order #6665923)

TABLE OF CONTENTS AND CREDITS CREDITS _____________________________ Chief Editor Robert Dubois _____________________________ Line Developer Jason Dickerson _____________________________ Assistant Line Developer Saleem Rasul Abdul Aziz Brad Bellows _____________________________ Writing Robert Dubois Alexander Shepherd _____________________________ Additional Writing Saleem Rasul Abdul Aziz _____________________________ Layout Robert Dubois _____________________________ Illustrations Avelardo Paredes Greg Perkins Robert Dubois _____________________________ Additional Illustrations Ghislain Barbe _____________________________ 3D Modelling Jeremy Ortiz _____________________________ Design Avelardo Paredes Greg Perkins _____________________________ Sculpting Alain Gadbois Philippe F. LeClerc Jeremy Ortiz _____________________________ Painting Philippe Ferrier LeClerc Alain Gadbois _____________________________ Photos and Photo Editing Robert Dubois _____________________________ Blitz! Concept Philippe F. LeClerc _____________________________ Silhouette Blitz! Designers John Buckmaster Nick Pilon _____________________________ Silhouette System Designers Marc-Alexandre Vézina Gene Marcil Stephane I. Matis _____________________________ Marketing Director Griff Briggs _____________________________ Additional Production Staff Dave McLeod _____________________________ Gear Garage Software Samuli Aura _____________________________ Playtesters Mark Perre Cory Coltrain Micheal Dupray Randy Guintivano Nicholas Brandau Nate Kornoff Walter Childs Justin Edwards Manuel G. Alvarez Michael Bielski Alexander Shedherd

LION'S WRATH: NORTHERN ARMY LIST TABLE OF CONTENTS ..............................................1

Credits ....................................................................1

INTRODUCTION.......................................................2

Lion's Wrath: Northern Army List ............................2 History ....................................................................2

NORTHERN VEHICLES .............................................3

Hunter - Trooper Gear .............................................3 Jaguar - Strike Gear ...............................................3 Cheetah - Recon Gear .............................................3 Grizzly - Fire Support Gear.....................................3 Kodiak - Heavy Assault Gear ..................................3 Bricklayer -Engineering Gear .................................4 Bear - Support Gear ................................................4 Black Cat - Stealth Gear .........................................4 Bobcat - Recon Gear ...............................................4 Den Mother - Command Support Gear .....................4 Engineering Grizzly - Engineering Gear .................4 Ferret - Recon Gear ................................................4 Leopard - Gear........................................................5 Lion - Heavy Strike Gear ........................................5 Lynx - Light Recon Gear Bike .................................5 Metal Cat - Light Trooper Gear................................5 Mad Dog R - Gear .....................................................6 Panther - Stealth Gear............................................6 Razorback - Gear....................................................6 Tiger - Heavy Trooper Gear .....................................6 Weasel - EW Gear ....................................................6 Wildcat - Gear .........................................................6 Koala - Airdropable Support Gear...........................6 Scimitar - Gear Strider ...........................................7 Mammoth - Strider .................................................7 Thunderhammer - Strider .......................................7 Aller Main Battle Tank ............................................7 Klemm - Light Tank .................................................7 Snake Eater Klemm - Light Tank ............................8 Camel - Transport Truck .........................................8 Badger - APC ...........................................................8

BUILDING YOUR NORTHERN ARMY ............................9

Introduction .................................................................9 Army Construction Flowchart ................................9 Regiment Types.....................................................10 Combat Groups & Regiment Types Table ...............11 Loadouts ...............................................................11 Universal Skill Set for Squads ..............................11 Universal Force Upgrade Options .........................12 Universal Combined Model Upgrades ....................12 Universal Combat Group Equipment Additions .....12 Army Commander Upgrades ..................................12 Universal Force Upgrade Veteran Options ............12 Universal Combined Model Veteran Upgrades ......12 Field Armor Veteran Upgrades ..............................12 Best of the Best ....................................................12

NORTHERN COMBAT GROUPS .................................13

General Purpose Squad .........................................13 Recon Squad .........................................................14 Strike Squad .........................................................15 Fire Support Squad ...............................................16 Dragoon Squad ......................................................17 Ranger Squad .......................................................18 Airborne Squad .....................................................19 Airborne Dragoon Squad .......................................20 Gear Strider Squad ................................................21 Heavy Strider Squad .............................................22 Light Tank Squad...................................................23 Heavy Tank Squad .................................................24 Field Squad ...........................................................25 Cavalry Squad .......................................................26 Foot Infantry Platoon ...........................................27 Armored Infantry Platoon .....................................28 Motorized Infantry Platoon ..................................29 Beast Rider Platoon ..............................................30

LEAGUE SPECIFIC RULES ......................................31 NORTHERN GUARD................................................12 NORTHERN LIGHTS CONFEDERACY ARMED FORCES ...........36 UNITED MERCANTILE FEDERATION ARMY .................39 WESTERN FRONTIER PROTECTORATE ARMY ....................41 NORTHERN TERRITORIAL RESERVES ............................43 DATACARDS ........................................................44

Produced and Published by Dream Pod 9 5000 Iberville, Suite 329 Montréal, Québec, H2H 2S6 CANADA Legal Deposit: May 2014 BIBLIOTHÈQUE NATIONALE DU QUÉBEC NATIONAL LIBRARY OF CANADA STOCK NUMBER DP9-9267 ISBN 978-1-927334-30-0 PRINTED IN USA Art & Designs copyright 2014 DREAM POD 9, INC. DREAM POD 9, HEAVY GEAR BLITZ! & other names, specific game terms, & logos are copyright 2014, DREAM POD 9, INC. All rights reserved. No part of this book may be reproduced without written permission from the publisher, except for datacards & gaming resource sheets for game play & short excerpts for review purposes. Any similarities to actual characters, situations, institutions, corporations, etc. (without satirical intent) are strictly coincidental. _____________________________ Special Thanks to all my friends and staff for their support. _____________________________

IN MEMORY OF

1 Evan Anhorn (order #6665923)

My mom, Rosie L. Dubois (1931- 2014), who passed away earlier this year, for all her love and support through out the years, I miss you. Love Robert

INTRODUCTION LION'S WRATH: NORTHERN ARMY LIST

Due to delays in the planned Lion's Wrath: Northern Field Guide we have decided to release an abridged version entitled Lion's Wrath: Northern Army List. We realize that Northern players need an updated Army List and threat values now to play against armies from the NuCoal, Peace River and Southern Field Guides. The Northern Army List includes everything you need to make a Northern army, with new vehicles, datacards, updated combat groups and threat values. Choose one of the Confederated Northern City States five army options, from the Northern Guard, Northern Lights Confederacy Armed Forces, United Mercantile Federation Army, Western Frontier Protectorate Army or the Northern Territorial Reserves. Pick an army and get involved in the War for Terra Nova.

Mammoth Strider with new SMS feet

We'll have some new Northern miniature releases available soon. Including a new sculpts Northern Infantry Platoon Pack and Special Infantry Pack (shown below). An updated Mammoth Strider with the new feet that have a secondary tracked movement system. More weapons and variant parts for the Thunderhammer Strider, a new Verder variant of the Aller Tank, the Stinger version of the Camel Truck and the new Scimitar Gear Strider will be out this summer. Plus a new Northern Decal Pack is already available (shown below right), to add logos and numbering to your army.

HISTORY The CEF have returned and war once again rages across Terra Nova. The northern leadership knew this day would eventually come, the destruction of Peace River was just the wake up call they needed. Since that terrible day the north's military industrial complex has had carte blanche and all the resources needed to develop new equipment to win the coming war. The battle planing and contingencies have been ready for cycles. The bribes have been made and spies have been busy keeping tabs on the Earth war machine. Northco's top secret Scimitar Gear Strider has been deployed to the key Northern battlefields and has already proved very effective in close assault against CEF Hovertanks. Scimitar's have also been made available to strike and fire support squads and seasoned pilots are all vying for the opportunity to field one. The war has also seen the release of several only previously rumored of weapon systems, including the Lion, Leopard, Lynx, Metal Cat, and Snake Eater Klemm.

Thunderhammer Strider

with new Heavy Railgun Turret

Verder Self-Propelled Artillery Tank with Very Heavy Field Gun

Everything is going according to plan in the North, now if only South, Peace River, and NuCoal forces can keep up their ends. The CEF's day of reckoning is coming.

New Northern Infantry Platoon (40 Infantry) DP9-9321

Evan Anhorn (order #6665923)

P.R.D.F. Special Infantry Pack (12 Special Infantry two of each, mortar not shown) DP9-9322

Northern Decal Pack DP9-9297

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NORTHERN VEHICLES NORTHERN VEHICLES For most of Terra Nova’s post-Concordat history, the North has held a substantial edge in military technology. While the South has eroded this edge recently, the Northern Guard and the three League armies still pride themselves on their reliable and wellmaintained combat equipment. While some second-line forces, less-favored regiments, or especially stubborn units still use older vehicles, most regiments get modernized equipment promptly.

HUNTER - TROOPER GEAR

CHEETAH - RECON GEAR

After three hundred and fifty cycles of service, spare parts and standard modification kits are readily available. As the “father” of all modern Gear designs, spares for the Hunter can often be improvised from parts intended for other Gears. The default loadout makes the Hunter a very versatile fighting machine. It is particularly good at skirmishing, patrol, and light assault duties. The ease of altering its loadout has lead to a proliferation of alternate loadouts for specific missions or situations. Some of the named variants such as the Hunter Commando, Hunter XMG, and SD Hunter (Stripped Down Hunter) have customized chassis and armor.

GRIZZLY - FIRE SUPPORT GEAR

Despite being the first combat Gear, the Hunter is still the standard design used by all Northern armies. Simple, robust and reliable, the Hunter is a favorite of pilots and technicians alike. The design has been updated several times since it was first introduced, and now comes with a VR cockpit, desertproofing and excellent but compact sensor equipment. Like all Gears, its humanoid form and Optical Neural Net CPU make it exceptionally agile and flexible and allow it to augment its moderate armor by taking good advantage of its speed and any available cover. Its simple, rugged systems have given it a reputation for being able to take a beating and keep fighting.

JAGUAR - STRIKE GEAR

Developed in TN1900 by Northco as a replacement for the Hunter, the Jaguar is generally used as a commando, strike, or heavy general purpose Gear by the Northern forces.

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The Jaguar’s armaments, controls, and capabilities are deliberately similar to the successful Hunter Gear. Unlike the Hunter’s slightly outdated but highly standardized parts, the Jaguar uses more modern systems. This makes it faster and more nimble than the Hunter despite carrying tougher armor and a heavier selection of weapons, but also makes it correspondingly difficult to service and modify. Airdrop capability is standard. Most Jaguar variants are designed to provide close support with heavy weapons, as they can typically survive the attention fire support units typically receive from the enemy. The Jaguar’s sophisticated communications system makes it a favorite of unit commanders.

Evan Anhorn (order #6665923)

A small and agile design, the Cheetah is the North’s primary scout Gear. It uses extremely specialized and high-performance systems to achieve its impressive speed and handling. Compact electronics allow it to reliably spot and designate enemy forces, relay this information to friendly forces, and jam enemy communication attempts. All this equipment makes the Cheetah’s pilot compartment very cramped even compared to other Gear designs, requiring pilots with small statures. Also, several named gears including the White Cat, Silver Cat and Metal Cat use the basic Cheetah chassis with different electronics added or removed.

The Grizzly has been the most common Northern fire-support Gear since the War of the Alliance. Although developed well before then, it did not displace its predecessor, the Bear, until after the CEF was pushed off Terra Nova. The heavy frame needed to support its powerful weapons makes it slow and clumsy, leaving it vulnerable to attack despite thick armor. Its firepower more than compensates for this, and the Grizzly is capable of both long-range fire support and heavy assault, and can be a devastating anti-Gear weapon if screened by lighter units.

KODIAK - HEAVY ASSAULT GEAR Based on the basic Grizzly chassis, the Kodiak was developed during the War of the Alliance to help Gear columns deal with light CEF hovertanks. With considerably stronger armor and heavier direct-fire weapons than a normal Grizzly, the Kodiak is an excellent assault machine. The high cost of constructing and maintaining them limits their deployment.

NORTHERN VEHICLES BRICKLAYER - ENGINEERING GEAR

The Bricklayer engineering gear is based of the popular Hunter chassis of the Hunter but has no canopy or head assembly, and a reduced sensor system. The pilot sits slightly higher than in the Hunter, and is protected only by a sturdy steel roll cage. It is mostly used in both civilian and military construction and labor needs. They are often used as light trooper Gears and in combat engineering groups.

BEAR - SUPPORT GEAR

The Bear was the North’s first true long-range fire support Gear. Previous fire-support models had been built around powerful shortrange weapons, intended for both fire support and anti-armor work. The Bear’s long-range guided mortar and twin rocket packs allowed it to be used in both fire support and assault roles and inspired the design of the Grizzly. It has mostly been replaced by the Grizzly in modern combat units, but still sees service in local militias and the WFPA.

BLACK CAT - STEALTH GEAR

The Black Cat is a variant of the Cheetah, but the differences are so pronounced that it is practically an entirely new design. The Black Cat is built from the ground up for stealth, and while it is too expensive and lightly-armed to be a primary combat unit, it is an excellent commando and covert operations machine.

BOBCAT - RECON GEAR

The first dedicated scout Gear was the Bobcat, which introduced the modern “humanoid head” design to the North. Its unique SMS design requires the Gear to kneel down to engage its wheels, but handles very well. Unfortunately, it also prevents the Bobcat’s legs from being armored properly, leaving them vulnerable to enemy fire. Outside of the WFP, the Bobcat was quickly phased out in favor of the cheaper Ferret and, later, the higherperformance Cheetah.

DEN MOTHER - COMMAND SUPPORT GEAR

One of the longest-lasting main artillery machines in the Northern Guard, the Den Mother is still one Gear which has stood the test of time. Despite its age, it can still keep up with younger combat vehicles, such as the Cheetah and the Jaguar, and can hold its own against tough opponents such as the Black Mamba and the dreaded Spitting Cobra During the early 19OOs, in order to give “Old Reliable” a better fighting chance, the Northern military has invested some resources in refitting the remaining Den Mothers with minor upgrade options.

ENGINEERING GRIZZLY - GEAR

The Engineering Grizzly is a field engineering vehicle based on the basic frame and chassis of Northco's and Shaian's popular Grizzy fire support vehicle Released in TN 1923, Northco wished to ensure that the two remained closely related and the Engineering Grizzly shares almost 80% of its components with the base model, allowing for easy repairs. It can also easily be armed for military operations, and an airdroppable variant is also available, but with its open cockpit design, only the bravest of pilots dare take those missions.

FERRET - RECON GEAR

This unique scout Gear design was widely used throughout the North prior to the introduction of the Cheetah, and is still found in spotter and recon roles in many regiments. Its design features short, stubby legs and a prominent “buttwheel”. When switching to its Secondary Movement System (SMS), the Ferret’s legs lock together and it settles back on the buttwheel, converting it into a low-signature oversized motorcycle. Even though it is largely obsolete as a combat Gear, it has been immortalized in Northern pop culture, and civilian models continue to be absurdly popular.

4 Evan Anhorn (order #6665923)

NORTHERN VEHICLES LEOPARD - GEAR

LYNX - LIGHT RECON GEAR BIKE

LION - HEAVY STRIKE GEAR

Should the need arise the Lynx transforms into a Gear, with the pilot controlling the machine through a pulpit nestled between the shoulders. As the Gear was initially developed with civil duties in mind the pilot would be left exposed, however Western Armories later released an armored cab that enclosed the pilot providing him with added protection on the battle field.

Originally conceived as a rally/arena gear, the Leopard has found it's home within the ranks of gear regiments due to the flexibility of its design. The Leopard is able to traverse any terrain with ease and its light weight airdropable design along with the later addition of climbing equipment has made for a great mountaineering gear. From the mountain ranges of the Northern hemisphere to the Badlands in the south, Leopards can be easily deployed by land or air to rapidly deal with any threats to the North, be it rover bandits or worse.

If the first CEF invasion taught the armies of Terra Nova anything, it was that sometimes bigger was better. Throughout the first invasion, gear companies saw IED sSIF CL A tremendous casualties as they were cut down by the armored might of CEF hovertanks. It was for that reason that the North commissioned the Kodiak and the South the King Cobra. Those designs although effective were meant to be stopgaps as the designers of the era did not have the luxury of of time to work through the finer details of the platform. As word began to filter back through the Westphalia Cabinet that the NEC was intending to mount another invasion, Northco put into motion a design philosophy to help counter the traditional advantage hovertanks had over gears. Intelligence reports had indicated that while particle accelerator technology had grown more reliable and easier to service since the last invasion its destructive potential had not changed much. The Lion utilizes a series overlapping plates on the front which are easily serviceable or if need be replaceable. This when combined with the gears already impressive armor would help to increase the survival rate of gear jocks. To counter the speed advantage of hovertanks, the Assault Lion variant is outfitted with Snub Cannon and dual DiMaean Saber Very Light Rocket Pods to provide effective wide area saturation attacks. They would also come in handy when trying to dislodge entrenched Grel’s . Just like most gears in the Northern arsenal, the Lion comes in a variety of loadouts that range from the mundane to the exotic.

5 Evan Anhorn (order #6665923)

Though officially designated as a gear, many would consider the Lynx to be more akin to a transformable power armor system. Originally designed for urban patrol duties, the Lynx began to see increased use by the Northern Guard acting in the role of an infantry support gear similar to the Asp found in the armies of the AST. The motorcycle-esque configuration in vehicle mode allows it to quickly zip ahead of infantry formations and the reduced silhouette makes it a hard target to hit.

Civilian Ground Mode

Civilian Walker Mode

Military Ground Mode

METAL CAT - LIGHT TROOPER GEAR

Shaian’s main claim to fame is the Cheetah, an insanely nimble but incredibly expensive recon gear that is so capable that it outshines every opponent in its class. This however led to a problem, a gear that is expensive to make and maintain and serves mainly as a dedicated EW platform is not always in high demand. Simple economics dictated that in order to survive Shaian would need something closer to the baseline. Introducing the Metal Cat – which is essentially a Cheetah without the high end actuators has stripped down electronics and is up armored. While technically a variant, the Metal Cats have seen wide deployment within the armies of the NLC who seek to reduce their reliance on Northco. With the Electronics stripped out, the Metal Cat solves the problem of Cheetah jocks requiring a small build to effectively operate. Some gear jocks have began to favor the Metal Cat over the Hunter due to its small size and increased speed translating into a harder target for enemies. As the Metal Cats sensor suite has not changed it is more likely to detect incoming targets earlier allowing them to strike from relative safety without fear of reprisals.

NORTHERN VEHICLES MAD DOG R - GEAR

Before trade agreements with the UMF gave them access to the Hunter, the WFP attempted to develop their own trooper Gear. Despite carrying heavier weapons and armor than the Hunter, the Mad Dog was a failure. The cockpit was cramped, the sensors were unreliable, and its lack of speed left it vulnerable to enemy armor and infantry. When the CEF invaded Terra Nova, the remaining Mad Dogs were dragged from scrap-yards and museums, overhauled by Western Armories (mostly with parts salvaged from battle-damaged Bears) and pressed into service again as the Mad Dog R. Unlike its fore-bearer, the Mad Dog R was a reasonably effective and cheap fire-support Gear, and still serves the cash-strapped WFP well. An airdropable upgrade was developed for the Western Frontier, which became know as the Dingo, but it has seen very limited use outside WFP forces after the development of the Koala.

PANTHER - STEALTH GEAR

The Panther stealth variant of the Northco Jaguar is only deployed in very small numbers, sported a similar stealth coating to that of the Black Cat, using the same Racetech rubberized absorbent coating. The standard JaguarV-engine was replaced by an electric battery/ turbine silent-running powerplant. The standard sensor array was replaced by an advanced model developed by Hyperion Werks. The RPS-107 Stealthbox rocket pod from the Black Cat was also installed to give short-range punch to the Gear. The most innovative system, however, was the Northco Weapons S-992 sniper rifle. Featuring a silenced and stealth-coated 40 mm rifle, the S-992 features an integrated sniper sight and a side-mounted Sergon laser target designator.

RAZORBACK - GEAR

One of the first completely original Gear designs developed after the Hunter, the Razorback was built for short-range anti-armor work. Its heavy armor is still unmatched by anything smaller than a Kodiak, and the massive firepower of its Snub Cannon can make short work of any tank that ventures into range. Made largely obsolete by the Kodiak and variants of the Grizzly and Jaguar, the Razorback is used primarily in secondline UMF and WFP regiments that have not yet been assigned more advanced machines. Some more prestigious regiments, especially in the UMF, still employ Razorbacks to add some punch to their anti-armor squadrons.

Evan Anhorn (order #6665923)

TIGER - HEAVY TROOPER GEAR

In its day, the Tiger was a heavy trooper Gear. It served as the North’s heavy general purpose and elite commando Gear for almost 60 cycles, until it was made largely obsolete by the more advanced Jaguar. The UMFA still fields it as a heavy trooper Gear, and many Tigers still remain in service with regiments that have not yet been able to or are unwilling to upgrade to the Jaguar.

WEASEL - EW GEAR

The newest Northern EW specialist Gear is an upgrade of the venerable Ferret design. It retains the basic torso design of the Ferret, but employs a more standard leg and drive assembly and eliminates the Ferret’s signature buttwheel. The Weasel’s electronic warfare systems are the most powerful of any Northern Gear design. As it is not intended to see combat, the Weasel’s weapons load is extraordinarily weak and its targeting computer substandard. An alternate named version called the Tattletale was also produced, which only included the ECCM package.

WILDCAT - GEAR

The Wild Cat was an early Keimuri joint design with Northco. The Bobcat proved to be an effective scout for its time and had many design features that made it lucrative for other battlefield roles. Keimuri designed the Wildcat to function as an intermediary trooper unit to the Hunter, but the design was largely considered a failure by Northco. Interest in the unit was only found in the WFPA and Badland’s communities that needed the rugged suspension system.

KOALA - AIRDROPABLE SUPPORT GEAR The Koala started as a design to upgrade the aging Bear support gear and it's Den Mother command variant. Initially developed by the Western Frontier for it's airborne forces, the CNCS has now adopted it as the core of their new Airborne Dragoon squads. Once all the delicate electronics and communications systems had been reinforced to survive the airdrop landings, the Command Koala was born.

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NORTHERN VEHICLES THUNDERHAMMER – STRIDER

SCIMITAR - GEAR STRIDER

When Peace River first unveiled the Cataphract, the CNCS reacted with much scorn and mockery. What was the point when smaller, lighter gears could do the same job just as well? Then came NuCoal’s Hussar and after that the Southern Drake. And so, just like that the CNCS went from leading the pack to trailing behind in Terra Nova’s perpetual arms race.

CL A

sSIF

IED

The Revisionist Church based in the NLC bayed for a Gear Strider of their own, but without the background and familiarity of the concept they were stymied. The destruction of Peace River in 1939 offered an opportunity that could not be ignored. Under the guise of humanitarian efforts Northern Agents scraped together an almost complete Cataphract which would serve as the basis for their own Gear Strider dubbed the Scimitar. Northco was tasked to make a design to tackle the mountainous terrain found throughout the CNCS, the Scimitar eschews heavy, high powered weapon systems for increased mobility. An interesting trade off as this has the unintentional effect of enhancing its close quarters potential. The oversized climbing equipment mounted on the Gear Striders forearms are powerful enough to shatter armor of even the toughest foe. The Gear Striders main weapon however, is an over sized staff weapon reminiscent of those used by the Battle Chaplains of the NLC, fitting since it was the Revisionist Church itself that sponsored much of the development costs. While many in the CNCS may still dispute the necessity of such a design, it cannot be denied that if for nothing else it acts as a symbol of power, projecting the righteous might of the North and by extension Revisionism itself.

MAMMOTH - STRIDER

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The basic Strider design used by the Northern forces, the Mammoth has been in service for almost 100 cycles. The Mammoth is operated by a two-man crew seated in tandem inside the sealed crew cabin. While this does improve the unit’s survivability, it also makes the crew very reliant on the Mammoth’s sensors. It usually provides anti-armor support for Gears with a battery of anti-tank missiles, though assault variants with heavy short-range weapons do exist. The old Mammoth’s slow movement has been addressed and Northern engineers, have designed a new foot assembly with second tracked movement system for greater speed. Upgrading the North's fleet of Mammoths is already well under way and expected to be completed in the next 2 cycles.

Evan Anhorn (order #6665923)

The Thunderhammer is a four-legged field artillery strider used by Northern forces for close support. Its four long legs and large feet allow it to traverse practically any terrain, and it is often deployed in mountainous regions that are totally impassable by conventional vehicles. Thunderhammers often travel behind other Northern forces, providing them with precision fire support. Engineers have added new weapon loadouts to increase the units battlefield versatility and the Northern Guard have recently been testing out a limited number of troop transport Thunderhammer Bastion variants.

ALLER - MAIN BATTLE TANK

A modern heavy tank design, the Aller was developed just prior to the Judas Syndrome. It is a typical main battle tank design, intended to excel at combat with other armored units. Its main weapon is a heavy railgun, which is powerful but incapable of indirect fire. The Naval Support Aller variant is a monster the addition of Heavy Anti-Tank missiles and the Hardy Aller with it Very Heavy Field Gun is more than a match for the South's Visigoth main battle tank. The Verder mobile artillery tank was also developed off the basic Aller chassis.

KLEMM - LIGHT TANK

Predating the Hunter by almost twenty cycles, the Klemm is one of the oldest designs still in use in the Northern military. It was developed by the NLC at the height of the wars between the Northern leagues. A light, fast tank, the Klemm’s primary weapon is a bank of six anti-tank missiles, which allow it to directly engage heavier enemy armor or provide fire-support for spotter units equipped with laser designators. The chassis is very modular for a tank, and has been used as a basis for many variants.

Tyburr

Jaxon

Bandit Hunter

Stormhammer

NORTHERN VEHICLES SNAKE EATER KLEMM - LIGHT TANK

The Interpolar War saw pitched battles between the armies of the CNCS and the AST. Often most of these battles ranged within the unclaimed territories IED sSIF CL A of the Badlands. While both forces were for evenly matched, the North was however at a disadvantage when it came to the deployment of armor. There is no doubt that the Southern Hun outclassed and outgunned the Northern Klemm in almost every regard. Prior to the destruction of Peace River, hostilities between both the North and the South were flaring once again. Anticipating another Polar War, Northern strategists postulated that any assault against core AST territories would require their armies to traverse wetlands and other water hazards. Forces would also be far deep within enemy territory making the supply of guided munitions difficult. The solution was the Snake Eater, by replacing the Light Autocannon which was its main gun with a Light Railgun and the anti tank missiles with anti gear missiles they would be able to carry more of the smaller supplies as they pushed deeper into enemy territory. To round it off the Snake Eater would be outfitted with a rechargeable Gatling Laser Cannon to reduce its reliance on ammunition. The Snake Eater was manufactured in limited numbers before the hostilities came to an abrupt end. Seeing that the South were now considered allies any assault against them would only put the whole of Terra Nova at risk. Instead the Snake Eaters were placed in veteran regiments in preparation for the CEF invasion.

BADGER - APC

A sturdy, reliable APC, the Badger is one of many similar designs used by the North. It is particularly favored by both infantrymen and drivers, as its designers incorporated extra protection into the passenger compartment to ensure the safety of the crew and passengers. A sturdy eight-wheel suspension allows it to cross rough terrain, and a pair of autocannons in a turret provide some protection against light armor. It can carry two squads of infantry, with all their weaponry and equipment. A variety of weapon loadouts are also available when assigned to armored cavalry groups.

INFANTRY - PLATOONS, TEAMS, & OPTIONS

Infantry are a vital but unexciting part of any force. Slow and poorly-armored compared to vehicles, they are very vulnerable and seemingly useless in the face of Gears and Tanks. That said, infantry sections have access to a wide variety of specialized equipment, can hold ground better than any other unit and are a nightmare to deal with in built up areas like urban centers. This makes them practically a necessity to deal with other infantry or to hold ground once you’ve taken it. An Infantry Platoon is composed of 2 sections of Infantry and each section includes 2 squad of 10 men each. A variety of equipment options are available to a section to complete its assigned mission along with team options. To move infantry around faster options for Armored Infantry mounted in Badger APCs or Motorized Infantry mounted in Antrlope ORVs or Wallaby ATVs are available.

CAMEL - TRANSPORT TRUCK

The Camel is a large and sturdy transport truck frequently used by military and paramilitary groups. Large numbers have been sold all over the planet. The Camel's frame ha six large wheels attached to a heavy-duty suspension. The engine is a diesel-type powerplant linked to a high efficiency computercontroller transmission. Most trucks come with a simple radio system. Military trucks are sometimes equipped with a pintel-mounted machinegun mounted on top of the driver's cab, just beside the searchlight. Most Camels are used to transport supplies or to carry off damaged gears from the battlefield. A few have been equipped as weapon carriers and ammo loaders. A Stinger military version was also produced with a large air burst missile pod mounted on the back.

Northern Infantry

Northern Special Infantry

Antelope ORV

Wallaby ATV

Stinger

8 Evan Anhorn (order #6665923)

BUILDING YOUR NORTHERN ARMY INTRODUCTION Building a Northern Army requires the steps below, though not necessarily in the order listed. By following these steps players can create armies that match their vision and playing style. Special rules or benefits allowed by Regiment Type or League can stack with existing rules and Combat Group options unless otherwise noted.

ARMY CONSTRUCTION FLOWCHART

1 DETERMINE THE SIZE OF YOUR ARMY:

Army size is referred to as Maximum Threat Value (TV). It is chosen prior to a game by either the players or by the tournament organizer. Size is the maximum allowed TV cost for all Combat Groups (CG) plus any swaps, loadout changes, skill upgrades, leadership choices, or models added to a force.

2 CHOOSE A PRIORITY LEVEL:

As listed in the core rules, Priority Levels (PL) determine the number of Veteran Combat Groups, with their veteran options, available to your army, as well as the Combat Groups availability in any chosen Regiment type.

3 CHOOSE YOUR REGIMENT TYPE:

In combination with the chosen Priority Level, Regimental type determines the allowed mix of Organizational Slots available to the Combat Groups chosen for a force. These availabilities are listed in the side margins of the individual Combat Group pages. Regiments have different mandatory requirements but also provide benefits appropriate to their usage.

4 CHOOSE YOUR LEAGUE:

The North is made up of several leagues (factions) that each have their own particular fighting style and favored models. Players may choose a league or field a generic army, leagues may add unique options to an army, but players are not required to use any faction specific rules, model swaps, or exclusive Combat Groups in a force unless noted as mandatory. However, select types of CGs may have limitations if not replaced by a chosen League's equivalent counterpart(s). Generic armies do not benefit from any faction special rules or swaps and must be built entirely out of generic combat groups.

5 PICK YOUR COMBAT GROUPS:

Using the Priority Level and Regiment Type already chosen as a guide, pick Combat Groups, called Squadrons (Squads) for the North, and write the army list. Certain types of Squads may have a requirement to include a minimum number of models before another CG of that same type may be added to a force, or else a maximum number of allowed models. Any requirements of this nature are listed on the individual Combat Group pages.

9 Evan Anhorn (order #6665923)

BUILDING YOUR NORTHERN ARMY REGIMENT TYPES: INFANTRY REGIMENT:

An infantry force cannot be built at Priority Level 4 and must include at least 2 whole platoons of any type. Faction exclusive Combat Groups with Infantry attachments, or option lines used to add a section, may not be used to meet this requirement.

BENEFITS:

With larger pools of experienced soldiers, up to 4 Sections of any type, including any attached teams or vehicle models, may benefit from a single Veteran slot expenditure. These Sections do not have to be part of the same combat group but the Veteran expenditure must be applied to whole platoons first wherever possible. However, any teams or vehicles must still purchase their own allowed upgrades. Any Infantry Combat Group in the force may add up to 2 Lynx models for +25 TV each, with a maximum of two Gears allowed per whole platoon. Veteran Combat Groups may swap up to 2 Lynx for a Rabid loadout Ferret Mk 1 for +10 TV each..

GEAR REGIMENT:

Must purchase at least 1 of the following squadrons; Dragoon, Fire Support, General Purpose, Recon, Strike, or any Heavy Gearbased exclusive Northern Guard, NorLight, United Mercantile, or Western Frontier combat group.

AIRMOBILE REGIMENT:

These regiments need to be ready to drop anywhere at a moments notice. At least half (round up) of the force's Combat Groups must be comprised entirely of models with the Airdroppable trait, and at least 1 Combat Group must always be held in reserve. Factions may not swap models that do not have the Airdroppable trait into any Airborne or Airborne Dragoon combat group type.

BENEFITS:

As a General option any Standard or Command Badger, Field Gun, or Engineering Gear model may add an Airborne Loadout for +5 TV each. Any infantry Section, including any ORV or ATV transports, plus any attached teams, may add the Airborne Loadout for +10 TV. Any Lynx support Gears may be swapped for a Rabid loadout Ferret Paratrooper for +5 TV each. In addition, each Support Point expenditure used on Reserves allows 2 Combat Groups to be held off-table. Four (4) Infantry Sections and any attached teams count as a single CG for the purpose of purchasing reserves. Additionally, any Combat Group already held in reserve may spend an additional SP to designate that CG as a Guaranteed Reserve.

BENEFITS:

SPECIAL FORCES REGIMENT:

For each Priority Level of a force, any Veteran CGL may swap it's Headhunter for a Jaguar SECCOM for +20 TV or a Thunder Grizzly if in a FS combat group for +40 TV, a Jaguar for a Jaguar SECCOM for +5 TV, or a Rabid Grizzly for a Rabid Thunder Grizzly for +15 TV.

BENEFITS:

Squadron leaders train intensively to compensate for heavy Electronic Warfare environments. Any CGL model from the listed mandatory squadrons may increase it's EW skill by 1 level for +5 TV per model per action as a General option.

Or instead, or in combination, for each Priority Level of a force, any Veteran SECCOM model in a Ranger, Recon, or Strike squad may be upgraded with a Thunder loadout for +10 TV each. Any of the above benefits may be given to equivalent faction exclusive combat groups.

TANK & STRIDER ARMOR REGIMENT:

Must purchase at least 1 of the following squadrons; Light Tank, Heavy Tank, any Strider, or any Mechanized-based exclusive Guard or Royalist combat group.

A Special Operations force cannot be built at Priority Level 1 or 2, and must include at least 1 Ranger squadron of any sub-type, or any exclusive Northern Guard, NorLight, United Mercantile, or Western Frontier Ranger equivalent combat group. These regiments work from the shadows to make up for lack of numbers. Any Combat Group may purchase the Night Upgrade, adding a [Stealth:2] and Exposed AUX trait for +5 TV per model as a General option, but may not stack this upgrade with any prior [Stealth] trait nor the same upgrade from any Combat Group's own option lists. For each Priority Level of a force, any Veteran CGL's SECCOM model may be upgraded with a Thunder loadout for +10 TV each. Any of the above benefits may be given to equivalent faction exclusive combat groups.

BENEFITS:

Tankers are known for their excellent marksmanship. Up to half the models (round down) from a listed non-Veteran mandatory CG, including Gears, may each increase the ATK & DEF skills by 1 level as a General option rather than a Veteran option.

Evan Anhorn (order #6665923)

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BUILDING YOUR NORTHERN ARMY COMBAT GROUPS & REGIMENT TYPES COMBAT GROUP NAME GENERAL PURPOSE (GP) SQUAD RECON SQUAD STRIKE SQUAD FIRE SUPPORT SQUAD DRAGOON SQUAD RANGER SQUAD AIRBORNE SQUAD AIRBORNE DRAGOON SQUAD GEAR STRIDER SQUAD HEAVY STRIDER SQUAD LIGHT TANK SQUAD HEAVY TANK SQUAD FIELD SQUAD CAVALRY SQUAD FOOT INFANTRY PLATOON ARMORED INFANTRY PLATOON MOTORIZED INFANTRY PLATOON BEAST RIDER INFANTRY PLATOON

INFANTRY AUX SPEC N/A ELITE SPEC N/A N/A N/A ELITE N/A SPEC ELITE AUX AUX CORE SPEC CORE CORE

GEARS CORE CORE SPEC SPEC AUX ELITE ELITE N/A SPEC SPEC ELITE ELITE AUX AUX N/A SPEC CORE ELITE

ARMOR AUX AUX ELITE ELITE ELITE N/A N/A N/A CORE SPEC CORE SPEC AUX CORE N/A CORE N/A N/A

AIRBORNE N/A N/A ELITE N/A ELITE SPEC CORE SPEC N/A N/A N/A N/A AUX SPEC AUX AUX CORE N/A

SPEC OPS N/A SPEC SPEC N/A CORE SPEC AUX ELITE ELITE N/A ELITE N/A AUX SPEC AUX AUX CORE CORE

WEAPON LOADOUTS LIST ARROW ASSAULT BRAWLER CHAPLAIN COMMAND COMMANDO CROSSBOW DEFENDER DESTROYER DOGFIRE EWH FANG FERAL FLASH INITIATE LIGHTNING

AGM SNUB CANNON FRAG CANNON MONK STAFF COMBAT GROUP LEADER LIGHT BAZOOKA + MRP ANTI-TANK MISSILES SNIPER LASER CANNON + ABM HEAVY BAZOOKA VERY LIGHT FIELD GUN ENERGY HOMING LIGHT BAZOOKA HEAVY GRENADE LAUNCHER SNIPER LASER CANNON MELEE HAYWIRE OR ADVANCED WEAPON

MAULER NIGHT PATHFINDER PEACEMAKER RABID SABOTEUR SAVAGE SECCOM SPEARHEAD STALKING STORM STRIKE SUPPORT THUNDER UC WILDFIRE

LIGHT GRENADE LAUNCHER STEALTH RIFLE VERY HEAVY AUTOCANNON AGM, ANTI-PERSONNEL, OR LGL SELF-DESTRUCT GRENADE + SKG HEAVY GRENADE LAUNCHER X2 COMMAND + ECCM HEAVY AUTOCANNON + ECCM + AP RIFLE + SNIPER MORTAR MEDIUM OR RAPID FIRE BAZOOKA HEAVY ANTI-TANK MISSILES SATELITTE UPLINK FRAG CANNON + HPF + HMG AUTOCANNON + IRP + MPZ

Many General and Veteran Option lines on the Combat Group pages state any “allowed Model” or “allowed Standard (Stock) Model” may take a specific Loadout change. Any Model in the Combat Group is considered “allowed” to swap equipment as specified by the Option condition(s) if they have that Loadout on their datacard. However, no Model or Variant may have more than one Loadout at a time. Identically named Loadouts may contain different weapons or perks on different Models. Unless specified by the Option, Models or Variants that have purchased a Loadout cannot be swapped for another Model.

UNIVERSAL SKILL SET FOR SQUADS

Unless otherwise noted all Squads have the following base skills.

UNIVERSAL SKILL SET FOR INFANTRY SECTIONS

COMBAT GROUP LEADER ATT: 2

DEF: 2

EW: 2

LD: 2

Infantry Skill: 2

Armor: 9

Command Base: +1 Comm

ALL OTHER MEMBERS

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ATT: 2

Evan Anhorn (order #6665923)

DEF: 2

EW: 1

Combat Group Leaders [CGL] are designated as the first listed model in the squad or in a single model squad that model.

BUILDING YOUR NORTHERN ARMY UNIVERSAL FORCE UPGRADE OPTIONS The following upgrades are available for any Combat Group. Some CGs may include a specific upgrade as an Option listing; in that case the squadron's Option replaces the particular Option from this universal selection.

UNIVERSAL COMBINED MODEL UPGRADES

Per Infantry Section and any attached Teams. Armor may be applied to ATV/ORV mounted sections or teams, and Beast Rider sections or teams, but not Badger APCs: ◆ Add Medium [+1] Armor for +5TV each. ◆ Add Heavy [+2] Armor for +10TV each. ◆ Swap the AGR of any Section or Team for a [ACC 0, DMx8] Riley M221 AGR for +0TV each. ◆ Swap the Sniper Rifle of any Team for a Laser Sniper Rifle for +5 TV each.

ARMY COMMANDER UPGRADES:

In any force, one Army Commander must be designated. Choose a CGL model and pay +10 TV for a 1 level increase to it's Leadership skill. In addition, the AC model may upgrade both it's DEF and EW skills by 1 level for an additional +5 TV per skill per action. Infantry CGL squads made Army Commanders may upgrade their Infantry Skill for +15 TV. Any skill of an AC may be raised to a maximum of 4 if possible using upgrades or CG type.

◆ Add Infantry AGM [LA:3] munitions to both squads of any Assault Section for +10 TV each. (Infantry Anti-Gear Missiles added to Assault Sections may be used in the Rocket Launchers until depleted, but retain the Rocket Launcher (6/24) range bands.)

UNIVERSAL COMBAT GROUP EQUIPMENT ADDITIONS

Drones (Limit 1 per Model or Combined Model unless otherwise noted.): ◆ Recon Drone per Model for +10TV each (Limit 2 per Combat Group) ◆ Demolition Drone per Model for +10TV (Limit 1 per Combat Group) ◆ Hunter Killer Drone per Model for +5TV each (Limit 2 per Combat Group)

UNIVERSAL FORCE UPGRADE VETERAN OPTIONS

The following skill upgrades are available for any combat group given a Veteran designation. Some CGs may include a specific upgrade as a General Option listing; in that case the squad's General Option replaces the particular Veteran Option from this universal selection. Universal Veteran Skill Upgrades cannot increase any given skill above level 3. Skill level of a model or section may not exceed a maximum of 4 unless noted otherwise.

SINGLE ACTION MODELS (VETERAN UPGRADES): ◆ +1 to Attack & Defense Skill: +10TV ◆ +1 to EW Skill: +5TV ◆ +1 to CGL LD Skill: +10TV

TWO ACTION MODELS (VETERAN UPGRADES): ◆ +1 to Attack & Defense Skill: +20TV ◆ +1 to EW Skill: +10TV ◆ +1 to CGL LD Skill: +10TV

THREE ACTION MODELS (VETERAN UPGRADES): ◆ +1 to Attack & Defense Skill: +30TV ◆ +1 to EW Skill: +15TV ◆ +1 to CGL LD Skill: +10TV

COMBINED MODELS (VETERAN UPGRADES): ◆ +1 to Infantry Skill: +15TV

UNIVERSAL COMBINED MODELS (VETERAN UPGRADES):

◆ Swap the Sniper Rifle of any Team for an Anti-Gear Rifle for +5 TV. ◆ Give any Section or Team without it a Rating 2 Stealth trait for +5 TV each. ◆ Upgrade the Target Designator of any Spotter Team to a Rating 4 version for +5 TV each.

FIELD ARMOR (VETERAN UPGRADES):

◆ Add 1 Sturdy Box (Gears only): +10TV

◆ A Model may not have more than 5 damage boxes. The Field Armor upgrade can only be applied once per model.

BEST OF THE BEST:

One Veteran Combat Group in a PL 3 or 4 force may be designated as the “Best of the Best” and may upgrade each Model’s ATK + DEF skills up to Level 4 for +10 TV per level per action. The CGL and any Models that have ECM, ECCM, or Satellite Uplinks may each upgrade their EW skill up to Level 4 for +5 TV per level per action. A “Best of the Best” Infantry Platoon my upgrade its Infantry Skill up to Level 4 for +15 TV per level. Army Commanders may be the CGL of a “Best of the Best” combat group.

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NORTHERN COMBAT GROUPS GENERAL PURPOSE SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD (ATK:2 DEF:2 EW:1) GENERAL PURPOSE: LINE SQUAD

THREAT VALUE: 175TV

AUX CORE AUX N/A N/A HEADHUNTER STOCK (CGL)

HUNTER STOCK

HUNTER STOCK

HUNTER WILDFIRE

GENERAL PURPOSE: URBAN PACIFICATION SQUAD

HEADHUNTER STOCK (CGL)

HUNTER STOCK

THREAT VALUE: 175TV

HUNTER STOCK

HUNTER UC

GENERAL PURPOSE: CANNONADE SQUAD

HEADHUNTER STOCK (CGL)

HUNTER STOCK

HUNTER STOCK

◆ Swap the Headhunter (GCL) for a Jaguar (Stock) model for +15TV, this model becomes the CGL. ◆ Swap up to 3 Hunter (Stock) or Hunter Wildfire for a similar Wildcat for -5TV each. ◆ Swap up to 2 Hunter Wildfire for a Hunter XMG Wildfire (Stock) for +20TV each. ◆ Swap up to 2 allowed (Stock) models for their Wildfire variant for +5TV each. ◆ Give up to 2 allowed (Stock) models or variants a Spearhead loadout for +5TV each. ◆ Swap up to 1 Hunter (Stock) model for a Cheetah (Stock) model for +15TV or a SD Hunter (Stock) for -5TV.

Evan Anhorn (order #6665923)

HUNTER UC

THREAT VALUE: 175TV

GENERAL OPTIONS

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HUNTER WILDFIRE

ASSAULT HUNTER

ASSAULT HUNTER

VETERAN OPTIONS ◆ Swap any Hunter UC for a Saboteur loadout Leopard for +5TV each. ◆ Swap any Assault Hunter for an Assault Hunter XMG (Stock) for +10TV. ◆ Swap up to 1 Hunter (Stock) for a Hunter Arrow for +10TV. ◆ Swap up to 1 Hunter (Stock) for an Assault Hunter or a Hunter UC for +5 TV, if the combat group already includes a matching variant. ◆ Give either up to 2 allowed (Stock) models a Fang loadout for +5 TV each, or swap up to 2 allowed (Stock) models for their Fang loadout Strike variant for +5TV each.

NORTHERN COMBAT GROUPS RECON SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:2 LD:2) SQUAD (ATK:2 DEF:2 EW:2) RECON: TARGET ACQUISITION SQUAD

THREAT VALUE: 245TV SPEC CORE AUX N/A SPEC

JAGUAR SECCOM (CGL)

FERRET MKI STOCK

FERRET MKI STOCK

METAL CAT STOCK

RECON: HARASSER SQUAD

JAGUAR SECCOM (CGL)

THREAT VALUE: 275TV

FERRET MKI STOCK

FERRET MKI STOCK

STRIKE CHEETAH

RECON: COMMUNICATIONS & OBSERVATION SQUAD

JAGUAR SECCOM (CGL)

METAL CAT STOCK

WILD FERRET

THREAT VALUE: 270TV

WILD FERRET

GENERAL OPTIONS

STRIKE CHEETAH

CHEETAH STOCK

CHEETAH STOCK

VETERAN OPTIONS

◆ Swap any Jaguar SECCOM for a Tattletale for -20TV or a Cheetah SECCOM for +5TV each.

◆ Swap up to 1 Tattletale variant for a Weasel Mk1 (Stock) model for +10TV.

◆ Swap any Ferret Mk1 (Stock) for one of the following models: Lynx for -10TV, Ferret Mk2 for +10TV, or Metal Cat for +10TV each.

◆ Swap up to 2 Metal Cat (Stock) models for a Silver Cat (Stock) for +10TV each.

◆ Swap any Wild Ferret variant for a Tattletale for -5TV each.

◆ Swap up to 2 Cheetah (Stock) models for a White Cat (Stock) for +15TV each.

◆ Give any allowed Stock model or variant a Pathfinder loadout for +0TV each.

◆ Swap up to 2 Strike Cheetah models for a Flash loadout Stalking Cheetah for +5TV each.

◆ Upgrade one model of the squad to a 2iC by giving it Ldr:1 for +10 TV.

◆ Give any allowed Ferret Mk1 or Mk2 (Stock) models a Rabid loadout for +0TV or a Saboteur loadout for +5 TV each. ◆ Give up to 2 allowed Stock models a Fang loadout for +5TV each.

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NORTHERN COMBAT GROUPS STRIKE SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:2 LD:2) SQUAD (ATK:2 DEF:2 EW:2) STRIKE: LINE SQUAD

THREAT VALUE: 250TV

N/A SPEC ELITE ELITE SPEC JAGUAR STOCK (CGL)

HUNTER STOCK

HUNTER STOCK

JAGUAR STOCK

STRIKE: FAST SUPPORT SQUAD

JAGUAR STOCK (CGL)

HUNTER STOCK

THREAT VALUE: 290TV

HUNTER STOCK

ARROW JAGUAR

STRIKE: ANTI-ARMOR SQUAD

JAGUAR STOCK (CGL)

ARROW JAGUAR

THREAT VALUE: 310TV

JAGUAR STOCK

JAGUAR STOCK

GENERAL OPTIONS:

STRIKE JAGUAR

STRIKE JAGUAR

VETERAN OPTIONS

◆ Swap any Hunter (Stock) model for a Jaguar (Stock) model for +15TV or a Strike Grizzly variant for +40TV each.

◆ Swap up to 3 Jaguar (Stock) models or variants for a similar Hunter XMG (Stock) or allowed variant for +0 TV each.

◆ Swap up to 2 Strike Jaguar variants for a Strike Hunter for -20TV each.

◆ Swap up to 2 Hunter (Stock) models for a Grizzly Destroyer variant for +45TV each or a Kodiak Destroyer variant for +90TV each.

◆ Swap up to 2 Jaguar (Stock) models for a Kodiak (Stock) model for +60TV each. ◆ Swap up to 2 allowed Stock models for their Assault variant for +5TV each. ◆ Swap up to 3 allowed Stock models for their Wildfire variant for +5TV each. ◆ Give up to 1 allowed Stock model a Rabid loadout for +10TV.

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JAGUAR STOCK

◆ Upgrade the ATK and DEF skill of any model to Level 3 for +10TV per model per action. ◆ Upgrade the CGL model's Leadership skill to 3 for +10TV.

Evan Anhorn (order #6665923)

◆ Swap up to 2 Strike Jaguar variants for a Grizzly Destroyer for +20TV each or a Kodiak Destroyer for +60TV each. ◆ Swap up to 2 Jaguar (Stock) models for a Flash loadout Stalking Jaguar for +10TV each. ◆ Swap up to 2 Arrow Jaguar variants for a Fire Jaguar for +20TV each. ◆ Swap up to 1 Jaguar (Stock) model for a Strike variant for +15TV or a Fire Jaguar variant for +40TV. ◆ Swap up to 2 Jaguar (Stock) models for a Scimitar Gear Strider (Stock) model for +80TV each.

NORTHERN COMBAT GROUPS FIRE SUPPORT SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD (ATK:2 DEF:2 EW:1) FIRE SUPPORT: LINE SQUAD

THREAT VALUE: 260TV ELITE SPEC ELITE N/A N/A

HUNTER STOCK (CGL)

HUNTER STOCK

HUNTER STOCK

GRIZZLY STOCK

FIRE SUPPORT: THUNDERBOLT SQUAD

HUNTER STOCK (CGL)

HUNTER STOCK

THREAT VALUE: 260TV

HUNTER STOCK

CROSSBOW GRIZZLY

FIRE SUPPORT: SUPPRESSION SQUAD

HUNTER STOCK (CGL)

HUNTER STOCK

CROSSBOW GRIZZLY

THREAT VALUE: 230TV

HUNTER STOCK

GENERAL OPTIONS: ◆ Swap any Hunter (Stock) CGL model for a Jaguar (Stock) for +15TV, which becomes the new CGL. ◆ Swap any Hunter (Stock) CGL model for a Headhunter (Stock) for +0TV, which become the new CGL. ◆ Swap any Hunter (Stock) model for a Metal Cat (Stock) for +10TV each. ◆ Swap up to 1 Hunter (Stock) model for a Defender Grizzly for +30TV or a Grizzly (Stock) for +45TV if the CG already includes a matching model or variant. ◆ Swap up to 2 allowed Stock models for their Wildfire variant for +5TV each. ◆ Give any allowed Stock model a Spearhead loadout for +5TV each. ◆ Give up to 1 allowed Stock model a Rabid loadout for +10TV.

Evan Anhorn (order #6665923)

GRIZZLY STOCK

DEFENDER GRIZZLY

DEFENDER GRIZZLY

VETERAN OPTIONS ◆ Swap any Headhunter (Stock) model for a Cheetah SECCOM for +25TV. ◆ Swap any Hunter (Stock) model for their Strike variant for +10TV each. ◆ Swap any Hunter (Stock) model for a Flak loadout Strike Cheetah for +20TV each. ◆ Swap up to 3 Grizzly (Stock) models for their Strike variant for +0TV each. ◆ Swap up to 2 Hunter (Stock) models for a Jaguar (Stock) for +15TV each or a Strike Jaguar variant for +30TV each. ◆ Swap up to 1 additional Hunter (Stock) model for a Crossbow Grizzly for +45TV or a Grizzly (Stock) for +45TV if the CG already includes a matching model or variant. ◆ Swap up to 2 Jaguar (Stock) models for a Feral Scimitar Gear Strider (Stock) model for +70TV each.

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NORTHERN COMBAT GROUPS DRAGOON SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:2 LD:1) SQUAD (ATK:2 DEF:2 EW:2) DRAGOON: TRIP-WIRE SQUAD

THREAT VALUE: 190TV

SPEC AUX ELITE ELITE CORE RABID GRIZZLY (CGL)

SD HUNTER STOCK

SD HUNTER STOCK

HUNTER STOCK

DRAGOON: COUNTER-RECON SQUAD

RABID GRIZZLY (CGL)

SD HUNTER STOCK

THREAT VALUE: 210TV

SD HUNTER STOCK

METAL CAT STOCK

DRAGOON: ANTI-STRUCTURE SQUAD

RABID GRIZZLY (CGL)

SD HUNTER STOCK

HUNTER STOCK

METAL CAT STOCK

THREAT VALUE: 195TV

SD HUNTER STOCK

GENERAL OPTIONS:

ASSAULT HUNTER

ASSAULT HUNTER

VETERAN OPTIONS

◆ Swap any Rabid Grizzly CGL model for a Jaguar (Stock) or a Cheetah (Stock) for -15TV, this model becomes the CGL.

◆ Swap any Metal Cat (Stock) model for a Silver Cat for +10TV or a Strike Cheetah for +15TV each.

◆ Swap any SD Hunter (Stock) model for a Hunter (Stock) for +5TV or a Rabid Grizzly (Stock) for +35TV.

◆ Swap any Assault Hunter variant for a similar XMG (Stock) or Jaguar for +10TV each.

◆ Swap up to 2 Metal Cat (Stock) models for a Strike Cheetah for +15TV each.

◆ Swap up to 3 Hunter (Stock) models for a Jaguar (Stock) for +15TV each.

◆ Swap either up to 2 Metal Cat (Stock) models for a Cheetah (Stock) for +5TV each, or swap up to 2 Hunter (Stock) models for a Cheetah (Stock) for +15TV each.

◆ Swap up to 2 Rabid Grizzly (Stock) models for a Kodiak (Stock) for +45TV each.

◆ Swap up to 3 allowed Stock models for their Fang or UC variant for +5TV each. ◆ Give any allowed Stock model a Pathfinder loadout for +0 TV each.

17 Evan Anhorn (order #6665923)

◆ Swap up to 2 allowed Stock models for their Strike variant for +10TV each. ◆ Give any allowed Rabid Grizzly model a Feral loadout for +10TV each.

NORTHERN COMBAT GROUPS RANGER SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:2 LD:2) SQUAD (ATK:2 DEF:2 EW:2) RANGER: SHARPSHOOTER SQUAD

THREAT VALUE: 265TV N/A ELITE N/A SPEC SPEC

JAGUAR SECCOM (CGL)

JAGUAR PATHFINDER

JAGUAR PATHFINDER

HUNTER PATHFINDER

RANGER: HIGHLANDS SQUAD

MOUNTAIN JAGUAR SECCOM (CGL)

THREAT VALUE: 310TV

MOUNTAIN JAGUAR

MOUNTAIN JAGUAR

MOUNTAIN HUNTER

RANGER: COVERT ACTION SQUAD

NIGHT JAGUAR (CGL)

HUNTER PATHFINDER

NIGHT JAGUAR

MOUNTAIN HUNTER

THREAT VALUE: 260TV

NIGHT JAGUAR

GENERAL OPTIONS: ◆ Swap any Mountain Hunter (Stock) model for a Leopard (Stock) for -10TV or a Mountain Grizzly for +15TV each. ◆ Swap any Pathfinder loadout Jaguar for a Stalking Jaguar (Stock) for +0TV each. ◆ Swap up to 3 Night Hunter (Stock) models for a Night Cheetah (Stock) for +20TV each. ◆ Upgrade the ATK and DEF skill of any model to Level 3 for +10TV per model per action. ◆ Upgrade one model of the squad to a 2iC by giving it Ld:1 for +10TV.

NIGHT HUNTER

NIGHT HUNTER

VETERAN OPTIONS ◆ Swap any Pathfinder loadout Hunter for one of the following models: Pathfinder loadout Silver Cat for +15TV, Stalking Cheetah for +20TV, or Stalking Jaguar for +20TV each. ◆ Swap any Pathfinder loadout Jaguar for a Flash loadout Stalking Jaguar for +5TV each. ◆ Swap any Night Hunter (Stock) model for a Black Claw variant for +40TV or a Black Cat (Stock) for +50TV each. ◆ Swap any Night Jaguar (Stock) model for a Night Hunter (Stock) for -10TV or a Panther (Stock) for +15TV each. ◆ Give any allowed model a Saboteur loadout for +5TV each.

◆ Upgrade the CGL model's Leadership skill to 3 for +10TV.

18 Evan Anhorn (order #6665923)

NORTHERN COMBAT GROUPS AIRBORNE SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1* LD:2) SQUAD (ATK:2 DEF:2 EW:1*) *EW:2 IN AB SUPPORT SQUAD AIRBORNE: LINE SQUAD

THREAT VALUE: 235TV

N/A ELITE N/A CORE AUX HUNTER PARATROOPER (CGL)

HUNTER PARATROOPER

HUNTER PARATROOPER

HUNTER PARATROOPER

AIRBORNE: SKIRMISHER SQUAD

HUNTER PARA WILDFIRE (CGL)

HUNTER PARA WILDFIRE

THREAT VALUE: 255TV

HUNTER PARA WILDFIRE

HUNTER COMMANDO

AIRBORNE: SUPPORT SQUAD

CHEETAH SECCOM (CGL)

FERRET PARATROOPER

HUNTER COMMANDO

THREAT VALUE: 315TV

FERRET PARATROOPER

GENERAL OPTIONS

CHEETAH PARATROOPER

CHEETAH PARATROOPER

VETERAN OPTIONS

◆ Swap any Hunter Paratrooper CGL model or variant for a Jaguar SECCOM for +10TV.

◆ Swap any Hunter Paratrooper model or variant for a similar Jaguar for +5TV each.

◆ Swap any Ferret Paratrooper (Stock) for one of the following models: Storm loadout Hunter Commando for +5TV, Stalking Cheetah for +20TV, or Strike Cheetah for +20TV each.

◆ Swap any Leopard (Stock) model for their Wildfire variant for +5TV each.

◆ Swap up to 1 Cheetah Paratrooper for a Ferret Paratrooper model for -35TV. ◆ Swap up to 2 Hunter Paratrooper models or variants for a similar Jaguar for +5TV each. ◆ Swap up to 2 Hunter Paratrooper (Stock) models for their Wildfire variant for +5TV each.

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HUNTER PARATROOPER

◆ Swap up to 3 Hunter Paratrooper Wildfire variants for a Leopard (Stock) model for -10TV or a Stalking Jaguar model for +5TV each.

Evan Anhorn (order #6665923)

◆ Swap up to 1 Storm Hunter Commando for a Commando EW variant for +15 TV. ◆ Swap up to 2 Hunter Paratrooper (Stock) models for a Stalking Cheetah for +10TV each. ◆ Give any allowed Stock model a Pathfinder loadout for +0TV each. ◆ Give up to 2 allowed Stock models a Flash loadout for +5TV each. ◆ Upgrade any SECCOM model with a Thunder loadout for +10TV.

NORTHERN COMBAT GROUPS AIRBORNE DRAGOON SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:2) SQUAD (ATK:2 DEF:2 EW:1) AIRBORNE DRAGOON: LINE SQUAD

THREAT VALUE: 310TV N/A N/A N/A SPEC ELITE

COMMAND KOALA (CGL)

KOALA STOCK

KOALA STOCK

HUNTER PARATROOPER

AIRBORNE DRAGOON: COMMANDO SQUAD

COMMAND KOALA (CGL)

KOALA STOCK

THREAT VALUE: 320TV

KOALA STOCK

HUNTER COMMANDO

AIRBORNE DRAGOON: HEAVY RECON SQUAD

COMMAND KOALA (CGL)

KOALA STOCK

KOALA STOCK

◆ Swap any Hunter Paratrooper (Stock) for one of the following models: Saboteur loadout Leopard for +0TV, Strike Cheetah for +15TV, or Koala (Stock) for +25TV each. ◆ Swap up to 2 Koala (Stock) models for a Killer Koala variant for -5TV, a Dingo (Stock) for -20TV, or a Jaguar (Stock) for -20TV each. ◆ Swap up to 2 Dingo (Stock) models for their Peacemaker variant for -5TV each. ◆ Give up to 1 Jaguar (Stock) model a Rabid loadout for +10TV. ◆ Upgrade the EW skill of any model to Level 2 for +5 TV per model per action.

Evan Anhorn (order #6665923)

HUNTER COMMANDO

THREAT VALUE: 360TV

GENERAL OPTIONS

◆ Upgrade one model of the squad to a 2iC by giving it Ld:1 for +10TV.

HUNTER PARATROOPER

CHEETAH PARATROOPER

CHEETAH PARATROOPER

VETERAN OPTIONS ◆ Swap any Command Koala CGL model for a Jaguar (Stock) for -35TV. ◆ Swap any Cheetah Paratrooper model for a Cheetah SECCOM for -15TV each. ◆ Swap up to 2 Hunter Commando models for a Fire Jaguar variant for +35TV each. ◆ Swap up to 2 Jaguar (Stock) models for their UC variant for +5TV each. ◆ Give up to 2 Dingo (Stock) models a Dogfire variant for +0TV each. ◆ Give either up to 2 allowed Stock models a Destroyer loadout for +10TV each, or swap up to 2 allowed Stock models for their Strike variant for +10TV each.

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NORTHERN COMBAT GROUPS GEAR STRIDER SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD GEAR STRIDER (ATK:2 DEF:2 EW:1) SQUAD GEAR (ATK:2 DEF:2 EW:1) GEAR STRIDER: DETACHED ELEMENT

THREAT VALUE: 130TV

ELITE SPEC s CL A

CORE

ED SIFI

N/A ELITE SCIMITAR STOCK (CGL)

GEAR STRIDER: HEAVY ASSAULT SQUAD

s CL A

ED SIFI

SCIMITAR ASSAULT (CGL)

THREAT VALUE: 280TV

s CL A

ED SIFI

SCIMITAR ASSAULT

GEAR STRIDER: ADVANCED WEAPONS SQUAD

s CL A

ED SIFI

SCIMITAR LIGHTNING (CGL)

GENERAL OPTIONS ◆ Add one Scimitar (Stock) to the squad for +130TV. ◆ Swap any Scimitar (Stock) for a Feral Scimitar variant for -10TV each. ◆ Swap any Scimitar (Stock) for an Scimitar Assault variant for +10TV each. ◆ Swap any Scimitar Lightning (Stock) for a Feral Scimitar Lightning for -10TV each. ◆ Add up to 2 Leopard (Stock) Gears to the squad for +40TV each. Each Gear Strider Squad must have three Gear Striders before an additional Gear Strider Squad may be taken.

21 Evan Anhorn (order #6665923)

THREAT VALUE: 260TV

s CL A

ED SIFI

SCIMITAR LIGHTNING

VETERAN OPTIONS ◆ Give a Command Upgrade (Sat Uplink, ECCM2, & Autocomm to 6) to a single model, for +20TV, this model then becomes the new CGL. ◆ Swap any Scimitar (Stock) for a Scimitar Lightning (Stock) for +0TV each. ◆ Swap any Scimitar Assault for a Scimitar Lightning (Stock) for -10TV each. ◆ Swap up to 2 Leopard (Stock) models for a Leopard Flash variants for +5TV each.

NORTHERN COMBAT GROUPS HEAVY STRIDER SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD STRIDER (ATK:2 DEF:2 EW:1) HEAVY STRIDER: DETACHED SQUAD

THREAT VALUE: 125TV N/A SPEC SPEC N/A N/A MAMMOTH STOCK (CGL)

HEAVY STRIDER: LINE SQUAD

THREAT VALUE: 150TV

BRAWLER MAMMOTH (CGL)

BRAWLER MAMMOTH

HEAVY STRIDER: HEAVY MUNITIONS SQUAD

THUNDERHAMMER STOCK (CGL)

GENERAL OPTIONS

THREAT VALUE: 390TV

THUNDERHAMMER STOCK

VETERAN OPTIONS

◆ Swap any Mammoth (Stock) for a Thunderhammer (Stock) for +70TV each or a Thunderhammer Flak for +0TV each.

◆ Add up to 1 Command Mammoth, which becomes the new CGL model, for +110TV .

◆ Swap any Mammoth (Stock) for a Brawler Mammoth for -50TV each.

◆ Swap any Mammoth (Stock) for a Thunderhammer Lightning for +75TV each.

◆ Swap any Brawler Mammoth for an Assault Mammoth for +5TV each or for a Rabid Mammoth for +0TV each. ◆ Give up to 2 Mammoth (Stock) the Feral loadout for -50TV each or Tusked loadout for -10TV each. ◆ Add up to 1 Brawler Mammoth for +75TV, Mammoth (Stock) for +125TV, or Thunderhammer (Stock) for +195TV, if the CG already includes a matching model or variant. Special Rule: Each Heavy Strider Squad must contain at least 3 Striders before another Heavy Strider CG can be taken and a single squad may not include more than 4 Striders. Evan Anhorn (order #6665923)

◆ Give up to 2 Assault Mammoth variants a Savage loadout for -10TV each. ◆ Swap any Thunderhammer (Stock) for a Storm variant for -35TV each or a Support variant for +10TV each. ◆ Add up to 1 additional Brawler Mammoth for +75TV, Mammoth (Stock) for +125TV, or Thunderhammer (Stock) for +195TV, if the CG already includes a matching model or variant.

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NORTHERN COMBAT GROUPS LIGHT TANK SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD STRIDER (ATK:2 DEF:2 EW:1) LIGHT TANK: DETACHED SQUAD

THREAT VALUE: 115TV

SPEC ELITE CORE N/A ELITE KLEMM STOCK (CGL)

LIGHT TANK: LINE SQUAD

THREAT VALUE: 150TV

BANDIT HUNTER KLEMM (CGL)

BANDIT HUNTER KLEMM

LIGHT TANK: ARMORED ARTILLERY SQUAD

TYBURR STOCK (CGL)

GENERAL OPTIONS

TYBURR STOCK

VETERAN OPTIONS

◆ Add up to 1 Master Klemm, which becomes the new CGL model, for +130TV.

◆ Give any Master Klemm CGL model a Counter-Battery loadout for -60TV.

◆ Swap up to 3 Tyburr Support Gun variants for a Jaxon Support Tank for +5TV each.

◆ Give up to 2 Tyburr Support Tank variants a Stormhammer loudout for -15TV each.

◆ Give any Standard Klemm model a Chaser loadout for -65TV each.

◆ Add up to 1 additional Bandit Hunter Klemm model for +75TV, Tyburr Support Tank variant for +90TV, or Klemm (Stock) model for +115TV if the CG already includes a matching variant.

◆ Add up to 1 Bandit Hunter Klemm model for +75TV, Tyburr Support Tank variant for +90TV, or Klemm (Stock) model for +115TV if the CG already includes a matching variant.

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THREAT VALUE: 175TV

Special Rule: Any light tank squad must contain at least 3 tank models before another Light Tank CG can be purchased, but a single squad may not include more than 4 tanks.

Evan Anhorn (order #6665923)

NORTHERN COMBAT GROUPS HEAVY TANK SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD (ATK:2 DEF:2 EW:1) HEAVY TANK: DETACHED SQUAD

THREAT VALUE: 170TV ELITE ELITE SPEC N/A N/A ALLER (CGL)

HEAVY TANK: LINE SQUAD

THREAT VALUE: 335TV

ALLER (CGL)

ALLER STOCK

HEAVY TANK: ARMORED ARTILLERY SQUAD

VERDER (CGL)

GENERAL OPTIONS

THREAT VALUE: 270TV

VERDER STOCK

VETERAN OPTIONS

◆ Swap up to 2 Aller (Stock) models for a Hardy Aller variant for +20TV each.

◆ Swap any Aller (Stock) model for a Hardy Aller variant for +20TV each.

◆ Add up to 1 Aller (Stock) model for +170TV or a Verder variant for +135TV each.

◆ Swap up to 2 Aller (Stock) models for a Naval Support variant for +95TV each.

◆ Add either up to 1 Master Klemm for +130TV, or a Master Aller for +150TV, which becomes the new CGL model.

◆ Give any Master Klemm CGL model a Counter-Battery loadout for -60TV.

Special Rule: Any heavy tank squad must contain at least 2 tank models before another Heavy Tank CG can be purchased, but a single squad may not include more than 4 tanks. Any Master Aller model may be equipped with up to 2 drones of any type, which do not count against the allowed Universal Equipment Upgrade drone limits of the model's own squadron.

Evan Anhorn (order #6665923)

◆ Add up to 1 additional Aller (Stock) model for +170TV or a Verder variant for +135TV.

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NORTHERN COMBAT GROUPS FIELD SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD STRIDER (ATK:2 DEF:2 EW:1) FIELD: GUN SQUAD

THREAT VALUE: 80TV

AUX AUX AUX AUX AUX FIELD GUN (CGL)

FIELD GUN STOCK

FIELD: ROCKET ARTILLERY SQUAD

THREAT VALUE: 65TV

STINGER (CGL)

STINGER STOCK

FIELD: RESUPPLY SQUAD

THREAT VALUE: 40TV

CAMEL AMMO LOADER (CGL)

GENERAL OPTIONS

VETERAN OPTIONS

◆ Add a Camel Weapon Carrier (Stock) to any Field Gun for +10TV each.

◆ Swap any Camel Weapon Carrier (Stock) for a Bricklayer for +10TV or an Engineering Grizzly for +30TV each.

◆ Add up to 1 Camel Ammo Loader for +20TV, Stinger for +35TV, or Field Gun for +40TV if the combat group already includes a matching model or variant.

◆ Add up to 1 additional Camel Ammo Loader for +20TV, Stinger for +35TV, or Field Gun for +40TV if the combat group already includes a matching model or variant.

◆ Upgrade the EW skill of any model or variant to Level 2 for +5TV per model per action.

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CAMEL AMMO LOADER

Special Rule: Any type of field squad must contain at least 3 base models before another Field CG can be purchased, but a single squad may not include more than 6 models of any kind.

Evan Anhorn (order #6665923)

NORTHERN COMBAT GROUPS CAVALRY SQUAD: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:1 LD:1) SQUAD (ATK:2 DEF:2 EW:1) CAVALRY: PATROL LINE SQUAD

THREAT VALUE: 45TV AUX AUX CORE SPEC SPEC

BADGER APC STOCK (CGL)

BADGER APC STOCK

CAVALRY: ARMORED SUPPORT SQUAD

RABID BADGER (CGL)

THREAT VALUE: 100TV

RABID BADGER

CAVALRY: ARMORED ARTILLERY SQUAD

FIRE BADGER (CGL)

GENERAL OPTIONS

THREAT VALUE: 115TV

FIRE BADGER

VETERAN OPTIONS

◆ Add up to 1 Command Badger APC, which becomes the new CGL model, for +30TV.

◆ Swap up to 1 Badger APC (Stock) model for a Rabid variant for +25TV or a Fire variant for +35TV.

◆ Add up to 2 Badger APC (Stock) models for +25 TV each.

◆ Give any Badger model or variant a Night loadout for +5TV each. ◆ Add up to 2 additional Badger APC (Stock) models for +25TV each.

Special Rule: Any cavalry squad must contain at least 3 models before another Cavalry CG can be purchased, but a single squad may not include more than 6 models.

Evan Anhorn (order #6665923)

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NORTHERN COMBAT GROUPS FOOT INFANTRY PLATOON: COMBAT GROUP LEADER (CHOOSE 1 SQUAD: COMM: +1) INFANTRY (SKILL:2 ARMOR:8)

CORE N/A N/A AUX

Foot Infantry Platoons are composed of two sections of two squads each. Each squad includes a heavy weapon choice listed in the section description plus three bases equipped with Assault Rifles. Platoons may also add either one Spotter or Sniper Team for the listed cost, which are represented by a single base with two infantry figures. In Foot Infantry platoons all equipment and weapons except assault rifles have the [Stabilizer] trait. To build a platoon choose 2 sections listed below and combine them with any teams to form a single combat group. Choose one squad to be the Platoon's CGL. Foot Platoons must contain 2 Sections of any type before a 2nd Foot Infantry CG can be purchased.

LINE INFANTRY SECTION: LIGHT MACHINE GUNS

THREAT VALUE: 30TV

ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES

THREAT VALUE: 40TV

GRENADIER SECTION: GRENADE RIFLES

THREAT VALUE: 40TV

ASSAULT SECTION: ROCKET LAUNCHERS

THREAT VALUE: 45TV

MORTAR SECTION: LIGHT MORTARS

THREAT VALUE: 50TV

AUX

SPOTTER TEAM

THREAT VALUE: 10TV

SNIPER TEAM

THREAT VALUE: 20TV

The Spotter Team is one Base equipped with Assault Rifles and the TD2 Trait.

The Sniper Team is one base equipped with assault rifles, and a Sniper Rifle with the Stabilizer Trait. Infantry Skill:3 Armor:8 Stealth:2.

GENERAL OPTIONS

VETERAN OPTIONS

◆ Refer to Universal Force Upgrade Options for Combined Models on page 12.

27 Evan Anhorn (order #6665923)

◆ Refer to Universal Force Upgrade Veteran Options for Combined Models on page 12.

NORTHERN COMBAT GROUPS ARMORED INFANTRY PLATOON: COMBAT GROUP LEADER (CHOOSE 1 SQUAD: COMM:+1 LD:2) INFANTRY (SKILL:2 ARMOR:8) BADGER (ATK:2 DEF:2 EW:1)

Armored Infantry Platoons are composed of two sections, each of two squads riding in one Badger. Every squad includes a heavy weapon choice from the section description plus three bases equipped with Assault Rifles. Platoons may also add either a Spotter or Sniper Team for the listed cost, represented by a single base with two figures, which may ride with any section in any Badger. When dismounted, all of the platoon's equipment and weapons except assault rifles have the [Stabilizer] trait. Select weapons may be used when mounted under the [Firing Slits] rule. To build a platoon choose 2 sections listed below and combine them with any teams to form a combat group. Choose one squad to be the Platoon's CGL. Armored Platoons must contain 2 Sections of any type before a 2nd Armored Infantry CG can be purchased.

THREAT VALUE: 55TV

ARMORED LINE SECTION: LIGHT MACHINE GUNS

SPEC SPEC CORE AUX AUX

ARMORED ANTI-PERSONNEL SECTION: CHAIN GUNS

THREAT VALUE: 55TV

ARMORED ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES

THREAT VALUE: 65TV

ARMORED GRENADIER SECTION: GRENADE RIFLES

THREAT VALUE: 65TV

ARMORED ASSAULT SECTION: ROCKET LAUNCHERS

THREAT VALUE: 70TV

ARMORED MORTAR SECTION: LIGHT MORTARS

THREAT VALUE: 75TV

ARMORED SPOTTER TEAM THREAT VALUE: 10TV

ARMORED SNIPER TEAM THREAT VALUE: 20TV

The Spotter Team is one Base equipped with Assault Rifles and the TD2 Trait.

The Sniper Team is one base equipped with assault rifles, and a Sniper Rifle with the Stabilizer Trait. Infantry Skill:3 Armor:8 Stealth:2.

GENERAL OPTIONS

VETERAN OPTIONS

◆ Refer to Universal Force Upgrade Options for Combined Models on p 12. ◆ Swap up to 1 Badger (Stock) for a Command Badger, which becomes the CGL model, for +5TV. ◆ Add up to 1 Fire Badger variant per platoon for +60TV. Evan Anhorn (order #6665923)

◆ Refer to Universal Force Upgrade Veteran Options for Combined Models on page 12. ◆ Swap up to 1 Badger (Stock) model per platoon for a Rabid Badger variant for +25TV. ◆ Give any Badger model or variant a Night loadout for +5TV each.

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NORTHERN COMBAT GROUPS MOTORIZED INFANTRY PLATOON: COMBAT GROUP LEADER (CHOOSE 1 SQUAD: COMM:+1) INFANTRY (SKILL:2 ARMOR:8) CORE CORE N/A CORE CORE

Motorized Infantry Platoons are composed of two sections of two squads each. Every squad includes a heavy weapon choice listed in the section description plus three bases equipped with Assault Rifles. Platoons may also add either one Spotter or Sniper Team for the listed cost. Both squads and teams are represented by a single model on each base. In ATV Mounted platoons all equipment and weapons except assault rifles have the [Stabilizer] trait. ORVs do not have the [Stabilizer] trait and may use weapons or equipment when moving at any speed. Each section or team is mounted on either [Size 3, (G) 8/16 MP] Wallaby ATVs or [Size 4, (G) 9/18 MP] Antelope ORVs. Infantry mounted in ORVs gain +2 base armor value, but lose the 1 DEF at both Stationary and Combat speed in either movement mode. Mounted Infantry using the ATV or ORV Ground movement mode do not benefit from the [Improved Off-Road] trait. To build a platoon choose 2 section listed below and combine it with any teams to form a combat group. Choose one squad to be the Platoon's CGL. Motorized Platoons must contain 2 Sections of any type before a 2nd Motorized Infantry CG can be purchased. All of the Sections and Teams in a platoon must use the same vehicle type.

ANTI-PERSONNEL SECTION: CHAIN GUNS

THREAT VALUE: 40TV

ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES

THREAT VALUE: 50TV

GRENADIER SECTION: GRENADE RIFLES

THREAT VALUE: 50TV

ASSAULT SECTION: ROCKET LAUNCHERS

THREAT VALUE: 55TV

MORTAR SECTION: LIGHT MORTARS

THREAT VALUE: 60TV

ARMORED SPOTTER TEAM THREAT VALUE: 15TV

ARMORED SNIPER TEAM THREAT VALUE: 25TV

The Spotter Team is one Base equipped with Assault Rifles and the TD2 Trait.

The Sniper Team is one base equipped with assault rifles, and a Sniper Rifle with the Stabilizer Trait. Infantry Skill:3 Armor:8 Stealth:2.

GENERAL OPTIONS

VETERAN OPTIONS

◆ Refer to Universal Force Upgrade Options for Combined Models on page 12.

29 Evan Anhorn (order #6665923)

◆ Refer to Universal Force Upgrade Veteran Options for Combined Models on page 12.

NORTHERN COMBAT GROUPS BEAST RIDER INFANTRY PLATOON: COMBAT GROUP LEADER (CHOOSE 1 SQUAD: COMM:+1) INFANTRY (SKILL:2 ARMOR:8)

Beast Rider Infantry Platoons are composed of two sections of two squads each. Every squad includes a heavy weapon choice listed in the section description plus three bases equipped with Assault Rifles. Platoons may also add either one Spotter or Sniper Team for the listed cost. Both squads and teams are represented by a single model on each base. In Beast Rider platoons all equipment and weapons except assault rifles have the [Stabilizer] trait. Each section or team is mounted on [Size 3, (W) 6/12 MP, Imp. Off-Road] riding Springers.

To build a platoon choose 2 sections listed below and combine them with any teams to form a single combat group. Choose one squad to be the Platoon's CGL. Springer Platoons must contain 2 Sections of any type before a 2nd Beast Rider Infantry CG can be purchased.

CORE ELITE N/A N/A CORE

LINE INFANTRY SECTION: LIGHT MACHINE GUNS

THREAT VALUE: 40TV

ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES

THREAT VALUE: 50TV

ASSAULT SECTION: ROCKET LAUNCHERS

THREAT VALUE: 55TV

MORTAR SECTION: LIGHT MORTARS

THREAT VALUE: 60TV

SPOTTER TEAM

THREAT VALUE: 15TV

SNIPER TEAM

THREAT VALUE: 25TV

The Spotter Team is one Base equipped with Assault Rifles and the TD2 Trait.

The Sniper Team is one base equipped with assault rifles, and a Sniper Rifle with the Stabilizer Trait. Infantry Skill:3 Armor:8 Stealth:2.

GENERAL OPTIONS

VETERAN OPTIONS

◆ Refer to Universal Force Upgrade Options for Combined Models on page 12.

◆ Refer to Universal Force Upgrade Veteran Options for Combined Models on page 12.

30 Evan Anhorn (order #6665923)

LEAGUE SPECIFIC RULES LEAGUE SPECIFIC RULES FACTION ALLOWED MODEL SWAPS:

The models listed below any faction's special rules entry may be changed accordingly in any combat group type by paying the appropriate cost. Restrictions may apply to either number, model, variant, or squadron status. Some swaps may be mandatory for a faction. A changed model may take any allowed CG option line upgrades or swaps, but cannot itself be further swapped for another faction allowed model or variant. Nor may additional swaps from mandatory option lists be taken once the ruled or listed minimum has been met.

GEAR CARRIERS:

Behemoths are a common sight across the Northern Hemisphere and beyond, transporting squads to combat zones from Landships or Maglev railheads. Sometimes they end up in a battle. Any Gear combat group containing only Size 7 or smaller models may add a Behemoth for +45TV. The Gears of that squadron may start a game already embarked on the Behemoth.

FACTION EXCLUSIVE COMBAT GROUPS:

Any League force may opt to replace a combat group type with their equivalent counterparts. Generic squads of those types may still be taken in a League force, but they must always be made [Veteran] if the exclusive version is not present. If an exclusive version is present along with a generic version, the standard combat group may be purchased without the need to be Veteran. This rule does not apply to generic Northern armies not affiliated with any League.

DEDICATED TANK HUNTER INITIATIVE - SNUB CANNON UPGRADE:

In TN 1940, technicians began the field refit of Snub Cannons with enhanced targeting systems to improve accuracy. The resulting improvement in firepower is dramatic. Implementation however has been uneven throughout the North as not all member Leagues of the CNCS have the means or the inclination to adopt it. As a General Option, any model with an older -1 Acc SC can be upgraded to a new DTHI SC with 0 Acc for +5TV each. Vehicles with datacards that already have the DTHI SC listed on them do not pay the upgrade cost as it was already calculated in the CG.

ENHANCED SINGLE-USE MUNITIONS:

For CNCS forces only, MPZs carried by a Wildfire variant are considered to have an enhanced warhead with the traits [M, AE 2] at no additional TV cost. This enhancement is averaged into the variant swap itself. Territorial Reserve forces may not gain the benefits of this special rule.

NORTHERN GUARD

NORTHERN LIGHTS CONFEDERACY

UNITED MERCANTILE FEDERATION

31 Evan Anhorn (order #6665923)

WESTERN FRONTIER PROTECTORATE

NORTHERN GUARD NORTHERN GUARD (NORGUARD OR NG) SPECIAL RULES VETERAN LEADERSHIP:

Any NG force of 1,000 TV or less can upgrade a single CGL model to a Veteran Commander for +25 TV. While within this designated command model's Autocomm rating in inches, any NorGuard model has both it's ATK & DEF skill temporarily increased by 1, up to a maximum of skill 3. Member State combat groups on loan to a NorGuard force may not benefit from Veteran Commanders. Another Veteran Commander may be added per each full 500 TV of an army list beyond 1,000 TV. Any CGL model of a non-exclusive combat group in a NG force may start at 1 higher base Leadership skill. This increase costs +10 TV per CGL model upgraded, but may not exceed skill 4 for Veteran combat groups or skill 3 in non-Veteran combat groups. This rule may stack with Universal Force Upgrades.

MEMBER STATES:

While the Northern Guard has its own Regiments, some units are on loan from CNCS member Leagues. One faction exclusive replacement Combat Group from the NAF, UMFA, or WFPA may be used per full 500 TV of a force. Any additional Member State squadrons in that same force must also come from that same chosen League. These squadrons must always be made Veteran and may purchase or receive any allowed option or swap from their own exclusive CG listings, but cannot be used to meet any Priority Level requirements of the NG force. NorGuard Army Commanders may not be placed in a Member States combat group, nor may the loaned squadrons use either the Trade Agreements or Expeditionary Force model swaps.

[TRADE AGREEMENTS]

For 1 squadron per full 500 TV of a force, a NorGuard player may choose to; ◆ Swap any Veteran Jaguar (Stock) CGL model for a Lion (Stock) SECCOM for +20TV each. ◆ Swap any Rabid Grizzly (Stock) CGL model for a Lion (Stock) SECCOM for +5TV each. ◆ Swap any Fire Jaguar variant for a Fire Lion for -15TV each. ◆ Swap up to 3 Hunter XMG (Stock) models or variants for a similar XMG (Custom) for +15TV each. ◆ Swap up to 2 Jaguar (Stock) models for a Lion (Stock) for +20TV each. ◆ Swap up to 2 Veteran Tattletale variants for a Weasel Mk2 (Stock) model for +25TV each.

[EXPEDITIONARY FORCE]

Northern Guard forces are normally rather strict in their organization. This typically breaks down after time in the field however as regiments will often pick up stragglers, be assigned support elements, or simply get tasked to work with units from other brigades and divisions. ◆ Swap any Headhunter (Stock) CGL model for a Jaguar (Stock) for +15TV each. ◆ Swap any Metal Cat (Stock) model for a Cheetah (Stock) +5TV each. ◆ Swap any Flak loadout Strike Cheetah for a Lightning loadout Lion for +15TV each. ◆ Swap up to 2 Hunter (Stock) models for a Jaguar (Stock)for +15TV each.

NORTHERN GUARD EXCLUSIVE COMBAT GROUPS Any Northern Guard force may take the following squads using the accompanying Regimental Type Availability. Refer to each NG combat group entry for specific models and option lists. COMBAT GROUP NAME DIRTY ONE'S HIGHLY MOBILE ARTILLERY CAT'S PAWS MOBILE INFANTRY SNAKE EATERS

INFANTRY AUX AUX N/A SPEC ELITE

GEARS N/A CORE ELITE ELITE AUX

ARMOR N/A N/A N/A AUX CORE

AIRBORNE AUX N/A ELITE N/A N/A

SPEC OPS AUX CORE SPEC N/A N/A

32 Evan Anhorn (order #6665923)

NORTHERN GUARD DIRTY ONE'S INFANTRY SECTION: COMBAT GROUP LEADER (CHOOSE 1 SQUAD: COMM: +1) INFANTRY (SKILL:3 ARMOR:9)

SPECIAL RULES:

Any NG force may include a Commando Engineering Section per full 1,000 TV, which have no generic counterparts to replace, using their own Regimental Type Availability. The Section is comprised of two Squads, with each Squad having three bases. A Section comes equipped with 3 Demolition Drones spread between the squads as desired before game start. If all three bases of a squad are removed before Drone deployment, unused Drones are considered lost. Drones may not be traded between Squads during a game. Each base in both Squads comes equipped with the Heavy Weapon choice purchased from the listed options, a Light MG, and a Vibro-Blade. All of the Section's weapons lack a Stabilizer trait and may be fired at any speed, but not used together. Squads gain ROF bonus equal to the number of bases still in play and may choose to fire their LMGs, heavy weapons, or use their blades. For LMG attacks, one base may use spray while the other bases of the squad may only add to DM. Any ROF attacks made with other weapons may only increase that weapon type's DM, and cannot be used to add AE radius or generate Spray.

LINE INFANTRY SECTION: LIGHT MACHINE GUNS & VIBRO BLADES ONLY

THREAT VALUE: 100TV

ANTI-VEHICLE SECTION: ANTI-GEAR RIFLES

THREAT VALUE: 140TV

GRENADIER SECTION: GRENADE RIFLES

THREAT VALUE: 155TV

ASSAULT SECTION: ROCKET LAUNCHERS

THREAT VALUE: 170TV

GENERAL OPTIONS ◆ Mount the Section and any Teams on ATV’s for +10TV. ◆ Assault Sections may add Infantry AGMs [LA:3] to each base of 1 Squad for +15TV. ◆ Add 1 Sniper Team (Stealth 2, [1] Base with a standard AGR & VB) for +30TV.

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VETERAN OPTIONS ◆ Assault Sections may add Infantry AGMs [LA:3] to each base of 2 Squads for +30TV. ◆ Add up to 1 additional Sniper Team (Stealth 2, [1] Base with a standard AGR & VB) for +30TV. ◆ Upgrade the Section and any attached Team's Infantry skill to level 4 for +15TV.

NORTHERN GUARD NORTHERN GUARD COMBAT GROUPS: COMBAT GROUP LEADER (ATK:2 DEF:2 EW:2 LD:2) SQUAD (ATK:2 DEF:2 EW:2) Any NG force may opt to replace any Fire Support or Ranger squads with their equivalent counterpart listed below, using the faction specific Regimental Type Availability.

SPECIAL RULES:

A single Highly Mobile Artillery (HMA) squad may not include more than 3 Kodiak models or variants. Any Cat's Paws Sabertooth CGL model in an Airmobile regiment may add an Airborne loadout for +5TV each, but then a squad may not swap any Jaguars or Cheetahs for Lions.

NORGUARD: HIGHLY MOBILE ARTILLERY [FIRE SUPPORT] SQUAD

DEN MOTHER (STOCK) (CGL)

BEAR (STOCK)

BEAR (STOCK)

THREAT VALUE: 330TV

RAZORBACK (STOCK)

NORGUARD: CAT'S PAWS [RANGER] SQUAD

SABERTOOTH (STOCK) (CGL)

STALKING JAGUAR

RAZORBACK (STOCK)

THREAT VALUE: 320TV

STALKING JAGUAR

GENERAL OPTIONS: ◆ Swap any Razorback (Stock) for one of the following models: Strike Cheetah for +0TV, Bear (Stock) for +0TV, or Grizzly (Stock) for +20TV each. ◆ Swap any Razorback (Stock) model for their Peacemaker variant for -10TV each. ◆ Swap any Stalking Jaguar (Stock) model for an Assault Jaguar variant for -5TV each. ◆ Swap up to 2 allowed Stock models for their Strike variant for +10TV each. ◆ Upgrade one model of the squad to a 2iC by giving it Ldr:1 for +10TV.

STRIKE CHEETAH

STRIKE CHEETAH

VETERAN OPTIONS ◆ Swap any Den Mother (Stock) model for a Thunder Grizzly for +10TV or a Kodiak (Stock) for +45TV each. ◆ Swap any Strike Cheetah (Stock) for one of the following models or variants: Stalking Cheetah for +0TV, Lion (Stock) for +10TV, or Fire Jaguar for +30TV each. ◆ Swap up to 3 Bear (Stock) models for a Kodiak (Stock) for +50TV each. ◆ Swap up to 2 Bear (Stock) models for their Mauler variant for +0TV each. ◆ Give any allowed Stock model a Flash loadout for +5TV each. ◆ Give either up to 2 allowed Strike variants a Destroyer loadout for +10TV each, or swap up to 2 Kodiak (Stock) models for their Destroyer variant for +15TV each.

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NORTHERN GUARD NORTHERN GUARD MECHANIZED COMBAT GROUPS: COMBAT GROUP LEADER (LD:2) ALL MODELS (ATK:2 DEF:2 EW:1) INFANTRY (SKILL:2 ARMOR:8) A NG force may opt to replace any Light Tank squad with the equivalent Snake Eaters CG listed below, using the faction specific Regimental Type Availability. Mobile Infantry Sections have no generic counterpart to replace, and use only the NG Regimental Type Availability.

SPECIAL RULES:

Thunderhammer Bastion Striders are dedicated transports and may only carry their attached troopers. Any attached Foot Infantry section may purchase upgrades from their platoon options but may not add any specialist teams, purchase vehicles or mounts, nor be equipped with mortars. In any Infantry Regiment the attached section(s) may not add Gears beyond these listed CG options. Any Snake Eaters squad must contain at least 3 tank models before another Light Tank or Snake Eater CG can be purchased, but a single squad can't include more than 3 tanks.

NORGUARD: MOBILE INFANTRY SECTION

THREAT VALUE: 220TV

THUNDERHAMMER BASTION (CGL)

LINE INFANTRY SECTION WITH LIGHT MACHINE GUNS

NORGUARD: SNAKE EATERS [LIGHT TANK] SQUAD

THREAT VALUE: 115TV

CL A

IED sSIF

SNAME EATER KLEMM (CGL)

GENERAL OPTIONS

VETERAN OPTIONS

◆ Add up to 1 Thunderhammer Bastion and attached infantry for +220TV to a Mobile Section.

◆ Add up to 1 Thunderhammer Bastion and attached infantry for +220TV to a Mobile Section.

◆ Swap any Thunderhammer Bastion model for a Saviour loadout variant for -70TV each.

◆ Add up to 1 Master Klemm, which becomes the new CGL model, for +130TV.

◆ Add up to 1 Snake Eater Klemm for +115TV if the squad already has a matching variant.

◆ Add up to 1 Snake Eater Klemm for +115TV if the squad already has a matching variant.

◆ Add either up to 2 Lynx for +25TV each, or up to 2 Mountain Hunters (Stock) models for +50TV each.

◆ Swap any Lynx model for a Rabid loadout Ferret MK 1 for +10TV each.

◆ Upgrade any attached Line Infantry Section's heavy weapon from LMGs to Anti-Gear Rifles or Grenade Rifles for +10TV or to Rocket Launchers for +15TV each.

◆ Swap any Mountain Hunter (Stock) model for a Leopard (Stock) for -10TV, or a Mountain Jaguar (Stock) for +10TV each.

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NORTHERN LIGHTS CONFEDERACY ARMED FORCES NORTHERN LIGHTS CONFEDERACY ARMED FORCES (NORLIGHT OR NAF) SPECIAL RULES HAMMERING HEELS:

The Northern counterpart to the Souther Republic, the Confederacy fields the largest standing armed force of any CNCS member League, which rivals the Guard's peacetime numbers. Much of this strength is based on well equipped, adequately trained, and competently led infantry in divisional formations backed by Gears and other mechanized fighting vehicles. As such, a NAF force must always include either at least 1 infantry combat group or an exclusive squadron in which the infantry option was taken. Otherwise the force always counts as being 1 PL higher when resolving which army wins any tied game. For each full 500 TV of any NAF force, a single Foot, Beast, Mounted, or Armored Infantry combat group, including any attached teams or vehicles, may choose it's own Organizational Slot regardless of chosen Regiment Type. However, if a combat group type is listed as unavailable in a particular regiment, it may not be taken with this rule. In an Infantry regiment these sections or platoons may still add Lynx or Ferrets as if a normal infantry CG. NAF exclusive squadrons that include infantry must still adhere to Regimental Availability, but may likewise add Lynx or Ferret models if part of an Infantry Regiment force.

WARRIORS OF FAITH:

For each 1,000 TV of overall force, a NAF list may include a Knights of Massada combat group in any non-Airborne Regiment type. The Knights CG has no priority type and does not replace any generic counterpart. If a Veteran squadron in a PL 3 or 4 army, the Knights may benefit as if part of a “Best of the Best” combat group without counting against the one per force limit.

[NORTHCO INTRIGUE]

NAF forces of less than 500 TV must change all listed models accordingly in any non-Veteran CG. Any force of more than 500 TV must change at least two models in any non-Veteran CG. ◆ Swap any Jaguar (Stock) SECCOM model for a Sabertooth (Stock) for +10TV each. ◆ Swap any Mountain loadout Jaguar SECCOM model for a similar Lion SECCOM for +15TV each. ◆ Swap any Mountain Jaguar (Stock) model for a Mountain Lion (Stock) for +15TV each. ◆ Swap any Strike Jaguar variant for a Strike Lion for +15TV each. ◆ Swap up to 3 Jaguar (Stock) models for a Tiger (Stock) for -10TV each.

[SHAIAN MANUFACTURING]

Shaian Mechanics and Keimuri Gear are both major NLC companies, and as such their Gears are more common in NAF combat units. ◆ Swap any Veteran Headhunter (Stock) CGL model for a Cheetah (Stock) for +15TV each. ◆ Swap any Veteran Jaguar (Stock) CGL model for a Cheetah SECCOM for +10TV each. ◆ Swap any Metal Cat (Stock) model for a Cheetah (Stock) for +5TV each. ◆ Swap any White Cat (Stock) model for a White Cat EWH variant for +10TV each. ◆ Swap up to 3 Jaguar (Stock) models for a Lion (Stock) for +20TV each. ◆ Swap up to 2 Standard Hunter models for a Standard Metal Cat for +10 TV each..

36 Evan Anhorn (order #6665923)

NORTHERN LIGHTS CONFEDERACY ARMED FORCES KNIGHTS OF MASSADA SPECIAL RULES:

For each 1,000 TV of overall force, a NAF list may include a Knights of Massada combat group in any non-Airborne Regiment type. The Knights CG has no priority type and does not replace any generic counterpart. If a Veteran squadron in a PL 3 or 4 army, the Knights may benefit as if part of a “Best of the Best” combat group without counting against the one per force limit.

BATTLE CHAPLAINS:

The prevalence of Revisionism in the NLC is mirrored in the ranks of the NAF, as not only are many soldiers devout adherents, even Chaplains and Monks of the Sorrento Revisionist faith serve as active combatants. Doctrinal schisms and the ongoing war against the CEF have only emboldened these warrior monks further, igniting righteous zealotry against any foe they may encounter. A designated Chaplain model is always considered to be size [+1] when engaged in melee combat for DMG, ATK, or DEF mods, and gains a Free Strike if it ends any Top Speed movement within melee range of a hostile model.

INITIATES:

When the Chaplains march to war they take with them a retinue of the best and brightest their League has to offer. Initiates must prove themselves both in and out of combat before they are allowed to adorn their Gear with the vestments of a Battle Chaplain. Designated Initiate Gears are always considered to be size [+1] when engaged in melee for DMG, ATK, or DEF mods.

FANATICAL DEVOTION:

Whenever the Battle Chaplain suffers damage from an on-board Direct or Indirect Fire attack, that potential damage may be transferred to any Initiate model that is within the CGL model's Autocomm rating in inches. All damage or effects incurred are directly applied to the Initiate variant and the Chaplain model is left unaffected. Damage may not be transferred to an Initiate model targeted or affected by the same attack made against it's own Chaplain model. This intention to transfer effects must be declared before the Chaplain model makes any DEF roll, and neither the Initiate nor Chaplain model may be at Stationary Speed.

Tactical Tip: Refer to the 3rd bullet of page 7 in the Field Manual on gaining one initial melee action while at Top Speed, and page 17 on using Melee Combat, Free Strikes, and Ramming.

KNIGHTS OF MASSADA: CGL (LD:2) ALL MODELS (ATK:2 DEF:2 EW:1) ANY CHAPLAIN (ADD A STAFF (ACC 0, SIZE+6, M, AC) TO THE LOADOUT) NORLIGHT: KNIGHTS OF MASSADA

CHAPLAIN JAGUAR (CGL)

HUNTER INITIATE

THREAT VALUE: 205TV

HUNTER INITIATE

GENERAL OPTIONS: ◆ Swap the Chaplain Jaguar CGL model for a Grizzly Initiate model or a Lion Initiate model for +15TV each, this new model becomes a Chaplain (add Staff with ACC 0, Size +6, M, AC to its loadout) and it becomes the CGL. ◆ Swap any Hunter Initiate for one of the following models: Metal Cat Initiate for +15TV, Lion Initiate for +25TV, or Grizzly Initiate for +30TV each.

37 Evan Anhorn (order #6665923)

HUNTER INITIATE

HUNTER INITIATE

VETERAN OPTIONS ◆ Swap the Chaplain Jaguar CGL model for a Kodiak Destroyer variant for +70TV, this new model becomes a Chaplain (add Staff with ACC 0, Size +6, M, AC to its loadout) and it becomes the CGL. ◆ Swap the Chaplain Jaguar CGL model for a Scimitar (Stock) model for +80TV this new model becomes a Chaplain and it keeps its Heavy Staff (HST) weapon and it becomes the CGL. ◆ Swap any Hunter Initiate model for a Cheetah Initiate for +25TV each.

NORTHERN LIGHTS CONFEDERACY ARMED FORCES NORLIGHT COMBAT GROUPS: CGL (LD:2) ALL MODELS (ATK:2 DEF:2 EW:2) ALL INFANTRY (AS THEIR STANDARD COMBAT GROUP TYPE)

Any NAF force may opt to replace any Fire Support, Ranger, or Strike squads with their equivalent counterpart listed below, using the standard Northern Regimental Type Availability.

NORLIGHT: ASSAULT RECON (FIRE SUPPORT) SQUAD

CHEETAH STOCK SECCOM (CGL)

GRIZZLY STOCK

THREAT VALUE: 290TV

TIGER STOCK

TIGER STOCK

NORLIGHT: SENTINELS (RANGER) SQUAD

WHITE CAT STOCK (CGL)

THREAT VALUE: 325TV

GRIZZLY STOCK

TIGER STOCK

SILVER CAT STOCK

NORLIGHT: FAST ATTACK (STRIKE) SQUAD

CHEETAH STOCK SECCOM (CGL)

STALKING CHEETAH

STALKING CHEETAH

◆ Swap any Metal Cat Wildfire variant for a Fire Lion for +25TV each. ◆ Swap up to 2 Tiger (Stock) models for a Lion (Stock) for +30TV each . ◆ Add up to 2 Infantry attachments, of 1 Line Section in a Badger (Stock), for +50TV each.

◆ Swap up to 2 Tiger (Stock) models for an Assault Lion variant or a Grizzly (Stock) for +40TV each.

SILVER CAT STOCK

THREAT VALUE: 265TV

GENERAL OPTIONS:

◆ Add up to 1 Field Armor to any Gear or Badger with 4 damage boxes or less for +10TV each.

TIGER STOCK

METAL CAT WILDFIRE

METAL CAT WILDFIRE

VETERAN OPTIONS ◆ Swap any Cheetah (Stock) SECCOM model for a Lion (Stock) SECCOM for +10TV each. ◆ Swap any Silver Cat (Stock) model for a White Cat EWH variant for +20TV each. ◆ Swap up to 2 Metal Cat Wildfire variants for a Silver Cat Wildfire for +10TV each. ◆ Give up to 1 allowed Stock model a Flash or Lightning loadout for +5TV. ◆ Add up to 2 Infantry attachments, of 1 Anti-Personnel Section mounted in ORVs, for +40TV each.

SPECIAL RULES:

Any attached Infantry may purchase upgrades from the Armored Platoon options, or Mounted Platoon options if Veteran. Only 2 sections may be added to a single NorLight squadron and an Armored platoon may not take any Command Badgers. If a second section is attached to a single NorLight combat group, it must be from the same type of platoon as the first choice. Evan Anhorn (order #6665923)

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UNITED MERCANTILE FEDERATION ARMY UNITED MERCANTILE FEDERATION ARMY (MERCANTILE OR UMFA) SPECIAL RULES DEEP POCKETS:

As the Northern counterpart to the Mekong Dominion, the Federation guides an armed force whose strength is based on industrial might, striking a balance between adequate equipment and personnel versus less casualties in the field that might disconcert non-managerial family members holding stock able to affect Corporate voting. For each full 500 TV of any UMFA force, a single Cavalry, tank, or Strider combat group may choose it's own Organizational Slot regardless of chosen Regiment Type. However, if a combat group type is listed as unavailable in a particular regiment, it may not be taken with this rule. UMFA exclusive squadrons that include Striders must still adhere to Regimental Availability.

AEGIS OF SECURITY:

Soldiers, Pilots, and Crew in the UMFA are expected to perform above and beyond the call of duty at all times and undergo extensive small unit training to maximize their potential to wage mechanized warfare across any spectrum of combat, regardless of the overall force conditions. When constructing a UMFA force a player may add a single Corporate Combat Training array from the listed options to the army by paying the TV cost of that choice for each combat group eligible to utilize it. If an array is chosen this purchase is mandatory. In that UMFA force any model in a generic Heavy Gear-based squad or any faction exclusive CG may benefit from the chosen array.

CORPORATE COMBAT TRAINING ARRAYS AWARENESS ( +5TV ) (ALL COMBAT GROUPS)

UMF forces of less than 500 TV must change all listed models accordingly in any non-Veteran CG. Any force of more than 500 TV must change at least two models in any non-Veteran CG. ◆ Swap any Cheetah (Stock) model for a Bobcat (Stock) for -10TV each.

[CORPORATE CONTROLLED WARFARE]

Northco is the largest Gear manufacturer in the UMF, and their models are quite common in the UMFA given the corporate approach inherent to a High Command pinching every Mark it possibly can to standardize operations. The UMF also has a number of trade agreements with various companies, allowing them to acquire EWAR Gears even without access to Cheetahs. ◆ Swap any Veteran Headhunter (Stock) CGL model for a Jaguar (Stock) for +15TV each. ◆ Swap any Jaguar (Stock) CGL model for a Sabertooth (Stock, Pathfinder, or Airborne variant) for +15TV each. ◆ Swap any Jaguar (Stock) SECCOM CGL model for a Sabertooth (Stock, Pathfinder, or Airborne variant) for +10TV each. ◆ Swap any Flak loadout Strike Cheetah for a Flak loadout Jaguar for +0TV each. ◆ Swap up to 2 Veteran Silver Cat (Stock) models for a Weasel Mk 1 for -10TV each. ◆ Swap up to 2 Veteran White Cat (Stock) models for a Weasel Mk 2 for -5TV each. ◆ Swap up to 2 Hunter (Stock) models for a Tiger (Stock) for +5TV each. ◆ Swap up to 2 Jaguar (Stock) models for a Tiger (Stock)for -10TV each.

INCOMING! (+15TV)(GEARS & FOOT/MOTORIZED/BEAST RIDER INFANTRY CG’S)

CAMARADERIE ( +5TV ) (GEAR & STRIDER COMBAT GROUPS)

If a friendly model from the same combat group is in the rear arc of the target of a rear attack, and is able to gain a Combat Lock from within 8" on that defending model, do not apply the -DEF Rear Attack modifier. Attacks made by Support Point artillery options are unaffected by this array.

An eligible Leadership model may grant the ability to any model (or combined model), including itself, within it's own Autocomm radius that are targeted by an Area of Effect (AE, Blast, and Spray) with DM x8 or more to displace a number of MP equal to half (round down) the LDR Skill value + D3 of the model granting this ability. A model (or combined model) may only benefit from this displacement once per turn and is still limited by it's current mode and speed for turning and traveling through terrain, but may not change elevation level. Displacement happens before the initial attack roll. After displacement, the IF attack is resolved against the same point on the table that a displaced FO target occupied using the same modifiers the Observation had at the moment of declaration.

CONSERVANCY ( +5TV ) (ALL COMBAT GROUPS)

PRECISION ( +0TV ) (GEAR COMBAT GROUPS)

FLEXIBILITY ( +15TV ) (ALL COMBAT GROUPS)

SYNERGY ( +10TV ) (ALL COMBAT GROUPS)

Once per turn any model within double it's own CGL's Autocomm radius that receives a Crossfire modifier may increase it's current speed by a single band in the same mode before rolling DEF. This temporary boost is lost after the attack is resolved.

Models may reroll the highest die when using RoF on an ATK roll and use the new combined result for only the Out of Ammo check. Original ATK results do not change as a result of this array.

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[NORTHERN RIVALRIES]

Activating models within double their own CGL's Autocomm radius may perform a Crash Stop, changing speed to Stationary in the same mode, without needing to take a Stun counter.

Evan Anhorn (order #6665923)

Models at Stationary Speed, using an LRP or IRP to make a Direct Fire attack into any Range Band, may increase that attack result by 1 for each die that came up as a 4 or 5. Eg: an attack roll of 5,5,5 would give instead a result of 6,6,6.

Models given 2iC status may attempt to transmit Command Points, up to half of it's LDR skill (round down), to models in their own combat group as if it was a CGL model.

UNITED MERCANTILE FEDERATION ARMY MERCANTILE COMBAT GROUPS: CGL (LD:2) ALL MODELS (ATK:2 DEF:2 EW:1 OR EW:2 IN PUMA)

Any United Mercantile Federation force may opt to replace any Fire Support, Ranger, or Gear Strider squads with their equivalent counterpart listed below, using the standard Northern Regimental Type Availability.

MERCANTILE: BARRAGE (FIRE SUPPORT) SQUAD

TATTLETALE STOCK (CGL)

PEACEMAKER RAZORBACK

THREAT VALUE: 245TV

PEACEMAKER RAZORBACK

JAGUAR STOCK

MERCANTILE: PUMA (RANGER) SQUAD

BOBCAT STOCK (CGL)

BOBCAT STOCK

THREAT VALUE: 245TV

SPEARHEAD TIGER

SPEARHEAD TIGER

MERCANTILE: ROYALIST HEAVY CHARGE (GEAR STRIDER) SQUAD s CL A

THUNDER GRIZZLY (CGL)

RABID GRIZZLY

◆ Add up to 1 Feral Scimitar to the squad for +120TV if the squad already has a matching variant. ◆ Swap any Jaguar (Stock) model for a Peacemaker Razorback variant for +0TV each. ◆ Swap any Peacemaker Razorback variant for a Razorback (Stock) model for +10TV each. ◆ Swap any Bobcat (Stock) for one of the following models or variants: Tattletale for -5TV, Strike Bobcat for +5TV, Ferret Mk 2 for +5TV. ◆ Give either up to 2 allowed Stock models a Fang loadout for +5TV each, or swap any Tiger model or variant for a Fang loadout Strike Tiger variant for +5TV each. ◆ Swap any Feral Scimitar model for a Scimatar (Stock) model for +10TV each.

SPEARHEAD TIGER

THREAT VALUE: 255TV

ED SIFI

FERAL SCIMITAR

GENERAL OPTIONS:

Evan Anhorn (order #6665923)

JAGUAR STOCK

VETERAN OPTIONS ◆ Swap any Thunder Grizzly CGL model for a Crossbow Grizzly variant for +5TV, a Kodiak (Stock) for +35TV, or a Scimitar (Stock) for +55TV each, the new model becomes the CGL. ◆ Swap any Tattletale CGL variant for a Weasel Mk 1 model for +10TV or a Defender Grizzly for +30TV each. ◆ Swap any Bobcat (Stock) model for a Weasel Mk 2 for +20TV each. ◆ Swap any Jaguar (Stock) model for a Stalking Jaguar for +5TV each. ◆ Swap one Scimitar (Stock) model for a Scimatar Assault variant for +10TV.

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WESTERN FRONTIER PROTECTORATE ARMY WESTERN FRONTIER PROTECTORATE ARMY (WESTERN OR WFPA) SPECIAL RULES FOREFRONT OF BATTLE:

In a faction exclusive combat group of a WFPA force, a single CGL model for each full 500 TV of a force may be upgraded to a Veteran Commander for +25 TV. While within this designated command model's Autocomm rating in inches, any WFPA model of a faction exclusive CG has both it's ATK & DEF skills temporarily increased by +1, up to a maximum of skill 3.

MOVE ‘EM OUT!:

For each 500 TV or part thereof, either a single Dragoon or Airborne Dragoon squadron may choose its own Organizational Slot regardless of chosen Regiment Type. However, if a combat group type is listed as unavailable in a particular regiment, it may not be taken with this rule.

[WESTERN ALIENATION]

WFP forces of less than 500 TV must change all listed models accordingly in any non-Veteran CG. Any force of more than 500 TV must change at least two models in any non-Veteran CG. ◆ Swap any Hunter (Stock) model for a SD Hunter (Stock) for -5TV each. ◆ Swap any Cheetah (Stock) model for a SD Hunter (Stock) for -20TV each, Ferret MK1 (Stock) for -15TV each, or Bobcat (Stock) for -10TV each. ◆ Swap any Strike Cheetah or Flak loadout Strike Cheetah for a similar Bobcat for -15TV each. ◆ Swap any Strike Jaguar variant for a Peacemaker Razorback for -10TV each.

[AIRMOBILE RESERVES]

For 1 Airborne or Airborne Dragoon squadron per 500 TV or part thereof, a WFPA player may choose to; ◆ Swap any Storm Hunter Commando for a Dogfire loadout Dingo model for +10TV each. ◆ Swap any Hunter Paratrooper (Stock) model for a Dingo (Stock) for +5TV each. ◆ Swap any Stalking Jaguar (Stock) model for a Peacemaker Dingo variant for -10TV each. ◆ Swap any Koala (Stock) model for a Dingo (Stock) for -20TV each.

[YOUR CLAN IS YOUR FAMILY]

The Protectorate has a very limited industrial base and is known for its extensive use and remanufacture of older gear designs, or, as they are known colloquially, Pristine Antiques. ◆ Swap any Veteran Headhunter (Stock) CGL model for a Bobcat (Stock) for +5TV each. ◆ Swap any Metal Cat (Stock) model for a Wildcat (Stock) for -15TV, or if in a Veteran CG, a Bobcat (Stock) for +0TV each.

41

◆ Swap up to 2 Hunter (Stock) models for a Mad Dog R (Stock) for +5TV each.

Evan Anhorn (order #6665923)

WESTERN FRONTIER PROTECTORATE ARMY WFPA COMBAT GROUPS: CGL (LD:2) ALL MODELS (ATK:2 DEF:2 EW:1 OR EW:2 IN TRAILBLAZER)

Any WFPA force may opt to replace any Fire Support, Ranger, or Strike squads with their equivalent counterpart listed below, using the generic Northern Regimental Type Availability.

WESTERN: CLOSE SUPPORT (FIRE SUPPORT) SQUAD

DEN MOTHERN STOCK (CGL)

PEACEMAKER RAZORBACK

THREAT VALUE: 270TV

PEACEMAKER RAZORBACK

DOGFIRE MAD DOG R

WESTERN: TRAILBLAZER (RANGER) SQUAD

HUNTER XMG STOCK (CGL)

HUNTER XMG CUSTOM

THREAT VALUE: 270TV

HUNTER XMG CUSTOM

SD HUNTER STOCK

WESTERN: CLOSE ATTACK (STRIKE) SQUAD

RABID GRIZZLY STOCK (CGL)

DOGFIRE MAD DOG R

BEAR STOCK

SD HUNTER STOCK

THREAT VALUE: 285TV

BEAR STOCK

GENERAL OPTIONS:

HUNTER XMG STOCK

HUNTER XMG STOCK

VETERAN OPTIONS

◆ Swap any Rabid Grizzly (Stock) CGL model for a Bear (Stock) for -5 TV each.

◆ Swap any SD Hunter (Stock) model for their Recon Arrow variant for +10TV each.

◆ Swap any Hunter XMG (Stock) for one of the following models: Bobcat (Stock) for -10TV, Mad Dog R (Stock) for -10TV, or SD Hunter (Stock) for -20TV each.

◆ Swap up to 2 allowed Stock models for their Strike variant for +10TV each.

◆ Swap any Bear (Stock) for a Razorback (Stock) or a Mauler Bear variant for +0TV each. ◆ Swap any Dogfire loadout Mad Dog R for a Bear (Stock) model for +10TV each, or swap up to 2 Bear (Stock) models for a Dogfire loadout Mad Dog for -10TV each.

◆ Give any allowed Strike variant a Destroyer loadout for +10TV each. ◆ Give any allowed Stock model a Feral loadout for +10TV each. ◆ Swap up to 2 allowed Stock models for their UC or Wildfire variants for +5TV each.

◆ Swap up to 2 SD Hunter (Stock) models for a Wildcat (Stock) for +0TV each or a Saboteur loadout Ferret Mk 2 for +15TV each. ◆ Give up to 1 allowed Stock model a Rabid loadout for +10TV.

Evan Anhorn (order #6665923)

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NORTHERN TERRITORIAL RESERVES NORTHERN TERRITORIAL RESERVES (NTR) SPECIAL RULES Much like the bonded Antarctic Mercenary Guild bands and Leagueless groups that roam the equatorial Badlands as peace keepers or convoy escorts, there is another level of troops not always directly connected to the North's standing armed forces. Often referred to in sum as the Boreal Militia, these Territorial Reserves are semi-professional combat units of variable size, capability, and equipment that protect locales ranging from combined homesteads and towns to Oasis towers or independent city states along the fringes of the Arctic Leagues. A mix of competent amateurs and retired veterans ensures however that what force a Territorial unit does manage to field will still be reasonably effective compared to average Polar formations. Reserve forces are constructed as either an Infantry or Heavy Gear Regiment at a PL of 1, 2, or 3, but may not gain the benefits of the Gear Regiment type. They also may not use any combat group, model, variant, or loadout listed below unless a patronage option allows. If a CG subtype contains a restricted model before any options are taken, that version may not be used in a Territorial force. Reserve forces choose no League during Army construction, this supersedes the normal rule.

RESTRICTED (NOT AVAILABLE) COMBAT GROUP TYPES:

Airborne, Heavy Tank, Light Strider, any Faction Exclusive.

RESTRICTED MODELS - INCLUDES ANY LOADOUTS OR VARIANTS :

Black Cat, Cheetah SECCOM, Hunter XMG, Standard or Master Klemm, Kodiak, Lion, Mammoth (Stock or Command), Panther, Rabid Badger, Silver Cat, Strike Cheetah, Thunderhammer, White Cat, Wild Ferret, Weasel Mk 1 or 2.

RESTRICTED LOADOUTS AND VARIANTS:

Arrow, Crossbow, Defender, Destroyer, Flash, Mountain, Spearhead.

RESTRICTED SUPPORT POINT EXPENDITURES:

Fighter-Bomber or Bomber Air Strikes, [Guided]-trait Artillery Strikes, Guaranteed Reserves.

TENACITY

If the CGL model of any Reserve combat group is destroyed, and no 2iC model is present, any surviving on-board model in that same group may be designated as a replacement CGL and given Leadership:1 if in a Veteran combat group. Expedient CGL models may also be replaced if destroyed. Infantry may become expedient CGLs, but may not be given the LDR skill.

[MAKING DO]

NTR forces of less than 500 TV must change all listed models accordingly in any non-Veteran CG. Any force of more than 500 TV must change at least three models in any non-Veteran CG. ◆ Swap any Jaguar (Stock) CGL model for a Headhunter (Stock) for -15TV each. ◆ Swap any Jaguar (Stock) SECCOM CGL model for a Headhunter (Stock) for -20TV each. ◆ Swap any Jaguar model or variant for a similar Hunter model or variant for -15TV each. ◆ Swap any Grizzly (Stock) model for a Peacemaker Razorback variant for -25TV each.

43

◆ Swap any Cheetah (Stock) model for a Ferret Mk 1 (Stock) model for -15TV each.

Evan Anhorn (order #6665923)

PATRONAGE

While nominally independent, a few locales are considered more important to some Northern Leagues than others, and those not “encouraged” into full alliance often receive various forms of aid from an interested, or invested, government. To represent this assistance a Territorial Reserve force may incorporate military aid offered by one of the Northern Leagues. Any Reserve force may use a single option in the army for each 500 TV or part thereof, and further options chosen by that force must come from the same Patronage listing. Options may have further requirements but the same listed option may be chosen again and applied to another combat group. If an option allows any previously restricted benefits, variants, swaps, or combat group picks any rules, options, or limitations applicable to that choice still apply.

NORTHERN GUARD

◆ Up to 1 Dragoon or Strike Squad may include Kodiak (Stock) models. ◆ Up to 1 Veteran Ranger Squad may include Mountain models. ◆ Upto1VeteranHeavyStriderSquadmayincludeMammoth(Stock)models. ◆ Up to 1 Veteran combat group may gain the Gear Regiment benefits.

NORTHERN LIGHTS CONFEDERACY

◆ Addupto1HeavyTankSquad,whichmayincludeonlyHardyAllerorVerdervariants. ◆ Up to 1 Dragoon Squad may include Strike Cheetah models. ◆ Up to 1 Dragoon or Recon Squad may include Silver Cat models. ◆ Upto1allowedVeterancombatgroupmayincludeupto2RabidBadgervariants. ◆ Up to 1 Veteran combat group may gain the Gear Regiment benefits.

UNITED MERCANTILE FEDERATION

◆ Up to 1 combat group may swap up to 2 Hunter (Stock) models for a Tiger (Stock) for +5TV each. ◆ Up to 1 Veteran Dragoon Squad may swap any Assault Hunter variant for a Razorback (Stock) model for +20TV each. ◆ Upto1VeteranFireSupportSquadmayincludeupto2CrossbowGrizzlyvariants. ◆ Up to 1 Veteran combat group may gain the Gear Regiment benefits.

WESTERN FRONTIER PROTECTORATE

◆ Addupto1HeavyTankSquad,whichmayincludeonlyHardyAllerorVerdervariants. ◆ Up to 1 allowed combat group may include an Arrow Hunter variant. ◆ Upto1allowedcombatgroupmayincludeupto2HunterXMG(Stock)models. ◆ Up to 1 CG may swap up to 2 Ferret Mk 1 (Stock) models for a Bobcat (Stock) for +5TV each. ◆ Up to 1 Veteran Fire Support Squad may swap any Hunter (Stock) model for a Bear (Stock) for +25TV each.

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

Evan Anhorn (order #6665923)

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