Gun T Playbook d7wgmg

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Gun T Playbook for Youth Football

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Youth Football Online

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Table of Contents 3 Copyright 4 Numbering System 5-6 Formation and Line Splits 7 Snap Count and Motion Timing 8-9 Blocking Scheme 10 Shotgun Snap 11 Player Placement 12-13 No Huddle Install 14 Huddle Alignment 15 Play List / Install Schedule 16-24 Jet Sweep 25-32 Jet Power 33-35 Trap 36-38 Buck 39-41 Reverse Buck 42-44 Post-Wheel 45-47 Seams 48-50 Flood 51-53 No Play 54-57 Bonus Plays 58 Contact Page / Coupon Page 2

Copyright Original content and plays by Youth Football Online Edited by Vin Sehgal, All contents copyrighted. All rights reserved. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher. Limit of Liability and Disclaimer of Warranty: The publisher has used its best efforts in preparing this book, and the information provided herein is provided "as is." The information in this document is copyrighted. I would ask that you do not share this information with others-you purchased this book, and you have a right to use it on your system. Another person who has not purchased this book does not have that right.

It is the sales of this valuable information that makes the continued publishing of Youth Football Online possible.

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Numbering System / Hole Numbering 5

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(1): QB (2): Fullback (3): LT Wingback (4 ): RT Wingback (SE): Split-end (TE): Tight-end

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(C): Center (RG): Right Guard (RT): Right Tackle (LG): Left Guard (LT): Left Tackle

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Formations / Splits Split Right

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7 yards

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4 yards

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Split Left 7 yards

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Formations / Splits Heavy Right 7 yards 2’

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Heavy Left 7 yards

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4 yards

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Snap Count & Jet Motion Timing Mixing up the snap count is critical. There are two advantages for the offense. One: the offense knows the snap count. Two: the offense knows where the play is going. It’s important that the QB says each word of the snap count. He cannot rush or drag the cadence out. Keep in mind that the QB must make sure everyone is set before beginning his cadence. It’s important that your QBs understand that they need to say each word completely. Do not drag it out or say it the cadence too fast. The snap counts are as followed: •RED, Set, Go, Go. • Play Call On “Set”: The quarterback yells “RED!”-“SET!”- “Set” indicates that the ball needs to be snapped.

•Play Call On “One”: Quarterback yells RED!-SET!- GO!- On the first go the ball is snapped. •Play Call On “Two”: Quarterback yells RED- SET!-GO!- GO!- On the second go the ball is snapped. Jet Motion Timing Any play that there is jet motion the play will be snapped on one. The motion timing does depend on player speed and age. You must figure out the best motion timing for your own team. Jet motion player cannot go or lean forward until the ball is snapped.

Here’s a starting point… Play Call On “One”: Quarterback yells RED!-SET!- GO!- On the first go the ball is snapped. Verbal Command: Jet motion7 starts just as the QB finishes saying “RED”. Visual Command: QB looks at the slot as he says “RED”.

Blocking Scheme

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“Inside” ( ) is considered the gap between your inside shoulder to the outside shoulder of the offensive lineman inside of you. “Over” ( ) means offensive linemen are responsible for any defender head up on them. “Free” ( ) If there is no defender inside or over, he then gets onto a linebacker.

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Blocking Scheme (vs. Double A Gaps) C

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Play-side

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When faced with double A-gap defenders the center must always block the backside A-gap defender. The back-side A-gap defender is the defender opposite of play-side.

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Shotgun Snap The Quarterback •The QB should not be any more than 4 yards back behind the center. •Make sure your QB is at the same distance every snap, make him count his steps. This will allow the center to get comfortable with the snap distance. •The quarterback needs to have his hands out in a ready position. His hands should be out in front of his body and prepared to catch a low or high snap. •The QB must look the football into his hands. Concentrate on catching the snap! The center is simply throwing the ball to the QB through his legs. Don’t make it anymore than it is. •Keep feet shoulder width apart. •Center should look back to get a feel for the distance. •You do not want the center snapping too hard or too soft. The QB is only 4 yards away. •Practice having the center snap with a defender in front of him. Have the center snap, then step and block after every practiced snap. Notes: Reps! Reps! And more Reps! Have multiple centers snapping every single practice. Have them do snaps before, during, and even after practice! Get snaps in whenever you can.

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Player Placement Center: Smart kid, must be able to handle pressure. Odds are he will have a zero technique (defensive lineman over him) defender to block all game. Find out if any players have experience at center or if any kids would like to try the position. The first day of practice you will need to find 3 centers. Guards: Must be good athletes. Guards must be able to pull for kick-out, lead, and trap blocks. Tackles: Good size, strong kids. Aggressive blockers as there will be a lot of down blocks. Split-end (SE): Great blockers in space. They must be aggressive kids as there are numerous crack blocks (“Charley” calls) that will be crucial to the play’s success. These players need to be able to catch the football and stalk block in space as well. Tight-end (TE): Must be able to block. He will be called on to execute down blocks and some base blocks. Also, you want your TEs to able to catch the football. However, being able to block well is priority one.

Quarterback (1): Dominant personality! This kid must be able to handle adversity and be a leader on your team. When the quarterback talks the team needs to listen. He must be a smart kid. He must be able to remember play calls and hand signals. The player must be able to throw the football. Wingback (3 & 4): Best athletes. He must be able to run in space as well as between the tackles. Will need to be able to block and sell fakes. Tailback (2): Fullback type player. Will do some inside running and must be able to lead block. He should be your third best athlete. Also, it’s a good idea to make sure all your skilled positions learn how to play the other positions.

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No Huddle Execution When you go into the no huddle, your players must line up quickly. The best way to do this is to have your offensive linemen line right up on the ball as soon as it is spotted by the referee. The center, guards, and tackles need to get their splits and get right down. All plays will be on the wrist coach. Each play is labeled with a color and a number. For the offensive linemen, the wrist coach must go on the forearm of the arm that is not planted in the ground. The offensive coordinator will yell the color and a three numbers (first number is the live play call). You can have them just get their splits and get down once they receive the play call. If you don’t want your kids to get into a 3-point stance, just execute the offense out of the two-point stance. “Tempo” will indicate no huddle. Anytime the coordinator wants to go no huddle he will yell “tempo” and the kids will line right back on the line of scrimmage. Then once the kids are set, the coach will give the play code with a color and three numbers. I recommend always putting your split-end to the wide side of the field. For example, say the ball is on the left hash- we will say “Right” “Right” “Right”. This will tell our players that they will line up in our Split Right Formation and will get a play number from the green column. If we say “Left” “Left” “Left” the kids will get to the line in our Split Left Formation and they will get a play from the blue column.

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No Huddle Play Calling-Wrist Coach

Our wrist coach has two columns of plays. We have a green column (Split Right) and a blue column (Split Left). To throw teams off we will give a color and then three numbers. The first number is the live play call. The last two numbers are dummy numbers (you can use any random numbers). For example: the OC yells “Green 8-5-1”. “Green 8-5-1” is SR 38 No Play. For example: “Blue 6-6-4”, is SL 26 Buck. You can make the live play number any of the three, it’s what works for you. The play will always be snapped on 1 when you’re running the no huddle. To control the defense (when they start timing your snap count) call the No Play. The kids only have to listen to the first number.

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Huddle The play is called twice in the huddle. After the quarterback calls the play the first time, the split-ends ( R & L) and center go out and line up. When the quarterback calls the play the second time, the rest of the team runs to the line of scrimmage, gets their proper splits and get right into their stances. The idea of this offense is speed. We want the play called and the linemen set as soon as possible. Do not wait for the defense to get ready. Center lines up 4 yards from the football. The center must find the ball and yell huddle, so the rest of the can line up.

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Jet Series Plays Edge Play • Split Right 38 Jet • Split Left 47 Jet “Charley” Tag (adjustment) • Split Right 47 Jet (to TE side) • Split Left 38 Jet (to TE Side) Off-tackle Play • Split Right 36 Jet Power • Split Left 45 Jet Power “Deuce” Tag (adjustment) • Split Right 45 Jet Power • Split Left 36 Jet Power Interior Play • Split Right 21 Trap • Split Left 22 Trap

Edge Play (away from motion) • Split Right 47 Reverse Buck • Split Left 38 Reverse Buck

Pass Concept (zone / man coverage beater) • Split Right Flood • Split Left Flood

Off-tackle Play (away from motion) • Split Right 25 Buck • Split Left 26 Buck

Timing Control • Split Right No Play • Split Left No Play

Play-action • Split Right Post-Wheel • Split Left Post-Wheel

Unbalanced • Heavy Right 38 Jet • Heavy Left 47 Jet • Heavy Right 36 Jet Power • Heavy Left 45 Jet Power

Play-action • Split Right Seam • Split Left Seam

Install Order: Jet Sweep, PostWheel, Jet Power, No Play, Trap, Buck, Reverse Buck, Seam, Flood, Heavy Jet, Heavy Jet Power.

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Jet Sweep (The foundation-edge attacking)

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Split Right 38 Jet

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Crack outside linebacker or rolled up SS. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block, tunnel CB. 3: Full speed jet motion, take handoff, get outside. 4: Outside leverage step, seal DE. Flip butt to sidelines and seal.

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Split Left 47 Jet

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Crack outside linebacker. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block, tunnel CB. 4: Full speed jet motion, take handoff, get outside. 3: Outside leverage step, seal DE. Flip butt to sidelines and seal.

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Split Right 47 Jet

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk Block CB. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block, tunnel CB. 4: Full speed jet motion, take handoff, get outside. 3: Outside leverage step, seal DE. Flip butt to sidelines and seal.

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Split Left 38 Jet

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk Block CB. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block, tunnel CB. 3: Full speed jet motion, take handoff, get outside. 4: Outside leverage step, seal OLB /SS (Force Player). Flip butt to 20 sidelines and seal.

Heavy Right 38 Jet

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Crack OLB /SS. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block, tunnel CB. 3: Full speed jet motion, take handoff, get outside. 4: Outside leverage step, seal next linebacker that shows past the 21 SE’s crack block.

Heavy Left 47 Jet

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Crack OLB. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block, tunnel CB. 4: Full speed jet motion, take handoff, get outside. 3: Outside leverage step, seal the Defensive End.

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Charley Blocking Tag vs Wide 6-2 Defense

On the “Charley” tag the play-side Wing Back will block down on the Wide Defensive Tackle and the SE will seal the Defensive End. This is a great answer for when you play a 6-2 Defense. Make sure the SE cheats his splits down so that he can block the DE without missing or clipping him. Charley tells the SE he is cracking a first level defender instead of a second level defender. To communicate this tag to your players you will just add “Charley” to the end of the play call- for example, ‘Split Right 38 Jet 23 Charley’.

Charley Blocking Tag vs Wide Defensive Ends

Many times the defense’s answer to Jet Sweep is to widen out their DE, which will make it almost impossible for the play-side Wing to seal him. When defenses do that you can just call Jet Power, or you can call “Charley” and have the SE crack and seal the DE. The SE has outside leverage and will be able to seal the DE easily. Be sure that your SE cheats his split in when he is called on to crack the DE. The play-side Wing (3 or 4) will then arch and seal the outside linebacker. The SE and (3) / (4) are 24 switching blocking responsibilities.

Jet Power (for when DEs /OLBs widen)

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Split Right 36 Jet Power

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block through the hole, block outside linebacker. 3: Full speed jet motion, take handoff, cut inside the 4’s base out. 4: Inside leverage step, base out the DE. Jet motion will influence 26 DE to widen.

Split Left 45 Jet Power

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block through the hole, block outside linebacker. 4: Full speed jet motion, take handoff, cut inside the 4’s base out. 3: Inside leverage step, base out the DE. Jet motion will influence 27 DE to widen.

Split Right 45 Jet Power

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block through the hole, block outside linebacker. 4: Full speed jet motion, take handoff, cut inside the 3’s base out. 3: Inside leverage step, base out the DE. Jet motion will influence 28 DE to widen.

Split Left 36 Jet Power

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block through the hole, block outside linebacker. 3: Full speed jet motion, take handoff, cut inside the 4’s base out. 4: Inside leverage step, base out the OLB. Jet motion will 29 influence the OLB to widen.

Heavy Right 36 Jet Power

C: Block BS A-gap defender. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 3, carryout fake. 2: Lead block through the hole, block outside linebacker. 3: Full speed jet motion, take handoff, cut inside the 4’s base out. 4: Inside leverage step, base out the DE. Jet motion will influence 30 DE to widen.

Heavy Left 45 Jet Power

C: Block Nose Guard. RG: Inside-Over-Free. RT: Inside-Over-Free. LG: Inside-Over-Free. LT: Inside-Over-Free. TE: Inside-Over-Free.

SE: Stalk block CB. 1: Catch snap, hand to the 4, carryout fake. 2: Lead block through the hole, block outside linebacker. 4: Full speed jet motion, take handoff, cut inside the 3’s base out. 3: Inside leverage step, base out the DE. Jet motion will influence 31 DE to widen.

Hammer Blocking Tag

The “Hammer” tag is a blocking adjust that tells the TE and the PS Wingback (3 or 4) that they switching blocking responsibilities. It is used with the Jet Power play. When the kids hear “Hammer” the TE will base the Defensive End out and the 4 or 3 will crack down on the Defensive Tackle. The Hammer tag is great way to handle disruptive Defensive Tackles. The Wing executing the Hammer block has excellent leverage and the DT will not even see this coming. The Hammer call only applies to the TE and the PS Wingback- everyone else blocks their base Jet Power blocking rules. If your TE can’t get the down block executed, Hammer it! 32

Trap (Interior play for when they sell out against Jet and Jet Power)

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Split Right 11 Trap

C: Double team Nose Guard with LG. RG: Pull, trap first D-linemen past the C. Aiming point is the inside hip of the defender he is trapping. RT: Block down, replace the guard. LG: Double Nose Guard with C. LT: Block MLB. (leave DT unblocked) TE: Work onto the outside linebacker (leave DE unblocked).

SE: Stalk block CB. 1: Catch snap, get downhill (as jet motion player passes) and cut off the RG’s trap block. 2: Fake lead blocking like it’s Jet Sweep. 3: Full speed jet motion, carryout fake. A great fake is needed! Make it look like Jet Sweep. 34 4: Seal the Defensive End (influence block).

Split Left 12 Trap vs. 6-2

C: Block BS A-gap defender. RG: Block MLB. RT: Base out DT (vs. 6-2). (leave A-gap DT unblocked) LG: Pull, trap first D-linemen past the C. Aiming point is the inside hip of the defender he is trapping. LT: Block down, replace the guard. TE: Work onto outside linebacker.

SE: Stalk block CB. 1: Catch snap, get downhill (as jet motion player passes) and cut off the LG’s trap block. 2: Fake lead blocking. Make it look like Jet Sweep! 4: Full speed jet motion, carryout fake. A great fake is needed. 3: Seal the wide Defensive End (influence block). If not, work to backside 35 Linebacker.

Buck (For when defenses over-shift to the motion side)

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Split Right 25 Buck

C: Block BS A-gap defender. RG: Pull, lead through the hole-look to block OLB. RT: Block down, replace Guard. LG: Pull, kick-out first defender outside the TE. LT: Gap-Down-Backer. TE: Gap-Down-Backer.

SE: Stalk block CB. 1: Catch snap, hand to the 2 back, carryout fake. 2: Come across, take handoff, cut inside of the LG’s kick-out block. 3: Full speed jet motion, carryout Jet fake. A great fake is needed. 4: Block BS OLB. 37

Split Left 26 Buck

C: Step play-side, base block the Nose Guard. RG: Pull, kick out the Defensive End. RT: Gap-Down-Backer. LG: Pull, lead through the hole, block outside linebacker. LT: Block down, replace Guard. TE: Gap-Down-Backer.

SE: Stalk block CB. 1: Catch snap, hand to the 2 back, carryout fake. 2: Come across, take handoff, cut inside of the LG’s kick-out block. 4: Full speed jet motion, carryout Jet fake. A great fake is needed. 3: Block BS OLB or base out BS DE. 38

Reverse Buck (For when defenses over-shift to the motion side or load the box)

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Split Right 47 Reverse Buck

C: Block Nose Guard, maintain play-side leverage. RG: Pull, lead outside, block the CB. RT: Block down, replace Guard. LG: Pull with some depth, seal Defensive End. LT: Gap-Down-Backer. TE: Gap-Down-Backer.

SE: Stalk block CB. 1: Catch snap, run behind the 3 coming in motion and then hand to the 4 coming on the Reverse. 2: Block Defensive End. 3: Full speed jet motion, carryout Jet fake. A great fake is needed. 4: Step, turn and take a handoff coming behind the QB, get outside. 40

Split Left 38 Reverse Buck

C: Step play-side, base block the Nose Guard. RG: Pull with depth, seal Defensive end. RT: Gap-Down-Backer. LG: Pull with some depth, look to block the CB. LT: Block down, replace the Guard. TE: Gap-Down-Backer.

SE: Stalk block CB. 1: Catch snap, run behind the 4 coming in motion and then hand to the 3 coming on the Reverse. 2: Block Defensive End. 4: Full speed jet motion, carryout Jet fake. A great fake is needed. 3: Step, turn and take a handoff coming behind the QB, get outside. 41

Post-Wheel (Play-action off Jet Sweep)

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Split Right Post-Wheel

C: Block Nose Guard. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Inside-Over pass block- hinge backside DE.

SE: Post pattern, break at 6 yards. 1: Catch snap, slide fake to the 3 coming on jet, 3 steps plant, hit the 4 on the Wheel. QB Progression: Wheel to Post to Swing to Run. 2: Block the Defensive End- attack outside shoulder. 3: Full speed jet motion, fake handoff, run a swing route. 43 4: Wheel route. Wheel wide, away from the middle safety.

Split Left Post-Wheel

C: Block Nose Guard. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Inside-Over pass block- hinge backside DE.

SE: Post pattern, break at 6 yards. 1: Catch snap, slide fake to the 4 coming on jet, 3 steps plant, hit the 3 on the Wheel. QB Progression: Wheel to Post to Swing to Run. 2: Block the Defensive End- attack outside shoulder. 4: Full speed jet motion, fake handoff, run a swing route. 44 3: Wheel route. Wheel wide, away from the middle safety.

Seams (Play-action Backside Blitz Beater)

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Split Right Seams

C: Block Nose Guard. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Seam route between the OLB and CB.

SE: Outside release, run a fade. 1: Catch snap, slide fake to the 3 coming on jet, plant, hit the TE on the Seam. QB Progression: TE Seam to 4 Seam to Run. 2: Block the Defensive End- attack outside shoulder. 3: Full speed jet motion, fake Jet Sweep. 4: Seam route between the OLB and the CB.

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Split Left Seams

C: Pass block BS A-gap defender. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Seam route between the OLB and CB.

SE: Outside release, run a fade. 1: Catch snap, slide fake to the 4 coming on jet, plant, hit the TE on the Seam. QB Progression: TE Seam to 3 Seam to Run. 2: Block the Defensive End- attack outside shoulder. 4: Full speed jet motion, fake Jet Sweep. 3: Seam route between the OLB and the CB.

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Flood (any coverage beater!)

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Split Right Flood

C: Block Nose Guard. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Inside-Over pass block- hinge backside DE.

SE: Corner route break at 10 yards, continue to the corner. 1: Catch snap, three step rollout, look to hit the SE on the corner. QB Progression: SE on the Corner, 4 on the Out, to 3 in the flat. 2: Block the Defensive End- attack outside shoulder. 3: Full speed jet motion, fake Jet Sweep, run into the flat. 4: Out route, break at 8 yards, continue running to the field.

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Split Left Flood

C: Block Nose Guard. RG: Inside-Over pass block. RT: Inside-Over pass block. LG: Inside-Over pass block. LT: Inside-Over pass block. TE: Inside-Over pass block- hinge backside DE.

SE: Corner route break at 10 yards, continue to the corner. 1: Catch snap, three step rollout, look to hit the SE on the corner. QB Progression: SE on the Corner, 3 on the Out, to 4 in the flat. 2: Block the Defensive End- attack outside shoulder. 4: Full speed jet motion, fake Jet Sweep, run into the flat. 3: Out route, break at 8 yards, continue running to the field.

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No Play (defense aggression control)

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Split Right No Play

The players break the huddle, get set and run the through the jet sweep motion and snap cadence one time. If the defense doesn’t jump offsides, then you give them a play off the wrist coach (see no huddle section). If you don’t want to go no huddle you can run the No Play and give them a play to run after it. For example- Split Right No Play, then Split Right 38 Jet. Coaching Points: Jet motion player cannot go or lean forward on this motion. The QB must wait for the motion player to reset for one full second before beginning the cadence again. We will execute the no play at least 2-3 a drive.

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Split Left No Play

The players break the huddle, get set and run the through the jet sweep motion and snap cadence one time. If the defense doesn’t jump offsides, then you give them a play off the wrist coach (see no huddle section). If you don’t want to go no huddle you can run the No Play and give them a play to run after it. For example- Split Right No Play, then Split Right 38 Jet. Coaching Points: Jet motion player cannot go or lean forward on this motion. The QB must wait for the motion player to reset for one full second before beginning the cadence again. We will execute the no play at least 2-3 a drive.

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Bonus Plays (complements that can be added to this series)

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Split Right 18 Sweep

This is a great play to add if you have an athletic QB. Motioning the player across will give the QB an extra lead blocker out at the point of attack. This will be blocked just like Jet Sweep. The only difference is the cadence will be on 2 and the QB will keep the ball. Charley tag can also be implemented.

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Split Left 36 Counter Buck

This play is great because it will add another element of deception to your offense. Most teams that utilize Wingbacks will have this in their playbook. This is a great way to attack the defense off-tackle away from the motion side. This is also a good play for when the defense is reading your 2 back. The kids will run this Buck blocking rules.

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Split Left 15 Belly

This is a great play to add if you have an athletic QB. The jet motion will influence the DE to widen so this will be an easy block for the 3. This will be blocked just like Jet Power, expect the QB will be the ball carrier. Pulling the backside Guard and having him insert for the MLB will give you an extra blocker at the point of attack.

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