Guide To The Nether The End by Bale, JamesDavies, MarshJones, OwenMarsh, RyanMilton, Stephanie

July 29, 2022 | Author: Anonymous | Category: N/A
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hank you for purhaing hi Mineraf ebook. For he be reading experiene, we reommend uing landape mode and uing your

finger o pinh and zoom around eah page. Addiionally Addiionally,, if you’re looking for T informaion on a peifi opi or iem, be ure o ue he earh navigaion.

 



 



d DEL REY  NEW YORK

Say afe online. Any webie addree lied in hi book are orrec a he ime of going o prin. However, Del Rey i no resonible for onen hoed by h ird parie. Pleae be aware ha online onen an be ubjec o hange and webie an onain onen ha i unuiable for hildren. We advie ha all hildren are upervied whe n uing he inerne. Thi publiher doe no have any onrol over and doe no aume any resonibiliy for auhor or hird-pary webie or heir on en. ONLINE SAFETY FOR YOUNGER FANS Spending ime online i grea fun! Here are a few imple rule o help younger fan ay afe and keep he inerne a grea plae o send ime: - Never give ou your real name—don’ ue i a your uername. - Never give ou any of your peronal deail. - Never ell anybody whih hool you go o or how old you are. - Never ell anybody your paword exep a paren or a guardian. - Be aware ha you mu be 13 or over o reae an aoun on many ie. Alway hek he ie poliy and ak a paren or guardian for permiion before regiering. - Alway ell a paren or guardian if omehing i worrying you.

Copyrigh © 2017 by Mojang AB and Mojang Synergie AB. MINECRAFT i a rademark or regiered rademark of Mojang Synergie AB. All righ reerved. Publihed in he Unied Sae by Del Rey, an imprin of Random Houe, a diviion of Penguin Random H oue LLC, New York. DEL REY  and  and he H OUSE olophon are regiered rademark of Pen guin Random Houe LLC. Publihed in hardover in he Unied Kingdom by Egmon UK Limied. ISBN 978-1-524-79723-2 Ebook ISBN 978-1-5247-9742-3 Writen by Sephanie Milon. Addiional maerial by Owen Jone and Marh Davie. Illuraion by Ryan Marh and Jame Bale randomhouebook.om Deign by Andrea Philpo, Joe Bolder Bolder,, and John Sukey

GUIDE TO:

THE NETHER & THE END

 

CONTENTS INTRODUCTION KEY

INTRODUCTION 5 6-7

1. THE NETHER THE NETHER ENVIRONMENT

10-17

NETHER PORTALS

 18-19

SURVIVAL AND EXPLORATION

20-21

NETHER MOBS

 22-33

NETHER FORTRESSES

34-39

MINECART SYSTEM

40-41

FARMING

42-45

2. THE END THE END ENVIRONMENT

48-51

LOCATING A STRONGHOLD

52-55

THE ENDER DRAGON

56-61

END CITIES

62-65

END BLOCKS AND ITEMS AND THEIR USES

66-69

SETTLING IN THE END

70-75

RESOURCES

76-77

FINAL WORDS

78-79

elome, bold advenurer, lever rafer and worldly wanderer! Are you ready for an even greaer hallenge, wih even greaer reward,

han anyhing found in he gray plain and raggy mounain of Mineraf’ W Overworld? You You oon will be! In hee page we’ll dig hrough he ere of he Neher – a plae of roiling lava lake and blak avern – and he range realiy of he End, wih i pale iland, floaing in an inky void. Gha! Shulker! Suh foe you will learn o fae a you onquer he furhe reahe of he world. So, be ure o pak hi book before epping hrough a poral – and good luk! MARSH DAVIES  THE MOJANG TEAM

 

KEY  Throughou he page of hi book you’ll ee ymbol ha repreen differen iem, value or properie. Refer bak o hi page when you po hem o hek wha hey mean.

Blaze powder

Gla

Pumpkin

Blaze rod

Glowone du

Redone

Bone

Gold ingo

Redone orh

Bowl

Gold nugge

Roen fleh

Coal

Gold word

Sand

Cobbleone

Gunpowder

Shulker hell

Cooa bean

Iron ingo

Slimeball

Diamond

Magma ream

Sik

Dragon egg

Milk

Sone

Egg

Muhroom (brown)

Sone preure plae

Ender pearl

Muhroom (red)

Sring

Experiene poin

Neher brik

Sugar

Eye of ender

Neher quarz

Wood plank

Feaher

Neher ar

Wood lab

Flin

Obidian

Whea

Gha ear

Popped horu frui

Wiher keleon kull

GENERAL 15

9

Thi uper-exluive info ha ome direly from he developer a Mojang.

SPAWN LIGHT LEVEL

HOSTILITY  0

Indiae he ligh level a whih a mob pawn. In hi example, he mob pawn a a ligh level of 9 or higher.

Indiae he hoiliy level of a mob – yellow i paive, orange i neural and red i hoile.

Blok projeile wih your hield

Drink a poion of rengh

Shoo wih enhaned bow and arrow

Blok projeile wih your word

Ge yourelf ino a woblok-high pae and hi he mob’ leg

Sand on wo-blok-hig wo-blok-high h dir ower and hi hem wih a word

Diable mob pawner wih 5 orhe

Hi wih enhaned diamond word

Sand on a hree-blok hree-blok-high -high ower and hi hem wih a word

Drink a poion of fire reiane

Pel wih nowball

Throw a plah poion of healing a i

Drink a poion of healing

Reel in wih fihing rod

6

Ue a bed hen ep bakward quikly o avoid he exploion

 7 

 

THE NETHER Afer he rolling green hill and luh fore of he Overworld, he Neher i a dramai hange of ene. In hi eion you’ll diover wha awai you on he oher ide of your Neher poral, how o defea he Neher’ hellih hoile mob and where o look for valuable blok and iem.

 

THE  NETHER ENVIRONMENT

Magma blok are ofen found near lava oean, and will deal fire damage if you walk aro hem. They an be mined wih a pikaxe.

One blok in he Neher i he equivalen of eigh blok in he Overworld, o if you’re in a bi of a hurry you an ue he Neher a a horu over long diane in he Overworld.

The perilou Neher dimenion i parially ubmerged in lava and inhabied by five dangerou hoile mob ha you won’ have een before. I’ alo home o many ueful maerial ha are eenial o your progre. Le’ ake a look a he environmen.

Muhroom are ommonly found on he ground and an be rafed wih a bowl o make muhroom ew if you run ou of food.

The majoriy of he errain i neherrak – a ubane ha burn indefiniely when i ome ino ona wih fire.

The errain i urrounded by va oean of lava. Lava aade pour from he eiling, and more lava i hidden behind many neherrak blok, o mining i dangerou.

 You’ll ee he oaional luer of gravel blok, whih an be mined for flin. The neherrak eiling oneal a bedrok layer whih anno be peneraed in Survival mode.

 You won’ find any of he Overworld ore in he Neher, bu vein of Neher quarz ore are a ommon igh. When mined wih a pikaxe i will drop Neher quarz a well a experiene poin.

A he very boom of he Neher i anoher layer of bedrok ha anno be mined in Survival mode.

Neher forree are fairly ommon – hey are large ruure ompoed of Neher brik, onaining everal inereing feaure inluding loo he and blaze pawner. See page 34-35 for more info on Neher forree.

Pahe of oul and our frequenly. youaue walk aro oul and iIfwill you o ink a lile way ino i and low your movemen. I’ alo needed o grow Neher war.

10

11

Cluer of glowone hang from he Neher eiling. When mined, hee blok break and drop glowone du whih an be ued o raf peral arrow and firework ar. 4 glowone du an be rafed bak ino a blok of glowone.

Some iem don’ work in he Neher.  You’ll be able o p lae a bed, bu if you aemp o leep in i you’ll ge an exploive urprie. Map alo don’ work, and you an’ plae waer anywhere exep in a auldron.

 

NETHER BLOCKS AND THEIR USES If you’re killed enough o navigae he Neher ’ many danger and olle he unique maerial found here, a ho of new rafing reipe will beome available o you. Here are ome example of how you an pu your Neher poil o good ue bak in he Overworld.

SOUL SAND

NETHER BRICK 

Soul and an be ued o make endermie and ilverfih rap. Due o heir mall ize, boh mob will uffoae in i. Soul and i alo ued o grow Neher war – an imporan poion ingredien – and i neeary o raf he wiher,, one of Mineraf’ bo mob. wiher

Neher brik ha he ame bla reiane a obbleone bu look muh more polihed and dramai. I’ an exellen onruion maerial for bae.

NETHERRACK  Due o i abiliy o burn indefiniely, neherrak an be ued o make fireplae. You an alo ue i on perimeer wall o deer enemy player from raiding your bae.

WITHER SPAWN CONFIGURATION

MAGMA BLOCK  GLOWSTONE Glowone ha a luminane of 15 – he highe poible ligh level – o i ’ an ideal blok o ue in ligh fixure.

Sine magma blok deal fire damage and Overworld mob are no immune, hey are ideal for ue in Overworld bae defene and rap.

NETHER QUARTZ Neher quarz i a key ingredien in everal redone rafing reipe, and an be ombined ino deoraive blok of quarz for ue in onruion. A blok of quarz only ha a bla reiane of 4 (ompared o obbleone and Neher brik, whih have a bla reiane of 30) o i’ be ued for bae deail raher han enire build.

DAYLIGHT SENSOR RECIPE

REDSTONE COMPARATOR RECIPE

QUARTZ BLOCK RECIPE

12

13

 

PREPARING FOR A TRIP TO THE NETHER Snowball are eenial for blaze omba a hey deal 3 damage per hi. Breaking now blok wih a hovel will give you nowball.

So you’ve onvined yourelf ha a rip o he Neher i neeary. Bu if you wan o make i bak alive wih an invenory full of ueful upplie, you’ll need o arm yourelf wih he righ equipmen. Here’ a definiive guide o wha you’ll need o ake wih you.

WEAPONS AND DEFENSIVE ITEMS

Drinking helpful poion will ounera he damage you ake and keep your healh up – fire reiane and healing poion are ideal bu you’ll need o be e up for brewing fir. Wihe omeime drop poion when defeaed.

 You’ll be afe in enhaned diamond armour. Fire proeion and bla proeion enhanmen will ome in pariularly handy.

DIAMOND CHESTPLATE RECIPE

DIAMOND HELMET RECIPE

16

64

DIAMOND LEGGINGS RECIPE

Enhaned diamond ool and weapon are he mo durable and effeive – you’ll be able o mine more quikly and your aak will be more powerful. If poible, enhan your word wih looing – if you ue i o kill a mob, he hane of i dropping ueful iem will inreae.

DIAMOND BOOTS RECIPE

64

 You’ll need arrow for hooing ho ile mob from a afe diane. Tipped arrow are be, bu you’ll need lingering poion o make hem, whih involve ombining a poion wih dragon’ breah.

4 DIAMOND S WO WORD RECIPE

DIAM ON OND PICKAXE RECIPE

BOW RECIPE

 ARROW RECIPE

A fihing rod will ome in handy for fighing gha. See page 24-25 for more info.

2 SPECTRAL ARROW RECIPE

8 POISON ARROW RECIPE

14

15

 

OTHER TOOLS AND BLOCKS Depoi any valuable ha aren’ neeary o your Neher rip in a he in your heler – hane of deah in he Neher are high.

The hane of your Neher poral being damaged by gha fireball i exremely high. Make ure you have pare obidian blok o rebuild i and a flin and eel o religh i.

3 LADDER RECIPE

Ladder will help you o navigae he Neher’ many liff more afely.

 You’ll need a ak of iron ingo o raf variou iem one in he Neher.

Wood doen’ generae naurally in he Neher, o ake a ak of unrefined wood for rafing replaemen ool and weapon.

ENDER CHEST RECIPE

 You’ll need a pleny of o good-qualiy food, uh eak, refill your healh and hunger bar.

Cobbleone i immune burning, and an ome inohandy a a building maerial. Make ure you have a lea 1 ak on hand.

 You an ue pair of ender he o ae maerial aro dimenion, bu you’ll need o olle blaze powder o raf an eye of ender fir. See page 22-23 o find ou how.

16

17 

 

NETHER PORTALS There i no naurally-ouring gaeway beween he Overworld and he Neher – you’ll need o build a Neher poral. Thi poral enable you o ravel bak and forh beween he wo dimenion, a long a i remain aivaed. Le’ look a how o reae a andard Neher poral uing he minimum number of obidian blok.

Colle 10 blok of obidian. Obidian an be found where flowing waer hi a lava oure blok, ofen oward he boom of he Overworld. I an only be mined wih a diamond pikaxe.

Though for a long ime Neher poral needed o be buil o a very ri deign, you an now make poral a larger ize and differen dimenion, ju a long a i remain an oblong pae enloed in obidian. Whaever hape and ize you go for, hough, he exi poral in he Neher i alway generaed a he defaul 4 x 5 ale. You an rebuild i, bu be warned: unle he hape on eiher end mah, i an be riky o work ou where you’ll emerge.

Be very areful when exiing your poral on he Neher ide. There’ no way o onrol where i ome ou, and if you’re really unluky i migh be floaing in mid-air over a ea of lava.

If you find ha you’ve emerged on a floaing iland or over a lava oean, ry building ou from he poral uing obbleone. Ue he neak funion o enure you don’ fall over he edge.

Sand in hi vorex for 4 eond and you’ll be ranpored ino he Neher.

If you’d prefer a proper reangle you an alo fill in he orner, bu i’ll work wihou hem and ave you 4 blok of obidian.

Arrange your 10 obidian blok in he above paern o make a bai poral frame.

Conider where you’d like o plae your Neher poral. Make ure you build i away from your bae. Neher poral make reepy noie when aivaed. Alo, zombie pigmen have been known o pawn on he Overworld ide of a Neher poral, and you don’ wan your favourie a aidenally wandering hrough.

A well a mo mob, boa and minear an ravel hrough Neher poral, and iem an be hrown hrough.

Ue a flin and eel on he pae in he obidian frame o aivae he poral – poral blok will appear.

FLINT AND STEEL RECIPE

18

19

 

SURVIVAL AND EXPLORATION

Conru obbleone pani heler a regular inerval aro he errain – you’ll need omewhere o ake heler if you ome under aak from one oo many hoile mob.

Surviving in he Neher i no eay ak. There’ lava everywhere, reaherou liff o negoiae and errifying new hoile mob o deal wih. Plu, he errain doen’ have many diinguihing feaure o i’ very eay o ge lo. Follow hee ep o give yourelf he be hane of urviving a you explore.

Build a heler around your poral. For now, make i ou of obbleone wih an iron door – you an upgrade o Neher brik laer. Thi will proe i from being deroyed by gha fireball and leaving you rapped in he Neher.

Ue obbleone o reae afe pah and bridge aro he fiery landape.

One afely inide your poral heler, ake a momen o an he area around you for immediae hrea – mob, lava ream, liff and magma blok.

Make ure any heler you build i no larger han 5 x 4 x 5 blok, oherwie gha migh pawn inide.

Make a rafing able and a he for your heler o ha you’re e up o make more equipmen if neeary. Sore ome wood and iron ingo in here.

Mark a rail away from your poral heler a you explore. Ue blok ha aren’ naive o he Neher Loae your forre. You neare may be Neher able o ee i from your heler, or you may need o venure ou and earh on foo.

uhno aflammable pumpkin, bu blok uh a ign.

20

21

 

NETHER MOBS The Neher i rawling wih powerful, flame -reardan hoile mob and hey do no appreiae you repaing on heir erriory. Many an be found freely wandering he errain, oher prefer o ik o he Neher forree. Le’ ake a look a how hey an be defeaed and he ueful iem hey migh drop.

 ATTACK  ATT ACK METHOD METHOD

SPECIAL SKILLS

Blaze purue player wihin 48 blok and hoo fireball a heir arge from up o 16 blok away. Thee fireball deal damage upon ona. Blaze will hi heir arge when hey are wihin 2 blok of hem, dealing damage.

Like all Neher mob, blaze are immune o fire and lava o hey have an immediae advanage. If hey ake damage from a player hey will quikly aler all oher blaze wihin 48 blok, and hey will all aak you in realiaion.

HOW TO DEFEAT

USEFUL DROPS

I’ be o keep a afe diane when fighing a blaze. Throw nowball a i o infli damage, or hoo i wih a bow and arrow. You hould alo

Blaze may drop a blaze rod when defeaed. Blaze rod are iniially required o raf a brewing and. They are alo neeary o fuel

drink a poion of fire reiane and ry o diable he blaze pawner wih five orhe a oon a poible. If deperae, hi hem wih your word.

he brewing and bu mu be broken down ino blaze powder fir. Blaze powder i alo needed o raf an eye of ender ender..

HOSTILITY 

BLAZE

15

HEALTH POINTS

20

 ATTACK  ATT ACK STRENGTH STRENGTH

11

4-9

HOW TO DEFEAT

SPAWN LIGHT LEVEL

ITEMS DROPPED 0-1

0

10

SPAWN LOCATION Anywhere in Neher forree, a ligh level of 11 or lower and from moner pawner in he forree.

ER  STER N MO AWN SP

ER THESS E N R FORT

BEHAVIOUR Blaze hover ju above he ground when idle, bu will fly when whey find a arge o aak. They produe moke a hey move, and blaze rod orbi heir ore. A mealli grinding noie will aler you o heir preene.

23

 

HOSTILITY 

GHAST

15

HEALTH POINTS

10

 ATTACK  ATT ACK STRENGTH STRENGTH

6-25

HOW TO DEFEAT

 ATTACK  ATT ACK METHOD METHOD

SPECIAL SKILLS

 You’ll know a gha i abou o o aak when i open i red eye and mouh. I make a hirp-like ound when hooing fireball. Thee fireball have infinie range and deal damage upon ona wih heir arge.

Gha are one of he large mob – heir bodie are 4 x 4 x 4 blok and hey have 9 enale hanging from heir underide. They alo have an exremely long earh radiu and an arge player from up o 100 blok away.

SPAWN

ITEMS DROPPED

LIGHT LEVEL 0-2

0-1

0

5

If you manage o deroy a gha by defleing i own fireball bak a i, you’ll earn he ahievemen Reurn o Sender.

SPAWN LOCATION Any 5 x 4 x 5 pae in he Neher a all ligh level.

E TH NE

R

BEHAVIOUR Gha floa lowly around he Neher. When idle, heir eye and mouh are loed a if hey are leeping, bu hey are alway on he lookou for arge wihin 16 blok. They make he oaional range, high-pihed ound.

HOW TO DEFEAT

USEFUL DROPS

If you have good aim, defle he gha’

Gha may drop up o 2 piee of gunpowder,

fireball bak a i wih your word. You an alo hoo i from a diane wih an enhaned bow and arrow, or reel i oward you on a fihing rod and finih i off wih your word.

whih i needed o raf TNT and fire harge. They may alo drop a ingle gha ear ear,, whih i needed o make mundane poion, poion of regeneraion and End ryal.

25

 

HOSTILITY  15

HEALTH POINTS

1-16

 ATTACK  ATT ACK STRENGTH STRENGTH

3-6

HOW TO DEFEAT

SPAWN

ITEMS DROPPED

LIGHT LEVEL 0-1

 ATTACK  ATT ACK METHOD METHOD

SPECIAL SKILLS

 You willll ake damage imply mply from ouhing a magma ube, bu hey boune oward heir arge and aemp o land on op of i o deal he maximum amoun of damage poible. A he magma ube divide ino maller ube i  jump rengh dereae. dereae.

A well a being immune o burning in fire and lava, magma ube are aually able o wim quie fa in lava. They are alo immune o fall damage. When damaged hey an divide ino maller ube and an ravel wie a fa a mo oher mob.

HOW TO DEFEAT

USEFUL DROPS

Sand on a wo-blok-high pillar and hi he

Big and mall magma ube have a 25%

magma ube from above wih a diamond word. Thi will preven hem jumping on op of you. You an alo hoo hem from a afe diane wih a bow and arrow.

hane of dropping 1 magma ream, bu he hane inreae if you ue a looing word.  You need magma magma ream for for mundane poion, poion of fire reiane and magma blok.

0

1 -4

BEHAVIOUR

Magma ube ome in hree delighful ize: big, mall and iny. They all begin life a big magma ube, bu will divide ino everal maller ube when damaged, and hen ino everal more iny ube before finally perihing.

Magma ube an pawn anywhere in he Neher,, bu heir pawn rae eem o be Neher higher inide Neher forree. They boune around when idle, earhing for player o aak wihin a 16-blok radiu.

SPAWN LOCATION Anywhere in he Neher a all ligh level.

ER NETH

27 

 

HOSTILITY   ATTACK  ATT ACK METHOD METHOD

SPECIAL SKILLS

Wiher keleon prin oward player and hi hem wih heir one word on igh. They alo infli he wiher effe for en eond. Thi effe urn he healh bar blak and drain i by 1 healh poin every 2 eond.

Wiher keleon are immune o burning in fire or lava. They may pik up any weapon or armour hey find lying on he ground. L ike all undead mob, hey are healed by poion of harming, and harmed by poion of healing.

The idea for he wiher keleon aually ame afer Jen onoed he idea for he wiher’ ummoning riual. He had o make geing he

HOW TO DEFEAT

USEFUL DROPS

Ue he wiher keleon’ heigh again i – ge yourelf ino a 2-blok-high pae and hi i

Wiher keleon may drop 1 oal, and up o 2 bone whih an be rafed ino bone meal.

ingredien a hallenge. enough, wiher keleonNaurally don’ give up heir head eaily!

hrough he gap wih an enhaned diamond word. You an alo and on a 3-blok-high pillar and hi i from above, and hrow a  plah poion of healing a i.

Very rarely hey will drop heir kull – you need 3 wiher keleon kull o raf he wiher bo. See page 32-33 for more info. They may alo drop heir word.

15

HEALTH POINTS

20

 ATTACK  ATT ACK STRENGTH STRENGTH

4-10

7

HOW TO DEFEAT

SPAWN

ITEMS DROPPED

LIGHT LEVEL 0-1

0-2

0 -1

5

0

RARE

SPAWN LOCATION In Neher forree a a ligh level of 7 or le.

ER TH S NETRES R FO BEHAVIOUR Wiher keleon wander around, looking for player o arge. When no aaking hey move lowly.

On Halloween you migh po a wiher keleon wearing a pumpkin or a jak o’lanern on i head. Unforunaely hi doe lile o redue heir aggreion.

29

 

HOSTILITY 

ZOMBIE PIGMAN

15

HEALTH POINTS

20

 ATTACK  ATT ACK STRENGTH STRENGTH

5-13

HOW TO DEFEAT

BEHAVIOUR

 ATTACK  ATT ACK METHOD

Zombie pigmen are he Neher’ only neural mob. When neural hey move lowly and don’ do muh unil hey are aaked. The pig-like ound hey make will aler you o heir preene.

Zombie pigmen will leave you alone unil you aak, hen every pigman in he area will realiae, hiing you wih heir word. Their movemen peed up when aggravaed and you an eaily find yourelf ornered by a large group of hem.

SPAWN

ITEMS DROPPED

LIGHT LEVEL 0-1

0-1

0-1

0 -1

0

Keep an eye ou for baby zombie pigmen – hey’re faer han regular zombie pigmen, whih give hem an advanage over you.

5

SPAWN LOCATIONS Anywhere in he Neher.

ER TH NE

  ER H T L NE RT A PO

In he Overworld, when lighning rike wihin 4 blok of a pig.

LD OR W R  VE O

SPECIAL SKILLS Zombie pigmen are immune o burning in fire and lava. They have he abiliy o pik up weapon and iem. 5% of zombie pigmen will pawn a baby zombie pigmen, and 5% of baby zombie pigmen will be pigman jokey. Zombie pigmen are immune o poion.

Like heir Overworld ounerpar, zombie pigmen may bang on wooden door, and an break hem down if your diffiuly i e o hard.

HOW TO DEFEAT

USEFUL DROPS

Pik zombie pigmen off one-by-one o redue your hane of being warmed. Shoo hem

Zombie pigmen may drop roen fleh when defeaed, whih an be ued o breed and heal

wih a bow and arrow from a diane, hrow a plah poion of healing a hem or and on a 2-blok-high dir pillar and hi hem from above wih your word.

amed wolve and lead hem around. They may alo drop a gold nugge or a gold ingo whih an be ued for rafing, or heir golden word, whih may be enhaned.

31

 

HOSTILITY 

THE WITHER

15

HEALTH POINTS

300

 ATTACK  ATT ACK STRENGTH STRENGTH

5-12

HOW TO DEFEAT

SPAWN

ITEMS DROPPED

LIGHT LEVEL 1

0

50

BEHAVIOUR

SPECIAL SKILLS

One pawned, he wiher will flah blue and inreae in ize a i healh bar fill. A hi age he wiher i invulnerable and will no move or aak you. A he end of hi proe he wiher reae a very large exploion, whih deroy any nearby blok and mob. The wiher will begin o aak afer hi exploion. The wiher i hoile o player and all mob exep for undead mob (keleon, zombie, zombie pigmen, wiher keleon, huk,  ray and oher wiher).

The wiher i immune o fire, lava, drowning and uffoaion. I alo ha 300 healh poin – ha’ 100 more han he ender dragon.

 ATTACK  ATT ACK METHOD METHOD Eah of i hree head an launh wiher kull projeile o i an aak hree player or mob a he ame ime. When hee kull make ona wih a player hey will be inflied wih he wiher effe – a healh-draining effe ha la for 40 eond.

SPAWNS

Snow golem are your friend when fighing he wiher – hey fire nowball a i and dira he wiher from aaking you. Craf a mall army of now golem o inreae your hane of ue.

When rafed by he player, uing 4 blok of oul and and 3 wiher keleon kull. The la blok plaed mu be a wiher keleon kull for he wiher o pawn.

 You won’ be able o pawn he w iher in peaeful mode – he blok will imply i here, devoid of life.

Seond only o he ender dragon in erm of hrea level, he wiher i laed a a bo mob.

HOW TO DEFEAT

There’ a lue o he wiher’ rafing reipe in one of Mineraf’ paining.

Move bakward when i begin o flah blue o you don’ ge augh in he exploion. One i ha exploded, hoo i wih an enhaned bow and arrow while drinking poion of

USEFUL DROPS

rengh and healing. Like oher undead mob, i’ harmed by healing poion o you an hrow plah poion of healing a i. You an alo hi i wih an enhaned diamond word.

need a Neher ar o make a beaon – a ueful blok ha an be plaed on op of power pyramid o provide au buff and a powerful ligh oure. See page 75 for more info.

The wiher will drop 1 Neher ar if you manage o defea i. Thi ar will remain on he ground and never depawn unil i i piked up. You’ll

33

 

NETHER FORTRESSES Neher forree are large, naurally generaed ruure ha appear in rip along he z-axi (norh-ouh). They’re buil from Neher brik and are parially buried in neherrak in everal plae. They’re a grea oure of maerial and loo, if you an negoiae your way pa he hoile mob. Le’ ake a loer look a he ruure.

BRIDGES Several bridge run around he periphery of he forre. Follow one of hee and i will evenually lead you o he inerior.

CORRIDORS Muh of he inerior of he forre i made up of orridor. Hoile mob wander hee orridor freely and hey are very dimly li, o be areful when urning orner.

LOOT CHEST Around a hird of all Neher forre orridor onain a loo he, inide whih you migh find everyhing from obidian o diamond hore armour.

BALCONIES Exerior balonie provide vanage poin from whih o an he urrounding area for hrea. They’re enloed by Neher brik fene o you won’ fall off he edge.

LAVA WELL ROOM Thee room onain nohing exep a mall lava well – hey mark he enry o he inide of he forre and are found a he end of an exerior bridge.

NETHER WART STAIRCASES Neher war i an imporan poion ingredien, and i an be found growing a he ide of airae in pahe of oul and.

BLAZE SPAWNER PLATFORMS Blaze pawner i on raied plaform, aeed by air. They regularly produe blaze o you’ll wan o diable he pawner a quikly a poible.

34

35

 

EXPANDING AND FORTIFYING  A NETHER FORTRESS

Alernaively, mine ome Neher brik from an area of he forre ha you’re happy o arifie, hen ue i for your repair.

The exiing ruure of he Neher forre an provide a foundaion from whih o build an impenerable bae, bu you’ll need o lear ou he hoile mob and make a few forifiaion fir. Follow hee ep o urn i ino a eure and inimidaing forre.

Try uing TNT o blow up large area, bu ake are no o deroy area of he forre in he proe.

NETHER BRICK RECIPE

Par of he forre may be broken, and bridge are ofen inomplee. Repair hee area wih obbleone o op you falling hrough any unexpeed gap in he gloom.

Dig he forre ou of he neherrak. Thi may ake ome ime, bu i’ worh doing o enure he forre i ompleely iolaed from he errain and ha hoile mob won’ be able o wander in.

Diver any lava ream ha inere he forre. Thi an be diffiul a many of hem ar righ up in he Neher dir blok o arefully ower youreiling. way up,Ue hen blok off he ream wih obbleone.

TNT RECIPE

Make ure you don’ leave any neherrak ledge above he forre eiher, a hee would provide ae for mob like zombie pigmen, wiher keleon and magma ube.

If i’ no poible o reah he Neher eiling, ue obbleone o diver he flow away from he forre inead.

37 

36  

Replae floor wih gla or lab blok o op mob from pawning inide (mob only pawn on full opaque blok).

Add iron door o all enrane o he main building o preven hoile mob wandering or flying inide.  You’ll need buon o open and l oe hem.

3 IRON DOOR RECIPE

One of he funion of leeping in a bed i o le player nooze heir way hrough he dangerou nigh-ime hour and wake up a a new dawn. However, in he Neher here i no day-nigh yle a all, reaing a poenial headahe for developer. The oluion: ju make bed in he Neher explode if a player rie o leep in hem! Sored!

BUTTON RECIPE

4 TORCH RECIPE

6 SLAB RECIPE

Spawn iron golem o help you defend he forre from hoile mob. Thee are be plaed on bridge.

Ligh up he enire forre wih glowone and orhe. Thi will op more hoile mob pawning inide – many need a ligh level of 7 or lower.

Build niper urre on op of exiing balonie. Thee will give you a beer vanage poin from whih o hoo a gha.  You an mine Neher b rik from ohe r area of he forre, or build hem ou of obbleone.

Make an enhanmen and poion room wihin he forre. You’ll need a brewing and, a auldron and an enhanmen able.

38

39

 

MINECART SYSTEM An enclosed minecart system will allow you to travel quickly around your fortress and back and forth to your portal, without being swarmed by mobs. Follow these steps to create a fireproof minecart system that can also double up as a fun rollercoaster.

1

Creae an ouline for your minear rak uing obbleone, hen poiion your rail on op. Plae a power oure on he blok nex o eah powered rail.

Craft plenty of regular rails. These will form the majority of the minecart track.

Enloe your minear yem in Neher fene and Neher brik blok, whih are immune o fire and lava.

16 RAIL RECIPE

1

2

2

 You’ll need powered rails to star t and stop your minecarts and to push them up any slopes.

3

6 POWERED RAIL RECIPE

3

Powered rails must have a power source in order to work – a redstone torch, detector rail, lever or button will work. Craf a minear o ravel in, hen e your yem. You may find you need more raegially-plaed powered rail.

6 REDSTONE TORCH RECIPE

DETECTOR RAIL RECIPE

LEVER RECIPE

MINECART RECIPE

40

41

 

FARMING Muhroom are he only oure of food ha grow naurally in he Neher and you an’ plae waer. Bu ha doen’ mean you an’ grow your own food – follow hee ep o e up a uainable farm and you’ll be able o pend a muh ime a you like in he Neher wihou rik of arvaion.

TREES Plan ree apling o provide you wih wood for rafing. You’ll You’ll ju need dir blok and a ligh oure. Make ure you leave pleny of  pae beween apling o enure ha hey grow. Oak ree may alo drop apple whih an be eaen a hey are or rafed wih gold ingo o make golden apple. Jungle ree an be ued o grow ooa – ee page 45.

WHEAT, CARROTS, POTATOES  AND BEETROOT Whea, arro, poaoe and beeroo will alo grow wihou waer – i’ll ju ake longer. Bring dir aro from he Overworld, plae i in your deired loaion hen ue a hoe o ill i ino farmland, hen plan eed immediaely immediaely.. Plae glowone blok along he ide o provide ligh o enable growh.

MELONS AND PUMPKINS Melon and pumpkin will grow wihou waer – hey ju need ligh and an adjaen blok o grow ino.

MUSHROOMS We ponge an be ued o provide rop wih waer in he Neher. Ju

Grow muhroom on any blok. For hem o pread here mu

MUSHROOM STEW

plae blok nex o your farmland o hydrae i. We ponge an be found in oean monumen.

be fewer han 5 muhroom in a 9 x 9 x 3 area and he ligh level in he area mu be 12 or lower.

RECIPE Muhroom an be rafed ino muhroom ew.

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CHICKEN FARMING

BAKERY 

Chiken egg an eaily be impored ino he Neher. Simply Simply hrow hem ino a pen and approximaely 1 in 8 will pawn a hiken. Your pen hould be indoor o proe he hiken.

Imporing a few key ingredien from he Overworld will allow you o e up a bakery wihin your forre. Wih ake, bread, ookie and pumpkin pie available

 You’ll need o impor  buke of milk if you don’ have any ow in he Neher.

yourgo hane of urvival  ju a lo higher!

 You an grow ooa on j ungle ree. Plan a jungle apling on dir, hen ue bone meal o help i o grow. One grown, ue ooa eed on he runk and

Sugar ane will alo need o be impored from he Overworld, a you an’ grow hem wihou plaing waer.

a mall green pod will appear. Wai for he pod o urn brown, hen harve for ooa bean.

BAKERY RECIPES One you’ve olleed all hee ingredien you an raf he iem hown o he righ, whih will reore higher level of food poin.

LEADING OTHER ANIMALS INTO THE NETHER

CAKE RECIPE

 You an lead oher animal uh a a ow, heep, pig and hore ino he Neher hrough your poral, bu hi i riky, epeially if your forre i ome way away from your poral. Conider onruing a new poral a your forre o you an more eaily lead animal aro o heir new home. The afe way o bring animal aro i o aah lead o hem fir.

PUMPKIN PIE RECIPE

2 LEAD RECIPE

A wih farming in he Overworld, you an ue bone meal o peed up rop growh in he Neher.

8 BREAD RECIPE

COOKIE RECIPE

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THE END Now ha you’ve onquered he Neher you an brew poion and prepare for he ulimae hallenge. In hi eion you’ll learn how o ge o he dangerou End dimenion, wha o do when faed wih he ulimae bo mob – he ender dragon – and where o look for he rare blok and iem if you manage o defea i.

 

THE END ENVIRONMENT

The ouer iland are approximaely 1000 blok away from he enral iland. They are maller han he enral iland bu here are many of hem o explore. Thi i where you’ll find End iie and valuable loo.

The End i a luer of iland urrounded by a va nohingne known imply a There i no daywih or nigh, ju darkne. For m any player i’he heVoid. ulimae advenure: barely anyperpeual reoure and Mineraf’ bo mob, he ender dragon, living here, i’ he ulimae urvival hallenge.

All he iland are ompoed of End one. Thi ubane ha a higher bla reiane han regular one and an be mined wih a pikaxe.

The main iland in he enre i home o he ender dragon. There’ no muh here, exep for a mall podium and everal obidian pillar wih ender ryal on op, ome of whih are proeed by iron bar. The obidian and iron bar an be mined one you’ve defeaed he dragon, bu you’ll need o deroy he ryal. See page 56-59 for more info.

Shulker pawn exluively in End iie, where hey aah hemelve o he wall and blend ino he blok. See page 64-65 for more info. No all iem work in he End. Bed will explode if you ry o leep in hem, and iem uh a lok, ompae and map won’ funion a all.

Endermen an be een on all of he End iland in grea number. See page 61 for more info abou he ouer iland.

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PREPARING FOR A TRIP TO THE END Given he danger ha awai, you mu ake peial are o prepare for a rip o he End. I’ no  ju he ender dragon you need o o worry abou, here are alo endermen and hulker, and he danger of falling ino he Void. Le’ look a wha you’ll need o ake wih you if you hope o urvive.

 You’ll need gla b ole o ol le dragon’ breah. See page 56-57 for more abou hi valuable ubane.  You’ll need poion of healing, wifne and rengh o reore your healh, a well a plah poion

Take an emergeny ak of obidian o make a pani heler. Enhaned diamond armour i eenial. I’ a good idea o ake a pare e wih you, in ae your fir e i deroyed.

 You’ll need a pikaxe o break he iron bar ha urround ome of he ryal.  You may alo need i if you pawn underground and need o dig your way o he urfae.

A pumpkin an be worn inead of a helme o op endermen beoming hoile if you look direly a hem. Ju be aware i won’ provide any proeion.

 You may pawn on a plaform a hor diane away from he main iland, o you’ll need ender pearl o elepor. You’ll alo need hem one you’ve defeaed he dragon.

of harming o hrow a he dragon.

A hield will help you defend yourelf again ome of he dragon’ aak.

Try he feaher falling enhanmen on your boo o keep you afe when limbing he obidian pillar and when fighing hulker.

Eye of ender are neeary o loae a ronghold and repair he End poral. See page 52-53.

An enhaned diamond word i he be hoie of weapon for loe-omba wih he dragon.

 You’ll need an enhaned bow and arrow of harming o deal damage o he ender dragon.

Take everal ak of good-qualiy food uh a eak and ake o keep your food and healh bar opped up.

A ak of dir blok will ome in handy for owering your way up he obidian pillar o reah he ryal. Endermen ake damage from waer, o ake everal waer buke in ae you need o defend yourelf.  You’ll need a lea 12 bed – ee page 59 for more info on how hee are helpful.

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LOCATING A STRONGHOLD A ronghold i a naurally generaed ruure ha onain a gaeway o he End dimenion. ThereFollow are only a limied per world (128) ronghold. and hey’re hidden underground. hee epnumber o loae your neare

Craf eye of ender. You’ll need everal o loae he ronghold, and hen up o 12 more o aivae he poral. They’re rafed from ender pearl (dropped by endermen) and blaze powder (made from blaze rod, whih are dropped by blaze in he Neher).

Make a noe of he ronghold’ oordinae a oon a you find i. One you’ve defeaed he dragon you an ravel bak and forh beween he Overworld and he End via your ronghold. You ould alo leave a rail of orhe or ign a you follow he eye of ender. To hek your oordinae on he dekop ediion ju pre F3. Conul any map iem on he onole ediion.

EYE OF ENDER RECIPE

Keep doing hi unil he eye fall ono he ame po, hen dig down and you’ll find he ronghold. They’re ompoed of brik and moy brik, o keep an eye ou for hee blok a you dig.

One you’re ready o go, hrow an eye of ender and i’ll ravel a hor diane in he direion of your neare ronghold before dropping bak down o he ground.

Follow he eye, hen hrow anoher one from your new poiion. There’ a 20% hane he eye will haer when i drop bak down o he ground, bu if i doen’ you an pik i up and ue i again.

Sronghold uually generae in biome above ea level bu hey have been known o pawn underwaer, oo.

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NAVIGATING THE STRONGHOLD Sronghold are prawling ruure wih everal room linked by orridor and air. Eah ronghold ha a unique layou, and hey vary in ize, bu hey alway onain an End poral room. A i name ugge, hi room i where you’ll find he poral ha will ranpor you o he End.

 You’ll find a maximum of wo librar ie in eah ronghold, whih an be raided for bookhelve. They alo onain obweb ha an be mined wih a word for ring, and he ha may onain a ompa, a map or an enhaned book.

Founain room provide a handy waer oure whih an be ued o fill buke before you ravel o he End.

Some of he ronghold orridor onain loo he. You an find ome very ueful iem inide, inluding ender pearl, diamond and hore armour.

The End poral room uually onain an inomplee poral, exep for rare ae where all 12 poral frame onain eye of ender. I alo onain a ilverfih pawner and wo lava pool. To aivae an inomplee poral you’ll need o plae eye of ender in he empy frame, hen  jump hrough.

The poral will depoi you eiher on, or near, he End’ main iland o you’ll need o be prepared for immediae omba.

There’ a realii hane ha he ender dragon will defea you, o you hould be prepared o repawn. Before you ener he End for he fir ime, plae a he full of bakup upplie in he poral room o ha you an quikly reurn for round wo. Make ure i inlude a full e of armour, a pumpkin, weapon, poion, food and ender pearl.

 You may alo wan o plae a bed in he poral room and leep in i one, o ha you’ll repawn righ where you wan o be. Croing room have up o five exi – from hi poin you an reah boh he lower and upper level of he ronghold.

There are many empy prion ell whih an be raided for iron bar and buon.

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THE ENDER DRAGON The ender dragon i Mineraf’ deadlie bo mob. Wih an inimidaing number of healh poin and ome devaaing aak mehod, defeaing i i no eay ak. Le’ ake a look a wha you’re dealing wih.

BEHAVIOUR The ender dragon pend i life irling he main iland. I eem o be proeive of he podium in he enre, and when no aaking he player i flie down and perhe on hi podium.

HEALTH POINTS

200

 ATTACK  ATT ACK STRENGTH STRENGTH

6-15

HOW TO DEFEAT ITEMS DROPPED 0 -1 -1

1 2, 2,0 00 00

HOSTILITY  SPAWN LOCATION A he player ener he End dimenion for he fir ime, on he main iland.

ND E E H T

A you migh have gueed from he name, your bale wih he ender dragon wa mean o be he finale of he game. Bu who wan o op playing Mineraf? Now you an repawn ender dragon and apure heir breah o make lingering poion.  You only ge a dragon egg he fir  ime you defea one, hough.

SPECIAL SKILLS

 You an repawn he ender dragon afer defeaing i, by plaing four ender ryal on op of he exi poral.

In addiion o i enormou ize and high number of healh poin, he dragon ha he abiliy o reharge i healh by drawing power from he ryal on op of eah obidian pillar on he main iland.

 ATTACK  ATT ACK METHOD The dragon will harge, aaking i arge wih i breah and wih ender harge – fireball ha emi harmful purple loud on ona.

57 

 

FIGHTING THE DRAGON

The ryal explode when deroyed, o you’ll need o build a plaform off he ide of he pillar o you an ep bak and avoid aking damage. The dragon will woop down o proe he pillar, o be areful i doen’ knok you off. If i doe knok you off, ry hrowing an ender p earl a you fall or plaing a buke of waer underneah you o uhion your landing.

One you e foo in he End here’ no way ou unle you defea he ender dragon, or die rying. And defeaing he dragon i arguably he mo diffiul hing you’ll ever do in Mineraf, o you mu be prepared. Thee omba ip will give you he be hane of ue.

 You won’ alway pawn righ on he main iland – omeime you’ll be on a nearby plaform and will need o elepor or build your way aro.

A oon a you arrive in he End, drink a poion of regeneraion. Take a momen o look around for he dragon, bu don’ undereimae he endermen’ abiliy o eriouly ruin your day. Conider wearing a pumpkin inead of a helme o hey don’ beome hoile if you look a hem.

The dragon draw power from he ryal on op of he obidian pillar, o you’ll need o deroy hee before aemping o lay he dragon. Sar wih he ryal ha aren’ enaed in iron bar – you an hoo hem Originally inrodued for he 1.0 releae of he game on PC, he figh wa modified for i onole verion. Bu he PC dev liked o many of he hange ha hey hen adoped hem on PC, alo inroduing new phae o he bale, adding age o he ender ryal and making i harder. Too hard, in fa – many of he developer hemelve ruggled o omplee i, and he diffiuly had o be aled bak again!

from he ground wih arrow.

One all he ryal are deroyed you an proeed o aak he dragon direly. Keep an eye on i healh bar and ue your enhaned bow and arrow o hoo i when i’ irling overhead. Don’ wae arrow when i’ far away – wai unil i’ a lile loer and you’re onfiden you an hi i.  You’ll need o limb up he obidian pillar o deroy he ryal enaed in iron bar. Ue dir blok o ower your way o he op, or ue ender pearl o elepor hen quikly plae blok below your fee. Break he iron bar wih your pikaxe and deroy he ryal wih your enhaned diamond word.

The dragon will woop down o land on he

To finih i off, plae a bed on he ground in

podium in he enre of he iland every few eond. I’ immune o arrow when on he podium, bu ue your word o hi i head, or hrow a plah poion of harming a i.

fron of you, hen ry o leep in i when i ge loe enough. If you plae a blok of obidian beween yourelf and he bed, i will proe you from ome of he bla. You’ll need o do hi everal ime o defea he dragon.

58

59

 

 VICT  VICTORY  ORY 

WHERE NEXT?

Viory i wee! One he dragon’ healh bar reahe zero i will explode, dropping an inredible 12,000 experiene poin. You’ll alo be rewarded wih he highly oveed dragon egg, whih will appear on op of he exi poral ha ha maerialied a if by magi in he enre of he iland.

Two poral appear when you defea he dragon. The exi p oral in he enre of he iland will ake you bak o he Overworld, and a gaeway poral will appear a he edge of he iland – hi lead o anoher gaeway poral on he ouer iland. If you hooe he exi poral he End Poem will reveal ielf o you before you arrive bak in he Overworld. Thi inriguing ex i worh a read.

COLLECTING THE EGG There’ a ah: if you ry o mine he egg i will unhelpfully elepor away.

Plae blok around he ide of he poral o he egg an’ drop hrough.

Ue a pion onneed o a power oure o puh i off i plinh.

THE OUTER ISLANDS The ouer iland are approximaely 1000 blok away from he main iland. A you’ll e e, he

RESPAWNING THE DRAGON Keen o ok up on dragon’ breah for lingering poion? Then you’ll need o repawn he dragon.

The egg will hen drop a an iem, o you an pik i up and ake i bak o he Overworld o diplay proudly in your home.

gaeway poral ha lead o he ouer iland i only one blok in ize. To ge hrough o he oher ide you’ll need o hrow an ender pearl ino he poral and elepor aro. The poral will ranpor you o one of he neare ouer iland, and from here you an explore he re of he iland. There are everal ueful maerial o olle, bu here are alo endermen and hulker o deal wih. And i’ eay o ge lo a everyhing look very imilar.

 You’ll need o find a way o br idge he gap beween he ouer iland o you don’ fall ino he Void. If you have enough obbleone you an build obbleone bridge beween he iland o you an ravel around afely.

 You’ll need o plae 4 ender ry al around he exi poral – one on eah ide. An ender ryal an be rafed from an eye of ender, a gha ear and 7 gla blok.

ENDER CRYSTAL RECIPE

 You may ome aro mor e poral o n One he final ryal i plaed i will regenerae he ryal on op of he pillar, and he dragon will appear. Be warned: if you repawn he dragon you won’ be able o leave he End again unil i i defeaed.

he ouer iland ha will ranpor you bak o he main iland, bu i’ afe no o rely on hee. Leave a rail of blok a you venure away from he poral o ha you an find your way bak again.

60

61

 

END CITIES

5

End cities are mysterious naturally generated structures found on the outer islands. They aren’t a common sight so it can take a while to locate one. Let’s take a look at the structures you’ll find in End cities.

STRUCTURES

2

1

Some tower rooms contain loot chests, inside which you might find everything from beetroot seeds to enchanted diamond equipment. They may also contain an ender chest.

End hip may be found a he end of pier in End iie. The eaie way o reah hee floaing hip i o walk o he end of he pier and hrow an ender pearl o elepor aro he gap.

6

 You’ll typically see se veral towers – tall structures built from End stone brick and various purpur blocks. There may be several towers, and they are often linked by walkways.

There’ a brewing room inide he hip, where you’ll find a brewing and and wo poion of healing ha may ome in ueful if you’ve aken a lo of damage. A airae lead from he brewing room o he reaure room below.

End rod an be found all over End iie, and provide he only oure of ligh on he ouer iland. They an be mined wih any ool. You’ll alo find a dragon head on he bow of he hip – he only plae ha hi rare iem generae.

4

1

5  7 

2 6

8  7 

3

Chorus plants are a c ommon sight all over the outer islands. You can break them using any tool, and they drop 0–1 chorus fruit. See page 67 for more info.

4 3

Decorative banners can be found at the top of some towers and outside some tower rooms.

8

Inide he reaure room you’ll find wo loo he and elyra in an iem frame (ee page 68-69 for more info). The floor i lined wih obidian. Unforunaely all of hi i guarded by a hulker – ee page 64-65 for ip on how o deal wih hee reaure.

The ouer dek of an End hip i empy exep for a ladder leading up o a row’ ne, a airae leading o he poop dek and an enrane o he abin below.

End iie were one of he fir bi of arhieure o be developed uing ruure blok. Thee were originally an inernal devie ued o ave and load ruure, bu hey were o ueful ha hey were releaed o he ommuniy a a reaive ool.

63

 

HOSTILITY 

SHULKER

15

HEALTH POINTS

30

 ATTACK  ATT ACK STRENGTH STRENGTH

4

HOW TO DEFEAT

SPAWN LIGHT LEVEL

ITEMS DROPPED 0-1

The iniial plan were o reae a onruable, golem-like mob for End iie, bu he deign ju never ame ogeher in a fun way. Then, in a flah of inpiraion, Jen had he idea of a mob ha lived inide blok!

5

 ATTACK  ATT ACK METHOD METHOD

SPECIAL SKILLS

When a hulker dee a arge wihin 16 blok hey open heir hell and hoo a projeile whih follow he arge and deal 4 healh poin of damage upon ona. I alo adminier he leviaion effe for 10 eond – when he effe wear off hey fall bak down

Shulker amouflage hemelve ino he purpur blok. They’re immune o lava and fire and, when heir hell i loed, hey’re immune o arrow. When one hulker i aaked any hulker in he area will realiae. When heir healh drop o le han half a hear hey will

o he ground, aking damage.

elepor away o proe hemelve.

0

SPAWN LOCATION In End iie aahed o olid blok, uually on he wall.

IT Y  D C N E BEHAVIOUR Shulker aah hemelve o olid blok. They generally lie dorman wih heir hell loed o blend in wih he purpur blok. Every o ofen hey open heir hell a lile bi o look for arge, revealing a vulnerable, flehy reaure inide. SHULKER BOX RECIPE

HOW TO DEFEAT

USEFUL DROPS

Wai unil he hulker open i hell, hen hi he reaure inide wih your enhaned diamond word. You an alo aemp o defle he hulker’ projeile wih a word, a bow and arrow or your hand, or blok hem

Shulker may drop heir hell when defeaed, whih an hen be rafed wih a he o make a hulker box. Thee lever blok have 27 orage lo and an ore and ranpor iem, and will even keep heir iem when

wih your hield.

broken wih a pikaxe.

65

 

END BLOCKS AND ITEMS AND THEIR USES One you’ve deal wih he endermen and  hulker you an help yourelf o he End iy’ unique blok and iem. Take a look a wha you an do wih hee maerial bak in he Overworld.

Purpur blok have a bla reiane of 30 and an be ued for onruion bak in he Overworld. They an alo be rafed ino air, lab and pillar o add deail o your build CHORUS FRUIT Reore 4 food poin

POPPED CHORUS FRUIT

Choru frui an be eaen, or ooked in a furnae o produe popped horu frui whih an be ued o raf purpur blok and End rod.

S P

Dragon head an be ued a deoraive feaure wihin your build and a a rophy o how everyone ha you’ve viied a dangerou End iy.

ON  AG DR

 AD   HE

P UR

 AIIR  ST A UR P

PU

U RP

R  S

R PU UR

 ARR  PILL A

B L A

END STONE BRICKS RECIPE

 You an alo raf End rod from a blaze rod and popped horu frui.

End rod an be mined wih any ool and ued a a deoraive ligh oure bak in he Overworld.

D R EN

4 END ROD RECIPE

OD

ER NN B A

S

Banner an be mined wih any ool, aken bak o he Overworld and ued o deorae your bae.

E

E ON  ST D N

End one ha a bla reiane of 45 (ompared o obbleone whih ha a bla reiane of 30), o i make an exellen building maerial for bae.

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ELYTRA  Elyra are wearable wing ha allow you o glide hrough he air. Their defaul appearane i grey, bu if you’re wearing a ape hey will leverly adop he ape’ deign. Thee wing are he loe you’ll ome o flying in Survival mode, o make ure you pik ome up from your loal End iy.

DURABILITY 

REPAIR

Elyra have a durabiliy of 431, and hi dereae by one poin for eah eond hey’re in ue. So, one pair of elyra will give you 7 minue and 11 eond of fligh. When heir durabiliy reahe 1 hey op working.

Forunaely you an repair hem – you an raf wo damaged elyra ogeher on an anvil or one elrya wih leaher. Eah piee of leaher repair 108 durabiliy poin, o you’ll need 4 piee of leaher o reore hem o full durabiliy.

HOW TO USE Equip he elyra in your heplae lo. When you’re ready, jump from a heigh, e.g. off a liff or building. Jump again when in mid-air o aivae hem. One you’re gliding, imply look lef or righ o hange direion. Look up and down o hange your peed and how quikly you deend.

Elyra need o be aivaed afer a  jump or a fall, bu hi wan’ alway he ae. Bak hen you ould alo aah elyra o mob, elepor hem ino he air and wah hem woop abou – bu by making he elyra aivaion-only, mob ju dropped like rok. Thi would never do! By popular demand, elyra now auomaially aivae when aahed o mob.

ENCHANTING  You an  You an alo alo enhan enhan your your elyra elyra wih unbre unbreaking aking or mending o inreae heir durabiliy. If you don’ wan hem falling ino enemy hand in he even of your demie you an alo enhan hem wih he ure of vanihing – hi mean hey will diappear if you die.

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SETTLING IN THE END Now ha you’ve onquered he End you an make i ino a permanen bae of operaion. Thank o reurn poral (poral found near End iie ha ranpor you bak o he main iland) you’ll be able o ravel bak and forh beween he iland, and bak o he Overworld via your ronghold o impor upplie.

Build a ruure around he End poral o preven you aidenally falling hrough o he Overworld. A mall hu will do, bu you ould urn i ino a larger build wih oher failiie inide uh a a rafing, poion and enhaning area. Afer all, you’ve ju earned an enormou amoun of experiene poin ha you’ll be able o pend on new enhanmen.

Originally, endermen ued o be able o pik up anyhing hey waned, bu heir inroduion aued uproar from player dimayed a eeing heir reaion pulled apar, blok by blok. So now endermen have a reried li of blok ha hey an grab and will leave player’ build alone (unle hey are made ou of, for example, dir, melon or TNT).

MAIN ISLAND Le’ ake a look a how you an develop he main iland ino a more permanen elemen.

Before you build anyhing, ligh up a muh of he iland a poible – hi will redue he number of endermen ha pawn. Impor glowone and ue i o reae araive lanern.

Build a orage failiy near o your End poral – a mall obbleone ruure filled wih he i perfe.

 You ould alo hollow ou one or more of he obidian pillar and urn hem ino lookou ower. You’ll need a diamond pikaxe and a lo of paiene, bu i will provide you wih an exellen vanage poin from whih o ou for endermen.

Creae an infinie waer oure – you an ue waer for farming and o deer endermen. A founain look

deoraive a well a b eing funional.

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OUTER ISLANDS

Clear he ower and hip of hulker – ee page 64-65 for a reminder abou how o defea hem.

I make ene o ake advanage of he End’ exiing ruure by expanding an End iy elemen on one of he ouer iland. There’ pleny of fla, empy pae around hee iie, a well a an abundane of End one ha you an ue for onruion. Find a uiable area o e up a poion and enhaning room. You’ll need a Neher war farm, o impor oul and o grow i on.

Where poible, make he pae inide he ower and he hip wo blok high, o preven endermen pawning or eleporing ino he pae.

Forify he exiing ruure. Add iron door o he ower and o he hip o op endermen wandering inide. You’ll need o fill he gap above he door wih exra blok – obbleone or End one will work.

 You an look direly a endermen hrough gla wihou hem beoming hoile – ue gla o reae window for he ower and hip.

Creae anoher infinie waer oure for farming and o deer endermen.

Craf everal iron golem o parol exernal area. They’ll a a a diraion for he endermen and will aively aak hem for you.

Plae now golem in fened-off enloure around your iy. They will hrow nowball a endermen, aing a anoher diraion.

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OUTER ISLANDS If endermen are a real problem, make a eure underground bae beneah one of he ower. The inide hould only be wo blok high, o ha endermen an’ pawn inide.

If you have he neeary reoure you an build a power pyramid near he iy and plae a beaon blok on op of i. Thi ruure will provide you wih peial buff when you’re wihin a erain range. When plaed, he beaon blok will need an unobrued view of he ky, and i mu be on op of a pyramid made of olid diamond, emerald, gold or iron blok.

BEACON RECIPE

7x7

3x3

Conruing a minear yem will make ravel beween he ouer iland eaier and redue your rik of falling ino he Void. See page

5x5

9x9

40-41 for a reminder abou how o raf he neeary equipmen. There are four level of pyramid: a level 1 pyramid i 3 x 3 blok. To make a level 2 pyramid you an add a 5 x 5 bae. A level 3 pyramid require an addiional 7 x 7 bae and a level 4 pyramid require an addiional 9 x 9 bae.

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RESOURCES If you’ll be pending a ignifian amoun of ime in he End you’ll need a upply of reoure like food, wood and obbleone. You You an grow rop and breed hiken in he End and, unlike he Neher, Neher, you have he added bonu of being able o plae waer. Le’ Le’ ake a look a he reoure you an produe.

SUGAR CANES Sugar ane an grow on gra, dir or and, a long a here’ a waer oure on one ide.

MELONS AND PUMPKINS Melon and pumpkin ju need farmland, ligh and an adjaen blok o grow ino.

TREE FARM Cover a large area wih dir blok and plan apling 2 blok apar. They need a ligh level of 8 or higher o grow, o plae orhe or glowone lamp around your farm. Oak ree alo provide you wih apple if you deroy he leave, and if you plan jungle ree apling you an grow ooa on heir runk.

WHEAT, B EETROOT, CARROTS A ND P OTA OTATOES TOES Sele a uiable area for your farm – a large area of fla land near o your bae i ideal.

Plae ome dir or gra and ue a hoe o ill i ino farmland.

A raegially-poiioned blok of waer an hydrae up o a 9 x 9 area of farmland.

Plae glowone or orhe around your farm o ha he rop will grow.

Plan whea eed, beeroo eed, arro and poaoe

Alhough i i poible o puh mob like ow and pig hrough he End poral o ge hem ino he End, i an be riky. Inead, raf ender he and e one up in he Overworld and one in he End iy. Then you an plae mea and oher ueful animal drop in he Overworld he and ae hem in he End.

COBBLESTONE GENERATOR Cobbleone i ueful for building ruure and for reaing ool and weapon. I doen’ generae naurally

FLOWERS The End i a barren, inhopiable plae, o anyhing you an do o

in he End, bu ino i reaed when lava ream ome ona wihawaer. Creae a en-blok-long renh hen plae a waer oure blok a one end and a lava oure blok a he oher o

brighen uphome. will make you feel morei a Impor ome olourful flower from he Overworld and plan hem around he iy.

on your farmland.

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FINAL WORDS C

ongraulaion, ’rafer. Wih he knowledge onained in hi book, you an be ure o fae he

error of he Neher and he E nd wih onfidene. No oo muh onfidene, mind you: hee plae are ill among he mo deadly Mineraf ha o offer offer.. Even he ronge, wie warrior an ome unuk and ake a umble ino a pond of molen rok. Bu you’re a well equipped a you an be o overome uh peril, laim he grea rihe of hee range land and journey on, finding new advenure. You may have beaen he End, bu here’ muh more o ee and do. Where will you go nex? Wha will you build? We an’ wai o ee. MARSH DAVIES THE MOJANG TEAM

make a obbleone generaor.

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