Group 2 Final PPT Table Tennis

February 2, 2024 | Author: Anonymous | Category: N/A
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“TABLE TENNIS” REPORTED BY: GROUP 2 ABCOMM-2103

History -The origin of table tennis has never been exactly pinpointed, even though it’s a relatively young sport. The sport is younger than lawn tennis and not much older than basketball. The earliest known form of the sport, called indoor tennis, was played in the early 1880s by British army officers in India and South Africa. They played the game by using lids from cigar boxes as paddles and rounded corks from wine bottles as balls. They set up a row of books across the middle of a table to establish the net.

James Gibb

-an Englishman Gibb

apparently came up with the name “ping pong,” representing the sounds of the ball hitting the paddle and then the table.

- In 1902 an Englishman, E. C. Goode, covered his wooden ping pong paddle with pebbled rubber. - A Ping Pong Association was founded in England that same year. The first world table tennis championship tournament was held in London in 1927.

GENERAL DEFINITION "Table Tennis", also known as "ping-pong" and "whiff-whaff", is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. The game takes place on a hard table divided by a net.

THE OBJECT OF THE GAME - The object is to hit the ball so that it goes over the net and bounces on the opponent’s half of the table in such a way that the opponent cannot reach it or return it correctly. The lightweight hollow ball is propelled back and forth across the net by small rackets (bats, or paddles) held by the players. A game is won by being the first player to win 11 points, and be at least 2 points ahead of his or her opponent. If both players have won 10 points, then the first player to get a 2-point lead wins the game. A match is the best of 5 games.

EQUIPMENTS

TABLE

RACQUET / PADDLE

BLADE

RUBBER

BALL

NET

TABLE TENNIS ROBOT

SHOES

SHIRTS & SHORTS

TERMINOLOGIES

1. BACKHAND 2. FOREHAND 3. SPIN 4. TOPSPIN 5. BACKSPIN 6. TOPSPIN 7. SIDESPIN 8. SERVE 9. RECEIVE 10. STROKE

11. DRIVE

12. SMASH 13. COUNTER-DRIVE 14. PUSH 15. HEAVY 16. RACKET 17. BLADE 18. ANTI-SPIN 19. INVERTED RUBBER 20. PIMPLES (PIPS)

21. CROSSOVER

22. TIGHT 23. LOOSE 24. EARLY 25. LATE 26. MULTI-BALL 27. SANDWICH RUBBER 28. SPEED GLUE 29. THIRD BALL 30. RALLY

31. SHAKEHAND GRIP 32. PENHOLD GRIP 33. PENHOLDER 34. REVERSE BACKHAND 35. TOSS 36. HIGH TOSS SERVE 37. BLOCK

STEPS ON HOW TO PLAY THE TABLE TENNIS

1. FIND SOMEONE TO PLAY WITH You can play one-on-one, or you can play with two teams of two, which is known as doubles.

2. KNOW HOW TO GRIP THE PADDLE There are two commonly-used styles of gripping the paddle: the pen grip (penhold) and the shakehand grip.

3. DECIDE WHO SERVES FIRST According to the official International Table Tennis Federation (ITTF) rules, the right to choose whether to serve first is determined "by lot" (i.e. flipping a coin or drawing straws, etc.), with the winner choosing either whether to serve first or which side he or she wants.

4. SERVE THE BALL From behind the endline, the ball should be tossed out of your free hand vertically a minimum of 16 cm (6 in), and then hit with the paddle so that it first hits your side of the table once and then goes over the net and hits your opponent's side.

SERVICE AND RETURN The game is commenced by the player who serves. The ball is raised at least 16 centimeters in air without any spin and is hit by the racquet in such a way that it hits the server’s side of court once before going on to the receiver’s court without touching the net.

ALTERNATION OF SERVICE Service can change depending on the game point of the match. Regardless of the winner of the rally, service keeps changing between opponents.

5.RETURN THE BALL After a serve or return, the ball may be returned over or around the net to any point on the opponent's side of the table.

6. SCORE POINT • A point is awarded for each rally that is not a let, and either opponent can score a point regardless of who served.

SCORING • A point is won by a player or team when the opponent or opponents cannot hit the ball with a racket over the net and onto the other side of the table.

7. WIN THE GAME •In order to win, one must be ahead by two points.

8. PLAY AGAIN • In sanctioned competition, matches are won by the player or team who wins three out of five games.

TYPES OF STROKES

OFFENSIVE STROKES Hit - This is a very powerful stroke with more speed and less or no spin at all.

Smash - As the name itself, it is a stroke which is very powerful. Usually played to return a serve that’s either too high or too close to the net.

Loop - This attack gives the ball more spin than speed. The racquet is parallel to the direction of stroke.

Counter-hit - This hit, if delivered with correct accuracy, could be as good as a smash. When the ball is hit immediately after it bounces on the table, it results in a counter-hit.

Flick - When the backswing is compressed to a short wrist swing, it gives a flick. Usually, played by participants, when the ball has not bounced beyond the table's edge. This stroke is usually played to return a serve and when there is not much room for backswing.

DEFENSIVE STROKES Push - This stroke causes a backspin and makes the ball float slowly in air to the opponent’s side. This stroke can be difficult to return because of the back spin action.

Block - One doesn’t hit the ball, but simply puts the racquet so close to the ball that it hits the racquet right after its bounce.

Chop - This is the backspin counterpart of loop. This strike is made when the ball lands almost at the end of the table. Hence, the strike is very heavy, and requires more energy. Lob - This strike propels the ball to a height of about 5 meters, to land on the opponent's table with the highest spin. A good defense lob is so effective that it can be used as a return to smash.

TYPES OF SPIN

Backspin - This spin is used usually to keep the ball low and in the game. This spin is hard to return and hence, is used a lot while serving.

Topspin - The trajectory of the ball is perpendicular to the axis of the spin. The ball dips downwards before bouncing and approaching the opposing side.

Sidespin – It is used much while service, as the trajectory of the ball is vertical. Sidespin doesn’t have much effect on the bounce of the ball. Corkspin - This spin is referred to as drill-spin. The trajectory of the ball is more or less parallel to the axis of spin. This spin is not as effective as the ones mentioned above and can be returned with backspin or smash.

TYPES OF GRIPS

PENHOLD

This hold got its name, as it resembles holding a pen. Here the player’s middle, ring, little fingers are curled around the racquet. This style of holding the racquet is called Chinese penholding.

SHAKEHAND

As the name suggests, this type of grip resembles one shaking a hand. This hold is also called the Western grip as many players of Europe and America use this style of holding a racquet.

SEEMILLER

This grip is named after Danny Seemiller, as he was the one who used this technique. To have this kind of grip, one should place the thumb and index finger on either side of the racquet and the rest of the fingers should be placed at the bottom part.

SERVICE RULES

The ball must first bounce on your side and then in your opponents. Your opponent must allow the ball to hit their side of the table before trying to return this. The ball must pass cleanly over the net – if it ‘clips’ the net and goes over, it is a ‘let’ and the serve is retaken.

OFFICIAL RULES AND REGULATIONS OF TABLE TENNIS 1. GAMES ARE PLAYED TO 11 POINTS 2. ALTERNATE SERVES EVERY TWO POINTS 3. TOSS THE BALL STRAIGHT UP WHEN SERVING 4. THE SERVE CAN LAND ANYWHERE IN SINGLES 5. DOUBLES SERVES MUST GO RIGHT COURT TO RIGHT COURT

6. A SERVE THAT TOUCHES THE NET ON THE WAY OVER IS A “LET” 7. ALTERNATE HITTING IN A DOUBLES RALLY 8. VOLLEYS ARE NOT ALLOWED 9. IF YOUR HIT BOUNCES BACK OVER THE NET BY ITSELF, IT IS YOUR POINT 10. TOUCHING THE BALL WITH YOUR PADDLE HAND IS ALLOWED

11. YOU MAY NOT TOUCH THE TABLE WITH YOUR NON-PADDLE HAND 12. AN “EDGE” BALL BOUNCING OFF THE HORIZONTAL TABLE TOP SURFACE IS GOOD 13. HONOR SYSTEM APPLIES TO DISAGREEMENTS

TOP 10 HEALTH BENEFITS OF PLAYING TABLE TENNIS

TOP 10 HEALTH BENEFITS OF PLAYING TABLE TENNIS 1. Playing table tennis improves hand-eye coordination, stimulates mental alertness, concentration and tactical strategy. 2. Develops mental acuity. 3. Improves reflexes. 4. It’s easy on the joints. 5. Burns calories.

6. Offers a social outlet. 7. Keep your brain sharp. 8. Improves coordination. 9. Improves balance.

10. Stimulates various differen parts of the brain.

REFERENCES: ● ● ●

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https://www.allabouttabletennis.com/history-of-table-tennis.html https://en.m.wikipedia.org/wiki/Table_tennis https://olympics-com.cdn.ampproject.org/v/s/olympics.com/en/ featured-news/table-tennis-rules-regulations-how-to-play-officiallaws-serve? amp_gsa=1&_js_v=a9&usqp=mq331AQKKAFQArABIIACAw%3D %3D#amp_tf=From %20%251%24s&aoh=16619220637085&referrer=https%3A%2F %2Fwww.google.com&share=https%3A%2F%2Folympics.com %2Fen%2Fen%2Ffeatured-news%2Ftable-tennis-rules-regulationshow-to-play-official-laws-serve https://www.tabletennisspot.com/basic-types-of-table-tennisequipment/ https://blog.decathlon.in/articles/the-table-tennis-jargon https://www-wikihow-com.cdn.ampproject.org/v/s/ www.wikihow.com/Play-Ping-Pong-(Table-Tennis)? amp=1&_gsa=1&_js_v=a9&usqp=mq331AQKKAFQArABIIAC Aw%3D%3D#amp_tf=From %20%251%24s&aoh=16619224180704&referrer=https%3A%2F %2Fwww.google.com&share=https%3A%2F %2Fwww.wikihow.com%2FPlay-Ping-Pong-(Table-Tennis) https://www.pongfit.org/official-rules-of-table-tennis https://www.ttnsw.org.au/activities/the-health-benefits-of-tabletennis/

THANK YOU FOR LISTENING TO OUR DISCUSSION! GROUP 2 MEMBERS: JARA, REBECCA LAO, YEZHA ASHLEY LATADE, PRINCES JOY LINGAO, KHRYSTLE JOY LLANO, DANICA LUMANGLAS, APRIL ANN MAGAT, MICHELLE MAGTIBAY, ALVIN MANALO, CHRISTINE MANALO, EVIEN MANALO, JOBELL MANGUNDAYAO, DALIA MASUKAT, MARY JANE MISMANOS, LARKXIN MOOG, JHEDDIA

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