Situation/Brief Research Thumbnails Roughs Comprehensives Presentation Ready for Press
Source: Graphic Design Basics Amy E. Arntson
THE DESIGN PROCESS
SITUATION/BRIEF
Source: Graphic Design Basics Amy E. Arntson
• The Problem Statement • Design Brief • //example
RESEARCH
• What are the problem parameters? • The Audience • Constraints • Format • Budget • Time
• Goal of project
Source: Graphic Design Basics Amy E. Arntson
Selling a design to client will be more effective and easier when it is supported by research and justified from a perspective the client will understand.
Research • • • • • • • • • •
Information gathering Visual research What has been done before What is being created locally and nationally for this type of design situation Study design annuals, periodicals and Websites Search for creative approach to design problem Build a visual and conceptual vocabulary for the situation Dictionary definition of the topic at hand For additional background, consult an encyclopaedia, Internet Make a word association list of everything you can think of that is associated with the topic
Source: Graphic Design Basics Amy E. Arntson
• Gather and study related materials
RESEARCH
Source: Graphic Design Basics Amy E. Arntson
• Save personally significant visuals and collectibles • Approach a design as both prose and poetry • Be logical and intuitive
RESEARCH
• Never copy other designer’s solution • Lifting isolated parts from a someone’s else work will not give a unified design • However, looking at how someone else solved a particular problem is part of your education • Designers are expected to build on the work of others • Do not create from vacuum • We are influenced by good and bad design
Source: Graphic Design Basics Amy E. Arntson
Build a file • Interesting materials • Previous projects • Samples for ideas • Organise into different categories/ chronological order • Build on your visual vocabulary (to build new designs) just like word vocabulary for authors
• Subscribe to Graphic Design Magazines • Online websites
THUMBNAILS • Exploration of alternative solutions • Ideas sketches to provide visual evidence of the: leads to final solutions
• Exercising the mind with thumbnail sketches is like exercising any muscle – the more you exercise, the more powerful it gets • The more you work to develop ideas through small, preliminary sketches the richer will be the range of solutions available to choose from for the design • Never to be short-cut it determines the strength of the final design
Source: Graphic Design Basics Amy E. Arntson
• Thinking • Searching • Sorting
THUMBNAILS • Demonstrate
• Keep the thumbnails the ideas in them can be used in other projects • Thumbnails are usually small drawings they are not meant to be fast and not detailed • 5 x 8 cm – drawn in proportion to the dimensions of the finished piece • Fill a sheet of paper with ideas
• Never reject an idea – sketch it on the go • Work through the idea with pencil/mouse from every perspective possible • Take one good idea and make several variations on it
• • • •
After exploration of range of ideas Best thumbnails are selected for refinement Can be presented to other designers, instructors for discussion These refined selected thumbnails (roughs) are presented to an art director and to clients for review • Roughs can undergo redefining and rethinking • Thumbnail process may begin all over again • Full size roughs can be done on the computer • To test whether the original idea works on a larger scale
• Gives the opportunity to work out small problem areas that was not dealt with during thumbnail stage • Type style, shapes, colour can be redefined
Source: Graphic Design Basics Amy E. Arntson
ROUGH
Source: Graphic Design Basics Amy E. Arntson
ROUGH
COMPREHENSIVES/ COMP • Piece of art presented to client for final approval • Based on rough but very carefully done
• Client can judge the design solution from the comp, because it looks much like the finished piece • Comp is usually computer generated, with all components assembled and exactly positioned • Include diverse elements: photographs, computer generated type, electronic illustrations,
Source: Graphic Design Basics Amy E. Arntson
• Consult with art directors, editors, instructor before choosing the rough idea to refine for your final solution
Source: Graphic Design Basics Amy E. Arntson
COMP
Source: Graphic Design Basics Amy E. Arntson
COMP AND THUMNAILS
COMP • TV, film ideas are presented as storyboards • 3D comp for package design • Website can be presented to client with
Source: Graphic Design Basics Amy E. Arntson
• Comps take different forms: depends on media for which they are intended
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