GM Screen Mutant Year Zero

November 14, 2022 | Author: Anonymous | Category: N/A
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SECTORENVIRONMENT D66

RUINS, NORMAL

E N V I RO N M E NT

R U IN

T H R E AT A RT I F A CT

D66

THREAT LEVEL ENVIRONMENT

HUMANOIDTHREAT

THREAT LEVEL

DESCRIPTION

D66

R EQ EQ UI UI RE RE S

D I ST AN C E

Near

One maneuver 

 Arm’s Length

−2

12–13

Beast Mutants

Nea r

Shor t

One maneuver  

Near

14–16 21–22

Cannibals b als Doom Cultists i sts

Shor t Long

Long Distant

Two ma maneuve rs Two m aneuve rs

Short L on g

23–25

Exiled Mutants

Distant

26–32

ExpeditionfromanotherArk 

33–35

Helldrivers v ers

Yes

No

11

Ai rp l a ne W er c k  

1 –4 –4

F r ni ge Z on on e S ec ec ot r s

11

13– 15

Scrubl and s

No

Yes

No

12

Amus e me n tPa r k  

5 –8 –8

C en en tr alal Zo ne ne Se ctct or s

16– 21 22– 24

Mar shla nds De ad Woods

No No

Yes Yes

No No

13 14

B at at lt e fie l d B us S t at io n

9+

U nu nu su alal l y Da ng ng e or us A re re a s

25– 26

Ash De Deser t

No

Yes

No

15

C ar P ar k  

31

Huge Crater

No

Yes

No

16

C hu rc h

32

Gla sified Fi Field

No

Yes

No

21

C ni em a

3 3– 35

O ve rg or wn R ui ns

Ye s

Ye s

Ye s

22

C ar et r  

3 6– 42

Cr um bl ni gR ui ns

Ye s

Ye s

Ye s

23

Dilapidated d atedMansion on

43– 51

De cay ed Ru Ruins

Ye s

Yes

Yes

24

F a st F oo d Jo i nt  

5 2– 56

U ns ca ht ed Ru Ru ni s

Ye s

Ye s

Ye s

25

G a sS t at i on

6 1– 64

D er el ic tI nd us tr ei s

Ye s

Y es

Y es

26

H gi hw ay  

65– 66

Settle ment







31

H os pi pi ta l

32

H u nt i ng Sot r e

RUINS, INDUSTRY D66

E N V I RO N M E NT

1 1 –1 3

F a ct o ry  

14–16

Military a ry Base

2 1 –2 3

O i lC i st e r n

2 4 –2 6 31–33

Pi pe l i ne Purification a tionPlant 

11– 12

Mal l M ar in a

35

M us eu m

36

O f fic e Bu i dl i ng

41

O v er g r ow n Pa r k  

42

P al y gr ou ou nd

43

Po il c eS t at i on

44

R a di o S t at i on

3 4 –3 6

Po we rL i n e

4 1 –4 3

R a di oM a s t  

4 4 –4 6

R e fin e r y  

51–53

Rubbish Dump

51

R u ni e dB r id g e

5 4 –5 6

S h ip w re c k  

52

S ch oo l

53

S he tl er  

61–63 6 4 –6 6

Shooting i ng Range W i nd mil l

54

S ky sc sc ra ra pe pe r  

55

S p or t sC e nt e r  

56

S ub ur ur bi bi a

ROT LEVEL D66

33 34

ROT LEVEL DESCRIPTION

0

13– 55

1

56– 66

2

   

R e si d e nt i al B l oc k s

46

R o ad T un n el

61

S u bw a y St a it o n

Rot Oasis.  The PCs are safe from the

62

Rot here.

63

S w mmi m i min g H a l

Weak Rot.  The PCs suffer one Rot 

64

Ta nk  

65

T he at er  

66

T ra i nS t at i on

Point per day spent in such sectors.  

45

Rot-Heavy Area.  The PCs suffer one

Rot Point per hour.

S u pe r mar k et  

D6

T H R EA T T Y P E

H um an an oi oi d

3 –5 –5

M on st er er  

6

P he he no no me me no no n

MONSTERTHREAT D66

MONSTER THREAT

11–12 Acid Grass 13

A i r Je l i es

14

A ut ut om om at at on on

15–16 Bitterbeasts b easts 21–22 Deathworm 23–24 Devourer  25–26 Grazers 31

Gutfish (infected e ctedwater)

32

K il l er T r ee

33

M i nd M o s qu i ot e s

34

N i gh t ma r eF l o we r s

35

Pa r as i et F u ng u s

36

R a zo rb rb ac ac k  

41–42 Rot Ants 4 3 R ot fis h 44–45 ScrapCrows 46

T ra sh sh H a wk  

51

W or m Sw Sw ar m

52–54 Zone Dogs 55–56 Zone Leeches 61–63 Zone Rats 64–65 Zone Spider  65–66 Zone Wasps

SESSIONRUNDOWN

A ND ND

 Arm’s Length

No

1 –2 –2

FLEEINGCONFLICT

B ET ET WE WE EN EN

A m ne si ac ac

Thick Woods

THREAT TYPE

MOVEMENT HUMANOID THREAT

11– 12

36–42

Morlocks

43–44

Nova Cultists i sts

45–46

Patrol from the Ark 

51–52

ScrapOracle

53–54

Wanderers e rs

55–56

Water Trader  r ader 

61–62

Wreckers

63–66

Zone-Ghouls

PHENOMENONTHREAT D66

11–13

M O DI F IC A TI O N

K

−1

2. Give each PC a number of Mutation Points equal to the number of  mutations he has.

K

±0 +1

3. Hold an Assembly. Each player may initiate one new project in the  Ark.

No ro rol l ne neede d

4. Draw a Threat Card to introduce a new threat to the Ark. Skip this step if no PC is in the Ark, or if enough is going on already.

MELEE WEAPONS  WEAPON

COMMENT

Unar med



1

Ar m’s Length

Blunt Instrument

+1

1

Ar m’s Length

7. Decide if you want to change your relationships or your big dream.

Bicycle Cha in

+1

1

Ne ar

+1

1

Ar m’s Length

Jury-Rigg ed. Light weapon.

Scra p Knife

+1

2

Ar m’s Length

Jury-Rigg ed. Light weapon.

R OL E

S TR EN GT H

A GI GI LI TY

W TI S

E MP AT HY

Baseball Ba t

+2

1

Ar m’s Length

Can be found in the Zone.

Enforcer

5

3

2

2

I ntimidate 3, Fig ht 2, For ce 1

Bat with Spike s

+2

2

Ar m’s Length

Jury-Rigg ed.

Gearhead

2

2

5

3

J ur y-Rig 3, Comp rehend 2, Scout 1

Machete

+2

2

Ar m’s Length

Jury -Rigg ed.

Scra p Sp ear

+1

2

Near

Jury -Rigg ed.

Stalker Fixe r

2 2

5 2

3 3

2 5

Find the Pa th 3, Shoot 2, Sne ak 1 Make a De al 3, Manipul ate 2, Move 1

Scra p Axe

+1

3

Ar m’s Length

Jury -Rig ged. Hea vy weapon.

Dog Handler

3

4

3

2

Sic a Dog 3, Shoot 2, Sneak 1

Chronicle r

2

2

4

4

I nspire 3, Compre hend 2, Heal 1

B os s

3

3

2

4

Comma nd 3, Shoot 2, Fight 1

Sl ave

4

4

2

2

Shake it Of f 3, End ure 2, Fight 1

No Rol e

3

3

3

3

Level 2 in one skill

RANGE MODIFICATION

TYPICAL COVER

 Arm’s Length

−3*

Shrubber y

2

22–23

Electric i c Storm

Near

±0

Furniture

3

24

G h os t L i gh t s

S h or t

−1

 Wooden Door

4

25

In e tr i aF i el d

L on g

−2

Car Door

5

Brick Wa ll

6

41

O be be il sk   Pillars of Light  g ht 

44–46

Rot Hotspot 

51–52

Rot Wind

53–54

Sinkhole

55–56

Temperature Drop / Heat Wave

61–62

UnexplodedOrdnance

63 64–66

M OD OD IF I CA TI ON ON

C O V ER T Y P E

* Does not apply for defenseless enemies.

M ir ag e

42–43

V ac uu m Zone Smog

TYPICAL NPC STATS

Brass Knuckles

Dust Tornado

Mud Puddles Night Lights

 Each project provides a DEV Bonus to the  Ark, and some have other special effects.

K

 

16–21

Magnetic i c Field

 When all Work Points are gone, the project is completed and ready for use.

K

6. Hold a debriefing. Discuss which actions during the session should be rewarded with XP.

D IS TA NC NC E

32

 During each session, every PC may work on one project. For every / rolled, the number of remaining Work Points is reduced by one.

5. Play your characters. RANGE

Ash Storm

33–34 35–36

 Write down ea ch chosen project on the  Ark Sheet, or directly on the Ark map, and note how many Work Points that the project  requires to be completed.

K

DAMAGE

14–15

26–31

 Players may initiate new projects during the session Assembly.

BONUS

PHENOMENON THREAT

Acid Rain

PROJECTS IN THE ARK

1. Bring out the Z one map, character sheets, dice and cards for mutations and artifacts.

P R O TE C T I ON R A T N I G

Sand Bag

7

 

RANGED WEAPONS  WEAPON

ARTIFACTWEAPONS BONUS

DAMAGE

Thr own Rock



1

Short

Slingshot

+1

1

Short

Jury -Rig ged.

B ow

+1

1

L on g

Jury -Rig ged.

Scr ap Pistol

S KI LL LL S

+1

2

RANGE

Short

COMMENT

 

Jury -Rig ged.

Scr ap De rringer

+1

1

Near

Jury -Rig ged. Light weapon.

Scr ap Rifle

+1

2

L on g

Jury -Rig ged.

Flam ethrower

+1

2

Near

Jur y-Rig ged. He Hea vy we weapon.

Scr ap Ca nnon

+1

4

L on g

Jur y-Rigged. Can’t be carr ie d.

 WEAPON

BONUS

DAMAGE

RANGE

COMMENT

 Assault Rifle

+3

2

Long

Clip, Full-Auto.

Chainsaw

+2

3

Arm’s Le ngth

Com pound Bow

+2

1

Long

Cr ossbow

+3

1

Long

Flare Gun

+2

2

Shor t

Hunting Rifle

+2

2

Long

Ka ta na

+3

2

Arm’s Le ngth

Revol ve r

+3

2

Shor t

Clip.

Semi-Auto Pistol

+2

2

Shor t

Clip, lig ht item .

Shotgun

+2

3

Shor t

Two barr els.

Heavy item .

  Clip.

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