GM Screen Mutant Year Zero
November 14, 2022 | Author: Anonymous | Category: N/A
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SECTORENVIRONMENT D66
RUINS, NORMAL
E N V I RO N M E NT
R U IN
T H R E AT A RT I F A CT
D66
THREAT LEVEL ENVIRONMENT
HUMANOIDTHREAT
THREAT LEVEL
DESCRIPTION
D66
R EQ EQ UI UI RE RE S
D I ST AN C E
Near
One maneuver
Arm’s Length
−2
12–13
Beast Mutants
Nea r
Shor t
One maneuver
Near
14–16 21–22
Cannibals b als Doom Cultists i sts
Shor t Long
Long Distant
Two ma maneuve rs Two m aneuve rs
Short L on g
23–25
Exiled Mutants
Distant
26–32
ExpeditionfromanotherArk
33–35
Helldrivers v ers
Yes
No
11
Ai rp l a ne W er c k
1 –4 –4
F r ni ge Z on on e S ec ec ot r s
11
13– 15
Scrubl and s
No
Yes
No
12
Amus e me n tPa r k
5 –8 –8
C en en tr alal Zo ne ne Se ctct or s
16– 21 22– 24
Mar shla nds De ad Woods
No No
Yes Yes
No No
13 14
B at at lt e fie l d B us S t at io n
9+
U nu nu su alal l y Da ng ng e or us A re re a s
25– 26
Ash De Deser t
No
Yes
No
15
C ar P ar k
31
Huge Crater
No
Yes
No
16
C hu rc h
32
Gla sified Fi Field
No
Yes
No
21
C ni em a
3 3– 35
O ve rg or wn R ui ns
Ye s
Ye s
Ye s
22
C ar et r
3 6– 42
Cr um bl ni gR ui ns
Ye s
Ye s
Ye s
23
Dilapidated d atedMansion on
43– 51
De cay ed Ru Ruins
Ye s
Yes
Yes
24
F a st F oo d Jo i nt
5 2– 56
U ns ca ht ed Ru Ru ni s
Ye s
Ye s
Ye s
25
G a sS t at i on
6 1– 64
D er el ic tI nd us tr ei s
Ye s
Y es
Y es
26
H gi hw ay
65– 66
Settle ment
—
—
—
31
H os pi pi ta l
32
H u nt i ng Sot r e
RUINS, INDUSTRY D66
E N V I RO N M E NT
1 1 –1 3
F a ct o ry
14–16
Military a ry Base
2 1 –2 3
O i lC i st e r n
2 4 –2 6 31–33
Pi pe l i ne Purification a tionPlant
11– 12
Mal l M ar in a
35
M us eu m
36
O f fic e Bu i dl i ng
41
O v er g r ow n Pa r k
42
P al y gr ou ou nd
43
Po il c eS t at i on
44
R a di o S t at i on
3 4 –3 6
Po we rL i n e
4 1 –4 3
R a di oM a s t
4 4 –4 6
R e fin e r y
51–53
Rubbish Dump
51
R u ni e dB r id g e
5 4 –5 6
S h ip w re c k
52
S ch oo l
53
S he tl er
61–63 6 4 –6 6
Shooting i ng Range W i nd mil l
54
S ky sc sc ra ra pe pe r
55
S p or t sC e nt e r
56
S ub ur ur bi bi a
ROT LEVEL D66
33 34
ROT LEVEL DESCRIPTION
0
13– 55
1
56– 66
2
R e si d e nt i al B l oc k s
46
R o ad T un n el
61
S u bw a y St a it o n
Rot Oasis. The PCs are safe from the
62
Rot here.
63
S w mmi m i min g H a l
Weak Rot. The PCs suffer one Rot
64
Ta nk
65
T he at er
66
T ra i nS t at i on
Point per day spent in such sectors.
45
Rot-Heavy Area. The PCs suffer one
Rot Point per hour.
S u pe r mar k et
D6
T H R EA T T Y P E
H um an an oi oi d
3 –5 –5
M on st er er
6
P he he no no me me no no n
MONSTERTHREAT D66
MONSTER THREAT
11–12 Acid Grass 13
A i r Je l i es
14
A ut ut om om at at on on
15–16 Bitterbeasts b easts 21–22 Deathworm 23–24 Devourer 25–26 Grazers 31
Gutfish (infected e ctedwater)
32
K il l er T r ee
33
M i nd M o s qu i ot e s
34
N i gh t ma r eF l o we r s
35
Pa r as i et F u ng u s
36
R a zo rb rb ac ac k
41–42 Rot Ants 4 3 R ot fis h 44–45 ScrapCrows 46
T ra sh sh H a wk
51
W or m Sw Sw ar m
52–54 Zone Dogs 55–56 Zone Leeches 61–63 Zone Rats 64–65 Zone Spider 65–66 Zone Wasps
SESSIONRUNDOWN
A ND ND
Arm’s Length
No
1 –2 –2
FLEEINGCONFLICT
B ET ET WE WE EN EN
A m ne si ac ac
Thick Woods
THREAT TYPE
MOVEMENT HUMANOID THREAT
11– 12
36–42
Morlocks
43–44
Nova Cultists i sts
45–46
Patrol from the Ark
51–52
ScrapOracle
53–54
Wanderers e rs
55–56
Water Trader r ader
61–62
Wreckers
63–66
Zone-Ghouls
PHENOMENONTHREAT D66
11–13
M O DI F IC A TI O N
K
−1
2. Give each PC a number of Mutation Points equal to the number of mutations he has.
K
±0 +1
3. Hold an Assembly. Each player may initiate one new project in the Ark.
No ro rol l ne neede d
4. Draw a Threat Card to introduce a new threat to the Ark. Skip this step if no PC is in the Ark, or if enough is going on already.
MELEE WEAPONS WEAPON
COMMENT
Unar med
—
1
Ar m’s Length
Blunt Instrument
+1
1
Ar m’s Length
7. Decide if you want to change your relationships or your big dream.
Bicycle Cha in
+1
1
Ne ar
+1
1
Ar m’s Length
Jury-Rigg ed. Light weapon.
Scra p Knife
+1
2
Ar m’s Length
Jury-Rigg ed. Light weapon.
R OL E
S TR EN GT H
A GI GI LI TY
W TI S
E MP AT HY
Baseball Ba t
+2
1
Ar m’s Length
Can be found in the Zone.
Enforcer
5
3
2
2
I ntimidate 3, Fig ht 2, For ce 1
Bat with Spike s
+2
2
Ar m’s Length
Jury-Rigg ed.
Gearhead
2
2
5
3
J ur y-Rig 3, Comp rehend 2, Scout 1
Machete
+2
2
Ar m’s Length
Jury -Rigg ed.
Scra p Sp ear
+1
2
Near
Jury -Rigg ed.
Stalker Fixe r
2 2
5 2
3 3
2 5
Find the Pa th 3, Shoot 2, Sne ak 1 Make a De al 3, Manipul ate 2, Move 1
Scra p Axe
+1
3
Ar m’s Length
Jury -Rig ged. Hea vy weapon.
Dog Handler
3
4
3
2
Sic a Dog 3, Shoot 2, Sneak 1
Chronicle r
2
2
4
4
I nspire 3, Compre hend 2, Heal 1
B os s
3
3
2
4
Comma nd 3, Shoot 2, Fight 1
Sl ave
4
4
2
2
Shake it Of f 3, End ure 2, Fight 1
No Rol e
3
3
3
3
Level 2 in one skill
RANGE MODIFICATION
TYPICAL COVER
Arm’s Length
−3*
Shrubber y
2
22–23
Electric i c Storm
Near
±0
Furniture
3
24
G h os t L i gh t s
S h or t
−1
Wooden Door
4
25
In e tr i aF i el d
L on g
−2
Car Door
5
Brick Wa ll
6
41
O be be il sk Pillars of Light g ht
44–46
Rot Hotspot
51–52
Rot Wind
53–54
Sinkhole
55–56
Temperature Drop / Heat Wave
61–62
UnexplodedOrdnance
63 64–66
M OD OD IF I CA TI ON ON
C O V ER T Y P E
* Does not apply for defenseless enemies.
M ir ag e
42–43
V ac uu m Zone Smog
TYPICAL NPC STATS
Brass Knuckles
Dust Tornado
Mud Puddles Night Lights
Each project provides a DEV Bonus to the Ark, and some have other special effects.
K
16–21
Magnetic i c Field
When all Work Points are gone, the project is completed and ready for use.
K
6. Hold a debriefing. Discuss which actions during the session should be rewarded with XP.
D IS TA NC NC E
32
During each session, every PC may work on one project. For every / rolled, the number of remaining Work Points is reduced by one.
5. Play your characters. RANGE
Ash Storm
33–34 35–36
Write down ea ch chosen project on the Ark Sheet, or directly on the Ark map, and note how many Work Points that the project requires to be completed.
K
DAMAGE
14–15
26–31
Players may initiate new projects during the session Assembly.
BONUS
PHENOMENON THREAT
Acid Rain
PROJECTS IN THE ARK
1. Bring out the Z one map, character sheets, dice and cards for mutations and artifacts.
P R O TE C T I ON R A T N I G
Sand Bag
7
RANGED WEAPONS WEAPON
ARTIFACTWEAPONS BONUS
DAMAGE
Thr own Rock
—
1
Short
Slingshot
+1
1
Short
Jury -Rig ged.
B ow
+1
1
L on g
Jury -Rig ged.
Scr ap Pistol
S KI LL LL S
+1
2
RANGE
Short
COMMENT
Jury -Rig ged.
Scr ap De rringer
+1
1
Near
Jury -Rig ged. Light weapon.
Scr ap Rifle
+1
2
L on g
Jury -Rig ged.
Flam ethrower
+1
2
Near
Jur y-Rig ged. He Hea vy we weapon.
Scr ap Ca nnon
+1
4
L on g
Jur y-Rigged. Can’t be carr ie d.
WEAPON
BONUS
DAMAGE
RANGE
COMMENT
Assault Rifle
+3
2
Long
Clip, Full-Auto.
Chainsaw
+2
3
Arm’s Le ngth
Com pound Bow
+2
1
Long
Cr ossbow
+3
1
Long
Flare Gun
+2
2
Shor t
Hunting Rifle
+2
2
Long
Ka ta na
+3
2
Arm’s Le ngth
Revol ve r
+3
2
Shor t
Clip.
Semi-Auto Pistol
+2
2
Shor t
Clip, lig ht item .
Shotgun
+2
3
Shor t
Two barr els.
Heavy item .
Clip.
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