Game Maker Studio Command Sheet

April 24, 2017 | Author: Frederiek de Vette | Category: N/A
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Short Description

'Cheat' sheet for Game Maker....

Description

Game Maker: Studio 1.3 Cheat Sheet (Date: August 6, 2014; cf. http://docs.yoyogames.com/) -

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o Keyboard (keyboard_) ! predefined keys (vk_) o Mouse (mouse_)

Events o create event

(executed once upon creation)

o collision events

(executed upon collision)

o step events

(executed once per frame)

o drawing events

(executed after step events)

o alarm events

(executed for a given duration)

o mouse events

(executed by clicking on an object)

o Touch input (device_) o Gamepad input (gp_) " only Xinput gamepads so far! -­‐

Movement o Trigonometry (point_, lengthdir_x/y) o Direct movement (x/y, speed, direction, gravity, friction) o Moving on a path (path_) o Physics-based movement (physics_apply_)

Conditions o if () {}

(checked once)

o while () {}

(checked until condition not met)

o switch () {}

(differentiate between options)

o for () {}

(repeat within a given range)

o AI-based movement (mp_grid_) -­‐

Data types o numbers, strings, arrays, special data types (ds_) o local or global o random(), randomize(), max/min/clamp

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Levels (room_)

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Sprites (image_) ! Objects (object_) ! instances (instance_) o Accessing other objects: with () {}

Collisions o Bounding box parameters (bbox_) o Test for overlaps (collision_)

! simplified version: repeat () {} -­‐

Input

o Physics collisions (physics_) -­‐

Audiovisual functions o Background images (background_) o Drawing on screen (draw_) o Scrolling viewports (view_) o Surfaces (surface_) o Particles (part_type ! part_system ! part_emitter) o Sound and music (audio_)

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