Game Audio 2

December 3, 2016 | Author: villaverb31 | Category: N/A
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Game Audio experience...

Description

Andrew Blake Villa Objective: To create and implement videogame sound effects/dialogue to give an immersive aural experience. Education:

B.A. in Sound Design Associate in Science

406  Shelden  Ave.    Apt.  3   Houghton,  MI  49931   269-­‐357-­‐5215   [email protected]   Villaverb.com  

Michigan Technological University GPA: 3.8 Deans list 6 out of 7 semesters Southwestern Michigan College GPA: 3.74 Deans list 4 out of 4 semesters

Exp Grad: Dec 14 Sep 09 – Dec 11  

Experience/Projects: Husky Game Development, Michigan Tech University Houghton, MI Sept - Present Lead Sound Designer • Lead a team of five sound designers to organize, create, and implement sound for numerous ongoing game projects • Integrated with programmers, artists and sound designers to guarantee strong communication of objectives and ideas • Provided weekly reports to student managers and the faculty advisor Protégé Game Studios Lowell, MI May 2014 Audio Engineer Consultant • Provided game audio consulting • Established a base foundation of knowledge and expertise in sound engineering for Protégé Studios sound booth & recording system • Provided audio engineering knowledge in recommending hardware and software solutions Game Developers Conference San Francisco, CA G.A.N.G Student/Apprentice Contest – Sound Design • Developed a sound design event that was based on an imaginary video game of a 70’s sports race • Created Original sound effects from field recording, Foley recording, and processing • Directed Vocal Artist for voice over recording • Edited and arranged sound effects and vocal recordings in Logic Pro into one cohesive event

March 2014

Husky Game Development, Michigan Tech University Houghton, MI Sound Designer for Indie game: Shattered Reality – First person survival horror • Recorded and edited original sound effects and Foley sounds • Composed music for underscoring with Sibelius and Logic Pro in Shattered Reality • Implemented the sounds and music into the game with the Unity engine • Directed Vocal Artist in recording zombie and ghost sounds

Sept- Present

Radio drama of Ray Bradbury’s Ylla Houghton, MI Spring 2013 Sound Designer for a radio drama • Created and edited sound effects through recording and processing • Worked as a vocal artist for the radio drama as the narrator • Mixed and edited V.O tracks of the vocal artists Compositions A night of Tennessee Williams: A series of short plays Composer for “A Chalky White Substance” by Tennessee Williams • Worked with Sound Designer to collaborate our designs to work in a symbiotic relationship • Collaborated with the director, combining his thoughts and opinions along with my own to shape the music

Awards

Skills

Music Theory II Composition Project Composer for “Unwanted Memories”: A Piano/Violin Duet • Composed an original piano/violin duet • Rehearsed the composition with performers multiple times to perform live at a concert Game Developers Conference San Francisco, CA Winner of GANG Student/Apprentice Award – Sound Design • Received award for Student/Apprentice Contest in Sound Design at the 2014 G.A.N.G Awards

March 2014

Logic Pro 9 | Pro Tools | Reaper | Fmod | Wwise | Izotope Rx/ Iris | Unity | Zoom H4N | Tascam | Q-Lab | analog/console | SFX creating | Vocal Recording | Sound implementing | Mixing | Mastering | | Mic type/patterns | Loudspeaker design |

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