FOW Barbarossa
March 26, 2017 | Author: Leo Cic | Category: N/A
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Description
In Flamn 0fW.1ryou take on the role of a field commander manoeuvring his trOOps across the battlefields of World War II. Th is classic period of warfare is brought to life in your own game room. Barbnrossa allows you to field forces from Germany and the Sovief Union as they battle during Operations Barbarossa, (he German invasion of the Soviet Union, in 1941. You'll also need the Flames OfW'ar rulebook, as it contains all the rules and national characteristics you need to fight miniature World War JJ baules.
WHY COLLECT A FORCE FROM BARBAROSSA? Barborossa brings you into the German invasion of the Soviet Union, beginning on 22 June 1941. Take command of the Red Army's tank forces, il:lfantry or cavalry forces as you fight of rhe invading- fascist forces of Germany. Take command of the Soviets new modern tanks, the T-34 medium tank and the KV heavy tank as your counterattack ro throw the invaders back across the border. Take command of German forces, vastly experience and hardened from twO years of campaigJ;ling. Use your superior experience and training to push back the Soviet Red Army's forces, seizing ciry after city to rake rhe ultimate prize of Moscow.
HOW THIS BATTLE BOOK WORKS The Intelligen,ce Briefings in rhis book give you the choices of six German and four Soviet companies or battalions based on hisrorical examples that fought in 1941 in rhe Soviet Union. Each Army is made up of platoons, each platoon has an associated points COSt based upon its size and the additional options that you select for [hem. You and your opponent should select your forces to an agreed points value.
HOW TO BUILD A FORCE In Flames Of War games you will command a company with several platoons. Each company includes: Company Headquarters - The company headquarters platoon is required- without it you have no command! When you choose your force me first thing you should purchase with your points is your company headquarters. Combat Platoons - At lease twO combat platoons are usually required, sometimes three. These platoons make up [he core of your force. These platoons are the backbone of your force. Weapons Platoons - Weapons platoons come from your own baHalion or regiment. Although mey are optional they offer your company excellent support, such as heavy machine-guns, mortars and anti-tank weapons.
Support Platoons - SUppOTt platoons are sent
to your company by me division or corps. These platoons give you 'extra suppOrt in many forms, ranging from tanks to artillery.
PLATOONS Each platoon diagram indicates the required teams thar you need to make that ullit a combat-worthy force. The troops that are black in each diagram musr be included. Those troops in grey are optional troOps that add additional men, special weapons and equipment to the plamon.
SPECIAL RULES In Flames Of Wdr, there are many special rules that -give players the flavour of playing each individual nation. The special rules reflect the SOrt of training and equipment the soldiers of each nation used, as well as the fighting spiri t of the men. To find our more, visit our website at
IIIWw.FlmnuOJWar.eom or visit your local game store.
•
Editors: Peter Simunovich, John-Paul Brisigotti Assistant Writers: Phil Yates
Proof Readers: Scon Cooper, Alexander Costantino,
",;0.'••
Miniatures Painting: Andrew Agu",n, Jun~, Casey Davies, Mike Haught, , Steve London, Aaron Mathie, Victor Pesch, Carlos Tapia, Chris Townley, Wayne Turner, Phil Yates
Paul Kirrhin, Gary Martin, Michael McSwiney, Luke Parson~ge, Huw Peregrine-Young, Brad Sainsbury, Gregg Siter, Stephen Smith, Garry Wait
Photograpby and Terrain Modelling: Battlefront Studio
Grapbic Design: Vic(or Pesch
lhe Regiment (Simon McBeth), La Brigada de Madrid Oorge Sancho), Arizona Desert RatS (Thomas Weller), Nonhern
Web Support: Blake Coster PlaytC$t Groups: Dad's Army (Gavin van Rossum),
Miniatures Dw gn: Evan Allen, Tim Adcock, Kat! Cederman Cover and Internal Art: Vincent Wai
Battle Garners (Nigel Slater), Houston (Mike Callahan)
CONTENTS Operation Barbarossa .... • . • .. • . •• ~ • . • . • • . • .. .. 2
The Baltle fo r Moscow • • ••• . • . ••• . •• • • . •.. .... • 46
German Special Rules .. •• •. • .. • . • . ••• •.• '" ••• . 10
Soviet Special Rules • •••••• .. • • •• . • . • .. • I
Oberfeldwebel Hermann Bix ••.• . ••• •. • • ••••. . •• 11
l.eytenant Konstantm Samo khin .• . •. • • .. • •.... • . 55
Leicbte Pan~mpanie .•. ••• • •• •••. • . •••••••• 1;2
Tanko")' Batalon . . . ..... ...... . • . • . • • • • .. . • . . 56
. . ••••
52
Mittlere Panurkompanie . •• . • .•.. ••• .. • .•. • . • . 14
Inomarochniki Tanka"}' Batalon • . •• . • . • •. •. . . . . . 62
Czech Panzerkompanie .... . ... .. .. . .. . . . . . . . . . 16
Motosttdko,,), Batalo o •. ... •• .. •.••. • . ....• .•• 64
Panze.rschutullkompanie .•. •••• . • • •• j Scbiittenkomp ude • . . .. •. . .• . • . •• i
• • •• • • • • •
18
Ste1kovy BataloD . • . . .. • •.•.•. • •. • . • . • ... .• . .. 68
• ••• • i • • •• ••
20
Soviet Corps Support. •.... • oil •• •••
• • • • • • • • ••• ••
78
Kradchiitzenkompanie "' ~""" '" .•..•.... . . 24
Soviet Arsenal •• . ••• .. •. ... • .•• •• • •• . • •.. . . • . . 84
Infanteriekompanie •.•••• . • . • . •• •• .••••. .. •.. . 28
Soviet Painting Guide .. .• . •• . • l
Gennan Divisional Support •• • • •••• • • • .• . •... .• 34
Genoan Painting Guide .... ...... .. .. ..... ..... 89
• • • • •• • • • • • • •• •
88
Genna.n Anenal . •• . • . •• .• .• • •• .• .••••• . •. ', ' .. 42 This is a supplement for Flames Of War, the World War / / miniatures game. A copy of the rulebook for Flames Of War is necessary to fully use the contents of this hook. All rights reserved . No part of this publication may be.reproduced, stored in a retrieval system, or trans mitted, in any fo rm or by any mearu: without the prior wri tten pcr:mission Qf the publisher, nor be othcnvise circulated in any form of binding or cover other than mar in which it is published and without a similar condition being imposed on the subsequent purchaser.
Operation Barbarossa (FalJ Barbarossn in German, named for Frederick Barbarossa, (he 12'h Century German Holy Roman Emperor) was the code name fQr the German invasion ofche Soviet Union on 22)une 1941. This massive undertaking launched 3.8 million Axis soldiers across [he 2,900 km (1,800 mile) Soviet fromier imo che teeth of the Soviec Red Army's 5.5 million men. The Molotov-Ribbemrop non-aggression Pact between Germany and the Soviet Union was viewed with dismay by Bri tain and France when it was signed in August \939, JUSt before the invasiOn of Poland. h seemed as if twO natural enemies had rome together. However, despite mucuai trade and economic benefits, this co-operation wasn't to last long. The Germans had always viewed the Molotov~Ribbentrop pact as a temporary agree-memo Hitler's overarching ideals always included the idea of Lebemraum (living space), which encompassed. much of Eastern Europe, including the Soviet Union. This phi~osophy of German colonisadoo of the East was always going to bring the Soviet Union and Germany into conAicr.
The plan for the illvasion was first approved by Hider on 18 December 1940 as Directive No. 21 and was [Q start on 15
May 1941. However, the invasion of Yugoslavia on 6 April 1941 delayed Barbarossa's preparations, and the date was later revlsecL £0 22 June 1941. 1he genemJ goal of the plan was to destroy the bulk of the Red Army west of the Dvina and Dnieper Rivers. The German planners' assumptions about the Soviet Union were based Of) outdated ideas of Russia being a backward and primitive country. In contrast., (he Soviet Union had rapidly modernised since the days of [he 1917 revolmion. New industry had given rhe Red Army modern weapons and equipment, though hindered by an atmosphere of suspicion and purges under Sralin's tyrannical leadership. The German planners estimared the defeat of the Soviet Union in JUSt six to eight weeks. The German and Axis forces were divided into three Army Groups. Ann); Group North was to attack. through the. Baltic SfIltes of Lithuania, Latvia, and Estonia into Northern Russia and take the dry of Leningrad. Army Group Cenrre would invade ilL the direction of Smolensk then on to Moscow, taking out Belarus and cemra1 Russia. Arll)Y Group South (which included the Slovaks, Romanians. and Hungarialll;) was to attack into Ukraine ro rake Kiev before pushing on to the southern Russia and the Volga River. eventual objective was to be t#w 011 region.
BORDER BATTLES ARMY GROUP NORTH Army Group North filced two Soviet Armies as it crossed the border. Leading their assault was Panzergruppe 4 (4 rh Panzer Group) consisti ng of three panzer divisions, three motorised divisions, and two infantry divisions. Jhe Germans easily punched through the surprised Soviet rifle corps stationed on the border, but after penetrating 80 km (50 miles) into Soviet territOry were confronted by over 900 tanks of the Soviet 12'h Mechanised Corps supponed by the 2"" Tank Division of the 3'" Mechanised Corps, who had been sent from reserve to halt [helr thrust. While the 12'h Mechanised
Corps was equipped mostly with lightT-26 and BT tanks, the 2"d Tank Division included 50 newT-34 and 15 leV-I tanks. The dash between 41. Armeekorps (Mot) of Panurgruppe 4 and the Soviet mechanised force around Siauliai lasted four days before the 200 Tank Division was destroyed and the 12th Mechanised Corps was forced to withdraw. The Soviets wirhdrew with JUSt 50 of the more than 900 tanks they started the battle with. The Germans had faced them with just the 390 tanks of 1. Panurdivision and 6. Pan:urdivision. However, the Germans rarely sought out tank on tank engage,ments in the C"J.rly stages of Operation Barbarossa, preferring to circle around Soviet tank formations leaving them ro the anti-rank and artillery (roops. 41. Armeekorps (MOl) then continued its advance on the Dvina River, finally establishi ng a bridgehead at Jekabpils on 29 June. With 41. Armukorps (Mot) occupying most of the Soviets' armoured forces on [he Soviet Northwestern From, 56. Armerkorps (Mot). also of Pam:.ergruppe 4, was able w advance to Daugavpils on the Dvina River, where they came under attack by the Red Air Force as well as a series of eounteratt3oo by (he Soviet 27 arr Reconnaissance Platoons.
KntJsc~ trooPfi also served with the
Auflrliirungs
Abuilu",; (reconnaissance detachmem) of the panzer divisions and mught alongside the armoured cars. The Light Panzerspah Platoon is made up of six Sd Kfz 221 lighc armoured cars, but some divisions were instead issued with captured French Panhard armoured ca('$.
.... ... ... .... .... ...
Command Sd Klz 222 (2cm)
Command Sd KIz 222 (2cmj
Sd Klz 221 (MG)
Sd Klz 221 (MGI
PANLI:RWAH PA I ROL
7/;e Panzerspiih Patrols of t1 Mixed Panzerspiih Platoon operate as Jepllrtlte platoons, each with their own command team.
Command Sd Kfz 222 (2cm)
Command Sd K/z 222 (2cm)
Sd Kfz 221 (MG)
Sd Klz 221 (MGI
PANZERSPAH PATRO L
MIXED PANZERSPAH PLATOON
Command Sd Klz 231 (S·rad)
Sd Klz 231 (S·rad)
PANZERSPAH PATROL
UNTI:ROFr lZIER
The Panzerspiih Patrols of 11 Heavy Panurspiih Platoon operau as separate platoons, each with their own command Command Sd Kfz 231 (S-rad)
Sd Kfz 231 (S-rad)
PANZERSPAH PATROl
Panurspiih Patrols art Reconnaissance Platoons.
The tnird panzcrspah Plamon from a panzer AuJkliirungs Abteilung is equipped with 23 ' (8· rad) h IT armoured cars. These well·protected and arm«! with a 2cm cannoo.
UNTERQFFIZIER
Command Sd Klz 231 (8-radl PANlER5PAH PATROL
You must field one platoon from each box shaded black and may field one platoon from each box shaded grey. Your Company HQ must be either Heer (marked #I ) or SS (marked All other platoons with either of these vanants must be of the same type as your Company HC.
W)
ANTI-TANK
~ Regimental Antl·tank Gun Platoon
~
MACHINE-GUNS
;;>1I;\1l& [nfanlene Machine-gun Platoon
~
Gun Platoon
7f'iln ~
ARTILLERY
~llll Infanterle Mortar Platoon
~ll Inlanlene Anti-tank
MACHINE-GUNS
Imantene Machine-gun Platoon
ANTI-TANK
W
German companieJ can be supported by Luftwaffi Platoons, who retain their own ratings. Luftwaffi Platoons count as Alfied Platoons (see page 70 of tlJ( Flames Of War rulebook).
~
HAUPTMANN
tH,
2iC Command SMG team
COMPANY HQ
Command Rifle/ MG team
The SS and
ii
few dire motoriscd divisions arc .......
1hese mo[Oriied formations art able wlth the fast moving panzer s~heads that lead
The motprised divWolls are the second Ii{le, " panur troops, securing ground and holding
coumerattaclcs.
.. ""
all
light Mortar team
WEAPONS PLATOONS ~
LEUTNANT
~,,\ Comm~nd
7!'ilU 7!'ilU, MG34 HMG
MG34 HMG
SMG team
7!'ilU 7!'ilU MG34 HMG
MG34 HMG
Infonterie Machine-gun Platoons Attachments to Infanterie Platoom.
Direct fire SUPFl0rt tor the company is provided by the battalion's Machinrgewlhr, or Machine-gun Company, of three platoons of four sMG34 heavy machine-guns and a mortar platoon. The innovalive sMG34 was [he first true general purpose machine-gun. It is simply an MG34 light machine-gun on a sustained-I1re uipod incorporating a sprung cradle, [0 reduce the recoil and vibration, making it easier to conrrol and more accurate for continuous fire.
While the mortar platoons of thc:Allied armies hayt l)&St tw.) tubes. the Getman equivalcht has.six &m GW)4: mo~ This gives th. commander of a German iD~ hadilton rlmely and Rexibk local artillery support in wwq dlat rhe AUies can not match. A1tbough the mortarS are nominally under the direa d»ltrol of the banalion commander, this nrcpoftf' is. made available [0
(he individual rifle company commanders.
~,,\
~ltlt
~ltlt
Command SMG team
Scm GW34 mortar
Bem GW34 mortar
~ltlt
~ltlt
~ltlt
~ltlt
Bem GW34 mortar
Scm GW34 mortar
Bern GW34
Bem GW34 mortar
3-ton tf lck
I~~:::!!~:=::::;
..
mort~r
INFANTERIE MORTAR PLATOON
REGIMENTAL SUPPORT PLATOONS
Rifle team
Scout Platoons are Rt!Connllisfdnu Platoom unleH mounted on mOlorcycks when they use the Motorcycle Reconnaissana rules on pages 196 to 197 ofthe Flames Of War ruJebook.
Rifle learn
Rifle team
Rifle team
SCOUT PLATOON
The regimeruai Spiihrrupp, or SCOut troop, reconnoitres ahead >
of the infanuy locating the enemy and detecting ambushes. Motorised regiments al)d SS Standa,Un mOllnted their sc.out troops on.motorcydes for greater mobility.
Command SMG team
III
Observer Rille team
HQ SECTION
'*"11.
7.5em lelG18 gun
'*"11.
7.5cm lelG18 gun
Alongside the monaN, ~ '.scm IdG I8 infantry gUI) gives the infmtry its own artillery support. 'They can fire.. bombardmerus oN memy pruitions or b( usaJ to knock our
enemy machine-pns and anti·taJik..guns with weU-directed direct fi.;e support.
J\~\
Command SMG team
III
Obsenler Rifle team
""i1'bA
15cm slG33 gun
Eor really stubborn enemy positiops the inliuu:ry
up the hblvy: 15cm -sIG33 i.nfantry gun. This guO packS ""_.. h can knOck out bunkers, buiJdiop.,apd ~
~. powm"l punch.
1ntMtry m trench lines with jusrooe hit.
Command Pioneer Rif le team
Pioneer Rifle team
Pioneer Rifle team
Pioneer Rifle team
Pioneer Rifle team
You may replace up to Otlt Piotlelf Rifo u am per Pionier Squad with a Flame-thrower u am at the start ofthe game bifore tkpWyment,
-----
UNTEROFFIZIER
The job of [he Pioneers is largely a matter of pick and spade work for [he German army. As a result they formed large pioneer platoons to make sure there were p lenty of picks and spades doing their engineering tasks.
Pioneer Rifle team
Pioneer Rifle team
I~:::::~
In the First World War, the G ermans fo~med their pioneers into assaw t groups equipped with flame-throwers and other specialised equipment. They continued these tactics in the Second World War, where w~r~ed on ro Icad~ •
,....rtmrili«l
Pioneer Rif le team
- .
Pioneer Rifle team
PIONIER S UAD
PJON IER PLATOON
Pioneer Rifle team
i~\
Command SMG team
.. .. ~
~
Anti-tank gun
Each infantry regiment has irs own compli ment of an~ ti-tanks gullS. These are mostly the excellent 3.7cm PaK36 light anti-lank gun. But a newer, more powerfut gun. has been introduced to the German arsenal, the 5.;m PaK38 anti-tank gU ll. The PaK38 has the capability to knock our most enemy tanks the Germans have encountered in three years of campaigning. -
Anti-tank gun
70
"
,
ANTI-TANK GUN SECTION
SECTION
~ Anti-tank gun
SUPPORT PLATOONS
......... Command
Sd Kfz 221 (MGI
lnfimterie Panzerrpiih Platoons are &connaissance Platoons.
Sd Klz 221 (MG)
Sd Kfz 221 (MG)
PANZERSPAH PATROL
Most foo t-slogging infantry divisions have a glatoon of three machine-gun armed Panzerpiihwagm (armoured cars) in the reconnaissance battalion_
i~\
Command SMG team HQ SECTION
3.7cm PaK36
"The divisional Panznjdger Abtrilung (anti-tank gun battalion) is anucd-wid\ 3.7cm P.a.K36 light anti-tank guns. These little anti-lank gum can dea1 with most enemy ranks- like the 8T ;Iud T-26 that the Soviets have in abundance.
MOTIVATION AND SKILL 7he German army if at its peak. Afur three years ofhard fighting it contaim some of the most (Xperimud and
wt/l-motivated troops available in Europe.!
SluG A or 0
StuGAorO
ASSAU LT GUN SECTION
ASSAULT GUN SECTION
ASSAULT GUN PLATOON
TANK HUNTER PLATOON
The Dicker Mu: was desigued [0 be used against the fortific:ationsofthe Maginot Line in France. h mounted a to. 5cm K18 gun on a .Pmzer IV chassis. The ffiulring design gave the vehide .. someWhat rotund apfdlanCt which lead to its nicltruune, '/liclnr MIlX' or Fat Max. Two Dicker Max
BUNKERFLAK The 8.Scm FlaKI 8 Sf! 'BuRa' was designed co suppress bu nkers from outside the range of (he defenders' weapons. lhe crews were well-trained in identifying and
pt"o~ ~re a$I:iped to ..t P4nzmlivilUm for Operation Barbaro.ssa. One was destroyed in an aJIlmunirion explosion, but the second vdlich: fought with success for three months. The design was ultimatdy rejected in favour of omer designs of heavy tank-hunters
locad ng bunke rs and hi ning their firing sl its to force the
defenders to take cover.
8.Scm F/aK18 Sfl selfpropelled guns can shoot at bunkers up to 24"/60cm away rather than the normal 16 "/40cm /imitation.
lScm slG33 auf Panzer I
INFANTRY GUN SECTION
The /5an slG33 Itu! Panzer f was an attempt to make. the 15cm infantry gun ·more mobjle for attacks on bunkers and fortified buildings--a need highlighted in the Polish Campaign. The result was a devastating weapon for the shorr-range destruction of guns and foni6cation! .
Command Flammpanzer
Flammpanzer 11 tanks were issued In 100 ...J Pam" Abuilung IF) 101. Barbarossa, Pdnurabrri/ung (P) 100 W2S 18. Panzm/irtJsiqn. and Panzmlbtei/ung(F) 101 7. _PanurdiviJion. The Flammpanzet n
as a dose combat weapon working ;;,:n, ~.:::~l.t:: Flammpanzer B-2 740({) tanks also $lj Union. These were converted from captured French Chat B heavy tanh They were isSued. to Panztmb,dfunt (F) 102 and served with 7. Arnue until the unit was disbanded lin 30 July 1941.
......
~_.
..
Flammpanzer
FLAME THROWER SECTION
FLAMMPANZER PLATOON
LEUTNANT
The German crews of the capmred tanks or &ute (looted or booty) panzers were improvising and d id not know their vehicles well. Ali captured tanh in a Hur Looted Panur Pi 0' port meft! of.
BT-2, Bn, & BT-7, 3775
Undefined light tanks (includes any of the above) : 4102
~a. ~a. ~a. ~a. ~a. ~
.. ~a. .. ~a. .. ~a. .. ~a. .. ~a. .. ~a. .. ~a. .. ~a. .. ~a. .. ~a.
Whenever a Platoon Command team from a Strtlkovy Company is Destroyed. mark the location where it was Destroyed.
Smlkovy Companies can untkrtake \%ve Attacks in which new companies replace the existing ones as they are destroyed. In the Starting Step after a Smlkovy Company is Destroyed, but b40re Company MoYtlle Checks, roll a die. On a score of 4+ the Smlkovy Company will Wave Attack and is replaced with a new Smlkovy Company from the next wave. On a lesser rol4 the company is not replAced and is permanently Destroyed and cannot rollagain. You do 001 need. w wait for a Strelkovy Company 10 be Destruyed. In your Sutrting Step, immediately b40re taking Company Morak Checks, you mIly elect to lhstroy (lny or aU Strelkovy Companies that art below half strmgth. You mil) immediatel, roO to bring the Destroyed Smlkovy Companies on Ilgain as me next wave. The new Sm/kovy ComfHtny startJ lit the original slWngth of the Destroyed SIre/lrovy ComfHtnJ. Only uams that are actually part of the Strellrovy ComJN1nJ return in the new Smlkovy Company. All Attachments, W&rriors, and Indepentknt Teams Destroyed with the Strtikovy Company are permanently loll and do not return.
Piau the newStrelkovy Company anywhere on thr table such that it is In Command and closer to your dosts! Deploymmt Area than the location where the Platoon Command trllm was Destroyed. if you do not have a Drpkyment Area, use the closest table edge that your /kserves arrive from instead. No tellm in the new Strtlkovy Company may be pUzced within Irl30cm of an enemy team or wiThin 16D~40cm of an enemy Ruce uam. Any teams that cannot be placed are removed from the platoon, hut are not Destroyed. Ignore enemy lntkpendent teams, \%11"ior teams and any teams that Moved at the Douhle when placing the new Strelkovy Company. Such teams do not limit the placing of the new Strelkovy CompanYf teams al all. Treat the new Strelkovy Company as n totally new platoon. The Strelkovy Company stili counts as heing Destroyed for Company Montie Checks. if a Strtlkovy Company is Destroyed multiple rimes, ir counts as multiple platoons bring Destroyed.
0'"
A Sm/Jwvy Company only counts as Destroyed for calculating Vicwry Points once il has foiled a roll to W&ve Attack. In II Mission with tIN Smuegic WithdrllwaJ mission special rule II Smkovy Comptm) Destroyed during a withdrawal cannot he repwed usi"g tIN W/Wt Attacks sprciat rule.
A Command Komissar team is both a Command team a Komissar team a"d follows all the yuks for both. A Company Command Komissar team if both a Company Command flam and a Battnlion Komifsar team andfollows all the rules for both. So a Company Command Komissar team may ,e-roll a Motivation test first as a Company Command team before attempting a re-roIL as a Battalion Komifsar team.
Gum and machine-gum mounud in Deck Turrets have an aU-round Field of Fire, except where their rotation is blocked by the vehick's supmtruCfUre. Ignore the facing of Deck Turrets when determining if a shot hits the Front or Side armour (see page 98 ofthe rukbook).
If a Company Command Komissar or JiC Command team appoints a new command team, the appointed team is a CommandRifk team, ,ather than a Command Komissar Team.
A Compan] Command team or Battalion Komissar Company Command team must be within Command Distance of the Platoon Command team of the platoon (Sovin Company) it has joined in order to re-roll foiled Motivation Tem using the Command Leadenhip mle on 69 ofthe rulebook.
A Turret-rear MG may not shoot, it is pllrely deftmive. In IlSsault combat, ifa hit from a" Infontry or Gun team is allocated to a Tank team armed with a Turret-rear MG, the team that scored the hit must take another Skill Test.
• If they pass the second Skill Test,
the assaulting team gets PllSt the machine-gun to hit the tank and the tank must take an Armour Save as normal.
If they foil (he second Skill Teu,
the machine-gunner managed tQ keep the infantry at bay and prouct the tank, and the IlSJauiting team foils to score a hit.
&ikd Our Tank reams do notbm¢itftom thnr Turrrt-rear MG.
Ifa Land Bauleship that ii not Bogged Down is Destroyed by shooting, artillery bombardment, or air attack, the shooting team immediauly takes a second Firepower Tefl: • If it passes, the Land Battieship is Destroyed outright. • Otherwise, it is Bogged Down rather than Destroyed.
Ifa Land Battleship that is Bogged Down is Destroyed,
it is
Destroyed outright with no forthrr tests.
1/ a Land Bartleship needs to
take multiple saves from an enemy platoons shooting, take each save in turn, applying the result before taking the next save.
at theBattleships same time,may at jire either same or diffirent Land all the main gumplatoon and machine-guns enemy platoons. You may choosr which main gun or machine-gun jires at its nonnal ROF. All other weapons have ROF I. Remember, if a tank moves the ROF of its main gum (but not machine-gum) drops to 1, or if already ROF 1, adds + 1 to the score neubd to hit. As Sovin tanks they must also add + 1 to the score needed to hit with main guns when they move due to the Hen and Chicks special ruk.
l';~~~~~~~;~~~~i~~~~~~~~~~~;~S~. A Lond Bauleship that is Bailed Out cannot shoot or jight in assaults, but can stili move. A Land Battleship that is Boggrd Down cannot move, but can still shoot, and ifassaulted, fight. If the platoon moves, it ignores tanks that are Bogged Down for the Stay Together and Hen and Chicks rules on pages 67 and 252 of the rulebook. Hits must be al/oealtd to Land Battleships that are Bogged Down, bllt not Bailed Ollt and therefore able /0 shOal, before other teams that are Bailed Ollt and unable to shoot. fn Assaults, a Land Battlerhip that has been Bogged Down,
If a
Land Battkhip that is not Bogged Down becomC1 Bailed Out, it becomes Bogged Down instead. While Bogged Down, it cannot move, but can stili shoot, and ifassaulted, it can jight.
but not Bailed Ollt, is not ignored for Tank TeffOr, prrvf1lts the kaulting Platoon from Winning if within 4"/JOcm, and is cOllnud as still operational for Platoon Morale Checks.
If a Lond Battleship that is Bogged Down becomes Bailed
If a Land Battleship is
Out, it becomes Bailed Out as weli as Bogged Down. Any forther Bai/nJ Out results then trigger the Bailed Out a Second Time rule on page 102 ofthe rulebook as usual.
Bogged Down and Bailed 0111, it rolls to Remount and to Free itselfseparauJy in the Starting Step. This can reslllt in a Land Battleship that can move bUI not shoot became it is Bailed Out, bllt not Bogged Down.
...,
ARMOUR
ScoutTankovy Company
l%>
]he enemy has inVtltUdand must be >topped' A RedArmy Tankovy Ba:nlon is rated as Confident Conscript. ]he best t/"OlJpS have been " -equipped with new tanks and sent back into bart/e. A Guards Tankovy Batalon is mted f earless Conscript.
Command T·34
TANKOVY PLATOON
TANKOVY PLATOON
Command tank
.a. .a. .a..a. .a..a. .a. .a..a. Tank
Tank
Tank
Tank
TANKOVY PLATOON
Tank
Tank
Tank
Tank
T ANKOVY PLATOON
.a. .a. .a..a. .a. Tank
Tank
Tank
Tank
TANKOVY PLATOON
Tank
Command T·2a
TANKOVY PLATOON
TANKOVY PLATOON
..... ..... ..... .....
Command sell-propelled gun
Sell-propelled gun
Sell-propelled gun
Sell·propelled gun
Tank
Tank
TANKOVY PLATOON
." ." Tank
Tank
TANKOVY PLATOON
A Rtd Anny InomaroclmikiJ 7imkovy & taion is mINi as Con6dcnt Conscript. A GUdrds Inomarochnikiy Tankovy &taIon is Fearless Conscripl.
raka
Command Mark II (Matilda II)
Mark II (Matilda II)
Mark II (Matilda II)
Mark II (Matilda II)
Mark II (Matilda II)
TANKOVY PLATOON
TANKOVY PLATOON
INFANTRY
"'~)~.
MACHINE-GUNS
sapper Company
-dUo Motostrelkovy Mactune·glln Company
1%-
ARTILLERY
~n. Motostrelkovy Mortar CompalY
1%-
:}
The inflmtry of the tank and mechanised units fight in support ofthe tanks. 7hese new infontry are inexperienced, with newly promoted officen. A Motostrelkovy &talon if rated as Confident Conscript.
PODPOlKOVNIK
1ft
1ft
Company Command Battalion Komissar team
2iC Command Rif le team
BATTALION H
i),
M)~ Rifle team
M)~. ~~f~ Riffe team
Riffe team
~)~. ~~f~ Rifle team
Rifle team
M)~. ~~.) Rifle team
Rifle team
~~.) Rifleteam
Rifle team
MOTOR RIFLE PLATOON
M)~ Rifleteam
~~.) Ri fle team
Rifle team
~)~. ~~.) Rifle team
Rifle team
M)~. ~~.) Rifle team
Rifle team
M)~ Rifle team
M)~. ~~.) Rif leteam
~)~.~~.) Rifle team
Rifle team
M)~. ~~.) Rifle team
Rifle team
","1.
Command Komissar team
.wl\.~
.wl\.~
Maksim HMG
Maksim HMG
Maksim HMG
Ut
Command Komissar team
~~~
82-BM·41
mortar
~~~
82-BM·41
mortar
~~~
82-BM -41 mortar
~~~
82-BM·41
mortar
~~~
82-BM-41 mortar
MORTAR PLATOON
~~~
82-BM -41
mortar
1ft
Command Komissarteam
-euH.
~A
76mm obr 1927 gun
76mm obr 1927 gun
1ft
Command Komissar team
~llJlll ~llllll 12I}-PM-38
120·PM-38
mortar
mortar
ANTI-TANK
~~ Strelkovy Anti-tank Compan~
6
INFANTRY
~Ui Submacliine-gun Company
-;..
ARTILLERY
~~ Strelkovy Regimental Gun C4nipany
ARTILLERY
MACHINE-GUNS
~~~
-dH Strelkovy Machine-gun Company
-}
-}
Strelkovy Mortar COmpany
~
lhe bulk of the men of the Red Anny are conscriprr called up at the age of 2 1 to do two yean service. A Strtlkovy &tawn (marked is rated as Confident Conscript.
*)
A number of divisions that pnfinned well in the early battles of the invasion were given Guards status. A Guards Strelkovy Batawn (marked . ) is rated as Fearless C()nscript. Many divisirms wert transflrredfrom the east to fight the Germans, the best had seen battle against the japanese. A Red Banner Strelkovy Batawn (marked lt ) is rated as Fearless Trained. Red Banner Strelkovy Companies do not use the
w,Wt' A tTacks special
rule.
During the desperate batTlesfor Moscow and in the defence of uningrad the ciTizens wnr railed on to defend their homes and
fa,·"",,, A Militia Strtlkovy Batawn (marked .5l ) is mted as Con6dent Conscript.
PODPOlKOVNIK
Company Command
Itt
2iC Command
Battalion Komissa r team
Rifle learn
ift
BAIT AliON HQ
ANTI-TANK RIFLE PLATOON '
M)~ Rifle team Command Komissarteam
M)~. ~~). Rifle team
Rifle team
~)~. ~~). Rille team
Rifle team
M)~. ~~). Rifle team
Rifle team
M)~. ~~). Rifle team
M)~
M)~
Rille team
Rifle team
M)~. ~~). Rifle team
Rifle team
~)~. ~~). Rifle team
Rifle team
M)~. ~~). Rifle team
Rifle team
M)~. ~~). Rifle team
Rifle team
M)~. ~~). Rille team
Rifle team
~)~.~~). Rille learn
Rifle team
M)~. ~~). Rifle team
Aif le team
M)~. ~~). L R:iWi "' Oij '''iJ: m iWm~
,..,'11
Command Komissar team
~u. Maksim HMG
~l\.l\. Maksim HMG
Maksim HMG
1ft
Command Komissarleam
~l\.
76mm obr 1927 gun
~l\.
76mm obr 1927 gun
~
~l\.
76mm obr 1927 gun
~l\.
76mm obr 1927 gun
1ft
Command Komissar leam
HQ SECTION
~~~
8HM-41 mortar
~~~
82-BM-41 mortar
~~~
82-BM-41 mortar
~~~
~~~
82-BM-41 mortar
~~~
~~~
82-BM-41 mortar
~~~
82-BM-41
82-BM-41
.....
=-= .....
mortar
..... ll ",
mortar
82-BM-41 mortar
__ ll
..... ll .....ll
LIGHT MORTAR PLATOO
Command AA truck
"ill
Command Komissar team
4~AH
45mm obr 1937 gun
45mm obr 1937 gun
4UU.
4W_~ 45mm obr 1937 gun
45mm obr 1937 gun
ANTI TANK PLATOON
ANTI TANK PLATOON
4l\ll~
4~A.~_~ 4Smm obr 1937 gun
45mm ob r 1937 gun
ANTI TANK PLATOON
.... LEYTENANT
An Armouml Tractor Detachmmt is purchasetl with Il gun platoon, but operates as a separate p/awon with its own
Command T-20 Komsomolyets
T-20 Komsomolyets
command UJ.m.
TOW HOOK A T-20 Komsomoiyets tractor is fitted with a tow hook and may tow a 45mm obr 1937 or 76mm (lbr 1927 gun, carrying the crew as Passtngm riding on the T-2Q Komsomofyets tractor Tank tram (ste page 47 of tItt rnkbook).
T-2O T-20 Komsomolyets Komsomolyets
T-20 T-2O Komsomolyets Komsomolyets
Command Kom issar team
,Jt.~l~
,Jt.~l~ SMG team
SMG team
,Jt.U~ U~~
,Jt.~l~ U~~
SMG team
SMG team
SMG team
SMG team
SMG team
SMG team
,Jt.~U U~~ SMG team
SMG team
,Jt.~li ~l~~
,Jt.~l~ ~l~~ ,Jt.~l~ SMG team
SMG team
SMG team
,Jt.~U U~~ ,Jt.~l~ ~l~~ SMG team
SMG team
SMG team
SMG team
SUBMACHINE GUN PLATOON
~llllll ~llllll 120·PM·38 120· PM·38 morta r
mortar
~llllll ~llllll 120·PM·38 mortar
120·PM·38 mortar
PODPOLKOVN IK
,U
u~t
Command Komissar team
\A
~...
Staff team
P HQ SECTION
~~ GO"
~~ GO"
~~~ ~~.~ ~~
~~
~~~
~~~
~~
~~
GO"
GO"
GO"
,
GO"
~~~ ~~~ ~~ GO"
~~ GO"
~~~ ~~~
Gun or howitzer
~~ Gun or howitzer
~~~ ~~~ An Artillery Battalion is rated as Confident
~~;
Command Pioneer Kom issar team
HQ SECT ION
Pioneer
Pioneer
Rifle team
Rille team
Pioneer Rifle team
M)~. ~~). Pioneer Rifle team
Pioneer Rifle team •
M)~. ~~). Pioneer Rifle team
Pioneer Rifle team
M)~. ~~).
Pioneer Rifle team
M)~. ~~).
Pioneer
Pioneer
Pioneer
Pioneer
Rifle team
Rille team
Rille learn
Rifle team
M)~.
~~).
Pioneer Rifle team
Pioneer Rifle team
M)~. ~~). M)~. ~~). Pioneer Rifle learn
Pioneer Rifle team
Pioneer Rifle team
Pioneer Rifle team
SAPPER PLATOON
M; Command Komissarteam
• 4'I\A..U, Anti-tank gun
4'~\,H, Anti-tank gun
4'W_~ Anti·tank gun
4'W_~ Anti-tank gun
ANTI TANK PLATOON
--ZIS-30
ANTI TANK SECTION
ANTI TANK SECTION
ZIS-30
-uu
Flame-thrower team
Flame-thrower team
1lU to the jolwwing companies with all oftheir uctions: • St"lkovy Companiti
• Submachine-gun Companies Flame-thruwn- teams tIlke on the Motivation and Skill
1111 1111
Flame-thrower team
Flame-thrower team
1111
,ilt
Command Kom issar team
::;,.~* ::;,.~* Anti-aircraft gun
::;,..*.
Anti-airc raft gun
~.*
Anti -aircraft gun
Anti·ai rcraft gun
•? • •? • •? • "
ANTI A IRCRAFT PLATOON
ANTI AIRCRAFT PLATOON
The bulk ofthe Red Army is made up ofconscripts with a short period oftraining. Corps Support Companies and Platoons are rated as Confident Conscript, unfm otherwise noted.
Command armoured car
...... Armoured car
Armoured car
Armou red ca r
ARMOURED CAR PLATOON
AIR SUPPORT
PODPOLKOVNIK
"~K H~t
Command Komissarteam
Staff team
HQ SECTION
Goo
G""
~~ Gun or howitzer
Gun or howitzer
~~ Gun or howitzer
Gun or howitzer
PODPOLKOVNIK
,,(K
Command Komissa r team
U~f Slaff leam
~t Gun or howitzer ~t Gun or howitzer HOWITZER PLATOON
Gun or howitzer
Gun or howitzer
~t Gun or howitzer
~t Gun or howitzer
............... HOW ITZER PLATOON
~
HOWITZER PLATOON
~t Gun or howitzer Gun or howitzer
~t Gun or howitzer
HOWITZER PLATOON
HOWITZER PLATOON
PODPOlKOVN IK
Mj Command Komi ssar team
Truc k HQ SECTION
R ) R Rocket launche r
R Ro cket launcher
Rocket launcher
R R~
Rocket launcher
R~ R~~~ R R~~~ R Rocket launcher
Rocket launc her
Ro ck et launcher
If a Bombarding Guards Rocket Mortar Battalion counts as having 21 to 34 rocket launchers firing, they can maltea fourth attempt to Range In. Ifa 80mbardhlg Guards Rocket Morta~ &ualion counts 4J having 35 or mort rocket launchers firing, they can make fourth and fifth alUmpts to Range In.
They do not suffor il To Hit pmalty their fourth or fifth alUmpt.
if they Ranged In on
A GUtlrds Rocket Mortar Batta/ion that fired may take a Skill tht in the Assault Sup:
• If it passes the Sltill Tm, remove aI/ Smoke Trai/ markers from ali Rocket Launcher uams in the battalion. • Otherwise, they are too slow in getting away, leavillg dum vulnerable to counterbattery artillery fire using the Fire In the Sky rule on page 138 ofthe rulebook.
,
0 moun
;:f
e;.19~!
~
~fi
•
I!lJI I!U~!;.1[·:·l~a·:tMit1!~--
--.tU,!'J:·
•
A
....~~~
.
;-.
....~~~ ....~~~. ':',.1'
..
:,'
__ lhlmSiA-
. .
1~).
1~~•
"
..1~~ ~1~~.
....~~~. •
. ... . . .. •
~~~
~~,~. ,~~.
. ..
1U·1 ....1~M
1~~.
,~~
1'~. 1U• ~~~ I . •• • -nana tdi·!tIit:!U-
ARMOURED TRAIN STRELKOVY COMPANY An Armourtd Train Strtlkovy Company optram as a separate plAtoon (Soviet company) with Ihnr own
command team. Treat (he ~rmou"d Train and the Strtlkovy Company as uparau platoom when calculating the number of platoom htld in Ambush or Reservt (see
pages 266 and 268 ofthe rulebook), but all arrive together as a single platoon from Reserves.
7he teams !ifan Armoured Train 5treJkovy Company deploy within 6"/15cm of any part ofthe Armoured Train.
An Armoured Train Strelkovy Company does not Wave AftJckt special rule.
Usf
the
An Armoured Train Armourd Car Platoon uses the Supporting Tank Piatoom rule on page 205 ofthe rukbook.
-t'fjlmJ~I.
..1~~
,~~. ~~~
....~~~.
1~~.
~H.
1U.
1~~
1~'.
. •• -
Slow Tank rllOcm
, 2
" 0 2
Wb
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