Forged Anvil D&D 5E Character Sheet Printable v2.20 English

April 23, 2018 | Author: JohnWesleeEllis-Etchison | Category: N/A
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Short Description

Player Character Sheets...

Description

CHARACTER NAME

BACKGROUND

CLASS

LEVEL

EXPERIENCE

SUBCLASS

RACE

SIZE

ABILITIES □ ○

SAVING THROWS Athletics

GENDER

ALIGNMENT

AGE

HEIGHT

WEIGHT

SKIN

PROFICIENCY BONUS

PLAYER NAME

v2.20

RELIGION / PATRON / DEITY

EYES

PROFICIENCIES

Weight Carried Max. Carry Weight Push, Drag, Lift³

STRENGTH

NEXT LEVEL

HAIR

HEALTH & ARMOR ARMOR CLASS

HIT POINTS

CURRENT HIT POINT S

HIT DICE T OT OTAL USED

DEATH SAVES DC 10

Temporary

WEAPONS

Dex Other 

PASS

FAIL

Spend one or more Hit Dice after a Short Rest. Regain ½ your level in spent Hit Dice after a Long Rest

□ ○ ○ ○

SAVING THROWS Acrobatics Sleight of Hand Stealth

ARMOR

ARMOR

T YP YP E

D EX EX MO D

STRENGTH

STEALTH

PROPERTIES

ARMOR

DEXTERITY



SHIELD

ARMOR

PROPERTIES

OTHER

ARMOR

PROPERTIES

SAVING THROWS

Hold Breath Suffocating

TOOLS

LANGUAGES Common

DAMAGE RESISTANCE

CONSTITUTION

INTELLIGENCE

□ ○ ○ ○ ○ ○

SAVING THROWS Arcana History Investigation Nature Religion

□ ○ ○ ○ ○ ○

SAVING THROWS Animal Handling Insight Medicine Perception Survival

□ ○ ○ ○ ○

SAVING THROWS Deception Intimidation Performance Persuasion

(Half Damage)

DAMAGE REDUCTION

CONDITIONS

EXHAUSTION

WISDOM

LEVEL Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink

ABILITY FEATURES

ACTIONS Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn

VISION & SENSES

CHARISMA

 

PASSIVE PERCEPTION PASSIVE INVESTIGATION

 Attack Cast a spell [see spell]

INITIATIVE SPEED

INSPIRATION HERO POINTS

REMAINING

Fly Swim

ACTION Dash [move speed] Disengage [no OAs] Dodge [attackers disadv] Help [target gains adv] Hide [Stealth] Overrun [Athletics] Ready [use Reaction] Search [Investigation] Tumble [Acrobatics] Use an Object [object(s)] AS 1 ATTACK

BONUS ACTION Overrun [Athletics] ᵐᵒᵛᵉ Tumble [Acrobatics] ᵐᵒᵛᵉ

REACTION

GEAR

CARRYING CAPACITY

v2.20

POSSESSION ON PERSON Item

QTY

Location

Weight

Current Encumbered¹ Heavily Encumbered² Push, Drag, Lift³ ¹ Speed -10ft ² Speed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws ³ Speed drops to 5ft if you Push or Drag above 15 × Strength COINAGE Carrying

GEMS, JEWELRY, ART OBJECTS T ot al

Item

Value

QTY

Platinum 1 Platinum = 10 Gold Gold 1 Gold = 2 Electrum Electrum 1 Electrum = 5 Silver  Silver  1 Silver = 10 Copper  Copper 

Coins Weight gp

Wealth

 gp

FAMILIAR NAME ARMOR CLASS HIT POINTS

 

TYPE

PROFICIENCY BONUS

Remaining STR

DEX

CON

INT

WIS

ABILITY SCORES SAVING THROWS

Resistances Immunity Vulnerability Senses Languages Carrying

Max. Carry Weight

SKILLS

○  Acrobatics ○  Animal Handling ○  Arcana ○  Athletics ○ Deception ○ History

ACTIONS 1 2 3 4 TRAITS

Initiative

○ ○ ○ ○ ○ ○

Insight Intimidation Investigation Medicine Nature Perception Speed

Push, Drag, Lift³

○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival Other 

CHA

SPELLCASTING CLASS

LEVEL

v2.20

SUBCLASS

ABILITY

ABILITY MODIFIER

ATTACK MODIFIER

■ Prepared

PROFICIENCY BONUS

□ Not Prepared

Sorcery Points

 ᴿ Ritual, ᶜᵒᶰ Concentration, ᴴ Higher Level, ᵈ Domain, ᵒ Oath, ᶜ Circle, ᵐ Mastery, ˢ Signature SPELLS

2nd

3rd

4th

5th

2

3

5

6

7

6th

7th

8th

9th

SLOTS USED

SPELL SAVE DC

Sorcery Point Cost

PREPARED/KNOWN

1st SPELL SLOTS

PREPARED SPELLS

Used

└──── Mystic Arcanum ────┘

Spell Recovery Levels Pact Magic Level

Slots

Used Used

CANTRIPS

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

LEVEL 1

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

□ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 2 □ □ □ □ □ □

LEVEL 4

□ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 5 □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 6 □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □

 

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

CAST

RANGE

DURATION

COMPONENT

TYPE

DETAILS

REF

CHARACTER PORTRAIT

PERSONALITY TRAITS

IDEAL

BOND

FLAW

HONOR

SANITY

CHARACTER BACKSTORY

ALLIES & ORGANIZATIONS FACTION

RANK

RENOWN

RACE, BACKGROUND, CLASS & FEATS

v2.20

ADVENTURE NOTES

v2.20

ILD SHAPE CLASS

SUBCLASS

W IL D S HAP E

 

WILD SHAPE ARMOR CLASS HIT POINTS

PROFICIENCY BONUS

Remaining STR

DEX

CON

INT

WIS

CHA

ABILITY SCORES SAVING THROWS

Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS 1 2 3 4

 

Speed

PROFICIENCY BONUS

DEX

CON

INT

WIS

CHA

ABILITY SCORES SAVING THROWS

Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS 1 2 3 4

LIMITATIONS

○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception

○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival

SKILLS

○  Acrobatics ○  Animal Handling ○  Arcana ○  Athletics ○ Deception ○ History

○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception

○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival

○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception

○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival

TRAITS

Max. Carry Weight Initiative

Speed

Push, Drag, Lift³ Other  

 

WILD SHAPE ARMOR CLASS HIT POINTS

PROFICIENCY BONUS

Remaining STR

DEX

CON

INT

WIS

ABILITY SCORES SAVING THROWS

Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS

DURATION

Other  

Remaining STR

○  Acrobatics ○  Animal Handling ○  Arcana ○  Athletics ○ Deception ○ History

CR MAX

Push, Drag, Lift³

 

WILD SHAPE ARMOR CLASS HIT POINTS

SKILLS

U SE D

TRAITS

Max. Carry Weight Initiative

v2.20

 

Max. Carry Weight Initiative

Speed

○  Acrobatics ○  Animal Handling ○  Arcana ○  Athletics ○ Deception ○ History

TRAITS

Push, Drag, Lift³ Other  

CHA

SKILLS

ADVENTURERS LOG 1

PLAYER NAME

DCI #

Record each session of play below. Express downtime totals in daily increments. Record certified and non-certified permanent magic item s (all magic items except for potions, scrolls, and some wondrous items)

1

Level

XP

1 1 1

CHARACTER NAME 1

TOTAL CLASS

XP

Gold

Downtime

1

Renown

Magic Items

0 0

LEVEL

RACE

SUBTOTAL XP

FACTION

Gold

Downtime

0

Renown

Magic Items

RANK

0 0

SESSION Pg

Date

Session # sessions

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Adventure Name 0 adventures

DM Name & DCI # 0 DMs

XP +/-

Gold +/-

Downtime +/-

Renown +/-

Magic Items +/-

Adventure Notes / Downtime Activity

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

2

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

3

View more...

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