Forged Anvil D&D 5E Character Sheet Printable v2.20 English
April 23, 2018 | Author: JohnWesleeEllis-Etchison | Category: N/A
Short Description
Player Character Sheets...
Description
CHARACTER NAME
BACKGROUND
CLASS
LEVEL
EXPERIENCE
SUBCLASS
RACE
SIZE
ABILITIES □ ○
SAVING THROWS Athletics
GENDER
ALIGNMENT
AGE
HEIGHT
WEIGHT
SKIN
PROFICIENCY BONUS
PLAYER NAME
v2.20
RELIGION / PATRON / DEITY
EYES
PROFICIENCIES
Weight Carried Max. Carry Weight Push, Drag, Lift³
STRENGTH
NEXT LEVEL
HAIR
HEALTH & ARMOR ARMOR CLASS
HIT POINTS
CURRENT HIT POINT S
HIT DICE T OT OTAL USED
DEATH SAVES DC 10
Temporary
WEAPONS
Dex Other
PASS
FAIL
Spend one or more Hit Dice after a Short Rest. Regain ½ your level in spent Hit Dice after a Long Rest
□ ○ ○ ○
SAVING THROWS Acrobatics Sleight of Hand Stealth
ARMOR
ARMOR
T YP YP E
D EX EX MO D
STRENGTH
STEALTH
PROPERTIES
ARMOR
DEXTERITY
□
SHIELD
ARMOR
PROPERTIES
OTHER
ARMOR
PROPERTIES
SAVING THROWS
Hold Breath Suffocating
TOOLS
LANGUAGES Common
DAMAGE RESISTANCE
CONSTITUTION
INTELLIGENCE
□ ○ ○ ○ ○ ○
SAVING THROWS Arcana History Investigation Nature Religion
□ ○ ○ ○ ○ ○
SAVING THROWS Animal Handling Insight Medicine Perception Survival
□ ○ ○ ○ ○
SAVING THROWS Deception Intimidation Performance Persuasion
(Half Damage)
DAMAGE REDUCTION
CONDITIONS
EXHAUSTION
WISDOM
LEVEL Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink
ABILITY FEATURES
ACTIONS Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn
VISION & SENSES
CHARISMA
PASSIVE PERCEPTION PASSIVE INVESTIGATION
Attack Cast a spell [see spell]
INITIATIVE SPEED
INSPIRATION HERO POINTS
REMAINING
Fly Swim
ACTION Dash [move speed] Disengage [no OAs] Dodge [attackers disadv] Help [target gains adv] Hide [Stealth] Overrun [Athletics] Ready [use Reaction] Search [Investigation] Tumble [Acrobatics] Use an Object [object(s)] AS 1 ATTACK
BONUS ACTION Overrun [Athletics] ᵐᵒᵛᵉ Tumble [Acrobatics] ᵐᵒᵛᵉ
REACTION
GEAR
CARRYING CAPACITY
v2.20
POSSESSION ON PERSON Item
QTY
Location
Weight
Current Encumbered¹ Heavily Encumbered² Push, Drag, Lift³ ¹ Speed -10ft ² Speed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws ³ Speed drops to 5ft if you Push or Drag above 15 × Strength COINAGE Carrying
GEMS, JEWELRY, ART OBJECTS T ot al
Item
Value
QTY
Platinum 1 Platinum = 10 Gold Gold 1 Gold = 2 Electrum Electrum 1 Electrum = 5 Silver Silver 1 Silver = 10 Copper Copper
Coins Weight gp
Wealth
gp
FAMILIAR NAME ARMOR CLASS HIT POINTS
TYPE
PROFICIENCY BONUS
Remaining STR
DEX
CON
INT
WIS
ABILITY SCORES SAVING THROWS
Resistances Immunity Vulnerability Senses Languages Carrying
Max. Carry Weight
SKILLS
○ Acrobatics ○ Animal Handling ○ Arcana ○ Athletics ○ Deception ○ History
ACTIONS 1 2 3 4 TRAITS
Initiative
○ ○ ○ ○ ○ ○
Insight Intimidation Investigation Medicine Nature Perception Speed
Push, Drag, Lift³
○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival Other
CHA
SPELLCASTING CLASS
LEVEL
v2.20
SUBCLASS
ABILITY
ABILITY MODIFIER
ATTACK MODIFIER
■ Prepared
PROFICIENCY BONUS
□ Not Prepared
Sorcery Points
ᴿ Ritual, ᶜᵒᶰ Concentration, ᴴ Higher Level, ᵈ Domain, ᵒ Oath, ᶜ Circle, ᵐ Mastery, ˢ Signature SPELLS
2nd
3rd
4th
5th
2
3
5
6
7
6th
7th
8th
9th
SLOTS USED
SPELL SAVE DC
Sorcery Point Cost
PREPARED/KNOWN
1st SPELL SLOTS
PREPARED SPELLS
Used
└──── Mystic Arcanum ────┘
Spell Recovery Levels Pact Magic Level
Slots
Used Used
CANTRIPS
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
LEVEL 1
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
□ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 2 □ □ □ □ □ □
LEVEL 4
□ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 5 □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ LEVEL 6 □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □ □
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
CAST
RANGE
DURATION
COMPONENT
TYPE
DETAILS
REF
CHARACTER PORTRAIT
PERSONALITY TRAITS
IDEAL
BOND
FLAW
HONOR
SANITY
CHARACTER BACKSTORY
ALLIES & ORGANIZATIONS FACTION
RANK
RENOWN
RACE, BACKGROUND, CLASS & FEATS
v2.20
ADVENTURE NOTES
v2.20
ILD SHAPE CLASS
SUBCLASS
W IL D S HAP E
WILD SHAPE ARMOR CLASS HIT POINTS
PROFICIENCY BONUS
Remaining STR
DEX
CON
INT
WIS
CHA
ABILITY SCORES SAVING THROWS
Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS 1 2 3 4
Speed
PROFICIENCY BONUS
DEX
CON
INT
WIS
CHA
ABILITY SCORES SAVING THROWS
Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS 1 2 3 4
LIMITATIONS
○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception
○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival
SKILLS
○ Acrobatics ○ Animal Handling ○ Arcana ○ Athletics ○ Deception ○ History
○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception
○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival
○ Insight ○ Intimidation ○ Investigation ○ Medicine ○ Nature ○ Perception
○ Performance ○ Persuasion ○ Religion ○ Sleight of Hand ○ Stealth ○ Survival
TRAITS
Max. Carry Weight Initiative
Speed
Push, Drag, Lift³ Other
WILD SHAPE ARMOR CLASS HIT POINTS
PROFICIENCY BONUS
Remaining STR
DEX
CON
INT
WIS
ABILITY SCORES SAVING THROWS
Resistances Immunity Vulnerability Senses Languages Carrying ACTIONS
DURATION
Other
Remaining STR
○ Acrobatics ○ Animal Handling ○ Arcana ○ Athletics ○ Deception ○ History
CR MAX
Push, Drag, Lift³
WILD SHAPE ARMOR CLASS HIT POINTS
SKILLS
U SE D
TRAITS
Max. Carry Weight Initiative
v2.20
Max. Carry Weight Initiative
Speed
○ Acrobatics ○ Animal Handling ○ Arcana ○ Athletics ○ Deception ○ History
TRAITS
Push, Drag, Lift³ Other
CHA
SKILLS
ADVENTURERS LOG 1
PLAYER NAME
DCI #
Record each session of play below. Express downtime totals in daily increments. Record certified and non-certified permanent magic item s (all magic items except for potions, scrolls, and some wondrous items)
1
Level
XP
1 1 1
CHARACTER NAME 1
TOTAL CLASS
XP
Gold
Downtime
1
Renown
Magic Items
0 0
LEVEL
RACE
SUBTOTAL XP
FACTION
Gold
Downtime
0
Renown
Magic Items
RANK
0 0
SESSION Pg
Date
Session # sessions
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Adventure Name 0 adventures
DM Name & DCI # 0 DMs
XP +/-
Gold +/-
Downtime +/-
Renown +/-
Magic Items +/-
Adventure Notes / Downtime Activity
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
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