FFX UCG (FIENDISH EDITION) v0.9
March 11, 2017 | Author: ppbirdman | Category: N/A
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FINAL FANTASY X ULTIMATE COMPANION GUIDE
0FIENDISH EDITION AUTHOR: PETER BIRD (Pbirdman)
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STANDARD STUFF ================================================================================ ================================================================================ ------------------------------------------------------- MISC INFO -------------------------------------------------------------Welcome everyone to my first instalment of the Ultimate Companion Guide where hopefully everybody will learn a bit about the way the game works My name is Peter Bird or pbirdman as I am known on the GameFAQs website and as you all know this project has been a Work in Progress for many years but many things have gotten in the way of this mammoth project so I think it’s about time to get the ball rolling on actually releasing this thing So hopefully you will get a lot out of this ================================================================================ ================================================================================ ----------------------------------------------- VERSION HISTORY ----------------------------------------------------v0.1 – First Public Release (Standard Stuff / Enemy Database Only) --------- Enemy Database (Beginning areas up to Besaid) v0.2 – Added SS Likki, Kilika and Luca enemy entries v0.3 – Added Mi’ihen Highroad enemy entries + added a Quick Find page for the Bestiary v0.4 – Added Mushroom Rock Road / Djose / Moonflow enemy entries v0.5 – Added Thunder Plains / Macalania Woods / Lake Macalania / Bikanel enemy entries v0.6 – Added Home / Airship / Bevelle / Via Purifico enemy entries v0.7 – Added entries up to the Finale area v0.8 – Added Finale Fiends / Monster Arena / Dark Aeons v0.9 – Added Tough Status / Heavy Status / Updated Neslug / Added Behind the Names Section -------- Added Slice Immunity / Revised Intro Info / Changed Title (Now UCG Fiendish Edition) ================================================================================ ================================================================================ ------------------------------------------------------- CREDITS ----------------------------------------------------------------The following section is dedicated to certain persons / companies which made this guide possible by giving accurate data about the game. #1 - pbirdman (me) - Of course thanks to myself for the thousands of hrs (no kidding) that I have spent disecting this game to uncover data that isn’t even in the official Ultimania Guides - also countless hrs translating data from the Ultimania Guides and of course writing this mammoth Guide #2 - Ultimania Guides - (Battle / Omega / Scenario) from where a lot of story / battle info was found without those guides some data for this game would probably never have been found out #3 - Credits to the Mythology Referance search engine and Wikipedia #4 - Squaresoft (Enix) - For making a truly fantastic game which will never get tiresome #5 - Scribd for actually being a site which can handle Word format though sadly not in Web Page View format which is what this document was originally made in (which is why I can’t do a straight Upload of this document as it all needs resizing) ================================================================================ ================================================================================
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ENEMY DATABASE ================================================================================ ================================================================================ --------------------------------------------------- CONTENTS ----------------------------------------------------------------Pg 004: Beastiary Intro Pg 013: Dream Zanarkand Fiends st Pg 016: Baaj Fiends (1 Visit) Pg 018: Unknown Sea/Besaid Fiends Pg 029: SS Likki Fiends Pg 033: Kilika Fiends Pg 043: Luca Fiends Pg 052: Mi’ihen Highroad Fiends Pg 064: Mushroom Rock Road Fiends Pg 074: Djose Fiends Pg 081: Moonflow Fiends Pg 087: Thunder Plains Fiends Pg 095: Macalania Woods Fiends Pg 103: Lake Macalania Fiends Pg 121: Bikanel Fiends Pg 135: Home Fiends Pg 142: Airship Fiends Pg 145: Bevelle Fiends Pg 148: Via Purifico – Maze Fiends Pg 158: Via Purifico – Underwater Fiends Pg 168: Calm Land Fiends Pg 184: Sunken Cave Fiends Pg 201: Mt Gagazet Fiends Pg 229: Zanarkand Ruins Fiends nd Pg 238: Airship (2 Visit) Fiends Pg 249: Inside Sin Fiends nd Pg 266: Baaj Fiends (2 Visit) Pg 268: Omega Ruins Fiends Pg 288: Inside Sin: Finale Fiends Pg 304: Remiem Temple Aeons (Belgemine) Pg 316: Area Creation General Info Pg 317: Area Creation Fiends Pg 334: Species Creation General Info Pg 335: Species Creation Fiends Pg 354: Original Creation General Info Pg 355: Original Creation Fiends Pg 368: Dark Aeon General Info Pg 369: Dark Aeons Pg 385: Battle Encounter Map: Sunken Cave Pg 386: Behind The Name Section
4|Page ------------------------------------------ BEASTIARY
INTRO -----------------------------------------------------------
Example *1 (*2 /*2) - MP = *3 - Ap = *4 / *4 - Gil = *5 10, 15, 10, 15, 5, 15, 5, 20 - ZL 1 *6 N Status - Anything *7 P+ Status - Immune to Reflect *8 Element - Ice (Weak) *9 Resist - Sleep/Dark/Silence (20%) *10 Doom - 1 Turn *11 Poison - 25% *12 Threaten - 100% *13 Steal - Antidote / Poison Fang *14 Steal Gil - 100 *15 Drop - 1x/2x Speed Sphere, 1x/2x Ability Sphere *16 Bribe - Poison Fang *17 --------------------------------------------------------------------------------------------------------Equip Data: *18 General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K Only) Dark Ward -------- 5 / 7 Sensor ----------- 4 / 7 Mag Def +3% ---- 2 / 7 Distil Speed ---- 3 / 7 -----------------------------------------------------------------------------------------------------------Actions: *19 Attack - HP / phys - 1 char (Dark: 10% (3)) Gaze - HP / mag - 1 char (Confuse: 10%) GENERAL INFO Inherent: Auto Shell ICV: 48~53 (TS 16) Position: Close
*20
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------ 3 --- Close ---- 1 ** Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------- 3 Locked Commands: Escape / Flee COUNTER INFO
*21
BASIC ACTIONS *22 Attack ---- 50% Gaze ------ 50% ------------------------------------------------------------------------------------------------------------- ------------------------------Forced Attack: Attack
5|Page SPECIFIC INFO *23 Counter Condition: Example is targeted with a Physical Attack Attack (50%)
KEY: *1 - Name of Enemy Some enemies have letters after them when more than 1 enemy has the same name (this could be because 1 of them is a tutorial battle with different stats/AI/data etc) -------------------------------------------------------------------------------------------------------------------------------------------*2 - HP of the enemy / Overkill Value of enemy HP can only reach a Max of 2,147,483,647 (any value greater than this will result in a negative Value) Overkill is when the final blow that kills the enemy is equal or greater to the Overkill Value If it is then OVERKILL will be displayed on screen Overkill will normally grant the player more Item Spoils and AP (Ability Points) from the enemy ----------------------------------------------------------------------------------------------------------- --------------------------------*3 - This is how much MP an enemy has Every enemy has the Spellspring Ability (0 MP Cost) so reducing their MP won’t affect their ability to cast spells --------------------------------------------------------------------------------------------------------------- ----------------------------*4 - AP amount from a Normal Kill / Ap you get for Overkill ------------------------------------------------------------------------------------------------------------------- ------------------------*5 - This is how much Gil you receive from enemy after battle -------------------------------------------------------------------------------------------------------------------------------------------*6 - This is the enemy Core Stats (Str / Def / Mag / Mag Def / Agil / Luck / Eva / Acc --- Zanmato Level (ZL)) The minimum value of a core stat is 1 (sans Eva – this is 0) If the Def Stat is Bolded then this signifies Armour on enemy Although Armour affects all damage types it is mostly seen from physicals so that’s why it’s used on Def Stat) If an enemy doesn’t have any visible turn then the Agility value will be ―X‖ (All these occasions are counted as Agility Stat 1) The Acc Stat for an enemy is made redundant due to the enemy using a unique accuracy value for each attack ------------------------------------------------------------------------------------------------------- -------------------------------------
6|Page *7 - ―N Status‖ This lists every Negative Status that the enemy is susceptible to (I prefer doing it this way than having to search through a big list to work out what statuses I can put on the target) This is the list of statuses I have put under ―Negative‖ Class Berserk / Confuse / Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Silence / Sleep / Slow / Threaten / Zombie / Power/Magic/Armour/Mental Breaks -------------------------------------------------------------------------------------------------------------------------------------------*8 - This lists what Positive or Misc Statuses the enemy is Immune to: ―P+ Status‖ This is the list of statuses I have put under ―Positive+ Class Positive: Haste / NulSpells / Protect / Reflect / Regen / Shell Misc: Boost / Bribe / Defend / Distillers / Guard / Life / Scan / Sensor / Sentinel / Shield / Curse / % Damage / Slice Life ======= The KO effect from using a reviving ability on a Zombified target % Damage = Attacks which deal damage/healing based on a % of the target HP (Any Formula 5 or 8 attacks) Slice ====== The slice in half animation after being hit by a Zanmato attack Although Curse is a negative status it has no effect on enemies (even ones with an Overdrive Bar) so I’ve inc it as a Misc status Every enemy in the game is Immune to Auto Life so this status isn’t included -------------------------------------------------------------------------------------------------------------- -----------------------------*9 - This lists any Elemental affinities (Fire / Water / Thunder / Ice / Holy) Weak ==== Damage received by that Element is increased by 50% Strong === Damage received by that Element is reduced by 50% Immune == Damage received by that Element is reduced by 100% Absorb == Damage received by that Element is converted into Healing Points ----------------------------------------------------------------------------------------------------------------- --------------------------*10 - This shows what Resistance an enemy has to any given susceptible Status Resistance Formula: Potency - Resistance = Success Rate The formula is a simple subtraction and not a % based reduction If after the Formula is calculated the % Chance returns a value of =< 0 then the status will never be inflicted If after the Formula is calculated the % Chance returns a value of 100% exact then the game will always drop it down to 99% (example) Stonestrike on a Dingo 100% Chance – 0% Resistance = 100% (99% Chance of inflicting Petrify on Dingo) Stonestrike on a Mandragora 100% Chance – 25% Resistance = 75% (75% Chance of inflicting Petrify on Mandragora) Stone Touch against Varuna 50% Chance – 80% Resistance = -30 (0% Chance of inflicting Petrify on Varuna) ---------------------------------------------------------------------------------------------------------------- ---------------------------*11 - If enemy is susceptible to Doom then this is how many turns it gets before getting Koed ----------------------------------------------------------------------------------------------------------- ---------------------------------
7|Page *12 - If enemy is susceptible to Poison then this is the % of HP removed after every turn The Range of these Values is between 0~255 ------------------------------------------------------------------------------------------------------------------ -------------------------*13 - Threaten Counter This is the integer that the Threaten status is worked off (Ranges from 1~255%) The lower the value the less chance of Threaten working -------------------------------------------------------------------------------------------------------------------------- -----------------*14 - This shows what can be stolen from enemy (Common / Rare) Under Normal conditions: Common Steal = 75% Chance Rare Steal ==== 25% Chance Note: An enemy holds an infinite number of items --------------------------------------------------------------------------------------------------------------- ----------------------------*15 - This is the set value of Gil (Max possible) that can be stolen from the enemy ---- (Int/PAL ver ONLY) ------------------------------------------------------------------------------------------------------------------- ------------------------*16 - This is what Items enemy drops after being defeated (Normal Drop / Normal Overkill Drop), (Rare Drop / Rare Overkill Drop) Chance of Item being dropped = 100% (unless stated) Common Drop Chance ======= 87.5% Rare Drop Chance ========== 12.5% ------------------------------------------------------------------------------------------------------------------- ------------------------*17 - This is the set Bribe Amount attached to the enemy This is the amount received on a successful Bribe ------------------------------- (Orig Jp ver ONLY) This is the integer that the amount received is calculated off ------------- (NA/Int/PAL ver ONLY) ------------------------------------------------------------------------------------------------------------------------ --------------------
8|Page *18 - This section documents any Equipment info that a fiend has: Pwr : This is Pwr value the Weapon has attached to it Critical + Value: This is the Critical + Value that the piece of equipment has Unlike Pwr which only affects Weapons Critical + effects both Weapon + Armour so when working out what Critical+ value a character has you need to add both Weapon and armour values together Drop : This is the chance of an enemy dropping a piece of equipment There is a 50% Chance that the drop will be a Weapon and a 50% Chance the drop will be an Armour There is a 75% Chance that the drop will be Randomised and a 25% Chance that the drop will be a Character Specific Drop A Character Specific Drop is a drop which is allocated for the character who actually kills or creates the killing blow (ie Poisoned the enemy) If an Aeon makes the kill then any Character Specific Drop will be allocated to Tidus So if we assume that the Random drop is split equally between chars that are enabled then the total % chance of the character who makes the kill getting an equip drop is as follows: 4 characters enabled: approx 43% 5 characters enabled: approx 40% 6 characters enabled: approx 37.5% 7 characters enabled: approx 35% Slots : The shows how many slots a piece of equipment can have from the equipment dropped along with the % chance of the slot In this example above there is a 90% Chance that the equipment dropped will have 1 Slot and a 10% Chance it will have 2 Slots Abilities : This shows how many abilities this equipment can have already on plus how many shots the computer takes at the ability list In the example above it shows that there is a 90% Chance it will have 1 Shot at picking a ability and a 10% Chance it will take 2 Shots at the list Every enemy has 8 slots reserved for Abilities (1 of which is classed as a Priority Slot and if filled will ALWAYS be present on a piece of equipment regardless) The other 7 are Random Ability Slots which the game uses as pot shots to determine what appears on equipment – however it’s possible that the game when having 2+ shots can hit the same ability slot For example if an enemy has 7 different abilities to choose from and has 2 Shots at the list it could choose the same ability therefore making only 1 ability appear on the equipment so 2 Shots doesn’t mean you’re guaranteed 2 Abilities just ups the chances The bottom part lists what abilities are in how many slots (out of 7) – any ability classed as Always is in the Priority Slot If only 1 ability is available it will simply be put as 100% chance instead of out of 7 Letters in brackets next to Abilities signify that only those particular characters can receive this Ability: T = Tidus, Y = Yuna, L = Lulu, W = Wakka, A = Auron, K = Kimahri, R = Rikku --------------------------------------------------------------------------------------------------------------------------------------------
9|Page *19 - This is the Actions section which gives info on the Actions an enemy has: Attack - HP / phys - 1 char (Dark: 10% (3)) Gaze - HP / mag - 1 char (Confuse: 10%) Each Action is split up into 5 parts: #1: Name ---------------- This is the official in game name of the Attack (taken from the data files) #2: Damage Class --- This determines what Class of damage is dealt: HP == Damages Targets HP MP == Damages Targets MP CTB = Damages Targets Ticks (CTB Bar speed) (If SB/HB appears before it then it implies that the damage is Slow Based/Haste Based) ----- == Deals no Damage SB (Slow Based) = Damage is only applied if Slow is successful + isn’t Immune to Delay HB (Haste Based) = Damage is only applied if Haste is successful + isn’t Immune to Delay #3: Damage Type --- This determines the Type of damage the attack deals : Phys == Deals Physical Damage (Damage can be reduced/nullified by Protect / Defend / Sentinel / Def +x% / Power Break / Nul Physical / Shield / Invincible) Mag == Deals Magical Damage (Damage can be reduced/nullified by Shell / Mag Def +x% / Magic Break / Nul Magical / Shield / Invincible) Spec == Deals Special Damage (Damage can be reduced/nullified by Shield / Invincible) NOTE: The above only affect HP Type Class damage and not MP/CTB Class damage If a letter (F/I/T/W/H) appears after the Damage Type then this signifies it has Elemental Properties: F ===== Fire Element (Damage can be further increased/reduced/nullified/absorbed by Fire Ward / Fireproof / Fire Eater or equivalent) I ====== Ice Element (Damage can be further increased/reduced/nullified/absorbed by Ice Ward / Iceproof / Ice Eater or equivalent) T ====== Thunder Element (Damage can be further increased/reduced/nullified/absorbed by Thunder Ward / Thunderproof / Thunder Eater or equivalent) W ===== Water Element (Damage can be further increased/reduced/nullified/absorbed by Water Ward / Waterproof / Water Eater or equivalent) H ===== Holy Element (Damage can be further increased/reduced/nullified/absorbed by enemy affinities) #4: Targeting --- This determines how many characters the attack will target: x char(s) = Target x amount of characters All Char == Target Team Rnd ===== Target Random Characters #5: This is additional info on things such as # of times attack hits (if more than 1) or statuses inflicted etc: In this example Attack inflict Dark Status with a 10% Potency and lasts for 3 Turns (number after in brackets) All attacks with Potency of between 1%~253% are labelled as it is If an attack has a 254% Potency then the game converts it to Infinite meaning that it you can only prevent it by having the relevant Proof ability If an attack has a 255% Potency then the game converts it to Always meaning you cannot prevent the status being inflicted (exc in certain conditions) So I don’t use 254% and 255% but instead use Infinite and Always If a duration has a value of 254 Turns then the game also converts this to Infinite Therefore any attacks with an Infinite Duration is put down as (**) signifying Infinite Turns -------------------------------------------------------------------------------------------------------------- ------------------------------
10 | P a g e *20 - This section contains the General Info on Attacks/Target Battle Start: This entry only appears if the fiend in question has a special condition for the start of battle (for example Always Ambushes) Inherent: Any Auto Abilities or Auto Traits are found here (most are self explanatory) Here are the slightly less obvious: First Strike: For an enemy this is an Immediate Action (action is taken 1 Tick before character first turn) Tough: This status stops target getting propelled to the back of the screen due to being hit by a Knock Back attack The only Knock Back Attacks in the game AFAIK are Delay Attack and Delay Buster Delay Attack has a Minor Knock Back Effect in which target would get propelled back a few feet (with Tough status the effect is basically Nullified) Delay Buster has a Major Knock Back Effect in which target is propelled normally to the back of the screen/off the screen (with Tough status the effect is reduced to only a fraction being knocked back) Heavy: This means certain attacks won’t make the enemy get lifted off the ground The only attacks that qualify for this AFAIK are: #1: Energy Rain #2: Tornado #3: Behemoth Uppercut / Pop Fly #4: Circles Glyth Mine Detonation Attacks like Hellfire / Thor’s Hammer are not affected by Heavy Status and therefore are controlled separately in the AI when needed by altering the Animation phase of the attack (These Animation alterations will be listed separately when needed) ICV
: This shows the Initial Counter Value (First Turn Speed) and the Tick Speed of the enemy
Position: This shows the Range at which the enemy is set (there are 4 different ranges): Close ==== Any attack can reach them Center === Only Center / Far / Infinite Type attacks can reach target Far ===== Only Far / Infinite Type attacks can reach target Very Far = Only Infinite Range attacks can reach target Additional Action Data can also be found here: Name -- Pwr -- Acc -- D -- S -- R -- Shat -- P -- C -- BDL -- R – Range -- F Attack -- 16 ---- 90 ---- Y -- N -- N -- 10% -- N -- Y -- N ------ 3 -- Close --- 1 ** Gaze --- 12 ----- X ---- N -- N – N -- 00% -- N -- N -- N ------ 3 --- Far ------ 3 ** =========== This indicates that the name of the action appears on the Help Bar (no astericks means there is no writing at the top) Attack ======= The name of the Attack Pwr ========= This is the Attack Power of the Action (This ranges from 1 ~ 255) If an attack doesn’t cause either HP / MP / CTB damage then this will be marked as X Acc ========= This is the Acc of the Attack If an Attack cannot miss target then it will be marked as X D (Dark) ====== If Yes then this means that if target is under Dark Status then the Acc of the move will be reduced S (Silence) ==== If Yes then this means that if target is under Silence Status then this action cannot be used R (Reflect) ==== If Yes then this means that the Attack can be reflected back at caster Shat ======== This is the PDR (Petrified Destruction Rate) Value of the attack (Ranges from 0~255%)
11 | P a g e This is the chance that the character will be shattered if under Petrify Status (also applies to the Attack that initially inflicts Petrify on the character) If the PDR % = 100% then the game will scale this down to 99% just like the statuses P (Piercing) ==== If Yes then this means attack won’t get reduced from Armour Status C (Critical) ===== This signifies whether the attack can go Critical or not N ============ Attack cannot go Critical Y ============ Attack can go Critical (affected only by the Luck Stat) +n =========== Attack can go Critical (affected by Luck Stat combined with the n Value) BDL ========== If Yes then the attack can deal more than 9,999 Damage (99,999 Max) R (Rank) ======= This is the Attack Speed of the Action (Lower Value means the faster the next turn will come up) RNG ========== This tells the Range of Attack (Close / Center / Far / Infinite) Although every enemy attack has a Range attached to it this is actually redundant as the enemy attacks are Scripted to be used regardless of Ranges so an enemy could use a Close Range attack and hit a target that is Very Far away as long as the AI of the enemy states it This is purely noted for either enemy vs data or just for the want of being thorough F (Formula Type) = This Value determines what Damage Formula to use for Attack: 00 ============ None 01 ============ Strength based Formula (Normal) 02 ============ Strength based Formula (Ignore Def) 03 ============ Magic based Formula (Normal) 04 ============ Magic based Formula (Ignore Mag Def) 05 ============ % based: Current Class * Pwr / 16 06 ============ Special (Pwr * 50) 07 ============ Healing Formula 08 ============ % based: Max Class * Pwr / 16 09 ============ Special (Pwr * 50 w/ Variance) 10 ============ % based: Max MP * Pwr / 16 > 11 ============ Agility: Tick Speed * Pwr / 16 > 12 ============ % based: Current MP * Pwr / 16 > 13 ============ Agility: Current Ticks * Pwr / 16 14 ============ Strength based Formula (Ignore Def wo/ Variance) > 15 ============ Spec Magic (w/ Variance) 16 ============ HP: Current/Max HP * Pwr / 10 17 ============ Celestial HP 1 (Tidus/Wakka/Kimahri/Rikku) 18 ============ Celestial MP (Yuna / Lulu) 19 ============ Celestial HP 2 (Auron) 20 ============ Spec Magic (wo/ Variance) > 21 ============ Special: Gil * Pwr / 10 22 ============ Special: Pwr * Enemy Kills 23 ============ Special: Pwr * 9999 Although those are all the Formulas available for the game to use not all of them are used For example 10 and 12 seemed to have been ignored and any % type damage to be used with 05 and 08 ----------------------------------------------------------------------------------------------------------------------- --------------------*21 - Overdrive / Hidden Counter Info If a fiend has a Overdrive Bar or some kind of Hidden Counter then any and all info regarding these counters will be documented here --------------------------------------------------------------------------------------------------- -----------------------------------------
12 | P a g e *22 - Basic Actions All Info regarding Basic Actions of an enemy is documented here inc Enemy Attack patterns In this example the enemy simply has a 50% chance to use both attacks At the bottom of the field if applicable there is a section for the enemy Forced Attack A Forced Attack is basically used when an enemy is put under a non controllable state (Berserk / Confuse / Provoke) When under these statuses Basic Actions/Specific Actions are normally disregarded and the enemy will simply use whatever is in this entry However sometimes the Forced Actions will be scripted in the AI so it will use a set pattern or carry on using the Basic Actions with some alterations therefore ignoring whatever would normally be allocated to the Forced attack slot ------------------------------------------------------------------------------------------------------------------- ------------------------*23 - Specific Actions All Info regarding Actions which are performed under certain situations (eg - counters) are documented here Actions like counters will have a % chance next to them (this is the chance of the counter occuring) If a Specific Action is a Counter Attack then it will say Counter Condition If a Specific Action occurs on it’s next normal turn then it will just say Condition The Condition is the part where it states how the following attack will be triggered ================================================================================ ================================================================================
13 | P a g e ---------------------------
MONSTER AI/PATTERNS + DATA -----------------------------------------------
(DREAM ZANARKAND FIENDS) Sinscale (Green) (100 / 500) - MP = 0 - Ap = 0 - Gil = 0 5, 1, 1, 1, 8, 1, 0, 1 - ZL 4 N Status - Anything exc Provoke / Threaten P+ Status - Immune to Bribe / Scan Element - Normal Doom - 1 Turn Poison - 25% Capture - No Actions: Attack - HP / phys - 1 char Spines - HP / phys - 1 char Wings Flicker - Charge Round for Spines
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range -- F Attack --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Close --- 1 ** Spines --- 40 ----- X ----- N --- N --- N --- 10% --- N --- N ---- N ------ 3 --- Far ------ 1 ** W Flick --- X ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------ 0 Locked Commands: Escape / Flee BASIC ACTIONS st (Sinscale (Green)) – 1 Encounter / w/ Sinspawn Ammes Does Nothing ----------------------------------------------------------------------------------------------------------------- --------------------------nd
(Sinscale (Green)) – 2 Encounter Sinscale A: Spines >> Does Nothing All other Sinscales: Does Nothing ------------------------------------------------------------------------------------------------------------- ------------------------------rd
(Sinscale (Green)) – 3 Encounter (w/ Tanker) YES --- Has Wings Ficker been used by ANY Sinscale? --- NO I I I Wings Flicker --- 66% I Attack ------------- 33% >>>>>>>>>>>>>>>> I YES --- Is it Flickering Sinscale Turn? --- NO I I Spines >> Back to top Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
14 | P a g e SPECIFIC ACTIONS Counter Condition: Sinspawn is killed (See Below) Respawn (100%) A - Kill 1 at once --------- 1 Returns B - Kill 2 at once --------- 1 Returns C - Kill 3 at once --------- 1 Returns D - Kill 4 at once --------- 1 Returns
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Sinspawn Ammes (2,400 / 1,000) - MP = 400 - Ap = 0 - Gil = 0 1, 1, 5, 1, 9, 10, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Provoke / Silence / Slow / All Breaks P+ Status - Immune to Bribe / Scan / % Based Damage Element - Normal Capture - No Actions: Demi
- HP / mag - All Char (25% Current HP)
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 15) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Demi ------ 4 ------ X ----- N --- Y --- N --- 10% --- Y --- N ---- N ------ 3 --- Infinite --- 5 Locked Commands: Escape / Flee BASIC ACTIONS Demi ---------------------------------------------------------------------------------------------------------------- ---------------------------Forced Attack: Does Nothing
15 | P a g e Tanker (1,000 **1 / 1,000) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Delay P+ Status - Immune to Protect / Haste / NulSpells / Reflect / Regen / Shell ----------------- Immune to Boost / Bribe / Defend / Distillers / Guard / Scan / Sentinel / Shield / Slice Element - Normal Capture - No **1 - Tanker HP doesn’t always add up correct (example) Tidus Damages for 130 and then tosses Potion to heal for 200 Auron/Tidus combined damage after the Potion throw is approx 470 Tanker then is destroyed even though it’s HP has not yet reached 0 GENERAL INFO Inherent: Tough, Heavy ICV: 84 (TS 28) Position: Close After [x] amounts of turns Tanker becomes a legal target: Auron = On 2nd Turn Tidus = On 4th Turn BASIC ACTIONS Does Nothing
16 | P a g e st
(BAAJ FIENDS – 1 Visit) Sahagin A (100 / 200) - MP = 5 - Ap = 0 - Gil = 0 3, 1, 1, 1, 5, 1, 0, 25 - ZL 1 N Status - Anything Exc Doom / Poison P+ Status - Immune to Bribe / Scan / Sensor Element - Thunder (Weak) Threaten - 100% Capture - No Actions: Attack
- HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ----- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
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Geosgaeno (32,767) - MP = 128 - Ap = 0 - Gil = 0 36, 50, 40, 50, 5, 15, 0, 50 - ZL 4 N Status - Poison P+ Status - Immune to Bribe / Life / Scan / % Damage / Slice Element - All Elements (Weak) Resist - Poison (95%) Poison - 10% Steal - Water Gem, 2x Water Gem Capture - No Actions: Half HP - HP / spec - 1 char (50% Current HP) ----------------------------------------------------------------------------------------------------------------------------- ------> One HP - HP / spec - 1 char (93.75% Current HP)
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Half HP ----- 8 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5 One HP ---- 15 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5 Locked Commands: Escape / Flee
17 | P a g e BASIC ACTIONS Half HP I Half HP I Battle Ends
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Klikk (1,500 / 400) - MP = 5 - Ap = 5 / 7 - Gil = 50 14, 1, 1, 1, 4, 15, 0, 50 - ZL 1 N Status - Anything Exc Poison / Sleep P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Doom - 3 Turns Threaten - 100% Steal - Grenade, 2x Grenade Steal Gil - 100 Drop - 2x/4x Ability Sphere Capture - No Actions: Attack
- HP / phys - 1 char
GENERAL INFO ICV: 60~66 (TS 20) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC MOVES Attack SPECIFIC ACTIONS Counter Condition: Klikk HP is < 750 (50%) --- 1 Time Only HP is restored to 1,500 (100%)
18 | P a g e (UNKNOWN SEA / BESAID FIENDS) Piranha x1 (50 / 225) - MP = 1 - Ap = 1 / 2 - Gil = 2 Piranha x2 (100 / 225) - MP = 2 - Ap = 1 / 2 - Gil = 3 Piranha x3 (150 / 225) - MP = 3 - Ap = 1 / 2 - Gil = 5 6, 1, 1, 1, 12, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 1x Piranha 8, 1, 1, 1, 9, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 2x Piranha 10, 1, 1, 1, 6, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 3x Piranha N Status - Anything Exc Poison / Sleep Element - Fire (Strong), Thunder (Weak) ----------------------------------------- 1x Piranha ---------------- Water (Immune), Fire (Strong), Thunder (Weak) ----------------- 2x/3x Piranha Resist - Dark/Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Grenade, 2x Grenade Steal Gil - 100 Drop - 1x/2x Power Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 1x Piranha - 1x/2x Mana Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 2x Piranha - 1x/2x Speed Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 3x Piranha Bribe - Water Gem ------------------------------------------------------------------ 1x/2x Pirahna - 2x Water Gem --------------------------------------------------------------- 3x Pirahna Capture - Yes Actions: Attack GNAW
- HP / phys - 1 char - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) --- Piranha x1 ICV: 45~50 (TS 15) --- Pirahna x2 ICV: 48~53 (TS 16) --- Pirahna x3 Position: Close Name ---- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 GNAW --- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 BASIC ACTIONS (x1 Piranha) Attack
I (x2/x3 Piranha) I GNAW I I -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack
19 | P a g e Tros (2,200 / 600) - MP = 10 - Ap = 8 / 12 - Gil = 100 10, 1, 1, 1, 12, 15, 0, 20 - ZL 4 N Status - Delay / Poison / Sleep / Slow / All Breaks -------- Orig Jp / NA ver N Status - Delay / Poison / Slow / All Breaks ------------------ Int / PAL ver P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Poison - 0% Steal - Grenade, 2x Grenade Steal Gil - 1,000 Drop - 2x/4x Power Sphere (0% Drop Rate - If in a Pincer Formation) Capture - Yes Actions: Attack - HP / phys - 1 char Tentacles - HP / phys - 1 char Nautilus Charge - HP / phys - All Char Flank - Retreats behind Pillar -----------------------------------------------------------------------------------------------------------------> Bash - HP / phys - 1 char -----------------------------------------------------------------------------------------------------------------Trigger Commands: Stand By - HP / spec - 1 char (HP Restore) Pincer Attack - Moves both Tidus and Rikku to either side of Tros
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Center (When Flanking) Position: Close (When not Flanking) Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Tentacles ----- 24 ------ X ----- N --- N --- N --- 10% --- N --- N --- N ------- 3 ---- Far ------- 1 ** N Charge ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 Flank ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 ** Bash ----------- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ----------------------------------------------------------------------------------------------------------------------------- --------------** Stand By ------ 1 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 6 ** P Attack ------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 0 Locked Commands: Escape / Flee TRIGGER COMMANDS After Tros has Flanked for the first time Trigger Commands become available st Flank 1 Time ------- Stand By available nd Flank 2 + Times --- Stand By and Pincer Attack available **1 **1 --- Pincer Attack is only selectable if both Tidus and Rikku are alive (Tidus can only select it) STAT CHANGE When Tros is between a Pincer Attack his Luck Stat changes: Luck is reduced from 15 > 1
20 | P a g e BASIC ACTIONS YES --- Has Pincer Attack been used? --- NO I I Attack (50%) / Tentacles (50%) I I >> *1 – Respawn 2 Sinscales (Max 4 on screen at any 1 time)
32 | P a g e Sinscale (Water) (100 / 300) - MP = 0 - Ap = 2 / 3 - Gil = 24 11, 1, 1, 1, 1, 1, 0, 100 - ZL 1 N Status - Anything Exc Berserk / Confuse / Petrify / Sleep / Threaten P+ Status - Immune to Bribe Element - Normal Doom - 3 Turns Poison - 25% Steal - Potion Steal Gil - 100 Drop - 1x/2x Mana Sphere Capture - No Actions: Assault
- HP / phys - 1 char
GENERAL INFO ICV: 84~96 (TS 28) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Assault ---- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1 RESPAWN INFO Any Sinscales that are killed/disappear will be replaced on the same turn that Sinspawn Euchilles uses Drain Touch (2 at a time) BASIC ACTIONS Assault >>> Sinscale disappears
33 | P a g e (KILIKA FIENDS) Ragora A (520 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48 18, 1, 1, 1, 10, 15, 0, 1 - ZL 1 N Status - Anything Exc Threaten ----------------------------- Orig Jp ver N Status - Anything Exc Dark / Threaten / Zombie -------- NA+ ver P+ Status - Immune to Bribe Element - Fire (Weak) Resist - Dark/Sleep/Silence (20%) -------------------------- Orig Jp ver Resist - Sleep/Silence (20%) ---------------------------------- NA+ ver Doom - 3 Turns Poison - 25% Steal - Antidote / Remedy Steal Gil - 100 Drop - 1x/2x Mana Sphere Capture - No -------------------------------------------------------------------------------------------------- --------------------Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward ----- 5 / 7 Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ----------- 2 / 7 Mag +3% --------- 4 / 7 (Y / L) Poison Touch --- 3 / 7 -------------------------------------------------------------------------------------------------- ---------------------Actions: Seed Cannon - HP / phys - 1 char
GENERAL INFO Inherent: Heavy ICV: 42~46 (TS 12) **1 Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Cannon --- 16 ----- 85 ----- Y --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 1 Ronso Rage: Seed Cannon st
Locked Commands: All sans Lancet / Jinx (Kimahri 1 turn only) ---- Orig Jp ver st Locked Commands: All sans Lancet (Kimahri 1 turn only) ------------ NA/Int/PAL ver **1 - Ragora ICV is compared against Kimahri’s ONLY BASIC ACTIONS Seed Cannon Note: Until the first Seed Cannon is used only Kimahri is active – after the whole party is active
34 | P a g e Dinonix (140 / 210) - MP = 25 - Ap = 9 / 18 - Gil = 27 14, 1, 1, 120, 13, 15, 5, 1 - ZL 1 N Status - Anything Element - Fire (Strong) / Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Spheres, 1x/2x Power Spheres Bribe - 2x Petrify Grenade Capture - Yes ---------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward ----- 5 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +3% -------- 2 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Thunderstrike --- 1 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Waterstrike ------- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) -----------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ----- 1 Attack B --- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1 BASIC ACTIONS Vs Characters Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
35 | P a g e Killer Bee (110 / 165) - MP = 5 - Ap = 9 / 18 - Gil = 23 8, 1, 1, 1, 8, 15, 10, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Poison Fang Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - Poison Fang Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour Piercing --------- Always (A/K) Piercing ---------- Always (A/K) Poison Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Speed ---- 3 / 7 MP +5% --------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike -------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ----- 16 ----- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 BASIC ACTIONS Poison Dart
36 | P a g e Ragora B (780 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48 18, 1, 1, 1, 8, 15, 0, 1 - ZL 1 N Status - Anything Exc Dark / Zombie Element - Water (Immune), Fire (Weak) Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Remedy Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 8x Remedy Capture - Yes ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward ----- 5 / 7 Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ------------ 2 / 7 Mag +3% --------- 4 / 7 (Y / L) Poison Touch --- 3 / 7 ------------------------------------------------------------------------------------------------------------Actions: Seed Cannon - HP / phys - 1 char
GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Cannon --- 16 ----- 85 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 Ronso Rage: Seed Cannon BASIC ACTIONS Seed Cannon
37 | P a g e Yellow Element (300 / 450) - MP = 100 - Ap = 9 / 18 - Gil = 33 1, 120, 18, 1, 5, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Electro Marble / Thunder Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 6x Thunder Marble Capture - Yes ----------------------------------------------------------------------------------------------------- ------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 0~2 ----- 0 (50%), 1 (50%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Thunderstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 100% Thunderstrike --- 4 / 7 Distil Mana ------- 3 / 7 ------------------------------------------------------------------------------------------------------------- -------------Actions: Thunder
- HP / mag/T - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thunder --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thunder
38 | P a g e Lord Ochu (4,649 / 800) - MP = 39 - Ap = 40 / 60 - Gil = 420 15, 1, 23, 1, 8, 20, 0, 10 - ZL 1 N Status - Anything Exc Berserk / Confuse / Dark / Poison / Provoke Element - Fire (Weak) Doom - 1 Turn Threaten - 100% Steal - Potion Steal Gil - 300 Bribe - 80x Remedy Drop - 1x/2x MP Sphere, 1x/2x HP Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Poison Touch --- 4 / 7 Str +5% ----------- 3 / 7 (T/W/A/K/R) Mag +5% --------- 3 / 7 (Y/L)
Armour: Berserk Ward ---- 1 / 7 Confuse Ward ---- 1 / 7 Dark Ward -------- 1 / 7 Poison Ward ----- 1 / 7 Silence Ward ---- 1 / 7 Sleep Ward ------ 1 / 7 Stone Ward ------ 1 / 7 -------------------------------------------------------------------------------------------------------- -----------------Actions: Poison Claw Water Earthquake A Earthquake B Lord Ochu Falls
- HP / phys - HP / mag/W - HP / spec - HP / phys - ---- / mag
- 1 char (Poison: 100%) - 1 char - All Char - 1 char - 1 char (Sleep: Always (3), Regen: Always (2))
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Poison Claw ---- 16 ------ 90 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Water ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3 ** Earthquake A --- 8 -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 5 ** Earthquake B --- 0 -------- 0 ---- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 1 ** Falls Asleep ----- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
39 | P a g e BASIC ACTIONS Vs Characters YES --- Has LO received =>2,500 Damage since last quake? --- NO I I Lord Ochu Falls Asleep --- Target self Poison Claw – Start of Battle only I Poison Claw >>>> ------------------------------------------------------------------------------------------------------------ -------------------------------Vs Aeons YES --- Has LO received =>2,500 Damage since last quake? --- NO I I Lord Ochu Falls Asleep --- Target self Water – Start of Battle only I Water 2,400 (80%) Nothing >>>>>
Sinspawn HP is < 2,400 (80%) Transforms (Counter (100%)) I Venom --- Targets character with Highest HP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: Geneaux is targeted with a Magical Attack Tentacles Absorb Magic (100%)
42 | P a g e Tentacles (450 / 500) - MP = 10 - Ap = 5 / 7 - Gil = 30 14, 1, 1, 1, 10, 10, 0, 20 - ZL 4 N Status - Delay / Slow / All Breaks P+ Status - Immune to Bribe / Life Element - Water (Absorb), Thunder/Ice (Strong) Steal - Potion Steal Gil - 100 Drop - 1x/2x Ability Sphere Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 0% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Ice Ward ---------- 2 / 7 Icestrike ---------- 2 / 7 Water Ward ------ 2 / 7 Waterstrike ------ 2 / 7 Thunder Ward --- 2 / 7 Firestrike --------- 1 / 7 Fire Ward --------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Mag +3% --------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO Inherent: Tough, Heavy ICV: 42~46 (TS 14) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack
43 | P a g e (LUCA FIENDS) Worker (300 / 600) - MP = 1 - Ap = 7 / 10 - Gil = 85 12, 100, 1, 1, 10, 15, 0, 15 - ZL 1 N Status - Delay / Slow P+ Status - Immune to Bribe / Life / % Damage Element - Thunder (Weak) Steal - Potion Steal Gil - 100 Drop - 1x/2x Hi Potion, 1x/2x X Potion Capture - No ----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) SOS NulBlaze ----- 2 / 7 Icestrike ---------- 2 / 7 SOS NulFrost ------ 2 / 7 Thunderstrike --- 2 / 7 SOS NulTide ------- 2 / 7 Waterstrike ------ 2 / 7 SOS NulShock ---- 1 / 7 Firestrike --------- 1 / 7 ------------------------------------------------------------------------------------------------------ -----------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
44 | P a g e Oblitzerator (6,000 / 600) - MP = 10 - Ap = 36 / 54 - Gil = 580 16, 1, 1, 1, 1, 1, 0, 10 - ZL 4 N Status - Delay / Slow / All Breaks P+ Status - Immune to Regen / Distillers / Bribe / Life / Slice Element - Fire/Water/Ice/Holy (Strong), Thunder (Weak) Steal - Potion Steal Gil - 600 Drop - 1x/2x Elixir, 2x/4x Elixir Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) Def +3% --- 100% Thunderstrike --- 100% -------------------------------------------------------------------------------------------------------------- --------Actions: Blitzball Rush Blind Ball Mute Ball Doze Ball
- HP / spec - HP / spec - HP / spec - HP / spec
- Rnd Char (Hits 10 Times) - 1 char (Dark: Infinite% (1)) - 1 char (Silence: Infinite% (1)) - 1 char (Sleep: Infinite% (1))
GENERAL INFO Inherent: Tough, Heavy ICV: 84~93 (TS 28) --- Agil 1 TS 12 --------------------- Agil 16 TS 9 ---------------------- Agil 26 Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blitzball Rush ---- 4 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Blind Ball --------- 10 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Mute Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Doze Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 Locked Commands: Escape / Flee STAT CHANGE st Oblitzerator has taken it’s 1 turn Magic is increased from 1 > 30 Oblitzerator HP < 2,000 (33%) Agility is increased from 1 > 16 Oblitzerator HP < 500 (8%) Agility is increased from 16 > 26
45 | P a g e BASIC ACTIONS YES --- Has Crane been used on Oblitzerator? --- NO I I Does Nothing Blitzball Rush SPECIFIC ACTIONS Counter Condition: Oblitzerator is targeted by a Formula 1 Type attack (Str: Normal) Blind Ball (33%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Oblitzerator is attacked by a Formula 2 Type attack (Str: Ignore Def) Doze Ball (33%) --------------------------------------------------------------------------------------------------------------------- ----------------------Counter Condition: Oblitzerator is attacked by a Formula 3 Type attack (Mag: Normal) Mute Ball (33%) NOTE - If Crane has been used then these counters will be disabled
46 | P a g e Crane (65,535 / 65,535) - MP = 0 - Ap = 0 - Gil = 0 1, 1, 1, 1, 1, 1, 100, 20 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Haste / NulSpells / Protect / Reflect / Regen / Shell / Boost ------------------ Bribe / Distillers / Life / Scan / Shield / % Damage / Slice Element - Thunder (Absorb), Fire/Water/Ice/Holy (Immune) Capture - No Actions: Use Crane - HP / phys - 1 char (93.75% Current HP) Crane Responds - Crane is gathering power Crane Activated - Crane is fully powered
GENERAL INFO ICV: 84~96 (TS 28) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Use Crane ----- 15 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 C Responds --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 C Activated ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 st
Targeting: Crane becomes a valid target on Tidus 1 Turn Commands: Only Level 1 Element Spells [Fury] / Use Crane can target Crane TRIGGER COMMAND Once Crane has been Activated the Use Crane attack can be used successfully by Tidus Only BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Crane is hit by Thunder Crane Responds (100%) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Crane has Responded 3 Times Crane Activated (100%) ---------------------------------------------------------------------------------------------------- ---------------------------------------Counter Condition: Crane has been hit by Thunder Fury Crane Activated (100%)
47 | P a g e Sahagin Chief (170 / 340) - MP = 5 - Ap = 2 / 3 12, 1, 1, 1, 8, 1, 0, 25 - ZL 1 N Status - Anything Exc Doom / Petrify / Poison P+ Status - Immune to Bribe Element - Thunder (Weak) Threaten - 100% Steal - Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No
- Gil = 20
Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked commands: Escape / Flee BASIC ACTIONS Attack
48 | P a g e Vouivre A (255 / 383) - MP = 1 - Ap = 14 / 21 - Gil = 50 20, 1, 1, 1, 3, 1, 0, 1 - ZL 1 N Status - Anything P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Doom - 3 Turns Poison - 25% Threaten - 100% Steal - Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig/NA ver), 4% (Int/PAL ver) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Slow Ward ----- 6 / 7 Icestrike ----------- 100% HP +5% --------- 1 / 7 ---------------------------------------------------------------------------------------------------- ---------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 72~80 (TS 24) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
49 | P a g e Garuda B (1,800 / 500) - MP = 10 - Ap = 28 / 42 - Gil = 0 18, 1, 12, 1, 10, 15, 0, 20 - ZL 1 N Status - Anything Exc Berserk / Confuse / Petrify / Sleep P+ Status - Immune to Bribe Element - Normal Doom - 3 Turns Poison - 10% Threaten - 100% Steal - Potion Drop - 1x/2x Power Spheres Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) Dark Ward ----- 100% Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 ------------------------------------------------------------------------------------------------------- ---------------Actions: Attack - HP / phys - 1 char Sonic Boom - HP / phys - All Char GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Sonic Boom --- 12 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 Locked Commands: Escape / Flee BASIC ACTIONS Sonic Boom ------------------------------------------------------------------------------------------------------------------- ------------------------Forced Attack: Attack SPECIFIC ACTIONS Counter Conditions: Garuda B HP => 720 (40%) Garuda B has been HP damaged Attack (30%) --------------------------------------------------------------------------------------------------------------------------- ----------------Counter Conditions: Garuda B HP < 720 (40%) Garuda B has been HP damaged Attack (100%)
50 | P a g e (MI’IHEN HIGHROAD FIENDS) Raldo A (240 / 360) - MP = 10 - Ap = 20 / 40 - Gil = 42 19, 1, 1, 120, 5, 15, 0, 1 - ZL 1 N Status - Anything Exc Threaten P+ Status - Immune to Bribe / Scan Element - Ice (Weak) Doom - 3 Turns Poison - 25% Steal - Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No ------------------------------------------------------------------------------------------------- ------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------ ---------------------Actions: Attack A - HP / phys - 1 char (Berserk: 10%) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Locked Commands: All exc Attack (only target enemy) BASIC ACTIONS Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B
51 | P a g e Bomb A (850 / 560) - MP = 30 - Ap = 22 / 44 - Gil = 70 19, 1, 20, 1, 11, 15, 0, 1 - ZL 1 N Status - Anything Exc Eject / Sleep / Threaten Element - Fire (Absorb), Ice (Weak) Resist - Dark/Silence (20%) Doom - 2 Turns Poison - 25% Steal - 2x Bomb Fragment / 3x Bomb Fragment Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 16x Bomb Core Capture - Yes -------------------------------------------------------------------------------------------- ---------------------------Equip Data: General: Pwr 18, Critical +3 Drop : 15% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Firestrike ------ 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fire Ward --- 100% Firestrike ------ 6 / 7 Distil Power --- 1 / 7 ------------------------------------------------------------------------------------------------------------------------Actions: RUSH - HP / phys/f - 1 char Fire - HP / mag/f - 1 char Self Destruct - HP / phys/F - 1 char (Deals 600 Damage) Grow2 - Bomb grows to Size 2 Grow3 - Bomb grows to Size 3
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F RUSH --------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Fire ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 ** S Destruct ---- 12 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 6 Grow2/3 -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0 Ronso Rage: Self Destruct
52 | P a g e BASIC ACTIONS Vs Characters > Size 1 ------------------------------ Size 2/3 I I RUSH Fire ----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons Fire ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Fire SPECIFIC ACTIONS st Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (1 Time) **1 Grow2 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------nd Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (2 Time) **1 Grow3 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (3rd Time) **1 Self Destruct (100%) **1: Attack Reels also triggers the Counters Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status won’t trigger the counter
53 | P a g e Dual Horn A (1,875 / 560) - MP = 18 - Ap = 42 / 63 - Gil = 105 22, 1, 3, 1, 12, 15, 0, 1 - ZL 1 N Status - Anything Element - Normal Resist - Silence (20%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Potion, Hi Potion Steal Gil - 100 Drop - 1x/2x Ability Sphere Bribe - 60x Hi Potion Capture - Yes ------------------------------------------------------------------------------------ ---------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ------------- Always (A/K) Firestrike ----------- 6 / 7 Silence Touch --- 1 / 7
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) HP +5% --- 100% Firestrike --------- 4 / 7 Silence Touch --- 2 / 7 Distil Ability ------ 1 / 7 --------------------------------------------------------------------------------------------------------------------- -------Actions: Attack - HP / phys - 1 char Gore - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Gore ------ 25 ----- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 Ronso Rage: Fire Breath BASIC ACTIONS Vs Characters Attack --- 66% Gore ----- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack
54 | P a g e Floating Eye (140 / 210) - MP = 200 - Ap = 21 / 42 - Gil = 44 1, 1, 18, 120, 10, 15, 11, 1 - ZL 1 N Status - Anything Element - Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Echo Screen / Musk Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - Musk Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Confuse Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Speed ----- 2 / 7 MP +5% ----------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% ------- 1 / 7 (Y/L) Str +5% ---------- 1 / 7 (T/W/A/K/R) ----------------------------------------------------------------------------------------------------------------------------- --Actions: Gaze - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze
55 | P a g e Ipiria (180 / 270) - MP = 35 - Ap = 24 / 48 - Gil = 46 15, 1, 1, 120, 13, 15, 7, 1 - ZL 1 N Status - Anything Element - Fire (Strong) / Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft / Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere / 1x/2x Power Sphere Bribe - 3x Petrify Grenade Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 5 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +3% ------ 2 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ----- 90 ---- Y --- N --- N ---- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B --- 16 ----- 90 ---- Y --- N --- N ---- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
56 | P a g e Mi'ihen Fang (160 / 240) - MP = 20 - Ap = 20 / 40 - Gil = 33 16, 1, 1, 120, 13, 15, 5, 1 - ZL 1 N Status - Anything Element - Fire/Water (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Spheres Bribe - 5x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------- ------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
57 | P a g e Raldo B (240 / 360) - MP = 10 - Ap = 20 / 40 - Gil = 42 19, 1, 1, 120, 5, 15, 0, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 10x Hypello Potion Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - str / phys - 1 char (Slow: 10% (3)) Attack B - str / phys - 1 char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A – Targets Character with Lowest HP -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons I Vs Valefor Attack B I Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
58 | P a g e Vouivre B (255 / 383) - MP = 22 - Ap = 24 / 48 - Gil = 60 20, 1, 21, 120, 6, 15, 0, 15 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Silver Hourglass Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 10x Silver Hourglass Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Power ----- 3 / 7 HP +5% ------ 1 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/F - All Char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath -------- 50% I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
59 | P a g e White Element (390 / 585) - MP = 120 - Ap = 20 / 40 - Gil = 48 1, 120, 22, 1, 5, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Ice (Absorb), Thunder/Water (Strong), Fire (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Antarctic Wind, 2x Antarctic Wind Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 7x Arctic Wind Capture - Yes ----------------------------------------------------------------------------------------- ---------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 0~2 ----- 0 (50%), 1 (50%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Icestrike ------- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Ice Ward --- 6 / 7 Icestrike ------- 4 / 7 Iceproof ---- 1 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Blizzard - HP / mag/I - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Blizzard
60 | P a g e Ifrit (Mi’ihen Highroad) (3,500 / 2,550) - MP = 200 - Ap = 0 - Gil = 0 15, 20, 10, 10, 10, 15, 10, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Fire (Absorb) Doom - 5 Turns Capture - No ----------------------------------------------------------------------------------------------------------------Prize: Win ---- Echo Ring (Silence Ward / HP+10%) Lose --- Seeker Ring (HP+10% / 1FS) -----------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char Meteor Strike - HP / mag - 1 char
GENERAL INFO ICV: 42 (TS 14) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 20 ----- X ------ N --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Far ------ 1 Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close --- 1 ** M Strike ----- 28 ----- X ------ N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------ 3 OVERDRIVE BAR COUNTER Once Ifrit Overdrive Bar reaches 100% - it just carries on with BASIC ACTIONS Ifrit uses Attack A ------------------------------------------- +0% Increase Ifrit uses Attack B / Meteor Strike ----------------------- +2% Increase Ifrit is targeted ------------------------------------------------ +3% Increase BASIC ACTIONS Attack A I Meteor Strike >>>>>>>>>
61 | P a g e Chocobo Eater (10,000 / 800) - MP = 5 - Ap = 90 / 135 - Gil = 970 25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- Standing Up 25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- On it’s Back N Status - Dark / Delay / Poison / Provoke / Slow / All Breaks P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Fire (Weak) Resist - All Breaks (50%), Poison (40%) Poison - 5% Steal - Potion Steal Gil - 1,000 Drop - 2x Lvl 1 Key Sphere (Drop Rate 0% - Killed Normally / Drop Rate 100% - Pushed Off Cliff) Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7 Str +10% --------- 3 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7 Mag +10% ------- 3 / 7 (Y/L) Water Ward ------ 2 / 7 Str +5% ----------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7 Mag +5% --------- 2 / 7 (Y/L) Sensor ------------ 2 / 7 -------------------------------------------------------------------------------------------------------------- --------------Actions: Attack Fist of Fury Blizzard Thwack A Thwack B You’re Next Shove Get’s Up
- HP / phys - 1 char - HP / phys - 1 char - HP / mag/I - 1 char - HP / phys - All Char (18.5% Current HP) - ---- / spec - All Char (Pushes chars off cliff) - Charge Round For Fist Of Fury - Chocobo Eater is pushed along the ground - Chocobo Eater returns to his feet
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range ---- F Attack ------------ 16 ----- 90 ---- Y --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Close ----- 1 ** Fists of Fury ---- 32 ----- X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 1 ** Blizzard ---------- 12 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 3 --- Infinite --- 3 Thwack A -------- 3 ------ X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 5 Thwack B -------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 ** You’re Next ------ X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Shove ------------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Get’s Up ---------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee BATTLE GRID
62 | P a g e The Battle Scene is separated into 4 different Sections (Grids) If Characters are pushed off Section 1 then they will Fall off the Cliff (No Rewards but NOT Game Over) If Chocobo Eater is pushed off Section 4 then it will Fall off the Cliff (Normal Rewards but NO Overkill) Section 1 ---- Mi’ihen Cliff Edge Section 2 ---- Outside Agency (Starting Point) Section 3 ---- Grassy Area Section 4 ---- Water Cliff Edge BASIC ACTIONS Chocobo Eater is Standing Up Vs Characters > Section 1/2 ----------------- Section 3 -------------------- Section 4 I I I Attack (75%) / Combo 1 (25%) Decision 2 Decision 3 I Decision 1 >>>>>> [DECISION 1] Thwack **1 --- 70% Attack ---------- 22.5% Combo 1 ------ 7.5%
[DECISION 2] Attack ------------ 45% Thwack A ------- 40% Combo 1 -------- 15%
[DECISION 3] Thwack A --- 80% Attack -------- 15% Combo 1 ---- 5%
[COMBO 1] You’re Next **2 I Fists Of Fury **3 **1 - Section 1 (Thwack B) / Section 2 (Thwack A) **2 - Using Provoke or switching character position doesn’t change CE selected target **3 - Fist of Fury is aimed at the selected character - if character is KO’ed then CE Does Nothing on its turn If character isn’t in the frontline then it will target whoever is in the selected character position ------------------------------------------------------------------------------------------------------------------------------------------- Vs Aeons Attack -------------- 50% Combo 1 ---------- 50% [COMBO 1] You’re Next I Fists Of Fury **4 I Return to Pattern **4 - If the Aeon is dismissed then CE will target a Random Character
63 | P a g e Chocobo Eater is on it’s Back > I I ------------------------------------------------------------------------------------------------------------------------- ------------------(Head) --- BOTH Battles Thunder >>>> -------------------------------------------------------------------------------------------------------------------------------------------(BOTH Battles) Forced Attack: Scripted Scripted Provoke AI: Uses Basic Actions (Attack will target Provoker) SPECIFIC ACTIONS Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present) Blocks (100%) **1 ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Head is Damaged =>1 Damage while ―Head is Moving‖ Head Stops Moving (100%) > Return to Thunder in Basic Actions **1: This inc Full Party and Counter Attacks
74 | P a g e (DJOSE FIENDS) Basilisk (2,025 / 924) - MP = 20 - Ap = 140 / 210 - Gil = 125 14, 1, 35, 1, 9, 15, 0, 1 - ZL 1 N Status - Anything Exc Petrify Element - Thunder (Strong) Resist - Sleep/Dark/Silence (20%) Doom - 2 Turns Poison - 5% Threaten - 100% Steal - Petrify Grenade Steal Gil - 100 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 24x Petrify Grenade Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Stone Ward ---- 6 / 7 Stone Touch --- 4 / 7 MP +5% --------- 1 / 7 Str +3% --------- 3 / 7 (T/W/A/K/R) Mag +3% ------- 3 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------Moves: Attack - HP / phys - 1 char Stone Gaze - ---- / spec - 1 char (Petrify: 50%) GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** Stone Gaze ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3 Ronso Rage: Stone Breath BASIC ACTIONS 1 --- # of Characters Active in battle? --- >1 I I Attack Stone Gaze **1 I Decision 1 >>>>>> [DECISION 1] Attack ----------- 66% --- Target Non Petrified Character Stone Gaze --- 33%
75 | P a g e **1 - If in a battle with multiple Basilisks then this attack is only for the first Basilisk to strike – the next basilisk will use Decision 1 ----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons (sans Valefor) I Vs Valefor Attack ----------- 75% I Does Nothing --- 66% Stone Gaze --- 25% I Stone Gaze ------ 33% -------------------------------------------------------------------------------------------------- -----------------------------------------Forced Attack: Stone Gaze
76 | P a g e Bite Bug (200 / 300) - MP = 10 - Ap = 40 / 80 - Gil = 62 13, 1, 1, 1, 15, 15, 12, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Poison Fang Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 2x Poison Fang Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing --------- Always (A/K) Poison Ward --- 6 / 7 Firestrike --------- 2 / 7 Distil Speed ---- 3 / 7 MP +5% --------- 1 / 7 Thunderstrike --- 2 / 7 Firestrike -------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- --Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 36~40 (TS 12) Close: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ---- 16 ----- 100 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 BASIC ACTIONS Poison Dart
77 | P a g e Bunyip A (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97 22, 1, 1, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Water/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 16x Hypello Potion Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------ --------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 48~53 (TS 16) Close: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
78 | P a g e Garm (240 / 360) - MP = 35 - Ap = 48 / 96 - Gil = 88 17, 1, 1, 120, 16, 15, 7, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 7x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------------------- ----------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 3 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------- -------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Attack B
79 | P a g e Simurgh (200 / 300) - MP = 27 - Ap = 48 / 96 - Gil = 73 13, 1, 1, 1, 17, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Smoke Bomb, 2x Smoke Bomb Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 5x Smoke Bomb Capture - Yes ------------------------------------------------------------------------------------------------ ------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing --------- Always (A/K) Piercing ------- Always (A/K) Dark Ward ------- 6 / 7 Sensor ---------- 6 / 7 Sensor --------- 4 / 7 Mag Def +3% --- 1 / 7 Str +3% -------- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7 Mag +3% ------ 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------- ----------------------Actions: Attack A - HP / phys - 1 char (Dark: 30% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ---- 16 ------ 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack ---------------- 66% Decision A ---------- 33% [DECISION A] YES --- Is Wakka present? --- NO I I Attack A --- Target Wakka Attack A -------------------------------------------------------------------------------------------- -----------------------------------------------Forced Attack: Attack B
80 | P a g e Snow Flan (600 / 900) - MP = 120 - Ap = 48 / 96 - Gil = 93 1, 120, 19, 1, 7, 15, 0, 1 - ZL 1 N Status - Anything Element - Ice (Absorb), Thunder/Water (Strong), Fire (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Antarctic Wind, Arctic Wind Steal Gil - 200 Drop - 1x/2x Mana Sphere Bribe - 10x Arctic Wind Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ------- Always (A/K) Icestrike ------- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Ice Ward --- 5 / 7 Icestrike ------- 4 / 7 Iceproof ---- 2 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Bizzard - HP / mag/I - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Close: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Bizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Blizzard
81 | P a g e (MOONFLOW FIENDS) Bunyip B (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97 10, 1, 1, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything exc Threaten P+ Status - Immune to Scan / Bribe Element - Water/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 3 Turns Poison - 25% Steal - Hi Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 st
Locked Commands: All exc Mix (Rikku Only - 1 Turn) BASIC ACTIONS Attack
82 | P a g e Ochu (7,200 / 924) - MP = 35 - Ap = 180 / 270 - Gil = 520 22, 1, 14, 1, 6, 15, 0, 1 - ZL 1 N Status - Anything Exc Berserk / Confuse / Dark / Provoke / Zombie Element - Water (Absorb), Fire (Weak) Resist - Poison (100%), Sleep/Silence (20%) Doom - 2 Turns Poison - 5% Threaten - 100% Steal - Remedy, 2x Remedy Steal Gil - 400 Drop - 1x/2x Power Sphere, 2x/4x Mana Sphere Bribe - 70x Remedy Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ------------ Always (A/K) Poison Touch --- 4 / 7 Str +5% ----------- 3 / 7 (T/W/A/K/R) Mag +5% --------- 3 / 7 (Y/L)
Armour: Stone Ward ------ 1 / 7 Berserk Ward ---- 1 / 7 Confuse Ward --- 1 / 7 Poison Ward ----- 1 / 7 Sleep Ward ------ 1 / 7 Silence Ward ---- 1 / 7 Dark Ward -------- 1 / 7 -------------------------------------------------------------------------------------------------------- ----------------------Actions: Attack - HP / phys - 1 char (Poison: 80%) Ochu Dance - ---- / mag - All Char (Dark/Silence: 80% (3), Confuse: 20%, Slow: 20% (5))
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Ochu Dance --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Ochu HP is => 3,600 (50%) Attack Ochu HP is < 3,600 (50%) Attack ------------ 66% Ochu Dance --- 33%
83 | P a g e Bunyip Chest (1 / 1) Moonflow Chests (1 / 99,999) 1, 1, 1, 1, X, 15, 0, 1 - ZL 1
- MP = 1 - MP = 1
(Bunyip Chest) N Status - Anything exc Threaten P+ Status - Immune to Bribe / Scan Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 3 Turns Poison - 25% Steal - 2x Bomb Core *1 Capture - No
- Ap = 0 - Ap = 0
- Gil = 0 - Gil = 0
I (Moonflow Chestss) I N Status - Delay / Petrify I P+ Status - Immune to Haste / NulSpells / Protect / Reflect I ------------------ Regen / Shell / Boost / Bribe / Curse / Defend I ------------------ Distillers / Guard / Scan / Sentinel / Shield I Element ------ Normal I Steal *1 - Mega Potion (60%) I ------------------ Dragon Scale (30%) I ------------------ Stamina Tablet (10%) I Capture - No
Actions: Open - Chest Opens **1 - All these Items are set as Common + Rare so Pickpocket or Master Thief won’t make any difference to the outcome
GENERAL INFO Inherent: Tough (Moonflow Chests) ICV: 84~93 (TS 28) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Open ------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: All Categories exc Special Locked Specials: Use / Luck / Spare Change / Copycat / Bribe BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Chest is targeted with Steal Open (100%)
84 | P a g e Ixion (Moonflow) (6,000 / 924) - MP = 450 - Ap = 0 - Gil = 0 22, 1, 23, 1, 17, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Reflect / Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Thunder (Absorb) Doom - 5 Turns Capture - No ------------------------------------------------------------------------------------------------------------------Prize: Win ---- Summoner Soul + 2x Dragon Scale Lose --- Summoner Soul + 6x Smoke Bomb -------------------------------------------------------------------------------------------------------------------Actions: Attack Aerospark Thors Hammer Haste
- HP / phys - HP / phys - HP / spec/T - HB CTB / mag
- 1 char - 1 char (Dispel: Haste / NulSpells / Protect / Shell / Regen / Reflect) - All Char - 1 char (CTB Restore) (Haste: Infinite% (**))
GENERAL INFO ICV: 33 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Aerospark ---- 22 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** T Hammer ---- 40 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Haste ----------- 8 ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13 Animation: Thor’s Hammer uses an altered animation when used against Anima Locked Commands: All exc Summon / Escape (Yuna ONLY) OVERDRIVE BAR COUNTER After Thors Hammer is used the counter is dropped to 1% Ixion uses Attack / Aerospark / Haste ---- +5% Increase Ixion recieves Action -------------------------- +5% Increase BASIC ACTIONS Vs Aeon Ixion HP is => 3,000 (50%) YES ----- Is OD Bar at 100%? ----- NO I I Thor’s Hammer Attack (66%) / Aerospark (33%)
I Ixion HP is < 3,000 (50%) I YES ----- Is OD Bar at 100%? ----- NO I I I I Thors Hammer I I >>>>>>>>>>>>>>> Rise (Readying Depth Charges) I I I YES --- Has Extractor used Dive? --- NO I I I I Aqua Shooter (50%) / Go to Next (50%) Depth Charge >>>>>>>> I I >>>>>>>>>>> I ------------------------------------------------------------------------------------------------------------- ------------------------------Vs Aeons Attack ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Leaping Swing
91 | P a g e Kusariqqu (445 / 668) - MP = 31 - Ap = 92 / 184 - Gil = 112 32, 1, 35, 120, 7, 15, 0, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Silver Hourglass Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 20x Silver Hourglass Capture - Yes ----------------------------------------------------------------------------------------- ---------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Power ----- 3 / 7 HP +5% ------ 1 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% --------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------- -------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/T - All Char GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --------- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath ------- 50% I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
92 | P a g e Larva (1,498 / 924) - MP = 1,000 - Ap = 262 / 393 - Gil = 330 10, 40, 19, 45, 10, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Petrify / Provoke / Silence / Threaten / Zombie / All Breaks Element - Thunder (Absorb), Water (Weak) Doom - 2 Turns Threaten - 100% Steal - Lunar Curtain, 2x Lunar Curtain Steal Gil - 300 Drop - 1x/2x Ability Sphere Bribe - 10x Shining Thorn Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 100% Thunderstrike --- 100% --------------------------------------------------------------------------------------------- --------------------------------Actions: Thundara - HP / mag/T - 1 char Fire - HP / mag/F - 1 char
GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ----------- 12 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Thundara --- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 STAT CHANGES When Larva hits itself with Thundara it raises various stats: Magic Stat +4 Points each hit ---------- (12 Max) Defence Stat +5 Points each hit ------- (15 Max) Magic Defence +3 Points each hit ---- (9 Max) Note: If Larva uses Thundara on self whilst under Reflect then the increases wont be added BASIC ACTIONS Larva HP is => 749 (50%) Thundara Larva HP is < 749 (50%) Thundara ---- 50% Thundara ---- 50% --- Targets Itself --------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Fire
93 | P a g e Melusine (265 / 405) - MP = 65 - Ap = 92 / 184 - Gil = 108 20, 1, 1, 120, 17, 15, 8, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere, 1x/2x Power Sphere Bribe - 4x Petrify Grenade Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 5 / 7 Waterstrike ------ 2 / 7 Distil Speed ----- 3 / 7 Def +3% ------ 2 / 7 Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------- ----------------------Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
94 | P a g e Qactuar (500 / 750) - MP = 1 - Ap = 350 / 525 - Gil = 1,500 19, 1, 1, 255, 15, 15, 17, 1 - ZL 2 N Status - Death / Doom / Eject / Petrify / Poison / Provoke / Sleep / Slow / Threaten P+ Status - Immune to Bribe / Life / % Damage Element - Normal Resist - Sleep (80%), Death/Petrify/Poison (25%) Doom - 2 Turns Poison - 1% Threaten - 100% Steal - Chocobo Feather Steal Gil - 1,000 Drop - 1x/2x Speed Sphere, 2x/4x Speed Sphere Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) HP +5% ---------- 3 / 7 Str +5% --------- 4 / 7 (T/W/A/K/R) HP Stroll --------- 2 / 7 Mag +5% ------- 4 / 7 (Y/L) MP Stroll --------- 2 / 7 Initiative --------- 3 / 7 -------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char 1,000 Needles - HP / spec - 1 char Run Away - Escapes From Battle
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close --- 1 ** 1,000 Needles ----- 20 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 6 ** Run Away ----------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 0 BASIC ACTIONS Qactuar HP => 250 (50%) Attack -------------- 50% 1000 Needles ---- 25% Run Away --------- 25% Qactuar HP < 250 (50%) Run Away ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: 1,000 Needles
95 | P a g e (MACALANIA WOODS FIENDS) Blue Element (1,500 / 2,250) - MP = 220 - Ap = 240 / 480 - Gil = 180 1, 120, 27, 1, 9, 15, 0, 1 - ZL 1 1, 170, 27, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten ----------------- All Breaks Element - Water (Absorb), Fire/Ice (Strong), Thunder (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - 2x Fish Scale, 3x Fish Scale Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 9x Water Gem Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 0~2 ----- 0 (25%), 1 (75%) ORIG JP/NA VER Weapon: Piercing ------- Always (A/K) Waterstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Water Ward --- 6 / 7 Waterstrike --- 4 / 7 Waterproof --- 1 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Watera - HP / mag/W - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Watera --- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Watera
96 | P a g e Chimera A (5,250 / 1,432) - MP = 130 - Ap = 1,220 / 1,830 - Gil = 970 25, 1, 22, 1, 9, 15, 0, 1 - ZL 1 25, 90, 22, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Exc Confuse / Sleep Element - Fire/Water (Strong) Resist - Dark/Silence (20%) Doom - 2 Turns Poison - 10% Threaten - 100% Steal - Arctic Wind, Thunder Marble Steal Gil - 700 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 10x Mana Tablet Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing -------- Always (A/K) Piercing ------- Always (A/K) Mag Def +10% --- 100% Mag +5% ------ 5 / 7 Mag +5% ----- 4 / 7 Mag +10% ---- 2 / 7 Mag +10% --- 2 / 7 -------------------------------------------------------------------------------------------------------------------------- --Actions: Thundara - HP / mag/T - 1 char Megiddo Flame - HP / mag/F - 1 char RUSH - HP / phys - 1 char (25% Current HP) Aqua Breath - HP / mag/W - All Char (386 ~ 436 Damage) GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F RUSH --------- 4 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 5 ** Thundara ---- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3 ** M Flame ----- 35 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 ** A Breath ----- 17 ------ X ---- N --- N --- N --- 00%---- N --- N --- N ------- 3 --- Far -------- 4 Ronso Rage: Aqua Breath BASIC ACTIONS ---- Chimera starts off at a random point in the attack pattern Vs Characters / Aeons (sans Valefor) I Vs Valefor Thundara > Bit I YES --- Is Negator present? --- NO I I Gatling Gun Countdown >> Mana Beam in 3 I I Return to Condition Countdown >> Mana Beam in 2 I Countdown >> Mana Beam in 1 I Decision 1 I Return to Condition [DECISION 1] YES ----- Is Negator present? ----- NO I I Mana Beam Interrupted Mana Beam SPECIFIC ACTIONS Counter Condition: Crawler has been HP Damaged by 4 Magical Attacks Countdown >> Bit (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Negator is not present Crawler is targeted by a Thunder based attack Assault (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Negator is not present Crawler is targeted (exc Thunder based attacks) Assault (50%) ―Countdown >> Bit‖ takes Priority over ―Assault‖ if BOTH Counters are triggered at the same time
109 | P a g e Seymour (6,000 / 1,400) - MP = 100 - Ap = 2,000 / 3,000 - Gil = 5,000 20, 1, 25, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #1 (Pre Anima) 20, 1, 32, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #2 (Post Anima) N Status - Poison, Slow, Armour/Magic/Mental Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Poison - 10% Resist - Magic Break (50%), Poison (40%) Steal - Turbo Ether, Elixir Steal Gil - 1,600 Drop - 1x/2x Black Magic Sphere, 1x/2x Special Sphere Capture - No ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) Silenceproof --- 100% Silencestrike ---- 100% -----------------------------------------------------------------------------------------------------------Actions: Fira Thundara Watera Blizzara Multi Fira Multi Thundara Multi Watera Multi Blizzara Firaga Thundaga Bizzaga Waterga Shell Summon
- HP / mag/F - 1 Char - HP / mag/T - 1 Char - HP / mag/W - 1 Char - HP / mag/I - 1 char - HP / mag/F - 2 Char - HP / mag/T - 2 Char - HP / mag/W - 2 Char - HP / mag/I - 2 Char - HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/I - 1 char - HP / mag/W - 1 char - ---- / mag - 1 char (Shell: Infinite% (**)) - Summons Anima
GENERAL INFO Inherent: First Strike ICV: -1 (TS 10) Position: Close Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 2 Spell (Single) ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Lvl 2 Spell (Multi) ------ 36 ----- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Lvl 3 Spell --------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Shell ----------------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 Locked Commands: Escape / Flee
110 | P a g e STAT CHANGE Using the Trigger Command ―Talk‖ characters can increase their stats by talking to Seymour: Tidus ----- Strength Stat ------------ + 10 Yuna ----- Magic Defence Stat --- + 10 Wakka --- Magic Defence Stat --- + 10 BASIC ACTIONS Vs Characters Seymour Battle #1 (Pre Anima)
I Seymour Battle #2 (Post Anima) I Shell --- Target Self I Multi-Blizzara >>>> I I I >>>>>>>>> I I ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (both Battles) Blizzaga >>>>>> SPECIFIC ACTIONS Counter Condition: (Seymour Battle #1 ONLY) Seymour HP =< 3,000 (50%) Summons Anima (100%)
111 | P a g e Guado Guardian A (2,000 / 2,000) - MP = 10 - Ap = 290 / 435 - Gil = 300 10, 1, 15, 1, 12, 15, 0, 100 - ZL 4 N Status - Anything Exc Berserk / Confuse / Doom / Provoke / Sleep Element - Normal Resist - Silence (20%), Death (10%) Poison - 25% Threaten - 100% st Steal - Hi Potion (After 1 Steal the Steal Rate = 0%) Steal Gil - 100 Drop - 1x/2x Ability Sphere Bribe - 10x Ether Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 2 (100%) Weapon: Armour: Piercing -------- Always (A/K) HP +10% -------- 3 / 7 Sensor --------- 3 / 7 HP +5% ---------- 2 / 7 Str +5% -------- 2 / 7 (T/W/A/K/R) Mag Def +5% --- 2 / 7 Str +3% -------- 2 / 7 (T/W/A/K/R) Mag +5% ------ 2 / 7 (Y/L) Mag +3% ------ 2 / 7 (Y/L) -------------------------------------------------------------------------------------------------------------------------Actions: Blizzard - HP / mag/I Thunder - HP / mag/T Protect - ---- / mag Shremedy - ---- / mag Remedy - ---- / mag Hi Potion - HP / spec Auto Potion - HP / spec
- 1 char - 1 char - 1 char (Protect: Infinite% (**)) - 1 char (Confuse: 50%) - Cures Berserk / Confuse / Dark / Petrify / Poison / Silence / Sleep / Slow - 1 char (HP Restore: 1,000 HP) - 1 char (HP Restore: 1,000 HP)
GENERAL INFO Inherent: First Strike ICV: -1 (TS 13) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 1 Element --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Shremedy -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Protect ------------ X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Hi Potion --------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6 ** Auto Potion ------ 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6 ** Remedy ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 3
112 | P a g e BASIC ACTIONS Protect --- Target Self I I NO ---- Is Seymour HP below 4,800?**2 ----- YES I I I Hi Potion - Targets Seymour > Return to Top Condition I >>>>>>>>>>>>>>> I NO ---- Is Seymour under Poison Status? --- YES I I I Remedy - Targets Seymour > Return to Top Condition I >>>>>>>>>>>>>>> I NO ---- Is Himself under Silence/Poison Status? --- YES I I Decision 1 > Return to Top Condition Remedy - Targets Self > Return to Condition [DECISION 1] Does Nothing ---- 50% Blizzard ------------ 16.5% Thunder ------------ 16.5% Shremedy --------- 16.5% **2 - If both Guado Guardian have had their Potions Stolen then this condition will be skipped SPECIFIC ACTIONS Condition: Seymour is targeted by a Physical Attack Guard (100%) Each Guado has a 50% chance of guarding ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Guado sustains ANY type of HP damage Auto Potion (100%) Steal from the Guado Guardian to disable this counter ------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Seymour HP =< 3,000 (50%) Guado HP = 0 (100%)
113 | P a g e Anima (18,000 / 1,400) - MP = 50 - Ap = 2,500 / 3,750 - Gil = 3,000 25, 1, 20, 1, 25, 20, 0, 30 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Bribe / Scan / Slice Element - Normal Steal - 3x Silence Grenade, Farplane Shadow Steal Gil - 1,000 Drop - 1x/2x Ability Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K Only) Sleep Ward ----- 3 / 7 Sleeptouch ------ 3 / 7 Dark Ward ------- 2 / 7 Darktouch -------- 2 / 7 Silence Ward --- 2 / 7 Silencetouch ---- 2 / 7 --------------------------------------------------------------------------------------------------------------------------Actions: Pain - HP / mag - 1 Char (Death: 100%) (459 ~ 518 Damage) Oblivion - HP / spec - All Char -------------------------------------------------- Orig Jp/NA ver Oblivion - HP / spec - All Char (Hits 16 Times) ---------------------------- Int/PAL ver Boost - Increases Damage received by 50% Seymour Dismisses Anima - Seymour removes Anima ---------------------------------------------------------------------------------------------------------------> Attack A - HP / phys - 1 char (Sleep: 100% (2)) Attack B - HP / phys - 1 char (Silence: 100% (2)) Attack C - HP / phys - 1 char (Dark: 100% (2))
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 9) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Pain -------- 28 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 15 ** Oblivion --- 75 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Orig / NA ver ** Oblivion ---- 4 ------- X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Int / PAL ver ** S D Anima --- X ---- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0 -----------------------------------------------------------------------------------------------------------------------------------------Attack ----- 16 ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 1 (Str: Normal) Animation: Hellfire / Thors Hammer uses alternate animation when used against Anima Locked Commands: Escape / Flee
114 | P a g e OVERDRIVE COUNTER Once Anima has used Oblivion the OD Bar is dropped to 1 Anima uses Pain / Boost ---------- +5% Anima is targeted -------------------- +5% Anima Boost unlike your own Aeons DOES NOT increase the rate of the OD Bar when hit BASIC ACTIONS Boost I I >> Carries on by Doing Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundaga
138 | P a g e Dual Horn B (3,795 / 1,432) - MP = 22 - Ap = 820 / 1,230 - Gil = 520 27, 1, 8, 1, 17, 15, 0, 1 - ZL 1 N Status - Anything Element - Normal Resist - Silence (20%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Hi Potion, Mega Potion Steal Gil - 400 Drop - 1x/2x Ability Sphere Bribe - 25x Mega Potion Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ------------- Always (A/K) Silence Touch ---- 4 / 7 Firestrike ----------- 3 / 7
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) HP +10% ---- 5 / 7 Silence Touch --- 3 / 7 HP +5% ------ 2 / 7 Firestrike ---------- 2 / 7 Distil Ability ------- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack - HP / phys - 1 char Gore - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1 ** Gore ------ 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 Ronso Rage: Fire Breath BASIC ACTIONS Attack --- 66% Gore ----- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
139 | P a g e Evil Eye B (430 / 645) - MP = 310 - Ap = 480 / 960 - Gil = 280 1, 1, 25, 120, 17, 15, 13, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Musk, 2x Musk Steal Gil - 200 Bribe - 4x Musk Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7 Distil Speed ----- 2 / 7 MP +5% ---------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ----------- 1 / 7 (T/W/A/K/R) Mag +5% --------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------------Actions: Gaze A - HP / mag - 1 char (Confuse: 30%) Gaze B - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A/B ---- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze A -------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Gaze B
140 | P a g e Guado Guardian C (2,600 / 1,432) - MP = 600 - Ap = 540 / 1,080 - Gil = 380 1, 1, 24, 1, 20, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Sleep / Threaten / Magic Break Element - Normal Resist - Death/Petrify/Poison (25%), Silence (20%) Doom - 5 Turns Poison - 25% Steal - Hi Potion, 2x X Potion Steal Gil - 200 Drop - 1x/2x Ability Sphere Bribe - 30x X Potion Capture - No ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (33%), 2 (66%) Weapon: Armour: Piercing -------- Always (A/K) HP +5% ---------- 3 / 7 Sensor ---------- 3 / 7 MP +5% ---------- 2 / 7 Str +3% --------- 2 / 7 (T/W/A/K/R) Mag Def +3% --- 2 / 7 Str +5% --------- 2 / 7 (T/W/A/K/R) Mag +3% ------- 2 / 7 (Y/L) Mag +5% ------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------Actions: Fire Fira Reflect NulFrost Confuse Silence
- HP / mag/F - HP / mag/F - ---- / mag - ---- / mag - ---- / spec - ---- / spec
- 1 char - 1 char - 1 char (Reflect: Infinite% (**)) - All Char (NulFrost: Infinite% (1 Block)) - 1 char (Confuse: 100%) - 1 char (Silence: 150% (3))
GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ---------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Fira ---------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** NulFrost ---- X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 2 --- Infinite --- 3 ** Confuse ---- X ------- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Silence ----- X ------- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** Reflect ----- X ------- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
141 | P a g e BASIC ACTIONS YES ---------------- Is Lulu present in battle? ------------------ NO I I I I Fira --------- 50% ------ Targets Character with Lowest HP I Confuse --- 33% ------ Targets Lulu I Silence ---- 16.5% ---- Targets Lulu I I 23,999 (66%) Multi Blizzara **1/**2 >>>>>>>>>>>>> Seymour HP is between 12,000 ~ 23,999 (33%~66%) **3 Break Seymour HP below 12,000 (33%) **3 Flare --------------------------------------------------------------------------------------------- ----------------------------------------------Vs Aeons Banish >>>> Target is removed **1 - If more than 1 character is Active then Seymour will never select the same character for both spells **2 - If there are only 2 characters remaining then Multi Spell can still target a KO person – so it looks like Seymour has only casted his spell once Note: This only seems to happen when the left most character is Koed **3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character / Mortibsorption Poison damage won’t alter the attack pattern ---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Scripted Scripted Provoke AI: Use BASIC ACTIONS but any attack will target Provoker SPECIFIC ACTIONS Counter Condition: Seymour HP < 24,000 (66%) **4 Protect (100%) **4 - Protect will not trigger if Seymour was brought under 24,000 HP by Poison / Mortibsorption Protect can still be triggered under 24,000 HP if Seymour is still actively using his Multi Element pattern and is targeted by a character
166 | P a g e Mortibody (4,000 **1 / 36,000) - MP = 50 - Ap = 0 - Gil = 0 22, 50, 20, 1, 28, 20, 0, 100 - ZL 4 N Status - Delay / Power/Armour Break P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice Element - Normal Resist - Armour Break (50%) Capture - No Actions: Shattering Claw - HP / phys - 1 char Fire (All) - HP / mag/F - All Char Thunder (All) - HP / mag/T - All Char Water (All) - HP / mag/W - All Char Blizzard (All) - HP / mag/I - All Char Cura - HP / mag - 1 char Mortibsorption - HP / spec - 1 char (HP Drain) Desperado - HP/spec - All Char (Dispel: Haste, NulSpells, Protect, Reflect, Regen, Shell ) (468~529Dam) ----------------------------------------------------------------------------------------------------------------- --------------------------> Magic Re-Enabled - HP / spec - 1 char (HP Restore) + cures Silence status (Restores 1,000 HP) **1: nd After 2 Mortibsorption Max HP == 3,000 rd After 3 Mortibsorption Max HP == 2,000 th After 4 + Mortibsorption Max HP = 1,000
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Shattering Claw ----- 16 ---- 100 ---- N --- N --- N --- 90% --- N --- N --- N ------ 3 ---- Far -------- 3 ** Lvl 1 Spell (Multi) --- 16 ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N ------ 3 ---- Far -------- 3 ** Cura -------------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 ---- Infinite --- 7 ** Desperado ----------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9 ** Mortibsorption ------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 16 ------------------------------------------------------------------------------------------------------------------------- ------------------** Magic Re-Enabled - 20 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------ 3 ---- Far -------- 6 DESPERADO COUNTER Some statuses when on characters make this counter go up Haste / NulBlaze / NulTide / NulShock / NulFrost / Reflect / Shell --- +1 Point
167 | P a g e BASIC ACTIONS Vs Characters YES --- Are 3 characters under Haste Status? --- NO I I Desperado I >>>>>>>> I I I Return to Condition Return to Condition I ---------------------------------------------------------------------------------------------------------------- ---------------------------Vs Aeons Seymour Flux ------- Banish >>> Target is removed Mortiorchis ----------- Does Nothing **3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character / Mortibsorption Poison damage won’t alter the attack pattern
226 | P a g e Sanctuary Keeper (40,000 / 6,400) - MP = 256 - Ap = 11,000 / 16,500 - Gil = 6,500 37, 100, 40, 100, 32, 15, 0, 50 - ZL 4 N Status - Berserk / Dark / Poison / Slow / Threaten / All Breaks P+ Status - Immune to Life / Bribe / % Damage / Slice Element - Normal Resist - Dark (100%), Poison (90%), Power/Magic Break (50%) Poison - 5% Threaten - 100% Steal - Turbo Ether, 2x Turbo Ether Steal Gil - 3,300 Drop - 1x/2x Return Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) MP +10% --- 100% Half MP Cost --- 100% --------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 Char Tail Sweep - HP / phys - All Char (Delay (Strong): Infinite%) (Dispel: Haste) Mana Breath - HP / mag - 1 Char Photon Wings - HP / spec - All Char (Curse: Infinite%, Dark/Silence/Sleep: 50% (3), Confuse: 25%) --------------------------------------------- (937~1,058 Damage) Curaga - HP / mag - 1 char (HP Restore) Haste - HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Protect - ---- / mag - 1 char (Protect: Infinite% (**)) Reflect - ---- / mag - 1 char (Reflect: Infinite% (**)) Regen - ---- / mag - 1 char (Regen: 100% (10)) Esuna - ---- / mag - 1 char (Cures Berserk / Confuse / Dark / Petrify / Poison / Silence / --------------------------------------------- Sleep / Slow) GENERAL INFO Inherent: Tough ICV: 24~26 (TS 8) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ----- 1 ** Tail Sweep ------- 12 ----- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 1 ** Mana Breath ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 ---- Far -------- 3 ** Curaga ------------ 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 7 ** Photon Wings --- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9 ** Haste --------------- 8 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 13 ** Esuna -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Protect ------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Regen -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Reflect ------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 Locked Commands: Escape / Flee
227 | P a g e STAT CHANGES When Sanctuary Keeper uses Curaga its Magic Stat is increased from 40 > 180 Before using Mana Breath its Magic Stat is reduced from 180 > 40 BASIC ACTIONS Photon Wings >>>>>>> [DECISION 1] Sanctuary Keeper HP over 20,000 (50%) Is self under Armour Break Status? --- YES >>>>> Protect --- Targets self **2 NO I Is self under Dark / Poison Status? ---- YES >>>>> Esuna --- Targets self NO I Curaga --- Targets self
Sanctuary Keeper HP under 20,000 (50%) **3 NO --- Is self under Reflect Status? I YES I I I Are any characters under Reflect Status? --- NO >>>> Reflect --- Targets Character with lowest HP I YES I I >>>>>>>>>>>>I I Is self under Armour Break Status? --- YES >> Protect --- Targets Character with Reflect Status **1 / **2 NO I Is self under Dark / Poison Status? --- YES >>>>>> Esuna --- Targets Character with Reflect Status **2 NO I Is self under Regen Status? --- YES >>>>>>>>>>> Curaga --- Targets Reflected Character **2 NO I Regen --- Targets Reflected Character **2
**1 – If Protect Status is already presant on Sanctuary Keeper then it will Skip this decision
228 | P a g e **2 – If Sanctuary Keeper isn’t under Reflect Status then it will target Itself **3 – This applies to the first time only – once 20,000 HP mark has been breached it will use this pattern even if his HP goes back above 20,000 SPECIFIC ACTIONS Counter Condition: SK has been targeted with a HP Class attack =>3 times Hits = 3 --- Tail Sweep (20%) Hits = 4 --- Tail Sweep (40%) Hits = 5 --- Tail Sweep (60%) Hits = 6 --- Tail Sweep (80%) Hits = 7 --- Tail Sweep (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: SK is inflicted with Slow Haste (100%) **4 YES --- Is Any Character under Reflect Status? --- NO I I Haste - Targets Character under Reflect Haste - Targets self **4 - If Slow was inflicted by a Counter Attack then Haste will be used as a counter the next damageable attack
229 | P a g e (ZANARKAND RUINS FIENDS) Note: Both the Rifle / Flamethrower held by the Fallen Monks are counted as Targets (although Unselectable) So when a Monk is killed so is the Rifle so if Slayer OD Mode is equipped when the Monks are killed then the character will get Double the increase because the Rifle/Flamethrower Target will add to the Overdrive Increase Fallen Monk (3,300 / 4,950) - MP = 1 - Ap = 1,200 / 2,400 - Gil = 540 28, 40, 33, 40, 22, 15, 0, 1 - ZL 1 - Fallen Monk (Flamethrower) 28, 40, 33, 40, 27, 15, 0, 1 - ZL 1 - Fallen Monk (Rifle) N Status - Dark / Doom / Eject / Petrify / Poison / Sleep / Armour/Mental Break P+ Status - Immune to Bribe Element - Normal Resist - Dark (95%), Sleep (80%), Petrify/Poison (50%) Doom - 15 Turns Poison - 25% Steal - 2x Candle Of Life, Purifying Salt Steal Gil - 200 Drop - 1x/2x Ability Sphere Capture - No ------------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------ Always (A/K) Zombie Ward ---- 6 / 7 Str +5% ------------ 4 / 7 Mag Def +5% --- 1 / 7 Magic Counter --- 3 / 7 ------------------------------------------------------------------------------------------------------- ------------------------------Actions: Rifle Flamethrower
- HP / phys - 1 char (Zombie: 80%) - HP / mag/F - All Char
GENERAL INFO Inherent: Auto Zombie, Tough ICV: 27~30 (TS 9) ----- Monk w Rifle ICV: 30~33 (TS 10) --- Monk w Flamethrower Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Rifle ---------------- 16 ----- 140 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 Flamethrower ---- 22 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3 BASIC ACTIONS Fallen Monk (Rifle) Rifle Fallen Monk (Flamethrower) Flamethrower
230 | P a g e Defender Z (42,300 / 8,848) - MP = 1 - Ap = 6,000 / 9,000 - Gil = 2,400 45, 70, 5, 70, 16, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Delay / Doom / Eject / Provoke / Armour/Magic/Mental Break Element - Normal Resist - Dark (20%) Doom - 10 Turns Steal - 2x Lunar Curtain Steal Gil - 1,800 Drop - 1x/2x Lvl 2 Key Sphere, 1x/2x Lvl 3 Key Sphere Bribe - 5x Designer Wallet Capture - No ----------------------------------------------------------------------------------------------------------------------------- ------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing -------- Always (A/K) SOS Protect --- 6 / 7 Str +5% ---------- 5 / 7 Str +5% -------- 5 / 7 Def +10% ------ 1 / 7 Str +3% ---------- 1 / 7 Str +10% ------ 1 / 7 Str +10% -------- 1 / 7 Distil Power --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- --------Actions: Attack - HP / phys - 1 char Haymaker - HP / phys - 1 char Blast Punch - HP / spec - 1 char (Delay (Weak): Infinite%) (50% Current HP) GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Haymaker ----- 30 ------ X ----- N --- N --- N --- 35% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Blast Punch --- 8 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 BASIC ACTIONS Defender Z HP is => 21,150 (50%) Attack --------- 66% Decision 1 --- 33% [DECISION 1] YES --- Is Auron present in battle? --- NO I I Haymaker --- Targets Auron Haymaker --- Targets Character with Lowest HP Defender Z HP is < 21,150 (50%) Attack ----------- 33% Haymaker ----- 33% Blast Punch --- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blast Punch
231 | P a g e YAT-97 (3,700 / 5,550) - MP = 1 - Ap = 3,200 / 4,800 - Gil = 1,080 43, 1, 38, 120, 12, 15, 0, 1 - ZL 1 N Status - Doom / Eject / Slow / Mental Break Element - Fire/Water (Weak) Doom - 15 Turns Steal - 3x Holy Water, 2x Ether Steal Gil - 1,000 Drop - 2x/4x Phoenix Down, 1x/2x Mega Phoenix Bribe - 16x Ether Capture - No ----------------------------------------------------------------------------------------------------------------------------- ---Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Piercing ---------- Always (A/K) Str +5% ---------- 100% (T/W/A/K/R) Mag +5% -------- 100% (Y/L)
Armour: Ice Ward ---------- 2 / 7 Thunder Ward --- 2 / 7 Water Ward ------- 2 / 7 Fire Ward --------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- -----Actions: Single - HP / phys - 1 char All - HP / mag - All Char
GENERAL INFO ICV: 39~43 (TS 13) Position: Center (w/ Frontal Allies) Position: Close (wo/ Frontal Allies) Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Single ----- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 All ---------- 16 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 BASIC ACTIONS Vs Characters YAT-97 is at a “Center” Attack Range YES --- Has YAT-97 been targeted? --- NO I I Single - Targets Attacker All YAT-97 is at a “Close” Attack Range Single -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons Single
232 | P a g e YKT-11 (6,200 / 8,848) - MP = 1 - Ap = 3,200 / 4,800 - Gil = 1,080 34, 1, 1, 60, 25, 15, 0, 1 - ZL 1 N Status - Dark / Doom / Eject / Provoke / Slow Element - Fire/Ice (Weak) Resist - Dark (95%) Doom - 15 Turns Steal - 3x Holy Water, 2x Ether Steal Gil - 1,000 Drop - 2x/4x Hi Potion, 1x/2x Mega Potion Bribe - 12x Elixir Capture - No ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Piercing ---------- Always (A/K) Str +5% ---------- 5 / 7 (T/W/A/K/R) Mag +5% -------- 5 / 7 (Y/L)
Armour: Ice Ward ---------- 2 / 7 Thunder Ward --- 2 / 7 Water Ward ------ 2 / 7 Fire Ward -------- 1 / 7 ---------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Thrust Kick - ---- / spec - 1 char (Eject: Infinite%) GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 ** Thrust Kick ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 0 Ronso Rage: Thrust Kick BASIC ACTIONS Vs Characters YES --- Is YKT-11 on it’s own in battle? --- NO I I Decision 1 Attack
I Vs Aeons (sans Valefor) I Attack I I Vs Valefor I Does Nothing I [DECISION 1] I YES --- Is there >1 characters opposing YKT? --- NO I I I I Thrust Kick Attack I I ---------------------------------------------------------------------------------------------------------------- -------------------------Forced Attack: Attack
233 | P a g e Spectral Keeper (52,000 / 8,000) - MP = 500 - Ap = 12,000 / 18,000 - Gil = 7,000 36, 100, 1, 100, 36, 15, 0, 8 - ZL 4 N Status - Provoke / Silence / Mental Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Steal - Ether, Turbo Ether Steal Gil - 3,700 Drop - 1x/2x Lvl 4 Key Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing ----------- Always (A/K) Fireproof --------- 2 / 7 Firestrike --------- 2 / 7 Thunderproof --- 2 / 7 Thunderstrike --- 2 / 7 Iceproof ---------- 2 / 7 Icestrike ---------- 2 / 7 Waterproof ------ 1 / 7 Waterstrike ------ 1 / 7 --------------------------------------------------------------------------------------------------------------------------------Actions: Berserk Tail Attack A Attack All Glyth Mine
- HP / phys - 1 char (Berserk: 50%) - HP / phys - 1 char - HP / phys - Front 3 Circles - Plants Mine on Circle(s)
Circle (10,000 / 10,000) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 8, 1, 255, 1 - ZL 4 N Status - Dark / Delay / Silence / Sleep / Slow P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage / Slice Element - Normal Capture - No Actions: Attack B - HP / spec - 2 Tiles (Death: Always) (100% HP) Attack C - ---- / spec - 2 Tiles
TRIGGER COMMANDS During battle characters can use 1 Trigger Command: Move: - Move to an Empty Circle SPECIFIC ACTIONS Counter Condition: Spectral Keeper is targeted by a HP Class attack (Characters Only) Attack All (100%) - Targets front 3 Circles (if no character is present on circle it will attack Circle itself) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Spectral Keeper is targeted by a HP Class attack (Aeons Only) Attack A (100%)
234 | P a g e GENERAL INFO Battle Start: ---------------------------------- All Characters start on 0 Ticks Inherent: Tough, Heavy ------------------ Spectral Keeper Inherent: Invincible, Tough, Heavy --- Circle ICV: 21 (TS 7) ----------------------------- Spectral Keeper ICV: 45 (TS 15) --------------------------- Circle Position: Close ---------------------------- Spectral Keeper Position: Center --------------------------- Characters on Circle Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Berserk Tail ---- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 1 Attack A --------- 24 ---- 100 ---- Y --- N --- N --- 00% ---- N --- Y --- N ------- 3 --- Far ------- 1 Attack B --------- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far ------- 8 Attack C --------- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0 Attack All ------- 32 ----- 126 --- N --- N --- N --- 120% --- N --- N --- N ------- 3 --- Far ------- 1 ** Glyth Mine ------ X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee / Guard / Sentinel Animation: Hellfire / Thor’s Hammer / Delta Attack use alternate animation against Spectral Keeper Each ―Circle‖ is labelled ―Boss [x]‖ Circle 1~6 = Circles for Characters Circle 7 === Circle for Aeons GLYTH MINE COUNTER Once Glyth Mine has been used the counter is reset Spectral Keeper recieves HP Damage --- +1 Point Spectral Keeper uses Attack A -------------- +1 Point BASIC ACTIONS (Spectral Keeper) Vs Characters YES --- Is GM Counter => 4? --- NO I I Glyth Mine **1 Berserk Tail
I (Circle) I I YES --- Has Glyth Mine been used? --- NO I I I I Decision 1 Does Nothing I I [DECISION 1] Vs Aeons I YES --- Is Character standing on GM Circle? --- NO YES --- Is GM Counter => 3? --- NO I I I I I I Attack B Attack C Glyth Mine **1 Attack A I I **1 - Spectral Keeper won’t use Glyth Mine whilst another Glyth Mine is still present ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Scripted Scripted Provoke AI: Berserk Tail --- Target Provoker Attack All ------ Always centers on Provoker
235 | P a g e Yunalesca (132,000 **1 / 10,000) - MP = 500 - Ap = 14,000 / 21,000 - Gil = 9,000 st nd rd **1 - 1 Form HP = 24,000, 2 Form HP = 48,000, 3 Form HP = 60,000 20, 50, 30, 50, 40, 20, 0, 1 - ZL 4 N Status - Threaten P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice Element - Normal Threaten - 25% Steal - Stamina Tablet, Farplane Wind Steal Gil - 4,200 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) Zombieproof --- 100% Zombiestrike --- 100% --------------------------------------------------------------------------------------------------------------------------------Actions: Dispelling Slap Hell Biter Mind Blaster A Mind Blaster B Absorb Cura Curaga Osmose Regen Mega Death Blind Silence Sleep Metamorphosis A Metamorphosis B
- HP / phys - 1 char (Dispel: Haste / Protect / Shell) - HP / phys - All Char (Zombie: 100%) - HP / mag - All Char (Confuse: 50%) - HP / mag - All Char (Curse: Infinite%, Confuse: 50%) - HP / spec - 1 char (50% Max HP) - HP / mag - 1 char (HP Restore) - HP / mag - 1 char (HP Restore) - MP / mag - All char (MP Restore) (100% Max MP) - ---- / mag - 1 char (Regen: 100% (10)) - ---- / mag - All Char (Death: 100%) - ---- / spec - 1 char (Dark: 100% (3)) - ---- / spec - 1 char (Silence: 100% (3)) - ---- / spec - 1 char (Sleep: 100% (3)) nd - Changes into 2 Form rd - Changes into 3 Form
GENERAL INFO Inherent: Tough, Heavy ICV: 21~23 (TS 7) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C ------ BDL --- R --- Range --- F Dispelling Slap --- 16 ------ X ----- N --- N --- N --- 00% --- N --- +10 --- N ------- 3 ---- Far ------- 1 ** Hellbiter ------------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1 ** Mind Blast --------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1 ** Osmose ------------ 16 ------ X ----- N --- N --- N --- 00% --- Y --- N ------ N ------- 3 ---- Far ------- 8 ** Cura ----------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7 ** Curaga -------------- 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7 ** Absorb --------------- 8 ------- X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 8 ** Blind ------------------ X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 ** Silence --------------- X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3
236 | P a g e ** Sleep ----------------- X ------ X ------ N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 ** Regen ---------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 3 ** Mega Death -------- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 Metamorphosis ---- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee Animation: Hellfire / Thor’s Hammer / Delta Attack use alternate animation against Yunalesca BASIC ACTIONS st 1 FORM Dispelling Slap >>>>>>>>>> -------------------------------------------------------------------------------------------------------------------- -----------------------nd 2 FORM Vs Characters I Vs Aeons Cura (50%) / Regen (50%) I Absorb >>>> I >>>>>> I [DECISION 1] > 0 ------------------------- 1------------------------- 2 ----------------------- 3 I I I I Hellbiter --- 90% Hellbiter --- 60% Hellbiter --- 33% Regen --- 50% Regen ----- 5% Regen ----- 20% Regen ----- 33% Cura ------ 50% Cura ------- 5% Cura -------- 20% Cura -------- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------rd 3 FORM -------- Vs Characters I Vs Aeons Decision 2 > I I I Mega Death >>> I I [DECISION 2] > 0 ------------------------- 1------------------------- 2 ----------------------- 3 I I I I Hellbiter --- 90% Hellbiter --- 70% Hellbiter --- 50% Hellbiter --- 33% Regen ----- 5% Regen ------ 15% Regen ----- 25% Regen ----- 33% Curaga ---- 5% Curaga ----- 15% Curaga ---- 25% Curaga ---- 33%
237 | P a g e SPECIFIC ACTIONS st > Counter Condition: Yunalesca is targeted by a Physical Attack Blind (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca is targeted by a Magical Type Attack Silence (100%) -------------------------------------------------------------------------------------------------------------------- -----------------------Counter Condition: Yunalesca is targeted by a Special Type Attack Sleep (100%) -------------------------------------------------------------------------------------------------------------- -----------------------------Counter Condition: Yunalesca HP = 0 Meteamorphosis A >>> Hellbiter (100%) nd
> Counter Condition: Yunalesca is targeted Dispelling Slap (50%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca HP = 0 Metamorphosis B >>> Mega Death (100%) rd
> Counter Condition: Yunalesca has been targeted Dispelling Slap (100%)
238 | P a g e nd
(AIRSHIP – 2 Visit) Left Fin (65,000 / 10,000) - MP = 999 - Ap = 16,000 / 24,000 - Gil 10,000 30, 100, 30, 50, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice Element - Normal Steal - Mega Potion, Supreme Gem Steal Gil - 1,000 Drop - 1x/2x HP Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Poisonproof --- 100% Poisonstrike --- 100% ----------------------------------------------------------------------------------------------------------------------------------Actions: Smack - HP / phys - All Char Ram - HP / phys - All Char (Delay (Strong): Infinite%) Gravija A - HP / mag - All Char (75% Current HP) Gravija B - ---- / spec - All Char Negation A - ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto ------------------------------------------------------ Life / Curse / Death / Doom) Negation B - ---- / mag - Everyone (Dispel: Same as Negation A) Core Gathers Energy - Charging Round For Gravija Sin Remains Motionless - Skips A Turn --------------------------------------------------------------------------------------------------------------------------------------> Sin Draws Back - Animation Sin Draws Closer - Animation GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far ---- Sin Far Away Position: Close -------- Sin Close by Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Smack --------------- 34 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 1 Ram ------------------ 28 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 1 ** Gravija A ------------ 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 --- Far -------- 5 ** Gravija B ------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ----- 3 --- Infinite --- 0 ** Negation A ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0 ** Negation B ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 0 ** S R Motionless ---- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0 ** C G Energy -------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 S Draws Back ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 S Draws Closer --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Locked Commands: Escape / Flee
239 | P a g e HIT COUNTER / NEGATION COUNTER VALUE (Hit Counter) After Ram/Smack has been used this counter is reset Character performs an Action ------ +1 Pt Aeon performs an Action ------------ +2 Pts -------------------------------------------------------------------------------------------------------------------------- -----------------(Negation Counter) Certain Statuses when Activated/Inflicted make the Counter Value go up: Left Fin Statuses: st Armour Break / Mental Break --- +2 Pts (1 Break inflicted) nd Armour Break / Mental Break --- +1 Pt (2 Break Inflicted) Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +1 Pt (per character) +2 Total Points – 3 = NCV (Negation Counter Value) BASIC ACTIONS (Range: Close) th YES --- Is this Left Fin 4 Turn? --- NO I I Core Gathers Energy Decision 1 I I Gravija A Return to Condition I Return to Condition [DECISION 1] > 0 1 2+ I I I S R M --- 66% Ram ----- 66% Ram --- 100% Ram ----- 33% S R M --- 33%
I (Range: Very Far) I YES --- Is Core Energized? --- NO I I I I Gravija B Decision 2 I I [DECISION 2] I YES --- Is Hit Counter =>7? --- NO I I I I Smack Sin Remains Motionless I I I I I I
SPECIFIC ACTIONS (Range: Close) Counter Condition: Left Fin is Targeted Negation B (NCV / 16 = % Chance) ---------------------------------------------------------------------------------------------------------------------- ---------------------(Range: Very Far) Counter Condition: Left Fin is under Mental Break status Negation A (80%)
240 | P a g e Right Fin (65,000 / 10,000) - MP = 999 - Ap = 17,000 / 25,500 - Gil = 10,000 30, 100, 30, 50, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice Element - Normal Steal - X Potion, Shining Gem Steal Gil - 1,000 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing -------- Always (A/K) Stoneproof --- 100% Stonestrike --- 100% -----------------------------------------------------------------------------------------------------------------------------Actions: Smack - HP / phys - All Char Ram - HP / phys - All Char (Delay: Infinite% - Strong) Gravija A - HP / mag - All Char (75% Current HP) Gravija B - ---- / spec - All Char Negation A - ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto ----------------------------------------------------- Life / Curse / Death / Doom) Negation B - ---- / mag - Everyone (Dispel: Same as Negation A) Core Gathers Energy - Charging Round For Gravija Sin Remains Motionless - Skips A Turn ----------------------------------------------------------------------------------------------------------------------------------> Sin Draws Back - Animation Sin Draws Closer - Animation
GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far ---- Sin Far Away Position: Close -------- Sin Close by Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Smack -------------- 34 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 1 Ram ----------------- 28 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** Gravija A ----------- 12 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Infinite --- 5 ** Gravija B ------------ X ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** Negation A --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** Negation B --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 ** S R Motionless --- X -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** C G Energy -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 S Draws Back ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 S Drws Closer ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee
241 | P a g e HIT COUNTER / NEGATION COUNTER VALUE (Hit Counter) After Ram/Smack has been used this counter is dropped to 0 Character performs an Action ------ +1 Pt Aeon performs an Action ------------ +2 Pts ----------------------------------------------------------------------------------------------------------------------------- --------------(Negation Counter) Certain Statuses when Activated/Inflicted make the Counter Value go up: Left Fin Active Statuses: st Armour Break / Mental Break --- +2 Pts (1 Break inflicted) nd Armour Break / Mental Break --- +1 Pt (2 Break Inflicted) Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +1 Pt (per character) +2 Total Points – 3 = NCV (Negation Counter Value) BASIC ACTIONS Right Fin HP => 16,250 (25%) (Range: Close) I (Range: Very Far) th YES --- Is this Right Fin 4 Turn? --- NO I YES --- Is Core Energized? --- NO I I I I I Core Gathers Energy Decision 1 I Gravija B Decision 2 I I I Gravija A Return to Condition I I [DECISION 1] I [DECISION 2] YES --- Is Hit Counter =>4? --- NO I YES --- Is Hit Counter =>5? --- NO I I I I I Ram Sin Remains Motionless I Smack Sin Remains Motionless I -------------------------------------------------------------------------------------------------------------------- ----------------------Right Fin HP is < 16,250 (25%) **1 I (Range: Very Far) I th YES --- Is this Right Fin 4 Turn? --- NO I YES --- Is Core Energized? --- NO I I I I I Core Gathers Energy Ram I Gravija B Decision 3 I I I Gravija A Return to Condition I [DECISION 3] I I YES --- Is Hit Counter =>3? --- NO Return to Condition I I I I Smack Sin Remains Motionless I **1 - Once this threshold has been breached then Right Fin will continue to use this pattern even if HP goes back above 25% (Range: Close)
242 | P a g e SPECIFIC ACTIONS (Range: Close) Counter Condition: Right Fin is targeted Negation B (NCV / 12 = % Chance) ----------------------------------------------------------------------------------------------------------------------- --------------------(Range: Very Far) Counter Condition: Right Fin is under Mental Break status Negation A (80%)
Cid (410 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 11, 1, 0, 1 - ZL 4 N Status - Anything exc Eject / Provoke / Threaten P+ Status - Immune to Scan / Sensor / Bribe / Slice Element - Normal Doom - 3 Turns Poison - 25% Capture - No Actions: Move In Pull Back Cancel
- Moves the Airship towards Sin Fin - Moves the Airship away from Sin Fin - Cancels the Move In/Pull Back action
GENERAL INFO ICV: 40~42 (TS 14) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Move In ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 ** Pull Back ----------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ---- 0 ** Cancel -------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 TRIGGER COMMANDS When ever Tidus or Rikku has his/her turn the Trigger Command is available The Trigger Commands are simply these: #1 - Pull Back – Moves the Airship away from Sin Fin from a Close Range to an Infinite Range #2 - Move In – Moves the Airship towards Sin Fin from an Infinite Range to a Close Range #3 - Cancel – Cancels either the Pull Back or Move in Command BASIC ACTIONS Range: Close YES --- Has the ―Pull Back Trigger‖ been used? --- NO I I Pull Back Does Nothing Range: Very Far YES --- Has the ―Move In‖ Trigger been used? --- NO I I Move In Does Nothing
243 | P a g e Sinspawn Genais (20,000 / 2,000) - MP = 200 - Ap = 1,800 / 2,700 - Gil = 10,000 30, 80, 35, 50, 25, 15, 0, 1 - ZL 4 --- In Shell 30, 80, 35, 50, 26, 15, 0, 1 - ZL 4 --- Outside Shell N Status - Doom / Silence / Slow / Zombie / Power/Magic Break P+ Status - Immune to Reflect / Bribe / Life / Slice Element - Water (Absorb), Fire (Weak) Doom - 30 Turns Resist - Silence (100%), Zombie (80%) Steal - Star Curtain, Shining Gem Steal Gil - 1,000 Drop - 1x/2x Return Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Zombieproof --- 100% Zombiestrike --- 100% ----------------------------------------------------------------------------------------------------------------------------Actions: Thrashing Venom Sigh Waterga Cura Magic Absorbed Enters Shell Exits Shell
- HP / phys - All Char - HP / phys - 1 char (Poison: 100%) - HP / mag - All Char (Dark: 100% (3)) - HP / mag/W - 1 char - HP / mag - 1 char (HP Restore) - Absorbs Magic (Nullifying Effect) - Enters it’s Shell - Comes out of it’s Shell
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 9) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Venom -------------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 3 ** Thrashing ---------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 1 ** Sigh ------------------ 24 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** Cura ------------------ 40 ----- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 --- Infinite ---- 7 ** Waterga ------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 --- Infinite ---- 3 ** Magic Absorbed --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Enters Shell -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Exits Shell ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Sinspawn Genais does not have to be killed to finish battle STATUS CHANGE Sinspawn Genais is Inside Shell: Sinspawn Genais becomes Immune to Demi / Gravija Sinspawn Genais is Outside Shell: Sinspawn Genais loses Immunity to Demi / Gravija
244 | P a g e BASIC ACTIONS Sinspawn Genais HP is => 10,000 (50%) Exits Shell I Venom >>>>
Sinspawn Genais HP is < 10,000 (50%) Enters Shell I YES --- Is Genais HP => 12,000? --- NO I I Exit Shell Sigh I I Return to HP Pattern Return to Condition SPECIFIC ACTIONS (Inside Shell) Counter Condition: Sinspawn Genais is targeted (sans Gravija) Cura (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------(Outside Shell) Counter Condition: Sinsapwn Genais is targeted by a Formula 3 Type attack Waterga (100%) ------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Sin’s Head is Targeted by a Magical Attack Magic Absorbed (100%)
245 | P a g e Sin’s Head (36,000 / 3,000) - MP = 999 - Ap = 18,000 / 27,000 - Gil = 10,000 1, 100, 30, 100, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Reflect / Bribe / Life / % Damage / Slice Element - Normal Steal - 3x Stamina Spring, 4x Stamina Spring Steal Gil - 1,000 Drop - 1x/2x MP Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ------ Always (A/K) Slowproof --- 100% Slowstrike --- 100% ---------------------------------------------------------------------------------------------------------------------------Actions: Fire - HP / mag/F - All Char Thunder - HP / mag/T - All Char Water - HP / mag/W - All Char Blizzard - HP / mag/I - All Char Gravija - HP / mag - All Char (75% Current HP) Negation - ---- / mag - Everyone (Dispel: Positive Statuses / Negative Statuses sans ---------------------------------------------------- Auto Life / Curse / Death / Doom) Core Gathers Energy - Charging Round For Gravija Core Is Inactive - Skips Its Turn
GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far (Sinspawn Genais present) Position: Close (Sinspawn Genais is dead) Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 1 Multi Spells ---- 16 ----- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Gravija ----------------- 12 ----- X ------ N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 5 ** Negation --------------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** C Gathers Energy --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 ** C is Inactive ----------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 Locked Commands: Escape / Flee
246 | P a g e NEGATION (NEGATION COUNTER VALUE) Certain Statuses when Activated/Inflicted make the Counter Value go up: Sins Head Active Statuses: Armour Break -------- +3 Pts Mental Break --------- +3 Pts Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +2 Pts (per character) Total Points – 3 = NCV (Negation Counter Value) --------------------------------------------------------------------------------------------------------------------- ----------------------(MAXIMUM NEGATIONS IN A ROW) Everytime Sin’s Head takes a turn this counter is re-calculated Using the table above, depending on how many points are calculated determines how many times Negation can be used in a row Total Points: 4~6 === 1 Time Max Total Points: 7~9 === 2 Times Max Total Points: 10~12 = 3 Times Max Total Points: 13~15 = 4 Times Max th Total Points: 16~18 = 5 Times Max (16 Points = 50% Chance for the 5 Negation) Total Points: 19~21 = 6 Times Max Every attempt of Negation is subject to the Negation Counter chance formula (see below) BASIC ACTIONS YES --- Is Sinspawn Genais KO’d / Inside Shell? --- NO I I Core Gathers Energy Core is Inactive I Gravija SPECIFIC ACTIONS Counter Condition: Sin’s Head is targeted Negation (NCV / 8 = % Chance) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Sin’s Head is targeted Lvl 1 Element Multi Spell (100 – [Sin Current HP / 36,000 * 100] = % Chance) Multi Spells are casted in this order: Fire > Blizzard > Thunder > Water Negation takes priority over Lvl 1 Element Spell if both are triggered at the same time
247 | P a g e Overdrive Sin (140,000 / 16,000) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 12,000 30, 40, 30, 40, 30, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Life / Bribe / % Damage / Slice Element - Normal Steal - Ether, Supreme Gem Steal Gil - 1,200 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~3 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing --------- Always (A/K ) Silenceproof --- 100% Darkstrike ------ 3 / 7 Silencestrike --- 2 / 7 Sleepstrike ----- 1 / 7 Slowstrike ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Gaze A Gaze B Gaze C Gaze D Giga Graviton Drawn To Sin
- HP / spec - All Char - HP / spec - All Char (Petrify: 30%) - HP / spec - All Char (Confuse: 30%) - HP / spec - All Char (Zombie: 30%) - HP / mag - All Char (Death: Always) (100% Max HP) - Ship Is Drawn Closer To Sin
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 8) nd Position: Very Far (Before 2 Drawn to Sin) nd Position: Center (After 2 Drawn to Sin) rd Position: Close (After 3 Drawn to Sin) Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A -------------- 50 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Gaze B/C/D -------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Giga Graviton ------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 8 ** Drawn to Sin -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee
248 | P a g e BASIC ACTIONS Drawn to Sin I Drawn to Sin I Drawn to Sin I Does Nothing I Does Nothing I I >>>> I YES --- Is Th’uban under Regen Status? --- NO I I Does Nothing Regen --- Target Self SPECIFIC ACTIONS Counter Condition: Th’uban has been targeted by a CTB Class Attack Haste (100%) --- Targets Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Th’uban has been targeted by a HP Class Attack Condemn (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Reflected Magic: If ANY Reflected Magic is used on Th’uban then he simply counters with whatever Counter was used last If this it at the beginning then it won’t use anything because there has been no counters used **1 / **2 **1 - Once Decision 1 has been used the counter returns to Does Nothing **2 - If Th’uban is hit by a Counter Attack then it will set the last counter used as Condemn
362 | P a g e Neslug (4,000,000 / 12,000) - MP = 999 - Ap = 50,000 - Gil = 0 130, 80, 130, 80, 43, 20, 0, 1 - ZL 4 ----- w/ its Shell 130, 80, 130, 80, 120, 20, 0, 1 - ZL 4 --- wo/ its Shell N Status - Silence P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Steal - Gamblers Spirit, Friend Sphere Drop - 1x/2x Pendulum, 1x/2x Dark Matter Capture - No ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ---- Always (A/K) Triple Ap --- 100%
Armour: HP +30% --- Always HP +10% --- 4 / 7 HP +20% --- 2 / 7 HP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Megaton - HP / phys - 1 char (Confuse: Infinite%) Slime - HP / spec - All Char (Armour/Mental Break: Always, Poison/Curse: Infinite% ----------------------------------------------- Silence/Slow: Infinite% (0), SB Delay (Strong): Infinite%) Curaga - HP / mag - 1 char Broken Shell - Animation Hides in Shell - Animation Emerges From Shell - Animation GENERAL INFO Inherent: Tough, Heavy ICV: 21~23 (TS 7) --- W/ Shell TS 4 --------------------- Wo/ Shell) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Megaton -------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1 ** Slime ------------ 60 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 3 ** Curaga ---------- 80 ----- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 7 Broken Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Hide in Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Emerge --------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
363 | P a g e STATUS CHANGE When Neslug Hides in Shell he gains the following statuses **1 #1 - Auto Regen #2 - Nul Physical **1 - These statuses are only applied when he hides in Shell BEFORE his Shell is actually broken He can still go into Hide In Shell phase after his shell has been broken but he will NOT gain the 2 Auto Abilities ----------------------------------------------------------------------------------------------------------------------------- --------------Once Neslug Shell is Broken if he is hit by a Purifying Salt then his Def / Mag Def Stat are altered: Def Stat is lowered from 80 > 1 Mag Def Stat is lowered from 80 > 1 BASIC ACTIONS Neslug Outside Shell YES -------- Are All Chars under Slow Status? -------- NO I I Attack ------- 66% --- Tar Char with Highest Cur MP Attack ------ 33% --- Tar Char with Highest Cur MP Megaton --- 33% Megaton --- 33% Slime ------- 33% Vs Valefor Attack --- 66% Slime ---- 33% Neslug Hides in Shell Curaga SPECIFIC ACTIONS Counter Condition: Neslug HP is between 1,000,000~1,999,999 (25%~50%) Hides in Shell (100%) **2 ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Neslug HP is < 1,000,000 (25%) Broken Shell (100%) -------------------------------------------------------------------------------------------------------------------------------------------Conditions: Neslug is Hiding in Shell Neslug HP returns to => 3,000,000 (75%) Emerges from Shell **2 - After Shell Breaks he can still Hide but with no Shell
364 | P a g e Shinryu (2,000,000 / 99,999) - MP = 72 - Ap = 50,000 - Gil = 0 92, 60, 86, 98, 70, 15, 0, 200 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Three Stars Drop - 1x/2x Wings Of Discovery, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1 -------- 1 (100%) Weapon: Armour: Double Ap --- 100% Auto Med --- 100% -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Shining - HP / mag - Rnd Chars (Hits 8 Times) Eraser - ---- / mag - 1 char (Petrify: Always)
GENERAL INFO ICV: 15~16 (TS 5) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Shining ------- 9 ------ X ----- N --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 3 Attack -------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Eraser -------- X ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3 BASIC ACTIONS 1 ---------- # of char Alive in Battle? ---------- 2~3 I I Attack ----- 66% Attack ---- 33% Shining --- 33% Shining --- 33% Eraser ---- 33% SPECIFIC ACTIONS Counter Condition: Shinryu has been damaged Attack (100%)
365 | P a g e Ultima Buster (5,000,000 / 99,999) - MP = 140 - Ap = 50,000 - Gil = 0 168, 1, 178, 71, 72, 15, 0, 130 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Lvl 3 Key Sphere Drop - 1x/2x Winning Formula, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Triple Ap ------------ 3 / 7 Break MP Limit --- 100% Triple Overdrive --- 2 / 7 Overdrive > Ap ---- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Head (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 178, 1, 80, 15, 0, 1 - ZL 1 N Status - Doom / Eject P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage Element - Normal Doom - 3 Turns Arm (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Doom / Eject P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage Element - Normal Doom - 3 Turns Actions: Attack - HP / phys - 1 char Ultima - HP / mag - All Char Contamination - HP / spec - 1 char (Poison/Zombie: Always / Confuse/Full Break: Infinite% / ----------------------------------------- Slow: Infinite% (**)) Head Moves Suspiciously - Charge Round For Contamination Head Stops Moving - Cancels Charging
366 | P a g e GENERAL INFO Inherent: Tough, Heavy --- Head / Arm ICV: 15~16 (TS 5) ---------- Ultima Buster ICV: 15 (TS 5) --------------- Head / Arms Position: Close (Ultima Buster / Arm) Position: Center (Head) Name -------------- Pwr --- Acc --- D --- S --- R ---- Shat ---- P --- C --- BDL --- R --- Range --- F Attack -------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Ultima -------------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3 ** Contamination --- 75 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3 Regeneration: Once BOTH Arms are Koed after 3~4 Gui Turns the Arms Regenerate 3 Turns (50%) 4 Turns (100%) STATUS CHANGE When Ultima Buster Arms blocks physical attacks its stats are altered: (this inc Counters / Full Party Attacks) Ultima Buster Defence is raised from 1 > 255 Ultima Buster gains Armour and Defend Statuses BASIC ACTIONS (Ultima Buster) Decision 1 I Decision 1 >>>>>>>
[DECISION 1] Attack --- 50% Ultima --- 50%
I (Head) I Attack **1 >>>>>> I I I I I
**1 - Ultima Buster performs this Attack for the Head SPECIFIC ACTIONS Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present) Blocks (100%) **1 ------------------------------------------------------------------------------------------------------------------------------------------ -Counter Condition: Head is damaged when Head is Moving Head Stops Moving > Return to Attack (100%) **1: This inc Full Party and Counter Attacks
367 | P a g e Nemesis (10,000,000 / 99,999) - MP = 9,999 - Ap = 55,000 - Gil = 0 255, 150, 255, 150, 200, 1, 0, 150 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - All Elements (Absorb) Doom - 255 Turns Steal - Lvl 4 Key Sphere, Warp Sphere Drop - 1x/2x Warp Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1 -------- 1 (100%) Weapon: Armour: Break Damage Limit --- 100% Break HP Limit --- 100% ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char Ultra Spark - HP / spec - All Char (Poison/Curse/Power Break: Infinite%, Slow: Infinite% (**)) Armageddon - HP / spec - All Char (Deals 1,093,071~1,234,259 Damage) Ethereal Cannon - HP / mag - 1 char Ultima - HP / mag - All Char GENERAL INFO Inherent: Tough ICV: 9 (TS 3) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ----------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Ultra Spark ----------- 32 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 1 ** Armageddon --------- 36 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 2 ** Ultima ------------------ 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------ 3 --- Infinite --- 3 ** Ethereal Cannon --- 255 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 3 Ronso Rage: Nova ARMAGEDDON COUNTER Once Armageddon is used the Counter is reset Nemesis uses Ethereal Cannon / Ultra Spark / Attack (Decision 1) --- +2 Points Nemesis uses Attack -------------------------------------------------------------- +3 Points BASIC ACTIONS YES --- Is A Counter =>20 --- NO I I Armageddon Decision 1 ---- 66% Attack ---------- 33% [DECISION 1] Use in order: Ethereal Cannon > Ultra Spark > Attack > Repeat SPECIFIC ACTIONS Counter Condition: Nemesis is targeted by a Special Damage Type Attack Ultima (100%)
368 | P a g e ------------------------------------ DARK AEONS AI/PATTERNS + DATA -------------------------------General Info: Dark Valefor: Unlocked: After gaining Full control of Airship (Entrance to Besaid Village) Triggered: Auto Dark Ifrit: Unlocked: After gaining Full control of Airship (Bikanel Island (Home Cliff Edge)) Triggered: Talk to Al Bhed near Home entrance and accept request then walk to the Cliff Edge Dark Ixion: Unlocked: After viewing Calm Lands Cutscene (Story) (Thunder Plains (North)) Triggered Battle #1: Talk to the Guard by the Lightning Tower Triggered Battle #2: Walk into the Shadow of Dark Ixion Dark Shiva: Unlocked: After Seymour Natus (Macalania Temple Entrance) Triggered: Auto Dark Bahamut: Unlocked: After gaining Full control of Airship (Zanarkand Ruins (Room where you battled Lady Y)) Triggered: Auto Dark Yojimbo: st Unlocked: After completeing events in Sunken Cave (1 Visit) (Sunken Cave) Battle #1 = Walk out of back room Battle #2 = continue walking until next junction Battle #3 = Green Room nd Battle #4 = 2 Big Room st Battle #5 = 1 Big Room To properly defeat him he needs to be killed 5 times in a row without re-loading Dark Anima: Unlocked: After Viewing Campfire scene at start of Zanarkand Ruins (Mt Gagazet Gate) st Triggered: Complete Mt Gagazet 1 Trial again then walk up to Dark Anima at Mt Gagazet gate Dark Magus Sisters: Unlocked: After gaining Full control of the Airship (Mushroom Rock Road (Lower Road) Triggered: Approach summoner in middle of road to initiate the chasing game st Get caught before losing the 1 summoner (Fight All 3 Sisters together) st Get caught after losing 1 summoner (Fight Mindy / Sandy together) (Fight Cindy on her own) Complete the game (Fight each sister on their own) Penance: Unlocked: Defeat ALL Dark Aeons (Dark Ixion twice+Dark Yojimbo 5 times in a row) (Airship Destination) Triggered: Select Destination
369 | P a g e Dark Valefor (800,000 / 99,999) - MP = 999 - Ap = 10,000 / 15,000 - Gil = 0 148, 120, 186, 220, 105, 48, 10, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Strong) Steal - 2x X Potion, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 First Strike ---------------- 1 / 7 Auto Regen ------- 3 / 7 Firestrike ------------------ 1 / 7 Ribbon ------------- 1 / 7 Icestrike ------------------- 1 / 7 Thunderstrike ------------ 1 / 7 Waterstrike --------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Sonic Wings - HP / phys - 1 char (Delay (Weak): Infinite%) Energy Ray - HP / mag - All Char Energy Blast - HP / spec - All Char (47,136 ~ 53,225 Damage) GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ----------- 20 ------ X ---- N --- N --- N --- 10% ----- N --- Y --- N ------ 3 ---- Far ------- 1 ** Sonic Wings --- 8 ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Energy Ray ---- 26 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 3 ** Energy Blast --- 4 ------- X ---- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Valefor Overdrive Bar starts at 0% Once Energy Blast is used the OD Bar is dropped to 1% Dark Valefor uses Attack / Sonic Wings / Energy Ray --- +5% Increase Dark Valefor recieves Action ------------------------------------ +15% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Energy Blast Attack ----------- 50% Sonic Wings --- 25% Energy Ray ---- 25%
370 | P a g e Dark Ifrit (1,400,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 220, 173, 177, 163, 124, 27, 8, 230 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Fire (Absorb), Water/Thunder (Immune), Ice (Strong) Steal - 2x Mega Phoenix, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Firestrike ------------------ 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Fire Eater ---------- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Meteor Strike - HP / mag - 1 char (Delay (Strong): Infinite%) (20,310 ~ 22,933 Damage) Hell Fire - HP / spec - All Char (30,465 ~ 34,401 Damage)
GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N ---- +25 --- Y ------- 3 --- Close ---- 1 ** Meteor Strike ---- 2 ------ X ---- N --- N --- N --- 00% ----- N ----- N ----- Y ------- 3 --- Far ------- 15 ** Hellfire ------------ 3 ------- X ---- N --- N --- N --- 00% ----- N ----- N ---- Y -------- 3 --- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Ifrit Overdrive Bar starts at 0% Once Hellfire is used the OD Bar is dropped to 1% Dark Ifrit uses Meteor Strike --- +10% Increase Dark Ifrit recieves Action --------- +5% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Hellfire Meteor Strike SPECIFIC ACTIONS Counter Condition: Dark Ifrit recieves Action Attack (100%)
371 | P a g e Dark Ixion (1,200,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 176, 220, 133, 188, 180, 36, 0, 250 - ZL 5 ------- Battle #1 182, 222, 146, 198, 180, 36, 0, 250 - ZL 5 ------- Battle #2 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Thunder (Absorb), Fire/Ice (Immune), Water (Strong) Steal - 2x Stamina Tablet, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Thunderstrike ------------ 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Thunder Eater ---- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack A - HP / phys - 1 char (Armour/Mental Break: Infinite% / Sleep: Infinite% (99)) Attack B - HP / phys - 1 char (Armour/Mental Break/Confuse: Infinite%) Thundaja - HP / mag - 1 char (Delay (Strong): Infinite%) Aerospark - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Thor’s Hammer - HP / spec - All Char (Full Break: Infinite%) (Deals 17,100 ~ 19,308 Damage)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack A/B ---------- 16 ---- 254 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Thundaja ----------- 200 ---- X ----- N --- N --- N --- 00%- ---- N --- N --- Y ------ 3 --- Far -------- 3 ** Aerospark ---------- 40 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ** Thors Hammer ---- 3 ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 15 OVERDRIVE COUNTER Dark Ixion Overdrive Bar starts at 0% Once Aerospark is used the OD Bar is dropped to 1% ---------- Battle #1 Once Thor’s Hammer is used the OD Bar is dropped to 1% --- Battle #2 Dark Ixion uses Thundaja ------------------- +5% Increase --------- Battle #1 Dark Ixion uses Attack B / Aerospark --- +10% Increase -------- Battle #2 Dark Ixion recieves Action ------------------ +10% Increase
372 | P a g e BASIC ACTIONS (BATTLE 1) YES --- Is OD Bar at 100%? --- NO I I Aerospark Thundaja
SPECIFIC ACTIONS (BATTLE 1) Counter Condition: Dark Ixion is targeted Attack A (100%)
I (BATTLE 2) I YES --- Is OD Bar at 100%? --- NO I I I I Thor’s Hammer Attack -------- 66% I Aerospark --- 33%
373 | P a g e Dark Shiva (1,100,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 173, 163, 244, 255, 255, 73, 0, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Ice (Absorb), Water/Thunder (Immune), Fire (Strong) Steal - 2x Mana Tablet, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Icestrike ------------------- 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Ice Eater ----------- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Heavenly Strike - HP / phys - 1 char (Death/Berserk/Confuse: Infinite%) Diamond Dust - HP / spec - All Char (79,802 ~ 90,110 Damage)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ---- C ----- BDL --- R --- Range --- F Attack ---------------- 16 ----- X ------ N --- N --- N --- 00% ---- N --- +25 ---- Y ------- 1 --- Close --- 1 ** Heavenly Strike ---- 32 ----- X ----- N --- N --- N --- 100% --- N ----- N ----- Y ------- 2 --- Far ------ 1 ** Diamond Dust ------ 3 ------- X ----- N --- N --- N --- 00% ---- N ----- N ----- Y ------- 3 --- Far ------ 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Shiva Overdrive Bar starts at 0% Once Diamond Dust is used the OD Bar is dropped to 1% Dark Shiva performs/recieves Action --- +10% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Diamond Dust Attack --------------- 66% Heavenly Strike --- 33%
374 | P a g e Dark Bahamut (4,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0 245, 234, 222, 233, 255, 102, 0, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - 2x Twin Stars, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Spheres Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Double Ap ---------------- 2 / 7 Auto Protect ------- 3 / 7 Double Overdrive ------- 2 / 7 Ribbon -------------- 1 / 7 One MP Cost ------------ 1 / 7 ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char Impulse - HP / spec - All Char (Slow: Always (**) / Petrify/Full Break: Infinite% / ------------------------------------ SB Delay (Strong): Infinite%) Mega Flare - HP / spec - All Char (DB Delay (Strong): Infinite%) (Dispel: Haste / NulSpells / Protect / ------------------------------------ Reflect / Regen / Shell) (Deals 40,070 ~ 45,246 Damage) GENERAL INFO Inherent: Tough ICV: 9~10 (TS 3) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ----- C ---- BDL --- R --- Range --- F Attack ----------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 --- Close ---- 1 ** Impulse ---------- 8 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 1 ** Mega Flare ----- 2 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Bahamut Overdrive Bar starts at 0% Once Mega Flare is used the OD Bar is dropped to 1% Dark Bahamut uses Attack / is targeted --- +10% Increase BASIC ACTIONS YES --- Is OD Bar at 100% --- NO I I Mega Flare Attack SPECIFIC ACTIONS Counter Condition: Dark Bahamut has been targeted 5 times Impulse (100%)
375 | P a g e Dark Yojimbo (1,600,000 / 99,999) - MP = 999 - Ap = 8,000 / 10,000 - Gil = 0 244, 210, 131, 144, 243, 114, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - 2x Stamina Tonic, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Counter Attack ----------- 2 / 7 Curseproof ------- 3 / 7 Magic Counter ----------- 2 / 7 Ribbon ------------- 1 / 7 Overdrive > Ap ---------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- -------------
Dark Yojimbo Dog (100 / 300) - MP = 1 - Ap = 0 - Gil = 0 244, 1, 1, 1, 1, 1, 1, 30 - ZL 1 N Status - Anything exc Berserk / Confuse / Threaten P+ Status - Immune to Bribe / Scan / Sensor / Slice Element - Normal Capture - No Actions: Daigoro - HP / spec - 1 char (Petrify/Poison: Infinite%) Kozuka - HP / phys - 1 char (Full Break: Infinite%, Slow: Infinite% (**)) Wakizashi - HP / phys - All Char Zanmato - HP / spec - All Char (Dispel: Auto Life) -------------------------------------------------------------------------------------------------------------------------------------------> Wakizashi - HP / phys - 1 char
GENERAL INFO Battle Start: Auto Ambush (Battle #1 Only) Inherent: Tough ICV: 9~10 (TS 3) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Daigoro -------------- 8 ------- X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1 ** Kozuka -------------- 16 ------ X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1 ** Wakizashi (All) --- 28 ------ X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ** Zanmato ------------ 250 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ----------------------------------------------------------------------------------------------------------------------------- --------------** Wakizashi (1) ------ 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 Locked Commands: Escape / Flee
376 | P a g e OVERDRIVE COUNTER Dark Yojimbo Overdrive Bar starts at 0% (BATTLE 1) Once Zanmato is used the OD Bar is dropped to 6% Dark Yojimbo does Action -------- +6% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 2) Once Zanmato is used the OD Bar is dropped to 10% Dark Yojimbo does Action -------- +10% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 3) Once Zanmato is used the OD Bar is dropped to 16% Dark Yojimbo does Action -------- +16% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 4) Once Zanmato is used the OD Bar is dropped to 20% Dark Yojimbo does Action ------- +20% Increase Dark Yojimbo recieves Action -- +2% Increase (BATTLE 5) Once Zanmato is used the OD Bar is dropped to 26% Dark Yojimbo does Action ------- +26% Increase Dark Yojimbo recieves Action -- +2% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Zanmato Daigoro ------------ 33% Kozuka ------------- 33% Wakizashi (All) --- 33%
377 | P a g e Dark Anima (8,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0 155, 230, 255, 255, 183, 85, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Fire/Thunder/Water/Ice (Absorb) Steal - 2x Three Stars, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Spheres Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Triple Ap ------------------ 2 / 7 Deathproof -------- 3 / 7 Deathstrike --------------- 2 / 7 Ribbon ------------- 1 / 7 One MP Cost ------------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Petrify/Poison/Zombie/Curse: Infinite%) Pain - ---- / mag - 1 char (Death: Always) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / --------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Oblivion - HP/MP / spec - All Char (16 Hits) (DB Delay (Strong): Infinite%) (Dispel: Haste / -------------------------------------------- NulSpells / Protect / Reflect / Regen / Shell) (81,280 ~ 91,776 Damage) GENERAL INFO Inherent: Nul Magical, Tough, Heavy ICV: 9~10 (TS 3) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1 ** Pain ---------------- X ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 3 ** Oblivion ----------- 2 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 4 ** M Graviton ------- 7 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Close ----- 8 Animation: Hellfire / Thor’s Hammer uses an alternate animation when used against Dark Anima Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Anima Overdrive Bar starts at 0% Once Oblivion is used the OD Bar is dropped to 1% Dark Anima uses Attack / Pain / Mega Graviton --- +10% Increase Dark Anima recieves Action ----------------------------- +5% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Oblivion Attack -------------- 33% Pain ----------------- 33% Mega Graviton --- 33%
378 | P a g e (DARK MAGUS SISTERS) Dark Mindy (2,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 148, 187, 248, 132, 233, 130, 240, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Teleport Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 One MP Cost ------------ 2 / 7 Auto Haste -------- 3 / 7 Magic Booster ----------- 2 / 7 Ribbon -------------- 1 / 7 Triple Overdrive -------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Passado - HP / spec - 1 char (Hits 15 Times) (Death: Infinite%) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Calamity - ---- / spec - 1 char (Poison/Full Break/Curse: Infinite%, Dark/Silence: Infinite% (**))
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F ** Passado -------- 4 ------- X ---- N --- N --- N --- 100% ---- N --- +15 --- Y ------ 3 --- Far -------- 1 ** Calamity -------- X ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Far -------- 3 ** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Close ----- 8 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Mindy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Mindy uses Passado / Calamity -------- +20% Increase Dark Mindy recieves Action --------------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Use No Selection Passado --- 50% Calamity ---- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Passado --- 50% I Calamity --- 50%
379 | P a g e Dark Sandy (2,500,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 186, 201, 207, 168, 201, 80, 100, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Friend Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Evade + Counter -------- 2 / 7 Auto Shell --------- 3 / 7 Magic Counter ----------- 2 / 7 Ribbon ------------- 1 / 7 Triple Overdrive --------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Petrify: Infinite%) Razzia - HP / phys - 1 char (Dispel: Auto Life) (169,710 ~ 191,631 Damage) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ---------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1 ** Razzia --------- 100 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far ------- 4 ** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ---- 8 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Sandy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Sandy uses Attack / Razzia ------ +20% Increase Dark Sandy recieves Action ------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Use No Selection Attack --- 50% Razzia --- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Attack --- 50% I Razzia --- 50%
380 | P a g e Dark Cindy (3,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 175, 223, 171, 105, 185, 40, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Return Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Gillionaire ----------------- 2 / 7 Auto Phoenix ----- 3 / 7 Alchemy ------------------- 2 / 7 Ribbon ------------- 1 / 7 Triple Overdrive --------- 1 / 7 ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char (Dispel: Haste/NulSpells/Protect/Reflect/Regen/Shell / Auto Life) Camisade - HP/MP / phys - 1 char (116,554 ~ 131,609 Damage) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ------------------------------------------------ Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Delta Attack - HP / spec - All Char (Hits 6 Times) (Dispel: Auto Life) (785,203 ~ 1,773,250 ------------------------------------------------ Total Damage: 4,711,218 ~ 10,639,500) GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1 ** Camisade -------- 100 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far -------- 4 ** M Graviton ------- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ----- 8 ** Delta Attack ----- 80 ------ X ---- N --- N --- N --- 00% ----- N --- Y --- Y -------- 3 --- Far ------- 15 OVERDRIVE COUNTER Dark Cindy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Cindy uses Attack / Camisade ------- +20% Increase Dark Cindy recieves Action ------------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Delta Attack Attack ------- 50% Camisade --- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Attack -------- 50% I Camisade --- 50%
381 | P a g e Penance (12,000,000 / 99,999) - MP = 999 - AP = 60,000 / 65,000 - Gil = 0 255, 240, 255, 200, 255, 10, 0, 255 - ZL 6 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Absorb) Steal - Elixir, 2x Megalixir Drop - 3x/6x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +10 Drop : 100% Slots : 4 ----- 4 (100%) Abilities : 1 ----- 1 (100%) Weapon: Armour: Break Damage Limit --- 100% Ribbon --- 100% ------------------------------------------------------------------------------------------------------------------------ -----------------Actions Obliteration Immolation Judgement Day Seperation
- HP / phys - All Char (Slow: Infinite% (**)) - HP/MP / phys - 1 char (Armour/Mental Break: Infinite%) - HP/MP / spec - All Char (7,287,145 ~ 8,228,401 Damage) - Animation
GENERAL INFO Inherent: Auto Protect, Tough, Heavy ICV: 9 (TS 3) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Oblteration ----------- 24 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1 ** Immolation ----------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1 ** Judgement Day ---- 240 ---- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 15 Seperation ------------ X ------ X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 ---- Far ------- 0 Animation: Energy Blast / Hellfire / Thor’s Hammer use an alternate animation when used on Penance
382 | P a g e STATUS CHANGES Penance HP < 9,000,000 (75%) it statuses change: #1 - Auto Protect is removed #2 - Haste status is gained (Duration: 1 Turn) JUDGEMENT DAY COUNTER Penance < 9,000,000 HP (75%) Once Judgement Day is used the counter is dropped to 0 Penance gets a turn ----------- +1 Point (This is added before he uses his attack) Penance is HP Damaged ---- +1 Point BASIC ACTIONS Penance HP => 9,000,000 (75%) Obliteration
Penance HP < 9,000,000 (75%) YES -------- Is JD Counter =>20? -------- NO I I Immolation (0/1 Arm presant) Immolation Judgement Day (2 arms presant) SPECIFIC ACTIONS Counter Condition: Penance HP < 9,000,000 (75%) Seperation (100%)
383 | P a g e (Right Arm / Left Arm) Arms (500,000 / 99,999) - MP = 999 - Ap = 10,000 - Gil = 0 st 255, 200, 150, 200, 150, 10, 120, 255 - ZL 6 --- Before 1 Turn st 255, 200, 150, 200, 255, 10, 120, 255 - ZL 6 --- 1 + Turn N Status - Doom P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Absorb) Doom - 200 Turns Steal - Elixir Drop - 1x Dark Matter, 1x Master Sphere Capture - No Actions: Attack A - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Attack B - HP / phys - 1 char (Petrify: Infinite%) Calamity - ---- / spec - 1 char (Poison/Full Break/Curse: Infinite% / Dark/Silence: Infinite% (**)) Mighty Guard - ---- / spec - All Char (Protect/Shell/Regen: Infinite% (**)) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (75% Max HP) Slowga - SB CTB / mag - All Char (Slow: 100% (**)) Atrophy - Animation Regeneration - Animation
GENERAL INFO Inherent: Tough, Heavy st nd ICV: 12~13 (TS 4 --- 1 Turn / TS 3 --- 2 + Turn) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range ---- F Attack -------------- 36 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ----- 1 ** Slowga ------------ 16 ------ X ------ N --- Y --- Y --- 00% ---- N --- N --- N -------- 4 --- Infinite --- 13 ** M Graviton ------- 12 ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Close ----- 8 ** Calamity ----------- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Far --------- 3 ** Mighty Guard ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Close ----- 3 Atrophy ------------ X ------- X ------ N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far --------- 0 ** Regeneration ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Far -------- 0 Regenerate: Normal Kill = 12 Ticks Doom Kill == 24 Ticks Animation: Energy Blast / Hellfire / Thor’s Hammer uses an alternate animation on Penance Arms Mega Graviton is called Tera Graviton in the Int Ver
384 | P a g e BASIC ACTIONS (Left Arm) YES --- Are ALL char under Slow Status --- NO I I Attack A ------------ 66% Attack A ----------- 33% Mega Graviton --- 33% Mega Graviton --- 33% Slowga ------------- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------(Right Arm) YES --- Is Penance under Regen? --- NO I I Attack B ---- 66% Attack B ---------- 33% Calamity --- 33% Calamity ---------- 33% Mighty Guard --- 33% NOTE: Just before Left/Right Arm performs an action it gets put into Haste status and after every action it removes the Haste This gives the effect of having Auto Haste but just not in a constant effect (this is why it seems that the arms actions are Rank 1 when in fact they’re not)
STILL TO CHECK 1: Guado Guardian B (Temple Road) --- Check all possible outcomes from multiple conditions in AI 2: Yu Pagoda ----------------------------------- Regeneration Chance 3: Possessed Aeons -------------------------- OD Bar increases (Find exact numbers)
385 | P a g e -----------------------------------(Sunken Cave)
BATTLE ENCOUNTER MAPS -----------------------------------------------
386 | P a g e -------------------------------------- BEHIND THE NAME INTRO -----------------------------------------------This section is all about the meaning behind the names of fiends in the game It may not be a surprised to some people to learn that a lot of the names have some kind of Mythocal / Religious or True meaning behind them so I have delved into this subject and have posted my findings for various fiends in the section below ================================================================================ ================================================================================ ---------------------------------------------------- ENEMY NAMES -------------------------------------------------------[Abaddon] Meaning: Abaddon is one of the infernal names used in Satanism, and is first in the list—only as it comes first alphabetically—and means "the destroyer." Hell; Apollyon (angel of hell) [Achelous] Meaning: In Greek mythology, Achelous (Greek: ), was the patron deity of the river by the same name, which is the largest river of Greece, and thus the chief of all river deities, every river having its own river spirit. His name translates as "he who washes away care". [Ahriman] Meaning: [Persian] Alternative name of Angra Mainyu, the personified principle of darkness. (Persian) [from ah (Avestan) conscious life + riman the corruptor, disturber of order in the cosmos, the corruptor of mind] Personification of the evil spirit in the world. According to Mazdean philosophy, life originates from two principles: Ahura Mazda (the light principle) and Ahriman (darkness). Shahrestani, 12th century Islamic scholar, in Al-Melall Va Al-Nehal (Nations and Sects) writes that "Magis were of three sects: Geomarathians, Zurvanians and Zoroastrians. They all shared the view that two principles govern the universe: Ahura Mazda and Ahriman. Ahura Mazda is the being who pre-existed and Ahriman the created one." He further narrates allegorically that "Ahura-Mazda wondered how it would be if he had a rival. From this thought Ahriman, the evil spirit, was born, who revolted against the light and declined to abide by its laws. A battle took place between the armies of the two. The Angels came forward as mediators and agreed upon a truce that the underworld be given to Ahriman for seven thousand years and then to the Ahura-Mazda for another seven thousand years. The creatures who previously existed all vanished. Then Man, Gaeo-Marth, and an animal, taurus, appeared. They both died. From man's head, sprouted a rhubarb and from rhubarb male and female, Mashia and Mashiana, were born, who were mankind's progenitors. From the head of the taurus all animals originated. Their belief is that light gave mankind two choices: to remain as bodiless spirits keeping away from Ahriman, or to clothe themselves with bodies to fight against him; mankind chose the latter. The destruction of Ahriman's army would be the day of resurrection
387 | P a g e [Alcyone] Meaning: Alcyone (Greek: ) was a Greek demi-goddess, sometimes regarded as one of the Pleiades. More often she was thought of as the daughter of Aeolus and wife of Ceyx, she had a son called Eosphorus and the king of Thessaly. They were very happy together, but, when Ceyx perished in a shipwreck, Alcyone (whose name means "queen who wards off storms") threw herself into the sea. Out of compassion, the gods changed them into the halcyon birds. When Alcyone made her nest on the beach, waves threatened to destroy it. Aeolus restrained his winds and made the waves be calm during seven days in each year, so she could lay her eggs. These became known as the "halcyon days", when storms never occur. The halcyon has become a symbol of tranquillity. [Bandersnatch] Meaning: Imaginary monster, imaginary creature with an evil disposition; nonconformist, one with unconventional and often annoying habits The Bandersnatch is a fictional creature mentioned in Lewis Carroll's poems Jabberwocky and The Hunting of the Snark. [Barbatos] Meaning: In demonology, Barbatos is an Earl and Duke of Hell, ruling thirty legions of demons and has four kings as his companions to command his legions. He gives the understanding of the voices of the animals, says past and future, conciliates friends and rulers, and he can lead men to hidden treasures that have been hid by the enchantment of magicians. [Basilisk] In European bestiaries and legends, a basilisk is a legendary reptile reputed to be king of serpents and said to have the power of causing death by a single glance. According to the Naturalis Historia of Pliny the Elder, the basilisk is a small snake that is so venomous that it leaves a wide trail of deadly venom in its wake, and its gaze is likewise lethal. [Bunyip] Meaning: A bellowing water monster from Aboriginal legend, believed to bring diseases. It lives at the bottom of the water holes, swamps, lakes and rivers of the Australian outback. The creature is roughly the size of a calf and requires calm water to live in. Unless its food sources are interfered with, the bunyip usually leaves human beings alone. However, if necessary it has the strength to pull a person down into the water and drown him. The name comes from an Aboriginal word meaning "devil" or "spirit" [Catastrophe] Meaning: A few words -- disaster, calamity, cataclysm [Catoblepas] Meaning: The catoblepas is a legendary creature from Ethiopia, described first by Pliny the Elder and later by Claudius Aelianus. It has the body of a buffalo and a head of a hog. Its back were full of scales that protected the beast, and its head was always pointing downwards. Its stare or breath can either turn people into stone, or kill them [Chimera] Meaning: Mythological monster with a goat's body and a lion's head and a snake's tail; imaginary monster made up of inappropriate parts; delusion, wild illusion; person or organ comprised of tissues of different genetic constitution
388 | P a g e [Coeurl] Meaning: Alien Race; Its resemblance is comparable to a large cat, except that its forelegs are twice as long as its hind legs, and he possesses tentacles (most likely two) attached to its shoulders. These tentacles terminate in seven finger-like protrusions. Its skin coloration is not mentioned, but it may be inferred from the title of the story that it is black. It sustains itself by feeding upon a substance it calls the Id of other beings, which is not related to the Freudian concept but is actually organic phosphate [Condor] Condor is the name for the largest species of New World vultures. They are the largest flying land birds in the Western Hemisphere. [Dingo] Meaning: A wild or semi-domesticated Australian dog with a sandy-coloured coat [Espada] Meaning: Sword, consisting of a long straight or curved blade fixed to a hilt; blade; falchion, type of sword; one who is skilled in a use of a sword [Fafnir] Meaning: A mythical dragon in the Norse Edda. In the long and involved saga of the Children of the Mist (Niflungar, best known as the Wagnerian Nibelungen), Fáfnir slew his father for his golden treasure, which had been cursed by the dwarf Andvari [from and spirit + vari watcher or guardian]. Fáfnir assumed the form of a dragon and lay guarding the gold on Gnipaheden (high heath). His brother Regin, desiring to share the gold, persuaded his ward, the hero Sigurd, to kill the dragon and cook its heart for him. When Sigurd did so, he burnt his finger. Instinctively putting it in his mouth, he found that, as soon as the dragon's heartblood touched his tongue, he became able to understand the language and messages of the birds [Fenrir] Meaning: In Norse mythology, a monstrous wolf. He was the son of the god Loki and a giantess. The gods bound Fenrir to a rock with a magical chain, where he is destined to remain until doomsday, or Ragnarok, when he will break his chains and fall upon the gods. In one version of the myth, he will devour the sun and swallow the chief god, Odin, only to be slain by Vidar, Odin's son. Fenrir figures prominently in Norwegian and Icelandic poetry of the 10th–11th century. [Gandarewa] Meaning: A Persian water-demon who continually tries to devour the good things of creation. Eventually he will be defeated by the hero Keresaspa. [Garuda] Meaning: The Garuda is a golden-bodied bird recorded by the Buddhist culture. Garuda has an eagle's beak and wings, and a human body. His face is white, his wings are scarlet, and his body is golden. Garuda is possibly the oldest of the great birds. It is so large that it can blot out the sun, darkening the sky. The beneficent Garuda, also called the "Bird of Life", is the mount of Vishnu. [Gemini A/B] Meaning: Astronomy, a northern constellation (the Twins), said to represent the twins Castor and Pollux
389 | P a g e [Hornet] Meaning: Hornets are the largest eusocial wasps, reaching up to 45 millimetres (1.8 inches) in length. The true hornets make up the genus Vespa, and are distinguished from other vespines by the width of the vertex (part of the head behind the eyes), which is proportionally larger in Vespa; and by the anteriorly rounded gasters (the section of the abdomen behind the wasp waist) [Imp] Meaning: An imp is a mythological being similar to a fairy, frequently described in folklore and superstition. Imps are usually described as mischievous more than seriously threatening, and as lesser beings rather than more important supernatural beings. The attendants of the devil are sometimes described as imps. They are usually described as lively and having small stature. They are usually, but not invariably, assigned male gender. [Jormungand] Meaning: In Norse mythology, Jormungand is one of the three children of the god Loki and his wife, the giantess Angrboda. The gods were well aware that this monster was growing fast and that it would one day bring much evil upon gods and men. So Odin deemed it advisable to render it harmless. He threw the serpent in the ocean that surrounds the earth, but the monster had grown to such an enormous size that it easily spans the entire world, hence the name Midgard Serpent. It lies deep in the ocean where it bites itself in its tail, and all mankind is caught within his coils. At the destruction of the universe, Jormungand and Thor will kill each other. [Lamashtu] Meaning: In Mesopotamian religion, the most terrible of all female demons. The daughter of the sky god Anu, Lamashtu killed children, consumed human flesh and blood, blighted plants, spoiled rivers and streams, sent nightmares, caused miscarriages, and brought disease. She had seven names and was often described in incantations as "seven witches." She was portrayed on amulets as a lion-or bird-headed female figure kneeling on an ass, holding a double-headed serpent in each hand and suckling dogs or pigs at her breasts [Melusine] Meaning: Melusine (or Melusina) is a figure of European legends and folklore, a feminine spirit of fresh waters in sacred springs and rivers. She is usually depicted as a woman who is a serpent or fish (much like a mermaid) from the waist down. She is also sometimes illustrated with wings, two tails or both, and sometimes referred to as a nixie. [Nemesis] Meaning: Goddess of punishment and revenge [Nidhogg] Meaning: In Norse myth, Nidhogg ("tearer of corpses") is a monstrous serpent that gnaws almost perpetually at the deepest root of the World Tree Yggdrasil, threatening to destroy it. The serpent is always bickering with the eagle that houses in the top of the tree. Nidhogg lies on Nastrond in Niflheim and eats corpses to sustain itself. It is not the only serpent whose task it is to destroy the World Tree; other serpents include Graback, Grafvolluth, Goin and Moin.
390 | P a g e [Ornitholestes] Meaning: Ornitholestes ("bird robber") was a small theropod dinosaur of the late Jurassic of Western Laurasia (the area that was to become North America). Almost everything known of this species comes from a single skeleton of Ornitholestes [Penance] Meaning: Punishment inflicted on oneself as an outward expression of repentance for wrongdoing. A sacrament in which a member of the Church confesses sins to a priest and is given absolution. a religious observance or other duty imposed as part of this sacrament [Phlegyas] Meaning: The son of Ares and Chryse, mythical ancestor of the Phlegyans, a people of Thessaly. He was also the king of the Lapiths and father of Ixion and Coronis. When Coronis became the mother of Asclepius by Apollo, Phlegyas became so angry at Apollo that he torched his temple at Delphi. Apollo killed him and send him to the underworld. [Raptor] Meaning: New Latin -raptor (as in velociraptor)] : a usually small-to-medium-sized predatory dinosaur (as a velociraptor or deinonychus) [Remora] Meaning: A slender sea fish which attaches itself to large fish by means of a sucker on top of the head. [Simurgh] Meaning: [Persian] In Persian legend Simurgh is a gigantic, winged monster in the shape of a bird; a kind of peacock with the head of a dog and the claws of a lion. Its natural habitat is a place with plenty of water. According to legend, the creature is so old that it has seen the world destroyed three times over. In all that time, Simurgh has learned so much that it is thought to possess the knowledge of all ages. [Skoll] Meaning: In Norse mythology, Skoll was a wolf that chased the sun (Sol) through the sky every day, trying to eat her. Sköll has a brother, Hati, who chases the moon. Both are brothers. Skoll also ends up eating the Sun at the beginning of Ragnarok [Th’uban] Meaning: An Islamic demon that looks like a dragon
391 | P a g e [Varuna] Meaning: Though he only has about a dozen hymns addressed to him in the Rig Veda, Varuna seems to be one of the most important of the Vedic gods. In pre-Vedic times, he was the supreme lord of the cosmos, the keeper of divine order, the bringer of rain, the enforcer of contracts. He is called omnipotent and omniscient; he is responsible for the sun to move in the sky, for day and night to stay separate, and for the earth to keep its form; he watches the flight of every bird, is present at every gathering, and knows every thought. His name means "he who covers", and this probably refers to the sky. Varuna is the keeper of the cosmic order, a force called rta. It is rta which keeps everything working as it should, and Varuna's role as the one who governs rta makes him very important indeed. He is very closely linked to the god Mitra. Varuna is one of the Adityas and considered to be an asura, when those beings were still god-like and had not yet degenerated into demons. [Wraith] Meaning: Spirit of one dead, ghost, specter, ghost of a dead person; ghostly image of someone; apparition of a living person that predicts the person's imminent death, exact resemblance of a living person just before death ; faint trace; something that is pale or weak and has no clear shape; gaseous or vaporous column that is hardly visible [Xiphos] Meaning: The Xiphos is a double-edged, single-hand sword used by the ancient Greeks. It was a primary battlefield weapon for the Greek armies along with the spear or javelin. The blade was around 60 cm long. The xiphos was good for both cutting and stabbing attacks due to its leaf shaped blade. It was generally used only when the spear was discarded. [Yowie] Meaning: In a modern context, Yowie is the generic term for the unidentified hominid reputed to lurk in the Australian wilderness. It is an Australian crypted similar to the Himalayan Yeti and the North American Bigfoot Rather confusingly, Yowie (or "Yowie-Whowie") is also the name of a completely different mythological character in native Australian Aboriginal folklore. .
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