f Sun i Von Line Catalog 2014

June 7, 2016 | Author: Son of Rizq | Category: N/A
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Fullsail online catalog 2014...

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2014 Catalog Online Programs 01/2014

Table of Contents Mission

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Education Philosophy

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History .

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Degree Programs .

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BUSINE S S IN T E L L IGE NC E

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. . Bachelor of Science Degree Program

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. Master of Science Degree Program

C OMP U T E R A NIM AT ION .

General Information

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284

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IN T E R NE T M A R K E T ING

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15 8

A DM IS SIONS

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285

18

M E DI A C OM M UNIC AT IONS

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16 8

F IN A NC I A L A ID

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287

C A R E E R DE V E L OP M E N T

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289

T UI T ION BR E A K DO W N

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290

GE NE R A L IN F OR M AT ION

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291

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293

ONL INE HOL IDAY SC HE DUL E

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294

Bachelor of Science Degree Program

C R E AT I V E W R I T ING F OR E N T E R TA INM E N T

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30

M E DI A DE SIGN

. . . . . . . Master of Fine Arts Degree Program

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18 1

C R E AT I V E W R I T ING

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42

MOBIL E DE V E L OP M E N T

. . . Bachelor of Science Degree Program

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18 9

DIGI TA L C INE M AT OGR A P H Y

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51

MOBIL E G A M ING

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201

E N T E R TA INM E N T BUSINE S S

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63

M USIC BUSINE S S

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209

E N T E R TA INM E N T BUSINE S S

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75

M USIC P RODUC T ION

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221

E N T E R TA INM E N T BUSINE S S

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84

NE W M E DI A JOU R N A L ISM

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233

GAME ART

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295

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P UBL IC R E L AT IONS

ONL INE E DUC AT ION AT F UL L S A IL

. . . . . . . . . . Bachelor of Science Degree Program

G A M E DE SIGN

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10 3

SP OR T S M A R K E T ING & M E DI A

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251

S T UDE N T SE R V IC E S

GR A P HIC DE SIGN

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115

W E B DE SIGN & DE V E L OP M E N T

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263

P OL IC IE S & P ROC E DU R E S

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12 6

EDUC AT ION M E DI A DE SIGN & T EC HNOL OGY

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275

INS T RUC T ION A L DE SIGN & T EC HNOL OGY

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13 6

IN T E R NE T M A R K E T ING

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279

IN T E R NSHIP

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282

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283

Bachelor of Fine Arts Degree Program

Bachelor of Science Degree Program Bachelor of Science Degree Program Master of Science Degree Program

with a Sports Management Elective Track Master of Science Degree Program

. . . . . . Bachelor of Science Degree Program

INNOVAT ION & E N T R E P R E NEU R SHIP Master of Science Degree Program Master of Science Degree Program

IN T E R NE T M A R K E T ING

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14 5

. . . . . Master of Science Degree Program

Master of Arts Degree Program

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Bachelor of Science Degree Program Bachelor of Science Degree Program Graduate Certificate Graduate Certificate .

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DEGR E E P ROGR A MS ON C A M P US

ONL INE C L A S S SC HE DUL E S

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C L OC K HOU R -T O - C R E DI T HOU R C ON V E R SION .

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303

L IC E NSE S & AC C R E DI TAT ION

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A DM INIS T R AT ION .

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2

Introduction MISSION

People from around the world come to Full Sail to pursue their educational goals, and they share one thing in common – a passion for creative careers in the entertainment and media industry. Full Sail’s mission is to provide students with an innovative style of education, delivered by a staff of dedicated individuals, that addresses the career opportunities available in an ever-growing, constantly evolving industry. We do this by developing unique curricula that combine elements of creativity, art, business and life skills, technical prowess, and academic achievement. Our education is delivered via immersive teaching methods, both in Full Sail’s real-world production studios and classrooms, as well as through our online learning environment. Every one of our degree programs is designed to provide students with knowledge and real-world experience that will help them realize their career goals in the entertainment and media industry.

I NT RODUC T I ON

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Mission

3

Introduction EDUCATIONAL PHILOSOPHY Empower our students through an active relationship with the entertainment and media industry Full Sail is dedicated to serving the needs and careers of our students and graduates by actively engaging the companies that make up the entertainment and media industry, both in the United States and around the world. At Full Sail, every degree program goes through ongoing assessment and evolution, ensuring that students receive an education that is current and relevant. This is accomplished through industry feedback and insight, and the specific guidance of groups of entertainment and media professionals who make up Program Advisory Committees for each of our degrees. In addition, our commitment to a close relationship with the industry allows employers to easily recruit qualified talent, and also allows our Career Development Department to promote our graduates to the widest possible audience.

Connect students with educators and industry guests who inspire and challenge The core of Full Sail is our staff, many of whom bring years of industry credentials and educational experience to our campus. Because many of our educators and guests are active in the professional community through conventions, industry affiliations, and professional projects, they are able to inspire students with current knowledge that speaks to how entertainment and media companies create exceptional professional product.

Provide learning environments that are real world

Promote professionalism throughout the educational experience

Full Sail’s online courses and degrees are driven by a real-world approach that uses current technology to educate and inspire. Through the capabilities of today’s Internet, traditional assignments are complemented by videos, animations, and interactive exercises. Our online learning environment is also built around the concept of connecting you with people – from accessible instructors, to exclusive guest lecturers, to collaboration tools that enable you to meet, share, and receive feedback from your peers.

We believe that students should approach their education like professionals because it will increase their chance for success throughout their careers. There are initiatives woven throughout a student’s educational journey designed to instill professional protocol, attitude, and a mindset for creativity and success. These elements are integral to our real-world educational formula, alongside up-to-date curricula, professional settings, immersive projects, and experienced educators.

Full Sail’s campus is designed to provide students with educational environments that are on par with some of the best production facilities in the world. In these studios, labs, and classrooms, students gain real-world experience with the creative and technical tools employed at all levels of the industry. At the same time, they learn the same production workflow used in film productions, recording sessions, live events, animation and design projects, and in the development of video games, websites, and entertainment business strategies. Whether on campus or online, Full Sail’s goal is to deliver a real-world educational experience that is engaging and exceptional.

I NT RODUC T I ON

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Eductional Philosophy

4

You can get there from here

Our

History

1996

SOME HIGHL IGH T S

First

GRAMMY®

1997

WINNING

Since Full Sail’s inception in 1979, over 34,000 graduates have prepared for careers in the entertainment and media industry. The following features some of the highlights of Full Sail’s history as well as that of our graduates. In 1980, Full Sail moved from its original home in Dayton, Ohio to Orlando, Florida. During the six years that followed, new audio courses were added to the original recording arts offering until, in 1986, the Recording Arts Comprehensive Program was introduced. In 1988, a new curriculum with a focus on the visual arts was born — the Video and Film Production Comprehensive Program. In July 1989, Full Sail moved into its current home in Winter Park, Florida (a suburb of Orlando) which has since expanded into a 110+ studio multimedia campus.

1979

EST.

8 Graduate credits

Titanic

Graduate

August 1990 marked a milestone in history when Full Sail received accreditation allowing students to earn Specialized Associate Degrees upon successful completion of the curricula in the Recording Arts and/or Film and Video Production Programs. A third Specialized Associate Degree in Digital Media was launched in March 1995 – this addition marked Full Sail’s entrance into training for the vast, emerging field of interactive media.

Top Grossing Film of All Time OSCAR® Winner for “Best Picture”

1996 Full Sail earns the Florida-based Educational Award for Most Innovative Program as well as Educator of the Year

1994

3 Graduate credits on

The Rolling Stones

Voodoo Lounge Tour

Top Grossing World Tour 1994

March 1998 witnessed the introduction of the Game Design Specialized Associate Degree as well as the Show Production & Touring Specialized Associate Degree. In January of that same year, Full Sail achieved additional accreditation and licensing enabling students to earn Associate of Science Degrees in Recording Arts, Film and Video Production, and Digital Media.

1995

Graduate credit on

Braveheart

OSCAR® Winner for “Best Picture”

1991 1980 Moved to Orlando, Florida

1996

Graduate credit on

Graduate credits on

Nirvana’s Nevermind

Kiss

#1 Album (Billboard 200)

1989 Full Sail moves into its current home in Winter Park, Florida

1979 Founded in Dayton, Ohio

1987

Graduate credit on

Michael Jackson’s Bad 8 million copies sold

1997 Lycos presents Full Sail with their Top Five Percent Award for the school’s website

Reunion Tour

Top Grossing World Tour ‘96 1989-1991 For three years in succession, Full Sail wins the prestigious TEC Award (Technical Excellence and Creativity) for Best Recording School/Program, presented annually by Mix Magazine

1990

Graduate credit on

LL Cool J Mama Said Knock You Out

1995

1998

Graduate credit on

EMMY®

PIXAR’S Toy Story

WINNING Graduate

#1 Box Office Film - OSCAR® Nominated

XVIII Olympic Games

“Most Outstanding Technical Team”

#1 Billboard Rap Single

I NT RODUC T I ON

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Our History

5

Our History (Cont.) In February of 1999, a new accredited program was introduced — the Computer Animation Associate of Science Degree. Additionally, the Game Design and Show Production & Touring Programs were modified and approved to be offered as Associate of Science Degrees.

October 2007 was a historic month, with the introduction of Full Sail’s first online degree program — an online version of the school’s existing Entertainment Business Master of Science Degree Program. The launch of this first online degree was years in the making and saw the school build a proprietary online learning platform from the ground up.

In November 2003, Full Sail offered its first Bachelor’s Degree - the Entertainment Business Bachelor of Science Degree Program. In addition, the Game Development Degree Program was revised and expanded to become a Bachelor of Science Degree Program.

In December 2007, Full Sail launched a new on-campus degree program — the Game Art Bachelor of Science Degree — designed to meet the growing demand for game-specific artists. In January 2008, Full Sail launched two additional online degree programs — the Education Media Design & Technology Master of Science Degree and the Entertainment Business Bachelor of Science Degree, and a new on-campus degree program — the Web Design & Development Bachelor of Science Degree.

Another milestone was achieved in August 2005 when three of Full Sail’s Associate of Science Degrees were revised and expanded to become Bachelor of Science Degrees – Computer Animation, Digital Arts & Design (formerly Digital Media), and Film. In April of 2006, the Entertainment Business Bachelor’s Degree Program changed focus slightly and was renamed Music Business.

In March 2008, Full Sail was granted University status and became known as Full Sail University. Since then, the school has continued to expand its online and campus degree offerings into new fields, including Game Design, Internet Marketing, Graphic Design, and more, while also revising and expanding its flagship Recording Arts and Show Production programs to be offered as Bachelor of Science Degrees.

In June 2007, Full Sail launched its first Master of Science Degree in Entertainment Business, and in July 2007, Full Sail launched a new Associate of Science Degree in Graphic Design.

2002

“One of the Top 5 Game Degree Programs in the World”

2003

2005-2007

Graduate credit on

Graduate Directs

Saw 2,3,4

Lord of the Rings: Return of the King

– Electronic Gaming Monthly

#1 Box Office Film on Halloween 3 Years in a Row

OSCAR® Winner for “Best Picture”

2003

Graduate credit on

PIXAR’S The Incredibles

OSCAR® Winner for “Best Animated Feature Film”

Throughout the world, Full Sail graduates are employed in music recording, film production, video production, animation, sound design, web development, concert sound, concert lighting, postproduction, game design, music, interactive title development, graphic design, virtual reality and simulation, entertainment companies, and worldwide corporations. Hundreds of media businesses have been built and GRAMMY®, Emmy®, Addy®, and Recording Industry Association of America (Gold and Platinum Records) awards have been earned by numerous alumni. In addition, 2005 marked the first graduate to ever be nominated for an OSCAR.

2003 GRAMMY® “Album of the Year”

Outkast Speakerboxxx/ The Love Below 3 Graduates Win

2005

First Graduate

OSCAR Nomination

®

2007 Full Sail’s redesigned website receives multiple nominations in the Webby Awards for Best Home/ Welcome Page and Best Website - School

2014

TODAY

2008 Full Sail University named School/College of the Year by the Florida Association of Postsecondary Schools & Colleges (FAPSC)

2005

“One of the 3 Best Music Business Departments” – Schools That Rock

The Rolling Stone College Guide

2005

“One of the Top 5 Film Schools in the Country” – UNleashed Magazine (2005)

2005

“One of the 5 Best Music Programs in the Country”

2007

“Full Sail is the Harvard of Game Schools” – Tips & Tricks Magazine

2009 Full Sail University celebrates its 30th Anniversary & inaugural Hall of Fame Inductees

2006

111

Graduates involved with GRAMMY®

nominated projects

– Rolling Stone Magazine

I NT RODUC T I ON

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Our History

6

Degree

Programs DE GRE E P ROGRAM S

7

Business

Computer Intelligence Animation Master of Science Degree Program

The explosive of data from theProgram Bachelor ofgrowth Science Degree Internet, social networks, business networks, as well as the evolution of data management systems, has given businesses, government and other organizations the tools to amass a wealth of information about the individuals and entities they engage with in a wide variety of transactions. Organizations are now recognizing the value this ocean of data represents. This awareness has fueled the need for professionals that can mine it, analyze it, and turn it into effective strategic and operational actions. In Full Sail University’s Business Intelligence master of science degree program, you’ll learn how to collect, manage, mine, analyze, interpret, and create visual representations of Big Data using a variety of tools and technologies. You’ll examine topics including data management, qualitative analysis, and business intelligence technologies,

and develop key technical and analytical skills in data visualization, creative reporting, case studies, project management, and leadership development through a series of integrated learning activities.

Each of your courses will contribute to the development of your capstone project, which will be to design and plan the implementation of a data warehouse – a comprehensive database supplied by a variety of external sources. You will demonstrate your abilities as a BI professional by conducting your own research, developing and presenting your findings and recommendations.

Areas of Focus Foundations of Business Fine Arts Intelligence Modeling BI Technologies Animation

BI Analytics Effects Personal Development Final Project/ & Leadership Demo Reel Creation Skills

B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

8

BI systems

t

ING

Areas of Focus

core B U S INES S

processes

core

use BUSINESS

DATA CTS processes management

technologies

statistical DATA INFERENCE management

technologies ing

PERSUASIVE

statisticalskills

ionINFERENCE

SS ent

PERSUASIVE

skills

NESS LIGENCE

ATIONS OF SS INTELLIGENCE

ment

NOLOGIES RTING

S

Foundations of Business Intelligence

BI

data management

systems

REPORTING TOOLS

data data BUSINESS management

online

BI

transactional

PROCESSING INTELLIGENCEsystems REPORTING MINING online data TOOLS transactional data warehouse PROCESSING

MINING

PROJECTS

core

data

BUSINESS FOUNDATIONS process OF online online DATADATA set PREDICTIVE data EVALUATION transactional ANALYTIC BUSINESS INTELLIGENCE analysis ANALYTIC processing modeling EVALUATION warehouse PROCESSING

online data

process analysis PROJECTS PROCESS managament PREDICTIVE

processing

modelingBI TECHNOLOGIES

listening

PROCESS managamentBI ANALYTICS

B U S INES S

process analysis

project

active

listening

data management

processes

BI systems

REPORTING TOOLS

PERSONAL DEVELOPMENT AND LEADERSHIP SKILLS

DATA

management

technologies

data

warehouse PROJECTS

management

MANAGEMENT

MANAGEMENT

implementation

core

project

listening

active

set

processes

MINING

active

implementation

REPORTING

DATA online

ANALYTIC management

Creating effective business intelligence solutions relies on a data scientist’s foundational knowledge of the core concepts, processes, and tools of business intelligence. In the Business Intelligence program, you’ll be introduced to the core business processes – as well as the network, online, data management and reporting tools – that represent the building blocks management of BI systems. Upon completion of the program students will have a thorough understanding of the TOOLS key components needed to construct an effective business intelligence infrastructure.

REPORTING

sys

data DATA set BI Technologies EVALUATION warehouse

d

MIN

management

processing technologies intelligence technologies are key building REPORTINGBusinessPROJECTS blocks of a BI solution. In the Business Intelligence

project

MANAGEMENT statistical

INFERENCE

BI

systems PERSUASIVE

skills

data

MINING

master’s program you’ll acquire an understanding of management data management technologies, with an emphasis REPORTING on thePREDICTIVE design and creation of a data warehouse.

modeling

Your courses will teach you the practical planning and management of data warehouse projects, including architecture and physical design. You’ll explore BI systems architecture and the operational dimensions of BI technology, including database implementation administration, data warehousing, and data mining. You will also examine the role of transactional databases and online transactional processing, and learn common business intelligence tasks including reporting, performance monitoring, and forecasting. PROCESSING

PROCESS managament

p ana

acti

liste

online

transactional

B US I NE S S I NT E L L I GE NC E

|

Master of Science Degree Program

9

TA

ment

gies

al

data Areas of Focus

warehouse

process analysis

TOOLS

data management

BI systems

warehouse PROJECTS

data

MINING

data process

Throughout the program, you’ll learn how PREDICTIVE warehouse technologies such as data warehouses, data

MINING analysis modeling PROJECTS cubes, data marts, and online analytic processing (OLAP) are used to access, analyze, and distribute information. You’ll also develop an understanding of basic statistical and analytic techniques used in implementation the evaluation of large data sets.

PREDICTIVE

PROCESS modeling managament

process active analysis listening

technologies

management

project REPORTING BI ANALYTICS

MANAGEMENT listening

data

DATA set DATA EVALUATION management

processing

BI

Extracting meaningful information from an organization’s data management system is a critical step in supporting decision-making within the world of business intelligence. Your lessons in the Business TOOLS Intelligence master’s program will cover topics including statistical inference, decision-making under uncertainty, predictive modeling, and modeling of random processes. Assignments emphasize the role of business process analysis and critical thinking in project-planning situations.

REPORTING data

online

ANALYTIC BI TECHNOLOGIES

project systemsactive

implementation

set

EVALUATION

analysis

active REPORTING PROCESS listening BI Analytics managament kills

IVE

DATA

process processing

data

management

processes

BUSINESS INTELLIGENCE

ANALYTIC PREDICTIVE

B U SIN ESS

PROCESSING

online

modeling

NCE

transactional FOUNDATIONS OF

MINING

PROJECTS

core

online

data

management

statistical REPORTING

MANAGEMENT

INFERENCE

online

PERSUASIVE

transactional PERSONAL DEVELOPMENT

skills

PROCESSING AND LEADERSHIP SKILLS

online

transactional online

DATA

PROCESSING ANALYTIC

processing

online

project ANALYTIC MANAGEMENT

processing

set

EVALUATION

DATA

set management

EVALUATION REPORTING B US I NE S S I NT E L L I GE NC E

|

Master of Science Degree Program

10

ntation

Areas of Focus

BI ANALYTICS

data

DATA statistical

active

warehouse modeling project PREDICTIVE

management INFERENCE

technologies listening

CESS ament

MANAGEMENT PROJECTS

PERSUASIVE

PERSONAL DEVELOPMENT AND LEADERSHIP SKILLS

BI systems

statistical BUSINESS

implementation

PROCESS managament

skills

INFERENCE INTELLIGENCE

skills

data

MINING

process analysis

During your time in the Business Intelligence program, your courses will support the development of your communication and leadership abilities by emphasizing skills such as active listening, BI ANALYTICS negotiation, project management, and presentation skills. You’ll also learn how to match visualizations and infographics with text and motion graphics to create effective, informative, and engaging presentations in a range of media. Additionally, you will build vital management skills such as vendor selection, management reporting, meeting management, PERSONAL DEVELOPMENT and legal issues that affect BI policy execution.

active

listening

AND LEADERSHIP SKILLS

online

DATA set transactional EVALUATION

processing MINING REPORTING

PROCESSING

project

modeling

process analysis

core

data management active

implementation BPROCESS U SI N ESS

FOUNDATIONS OF

In order to successfully adopt and implement a BI BUSINESS INTELLIGENCE proposal, a business intelligence professional must be able to elicit information from participants, and explain complex concepts and processes to different audiences. They must also have the persuasive skills to encourage buy-in and organizational change, as well as the leadership skills to manage BI TECHNOLOGIES implementation processes.

listening

online

online datamanagement ANALYTIC

active

PREDICTIVE

Personal Development PERSUASIVE PMENT & Leadership Skills

KILLS

process analysis

management

REPORTING

online

MANAGEMENT

ANALYTIC

processing

project

REPORTING listening

managament processes

BI

systems

MANAGEMENT

TOOLS

transactional

PROCESSING

data

DATA

technologies

online

processing statistical

INFERENCE

project

MINING

PROJECTS

DATA

ANALYTIC

data

warehouse

management

set

EVALUATION

process analysis

PREDICTIVE

modeling

management

MANAGEMENT

PERSUASIVE

skills

REPORTING

active

implementation

PROCESS managament B US I NE S S I NT E L L I GE NC E

listening |

Master of Science Degree Program

11

Overview The Business Intelligence master of science degree program prepares students for careers in Big Data, including business analysts, data warehouse administrators, and consultants. Business Intelligence master of science students receive graduate-level instruction that develops the technical, business, and analytic competencies necessary to inform effective organizational decision-making. Graduate courses in data management, qualitative analysis, and business intelligence technologies introduce core knowledge and skills through a series of interconnected learning experiences. Students further develop key technical and analytical skills in courses that address topics such as data mining methodologies, pattern recognition and analysis, and process modeling. As they complete the program, students will refine

Objective their critical thinking and communication skills by examining a variety of realworld business challenges, through advanced lessons in data visualization, creative reporting, case studies, project management, and leadership development. Each course will develop the student’s academic research skills, tools, and methodologies as students learn how to utilize academic research for a variety of contexts and learning activities. Throughout the program, students will develop their capstone thesis project focusing on building a data warehouse, which they will deliver in the final month of the degree.

Today’s businesses have access to a vast amount of information that can be utilized to improve their products and services, make their companies run more effectively, and transform their business. As such, utilizing Big Data to make informed business decisions is a rapidly growing trend for businesses around the world. The objective of the Business Intelligence master of science degree program is to prepare students to collect, manage, prepare, analyze, interpret, and communicate this information for the improvement of specific business processes and to inform business decisions. This goal will be accomplished by providing students with the knowledge, skills, and abilities necessary to effectively utilize data for the improvement of business results. It will also be accomplished through project-based learning activities and guided academic research applications, which will enable students to use the appropriate tools and technologies for data management, analysis, visualization, and communication.

BUSINESS INTELLIGENCE

OVERVIEW & OBJECTIVE B US I NE S S I NT E L L I GE NC E

|

Master of Science Degree Program

12

Business Intelligence

Master of Science Degree Program Chronological Schedule by Months

PROGRAM CORE Code

Course

BIN 560

Business Intelligence Analytics

3.00

BIN 680

Business Intelligence Capstone

3.00

BIN 660

Business Intelligence Case Studies

3.00

BIN 650

Business Intelligence Leadership & Communication Skills

3.00

BIN 550

Business Intelligence Technologies

3.00

BIN 580

Data Mining

3.00

BIN 630

Data Visualization and Creative Reporting

3.00

BIN 530

Enterprise Data Management

3.00

BIN 520

Foundations of Business Intelligence

3.00

MDL 501

Mastery: Personal Development and Leadership

3.00

BIN 610

Patterns and Recognition

3.00

BIN 620

Process Modeling and Analysis

3.00

Totals:

Credit Hours

1

2

3

4

5

MASTERY: PERSONAL DEVELOPMENT & LEADERSHIP

FOUNDATIONS OF BUSINESS INTELLIGENCE

ENTERPRISE DATA MANAGEMENT

BUSINESS INTELLIGENCE TECHNOLOGIES

BUSINESS INTELLIGENCE ANALYTICS

6

7

8

9

10

DATA MINING

PATTERNS & RECOGNITION

PROCESS MODELING & ANALYSIS

DATA VISUALIZATION & CREATIVE REPORTING

BUSINESS INTELLIGENCE LEADERSHIP & COMMUNICATION SKILLS

11

12

BUSINESS INTELLIGENCE CASE STUDIES

BUSINESS INTELLIGENCE CAPSTONE

36.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

36 48

B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

13

Course Descriptions Program Core BIN 560

BIN 660

BIN 650

Business Intelligence Analytics

Business Intelligence Case Studies

The Business Intelligence Analytics Course provides an overview of fundamental concepts, tools, and techniques used to extract meaningful information from an organization’s data in order to support effective decision making. The course will further develop students’ understanding of statistical and analytic techniques used in forecasting and predictive analysis. Special emphasis will be placed on probability and an introduction to the Bayesian Paradigm and Bayesian statistical methods. Lessons will cover topics including statistical inference, decision making under uncertainty, predictive modeling, and modeling of random processes. Assignments will emphasize the role of business process analysis and critical thinking in the planning of BI projects and data warehouse projects.

The Business Intelligence Case Studies Course will synthesize student learning through case analysis and the practical application of business intelligence (BI) analytic processes to a range of business problems. Throughout the course, students will use a series of case studies to address a variety of real-world problems involving enterprise level business analysis. The course will focus use of BI processes, tools, and techniques to generate viable solutions to complex problems in a variety of domains. Activities will focus on developing the creative problem solving and critical thinking skills to support the range of BI decisionmaking processes from identification and analysis of problems to the presentation of results. Students will practice virtual meetings, interviews, and presentation skills in a variety of group and individual exercises.

Business Intelligence Leadership & Communication Skills

Course Outline Online Analytic Processing (OLAP)

Decision Making Under Uncertainty

Bayesian Statistical Methods

Forecasting and Predictive Analysis

Statistical Inference

Total credit hours

3.00

Course Outline

The Business Intelligence Leadership and Communication Skills Course will refine students’ abilities to listen, ask questions, and explain complex processes, policies, and results to variety of audiences across an organization. Students will match visualizations and infographics with text and motion graphics to create effective, informative, and engaging presentations in a range of media. Lessons cover a variety of operational topics including vendor selection, management reporting, and legal issues that affect business intelligence (BI) policy and implementation. Exercises will emphasize skills necessary for successful BI professionals including listening, negotiation, and meeting management. Students will also work to finalize their capstone project presentation.

Course Outline

Case Analysis

Creative Problem Solving and Critical Thinking

Listening

Academic Research and Methodologies

Create Effective Presentations in a Range of Media

Project Planning

Academic Research and Methodologies

Vendor Selection

Negotiation

Course length

Enterprise Level Business Analysis

Budgeting

Meeting Management

Total credit hours

Management Reporting

Academic Research and Methodologies

4 weeks

BIN 680

Business Intelligence Capstone The Business Intelligence Capstone Course will provide students with an opportunity to demonstrate mastery of program curriculum as they deliver their data warehouse and present key findings to colleagues and project stakeholders. Students will present a final thesis document that summarizes the project, methodologies, key results, and recommendations. In addition to presenting a functional data warehouse and executive dashboard, students will deliver a presentation that summarizes their project, results, and recommendations through the effective use appropriate data visualization and infographics. The final presentation will emphasize professional communication and critical thinking skills as much as technical competence.

3.00

Course length

4 weeks

Legal Issues that Effect BI Policy and Implementation

Total credit hours

3.00

Course length

4 weeks

Course Outline Written Report Including Project Plan, Methodology, and Recommendations

Presentation, Infographics, and Visualization

Data Warehouse and Dashboard

Academic Research and Methodologies

Total credit hours

3.00

Course length

4 weeks

B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

14

Course Descriptions Program Core BIN 550

BIN 580

BIN 530

Business Intelligence Technologies

Data Mining

Enterprise Data Management

The Business Intelligence Technologies Course develops students’ understanding of data management technologies and processes that support successful business intelligence (BI) systems with an emphasis on the design and creation of a data warehouse. Lessons cover the practical planning and management of data warehouse projects including architecture and physical design. Topics include the basics of extract, transform, and load (ETL) processes as well as the implementation and management of data warehouses. Students will explore common BI systems architecture and the operational dimensions of BI technology including database administration, data warehousing, and data mining. The course will also examine the role of transactional databases and online transactional processing (OLTP) and explore common BI tasks including reporting, performance monitoring, and forecasting. Students will learn how technologies such as data warehouses, data cubes, data marts, and online analytic processing (OLAP) are used to access, analyze, and distribute organizational information. Case analysis and real-world examples will provide students with an introduction to basic statistical and analytic tools used by BI to solve problems and improve decision making in a variety of industries and contexts.

The Data Mining Course will examine how data mining tools, techniques, and intelligent processes are used to identify patterns in data that yield information, insight, and enterprise intelligence. Students will explore data mining concepts and practical techniques and methodologies for extracting information from large data sets using algorithms. Lessons will cover a variety of data mining and machinelearning processes and concepts including clustering, association, classification, and outlier analysis. Students will apply course concepts as they use professional data-mining tools on large data sets. This course will also address estimating the value of data mining insights and examine project management and reporting issues specific to data mining.

Course Outline Extract, Transform, and Load (ETL)

Online Analytic Processing (OLAP)

BI Systems Architecture

Common BI Tasks

Database Administration, Data Warehousing, and Data Mining

Basic Statistical and Analytic Tools

Online Transactional Processing (OLTP)

Academic Research and Methodologies

Total credit hours

Course length

3.00

4 weeks

Algorithms and Machine Learning

Estimating Value of Insights and Discoveries

Data Mining Tools Classification

Project Management and Planning

The Enterprise Data Management Course explores the “big picture” of enterprise data systems and sources, taking a holistic approach to knowledge management within organizations. This course will introduce enterprise and management-level information systems that support business processes including enterprise resource planning (ERP), decision support systems (DSS), supply chain management (SCM), knowledge management systems (KMS), customer relationship management (CRM), and human resources information systems (HRIS). Students will explore the impact of the Internet on traditional IT systems management with particular focus on the technical and policy impact personal smart devices and the unique security issues raised by mobile applications, social media, and cloudbased systems. The course will also introduce students to the fundamentals of logical data models and database design. Assignments focus on the communication and presentation of complex technical information to a range of non-technical audiences. Students will receive their Capstone business case that they’ll use to develop a project plan, data warehouse, final report, and presentation to be delivered at the completion of their degree Month 12.

Clustering and Association

Academic Research and Methodologies

Course Outline

Course Outline

Total credit hours

3.00

Course length

4 weeks

BIN 630

Data Visualization and Creative Reporting The Data Visualization and Creative Reporting Course will sharpen students’ abilities to present complex results to a wide range of audiences across an organization. Students will learn about practical techniques and the latest tools for developing impactful data visualizations and infographics. The course will address concepts and design considerations for dashboards, user interface, and web-based reporting and examine how each supports a variety of knowledge management requirements. The course will address the use of dashboards, including web-based and desktop widgets and stand-alone software applications. Students will also explore current technical and user interface considerations of responsive web design as well as data-fusion techniques and the presentation of real-time, locationbased, and social network data.

Enterprise Resource Planning (ERP)

Logical Data Models and Database Design

Management Information Systems (MIS)

Communicating with Nontechnical Audiences

Decision Support Systems (DSS)

Academic Research and Methodologies

Mobile Applications, Social Media, and Cloud-Based Systems

Total credit hours

3.00

Course length

4 weeks

Course Outline Data Visualization and Infographics

User Interface Design

Virtual Presentations

Mobile Reporting

Dashboards

Academic Research and Methodologies

Total credit hours

3.00

Course length

4 weeks B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

15

Course Descriptions Program Core BIN 520

MDL 501

BIN 610

Foundations of Business Intelligence

Mastery: Personal Development and Leadership

Patterns and Recognition

The Foundations of Business Intelligence Course introduces students to the core concepts, processes, and tools of Business Intelligence. Lessons will introduce business process analysis (BPA) and cover the core business processes that business intelligence (BI) systems seek to address including finance and accounting, marketing, operations, and human resources. Students will explore the basics of common network, Internet, and BI architecture and technologies including data warehouses, data marts, and reporting tools and dashboard. Students will also develop a foundational knowledge of project management considerations for the design, development, and implementation of effective BI systems. Case study and interactive assignments will illustrate how elements of an effective BI system are used to solve a variety of real-world business problems. Finally, students will explore the structure of a formal literature review as they contrast business and academic research methods in preparation for the selection of their Capstone Thesis topic.

At the level of a master’s degree, the objective of a graduate education is for a student to be able to demonstrate a mastery of a specific field of study. In the Mastery: Personal Development and Leadership Course, students will explore the concept of mastery from an interdisciplinary perspective, utilizing historical case studies, anthropology, leadership science, and neuroscience. Students will gain an understanding of what mastery means and how they can utilize this concept for their own personal development, establishing a deep connection with their academic discipline and developing professional leadership skills. Specifically, students will examine the roles of apprenticeship, in-depth learning, creativity, immersion, reflection, and practice. They will also learn graduate-level academic research methodologies, tools, and processes and apply these to course learning activities. In addition to academic tools and research methodologies specific to the curriculum, students will learn and utilize the appropriate graduatelevel academic research approaches that are supportive for this level of education. The course serves as the student’s first step in their journey from student to practitioner, where they will gain a holistic understanding of what is required to be a successful graduate student and a master of their particular subject.

The Patterns and Recognition Course will examine advanced data-mining concepts and techniques used to identify meaningful statistical patterns and relationships in data. Students will explore the use of algorithms in a variety of BI processes from basic pattern recognition to search engines and real-time analysis (RTA). Assignments will use case studies to emphasize the role of data mining in supporting effective organizational decision making. Students will also examine how algorithms are used to support social network analysis as well as speech and image recognition. Students will apply course concepts using data-mining tools to examine live data sets that support development of their capstone project.

Course Outline Business Process Analysis (BPA)

Project Management

Networking and Internet Technologies

Academic and Business Research Methods

BI Architecture

Total credit hours

Course Outline

Literature Review

3.00

Course length

4 weeks

Course Outline Advanced Data-Mining Tools and Techniques

Social Network Analysis

Real-Time Analysis (RTA)

Speech and Image Recognition

Pattern Recognition

Academic Research and Methodologies

Search Engines

Mastery Concepts

In-Depth Immersion and Reflection

Case Studies

Academic Research and Methodologies

Total credit hours

3.00

Course length

4 weeks

Leadership Principles

Total credit hours

3.00

Course length

4 weeks

B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

16

Course Descriptions Program Core BIN 620

Process Modeling and Analysis The Process Modeling and Analysis Course will address how business intelligence systems are used to support the analysis and improvement of business processes. In addition to an exploration of business process modeling (BPM), process simulation modeling (PSIM), and enterprise risk modeling the course will examine a variety of statistical simulation and modeling concepts including model validation, sensitivity estimation, and Monte Carlo simulation. Lessons will also cover AB testing and optimization through simulation, including the use of Bayesian statistics in simulations used to support optimization processes. Selected cases and assignments will explore practical application of business-process analytics in solving real-world quality control, user-experience, and process-improvement problems. Students will also explore the application of course concepts in decision support systems (DSS) and the selection of key performance indicators (KPIs), including the use of balanced scorecards to monitor organization performance.

Course Outline Process Simulation Modeling (PSIM)

Monte Carlo Simulation

Enterprise Risk Modeling

AB Testing

Statistical Simulation

Key Performance Indicators (KPIs)

Optimization

Academic Research and Methodologies

Total credit hours

3.00

Course length

4 weeks

B US I NE S S I NT E L L I GE NC E

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Master of Science Degree Program

17

Computer

Animation Bachelor Degree Program BachelorofofScience Science Degree Program

It hasn’t been that long since “animation” meant teams of artists working long hours to make individual 2D cels. For most of the 20th century, that was the way animated shows and features were made. But the 21st century has seen computers become essential tools for animators, with increased processing power and more sophisticated software combining to move the bulk of animation from the cel to the CPU. Whether for animated shows and feature films, video games, or as special effects in live-action films, computer animation is an integral part of the way artists get their vision onto screens.

To become one of those artists, you’ll need to understand the art, the techniques, and the technology that professional animators use to bring their creations to life. In this collaboration-oriented online program, you’ll learn the tools of the trade that you’ll need to become a 21st century 3D artist.

Areas of Focus Fine Arts Fine Arts Modeling

Modeling Animation Animation

Effects EffectsProject/ Final Demo Reel Final Project/ Creation Demo Reel Creation

C OM P UT E R ANI M AT I ON

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Bachelor of Science Degree Program

18

art concepts

Areas of Focus

life

SCULPTING

LIGHTING

texturing

DRAWING

curves

Fine Arts modeling

3D

MODELING

BASICS

2D 3D

ANIMATION

anatomical

MODELING

SURFACES

c h a ra c t e r

body

LANGUAGE

TECHNIQUES

RIGGING

storyBOARDING

demo REEL

character MODELING

realistic

P R OF E S S I ONAL

MOVEMENT ACTIONS

CAMERA

lighting effects

EFFECTS & DEMO REEL CRATION

SPECIAL effects

COMPUTER ANIMATION

art art

craft

MODELING

MODELING

TECHNIQUE

TRADITIONAL

FINE ARTS

TECH N I QUE

craftcraft life

TRADITIONAL

FINE ARTS

TECHNIQUE

concepts

life DRAWING

life DRAWING

curves

SURFACES The journey of becoming successful in the computer animation industry starts with building a foundation in traditional art. Our curriculum is built on the skills, concepts. and techniques that will enable M O T I Oand N appreciate the holistic LANGUAGE students to understand approach artists must use in the animation process. Using traditional mediums such as graphite, color pencil, and clay you will learn how to manipulate MOVEMENT the elements of PARTICLE art to create designs that work in EFFECTS ACTIONS the three-dimensional world. Hands-on exercises in illustration, color theory, character development, life drawing, and sculpting will help you produce believable characters and compositionally sound environments.

character

body

dynamics

realistic

Modeling

texturing

COMPUTER ANIMATION

craft

concepts

DRAWING

SCULPTING

LIGHTING

3D

texturing

BASICS

life DRAWING

curves

anatomical modeling curves C OM P UT E R ANI M AT I ON | MODELING Bachelor of Science Degree Program B A S I C S SURFACES

3D

modeling

Creating believable models is an essential element of computer animation. With three courses devoted solely to modeling, you’ll gradually develop the strategies and skills needed to use computer modeling tools efficiently. After getting a foundation in surface creation, 3D modeling basics, trimming and blending, and curves and surfaces, you’ll move on to advanced modeling techniques – production modeling, surface flow, anatomical modeling – utilizing the same real-world SCULPTING workflow as professional animators.

SURFACES

SC

LIGH

tex

an

M 19

curves 3D

Areas of Focus modeling I CCS E S S UB RA SF A

body

character MOTION

craft

T E C H N IQ U E

LANGUAGE

dynamics

realistic 3D PARTICLE

EFFECTS modeling MOVEMENT BASICS

ACTIONS

character MOTION Animation

dynamics

anatomical

anatomical MODELING MODELING curves SURFACES

cha ra c t e r body RIGGING

life

LANGUAGE

SCULPTING

LIGHTING

texturing

DRAWING

realistic MOVEMENT ACTIONS

char act er

storyBOARDING RIGGINGstory BOARDING

demo REEL P R O F E S S I O NA L

character MODELING

anatomical curvesdemo MODELING character SURFACES

body

LANGUAGE

realistic

MOVEMENT PARTICLE models to life is the goal Bringing computer of the EFFECTS animation process, and the curriculum at FullACTIONS Sail teaches you the tools and techniques you’ll need to do just that. First, you’ll learn basic animation skills and the fundamentals of powerful software packages like Autodesk Maya and Adobe Photoshop. Then you’ll build on those basics with 2D and 3D techniques like character motion, body language, and character rigging as you use all your artistic skills together with technology to make your creations move.

PRO FESSIO NA L

MODELING

REEL

character

RIGGING

demo REEL PROFESSIONAL

texturing

SPECIAL COMPUTER storyBOARDING effects

texturing

ANIMATION

SPECIAL

effects character MODELING

art TRADITIONAL

FINE ARTS

concepts

texturing SPECIAL

3

effects

MODELING

2D 3D

ANIMATION

TECHNIQUES

C OM P UT E R ANI M AT I ON

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Bachelor of Science Degree Program

20

2D 3D

TECHNIQUES TECHNIQUES

Areas of Focus

CAMERA CAMERA

dynamics dynamics PARTICLE

lighting lighting effects effects

aft

E

deling

SICS

cter TION

ics

ICLE

MOTION

ECTS

PARTICLE EFFECTS

EFFECTS

Integration

life

It’s one thing to build a model and make it move, it’s something else to make it look real (or unreal, if DRAWING that is what you are shooting for). The next phase is to take your computer-built 3D creations to the next level of realism by integrating them into live-action sequences. By using tracking and compositing software packages such as Syntheyes and Nuke, you’ll be able to integrate your digital creations SURFACES into live-action film footage. Once you bring the two together, you’ll learn how to use Apple Color and Final Cut Pro to polish and finalize your work, creating a seamlessly integrated scene.

curves

body

LANGUAGE

realistic MOVEMENT ACTIONS

RIGGING

LANGUAGE LANGUAGE

realistic realistic MOVEMENT MOVEMENT

demo demo REEL PROFESSIONAL P R OF ES S IONAL

ACTIONS ACTIONS

REEL

character character MODELING MODELING texturing texturing

Final Project/ SCULPTING Demo Reel Creation

SPECIAL SPECIAL

LIGHTING

All of the skills you’ve developed and polished during the Computer Animation program come together in the final project course. You’ll start by coming up with a concept to show your artistic strengths as a 3D artist. Then you’ll enter the planning stage, anatomical where you’ll need to develop concept art and create storyboards. After setting out your goals and timeline during preproduction, you’ll go through the process of generating content that fits your chosen area of focus – whether that’s developing models and adding textures and lighting, implementing visual effects, animating developed characters, creating natural phenomena using particles, compositing CG elements into film plates, or developing models adding textures and lights.

eeffffeeccttss

texturing

MODELING character

RIGGING

demo PROFESSI ONAL

storyBOARDING

FINE ARTS

art TRADITIONAL

concepts

character MODELING

In a dedicated Demo Reel Creation course, your teachers will re-evaluate the art and animation REELyour classes, and help you’ve created throughout you gear your portfolio to the area of the industry you’re most interested in pursuing. The reel will show off your technical proficiency in such areas as character modeling, animation, texturing, and special effects, offering a well-rounded demonstration of your talents to help launch your career.

COMPUTER ANIMATION

MODELING

ANIMATION

texturing SPECIAL

effects

2D 3D TECHNIQUES

EFFECTS & DEMO REEL CRATION

C OM P UT E R ANI M AT I ON

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CAMERA

lighting effects

Bachelor of Science Degree Program

21

Areas of Focus

Overview The Computer Animation Bachelor of Science Degree Program at Full Sail is centered on real-world production processes. From storyboarding, sketching, and modeling to character animation, special effects, and final compositing, the Computer Animation degree program at Full Sail takes you through the entire production pipeline. Our program starts by getting you familiar with the art concepts behind animation; drawing, sculpting, and other traditional forms of expression are essential parts of getting your art onto the computer. You’ll also learn the basic principles behind computer-generated models, characters, animation, and visual effects. Then you’ll put those principles to use just like animation pros do when developing films, TV shows, commercials, and games. By using the same hardware and software as professional animation studios, you’ll gain the skills you’ll need to hit the ground running when you embark on your career. To highlight these skills, you’ll finish your education by creating a demo reel that showcases your best work.

Objective Learning the essential art and technology elements of this field is just one part of the Computer Animation program. You’ll also have courses focusing on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the animation industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Our goal is to provide you with the focused knowledge and understanding of 3D computer character animation and visual effects needed to qualify for entry-level, industry positions as scene builders, character designers, technical directors, motion animators, visual effects animators, lighters, and renderers. Besides the program’s strong 3D computer graphics focus, you will build other skills in peripheral media and digital courses that will enhance your opportunities in related fields. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

COMPUTER ANIMATION

OVERVIEW & OBJECTIVE C OM P UT E R ANI M AT I ON

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Bachelor of Science Degree Program

22

Computer Animation

Bachelor of Science Degree Program PROGRAM CORE Code

Course

CGA 221

2D Animation

CGA 121

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

4.00

ART 2006

Art History

4.00

3D Foundations

4.00

MGF 1213

College Mathematics†

4.00

CGA 461

Animation Production

4.00

DGL 1012

Digital Literacy

3.00

CGA 321

Character Animation I

3.00

ENC 1101

English Composition I†

4.00

CGA 322

Character Animation II

4.00

PHY 1000

Fundamentals of Physics†

4.00

CGA 342

Character Design and Creation

4.00

MTG 1205

Geometry and Measurement†

4.00

CGA 451

Character Rigging I

4.00

COM 3109

Professional Communication and Presentation†

4.00

CGA 453

Character Rigging II

3.00

DEP 1013

Psychology of Play

3.00

CGA 241

Compositing Fundamentals

4.00

CGA 356

Compositing and Scene Finishing

4.00

CGA 131

Fundamentals of Animation

3.00

CGA 101

Fundamentals of Art I

3.00

CGA 102

Fundamentals of Art II

3.00

CGA 112

Methods of Design

4.00

DIG 1301

Model Creation†

4.00

ODT 1000

Overview of the Media Design and Technology Industries

3.00

CGA 482

Portfolio Assembly

4.00

CGA 471

Portfolio Content Creation I

4.00

CGA 474

Portfolio Content Creation II

4.00

CGA 475

Portfolio Content Creation III

4.00

CGA 351

Portfolio Preproduction

7.00

CGA 352

Production Modeling

4.00

CAB 101

Project Management and Assessment I

1.00

CAB 302

Project Management and Assessment II

2.00

CAB 403

Project Management and Assessment III

2.00

GRA 1161

Shading and Lighting†

4.00

CGA 366

Visual Development

4.00

Credit Hours

Totals:



98.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

ENGLISH COMPOSITION I

ART HISTORY

6

7

8

9

10

FUNDAMENTALS OF ART I

3D FOUNDATIONS

FUNDAMENTALS OF ART II

MODEL CREATION

SHADING & LIGHTING

11

12

13

14

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

128 128

METHODS OF DESIGN

CHARACTER DESIGN & CREATION

GEOMETRY & MEASUREMENT

16

17

18

19

20

PRODUCTION MODELING

2D ANIMATION

COMPOSITING FUNDAMENTALS

FUNDAMENTALS OF ANIMATION

CHARACTER RIGGING I

21

22

23

24

25

CHARACTER RIGGING II

26

VISUAL DEVELOPMENT

Graduates of this degree may apply to continue their education with the:

Game Design Entertainment Business

15 FUNDAMENTALS OF PHYSICS

COLLEGE MATHEMATICS

ANIMATION PRODUCTION

Master of Science Degree Program

Totals:

1

PROJECT MANAGEMENT & ASSESSMENT I

PROFESSIONAL COMMUNICATION & PRESENTATION

CHARACTER ANIMATION I

CHARACTER ANIMATION II

27

28

29

30

PORTFOLIO PREPRODUCTION

PORTFOLIO CONTENT CREATION I

PORTFOLIO CONTENT CREATION II

COMPOSITING & SCENE FINISHING PROJECT MANAGEMENT & ASSESSMENT III

31

32

PORTFOLIO CONTENT CREATION III

PORTFOLIO ASSEMBLY

PROJECT MANAGEMENT & ASSESSMENT II

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

C OM P UT E R ANI M AT I ON

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Bachelor of Science Degree Program

23

Course Descriptions Program Core CGA 221

CGA 461

CGA 322

2D Animation

Animation Production

Character Animation II

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.

The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.

The Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students will be introduced to the importance of evaluating their own work, as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation, preparing them for situations encountered in the real world.

Course Outline Animation Fundamentals

Advanced Character Principles

Principles of Animation

Clean Up

Timing Charts

Character Personality

4.00

Course length

4 weeks

3D Foundations The 3D Foundations Course familiarizes students with the foundations of creating 2D and 3D computer graphics. Students learn the interface and controls of multiple programs as they learn basic animation skills that prepare them for more advanced courses later in the Computer Animation Bachelor of Science Degree Program.

Course Outline Introduction to the Maya Interface

Introduction to Digital Imagery

Motion Analysis

Applications of Animation

Timing Development

Total credit hours

4.00

Course length

4 weeks

Character Animation I

CGA 121

Introduction to Operating Systems

Preproduction

CGA 321

Character Animation

Total credit hours

Course Outline

Advanced Character Animation Techniques

Character Dialogue

Implementing the Director’s Notes

Acting Theory, Development, and Techniques

Scene Analysis and Evaluation

Creating and Using Reference

The Character Animation I Course focuses on the basics of creating strong character animation in 3D software. Students will develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students will also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create character animation that implements strong posing, good staging, and advanced mechanics of motion, while using an effective and efficient workflow.

CGA 342

Course Outline

Character Design and Creation

Intermediate to Advanced Character Animation

Group Participation and Critique

Scene Composition and Staging

Scene Planning and Workflow

Entertainment Analysis

Total credit hours

Working in the 3D World

Course Outline

Total credit hours

Course length

4 weeks

Character Design

Painting Character Textures Generating Textures for Characters Character Rendering

Geometry and Surface Types

Digital Concept Art

Working with Objects and Components

Sub Division Surface Modeling

Course length

Surface Flow and Anatomy

4 weeks

4 weeks

Course Outline 3.00

Photoshop Interface and Tools

4.00

Course length

The Character Design and Creation Course builds on the concepts introduced in the Model Creation course. In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.

NURBS Modeling

Total credit hours

4.00

Total credit hours

C OM P UT E R ANI M AT I ON

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

24

Course Descriptions Program Core CGA 451

CGA 241

CGA 131

Character Rigging I

Compositing Fundamentals

Fundamentals of Animation

The Character Rigging I Course introduces students to the foundations of character rigging, which is the process of adding joints and controls to a character that allows an animator to make the it move in a realistic manner. Similar to making a puppet, rigging gives the artist the ability to control a CG character, making it a pivotal step in the animation process. Students will also be introduced to the fundamentals of python programming, which allows artists to modify systems based on a particular job in the animation world. With these programming techniques, students will be able to develop new tools and systems to aid in the development of their character rig.

The Compositing Fundamentals Course focuses on the seamless integration of computer-generated elements with real-world, live-action video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-generated elements to properly match a high definition film or video source, while presenting them the opportunity of working in a node-based compositing environment.

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.

Course Outline

Course Outline

Course Outline Joint Creation and Layout

Smooth Binding and Weight Painting Techniques

Control Building and Constraints

Python Fundamentals

Custom Attribute Creation

Python Tool Development

4.00

Course length

Keyframe Animation

Hierarchical Animation

Photoshop Fundamentals

Node-based Compositing

Motion Timing and Analysis

Camera and Light Positional Animation

Dope Sheet and Action Graphs

Animation Rendering

Total credit hours

4 weeks

CGA 453

Character Rigging II The Character Rigging II Course builds upon the skills learned in Character Rigging I. Students will explore the process of binding and weighting the skin on models to deform in an organic manner, based on preproduction research. Students will also explore more advanced rigging techniques, such as detailed facial control systems and muscle systems, as well as how to integrate dynamic character systems such as cloth, hair and fur simulation into a production workflow.

Course Outline Skin Deformation

Lighting and Rendering

3D Card Systems and Camera Mapping

Set Driven Keyframes

Total credit hours

Matte Creation Techniques

Dynamic Systems (Cloth, Hair, and Fur)

4.00

Course length

4 weeks

Total credit hours

3.00

Course length

4 weeks

CGA 356

CGA 101

Compositing and Scene Finishing

Fundamentals of Art I

The Compositing and Scene Finishing Course broadens the base of students’ knowledge by offering insight into the process of combining computergenerated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students will come to better understand the core principles of proper compositing and finishing practices. Students will be introduced to the fundamentals of node-based compositing systems and 3D camera tracking tools, accompanied with common rendering methods utilized in current postproduction pipelines. The course also introduces rendering techniques used to properly composite both render layers and render buffers derived from professional 3D software.

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

Course Outline Object Observation

Color Theory

Textures and Lighting

Composition and Space

Total credit hours

Course Outline Node-based Compositing

Rendering Methods and Practices

Color Theory and Practice

Proper Integration Techniques

Muscle Systems

Advance Mathematical Connections

3D Camera Tracking (Matchmoving)

Advanced Deformers

Scripted Controls

Total credit hours

4.00

Course length

3.00

Course length

4 weeks

4 weeks

Advanced Facial Setups

Total credit hours

3.00

Course length

4 weeks

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Course Descriptions Program Core CGA 102

DIG 1301

CGA 482

Fundamentals of Art II

Model Creation†

Portfolio Assembly

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

The Model Creation Course is the first of three fundamental courses that teach computer modeling, and rendering. The philosophy of the course dictates that good curves make good surfaces, and modeling strategies start with an object’s profile curves. Students are introduced to the tools used in each step of creating a computer model. By learning the capabilities of each tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models.

The Portfolio Assembly Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an effort to help the student determine the best material for showcasing their talents as a computer animation artist.

Course Outline Life Drawing

Character Development

Animal and Environment Observation

Sculpting

Course Outline Surface Creation Methods

Surface Continuity

Building Strategies

Trimming and Blending

CGA 112

3D Modeling Basics

Modeling Optimization

Methods of Design

Curves and Surfaces

Total credit hours

3.00

Course length

4 weeks

The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.

Course Outline Critical Thinking

Narrative and Non-narrative

Elements and Principles of 3D

Architecture and Scenery

Aspects and Elements of Time

Character Design and Development

Total credit hours

4.00

Course length

4 weeks

Total credit hours

Demo Reel Review

Audio Assembly

Package Presentation Development

Total credit hours 4.00

Course length

4 weeks

4.00

Course length

4 weeks

CGA 471

Portfolio Content Creation I ODT 1000

Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

An Overview of Visual and Interactive Storytelling

Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Content Review and Assembly

Demo Reel Output

Course Outline



Course Outline

3.00

Course length

The Portfolio Content Creation I Course helps students review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces the concept of working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.

Course Outline Motion Data Shoot

Skeleton Retargeting

Data Tracking

Application and Simulation

Total credit hours

4.00

Course length

4 weeks

4 weeks

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Course Descriptions Program Core CGA 474

CGA 351

CAB 101, 302, 403

Portfolio Content Creation II

Portfolio Preproduction

Project Management and Assessment I, II, III

In the Portfolio Content Creation II Course, students will continue developing asset completion to deadline based on preproduction developed in Animation Preproduction. The students will incorporate knowledge developed from Portfolio Content Creation I to improve their artistic sensibilities, workflow, skill sets, technical knowledge, and personal time management. Students will continue working with the in-lab art directors and within the critique process as they work to create photorealistic content.

The Portfolio Preproduction Course develops students’ ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints.

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline Object Observation

Lighting and Shadows

Sculpting

Life Drawing

4.00

Course length

4 weeks

Storyboards

Set Design

Animatics

Total credit hours

Course length

4 weeks

In the Portfolio Content Creation III Course, students will develop the third and most advanced photoreal asset for their portfolio. Using the knowledge obtained during previous months, students will work toward meeting their final four-week production deadline. In this course, students work at optimal speed and precision, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior – preparing them for the methods, environments, and conditions experienced in the production arena.

The Production Modeling Course develops students’ understanding of model development as it applies to production in the animation industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.

Lighting and Shadows

Production Modeling

Sculpting

Life Drawing

Geometry Parameterization

Colors and Textures

Character Development

Total credit hours

Object Observation

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00/2.00 each

4 weeks

GRA 1161 The Shading and Lighting Course investigates the look, shading, and atmosphere that bring scenes to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects that parallel the real world. This course builds on the concepts established in the Fundamentals of Art Course, including light and shadow observation techniques.

Course Outline Textures and Shaders

Highlights and Shadows

Image Manipulation

Rendering and Raytracing

Anatomical Modeling

Reflection and Refraction

Optimization

Surface Flow

Lighting Strategies

Course Outline Advanced Modeling Techniques

Course Outline

Course Outline

Shading and Lighting† Production Modeling

Portfolio Content Creation III

Total credit hours

7.00

CGA 352

CGA 475



Art Direction

Character Design

Colors and Textures

Total credit hours

Course Outline

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

4 weeks

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Course Descriptions Program Core

General Education

CGA 366

ART 2006

DGL 1012

Visual Development

Art History

Digital Literacy

The Visual Development Course provides students with continued knowledge of texture painting, lighting and rendering, and effects. Students will continue to develop texturing skills reviewing real-world visual reference, and study of lighting as it applies to mood and rendering.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Course Outline

Course Outline UV Editor and Painting Techniques

Generating Mood using light

Observational surface studies

Enhancement of digital content

Total credit hours

4.00

Course length

4 weeks

Ancient Art

Modern Art

Medieval and Renaissance Art

Post-modern Art

Total credit hours

4.00

Course length

4 weeks

MGF 1213

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours

3.00

Course length

4 weeks

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models



This specific course uses the Florida Statewide Course Numbering System (SCNS).

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Grammar

Linear Equations & Inequalities

Total credit hours

ENC 1101

English Composition I†

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

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Course Descriptions General Education PHY 1000

Fundamentals of Physics† The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.

COM 3109

DEP 1013

Professional Communication and Presentation†

Psychology of Play

Kinematics

Electromagnetic Spectrum

The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

Motion

Survey of Light

Course Outline

Energy and Mechanics

Physical Theories and Formulae

Course Outline

Electricity and Magnetism

Total credit hours

4.00

Course length

4 weeks

MTG 1205

Course Outline

Modes of Written and Oral Presentation

Audience Analysis

Presence and Image of Written Communication

Technical Development of a Presentation

Overview of Theories and Concepts of Play

Critical-Thinking Skills

Generating Ideas, Identifying Purpose, and Developing Content

Personal Image

Play and the Brain

Collaboration and Team Building

Total credit hours

Presentation Strategies

Geometry and Measurement



The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Total credit hours

4.00

Course length

3.00

Course length

4 weeks

4 weeks

Course Outline A Brief History of Geometry

Circles

Inductive and Deductive Reasoning

Areas of Polygons and Circles

Foundations of Geometry

Solid Geometry

Triangles

Analytic Geometry

Parallel Lines and Polygons

Trigonometry

Quadrilaterals

Polar Coordinates

Similar Triangles and the Pythagorean Theorem

Total credit hours †

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks C OM P UT E R ANI M AT I ON

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Creative Writing for Entertainment Bachelor of Fine Arts Degree Program

Whether it’s a film with a plot that keeps you on the edge of your seat, a television show with a cast of characters that have a special place in our hearts, or a video game with such a compelling concept that it’s almost impossible to put the controller down, the best entertainment always has a great story at its core. As we continue to experience entertainment in an ever-growing number of ways, those professionals who can marry words and visuals to tell a compelling story across multiple platforms have become increasingly sought after within the entertainment industry.

Full Sail’s Creative Writing for Entertainment Bachelor of Fine Arts degree program immerses students in the skills they’ll need to become those professionals. Following the evolution of a story from the brainstorming process to its implementation across a variety of media platforms, students will not only learn how to write compelling content for film, television, websites, video games, and social media, but also how to market themselves and their work within the industry.

Areas of Focus Areas of Focus Fine Arts Storytelling Modeling Research Animation

Effects Marketing/ Final Project/ Pitching Demo Reel Creation

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Bachelor of Fine Arts Degree Program

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Areas of Focus

CREATIVE WRITING

CREATIVE WRITING

STORYTELLING

Storytelling RESEARCH

STORYTELLING

CREATIVE WRITING

BRAINSTORMING

storyboards

MARKETING/PITCHING

RESEARCH

STORYTELLING

BRAINSTORMING

storyboards

While there are many different ways to tell a story, the fundamental concepts behind good storytelling are consistent. Through a series of writing workshops and exercises, you’ll refine the way in which you brainstorm ideas and translate your thoughts into effective stories. You’ll learn how to communicate moods, emotions, ideas, sounds, and scenery through visual props, as well as through the use of storyboarding software, as you examine different authorial choices and literary techniques and devices. You’ll also learn about the characteristics of a good story and explore how these elements play across formats such as television, film, video games, and more.

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Areas of Focus

ATIVE STORYTELLING TING

YTELLING

RESEARCH

ARCH

MARKETING/PITCHING Research

There’s no better way to develop the tools you need to craft a story or written concept than by learning from the work of the great storytellers of the past. KETING/PITCHING As a student in the Creative Writing degree program, you’ll research the techniques and conventions of writing for a variety of genres and channels, including children’s entertainment, comedy, tragedy, horror, mystery, suspense, science fiction, and fantasy.

SINESS

HEORY

SKILL

development

You’ll also learn techniques to develop your observational skills and work toward becoming an effective interviewer, and then apply these abilities to your own creative works.

uest PEAKERS

entertainment

INDUSTRY careers

LEADERSHIP

NETWORKING

N E G O T I AT I N G

skills

artist EXECUTIVE

PERSPECTIVE C RE AT IVE W RI T I NG F OR E NT E RTAI NM E NT |

Bachelor of Fine Arts Degree Program

32

CREATIVE Areas of Focus WRITING

STORYTELLING

RESEARCH

CREATIVE WRITING

Marketing/Pitching Successful writers don’t find work solely based MARKETING/PITCHING on the merits of their work; being able to market yourself as a creative entity can be a huge factor in helping you share your talents with the world. In this program, you’ll study the various channels of publishing and distribution that exist in the industry today, such as e-books, audio books, digital readers, and other platforms that deliver content to audiences on a global scale. You’ll also learn about the process of joining unions, finding a good agent, and obtaining sound legal advice. Throughout the program, you’ll also be working to assemble your own creative writing digital portfolio, comprised of your writing, artwork, and media including spec scripts, screenplays, animation concepts, game prospectuses, storyboards, blog links, and more. As you prepare to enter into the industry, you’ll be equipped with a self-promotional tool that can help assist you in finding work as a writer.

STORYTELLING

CREATIVE WRITING

RESEARCH STORYTELLING

MARKETING/PITCHING

RESEARCH

MARKETING/PITCHING

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Overview As new distribution channels for media emerge in the entertainment industry, there is increasing demand for creative writers who can extend a compelling story across multiple platforms. Full Sail University’s Creative Writing for Entertainment Bachelor of Fine Arts degree program provides students the opportunity to not only perfect their storywriting abilities, but also allows them to understand and implement the transmedia approach that is necessary in today’s entertainment industry. Whether the final delivery channel is a movie theater, television screen, computer monitor, game console, website, or mobile device, you’ll learn to develop compelling and well-crafted stories that will captivate consumers on multiple platforms. A growing collection of digital tools is available to today’s writers, and the Creative Writing bachelor’s degree program teaches the most effective way to utilize those tools. You’ll explore a multitude of publishing and distribution methods along with the relevant legal and ethical issues. In addition, you’ll further develop leadership, project management, and research skills,

Objective sharpen your technical prowess, conduct and utilize industry research, and explore the marketing processes related to your creative works. Most importantly, you’ll write and workshop your writing in a variety of formats and genres, building a strong portfolio of original pieces. The degree program helps equip you with the knowledge and tools necessary to be a successful creative writing professional in the fast-paced world of the entertainment industry. To help you move towards your desired career, we’ve got a team of Career Development professionals that will help you polish your interviewing skills and résumé. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

The objective of the Creative Writing for Entertainment Bachelor of Fine Arts online degree program is to provide students with a focused knowledge and clear understanding of visual storytelling, narrative structures, multimedia terms and genres, character creation and development, screenwriting and storyboarding, script analysis, criticism, and editing for a variety of niches and distribution methods in the entertainment media industry. The program is designed to equip students with editorial skills, enhance their ability to create compelling stories and writing elements, and enable them to pursue careers in creative writing. The Creative Writing for Entertainment Bachelor of Fine Arts online degree program will also further strengthen students’ leadership, project management, and research skills necessary for the development and execution of creative writing projects. Completion of the program will enable graduates to take full advantage of today’s high demand for creative writers and prepare them for professional creative writing career in the field of entertainment.

CREATIVE WRITING FOR ENTERTAINMENT

OVERVIEW & OBJECTIVE C RE AT IVE W RI T I NG F OR E NT E RTAI NM E NT

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Creative Writing for Entertainment Bachelor of Fine Arts Degree Program PROGRAM CORE Code

Course

ECW 3721

Children’s Entertainment

ECW 1223

Chronological Schedule by Months

GENERAL EDUCATION Code

Course

4.00

ART 2007

Art History

Creative Skills Development

4.00

MGF 1213

College Mathematics†

ECW 3831

The Creative Writing Industry

4.00

CGS 1000

Computer Science and Internet

ECW 4954

Creative Writing Portfolio Assembly

4.00

DGL 1012

Digital Literacy

3.00

ECW 1715

Creative Writing Research

4.00

ENC 1101

English Composition I†

4.00

ECW 2841

Developing New Worlds: Environment and Historical Research

4.00

ENC 1102

English Composition II†

4.00

ECW 3520

Introduction to Game Writing

4.00

PSC 1030

Fundamentals of Physical Science

4.00

ECW 2123

Literary Techniques and Story Development

4.00

HIS 2320

Historical Archetypes & Mythology†

4.00

ECW 2743

Literature Criticism and Analytical Thinking

4.00

ECW 3111

Literary Genre I: Comedy and Tragedy

4.00

OVA 1000

Overview of the Visual Arts Industries

3.00

ECW 3211

Literary Genre II: Horror, Mystery and Suspense

4.00

ECW 4655

Portfolio Revisions and Editing

4.00

ECW 3311

Literary Genre III: Science Fiction and Fantasy

4.00

ECW 3953

Publishing and Distribution

4.00

DEP 1013

Psychology of Play

3.00

ECW 3055

Scriptwriting Techniques

4.00

ECW 2351

Symbolic Communications and Cartography

4.00

ECW 3651

Transmedia Writing

4.00

ECW 1410

Visual Thinking and Writing

4.00

ECW 4101

Writing Workshop I: Film

4.00

ECW 4220

Writing Workshop II: Television

4.00

ECW 4320

Writing Workshop III: Storyboarding, Animation & Comics

4.00

ECW 4420

Writing Workshop IV: Video Game & Interactive Formats

4.00

Totals:

Credit Hours

Credit Hours

1

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE VISUAL ARTS INDUSTRIES

ENGLISH COMPOSITION I

CREATIVE SKILLS DEVELOPMENT

6

7

8

9

10

VISUAL THINKING & WRITING

ENGLISH COMPOSITION II

CREATIVE WRITING RESEARCH

COMPUTER SCIENCE & INTERNET

ART HISTORY

11

12

13

14

15

LITERARY TECHNIQUES & STORY DEVELOPMENT

COLLEGE MATHEMATICS

SYMBOLIC COMMUNICATIONS & CARTOGRAPHY

HISTORICAL ARCHETYPES & MYTHOLOGY

FUNDAMENTALS OF PHYSICAL SCIENCE

16

17

18

19

20

LITERATURE CRITICISM & ANALYTICAL THINKING

DEVELOPING NEW WORLDS: ENVIRONMENT & HISTORICAL RESEARCH

SCRIPTWRITING TECHNIQUES

LITERARY GENRE I: COMEDY & TRAGEDY

LITERARY GENRE II: HORROR, MYSTERY & SUSPENSE

21

22

23

24

25

LITERARY GENRE III: SCIENCE FICTION & FANTASY

INTRODUCTION TO GAME WRITING

TRANSMEDIA WRITING

CHILDREN'S ENTERTAINMENT

THE CREATIVE WRITING INDUSTRY

26

27

28

29

30

WRITING WORKSHOP II: TELEVISION

WRITING WORKSHOP III: STORYBOARDING, ANIMATION & COMICS

WRITING WORKSHOP IV: VIDEO GAME & INTERACTIVE FORMATS

4.00 4.00 4.00



Totals:

46.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

125 128

79.00

PUBLISHING & DISTRIBUTION

WRITING WORKSHOP I: FILM

31

32

PORTFOLIO REVISIONS & EDITING

CREATIVE WRITING PORTFOLIO ASSEMBLY

Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program †

This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

Entertainment Business Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

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Course Descriptions Program Core ECW 3721

ECW 3831

ECW 1715

Children’s Entertainment

The Creative Writing Industry

Creative Writing Research

The Children’s Entertainment Course introduces students to writing for children’s content. The course provides an overview of classic children literature and film and places it within the context of writing for television, film, web, games, and animation. Students also explore different avenues of children’s transmedia entertainment.

The Creative Writing Industry Course provides insight into the business of creative writing. Producing high-quality writing is only the first step in becoming a literary success. In order to capitalize on their artistic efforts, students must become savvy in the process of joining unions, discerning good agents, and obtaining sound legal advice with regard to the myriad of legal aspects involved in selling their work and the rights to it.

The Creative Writing Research Course introduces students to the fundamentals of research in order to equip them with the skills necessary for creating professional, believable creative writing projects. In this course, students learn techniques for executing comprehensive information searches, developing their observational skills, and conducting effective interviews. Students then begin applying these skills to their own creative works.

Course Outline

Course Outline

Course Outline Classic Children’s Literature

Children’s Interactive Media

Children’s Television & Film

Children’s Transmedia Entertainment

Total credit hours

4.00

Course length

4 weeks

Legal Issues in Publication

Networking

Research Methods and Techniques

Effective Interviewing

Copyrights

Marketing

Observational Skills

Application to Creative Works

Unions

Total credit hours

ECW 1223

Total credit hours 4.00

Course length

The Creative Skills Development Course introduces students to the tools for developing a creative method. Through building brainstorming techniques, discovering methods for overcoming writer’s block, and drawing inspiration from the world around them, students learn how to spark and maintain their creative flow. In this course, students journal, learn organization techniques, and create a library of books and websites to use as a lifetime inspiration source.

Creative Writing Portfolio Assembly

Developing New Worlds: Environment and Historical Research

Course Outline

ECW 4654

Brainstorming

Journaling

In the Creative Writing Portfolio Assembly Course guides students as they focus on polishing selected works from previous classes to prepare for submission. As part of that process, students will use a digital portfolio to showcase their individual journey through the Creative Writing for Entertainment degree program. Students will be able to use their digital portfolio as a promotional tool when they graduate and launch their creative writing careers, later replacing their student work with professional samples as they gain experience in their field.

Self-Motivation

Organization Skills

Course Outline

Course Outline

4.00

Course length

Course length

4 weeks

ECW 2841

Creative Skills Development

Total credit hours

4.00

4 weeks

4 weeks

Culmination of Work

Self-Promotion Tool

Workshop I, II, III, IV Projects

Living Digital Document

Social Networking Persona

Final Digital Portfolio Project

Total credit hours

4.00

Course length

The Developing New Worlds: Environment and Historical Research Course builds upon the skills students learned in their Creative Writing Research course by exploring research specifically tailored for building the worlds of their stories. Students further hone their critical thinking skills as they apply this research to create the time period and environment of their writing, whether set in the past, present, or future, and whether historically accurate or anachronistic.

Historical Accuracy

Environmental Immersion

Historical Fictionalization

World Creation

Total credit hours

4.00

Course length

4 weeks

4 weeks

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Course Descriptions Program Core ECW 3520

ECW 2743

ECW 4655

Introduction to Game Writing

Literature Criticism and Analytical Thinking

Portfolio Revisions and Editing

The Introduction to Game Writing Course introduces students to special demands and concerns involved in writing for games and the techniques used to address these needs. Game writing is the foundation for and paragon of interactive writing and usually takes place in a highly collaborative environment. Students in this course practice the techniques of game writing and the collaborative skills needed to succeed in this environment.

The Literature Criticism and Analytical Thinking Course is designed to deepen students’ understanding and appreciation of classical and contemporary literature. Through interpretation and discussion of a variety of writings, students sharpen their analytical skills, which enables them to craft their own literary masterpieces.

The Portfolio Revisions and Editing Course explores the process of revising and editing selected works to assure that they are ready for submission to the final digital portfolio presentation project. Students will learn to troubleshoot and develop personal strategies for improving their writing. The ability to critique work objectively enables writers to correct structural, thematic, and formatting issues before submitting their final drafts. Digital portfolios are a professional, convenient, portable way to display and organize samples of students’ writing, artwork, and media and will be used to monitor students’ professional growth.

Course Outline Game Outline/“Bibling”

Branching Dialogue

Scripted “Cut” Scenes

Collaborative Composition

Course Outline Canonical Literature

Literary Theory and Practice

Contemporary Literature

Transmedia Writing

Course Outline Objectivity and Analysis

Formatting, Design, and Layout

Spotting Dialogue and Character Development Issues

File Sharing Limitations

Overview of the Visual Arts Industries

Global and Local Editing

Multimedia Files

Total credit hours

The Literary Techniques and Story Development Course provides a broad spectrum and intensive study of authorial choices and literary techniques that bring meaning and direction to stories. By employing literary devices, authors play upon their readers’ conscious and unconscious experiences and archetypes, which in turn shapes the interpretation by and impact on the audience.

The Overview of the Visual Arts Industries Course examines the various industries that utilize visual storytelling, including film, digital cinematography, creative writing, and media communications. The course familiarizes students with the different types of visual art forms, genres, scripting styles and organizational structures that each discipline utilizes, as well as how formatting of visual art might be redesigned for transmedia impact. Students will also build a firm understanding of the various skill sets common in the visual arts industries in order to develop the skills most sought after in their prospective careers.

Course Outline

Course Outline

Total credit hours

Descriptive “Flavor” Text

Total credit hours

4.00

Course length

4 weeks

ECW 2123

Literary Techniques and Story Development

Mobile Media Storytelling

Film Scripts

Game Storylines

Web Series

Total credit hours

4.00

Course length

4.00

4 weeks

OVA 1000

An Overview of Visual Storytelling

4 weeks

Course length

Visual Representations in the Industries

Disciplines that Utilize Visual Art

Total credit hours

Course length

Course length

4 weeks

ECW 3953

Publishing and Distribution The Publishing and Distribution Course provides an overview of the publishing industry from its inception on stone tablets to mobile media storytelling platforms. E-books, audio books, digital readers, and wireless access to content have changed the publishing landscape forever. In this course, students explore the processes used to distribute entertainment narratives on a global scale.

Course Outline

Skill Sets and Focus Areas of the Visual Arts Industries

3.00

4.00

4 weeks

History of Publishing

Future of Publishing

Digital Publishing

Distribution Methods

Total credit hours

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Course length

4 weeks

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Course Descriptions Program Core ECW 3055

ECW 3651

ECW 4101

Scriptwriting Techniques

Transmedia Writing

Writing Workshop I: Film

The Scriptwriting Techniques Course introduces students to basic scriptwriting formatting for television and film. Students in this course become proficient in Final Draft, the industry-standard software for screen and film writing, while also exploring the basic elements of plot, character, dialogue, and structure.

The Transmedia Writing Course examines the full range of media landscape and charts the progress of a story across multiple platforms. Television shows are often no longer an isolated experience, and the storyline frequently continues after the credits roll each week. Driven by the audience’s appetite for more, this crossplatform approach provides a strategic marketing plan and solid entertainment.

The Writing Workshop I: Film Course is a workshop opportunity for students to apply principles from previous courses to demonstrate proficiency with the creative process used by screenwriters. Students are required to develop a premise, page breakdown, and outline, and to think visually to create a film script that incorporates plot, narrative structure, and character development. Projects are written and revised in a collaborative workshop atmosphere working with feedback from peers and instructors.

Course Outline Final Draft Software

Structure

Outlining

Character Building

Total credit hours

4.00

Course length

Course Outline

4 weeks

Online Tie-Ins

Streaming Scenes

Social Networking

Mobile Devices & Emerging Platforms

Format

Story

Course length

Structure

Collaboration

Total credit hours

4.00

Course Outline

4 weeks

Dialogue

ECW 2351

Symbolic Communications and Cartography

ECW 1410

Students in the Symbolic Communications and Cartography Course explore covert societies and the sets of tools through which they communicate. Whereas everyday language and symbols are meant to be clear and precise, communication in some societies is designed to be misleading and/or nearly impossible to understand by the masses in order to keep their rites and practices concealed. In this course, students explore maps and their effective uses in literature and puzzles, and codes in relation to their effective use in storytelling.

The Visual Thinking and Writing Course introduces students to the creative structure of the visual medium. Students learn the building blocks of visual storytelling, such as how to communicate moods, emotions, ideas, sounds, and scenery through props. In this course, students learn how to translate the fourdimensional world into clear and evocative writing.

Course Outline Ancient Civilizations

Religious Symbols

Puzzles and Codes

Secret Societies

Total credit hours

4.00

Course length

4 weeks

Total credit hours

Visual Thinking and Writing

Course Outline Visual Building Blocks

Visual Translation

Storytelling Techniques

Communicating Emotions

Total credit hours

4.00

Course length

4 weeks

4.00

Course length

4 weeks

ECW 4220

Writing Workshop II: Television The Writing Workshop II: Television Course is a workshop opportunity for students to apply principles from previous courses to demonstrate proficiency with the creative process used by television writers. Students are required to think visually and develop a television series. Students develop a premise, write a spec script, and master teasers, tags, and act outs. Thinking visually, they create a film script that incorporates plot, narrative structure, and character development particular to the various television genre needs. Projects are written and revised in a collaborative workshop atmosphere working with feedback from peers and instructors.

Course Outline Comedy

Documentary-Style TV

Drama

Reality

Total credit hours

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4.00

|

Course length

4 weeks

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Course Descriptions

General Education

Program Core ECW 4320

ART 2007

CGS 1000

Writing Workshop III: Storyboarding, Animation & Comics

Art History

Computer Science and Internet†

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Computer Science and Internet Course introduces students to the basics of computer operating systems and software, web 2.0 tools, and multimedia applications as they relate to everyday experiences of the computer user. Students initiate online collaboration as well as utilize the tools to successfully navigate common issues associated with online collaboration. Additionally, students evaluate and demonstrate knowledge of specific software applications and technologies used in today’s society.

In the Writing Workshop III: Storyboarding, Animation, and Comics Course, students are introduced to powerful storyboarding and scriptwriting software that will prepare them to think visually and help them understand the creative writing process of animation and comics. Students learn the history of these genres, as well as the history of narrative structure and character development. By completing scripting projects for animation and comics, students gain practice in the premise creation, page breakdown, outlining, and storyboarding steps of the creative writing process. Projects are written and revised in a collaborative workshop atmosphere working with feedback from peers and instructors.

Course Outline History of Animation and Comics

Storyboarding

Character Development

Scriptwriting

Course Outline

Ancient Art

Modern Art

Medieval and Renaissance Art

Post-modern Art

Total credit hours

4.00

Course length

4 weeks

MGF 1213

4.00

Course length

4 weeks

ECW 4420

Writing Workshop IV: Video Game & Interactive Formats

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

The Writing Workshop IV: Video Game & Interactive Formats Course explores the storytelling process as it relates to games and other interactive media. The unique challenges associated with development of interactive content are explored in the context of students’ work. Students engage in the creative writing process and create a prospectus for an original interactive product based on their writing. Projects are written and revised in a collaborative workshop atmosphere working with feedback from peers and instructors.

Multimedia Presentations

Web 2.0 Tools

Operating Systems and Technologies

Student Audio/Video Projects

Total credit hours

Course length

4.00

Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Measurement and Number Systems

Introductory Statistics and Probability

Digital Tools and Resources

Global Digital Citizenship

Exponents & Radical Expressions

Business Applications and Mathematical Models

Digital Literacy Skills

Course Outline Games & Interactive Play

Demographics

Linear Equations & Inequalities

Plot / Narrative Outline

Marketing

Total credit hours

Course Outline

Total credit hours 4.00

4 weeks

DGL 1012

College Mathematics†

Narrative Structure & Planning

Total credit hours

Course Outline

Course length

3.00

Course length

4 weeks

4 weeks

Descriptive / Flavor Text

Total credit hours



4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

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Course Descriptions General Education ENC 1101

PSC 1030

HIS 2320

English Composition I†

Fundamentals of Physical Science

Historical Archetypes & Mythology†

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students in this course learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline

Course Outline

The Historical Archetypes and Mythology Course introduces students to the connections between history, mythology, and iconic archetypes, and the influence these relationships have had on classical and contemporary cultures of the world. Color symbolism is also explored in order to better appreciate folklores, heroes, and monsters of various cultures. In addition to composing original myths and stories, students complete a personal assessment that identifies characteristics of their individual archetypes and use this knowledge to identify, understand, and relate to mythological characters and characters of their own creation. The course also enhances students’ ability to analyze and evaluate information.

Invention and Drafting

Essay Structure

Force and Motion

Transmission of Sound

Revising and Editing

Audience Awareness

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Grammar

Total credit hours

4.00

Course length

4 weeks

ENC 1102

Solids and Fluids

Total credit hours

English Composition II† The English Composition II Course is designed to build upon the competencies acquired in English Composition I and to further refine students’ writing process. Students develop proficiency in academic writing, information literacy, and critical thinking abilities. Through the study of argument, persuasive appeals, and learning to identify and avoid logical fallacies, students learn to produce sophisticated arguments of their own.

Course Outline

4.00

Course length

Introduction to Archetypes, Culture and Myths

Cultural Archetypes of Asia, Europe, and Latin America

Archetypes Influence on Culture

Cross Cultural Comparisons of World Archetypes and Myths to Western Culture

4 weeks Contemporary Western Myths and Archetypes

Total credit hours

4.00

Course length

4 weeks

Course Outline Critical Analysis

Literacy Research

Argument Information

Methods of Documentation of Sources

Total credit hours

4.00

Course length



This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

4 weeks

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Course Descriptions General Education ECW 3111

ECW 3311

Literary Genre I: Comedy and Tragedy

Literary Genre III: Science Fiction and Fantasy

The Literary Genre I: Comedy and Tragedy Course introduces students to two fundamental traditions in media and literature. Through the study of a variety of works from film, television, texts, and other media, students learn what moves an audience to laughter or tears and how character psychology and narrative structure leads to humorous or tragic stories. In this course, students conduct research, collaborate with other students, and work with instructors to write projects for comedy, drama, and romance.

The Literary Genre III: Science Fiction and Fantasy Course introduces students to the specific appeal and techniques of science fiction and fantasy, including hard science fiction, space opera, epic fantasy, speculative fiction, alternative history, and more. Students in this course learn about the appeal of escapist fiction and how these speculative genres draw attention to human nature and the human condition, often in ways that are difficult to do in more realistic genres. The special affinity of games and comics for sci-fi and fantasy is also considered.

Course Outline

Course Outline

History of Comedy and Tragedy

Narrative Structure of Comedy and Drama

The Golden Age of Science Fiction and Fantasy

Speculative Fiction On-Screen

Character Psychology in Comedy and Tragedy

Writing Comedy, Drama, and Romance

From Myth to Tolkien

Sci-Fi Stories in “Sci-Fi” Media

New Worlds and Peoples, Old Problems

Modern Genres

Total credit hours

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks DEP 1013

Psychology of Play

ECW 3211

Literary Genre II: Horror, Mystery, and Suspense The Literary Genre II: Horror, Mystery, and Suspense Course introduces students to the conventions and techniques of horror, mystery, and suspense writing and to the relevance of these styles to all forms of writing. Understanding what drives mysteries; the tension that defines suspense; and the fear of death, failure, and the unknown that makes horror piquant is useful knowledge to every genre. This course presents the works of key creators of these stories in media from the short story to the monster movie to survival-themed games.

Course Outline

Course Outline

Clues, Red Herrings, and Reveals

Classic Short Fiction

Building Dramatic Tension

Suspense On-Screen

Monster and Creative Character Development

Total credit hours



In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours 4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

3.00

Course length

4 weeks

4 weeks

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Creative

Writing

Master of Fine Arts Degree Program

The ability to both tell a story through the use of words and images and to distribute narratives through a variety of media formats are now standard skills required of creative writers in the entertainment industry. In the Creative Writing Master of Fine Arts Online Degree Program, storytelling is not merely taught as it relates to the typical output mediums of print and publishing, but it also teaches you the necessary skills to explore a professional creative writing career within the world of entertainment.

By relating the art of storytelling and the language of different mediums, such as film, television, animation, and gaming, you’ll learn the screenwriting process from concept to completion and apply the courses’ techniques to projects.

Areas of Focus Classical Writing Fine Arts and Storytelling Modeling Research Animation

Business and Marketing Effects Thesis Portfolio Final Project/ Demo Reel Creation

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Areas of Focus

Classical Writing and Storytelling Techniques

RESEARCH

BUSINESS & MARKETING

CREATIVE WRITING

THESIS PORTFOLIO

WRITING LING

CLASSICAL WRITING & STORY TELLING

CREATIVE WRITING

RESEARCH

Creative writing for film, television, games, and animation relies on a writer’s ability to tell a story through the use of words and accompanying images. Throughout Full Sail’s Creative Writing MFA program, students will perfect their abilities to create engaging work by exploring the universal historical themes used in traditional storytelling. The visual narrative will be examined in terms of structure, character creation, storyboarding elements, script development and editing. When students emerge from the program, they will have a thorough understanding of what constitutes effective writing for multiple media genres.

Research During the Creative Writing MFA program, emphasis is placed on the importance of research and character development in creating authentic compelling story lines. Motivation and backstory are given careful consideration as you interpret archetypes and psychological profiles to populate your newly created worlds. Media production cycles and genre-specific terms are studied, and the language of different media is translated and compared.

CLASSICAL WRITING & STORY TELLING BUSINESS & MARKETING C RE AT I VE W RI T I NG

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Areas of Focus

RESEARCH

BUSINESS & MARKETING

THESIS PORTFOLIO

Business and Marketing While channeling and delivering creative content is the foundation of writing, having knowledge of the business side of the entertainment industry is also vital for success. In the Creative Writing MFA program at Full Sail University, you’ll learn about the business mechanics of creative writing, as well as similarities and differences among the various entertainment media genres and distribution methods. These studies will complement your writing skills with the marketing, publishing, and legal basics necessary to be a successful creative writer in the entertainment media industry. Additionally, the program addresses current issues, topics, and trends that can impact your professional career, such as the roles of literary agents and unions, new technologies, copyright laws, and new media opportunities. C RE AT I VE W RI T I NG

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WORK Areas of Focus

thesis

PORTFOLIO

Thesis Portfolio

OBJECTIVE

critique

EDITS

&

rewrites

RESEARCH

CREATIVE WRITING

Through edits and continuous rewrites, you’ll develop strategies to troubleshoot your stories. By analyzing the content you create, you’ll learn to objectively critique projects, and resolve structural problems encountered during the creative writing process. Each student edits and CLASSICAL WRITING formats a script for final presentation and professional & STORY TELLING submission, and you’ll assemble an e-portfolio consisting a Final Draft of your completed Thesis Script along with all of the assets created throughout the program.

RESEARCH

BUSINESS & MARKETING

BUSINESS & MARKETING

SCREEN

WRITING

RESEARCH

Market

YOUR WORK

thesis

THESIS PORTFOLIO

SCRIPT

W R IPORTFOLIO TI NG THESIS

PORTFOLIO

plot LINES

the ART of

Story telling

storyBOARDS

multimedia OBJECTIVE

EDITS

rewrites

critique C RE AT I VE W RI T I NG

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Overview

Objective

The demand for creative writers in all types of entertainment media genres has never been so high. The ability to tell a story through the use of words and images and distribute narratives through a variety of media formats are now standard skills required of creative writers in production companies in the entertainment media industry. Professional writers are needed to craft compelling stories and writing elements that will captivate today’s demanding media clients, consumers, and audiences.

The objective of the Creative Writing Master of Fine Arts Degree Program is to provide students with a focused knowledge and clear understanding of visual storytelling, narrative structures, multimedia terms and genres, character creation and development, screenwriting and storyboarding, script analysis and criticism, and script editing for a variety of niches and distribution methods in the entertainment media industry. This knowledge will equip students with editorial skills, enhance their ability to create compelling stories and writing elements, and enable them to ultimately market their creative masterpieces. The Creative Writing Master of Fine Arts Degree Program will also further develop and strengthen students’ leadership, project-management, and research skills necessary for the development and execution of creative writing projects. Completion of the Creative Writing Master of Fine Arts Degree Program will enable graduates to meet today’s high demand for creative writers and qualify them for professional creative writing careers in the entertainment media industry.

There are tremendous opportunities for creative writers, and the Creative Writing Master of Fine Arts Degree Program will provide students the opportunity to not only perfect their script, screen, and story writing abilities but also to incorporate visual storytelling, narrative structures, character creation and development, and storyboarding elements into their writing projects. In addition, students will further develop leadership, project-management, and research skills; sharpen their technical prowess; conduct and utilize industry research; and ultimately market their final creative writing masterpiece. The degree program equips students with the knowledge and tools necessary to be successful creative writing professionals in the fast-paced world of the entertainment media industry. Full Sail University’s Career Development department will be on hand to provide support and guidance as students launch their career searches in the field of creative writing. The assistance of this department is extended to Full Sail graduates for the length of their careers.

CREATIVE WRITING

OVERVIEW & OBJECTIVE C RE AT I VE W RI T I NG

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Creative Writing

Master of Fine Arts Degree Program Chronological Schedule by Months

PROGRAM CORE Code

Course

CWM 510

The Art of Visual Storytelling

4.00

CWM 690

The Business of Creative Writing

4.00

CWM 540

Character Creation and Development

4.00

CWM 640

Creative Writing Portfolio I

4.00

CWM 650

Creative Writing Portfolio II

4.00

CWM 630

Editing for Film, Game, and Animation Scripts

4.00

CWM 560

Film Screenwriting and Storyboarding

4.00

CWM 520

Literary Research

4.00

CWM 530

Multimedia Terms and Genres

4.00

CWM 550

Script Analysis and Criticism

4.00

CWM 620

Storytelling and Storyboarding for Animation

4.00

CWM 610

Writing for Games

4.00

Totals:

Credit Hours

1

2

3

4

5

THE ART OF VISUAL STORYTELLING

MULTIMEDIA TERMS & GENRES

LITERARY RESEARCH

CHARACTER CREATION & DEVELOPMENT

SCRIPT ANALYSIS & CRITICISM

6

7

8

9

10

FILM SCREENWRITING & STORYBOARDING

WRITING FOR GAMES

STORYTELLING & STORYBOARDING FOR ANIMATION

EDITING FOR FILM, GAME, & ANIMATION SCRIPTS

CREATIVE WRITING PORTFOLIO I

11

12

CREATIVE WRITING PORTFOLIO II

THE BUSINESS OF CREATIVE WRITING

48.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

48 48

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Course Descriptions Program Core CWM 510

CWM 540

CWM 640

The Art of Visual Storytelling

Character Creation and Development

Creative Writing Portfolio I

In The Art of Visual Storytelling Course, students study the universal themes of traditional storytelling as well as their applications to visual narrative design and new nonlinear and interactive forms of media. Students will analyze historical examples of visual narratives and then convey ideas and emotions through the use of images and traditional storytelling techniques in order to design new narratives in a variety of entertainment media formats.

In the Character Creation and Development Course, students are introduced to various psychological profiles for characters, create a portfolio of characters ranging from simple to complex, and give vital authenticity to characters through the creation of characters’ backstories. In addition to creating characters, students will explore how various types of media influence the development of characters. Various classic, traditional, and popular films, games, and animation will be reviewed and analyzed to further explore what types of characters are the best fit for each format.

The Creative Writing Portfolio I Course requires students to select an entertainment media genre and distribution method and begin the development of a concept script for their final thesis project. The final thesis project will consist of a Creative Writing Portfolio that includes a professional, viable script with evidence of incorporated culminating components of the degree program including visual storytelling, narrative structures, character creation, and storyboarding. In addition, the Creative Writing Portfolio will document research students conducted to develop and expand authentic and compelling storylines. Students will “pitch” their concept scripts to faculty and peers and justify selected writing elements based on the specific entertainment media genre and distribution method of choice. Feedback will be provided within these contexts as well as application of current writing trends, authenticity, compelling qualities, and feasibility.

Course Outline Introduction to Traditional Storytelling Structures and Universal Themes

Visual Mediums Defined by Classic Examples in Each Visual Art Form

General Survey of Folklore with Emphasis on the Uses of Folk Motifs in Modern Films, Games, and Animation

The Impact of Ever-Evolving Technology on the Creation of New Visual Narratives

Total Credit Hours

Course Length

4.00

Course Outline Overview of Development of the Character for Various Types of Media

Hero and Villain Archetypes

Psychology of Characters

Adult, Adolescent and Child Personality Types and Character Development

4 weeks

CWM 690

The Business of Creative Writing In The Business of Creative Writing Course, students will learn about the business of creative writing as well as similarities and differences among different entertainment media genres and distribution methods. This course will complement students’ writing skills with the marketing, publishing, and legal basics necessary to be successful creative writers in the entertainment media industry. In addition, current issues, topics, and trends that may impact the careers of graduates will be addressed, such as the roles of literary agents and unions, new technologies, and new opportunities.

Character Backstory

Character Conflict

Character Motivation and Plot Development

Body Language, Dialogue, and Subtext

Total credit hours

4.00

Course length

Course Outline

4 weeks

Selection of Entertainment Media Genre and Distribution Method for Final Thesis Script

Script Approval

Research of Storyline

Project Plan Development

Script Outline

Storyboard Development

Presentation to Faculty and Peers

Body Language, Dialogue, and Subtext

Total credit hours

4.00

Course length

4 weeks

Course Outline Business Practices of the Film, Animation, and Gaming Industries

Legal Topics and Consideration

Marketing Writing Elements

The Role of Literary Agents

Publishing Writing Elements

Writers Unions

Total Credit Hours

4.00

Course Length

4 weeks

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Course Descriptions Program Core CWM 650

CWM 560

CWM 530

Creative Writing Portfolio II

Film Screenwriting and Storyboarding

Multimedia Terms and Genres

In the Creative Writing Portfolio II Course, students will reevaluate the writing elements, authenticity, compelling qualities, and feasibility of their concept scripts for their chosen entertainment media genres and distribution methods based on the feedback received from faculty and peers in the Creative Writing Portfolio I course. Students will then implement their project plans and begin the writing process. Final scripts will be properly formatted to meet the expectations of the chosen entertainment media genres and distribution methods within the entertainment media industry and will be ready to be pitched to potential employers upon graduation.

In the Film Screenwriting and Storyboarding Course, students will apply what they have learned in the previous courses by writing a screenplay for a short film and overseeing the storyboarding of the screenplay for production. Understanding screenwriting and storyboarding will provide students with the knowledge of the creative process that links all media components together. Other areas of focus will include the following: the screenplay from pitch to screen, structures and formats, and storyboarding and visual thinking.

In the Multimedia Terms and Genres Course, students master the professional vocabulary of multimedia writing and study production processes required of the degree program. Students will learn basic writing techniques for film, animation, and gaming. They will create sample narratives and then structure their narratives so that they may be used in multiple media formats. Students will learn how various rules and production processes vary in multimedia presentations.

Course Outline Project Plan Implementation

Formatting

Script Writing

Final Submittal

Storyboard and Supporting Portfolio Elements

Total credit hours

4.00

Course length

4 weeks

CWM 630

Editing for Film, Game, and Animation Scripts

Film Genres

Storyboarding Techniques and Visual Thinking for Film

Overview of the Film Industry and Production Process

Visual Layout Techniques, Cinematography, Camera Placement

Screenwriting Creative Process: Transforming Ideas to Screenplay

Interactive Media Storyboards

Screenwriting Structures and Formats

Intellectual Property and Copyright Issues

Total Credit Hours

Course Length

4.00

Course Outline Editing and Formatting Practices

Troubleshooting Dialogue and Character Development Issues

Analysis and Objectivity

Techniques to Overcome “Writer’s Block”

Clarifying, Redirecting, and Focusing Storyline and Central Theme

Presentation and Submission

Total credit hours

Course length

Course Outline An Introduction to Multimedia Terms

Creative Writing Skills for Various Multimedia Applications

An Overview of Media Production Cycles

Multimedia Presentations

Total Credit Hours

4.00

Course Length

4 weeks

CWM 550

Script Analysis and Criticism 4 weeks

CWM 520

In the Editing for Film, Game, and Animation Scripts Course, students learn how to edit, rewrite, and correct writing elements as challenges are presented in the production of various projects. Students will develop strategies for correcting these issues through learning how to troubleshoot, analyze content objectively from various viewpoints, and address structural issues that can occur during the creative writing process. Students will also learn how to properly edit and format a script for final presentation and professional submission.

4.00

Course Outline

Literary Research The Literary Research Course provides students with basic instruction on provides an introduction to research techniques, methodologies, and information sources relevant to developing and expanding authentic and compelling storylines. Students will explore elements of narrative structure and approaches that work best for various entertainment media genres. In addition, students will begin writing exercises, preparing them for the advanced writing requirements of the degree program.

Course Outline Research Techniques and Methodologies

Plot Patterns

Information Sources

Organizing Structural Elements

In the Script Analysis and Criticism Course, students will learn to recognize elements that create powerful narratives and how they can be best integrated in various multimedia formats. Students will analyze classic films, animation, and games for structure, style, and content and identify how traditional scripts differ across multimedia formats and are transformed into visual narratives. An objective of the course is for students to learn the correct questions to ask themselves when preparing scripts for production in different visual contexts.

Course Outline Screenwriting/Script Formats

Script Analysis: Areas for Consideration

Act and Sequence Structure

Dialogue As It Defines Character

Spec Scripts: Formatting and Development

Criticism

Total Credit Hours

4.00

Course Length

4 weeks

Narrative Structure

4 weeks

Total Credit Hours

4.00

Course Length

4 weeks C RE AT I VE W RI T I NG

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Course Descriptions Program Core CWM 620

CWM 610

Storytelling and Storyboarding for Animation

Writing for Games

In the Storytelling and Storyboarding for Animation Course, the creative process and writing techniques for several animation genres and formats will be explored. The history of animation and the works of legendary animators will be analyzed for style and perspective. Students will incorporate concepts of visual storytelling, narrative structures, character creation and development, scriptwriting, and storyboarding into the creation of a script for an animation short.

The Writing for Games Course provides a technical overview of how games are created and presents a variety of video games, gaming genres, and gaming platforms from a storytelling point of view. Areas of exploration will include mythology, military history and warfare, science fiction literature and films, fantasy fiction literature and films, comic books, and graphic novels. Students will formulate a gaming concept that incorporates creative processes such as developing plot, setting, characters, and interactive narrative.

Course Outline

Course Outline

Animation Genres and Formats

Storyboarding for Animation

History of the Animation Industry and Legendary Animators

Storyboarding Techniques and Visual Thinking for Animation

Overview of the Animation Production Process

Universal and Cross-Cultural Themes

The Creative Writing Process for Animation

Intellectual Property and Copyright Issues

Total Credit Hours

4.00

Course Length

Gaming Genres and Platforms

Game Storyboarding

Overview of the Gaming Industry and Production Process

Novel and Film Adaptations

Game Writing Creative Process: Interactive and Nonlinear Narrative Structures

Universal and Cross-Cultural Themes

Game Strategy and Plot Development

Intellectual Property and Copyright Issues

Total Credit Hours

Course Length

4 weeks 4.00

4 weeks

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Digital Computer

Cinematography Animation Bachelor of Science Degree Program

Bachelor of Science Degree Program

Innovation in film and video doesn’t just come from the big studios and networks anymore. Digital technology has made it possible for almost anyone with the vision, equipment, and education to create the next project that catches the imagination of media consumers. Filmmakers, news organizations, and businesses are taking advantage of the flexibility of digital production, creating a need for artists able to develop a range of narrative content for today’s emerging technologies. Full Sail’s Digital Cinematography Bachelor of Science Degree Program teaches you how to be a leader in

digital storytelling, and helps you develop the skills needed to create compelling projects for different outlets. The cross-platform availability of digital media means you can engage and inspire viewers in many new ways, and through the Digital Cinematography degree program you’ll develop the ability to meet the need for creative and innovative content for television, film, the web, mobile devices, and more.

Areas of Focus Filmmaking Foundations Fine Arts Digital ModelingVideo Technology Animation

Video Output Effects

Final Project/ Demo Reel Creation

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Areas of Focus

Filmmaking Foundations Filmmaking is more than a century old, and the Digital Cinematography degree program instills in students a deep understanding of traditional film theory and storytelling techniques, and how these elements apply to the production of today’s digital content.

film PRODUCTION

TR ADI T I ONAL

film FOUNDATIONS

TR A D I TI O N A L

film FOUNDATIONS powerful P O S T- P R O D U C T I O N

TOOLS

CAMERA

lighting effects digital

CONTENT

CREATION

CAMERA

Courses like Lighting I & II, and Directing cover standard filmmaking concepts that teach you to look at shot composition with an artist’s eye – helping to add a more cinematic quality to your projects. This includes learning depth-of-field management, the art M I X I and N G how to of cinematography and lighting design, PRODUCTION MANAGEMENT MIXING frame a scene to enhance its emotional impact.

audio

film file

powerful

digital

lighting digital DIRECTING

PERSONAL

CONTENT

visual audio

visual audio

texturing

CREATION

f

Classes in Storytelling and Creative Writing round out this education by breaking down the elements of effective story structure, which you’ll be able to COMMUNICATION P O S T- P R O D U C T I O N COMMUNICATION adaptTOOLS to everything from television commercials to independent feature films. You’ll also learn how to sequence your footage during postproduction, with LIGHTING emphasis on pacing and narrative flow. LIGHTING

digital lighting effects STORYTELLING

audio

texturing

STORYTELLING

financelighting

PERSONAL

finance

managementDIRECTING

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digital

Areas SofT OFocus RYTELLING

texturing

digital

CONTENT

lighting

CREATION

PERSONAL

finance

DIRECTING

management

Digital Video Technology As a producer of digital video, you’re going to need to understand the functionality and flexibility of different cameras, audio gear, and editing technologies, and helping you master this equipment in the field is a core function of the Digital Cinematography degree program. Courses like Digital Audio Production and Digital Cinematography I and II show you how to capture high-quality visuals and audio during production while understanding the nuances of the medium. You’ll learn how to set up a scene in a way that translates the right look, feel, and texture to different video formats, as well as how to shoot in low-light TRA ITIO NAofLthe environments and still maintain theDintegrity FOUNDATIONS digital image.

film

You’ll also learn how to edit that footage using powerful post-production tools, giving you a working knowledge of all stages of a professional CAMERA video production, and allowing you to adapt to upcoming trends that will continue to redefine visual entertainment and media communications.

lighting effects digital

CONTENT

CREATION

film PRODUCTION

powerful

P O S T- P R O D U C T I O N

TOOLS

digital

STORYTELLING

lighting DIRECTING

audio MIXING

file MANAGEMENT

visual audio

COMMUNICATION

file MANAGEME LIGHTING

texturing TRADI TI ONAL

film FOUNDATIONS

PERSONAL

finance

management

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film

audio MIXING

Areas of Focus

PRODUCTION

A DI T I O N A L

m FOUNDATIONS

powerful

P O S T- P R O D U C T I O N

TOOLS

MERA

Video Output

ghting

digital

lighting

ft

CREATION

eling CS

ter ION

cs

LE

CTS

life

compressing data, as well as outputting it for different codecs – allowing you to deliver your content to a variety of formats and distribution platforms.

curves

The program also features course S U R Fa A C E Son Web Design, where you’ll learn how to integrate streaming video into a company’s website, as well as create and maintain your own site to promote your work or independent business.

body

COMMUNICATION

TRADI TI ONAL

film FOUNDATIONS

MOVEMENT ACTIONS

CAMERA

lighting effects

powerful

P O S T- P R O D U C T I O

texturing

TOOL

CAMERA

PERSONAL

SCULPTING

finance

lighting effects

LIGHTING

texturing

management

STORYTELLING

DIRECTING

CONTENT

CREATION

anatomical

digital

lighting

digital MODELING

film

c h a ra c te r

RIGGINGPRODUCTION

L A N G U Aprofi G E cient in managing By learning to be technically data workflow and output, you’ll be a moreTRA D ITIO NA L well-rounded entrepreneur, and a greater asset FOUNDATIONS to employers and clients.

film

film PRODUCTION

visual audio

DRAWING You’ll learn industry standards for encoding and

realistic

file MANAGEMENT

LIGHTING

In order to be a successful producer of digital video STORYTELLING effects content, you’re going to need to know how to get your media into the hands of clients and consumers. The Digital Cinematography degree program teaches students this final stage of the production process CONTENTin courses like Mobility and DIRECTING Data Management.

gital

file MANAGEMENT

audio storyBOARDING MIXING

powerful

demo REEL PRO F E SSI O N A L

P O S T- P R O D U C T I O N

TOOLS

digital

STORYTELLING

file MANAGEMENT

visual audio

character MODELING

COMMUNICATION

LIGHTING

texturing texturing SPECIAL

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Areas of Focus

Overview The Digital Cinematography Bachelor of Science degree program immerses students in the art of digital video and film production for a variety of outlets. By utilizing the latest tools available to today’s media developers, you’ll learn how to create professional content for broadcast television, online media, mobile applications, and independent films. Throughout the program you’ll take courses that help you build a comprehensive understanding of digital content creation and storytelling, with a curriculum that strikes a balance between traditional film foundations and the latest production and postproduction techniques. You’ll learn how to master essential visual communication and video production methods for digital photography, HD video production, lighting, audio mixing, and nonlinear editing. Supporting classes also cover complementary career skills in computer business applications, personal finance management, production budgeting, and networking.

Objective Class projects will help you apply this knowledge as you craft your own visual and narrative pieces for different media. You’ll learn to take a story through the entire creative process, including developing a script, planning the logistics of production, working on location to capture your story on camera, as well as file management, editing, and distribution. To help you make the transition into your career after graduation, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

The Digital Cinematography Bachelor of Science degree program provides students with the focused knowledge and understanding of digital video and filmmaking production as it relates to current technology and media formats. Courses in the program address digital filmmaking, directing, lighting, audio postproduction, digital editing, scriptwriting, storyboarding, team management, streaming video, and mobile technology. The program is designed to provide students with the tools they need to pursue successful careers in the fields of broadcast television, web video, independent film, and more. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

DIGITAL CINEMATOGRAPHY

OVERVIEW & OBJECTIVE DI GI TAL C I NE M AT OGRAP HY

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Digital Cinematography Bachelor of Science Degree Program PROGRAM CORE Code

Course

DCN 4365

Advanced Post and Story Development

DCN 3655 DCN 1106

Chronological Schedule by Months

GENERAL EDUCATION Code

Course

4.00

ART 2007

Art History

4.00

Art Design and Location Shooting

4.00

MGF 1213

College Mathematics†

4.00

Composition and Visual Design for Digital Cinematography

CRW 2000

Creative Writing†

4.00

3.00

DGL 1012

Digital Literacy

3.00

Digital Audio Production

4.00

ENC 1101

English Composition I†

4.00

DCN 4815

Digital Cinematography Final Project

4.00

PPE 2110

Ethics and Psychology †

4.00

FIL 2772

Digital Cinematography I

4.50

PSC 1030

Fundamentals of Physical Science

4.00

FIL 2782

Digital Cinematography II

3.00

DEP 1013

Psychology of Play

3.00

DCN 2441

Digital Cinematography Lighting I

3.50

DCN 2444

Digital Cinematography Lighting II

3.00

FLM 367

Directing

4.00

DCN 3435

Electronic Field Production

4.00

DCN 4110

Film Criticism

4.00

DCN 4915

Final Project Postproduction

4.00

FIL 1035

History of Motion Picture Arts

2.50

ENTB 376

Intellectual Property

4.00

DCN 1001

Introduction to Digital Cinematography

4.00

FLM 322

Introduction to Editing and Visual Effects

4.50

DCN 4421

Mobility and Data Management

4.00

OVA 1000

Overview of the Visual Arts Industries

3.00

DCN 4993

Personal Creative Development

4.00

FLM 463

Producing Independent Film

5.00

DCB 101

Project Management and Assessment I

1.00

DCB 102

Project Management and Assessment II

1.00

DCB 203

Project Management and Assessment III

1.00

DCN 3111

Project Planning and Development

4.00

FLM 224

Storytelling

3.50

WEB 4550

Web Design

4.00

DCN 3333

Credit Hours

Credit Hours

Totals:

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

124.5 128

94.50



This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE VISUAL ARTS INDUSTRIES

ENGLISH COMPOSITION I

INTRODUCTION TO DIGITAL CINEMATOGRAPHY

6

7

8

9

10

COLLEGE MATHEMATICS

STORYTELLING

HISTORY OF MOTION PICTURE ARTS

FUNDAMENTALS OF PHYSICAL SCIENCE

ART HISTORY

11

12

13

14

15

COMPOSITION & VISUAL DESIGN FOR DIGITAL CINEMATOGRAPHY

PROJECT PLANNING & DEVELOPMENT

CREATIVE WRITING

ETHICS & PSYCHOLOGY

DIGITAL CINEMATOGRAPHY LIGHTING I

17

18

19

20

ELECTRONIC FIELD PRODUCTION

INTRODUCTION TO EDITING & VISUAL EFFECTS

DIRECTING

23

24

16 DIGITAL AUDIO PRODUCTION

21

DIGITAL CINEMATOGRAPHY LIGHTING II PROJECT MANAGEMENT & ASSESSMENT I

22

DIGITAL CINEMATOGRAPHY I

ART DESIGN & LOCATION SHOOTING

DIGITAL CINEMATOGRAPHY II

26

27

28

FILM CRITICISM

INTELLECTUAL PROPERTY

31

32

FINAL PROJECT POSTPRODUCTION

PERSONAL CREATIVE DEVELOPMENT

ADVANCED POST & STORY DEVELOPMENT

29 PRODUCING INDEPENDENT FILM

WEB DESIGN

PROJECT MANAGEMENT & ASSESSMENT III

Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program

Totals:

1

Entertainment Business

25 MOBILITY & DATA MANAGEMENT PROJECT MANAGEMENT & ASSESSMENT II

30 DIGITAL CINEMATOGRAPHY FINAL PROJECT

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

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Course Descriptions Program Core DCN 4365

DCN 1106

FIL 2772

Advanced Post and Story Development

Composition and Visual Design for Digital Cinematography

Digital Cinematography I

The Advanced Post and Story Development Course is the second editing class in the Digital Cinematography program and introduces students to advanced editing techniques such as asset consideration, nesting video, creating unique transitions, compositing, and timeline management. The course also covers story techniques that take into consideration proper audio placement and the mood and pacing of a story. Successful completion of Advanced Post and Story Development will prepare the student for the Final Project Postproduction course.

Course Outline Asset and Timeline Management

Proper Audio Placement

Nesting Video Tracks and Compositing

Creating the Mood and Pacing

Applying Transitions

Total credit hours

4.00

Course length

4 weeks

Composition and Design for Digital Cinematography introduces students to the art and craft of designing powerful photographic imagery for effective digital storytelling. Students learn the basics of composition and framing, the elements and principles of design, and the impact of designing with light, movement and space for motion media. Additionally, they learn to recognize and engage the visual qualities of the lens through an understanding of depth of field, lens selection and exposure control. Photos are edited using Adobe applications. Emphasis is placed on integrating classical design fundamentals into student work. Students will create thumbnail storyboards, complete an exercise in reportage, and engage in visual journaling through a personal photo blog. A collaborative final project will challenge students to use their individual design strengths in bringing together a picture story by the end of the course.

Reportage and the Visual Journal

DCN 3655

Designing Through Thumbnails

Color and Design

Art Design and Location Shooting

Designing with Digital Video

Understanding Movement, Space and Depth

Learning to See Light and Shadow

Collaborative Visual Design

Common Digital Formats and Terms

Scene Profiling and Image Control

Digital Compared to Film

Total credit hours

4.50

Design and Story Camera Considerations

4.00

Course length

4 weeks

4 weeks

Total credit hours

3.00

Course length

Digital Cinematography II The Digital Cinematography II Course focuses on the digital video filmmaking techniques necessary for the creation of independent shorts. Students learn important concepts of cinematography, including how to operate cameras, direct, edit, record production sound, light, and fill all positions necessary to digital video production. In addition, students produce a short movie from concept to completion.

4 weeks

Digital Audio Production

Scenic Stills Project

Course length

FIL 2782

Course Outline Portfolio Proposal

Shoot 2: Digitally Adjusted Acquisitions

Shoot 1: Basic Camera and Lens Movement

Portfolio Assembly and Assessment

DCN 3333

Course Outline

Total credit hours

Course Outline

Course Outline Visual Design Fundamentals

The Art Design and Location Shooting Course introduces students to artistic considerations of using location venues as scene backdrops for production. The focus of the course is to align scenic script and/or production requirements with the process of location scouting and art direction decisions. Art Design and Location Shooting challenges students to look at location options through a camera’s view to serve as sets or production venues.

The Digital Cinematography I Course introduces students to the art and operation of digital video cameras. The course provides in-depth and practical knowledge of the differences that digital cameras offer digital filmmakers by way of control over digital images during acquisition. Digital attributes such as RGB changes, scene profiling, gamma adjustment, and black pedestal control will be explored and evaluated.

In the Digital Audio Production Course, students analyze and implement audio acquisition in stage and field production. Consideration is given to ambient control as well as creating manufactured ambience for a scene. Students learn how to enhance a story’s visual representation with audio support while paying particular attention to realistic and emotive representations of audio.

Total credit hours

3.00

Course length

4 weeks

Course Outline Sound Control and Manipulation

Audio Design Project

Designing for Realism and Impact

Project Edit and Assessment

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

Course length

4 weeks

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Course Descriptions Program Core DCN 4815

DCN 2444

DCN 3435

Digital Cinematography Final Project

Digital Cinematography Lighting II

Electronic Field Production

The Digital Cinematography Final Project Course provides a practical implementation of the learning objectives of the degree program through the creation of a digital video project. The project will reflect students’ understanding of key principles such as project planning and management, digital video and audio acquisition, storytelling, and editing.

The Digital Cinematography Lighting II Course builds upon the topics introduced in Lighting I. It covers the visual and emotional qualities of light, and how to employ different strategies in lighting for character, commercial products, and narrative-style scenarios. Students are challenged to apply their lighting skills and sharpen their critical thinking in producing original images. Students learn to understand client requirements and how to apply them using professional production guidelines. Special emphasis is placed on image analysis, lighting to industry standards and developing practical techniques.

The Electronic Field Production Course serves as an intensive study in the theory and practice of field and location shooting. Students are introduced to the challenges and uniqueness of field production as it relates to filmmaking, news media, documentaries, and commercial production. Using practices learned in Production Planning, students also research the processes required for pulling permits and securing insurance and waivers for field work.

Course Outline Project Shoot Week 1

Project Shoot Week 3

Project Shoot Week 2

Project Shoot Week 4

Total credit hours

4.00

Course length

Course Outline 4 weeks

DCN 2441

Digital Cinematography Lighting I The preliminary lighting and camera introductory course for the Digital Cinematography Program, the Digital Cinematography Lighting I Course emphasizes professional procedures and protocol relevant to lighting for digital production. Students learn the basics of industry lighting, are introduced to various controlling devices, and trained in the safe use of electricity. This course also covers the basics of color correction and camera filtration when using tungsten, fluorescent, and daylight sources. Emphasis is placed on creative lighting design and working within a budget.

Course Outline Basic Electricity and Safety

Diversity of Lighting Source

Camera and Lighting Fundamentals

Introduction to Three-Point Lighting

Exposure and Light

Total credit hours

Lighting Economics

3.50

Course Length

Product Lighting

Lighting Strategies and Image Analysis

Daytime Exterior Lighting

Beauty Lighting and Lighting the Closeup

Lighting: The Bigger View

Total credit hours

4 weeks

Genre Differences

Field Production: Environmental Challenges

Field Production: Technical Challenges

Legal Considerations

Total credit hours

Course length

4.00

4 weeks

DCN 4110

Learning to Light for Emotion

Film Criticism 3.00

Course Length

4 weeks

FLM 367

Directing The Directing Course utilizes a collaborative learning environment to introduce basic and advanced directing techniques that will prepare students for future project-oriented classes. Students will learn techniques for directing, acting, casting, and composition, and will work in every area of directing – from preproduction, to post-production delivery, to critical evaluation.

Course Outline

Interview Lighting

Color Temperature

Learning to Compose with Light

Course Outline

Through an introduction to classical and contemporary film and media theory, the Film Criticism Course explores critical approaches to the study of film in order for students to gain an understanding of how filmmakers create meaningful experiences for their audiences. Issues relating to production, audience reaction, aesthetics, and ethics are explored, as well as an analysis of films that have contributed to critical debate and challenged the existing theoretical suppositions of their time. Focus is also given to the ways aesthetics of audiovisual images both draw context from and add context to the cultural, social, and political climate in which they are made.

Course Outline Defining “Good Filmmaking”

Characteristics of Successful Directors

Casting

Film as Commentary

Marketablity vs. Art

Directing the Interview

Breaking the 180

Total credit hours

Effective Direction

Two-Minute Short Comedy/Drama

Introductions and Overview of the Class

Composition

Social Media

4.00

Course length

4 weeks

Building Stronger Characters

Total credit hours

4.00

Course length

4 weeks

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Course Descriptions Program Core DCN 4915

ENTB 376

FLM 322

Final Project Postproduction

Intellectual Property

Introduction to Editing and Visual Effects

The Final Project Postproduction Course provides students with a greater understanding of the imaginative and technical side of editing. In this course, students demonstrate their knowledge of the editing process from Introduction to Editing, Visual Effects, and the Postproduction courses and create a final edit of their feature project. Students examine intermediate nonlinear online editing techniques, including engineering, media management, and digital video effects, and incorporate titles and music into their finished edit.

The Intellectual Property Course examines trade secrets, trademarks, patents, and copyrights in connection with methods of protecting creative works. Students explore acquisition, licensing, sale, and transfer of rights as they relate to music, digital media, animation, gaming, film, and show production. Rights and issues related to independent contractors and work-for-hire employees are also addressed.

Introduction to Editing and Visual Effects is the preliminary post-production course of the degree program. In this course, students are introduced to the concepts of aesthetic editing and the role of the editor as a storyteller. Students are also introduced to many post-production concepts, including dialogue editing, scene transitions, time and space perception, tempo, sound effects, visual effects, editing with music, and mood changes.

Course Outline Introduction to Editing your Final Project

Alternative Editing Choices

Advanced Computerized Editing Techniques

Total credit hours

Acquisition, Licensing, Sale, and Transfer of Rights

Fair Use

Independent Contractor vs. Work for Hire

Total credit hours 4.00

Course length

4 weeks

4.00

Course length

The History of Motion Picture Arts Course explores motion picture as an art form, as a business, and a representation of society. Students examine how film has become a dominant force in American culture through the study of subjects like the birth of film, the golden age of silent film, World War II, non- Hollywood films, the New Cinema of the 1960s era, and the Hollywood Renaissance.

Course Outline The Birth of Movies

Foreign Films

The Golden Age of Silent Films

Close-Up: Master Filmmaker Alfred Hitchcock

Integration of Sound

The New Cinema of the 1960’s

4 weeks

DCN 1001

World War II: Decline of the Studio System

The Hollywood Renaissance

The Documentary

Final Exam

2.50

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Introduction to Editing Systems

Dialogue, Sound Effects, and Music

The Editor as a Storyteller

Visual Effects

Total credit hours

4.50

Course length

4 weeks

DCN 4421

The Introduction to Digital Cinematography Course examines the various sectors of the digital cinematography industry, providing students with a view of the industry from the perspective of a business professional. Students will be introduced to the industry’s fundamental business terminology, prevalent business models, current trends, and variety of available career paths.

Course Outline

Mobility and Data Management Mobility and Data Management is a data management course that provides students with a greater understanding of codecs involved in the video process, such as H.264 and Microsoft codecs, as well as the containers for these codecs such as QuickTime and MPEG files. Students learn how to configure their end product and how to transcode video formats for the web and mobile devices and demonstrate a practical knowledge of data management and output.

Course Outline

Sectors of the Digital Cinematography Industry

Current Trends in Digital Cinematography

Digital Cinematography Terminology

Careers in Digital Cinematography

Business Models Prevalent in the Digital Cinematography Industry

Total credit hours

Course Outline

Tempo, Mood, and Transitions

Introduction to Digital Cinematography

History of Motion Picture Arts



Intellectual Property Rights

Production Project Completion

FIL 1035

Total credit hours

Course Outline

Introduction to Data Management

Delivering End Product

Understanding of Codecs

Transcoding for the Web and Mobile Devices

Containing Codec

4.00

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

4 weeks

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Course Descriptions Program Core OVA 1000

FLM 463

DCN 3111

Overview of the Visual Arts Industries

Producing Independent Film

Project Planning and Development

The Overview of the Visual Arts Industries Course examines the various industries that utilize visual storytelling, including film, digital cinematography, creative writing, and media communications. The course familiarizes students with the different types of visual art forms, genres, scripting styles and organizational structures that each discipline utilizes, as well as how formatting of visual art might be redesigned for transmedia impact. Students will also build a firm understanding of the various skill sets common in the visual arts industries in order to develop the skills most sought after in their prospective careers.

The Producing Independent Film Course explores the world of line producing and the production infrastructure of independent film. Students learn all aspects of prepping for a shoot, scheduling and time management, budgeting, project pitching, script breakdowns, assembling crew positions, creating a professional brand, distribution options, and financing.

The Project Planning and Development Course provides a guided experience for the development of students’ final project. In this course, students design, budget, and detail their digital cinematography production. Successful completion of the course requires students to create a preproduction manual that includes a project proposal, storyboards, artistic designs, and a detailed financial plan of their production.

Course Outline An Overview of Visual Storytelling

Visual Representations in the Industries

Disciplines that Utilize Visual Art

Skill Sets and Focus Areas of the Visual Arts Industries

Total credit hours

3.00

Course length

Course Outline

Course Outline

The Role of the Producer

Episodic & Reality Production

Phases of Production & Pipeline

Branding

Production Value

Commercial & Client Production

Alternative Productions

Film Production Analysis

5.00

Course length

4 weeks

Personal Creative Development

Project Management and Assessment I, II, III

The Personal Creative Development Course is a final component of students’ final project that requires students to work independently on completing a creative project. The course is designed to help students address specific creative challenges they will face in all aspects of their career going forward. Through a series of presentations, students experiment with different types of creative approaches and learn which works best for them in specific business situations.

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses will provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline Defining “You” as a Storyteller

Portfolio Assembly

Developing a Brand

Final Assessment of Personal Goals

Total credit hours

4.00

Course length

Designs and Specifications

The Preproduction Manual

4.00

Course length

4 weeks

FLM 224

Total credit hours DCB 101, 102, 203

DCN 4993

Project Proposal: Submission 2

Total credit hours

Music Video and Production

4 weeks

Project Proposal: Submission 1

Course Outline Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00 each

Storytelling The Storytelling Course uncovers the secrets behind the art, craft, and business of writing for film and television production. Students will be encouraged to think and work as “film authors,” and to enhance their scripts through the use of specific storytelling techniques. Students will utilize examples from past and present movies to examine a multitude of structural and stylistic techniques, which can be applied to a variety of film or television projects.

Course Outline Structure and Outline

Rewriting: Second Draft

Character Development

Pitching an Idea: Final Draft

Script Formatting: First Draft

Total credit hours

3.50

Course length

4 weeks

4 weeks

4 weeks

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Course Descriptions Program Core

General Education

WEB 4550

ART 2007

CRW 2000

Web Design

Art History

Creative Writing†

In the Web Design Course, students explore interactive website creation as a medium for communications and a form of art. While learning the fundamentals of web design, including a basic understanding of page construction and technical skills, students explore how to use the Internet as a medium for promotion, production, and distribution. Students create outcomes by producing interactive media narrative projects and social media artwork.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Creative Writing Course trains students to explore writing in a variety of genre forms. Building on the knowledge gained in English Composition, students in this course incorporate common literary devices and narrative structures into creative endeavors.

Course Outline

Course Outline

Web Design Aesthetics

Media on the Web

Web Functionality

Total credit hours

Ancient Art

Web Design Project

4.00

Course length

Medieval and Renaissance Art

4 weeks

Total credit hours

4.00

Course Outline Brainstorming

Literary Devices

Modern Art

Form and Function of Genre

Criticism and the Editing Process

Post-modern Art

Narrative Structure and Causality

Final Revisions

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

DGL 1012

MGF 1213

Digital Literacy

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours

3.00

Course length

4 weeks

Linear Equations & Inequalities

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

4.00

Course length

4 weeks

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Course Descriptions General Education ENC 1101

PSC 1030

English Composition I†

Fundamentals of Physical Science

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline

Course Outline

Invention and Drafting

Essay Structure

Force and Motion

Transmission of Sound

Revising and Editing

Audience Awareness

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Grammar

Total credit hours

4.00

Course length

4 weeks

PPE 2110

Solids and Fluids

Total credit hours

4.00

Course length

4 weeks

Ethics and Psychology† This Ethics and Psychology Course is designed to give students an opportunity to discover the many facets of their psychological identity. Students will focus on how a personal values system is developed, and how it serves as the foundation for the decisions an individual will make in his or her lifetime. Students will also explore human interaction and behavioral styles, as well as how to develop positive, productive relationships. Additionally, students will examine the psychological issues individuals deal with in their daily lives, such as stress, gender inclusion, and how to process information.

Course Outline



Values and Moral Reasoning

Ethics and Ethical Dilemmas

MBTI and Personality Archetypes

Johari Window Communication Model

Existential-Humanistic theories and Free Will

Cognitive Psychology and Personal Beliefs Systems

Gender Issues in Entertainment Media and Marketing

Final Group Presentations

Total credit hours

Course length

4.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours

3.00

Course length

4 weeks

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Entertainment Computer

Animation Business Bachelor Science Degree Program Bachelor ofofScience Degree Program

Artists, filmmakers, musicians… they don’t work alone. There are teams of talented people operating behind the scenes to help develop, market, and distribute the albums, films, and games people enjoy every day. At Full Sail, we understand that there is a unique group of passionate people who want to take on those management roles in the entertainment world – whether it’s at a recording studio, on a film set, in a graphic design house, or even on the road with a band. Most of our students start as consumers of the media they love, and our goal with the Entertainment Business Bachelor’s Degree Program is to help them translate that love into the essential skills needed to begin a career in the business side of the

entertainment world. Whether you want to take a position in the marketing division of an entertainment company, become an agent or manager for up-and-coming talent, or any of a multitude of other career paths, this program offers a thorough business curriculum with a focus on how those concepts apply specifically to the entertainment field.

Areas of Focus Areas of Focus

Communication Leadership & Management Fine Arts Marketing & Modeling Distribution Animation

Finance & Accounting Law & Effects Contracts Final Project/ Networking Demo Reel Creation Final Project

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ENTERTAINMENT BUSINESS BS

Areas of Focus COMMUNICATIONS/ LEADERSHIP & MANAGEMENT

MARKETING & DISTRIBUTION/ FINANCE & ACCOUNTING/ LAW CONTACTS

teamBUILDING deals ENTERTAINMENT BUSINESS BS N E G O T I AT I N G

CONTRACTS

Communication distribute

ENTERTAINMENTCOMMUNICATIONS/ BUSINESS BS

BUTION/ NG/

C A M PA I G N S

This practical training includes such essentials MARKETING & DISTRIBUTION/ as negotiating contracts and deals, pitching ideas, FINANCE & ACCOUNTING/ FINAL PROJECT and working with talent. Other highlights include LAW CONTACTS the use of new communication technologies and learning how to create a professional identity that best reflects the skills you have to offer.

N E G O T I AT I N G

deals target

FINAL PROJECT

PROMOTE

distribute

skills

EXPLORING

markets

team-

distribute

P ROP ERTY

teamBUILDING research METHODS

CONTRACTS

deals

PROMOTE

professional

FINANCIAL

Leadership & Management

BUSINESS

target markets

personality guiding it from concept to completion. With that in mind, you’ll constantly be honing your leadership skills throughout the Entertainment Business program. You’ll learn effective management approaches by examining real-world case studies. And, with management courses teaching the fundamental concepts of effective team building, ENTERTAINMENT BUSINESS BS you’ll learn firsthand the different traits that inspire the best in fellow employees. Implementing all of these ideas, you’ll take the role of leader in various N E G O T I AT I N G learning the planning and CONTRACTS COMMUNICATIONS/ projects – all while BUILDING LEADERSHIP & MANAGEMENT management skills that you’ll use throughout your career.

distribute

C A M PA I G N S

MARKETING & DISTRIBUTION/

intellectual skills PROPERTY

PR O PERTY

METHODS

research

target markets

PROPOSALS A great business idea is nothing without a strong

deals marketing

LEADERSHIP

intellectual research

EXPLORING

EXPLORING

BUILDING

skills

C A M PA I G N S

C A M P A I G N SENTREPRENEURSHIPmanagement

team-

LEADERSHIP

IDENTITY

FINANCIAL marketing IDENTITY management

ENTREPRENEURSHIP

N E G O T I AT I N G

professional

BUILDING

marketing PROPOSALS

BUSINESS

PLANNING

management

intellectual

FINANCIAL

management

CONTRACTS

deals

LEADERSHIP

IDENTITY

In the entertainment industry, being able to LEADERSHIP BUSINESS & MANAGEMENT FINAL PROJECTyour ideas effectivelyPROPOSALS communicate in person is ENTREPRENEURSHIP as vital as any business outline you’ll put down N E G O T I AT I N G on paper. That’s why the Entertainment Business CONTRACTS COMMUNICATIONS/ MARKETING & DISTRIBUTION/ program features specialized communication classes PROMOTE LEADERSHIP & MANAGEMENT & ACCOUNTING/ where you’ll learn the nuances FINANCE of communicating in LAW CONTACTS a professional environment.

T BUSINESS BS

GEMENT

marketing

PROMOTE

professional

METHODS

professional

LEADERSHIP

skills

IDENTITY

professional teamIDENTITY FINANCIAL

management

E NT E RTAI NM E NT B US I NE S S

intellectual LEADERSHIP

skills

|

P RO P ERTY

Bachelor of Science Degree Program

intellectual

PLA

ma 64

ENTERTAINMENT BUSINESS BS

Areas of Focus CONTRACTS

BUILDING

deals

MARKETING & DISTRIBUTION/ FINANCE & ACCOUNTING/ LAW CONTACTS

marketing

PROMOTE

distribute

C A M PA I G N S

BUSINESS

FINAL PROJECT

ENTREPRENEURSHIP

ENTERTAINMENT BUSINESS BS

COMMUNICATIONS/ LEADERSHIP & MANAGEMENT

MARKETING & DISTRIBUTION/ FINANCE & ACCOUNTING/ LAW CONTACTS

N E G O T I AT I N G

CONTRACTS

dealsFINAL PROJECT

PROMOTE

distribute

N E G O T I AT I N G

CONTRACTS

deals

PROMOTE

distribute

team-

BUILDING BUSINESS

PROPOSALS

marketing C A M PA I G N S

BUSINESS

PROPOSALS

LEADERSHIP Marketing & DistributionP L A N N I N G Law & Contracts IDENTITY management skills

professional

Business isn’t just about great products and ideas: it’s also about getting those products and ideas into the hands FINAN C I A Land minds of consumers. In our specialized management P R Ohow P ERTY marketing courses you’ll learn to promote and distribute creations throughout the global entertainment marketplace.

intellectual

EXPLORING

PROPOSALS

INESS BS

T

team-

N E G O T I AT I N G

COMMUNICATIONS/ LEADERSHIP & MANAGEMENT

target markets

team- & Accounting Finance IDENTITY professional

skills

Budgeting is a critical component of any company’s success, so it’s important that you get a well-rounded foundation in the intricacies of sound financial FINANCIAL management. During the Entertainment Business management C A M PA I G N S program, you’ll gain the tools you need to keep a p r company o f e s s i oprofi n atable. l LEADERSHIP You’ll study business accounting– the essential money-management skillsEXPLORING that include how to create and manage finances for any markets project ENTREPRENEURSHIP or company. In addition to these business basics, you’ll also explore the details of residual payments, royalties, and the break-evens on project proposals FINANCIAL via dedicated economics, accounting, and statistics P R O PERTY courses, as well as a blend of theoretical and applied finance exercises drawn from the entertainment field.

marketing

IDENTITY

management

target markets

target

PLANNING

LEADERSHIP

BUILDING

EXPLORING

ENTREPRENEURSHIP

research

METHODS You’ll be responsible for creating a marketing campaign for a company based in the industry you’re interested in entering. You’ll choose your area of focus, and then follow through with the entire distribution and promotion plan for a project, following the industry’s workflow processes in a way designed to teach you how to identify and connect with your target market.

There are different legal concerns for each area of the entertainment industry, and our curriculum will prepare you with a wide breadth of legal topics that cover the variety of real-world scenarios that could arise in your career. Through different classroom exercises you’ll learn everything from large-scale concerns like how to protect your creative and business assets to specific topics like the liability issues involved with setting up a concert in a live venue. Specialized courses also cover the broad uses of recorded music in all aspects of entertainment, how to handle contract negotiations, and the legal aspects of managing intellectual property.

management

intellectual P ROP ERTY

PLANNING

management skills research METHODS

intellectual

research

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bute Areas of Focus Areas Focus

ESS

Networking

OSALS

s

e

S

EXPLORING

target markets

Entertainment Business management will present nine networking workshops throughout the undergraduate business programs to provide students with the necessary networking skills for future success. The sessions cover topics like goal setting, professional etiquette, professional communication and establishing a personal brand. Students will create important networking pieces like business cards, resumes and online portfolios.

ENTREPRENEURSHIP

team-

BUILDING

professional

IDENTITY

Final Project

marketing

F I N A NBusiness CIAL Your last months in the Entertainment management C A M PA I G fiNnd S you bringing together the many program will aspects of your education to develop strategic plans for real-world business scenarios. You’ll engage EXPLORING in proper research methodologies totarget explore markets ENTREPRENEURSHIP your target market, differentiate yourself from competitors, and define a unique niche within your chosen field. The culmination of this research is a detailed activity that will cover the key elements of an entertainment business, giving you a practical representation of your skills to show to potential employers. In addition, if you choose to follow an entrepreneurial route after graduation, your background and training will equip you to develop and pursue a formal business plan.

LEADERSHIP

skills

research METHODS

PLANNING

management

intellectual P ROP ERTY

research METHODS

ENTERTAINMENT BUSINESS BS

COMMUNICATIONS/ LEADERSHIP & MANAGEMENT

MARKETING & DISTRIBUTION/ FINANCE & ACCOUNTING/ LAW CONTACTS

FINAL PROJECT

N E G O T I AT I N G

CONTRACTS

deals

PROMOTE

distribute BUSINESS

team-

professional

BUILDING

IDENTITY

marketing

management

C A M PA I G N S

FINANCIAL

EXPLORING

target Degree Program | Bachelor of Science markets ENTREPRENEURSHIP

E NT E RTAI NM E NT B US I NE S S PROPOSALS

66

r

Areas of Focus

Overview

Objective

In the Entertainment Business Bachelor of Science Degree Program, you’ll make your way through a challenging curriculum that combines essential business and management skills like strategic planning, event management, leadership, finance, and entrepreneurship with entertainment-specific courses like Artist Management, Intellectual Property, and Entertainment Business Models. Courses also focus on developing both your personal and professional skills, and the project-based environment recreates the same kinds of professional scenarios you’ll encounter in today’s business world.

Our goal is to provide you with the focused knowledge and understanding of essential business and management skills, further enhancing your ability to succeed in entertainment business in a variety of fields including film, music, digital media, broadcasting and gaming. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life-long learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

At the end of the program, you’ll be tasked with leveraging your knowledge and experience to analyze a business scenario related to your career goals and interests and develop managerial and entrepreneurial strategies to address it. This unique marriage of business and entertainment topics is designed to give you the full range of knowledge you’ll need to begin a career within an existing entertainment company or to get your own entrepreneurial idea off the ground. In addition to business-specific skills, you’ll also have courses focusing on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the entertainment industry. To help you make that transition, we also have a team of Career Development professionals that can help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

ENTERTAINMENT BUSINESS

OVERVIEW & OBJECTIVE E NT E RTAI NM E NT B US I NE S S

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Entertainment Business Bachelor of Science Degree Program PROGRAM CORE Code

Course

MUB 481

Artist Management

ENTB 4211

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

Credit Hours

4.00

MGF 1213

College Mathematics†

4.00

Audience Metrics

4.00

DGL 1012

Digital Literacy

3.00

ACG 3223

Business Accounting

4.00

ENC 1101

English Composition I

ENTB 254

Business Ethics and Social Responsibility

3.50

ENC 1102

English Composition II

4.00

ENTB 251

Business Law

4.00

PSC 1030

Fundamentals of Physical Science

4.00

4.00

† †

MUM 4309

Business Technology and E-Commerce

3.00

ECO 2005

Introduction to Economics

4.00

ENTB 4485

Entertainment Business Models

3.00

STA 2027

Introduction to Statistics

4.00

MMC 4258

Entertainment Media Distribution†

4.00

MAN 3152

Leadership and Organizational Behavior

4.00

ENTB 410

Event Management

4.00

HUM 1505

Popular Culture in Media

4.00

ENTB 2713

Excel and Data Reporting

3.00

COM 3109

Professional Communication and Presentation†

4.00

ENTB 376

Intellectual Property

4.00

DEP 1013

Psychology of Play

3.00



ENTB 280

International Business

2.50

MAN 2020

Introduction to Management†

4.00

MKT 210

Introduction to Marketing

4.00

BUL 4621

Music Business Law and Contract Negotiations

OBM 1000

Overview of Business in the Media and Entertainment Industries

3.00

ENTB 3013

Principles of Business Finance

4.00

MAR 3111

Principles of Digital Marketing

4.00

ENTB 3623

Principles of Entrepreneurship

4.00

ENTB 4525

Professional Selling

4.00

ENTB 4913

Strategic Business Management

4.00

Totals:



4.00

Totals:

42.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

120 100

1

DIGITAL LITERACY

6

FUNDAMENTALS OF PHYSICAL SCIENCE

2

PSYCHOLOGY OF PLAY

7 INTRODUCTION TO MARKETING

3

4

OVERVIEW OF BUSINESS IN THE MEDIA & ENTERTAINMENT INDUSTRIES

8

9 BUSINESS ETHICS & SOCIAL RESPONSIBILITY

ENGLISH COMPOSITION II

COLLEGE MATHEMATICS

11

BUSINESS LAW

16

PRINCIPLES OF BUSINESS FINANCE

21

ENTERTAINMENT MEDIA DISTRIBUTION

12 INTRODUCTION TO ECONOMICS INTERNATIONAL BUSINESS

17 INTELLECTUAL PROPERTY LEADERSHIP & ORGANIZATIONAL BEHAVIOR

22

AUDIENCE METRICS

ENGLISH COMPOSITION I

5 INTRODUCTION TO MANAGEMENT POPULAR CULTURE IN MEDIA

10

INTRODUCTION TO STATISTICS

EXCEL & DATA REPORTING

13

14

15 PRINCIPLES OF ENTREPRENEURSHIP

PRINCIPLES OF DIGITAL MARKETING

BUSINESS ACCOUNTING

18

19

20

ENTERTAINMENT BUSINESS MODELS

ARTIST MANAGEMENT

MUSIC BUSINESS LAW & CONTRACT NEGOTIATIONS

23

24

EVENT MANAGEMENT

PROFESSIONAL SELLING

PROFESSIONAL COMMUNICATION & PRESENTATION

25 STRATEGIC BUSINESS MANAGEMENT BUSINESS TECHNOLOGY & E-COMMERCE

78.00 Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program

Entertainment Business Master of Science Degree Program †

This specific course uses the Florida Statewide Course Numbering System (SCNS).

* IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

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Course Descriptions Program Core MUB 481

ACG 3223

ENTB 251

Artist Management

Business Accounting

Business Law

The Artist Management Course explores the career path of the manager. This position plays a significant role in the entertainment business community and in the career of the artist/band. Course topics include: the artist/manager relationship, launching an artist’s career, management contracts, development of an artist’s career path, and sustaining an artist’s career.

The Business Accounting Course examines the accounting cycle and the preparation and interpretation of basic financial statements. Students learn the concept of profitability, principles of cost models and controls, and various operational planning techniques that are used to evaluate the performance of a company. The role of accountants in the entertainment industry is examined throughout the course. Students use real-world accounting software to apply concepts learned.

The Business Law Course provides an overview of general business practices, including entity formation, insurance, taxes, and accounting. Students study the laws protecting intellectual property in relation to protecting their own work and legally incorporating the works of others. Students study the law and practices of contracts and negotiations. All concepts are explored through legal case studies and applied business projects.

Course Outline Overview of the Artist Manager

Planning the Artist’s Career

Developing the Artist/ Manager Relationship

Making the Career Plan Work

The Accounting Cycle

Cost Models and Cost Control

Launching the Artist’s Career

Career Maintenance and Control

Preparation of Basic Financial Statements

Decision-Making and Operational Planning

Course Outline

The Management Contract

Total credit hours

4.00

Course length

4 weeks

Interpretation of Basic Financial Statements

Total credit hours

4.00

Course length

4 weeks

ENTB 4211

Audience Metrics

ENTB 254

The Audience Metrics Course examines how companies in the entertainment industry use key measurements and data sources to make business decisions. Students assess how audience data is used for content development and media buying. Students also learn how companies collect, analyze, summarize, and interpret real-world data related to media.

Course Outline Metrics in the Entertainment Industry

Emerging Technologies in Audience Metrics

Sources of Audience Metrics

Entertainment Industry DecisionMaking Based on Metrics



4.00

The Business Ethics and Social Responsibility Course presents students with complex, real-world ethical problems associated with the management of a business. Through the study of historical and current case studies, students will debate the responsibilities of managers, broaden their awareness of personal, professional, and business ethics, and address the social responsibility of the entertainment industry.

Course Outline Ethics

Examination of Social Responsibility Business Issues

Historical and Current Event Case Studies

Audience Measurement Techniques

Total credit hours

Business Ethics and Social Responsibility

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

Total credit hours

Course Outline Overview of Entertainment Industries Business Practices

Clearances and Licensing

An Introduction to Intellectual Property

Contracts and Business Law

Total credit hours

Course length

Course length

4 weeks

MUM 4309

Business Technology and E-Commerce† The Business Technology and E-Commerce Course addresses emerging technologies and their impacts on business management within the music and entertainment industry. In this course, students explore the proliferation of new technologies and how they are utilized to achieve business goals. Students also learn how to leverage new technologies to reach customers, manage customer relationships, increase revenue and profitability, and optimize their business practices. They learn how to evaluate competing technologies to achieve business goals, and they explore resources that will help them stay current with emerging technologies that can change the industry.

Course Outline Current Technology Platforms and Trends in the Industry

Quantifying Usage and Value

Innovation and Adoption Models

Total credit hours 3.50

4.00

3.00

Course length

4 weeks

4 weeks

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Course Descriptions Program Core ENTB 4485

ENTB 410

ENTB 376

Entertainment Business Models

Event Management

Intellectual Property

The Entertainment Business Models Course is a detailed study of the various ways that entertainment organizations operate and generate profit from operations. Students analyze traditional and emerging business models in various segments of the industry. Students explore career opportunities based on current and evolving models.

The Event Management Course examines the business of event management, which has developed into a vital marketing tool for a variety of businesses. The many topics of study for event management include researching the product and company brand, identifying the target audience, creating an event concept, and developing a project management plan. This course covers the application of project management tools for successful event planning and management.

The Intellectual Property Course examines trade secrets, trademarks, patents, and copyrights in connection with methods of protecting creative works. Students explore acquisition, licensing, sale, and transfer of rights as they relate to music, digital media, animation, gaming, film, and show production. Rights and issues related to independent contractors and work-for-hire employees are also addressed.

Course Outline Traditional Business Models

Business Development Strategies

Emerging Business Models

Career Opportunities Based on Business Models

The Role of Media Conglomerates

Total credit hours

3.00

Course length

4 weeks

Overview of Event Management

Target Audience Research

Event Concept Design

Location Scouting and Logistics

Project Plan Management and Development

Technical Event Development

Total credit hours

MMC 4258 The Entertainment Media Distribution Course explores various avenues of publishing, including publishing rights, international publishing issues, the role of publishing companies in the entertainment business industry, the mechanics of publishing companies, and their impact on the entertainment business professional. Forms of distribution are evaluated in relation to their effectiveness for various entertainment products. In addition, students are introduced to various royalty structures and methods of collection.

Course Outline Publishing and Distribution Principles and Terminology

Principles of Pricing

Publishing Companies Forms of Distribution

4.00

Intellectual Property Rights

Acquisition, Licensing, Sale, and Transfer of Rights

Fair Use

Independent Contractor vs. Work for Hire

Total credit hours 4.00

Course length

The Excel and Data Reporting Course teaches students to use Microsoft Excel for common business purposes, including analysis and reporting. Course topics include: working with formulas and functions, formatting spreadsheets for effective analysis, creating charts, selecting appropriate chart types, and analyzing entertainment business data. Students identify trends in data and leverage data to convey various business messages.

Course Outline Data Analysis

Merchant Accounts and Credit Cards

Tables and Charts

Data Reporting

Royalty Structures and Collection

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

International Business

Excel and Data Reporting

4 weeks

3.00

Course length

4 weeks

The International Business Course addresses the complexity and the diversity of business practices in the international business marketplace. A variety of related topics are addressed, including: consumer differences across key international markets; international marketing strategies; economic policies; political and cultural environments and their effect on international business; the impact of geography on business transactions and distribution; and laws, treaties and international labor issues that affect international business.

Course Outline International Business Consumer Marketing Strategies for International Business

Geographical Issues

International Economics

Legal Issues

Political and Cultural International Environments

International Labor Issues

Total credit hours



4.00

4 weeks

ENTB 2713

Formulas and Functions

Course length

Course Outline

ENTB 280

Entertainment Media Distribution



Total credit hours

Course Outline

E NT E RTAI NM E NT B US I NE S S

2.50

|

Course length

4 weeks

Bachelor of Science Degree Program

70

Course Descriptions Program Core MAN 2020

BUL 4621

ENTB 3013

Introduction to Management†

Music Business Law and Contract Negotiations†

Principles of Business Finance

The Introduction to Management Course analyzes the management principles that lead to a successful company, as well as the nature of business decisions. Students learn about creating and maintaining organizational structure within leadership and legal contexts, and further examine human resource principles. The course also contains an introduction to risk management principles and practices, provides different types of risks and the strategies used to minimize them in relation to physical assets, legal liability, employee benefit programs, taxes, and retirement costs.

Course Outline

Music Business Law and Contract Negotiations revisits and further expands on business law as it relates to the entertainment industry. Students are introduced to contract writing strategies as they examine strengths and weaknesses of realworld entertainment contracts. Students are then given the opportunity to focus on their chosen creative industry and explore specific contract issues. Finally, the role of lawyers, business managers, and agents in the entertainment business industry is addressed.

Course Outline

Creating and Maintaining Organizational Structure in a Leadership vs. Legal Context

Local and National Labor Laws

Human Resource Principles

Risk Management

Employee Benefit Programs and Taxes

Business Management Case Studies

Total credit hours

Course length

4.00

Specific Legal Terminology Relating to the Music Business Industry Contract Writing and Negotiation

Total credit hours

Industry Contract Issues Lawyers, Business Managers, and Agents

4.00

Course length

Course Outline Marketing Principles and Terminology

Entertainment Licensing and Promotion

Advertising

Merchandising

Competitive Tactics

Public Relations

Marketing Plan Development

Branding

Total credit hours †

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Capital Budgeting Techniques

Time Value of Money

Business Valuation

Debt vs. Equity Financing

Risk Management

Budgeting and Forecasting

Personal Finance

4.00

Course length

4 weeks

MAR 3111

Principles of Digital Marketing

Overview of Business in the Media and Entertainment Industries

The Introduction to Marketing Course explores general marketing concepts as they relate to the nuances of the entertainment business field. Students construct strategic plans in the selection and development of media products, and are introduced to entertainment licensing concepts and promotional avenues, such as trade shows, trade publications, and the Internet. In addition, this course strengthens students’ understanding of analytical tools and strategic analysis of the entertainment business, knowledge that can facilitate the success of their creative work. Consumer behavior and its effect on the success of entertainment products are also examined.

Financial Analysis

Total credit hours

OBM 1000

Introduction to Marketing

Course Outline

4 weeks

4 weeks

MKT 210

The Principles of Business Finance Course provides students with the skills needed to make financial decisions in a business environment. Students examine the process of financial analysis, financing operations and growth, and the concept of risk versus return. In addition, fundamental financial topics are covered, such as the time value of money, capital budgeting, business valuation, risk management, and personal finance.

The Overview of Business in the Media and Entertainment Industries Course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

Course Outline An Overview of Business in the Media and Entertainment Industries

Current Trends in the Media and Entertainment Industries

Exploring Infrastructures within the Media and Entertainment Industries

Business-focused Careers in the Media and Entertainment Industries

Total credit hours

Course length

3.00

The Principles of Digital Marketing Course examines the role of marketing in the 21st century. Students explore digital and mobile marketing, discussing the most prevalent types of tools, their purposes and their effectiveness in relation to the entertainment industry. Comparison to traditional marketing tactics and examples of current marketing mixes are addressed. In addition, this course builds student understanding of search engine optimization and social media marketing tools.

Course Outline Digital Marketing Trends

Social Media Marketing

Role of Mobile Marketing

Search Engine Optimization

Total credit hours

4.00

Course length

4 weeks

4 weeks

4 weeks E NT E RTAI NM E NT B US I NE S S

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Course Descriptions

General Education

Program Core ENTB 3623

ENTB 4913

MGF 1213

Principles of Entrepreneurship

Strategic Business Management

College Mathematics†

The Principles of Entrepreneurship Course examines the role of entrepreneurs in the entertainment industry and their effect on the global economy. The behaviors and motivations of entrepreneurs are explored. Students learn the steps required to launch a start-up company. Other topics covered include types of business entities and tax implications, business licenses, competitive advantage, and operations. This course provides an examination of the challenges and benefits of choosing entrepreneurship as a career path.

The Strategic Business Management Course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

Course Outline

Role of the Entrepreneur

Case Studies in Entrepreneurship

Business Problem Analysis

The Entrepreneurial Mindset

Entrepreneurship as a Career

Total credit hours

Total credit hours

4.00

Course length

4 weeks

ENTB 4525 The Professional Selling Course teaches students the importance of the business development and client relationship management roles in both large and small companies, which are critical to the success of a business. Students learn best practices in a professional sales environment and develop methods to overcome common hurdles in meeting sales objectives. Course topics include building the customer relationship, distinguishing types of sales, the relationship and differences between sales and marketing, and methods of sales forecasting and reporting. Students also learn how to deliver an effective sales presentation and explore the multitude of related career opportunities within the industry.

Course Outline Role of the Sales Department

Leveraging Social Media in Sales

Customer Buying Process

Ethics in Selling

Sales Proposals

4.00

4.00

Course length

4 weeks

Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

Linear Equations & Inequalities

Professional Selling

Total credit hours

Strategic Management Decisions

Course Outline

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

DGL 1012

Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

E NT E RTAI NM E NT B US I NE S S

3.00

|

Course length

4 weeks

Bachelor of Science Degree Program

72

Course Descriptions General Education ENC 1101

PSC 1030

STA 2027

English Composition I†

Fundamentals of Physical Science

Introduction to Statistics

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students in this course learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline

Course Outline

The Introduction to Statistics Course introduces statistics as a tool for decision-making. Students will learn how to collect, present, and organize data, and explore measures of central tendency and dispersion and how to calculate them. Students will also learn how to represent data visually by creating and interpreting charts and graphs, explore relationships found in data through correlation analysis, and assign probability to calculate the likelihood of the occurrence of events. Students will apply this knowledge by solving problems and making decisions based on quantifiable data.

Invention and Drafting

Essay Structure

Force and Motion

Transmission of Sound

Revising and Editing

Audience Awareness

Energy and Mechanics

Behavior of Light

Overview of Business Statistics

Presentation of Statistical Data

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Business Statistics Terminology

Problem-solving Using Statistics

Grammar

Total credit hours

4.00

Course length

4 weeks

ENC 1102

Course Outline

Collecting and Organizing Data

Solids and Fluids

Total credit hours

4.00

Course length

4 weeks

English Composition II† The English Composition II Course is designed to build upon the competencies acquired in English Composition I and to further refine students’ writing process. Students will develop proficiency in academic writing, information literacy, and critical thinking abilities. Through the study of argument, persuasive appeals, and learning to identify and avoid logical fallacies, students will learn to produce sophisticated arguments of their own.

Course Outline Critical Analysis

Literacy Research

Argument Information

Methods of Documentation of Sources

Total credit hours

4.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

Leadership and Organizational Behavior†

Introduction to Economics The Introduction to Economics Course examines the principles of economics that influence decision-makers, both consumers and producers, within the global economic system. Students examine the features of and reasons for different economic systems throughout the world. Supply and demand, fiscal and monetary policies, and international trade benefits and costs are discussed. The course provides a solid understanding of economics and how economics affects the entertainment business industry.

Course Outline Supply and Demand

Role of Government

Consumer Behavior

Monetary Policy

International Economics



4.00

MAN 3152

ECO 2005

Total credit hours

Total credit hours

4.00

Course length

4 weeks

The Leadership and Organizational Behavior Course consists of an inquiry into the characteristics essential in inspiring others to action. Students will identify their personal strengths and weaknesses through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of the collaboration process.

Course Outline Leadership

Decision-making

Building Effective Teams

Motivating

Group Dynamics

Conflict Resolution

Total credit hours

E NT E RTAI NM E NT B US I NE S S

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

73

Course Descriptions General Education HUM 1505

DEP 1013

Popular Culture in Media

Psychology of Play

The Popular Culture in Media Course examines the role and importance of popular culture, providing a rich background for students to understand the historical and social impact of popular culture. Students are introduced to media milestones in popular culture history, and they explore the influence of popular culture on social trends. Course topics include genre studies, the uses of celebrity, the power of the audience, the effects of new technology and new media, and much more. Students develop a critical approach to analyzing broadcasts, advertisements, films, print, audio recordings, games, and web sites that make up and shape our popular culture.

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Popular Culture As Social Phenomena

Popular Culture and Media Technology

Approaches to Understanding Popular Culture

Popular Culture and The Consumer/Audience

Total credit hours

4.00

Course length

4 weeks

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours

COM 3109

3.00

Course length

4 weeks

Professional Communication and Presentation† The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative-writing activities. In addition, students develop competency in visual presentation design. Through practice and development of written and oral skills, students sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

Course Outline Modes of Written and Oral Presentation

Presence and Image of Written Communication

Generating Ideas, Identifying Purpose, and Developing Content

Presentation Strategies

Audience Analysis

Technical Development of a Presentation

Personal Image

Total credit hours



4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

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Entertainment

Business Master of Science Degree Program

Entertainment has a wider reach than ever before – just check your pockets for your smartphone, MP3 player, or handheld game system. The delivery options available today have broadened the ways we can enjoy media both at home or on the go. And as technology continues to open new avenues for the way we consume music, movies, games, and the web, the entertainment industry has become one of the most exciting fields for creative professionals. This evolution has also brought the need for a specific kind of talent to lead the next wave, which is why Full Sail’s Entertainment Business Master’s program is designed to

provide a higher level of real-world education to students who want to position themselves for leadership roles in the media landscape. As you cover advanced business courses related to media products and distribution, you’ll gain a focused understanding of the tools used by managers, leaders, organizers, and innovators who make the decisions that help drive the success of the industry.

Areas of Focus Areas of Focus Advanced Business Fine Arts Training Modeling Entertainment Animation Focus

Capstone Projects Effects

Final Project/ Demo Reel Creation

E NT E RTAI NM E NT B US I NE S S

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Master of Science Degree Program

75

Areas of Focus ADVANCED BUSINESS TRAINING

ENTERTAINMENT FOCUS

CAPSTONE PROJECTS

THEORY

guest SPEAKERS

ENTERTAINMENT FOCUS

development

entertainment

INDUSTRY careers

entertainment SKILL

BUSINESS

THEORY

ADVANCED BUSINESS TRAINING

professional

INDUSTRY careers development

guest SPEAKERS

EXECUTIVE

PERSPECTIVE

PERSPECTIVE

artist PERSPECTIVE DIGITAL

keynote presentations

professional

DEVELOPMENT

N E G O T I AT I N G

skills

MULTIMEDIA

EXECUTIVE

storyboarding

Advanced Business Training DIGITAL

keynote presentations

storyboarding The Entertainment Business Master’s program takes your education beyond the classroom by having you interact with the entertainment business and traditional business communities. You might meet with a commercial banker about getting business loans and other bank services, or talk with a private investor and find out what they look for when investing in new companies. In addition to expanding your knowledge of business theory, these meetings allow you to hone the personal skills it takes to be an engaging leader and negotiator in the entertainment world.

E NT E RTAI NM E NT B US I NE S S

LEA

EXECUTIVE NETWORKING

entertainment

LEADERSHIP

artist

artist

MULTIMEDIA INDUSTRY careers

DEVELOPMENT

NETWORKING

NETWORKING

development

ENTERTAINMENT BUSINESS MS

CAPSTONE PROJECTS

SKILL

SKILL

BUSINESS

|

Master of Science Degree Program

mD

76

INESS

Areas of Focus

LEADERSHIP

SKILL

EORY

development

est

entertainment

INDUSTRY careers

PEAKERS

ional

MULTIMEDIA

keynote

LOPMENT Entertainment Focus presentations

NETWORKING

N E G O T I AT I N G

skills

artist EXECUTIVE

PERSPECTIVE

DIGITAL

storyboarding

marketing DISTRIBUTION

With decades of experience preparing graduates for careers in the entertainment industry, we have a unique perspective on the specific skills you’ll need to excel in the entertainment world. That experience has enabled us to craft a curriculum that focuses on the business needs of the media world, bridging its creative, technical, and commercial aspects. During your coursework, you’ll spend time studying the companies that are relevant to your field of interest – both from an artist’s and executive’s perspective – and the daily work processes that go into making them thrive. More than just a focused curriculum, the program also features guest speakers from successful companies who talk about their experiences and relate them to your career goals.

SINESS

HEORY

uest PEAKERS

SKILL

development

entertainment

INDUSTRY careers

LEADERSHIP

N E G O T I AT I N G

NETWORKING

skills

artist EXECUTIVE

PERSPECTIVE

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Master of Science Degree Program

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Areas of Focus

NT

guest

ENTERTAINMENT SFOCUS PEAKERS

CAPSTONE PROJECTS professional

OJECTS

DEVELOPMENT

SKILL

INESS

EORY Capstone Project

est PEAKERS

ional

development

entertainment

Your Master’s program is highlighted by a business plan capstone project designed to showcase the skills you’ve learned throughout the program. Adhering to a standard industry format, you’ll create a detailed proposal for your own entertainment or media company – covering all the financial aspects that an investor would want to see. Your business plan will demonstrate that you know how to and MULTIMEDIA plan think like a professional, including how to budget and control your finances, market and distribute your product, and plan for top organizational performance.

LOPMENT

INDUSTRY careers

keynote presentations

guest S P E A K E R S artist

entertainment

INDUSTRY careers

EXECUTIVE

entertainment

INDUSTRY careers

PERSPECTIVE

marketing DIGITAL DEVELOPMENT keynote keynote DISTRIBUTION storyboarding presentations presentations MULTIMEDIA

professional

MULTIMEDIA

LEADERSHIP

NETWORKING

N E G O T I AT I N G

skills

artist EXECUTIVE

PERSPECTIVE

DIGITAL

storyboarding

marketing DISTRIBUTION E NT E RTAI NM E NT B US I NE S S

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Master of Science Degree Program

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Areas of Focus

Overview Our Entertainment Business Master of Science Degree Program is an advanced exploration of the specific business and management skills you need to excel and lead in the entertainment world. This balanced and in-depth curriculum will take you through courses such as Executive Leadership, Advanced Entertainment Law, Entertainment Business Finance, Business Storytelling and Brand Development, and Negotiation and Deal Making as you expand your knowledge of the way the business world works. Through this specialized education, you’ll learn the strategies of top executives and apply those to exercises that develop your own leadership abilities. As a conclusion to the program, you’ll be responsible for a business plan – which will require you to make practical use of important entertainment business concepts like

Objective project management, financial planning, business plan development, contract negotiation, digital marketing, branding, and global business strategy. This well-rounded education will help to hone your leadership and business skills in preparation for entering or advancing through the entertainment industry. To help you make that transition, we’ve got a team of Career Development professionals that will help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Our goal is to provide you with the focused knowledge and understanding of essential business skills necessary to be successful in a variety of entertainment business industries such as recording arts, show production and touring, digital media and web, game design and development, computer animation, and film & television. The curriculum in this degree program encompasses courses that address executive leadership skills, project and team management, entertainment business finance, negotiation techniques, product and artist management, entertainment law, media publishing, media distribution, digital marketing, and business plan development. This program is designed to foster the development of highly trained individuals who want to develop careers in the business side of the entertainment field. The training you receive in this program will provide you with the tools to help sustain a long and productive career in the entertainment and media industry.

ENTERTAINMENT BUSINESS

OVERVIEW & OBJECTIVE E NT E RTAI NM E NT B US I NE S S

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Entertainment Business Master of Science Degree Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

Credit Hours

BUL 5628

Advanced Entertainment Law†

3.50

GEB 611

Business Plan Development

3.50

MAR 628

Business Storytelling and Brand Development

3.50

MAR 680

Digital Marketing

3.50

GEB 650

Entertainment Business Finance

3.50

MMC 6256

Entertainment Media Publishing and Distribution

3.50

MAN 629

Executive Leadership

3.50

EBM 691

Final Project: Business Plan

3.50

MDL 501

Mastery: Personal Leadership and Development

3.00

MAN 6446

Negotiation and Deal-Making†

3.50

EBM 590

Product and Artist Management

3.50

MAN 602

Project and Team Management

3.50



Totals:

2

3

4

5

MASTERY: PERSONAL LEADERSHIP & DEVELOPMENT

EXECUTIVE LEADERSHIP

PROJECT & TEAM MANAGEMENT

BUSINESS STORYTELLING & BRAND DEVELOPMENT

ENTERTAINMENT BUSINESS FINANCE

6

7

8

9

10

NEGOTIATION & DEAL-MAKING

PRODUCT & ARTIST MANAGEMENT

ADVANCED ENTERTAINMENT LAW

ENTERTAINMENT MEDIA PUBLISHING & DISTRIBUTION

DIGITAL MARKETING

11

12

BUSINESS PLAN DEVELOPMENT

FINAL PROJECT: BUSINESS PLAN

41.50

TOTAL CREDIT HOURS: TOTAL WEEKS:



1

41.5 48

This specific course uses the Florida Statewide Course Numbering System (SCNS).

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Master of Science Degree Program

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Course Descriptions Program Core BUL 5628

GEB 611

MAR 680

Advanced Entertainment Law†

Business Plan Development

Digital Marketing

This course explores advanced topics related to entertainment law, with an emphasis on entertainment contracts and intellectual property protection. Students explore, through lectures and case studies, how the digital revolution has impacted the entertainment industry and learn strategies for protecting and exploiting rights within the digital domain, with a focus on the role that entertainment law has played in the industry’s evolution. Students also have the opportunity to understand the impact of entertainment law on their specific entertainment field and examine how evolving trends are affecting the way contracts are structured within their respective industry sector.

The Business Plan Development Course requires students to incorporate the business skills students have developed over their course of study into research for their own business plan. In this course, students draw on their business, management, and technical knowledge to create and develop a formal presentation of a business plan. Students then receive feedback from their instructors and peers concerning the viability of their business plan in the entertainment industry.

The Digital Marketing Course focuses on the development of effective marketing plans that promote entertainment within a dynamic digital environment. The course takes an integrated approach to digital marketing through a combination of hands-on exercises, case analysis, and current industry research. Students will explore how to coordinate marketing initiatives across online and offline channels and between desktop and mobile audiences. In addition to understanding the tools and techniques required to create a digital marketing plan, students will develop the skills to manage their own professional presence online.

Course Outline Overview of Intellectual Property Principles

Role of Changing Technology

Evolution of Entertainment Law

Trends Affecting Entertainment Contracts

Protection of Rights In the Digital Domain

Case Studies in Entertainment Law

Total credit hours

Course length

3.50

4 weeks

Course Outline Review of Business Concepts

Financial Plan

Presentation of Business Plan to Include:

Marketing Plan

Research Report on the Chosen Industry

Management Plan

Total credit hours

3.50

Course length

Course Outline

4 weeks

Overview of Digital Media

Search Engine Marketing

Digital Revenue Models

Digital Advertising and Promotion

Mobile Trends and Technologies

Social Media and Customer Engagement

Measurements and Analytics

Total credit hours

MAR 628

3.50

Course length

4 weeks

Business Storytelling and Brand Development This course covers the two main aspects to building a strong presence in the business and consumer market: storytelling and brand development. In this course, students learn how to implement brand development strategies that help companies become icons within their industry. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience. Finally, students develop their own personal brand identity and create tools for realworld business use.

Course Outline Brand Development Overview

Storytelling and Leadership

Brand Development Principles and Techniques

Storytelling and Brand

Brand Development Case Studies

Personal Brand Identity

Construction of a Story

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

3.50

Course length

4 weeks

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Master of Science Degree Program

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Course Descriptions Program Core GEB 650

MMC 6256

EBM 691

Entertainment Business Finance

Entertainment Media Publishing and Distribution†

Final Project: Business Plan

The Entertainment Business Finance Course focuses on the financial decisions and issues facing the entertainment industry professional. During this course, students identify and evaluate entertainment business opportunities and projects using financial principles, while also learning how to raise the necessary finances to fund an entertainment company and/or project. Students develop financial projections including startup funds and pro forma income statements for their chosen business. Additional topics in the course include the development of financial decision-making skills, financial planning, capital management, operations expense management and personal finance

Course Outline

The Entertainment Media Publishing and Distribution Course focuses on issues currently affecting media publishing and distribution. Students will study traditional as well as new digital publishing and distribution models. The course also addresses issues within the industry such as piracy, social media, digital rights management and legislation. Students will explore strategies for protecting and monetizing their creative content and will utilize traditional as well as new distribution models to develop a publishing and distribution plan for their chosen business.

Course Outline

Identifying Entertainment Business Opportunities

Pro Forma Financial Projections

Overview of Traditional Publishing and Distribution Methods

Digital Rights Management

Development of Financial Decisionmaking Strategies

Capital Funding and Management

Exploration of New Digital Publishing and Distribution Models

Social Media and Piracy Issues

Financial Planning

Operations Expense Management

Publishing and Distribution Case Studies

Development of a Publishing/ Distribution Plan

Funding Entertainment Business Plans and/or Projects

Personal Finance

Total credit hours

Course length

3.50

Total credit hours 4 weeks

3.50

Course length

4 weeks

This course examines the qualities necessary to be an executive leader in today’s entertainment business field. Various industries are examined to ensure an understanding of a given industry’s leadership styles and traits. Students explore effective decision-making processes, power and influence, mentoring, leading organizational change, negotiation skills, and investing in and managing relationships to achieve business goals.

Course Outline Executive Leadership Qualities

Mentoring

Leaders in the Entertainment Business Field

Leading in Change

Personal Assessments

Executive Leadership Case Studies



This specific course uses the Florida Statewide Course Numbering System (SCNS).

Completion of Written Business Plan

Executive Summary Development

Business Plan Presentation

Total credit hours

3.50

Course length

4 weeks

At the level of a master’s degree, the objective of a graduate education is for a student to be able to demonstrate a mastery of a specific field of study. In the Mastery: Personal Development and Leadership Course, students will explore the concept of mastery from an interdisciplinary perspective, utilizing historical case studies, anthropology, leadership science, and neuroscience. Students will gain an understanding of what mastery means and how they can utilize this concept for their own personal development, establishing a deep connection with their academic discipline and developing professional leadership skills. Specifically, students will examine the roles of apprenticeship, in-depth learning, creativity, immersion, reflection, and practice. They will also learn graduate-level academic research methodologies, tools, and processes and apply these to course learning activities. In addition to academic tools and research methodologies specific to the curriculum, students will learn and utilize the appropriate graduatelevel academic research approaches that are supportive for this level of education. The course serves as the students’ first step in their journey from student to practitioner, where they will gain a holistic understanding of what is required to be a successful graduate student and a master of their particular subject.

Course Outline

Power and Influence

Course length

Finalize Startup Funding and Financial Pro Forma

Mastery: Personal Development & Leadership

Executive Leadership

3.50

Course Outline

MDL 501

MAN 629

Total credit hours

The Business Plan is a comprehensive academic examination of a topic selected by the student. The project encompasses academic objectives and concepts learned from each course in the degree program. In their final course, students complete the written business plan and present the plan to faculty and peers. The completion of the Final Project Business Plan is a requirement of graduation for the Entertainment Business Master of Science Degree Program.

4 weeks

Mastery Concepts

In-Depth Immersion and Reflection

Case Studies

Academic Research and Methodologies

Leadership Principles

Total credit hours 3.00 Course length 4 weeks E NT E RTAI NM E NT B US I NE S S Master of Science Degree Program

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Course Descriptions Program Core MAN 6446

EBM 590

MAN 602

Negotiation and Deal-making†

Product and Artist Management

Project and Team Management

Negotiation and deal-making are essential business skills that enable entertainment business professionals to grow companies, establish a strong business presence, and enhance product development. In this course, students explore the skills needed to become a strong negotiator and deal-maker, through instruction in topics like deal-structuring skills, self-awareness and negotiation skill development, tools and concepts for negotiation preparation, negotiation and deal-making role-playing, and critiquing the role-playing scenarios.

The Product and Artist Management Course addresses management issues and scenarios that apply to artist management and gives students tools and strategies to help resolve these issues. Students in this course also address product management and its unique issues, the interconnectivity of artist and product management divisions. Finally, students have the opportunity to apply these advanced management techniques to their specific entertainment field and examine how these principles can be applied to their business projects.

Course Outline

Course Outline

Students in the Project and Team Management Course are responsible for two main objectives. The first involves learning the principles of project management, including: creating a project management plan, correctly ordering tasks, understanding and considering all factors that contribute to a successful project, and staying within budget. The second objective requires students to explore the various factors of team management and creating a productive team, including: matching project objectives to team member skill sets, motivating a team to accomplish project goals, empowering team members to take ownership of a project’s success, and providing mentorship to aid the team’s success.

An Overview of Negotiation Techniques

Role-playing Negotiation

Deal-making Structures and Outlines

Deal Memos and Contracts

Self-awareness and Negotiation

Negotiation and Deal-making Case Studies

Skill Development

Total credit hours

3.50

Course length

4 weeks

Overview of Artist Management

The Integration of the Artists and the Media Product

Strategic Artist Management Techniques

Current Issues Affecting Artist and Product Management

Overview of Product Management

Problem-solving Techniques for Artists

Strategic Product Management

Case Studies in Artist and Product Management

Total credit hours

3.50

Course length

4 weeks

Course Outline Section 1: Project Management:

Team Management Concepts and Theories

Creating a Project Plan

Team Management Case Studies

Project Plan Development and Execution

Managing Team Morale

Project Management

Managing Team Time Management

Budget Management

Confronting Team Conflict

Section 2: Team Management:

Inspiring a Team

Aligning Project Tasks with Team Talent

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

E NT E RTAI NM E NT B US I NE S S

3.50

|

Course length

4 weeks

Master of Science Degree Program

83

Entertainment

Business Sports Management Elective Track

Master of Science Degree Program

Teams and leagues on the amateur, collegiate, and professional level are supported by the organizations that operate their venues and facilities, the marketing and promotion groups that generate interest in the game and its athletes, the companies that sell the tickets, the broadcast outlets who bring the games to fans, and the executives who coordinate these multiple elements. Full Sail University’s Entertainment Business Master’s with a Sports Management Elective Track is designed to provide you with an advanced business education that addresses the specific needs of the sports industry, preparing you for a career in one of its many professional branches.

The Sports Management Elective Track is specifically tailored to the needs of the sports industry, and you’ll explore concepts such as Sports Management and Operations, Legal Issues in Sports, and Sports Marketing and Sponsorship Sales, in addition to the advanced business concepts like Project and Team Management, Executive Leadership, Entertainment Business Finance, and Negotiation and Deal-Making that are a part of Full Sail’s Entertainment Business Master’s Degree Program.

Areas of Focus Areas of Focus Sports Management Fine Arts and Operations Modeling Legal Issues In Animation Sports

Negotiation and Deal-Making Effects Sports Final Project/ Marketing and Demo Reel Creation Sponsorship

E NT E RTAI NM E NT B US I NE S S

|

Master of Science Degree Program

84

of Focus AINMENTAreas BUSINESS MS

Sports Management and Operations

SKILL

BUSINESS

In this course, you’ll explore the management practices of the sports and entertainment industry, with an emphasis on sports management practices and operational scenarios that frequently occur in the industry. You’ll learn about professional and amateur athletics, organizational structures, sports operations and logistics, and sports business models as you work to formulate a sports management plan for INDUSTRY your Business Plan project.

THEORY

BUSINESS

development

guest SPEAKERS

MENT

PROJECTS

professional

entertainment

careers

DEVELOPMENT

Legal Issues In Sports MULTIMEDIA

keynote

development

entertainment

INDUSTRY careers

N E G O T I AT I N G

Deal making is a vital part of the entertainment industry, and strong negotiating skills can help secure the best deals for you and your clients. This course explores the essential and practical skills that will help prepare you to have a strong business presence within the industry. EXECUTIVE

PERSPECTIVE

In this important course, you’ll learn how to structure common types of entertainment deals while practicing negotiation techniques during role-playing scenarios. It’s your chance to explore deal-making case studies to learn which negotiation concepts actually work best within the industry.

DIGITAL

storyboarding

Sports Marketing SKILL and Sponsorship development

LEADERSHIP

NETWORKING

artist EXECUTIVE

PERSPECTIVE

guest

skills

artist

The legal issues that impact the sports industry are a fundamental aspect of the business. From presentations ENTERTAINMENT BUSINESS MS contracts and licensing to risk management, a strong awareness and understanding of these issues is important to one’s success in the field. Beyond the traditional legal aspects of B sports USINESS ADVANCED BUSINESS the digital revolution has also management, TRAININGimpacted the industry, so you’ll learn strategies The roles that sponsorships and the media play for protecting and exploiting rights in the digital in the sports management industry are huge. domain and analyze case studies to understand In this course, you’ll be placed in real-world how the sports industry has evolved in light of N E G O T I A Tscenarios ING that will require you to apply problemchanging technologies and the law. You’ll also ENTERTAINMENT SPEAKERS INDUSTRY careers solving techniques to resolve sports marketing FOCUS have the opportunity to focus on the impact of and sponsorship issues. You’ll also examine the law on sports and examine how evolving sports organizations, advertisers, and the media, trends are affecting the way sports agreements learning how each MULTIMEDIA approaches concepts like are structured. CAPSTONE PROJECTS professional marketing, promotions, and sponsorship sales. DEVELOPMENT

THEORY

SKILL

LEADERSHIP

Negotiation and Deal-Making NETWORKING

skills

entertainment

keynote presentations

E NT E RTAI NM E NT B US I NE S S

|

marketing DISTRIBUTION NETWORKING

artist EXECUTIVE

PERSPECTIVE

DIGITAL

storyboarding

Master of Science Degree Program

85

Overview

Objective

The Entertainment Business Master of Science Degree with a Sports Management Elective Track is an advanced exploration of the specific sports management and business skills you need to excel in the entertainment and sports business industry. This balanced and in-depth curriculum includes courses such as Executive Leadership, Sports Management and Operations, Project and Team Management, Legal Issues in Sports, Negotiation and Deal-making, Sports Marketing and Sponsorships, Entertainment Business Finance, and Business Plan Development.

Our goal is to provide you with the focused knowledge and understanding of essential business skills necessary to be successful in the entertainment and sports industry. This program is designed to foster the development of highly trained individuals who want to develop careers in the sports and entertainment business fields. The curriculum in this degree program encompasses courses that address executive leadership skills, project and team management, sports management and operations, legal issues in sports, negotiation and deal-making, sports marketing, internet marketing, and business plan development.

Throughout this specialized education, you’ll learn the strategies of top executives and apply those exercises to develop your own leadership abilities. You’ll also complete two capstone projects – a leadership portfolio and a business plan thesis – which will require you to make practical use of important business concepts like project management, contract negotiation, sports marketing, financial planning, and business plan development. This well-rounded education will help to hone your leadership and business skills in preparation for entering or advancing through the entertainment and sports industry. To help you make that transition, Full Sail University has a team of Career Development professionals that can help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors are available for support and assistance throughout your career – not just during your education.

In addition to business proficiency, your education will help you develop critical-thinking, problem-solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career.

ENTERTAINMENT BUSINESS

OVERVIEW & OBJECTIVE E NT E RTAI NM E NT B US I NE S S

|

Master of Science Degree Program

86

Entertainment Business

Master of Science Degree Program with a Sports Management Elective Track Chronological Schedule by Months

PROGRAM CORE Code

Course

GEB 611

Business Plan Development

3.50

MAR 628

Business Storytelling and Brand Development

3.50

MAR 680

Digital Marketing

3.50

GEB 650

Entertainment Business Finance

3.50

MAN 629

Executive Leadership

3.50

EBM 691

Final Project: Business Plan

3.50

BUL 5581

Legal Issues in Sports

3.50

EDM 601

Media Literacy and Research Methodologies

3.00

MAN 6446

Negotiation and Deal-Making†

3.50

MAN 602

Project and Team Management

3.50

MAN 6223

Sports Management and Operations

3.50

MAR 6111

Sports Marketing and Sponsorship Sales

3.50

Totals:

1

2

3

4

5

MEDIA LITERACY & RESEARCH METHODOLOGIES

EXECUTIVE LEADERSHIP

PROJECT & TEAM MANAGEMENT

BUSINESS STORYTELLING & BRAND DEVELOPMENT

ENTERTAINMENT BUSINESS FINANCE

6

7

8

9

10

NEGOTIATION & DEAL-MAKING

SPORTS MANAGEMENT & OPERATIONS

LEGAL ISSUES IN SPORTS

SPORTS MARKETING & SPONSORSHIP SALES

DIGITAL MARKETING

11

12

BUSINESS PLAN DEVELOPMENT

FINAL PROJECT: BUSINESS PLAN

41.50

TOTAL CREDIT HOURS: TOTAL WEEKS:



Credit Hours

41.5 48

This specific course uses the Florida Statewide Course Numbering System (SCNS).

E NT E RTAI NM E NT B US I NE S S

|

Master of Science Degree Program

87

Course Descriptions Program Core GEB 611

MAR 628

MAR 680

Business Plan Development

Business Storytelling and Brand Development

Digital Marketing

The Business Plan Development Course requires students to incorporate the business skills students have developed over their course of study into research for their own business plan. In this course, students draw on their business, management, and technical knowledge to create and develop a formal presentation of a business plan. Students then receive feedback from their instructors and peers concerning the viability of their business plan in the entertainment industry.

This course covers the two main aspects to building a strong presence in the business and consumer market: storytelling and brand development. In this course, students learn how to implement brand development strategies that help companies become icons within their industry. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience. Finally, students develop their own personal brand identity and create tools for realworld business use.

The Digital Marketing Course focuses on the development of effective marketing plans that promote entertainment within a dynamic digital environment. The course takes an integrated approach to digital marketing through a combination of hands-on exercises, case analysis, and current industry research. Students will explore how to coordinate marketing initiatives across online and offline channels and between desktop and mobile audiences. In addition to understanding the tools and techniques required to create a digital marketing plan, students will develop the skills to manage their own professional presence online.

Course Outline Review of Business Concepts

Marketing Plan: Traditional, Internet and Mobile

Presentation of Business Plan to Include: Relative Entertainment Portfolio Items

Management Plan

Research Report on the Entertainment Economy of Chosen Entertainment Industry

Website Plan

Financial Plan

Total credit hours

Course Outline Construction of a Story

Personal Brand Identity

Creative Writing Overview

Brand Development Principles and Techniques

Examination of Joseph Campbell, Myth and Archetype

Creating a Mission Statement

Storytelling and Leadership

Brand Development Case Studies

Storytelling and Brand

Total credit hours 3.50

Course length

4 weeks

Course Outline

Brand Development Overview

3.50

Course length

4 weeks

Overview of Digital Media

Search Engine Marketing

Digital Revenue Models

Digital Advertising and Promotion

Mobile Trends and Technologies

Social Media and Customer Engagement

Measurements and Analytics

Media Planning, Buying, and Campaign Management

Search Engine Marketing

Storytelling and Brand

Total credit hours

E NT E RTAI NM E NT B US I NE S S

3.50

|

Course length

4 weeks

Master of Science Degree Program

88

Course Descriptions Program Core GEB 650

MAN 629

BUL 5581

Entertainment Business Finance

Executive Leadership

Legal Issues in Sports

The Entertainment Business Finance Course focuses on the financial decisions and issues facing the entertainment industry entrepreneur. During this course, students identify and evaluate entertainment business opportunities and projects using financial principles, while also learning how to raise the necessary finances to fund an entertainment company and/or project. Students also explore financial contracts with a focus on how contracts can minimize risk for the entertainment business enterprise. Additional topics in the course include the development of financial decision-making skills, financial planning, leasing, acquisitions, capital management, and operations expense management.

This course examines the qualities necessary to be an executive leader in today’s entertainment business field. Various industries are examined to ensure an understanding of a given industry’s leadership styles and traits. Students explore effective decision-making processes, power and influence, mentoring, leading organizational change, negotiation skills, and investing in and managing relationships to achieve business goals.

This course provides an overview of the legal issues that impact the sports industry, with an emphasis on contracts, licensing, and risk management. Students in this course explore how the digital revolution has impacted the industry and learn strategies for protecting and exploiting rights in the digital domain. Students also analyze case studies to understand how the sports industry has evolved in light of changing technologies and the law. Finally, students in this course have the opportunity to focus on the impact of the law on sports and examine how evolving trends are affecting the way sports agreements are structured.

Course Outline Identifying Entertainment Business Opportunities

Leasing

Raising Finances to Fund Entertainment Business Plans and/or Projects

Acquisitions

Understanding Financial Contracts

Capital Funding and Management

Development of Financial Decisionmaking Strategies

Entertainment Leadership Portfolio

Executive Leadership Qualities

Mentoring

Personal Assessments

Leading in Change

Overview of Intellectual

Overview of Contract Law

The Examination of the Various Entertainment Industries

Executive Leadership Case Studies

Property and Licensing

Role of Changing Technology

Power and Influence

Leaders in the Entertainment Business Field

Risk Management in Sports

Case Studies in Sports Law

Total credit hours

3.50

Course length

Course Outline

Total credit hours 4 weeks

Course length

4 weeks

Course length

4 weeks

EDM 601

In the Entertainment Business Master of Science Degree Program, the completion of a capstone project is required for graduation. The Business Plan is a comprehensive academic examination of a topic selected by the student. The project encompasses academic objectives and concepts learned from each course in the degree program. In their final course, students complete the written business plan and present the plan to faculty and peers.

In the Media Literacy and Research Methodologies Course, students will review media studies literature using various resources. Utilizing the skills that they acquire from this course, students will work throughout the program to develop their thesis and media project focusing their efforts on making changes to their personal practice or workplace. Students will start development of media research proposals, create a literature review based upon their research, examine the progress of research questions formation, and study various research methods, learning which are appropriate to various types of research questions.

Course Outline

Course Outline

Final Project: Business Plan 3.50

3.50

Media Literacy and Research Methodologies

EBM 691

Financial Planning

Total credit hours

Course Outline

Finalize Startup Funding and Financial Pro Forma

Completion of Written Business Plan

Media Research, Sampling, and Validity

Literature Review

Executive Summary Development

Business Plan Presentation

Online Research Databases and Tools

Research Proposals

APA Formatting and Citations

Media Project Formation

Total credit hours

3.50

Course length

4 weeks

Total credit hours

E NT E RTAI NM E NT B US I NE S S

3.00

|

Course length

4 weeks

Master of Science Degree Program

89

Course Descriptions Program Core MAN 6446

MAN 602

MAN 6223

Negotiation and Deal-making†

Project and Team Management

Sports Management and Operations

Negotiation and deal-making are essential business skills that enable entertainment business professionals to grow companies, establish a strong business presence, and enhance product development. In this course, students explore the skills needed to become a strong negotiator and deal-maker, through instruction in topics like deal-structuring skills, self-awareness and negotiation skill development, tools and concepts for negotiation preparation, negotiation and deal-making role-playing, and critiquing the role-playing scenarios.

Students in the Project and Team Management Course are responsible for two main objectives. The first involves learning the principles of project management, including: creating a project management plan, correctly ordering tasks, understanding and considering all factors that contribute to a successful project, and staying within budget. The second objective requires students to explore the various factors of team management and creating a productive team, including: matching project objectives to team member skill sets, motivating a team to accomplish project goals, empowering team members to take ownership of a project’s success, and providing mentorship to aid the team’s success.

This course addresses management practices within the sports and entertainment industry, with an emphasis on sports management practices and operational scenarios. Students in this course explore professional and amateur athletics, organizational structures, sports operations and logistics, and sports business models. Students also formulate a sports management plan for their Business Plan Thesis project.

Course Outline

Overview of the Sports Industry

Ticketing, Facilities, and Event Logistics

Professional and Amateur Athletics

Sports Management Plan Case Studies in Sports Management

Team Management Case Studies

Operational Issues: Athletes, Facilities, and the Media

Understanding Project Planning Software

Managing Team Morale

Total credit hours

Course length

Project Plan Development and Execution

Managing Team Time Management

Project Management and Budget Management

Confronting Team Conflict

Section 2: Team Management

Inspiring a Team

An Overview of Negotiation Techniques

Tools and Concepts to Prepare for Negotiation

Deal-making Structures and Outlines

Role-playing Negotiation

Self-awareness and Negotiation

Scenarios and Critiquing

Creating a Project Plan

Skill Development

Negotiation and Deal-making Case Studies

Total credit hours

3.50

Course length

Course Outline

Course Outline Section 1: Project Management

4 weeks

Team Management Concepts and Theories

4 weeks

MAR 6111

Sports Marketing and Sponsorship Sales This course explores topics and concepts pertaining to sports marketing and the role of sports sponsorships and the media. Student are placed in real-world scenarios requiring the application of problem-solving techniques to resolve sports marketing and sponsorship issues. Student also examine sports organizations, advertisers, and the media and each one’s approach to marketing, promotions, and sponsorship sales. Students then apply their knowledge to develop a sports marketing plan for their Business Plan Thesis project.

Aligning Project Tasks with Team Talent

Total credit hours

3.50

3.50

Course length

4 weeks

Course Outline Overview of Sports Marketing and Promotion

Sports Marketing Case Studies

Sponsorship Sales and Media

Sports Marketing Plan

Customer Relationship Management

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

E NT E RTAI NM E NT B US I NE S S

3.50

|

Course length

4 weeks

Master of Science Degree Program

90

Game

Art

Bachelor of Science Degree Program

Today’s video game graphics are more realistic and impactful than ever. If you’ve considered taking your artistic talents to the game industry, Full Sail’s Game Art bachelor’s degree program can help you learn the same production methods used to create 3D art for gaming projects. In this degree program, you’ll examine the fundamentals of interactive graphics development – including character creation, environment and prop creation, the production pipeline, in-game effects, and animation – and learn how these principles function within a game engine. You’ll also learn how to take traditional art and animation principles and apply them to models that look and move realistically.

The practical application of these combined skills happens in your final portfolio courses, in which you will create content within a chosen discipline of study to showcase your artistic skills. Throughout the program, you’ll also develop the personal and professional skills that will help you be an effective member of a game development team.

Areas of Focus Art Creation

Demo Reel

Collaborative Development

Modeling GAM E ART

|

Bachelor of Science Degree Program

91

artistic F U N D AM E N TAL S

Areas of Focus

modeling

ANIMATION

objects CHARACTERS

LIGHTING

VISUAL

depth

O PTIMIZATIO N

STRATEGIES

c o n c e p ts

S H A D ING

texturing

landscapes

Art Creation

team

After grasping the basics of computer art, it’s time STORYBOARD to add the visual depth that defines great animation. SCRIPTING BUILDING

stic

E N TAL S

You’ll learn how to use lighting, shading, and texturing to breathe realistic qualities into your characters and how to combine those elements to create industry-ready real-time graphics. Building on the essentials you’ve already learned, you’ll apply those skills on projects that will see you creating objects, characters, and landscapes for expansive and imaginative 3D game worlds.

3D

ANIMATION co n c e p t s

TEXTURING

special EF F ECTS

modeling STRATEGIES

CONTENT

OP T IM I Z AT ION

GAME DEV

AL

epth

BOARD RIPTING

LIGHTING S H A D ING

texturing

team

BUILDING

objects CHARACTERS

ANIMATION FOUNDATION

artistic FUNDAMENTALS

landscapes

ART CREATION

TEXTURING

special EFFEC TS COLLABORATIVE DEV/ DEMO REEL

VISUAL

depth

STORYBOARD SCRIPTING

3D

ANIMATION c o n c e p ts

LIGHTING SH A D I N G

texturing

team

BUILDING

modeling STRATEGIES

CONTENT

O P T IM IZ AT IO N

objects CHARACTERS

landscapes

TEXTURING

special EF F EC TS

GAM E ART

|

Bachelor of Science Degree Program

92

depth Areas of Focus

LIGHTING SHA DING

STORYBOARD texturing

SCRIPTING

team

BUILDING

S H A D IN G

CHARACTERS

texturing

objects CHARACTERS

teamlandscapes

landscapes

Collaborative

Demo Reel

TEXTURING Development

BUILDING

TEXTURING

special E F F E CT S

special E FFE CT S

After mastering the world of game art creation you’ll work together with students from Full Sail’s Game Development Degree Program to design and produce an original game project from start to finish. This collaborative environment will help you learn to deliver content on a deadline as well as how to GAME DEVguidelines set by a real-world work within production team.

By the end of the Game Art program you will have amassed a wealth of content that shows an employer the comprehensive skills and artistic techniques you’ve mastered. During your final months, you’ll collect all of these assets and put them together for your personal demo reel.

In a dedicated Demo Reel Creation course, your instructors will re-evaluate what you’ve created throughout your classes, and help you gear your portfolio to the area of the industry you’re most You’ll storyboard and script with a team of interested in pursuing. The reel will show off your programmers, and work with them to define the ANIMATION FOUNDATION FUND A MENTA L S artistic strengths and technical proficiency in such c o n c e p ts visual qualities and requirements for the game. areas as character modeling, animation, texturing, Then you’ll go to work using the skills and techniques and special effects, offering a well-rounded learned throughout the program to develop the demonstration of your talents to help launch graphics and environments for a fully playable game. your career. In addition to learning industry workflow and how

artistic

ART CREATION

VISUAL

depth

to operate in a team setting, this integrated project setting will allow you to see your graphics as part of a final product and test how they hold up in a practical application. All of these factors give you the advantage of coming COLLABORATIVE DEV/ out of school as an artist who has already DEMO REEL worked on a fully functional game.

STORYBOARD SCRIPTING

3D

ANIMATION

LIGHTING SHADI NG

texturing

team

BUILDING

GAM E ART

|

modeling STRATEGIES

objects CHARA

lands

TEXTURING

specia EFFECT

Bachelor of Science Degree Program

93

GAME DEV

GAMEAreas DEV of Focus

artistic

ANIMATION FOUNDATION

ANIMATION FOUNDATION

FUN D A ME NTA LS ART CREATION

3DART CREATION

NIMATION conce p ts

GHTING Modeling

HA DING COLLABORATIVE DEV/

modeling STRATEGIES

objects CHARACTERS

VISUAL

CONTENT depth

OPTIM IZATION COLLABORATIVE DEV/ DEMO REEL

STORYBOARD texturing Game content follows fundamental artistic guidelines landscapes DEMO REEL SCRIPTING even when you’re working within the expanse of 3D digital graphics. The modeling foundations covered in the Game Art program will help you draw a parallel between TEXTURING traditional art and modeling techniques and today’s leading digital art software – the way characters, objects, E FFE CTS and environments look and act in real life, and how you can capture that same realism when recreating them in the digital world.

team

BUILDING

artistic 3D F U N D A ME N TA L S

ANIMATION concepts

VISUAL

depth LIGHTING SHADING

texturing STORYBOARD SCRIPTING

team

3D ANIMATION modeling

modeling

CONTE

STRATEGIES

concepts

OPTIMIZAT

STRATEGIES

LIGHTING SHADING

objects CHARACTERS

texturing

objects CHARACTERS

landscapes

landscapesTEXTURING

team

special EF F EC TS

BUILDING

TEXTURING

special E FFE CT S

BUILDING

special

To further introduce you to the world of game graphics, the program also emphasizes the core 3D animation concepts that are essential to the industry. As you explore the latest game platforms, you’ll learn the strategies of professional modelers and discover how to create great-looking content and optimize it to the standards of today’s hardware.

GAME DEV

ANIMATION FOUNDATION

ART CREATION

artistic F UN DAMEN TAL S

VISUAL

depth

3D

modeling

ANIMATION

STRATEGIES

concepts

objects CHARACTERS

LIGHTING S HADI NG

texturing GAM E ART

|

landscapes

Bachelor of Science Degree Program

94

Overview

Objective

Full Sail’s Game Art Bachelor’s Degree Program is designed to develop artists well-versed in 3D asset creation for game development. With a focus on 3D content for consoles and computers, you’ll work your way through project-based classes that follow a clear progression from the basics of digital art creation up through the latest trends and tools. Along the way classes like Character Animation, Game Production, Production Modeling, Level Design, and Shading and Effects will help you gain the skills necessary to move and improve content through the production pipeline. Each of these specialized classes is based around the same workflow processes found at professional gaming studios including such core concepts as animation, character modeling, lighting and shading, and texturing.

Our goal is to provide you with the focused knowledge and understanding of 3D computer environmental modeling, game textures, and character animation needed to qualify for entry-level positions in the game industry as game artists, scene builders, character designers, technical directors, motion animators, and animators. Besides the program’s strong 3D computer graphics focus, you will build other skills in peripheral media and digital courses that will enhance your opportunities in related fields. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

Supporting these industry-specific foundations are classes focusing on the fine art aspects of game content development as well as courses focusing on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the gaming industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and résumé, and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

GAME ART

OVERVIEW & OBJECTIVE GAM E ART

|

Bachelor of Science Degree Program

95

Game Art

Bachelor of Science Degree Program PROGRAM CORE Code

Course

CGA 221

2D Animation

CGA 121

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

4.00

ART 2006

Art History

4.00

3D Foundations

4.00

MGF 1213

College Mathematics†

4.00

CGG 443

Advanced Game Characters

3.00

DGL 1012

Digital Literacy

3.00

CGG 351

Art Creation for Games

4.00

ENC 1101

English Composition I†

4.00

CGA 321

Character Animation I

3.00

PHY 1000

Fundamentals of Physics†

4.00

CGA 342

Character Design and Creation

4.00

MTG 1205

Geometry and Measurement†

4.00

CGA 451

Character Rigging I

4.00

COM 3109

Professional Communication and Presentation†

4.00

CGA 453

Character Rigging II

3.00

DEP 1013

Psychology of Play

3.00

CGA 241

Compositing Fundamentals

4.00

CGA 131

Fundamentals of Animation

3.00

CGA 101

Fundamentals of Art I

3.00

CGA 102

Fundamentals of Art II

3.00

CGG 333

Game Animation

4.00

CGG 391

Game Portfolio I

4.00

CGG 401

Game Portfolio II

4.00

CGG 381

Game Production

4.00

CGG 452

Level Assembly and Lighting

4.00

CGA 112

Methods of Design

4.00

DIG 1301

Model Creation†

4.00

ODT 1000

Overview of the Media Design and Technology Industries

3.00

CGA 482

Portfolio Assembly

4.00

CGA 352

Production Modeling

4.00

CAB 101

Project Management and Assessment I

1.00

CAB 302

Project Management and Assessment II

2.00

CAB 403

Project Management and Assessment III

2.00

GRA 1161

Shading and Lighting†

4.00

CGG 432

Texture Painting and Sculpting

3.00

Credit Hours

Totals:



93.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

ENGLISH COMPOSITION I

ART HISTORY

6

7

8

9

10

FUNDAMENTALS OF ART I

3D FOUNDATIONS

FUNDAMENTALS OF ART II

MODEL CREATION

SHADING & LIGHTING

11

12

13

14

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

123 128

METHODS OF DESIGN

CHARACTER DESIGN & CREATION

GEOMETRY & MEASUREMENT

16

17

18

19

20

PRODUCTION MODELING

2D ANIMATION

COMPOSITING FUNDAMENTALS

FUNDAMENTALS OF ANIMATION

CHARACTER RIGGING I

21

22

23

24

25

GAME ANIMATION

TEXTURE PAINTING & SCULPTING

28

29

30

ADVANCED GAME CHARACTERS

GAME PRODUCTION

GAME PORTFOLIO I

26

LEVEL ASSEMBLY & LIGHTING

Graduates of this degree may apply to continue their education with the:

Game Design Entertainment Business

15 FUNDAMENTALS OF PHYSICS

COLLEGE MATHEMATICS

CHARACTER RIGGING II

Master of Science Degree Program

Totals:

1

CHARACTER ANIMATION I

27 PROFESSIONAL COMMUNICATION & PRESENTATION PROJECT MANAGEMENT & ASSESSMENT III

31

32

GAME PORTFOLIO II

PORTFOLIO ASSEMBLY

ART CREATION FOR GAMES PROJECT MANAGEMENT & ASSESSMENT II

PROJECT MANAGEMENT & ASSESSMENT I

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

GAM E ART

|

Bachelor of Science Degree Program

96

Course Descriptions Program Core CGA 221

CGG 443

CGA 321

2D Animation

Advanced Game Characters

Character Animation I

The 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.

The Advanced Game Characters Course focuses extensively on the elements of accurate high resolution character sculpting. The course material is presented with an emphasis on proper anatomy, proportion, and fine details. Students will create assets implementing advanced techniques while maintaining realistic surface quality and likeness of reference. Students completing this course will possess a deeper understanding of digital sculpting, topology, texturing, and the use of generated maps.

The Character Animation I Course focuses on the basics of creating strong character animation in 3D software. Students will develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students will also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create character animation that implements strong posing, good staging, and advanced mechanics of motion, while using an effective and efficient workflow.

Course Outline

Course Outline

Course Outline Animation Fundamentals

Advanced Character Principles

Principles of Animation

Clean Up

Timing Charts

Character Personality

Building Game Topology

Head Sculpting and Detailing

Texturing

Creating Clothing

Total credit hours

Character Animation

Total credit hours

Anatomy Sculpting

3.00 Course length

4 weeks

Group Participation and Critique

Scene Composition and Staging

Scene Planning and Workflow

Entertainment Analysis

Total credit hours 4.00

Course length

4 weeks

3D Foundations The 3D Foundations Course familiarizes students with the fundamentals of creating 2D and 3D computer graphics using Autodesk Maya and Adobe Photoshop. Students learn the interface and controls of both programs as they learn basic animation skills that prepare them for the more advanced courses later in the Game Art Bachelor of Science Degree Program.

Course Outline Introduction to Operating Systems

Introduction to the Maya Interface

Introduction to Digital Imagery

Working in the 3D World

Photoshop Interface and Tools

Geometry and Surface Types

Digital Concept Art

Working with Objects and Components

4.00

Course length

3.00

Course length

4 weeks

CGG 351

Art Creation for Games CGA 121

Total credit hours

Intermediate to Advanced Character Animation

The Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop game models of simple and complex props, foliage, and various game environments. In addition to modeling, students paint color, generate normal maps, and specular maps for created geometry. Special attention will be paid to the creation of clean and optimized models for use in games.

Course Outline

CGA 342

Character Design and Creation The Character Design and Creation Course builds upon the skills learned in the Model Creation and Shading and Lighting courses by applying knowledge to 3D characters. Students begin with preproduction of a character, developing concept art and character sheets. Students complete a fully textured organic 3D model for possible use in film or high-resolution game technology.

Course Outline

Modular Modeling

Level Construction

Character Design

Painting Character Textures

Digital Detail Sculpting

Real Time Lighting

NURBS Modeling

Generating Textures for Characters

Texture Creation

Sub Division Surface Modeling

Character Rendering

Total credit hours

Surface Flow and Anatomy

4.00 Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

4 weeks

GAM E ART

|

Bachelor of Science Degree Program

97

Course Descriptions Program Core CGA 451

CGA 241

CGA 101

Character Rigging I

Compositing Fundamentals

Fundamentals of Art I

The Character Rigging I Course introduces students to the foundations of character rigging, which is the process of adding joints and controls to a character that allows an animator to make the it move in a realistic manner. Similar to making a puppet, rigging gives the artist the ability to control a CG character, making it a pivotal step in the animation process. Students will also be introduced to the fundamentals of python programming, which allows artists to modify systems based on a particular job in the animation world. With these programming techniques, students will be able to develop new tools and systems to aid in the development of their character rig.

The Compositing Fundamentals Course introduces students to beginning and intermediate compositing and integration techniques commonly utilized by film and video professionals. The course focuses on the seamless integration of computer-generated elements with real-world live-action video footage. Students learn how to accurately reconstruct and composite computer generated elements to properly match a high-definition film or video source while working in a node-based compositing environment.

The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

Course Outline Joint Creation and Layout

Smooth Binding and Weight Painting Techniques

Control Building and Constraints

Python Fundamentals

Custom Attribute Creation

Python Tool Development

Matte Creation Techniques

3D Card Systems and Camera Mapping

Photoshop Fundamentals

Node-based Compositing

Total credit hours

4.00 Course length

4 weeks

Fundamentals of Animation 4.00

Course length

4 weeks

CGA 453

Character Rigging II The Character Rigging II Course builds upon the skills learned in Character Rigging I. Students will explore the process of binding and weighting the skin on models to deform in an organic manner, based on preproduction research. Students will also explore more advanced rigging techniques, such as detailed facial control systems and muscle systems, as well as how to integrate dynamic character systems such as cloth, hair and fur simulation into a production workflow.

Course Outline Skin Deformation

Dynamic Systems (Cloth, Hair, and Fur)

Muscle Systems

Advance Mathematical Connections

Advanced Deformers

Scripted Controls

The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.

Course Outline Keyframe Animation

Hierarchical Animation

Motion Timing and Analysis

Camera and Light Positional Animation

Dope Sheet and Action Graphs

Animation Rendering

Total credit hours

Object Observation

Color Theory

Textures and Lighting

Composition and Space

Total credit hours

3.00

Course length

4 weeks

CGA 102

Fundamentals of Art II

CGA 131

Set Driven Keyframes

Total credit hours

Course Outline

Course Outline

3.00 Course length

The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics.

Course Outline Life Drawing

Character Development

Animal and Environment Observation

Sculpting

Total credit hours

Course length

3.00

4 weeks

4 weeks

Advanced Facial Setups

Total credit hours

3.00

Course length

4 weeks

GAM E ART

|

Bachelor of Science Degree Program

98

Course Descriptions Program Core CGG 333

CGG 401

CGG 452

Game Animation

Game Portfolio II

Level Assembly and Lighting

The Game Animation Course provides students with their first opportunity to produce animated sequences and cycles for game play. Students develop an overall understanding of animation as it applies to the game industry with a focus on game engine constraints and requirements. Students in this course pay special attention to character anatomy, rigging constraints, and reusability within all aspects of a game.

The Game Portfolio II Course, students develop their third portfolio piece showcasing their artistic and technical skill in their chosen discipline. Students will build on the skills learned in Game Portfolio I and II to improve their time management, production workflow, and portfolio presentation. Students leave the course with a third high quality game art portfolio piece and presentation images and/or movie for use in Portfolio Assembly.

The Level Assembly and Lighting Course continues to expand students’ understanding of game requirements with a focus on constructing a playable level. Students design, build, texture, light, and add effects for a level. Successful completion of this course provides students with the necessary knowledge to develop content for game environments.

Course Outline

Course Outline

Character Anatomy

Motion Analysis

Time Management

Rigging

Timing Development

Portfolio Asset Creation

Application of Animation

Reusability and Blending

Total credit hours

Total credit hours

4.00

Course length

Portfolio Presentation

4.00

Course length

4 weeks

4 weeks

Course Outline Game Level Editor

Advanced Real Time Lighting

Asset Creation

Particle Effects

Advanced Assembly

Game Play Interaction

Total credit hours

4.00

Course length

4 weeks

CGG 381

Game Production

CGG 391

Game Portfolio I The Game Portfolio I Course, students continue developing portfolio content showcasing their artistic and technical skill in their chosen discipline. Students will build on the skills learned in Game Portfolio I to improve their time management, production workflow, and portfolio presentation. Students leave the course with a second high quality game art portfolio piece and presentation images and/or movie for use in Portfolio Assembly.

Course Outline

Course Outline Time Management

Time Management

Portfolio Presentation

Portfolio Asset Creation

Total credit hours

The Game Production Course allows students to use the tools, techniques, workflow and artistic skill developed through the Game Art foundation courses and apply it to the creation of portfolio assets. Students develop skills in time management, production workflow, and portfolio presentation. Students leave the course with a high quality game art portfolio piece and presentation images and/or movie for use in Portfolio Assembly.

4.00

Course length

4 weeks

Portfolio Presentation

CGA 112

Methods of Design The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.

Course Outline

Portfolio Asset Creation

Critical Thinking

Narrative and Non-narrative

Total credit hours

Elements and Principles of 3D

Architecture and Scenery

Aspects and Elements of Time

Character Design and Development

4.00

Course length

4 weeks

Total credit hours

GAM E ART

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

99

Course Descriptions Program Core DIG 1301

CGA 482

CAB 101, 302, 403

Model Creation†

Portfolio Assembly

Project Management and Assessment I, II, III

The Model Creation Course explores the beginning of the computer animation process by creating hard-surface models from concept art to final computergenerated imagery. During an in-depth exploration of the NURBS modeling tool set, comparisons of the relative differences between polygon, NURBS, and subdivision surface definitions are made. Students will develop techniques and strategies for creation of efficient virtual surfaces.

The Portfolio Assembly Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an effort to help the student determine the best material for showcasing his or her talent.

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline

Course Outline

Surface Creation Methods

Surface Continuity

Content Review and Assembly

Demo Reel Review

Building Strategies

Trimming and Blending

Audio Assembly

Package Presentation Development

3D Modeling Basics

Modeling Optimization

Demo Reel Output

Curves and Surfaces

Total credit hours

Total credit hours 4.00

Course length

4.00 Course length

4 weeks

CGA 352

Production Modeling Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

Course Outline Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

Total credit hours



The Production Modeling Course develops students’ understanding of model development as it applies to the animation production industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry production workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.

Course Outline Advanced Modeling Techniques

Anatomical Modeling

Production Modeling

Surface Flow

3.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00/2.00 each

4 weeks

GRA 1161

Total credit hours

4.00

Course length

The Shading and Lighting Course investigates the mood and lighting, look and feel, shadows and shading, reflections and atmospheres that bring scenes and models to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects and scenes that parallel the real world. This course builds on the concepts established in the Object Perspective Course, including surface lighting and shadow observations and techniques.

Course Outline Textures and Shaders

Highlights and Shadows

Image Manipulation

Rendering and Raytracing

Reflection and Refraction

Optimization

Lighting Strategies

Geometry Parameterization

An Overview of Visual and Interactive Storytelling

Project Development and Analysis

Shading and Lighting†

4 weeks

ODT 1000

Course Outline

4 weeks

Total credit hours

4.00

Course length

4 weeks

4 weeks

GAM E ART

|

Bachelor of Science Degree Program

100

Course Descriptions Program Core

General Education

CGG 432

ART 2006

DGL 1012

Texture Painting and Sculpting

Art History

Digital Literacy

The Texture Painting and Sculpting Course teaches students techniques for creating textures for video games by utilizing traditional art skills. Using digital sculpting, painting, and photo sourcing techniques, students create and applying textures and materials for use in current game engines.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Course Outline

Course Outline Advanced Digital Sculpting

Texture Creation

Map Generation

Materials

Total credit hours

3.00

Course length

4 weeks

Ancient Art

Modern Art

Medieval and Renaissance Art

Post-modern Art

Total credit hours

4.00

Course length

4 weeks

MGF 1213

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours

3.00

Course length

4 weeks

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models



This specific course uses the Florida Statewide Course Numbering System (SCNS).

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Grammar

Linear Equations & Inequalities

Total credit hours

ENC 1101

English Composition I†

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

GAM E ART

|

Bachelor of Science Degree Program

101

Course Descriptions General Education PHY 1000

COM 3109

Fundamentals of Physics†

Professional Communication and Presentation†

The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.

Kinematics

Electromagnetic Spectrum

The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

Motion

Survey of Light

Course Outline

Energy and Mechanics

Physical Theories and Formulae

Course Outline

Electricity and Magnetism

Total credit hours

4.00

Course length

4 weeks

Geometry and Measurement†

Technical Development of a Presentation

Generating Ideas, Identifying Purpose, and Developing Content

Personal Image

Total credit hours

The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry, and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.

Course Outline A Brief History of Geometry

Circles

Inductive and Deductive Reasoning

Areas of Polygons and Circles

Foundations of Geometry

Solid Geometry

Triangles

Analytic Geometry

Parallel Lines and Polygons

Trigonometry

Quadrilaterals

Polar Coordinates

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours 4.00

4.00

Course Outline

Similar Triangles and the Pythagorean Theorem



Audience Analysis

Presence and Image of Written Communication

Presentation Strategies

MTG 1205

Total credit hours

Modes of Written and Oral Presentation

3.00

Course length

4 weeks

4 weeks GAM E ART

|

Bachelor of Science Degree Program

102

Game

Design

Bachelor of Science Degree Program

Video games aren’t just great entertainment, they’re one of the most dynamic areas of the entertainment world, with successful games generating revenue that rivals some of the biggest film and album releases. It takes the right kind of leaders to help manage the titles that innovate and inspire gamers, and keep the industry growing both creatively and financially. Today’s top game development houses thrive on the leadership of a great production staff to oversee their multimillion dollar titles, and Full Sail’s Game

Design Bachelor of Science Degree Program will help you become one of these creative decision makers. With curriculum based on the processes used at the most respected studios in the world, this Bachelor’s program is designed to prepare you to meet the design, leadership, and management needs of this creative industry.

Areas of Focus Team Leadership Fine Arts Project Modeling Management Animation

Design Effects Capstone Game Project Final Project/ Demo Reel Creation

GAM E DE S I GN

|

Bachelor of Science Degree Program

103

GAME DESIGN MASTERS BS Areas of Focus GAME DESIGN MASTERS BS

ASTERS BS

NT

TEAM LEADERSHIP TEAM LEADERSHIP

PROJECT MANAGEMENT

Team Leadership

PROJECT MANAGEMENT

Game development is an intensely collaborative process – with designers, artists, animators, programmers, and audio specialists working together to produce high-quality assets based around a unified vision. As a game producer, being able to understand these different roles and help them work together DESIGN efficiently is the key to developing a creative and DESIGN successful production environment.

Project Management

creating

EXPERIENCES

Video games are one of the most complex art forms in entertainment, bringing audio, visual, and tactile elements together in one interactive package. With so many different assets being created across multiple departments, effective organization and administration is essential to keeping a game on schedule and under budget.

The Game Design Bachelor’s program puts you in a leadership role, as you learn to coordinate a large, diverse team and help them operate as an integrated unit. Dedicated classes help you develop strong leadership skills, teaching you to streamline a This Bachelor’s program covers the entire scope of GAME CAPSTONE PROJECT development process that supports the needs of a development cycle. After taking core classes in both your team and the studio. The end GAME result isCAPSTONE Asset Management, Production Methodologies, and PROJECT a leadership approach that’s both inspirational Quality Assurance, you’ll collaborate with artists and and productive. programmers and work with that team throughout production to delegate tasks, problem-solve, and hit milestones. You’ll also learn the best practices of industry-standard project management, scheduling, and bug-tracking software that will keep your game on schedule while maintaining the quality of the product.

for PLAYERS creating EXPERIENCES

for PLAYERS

creating

EXPERIENCES

for PLAYERS GAM E DE S I GN

|

Bachelor of Science Degree Program

104

MENT

Areas of Focus

creating

EXPERIENCES

for PLAYERS

creating

EXPERIENCES

for PLAYERS

ROJECT

Design The classic games you grew up with started as just simple concepts – ideas that were later brought to life by a dedicated team of designers, artists, and producers. Supporting innovative new concepts is one of the responsibilities of a producer at a game studio, and to produce successful products, you’ll need to understand the precise balance of story and gameplay that makes for a well-designed game.

Our specialized Bachelor’s curriculum teaches the elements of great design. Courses in Game Design and Design Mechanics stress the importance of developing a unified approach to gameplay in the initial design stage, and maintaining that standard throughout production. There’s a real craft to bringing all the components of a game together to develop a finely tuned experience – these courses will show you how to implement design standards in a way that best serves the needs of the project.

GAM E DE S I GN

|

Bachelor of Science Degree Program

105

Areas of Focus

MANAGEMENT

creating

EXPERIENCES

DESIGN

for PLAYERS

creating

EXPERIENCES

for PLAYERS GAME CAPSTONE PROJECT

Game Capstone Project

The program culminates with the Game Capstone Project. You’ll be joining a game production team PSTONE PROJECT as a leader, coordinating a group of artists and programmers as they design and code the graphics, gameplay, and audio for a fully playable game. This real-world studio scenario will require you to draw on every element of your design and production education as you guide and support the team through every stage of production. You’ll develop game documents to guide the project, create a project plan, organize and gather assets, coordinate integration between departments, develop marketing strategies, and finally work to prepare the game for delivery.

GAM E DE S I GN

|

Bachelor of Science Degree Program

106

Areas of Focus

Overview The curriculum in the Game Design Bachelor of Science Degree Program is comprised of high-level game design and production courses that take you deep into the game development pipeline. You’ll expand and advance your project and design skills through hands-on exercises in leadership, team management, game design, and marketing while you learn the skills you’ll need to advance your career in the game production industry. During the course of the program, you will be responsible for completing a design document, an academic capstone project, and a presentation. The Capstone Project is designed to help you develop the project and team management skills you’ll need to succeed in the game development field. In this project you will be paired with a group of undergraduate programmers and game artists to plan the genre and scope of a fully playable game. You will be acting as a Producer on this project, helping guide the team through the gameplay design, determining technological issues, as well as managing assets and the production timeline.

Objective This well-rounded education will help to hone your leadership, design, and project management skills in preparation for entering or advancing through the game industry. To help you make that transition, we’ve got a team of Career Development Professionals that will help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Our goal is to provide you with the focused knowledge and understanding of game development necessary to be successful in qualifying for entry-level design and production positions. Completion of this degree program will greatly enhance your ability to work in the fast-paced environment of a game studio in an entrylevel production role. The curriculum in this program develops your executive leadership skills, project and team management abilities, and teaches the production methodologies, as well as the marketing and media relations concepts used by major game studios. In addition to technical proficiency, a Full Sail education is designed to foster the development of highly trained individuals who want to develop careers in the game and entertainment industries. The training you receive in this program will provide you with the tools to help sustain a long and productive career in the game and entertainment industries.

GAME DESIGN

OVERVIEW & OBJECTIVE GAM E DE S I GN

|

Bachelor of Science Degree Program

107

Game Design

Bachelor of Science Degree Program Chronological Schedule by Months

PROGRAM CORE Credit Hours

GENERAL EDUCATION

Code

Course

GDN 4340

Aesthetics and Immersion

4.00

Code

Course

GDN 2130

Design and Development Analysis

3.00

DGL 1012

Digital Literacy

GDN 3140

Design Project

4.00

ENC 1101

English Composition I

GDN 1150

Design Tools

3.00

MGF 1040

Finite Math

4.00

GDN 1440

Economics

4.00

PHY 1000

Fundamentals of Physics†

4.00

GDN 4630

Game Design Final Project I

3.00

HIS 2320

Historical Archetypes and Mythology†

4.00

GDN 4730

Game Design Final Project II

3.00

SPC 2140

Interpersonal Communications

4.00

GDN 4840

Game Design Final Project III

4.00

DEP 1013

Psychology of Play

3.00

GDN 1230

Game Design I

3.00

MGF 1340

Statistics

4.00

GDN 4240

Game Design II

4.00

GDN 3841

Game Development

4.00

GDN 1130

Game History

3.00

GDN 3340

Game Mechanics

4.00

GDN 3100

Leadership

4.00

GDN 3631

Level Design

3.00

ODT 1000

Overview of the Media Design and Technology Industries

3.00

GDN 3241

Programming Foundations I

4.00

GDN 3242

Programming Foundations II

4.00

GDN 111

Project Management and Assessment I

1.00

GDN 112

Project Management and Assessment II

1.00

GDN 223

Project Management and Assessment III

1.00

GDN 4141

Prototyping

4.00

GDN 4540

Research and Marketing

4.00

GDN 1341

Storytelling for Games

4.00

GDN 3230

Team Building

3.00

GDN 2240

Usability

4.00

GDN 3741

World Building

4.00

1

Totals:

TOTAL CREDIT HOURS: TOTAL WEEKS:



90.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

3 OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

4

5

ENGLISH COMPOSITION I

GAME HISTORY

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

6

7

8

9

10

DESIGN TOOLS

FINITE MATH

GAME DESIGN I

HISTORICAL ARCHETYPES & MYTHOLOGY

STORYTELLING FOR GAMES

11

12

13

14

15

30.00

STATISTICS

ECONOMICS

DESIGN & DEVELOPMENT ANALYSIS

INTERPERSONAL COMMUNICATIONS

USABILITY

120 128

16

17

18

19

20

3.00

PROJECT MANAGEMENT & ASSESSMENT I

4.00



FUNDAMENTALS OF PHYSICS

TEAM BUILDING

DESIGN PROJECT

21

22

23

24

25

PROGRAMMING FOUNDATIONS I

PROGRAMMING FOUNDATIONS II

LEVEL DESIGN

WORLD BUILDING

GAME DEVELOPMENT

26

27

28

29

30

RESEARCH & MARKETING

GAME DESIGN FINAL PROJECT I

LEADERSHIP

PROJECT MANAGEMENT & ASSESSMENT II

GAME MECHANICS

GAME DESIGN II PROTOTYPING

AESTHETICS & IMMERSION

Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program

Totals:

2

Credit Hours

Entertainment Business

31

32

GAME DESIGN FINAL PROJECT II

GAME DESIGN FINAL PROJECT III

PROJECT MANAGEMENT & ASSESSMENT III

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

GAM E DE S I GN

|

Bachelor of Science Degree Program

108

Course Descriptions Program Core GDN 4340

GDN 3140

GDN 1440

Aesthetics and Immersion

Design Project

Economics

The Aesthetics and Immersion Course focuses on artistry in games, and how to use visuals, sound, and knowledge of an audience’s brain chemistry to design experiences which are more than just functional. Students will examine why people like and connect with games, how to create games that immerse players, and how to communicate with team members about aesthetic elements. Students will also examine how to evoke emotions like fun, excitement, and anticipation, and observe how the first few minutes of any designed experience are crucial to capturing an audience’s attention.

The Design Project Course challenges students to apply what they have learned in the first half of this program in design classes such as Game Design I and Storytelling, personal development courses like Team Building and Leadership, and critical and analytical classes such as Economics and Usability. In studentled teams, participants take on various design roles to generate ideas, design playable components around those ideas, and document their decisions through a collaborative analytical process. Focus is placed on the mechanics, flow, and fun factors of their analog game prototype. The goal of the project is for students to appreciate the complexity of collaborative game design, to fine-tune their technical design skills, and to ensure their design is well-suited to an intended market and meets specific milestones.

The Economics Course examines how people make choices and use resources. This course focuses specifically on game economics and will examine how markets are created and maintained in game worlds. Students will learn how players allocate their resources in a limited market, while trying to satisfy their wants and needs. This is maintained through economic balance and fluctuations that are controlled by the designer and must be maintained throughout the development process. Topics of study include basic economic theory, inflation, supply & demand, poverty & inequality, and market stability.

Course Outline The Science of Addiction

Storyboarding Feedback Loops

Communicating Visually

Creating the Critical First 5 minutes

Emergent vs. Intended Aesthetics

Communicating across Teams About Aesthetics

Total credit hours

4.00

Course length

4 weeks

Course Outline Design Document Review

Design Mechanic Review

Game Feature Breakdowns

Design Reviews & Feedback

Refactoring Designs

Independent Work

Total credit hours

GDN 2130

4.00

Course length

The Design and Development Analysis Course teaches the student techniques used to deconstruct, reproduce, and improve existing games based on a thorough analytical process. The ability to critically analyze other’s work is essential to the design phase of any project, and the video game industry is no exception to this. By playing and deconstructing games, students will learn the complicated design systems running behind the scenes in games and will compose documents to support their findings.

Course Outline

Supply & Demand

Player Motives

Market Equilibrium

Inequality and Balance

Total credit hours

4.00

Course length

4 weeks

4 weeks

Game Design Final Project I

Design Tools In the Design Tools Course, students will gain exposure to the tools used by game designers in the industry, while becoming aware of the perils and shortfalls involved with those tools. Students will learn the structure of game industry teams, and how different tools are used in team environments. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a group setting. The intention of the course is to provide a solid foundation of basic tools that game designers use.

Interface/Input Analysis

Game Mechanics Analysis

Advanced Game Systems (Combat, etc.)

Overview of the Game Industry and Software Projects

Brainstorming in Teams

Reward Systems Analysis

Document Recreation

Written Communication and GDDs

Presentation of Ideas in a Group Setting

Course length

MMO Economies

Market Creation & Maintenance

GDN 1150

Game Analysis Techniques

3.00

Real-World vs. Game Economics

GDN 4630

Design and Development Analysis

Total credit hours

Course Outline

Course Outline

4 weeks

In the Game Design Final Project I Course, students will take the design concepts explored in Research and Marketing and start developing their game. Students will develop a project plan and begin its implementation towards a vertical slice – a game prototype showcasing the game’s main mechanics and a subset of the experience that is expected of the final product. After the vertical slice, the team will continue to expand content in the game to prepare for the second major milestone: Final Project II: The Alpha Milestone.

Course Outline Production Plan

Unreal Scripting

Develop Style Sheet

UDK Kismet Scripting

Feature Implementation

Total credit hours

3.00

Course length

4 weeks

Probability, Game Theory, and Monte Carlo Simulation

Total credit hours

3.00

Course length

4 weeks GAM E DE S I GN

|

Bachelor of Science Degree Program

109

Course Descriptions Program Core GDN 4730

GDN 1230

GDN 3841

Game Design Final Project II

Game Design I

Game Development

In the Game Design Final Project II Course, the team of students continues developing their product concept. Final Project II introduces the second major milestone for students: the Alpha Milestone. Alpha is typically defined as “feature complete” in the industry. Early in the course, students will identify what remaining features need to be implemented in their game in order to plan and prepare for this milestone. Once past Alpha, the team will begin adding any remaining content in the game to prepare for the third major milestone: Final Project III: The Beta Milestone.

The Game Design I Course examines the active role of a game designer by breaking down game ideas into discrete, functional, and logical systems. Since designers are responsible for all features of any given game – such as player goals, choices, and game rules – students will observe and analyze different game designs to understand how these elements interact. They will further hone their design and technical writing skills by creating game prototypes, as well as revising and editing flowcharts, outlines, and research data through multiple iterations of analog games.

The Game Development Course provides a practical approach to design and implementation across multiple phases of development. Simplified versions of video games, referred to as prototypes, will be developed as students become experts at game scripting. Upon successful completion of this course, students will possess the abilities, tools, and research methods necessary to deliver a game from concept to completion.

Course Outline

Course Outline

Feature Implementation

UDK Kismet Scripting

Flowcharting & Outlining

Documentation Format & Requirements

Prototyping & Research

Quick Iteration Method & Evaluative Frameworks

Unreal Scripting

Total credit hours

3.00

Course length

4 weeks

GDN 4840

Total credit hours

The Game Design Final Project III Course serves as the culmination of skills developed during the Game Design program. Teams will continue working on Final Project II prototypes as they test and polish their game designs. Upon completion of this course, teams will have concrete examples of their designs that are polished and professionally formatted – ready to be presented and shared with prospective employers or investors.

Course Outline Quality Assurance

UDK Kismet Scripting

Unreal Scripting

Final Presentation

Total credit hours

Entry-Level Understanding of Game Scripting

Total credit hours

4.00

Course length

3.00

Course length

4 weeks

4.00

Course length

4 weeks

GDN 1130

Game History GDN 4240

Game Design II The Game Design II Course gives students multiple vectors for further maturing their game design skills. Students will read some of the top writing in game studies, on topics related to both theory and practice. Students will also play games that illustrate various design principles and prepare them for final project tasks. Ultimately, students will be tasked to create their own games, playtest them, and analyze their own work as well as the work of other students.

Course Outline 4 weeks

Ability to Meet Deadlines with Direct Assistance

Goal-Based Research Abilities Developed

Design Vocabulary

Game Design Final Project III

Course Outline

The Game History Course examines the history of game development, the changes in game systems, and the evolution of genres and interactivity elements. The course explores why people play games and which games revolutionized the various game genres. Important milestones in the industry’s history have resulted in changes to the way people create and play games, and designers need to understand these. Students will learn about influential and innovative titles and what impact they had or continue to have on the games of today.

Course Outline Industry Milestones

Gaming Systems Genre and Interactivity Development

Mechanics, Dynamics, and Aesthetics

Playtesting

Influential Games

Flow and Game balance

Implementation of Scope

Innovative Games

Toys, Puzzles, and Games

Total credit hours

Total credit hours 4.00

Course length

3.00

Course length

4 weeks

4 weeks

GAM E DE S I GN

|

Bachelor of Science Degree Program

110

Course Descriptions Program Core GDN 3340

GDN 3631

GDN 3241

Game Mechanics

Level Design

Programming Foundations I

The Game Mechanics Course explores the theories and principles employed in game rule-based systems. Students will learn how pacing and thematic structures incorporate conflict resolution and generate a plausible challenge and reward system. Students will understand the use of feedback mechanisms by employing a heuristic testing process to determine which of the design elements may or may not be fun or unbalanced during actual play. Students leaving this course will have a better idea about how to better sync gameplay decisions to a specified target audience.

The Level Design Course teaches students how to analyze game levels and break them down into their basic components. Students will learn to ask the right questions when designing a level. What purpose does a particular object in a level serve? Is it functional, or is it there for purely aesthetic reasons? What sort of guidance (if any) should a player receive? Does this level have any ties to previous or future levels? Students will also learn about such concepts as level pacing and flow, setting clear goals for a player, and the importance of visuals. The ever-elusive fun factor will also be covered, as a way of tying the individual components together.

The Programming Foundations Course teaches the JavaScript programming language using the Perlenspiel engine as a foundation for creating games through script. Students will learn basic JavaScript coding syntax and grammar, as well as the fundamental skills needed for designing and building programs. These skills will help a designer to breakdown the aspects of a game into their core components, and give a better understanding of how data and interaction mesh together to create a game.

Course Outline Concept Presentations

Conflict Resolution Conventions

Game Design Documentation

Pacing and Thematic Constructs

Game Genres and Classifications

Heuristic Testing Process

4.00

Course length

4 weeks

Player Navigation and Rewards

Level Goals and Objectives

Aesthetics and Visuals

Total credit hours

3.00

Course length

4 weeks

Leadership The Leadership Course is designed to facilitate students’ discovery, direction, and development, as well as demonstration of their leadership skills. Students will construct a personal leadership development plan for professional application as they learn how to translate leadership theory into real-world practice. The leadership principles and knowledge that will be acquired can be applicable to any industry.

Course Outline Leadership Theories and Models

Leading Change in the Game Industry

Leadership Challenges and Solutions

Roles and Responsibilities

Leadership Types and Traits

Team Leadership

Mission, Vision, Values, and Purpose

4.00

Course length

4 weeks

Control Flow

Basic Programming Concepts

Functions

Input and Output

Data Storage and Processing

Total credit hours

4.00

Course length

4 weeks

Programming Foundations II

Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

Course Outline An Overview of Visual and Interactive Storytelling

Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

Total credit hours

Introduction to JavaScript and the Perlenspiel engine

GDN 3242

ODT 1000

GDN 3100

Total credit hours

Level Purpose and Theme

Pacing and Flow

Game Design Theories

Total credit hours

Course Outline

Course Outline

3.00

Course length

The Programming Foundations Course takes a further look at programming, focusing on architecture and problem-solving that is useful during the process of crafting a game. Students will learn how to decide which programming components to use, and how to arrange them in useful ways. Along with this, students will learn additional advanced programming techniques in JavaScript, including object prototyping, algorithms, and simple finite-state machines.

Course Outline Organizing Game Features

Object Prototyping

Program Architecture and Planning

Managing Game States using Finite State Machines

Debugging Techniques

Update Loops and Real-time Games

Encapsulation and Code Reuse

Basic User Interfaces

Total credit hours

4.00

Course length

4 weeks

4 weeks

GAM E DE S I GN

|

Bachelor of Science Degree Program

111

Course Descriptions Program Core GDN 111, 112, 223

GDN 4540

GDN 3230

Project Management and Assessment I, II, III

Research and Marketing

Team Building

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses will provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

The Research and Marketing Course examines the research and documentation process, and helps students develop the skills required to gather information, organize data, and deliver a concise and credible product. Topics of study will include technical and player documentation, consumer research, product planning, culture and language, and media relationships. The materials and process in this course apply directly to final project development in this program.

The Team Building Course investigates the collaborative techniques and communication skills critical to today’s design teams. The course is designed to allow students to survey, develop, and employ unique, team-specific communication, decision-making, problem-solving, and conflict resolution techniques as they collaborate on team assignments – including a course-long, competitive team project. Because team building has application beyond the game industry, the objective of this course is to expose teams to the foundational basics needed to be an effective team builder – and team member – in any environment.

Course Outline

Course Outline

Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

1.00 each

Course length

4 weeks

GDN 4141

High Concept Documentation

Prototyping

Game Design Documentation

Intellectual Property and Copyright

Market Research

Total credit hours

Prototyping In the Prototyping Course, students will create their first team-based digital game prototype. Each student will apply what he or she has learned individually in order to create a small prototype of a game mechanic. They will then team up to create a prototype of a much larger scope, using disciplines learned throughout the program to come up with a unique concept design and prototyping this concept over the course of two milestones. Throughout this project, students will refine the skills learned in previous classes while working in a team environment during the development process.

Course Outline Creating a prototype concept

Project meeting

Project meeting

Milestone 2

Course Outline

4.00

Course length

4 weeks

Storytelling for Games The Storytelling for Games Course introduces students to the challenges and opportunities of writing stories for the game industry, from character and world development to industry conventions and documentation. Students will examine storytelling as a practical tool for communicating information and ideas, and explore storyboarding techniques. Particular attention is paid to how video games can use storytelling to build narrative depth, emotional impact, and theme, which all work toward greater player immersion.

Course Outline Narrative Patterns

World Building and Development

Storytelling Techniques

Game Narrative Documentation

Total credit hours

Dramatization & Character Relationships

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

Team Communication and Feedback

Team Formation and Structure

Team Process Development

Personalities and Team Interaction

Team Assessment and Peer Evaluation

Total credit hours

GDN 1341

Milestone 1

4.00

Stages of Team Development

3.00

Course length

4 weeks

GDN 2240

Usability The Usability Course explores the theoretical and practical methods used to improve game interfaces. Usability inspection is aimed at finding usability problems and providing design relevant information to designers and engineers in the effort of making products easier to interact with and more efficient to use. In this course, students will understand usability and its considerations, defining the usability trade-offs involved in the game design world. Topics will include an overview of generations of user interfaces, the usability engineering lifecycle, the design process, usability heuristics, usability testing methodologies, the four fun keys, and the design of a game controller.

Course Outline What is Usability?

Heuristics

Usability Principles

Usability Testing Methodologies

Engineering Lifecycles

Four Fun Keys

Design Process

Design of a Game Controller

Total credit hours

GAM E DE S I GN

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

112

Course Descriptions Program Core

General Education

GDN 3741

DGL 1012

MGF 1040

World Building

Digital Literacy

Finite Math

The World Building Course teaches students how to create a level based on game interactions and features. Designing a level by interaction allows the game designer to map out the perfect game scenarios to give to the player. Since games allow a degree of free will, it is the designer’s responsibility to present the player with optimal situations to utilize and master game features. This is achieved by linking well thought out interactive scenarios. Using the tools learned in Level Design, students follow simple steps to creating an interaction-driven level. Advanced concepts such as modularity and combat scenarios are also covered in this class.

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

The Finite Math Course provides a foundation of mathematical analysis techniques used in the working world. Students will explore a collection of topics including Probability Theory, Linear Programming, Matrices & Determinates, Logic, and Number Theory. The topics explored will provide valuable experience with organizing information and analytical thinking. Students will use the skills gained in this course to successfully navigate future courses and projects that call on logical and analytical assessments.

Course Outline Terms, Themes, and Concepts

Effective Digital Communication Strategies

Creating Modularity

Digital Tools and Resources

Global Digital Citizenship

Level Creation with Interactions

Digital Literacy Skills

Course Outline Defining Game Interactions Facilitating Scenarios Mapping Interactions

Total credit hours

3.00

Course length

Course Outline

4 weeks

Algebraic Operations

Combinatorics

Logic & Probability Theory

Sets & Number Theory

Linear Programming

Digital Geometry

Matrices & Determinants

Proofs and Ordered Sets

Total credit hours Total credit hours

4.00

Course length

4 weeks

English Composition I†

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

4 weeks

Total credit hours

4.00

Course length

Fundamentals of Physics† The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.

Course Outline

Grammar

4 weeks

Nomenclature

Basic Collision Reaction

Newtonian Physics

Application of Physics

Basic Collision Detection

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

PHY 1000

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.



4.00

ENC 1101

GAM E DE S I GN

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

113

Course Descriptions General Education HIS 2320

DEP 1013

Historical Archetypes & Mythology†

Psychology of Play

The Historical Archetypes and Mythology Course introduces students to the connections between history, mythology, and iconic archetypes, and the influence these relationships have had on classical and contemporary cultures of the world. Color symbolism is also explored in order to better appreciate folklores, heroes, and monsters of various cultures. In addition to composing original myths and stories, students complete a personal assessment that identifies characteristics of their individual archetypes and use this knowledge to identify, understand, and relate to mythological characters and characters of their own creation. The course also enhances students’ ability to analyze and evaluate information.

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Introduction to Archetypes, Culture, and Myths

Cultural Archetypes of Asia, Europe, and Latin America

Archetypes Influence on Culture

Cross Cultural Comparisons of World Archetypes and Myths to Western Culture

4.00

Course length

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.

Course Outline Assessment and Evaluation

Writing Résumés and Other Documents

Research and Planning

Networking and Interviewing



Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Play and the Brain

Collaboration and Team Building

3.00

Course length

4 weeks

Statistics

Interpersonal Communications

4.00

Critical-Thinking Skills

MGF 1340

4 weeks

SPC 2140

Total credit hours

Overview of Theories and Concepts of Play

Total credit hours

Contemporary Western Myths and Archetypes

Total credit hours

Course Outline

The Statistics Course provides students with an introduction to both statistics and probability. In the first half of this course, students will learn the basics of statistics – including data collection and tabulation, data analysis (such as calculating mean, medium, mode of a data set), and data graphing. In the probability section of the class, students will examine counting rules, sample spaces, and probability distributions (including the normal distribution and the Monty Hall distribution), along with the statistical analyses of these distributions. Students will use Microsoft Excel to organize, graph, and analyze gathered data.

Course Outline Descriptive Statistics & Data Collection

Central Limit Theorem

Mathematics of Statistics

Mean & Variance

Probability & Distribution

Statistical Analysis & Application

Total credit hours

4.00

Course length

4 weeks

4 weeks

GAM E DE S I GN

|

Bachelor of Science Degree Program

114

Graphic

Design

Bachelor of Science Degree Program

Graphic design is everywhere. In almost every aspect of our lives, art is used to convey a message, and everything that we buy has some amount of design that goes into it. Whether it’s a t-shirt, magazine, billboard, website, or a company logo, we are constantly surrounded by visuals that tell a story or express an idea. The vision driving these images is one that shapes the world and the way that we see it. When you enter Full Sail’s Graphic Design program, you join the ranks of those who choose to spread their vision on a wider

scale. It’s about combining the beauty and wonder of art with the mechanics of design to deliver a client’s message in a compelling way. It’s about communicating a story through visual means. And regardless of how you choose to tell that story, you’ll be immersed in a world of creativity, where the only limitation is your own imagination.

Areas of Focus Digital Storytelling Fine Arts Design Modeling Fundamentals Animation

Branding/ Identity Effects Personal Final Project/ Identity Project Demo Reel Creation

GRAP HI C DE S I GN

|

Bachelor of Science Degree Program

115

DESIGN Areas of Focus architecture

delivering

YOUR MESSAGE

DESIGN FUNDAMENTALS

elements IMAGES

design

COLOR

DIGITAL STORYTELLING

DIGITAL STORYTELLING

DESIGN

architecture

DIGITAL CONTENT

design THEORY

typography

DESIGN

IMAGES

IMAGES elements

design

design

software

CORPORATE BRANDING/IDENTITY

F O U N D AT I O Nperspective SUPPORT

elements

DESIGN FUNDAMENTALS delivering

DESIGN DESIGN FUNDAMENTALS architecture

YOUR COLOR

COLOR ELEMENTS typography

typography

MESSAGE

MESSAGE

design DESIGN DESIGN THEORY architecture architecture

DBRAND ESIGN

OBJECTIVES elements DIGITAL D E S I G N CONTENT

Having a healthy design vocabulary helps ensure that there are no barriers to your ability to take on projects and assignments. why the Graphic CREATING That’s A PERSONAL IDENTITY adv ancem ent Design program starts with key concepts that will inform all of your design work. You’ll study the psychological impact and importance of color and OBJECTIVES learn to use typography as an effective design CREATINGelement. A PERSONAL IDENTITY You’ll also study the best logos and By studying art’s historical context through selected symbols in the field of graphic design and explore monuments of design and architecture in the their meaning and technique, all in preparation for Western tradition and the effect they had on the creating a personalized logo that works. a d v ancem ent them, you’ll develop a civilizations that produced Msoftware ESSAGE better understanding of how to apply similar theories You’ll also work to develop your skills with to aid you in delivering your message, whatever applications that are used every day in the design it may be. You’ll combine this understanding with world, such as Adobe Photoshop, Illustrator, and the software tools that allow you to easily produce After Effects. The combination of design theory and personal digital content that communicates a story knowledge of powerful software will give you the or theme – whether it’s your own, a client’s, or that foundation you need to start creating great design. of the entire world.

elements

IMAGES

CAREER

design

TITY

typography

LING

elements perspective of DESIGN ELEMENTS

IMAGES

design

DESIGN brand E LE ME NTS architecture

SUPPORT

elements

DESIGN architecture perspective

elementsCAREER

BRAND CAREER advancement

DESIGN

COLOR

IGN

CORPORATE BRANDING/IDENTITY

Art is about self-expression and aesthetic satisfaction. Design incorporates those elements, but its purpose is more direct – to convey a client’s message. To be able to do this effectively, you’ll need to have SUPPORT a firm grasp on how a story or message can be conveyed by images and design, a concept that has existed since art’s beginnings.

brand ELE MENTS

TITY

CREATING A PERSONAL IDENTITY

delivering

YOUR MESSAGE

delivering elements YOUR of DESIGN

design THEORY DIGITAL CONTENT

BRAND

F O U N D AT I O N YOUR

YOUR

MESSAGE

MESSAGE

elements elements

perspective SUPPORT brand CAREER BRAND a d va n c e m e n t ELEMENTS elements ELEMENTS E LE MENTS Digital Storytelling Fundamentals ODBEJSE ICG TDesign INV E S DESIGN of COLOR software design typography F O U N D perspective AT I O N elements THEORY SUPPORT CORPORATE BRANDING/IDENTITY

perspective

software delivering

delivering

ELEMENTS brand ELEMENTS

brand ELEMENTS

design THEORY

design THEORY

BRAND

OBJECTIVES

BRAND elements OBJECTIVES of DESIGN elements of DESIGN

DIGITAL CONTENT

software F O U N D AT I O N

GRAP HI C DE S I GN

|

Bachelor of Science Degree Program

116

THEORY

Areas of Focus

NDING/IDENTITY PORT

ents

perspective

SUPPORT

perspective elements

ELEMENTS BRAND

ELEMENTS

OBJECTIVES

Branding/ Identity

brand E L E M E NTS

BRAND

brand ELEMENTS

of DESIGN

that the public can believe in and associate with a name or company. From a designer’s perspective, it involves sitting down with a client and being able to IMAGES offer up insight for every piece of collateral, package design, sponsorship, and event that you’re involved in, explaining how each element supports the company’s brand objectives. In the eyes of the client, you’re no longer just doing contract work – you’re now a partner in their endeavors.

design

COLOR

typography

DESIGN architecture DESIGN

elements

Of course, aside from any design work, there are other important skills you need to learn to be able to relate to and communicate with a client, and we SUPPORT cover those topics, too, as you gain experience with all aspects of the corporate branding process.

elements

CAREER

a dva ncement

perspective

ELEMENTS

brand E L E M E NT S

brand ELEM ENTS

CAREER

advancement

elements of DESIGN

elements CAREER REER ONAL IDENTITY A brand is more than just a logo; advancem ent it’s a set of values

eme n t

OBJECTIVES

CREATING A PERSONAL IDENTITY

delivering

YOUR Personal Identity Project MESSAGE

ele of D

DIGITAL CONTENT

Just as a company’s brand is an essential component of its success, your own personal brand is just as crucial to the advancement of your career. The final portion of the Graphic Design program will task you F O U N D AT I O N THEORY to complete a Personal Identity Project that will bring together all the disparate elements of design that form your personal brand.

design

software

BRAND

By creating a portfolio, you’ll collect your existing O into B J EaCprofessional, TIVES pieces of work impressive cache that can turn an average job interview into a great one. And throughout the portfolio process, you’ll be exposed to a series of innovative personal brands in the industry, studying everything from the design of successful logos to the type of letterhead used in documents. In the end, you’ll use all this knowledge to pull together a powerful and unique expression of your identity.

elements of DESIGN

GRAP HI C DE S I GN

|

Bachelor of Science Degree Program

117

Areas of Focus

Overview

Objective

Our Graphic Design curriculum gives you hands-on experience that will prepare you for a career in the field of design. You’ll create projects for assignments where no two submissions are alike – from print publishing, to package design, to interface design, and more. Along the way, your projects will be documented in a design diary, logging both instructor feedback on various assignments and your own notes indicating what was done to improve the work. This will become a valuable reference tool for the program’s final project, when you’ll assemble all you’ve learned along the way to put together a piece of work that will be the highlight of a diverse and stylized portfolio.

Our goal is to provide you with the focused knowledge and understanding of graphic arts production needed to qualify for entry-level, industry positions as graphic designers, media designers, web designers, digital image processors, art directors, and various other positions in graphic arts production. Additional skills you acquire in customer relations, copyright law, and corporate branding will broaden your opportunities for a variety of positions in the industry.

In addition to art and design skills, you’ll also have courses in real-world topics like corporate branding and identity, client relations, and how to give and receive work critique, as well as courses focusing on communication skills, art history, and how to prepare yourself for that first step into the design industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industries.

GRAPHIC DESIGN

OVERVIEW & OBJECTIVE GRAP HI C DE S I GN

|

Bachelor of Science Degree Program

118

Graphic Design

Bachelor of Science Degree Program Chronological Schedule by Months

PROGRAM CORE Credit Hours

GENERAL EDUCATION

Code

Course

DGT 241

Advanced Computer Graphics

4.00

Code

Course

DGT 441

Advanced Motion Graphics

4.00

ART 2006

Art History

4.00

GRD 273

Client Relations

3.00

MGF 1213

College Mathematics

GRD 124

Color Theory

3.00

DGL 1012

Digital Literacy

3.00

GRD 354

Corporate Branding

3.00

ENC 1101

English Composition I†

4.00

ART 1201

Design and Art Theory†

4.00

PSC 1030

Fundamentals of Physical Science

4.00

DGT 112

Designing Computer Graphics

4.00

VIC 2003

History of Visual Communication†

4.00

DGT 345

Digital Audio Design

4.00

COM 3109

Professional Communication and Presentation†

4.00

GRD 244

Digital Publishing

4.00

DEP 1013

Psychology of Play

3.00

DGT 117

Digital Storytelling

3.00

DGT 361

Digital Studio

4.00

DGT 353

Digital Video

4.00

DGT 362

Editing Digital Video

4.00

DGT 375

Flash Media

4.00

DGT 491

Graphic Personal Identity Project

5.00

DGT 373

Graphic Web Design

4.00

PLA 2412

Intellectual Property and Law†

3.00

DGT 372

Interactive Media Design and Usability

4.00

GRD 356

Logos and Symbols

3.00

DGT 341

Motion Graphics

4.00

ODT 1000

Overview of the Media Design and Technology Industries

3.00

DIG 4950

Portfolio Creation

4.00

DGT 351

Production Management

4.00

GRB 101

Project Management and Assessment I

1.00

GRB 202

Project Management and Assessment II

1.00

GRB 303

Project Management and Assessment III

1.00

DGT 232

Typography and Page Layout

3.00



4.00

Totals:

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

122 128



92.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

ENGLISH COMPOSITION I

ART HISTORY

6

7

8

9

10

DESIGNING COMPUTER GRAPHICS

COLLEGE MATHEMATICS

ADVANCED COMPUTER GRAPHICS

FUNDAMENTALS OF PHYSICAL SCIENCE

DESIGN & ART THEORY

11

12

13

14

15

TYPOGRAPHY & PAGE LAYOUT

COLOR THEORY

DIGITAL STORYTELLING

HISTORY OF VISUAL COMMUNICATION

16

17

18

19

INTELLECTUAL PROPERTY & LAW

DIGITAL AUDIO DESIGN

PROFESSIONAL COMMUNICATION & PRESENTATION

PROJECT MANAGEMENT & ASSESSMENT I

LOGOS & SYMBOLS PROJECT MANAGEMENT & ASSESSMENT II

DIGITAL PUBLISHING

20 DIGITAL VIDEO PROJECT MANAGEMENT & ASSESSMENT III

21

22

23

24

25

EDITING DIGITAL VIDEO

MOTION GRAPHICS

ADVANCED MOTION GRAPHICS

CLIENT RELATIONS

CORPORATE BRANDING

26

27

28

29

30

INTERACTIVE MEDIA DESIGN & USABILITY

GRAPHIC WEB DESIGN

FLASH MEDIA

DIGITAL STUDIO

PRODUCTION MANAGEMENT

31

32

PORTFOLIO CREATION

GRAPHIC PERSONAL IDENTITY PROJECT

Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program

Totals:

1

Credit Hours

Entertainment Business Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

119

Course Descriptions Program Core DGT 241

GRD 273

GRD 354

Advanced Computer Graphics

Client Relations

Corporate Branding

The Advanced Computer Graphics Course trains students in advanced levels of graphics creation through the use of software programs utilized by design and animation companies worldwide. This course emphasizes design from a problem-solving point of view, and introduces the production timeline and graphical requirements for the manipulation of digital images in a studio environment.

The Client Relations Course introduces students to normal business practices and how to navigate them, providing an understanding of how the complex client/ designer relationship is critical for success. Students are exposed to many techniques for gaining and keeping the trust of the client. Concepts of negotiation and how to use it effectively in business are explored. Students participate in groups simulating real-world client/designer business scenarios.

The Corporate Branding Course builds upon the concepts learned in prior courses and focuses on what makes an effective brand. Students will explore concepts of branding and how it is used effectively in the corporate market. They will also be exposed to many of the best-known brands and their impact on our world, and will create their own corporate brand portfolio.

Course Outline Advanced Graphics Tools

Digital Imaging and Manipulation

Advanced Design and Color

Special Effects

Layout and Composition

Total credit hours

4.00

Course length

4 weeks

Gaining the Client’s Trust

The Client Relationship

Client Relationship Workshop

Total credit hours

3.00

Course length

4 weeks

The Advanced Motion Graphics Course teaches students advanced techniques of motion graphics creation by building on concepts learned in the Motion Graphics course. This course emphasizes design from a problem-solving point of view, and continues the production timeline and graphical requirements of a multimedia project by demonstrating the manipulation of digital images in a studio environment. Students receive a thorough understanding of advanced techniques in continuing exploration of special effects, image compositing, and motion graphics.

Course Outline Advanced Motion Graphics Tools

Advanced Movement and Composition

Design and Critique

Advanced Special Effects

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Understanding Corporate Branding

The Branding Process

Great Branding Campaigns

Corporate Branding Project

Total credit hours

3.00

Course length

4 weeks

ART 1201

The Color Theory Course exposes students to the theories and application of color, as they relate to both print and screen. Historical and geographical perspectives are discussed as well as methods and techniques of the use of color to create impact, combined with the necessary color correction for many delivery options. In this course, students also explore color calibration, both with software and hardware tools.

Course Outline Color Theory in Principle

Psychology of Color

Applied Color Theory

Color Calibration

Total credit hours

Course Outline

Design and Art Theory†

Color Theory

Advanced Motion Graphics



The Business Process

GRD 124

DGT 441

Total credit hours

Course Outline

3.00

Course length

4 weeks

The Design and Art Theory Course provides an understanding of composition, design, art, basic color, and graphics through a study of varied artistic styles and their sociological and psychological effects throughout history. This course is essential in the multimedia world where traditional art forms are often blended with current imagery to create a new and significant artistic genre.

Course Outline Introduction to Visual Thinking

Elements and Composition of Art and Graphics

Drawing Workshop, Color and Value, Perspective

Cartooning, Animation, and Storyboarding

Total credit hours

4.00

Course length

4 weeks

4 weeks

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

120

Course Descriptions Program Core DGT 112

GRD 244

DGT 361

Designing Computer Graphics

Digital Publishing

Digital Studio

The Designing Computer Graphics Course trains students in basic levels of graphics creation through the use of software programs utilized by design and animation companies worldwide. This course emphasizes design from a problemsolving point of view, as students receive instruction in color theory and correction, input/output techniques, and tools for graphic design and image compositing.

The Digital Publishing Course mirrors the professional graphic art industry workflow model. Students work in teams with a lead designer, designers, production artists, an illustrator, and a digital pre-press artist, cycling through the responsibilities for each project. For the duration of the course, each student gains team-publishing experience using Adobe Acrobat in a document review cycle with a client. Students have the opportunity to produce a CD/DVD cover and sleeve, a poster, a magazine cover and 16-page signature, a brochure, and an e-book.

While creating digital content throughout the program, students get an opportunity for a one-on-one portfolio review. The Digital Studio Course introduces students to the process of being art directed as they receive feedback and suggestions for improvement of their work. Students work on their pieces after their critique and have a final review in preparation for the creation of their final portfolio.

Course Outline Computer Graphics Tools

Layout and Composition

Design and Color

Digital Imaging and Manipulation

Total credit hours

4.00

Course length

Course Outline

Digital Audio Design

4.00

Interactive Online Documents

Course length

4 weeks

DGT 117

Digital Storytelling

Mastering to CD/DVD Format

Course Outline 4 weeks

Studio time I

Final content review

4.00

Course length

4 weeks

Digital Video The Digital Video Course is a preliminary production course for the Graphic Design and Digital Arts & Design programs. In this course, students will be introduced to the primary concepts of storytelling, sound design, imaging, and editing. The course also introduces students to the production model, media types (text, image, and sound), and the technologies of multimedia architectures.

Course Outline Storytelling

Learning Presentation Techniques

Learning Social Networking Tools

Storytelling Project

3.00

Course length

Design and Production

Media Types

Total credit hours

Concepts of Digital Storytelling

Total credit hours

Studio time II

DGT 353 4.00

Assembly and Testing with Authoring Programs

Course length

Individual content review

Total credit hours

The Digital Storytelling Course leads students through the methods and techniques of creating personal digital content using various applications, including social networking tools. In this course, students are asked to explore a powerful suite of tools to create many pieces of personal expression, including podcasts, movies, and informative blogs. The design concepts reinforced in this course show that they could be used across all types of media.

Course Outline

Total credit hours

Digital Pre-press Concepts and Techniques

Total credit hours

In the Digital Audio Design Course, students explore the creation of audio elements for multimedia, with an emphasis on the design and production of a quality audio product. Students go through the process of producing audio that is compatible with various forms of delivery, from DVD to the Internet. Students gain the skills required to produce quality audio elements and also learn to master those elements to CD-ROM or another comparable format.

Audio Design and Structure

Design and Production of Online Documents

4 weeks

DGT 345

Audio Basics

Digital Publishing Cycle

Course Outline

4.00

Course length

4 weeks

4 weeks

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

121

Course Descriptions Program Core DGT 362

DGT 491

PL A 2412

Editing Digital Video

Graphic Personal Identity Project

Intellectual Property and Law†

The Editing Digital Video Course covers the art and science of non-linear editing. In this course, students will learn how editing choices impact how a project will be perceived and ultimately affect its success. Students will be introduced to the advanced concepts of imaging and editing, as well as the production model of editing video in the industry. Students will also participate in group discussions about editing choices and audience.

The Graphic Personal Identity Project Course gives students the opportunity to create their own personal brand across multiple types of media. This skill is a critical part of personal marketing to a client or employer, and encompasses all of the concepts and techniques learned in prior courses. Students will be exposed to many of the most innovative and effective personal brands and will explore concepts of creating a powerful personal identity that transcends multiple media types. Students will fully integrate 2D, 3D, and motion graphics pieces into a personal brand portfolio that includes examples of personal logos, marketing material, multimedia, and a web presence.

The Intellectual Property and Law Course is designed to introduce the student to general business practices including finance, accounting, insurance, taxes, management, marketing, and negotiation. Students are provided a foundation that addresses the complexities of intellectual property, copyright, and basic business and contract law as it pertains to digital content. Case studies will be used to examine the impact of these laws on our industry.

Course Outline Editing Techniques

Editing with Final Cut Pro

Course Outline

Production Workflow

Concept of Personal Branding

Branding for Multimedia

Psychological Implications of the Personal Identity

Preproduction

Flash Media

Applied Personal Branding

Personal Branding Project

The Flash Media Course focuses on the creation of engaging interactive content for the Internet utilizing Adobe Flash, an industry-standard web authoring software package. In addition to learning the key elements of the Flash interface, students will explore how to create and edit rich media for deployment on the web. Optimization and publishing techniques for audio, video, and animation will be addressed to ensure smooth performance within the online environment.

Total credit hours

Total credit hours

4.00

Course length

4 weeks

DGT 375

Course Outline Flash Authoring Environment

Flash Animation Techniques

Drawing Tools

Optimizing and Publishing

Total credit hours

4.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

Overview of the Industries

Contracts

Business Practices

Business Law

Intellectual Property

Total credit hours

Graphic Web Design The Graphic Web Design Course examines the process of creating exciting, functional content for the web. Students will expand on the design skills that they have learned throughout the degree program, and receive an understanding of HTML and web standards as they learn how to create, edit, manage, and design a professional website within a web authoring tool and complementary software applications.

Course Outline

4 weeks

The Interactive Media Design and Usability Course introduces students to the tools and concepts of user interface (UI) design, combined with a method of project development utilizing an industry-proven production process. The course explores both behavioral and structural patterns of UI design along with information architecture (IA) for interactive deployment, user navigation techniques, and page layout for the interactive medium. Students will gain an extensive knowledge of usability patterns as well as production methodologies as they implement project documentation for the milestones of a user interface design.

Course Outline Production Process

UI Design and Usability Patterns Project Documentation Methodologies

Dreamweaver

User Patterns

HTML

Content Integration

Total credit hours

Course length

Course length

Interactive Media Design and Usability

Graphic Optimization

4.00

3.00

DGT 372 4 weeks

DGT 373

Total credit hours



5.00

Course Outline

4.00

Course length

4 weeks

4 weeks

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

122

Course Descriptions Program Core GRD 356

ODT 1000

DGT 351

Logos and Symbols

Overview of the Media Design and Technology Industries

Production Management

The Logos and Symbols Course builds upon the concepts learned in both the Designing and Advanced Computer Graphics courses. Students will be exposed to the work of notable graphic designers and will learn the advanced techniques used in creating these pieces of visual poetry. Students will also explore what makes a logo or symbol effective and instantly recognizable. The design concepts reinforced in this course can be used across all types of media.

Course Outline The Graphic Display of Information

Creating a Logo that Works

Exploration of Symbols and their Meaning

Logos and Symbols Project

Total credit hours

3.00

Course length

The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

Course Outline

4 weeks

An Overview of Visual and Interactive Storytelling

Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

DGT 341

Motion Graphics

Total credit hours

The Motion Graphics Course trains students in basic techniques of motion graphics creation through the use of software programs utilized by design and animation companies worldwide. This course emphasizes design from a problemsolving point of view, and continues the production timeline and graphical requirements of a multimedia project by demonstrating the manipulation of digital images in a studio environment. In this course, students gain a thorough understanding of input/output techniques, special effects, image compositing, and motion graphics.

3.00

Course length

DGT 4950

Portfolio Creation

Movement and Composition

Design and Color

Special Effects

Course Outline

4.00

Course length

4 weeks

Portfolio Design Fundamentals

Portfolio Assembly

Asset Creation

Portfolio Review

Total credit hours

4.00

Course length

Fundamentals of Project Management

Creating a Plan for Success

Learning MS Project

Asset Management

Total credit hours

4.00

Course length

4 weeks

Project Management and Assessment I, II, III 4 weeks

Motion Graphics Tools

Total credit hours

Course Outline

GRB 101, 202, 303

The Portfolio Creation Course prepares students for presenting their work to the professional graphic arts industry. Students work with existing assets they have created during the Graphic Design program as they develop a professional portfolio. Students will have the opportunity to create signature pieces to help them represent their skill level to the industry. For the duration of the course, students will individually polish both their graphics and the look of their portfolio in order to succeed when being interviewed for a position in the industry.

Course Outline

The Production Management Course mirrors the professional graphic art industry workflow model. Students work to define the scope of their final project, the range of assets needed to complete it, the technology required to assemble the final project into an executable format, and the time required to get all the work done. By the end of the course, students develop an intimate knowledge of standard industry project management practices.

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses will provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00 each

4 weeks

4 weeks

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

123

Course Descriptions Program Core

General Education

DGT 232

ART 2006

DGL 1012

Typography and Page Layout

Art History

Digital Literacy

The Typography and Page Layout Course introduces students to the world of professional fonts. Students learn how to use typography as a critical part of page layout, as they continue to build upon the concept of design introduced in previous courses. This course also trains students to define how the printed or viewed page looks as an integrated graphic element. Students participate in group discussions and critiques as they work through the projects using the latest publishing software.

The Art History Course introduces students to selected monuments of art and architecture in the Western tradition–from the prehistoric era to post-modernism– studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums assist in propagating discussions of assigned readings in philosophical, religious, scientific, political, literary, and artistic contexts.

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Course Outline

Course Outline

Fundamentals of Typography

The Page as Design

Ancient Art

Modern Art

Typography and the Page

Press Considerations

Medieval and Renaissance Art

Post-modern Art

Total credit hours

3.00

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

MGF 1213 The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability



This specific course uses the Florida Statewide Course Numbering System (SCNS).

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Business Applications and Mathematical Models

Course length

Course length

4 weeks

ENC 1101

English Composition I† The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Grammar

Total credit hours 4.00

3.00

Course Outline

Linear Equations & Inequalities

Total credit hours

Effective Digital Communication Strategies

Total credit hours

College Mathematics†

Exponents & Radical Expressions

Terms, Themes, and Concepts

4.00

Course length

4 weeks

4 weeks

GRAP HI C DE S I GN

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Bachelor of Science Degree Program

124

Course Descriptions General Education PSC 1030

COM 3109

Fundamentals of Physical Science

Professional Communication and Presentation†

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline Force and Motion

Transmission of Sound

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Course Outline

Solids and Fluids

Total credit hours

4.00

Course length

The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

4 weeks

Modes of Written and Oral Presentation

Audience Analysis

Presence and Image of Written Communication

Technical Development of a Presentation

Generating Ideas, Identifying Purpose, and Developing Content

Personal Image

Presentation Strategies

VIC 2003

Total credit hours

History of Visual Communication† The History of Visual Communications Course presents an historic account of humanity’s communicating life events through visual arts. Starting with cave drawings, stories and ideas have been presented and told using visual techniques. As time passes and society changes, avant-garde artists and scientists have pushed the envelope of their respective disciplines and brought about the dissolution of boundaries that traditionally exist between the artistic and media. In the past 25 years, the intersection of art and human-computer interactivity has emerged as a mass medium, triggering new forms of artistic, entertainment, and educational content. The student will follow the evolution of the various convergent disciplines, setting up a forum for informed discussions about the implications for the future.

Course length

4 weeks

DEP 1013

Psychology of Play

Art as a Communication Tool

History of Design

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Human Interfaces

Artistic Tools

Course Outline

Historical References

Future Applications and Implications

Course Outline

Total credit hours

4.00

Course length

4 weeks

Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours



4.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

3.00

Course length

4 weeks GRAP HI C DE S I GN

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Bachelor of Science Degree Program

125

&

Innovation Entrepreneurship Computer

Animation Master of Science Degree Program

If you have a concept for a tech-based business that you think would thrive in the digital realm – or a relentless creative drive Bachelor of Science Degree Program you want to bring to the business world – the online Innovation & Entrepreneurship master of science degree program can introduce you to planning tools and forward-thinking strategies to help you build out your dream venture. Since successful ventures are born from creative ideas, this 12-month master’s program will show you how to develop a process for recognizing and building upon those breakthrough moments as they happen. The program leads students from the initial conceptual stage of a tech or creative product or service, all the way to a full-fledged business plan that can be pitched to potential investors. The difference between having a great idea and a successful business in today’s economy is a comprehensive strategy – fueled by the creative process – that considers factors such

as profitability, sustainability, and the needs of the target market. You’ll learn how to identify, research, and evaluate potential opportunities, while referencing case studies of innovative tech businesses in recent history. As collaboration is key to any innovative enterprise, you’ll learn what goes into designing a creative work environment, and how to establish workflow processes that are suited for the unique needs of your business. You’ll also explore the legal issues involved in innovative entrepreneurship, including those related to product design, intellectual property, patents, trade secrets, copyright law, and more.

Areas of Focus Ideation & the Creative Process Research & Development Digital Marketing Strategies

Business Planning in an Evolving Market Financing Entrepreneurial Ventures

I NNOVAT I ON & E NT RE P RE NE URS HI P

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Entrepenuership

Areas of Focus

generating

ideation

IDEATION & THE CREATIVE PROCESS

exploring

C R E AT I V I T Y

understanding C U S T O M E R needs

RESEARCH & DEVELOPMENT

integrated MARKETING strategies

DIGITAL MARKETING STRATEGIES

BUSINESS PLANNING IN AN EVOLVING MARKET

E VA L U AT I N G

adaptable BUSINESS plan

FINANCING ENTREPRENEURIAL VENTURES

profitability VIABILITY

COMPETITIVE

advantage

new ideas

I N N O V AT I O N

product

development LEVERAGING

new

marketing

MEDIA RESEARCH

F U N D A M E N TA L S

analysis

POSITIONING

funding

ownership STRUCTURES

prototyping DEVELOPMENT

business

ENVIRONMENT

design

BUSINESS

valuation

Innovation & Entrepenuership

COMPETITIVE

feasibility ideation breakthrough C R E AT I V I T Y

IDEATION & THE CREATIVE PROCESS

Innovation &generating advantage Entrepenuership S T U D I E S

tion

exploring

BUILDING

ideas advantage COMPETITIVE

BUILDING

breakthrough

STUDIES

ideas

competitive PRODUCT POSITIONING

collect

REVIEW Ideation & analyze DATA

the Creative Process collaborative team of generating, exploring, Ideation – the process SUPPORT and evaluating new ideas – is key to understanding a business venture’s competitive advantage. Throughout the Innovation & Entrepreneurship exit master’s degree program, you will explore the STRATEGIES role of ideation and creativity in the development of business ideas, learn how research benefits innovation, and understand how the rapidly evolving technological landscape demands flexibility in successful organizations. In courses such as Theories on Innovation and Creativity and Ideation and Feasibility Studies, you’ll learn the ideation process, explore case studies of innovative businesses, and develop their own methodologies for finding opportunities and building out their own breakthrough ideas.

generating

exploring E VA L U AT I N G

feasibility

new ideas

COMPETITIVE

advantage feasibility

STUDIES new competitive I N N O V AT I O N prototyping ideas prototyping generating product understanding RESEARCH & DEVELOPMENT PRODUCT IDEATION & THE CREATIVE PROCESS C O M P E TITIVE DEVELOPMENT C U S T O M E R needs ideation exploring DEVELOPMENT POSITIONING development competitive | advantage E V A L U A T I N G new C R E AT I V I T Y I N N O V AT I O N prototyping rstanding product ideas AT I V I T Y

E VA L U AT I N G

I NNOVAT I ON & E NT RE P RE NE URS HI P

feasibi

STUDIE breakthrough BUILDING

ideas competiti

PRODUC feasibility POSITIONIN

STUDIES

Master of Science Degree Program

127

Innovation & C R E A T I V I T Y Areas ofCREATIVE Focus Entrepenuership IDEATION & THE PROCESS

ideation

E VA L U AT I N G

advantage

new

generating ideas

exploring

COMPETITIVE

advantage prototyping

STUDIES

ideas

feasibility

BUILDING

breakthrough

S competitive TUDIES

ideas PRODUCT BUILDING DEVELOPMENT C O M P E T I T I VPOSITIONING developmentexploring E feasibility ideation breakthr competitive I N N O V AT I O NInnovation & advantage C R E AT I V I T Y prototyping S T U D I E S Research & Development understanding new product RESEARCH & DEVELOPMENT ide Entrepenuership PRODUCT ideas collect C U S T Ointegrated M E R needs DEVELOPMENT new marketing LEVERAGING development POSITIONING DIGITAL MARKETING STRATEGIES Understanding customer needs, market conditions, financial MARKETING REVIEW F U N D A M E N TA L S competitive considerations, and product usability are strategies all elemental to a I N N O V AT I O N MEDIA prototypinganalyze DATA understanding generating product RESEARCH & DEVELOPMENT new venture. The Innovation & Entrepreneurship master’s collect PRODUCT C O M P E T I T I V E CREATIVE PROCESS integrated new& THE marketing C U S T O M ELEVERAGING R needsIDEATION DEVELOPMENT ideation exploring DIGITALemphasizes MARKETINGthe STRATEGIES program value of research and how it relates to development MARKETING POSITIONING advantage REVIEW F U N D A M E N TCARLESA T I V I T Y new RESEARCH business innovation and product development.strategies MEDIA analyze collaborative team DATA ideas BUSINESS PLANNING IN adaptable ENVIRONMENT analysis AN EVOLVING MARKET collect SUPPORT integrated As you flesh out your business idea, you’ll be taught the design BUSINESS plan P O S I T I O N I N G LEVERAGING new marketingI N N O V AT I O N REVIEW DIGITAL MARKETING STRATEGIES MARKETING F U N D A M E N T A L S importance of user-friendly design, product development, and RESEARCH businessunderstanding collaborativeproduct strategies teamanalyze DATA prototyping RESEARCH & MEDIA DEVELOPMENT BUSINESS PLANNING IN new products adaptable what goes into introducing and services within ENVIRONMENT analysis C U S T O M E R needs DEVELOPMENT AN EVOLVING MARKET development SUPPORT a changing economy. You’ll then explore how customer needs designBUSINESS BUSINESS plan P O Sfunding ITIONING exit profitability and feedback are incorporated into design, how to integrate ownership FINANCING valuation business STRATEGIES collaborative team RESEARCHStrategies VIABILITY Digital Marketing STRUCTURES manufacturing, marketing, and distribution, as well ENTREPRENEURIAL VENTURES BUSINESS PLANNING IN as what adaptable integratedENVIRONMENT marketing LEVERAGING new DIGITAL MARKETINGanalysis STRATEGIES EVOLVING MARKET goes into prototyping and AN development. funding MARKETING exit SUPPORT Innovative business ventures design plan F U N D A M E N TA L S P O –S especially I T I O N I N BUSINESS Gthose in the Innovation profitability BUSINESS strategies & STRATEGIES ownership MEDIA FINANCING technological and creative industriesvaluation – need adaptable, VIABILITY Any entrepreneur needs to have a deep understanding of the Entrepenuership C R E AT I V I T Y

understanding C U S T O M E R needs IDEATION & THE CREATIVE PROCESS

RESEARCH & DEVELOPMENT

new product ideas

OTVIAT E V IANL N UA N GI O N

generating E VA L U AT I N G

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STRUCTURES

ENTREPRENEURIAL generating VENTURES BUILDING integrated marketing strategies that consider the nature market they are breaking into. Your coursesCwill O Minstruct P E T I Tyou IBUILDING V on E breakthrough of today’s consumer and fully leverage the capabilities of MPETITIVE BUSINESS breakthrough methods consumer needs and estimating market E V Afor L U Aassessing T I N G new RESEARCH new media. FINANCING BUSINESS PLANNING IN STRATEGIES demand, while exploring trends, competitive product VIABILITY ideaspricing STRUCTURES ENTREPRENEURIAL VENTURES AN EVOLVING MARKET IDEATION & THE CREATIVE PROCESS positioning, and branding. POSITIONING In the Innovation & Entrepreneurship master’s degree program,

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C R E AT I V I T Y

you’ll learn how to effectively brand your product or service, so that its unique story can resonate with consumers and potentialPOSITIONING investors. You’ll explore marketing fundamentals FINANCING such as product positioning, pricing strategy, advertising and VIABILITY RESEARCH & DEVELOPMENT STRUCTURES VENTURES promotion, ENTREPRENEURIAL sales, and the importance of digital marketing. CUSTOMER BUILDING

profitability

funding

ownership understanding needs

generating collect dCESS marketing C O M P E TREVIEW LEVERAGING new collect ITIVE feasibility ETING ideation exploring breakthrough marketing F U N D A M E N TA L S You’ll also cover principles of market research, and be REVIEW advantage A M E N T AC LR SE MEDIA AT I V I T Y S T U D I E S new analyze and techniques to collect, review, and ideas integrated introduced to toolsDATA analyze DATA ideas DIGITAL MARKETING STRATEGIES analyze data – with the end goal of learning how to create plans MARKETING competitive and forecasts that consider trends that relate to your business. strategies I N N O V AT I O N RESEARCH business collaborative team nessunderstanding productENVIRONMENT prototyping collaborative team PRODUCT analysis ENVIRONMENT C U S T O M E R needs DEVELOPMENT SUPPORT development design an POSITIONING POSITIONIN G SUPPORT

gn

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designexploring E VA L U AT I N G

new ideas

BUSINESS

I N N O V AT I O N valuation product developmen

E VA L U AT I N G

I NNOVAT I ON & E NT RE P RE NE URS HI P

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LEVERAGING

MEDIA

Master of Science Degree Program

adaptable

new

RESEARCH

128

DEVELOPMENT plan development BUSINESS Areas of Focus

ntegrated MARKETING ategies

aptable INESS plan

LEVERAGING

new

MEDIA

FINANCING ENTREPRENEURIAL VENTURES

RESEARCH

analysis

POSITIONING

funding rofitability ownership in an ABILITYBusiness Planning STRUCTURES neratingEvolving Market

COMPETITIVE xploring Today’s innovative entrepreneurs need to be advantage new as flexible as they are creative, as the global

L U AT I N G

ideas economy ebbs and flows and consumer habits change at a lightning pace. In this degree program, you’ll develop an adaptable plan that serves as a foundation for your business.

V AT I O N

product

velopment

prototyping DEVELOPMENT

In the Innovation & Entrepreneurship program, you’ll lay the groundwork for your idea and consider RAGING factors such as research, analysis, and positioning for F USince N D Achanging M E N T conditions ALS competitive advantage. require constant adaptation in the business world, you’ll learn how to reevaluate your business model as it evolves into your final business plan.

new

MEDIA

SEARCH

marketing

business

ENVIRONMENT Having a work environment that suits the needs of analysis

design

O S I T I O N Iyour N G business and encourages collaboration is vital

to the tech and creative industries. You’ll learn how to design a business environment that communicates the entrepreneurial vision, supports collaborative BUSINESS teams, is open to intra-organizational critique, and UCTURESsustains a culture of creativity and innovation.

unding

wnership

valuation

marketing profitability F U N D A M E N TA L S VIABILITY

P O S I T I O POSITIONING NING

design

funding collect REVIEW ownership analyze DATA STRUCTURES

exit

BUSINESS

valuation

STRATEGIES

Financing

business Innovation & Entrepreneurial Ventures collaborative team ENVIRONMENT Entrepenuership SUPPORT

design To ensure that your concept can evolve into a

successful business venture, you need to assess its ability to generate revenue. Throughout the Innovation & Entrepreneurship master’s degree IDEATION & THE CREATIVE PROCESS BUSINESS program, students are taught to consider profitability C R E AT I V I T Y and viability at every stage of the development process. BUILDING

valuation

feasibility STUDIES

exit ideation

STRATEGIES breakthrough

understanding ideas needs

You will be taught not only what goes into financing RESEARCH & DEVELOPMENT and investing in a start-up, but also how to evolve CUSTOMER funding and ownership structures as a company grows and matures. In the Entrepreneurial Finance course, you will learn how to quantify sales and expense estimates,STRATEGIES and create financial projections. DIGITAL MARKETING MARKETING POSITIONING You’ll also explore sources of funding such as bank loans, angel investors, and venture capitalists.

competitive PRODUCT

integrated strategies

collect

Creating a viable financial plan is essential to an innovative business plan, so you’ll examine concepts BUSINESS PLANNING IN as short-term ANsuch EVOLVING MARKETand long-term financial planning, business valuation, and exit strategies as they relate to your enterprise.

REVIEW analyze DATA

adaptable BUSINESS plan

collaborative team

SUPPORT

FINANCING ENTREPRENEURIAL VENTURES

profitability VIABILITY

generating

exploring E VA L U AT I N G

new ideas

I N N O V AT I O N

product

development LEVERAGING

new

MEDIA RESEARCH

analysis

POSITIONING

funding

ownership STRUCTURES

COMPETITIVE

advantage prototyping DEVELOPMENT

marketing

F U N D A M E N TA L S

business

ENVIRONMENT

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BUSINESS

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exit

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Areas of Focus

Overview

Objective

The Innovation & Entrepreneurship master of science degree program will provide students with a solid foundation in the concepts and disciplines essential for the creation of innovative ideas, products, services, and businesses that respond to the needs of a rapidly changing global marketplace. Whether launching a new creative or technologybased venture or using entrepreneurial talent within a successful business, this online master’s program is designed for students with a passion for innovation and entrepreneurship who seek to use their creativity and vision to contribute to the success of the organization.

The Innovation and Entrepreneurship master of science degree program is designed for students interested in creating technology-based entrepreneurial projects and companies, as well as those who seek leadership roles in established companies with a goal of creating new visionary opportunities within those organizations. The program supports the goals and aspirations of traditional entrepreneurs, as well as “intrapreneurs” who will promote innovation and change within companies (or even “inventrepreneurs” who create new products for handoff to others). Whether innovating within companies or creating new business ventures powered by unique ideas, entrepreneurs understand that the only true constant is change – and that creativity and innovation are the key to sustainable and successful businesses.

INNOVATION & ENTREPRENEURSHIP

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Innovation and Entrepreneurship Master of Science Degree Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

IEN 640

Business Model Innovation

3.00

IEN 650

Business Model Research and Development

3.00

IEN 610

Designing the Creative Work Environment

3.00

IEN 630

Entrepreneurial Finance

3.00

IEN 520

High Tech Entrepreneurship

3.00

IEN 530

Ideation and Feasibility Studies

3.00

IEN 699

Innovation and Entrepreneurship Final Business Model and Thesis

3.00

IEN 560

Legal Issues in Entrepreneurship

3.00

IEN 550

Market Research for Entrepreneurs

3.00

IEN 620

Marketing Strategies for Entrepreneurs

3.00

IEN 540

Product Design and Development

3.00

IEN 510

Theories on Innovation and Creativity

3.00

Totals:

Credit Hours

1

2

3

4

5

THEORIES ON INNOVATION & CREATIVITY

HIGH TECH ENTREPRENEURSHIP

IDEATION & FEASIBILITY STUDIES

PRODUCT DESIGN & DEVELOPMENT

MARKET RESEARCH FOR ENTREPRENEURS

6

7

8

9

10

LEGAL ISSUES IN ENTREPRENEURSHIP

DESIGNING THE CREATIVE WORK ENVIRONMENT

MARKETING STRATEGIES FOR ENTREPRENEURS

ENTREPRENEURIAL FINANCE

BUSINESS MODEL INNOVATION

11

12

BUSINESS MODEL RESEARCH & DEVELOPMENT

INNOVATION & ENTREPRENEURSHIP FINAL BUSINESS MODEL & THESIS

36.0

TOTAL CREDIT HOURS: TOTAL WEEKS:

36 48

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Course Descriptions Program Core IEN 640

IEN 650

IEN 610

Business Model Innovation

Business Model Research and Development

Designing the Creative Work Environment

A business model outlines how a company generates sales and achieves profitability. In the Business Model Innovation Course, students examine how the development of an innovative business model helps entrepreneurs create a sustainable competitive advantage. The course will explore the range and diversity of successful business models for technology and creative companies, with a focus on the key elements that contribute most to the success of the business.

In the Business Model Research and Development Course, students learn the value of creating a comprehensive business model for a creative or technologybased company. Students review the structure of a traditional business plan, which includes sections on market research, industry analysis and trends, competitive analysis, strategic positioning, and demonstration of financial viability. Drawing from prior courses in research, marketing and finance, students complete their research and analysis and develop an outline for a detailed business model for a new venture.

Innovative companies foster an environment where creativity, unconventional thinking, and collaboration are nurtured and rewarded. Successful technologydriven organizations create a workplace that supports continuous innovation through creative teams that challenge the status quo and actively debate and examine future trends. The Designing the Creative Work Environment Course focuses on establishing a creative environment that supports constant innovation by communicating the entrepreneurial vision, developing collaborative teams, supporting active debate and intra-organizational critique, and creating a culture of creativity and innovation.

This course exposes students to the wide array of skills, perspectives, tools and concepts necessary to identify and create new revenue streams. Since sustainable and profitable businesses require constant adaptation, change and growth, students will learn how to reevaluate the model in the context of the overall business strategy. Topics include the elements of strategic research, analysis and positioning for competitive advantage. Development of a viable and sustainable model will form the basis for the student’s final business model presentation and thesis.

Course Outline

In addition to creating an optimal organization structure and management team, students create and assemble their business model with consideration for technological change, flexibility to respond to customer and market demands, social responsibility and sustainability, suitability for external funding, potential for future growth and expansion, and consideration of possible exit strategies. Students review the benefits and drawbacks associated with each type of business formation structure, including sole proprietorships, partnerships, limited liability companies, corporations and non-profits.

Overview of Business Models for Technology and Creative Companies

Business Model Case Studies

Key Elements for Developing and Reevaluating the Business Model

Development of Business Model for Final Presentation

The Purpose and Function of a Business Plan

Course length

Total credit hours

3.00

Course Outline

4 weeks

During the course, students learn strategies for managing innovation, design, concept creation, and workflow in a collaborative context. Students will explore how workplace design supports creativity, innovation, and communication and fosters the development of new products, services, and revenue streams. Students will explore the challenges and opportunities created through collaboration in virtual organizations and across diverse groups, especially in technology-based and creative organizations.

Course Outline Development of Business Model Outline

Establishing a Work Environment that Inspires Creativity and Innovation

Creativity in the Virtual Work Environment

Business Plan vs. Business Model

Business Formation Structures

Conducting Business Plan Research

Legal and Financial Implications of Various Business Structures

Designing Workplaces for Creativity and Effective Workflow

Fostering Teamwork and Collaboration in the Creative Environment

Total credit hours

Course length

Total credit hours

3.00

Course length

3.00

4 weeks

4 weeks

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Course Descriptions Program Core IEN 630

IEN 520

IEN 530

Entrepreneurial Finance

High Tech Entrepreneurship

Ideation and Feasibility Studies

The Entrepreneurial Finance Course reviews the unique financial issues facing technology based and creative entrepreneurial enterprises. Entrepreneurial finance concerns not only the processes of financing and investing in start-up companies, but also reviews the changes to the initial funding and ownership structure that may be required as start-up companies grow and mature. Topics include debt versus equity financing, how businesses are valued, the decision to go public or remain private, methods for alternative financing, and personal financial issues facing entrepreneurs.

Creating a new technology-based business venture presents several special challenges. The rapid pace of technological change requires innovative entrepreneurs to look well into the future and ensure that the organization can react quickly to the ever-changing market demands. The High Tech Entrepreneurship Course is designed to help students develop their skills to understand the unique aspects of technology-based ventures and provide the tools to research and evaluate the viability of high tech products and services. The course is designed to help students understand how to use their creative energies to facilitate the entrepreneurial process.

Ideation is the process of forming and relating ideas. For a business, ideation means conceiving and generating an idea and successfully implementing it with the goal of satisfying an unmet need in the marketplace. The Ideation and Feasibility Studies Course focuses on how to identify, research, and evaluate opportunities for potential new business ventures. Students will learn to assess the viability of these opportunities by understanding key industry factors, market and competitive factors, and customer needs.

During the course, students will learn how to quantify sales and expense estimates and create pro forma financial projections. Related topics include the different types of business organizations, sources of funding such as bank loans, angel investors and venture capitalists. Students will also examine short-term and longterm financial planning, business valuation, exit strategies, and other issues relating to the creation of a viable financial plan as part of a comprehensive business model.

Course Outline

Course Outline

Overview of Entrepreneurial Finance Principles

Formulating Revenue and Expense Projections

Business Formation and Ownership Structures

Development of Financial Plan for a Comprehensive Business Model

Financing Options for Entrepreneurial Ventures

Total credit hours

3.00

Course length

In the course, students examine a variety of innovation strategies and models, review opportunities for monetizing technological innovation through the introduction of innovative products and technologies, and discuss issues relative to intellectual property and licensing. Students review case studies of high tech companies that successfully managed innovation and shorter product life cycles, as well as those who failed to respond quickly enough and lost market share or discontinued operation as a result.

4 weeks

Research Skills for High Tech Entrepreneurs

The Process of Innovation and Entrepreneurship

Case Studies of Innovative High Tech Companies

3.00

Course length

Course Outline Overview of Ideation

Feasibility Studies in Entrepreneurship

The Role of Research in Ideation

Identifying and Evaluating New Opportunities

Total credit hours

Introduction to High Tech Entrepreneurship

Total credit hours

In the course, students evaluate new technology-based ideas associated with the application of technology to commercial enterprises and explore related case studies. Students develop an understanding of how to assess the feasibility of applying new technologies to address current or future market needs.

3.00

Course length

4 weeks

4 weeks

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Course Descriptions Program Core IEN 699

IEN 560

IEN 550

Innovation and Entrepreneurship Final Business Model and Thesis

Legal Issues in Entrepreneurship

Market Research for Entrepreneurs

Entrepreneurs face a myriad of legal issues, including those associated with business formation, contract negotiation, intellectual property protection, employment law, and many others. The Legal Issues in Entrepreneurship Course provides an overview of the legal aspects of product design, intellectual property—including patents, trade secrets, trademarks, and copyright, and issues related to licensing and royalties.

By their very nature, innovative entrepreneurs develop and implement creative solutions in response to the needs of the marketplace. The Market Research for Entrepreneurs Course focuses on the challenges of conducting research in a rapidly changing environment, including analyzing emerging technologies and considering social, economic, market, and consumer trends to forecast the future performance of specific technologies and industries. Topics covered include methods for assessing consumer needs, estimating market demand, trends relative to product and service pricing, competitive positioning, and branding. Students will explore the variety of available research resources, tools, and techniques for the analysis of the research data. Students will also provide methods and processes for interpreting the information for the purposes of creating effective plans and forecasts that consider the identified trends and evolving markets.

In the Innovation and Entrepreneurship Master of Science Degree Program, the completion of a capstone course is required for graduation. The Innovation and Entrepreneurship Final Business Model and Thesis Course requires students to complete the business plan that was researched and developed during the program. Since the ability to clearly communicate an innovative vision is the key to gaining access to capital markets and project funding, the course requires students to tell the story of their proposed plan through a series of concise pitches, written proposals, and formal presentations. In the course, students consider sources and uses of funds, working capital requirements, and the launch timetable. Students also prepare their plan for presentation and execution. During the course, students consider the various audiences to which they will present the details regarding their company and its products and services. The presentation and information for each will differ, and audiences may include potential investors, lenders, current or prospective employees, advisory or other boards, industry groups, the press and other media representatives, and current or prospective clients.

Course Outline Finalizing a Business Plan

Course Outline Overview of Legal Issues in Entrepreneurship

Contracts and Negotiation Techniques

Intellectual Property Protection

Managing Intellectual Property Assets in the Global Environment

Developing Presentation Materials

Creating an Executive Summary

Business Model Presentation

Total credit hours 3.00

Course length

The course also surveys the ethical problems faced by researchers and business entrepreneurs in dealing with each other, with the organizations for which they may be developing products, and with competitors and other industries. Topics covered include issues involving plagiarism, trade secret protection, and intellectual property infringement.

Course Outline Introduction to Market Research

Strategies for Competitive Positioning and Branding

Analyzing Emerging Technologies and Opportunities

Ethical Issues in Market Research

Product Licensing and Royalties

Formulating a Company Storyline

Total credit hours

The course also examines the numerous legal challenges organizations face as they commercialize technology in a global environment. In addition to studying the basic regulatory requirements for intellectual property and patent protection, students gain an understanding of the process of technology and product licensing, royalties, and methods for protection and valuation of intellectual property. Students develop strategies and plans through which they will prepare to form, staff, launch, manage, and protect the intellectual assets of a technology venture.

4 weeks

3.00

Course length

4 weeks

Estimating Market Demand and Consumer Trends

Total credit hours

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3.00

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Course length

4 weeks

Master of Science Degree Program

134

Course Descriptions Program Core IEN 620

IEN 540

IEN 510

Marketing Strategies for Entrepreneurs

Product Design and Development

Theories on Innovation and Creativity

The Marketing Strategies for Entrepreneurs Course addresses the marketing challenges facing today’s entrepreneur, including the introduction and marketing of new products and services without the benefit of an established reputation, distribution channel, or customer base. In this course, students explore the development of marketing strategies, product and service positioning, distribution channels, competitive pricing strategies, advertising and promotion, and sales strategies and techniques—including the importance of digital marketing. Students learn business development and client management methods for technology and creative ventures, including principles and concepts dealing with client acquisition, client management, and retention. The course stresses the importance of differentiation and brand development in presenting and communicating the story of a company’s products and services.

The Product Design and Development Course focuses on the design, development, and introduction of new products and services within a rapidly changing technological and economic environment. The course will address the process of new product and service development, examining the entrepreneur’s role in coordinating and managing functional areas such as marketing, research and development, finance, and manufacturing to develop products and services that customers need and want. Topics include how customer needs and feedback are incorporated into product and service design; the integration of manufacturing, marketing, and distribution functions; rapid prototyping and development; and developing methods to capture customer feedback. During the course, students will analyze actual case studies and create plans to launch new products or services for their new or existing business.

Incorporating creativity and innovation in the creation of new business ventures or new products and services in existing companies requires that entrepreneurs consider the challenges that creative and innovative people face in entrepreneurial endeavors. The Theories on Innovation and Creativity Course examines various innovation and creativity theories as they relate to the development of new products, services, and business methodologies. The course provides a framework for understanding principles of theory and research through a variety of historical and contemporary examples. The importance of innovation on economic growth and development among businesses and other organizations is also explored.

Course Outline

Course Outline

Overview of Marketing Strategies for Entrepreneurs

Product Differentiation and Brand Development

The Process of New Product Design and Development

Case Studies in Product Design and Development

Business Development and Client Management

Strategies for Presenting and Communicating the Brand Story

The Role of Research and Customer Feedback

Development of New Product and Service Plans

Course length

Manufacturing, Marketing, and Distribution Considerations

Total credit hours

3.00

4 weeks

Total credit hours

3.00

Course length

4 weeks

During the course, students will develop an understanding of the process through which innovation benefits from research. Students will also be encouraged to see how creativity and innovation create opportunities as well as challenges. The course will also address how rapid technological change demands constant innovation, change, and flexibility in order for organizations to survive and prosper over time.

Course Outline Principles of Creativity

Technological Change and Disruptive Innovations

Methods for Creating Breakthrough Ideas

Case Studies in Creativity and Innovation

Innovation Theories

Total credit hours

I NNOVAT I ON & E NT RE P RE NE URS HI P

3.00

|

Course length

4 weeks

Master of Science Degree Program

135

Instructional Design &

Technology

Master of Science Degree Program

Whether it’s in a corporate training facility or high school classroom, the instructor’s role is one of the most important in our society. And while many core educational concepts haven’t changed over the years, our ability to communicate information to each other is continuously growing and changing. The challenge is to take advantage of those changes in today’s learning environments. With more than 30 years of experience incorporating innovative learning methods into our curriculum, Full Sail University is uniquely qualified to help educators and trainers meet the challenges of connecting with today’s learners. The Instructional Design & Technology program will show you how to combine

the digital world’s vast media resources with modern teaching methods to create innovative learning experiences that engage and inspire your audiences. Through projects that involve real-time experiences with media creation software, this program will show you how to implement new media literacy and facilitate bold new ideas with time-tested instructional tools, creating emergent 21st century instruction for 21st century learners.

Areas of Focus Areas of Focus Understanding and Motivating Your Audience Fine Arts Creating Modeling Media-Rich Interactive Animation Lessons

Building Inspirational & Engaging Effects Learning Environments Final Project/ Demo Reel Creation

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UCATION MEDIA Areas of Focus SIGN & TECHNOLOGY communication

organizational

Y

STRATEGIES multimedia

TIVATE BY UNDERSTANDING LEARNER/Understanding and entertainment PIRE USING TECHNOLOGIES Motivating Your Audience ERACTIVE MEDIA

EDUCATION MEDIA

DESIGN & TECHNOLOGY ENGAGING

today’s

MOTIVATE BY UNDERSTANDING LEARNER THE LEARNER/

gaming INSPIRE USING

musical TECHNOLOGIES

multimedia entertainment

THEORY

models

INTERACTIVE MEDIA INTERACTIVE

gaming

METHODS

models

METHODS

VISUAL Creating Media-Rich

communication

music communication

ENGAGING organizational

organizational THEORY

STRATEGIES today’s

STRATEGIES

There are many different ways to instruct and inspire, and effective instructors are able to impart their ideas to media various types of learners. By studying the variety of ways people process information, and integrating appropriate Understanding your audience OisNjust L I N Eone part of becoming a CORPORATE CREATE DYNAMIC types of interactive media into your lessons, you’ll be able LEARNING more effective and inspirational instructor. By implementingTRAINING LEARNING ENVIRONMENTS THEORIES to reach a wide range of audiences, whether you’re in an multimedia technology into your instructional toolbox, academic or professional environment. you’ll be able to redefine the traditional instructor-focused ONLINE LEARNING role by getting learners involved in the process. When ATE DYNAMIC management TRAINING Because keeping your learners motivated and involved is RNING ENVIRONMENTS you incorporate film, music, games, and digital media THEORIES fundamental to making sure your information is received components into your content delivery, you will engage and properly, it’s important to understand the needs and involve your learners. learning styles of who you are trying to reach. An animated game may be a great way to teach students geography, In the Instructional Design & Technology program, you’ll but probably isn’t going to excite your sales force. learn how podcasts, videos, online modules, and games can Likewise, an idea-driven podcast may be just the trick for be invaluable additions to your lessons. More importantly, a corporate orientation, but might not be the best tool for you’ll learn how to create and use interactive media and getting across math concepts... but then again, maybe ATION MEDIA technology to connect with learners. Whether it’s making it is. By studying traditional and innovative instructional N & TECHNOLOGY interactive visual media using professional industry tools, systems and learning how to create media-rich content, shooting and editing your own films with your camera you’ll be able to develop focused, audience-specific and MacBook Pro, recording and distributing a podcast, TE BY UNDERSTANDING lessons that help you achieve your instructional goals by communication or using any of the other hardware and software you’ll be EDUCATION MEDIA RNER/ inspiring you and your audience. working with during your studies, the tools and techniques models entertainment DESIGN & TECHNOLOGY USING TECHNOLOGIES presented in this program will open an innovative and METHODS CTIVE MEDIA interactive world of instructional possibilities.

LEARNER

TOOLS Interactive Lessons

modules

LEARNING

multimedia

MOTIVATE BY UNDERSTANDING THE LEARNER/ INSPIRE USING INTERACTIVE MEDIA

DYNAMIC

VISUAL media

LEARNING management

modules

gaming

gaming

TECHNOLOGIES

METHODS

INTER

VI me

TOOLS

SYSTEMS

models

SYSTEMS

music

THEORY

music

THEORY

ENGAGING

organizational

today’s

STRATEGIES

communication

organizational

STRATEGIES

LEARNER

ENGAGING

today’s LEARNER

INTERACTIVE

VISUAL media

TOOLS

INTERACTIVE

ONLINE

LEA

CORPORATE

multimedia entertainment

INTERACTIVE

EN

to

CORPORATE TRAINING

LEARNING management

VISUAL media

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

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Areas of Focus

ONLINE

C RONMENTS

LEARNING THEORIES

S

LEARNING management

TRAINING

modules

SYSTEMS

EDUCATION MEDIA DESIGN & TECHNOLOGY

OGY

NDING

CORPORATE

multimedia entertainment

TECHNOLOGIES

gaming models

METHODS

MOTIVATE BY UNDERSTANDING music THE LEARNER/

THEORY INSPIRE USING INTERACTIVE MEDIA

communication multimedia organizational entertainment

STRATEGIES TECHNOLOGIES

Building Inspirational & Engaging Learning Environments ENGAGING music gaming

today’s

THEORY

In themodels final phase of the program, you’ll put together the fundamental theories and multimedia tools you’ve learned METHODS LEARNER to create your own inspirational and engaging learning environment. Whether you decide to develop an online INTERACTIVE lesson or a corporate training module, the focus will be on creating an interactive atmosphere for learners that’s as motivatingmedia and experiential for them as it is engaging and exciting for you. LEARNING CORPORATE management TRAINING After choosing and developing a system that works best

com

or

STR

VISUAL

TOOLS

ONLINE

LEARNING THEORIES

CORPORATE TRAINING

modules

CREATE DYNAMIC LEARNING ENVIRONMENTS LEARNING

management

SYSTEMS

ONLINE

LEARNING THEORIES

modules

SYSTEMS

for your specific environment, you’ll present your final instructional project, which will be assessed by a group of your peers, faculty members, and instructional technology specialists. This project could be the very thing you use to transform your next class or training workshop into a rewarding learning experience.

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Overview The curriculum for the Instructional Design & Technology Master of Science Degree Program is based on a simple concept: providing new tools and methods to improve instruction. Many of today’s learners have embraced technology’s role in their day-to-day lives, but few conventional instructional practices have taken advantage of this reality. The innovative approach of the Instructional Design & Technology program is designed to give you hands-on experience with the type of dynamic media that can transform a traditional instructional setting into an inspirational and interactive atmosphere. It’s about crafting an environment where media skills and technology form the language of the learning environment. Throughout the program, you’ll discover how to incorporate interactive instructional tools to enrich the learning experience. Some of these methods include the use of tools like Apple’s professional media creation applications and other digital

Objective media concepts, and even techniques like storytelling methods and game strategies. You’ll also explore different theories about how people learn, discover how to take advantage of different motivational techniques, and learn how to create compelling and inspirational content for online curricula. This well-rounded education will help you enhance your content creation skills in preparation for entering or advancing through the career fields of corporate training, instructional design, education, and online learning. To help you make a desired transition or further develop your current career, our experienced team of Career Development professionals will help you strengthen your interviewing skills and résumé. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Our goal is to provide you with focused knowledge and understanding of learning and instructional design theories, curriculum development, media design elements, and technology applications, allowing you to be successful in the corporate training, instructional design, and education fields. Upon completion of this master’s degree program, you will have an enhanced ability to create, develop, design, and produce instructional content using a variety of technology applications for corporate or academic environments. This program will also help develop your writing, time-management, and team building skills to assist you in the development and dissemination of engaging instructional content, innovative media design, and technology projects that captivate and inspire today’s learner.

INSTRUCTIONAL DESIGN & TECHNOLOGY

OVERVIEW & OBJECTIVE INST RUC T I ONAL DE S I GN & T E C HNOL OGY

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Instructional Design & Technology Master of Science Degree Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

IDT 552

Corporate Training and Motivational Development

3.00

IDT 574

Digital Media and Learning Applications

3.00

EDM 531

Emergent Technologies In A Collaborative Culture

3.00

IDT 610

Filmmaking Principles for Instructional Design

3.00

EME 6227

Game Strategies and Motivation

3.00

IDT 562

Instructional Design and Evaluation

3.00

IDT 690

Instructional Design and Technology Final Project

3.00

EME 6629

Learning Management Systems and Organization

3.00

MDL 501

Mastery: Personal Development and Leadership

3.00

IDT 680

Media Asset Creation

3.00

MUS 6018

Music and Audio for Instructional Design

3.00

IDT 520

Strategies for Learner Engagement

3.00

Totals:

Credit Hours

1

2

3

4

5

MASTERY: PERSONAL DEVELOPMENT & LEADERSHIP

STRATEGIES FOR LEARNER ENGAGEMENT

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE

CORPORATE TRAINING & MOTIVATIONAL DEVELOPMENT

INSTRUCTIONAL DESIGN & EVALUATION

6

7

8

9

10

DIGITAL MEDIA & LEARNING APPLICATIONS

MUSIC & AUDIO FOR INSTRUCTIONAL DESIGN

FILMMAKING PRINCIPLES FOR INSTRUCTIONAL DESIGN

GAME STRATEGIES & MOTIVATION

LEARNING MANAGEMENT SYSTEMS & ORGANIZATION

11

12

MEDIA ASSET CREATION

INSTRUCTIONAL DESIGN & TECHNOLOGY FINAL PROJECT

36.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

36 48

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

|

Master of Science Degree Program

140

Course Descriptions Program Core IDT 552

IDT 574

EDM 531

Corporate Training and Motivational Development

Digital Media and Learning Applications

Emergent Technologies in a Collaborative Culture

The Corporate Training and Motivational Development Course examines instruction methodologies and media design techniques used in training environments. In this course, students will learn to create and evaluate their presentation style and content in order to motivate learners and staff. Students will also learn how to evaluate return on investment for training and how to develop and use assessments and surveys.

The Digital Media and Learning Applications Course examines digital media and how it can be used in learning applications. The curriculum provides learners with a microcosm of the instructional design process and software that explores digital media techniques. Along with understanding the mechanisms of digital art, students will learn how to support their design approaches with established learning theories. They will also explore how to engage today’s digitally savvy learner within an online learning community.

Course Outline

Course Outline

Course Outline

The Components of Staff Training

Training Approaches and Evaluation

Learning Theories and Visual Learning

The Individual and the Training Environment

Integrating Filmmaking, Music, and Gaming in Training

Digital Media and Learning Applications

Digital Media Design Principles

Design Principles in Training Materials

Research and Project Development

Integration of Digital Media into Instructional Technology Products

Digital Media Software Programs

Total credit hours

Course length

Integration of Digital Media into Corporate Training Materials

Digital Media Design and Learning Principles

Research and Project Development

3.00

4 weeks

Total credit hours

In this course, students will develop skills in accessing, analyzing, evaluating and creating with several types of media technologies. These skills include literacy with media, technology, learning and innovation, plus social technologies to communicate and collaborate. This course also addresses how to use social networks and tools such as virtual worlds to manage information and relationships and examines the role of personal learning networks in enhancing skills and organization. These tools increase interaction, learner control over content, and forming learning networks.

Introduction to Media Literacy and Social Media Utilizing Personal Learning Networks

Examining Communities of Practice

Developing Critical Analysis Skills

Research and Project Development

Examining Pedagogies and Learning

Total credit hours 3.00

Course length

Utilizing Social Media Networks

3.00

Course length

4 weeks

4 weeks

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

|

Master of Science Degree Program

141

Course Descriptions Program Core IDT 610

EME 6227

IDT 562

Filmmaking Principles for Instructional Design

Game Strategies and Motivation

Instructional Design and Evaluation

This course explores the components of filmmaking, video creation, and the concept of visual literacy. Students will learn a variety of video techniques that can enhance their instructional modules. Along with understanding how video is developed, students examine the importance of visual literacy, visual learning, and how to create and communicate with visual images. This course also explores visionary filmmakers and how their approaches can be applied to create a compelling learning or training product.

The Game Strategies and Motivation Course teaches educators and staff trainers game design techniques and strategies that will motivate learners to engage in an instructional activity. A variety of gaming models and methods are examined, along with academic theories and psychological methods to support the game design applications. Students will then design games to take learners from the beginning of a complex topic and carefully navigate them through to academic mastery. In addition, students will explore how games can be evaluated for assessment goals.

Course Outline

Course Outline

In the Instructional Design and Evaluation Course, students will explore various design strategies to effectively communicate learning objectives within instructional settings. In addition to learning a variety of instructional design approaches, students will learn how to evaluate a design strategy and examine which approach is best for their academic or staff training environments. Along with traditional learning theories, the multiple learning theory and emotional intelligence theory will be examined and evaluated for design and implementation in various learning environments. Students will also learn how to manage an education or a training project utilizing media through the entire process.

Video Techniques and the Visual Learner

Videos in Online Curriculum Development

Overview of Gaming Strategies

The Individual and Game Learning Techniques

Connecting Filmmaking Principles to Instructional Product Development

Instructional Design with Storytelling

Examination of Game Structures

Storyboarding Techniques and Instructional Design

Research and Project Development

Multiple Learning Theory and Spatial Intelligence Development

Total credit hours

Examination of Instructional Design

Quantifying Assessment

Group Dynamics and Gaming Strategies

Creating Lessons that Engage the Digital Native

Evaluation of Design Standards

Learning Assessment and Game Design

Assessment in Gaming Approaches

Creating a Project Plan

Multiple Learning Theory and Game Strategies

Research and Project Development

Learning and Psychology Theories: Established and Revolutionary Assessment Principles and Instructional Design

Research and Project Development

Total credit hours 3.00

Course length

4 weeks

Course Outline

3.00

Course length

4 weeks

Total credit hours

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

3.00

|

Course length

4 weeks

Master of Science Degree Program

142

Course Descriptions Program Core IDT 690

EME 6629

MDL 501

Instructional Design and Technology Final Project

Learning Management Systems and Organization

Mastery: Personal Development and Leadership

In the final course in the Instructional Design & Technology degree program, students will reflect on their personal and professional evolution throughout their program and create a final instructional project based on their current or future career paths. In addition to the project, students will develop a research component that describes the methodologies that were required to complete the project. Students will draw from previous assignments and projects to create a media-rich final project that will be evaluated by both peers and faculty.

In the Learning Management Systems and Organization Course, students explore how to present and deliver instructional content through a variety of content delivery methodologies. Students will examine the tools that enable synchronous and asynchronous learning, and explore which curriculum is more suitable for each delivery method.

At the level of a master’s degree, the objective of a graduate education is for a student to be able to demonstrate a mastery of a specific field of study. In the Mastery: Personal Development and Leadership Course, students will explore the concept of mastery from an interdisciplinary perspective, utilizing historical case studies, anthropology, leadership science, and neuroscience. Students will gain an understanding of what mastery means and how they can utilize this concept for their own personal development, establishing a deep connection with their academic discipline and developing professional leadership skills. Specifically, students will examine the roles of apprenticeship, in-depth learning, creativity, immersion, reflection, and practice. They will also learn graduate-level academic research methodologies, tools, and processes and apply these to course learning activities. In addition to academic tools and research methodologies specific to the curriculum, students will learn and utilize the appropriate graduatelevel academic research approaches that are supportive for this level of education. The course serves as the students’ first step in their journey from student to practitioner, where they will gain a holistic understanding of what is required to be a successful graduate student and a master of their particular subject.

Course Outline Learner Evaluation Report

Peer Review of Project

Project Research Component

Faculty Review of Project

Media Design Approach

Final Project Presentation

Technology Support and Evaluation

Total credit hours

3.00

Course length

4 weeks

Course Outline Introduction and Conceptual Overview of Learning Management Systems

Assessment and Learning Management Systems

Understanding the Learning Management Systems (LMS) and Learning Content Management Systems (LCMS)

Learning Organization Skills and Content Management Development

Evaluation of Learning Management Systems for the Learning Environment

Research and Project Development

Course Outline

The Learner and Virtual Learning Environments

Total credit hours

3.00

Course length

4 weeks

Mastery Concepts

In-Depth Immersion and Reflection

Case Studies

Academic Research and Methodologies

Leadership Principles

Total credit hours

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

3.00

|

Course length

4 weeks

Master of Science Degree Program

143

Course Descriptions Program Core IDT 680

IDT 520

Media Asset Creation

Strategies for Learner Engagement

The Media Asset Creation Course explores the power of a variety of media assets that are available to instructors and corporate trainers in developing online learning products, in-class presentations, and corporate learning modules. Students will examine specific techniques regarding how to create the best media for a project, while also taking into account the limitations of delivery methods and the learners’ technical ability.

In this course, students explore cognitive, learning, and motivation theories as a first step toward understanding how to create engaging curriculum for a variety of learning styles and settings. Students explore design strategies that enhance learner engagement, including the use of media, games, interactive technologies, and collaboration. Students are introduced to and begin to explore ideas for their capstone research project.

Course Outline

Course Outline

Digital Video Concepts and Techniques

Understanding Software Limitations and Computer Bandwidth

Overview of Cognitive, Learning and Motivation Theories

Social Learning and Collaboration

Digital Audio Concepts and Techniques

Integration of Media Assets into Computer Software

Strategies for Creating Innovative and Engaging Learning Environments

Research and Project Development

Digital Photography

Research and Project Development

Applying Cognitive and Social Learning Theories to Instructional Design

Total credit hours

3.00

Course length

4 weeks

Total credit hours

3.00

Course length

4 weeks

MUS 6018

Music and Audio for Instructional Design The Music and Audio for Instructional Design Course teaches students how to produce media with proper auditory stimulation for various learning environments. Areas of emphasis include music for personal branding, recording professional-quality voiceovers, the connections among music, language, and memory in a learning environment, producing original music for various learning applications, music and audio in video, and reaching aural and kinesthetic learning styles through music.

Course Outline Musical Intelligence Examined

Professional Music and Audio for Video

Music, Language and Memory

Music and Kinesthetic Learning Styles

The Role of Music in Learning

Research and Project Development

Producing Original Music for Learning

Total credit hours

3.00

Course length

4 weeks

INST RUC T I ONAL DE S I GN & T E C HNOL OGY

|

Master of Science Degree Program

144

Internet

Marketing

Bachelor of Science Degree Program

Organizations are increasingly reliant on the Internet and other digital media to connect with and engage potential customers, reflecting the fact that we, as consumers, are living our lives online more and more each day. With the growth of the Internet, the way experiences and products come to our attention has also become more dynamic and complex. Long gone are the days when a marketing campaign was designed around three television stations, a handful of radio spots, and an ad in the local newspaper. Full Sail University’s Internet Marketing Bachelor’s Degree is designed to show you how to take advantage of all the marketing options available in the evolving world of

media and entertainment, allowing you to design and execute plans that successfully merge marketing fundamentals with the next big trends in consumer behavior. As the world of marketing becomes more integrated, the future leaders in the field are the professionals that will take advantage of every marketing channel at their disposal. This program can start you on the path to becoming that leader.

Areas of Focus Global Internet Marketing Fine Arts Traditional Marketing Modeling Foundations Animation

Multi-Channel Marketing Effects Building an Online Final Project/ Consumer Demo Reel CreExperience ation

I NT E RNE T M ARKE T I NG

|

Bachelor of Science Degree Program

145

Areas of Focus

TRADITIONAL MARKETING AND INTERNET MARKETING

RELATIONS FUNDAMENTALS of WEB

WEBSITE DESIGN AND TECHNOLOGY

TERNET MARKETING BS

MANAGEMENT

ADITIONAL MARKETING D INTERNET MARKETING

BSITE DESIGN D TECHNOLOGY

LTI-CHANNEL RKETING

public

public

RELATIONS

INTERNET MARKETING BS FUNDAMENTALS

TRADITIONAL of MARKETING WEB AND INTERNET MARKETING

design web

campaign

WEBSITE DESIGN AND TECHNOLOGY development MULTI-CHANNEL MARKETING

AFFILIATE

marketing

PAY PER CLICK

MULTI-CHANNEL MARKETING

intellectual PROPERTY

campaign

development

business ETHICS

STATISTICS

MANAGEMENT

intellectu

PROPER

Global Internet Marketing

p uscripting blic LANGUAGES RELATIONS

When creating multi-channel marketing campaigns, you’ll be working with a team of diverse design and technical professionals. It’s important that you’re able INTERFACES to speak the same language when implementing BUILDING AN ONLINE Web site concepts, viral marketing campaigns, and CONSUMER EXPERIENCE the many other creative options made possible by the Internet.

IT STATISTICS communications

business web ETHICS

MANAGEM DIGITAL

storytelling

INTERFACES

PAY-PER -CLICK

design

FUNDAMENTALSsearch of WEB

ENGINE design optimization

PAY PER CLICK

search scripting web ITof web design, to online INTERFACE AFFILIATE SOCIAL From the fundamentals ENGINE LANGUAGES communications communications andmarketing the usability of Web interfaces, marketing media

search

ENGINE

campaign optimization &

developmentmarketing SOCIAL

media

search search ENGINE

this curriculum teaches the technical aspects of web development that will ensure you know how to utilize a range of current and upcoming Internet technologies.

optimization ENGINE+ marketing optimization

search

ENGINE marketing

AFFILIA

marketin

I NT E RNE T M ARKE T Isearch NG | Bachelor of Science Degree Program search

146

RNET MARKETING BS

Areas of Focus

TRADITIONAL MARKETING TIONAL MARKETING AND INTERNET MARKETING

NTERNET MARKETING

public

public

business ETHICS MANAGEMENT

business STATISTICS STATISTICS ETHICS

RELATIONS RELATIONS

Traditional Marketing scripting p u b l iFoundations c scripting FUNDAMENTALS business FUNDAMENTALS MANAGEMENT STATISTICS ETHICS of TE DESIGN of WEB LANGUAGES WEB WEBSITE DESIGN ELATIONS

design

Although social networks and video-sharing sites ECHNOLOGY AND TECHNOLOGY may be recent additions to the marketing landscape, the foundation of branding and messaging remain the same. That’s why Full Sail’s Internet Marketing FUNDAMENTALS CHANNEL PAY-PER bachelor’s program begins by teaching you-CLICK the basic of ETING MULTI-CHANNEL components that are the core of any successful MARKETING marketing plan.

LANGUAGES

IT

scripting INTERNET MARKETING BS WEB LANGUAGES communicationssearch PAY PER CLICK design campaign

ENGINE

campaign

development

In this phase of the degree program, you’ll study

RELATIONSENGINE search

campaigns. But you’ll also learn how to integrate newer Internet marketing concepts into your FUNDAMENTALS campaigns to create a plan that takes advantage WEBSITE DESIGN optimization optimization of everything today’s media has to offer. AND TECHNOLOGY

NG AN ONLINE UMER EXPERIENCE

MULTI-CHANNEL BUILDINGMARKETING AN ONLINE

DIGITAL

CONSUMER EXPERIENCE storytelling

search

marketing storytelling

ENGINE search marketing

ENGINE

search

search

ENGINE

DIGITAL

PAY-PER -CLICK

INTERFACES

SOCIAL

AFFILIATE

marketing

ENGINE

ENGINE SOCIAL ENGINE marketing marketing search optimization + media optimization &

AND INTERNET MARKETING ethics, management, and intellectualENGINE property – optimization development efforts that have always driven successful marketing

ENGINE of WEB & design

websearch INTERFACES

web

INTERFACES

media AFFILIATE

marketing business marketing intellec optimization MANAGEMENT STATISTICS search ETHICS search PROPE AFFILIATE

p u bdevelopment lic

PAY PER CLICK TRADITIONAL MARKETING search concepts such as public relations, statistics, business

campaign

optimization

PROPERTY

web IT communications

intellectual IT PROPERTY communications

design

MANAGEMENT intellectual

+

LANGUAGES

marketing engrossing ENVIRONMENTS

DIGITAL campaign social engrossing storytelling development media ENVIRONMENTS outreach

search

marketing ENGINE marketingENGINE optimization + scripting optimization & IT

web marketing communicationsmarketingINTERFACES

social

CONSUMER

media

behaviorSTUDIES

outreach search

search

social

ENGINE CONSUMER ENGINE engrossing behavior optimization STUDIES marketing ENVIRONMENTS

media

search

search

ENGINE

optimization

outreach

&

marketing

ENGINE

optimization

AFFILIATE

marketing

CO SOCIA

media behav

+

marketing

I NT E RNE T M ARKE T I NG

|

Bachelor of Science Degree Program

147

IT communications

scripting AND TECHNOLOGY LANGUAGES

design design

AND TECHNOLOGY

ETING KETING

E NCE

web

search

PAY PER CLICK campaign development

ENGINE

campaign

development INTERNET MARKETING BS

public search

BUILDING AN ONLINE FUNDAMENTALS

search WEB

TRADITIONAL MARKETING AND INTERNET MARKETING

ENGINE

optimization

&

marketing

PAY PER CLICK

campaign

development

By understanding the fundamentals of a multi-channel marketing strategy, you’ll be able to utilize the outlets at your disposal as you strive to reach your audience in the most effective way.

engrossing ENVIRONMENTS

DIGITAL

storytelling

optimization

search

search

storytelling optimization

marketing

IT

+

marketing search

ENVIRONMENTS

Marketing has always been about knowing your search MULTI-CHANNEL PAYPER -CLICK audience. The Internet Marketing program’s curriculum MARKETING expands on that core idea and focuses on enhancing the consumer’s online experience. By devoting time and optimization attention to digital storytelling, you’ll be able to create a captivating environment that supports your message while keeping your audience engaged.

ENGINE

search

ENGINE social &

marketing media

ENGINE campaign marketing development search

ENGINE

In this part of the degree program, you’ll learn how to optimization optimization improve the way you communicate your brand’s story, explore ways of reaching your audience through social media, and study consumer behavior so that you know you’re reaching the right audience with the right message. BUILDING AN ONLINE

outreach

CONSUMER EXPERIENCE

engrossing ENVIRONMENTS

SOCIAL

AFFILIATE

marketing

AFFILIATE media

marketing

marketing

business ENGINE search ENGINE AFFILIATE + optimization MANAGEMENT &search optimization pETHICS umarketing b lENGINE i c marketing ENGINE marketing STATISTICS optimization + optimization &

search

ENGINE

search

marketing ENGINE

DIGITALscripting engrossing FUNDAMENTALS storytelling LANGUAGES communications Building WEBSITE DESIGNan Online ENVIRONMENTS of WEB AND TECHNOLOGY DIGITAL Consumer Experience design engrossing

Successful marketing campaigns use outlets such of EXPERIENCE CONSUMER as websites, applications, and email, but they also BUILDING ONLINE find ways to make AN those channels as effective as CONSUMER EXPERIENCE possible. Internet-specifi c marketing models such as pay-per-click campaign development, search engine optimization (SEO), search engine marketing, affiliate marketing, and social media are constantly coming into play in this new media landscape, and you’ll need to understand how to recognize these opportunities and use them to your advantage.

design

search ENGINE

STATISTICS ENGINE marketing RELATIONS

optimization

Multi-Channel Marketing

search

optimization ENGINE

search

RELATIONS ENGINE

web

INTERFACES

INTERFACES

PAY PER CLICK

MULTI-CHANNEL

MARKETING KETING BSMULTI-CHANNEL MARKETING

IT

scripting scripting web IT INTERFACES LANGUAGES LANGUAGEScommunications communications

FUNDAMENTALS FUNDAMENTALS of WEB of WEB

Areas ofDESIGN Focus WEBSITE DESIGN WEBSITE

+

marketing

DIGITAL

storytelling

social

media

outreach

intellectual SOCIAL business PROPERTY

ETHICS media marketing

social web scripting media INTERFACES LANGUAGES outreach social

CONSUMER

IT

media

behaviorSTUDIES communications CONSU

behavior

outreach

search

search

ENGINE SOCIAL marketing media

AFFILIATE

ENGINE marketing optimization

search

search

ENGINE

optimization & CONSUMER marketing

ENGINE

optimization

behaviorSTUDIES engrossing ENVIRONMENTS

MA

+

marketing social

CONSUMER

media

outreach

behaviorSTUDIES I NT E RNE T M ARKE T I NG

|

Bachelor of Science Degree Program

148

Areas of Focus

Overview

Objective

The Internet Marketing Bachelor of Science Degree addresses the complex worlds of Internet marketing, search engine optimization, web design, and consumer psychology, giving you the skills you need to meet the challenges of an industry affected by rapid advances and changes in technology. In this program, you’ll learn how to create a viable marketing and strategic plan for selling products, develop and cultivate a brand, and protect that entity within the Internet community.

The goal of the Internet Marketing bachelor’s degree program is to provide students with the focused knowledge and understanding needed to pursue entry-level positions in contemporary marketing organizations. This program is designed to develop marketing leaders who can adapt to the ever-changing business model of the Internet, and who understand how the fluid nature of the medium affects consumer behavior. Upon completion of the Internet Marketing bachelor of science degree, students will have the ability to develop and implement a cohesive Internet marketing strategy.

During the course of this program, you’ll study a full range of Internet marketing subjects, including search engine optimization, interactive advertising design, Internet law, web design, web metrics, and public relations. The program’s curriculum culminates in the final capstone project, where you’ll be tasked with developing and implementing a complete Internet marketing campaign. In addition to courses developing your marketingspecific skills, you’ll also have courses focused on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the industry. To help you make that transition, we’ve got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

In addition to technical proficiency and theoretical knowledge, the program helps students to develop critical thinking, problem solving, and analytical skills that contribute to a lifetime of learning, providing them with tools needed to sustain a productive career path in the world of marketing.

INTERNET MARKETING

OVERVIEW & OBJECTIVE I NT E RNE T M ARKE T I NG | Bachelor& of Science Degree Program OVERVIEW OBJECTIVE

149

Internet Marketing

Bachelor of Science Degree Program PROGRAM CORE Code

Course

IMK 444

Affiliate Marketing

IMK 321 IMK 127

GENERAL EDUCATION Credit Hours

Chronological Schedule by Months

Code

Course

Credit Hours

4.00

ART 2007

Art History

4.00

Content Strategy, Development and Marketing

4.00

MGF 1213

College Mathematics†

4.00

Digital Storytelling & Branding

4.00

IMK 302

Cultural Studies and the Web

4.00

IMK 464

Display Advertising

4.00

DGL 1012

Digital Literacy

3.00

IMK 452

Email Marketing Principles

4.00

ENC 1101

English Composition I†

4.00

IMK 341

Fundamentals of Digital Entrepreneurship

4.00

PSC 1030

Fundamentals of Physical Science

4.00

1

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF BUSINESS IN THE MEDIA & ENTERTAINMENT INDUSTRIES

ENGLISH COMPOSITION

INTRODUCTION TO INTERNET MARKETING

7

8

9

10

COLLEGE MATHEMATICS

FUNDAMENTALS OF WEB DESIGN

INTRODUCTION TO WEB INTERFACE & USABILITY

14

15

6

DIGITAL STORYTELLING & BRANDING

IMK 241

Fundamentals of Web Design

4.00

STA 2027

Introduction to Statistics

4.00

IMK 411

Global Internet Marketing Strategies

4.00

MAN 3152

Leadership and Organizational Behavior

4.00

IMK 214

Internet Business Models

4.00

COM 3109

Professional Communication and Presentation†

4.00

IMK 334

Internet Law and Legal Issues

4.00

DEP 1013

Psychology of Play

3.00

IMK 497

Internet Marketing Final Project

4.00

IMK 323

Internet Marketing Research Strategies

4.00

IMK 112

Introduction to Internet Marketing

4.00

IMK 272

Introduction to Mobile Advertising

4.00

IMK 254

Introduction to Web Interface and Usability

4.00

IMK 222

New Media Distribution Channels

4.00

IMK 132

Online Communications

4.00

OBM 1000

Overview of Business in the Media and Entertainment Industries

3.00

IMK 263

Principles of Interactive Media

4.00

PROFESSIONAL COMMUNICATION & PRESENTATION

LEADERSHIP & ORGANIZATIONAL BEHAVIOR

IMK 484

Principles of Online Campaign Development

4.00

IMK 372

Public Relations

4.00

21

IMK 481

Search Engine Optimization

4.00

IMK 432

Social Media Optimization

4.00

DISPLAY ADVERTISING

IMK 473

Web Analytics and Reporting

4.00

Totals:

INTERNET BUSINESS MODELS

11

Totals:

38.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

133 112

ONLINE COMMUNICATIONS

Graduates of this degree may apply to continue their education with the:

Game Design

12

13

INTRODUCTION TO MOBILE ADVERTISING

PRINCIPLES OF INTERACTIVE MEDIA

NEW MEDIA DISTRIBUTION CHANNELS

16

17

18

19

20

CONTENT STRATEGY, DEVELOPMENT & MARKETING

FUNDAMENTALS OF DIGITAL ENTREPRENEURSHIP

AFFILIATE MARKETING

SEARCH ENGINE OPTIMIZATION

PRINCIPLES OF ONLINE CAMPAIGN DEVELOPMENT

22

23

24

25

EMAIL MARKETING PRINCIPLES

WEB ANALYTICS & REPORTING

PUBLIC RELATIONS

SOCIAL MEDIA OPTIMIZATION

27

28

GLOBAL INTERNET MARKETING STRATEGIES

INTERNET MARKETING FINAL PROJECT

ART HISTORY

26

95.00

FUNDAMENTALS OF PHYSICAL SCIENCE

INTERNET LAW & LEGAL ISSUES CULTURAL STUDIES & THE WEB

INTRODUCTION TO STATISTICS

INTERNET MARKETING RESEARCH STRATEGIES

Master of Science Degree Program

Entertainment Business Master of Science Degree Program †

This specific course uses the Florida Statewide Course Numbering System (SCNS).

* IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

I NT E RNE T M ARKE T I NG

|

Bachelor of Science Degree Program

150

Course Descriptions Program Core IMK 444

IMK 321

IMK 464

Affiliate Marketing

Content Strategy, Development and Marketing

Display Advertising

Affiliate marketing is a powerful and longstanding marketing method for the Internet. This type of marketing promotes Internet businesses in which affiliates are rewarded for every visitor, subscriber, customer, and/or sale provided by their efforts. Methodologies that assist the affiliate marketing structure are: search engine optimization, paid search engine marketing, email marketing, and displayed advertising. The goal of the Affiliate Marketing Course is to teach students to evaluate whether affiliate marketing is the appropriate type of marketing for their product/service. Students will also evaluate and create financial overviews for an affiliate marketing campaign.

The Content Strategy, Development and Marketing Course examines the complete lifecycle of content creation and delivery, from developing strategies and processes to evaluating results. Students learn how to create and distribute relevant and valuable content to defined targeted audiences in order to achieve specific marketing goals. Students examine a variety of content marketing techniques, learn how to create editorial calendars, assess which distribution channels can best help them to reach their audiences and evaluate the success of their content marketing strategy.

The Display Advertising Course explores the influence of the Internet and websearch optimization on the entertainment business industry, and how understanding and exploiting these strategies can help an entertainment business become a strategic force on the web. Students explore the advantages of understanding these concepts and the potential impact of the Internet on his or her entertainment business, while also learning the best strategic methods for positioning a product for success on the Internet.

Course Outline The History of Affiliate Marketing

Current Issues with Affiliate Marketing

Compensation Methods

Case Studies

Affiliate Management

Final Project Development

Strategic Analysis

Total credit hours

4.00

Course length

4 weeks

Course Outline

Introduction to Internet Marketing

Defining Marketing Goals and Creating a Strategic Content Plan

Producing Content in a Variety of Formats

Identifying Target Audiences

Creating a Publishing Schedule and Editorial Calendar

Assessing Current Content for Effectiveness and Re-Purposing

Determining Which Channels to use to Distribute the Content

Understanding the Various Types of Content and the Importance of Content Mix

Analyzing and Evaluating Results

Total credit hours

Course Outline

Internet Marketing Assessment

Search Engine Ranking Systems

Internet Marketing Strategy

The Customer Experience

Web Search Optimization Overview

Entertainment Leadership Portfolio

Search Engine Optimization (SEO) Operations

Total credit hours 4.00

Course length

Search Engine Marketing (SEM) Operations

4.00

Course length

4 weeks

4 weeks

IMK 127

Digital Storytelling and Branding The Digital Storytelling and Branding Course introduces the concept of branding and examines the keys to creating a sustainable and effective brand utilizing digital storytelling concepts. Students analyze well-known brands to evaluate what makes them successful. Storytelling that enhances and reinforces the brand image is then examined with an emphasis on creating consistent messaging.

Course Outline The Importance of Branding – Developing and Maintaining

Archetypes and Story Structure

Keys to a Successful Brand

Brand Stories – Bringing Storytelling to the Internet

Storytelling in Digital Media

Total credit hours

4.00

Course length

4 weeks I NT E RNE T M ARKE T I NG

|

Bachelor of Science Degree Program

151

Course Descriptions Program Core IMK 452

IMK 241

IMK 214

Email Marketing Principles

Fundamentals of Web Design

Internet Business Models

Email marketing is a form of direct marketing that uses electronic mail as a means to communicate a message. The goal of the Email Marketing Principles Course is to teach students how to determine if an email marketing campaign is correct for their audience and products/services, and how to produce and create an effective email campaign. Additional topics that will be covered include developing emails with a creative purpose that facilitate sales and develop customer loyalty; creating emails that attract new customers and encourage timely sales; and developing email campaigns that perpetuate and strengthen a company’s brand.

The Fundamentals of Web Design Course examines the process of website creation and its importance within Internet marketing. Information architecture, HTML and CSS are introduced. The course explains the process used to create a website that embodies best practices in design principles to enhance the marketing message and promote consumer sales. The course covers advertising principles, website design and functionality, consumer experience, and branding.

When examining the Internet, a prospective entrepreneur must understand a variety of business models that apply to the Internet and e-commerce. The Internet Business Models Course covers both traditional and unique Internet business models that can facilitate the growth of a company’s product and/or services. This knowledge assists students in evaluating the model that works best for their product/ services, and will encourage consumers to buy and become loyal customers.

Course Outline

Course Outline

Course Outline Overview of Email Marketing

CAN-spam Compliance

Advantages of Email Marketing

Opt-in Email Advertising

Disadvantages of Email Marketing

Legal and Ethical Issues

Proper Email Writing Etiquette (Writing Composition)

Final Project Development

Total credit hours

4.00

Course length

4 weeks

The Fundamentals of Digital Entrepreneurship Course examines the behaviors and motivations of entrepreneurs. Students learn the steps required to start a business, including types of business entities, tax implications and business licenses. The course also considers key characteristics of successful entrepreneurs and the importance of entrepreneurialism in the economy.

Course Outline

Total credit hours

The Entrepreneurial Mindset Building Effective Teams

4.00

Course length

Historical Perspective of Business Models

Product/Services Pricing and Strategies

HTML, CSS and How the Web Works

Consumer Experience

Business Models Specific to the Internet

Integration of Internet Business Models and the Internet Marketing Campaign Development

Evaluation of Internet Business Models

Final Project Development

Total credit hours

Course length

Total credit hours

Fundamentals of Digital Entrepreneurship

Case Studies in Entrepreneurship

Advertising and Website Design Principles

Web Standards and the Future of Web Design

IMK 341

Role of the Entrepreneur

Information Architecture

4 weeks

4.00

Course length

4 weeks

4.00

4 weeks

IMK 411

Global Internet Marketing Strategies

IMK 334

One of the most powerful components of the Internet is its ability to connect products and services to the global consumer. In the Global Internet Marketing Strategies Course, students learn how to evaluate the global Internet market through a variety of methodologies and incorporate them into a cohesive Internet marketing plan that will reach the global consumer. Course topics include: global Internet marketing concepts, campaign development, cultural assessments, global consumer behavior, marketing research methodologies, and ethical and legal issues.

The Internet is a complicated world when it comes to law and legal issues. In the Internet Law and Legal Issues Course, students examine a variety of course topics covering all of the subject areas related to this complex digital medium. It is vital that students understand how to protect their company and how to respect their consumer. A large portion of this course consists of examining case studies and analyzing controversial legal decisions regarding the Internet.

Course Outline

Internet Law and Legal Issues

Course Outline

Global Internet Marketing Concepts

Marketing Research Methodologies

Overview of Internet Law

Governance

Campaign Development

Ethical Issues

Current Internet Legal Issues

Global Internet Issues

Cultural Assessments

Legal Issues

Jurisdiction and Sovereignty Issues

Case Studies

Global Consumer Behavior

Final Project Development

Freedom of Speech Issues

Final Project Development

Total credit hours

4.00

Course length

4 weeks

Intellectual Property Issues

Total credit hours

I NT E RNE T M ARKE T I NG

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

152

Course Descriptions Program Core IMK 497

IMK 112

IMK 254

Internet Marketing Final Project

Introduction to Internet Marketing

Introduction to Web Interface and Usability

The Introduction to Internet Marketing Course presents an overview of the exciting and effective world of marketing of products/services over the Internet. This course addresses all of the creative and technical aspects of maintaining a marketing website, including the importance of web design, web development, advertising, public relations, and sales. This course also defines key terms, such as: search engine marketing, display advertising, email marketing, affiliate marketing, interactive advertising, new media distribution, blog and viral marketing, and search engine optimization.

The Introduction to Web Interface and Usability Course teaches students the concepts and strategies needed to create successful web interfaces. In this course, students examine the foundation of creating logical, intuitive, and clear web interfaces used by companies worldwide. This course examines design principles relating from usability, visualization, and functionality constructs.

The Internet Marketing Final Project Course teaches students how to assimilate skills, knowledge and expertise gained throughout the program to conceptualize, build a business prototype, and launch and evaluate the performance of a micro-business. Students work in groups to develop a visual business strategy, to develop a product or service to be offered, to generate and convert leads and to deliver real-world value to clients/customers. The final project entails a comprehensive review of students’ entire academic experience, including the application of previously learned concepts and demonstration of technical skills.

Course Outline

Course Outline Visualizing Your Micro-Business Strategy

Measuring & Communicating Your Micro-Business Performance

Building Your Micro-Business Prototype

Final Project Development

Elements of Internet Marketing

Introduction to Internet Marketing

Final Project Development

Internet Marketing Terminology

Launching Your Micro-Business

Total credit hours

Traditional Marketing Components

Total credit hours 4.00

Course length

Course length

4 weeks

IMK 272

Introduction to Mobile Advertising

Internet Marketing Research Strategies In the Internet marketing field, it’s vital to know how to extract from business resources data that will provide information about your product/service, as well as your consumer’s behavior. The Internet Marketing Research Strategies Course focuses on accomplishing these goals through research and understanding research methodologies that are specific to the Internet. Internet marketers must be able to conduct research that constructs a marketing vision substantiated by data and facts, ultimately validating the financial investment of the company. Topics that will be covered in this course include: researching competitors, consumer behaviors, proper messaging, correct pricing, market behavior, and exit strategies.

Course Outline Internet Research Strategies

Understanding Primary Online Marketing Objectives Through Proper Market Research

Demographic and Consumer Research Strategies

Identifying Primary and Secondary Target Markets Through Research

Validation of Financial Investment

Final Project Development

Total credit hours

4.00

Course length

The Introduction to Mobile Advertising Course covers creating mobile advertisements, as well as evaluating this type of advertising for an Internet product/service. In addition to understanding this business model, students must learn how to integrate and strategically develop their products/services for the mobile market. The main goal of this course is to address the specific topics related to advertising for mobile phones and other mobile products. Other topics covered include privacy issues and legal issues.

Course Outline Evaluation of the Types of Mobile Advertising

Sending Marketing Information via Test (SMS), Picture, Audio or Video Message (MMS)

Advertising and Mobile Games

Introduction to Mobile TV Advertising

Mobile Phone Rings and Advertising

Mobile Advertising Metrics

Click-to-Call Functionality

Final Project Development

Total credit hours

Interface Usability Concepts

Interface Functionality

Interface Visualization Elements

Interface Accessibility

Total credit hours

4.00

Course length

4 weeks

IMK 222 4.00

4 weeks

IMK 323

Course Outline

4.00

Course length

New Media Distribution Channels The New Media Distribution Channels Course teaches students how to analyze new media distribution channels to determine how to market and deploy their products/services over a multitude of platforms. Students examine a variety of advanced media components; assess which distribution channels can best help them to accomplish their marketing goals, and then integrate their product/service into those channels, making alterations as needed. The course will take students over the following new media distribution channels: Web 2.0, mobile devices, video games, virtual worlds, Web mash-ups, blogs and wikis, email, social media, interactive TV, and podcasting.

Course Outline New Media Distribution Channels Defined

New Media Distribution Channel Evaluation

New Media Distribution Strategic Development

Total credit hours

4.00

Course length

4 weeks

4 weeks

4 weeks I NT E RNE T M ARKE T I NG

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Bachelor of Science Degree Program

153

Course Descriptions Program Core IMK 132

IMK 263

IMK 372

Online Communications

Principles of Interactive Media

Public Relations

In the Online Communications Course, students learn how to properly communicate with the information technology (IT) team. Students in this course gain foundational knowledge that will assist them in considering the technological limitations of their company. This course also addresses technical topics that must be considered when creating a marketing website and user interface.

The Principles of Interactive Media Course explores various interactive technologies used in online, mobile, and digital television environments and how to best leverage interactive media for marketing campaigns. Students will learn how to determine the appropriate technologies and channels to use when creating interactive media campaigns, and will practice using tools to create interactive media.

Course Outline

Course Outline

The Public Relations Course examines the topic of public relations (PR) and how this marketing component is valuable within the Internet community. Students develop a listening process to understand how the public perceives brands in the online community. Students also evaluate PR challenges and strategize how to enhance PR opportunities for an Internet marketing campaign. In this course, students are responsible for creating a variety of PR tools such as media releases, while developing a strategy for distribution and measurement.

IT Structural Overviews

Internet Security Issues

Explore Online Interactive Media

Marketing Channels

IT Terminology and Concepts

Final Project Development

Campaign Environments

Multimedia Marketing Deployments

IT and Website Design Limitations

Total credit hours

Course Outline

Tools for Interactive Media Campaigns

4.00

Course length

4 weeks

Total credit hours

4.00

Course length

4 weeks

OBM 1000

IMK 484

Overview of Business in the Media and Entertainment Industries

Principles of Online Campaign Development

The Overview of Business in the Media and Entertainment Industries Course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

Course Outline An Overview of Business in the Media and Entertainment Industries

Current Trends in the Media and Entertainment Industries

Exploring Infrastructures within the Media and Entertainment Industries

Business-focused Careers in the Media and Entertainment Industries

Total credit hours

Course length

3.00

4 weeks

Overview of Public Relations

Ethics and Objectivity

Public Relations and Internet Marketing

Press Releases and Social Media Tactics

Public Relations Writing and SEO

Online Communication Tactics

Total credit hours

4.00

Course length

4 weeks

Pay per click is an online advertising model in which advertisers bid against one another for ad space and positioning, and only pay when their ad is clicked. Google AdWords is the dominant platform in the pay per click space, and students work towards becoming an AdWords Certified Partner throughout the course. Significant focus is placed on crucial elements of pay per click advertising including; Quality Score, ad copy writing, keyword relevance, and bid amounts across both the search and content networks. Students will also be exposed to relevant industry software to build expertise that will help in their career.

Course Outline Pay Per Click Advertising Model Overview

Quality Score

Keyword Research and Development

Pay Per Click Metrics

Search vs. Content Networks

Pay Per Click Campaign Training

Total credit hours

4.00

Course length

4 weeks

I NT E RNE T M ARKE T I NG

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Bachelor of Science Degree Program

154

Course Descriptions Program Core IMK 481

IMK 432

IMK 473

Search Engine Optimization

Social Media Optimization

Web Analytics and Reporting

The Search Engine Optimization Course introduces students to the complex topic of search engine optimization (SEO), the process of improving the volume and quality of consumer traffic to a website from search engines through search results. This course addresses topics such as link building, site structure improvements, conversion tracking, strategic keyword development and understanding barriers to SEO. The main goal of the course is to examine Search Engine Optimization strategies and to develop methodologies to increase quality website traffic.

Social Media Optimization (SMO) is a set of methods for generating publicity through social media, online communities, and community websites. The course topics for Social Media Optimization include adding RSS feeds, adding blogging opportunities, and incorporating third-party community functionalities such as photo slides, galleries, and video sharing. Social media optimization is an integral part of a successful Internet marketing campaign. A progressive aim of any social media effort is to add value to the web community experience and to strengthen the brand’s presence within these communities. Evaluating the consumer’s mindset and altering the Internet marketing efforts to match these demands completes this complicated task. The goal in this course is to teach students how to incorporate these methodologies into their Internet marketing campaign to create a strong presence in online communities.

The Web Analytics and Reporting Course shows students how to evaluate whether a website is accomplishing its marketing objectives, and how to report the productivity of the website to the company/client. This data is critical to financial investment in a website, and to forecasting where future monetary investments should go towards strengthening the website’s marketing presence online. This course shows students to correct problems that will in turn strengthen the website’s Internet marketing presence and productivity.

Course Outline Introduction to Search Engines and Search Engine Optimization

Link Building

Keyword Research and Selection

SEO’s Interrelationships With Other Internet Marketing Tactics

On-Site and Off-Site Optimization Factors

Total credit hours

4.00

Course length

4 weeks

Course Outline

Course Outline Web Analytics Overview and Technologies

Direct Mail Campaign Data Analysis

Web Server Logfile Analysis Advantages

Sales and Lead Information Analysis User Performance Data

Social Media Optimization Overview

Legal Issues

Page Tagging Advantages

Social Media Optimization Techniques

Linkability - Increasing Inbound Links

Web Analytics and Financial Reporting

RSS Feeds, Blogging, ThirdParty Communities, Social Media Optimization, and Viral Marketing

Final Project Development

Website Traffic Reporting and Data Analysis Email Response Rates Data Analysis

Final Project Development

Total credit hours

Course length

4.00

4 weeks

Strategic Implementation

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

Course length

4 weeks

I NT E RNE T M ARKE T I NG

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Bachelor of Science Degree Program

155

Course Descriptions General Education ART 2007

IMK 302

ENC 1101

Art History

Cultural Studies and the Web

English Composition I†

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Cultural Studies and the Web Course emphasizes the relationship between cultural context and promotional content on the web. This analysis will examine the significance of cross-cultural variation to web content, web access, and consumer behavior. Case studies and empirical research will be evaluated to explore the costs and benefits of cultural relevance as a component of strategic planning and Internet marketing practice.

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline

Course Outline

Course Outline

Ancient Art

Modern Art

Medieval and Renaissance Art

Post-modern Art

Total credit hours

4.00

Course length

4 weeks

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Consumer Behavior and Culturally Relevant Promotional Content

Technology and Consumerism

Business Applications and Mathematical Models

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

Course length

4 weeks

Revising and Editing

Audience Awareness

Total credit hours

4.00

Course length

4 weeks

Fundamentals of Physical Science

Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline

Digital Communication Tools

Protection of Privacy Online

Evaluation of Resources

Interpersonal Communication Skills Institutional Protocols

Importance of Copyright laws and Other Protections

Total credit hours

Essay Structure

PSC 1030

DGL 1012

Social Bookmarking

4 weeks

Invention and Drafting

Grammar

Course Outline

Linear Equations & Inequalities



Geo-demographics, Cultural Context, and Internet Marketing Practice

Total credit hours

MGF 1213

Total credit hours

Cultural Variation

Force and Motion

Transmission of Sound

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Solids and Fluids

3.00

Course length

4 weeks

Total credit hours

I NT E RNE T M ARKE T I NG

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

156

Course Descriptions General Education STA 2027

COM 3109

Introduction to Statistics

Professional Communication and Presentation†

The Introduction to Statistics Course introduces statistics as a tool for decision-making. Students will learn how to collect, present, and organize data, and explore measures of central tendency and dispersion and how to calculate them. Students will also learn how to represent data visually by creating and interpreting charts and graphs, explore relationships found in data through correlation analysis, and assign probability to calculate the likelihood of the occurrence of events. Students will apply this knowledge by solving problems and making decisions based on quantifiable data.

Course Outline

The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

Course Outline

Overview of Business Statistics

Presentation of Statistical Data

Modes of Written and Oral Presentation

Audience Analysis

Business Statistics Terminology

Problem-solving Using Statistics

Presence and Image of Written Communication

Technical Development of a Presentation

Generating Ideas, Identifying Purpose, and Developing Content

Personal Image

Collecting and Organizing Data

Total credit hours

4.00

Course length

4 weeks

Presentation Strategies

MAN 3152

Leadership and Organizational Behavior

Total credit hours

The Leadership and Organizational Behavior Course consists of an inquiry into the characteristics essential in inspiring others to action. Students will identify their personal strengths and weaknesses through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of the collaboration process.

Course Outline Leadership

Decision-making

Building Effective Teams

Motivating

Group Dynamics

Conflict Resolution

Total credit hours

4.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours †

4.00

3.00

Course length

4 weeks I NT E RNE T M ARKE T I NG

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Bachelor of Science Degree Program

157

Internet

Marketing

Master of Science Degree Program

The Internet’s role in the new world of marketing means that online strategy has become more than just an optional enhancement to existing plans. Internet marketing has become its own entity, rebuilding traditional marketing concepts to fit an interactive context. As successful companies and businesses look to thrive in this constantly evolving landscape, the ability to think strategically about the Internet has become an essential skill for professional marketers.

Full Sail’s Internet Marketing Master of Science Degree program is specifically designed to provide you with skills to help you take advantage of the multi-channel opportunities of the Internet. Our curriculum delves into the details of Internet marketing with in-depth research and advanced academic studies that will provide you with the ability to develop and implement your own effective and cohesive Internet marketing campaign.

Areas of Focus Fine Arts SEO Advanced Modeling Strategic Analysis Animation

Effects Advanced Internet Final Project/ Marketing Demo Reel CreStrategies ation

I NT E RNE T M ARKE T I NG

|

Master of Science Degree Program

158

Areas of Focus

INTERNET MARKETING MS

ADVANCED SEO

Advanced SEO One of the most important aspects of marketing is INTERNET MARKETING MS making sure that your product, service, or brand

WEB METRICS message is easy for the public to find. The best

way to achieve that on the web is through effective search engine optimization (SEO), a tool that can help an organization become a strategic force on the web. It’s not only about maximizing the power of organic search methods, directory listings, and ADVANCED SEO paid placement tactics, but also having a website that’s both user-friendly and search-engine friendly. Through the study of advanced strategic methods, beneficial web design fundamentals, new trends in search engine marketing, and case studies, you’ll be able to strategically position your company for maximum exposure.

INTERNET MARKETING CAMPAIGN DEVELOPMENT

WEB METRICS

I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

159

Areas of Focus INTERNET MARKETING MS

ADVANCED SEO

WEB METRICS

Strategic Analysis INTERNET MARKETING CAMPAIGN DEVELOPMENT

The data-driven nature of the Internet can instantly link a company with millions of potential consumers, and it can also provide you with an invaluable amount of information about the strength and success of your websites and marketing campaigns. But in order to be able to draw such conclusions, you need to have a firm understanding of how to interpret and respond to the results. By utilizing web metrics, you will be able to measure trends and behaviors within a company’s Internet marketing structure. The Internet Marketing master’s program delves deeply into this facet of the industry, teaching you the skills needed to translate your findings into a plan of action to increase the effectiveness of your organization’s web, advertising, and marketing strategies.

I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

160

MS

Areas of Focus

INTERNET MARKETING CAMPAIGN DEVELOPMENT

Advanced Internet Marketing Strategies Today’s marketing professionals have boundless opportunities to spread a company’s message. Whether it’s email campaigns, pay-per-click advertising, or social media, today’s businesses can utilize a wide array of outlets in their marketing campaigns. What sets successful marketers apart is the ability to create a cohesive and complementary strategy that utilizes this variety of elements effectively. In this segment of the degree program, you’ll study mobile technology, interactive television, social media networks, and more, addressing the concepts of developing a campaign through numerous case studies. You’ll use this research, as well as your experience throughout the degree program, to select a subject and construct a complete marketing campaign that makes use of the variety and scope of marketing possibilities.

I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

161

Areas of Focus

Overview The Internet Marketing Master of Science Degree addresses the concepts of Internet marketing, search engine optimization, new media distribution channels, branding, technology, and psychology. The demands on the Internet marketing professional are more intense than ever due to rapid advances in technology, the complexities of web design, Internet marketing campaign development, social media networks, Internet public relations, advertising, and sales. This program addresses advanced marketing topics that will help give you the tools to create powerful marketing and strategic plans for selling products, developing and cultivating a brand, and protecting a company’s reputation within the Internet community. The program’s curriculum focuses on a variety of advanced principles, including

Objective Internet marketing theories, search engine optimization, interactive advertising design principles, Internet law, web design, web metrics, public relations, and global and cultural Internet issues. Your education culminates in the final capstone project, where you’ll be tasked with creating and producing a complete integrated Internet marketing campaign. This well-rounded education will help you advance your marketing and strategic skills in preparation for entering or advancing through the Internet marketing industry. To help you make that transition, we’ve got a team of Career Development Professionals that will help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

The goal of the Internet Marketing master of science degree program is to develop marketing leaders who can adapt to the ever-changing business model of the Internet and who understand how the fluid nature of the medium affects consumer behavior. The program’s advanced academic phases provide students with a focused knowledge and understanding of Internet marketing, search engine optimization, e-commerce, and the psychology of the online consumer. Completion of this degree program will greatly enhance your ability to develop and implement a cohesive Internet marketing strategy and campaign. This program is designed to foster the development of highly trained individuals who want to develop careers in the field of Internet marketing. The instruction received in this program provides students with the tools to help sustain a productive career path in the world of marketing.

INTERNET MARKETING

OVERVIEW & OBJECTIVE I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

162

Internet Marketing

Master of Science Degree Program Chronological Schedule by Months

PROGRAM CORE Code

Course

IMK 511

Advanced Internet Marketing Strategies

3.00

IMK 621

Advanced Search Engine Optimization

3.00

MAR 629

Business Storytelling and Brand Development

3.50

IMK 671

Internet and the Law

3.00

IMK 591

Internet Consumer Behavior and Analysis

3.00

IMK 691

Internet Marketing Campaign Development

3.00

MAR 510

Internet Marketing Fundamentals

3.50

MDL 501

Mastery: Personal Leadership and Development

3.00

IMK 521

New Media Marketing

3.00

IMK 641

Strategic Internet Public Relations

3.00

IMK 661

Web Analytics and Optimization

3.00

IMK 541

Web Design and Usability

3.00

Totals:

Credit Hours

1

2

3

4

5

MASTERY: PERSONAL LEADERSHIP & DEVELOPMENT

INTERNET MARKETING FUNDAMENTALS

BUSINESS STORYTELLING & BRAND DEVELOPMENT

INTERNET CONSUMER BEHAVIOR & ANALYSIS

WEB DESIGN & USABILITY

6

7

8

9

10

NEW MEDIA MARKETING

ADVANCED INTERNET MARKETING STRATEGIES

ADVANCED SEARCH ENGINE OPTIMIZATION

STRATEGIC INTERNET PUBLIC RELATIONS

WEB ANALYTICS & OPTIMIZATION

11

12

INTERNET & THE LAW

INTERNET MARKETING CAMPAIGN DEVELOPMENT

37.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

37 48

I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

163

Course Descriptions Program Core IMK 511

IMK 621

MAR 629

Advanced Internet Marketing Strategies

Advanced Search Engine Optimization

Business Storytelling and Brand Development

The Advanced Internet Marketing Strategies Course addresses all of the marketing strategies that are particular to this extremely competitive digital arena. The goal of this course is to identify the many components of Internet marketing and to examine each one of these component’s unique marketing approach. This course explores the following: affiliate marketing, email marketing, global Internet marketing, social media marketing, and search engine marketing. A thorough understanding of each one of these aspects is necessary to cultivate a successful Internet marketing campaign. Advanced topics are discussed within each type of marketing strategy, and companion case studies align with the course content.

The Advanced Search Engine Optimization Course builds on previous course content and expands into strategic approaches for search engine optimization (SEO). Organic search methods, directory listings, and paid placement tactics are analyzed for their effectiveness in attaining search-marketing goals. New trends in search engine marketing and search engine optimization are explored through course curriculum and case studies. Additional inherent complexities of the Internet are examined that impact the development of effective search engine optimization practices, for example, websites with abundant content, advanced technology, and more personalization capabilities.

The Business Storytelling and Brand Development Course covers the two main aspects to building a strong presence in the business and consumer market. In this course, students learn how to implement brand-development strategies that help companies emerge as icons within their industries. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience. Finally, students develop their own personal brand identities and create tools for real-world business use.

Course Outline

Course Outline

Course Outline Brand Development Overview

Creative Writing Overview

Personal Brand Identity

Examination of Joseph Campbell, Myth, and Archetype

Brand Development Principles and Techniques

Storytelling and Leadership

Internet Marketing Strategies Overview

Social Media Marketing

Advanced SEO Techniques

New Trends

Affiliate Marketing

Search Engine Marketing

Organic Search Methods

Case Studies

Email Marketing

Case Studies

Directory Listings

Final Project Development

Global Internet Marketing

Final Project Application

Paid Placements

Creating a Mission Statement

Storytelling and Brand

Total credit hours

Brand Development Case Studies

Final Project Application

Total credit hours

3.00

Course length

4 weeks

3.00

Course length

4 weeks

Construction of a Story

Total credit hours

I NT E RNE T M ARKE T I NG

3.50

|

Course length

4 weeks

Master of Science Degree Program

164

Course Descriptions Program Core IMK 671

IMK 591

IMK 691

Internet and the Law

Internet Consumer Behavior and Analysis

Internet Marketing Campaign Development

The Internet and the Law Course addresses emerging topics relating to the legal aspects of the Internet. Topics covered include intellectual property, copyright, domain names, trademark issues, and the First Amendment. From a marketing approach, legal considerations are presented that can potentially affect the development of an Internet marketing campaign. Students explore, through the course content and case studies, the Internet’s impact on the legal arena. The course traces regulatory issues concerning the Federal Trade Commission and the Federal Communications Commission, among others.

The Internet Consumer Behavior and Analysis Course explores consumer behavior that is specific to the Internet and analyzes methods that motivate consumers to purchase products and/or services. The emphasis of this course is to identify specific Internet marketing campaigns and gauge their success and/or failure in inspiring the consumer to purchase the product or service. One approach studied is personalized marketing—a valuable tactic which allows an Internet marketer to track specific consumer interests and make suggestions on future purchases. This course examines how to develop Internet marketing plans that incorporate a consumer behavioral analysis.

The Internet Marketing Campaign Development Course addresses how to analyze the best campaign strategies and how to create these campaigns. The goals of this course are to understand the strategic value of all types of Internet marketing campaigns and to be able to create a successful campaign. Along with understanding the various campaign models, the psychology of the consumer is analyzed to determine if a campaign will be effective with its target market. A variety of Internet marketing campaign case studies also correspond to reinforce the concepts of the course.

Course Outline Overview of Internet Law Issues

The Role of the First Amendment

Domain Names

Federal Trade Commission, Federal Communications Commission, and Other Regulatory Agencies

Intellectual Property

Privacy Issues

Website Linking Legal Issues

Case Studies

Online Communication

Final Project Application and Development

Course Outline Examination of the Internet Consumer

Analysis Methodologies

Consumer Behavior and Design Principles

Internet Consumer Behavior Case Studies

Personalized Marketing and its Interactive Components

Final Project Application

Total credit hours

3.00

Course length

4 weeks

Course Outline Internet Campaign Overview

Email Marketing

An Examination of the Various Campaign Strategies

Banner Marketing

Viral Marketing

Affiliate Marketing

Pay-Per-Click Marketing

Final Project Application

Social Media Marketing

Total credit hours

3.00

Course length

4 weeks

Copyrights

Total credit hours

3.00

Course length

4 weeks

I NT E RNE T M ARKE T I NG

|

Master of Science Degree Program

165

Course Descriptions Program Core MAR 510

MDL 501

IMK 521

Internet Marketing Fundamentals

Mastery: Personal Development & Leadership

New Media Marketing

The Internet Marketing Fundamentals Course introduces students to the growing influence of Internet marketing and search engine optimization (SEO) and illustrates how harnessing the power of the Internet can help an organization become a strategic force on the web. Students explore the advantages of understanding these concepts and the potential impact of the Internet on business while also learning the best strategic methods for success in the ever-changing Internet industry.

At the level of a master’s degree, the objective of a graduate education is for a student to be able to demonstrate a mastery of a specific field of study. In the Mastery: Personal Development and Leadership Course, students will explore the concept of mastery from an interdisciplinary perspective, utilizing historical case studies, anthropology, leadership science, and neuroscience. Students will gain an understanding of what mastery means and how they can utilize this concept for their own personal development, establishing a deep connection with their academic discipline and developing professional leadership skills. Specifically, students will examine the roles of apprenticeship, in-depth learning, creativity, immersion, reflection, and practice. They will also learn graduate-level academic research methodologies, tools, and processes and apply these to course learning activities. In addition to academic tools and research methodologies specific to the curriculum, students will learn and utilize the appropriate graduatelevel academic research approaches that are supportive for this level of education. The course serves as the students’ first step in their journey from student to practitioner, where they will gain a holistic understanding of what is required to be a successful graduate student and a master of their particular subject.

The New Media Marketing Course addresses how a company establishes which new media approach will accomplish its marketing goals and further the company’s success. The types of new media examined include mobile technology, social media networks, interactive television, viral marketing, online video, and location-based technologies. Other topics addressed include how to identify and engage influencers to reach a company’s target market.

Course Outline Introduction to Internet Marketing

Search Engine Marketing (SEM) Operations

Internet Marketing Assessment

Search Engine Ranking Systems

Search Engine Optimization Overview

The Customer Experience

Search Engine Optimization (SEO) Operations

Final Project Application

Total credit hours

Course Outline Financial Development and Planning for New Media Marketing

Examination of Various New Media Distribution Channels

Identifying a Company’s New Media Marketing Goals

Final Project Application

New Media Marketing Project Planning

Total credit hours

3.00

Course length

4 weeks

Course Outline 3.50

Course length

4 weeks

Mastery Concepts

In-Depth Immersion and Reflection

Case Studies

Academic Research and Methodologies

Leadership Principles

Total credit hours

3.00

Course length

4 weeks

I NT E RNE T M ARKE T I NG

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Master of Science Degree Program

166

Course Descriptions Program Core IMK 641

IMK 661

IMK 541

Strategic Internet Public Relations

Web Analytics and Optimization

Web Design and Usability

When a bad product review arises on a blogger’s website, how can a company reach out to this consumer and correct the problem? How do you combat this potentially harmful issue in a proactive way that will strengthen your brand and protect your company? Internet public relations requires an individual who understands the open community of the Internet and how to initiate positive public relations strategies. The Strategic Internet Public Relations Course examines proactive public relations methods that are unique to the Internet. In addition, the course addresses how a publicist can become an integral part of protecting the image of a company and how relationship management must be aggressive in this highly accessible medium.

The goal of analyzing web metrics is to create and provide a measuring system that defines a trend or a characteristic within a company’s Internet marketing structure. As presented in the Web Analytics and Optimization Course, web metrics can be used to explain an outcome, correct a problem, chart a future trend, and/or gauge the success of a marketing endeavor. Understanding web metrics and being able to craft reporting structures that meaningfully analyze this data will assist a marketing team to make productive decisions that facilitate growth and strengthen the company’s marketing goals.

The goals of any website are to provide a user-friendly experience for the consumer and a search engine-friendly experience for the site. The way a company designs its website and how the text is developed within a website directly impact the website’s search engine optimization (SEO) capabilities. It is important for an Internet marketing specialist to understand the web design principles used to enhance search engines to find a website and to accomplish marketing goals. The following topics are addressed in the Web Design and Usability Course: an overview of web standards, web design fundamentals, web interface and usability, search engines overviews, understanding a company’s SEO marketing plans, and web design issues. Lastly, case studies are analyzed for web design and search engine optimization effectiveness.

Course Outline Interactive Public Relations Defined

Internet Public Relations Writing

Online Media Relations

Case Studies

Proactive Internet Public Relations Strategies

Final Project Application

Total credit hours

3.00

Course length

4 weeks

Course Outline Web Metrics Overview

Reporting Techniques

Web Metrics and Analysis Principles

Case Studies

Search Analytics

Final Project Application and Development

Course Outline Overview of Web Design Principles

Proactive SEO Web Design Principles

Web Design and SEO

Case Studies

Strategic Analysis

An Overview of Web Standards

SEO Ethics

Total credit hours

Examination of Search Engines

Final Project Development

3.00

Course length

4 weeks

Total credit hours

I NT E RNE T M ARKE T I NG

3.00

|

Course length

4 weeks

Master of Science Degree Program

167

Media Computer Communications Animation Bachelor of Science Degree Program

Bachelor of Science Degree Program Skilled communicators are needed within every industry – and especially within the world of entertainment and media. Communications professionals can wear many hats – from reporting the news, to writing marketing plans, to managing creative projects – but their common thread is a deep understanding of how to interpret, craft, and relay messages for different audiences. In the online Media Communications bachelor’s degree program, you’ll build your skills in written and verbal communication, while also understanding the principles of graphic design, web design, digital video, and sound. You’ll also explore the theories and psychology behind communication and its impact on society, and familiarize yourself with new media technology.

At the heart of good media communications is good storytelling, and this program will introduce you to the narratives found throughout many forms of entertainment media, including animation and games. Using digital media creation tools, you’ll develop projects throughout the program that will reside in your online portfolio. You’ll also maintain a blog and build your own personal brand so that you can market yourself to prospective employers.

Areas of Focus Written & Visual Communications Fine Arts Digital Audio & Modeling Video Production Animation

New Media Tools Effects Transmedia Storytelling Final Project/ Demo Reel Creation

M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

168

Communications Areas of Focus MEDIA

WRITTEN & VISUAL TECHNIQUES editing COMMUNICATIONS

traditional

DIGITAL AUDIO & WEB-BASED

m e d i aVIDEO CHANNELS PRODUCTION

NEW MEDIA TOOLS

C O M M U N I C AT I O N

STYLES

LAW

recording,

message crafting

MESSAGE

distribution

TRANSMEDIA STORYTELLING

supporting

a

M E D I A DIGITAL AUDIO &

adaptable

C O M M U N I C AT I O N

STYLES

You’ll also learn the impact of media and communications on society through courses that focus on media psychology, media anthropology, and media law.

m e d i a CHANNELS

adaptable Audio & Video Production C O M M U N I C AT I O N

S bachelor’s T Y L E S program, you’ll In the Media Communications learn how to craft messages across many media types, and use creative tools to develop multimedia projects that are adaptable enhanced by video and audio.

media CHANNELS

C O M M U N I C AT I O N

message S T Y L E S c r a f tyou i ntogthe technology Your digital audio course will introduce VIDEO PRODUCTION

and techniques involved in recording, producing, and editing digital sound, which can be used in a variety of projects – from enhancing audio on a digital video, to producing news stories. MESSAGE

t gr ieb u t i o video n into a m ebehind sd si saturning There’s an art and science source cohesive communication andg through your digital video c r a fpiece, tin

NEW MEDIA TOOLS

VIDEO PRODUCTION psychology, anthropology,

LAW

WEB-BASED

media

WRITTEN & VISUAL COMMUNICATIONS DIGITAL AUDIO &

a N A R R AT I V E

traditional

Media consumerCommunications GENERATED

narrative

supporting

Most communication-oriented paths in today’s market use media beyond the written word, and that’s why the Media Communications program includes courses in graphic design, web design, video editing, and the theories behind aesthetics as they relate to communication.

EDITING

Digital WRITTEN & VISUAL COMMUNICATIONS

Being able to effectively communicate is a skill that is valued throughout the business world. Throughout all of your coursework in the Media Communications degree program, you’ll build an understanding of what goes into being a concise, clear communicator. You’ll refine your writing skills and learn how to adapt your communication style for different audiences.

editingTECHNIQUES

producing,

Media Communications

ions

UAL ONS

psychology, anthropology,

adaptable

Written & Visual Communications

class, you’ll learn how editing techniques can help your video projects tell an effective story.

s u p p o r t i n g|

anarrative

M E DI A C OM M UNI C AT I ONS

TRANSMEDIA STORYTELLING

MESSAGE

MEDIA

psychology, anthropology,

LAW

MEDIA

psychology, recording, anthropology, producing, EDITING LAW

consumerrecording,

GENERATED media producing,

EDITING

Bachelor of Science Degree Program

media CHANNELS

169

VIDEO PRODUCTION

AW

EDITING

Areas of Focus

cording,

ducing,

editingTECHNIQUES

consumer-

MESSAGE

NEW MEDIA TOOLS

distribution

GENERATED

media

EDITING

onsumer-

ERATED

media

traditional

Media TRANSMEDIA STORYTELLING Communications m e d i a CHANNELS

supporting

anarrative

WEB-BASED

supporting

media New Media Tools ANNELS With the emergence of the Internet and social media, communication professionals can distribute messages and reach audiences on a faster and more personal level. Understanding and embracing these innovations is central to your curriculum in the Media Communications bachelor’s program. You’ll receive an introduction to online-based and consumer-generated media such as social networks, blogs, consumer review sites, microblogging services, and mobile applications – and learn how to navigate the rapidly changing nature of today’s media environment. Through courses such as new media journalism and public relations, you’ll learn how journalists and PR pros use new media to connect with audiences, and the differences in messaging between traditional and web-based media channels.

WRITTEN & VISUAL COMMUNICATIONS

DIGITAL AUDIO & VIDEO PRODUCTION

NEW MEDIA TOOLS

TRANSMEDIA STORYTELLING

adaptable

a N A R R AT I V E

C O M M U N I C AT I O N

STYLES

distribution

supporting

anarrative

MEDIA

psychology, anthropology,

LAW

message crafting

MESSAGE

media CHANNELS

recording,

producing,

editin

EDITING

consumer-

GENERATED

media

media CHANNELS M E DI A C OM M UNI C AT I ONS | Bachelor of Science Degree Program

trad

WEB

me

170

dia Areas of Focus mmunications

TELLING

TEN & VISUAL MUNICATIONS

supporting

anarrative adaptable

C O M M U N I C AT I O N

Transmedia Storytelling STYLES

Thanks to the new ways entertainment media is integrated, a brand, organization, or product’s story can live and develop across multiple channels. In the Media Communications program, you’ll be AL AUDIO & introduced to the concept of transmedia storytelling O PRODUCTION and how different types of media have unique ways of supporting a narrative.

supporting

a

eRsAs T a gI eV E NcAr m R afting

Through courses on the gaming industry and animation, you will explore the creative process MESSAGE MEDIA behind TOOLSthese types of visually captivating entertainment media and how they tell their stories. You’ll learn how a single project idea can thrive across many different media channels, such as movies, music, video games, and the web.

NSMEDIA STORYTELLING

distribution

supporting

anarrative

MEDIA

psychology, anthropology,

media CHANNELS

LAW

recording,

producing,

editingTECHNIQUES

EDITING

consumer-

GENERATED

media

traditional

WEB-BASED

m e d i a CHANNELS

media CHANNELS

supporting

a N A R R AT I V E M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

171

Areas of Focus

Overview

Objective

The Media Communications bachelor of science degree program at Full Sail University prepares graduates with the knowledge to understand the field of media communications and to use new media communication technologies. Students of the program survey critical approaches to contemporary media-related issues and communication theory, while working within a project-based learning curriculum. They will be immersed in a supportive environment that fosters development of the strategies and skills necessary to succeed in today’s dynamic media industries.

Dramatic changes in communication and technology have influenced every aspect of human culture, including family life, politics, business, international relations, religion, education, entertainment, and recreation. The Media Communications bachelor of science degree program prepares students to recognize, embrace, and manage the inevitable changes in the media. Students acquire the skills they need to best use today’s media and share knowledge and information. Along the way, students practice proper research methods and articulate abstract concepts, expressing their media communication skills via progressive projects in a variety of courses. Changes in the media industry are contemplated and reflected throughout the degree’s curriculum.

The courses in the Media Communications bachelor of science degree program are designed to prepare students for a wide variety of careers in media and associated fields where media knowledge and skills are an integral part of their operations.

MEDIA COMMUNICATIONS

OVERVIEW & OBJECTIVE M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

172

Media Communications Bachelor of Science Degree Program PROGRAM CORE Code

Course

MCM 1401

Aesthetics and Theory of Communications

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

4.00

ART 2007

Art History

4.00

MCM 4911

Career Development Skills: Media Communications 4.00

MGF 1213

College Mathematics†

4.00

MCM 3231

Digital Audio Applications

4.00

DGL 1012

Digital Literacy

3.00

MCM 3011

Digital Video and Editing Principles

4.00

ENC 1101

English Composition I†

4.00

MCM 3333

Gaming and Transmedia Storytelling

4.00

ENC 1102

English Composition II†

4.00

MCM 2855

Graphic Design and Communications

MCM 1001

Introduction to Media Communications and Technologies

4.00

MCM 4821

Media Anthropology

4.00

MCM 4231

Media Communications and Public Relations

4.00

MCM 2099

Media Communications Portfolio Project I

2.00

MCM 3089

Media Communications Portfolio Project II

2.00

MCM 3099

Media Communications Portfolio Project III

2.00

MCM 4099

Media Communications Portfolio Project IV

2.00

MCM 4199

Media Communications Portfolio Project V

3.00

MCM 2313

Media Communications Project Management

4.00

MCM 4441

Media Entrepreneurship

4.00

MCM 4353

Media Law and Telecommunications Policy

4.00

MCM 4111

Media Psychology

4.00

MCM 4613

Media Publishing and Distribution

4.00

MCM 3823

New Media Journalism and Communications

4.00

MCM 1203

New Media Tools

4.00

OVA 1000

Overview of the Visual Arts Industries

3.00

MCM 2651

Research in Media Communications

4.00

MCM 3415

Web Design and Communication Theory and Principles

4.00

Totals:



4.00

Credit Hours

PSC 1030

Fundamentals of Physical Science

4.00

COM 3109

Professional Communications and Presentation†

4.00

DEP 1013

Psychology of Play

3.00

ENC 2110

Technical Writing

4.00

Totals:

34.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

120 112

1

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE VISUAL ARTS INDUSTRIES

ENGLISH COMPOSITION I

INTRODUCTION TO MEDIA COMMUNICATIONS AND TECHNOLOGIES

7

8

9

10

ENGLISH COMPOSITION II

TECHNICAL WRITING

COLLEGE MATHEMATICS

13

14

15

DIGITAL VIDEO & EDITING PRINCIPLES

DIGITAL AUDIO APPLICATIONS

19

20

GAMING & TRANSMEDIA STORYTELLING

PROFESSIONAL COMMUNICATIONS & PRESENTATION

24

25

6

NEW MEDIA TOOLS

11

AESTHETICS & THEORY OF COMMUNICATIONS MEDIA COMMUNICATIONS PORTFOLIO PROJECT I

12

MEDIA COMMUNICATIONS PROJECT MANAGEMENT

FUNDAMENTALS OF PHYSICAL SCIENCE

16

17

GRAPHIC DESIGN & COMMUNICATIONS

ART HISTORY

21

22

NEW MEDIA JOURNALISM & COMMUNICATIONS

MEDIA PSYCHOLOGY

26

27

MEDIA PUBLISHING & DISTRIBUTION

MEDIA ANTHROPOLOGY

RESEARCH IN MEDIA COMMUNICATIONS MEDIA COMMUNICATIONS PORTFOLIO PROJECT II

18 WEB DESIGN & COMMUNICATION THEORY AND PRINCIPLES MEDIA COMMUNICATIONS PORTFOLIO PROJECT III

23

MEDIA LAW & TELECOMMUNICATIONS POLICY

MEDIA COMMUNICATIONS & PUBLIC RELATIONS

MEDIA COMMUNICATIONS PORTFOLIO PROJECT IV

MEDIA ENTREPRENEURSHIP

28 CAREER DEVELOPMENT SKILLS: MEDIA COMMUNICATIONS MEDIA COMMUNICATIONS PORTFOLIO PROJECT V

86.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

173

Course Descriptions Program Core MCM 1401

MCM 4911

MCM 3011

Aesthetics and Theory of Communications

Career Development Skills: Media Communications

Digital Video and Editing Principles

In the Aesthetics and Theory of Communications Course, students will consider the important role aesthetics play in engaging and appealing to an audience. The course will examine the theories of sight, sound, and motion as applied to the design of communication products for different media formats. Students will learn strategies for creative composition and consider the psychological and physiological implications of images. Lastly, the course will examine differences in aesthetics across cultures and how these differences impact their professional media projects.

Course Outline Communication Theories and Aesthetics

Effective Media Design

Media Aesthetic Strategies

Course and Project Academic Research Skills Development

An Overview of Human Interaction Design

Organizational Aesthetics

Media Aesthetics Across Cultures

Total credit hours

4.00

Course length

4 weeks

The Career Development Skills: Media Communications Course will assist the student in understanding all of the various career fields available to today’s media communications professional. The course will review career sources and various types of employment information that students can use to research their desired career field. Along with this course, the student will begin to work with Full Sail’s Career Development Department. The Career Development Department specializes in providing specific career support skills and assists the student with the job-seeking process.

The Digital Video and Editing Principles Course covers the fundamental techniques and concepts of digital video, editing principles, and visual storytelling. The concept of visual storytelling will be explored and analyzed within various media applications to demonstrate the importance of constructing a fully developed idea using images. The course will review the process of video editing throughout the entire development of a media project. There is an emphasis on image sequencing and story continuity, the use of visual effects, color correction, media management, narration, and industry terminology. Students will apply these concepts to a digital video project that showcases effective storytelling through the use of technology.

Course Outline

Course Outline

An Overview of Media Communications Professions

Independent Contract Employment vs. Full-Time Employment

Traditional Editing Concepts and Theories

Visual Storytelling

Media Professional Communities and Organizations

Career Trends in Media Communications

The Discipline of the Frame

Course and Project Academic Research Skills Development

Introduction to Media Communications Career Internet Sources and Job Data Sources

Course and Project Academic Research Skills Development

Video Aesthetics as a Communication Tool

Total credit hours

Course length

4.00

Total credit hours

4.00

Course length

4 weeks

4 weeks

MCM 3231

Digital Audio Applications In the Digital Audio Applications Course, students will explore technologies and techniques for producing and manipulating digital audio for a variety of media communications applications. Topics include digital representation of sound, audio recording and production, real-time performance issues, and the application of digital audio to multimedia, streaming media, video games, and other forms of interactive content.

Course Outline Basics of Sound

Digital Editing Digital Audio

Introduction to Digital Audio Production

The Power of Sound

Digital Audio Application Principles

Course and Project Academic Research Skills Development

Total credit hours

4.00

Course length

4 weeks M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

174

Course Descriptions Program Core MCM 3333

MCM 2855

MCM 1001

Gaming and Transmedia Storytelling

Graphic Design and Communications

The Gaming and Transmedia Storytelling Course explores transmedia’s impact on audience behavior, media culture, and its relevance as a media communication tool – as well as the influence of the gaming industry on transmedia. Students will survey the history of transmedia, theories set forth by industry pioneers, and the trends created by current leaders in field. Students will also examine how gaming influences transmedia marketing and audience engagement, and will learn how to measure transmedia’s impact with a variety of media metrics. Additionally, students will analyze the difference between transmedia and crossmedia, as well as passive narrative and collaborative storytelling.

In the Graphic Design and Communications Course, students examine principles, concepts, and applications that will strengthen communication efforts with graphic design projects. The course instructs students through the process of creating, producing, and distributing graphic material. Students explore the historical development of graphic design, from the advent of printing to the emergence of web design. Students review how words and images are coupled to convey data, concepts, and emotions. In addition, students explore the development phases of the graphic communications process from the origination of the idea to the reproduction, finishing, and distribution of multimedia products.

Introduction to Media Communications and Technologies

Course Outline

Course Outline

The Introduction to Media Communications and Technologies Course provides students with a brief history and an overview of contemporary forms of media communication. It surveys the main topics in the field and enables students to examine a variety of analytical and strategic perspectives, while being introduced to industry production tools and techniques. Areas of study highlight the many roles of media professionals, the media campaign creation process, and the impact of new media technologies. Students will learn how to make sense of the dynamic field of media communications through a critical analysis of real-world media campaigns, serving as a foundation to build their own media strategies.

Course Outline

History of Transmedia

Measuring the Transmedia Impact

An Introduction to Graphic Design

Basic Graphic Design Tools

Transmedia Pioneers to Current Industry Leaders

Crossmedia vs Transmedia

Graphic Design and Communication Principles

The Design Process

History of Media Communication

Introduction Production Tools and Techniques

Audience Behavior and Media Culture

Passive Narrative vs. Collaborative Storytelling

History of Design Communications

Critical Observation of Graphics Within a Variety of Media Communications

Roles of Media Professionals

Media Campaign Creation Process

Role of Gaming in Transmedia Marketing and Audience Engagement

Total credit hours

4.00

Total credit hours Course length

4 weeks

4.00

Course length

4 weeks

Media Analysis and Strategy

Total credit hours

4.00

Course length

4 weeks

MCM 4821

Media Anthropology The Media Anthropology Course uses an anthropological approach to examine the role of media technologies in contemporary cultural and global transformations. Students will focus on how social worlds are formed and inhabited through the production, circulation, and consumption of media technologies. Drawing on case studies from around the world, students will explore the politics of media representation, how visual media reconfigures modern experiences of social interaction, and the social and virtual worlds created through diverse kinds of contemporary media.

Course Outline An Exploration of Anthropology and Media

Modern Anthropology and Cultural Viewpoints

Brief History of Cultures through a Media Viewpoint

Media Anthropology Case Studies

Cultural Sensitivities and Media Representations

Course and Project Academic Research Skills Development

Total credit hours 4.00 Course length 4 weeks M E DI A C OM M UNI C AT I ONS Bachelor of Science Degree Program

|

175

Course Descriptions Program Core MCM 4231

MCM 2099, MCM 3089, MCM 3099, MCM 4099, MCM 4199

MCM 2313

Media Communications and Public Relations

Media Communications Portfolio Project I, II, III, IV, & V

Media Communications Project Management

The Media Communications and Public Relations Course field of public relations and its connection to media communications. Students will explore the arranging, handling, and evaluating of public relations and media communications programs. The course will convey to students how the effective use of media can strengthen a public relations strategy. Students will work with relevant case histories and deal with contemporary topics using media in public relations.

Course Outline Ethics and Responsibility

Media Case Studies in Public Relations

Public Relations and Propaganda

Global Media and Communications

Press Releases and Public Relations Campaigns

Course and Project Academic Research Skills Development

Total credit hours

4.00

Course length

Students in the Media Communications Bachelor of Science degree program will complete a four-part Media Communications Portfolio Project Course as part of their degree requirements. Portfolio projects will apply the knowledge learned in the program. The portfolio process enables faculty to assist the student in areas of weakness, support areas of strength, and provide additional support throughout the student’s academic and creative development. Faculty members will be able to talk with students about their progress and provide mentoring regarding their program, career, and life goals. A portfolio project will be judged on both the quality and presentation of the material. Students will display accuracy, creativity, and technical expertise in the work presented, along with enthusiasm and professionalism of delivery.

Course Outline 4 weeks

New vs. Traditional Media

Completion of Portfolio Design

Impact and Application of New Media

Refining and Uploading Portfolio Samples

Designing a Portfolio

Establishing a Portfolio Design and Concept

Portfolio Analysis and Comparisons

Course and Project Academic Research Skills Development

Total credit hours

Course length

2.00/3.00 each

A project is an independent mission that has many developmental components beyond just a beginning and an end. It is imperative that today’s media professional understands the processes involved in executing comprehensive media projects. In the Media Communications Project Management Course, students learn to create and manage project plans from the concept, to the script, and through production. Project-management specifics that will be examined include team leadership, creating templates, budgets, invoicing, treatments, presentations, and considerations related to specific delivery platforms. Students will also learn how to evaluate their project design through reflective research methods.

Course Outline Overview of Media Project Management

Roles in Project Management

Spreadsheet Basics

Project Team Leadership

Online Collaboration Techniques

Course and Project Academic Research Skills Development

Media Project Management Case Studies

Total credit hours

4 weeks

4.00

Course length

4 weeks

MCM 4441

Media Entrepreneurship The Media Entrepreneurship Course introduces students to the basics of entrepreneurship and the evolving business models for media. The course investigates general concepts of entrepreneurship and how digital technologies and the Internet are transforming media economics. Students will use recent news and communication “start-ups” as case studies for applying entrepreneurial principles.

Course Outline



This specific course uses the Florida Statewide Course Numbering System (SCNS).

Changing Media Economics

Media Business Ideas and Case Studies

Overview of Media Business Models

Course and Project Academic Research Skills Development

Total credit hours

Course length

M E DI A C OM M UNI C AT I ONS

4.00

|

4 weeks

Bachelor of Science Degree Program

176

Course Descriptions Program Core MCM 4353

MCM 4613

MCM 1203

Media Law and Telecommunications Policies

Media Publishing and Distribution

New Media Tools

The Media Law and Telecommunications Policies Course explores legal topics that communication professionals need to understand in order to do their job effectively. Students will learn how to evaluate slander, libel, and defamation issues. Copyright, trademark, and privacy laws will be addressed, including the “fair use” doctrine that may allow the use of excerpt materials on and off the Internet under certain circumstances. First Amendment issues will also be covered, including the government regulation of advertising and speech in the media.

The goal of the Media Publishing and Distribution Course is to introduce students to the complex world of media publishing and new media distribution methodologies. With the advent of digital information systems and the Internet, the scope of publishing has expanded to include a variety of electronic resources, such as the electronic versions of books and periodicals, micropublishing, websites, blogs, and video games. This course focuses on contemporary issues affecting media publishing and distribution. Students will study new digital publishing and distribution models, as well as traditional models.

In the New Media Tools Course, students will examine and evaluate new media tools along with past methods and reflect upon the various ways each has been effectively used. Students will explore a variety of media that are used in digital and online environments to accomplish course projects and further their understanding of new media tools, including images, text, and streaming video and audio. Students will gain an understanding of the unique possibilities and challenges of new media by learning the technology, techniques, and methods of storytelling on multimedia platforms. Through studying examples of existing interactive programs, students will develop strategies to solve real-world problems, which will assist them in their future media careers.

Course Outline Introduction to Media Law

Slander, Libel, and Defamation Issues

Overview of Telecommunication Policies

Copyright, Trademark, and Privacy Laws

First Amendment Issues

Course and Project Academic Research Skills Development

Total credit hours

4.00

Course length

Course Outline History of Publishing and Distribution

Legal Issues and Distribution

Exploration of New Media Publishing and Distribution Models

Course and Project Academic Research Skills Development

Course Outline

Digital Rights Management

4 weeks

Total credit hours

4.00

Course length

4 weeks

MCM 3823

MCM 4111

Media Psychology

New Media Journalism and Communications

The Media Psychology Course teaches the students how to evaluate the psychological aspects of media. A fundamental understanding of media psychology is necessary to comprehend the psychological impacts of media technologies on the individual viewer and on society. This field of psychology encompasses the full range of human experiences of media, including affect, cognition, and behavior. Students will study multiple forms of mediated communication, such as pictures, sound, graphics, content, and emerging technologies. Students will also use their research skills to investigate examples of contemporary media communication from a variety of media.

The New Media Journalism and Communications Course explores new media journalism and the role of journalism in today’s digital landscape. Students will examine the latest media content creation technologies and techniques, as well as review how today’s journalist uses these tools to effectively communicate to different media communities. Journalism will be studied in terms of its influence and cultural significance among communities. A variety of writing, reporting, and editing techniques used in new media communications will be reviewed.

Course Outline Overview of Media Psychology

Media and Emotion

Media and Perception

Applications of Media Psychology

Media and Thinking

Course and Project Academic Research Skills Development

Total credit hours

4.00

Course length

4 weeks

Course Outline An Overview of New Media Journalism

Styles of Great Journalists, Past and Present Voice

Traditional Journalism vs. New Media Journalism

Legal Issues in Journalism

Ethics and New Journalism

Course and Project Academic Research Skills Development

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Multimedia Storytelling and New Media Tools Applications

An Overview of Digital Video

Course and Project Academic Research Skills Development

Digital Audio Applications

Total credit hours

4.00

4.00

Course length

Course length

4 weeks

OVA 1000

Overview of the Visual Arts Industries The Overview of the Visual Arts Industries Course examines the various industries that utilize visual storytelling, including film, digital cinematography, creative writing, and media communications. The course familiarizes students with the different types of visual art forms, genres, scripting styles and organizational structures that each discipline utilizes, as well as how formatting of visual art might be redesigned for transmedia impact. Students will also build a firm understanding of the various skill sets common in the visual arts industries in order to develop the skills most sought after in their prospective careers.

Course Outline An Overview of Visual Storytelling

Visual Representations in the Industries

Disciplines that Utilize Visual Art

Skill Sets and Focus Areas of the Visual Arts Industries

Journalism as a Cultural Influence

Total credit hours



An Examination of Traditional Media Tools vs. New Media Tools

4 weeks

Total credit hours

M E DI A C OM M UNI C AT I ONS

3.00

|

Course length

4 weeks

Bachelor of Science Degree Program

177

Course Descriptions Program Core

General Education

MCM 2651

MCM 3415

ART 2007

Research in Media Communications

Web Design and Communication Theory and Principles

Art History

The Research in Media Communications Course covers how to conduct academic and professional research that will assist students with their academic coursework. Students will design basic data-gathering instruments, collect data, and assimilate information from various sources to substantiate and support their media communications projects. Students will be introduced to the major research methodologies, communication theories, and topics of study within media research. These theories, models, and methods will then be applied toward the development of students’ research projects in order to stress the importance of research. Students will discuss and examine qualitative and quantitative methods of media research employed within the industry. Along with specific media communication research, students will also review and utilize academic research strategies to support their findings.

Course Outline

The Web Design and Communication Theory and Principles Course serves as a general introduction to web design for the communications student. Students explore various web design theories through multiple activities, which require the students to evaluate “form versus function” as the concept relates to website design and communications strategies. Topics include embedded media; page, site, and content design; usability; and emerging technologies. Students investigate how to develop a content strategy and learn the importance of adhering to web standards.

Course Outline Introduction to Web Design Principles

Multimedia Asset Production and Content Management

Descriptive Statistics

Web Design and Communications Case Studies

Course and Project Academic Research Skills Development

Qualitative Research Methods

Course and Project Academic Research Skills Development

Web Design and Communications Strategies

Principles of Effective Web Design

Total credit hours

4.00

Course length

4 weeks

Evolution of Web Design and Future Trends

Total credit hours

4.00

Course length

Course Outline Art History

Post-Modern Art

Medieval and Renaissance Art

Audience Awareness

Modern Art

Total credit hours

Sources of Media and Communication Research

Quantitative Research Methods

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

4 weeks

4.00

Course length

4 weeks

MGF 1213

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra and applied mathematics that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses mathematics in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

Linear Equations & Inequalities

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

M E DI A C OM M UNI C AT I ONS

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

178

Course Descriptions General Education DGL 1012

ENC 1102

COM 3109

Digital Literacy

English Composition II†

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

The English Composition II Course is designed to build upon the competencies acquired in English Composition I and to further refine students’ writing process. Students will develop proficiency in academic writing, information literacy, and critical thinking abilities. Through the study of argument, persuasive appeals, and learning to identify and avoid logical fallacies, students will learn to produce sophisticated arguments of their own.

Professional Communication and Presentation†

Course Outline

Course Outline

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

3.00

Course length

Literacy Research

Argument Information

Methods of Documentation of Sources

Total credit hours

Digital Literacy Skills

Total credit hours

Critical Analysis

4 weeks

4.00

Course length

Course Outline 4 weeks

PHY 1030

Fundamentals of Physical Science ENC 1101

English Composition I



The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Course Outline Transmission of Sound

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Solids and Fluids

Grammar

Total credit hours

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as: force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formula.

Force and Motion

4.00

Course length

4 weeks

Total credit hours

4.00

Course length

The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative-writing activities. In addition, students develop competency in visual presentation design. Through practice and development of written and oral skills, students sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

4 weeks

Modes of Written and Oral Presentation

Personal Image

Generating Ideas, Identifying Purpose, and Developing Content

Presence and Image of Written Communication

Audience Analysis

Presentation Strategies

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours



4.00

M E DI A C OM M UNI C AT I ONS

3.00

|

Course length

4 weeks

Bachelor of Science Degree Program

179

Course Descriptions General Education ENC 2110

Technical Writing The Technical Writing Course teaches students to write and organize effective technical documents for specialized audiences. The ability to clearly put into words how products are installed, configured, customized, and deployed is essential in launching new products. Careful consideration must be taken to identify specific audiences and develop documentation to meet their individual needs. This course covers various styles of technical writing as well as the drafting and revising techniques involved with each.

Course Outline Document Copywriting

Document Publishing

Development Life Cycle

Collaboration

Internet Support Sites

Total credit hours

4.00

Course length

4 weeks

M E DI A C OM M UNI C AT I ONS

|

Bachelor of Science Degree Program

180

Media Design Master of Fine Arts Degree Program

As more and more companies depend on design and branding strategies for success, those plans require more integrated and sophisticated solutions. Utilizing multiple forms of visual media – print, web, television – means that ideas must be conceived and implemented by creative professionals who understand “the big picture” and can meet the demands of both the boardroom and the design studio. Before a designer ever picks up a pencil (or mouse), an entire strategic process takes place, as creative directors bridge the gap between inspiration and effective messaging, looking for ways to maximize

the impact that a single picture or just a few well-placed words can have on an audience. Bridging that gap means taking your design skills and creative intuition and channeling them into a plan that is strategically effective. The Media Design Master of Fine Arts program at Full Sail is designed to equip you with the branding and strategy tools creative professionals need to handle those key projects.

Areas of Focus Theory of Design Fine Arts Production Modeling Workflow Animation

Design Document/ Effects Thesis Final Project/ Demo Reel Creation

M E DI A DE S I GN

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Master of Fine Arts Degree Program

181

understanding

DEVELOPMENT

Areas of Focus

brand

DEVELOPMENT

the PROCESS

understanding the PROCESS

Theory of Design In the Media Design MFA program, you’ll dive into the strategic solutions needed for the complex challenges that companies encounter throughout the creative process. A fundamental understanding of the theories behind effective visual messaging is an integral part of finding those solutions. Connecting with an audience is the goal of any communications, and your design campaigns will need to be rooted in the fundamental concepts – storytelling, defining client needs, consumer psychology, and more – that allow you to understand and reach out to your audience. Those elements, along with design theory concepts such as brand and design ethics, will better enable D E V E L O P development MENT you to create outstanding communications the PROCESS and experiences.

brand

SATISFY DESIGN OBJECTIVES

understanding

design

SATISFY DESIGN OBJECTIVES

design E T H I C S

STRATEGIC

design

CAMPAIGNS

E T H I C S

CONCEPTS STRATEGIC SOLUTIONS

pitch

SOLUTIONS

EFFECTIVE

visual messaging

ideas

visual messaging CONNECTING

EFFECTIVE

CONNECTING

STYLE GUIDES

SATISFY DESIGN OBJECTIVES

IENCE with the A U DCAMPAIGNS

with the A U D I E N C E

design

COMMUNICATIONS

design

SOLUTIONS

SOLUTIONS

STYLE GUIDES CAMPAIGNS

CONCEPTS

E T H I C S

STRATEGIC

pitch

SOLUTIONS EFFECTIVE

CONNECTING

ideas

visual messaging CAMPAIGNS

with the A U D I E N C E

COMMUNICATIONS

design

brand

DEVELOPMENT

SOLUTIONS

STYLE GUI

understanding the PROCESS

SATISFY DESIGN OBJECTIVES

M E DI A DE S I GN

CAMPAIGN

|

Master of Fine Arts Degree Program

182

des

Areas of Focus

brand

DEVELOPMENT

E T H I C

understanding the PROCESS

SATISFY DESIGN OBJECTIVES

design

STYLE GUIDES CAMPAIGNS

STRATEGIC

SOLUTIONS EFFECTIVE

CONNECTING

with the A U D I E N C E

CONCEPTS

design SOLUT

E T H I C S

STRATEGIC

pitch

SOLUTIONS

ideas

EFFECTIVE

CONNECTING

visual messaging CAMPAIGNS

with the A U D I E N C E

Production Workflow To understand the strategy behind any design solution, you also need to understand the process that branding studios and design houses go through in creating media projects. During the program, you’ll learn how to move a project from the conceptual stage, through production, and into a finished state that satisfies its design objectives. You’ll study the production workflow for a variety of different media types and platforms as you explore the inner workings of producing professional quality deliverables. It’s an approach to production that is designed to give you a wide array of skills that can be utilized in the creative direction of any project you may encounter.

brand

DEVELOPMENT

visual

COMMUNICATIONS

design

SOLUTIONS

brand

DEVELOPMENT

understanding the PROCESS

SATISFY DESIGN OBJECTIVES

design E T H I C S

understanding the PROCESS

STYLE STRATEGIC GUIDES

S OCAMPAIGNS LUTIONS

M E DI A DE S I GN

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Master of Fine Arts Degree Program

183

Areas of Focus

STYLE GUIDES brand CAMPAIGNS DEVELOPMENT

brand

nerstanding

DEVELOPMENT

understanding the PROCESS

SATISFY DESIGN OBJECTIVES

understanding

SATISFY DESIGN OBJECTIVES

the PROCESS

CONCEPTS STRATEGIC STYLE the PROCESS

CAMPAIGNS

STYLE design GUIDES E T H I C S

CAMPAIGNS

SOLUTIONS

G U I D E S visual messaging

CONNECTING design

CAMPAIGNS

pitch

with the A U D I E N C E

EFFECTIVE

CONCEPTS

E T H I C S

STRATEGIC

design saging CONNECTING SOLUTIONS

E T H I C S

with the A U D I E N C E

ideas EFFECTIVE CONCEPTS visual messaging design

EFFECTIVE

visual messaging

design

pitch

SOLUTIONS

ideas

CAMPAIGNS

CAMPAIGNS

pitch

STYLE GUIDES

COMMUNICATIONS

CONCEPTS

Design Document/Thesis

As you work your way throughout the Media Design pitch MFA Degree Program, you’ll be required to choose

ideas

a complex media design challenge that you’ll work towards solving over the course of the program. CAMPAIGNS Everything you learn and work on will be entered into your own Design Document, a reference guide COMMUNICATIONS and log of the skills and knowledge that you’ll accumulate during the program. That document will be an integral part of your Thesis/Final Project, where you’ll formally present a Design Solution Project to a panel of professionals and peers. Your presentation will include the Design Document, a style guide, and a campaign that will make a case for your idea. Your Design Document will also serve as a working template that you can use to pitch ideas and concepts to future employers.

ideas

SOLUTIONS COMMUNICATIONS

M E DI A DE S I GN

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Master of Fine Arts Degree Program

184

Overview Full Sail’s Media Design Master of Fine Arts Degree Program (MDMFA) provides you with an in-depth look at design and the role that it plays in bridging the gap between the design studio and the boardroom. As today’s successful companies rely heavily on strong visual representation to deliver their message to the public, the ability to direct those visuals is an increasingly vital asset to employers everywhere. The program begins with focusing on the theory behind effective media design. You’ll study concepts that drive successful design campaigns, including research, client communications, and team dynamics. You’ll also get hands-on experience with design production while learning the steps of the production process used by companies worldwide. Along the way, you’ll gather your work into a Design Document that represents everything you’ve learned.

Objective you’ll be prepared to handle whatever key projects you encounter in the fast-paced world of media design. To help you make the transition into the design industry or further develop your current career, we’ve got a team of Career Development professionals that will help you polish your interviewing skills and résumé. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Our goal is to provide you with a focused knowledge and understanding of design research, psychological and motivational theories, ethics of design, media design elements, and technology applications to enhance your ability to solve complex design problems in academic, entertainment, and corporate environments. Upon completion of this master’s degree program, you’ll also have writing, time management, and team-building skills that you can use in the development and execution of compelling design solutions. This combination of skills and knowledge can be used to propel your career in the multiple fields of the media design industry.

Finally, you’ll be responsible for creating a Design Solution Project that makes use of your knowledge of branding, strategy, and workflow, then presenting that project to a panel of professionals and peers. By channeling your artistic skills into a vision that’s both creative and professional,

MEDIA DESIGN

OVERVIEW & OBJECTIVE M E DI A DE S I GN

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Master of Fine Arts Degree Program

185

Media Design

Master of Fine Arts Degree Program Chronological Schedule by Months

PROGRAM CORE Code

Course

MDM 530

Brand Development

5.00

MDM 525

Defining Client Needs

5.00

MDM 620

Design Integration

5.00

MDM 565

Design Research

5.00

MDM 615

Design Strategies and Motivation

5.00

MDM 510

Designing Success

5.00

MDM 555

Effective Copywriting

5.00

MDM 691

Professional Practice

5.00

MDM 640

Measuring Design Effectiveness

5.00

MDM 650

Multi-Platform Delivery

5.00

MDM 570

Organizational Structures

5.00

MDM 690

Thesis: Presentation of Design Solution

5.00

Totals:

Credit Hours

1

2

3

4

5

DESIGNING SUCCESS

DEFINING CLIENT NEEDS

BRAND DEVELOPMENT

EFFECTIVE COPYWRITING

DESIGN RESEARCH

6

7

8

9

10

ORGANIZATIONAL STRUCTURES

DESIGN STRATEGIES & MOTIVATION

DESIGN INTEGRATION

MULTI-PLATFORM DELIVERY

MEASURING DESIGN EFFECTIVENESS

11

12

THESIS: PRESENTATION OF DESIGN SOLUTION

PROFESSIONAL PRACTICE

60.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

60 48

M E DI A DE S I GN

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Master of Fine Arts Degree Program

186

Course Descriptions Program Core MDM 530

MDM 620

MDM 615

Brand Development

Design Integration

Design Strategies and Motivation

Understanding a company or institution’s brand and knowing how to research, analyze, and promote its core values is essential in developing effective marketing communications. In the Brand Development Course, students will explore the history and processes of brand development in media design through case studies and learn how to utilize some of the basic tools used in the marketing profession. In applying this knowledge to creative projects, students will gain additional insight into their research that they can then utilize in future projects.

In the Design Integration Course, research, critical thinking, discussion, and critique help to provide students with a solid foundation from which to proceed in exploring new directions in their design projects. Techniques of incorporating innovation and methods of developing creativity are explored as students further expand their capabilities and refine their work. Through the integration of new ideas and methods of utilizing media, students prepare for the ever-changing landscape of the media design profession.

In the Design Strategies and Motivation Course, students refine the concepts developed in previous courses with the objective of maximizing the impact and effect of their communications. By combining research and online creative resources with 21st century skills, students create a range of professional visualizations of their concepts and ideas. The exploration of various design options and strategies along with an understanding of how best to implement and apply them, teaches the critical skills necessary for success in the design industry.

Course Outline

Course Outline

Course Outline

Introduction to Brand Development

Identifying Brand Essence and Core Values

Convergence and Design

Exploring New Media Through Prototypes

Strategies for Developing Visual Concepts

Refining Through Critical Analysis

Analysis of the Marketplace

Communicating to Target Audiences

Researching New Directions in Media Design

Documentation of Processes

Application of Visual Concepts

Extending Concepts to Multiple Media Applications

Total credit hours

5.00

Course length

4 weeks

Total credit hours

5.00

Course length

4 weeks

Total credit hours

5.00

Course length

4 weeks

MDM 525

Defining Client Needs Successful media designers understand their clients’ industries and can implement design strategies that can elevate their brand in a competitive marketplace. In the Defining Client Needs Course, students explore the designer-client relationship and investigate research strategies and methods for developing effective multimedia campaigns. Assignments address target markets and methods for testing prototypical design solutions.

Course Outline Research Methodology

Total credit hours

Prototyping and Testing

5.00

Course length

MDM 510

Design Research

Designing Success

Translating concepts into visual communications requires the ability to research information, explore options, and apply critical thinking skills to find the most appropriate solutions. In the Design Research Course, students learn the process of exploring and evaluating design options as they investigate many of the research methods and tools used in the profession. Application of these strategies leads to more informed design decisions.

The Designing Success Course provides an introduction to the Media Design program and its research and technology requirements. Students will study the media design industry and will learn how to conduct graduate-level design research through real-world project assignments as they share knowledge and experiences with their classmates through the online experience.

Course Outline

Defining Goals and Objectives

Understanding Industry Trends

MDM 565

4 weeks

Introduction to Design Research

Visual Exploration and Iteration

Developing Research Strategies

Methods of Evaluation

Total credit hours

5.00

Course length

4 weeks

Course Outline Overview of the Media Design MFA Program, Including Expectations for Graduate Level Research, Use of Design Software for Presentations, and Assessment of Design Projects

Overview of the Role of the Media Designer in Today’s Competitive Landscape

Practical Application of Online and Library Resources for Graduate Level Design Research

Review of Completed Media Design MFA Alumni Thesis Projects

Total credit hours

M E DI A DE S I GN

5.00

|

Course length

4 weeks

Master of Fine Arts Degree Program

187

Course Descriptions Program Core MDM 555

MDM 650

MDM 691

Effective Copywriting

Multi-Platform Delivery

Professional Practice

Successful media designers are visual and verbal communicators. The Effective Copywriting Course prepares students for the profession by teaching the nuances of writing for advertising, corporate communications, and presentations. Students complete a series of projects that help to develop their skills in writing persuasively while explaining and defending the rationale behind their decisions based on research. Throughout the course, students are required to polish their writing skills in order to extend the power of their design and to craft effective communications.

Today’s professional media designer is knowledgeable in the various types of media available for communicating information. In the Multi-Platform Delivery Course, students develop a plan for creating professional-quality deliverables from the research and exploration completed in the previous courses. Emphasis is placed on designing for a variety of possible platforms with the goal of developing a unified multi-media campaign. The work is evaluated through critique and refined through iteration in preparation for its presentation.

Today’s Media Designer works in a highly competitive field. To achieve success, designers must articulate and manage processes, understand legal and ethical issues on a global scale, and be able to present themselves and their capabilities at the highest level of professionalism. The Professional Practice course provides the platform and the tools to achieve these goals, and helps the designer find and navigate the pathways to success in the media design profession.

Course Outline

Course Outline

Introduction to Copywriting Fundamentals

Organizing Research Information

Utilizing Resources

Writing a Research Paper

Total credit hours

5.00

Course length

4 weeks

Implementing Change Through Iteration

Understanding Today’s Job Market and Opportunities

Working with Intellectual Property

Planning a Multi-Media Campaign Developing Criteria for Critique

Making a Persuasive Presentation

Ethics in Today’s Global Economy

Refining Presentation Skills

Course length

Total credit hours

Total credit hours

4 weeks

By exploring the various ways to measure the success of design solutions, students gain a better understanding of how design work is perceived and interpreted by target audiences. To capture a holistic perspective of the media design experience, students in the Measuring Design Effectiveness Course examine multiple points of view, further their research, and apply higher-level critical thinking skills through a variety of assignments and discussions. Basic concepts regarding metrics and marketing strategies and how they are implemented in the industry are also discussed as students refine their presentation skills

Course Outline

Course Outline Methods of Organizing Research

Understanding Professional Workflow Developing Strategies for Teamwork

Metrics of Design Effectiveness

Applying Research to Media Types

Prototypes and User Testing

Refining Presentation Skills

Total credit hours

5.00

Course length

5.00

Course length

Course length

4 weeks

Thesis: Presentation of Design Solution

In the Organizational Structures Course, students learn to organize, process, and evaluate information obtained from their research. By creating media applications derived from earlier investigations, students utilize processes and workflow consistent with professional practice in many of today’s top design firms. Emphasis is placed on creativity, innovation, and bringing work to a professional level of execution. Students receive feedback on their work in a way that promotes teamwork and collaboration with peers.

Marketing Research Tactics

5.00

MDM 690

Organizational Structures

Measuring Design Effectiveness

Total credit hours

5.00

MDM 570

MDM 640

Course Outline

4 weeks

This course simulates the conditions of a professional working environment in which each student is required to make an online presentation of their thesis project to a panel of professionals. Using established criteria and guidelines, students in the Thesis: Presentation of Design Solution Course will present their projects and explain how their research, preliminary investigations, and applications contributed to the process used to arrive at their final design solutions.

Course Outline Organizing Content for Presentation

Presentation of Multi-Media Campaign

Final Preparation of Presentation

Processing and Analyzing Viewer Response

Total credit hours

5.00

Course length

4 weeks

4 weeks

M E DI A DE S I GN

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Master of Fine Arts Degree Program

188

Mobile

Development

Bachelor of Science Degree Program

Mobile devices have become an integral part of our lives, perhaps more than we often realize. To put it in perspective, just think about how disconnected you felt the last time you forgot your cell phone or tablet computer at home. This technology keeps us connected to massive amounts of information wherever we go, with customizable applications that provide real-time data, productivity, and global communication at the touch of a button. Developers have only scratched the surface of what mobile devices are capable of, and companies are looking for talented programmers and designers to fill the demand for innovative software.

Through Full Sail’s Mobile Development Bachelor of Science degree program, you’ll learn the programming and interactive design skills needed to create applications and games for the industry’s most popular formats. This growing market offers a wide range of creative possibilities, and this program is designed to prepare you for a career shaping the future of these platforms.

Areas of Focus Fine Arts Design Modeling Usability Animation

Effects Programming Final Project/ Demo Reel Creation

M OB I L E DE VE L OP M E NT

|

Bachelor of Science Degree Program

189

Areas of Focus

Design The versatility of modern mobile devices offers unlimited potential for engaging consumers with original content. It’s more than just having a great idea for an application or game, though; the challenge comes from being able to maximize the design and user experience, while also playing to the functionality of the device it will run on. In the Mobile Development degree program, you’ll learn how to strike that balance in dedicated design courses that teach creative theories in art direction, user experience, and playability as they relate to different platforms. These concepts include the importance of giving your application or game a strong visual identity and appropriate sense of pacing, as well as supporting that aesthetic with layout, color palettes, and audio design. You’ll put those design theories to work by developing simple applications that are conceptually strong, and can engage the imagination of users with their presentation and interactivity.

MOBILE DEVELOPMENT

DESIGN

M OB I L E DE VE L OP M E NT

|

Bachelor of Science Degree Program

190

Areas of Focus

DESIGN

DESIGN

USABILITY

PROGRAMMING

USABILITY

PROGRAMMING

Usability How many times have you downloaded an application, only to find out that the interface is confusing and unresponsive? Whether you’re using productivity software or playing a game, there’s nothing more frustrating than a poor sense of control. The Mobile Development degree program addresses these concerns as they relate to different components of application design, such as menu navigation, user input, and access to saved information and media. Classes like Mobile User Experience and Immersive Application Development teach students to fine tune a program’s input response to each kind of hardware configuration, including touchscreens and keypads. The Mobile Player Experience class addresses the importance of usability as it relates to different types of mobile games – where intuitive controls are as important to the gameplay as the story and level design. By mastering the subtleties of the mobile user experience, you’ll be able to create engaging software that plays to the unique strengths of different interactive formats. M OB I L E DE VE L OP M E NT

|

Bachelor of Science Degree Program

191

USABILITY

Areas of Focus PROGRAMMING

Programming Despite their size, mobile devices are powerful pieces of hardware capable of handling increasingly complicated functions. Being able to master their architecture is key to becoming an effective software developer, and core classes in the Mobile Development program teach the same programming tools that are used to create professional applications and games.

MOBILE DEVELOPMENT

You’ll be introduced to languages like Java, Objective C, DESIGN PHP, MySQL, and XHTML, which are the basic tools of mobile developers. As you progress through the degree, you’ll learn increasingly powerful functions of these languages, which will be applied to small applications that you design and code from scratch.

USABILITY

Since portable technology depends heavily on online interaction, the program also provides an in-depth study of how to integrate that connectivity into your software. This is taught in courses that cover proprietary development tools for popular consumer products like the iPhone, iPad, and PROGRAMMING Android-based devices.

M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

192

Overview The Mobile Development Bachelor of Science degree program addresses the need for professional software developers who can create innovative mobile and web-based applications for today’s cell phones, tablet computers, and other portable devices. As a student in the program you’ll be presented with a thorough, evolving curriculum that provides a complete study of the processes used in professional application production. You’ll be taught how to locate potential industry needs, research your user base, design the visual aesthetics and interactivity of your application, and use that research to create a comprehensive software plan. Technical courses cover the actual production of that concept, and you’ll learn standard programming languages like Java, Objective C, MySQL, and XHTML to develop the engine your application will run on. You’ll expand on that architecture by learning how to implement audio and visual assets, and balance the usability of your interface – whether it’s a business application or a game – to create the perfect user experience.

Objective Students also benefit from business and management courses that cover topics in marketing, professional communication and presentation, software copywriting, publishing, and technical writing. The combination of this material will help you build a foundation as a well-rounded software developer capable of working on a variety of mobile content. To help you make that transition into your career after graduation, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

The objective of the Mobile Development Bachelor of Science degree program is to provide students with the focused knowledge and understanding of software design and development, mobile and web-based applications, and the usability concepts needed to qualify for entry-level industry positions as software application designers and developers, iOS and Android mobile application designers and developers, entertainment, education, and banking application programmers, and a variety of other positions in the mobile and web-based software field. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

MOBILE DEVELOPMENT

OVERVIEW & OBJECTIVE M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

193

Mobile Development

Bachelor of Science Degree Program PROGRAM CORE

GENERAL EDUCATION

Code MDV 3330 MDV 2210 MDV 2550 MDV 4210 MDV 4330 MDV 4510 MDV 4710 MDV 4920 MDV 4910 MDV 2830 MDV 3830 MDV 3910 MDV 3630 MDV 3730 MDV 3850 MDV 4630 MDV 1630 MDV 1310 MDV 1410 MDV 4110 MDV 3110 ODT 1000

Code ART 2006 DGL 1012 ENC 1101 MGF 1040 PHY 1000 DEP 1013 MGF 1340 ENC 2110

PMA 101 PMA 102 PMA 203 PMA 204 PMA 305 PMA 306 PMA 407 PMA 408 MDV 2330 MDV 1830

Course Credit Hours Advanced Scalable Data Infrastructures 4.00 Advanced Visual Frameworks 4.00 Apple Programming Language: Objective C 4.00 Application Deployment I: iPhone and iPad 4.00 Application Deployment II: Android 4.00 Cross-Platform Mobile Development 4.00 Immersive Application Deployment 4.00 Integrated Product Deployment 4.00 Integrated Product Development 4.00 Java I 4.00 Java II 4.00 Mobile Business and Marketing 4.00 Mobile Development Frameworks I 4.00 Mobile Development Frameworks II 4.00 Mobile Development Frameworks III 4.00 Mobile Game Design 4.00 Mobile Interfaces and Usability 4.00 Mobile Media Design I 4.00 Mobile Media Design II 4.00 Mobile Player Experience 4.00 Mobile User Experience 4.00 Overview of the Media Design and Technology Industries 3.00 Project Management and Assessment I 1.00 Project Management and Assessment II 1.00 Project Management and Assessment III 1.00 Project Management and Assessment IV 1.00 Project Management and Assessment V 1.00 Project Management and Assessment VI 1.00 Project Management and Assessment VII 1.00 Project Management and Assessment VIII 1.00 Scalable Data Infrastructures 4.00 Visual Frameworks 4.00

Course Art History Digital Literacy English Composition I† Finite Math Fundamentals of Physics† Psychology of Play Statistics Technical Writing

Chronological Schedule by Months Credit Hours 4.00 3.00 4.00 4.00 4.00 3.00 4.00 4.00

Totals:

30.00



103.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

2 PSYCHOLOGY OF PLAY

DIGITAL LITERACY PROJECT MANAGEMENT & ASSESSMENT I

3

4

OVERVIEW OF THE MEDIA DESIGN AND TECHNOLOGY INDUSTRIES

ENGLISH COMPOSITION I

9

6

7

8

SCALABLE DATA INFRASTRUCTURES

MOBILE MEDIA DESIGN I

VISUAL FRAMEWORKS

11

12

5 FINITE MATH PROJECT MANAGEMENT & ASSESSMENT II

10

MOBILE MEDIA DESIGN II PROJECT MANAGEMENT & ASSESSMENT III

13

MOBILE INTERFACES AND USABILITY

14

15

APPLE PROGRAMMING LANGUAGE: OBJECTIVE C

MOBILE DEVELOPMENT FRAMEWORKS I

18

19

20

MOBILE DEVELOPMENT FRAMEWORKS II

FUNDAMENTALS OF PHYSICS

APPLICATION DEPLOYMENT I: IPHONE AND IPAD

23

24

TECHNICAL WRITING

TOTAL CREDIT HOURS: TOTAL WEEKS:

133 128

ADVANCED SCALABLE DATA INFRASTRUCTURES

ADVANCED VISUAL FRAMEWORKS

16

17

PROJECT MANAGEMENT & ASSESSMENT IV

ART HISTORY MOBILE USER EXPERIENCE PROJECT MANAGEMENT & ASSESSMENT V

21

22

JAVA I JAVA II PROJECT MANAGEMENT & ASSESSMENT VI

26

27

CROSS-PLATFORM MOBILE DEVELOPMENT

MOBILE GAME DESIGN

31

32

INTEGRATED PRODUCT DEVELOPMENT

INTEGRATED PRODUCT DEPLOYMENT

APPLICATION DEPLOYMENT II: ANDROID

MOBILE DEVELOPMENT FRAMEWORKS III

28

29

Game Design Master of Science Degree Program

25 MOBILE PLAYER EXPERIENCE PROJECT MANAGEMENT & ASSESSMENT VII

30

STATISTICS

IMMERSIVE APPLICATION DEPLOYMENT

PROJECT MANAGEMENT & ASSESSMENT VIII

Graduates of this degree may apply to continue their education with the:

Entertainment Business Totals:

1

MOBILE BUSINESS & MARKETING

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

194

Course Descriptions Program Core MDV 3330

MDV 2550

MDV 4330

Advanced Scalable Data Infrastructures

Apple Programming Language: Objective C

Application Deployment II: Android

The Advanced Scalable Data Infrastructures Course builds on the Scalable Data Infrastructures course by introducing database concepts and expanding the programming base of students. Students build larger web applications using standard design patterns and group development strategies. Students enable team participation utilizing source control and industry standard revision control software.

The Apple Development Language: Objective C Course focuses on application development utilizing the Objective C language while building on prior knowledge that students gained in Scalable Data Structures courses, and also in building small applications and widgets. Core object oriented programming concepts such as encapsulation, inheritance, and polymorphism will be discussed, as well as the core C constructs that Objective C employs. Upon successful completion of the course, students will be able to create basic applications using Objective C and will be armed with a foundational understanding of the Objective C language.

The Application Deployment II: Android Course requires students to create and deploy an application to an Android powered device. Students build upon concepts introduced in the previous programming courses and work through the processes involved by researching and implementing project management techniques.

Course Outline Web Application Development Architecture

Source Control

Databases and Query Languages

Application Design Refactoring

Total credit hours

4.00

Course length

Course Outline

4 weeks

Objective C Language Overview

Web Service Integration

Pointers and References

Event Handling

Course Outline Current and Future Markup Standards

Absolute Positioning and Layout

Advanced Style Sheet Selectors

Optimizing for Automated Content Transfer

Total credit hours

4.00

Course length

4 weeks

Course length

4 weeks

MDV 4210

Application Deployment I: iPhone and iPad The Application Deployment I: iPhone and iPad Course requires students to create and deploy an application to an iOS device by building upon concepts introduced in the Mobile Frameworks and Objective C courses. Upon successful completion of the iOS Application course, students produce an interactive application that can be deployed on Apple’s iOS devices.

Course Outline Project Management

Integration and Testing

Interface Design

Milestone Delivery

Asset Creation

Application Packaging

Total credit hours

Integration and Testing

Interface Design

Milestone Delivery

Asset Creation

Application Packaging

4.00

Course length

4 weeks

MDV 4510 4.00

Advanced Visual Frameworks The Advanced Visual Frameworks Course teaches students advanced concepts of document structure and annotation through the use of standardized markup languages. This course emphasizes document optimization for advanced mobile devices and search engine optimization. Students balance nascent technological advances in document structure and markup with established standards.

Project Management

Total credit hours

Control Structures

Total credit hours

MDV 2210

Course Outline

4.00

Course length

Cross-Platform Mobile Development The Cross-Platform Mobile Development Course explores techniques and concepts involved in developing applications for multiple devices on different platforms. In this course, studentscreate basic applications that can be deployed to different devices and experience the possibilities and challenges of developing applications for multiple platforms while gaining an understanding of the complications and opportunities that a fragmented mobile market provides.

Course Outline Cross-Platform Options

Device Testing

Device Considerations

Multiple Device Deployment

Total credit hours

4.00

Course length

4 weeks

4 weeks

M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

195

Course Descriptions Program Core MDV 4710

MDV 4910

MDV 3830

Immersive Application Deployment

Integrated Product Development

Java II

The Immersive Application Deployment Course reinforces and builds upon previous courses by challenging students with designing and developing their own mobile game. Students apply project management principles as they build their game and complete the course with an understanding of the processes involved in creating a game in mobile space.

The Integrated Product Development Course helps students polish their professional quality mobile-based deliverables on multiple platforms as required in today’s mobile design world. This course provides an opportunity for students to create the most effective and professional quality products as possible. Students work on creating an integrated approach for presenting their mobile-based work and show their abilities by creating multiple products across various mobile application platforms.

The Java II Course expands upon topics covered in Java I while incorporating best practices for the Java language. Students become reacquainted with Object Oriented concepts previously explored as they apply these concepts to the Java language. Students also examine the processes involved in consuming a myriad of data sources.

Course Outline Project Management

Integration and Testing

Interface Design

Milestone Delivery

Course Outline

Asset Creation

Total credit hours

4.00

Course length

4 weeks

MDV 4920 The Integrated Product Deployment Course simulates the conditions of a professional environment in which students will be required to deploy their mobile applications for multiple handheld and web-based devices. In addition, students deliver all of their design work and process pieces, academic research, and code for review. The Mobile Development team then critiques students’ work for product functionality and design. The results represents students’ final grade and evaluation.

Course Outline

Integration/Migration Techniques

Finalize Mobile Applications

Total credit hours

Total credit hours

4.00

Course length

4 weeks

4.00

Course length

4 weeks

MDV 3910

Mobile Business and Marketing

Java I Java has been a steady hand in the mobile world for some time. The Java I Course is designed to help students transfer existing programming knowledge to the Java language. Students in this course explore the fundamentals of the language and existing Java API as it applies to the mobile world. The Java I course prepares students for development on a myriad of mobile devices.

Course Outline Java Constructs

Language APIs

Language Fundamentals

Creating User Interfaces

Delivery of All Mobile-Based Applications

Final Review and Revision of Campaign

Total credit hours

Course length

Web Service Integration

Applying OOP Concepts

Delivery of Supporting Materials

4.00

Data Handling

Creation of Project Plan

Final Preparation of Deliverables

Total credit hours

Exceptions

Critical Analysis of Mobile Applications

MDV 2830

Integrated Product Deployment

Course Outline

4.00

Course length

The Mobile Business and Marketing Course teaches students that the success of mobile media design can be measured and marketed in several ways. To capture a holistic perspective of the mobile media design experience, multiple points of view, outside research, and critical thinking are encouraged within assignments and discussions. Basic concepts regarding metrics such as R.O.I. and mobile application marketing strategies are also introduced. Students learn to effectively use words, audio, and visuals in conjunction with sound reasoning to create persuasive and compelling presentations of their work. In addition, the course challenges students to aggregate information from previous courses into making a professional presentation and furthering the completion of their mobile applications.

Course Outline 4 weeks

Marketing Strategies

Metrics of Design Effectiveness

Effective Presentation Techniques

Understanding the Mobile Marketplace

4 weeks Total credit hours

M OB I L E DE VE L OP M E NT

4.00

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Course length

4 weeks

Bachelor of Science Degree Program

196

Course Descriptions Program Core MDV 3630

MDV 3850

MDV 1630

Mobile Development Frameworks I

Mobile Development Frameworks III

Mobile Interfaces and Usability

The Mobile Development Frameworks I Course focuses on the development of frameworks which can often speed up development time but also introduce an initial learning curve. In this course, students explore the basic techniques and concepts involved in developing mobile applications using the CocoaTouch Framework. By using these techniques, students begin to develop mobile applications that incorporate accepted usability standards.

The Mobile Development Frameworks III Course presents techniques and concepts involved in developing mobile applications using the Android SDK. By using these techniques, students begin to develop usable mobile applications for the Android operating system. In addition, students research advanced techniques to further integrate their applications into the Android operating system.

The Mobile Interfaces and Usability Course teaches students the concepts and strategies needed to create usable interfaces optimized for handheld devices. In this course, students examine the foundation of creating logical, intuitive, and clear interfaces. The course examines interaction principles, experiential, and gestural design patterns relating from usability, visualization, and functionality constructs associated with human factors that drive touch screen interfaces.

Course Outline Frameworks Overview

Notifications

User Interface Controls

Gestures

Total credit hours

4.00

Course length

4 weeks

Frame Overview

Architecture

User Interface Controls

Advanced Device Integration

Total credit hours

4.00

Course length

Course Outline

4 weeks

MDV 4630

MDV 3730 In the Mobile Development Frameworks II Course, students continue to explore the benefits of using the CocoaTouch framework while relying on the concepts of the Mobile Development Frameworks I course. Students research and use advanced techniques to further integrate their applications into the iOS operating system. Upon completion of the Mobile Development Frameworks II course, students are prepared to develop applications for the iOS operating system.

Course Outline Architecture

Multitasking

Sandboxes

Advanced Device Integration

4.00

Course length

The Mobile Game Design Course focuses on what it takes to make an application immersive as they research how to design games for mobile space. In this course, students gain the skills required to add the element of fun into their applications.

Course Outline Game Animation

Performance Techniques

Device Interactivity Features

Connectivity

Total credit hours 4 weeks

4.00

Usability Theories

Visualization Concepts

Interaction Principles

Ergonomic Design Principles

Total credit hours

4.00

Course length

4 weeks

MDV 1310

Mobile Game Design

Mobile Development Frameworks II

Total credit hours

Course Outline

Course length

Mobile Media Design I The Mobile Media Design I Course is designed to teach students basic levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes vector graphic design from a mobile web-specific point of view and provides students with a thorough understanding of the basic techniques and tools used for designing compelling interfaces for mobile applications.

Course Outline 4 weeks

Working with Vector Graphics

Understanding Color Theory

Compression Techniques

Interface Design Concepts

Total credit hours

M OB I L E DE VE L OP M E NT

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

197

Course Descriptions Program Core MDV 1410

MDV 3110

PMA 101, 102, 203, 204, 305, 306, 407, 408

Mobile Media Design II

Mobile User Experience

Project Management and Assessment I to VIII

The Mobile Media Design II Course teaches students advanced levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes raster graphic design from a mobile web-specific point of view and expands the knowledge of digital color models and interface composition to create a more visual compelling aesthetic optimized for handheld delivery.

The Mobile User Experience Course focuses on the overall experience and satisfaction rating users have while interacting with a product or computer based system. As users interact with these systems via a collection of combined interfaces, the process for accomplishing a task or achieving a goal is created. In this course, students learn to approach each problem by identifying its parts and then break up those parts into a collection of smaller tasks. Through closer examination of each task, students leverage their understanding of usability and interaction design. The results improve users’ experiences by increasing the efficiency and productivity of handheld devices.

The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses will provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline Advanced Vector Graphics

Advanced Color Theory for Mobile Devices

Handheld Aesthetics

Total credit hours

Course Outline

Advanced Interface Design for Mobile Applications

4.00

Course length

Fundamental Interaction Design

Task Analysis

Development of Usability/ Interaction Strategy

4 weeks Total credit hours

MDV 4110

Mobile Player Experience The Mobile Player Experience Course focuses on the fun factor incorporated into casual game play on mobile devices. Unlike user experience in that it focuses on increasing efficiency and ease-of-use of task-oriented, productivity applications, player experience focuses on increasing player engagement and enjoyment with immersive applications. In this course students gain a fundamental understanding of game mechanics to help set the pace for players on mobile devices. Students examine and utilize the four fun keys to develop short rewarding mobile games that create immersive and emotionally engaging player experiences.

Course Outline Understanding of Gaming Theory

Development of Player Experience Profiles

Analysis of Game Play

Emotional Strategy for Mobile Games

Total credit hours

Understanding of Project Analysis

4.00

Course length

4.00

Course length

Course Outline Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00 each

4 weeks each

MDV 2330 4 weeks

ODT 1000

Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

Scalable Data Infrastructures The Scalable Data Infrastructures Course teaches students the concepts and strategies needed to create web services which function as data sources for mobile applications. In this course, students examine the foundation of creating functional, service-oriented application programming interfaces. Students learn standard data typing and flow control methodologies as well as basic networking concepts.

Course Outline Networking and Internet Protocols

Program Flow and Control

Programming Variables and Data Types

Program Logic Structures

Total credit hours

Course length

4.00

4 weeks

Course Outline

4 weeks

An Overview of Visual and Interactive Storytelling

Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

Total credit hours

3.00

Course length

4 weeks

M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

198

Course Descriptions

General Education

Program Core MDV 1830

ART 2006

ENC 1101

Visual Frameworks

Art History

English Composition I†

The Visual Frameworks Course teaches students basic concepts of document structure and annotation through the use of standardized markup languages. The course enables students to deconstruct raster and vector designs into documents that are styled for visual effect, but also machine-readable for optimum content extraction on mobile devices, search engines, and assistive software.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline

Course Outline

Course Outline History of Hypertext Markup Standards

Relative Positioning and Layout

Cascading Style Sheet Selector Basics

Web Asset Creation

Total credit hours

Course length

4.00

4 weeks

Ancient Art

Modern Art

Invention and Drafting

Essay Structure

Medieval and Renaissance Art

Post-modern Art

Revising and Editing

Audience Awareness

Course length

Grammar

Total credit hours

4.00

4 weeks

Total credit hours

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

The Finite Math Course provides a foundation of mathematical analysis techniques used in the working world. Students explore a collection of topics including Probability Theory, Linear Programming, Matrices & Determinates, Logic, and Number Theory. The topics explored provide valuable experience with organizing information and analytical thinking. Students use the skills gained in this course to successfully navigate future courses and projects that call on logical and analytical assessments.

Course Outline

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

3.00

Course length

Algebraic Operations

Combinatorics

Logic & Probability Theory

Sets & Number Theory

Linear Programming

Digital Geometry

Matrices & Determinants

Proofs and Ordered Sets

4 weeks Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

Finite Math

Digital Literacy



Course length

MGF 1040

DGL 1012

Total credit hours

4.00

M OB I L E DE VE L OP M E NT

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

199

Course Descriptions General Education PHY 1000

MGF 1340

Fundamentals of Physics†

Statistics

The Fundamentals of Physics Course examines real-world physics and how those rules can be modeled in mathematical theories. Students will explore the fundamentals of momentum and energy, force and motion, gravity, particles, temperature, electricity, magnetism, and light. Students will use the learned concepts to design mathematical models representing the physics environments. The students will use this knowledge to communicate concisely the behavioral characteristics of the natural phenomena.

The Statistics Course provides students with an introduction to both statistics and probability. In the first half of this course, students will learn the basics of statistics – including data collection and tabulation, data analysis (such as calculating mean, medium, mode of a data set), and data graphing. In the probability section of the class, students will examine counting rules, sample spaces, and probability distributions (including the normal distribution and the Monty Hall distribution), along with the statistical analyses of these distributions. Students will use Microsoft Excel to organize, graph, and analyze gathered data.

Course Outline Nomenclature

Basic Collision Reaction

Newtonian Physics

Application of Physics

Course Outline

Basic Collision Detection

Total credit hours

4.00

Course length

4 weeks

Central Limit Theorem

Mathematics of Statistics

Mean and Variance

Probability and Distribution

Statistical Analysis and Application

Total credit hours

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline

Course Outline Document Copywriting

Document Publishing

Development Life Cycle

Collaboration

Collaboration and Team Building

Internet Support Sites

Course length

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

The Technical Writing Course teaches students to write and organize effective technical documents for specialized audiences. The ability to clearly put into words how products are installed, configured, customized, and deployed is essential in launching new products. Careful consideration must be taken to identify specific audiences and develop documentation to meet their individual needs. This course covers various styles of technical writing as well as the drafting and revising techniques involved with each.

Play and the Brain

4 weeks

Course length

Technical Writing

Critical-Thinking Skills

3.00

4.00

ENC 2110

Overview of Theories and Concepts of Play

Total credit hours



Descriptive Statistics and Data Collection

4.00

Course length

4 weeks

M OB I L E DE VE L OP M E NT

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Bachelor of Science Degree Program

200

Mobile Computer

Gaming Animation Master of Science Degree Program

Bachelor of Science Degree Program

Thanks to the widespread use of mobile devices, consumers of all ages are drawn to games more than ever before. This industry brings its own unique challenges and opportunities, and needs professionals who understand the technological, psychological, and financial aspects of mobile game development to fulfill key industry roles. In the Mobile Gaming master of science degree program, your courses directly relate to the roles and workflow found in a game studio – from concept development to advanced programming, QA testing, and deployment. You’ll expand on your programming skills and learn how to maximize the game experience by utilizing mobile technologies such as GPS to enhance multiplayer

elements. You’ll also explore how game theory research can be applied to improve the player experience, with special attention given to motivation and learning processes. All of this will prepare you to build your own game from start to finish. You’ll work on the production of your mobile game through directed engineering and programming exercises, and then go through the testing process. Once complete, you’ll present your finished product and learn how to market and monetize it.

Areas of Focus Foundations of Mobile Fine ArtsGaming Mobile ModelingGame Design & Animation Development

Professional Development Effects Final Project/ Demo Reel Creation

M OB I L E GAM I NG

|

Master of Fine Arts Degree Program

201

Areas of Focus

keykey

GAMING

mobile

APIs play engines system

COMPONENTS

mobile

NS OF MOBILE GAMING

GAME engines development

ME DESIGN MENT

life cycles

reverse

ENGINEERING

NAL DEVELOPMENT

APIs

APIs

GAME mobile engines GAME

COMPONENTS

patterns

life cycles

EN GINEERING reverse comprehensive

PERFORMANCE ENGINEERING

considerations publishing,

marketing,

distribution, publishing, cross MONETIZATION P L AT F O R M PRICING marketing, deployment structures

distribution,

MONETIZATION

TESTING

strategies PRICING

structures awareness ENGAGEMENT PRICING

structures

system

playpatterns system

patterns

DESIGN

DESIGN

DESIGN

Foundations of

development

reverse

play

PERFORMANCE

comprehensive Mobile Gaming comprehensive

PERFORMANCE TESTING Your experience in the Mobile Gaming master’s considerations TESTING strategies program considerations begins with an examination of the key

strategies

components, benefits, and limitations of mobile games. You’ll examine different technologies available for the development and delivery of mobile games, and connect these technologies to various platforms, operating systems, mobile game engines, and APIs – learning how they influence the design, functionality, and delivery of a mobile game.

cross deployment

P L AT F O R M

awareness

cross - ENGAGEMENT awareness P L AT F O R M deployment ENGAGEMENT

You’ll also study the psychological component of a game-playing experience, considering factors such as play patterns and game play mechanics. The principles of game design will also be addressed, with a focus on narrative game design, world design, and system design.

MOBILE GAMING MOBILE GAMING FOUNDATIONS OF MOBILE GAMING FOUNDATIONS OF MOBILE GAMING

mobile key mobile key COMPONENTS

COMPONENTS

development

GAME engines

GAME engines

APIs APIs

play

patterns

play

patterns

system

system

M OB I L E GAM I NG

DESIGN

DESIGN | Master of Fine Arts Degree Program

comprehensive

202

life cycles

cycles Areas of Focus

cross deployment

publishing,

marketing,

distribution,

MONETIZATION

P L AT F O R M

PRICING

& Development

distribution,

PROFESSIONAL DEVELOPMENT

MONETIZATION

key

mobile

life cycles

marketing,

MONETIZATION

play

system

FOUNDATIONS OF MOBILE GAMING

APIs

patterns

development

life cycles

comprehensive PERFORMANCE MOBILE GAME DESIGN & DEVELOPMENT TESTING

publishing,

marketing,

distribution,

MONETIZATION

cross P L A T F O R Mcross deployment deployment structures PRICING

key

TESTING

strategies

P L AT F O R M

awarenes

awareness

ENGAGEMENT

ENGAGEMENT

mobile

APIs

GAME engines

COMPONENTS

mobile key mobile key play APIs system strategies

set that mirrors your technical aptitude. Through the development Mobile Gaming master’s program, your coursework prepares you for the business world through an MOBILE GAME DESIGN MOBILEonGAME DESIGN emphasis writing, presentation skills, research, PERFORMANCE & DEVELOPMENT DEVELOPMENT and&theory.

reverse

considerations

life cycles

GAMING

APIs

ENGINEERING

reverse

ENGINEERING

DESIGN

Professional Development COMPONENTS FOUNDATIONS OF MOBILE GAMING PROFESSIONAL DEVELOPMENT mobile cross COMPONENTS FOUNDATIONS OF MOBILE GAMING marketing,To succeed awareness L AT F O R M inPRICING a fast-paced industry such asPmobile patterns GAME COMPONENTS distribution, game development, deployment ENGAGEMENT you’ll need a professional skill structures engines MONETIZATION publishing,

comprehensive

PERFORMANCE

development

considerations

key

publishing,

PRICING

distribution, structures MOBILE GAMING

After building a foundation in programming and theory, you’ll begin work on the production of your own mobile game – all while learning key topics such as development life cycles, reverse engineering, performance considerations, and more.

Once you’ve completed development, you’ll learn the role of quality assurance, repairing anyGAME errors, bugs, COMPONENTS or overall playability issues. You’ll work collaboratively engines with your fellow game testers to provide game play feedback on each other’s games, and learn to write development MOBILE analytical reports based on MOBILE the comprehensive testing GAMING reverse strategies and tools utilized in the program. ENGINEERING

life cycles

MOBILE GAME DESIGN ENGAGEMENT & DEVELOPMENT

marketing,

strategies

development

awareness

structures publishing,

Mobile Game Design VELOPMENT

engines

strategies ENGINEERING

publishing, GAME GAME marketing, engines DESIGN engines distribution,

development

life life cycles considerations cycles

comprehensive reverse

ENGINEERING TESTING

MONETIZATION

PERFORM

reverse

consideratio

ENGINEERING

play APIs patterns

play system

patternsDESIG cross

PRICING

structures comprehensive

P L AT F O R

deployment

comprehensive

PERFORMANCE reverse PERFORMANCE TESTING considerations TESTING strategies E N G I N E Econsiderations RING

strategies

strategies

cross cross awareness P L AT F O R M PRICING awareness P L AT F O R M ENGAGEMENT distribution, awareness deployment deployment ENGAGEMENT structures structures deployment

publishing, You’ll also learn how to develop marketing strategies publishing, PROFESSIONAL for game products, with an emphasis onDEVELOPMENT publishing, PROFESSIONAL DEVELOPMENT marketing, distribution, and monetization. You’ll PRICING PcrossL AT F O R M examine factors such as pricing structures and MONETIZATION PRICING platform deployment, and learn how different media MONETIZATION ENGAGEMENT channels can help build awareness and engagement with your game’s audience.

marketing, marketing, cross distribution,

structures

M OB I L E GAM I NG

|

Master of Fine Arts Degree Program

203

Areas of Focus

Overview

Objective

The Mobile Gaming master of science degree program enables students to develop advanced project management, development, and production skills related to games that are featured on mobile devices such as smartphones, PDAs, tablet computers, and portable media players. During this 12-month program, students will expand upon previous programming knowledge by developing their own mobile game through a project-based curriculum that is structured around the real-world mobile game development life cycle. Students will conduct graduate-level mobile gaming research, apply theoretical concepts to game design, explore emerging technologies, and develop their own mobile game. Through realworld learning and a culminating thesis, students will have a firm understanding of mobile game development, including the communication and professional skills required for successful game delivery and monetization. Each course will also develop the student’s academic research skills, tools, and methodologies as students will learn how to utilize academic research for a variety of contexts and learning activities.

Mobile gaming represents a rapidly growing industry with as many challenges as there are opportunities. The goal of the Mobile Gaming master of science degree program is to prepare students to address and overcome these challenges through a project-based curriculum that will enable students to be successful mobile game developers. This goal will be accomplished by providing students with the knowledge and skills necessary for effective and creative mobile game design, production, and delivery. Through project-based learning and guided academic research, the Mobile Gaming master of science degree program curriculum will enable students to master the discipline and apply appropriate knowledge, skills, and abilities to all phases of mobile game development.

MOBILE GAMING

OVERVIEW & OBJECTIVE M OB I L E GAM I NG

|

Master of Fine Arts Degree Program

204

Mobile Gaming

Master of Science Degree Program Chronological Schedule by Months

PROGRAM CORE Code

Course

MBG 520

Advanced Programming for Mobile Games

3.00

MBG 530

Emerging Technologies for Mobile Games

3.00

MBG 550

Game Theory & Innovative Game Design

3.00

MDL 501

Mastery: Personal Development & Leadership

3.00

MBG 630

Mobile Game Development I

3.00

MBG 650

Mobile Game Development II

3.00

MBG 540

Mobile Game Discovery & Industry Analysis

3.00

MBG 660

Mobile Game Testing

3.00

MBG 610

Mobile Gaming Business

MBG 680

Mobile Gaming Thesis: Technical Writing & Professional Presentation

MBG 620

Storyboard & Game Design

3.00

MBG 580

User Interface Design & Visual Development

3.00

Totals:

Credit Hours

1

2

3

4

5

MASTERY: PERSONAL DEVELOPMENT & LEADERSHIP

ADVANCED PROGRAMMING FOR MOBILE GAMES

EMERGING TECHNOLOGIES FOR MOBILE GAMES

MOBILE GAME DISCOVERY & INDUSTRY ANALYSIS

GAME THEORY & INNOVATIVE GAME DESIGN

6

7

8

9

10

USER INTERFACE DESIGN & VISUAL DEVELOPMENT

MOBILE GAMING BUSINESS

STORYBOARD & GAME DESIGN

MOBILE GAME DEVELOPMENT I

MOBILE GAME DEVELOPMENT II

3.00

11

12

3.00

MOBILE GAME TESTING

MOBILE GAMING THESIS: TECHNICAL WRITING & PROFESSIONAL PRESENTATION

36.00

TOTAL CREDIT HOURS: TOTAL WEEKS:



This specific course uses the Florida Statewide Course Numbering System (SCNS).

36 48

M OB I L E GAM I NG

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Master of Fine Arts Degree Program

205

Course Descriptions Program Core MBG 520

MBG 550

MDL 501

Advanced Programming for Mobile Games

Game Theory & Innovative Game Design

Mastery: Personal Development & Leadership

The Advanced Programming for Mobile Games Course addresses various programming languages that will provide students with the knowledge and skills that pertain specifically to programming for mobile games. Students admitted to the Mobile Gaming Master of Science degree program are required to be proficient in programming. Students will explore a wide variety of programming languages and the different mobile platforms for which they are used. Languages include Objective-C, C#, Java, JavaScript, and C++.

In the Game Theory and Innovative Game Design Course, students will begin to form their ideas for a mobile game. Through theoretical foundations and creative processes, this course will allow students to develop their mobile games, focusing on interactivity, engagement, and applied game theory. Students will engage with the latest neuroscience research on the psychology of gaming and will use this research to inform their game design. Students will also learn play patterns and game place mechanics through a player-centered perspective, with special attention given to motivation and learning processes. Throughout the course, the principles of game design will be addressed, focusing on narrative game design, world design, and system design. Other topics will include decision making, flow theory, and game art.

At the level of a master’s degree, the objective of a graduate education is for a student to be able to demonstrate a mastery of a specific field of study. In the Mastery: Personal Development and Leadership Course, students will explore the concept of mastery from an interdisciplinary perspective, utilizing historical case studies, anthropology, leadership science, and neuroscience. Students will gain an understanding of what mastery means and how they can utilize this concept for their own personal development, establishing a deep connection with their academic discipline and developing professional leadership skills. Specifically, students will examine the roles of apprenticeship, in-depth learning, creativity, immersion, reflection, and practice. They will also learn graduate-level academic research methodologies, tools, and processes and apply these to course learning activities. In addition to academic tools and research methodologies specific to the curriculum, students will learn and utilize the appropriate graduatelevel academic research approaches that are supportive for this level of education. The course serves as the students’ first step in their journey from student to practitioner, where they will gain a holistic understanding of what is required to be a successful graduate student and a master of their particular subject.

Course Outline Programming Overview

C# and C++

Programming for Mobile Games

Java and JavaScript

Objective-C

Academic Research and Methodologies

Total credit hours

3.00

Course length

Course Outline 4 weeks

Game Theory Foundations

Play Patterns and Game Play Mechanics

Psychology of Gaming

Academic Research and Methodologies

Principles of Game Design

MBG 530

Emerging Technologies for Mobile Games The Emerging Technologies for Mobile Games Course looks specifically at technologies available for the development and delivery of mobile games. Students will explore the different mobile technologies, including smartphones, PDAs, tablet computers, and portable media players. Students will connect these technologies to various platforms, operating systems, mobile game engines, and APIs and learn how they influence the design, functionality, and delivery of a mobile game. Students will also learn how to utilize GPS technologies for locationbased games as well as connectivity technologies for multiplayer mobile games. Lastly, students will explore the limits mobile technologies place on mobile game design, with special attention given to processing power, resolutions, formats, compatibility issues, and graphics limitations.

Total credit hours

Course Outline 3.00

Course length

4 weeks

Mastery Concepts

In-Depth Immersion and Reflection

Case Studies

Academic Research and Methodologies

Leadership Principles

Total credit hours

3.00

Course length

4 weeks

Course Outline Mobile Technologies Platforms, Operating Systems, Engines, and (3D) APIs

Technologies (Bluetooth/GPRS/WAP) Limits to Mobile Games

Localization (GPS) and Connectivity

Academic Research and Methodologies

Total credit hours

Course length

3.00

4 weeks

M OB I L E GAM I NG

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Master of Fine Arts Degree Program

206

Course Descriptions Program Core MBG 630

MBG 540

MBG 610

Mobile Game Development I

Mobile Game Discovery & Industry Analysis

Mobile Gaming Business

The Mobile Game Development I Course is the first of two courses in the Mobile Gaming Master of Science degree program that focus exclusively on the development of the students’ own mobile game. In this course, students will work on the production of their mobile game through directed engineering and programming exercises. Topics will include development life cycles, issues of reverse engineering, and utilizing the appropriate programming language.

In the Mobile Game Discovery and Industry Analysis Course, students will conduct significant industry research and analysis to help inform the design of their own mobile game. Students will investigate different global mobile gaming markets as well as the trends and patterns of mobile game design. Students will apply this research to the development of their own game design, focusing specifically on game industry statistics and game design options for revenue generation. Upon completion of this course, students will have written their own market research report focused on the genre of their own mobile game.

The Mobile Gaming Business Course introduces students to the business of mobile gaming, with an emphasis on publishing, marketing, distribution, and monetization. Students will learn how mobile games are distributed and priced, looking at how these various modes of distribution and pricing structures affect downloads and purchases. Students will also look at options for cross-platform deployment and how to utilize social media to draw attention to their mobile games. Issues of game cloning, copyright, and patents will also be explored.

Course Outline

Course Outline

Mobile Game Engineering

Mobile Game Development

Mobile Game Programming

Academic Research and Methodologies

Industry Structure

Market Research Report

Modes of Distribution and Pricing Structures

Copyright and Patents

Course length

Industry and Market Research

Academic Research and Methodologies

Cross-Platform Deployment

Academic Research and Methodologies

Total credit hours

3.00

Course Outline

4 weeks

Analysis and Mobile Game Application

MBG 650

Total credit hours

Mobile Game Development II The Mobile Game Development II Course is the second of two courses in the Mobile Gaming Master of Science degree program that focus exclusively on the development of the students’ own mobile game. In this course, students will further the development of their mobile game by completing directed engineering and programming exercises. Topics will include object-oriented programming, merging classes, memory limitations, screen limitations, obtaining resources, solo testing, and improved performance.

Course Outline Object-Oriented Programming

Improved Performance

Development Limitations

Academic Research and Methodologies

Course length

4 weeks

MBG 660

3.00

Course length

4 weeks

Total credit hours

3.00

Course length

4 weeks

MBG 680

Mobile Game Testing The Mobile Game Testing Course focuses on the testing of students’ mobile game. Students will address issues of quality assurance and attend to detected program errors, bug fixes, and overall game improvement. Students will work collaboratively as game testers to provide game play feedback on each other’s games. Students will also learn to write analytical reports based on the comprehensive testing strategies and tools utilized during this course. Testing types and tools include functionality testing, environmental testing, performance testing, OTA testing, simulators, and mobile emulators.

Course Outline

Solo Testing

Total credit hours

3.00

Social Media and Mobile Gaming

Mobile Gaming Thesis: Technical Writing & Professional Presentation In the Mobile Gaming Thesis: Technical Writing and Professional Presentation Course, students will complete their mobile game projects by developing the element of formal presentation. Students will expand upon the creative and technical assets they created in previous courses as they write and present the specifications of their mobile game. In doing so, students will develop their game-writing skills and clearly demonstrate their technical proficiency through written and oral communication. Students will also learn how to present to various professional audiences of the mobile gaming industry through multiple modalities.

Course Outline

Mobile Game Testing

Game Play Quality Analysis

Quality Assurance

Technical Writing

Mobile Game Project Organization

Compilation and Presentation

Performance Estimation

Analytical Skill Development

Game Writing

Academic Research and Methodologies

Academic Research and Methodologies

Technical Specification

Course length

Total credit hours

Game Tester Feedback

Total credit hours

3.00

4 weeks

3.00

M OB I L E GAM I NG

|

Course length

4 weeks

Master of Fine Arts Degree Program

207

Course Descriptions Program Core MBG 620

Storyboard & Game Design The Storyboard and Game Design Course focuses exclusively on the development of the students’ own mobile game design. Building upon the knowledge and research conducted in the previous courses, students will be able to effectively design and develop their mobile game. Students will begin this process by creating game storyboards and scripts that clearly illustrate their visions and ideas. Wireframes and mock-ups will also be created to demonstrate the game’s design and architecture. Students will collaborate with one another to provide constructive criticism on each game’s design and will learn how to apply this feedback to make improvements to their own mobile games. Topics include game level design, game environments, and character development.

Course Outline Storyboard Principles and Methods

Collaborative Critique and Revision

Storyboard Creation

Methodologies

Wireframes and Mock-Ups

Academic Research and Methodologies

Total credit hours

3.00

Course length

4 weeks

MBG 580

User Interface Design & Visual Development The User Interface Design and Visual Development Course enables students to design and begin to create their mobile game user interface and graphic elements. First, this course covers user-interface design principles and topics such as clarity, interaction, attention, control, manipulation, consistency, and visual hierarchy. Second, the course prompts students to conduct their own user analysis, attending to which styles and looks will appeal to the potential gamer as well as how the gamer will interact with the mobile game. Lastly, students will apply this information for the visual development of their mobile game.

Course Outline UI/UX Design Principles

Mobile Game Asset Design

Mobile Game User Analysis

Academic Research and Methodologies

UI Design

Total credit hours



3.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

M OB I L E GAM I NG

|

Master of Fine Arts Degree Program

208

Music

Business

Bachelor of Science Degree Program

The music business has undergone some seismic shifts in the past few years, but one thing hasn’t changed: it takes an army of talented and well-prepared people working behind the scenes to get artists the attention they deserve. That army needs to be equipped to provide their clients with the logistical assistance, financial arrangements, and promotional prowess they need to maximize the impact of their artistic creations.

Of course, the music business world goes far beyond just number crunching. The Music Business curriculum at Full Sail dives into the jobs, skills, and talents needed to be part of the team that gets music heard – the tour managers, label employees, promoters, producers, merchandisers, lawyers, publishers, and, yes, accountants that help to keep the wheels of commerce turning so artists and their fans can connect on stage, online, on TV, on mobile phones, on the radio, and all over the world.

Areas of Focus Law Fine Arts Management Modeling Marketing Animation Distribution

Networking Effects Critical Listening Final Project/ Demo Reel CreFinal Project ation

M US I C B US I NE S S

|

Bachelor of Science Degree Program

209

Areas of Focus

Law Contracts in the music business can range from a letter of agreement to an inches-thick document, but regardless of their size, you’ll need to have an understanding of how to protect your (or your client’s) interests. You’ll learn how best to do this in courses that examine subjects like music business law and contract negotiations, copyright protection, and more. You’ll also explore the many different areas of the business in which legal knowledge is important, from the rules that guide agents, managers, and attorneys to the art of negotiating a sweetheart deal.

Management As either a studio manager or an industry executive, an in-depth knowledge of the protocol, etiquette, and professionalism you’ll need to thrive in the music business is essential. Skills like effective communication, strategic planning, and an understanding of the various structures in the music business are all learned in the Music Business Bachelor’s program, helping you to understand how to successfully nurture a client’s career or even navigate your own way to the top of the corporate ladder.

M US I C B US I NE S S

|

Bachelor of Science Degree Program

210

Areas of Focus

artist

marketing

LAW/MANAGEMENT

CON N ECTION

AN ALYSI S

DISTRIBUTION/ FINAL PROJECT

successful

MARKETING

contract

AUDIENCE

MARKETING

NE GOTI ATI ONS

effective

DISTRIBUTION

PRO M O TIO N

artist

AUDIENCE

C O NNEC TIO N MMBS

DISTRIBUTION/ FINAL PROJECT

plan

successful LAW/MANAGEMENT

P R OMOT I ON

MARKETING

COPYRIGHT

RETAIL

promotions

T RADE

DISTRIBUTION/ FINAL PROJECT

communication SKILLS

PROTECTION

market Marketing

research

marketing PLANS

Finding and connecting an artist with an audience is one of the main reasons the music business exists. Whether you’re an artist looking for exposure or merchandi s i ng a record company trying to provide it, the Music Business curriculum will teach you how to analyze ANALYSIS and predict customer behavior and then turn that analysis into a marketing plan. You’ll learn how to effectively use publicity, merchandising, retail promotions, touring, trade shows, online outlets, and other marketing tools to get music in front of the right people, as a step towards growing and PROTECTION NEGOTIATIONS energizing an artist’s fan base.

marketing

PUBLICITY

plan

contract effective

DISTRIBUTION

artist C O N N E C T IO N

PLANNING

TRADE

shows

me rc h a n d isin g

AUDIENCE

strategic

RETAIL

promotions

PUBLICITY

successful P R O M O T IO N

COPYRIGHT market

research

Distribution

commu

marketing

PUBL

effective

ma

plan

Like a tree falling in a forest, the best music in the world can remain unheard if nobody ever gets a ANALYSIS chance to listen. Next to successful promotion, effective distribution is the best way to give as many people as possible that chance. Whether overseeing the production of a physical product and getting that product into traditional retail channels, or pursuing the expanding opportunities afforded by online outlets, you’ll develop a keen understanding of the various distribution methods vital to a successful career in the music business.

DISTRIBUTION

shows M US I C B US I NE S S

|

Bachelor of Science Degree Program

m e rc h

res

211

BS

ENING

Areas of Focus

marketing market effective successful PLANS music SONG MIXING PR O MOTION DISTRIBUTION research strategic structure COPYRIGHT communication evaluation contracttechniques PROTECTION elements S K I LLS PLANNING NE GOT I AT I ONS

Networking

settingartist

IO N S

st

CE

ON

sful

OTION

GOAL

setting

NETWORKING

Music Business management will present nine networking workshops throughout GOALthe undergraduate business programs to provide students with the necessary networking skills for future etiquette success. The sessions cover topics AUDIENCE like goal setting, professional CONNEand CT ION etiquette, professional communication establishing a personal brand. Students will create important networking pieces like business cards, resumes and online portfolios.

RIBUTION/ L PROJECTCritical

act

structure

techniques

DISTRIBUTION/ aesthetic FINAL PROJECT TECHNICAL

MANAGEMENT

KETING

elements

professional marketing personal plan B R A N D

market

marketing

research

DISTRIBUTION

Students develop their ability to listen to music with the critical ear of a music industry professional, learning to discuss the aesthetic and technical elements of live and recorded music with a variety of music business professionals, from engineers to artists. They learn to differentiate and identify by sound various instruments and mixing techniques. Students learn how to optimize the listening experience, explore LAW/MANAGEMENT song structure, and evaluate and discuss music at a professional level.

RETAIL

PUBLICITY

merchandising

personal B R A ND

etiquette

promotions

AN ALYSI S

effective

successful Listening P R OM OT I ON

professional TRADE

shows

PLANS

MMBS

FinalCOPYRIGHT Project PROTECTION

communication SKILLS

Your final project is your chance to prove you’re prepared to take MARKETING all the knowledge you’ve gained throughout the Music Business Bachelor’s program and combine it with the drive, imagination, and love for music that brought you to Full Sail in the first place. PUBLICITY You’ll be responsible for analyzing a real-world music business merchandising scenario and working through all the details and components AN ALYSIS necessary to make it successful – from researching the current DISTRIBUTION/ market conditions and commercial viability, to identifying your sources of funding and investment strategy, to creating FINAL PROJECT a marketing plan and accounting for distribution.

marketing plan

effective

DISTRIBUTION

market

research

contract N E G O T IAT I O N S

strategic PLANNING

promotions

communication S K IL L S

PROTECTION

artist

marketing

C ON N EC TION

A N A LY S I S

AUDIENCE

RETAIL

COPYRIGHT

PUBLICITY

plan

mer chandising

TRADE

shows

marketing

successful PRO M O TIO N

market

effective

research

DISTRIBUTION

PLANS

M US I C B US I NE S S

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Bachelor of Science Degree Program

212

Objective

Overview Although every job in the music business is unique, they all need to work in harmony to maximize an artist’s potential. This real world approach is at the heart of Full Sail’s Music Business Bachelor of Science Degree program, which will assist you with in-depth knowledge of multiple aspects of the business to include the need for music business professionals working with major record labels, film, TV, sports media, video game developers, online streaming sites, advertising agencies and more. To be an effective player in the music business, it’s not just important to be good at what you do, but also to be well-versed in the many different roles within the industry. For example, a band’s publicist may not need to book a tour, but being aware of how and why that tour is routed a certain way is invaluable knowledge when it comes to forming a media strategy. By teaching you about the many different roles in the business, the Music Business curriculum allows you to not only focus on what you do best, but also to ensure that your contributions to the big picture are as effective as possible.

You’ll learn these roles through courses in music-specific business subjects like Artist Management, Music Copyright and Publishing, Concert Management and Publicity, and Record Label Development, as well as general business concepts like marketing, distribution, and law. After you’ve absorbed all the necessary knowledge from these varied courses, the Music Business Bachelor of Science Degree program culminates in a final project in which you analyze a music business company problem and develop managerial and entrepreneurial strategies to address it. In addition to businessspecific topics, you’ll also have courses focusing on communication skills, business statistics, professional presentation, and how to prepare yourself for that first step into the music business industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and résumé and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

The goal is to provide the student with the focused knowledge and understanding of essential business and management skills, further enhancing the student’s ability to become a successful music business professional in a variety of fields, including recording, artist management, concert management, music publishing, music marketing, music supervision, merchandising, distribution, and e-commerce. Completion of the Music Business Bachelor of Science Degree provides graduates with a portfolio of real-world projects to further careers as entrepreneurs and leaders in the music industry, and for entry-level business positions with record labels, music publishers, artist management firms, concert promoters and music technology companies.

MUSIC BUSINESS

OVERVIEW & OBJECTIVE M US I C B US I NE S S

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Bachelor of Science Degree Program

213

Music Business

Bachelor of Science Degree Program PROGRAM CORE Code

Course

MUB 481

Artist Management

ACG 3223

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

Credit Hours

4.00

MGF 1213

College Mathematics†

4.00

Business Accounting

4.00

DGL 1012

Digital Literacy

3.00

ENTB 251

Business Law

4.00

ENC 1101

English Composition I†

4.00

MUM 4309

Business Technology and E-Commerce†

3.00

ENC 1102

English Composition II†

4.00

MUB 461

Concert Management and Publicity

4.00

PSC 1030

Fundamentals of Physical Science

4.00

MUB 2513

Critical Listening for Music Professionals

4.00

ECO 2005

Introduction to Economics

4.00

MUSIC BUSINESS MANAGEMENT

ENTB 2713

Excel and Data Reporting

3.00

STA 2027

Introduction to Statistics

4.00

MUSIC HISTORY I

MAN 2020

Introduction to Management†

4.00

MAN 3152

Leadership and Organizational Behavior†

4.00



1

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF BUSINESS IN THE MEDIA AND ENTERTAINMENT INDUSTRIES

ENGLISH COMPOSITION I

COLLEGE MATHEMATICS

6

7

8

9

10

INTRODUCTION TO MANAGEMENT

INTRODUCTION TO MARKETING

INTRODUCTION TO STATISTICS

MKT 210

Introduction to Marketing

4.00

HUM 1505

Popular Culture in Media

4.00

11

BUL 4621

Music Business Law and Contract Negotiations†

4.00

COM 3109

Professional Communication and Presentation†

4.00

MUB 131

Music Business Management

4.00

DEP 1013

Psychology of Play

3.00

CRITICAL LISTENING FOR MUSIC PROFESSIONALS

MUM 3733

Music Business Marketing

4.00

MUM 3308

Music Copyright and Publishing†

4.00

MUM 4305

Music Distribution

3.00

MUH 2050

Music History I

3.00

MUB 4361

Music Merchandising and Retail Promotions

3.00

MUB 4715

Music Supervision

4.00

OBM 1000

Overview of Business in the Media and Entertainment Industries

3.00

ENTB 3013

Principles of Business Finance

4.00

ENTB 3623

Principles of Entrepreneurship

4.00

MUB 343

Record Label Development

4.00

ENTB 4913

Strategic Business Management

4.00

Totals:



Totals:

EXCEL AND DATA REPORTING

ENGLISH COMPOSITION II

12

13

14

15

BUSINESS LAW

POPULAR CULTURE IN MEDIA

INTRODUCTION TO ECONOMICS

MUSIC BUSINESS MARKETING

17

18

19

20

FUNDAMENTALS OF PHYSICAL SCIENCE

42.00 16

TOTAL CREDIT HOURS: TOTAL WEEKS:

124 112

BUSINESS ACCOUNTING

RECORD LABEL DEVELOPMENT

PRINCIPLES OF ENTREPRENEURSHIP

21

22

23

24

25

LEADERSHIP & ORGANIZATIONAL BEHAVIOR

MUSIC DISTRIBUTION

PRINCIPLES OF BUSINESS FINANCE

MUSIC BUSINESS LAW & CONTRACT NEGOTIATIONS

CONCERT MANAGEMENT & PUBLICITY

27

28

26

ARTIST MANAGEMENT

82.00 Graduates of this degree may apply to continue their education with the:

MUSIC COPYRIGHT AND PUBLISHING

MUSIC SUPERVISION BUSINESS TECHNOLOGY & E-COMMERCE

PROFESSIONAL COMMUNICATION AND PRESENTATION

MUSIC MERCHANDISING AND RETAIL PROMOTIONS

STRATEGIC BUSINESS MANAGEMENT

Entertainment Business Master of Science Degree Program



This specific course uses the Florida Statewide Course Numbering System (SCNS).

* IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

M US I C B US I NE S S

|

Bachelor of Science Degree Program

214

Course Descriptions Program Core MUB 481

ENTB 251

MUB 461

Artist Management

Business Law

Concert Management and Publicity

The Artist Management Course explores the career path of the manager. This position plays a significant role in the entertainment business community and in the career of the artist/band. Course topics include: the artist/manager relationship, launching an artist’s career, management contracts, development of an artist’s career path, and sustaining an artist’s career.

The Business Law Course provides an overview of general business practices, including entity formation, insurance, taxes, and accounting. Students study the laws protecting intellectual property in relation to protecting their own work and legally incorporating the works of others. Students study the law and practices of contracts and negotiations. All concepts are explored through legal case studies and applied business projects.

The Concert Management and Publicity Course covers a variety of topics that are specific to concert production and the touring industry. This course takes a ground-level approach to concert promotion basics, including how to develop and execute an artist’s tour and production management. Other topics explored in this course include public safety guidelines, contract riders, unions, staff and equipment booking, and the daily execution of tour schedules.

Course Outline

Course Outline

Course Outline Overview of the Artist Manager

The Management Contract

Developing the Artist/

Planning the Artist’s Career

Overview of Entertainment Industries Business Practices

Clearances and Licensing

Concert Promotion Basics

Public Safety Guidelines and Issues

Manager Relationship

Making the Career Plan Work

Contracts and Business Law

Examination of the Touring Team for the Artist/Band

Preparing the Show for the Road

An Introduction to Intellectual Property

Launching the Artist’s Career

Career Maintenance and Control

Total credit hours

Course length

Working with the Local Team

Daily Scheduling and Management of the Schedule

Touring Production Manager

Contract Riders

Booking Staff and Equipment

Vendor Contracts

Total credit hours

4.00

Course length

4.00

4 weeks

4 weeks MUM 4309

Business Technology and E-Commerce



ACG 3223

Business Accounting The Business Accounting Course examines the accounting cycle and the preparation and interpretation of basic financial statements. Students learn the concept of profitability, principles of cost models and controls, and various operational planning techniques that are used to evaluate the performance of a company. The role of accountants in the entertainment industry is examined throughout the course. Students use real-world accounting software to apply concepts learned.

Course Outline

Course Outline

The Accounting Cycle

Cost Models and Cost Control

Preparation of Basic Financial Statements

Decision-Making and Operational Planning

Current Technology Platforms and Trends in the Industry

Total credit hours 4.00

Course length

Quantifying Usage and Value

Innovation and Adoption Models

Interpretation of Basic Financial Statements

Total credit hours

The Business Technology and E-Commerce Course addresses emerging technologies and their impacts on business management within the music and entertainment industry. In this course, students explore the proliferation of new technologies and how they are utilized to achieve business goals. Students also learn how to leverage new technologies to reach customers, manage customer relationships, increase revenue and profitability, and optimize their business practices. They learn how to evaluate competing technologies to achieve business goals, and they explore resources that will help them stay current with emerging technologies that can change the industry.

4 weeks

Total credit hours

4.00

Course length

4 weeks

MUB 2513

Critical Listening for Music Professionals The Critical Listening Course focuses on developing critical listening skills through an engineering perspective, using recorded music from studio sessions, live concert material, and audio postproduction mixes as the subject of analysis. Students will examine topics such as the physics of sound, acoustics and psychoacoustics, sound analysis, the identification of various production techniques, and instrument identification. Students will also hone their critical listening skills through projectbased assignments that allow them to develop a connection between sound waves, audio signals, the acoustic environment, and individual perceptions of sound.

Course Outline 3.00

Course length

4 weeks

Basics of Music: Pitch, Rhythm, Melody, Harmony, Texture, Form, Dynamics

Mix Elements and Techniques

Optimizing the Listening Experience

Past and Current Trends and Sounds in Popular Music

Identification of Musical Instruments and Variations



This specific course uses the Florida Statewide Course Numbering System (SCNS).

Total credit hours 4.00 Course length 4 weeks M US I C B US I NE S S Bachelor of Science Degree Program

|

215

Course Descriptions Program Core ENTB 2713

MKT 210

MUB 131

Excel and Data Reporting

Introduction to Marketing

Music Business Management

The Excel and Data Reporting Course teaches students to use Microsoft Excel for common business purposes, including analysis and reporting. Course topics include: working with formulas and functions, formatting spreadsheets for effective analysis, creating charts, selecting appropriate chart types, and analyzing entertainment business data. Students identify trends in data and leverage data to convey various business messages.

The Introduction to Marketing Course explores general marketing concepts as they relate to the nuances of the entertainment business field. Students construct strategic plans in the selection and development of media products, and are introduced to entertainment licensing concepts and promotional avenues, such as trade shows, trade publications, and the Internet. In addition, this course strengthens students’ understanding of analytical tools and strategic analysis of the entertainment business, knowledge that can facilitate the success of their creative work. Consumer behavior and its effect on the success of entertainment products are also examined.

The Music Business Management Course provides students with an overview of music business corporate structure and the support companies that assist in the development and distribution of music. The course also covers management configuration for each type of entity, from organizational structure to specific job responsibilities of various positions within these companies.

Course Outline Formulas and Functions

Data Analysis

Tables and Charts

Data Reporting

Total credit hours

3.00

Course length

Course Outline 4 weeks

Marketing Principles and Terminology

Entertainment Licensing and Promotion

Advertising

Merchandising

Introduction to Management

Competitive Tactics

Public Relations

The Introduction to Management Course analyzes the management principles that lead to a successful company, as well as the nature of business decisions. Students learn about creating and maintaining organizational structure within leadership and legal contexts, and further examine human resource principles. The course also contains an introduction to risk management principles and practices, provides different types of risks and the strategies used to minimize them in relation to physical assets, legal liability, employee benefit programs, taxes, and retirement costs.

Marketing Plan Development

Branding

MAN 2020 †

Course Outline Local and National Labor Laws

Human Resource Principles

Risk Management

Employee Benefit Programs and Taxes

Entertainment Business Management Case Studies

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

BUL 4621

Music Business Law and Contract Negotiations†

4 weeks

Course Outline Specific Legal Terminology Relating to the Music Business Industry

Industry Contract Issues

Contract Writing and Negotiation

Lawyers, Business Managers, and Agents

Total credit hours



4.00

4.00

Course length

Music Business Management

The Unions

Copyright Administration Companies

Concert Production Companies

Record Companies

Publicity Companies

Performing Rights Organizations

Touring Companies

Production Companies

Distribution Companies

Total credit hours

Music Business Law and Contract Negotiations revisits and further expands on business law as it relates to the entertainment industry. Students are introduced to contract writing strategies as they examine strengths and weaknesses of realworld entertainment contracts. Students are then given the opportunity to focus on their chosen creative industry and explore specific contract issues. Finally, the role of lawyers, business managers, and agents in the entertainment business industry is addressed.

Creating and Maintaining Organizational Structure in a Leadership vs. Legal Context

Total credit hours

Total credit hours

Course Outline

4.00

Course length

4 weeks

MUM 3733

Music Business Marketing† The Music Business Marketing Course explores marketing concepts as they relate to the nuances of the music business. Students construct strategic plans in the selection and development of music business products, and integrate traditional and non-traditional promotional avenues. In addition, students strengthen the understanding of analytical tools and strategic analysis of the music business, providing them with real world, marketing knowledge that can facilitate the success of their creative work.

Course Outline Marketing Plan Research & Development

Public Relations

Branding

Social Media

Advertising

Integrated Marketing Communications

Total credit hours

4.00

Course length

4 weeks

4 weeks

M US I C B US I NE S S

|

Bachelor of Science Degree Program

216

Course Descriptions Program Core MUM 3308

REC 2050

MUB 4715

Music Copyright and Publishing†

Music History I

Music Supervision

The Music Copyright and Publishing Course teaches students how to protect their creative works and provides an overview of the business mechanisms that can affect the use of their songs and those of their clients. Along with the global topics of copyright and music publishing, the course also covers the history of the music publishing industry, royalties, the songwriter’s contract, publishing options, and an overview of publishing companies.

The American music industry has generated hits and new style combinations throughout every decade. The Music History Course surveys this rich evolution from its roots through modern times – through both sound and video – while examining each musical style’s respective sociological and technological precedents.

Students learn how to serve as a creative liaison between the music industry and the visual media industries, including film, television, video games, and advertising. Students develop their ability to determine the musical vision, tone, and style that best suit a given multimedia project. They learn to identify, secure and supervise music-related talent, including composers, songwriters, recording artists, musicians and producers, and to effectively communicate and negotiate with talent representation to obtain necessary clearances.

Folk and Country Music

Course Outline

Popular Music of America 1850-1995

Course Outline

Blues, Soul Gospel, and Jazz

Historical Overview of the Music Publishing Industry

Copyright Protection

Music Publishing Overview and Concepts

Copyright and Digital Technology

Copyright Law

Royalties

Music Merchandising and Retail Promotions

Course length

One of the biggest economic generators for the music business is merchandising and retail promotions. The Music Merchandising and Retail Promotions Course delves into this critical business component and helps students learn how to determine retail strategies that will benefit their clients. Students will examine the importance of branding and how it relates to product presentation at the retail level, explore the timeline of product development, and learn how to take their product to a retail environment. All types of distribution channels are examined in this course, from traditional big-box retailers to e-commerce and the Internet.

Total credit hours

4.00

4 weeks

MUM 4305

Music Distribution The Music Distribution Course Course focuses on the distribution process and the various distribution channels available in the music business industry. This course addresses various distribution components, such as the types of distribution deals currently available in the industry, the examination of the different types of distributors, and the influence of the Internet as a distribution channel. In addition, this course examines the exploitation of a music product for optimal monetization, and the new business models for creating revenue streams.

Course Outline Distribution Fundamentals

Interpersonal Sales Techniques

Distribution Deal Types

Direct Response Infomercials

Funding a Music Project

Internet Distribution & Promotion

Licensing Income

Total credit hours

3.00

Total credit hours

3.00

Course length

4 weeks

MUB 4361

Copyright Requirements and Regulations



Course Outline

Course Outline Product Assessment

Trademark Protection

Types of Retail Outlets

Internet Distribution

Merchandise Design

Pricing and Cost Analysis

Direct Marketing and Non-Store Sales

Live Productions and Music Merchandising

Total credit hours

Course length

3.00

Role and Responsibilities of the Music Supervisor

Securing Legal Rights of Recordings

Trends and Players in the Visual Media Industries

Working Within an Established Budget to Deliver Music Elements

Identification of Musical Vision, Tone, and Style of a Project

Total credit hours

4.00

Course length

4 weeks

OBM 1000

Overview of Business in the Media and Entertainment Industries The Overview of Business in the Media and Entertainment Industries Course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

4 weeks

Course Outline An Overview of Business in the Media and Entertainment Industries

Current Trends in the Media and Entertainment Industries

Social E-Commerce in Music Business

Exploring Infrastructures within the Media and Entertainment Industries

Business-focused Careers in the Media and Entertainment Industries

Course length

Total credit hours

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

M US I C B US I NE S S

3.00

|

4 weeks

Bachelor of Science Degree Program

217

Course Descriptions Program Core

General Education

ENTB 3013

MUB 343

MGF 1213

Principles of Business Finance

Record Label Development

College Mathematics†

The Principles of Business Finance Course provides students with the skills needed to make financial decisions in a business environment. Students examine the process of financial analysis, financing operations and growth, and the concept of risk versus return. In addition, fundamental financial topics are covered, such as the time value of money, capital budgeting, business valuation, risk management, and personal finance.

The Record Label Development Course is designed to familiarize students with the various departments within both major and independent record labels. Students in this course delve into specific departments of a record label and learn the role that each plays in its success. The course examines all departments ranging from A&R to Business Affairs.

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

Course Outline

Course Outline Financial Analysis

Capital Budgeting Techniques

Time Value of Money

Business Valuation

Debt vs. Equity Financing

Risk Management

Budgeting and Forecasting

Personal Finance

Total credit hours

4.00

Course length

4 weeks

The Principles of Entrepreneurship Course examines the role of entrepreneurs in the entertainment industry and their effect on the global economy. The behaviors and motivations of entrepreneurs are explored. Students learn the steps required to launch a start-up company. Other topics covered include types of business entities and tax implications, business licenses, competitive advantage, and operations. This course provides an examination of the challenges and benefits of choosing entrepreneurship as a career path.

Course Outline Role of the Entrepreneur

Case Studies in Entrepreneurship

The Entrepreneurial Mindset

Entrepreneurship as a Career

Course length

Review of Basic Arithmetic

Graphing

Marketing Department

Sales

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

Total credit hours

Principles of Entrepreneurship

4.00

Publicity

Promotions Department

ENTB 3623

Total credit hours

Legal Department

4 weeks

4.00

Course length

4 weeks

ENTB 4913

Strategic Business Management

Linear Equations & Inequalities

The Strategic Business Management Course presents students with complex, real-world business scenarios related to the entertainment industry. Students analyze the scenarios, assess potential action steps, and develop strategic plans to address the scenarios. Through this process, students evaluate the management, marketing, financial, legal, and ethical decisions that affect real-world business decisions. Students also assess external entrepreneurial opportunities that these scenarios could generate.

Total credit hours

Course Outline Business Problem Analysis

Total credit hours

Strategic Management Decisions

4.00

Course length

4 weeks

4.00

Course length

4 weeks

DGL 1012

Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours



This specific course uses the Florida Statewide Course Numbering System (SCNS).

M US I C B US I NE S S

3.00

|

Course length

4 weeks

Bachelor of Science Degree Program

218

Course Descriptions General Education ENC 1101

PSC 1030

STA 2027

English Composition I†

Fundamentals of Physical Science

Introduction to Statistics†

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students in this course learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as: force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline

Course Outline

The Introduction to Statistics Course introduces statistics as a tool for decision-making. Students will learn how to collect, present, and organize data, and explore measures of central tendency and dispersion and how to calculate them. Students will also learn how to represent data visually by creating and interpreting charts and graphs, explore relationships found in data through correlation analysis, and assign probability to calculate the likelihood of the occurrence of events. Students will apply this knowledge by solving problems and making decisions based on quantifiable data.

Invention and Drafting

Essay Structure

Force and Motion

Transmission of Sound

Revising and Editing

Audience Awareness

Energy and Mechanics

Behavior of Light

Overview of Business Statistics

Presentation of Statistical Data

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Business Statistics Terminology

Problem-solving Using Statistics

Grammar

Total credit hours

4.00

Course length

4 weeks

ENC 1102

Course Outline

Collecting and Organizing Data

Solids and Fluids

Total credit hours

4.00

Course length

4 weeks

English Composition II† The English Composition II Course is designed to build upon the competencies acquired in English Composition I and to further refine students’ writing process. Students will develop proficiency in academic writing, information literacy, and critical thinking abilities. Through the study of argument, persuasive appeals, and learning to identify and avoid logical fallacies, students will learn to produce sophisticated arguments of their own.

Course Outline Critical Analysis

Literacy Research

Argument Information

Methods of Documentation of Sources

Total credit hours

4.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Course length

4 weeks

Leadership and Organizational Behavior†

Introduction to Economics The Introduction to Economics Course examines the principles of economics that influence decision-makers, both consumers and producers, within the global economic system. Students examine the features of and reasons for different economic systems throughout the world. Supply and demand, fiscal and monetary policies, and international trade benefits and costs are discussed. The course provides a solid understanding of economics and how economics affects the entertainment business industry.

Course Outline Supply and Demand

Role of Government

Consumer Behavior

Monetary Policy

International Economics



4.00

MAN 3152

ECO 2005

Total credit hours

Total credit hours

4.00

Course length

4 weeks

The Leadership and Organizational Behavior Course consists of an inquiry into the characteristics essential in inspiring others to action. Students will identify their personal strengths and weakness through self-assessment, expanding their awareness of these qualities to include their effect on other individuals and group behavior. The course provides strategies for decision-making and building effective teams, and encourages students to explore the difficulties, compromises, and rewards of the collaboration process.

Course Outline Leadership

Building Effective Teams

Group Dynamics

Decision-making

Motivating

Conflict Resolution

Total credit hours

M US I C B US I NE S S

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

219

Course Descriptions General Education HUM 1505

DEP 1013

Popular Culture in Media

Psychology of Play

The Popular Culture in Media Course examines the role and importance of popular culture, providing a rich background for students to understand the historical and social impact of popular culture. Students are introduced to media milestones in popular culture history, and they explore the influence of popular culture on social trends. Course topics include genre studies, the uses of celebrity, the power of the audience, the effects of new technology and new media, and much more. Students develop a critical approach to analyzing broadcasts, advertisements, films, print, audio recordings, games, and web sites that make up and shape our popular culture.

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Popular Culture As Social Phenomena

Popular Culture and Media Technology

Approaches to Understanding Popular Culture

Popular Culture and The Consumer/Audience

Total credit hours

4.00

Course length

4 weeks

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours

3.00

Course length

4 weeks

COM 3109

Professional Communication and Presentation† The Professional Communication and Presentation Course exposes students to various forms of written and oral communication through technical, electronic, and creative writing activities. In addition, students will develop competency in visual presentation design. Through practice and development of written and oral skills, students will sharpen their abilities to craft effective documents and presentations, while gaining confidence in both the content of their message and their ability to clearly convey it.

Course Outline Modes of Written and Oral Presentation

Audience Analysis

Presence and Image of Written Communication

Technical Development of a Presentation

Generating Ideas, Identifying Purpose, and Developing Content

Personal Image

Presentation Strategies

Total credit hours



4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

M US I C B US I NE S S

|

Bachelor of Science Degree Program

220

Music

Production Bachelor of Science Degree Program

Musicians have long played an important role within multiple facets of the entertainment industry, enriching television, film, radio, video games, live events, and more. The demand for creative, technologically savvy composers is greater than ever, and thanks to advances in home recording, the soundtrack to our lives can be created virtually anywhere in the world. Full Sail University’s Music Production Bachelor of Science online degree is designed to equip you with music production skills that are essential for success in today’s modern marketplace. As a student in the program, you’ll develop an understanding of contemporary music technology by creating

your own songs, scores, and soundtracks. You’ll also get a solid grounding in music theory, history, and composition. The program also explores the music marketing and business concepts you’ll need to flourish as a working professional in the entertainment industry. Upon graduation, you’ll enter the job market with an online personal portfolio of professional quality music projects produced throughout the degree program.

Areas of Focus Music Theory Fine Arts Composition Modeling

Animation

Engineering Effects Marketing

Final Project/ Demo Reel Creation

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

221

Areas of Focus

Music Theory The principles of music theory are the building blocks you’ll use every time you sit down to create a new composition. Using music-notation software, you’ll be able to analyze and study classical compositional techniques, and develop a firm grasp on foundational concepts like rhythm, meter, phrase, scales, and harmony. You’ll also strengthen your ear training through exercises in musical listening and identification, as you study intervals, scales, triads, melodies, and transcription techniques.

MUSIC PRODUCTION

You’ll also delve into music’s roots with courses in music history. You will study the evolution of western music from classical to modern, and the evolution of popular music from the early 20th century all the way up to what’s dominating the airwaves today.

SIC MUSIC THEORY ODUCTION

SIC THEORY

COMPOSITION M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

222

Areas of Focus

MUSIC PRODUCTION

MUSIC THEORY

MUSIC PRODUCTION COMPOSITION MUSIC THEORY

ENGINEERING COMPOSITION

Composition You’ve got a rough musical concept – but how does a riff, lyric, or general idea transform into a full-fledged song? In the Music Production Bachelor’s program, you’ll learn a variety of compositional techniques to help take your ideas to the next level. You’ll study songwriting and lyrical techniques, as well as learn about musical genres and the considerations one should have when working within different styles. You’ll also explore choices in engineering styles, and how budgets and management can affect the course of a song or project. Courses also cover a variety of arrangement processes, from roots to pop to orchestral settings.

Throughout the program, you’ll apply what you learn to create musical pieces that will make up your own Digital Portfolio. As you build your musical catalog, as well as a supporting website, you’ll have a crucial professional asset that showcases what you’re capable to show potential clients and employers as you enter the entertainment industry.

MARKETING ENGINEERING

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

223

COMPOSITION Areas of Focus

MUSIC ENGINEERING THEORY ENGINEERING

Engineering

Marketing

While at one point composers had no choice but MARKETING to write, record, and arrange their works in multimillion dollar studio facilities, advances in recording technology have made it possible for the bulk of that work to take place in a compact home studio environment. Those capabilities are empowering, and knowing how to maximize the potential of the tools you have at your disposal enables you to channel your inspiration and capture your musical ideas.

Most musicians will agree that success in the industry depends on a lot more than just the quality of the music – you’ve got to know how to market your music. The Music Production Bachelor’s Degree Program covers the roles that advertising, merchandising, public relations, and branding all play in a successful musical career. As you learn about these concepts, as well as the ins and outs of music copyright and publishing laws, you’ll work to develop a marketing plan to help separate you from the rest of the crowd and ensure that your music finds a platform to reach the rest of the world.

COMPOSITION

ENGINEERING

You’ll study core concepts such as digital signal processing and digital audio recording as you use industry-standard software such as Pro Tools and Logic to record your course assignments. You’ll also learn about audio workstation hardware and software, mastering the techniques and procedures that are required to maximize the use of this gear. Finally, by studying audio file management and documentation, you’ll ensure the organization of your audio files and recording sessions enables the recording process to run as smoothly as possible.

MARKETING

MUSIC PRODUCTION

MUSIC THEORY

COMPOSITION

MARKETING

ENGINEERING

M US I C P RODUC T I ON | MARKETING

Bachelor of Science Degree Program

224

Overview With the music industry’s growing use of the Internet and the collaborative aspects of the music production environment, the demand for original music content has increased. Full Sail’s Music Production Bachelor of Science Degree Program presents a thorough, constantly developing curriculum that encompasses music composition, digital recording, and music production for animation, websites, and gaming. Whether a novice or a veteran musician, this degree provides you with a formal education that can help prepare you for a variety of career paths in the world of music creation and production. From digital audio principles, digital workstation technology, and digital signal flow to signal processing, MIDI techniques, and sound effect design, the curriculum covers many different procedures and applications found in the music production world. Through coursework utilizing a personal production studio consisting of an Apple laptop computer and a variety of professional audio software programs, you will gain the confidence and skills to help you succeed in a variety of music production environments after graduation.

Objective In addition to music production skills and techniques, you’ll also develop communication skills and take courses in music history, professional presentation, music theory, songwriting, music copyright and publishing, and music business. To help you make the transition into this industry, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to pursue your career. In addition, the Career Development services and advisors will be available for support and assistance throughout the length of your professional career.

Our goal is to provide you with the focused knowledge and understanding of music production technology and concepts needed to qualify for entry-level industry positions as multimedia music composers, digital music recording engineers, postproduction audio engineers, MIDI/ digital audio workstation operators and programmers, music editors, music arrangers, interactive sound design and music composers, game music composers, and a variety of other positions in the audio and entertainment industries. In addition to gaining technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

MUSIC PRODUCTION

OVERVIEW & OBJECTIVE M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

225

Music Production

Bachelor of Science Degree Program PROGRAM CORE Code

Course

MPR 4315

Advanced Audio Production Techniques

MPR 4301

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

4.00

ART 2007

Art History

4.00

Advanced Music Composition Programming

3.50

MGF 1213

College Mathematics†

4.00

MPR 4001

Advanced Music Production for Media

4.00

IMK 302

Cultural Studies and the Web

4.00

MUT 3413

Advanced Music Theory

4.00

DGL 1012

Digital Literacy

3.00

MPR 1751

Audio Fundamentals

4.00

ENC 1101

English Composition I†

4.00

REC 3803

Audio Postproduction

4.50

PSC 1030

Fundamentals of Physical Science

4.00

MPR 2413

Audio Production Techniques

4.00

ENC 326

Professional Writing

4.00

MPR 1852

Digital Recording Principles

3.50

DEP 1013

Psychology of Play

3.00

MPR 3451

Game Music Composition

4.00

MUH 2053

History of Popular Music I

3.00

MUH 4053

History of Popular Music II

3.00

REC 3624

Interactive Audio

4.00

MUB 131

Music Business Management

4.00

MPR 2301

Music Composition Programming

4.00

MUM 3308

Music Copyright and Publishing†

4.00

MPR 3113

Music Genres

4.00

MPR 4853

Music Production Final Project

4.00

MPR 3701

Music Production for Media

4.00

MPR 1001

Music Theory I

4.00

MUT 1024

Music Theory II

4.00

MPR 3311

Musical Arrangement

4.00

MUT 1212

Musical Listening and Identification

4.00

OAA 1000

Overview of the Audio Arts Industries

3.00

MPR 4411

Professional Workflow

4.00

REC 1732

Sequencing Technology

4.00

MPR 3011

Songwriting

3.00

Totals:



Totals:

Credit Hours

1

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF THE AUDIO ARTS INDUSTRIES

ENGLISH COMPOSITION I

MUSIC THEORY I

7

8

9

10

MUSIC THEORY II

DIGITAL RECORDING PRINCIPLES

MUSICAL LISTENING AND IDENTIFICATION

6

FUNDAMENTALS OF PHYSICAL SCIENCE COLLEGE MATHEMATICS AUDIO FUNDAMENTALS

11

12

13

14

15

SEQUENCING TECHNOLOGY

MUSIC COMPOSITION PROGRAMMING

HISTORY OF POPULAR MUSIC I

AUDIO PRODUCTION TECHNIQUES

SONGWRITING

16

17

18

19

20

MUSIC GENRES

ADVANCED MUSIC THEORY

MUSIC BUSINESS MANAGEMENT

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

129.5 128

ART HISTORY MUSICAL ARRANGEMENT INTERACTIVE AUDIO

21

22

23

24

25

AUDIO POSTPRODUCTION

ADVANCED MUSIC COMPOSITION PROGRAMMING

MUSIC PRODUCTION FOR MEDIA

PROFESSIONAL WRITING

HISTORY OF POPULAR MUSIC II

26

27

28

29

30

MUSIC COPYRIGHT AND PUBLISHING

ADVANCED MUSIC PRODUCTION FOR MEDIA

GAME MUSIC COMPOSITION

ADVANCED AUDIO PRODUCTION TECHNIQUES

PROFESSIONAL WORKFLOW

31

32

CULTURAL STUDIES & THE WEB

MUSIC PRODUCTION FINAL PROJECT

99.50

This specific course uses the Florida Statewide Course Numbering System (SCNS).

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

226

Course Descriptions Program Core MPR 4315

MPR 4001

MPR 1751

Advanced Audio Production Techniques

Advanced Music Production for Media

Audio Fundamentals

The Advanced Audio Production Techniques Course focuses on professional audio mixing and editing. Students will develop strategies by successfully navigating through production scenarios common in music and sound for media.

The Advanced Music Production for Media Course teaches students how music and sound contribute to multimedia storytelling. Beginning with a survey of animation shorts and films, students learn to identify the standards and develop music compositional skills for each genre. Students then create a score to accompany an animation short or short film.

It is vital that today’s music production student has a solid understanding of basic audio fundamentals and how they relate to the digital realm. This course examines basic audio fundamentals and the ways in which sound is represented in a digital format. These preliminary concepts prepare students for working with audio in various digital audio applications using several media formats.

Course Outline

Course Outline

Course Outline Advanced Signal Flow

Audio Editing in Music and Sound for Picture

DAW Automation

Strategies for Music Mixing

Total credit hours

4.00

Course length

4 weeks

Animation and Film Survey

Creating Moods, Tension and Release

Animation and Film Production Roles and Organization

Composing to Picture

4.00

Course length

4 weeks

Course Outline

Fundamentals of Harmonics

Fundamentals of Digital Audio Media Formats

Binary Digits

Total credit hours

Advanced Music Composition Programming Students in the Advanced Music Composition Programming Course will discover new and interesting ways of organizing musical time and space while building upon concepts encountered in previous creative, theoretical, and technical courses. Students will dig deep into the digital audio workstation environment by exploring some of the ways composers and producers use such software creatively. In addition to extensive reading, listening and analysis, students will develop an exciting new composition to add to their portfolio.

Fundamentals of Digital Audio Capture and Reproduction

Creating Musical Characters

Total credit hours

MPR 4301

Fundamentals of Audio Waveforms

4.00

Course length

4 weeks

MUT 3413

Advanced Music Theory

REC 3803

Students in the Advanced Music Theory Course build upon their prior music theory training in the program, toward a more comprehensive knowledge of musical structure. Primary topics introduced within the course include counterpoint, chromatic harmony, diatonic modes, phrase structure, and advanced aural skills. Students also analyze scores and lead sheets of compositions that represent several musical genres and eras.

The Audio Postproduction Course provides students with an overview of production sound and audio postproduction sound design for film and television. Subjects include the history of the audio postproduction process, the recording of production sound, timecode and synchronization, the film audio postproduction process, and the television audio postproduction process.

Course Outline

Audio Postproduction

Advanced Rhythmic Techniques

Melody & Countermelody

Alternative Scales & Modes

Sound Design

Harmonic Analysis

Rhythm Section Analysis

History of Audio Postproduction

Film Audio Postproduction Process

Extended Harmony, Modulation & Key Relationships

Mixing Concepts

Rhythmic Analysis

Musical Form

Recording Production Audio for Film and Video

Television Audio Postproduction Process

Total credit hours

Total credit hours 3.50

Course length

4 weeks

Course Outline

4.00

Course length

4 weeks

Timecode and Synchronization

Total credit hours

M US I C P RODUC T I ON

4.50

|

Course length

4 weeks

Bachelor of Science Degree Program

227

Course Descriptions Program Core MPR 2413

MPR 3451

MUH 4053

Audio Production Techniques

Game Music Composition

History of Popular Music II

The Audio Production Techniques Course explores the digital audio workstation environment through the study of digital audio concepts and practices. Students will receive instruction and hands-on practical experience with industry standard computer-based recording systems. After completing this course students will be competent with “in the box” digital audio production methods and session management.

Creating music for game audio requires a radical shift in production strategy because of the conditional-access design of games. In the Game Music Composition Course, students study game music and design, analyze design approaches, synthesize and use a toolbox of production strategies through group collaboration led by the educator. Students’ music skills continue to develop through the construction and production of a course project.

Course Outline

Course Outline

With a basis in the origin of American music from the History of Popular Music I, the History of Popular Music II Course illustrates how the music industry continued to evolve. While Bob Dylan, The Beatles, and James Brown led popular music into its most creative period, the baby boomer generation developed a political awareness. Their revolutionary movements later settled into apathy in the late 70s, and the music business took a profitable turn by developing a business model of selection and promotion. From 1975 through recent decades, the convergence of film, magazines, MTV, and the Internet in the promotion of new acts has cultivated a broad array of career paths for today’s student amid every facet of the music industry.

Recording & Editing

Audio File Management

Mixing & Remixing

Session Preparation

Total credit hours

4.00

Course length

4 weeks

Nonlinear Musical Character Development

The Game Design Process and Team

Developing a Game Environment with Sound and Music

Nonlinear Musical Development

MPR 1852

Digital Recording Principles

Total credit hours

Advancements in computer hardware and software have led to a revolution in music production. High-quality results can now be achieved economically without the necessity for large-format facilities. In the Digital Recording Principles Course, students receive training on how to get professional-sounding results from their laptop-based project studio environment.

Course Outline Mac OS System Audio

Standard Music Production Practice

Recording Software Overview

Common Challenges in the Project Studio Environment

Maximizing Input Devices

Total credit hours

Game Music Survey

3.50

Course length

4 weeks

4.00

Course length

4 weeks

The Popular Music Revolution 1965–1970

Total credit hours

Big Business Music, Promotion Convergence vs. the Fringe 1970–1990

3.00

Course length

4 weeks

REC 3624

MUH 2053

Interactive Audio

History of Popular Music I The American music industry has generated hits and new style combinations through every decade. The History of Popular Music I Course surveys this rich evolution from its roots through modern times, examining each musical style’s respective sociological and technological precedents. Students will explore the unique historical and cultural conditions that serve to make American music distinctly original.

Course Outline Roots of American Music: EuropeanAmerican Folk, and Blues/Gospel

The Pop Music for Youth Explosion, 1945 to 1965

Urban and Rural Popular Forms of the Early 20th Century: Jazz Age, Pop, Country

Total credit hours

Course Outline

The Interactive Audio Course introduces students to the importance of high quality audio for all applications of interactive media. Students delve into specific examples of audio components and explore how the elements apply to the final product. The course provides a survey of audio, computer, and synthesis fundamentals as applied to streaming audio, video games, and other interactive content.

Course Outline Fundamentals of Audio for Interactive

Sound Design and Postproduction for Various Interactive Media

Media Applications

Digital Audio Theories and Interactive Media Issues

Multichannel Surround Sound Formats and Applications

3.00

Course length

4 weeks

Total credit hours

M US I C P RODUC T I ON

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

228

Course Descriptions Program Core MUB 131

MUM 3308

MPR 4853

Music Business Management

Music Copyright and Publishing†

Music Production Final Project

The Music Business Management Course provides students with an overview of music business corporate structure and the support companies that assist in the development and distribution of music. The course also covers management configuration for each type of entity, from organizational structure to specific job responsibilities of various positions within these companies.

The Music Copyright and Publishing Course teaches students how to protect their creative works and provides an overview of the business mechanisms that can affect the use of their own music composition as well as those of their clients. Along with the global topics of copyright and music publishing, this course covers the history of the music publishing industry, royalties, the songwriter’s contract, and publishing options and also provides an overview of publishing companies.

The Music Production Final Project Course provides opportunities for Music Production students to contribute artistry, technical ability, and social skills to meet the needs of a student project. The course provides an opportunity to conceptualize a complete, collaborated preproduction work schedule with a final project student group. Each step of the process is supervised and approved by the Music Production Final Project staff.

Course Outline

Course Outline

Course Outline Distribution Fundamentals

Interpersonal Sales Techniques

Distribution Deal Types

Direct Response Infomercials

Funding a Music Project

Internet Distribution & Promotion

Licensing Income

Social E-Commerce in Music Business

Total credit hours

4.00

Course length

4 weeks

Historical Overview of the Music Publishing Industry

Copyright Protection

Creating a Demo/Portfolio of Work

How to Negotiate an Agreement and a Contract

Music Publishing Overview and Concepts

Copyright and Digital Technology

Choosing Available Projects

Preproduction

Concept Negotiation

Copyright Law

Royalties

Final Presentation and Peer/Faculty Review

Copyright Requirements and Regulations

MPR 2301

Music Composition Programming

Total credit hours

The Music Composition Programming Course instructs students on the process of capturing and developing new musical ideas. By utilizing skills learned in the prerequisite Music Theory and Musical Listening and Identification Courses, students transcribe their melodies and bass lines into musical notation with music composition software and learn to develop their ideas using various compositional methods. Loop-based sequencing with professional audio software programs are utilized to provide each student with a powerful set of music content creation tools.

4.00

Course length

4 weeks

Music Genres

Loop Based Composition

Composing Bass Lines

Programming Drum Loops

Harmonizing Melodies

Course Outline Roots Genre Arrangements

Composing Melodies

Total credit hours

4.00

Course length

4 weeks

Modern Genre Arrangements

Pop Genre Arrangements

Total credit hours

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

Course length

4 weeks

MPR 3701

Music Production for Media MPR 3113 Musical genres are often associated with distinct lifestyles and attitudes. These associations can be used to tell the story of a character or product with genre-based music. For that reason, composers who can produce music in many styles have more to offer their clients. Students build this competency in the Musical Genres Course by arranging and producing songs that make use of specific genre attributes.

Course Outline



Total credit hours

4.00

Course length

4 weeks

Students in the Music Production for Media Course create music to fit within typical broadcast branding and advertising found in the real world. Beginning with an exploration of music in branding and marketing, students learn to discern the elements that constitute standards in professional commercial music production. Music skills are continually developed through the construction and production of advertisement and jingle campaign packages as well as a website branding project.

Course Outline Media Survey: Music Branding and Advertising for Radio, Television, and the Web

Jingle Campaigns

Sonic Branding

Producing a Campaign

Total credit hours

M US I C P RODUC T I ON

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

229

Course Descriptions Program Core MPR 1001

MPR 3311

OAA 1000

Music Theory I

Musical Arrangement

Overview of the Audio Arts Industries

Successful completion of the Music Theory I Course will create a solid basis for further musical understanding. The class focuses on essential topics while providing more advanced students an opportunity to review the rudiments of musical language. Topics to be covered include note identification, interval recognition, major scale construction, basic rhythmic notation and ear training. Music Theory I equips the student with the tools needed to effectively communicate fundamental musical concepts.

The Musical Arrangement Course addresses instrumentation and arranging techniques. This course focuses on developing an understanding of the nature and limitations of acoustic and electronic instruments, as well as effective formulaic techniques for successful arrangement. Instrumental families utilized in the course include bowed strings, woodwinds, and brass. Arranging techniques explored include pads, two-part melodic harmonization, and mechanical voicings. Additional course topics address creating a musical score, exporting MIDI data from Sibelius, and mixing tracks in Apple Logic to create a synthesized performance.

The Overview of the Audio Arts Industries Course examines the various and interrelated sectors of the industry, enabling students to develop a view of it from the perspective of a professional. Students will explore common terms prevalent across the audio arts industries as a means of studying the discipline from a wide-angle view. In addition, students will examine current industry trends and the variety of careers available in the audio arts, with an eye toward developing the requisite skills for their discipline of study.

Course Outline Notes, the Keyboard, Staff Notation and Basic Rhythmic Notation

Major Scales and Diatonic Intervals

Basic Intervals and Meters

Consonance vs. Dissonance and Basic Composition

Total credit hours

4.00

Course Length

4 weeks

Course Outline Arranging

Development of an Engineering Style

Budgets and Management

Psychology and Creative Development

Total credit hours

4.00

Course length

4 weeks

MUT 1212

MUT 1024

Course Outline Overview of the Audio Arts Industries

Current Trends and Visions of the Future

The Disciplines that Comprise the Audio Arts Industries

Skill Sets and Focus Areas of the Audio Arts Industries

Total credit hours

3.00

Course length

4 weeks

MPR 4411

Music Theory II

Musical Listening and Identification

Professional Workflow

The Music Theory II Course continues an in-depth study of the workings of musical structure first explored in Music Theory I. Students will study melody, harmony, and rhythm, and will continue to develop notational and aural skills. The focus of the course lies in understanding the construction of music and gaining the ability to communicate effectively with musicians, composers, directors, programmers, and producers in a professional audio production environment.

The most vital instruments in the music producer’s possession are his or her ears. The Musical Listening and Identification Course introduces the lifelong practice of developing musical and aural discernment. Music recognition begins with identifying musical intervals and progresses to the transcription of simple melodies, chords, and bass lines. Students learn rhythmic identification beginning with simple meter beat counting and progressing to distinguish simple grooves and basic phrasing. Basic song form ingredients are explored and differentiated.

Topics addressed in the Professional Workflow Course include file labeling, submission, and delivery methods required for collaboration between remote locations. This course helps to develop students’ professional understanding of industry standards, workflow, protocol, and etiquette. Students use these collaborative skills while contributing to the final project.

Course Outline Triads

Forms of the Minor Mode

Roman Numeral Analysis

Seventh Chords

Course Outline Musical Intervals

Accompaniments and Introduction to Groove

Key Signatures

Recognizing Scales and Triads

Transcription Techniques

Total credit hours

Meter and Counting

Instrument Families: Strings, Winds, Drums, Percussion

Melody and Phrase

Discover Timbre through Synthetic Imitation

4.00

Course Length

4 weeks

Total credit hours

4.00

Course length

Course Outline Audio File Management and Documentation

Data Storage Solutions and Back-Up Solutions

Production Milestones and Delivery Specifications

Collaboration Methodology in Media Production

Documentation for Television, Film, and Game Music

Mixing and Basic Mastering

Total credit hours

4.00

Course length

4 weeks

4 weeks

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

230

Course Descriptions

General Education

Program Core REC 1732

ART 2007

IMK 302

Sequencing Technology

Art History

Cultural Studies and the Web

The Sequencing Technology Course explores the use of MIDI-based hardware and software in music production, live performance, and studio control. Musical Instrument Digital Interface (MIDI) is the electronic marriage of music and computer technology that revolutionized music composition, recording, performance, and arrangement. Students will be introduced to the history, principles, and varied uses of MIDI, as well as sequencing techniques, synchronization, troubleshooting, and MIDI system design. Students will also survey the effect of MIDI on the modern recording studio environment and examine live MIDI applications.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Cultural Studies and the Web Course emphasizes the relationship between cultural context and promotional content on the web. This analysis will examine the significance of cross-cultural variation to web content, web access, and consumer behavior. Case studies and empirical research will be evaluated to explore the costs and benefits of cultural relevance as a component of strategic planning and Internet marketing practice.

Course Outline

Course Outline

Course Outline

Ancient Art

Modern Art Post-modern Art

MIDI Concepts

MIDI Hardware and Software

Medieval and Renaissance Art

Sequencing

Synchronization

Total credit hours

Total credit hours

4.00

Course length

4 weeks

4 weeks

Consumer Behavior and Culturally Relevant Promotional Content

Technology and Consumerism

Total credit hours

MGF 1213

College Mathematics

Songwriting In the Songwriting Course, basic lyric writing techniques will be addressed. Students will learn to develop a concept into a complete song, while applying successful melodic, harmonic, rhythmic and formal musical structures learned in previous courses. Topics include lyrical subject matter, rhymes and rhyme schemes, lyric poetic devices, song form, and the song production process.

Course Outline Title and Concept

Tools for Successful Lyric Writing

Popular Song Form

Songwriting and the Production Process

Compositional Decision Making

3.00

Course length

4 weeks

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

4.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

DGL 1012

Digital Literacy The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Linear Equations & Inequalities

Total credit hours



Course length

Geo-demographics, Cultural Context, and Internet Marketing Practice



MPR 3011

Total credit hours

4.00

Cultural Variation

Total credit hours 4.00

Course length

3.00

Course length

4 weeks

4 weeks

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

231

Course Descriptions General Education ENC 1101

ENC 326

English Composition I†

Professional Writing

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

The Professional Writing Course focuses on preparing students to write effectively and apply contemporary technologies and business communication best-practices in today’s workplace. Students learn to recognize the link between developing their writing skills and career success. The analysis of communication in organizations, including barriers and methods for overcoming those barriers, leads students to understand the ethical goals of a business communicator. From concept to practice, students learn and apply different business writing formats, styles, and techniques in writing business letters, professional email and memos, and formal and informal reports.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Course Outline

Grammar

Total credit hours

4.00

Course length

4 weeks

Manuscripts and Adaptations

Strategies for Drafting, Revising, and Proofreading Professional Documents

Reports and Proposal Writing

Audience Analysis

PSC 1030

Fundamentals of Physical Science

Total credit hours

The Fundamentals of Physical Science Course teaches students how to understand the world through fundamental physical concepts such as force and motion, energy and mechanics, electricity and magnetism, properties of solids and fluids, transmission of sound, and behavior of light. Emphasis is placed on how problems describing nature are approached in terms of physical theories and mathematical formulas.

Course Outline Force and Motion

Transmission of Sound

Energy and Mechanics

Behavior of Light

Electricity and Magnetism

Physical Theories and Mathematical Formulas

Course length

4 weeks

DEP 1013

Psychology of Play In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

4.00

Course length

4 weeks

Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours



4.00

Course Outline

Solids and Fluids

Total credit hours

Multi-Disciplinary Writing

3.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

M US I C P RODUC T I ON

|

Bachelor of Science Degree Program

232

New Media

Journalism Master of Arts Degree Program The power of information has only increased with the progress of digital technology, and today, we have greater access than ever to news in its myriad forms. Traditional media outlets like television and newspapers are now complemented by Internet-connected devices that can keep you constantly updated with news and opinions. Each of these outlets demand specific skills from today’s journalists, but those professionals who can combine journalism fundamentals with technological savvy are the ones who will help shape the future of information media.

In addition to the core requirements of journalism – reporting, writing, editing – you’ll also learn to use photography, streaming video, and interactive graphics to augment the story you’re trying to tell.

The New Media Journalism Master of Arts degree program teaches you how to create engaging stories across a variety of different platforms, helping you develop the skills needed to be an adaptable content creator.

Areas of Focus

By teaching the skills you’ll need to become a more effective and versatile communicator, the New Media Journalism master’s degree program will help prepare you for a professional career in today’s rapidly evolving media landscape.

Multimedia Content Development Fine Arts

Personal Branding Effects

Modeling Interactive Media Final Project/ Demo Reel CreDistribution Animation ation

NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

233

Areas of Focus

PROMOTE

your WORK

recognizable VOICE Multimedia Content Development Information technology has helped expand the way journalists are able to tell their stories. Instead of just posting an article online, you’re now able to support it with embedded video, audio, and interactive graphics that deepen the impact of your narrative.

engaging communication

STYLE

The New Media Journalism degree program offers much more than just theory in this area, as you’ll be taught how to use powerful graphics software in courses like Digital News Production and Multimedia Development and Editing. You’ll work with these applications to master professional photo editing, file management, video post-production, and web development as they relate to different media outlets. The last course in the program brings together all of these components for a final capstone project. Students pick a subject to feature, and use their understanding of different storytelling methods to create a complete multimedia package that combines elements of text, photography, video, and graphics. This will also include a web portion, with students keeping a blog that chronicles their work, as well as maintaining a website that supports the themes of the project. NE W M E DI A JOURNAL I S M

|

Master of Arts Degree Program

234

Areas of Focus

master professional

PHOTO EDITING Interactive Media Distribution The growth of interactive media is a huge benefit for today’s journalists, who now have more options than ever for producing a wide range of content for emerging outlets like social media networks, blogs, mobile devices, and online video broadcasts. These areas each have their own specific content needs, and in classes like New Media Publishing and Distribution and Writing for Interactive Media, you’ll learn how to apply traditional storytelling techniques to the writing styles appropriate for different platforms. Curriculum also covers how to structure articles and create a narrative flow within the confines of different design aesthetics. Your study also includes research into distribution methods, syndication, and consumer trends, as well as what kinds of factors steer people toward one media outlet or another. By understanding both the platforms you’re writing for and their core audiences, you’ll be able to build a successful journalism career working in different types of media.

file MANAGEMENT VIDEO post-production

WEBdevelopment NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

235

Areas of Focus

consumer TRENDS Personal Branding

CREATE NARRATIVE flow

When it comes to online journalism, a writer’s biggest asset is being able to develop a recognizable voice that attracts loyalty in readers. Having your own marketable brand will open up new avenues of work, which is why the New Media Journalism degree program encourages students to solidify their messaging in classes like Social Media and Online Community Engagement, and Public Relations and Reputation Management.

social Media

syndication

BLOGS

You’ll also learn the importance of interacting with different online communities and forums, networking with fans, and incorporating reader feedback into your writing – all of which will help you to establish your online presence and promote your work. Regardless of the media outlet, readers are attracted to personalities they can relate to, and you’ll learn how to apply your thoughts and opinions into an engaging communication style.

NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

236

Areas of Focus

Overview The New Media Journalism Master of Arts degree program addresses the opportunities for communication in today’s media industry, with a focus on the mechanics of current technologies and how they enhance both narrative structure and visual storytelling. As a student in the program, you’ll explore methods of research, reporting, and publishing on a variety of multimedia platforms while taking into account different approaches that each platform requires. Specialized courses teach you how to apply methods of traditional journalism to writing for interactive media, including reporting using online resources and social media, public relations, and addressing and resolving legal issues in the digital domain. You’ll also learn how to produce visual and text-based content for multimedia platforms, and publish that content through different digital delivery systems.

Objective You’ll apply this collected knowledge to a final capstone project that will consist of a sustained study of a journalistic topic that will be published to a website or blog, and incorporate text, photography, video, graphics, and other storytelling elements. You’ll also document the evolution of the project with a supporting thesis paper, giving you a comprehensive communications project to showcase your abilities as a media journalist. Full Sail University’s Career Development department will be on hand to provide support and guidance as you launch your career search in the field of journalism. The assistance of this department is extended to Full Sail graduates for the length of their careers.

The New Media Journalism Master of Arts degree program teaches students how new media technology shapes contemporary journalism in philosophy, practice, and delivery. The curriculum addresses the concepts, processes, and tools utilized in digital news production, digital newsroom management, multimedia reporting, and social media writing, as well as the legal and ethical aspects of new media journalism. Completion of the program will enable graduates to take advantage of growing career opportunities for multimedia writers, reporters, producers, managers, and editors. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

NEW MEDIA JOURNALISM

OVERVIEW & OBJECTIVE NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

237

New Media Journalism Master of Arts Degree Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

NMJ 570

Digital News Production

4.00

NMJ 641

Legal Aspects of New Media Journalism

4.00

NMJ 610

Mobile Technology and Communications

4.00

NMJ 550

Multimedia Development and Editing

4.00

NMJ 590

Multimedia Reporting

4.00

NMJ 510

New Media and Communications

4.00

NMJ 670

New Media Journalism Final Project

4.00

NMJ 690

New Media Publishing and Distribution

4.00

NMJ 650

Public Relations and Reputation Management

4.00

NMJ 540

Research and Investigation Skills Development

4.00

NMJ 620

Social Media and Online Community Engagement

4.00

NMJ 520

Writing for Interactive Media

4.00

Totals:

Credit Hours

1

2

3

4

5

NEW MEDIA & COMMUNICATIONS

WRITING FOR INTERACTIVE MEDIA

LEGAL ASPECTS IN NEW MEDIA JOURNALISM

RESEARCH & INVESTIGATION SKILLS DEVELOPMENT

MULTIMEDIA DEVELOPMENT & EDITING

6

7

8

9

10

DIGITAL NEWS PRODUCTION

MULTIMEDIA REPORTING

MOBILE TECHNOLOGY & COMMUNICATIONS

SOCIAL MEDIA & ONLINE COMMUNITY ENGAGEMENT

PUBLIC RELATIONS & REPUTATION MANAGEMENT

11

12

NEW MEDIA PUBLISHING & DISTRIBUTION

NEW MEDIA JOURNALISM FINAL PROJECT

48.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

48 48

NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

238

Course Descriptions Program Core NMJ 570

NMJ 610

NMJ 590

Digital News Production

Mobile Technology and Communications

Multimedia Reporting

The Digital News Production Course prepares students to work in the evolving media environment by introducing them to the theories, techniques, and skills used in online newsrooms and for news-related websites. The goal of the course is for students to develop the fundamental skills necessary to take assembled journalistic content and distribute the content across integrated platforms in the format of a newscast or news report. The course provides students the conceptual skills necessary to integrate interactive content and to present online journalism holistically.

The Mobile Technology and Communications Course studies the many ways in which mobile devices are transforming the process of newsgathering and the telling of news narratives. Students explore how journalists can produce visual and text-based content specifically for consumption on these devices, and how journalists must alter their stories or presentation not only for the technology of each device, but also to best engage the different audiences that use each device. The course also examines how non-Western and Third World cultures use mobile technology to communicate their experiences to the rest of global society.

In the Multimedia Reporting Course, students learn how to access, transfer and process electronic information, and how to gain ownership of a story by presenting that information in a visual, useful, and factual way. Students become proficient in conceiving stories and packages that will work well on the web, practice on-camera presentation for Web and multimedia stories, and learn how to organize raw material into a news-oriented narrative. The course provides instruction towards visual storytelling and story advancement and evolution, with guidance regarding hardware and software that journalists must know for multimedia reporting.

Course Outline Recording Audio Reports

Computer Animation

Shooting Video Reports

Multimedia Distribution

Course Outline

Audio Slideshows

Total credit hours

Sociology of Mobile Device Usage

Flash and CSS

Content Distribution

Intelligent Networks

4.00

Course length

4 weeks

NMJ 641 The Legal Aspects of New Media Journalism Course identifies complex media legal issues presented by the expansion of digital and mobile technology, and helps students think critically about how to resolve these issues. The course explores whether or not traditional media laws and regulations apply to the Internet, and if so, which laws and in what application. Students discuss First Amendment and media law, including libel and slander, privacy, free press/fair trial conflicts, as well as ethical dilemmas faced by reporters and editors.

Course Outline Ethics of Mass Media and New Media

Non-Professional Journalism

Media Behavior

New Journalism Laws

4.00

Course length

Total credit hours

4.00

Course length

4 weeks

Objectivity, Fairness and Accuracy

Presentation Skills

Interviewing Techniques

Story Evolution

The Multimedia Development and Editing Course is an introduction to the multimedia news production process focusing on news communication technologies that have created new media, new language, and new video interfaces, and how the principles and concepts of visual communication are employed in digital media. Students in this course learn best practices of photography, photo management, video production, audio production, web skills, and advanced postproduction techniques, and then apply these visual information skills to upload content to a website, mobile device, or application. Students also learn how to deploy these technologies to produce and edit sophisticated multimedia content for multiple platforms, including converged environments.

Photo and File Management

Post-Production Techniques

Editing Images

Website Construction and Development

Total credit hours

4.00

Course length

4 weeks

NMJ 510

Multimedia Development and Editing

Course Outline 4 weeks

Course Outline

Interactive Reporting

NMJ 550

Legal Aspects of New Media Journalism

Total credit hours

Mobile Applications

New Media and Communications In preparing graduate level students to work in the changing media universe, the New Media and Communications Course aims to foster effective communication in digital and online environments. Students gain an understanding of the unique possibilities and limitations of new media by learning the technology, techniques, and methods of storytelling on multimedia platforms. The course introduces students to the concepts of how individual journalists can use new media presentation tools to make sure important work reaches its intended audiences.

Course Outline Interface and Database Communication

Traditional and Non-Traditional News Organizations

Convergence Culture

Data Visualization

Total credit hours

4.00

Course length

4 weeks

Text Formatting

Total credit hours

4.00

Course length

4 weeks

NE W M E DI A JOURNAL I S M

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Master of Arts Degree Program

239

Course Descriptions Program Core NMJ 690

NMJ 650

NMJ 620

New Media Journalism Final Project

Public Relations and Reputation Management

In the New Media Journalism Master of Arts Degree Program, students must complete a capstone New Media Journalism Final Project as a requirement for graduation. To complete this project, students utilize what they have learned about the mission, methods, and experience of multimedia reporting to undertake a comprehensive, sustained study of a single subject. The final project consists of a journalistic package that combines the elements of text, photos, video, graphics, and other elements to tell that story. Each student publishes a blog and/or establishes a website that includes multimedia pieces that document his or her project in evolution and writes a research-based and supported thesis paper that serves as an in-depth exploration of the project.

The Public Relations and Reputation Management Course addresses the ethical responsibilities of multimedia journalists as they apply to story development, audience reaction, story evolution, and personal and organizational message control. Students learn how consumers absorb, act, and react upon news based on media format and content emphasized in that format. The course also provides an overview of the media industry landscape, examining how the different players interact and how they balance being news gatherers and content creators for the purpose of generating revenue from the content.

Social Media and Online Community Engagement

Course Outline Review of New Media Journalism Concepts

Multimedia Package and Presentation

Story Pitch and Proposal

Thesis Paper

New Media Practices

Crisis Management

Audience/Consumer Empowerment

Story Evolution

Total credit hours

4.00

Course length

4 weeks

NMJ 670

New Media Publishing and Distribution The New Media Publishing and Distribution Course examines the broad economic issues facing the field of journalism in the digital age: global competition, multiple distribution platforms, evolving technology and consumer behaviors, and fractionalized revenue streams. Students explore the concepts of interactive publishing and management by learning how to marry journalism fundamentals with the technologies of interactive publishing. Course instruction addresses issues of newsroom organization, content development, budgeting, responsibilities, and standards in a 24-hour multimedia news environment.

Course Outline

4 weeks

Online Archival Research

Source Credibility

Crowdsourcing

Statistical Analysis and Conclusion

Databases

Course length

Total credit hours

Newsgroup Management

Virtual Communities

Political and Cultural Engagement

Total credit hours

4.00

Course length

4 weeks

Writing for Interactive Media

Course Outline

Online Advertising and Sponsorship

Citizen and Participatory Journalism

NMJ 520

The Research and Investigative Skills Development Course examines the massive shifts in the media environment and challenges students to re-imagine how they can uncover, research, and produce investigative stories in that environment. Students will study the fundamentals of research, examine the relationship between research and theory, and explore research ethics. The course also helps students experience the process of online research and how to build credible sourcing to substantiate their work. The course addresses topics that require students to contemplate the validity of conclusions formed from online research and to consider alternative strategic approaches for comprehensive completed projects.

Collaborative Publishing Models

4 weeks

Course length

Research and Investigation Skills Development

Syndication Streams

4.00

4.00

NMJ 540

Economic Challenges in Online Newsrooms

Total credit hours

Course Outline

Strategic Communication Management

Online Research

Total Hours

Course Outline

The Social Media and Online Community Engagement Course is an examination of how information is shared outside professional journalism, how journalists can interact with communities, and the ways in which social technology shapes cultures, governments, and communications. Students learn theoretical and practical approaches to understanding, designing, building, and using virtual communities, and how user-generated content within those communities expands the definition of news. The course also helps journalists understand how to leverage social media to find story ideas, engage audiences, and promote their work.

A primary objective of the Writing for Interactive Media Course is for students to master narrative principles by examining new ways of telling interactive, narrative stories for visual and digital media while learning through experience about the critical role that multimedia methods play in engaging audiences with complex information. The course explores both the mechanics of storytelling as well as how journalists convey themes through their writing. Students establish habits for thinking comprehensively about the storytelling process by learning how to identify stories and engaging in the development of specific storytelling processes including voice, context, dialogue, character, time, and space. The course emphasizes how story structures change across different delivery systems and platforms.

Course Outline Topic Identification

Thematic Structure and Development

Interactive Storytelling

Narrative and Explanatory Journalism

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

NE W M E DI A JOURNAL I S M

|

Master of Arts Degree Program

240

Public

Computer Relations

Animation Master of Arts Degree Program

Bachelor of Science Degree Program Emerging media channels like blogs, social networks, and consumer review sites have magnified the need for qualified PR specialists that understand these digital media tools. The opportunities for public relations are growing due to organizations that want to take advantage of these new channels to create meaningful, positive dialogue with the public. In turn, professionals who can combine traditional PR practices with social media skills will be on the forefront in the communications industry. In the online Public Relations master’s degree program, you can learn what goes into being an effective PR professional in today’s fast-moving media landscape. During this 12-month program, you’ll explore the planning, executing, and evaluation of media strategies while learning how

to launch powerful conversations with an organization’s consumers and advocates through social media. The Public Relations program can take you beyond the basics of PR through handson experience with new social tools and project-based work. You can become familiar with industry-standard utilities and software along with current workflow practices, giving students the skills they need for a future in public relations.

Areas of Focus New Media PR Strategies

Reputation Management

Media Relations Fine Arts Brand & Modeling Message Development Animation

Measuring Effects PR Results and Final ROI Project/ Demo Reel Creation

P UB L I C RE L AT I ONS

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Master of Arts Degree Program

241

Areas of Focus real-TIME SOCIAL media networks

real-TIME

media

content

content

crowd sourcing

SHARING

traditional

content

crowd sourcing

SHARING

content

CURATION

CURATION

NONTRADITIONAL

media channels

l

ONAL

s

message

S T R AT E G Y

writing TECHNIQUES reputation MANAGEMENT

IVE

ive

consumer

campaign

market

content QUANTITATIVE SHARING

consumer campaign research COORDINATION

research

qualitative

measurements PUBLIC audience

rements

crowd so u rc ing audience search

content

Media Relations

CURATION

TRENDS

search RELATIONS

TRENDS

NEW MEDIA market PRPUBLIC STRATEGIES consumerRELATIONS

campaign SOCIAL

COORDINATION networks

real-TIME

media

content

SHARING

research

PUBLICMEDIA RELATIONS NEW MEDIA PR STRATEGIES RELATIONS BRAND & MESSAGE NEW MEDIA DEVELOPMENT MEDIA RELATIONS PR STRATEGIES

traditional

NONTRADITIONAL

SOCIAL channels media

networks

message traditional SOCIAL S T R AT EGY NONTRADITIONAL networks media channels

real-TIME

media

writing real-TIME TECHNIQUES

media

The world of media has exploded with interactive tools that connect people and organizations like never before. When understood and used strategically, they can provide tremendous opportunity for public relations professionals. Throughout your coursework, you’ll be introduced to the unique characteristics of popular technologies such as social networks, real-time media, and content sharing. You’ll also explore behaviors such as crowdsourcing, feed aggregation, and content curation, and learn about technology such as RSS, HTML5, and emerging mobile platforms.

COORDINATION

strategy

on

tegy

writing TECHNIQUES market

New Media PR Strategies

content

SHARING

market

content

SHARING consumer research

Since newspaper days, public relations professionals have had a symbiotic relationship with journalists. Often, many of the stories you read about or see on TV news have originated through a press release. Today, the “journalist” could be a blogger, an influential voice on Twitter, an advocacy group, or even a disgruntled customer armed with a webcam and content a YouTube account. s our ci ng

crowd

CURATION

In the Public Relations master’s degree program, you’ll learn the best way to engage with traditional and nontraditional media channels to achieve PR goals, as well as how to work withsboth ourskeptics ci ngand advocates ofc o n t e n t your organization as they share their opinions through CURATION the media. You’ll also learn how to work with experts to represent your clients’ missions with authority.

crowd

campaign

crowdCOORDINATION s our ci ng P UB L I C RE L AT I ONS

|

content

CURATION Master of Arts Degree Program

242

NONTRADITIONAL CURATION media channels

networks Areas of Focus

traditional

BRAND & MESSAGE DEVELOPMENT

NONTRADITIONAL

media channels

audience

E S TA B L I S H M E N T

writing TECHNIQUES

reputation DEFENSE

REPUTATION COORDINATION MANAGEMENT

NEW MEDIA PR STRATEGIES

Brand & Message repair Development

SOCIAL MEASURINGnetworks PR RESULTS AND ROI

Message strategy is at the heart of PR. As a public QUANTITATIVE

qualitative

campaign

market PUBLIC consumer research RELATIONS

audience

MEDIA RELATIONS

relations professional, your job is to help craft the voice and goals of your client or organization, and TRENDS establish which audiences you need to reach.

search

measurements

You’ll learn how to amplify your writing style and adapt it for different media, from press releases to social media updates. You’ll also learn how to use writing techniques to develop strong, consistent messages that inform and persuade audiences.

real-TIME SOCIAL Understanding your audience media is crucial to your networks

BRAND & MESSAGE DEVELOPMENT

content

SHARING

efforts, and through classes in market and consumer research, you’ll learn how to use research tools to identify your target market and competition. You’ll also learn how to ensure that your brand’s message NONTRADITIONAL stays consistent across all channels, and how to dia channels coordinate campaigns across social media, mobile platforms, and traditional outlets.

REPUTATION MANAGEMENT

R AT E G Y

writing TECHNIQUES

writing TECHNIQUES

c

reputation MANAGEMENT

strategy

QUANTITATIVE

real-TIME

content

media

SHARING audience

qualitative

search

measurements

TRENDS

traditional

NONTRADITIONAL

media channels

message

S T R AT E G Y

market

writing TECHNIQUES

consumer

research

reputation

content crowd s o u rMANAGEMENT cing CURATION strategy

traditional

message

message

S T R AT E G Y

QUANTITATIVE MEASURING PR RESULTS AND ROI

market consumer

research

qualitative

measurements

audience

search

TRENDS

campaign

COORDINATION

P UB L I C RE L AT I ONS

|

Master of Arts Degree Program

243

Areas of Focus

PUBLIC RELATIONS

UBLIC Reputation LATIONS

Management

The concept of reputation management has grown in importance throughout the realm of public relations in recent years. PR professionals now W MEDIA need to transition their efforts from being reactive STRATEGIES through crisis management, to proactively observing conversations about their brands and speaking openly with the public.

SOCIAL networks

traditional

DIA RELATIONS In the Public Relations master’s program, you’ll learn NONTRADITIONAL

media to channels how to monitor and respond public changes in sentiment regarding your client or organization. You’ll learn how to defend and repair a damaged reputation, and how to address social threats such as dated or AND & MESSAGE inaccurate informationEin theBpress, VELOPMENT S TA L I S Hor M Euninformed NT critics on the web. You’ll also discover how reputation management strategies can protect and bolster your own personal brand as a professional. reputation

PUTATION NAGEMENT

ends

ASURING RESULTS D ROI

message

BRAND & MESSAGE DEVELOPMENT

audience

DEFENSE

repair QUANTITATIVE

qualitative

measurements

Measuring PR Results NEW MEDIA and ROI PR STRATEGIES An important aspect of the Public Relations master’s program is for you to learn how to not content -TIME only successfully create and implement public media SHARING MEDIA RELATIONS relations strategies, but also how to measure their effectiveness to prove value to your clients.

real

In your coursework, you’ll learn how to measure and evaluate the impact of public relations tactics, using BRAND & MESSAGE numeric information to describe performance in DEVELOPMENT relation to your goals.

S T R AT E G Y

reputation MANAGEMENT

REPUTATION MANAGEMENT

strategy

real-TIME

SOCIAL networks

content

media

MEASURING

SHARING QUANTITATIVE

content

PR RESULTS crowd sourcing traditional AND ROI

qualitative

CURATION

NONTRADITIONAL

measurements

media channels

message

market

writing TECHNIQUES

S T R AT E G Y

consumer

research

campaign

market You’ll also examine quantitative and qualitative writing reputation consumer COORDINATION measurements to help provide context for audience TECHNIQUES REPUTATION research MANAGEMENT search trends, websiteMANAGEMENT traffic, and social behavior such as sharing content. Ultimately, you will learn how to develop and create reports that will develop your clients’ understanding and confidence in the QUANTITATIVE public relations process.

strategy

MEASURING PR RESULTS AND ROI

qualitative

measurements

audience

search

TRENDS

audience

search

TRENDS

P UB L I C RE L AT I ONS

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Master of Arts Degree Program

244

Areas of Focus

Overview

Objective

Throughout the Public Relations master of arts degree program, students will examine how new social tools and communication channels have changed the idea of what it means to be a public relations professional. Students will learn how to leverage social media in order to launch powerful dialogues with an organization’s consumers and advocates. Along with learning the new digital tools, the Public Relations master’s program will give students a solid foundation in traditional PR. Students will gain a solid grasp of how to plan, research, execute, and evaluate effective PR media plans. During the course of the program and in preparation for their final thesis project, students will build a website and social channels from the ground up, fostering their own professional reputation and audience throughout the degree program.

The Internet and new media channels have had a profound impact on the field of public relations. The rise of participatory media such as blogs, Twitter, and content-sharing sites has challenged the traditional ideal of who is a journalist – dramatically altering how publicists and PR professionals engage to share their stories. In addition to traditional news media, today’s PR professionals must also identify and develop credible and lasting relationships with influential voices throughout the social media world.

The Public Relations master of arts degree program is designed to provide students with a practical working knowledge of traditional PR methods and a handson understanding of the latest new social tools, communication channels, technologies, trends, and best practices. The 12-month program is focused on developing new media PR professionals with a solid understanding of traditional PR tradecraft, digital media expertise, and technical skills.

Effective PR messages are informative, newsworthy, and interesting – but not to everyone and not all the time. Online PR professionals must compete with a broad spectrum of challenges and with a variety of social media participants, who all have their individual perspective of public relations and Internet marketing strategies.

PUBLIC RELATIONS

OVERVIEW & OBJECTIVE P UB L I C RE L AT I ONS

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Master of Arts Degree Program

245

Public Relations

Master of Arts Degree Program PROGRAM CORE

Chronological Schedule by Months

Code

Course

PBR 530

Advanced Writing for Public Relations Professionals

3.00

PBR 620

Events Marketing and Production

3.00

PBR 540

Innovative Public Relations Tools and Resources

3.00

PBR 630

Integrated Marketing Communication

3.00

PBR 520

Legal Aspects of Social Media and Public Relations 3.00

PBR 560

Market and Consumer Research Analysis

3.00

PBR 610

Media Relations

3.00

PBR 640

The Online Media Room

3.00

PBR 699

Public Relations Final Project and Thesis

3.00

PBR 510

Public Relations in a Digital World

3.00

PBR 650

Reputation Management Strategies

3.00

PBR 550

Social Media Metrics and ROI

3.00

Totals:

Credit Hours

1

2

3

4

5

PUBLIC RELATIONS IN A DIGITAL WORLD

LEGAL ASPECTS OF SOCIAL MEDIA PUBLIC RELATIONS

ADVANCED WRITING FOR PUBLIC RELATIONS PROFESSIONALS

INNOVATIVE PUBLIC RELATIONS TOOLS & RESOURCES

SOCIAL MEDIA METRICS & ROI

6

7

8

9

10

MARKET & CONSUMER RESEARCH ANALYSIS

MEDIA RELATIONS

EVENTS MARKETING & PRODUCTION

INTEGRATED MARKETING COMMUNICATION

THE ONLINE MEDIA ROOM

11

12

REPUTATION MANAGEMENT STRATEGIES

PUBLIC RELATIONS FINAL PROJECT & THESIS

36.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

36 48

P UB L I C RE L AT I ONS

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Master of Arts Degree Program

246

Course Descriptions Program Core PBR 530

PBR 620

PBR 540

Advanced Writing for Public Relations Professionals

Events Marketing and Production

Innovative Public Relations Tools and Resources

In the age of viral video and other media channels and tools, the ability to share information and extend the narrative beyond text is critical. Effective PR means combining the right media to convey information to an audience at the right time. In the Advanced Writing for Public Relations Professionals Course, students will explore the advanced skills of writing PR material for the web and print and online media channels. Students will expand their knowledge of how to take traditional public relations writing pieces and apply advanced public relations techniques to broaden the message of their writing. These methods will allow students to understand how to strategically extend their writing for a variety of traditional and progressive formats including press releases, website content, and scripts. Students will also develop core storytelling skills by incorporating photography, video, and audio interviews to enhance their writing. By the end of the course, students will be able to create engaging multimedia content that not only informs but also persuades an audience.

Course Outline

Today’s public relations professionals often create thematic events to generate buzz, build excitement, and stir interest for their professional community. From press conferences to flash mobs, digital media plays a critical role in ensuring that events are well publicized and organized. In the Events Marketing and Production Course, students will explore the role of public and digital events that support PR efforts and how these events generate awareness for their clients and/or company. Students will examine how PR is used to support and enhance events such as trade shows, product launches, and press conferences. Students will also consider the roll of meet-ups, digital presentations, mobile apps, and other initiatives that enhance the effect of both digital and real-world interactions.

Course Outline Professional Presentation, Public Speaking, and Spokesperson Development

Meet-ups and Special Events

Leadership and Communication

Mobile Applications

PR Multimedia Asset Production

Web-Based Communications and Development

Publicity Photos and Multimedia

Public Relations and Scriptwriting

Visual Storytelling

Total credit hours

3.00

Course length

Like the tools in a toolbox, different media techniques and technologies can solve different communication problems. In the Innovative Public Relations Tools and Resources Course, students will examine the unique characteristics of popular technologies such as social networks (Facebook), real-time media (Twitter), and content sharing (YouTube, Flickr). Students will also investigate behaviors including crowd sourcing, feed aggregation, and content curation. The role of technologies such as RSS, HTML5, and emerging mobile platforms will also be explored. The course will offer students a deeper understanding of the unique properties of each platform as well as examine the kinds of tactical and strategic problems each technology addresses in the context of a PR campaign.

Course Outline Platforms, Tools, and Techniques

Apps and Widgets

Blogging and Facebook

Mobile and Tablet Applications

Online Forums and Wikis

4 weeks

Total credit hours

3.00

Course length

4 weeks

Public Relations Writing

Total credit hours

3.00

Course length

4 weeks

P UB L I C RE L AT I ONS

|

Master of Arts Degree Program

247

Course Descriptions Program Core PBR 630

PBR 520

PBR 560

Integrated Marketing Communication

Legal Aspects of Social Media and Public Relations

Market and Consumer Research Analysis

Public relations professionals face unique challenges when it comes to communicating with an audience online and integrating these efforts into the overall corporate mission and marketing efforts. In the Integrated Marketing Communication Course, students will learn how to ensure that their PR message remains consistent across social media such as Twitter, Facebook, Blogs, and web video. Students will also examine how to coordinate applications, mobile platforms, and social media in order to maximize the efficacy of their campaign, observing how all of these efforts fit in to the overall corporate and/or client mission. Finally, students will consider how to integrate digital channels which can complement and support legacy outlets such as newspapers, radio, and magazines.

Course Outline Internet Marketing Fundamentals

Strategic Communication Management

Social Media and Online Community Engagement

Digital Content Strategy

3.00

Course length

In the Market and Consumer Research Analysis Course, students will learn how to examine various professional public relations and marketing resources to identify their market, competition, and consumer. After learning how to research for this information, the student will learn how to target their public relations campaigns to attract their desired client. In support of this objective, students will examine how to capture and retrieve demographic and industry data using a variety of tools ranging from surveys and focus groups to public data, third-party web metrics. Students will then investigate how to analyze, evaluate, and present industry data within a professional context. Finally, students will consider how to select the appropriate digital medium/channel mix for their campaign by matching the right communication tool to both the right organizational objective and the right audience.

Course Outline Marketing Research

Selecting Digital Medium/ Channels/Platforms

Audience Segmentation and Demographics

Evaluating Platforms

Course Outline

Social Media PR Case Studies

Total credit hours

For all of the advantages that social media and technologies can provide to today’s public relations professional, it is these same technologies that can also present a variety of risks and liabilities to an organization. In the Legal Aspects of Social Media and Public Relations Course, students will investigate the spectrum of legal and ethical considerations that guide the responsible and ethical execution of PR project planning within an organization. Students will also consider the compromises organizations must make when balancing strategic interests, individual rights, and public engagement. Students will examine how to avoid and address legal concerns such as libel, slander, and infringement in their professional communication. The ethical considerations of attempting to influence legislation and working with publically funded organizations will also be explored. Finally, students will examine these legal issues in the context of current technologies and future trends.

4 weeks

Libel and Slander

Security Issues

Infringement and Copyright

Working with a Legal Team

Industry Analysis

International Legal Considerations

Total credit hours Total credit hours

3.00

Course length

3.00

Course length

4 weeks

4 weeks

P UB L I C RE L AT I ONS

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Master of Arts Degree Program

248

Course Descriptions Program Core PBR 610

PBR 640

PBR 699

Media Relations

The Online Media Room

Public Relations Final Project and Thesis

Journalists have traditionally provided PR professionals with an opportunity to have their story told to a large audience by a trusted source. In the Media Relations Course, students will consider who the journalist is in the digital space and how the traditional objective for a journalist has changed as a result of the Internet and participatory media. Students will explore how a public relations professional must understand their media community and the best way to engage with the media in a professional manner to achieve their public relations goals. Students will examine how to engage both the advocates and skeptics of their organization with the media; they will also learn how to leverage their community’s subject matter experts to represent their mission with authority.

The traditional pressroom or media room is the hub of an organization’s media outreach and engagement efforts to their consumer and/or client. In the online environment, this effort is typically reflected within a portion of the organization’s webpage. In The Online Media Room Course, students will examine how to develop, integrate, and manage online media assets within the organization’s webpage to support both external and internal public relations messages. Students will review topics ranging from the development and usability of digital media assets to the incorporation of progressive online media methods to strengthen a corporate web presence. Students will also examine how to integrate digital media assets with existing third-party social platforms such as Facebook and Twitter. Finally, students will explore best practices for managing and updating online media assets to encourage participation from across an organization.

Students in the Public Relations Final Project and Thesis Course will deliver a capstone project as a requirement for the completion of their graduate education. This project will consist of a detailed public relations plan that demonstrates an in-depth understanding of the knowledge and concepts across the Public Relations Master of Arts Degree Program curriculum. In addition to the digital media public relations plan, students will prepare a website that includes multimedia assets and a channel mix that support the public relations plan criteria and demonstrate a competency in the technical skills, research skills, and writing skills students have acquired in the degree. Students will also deliver a final thesis, which presents an examination of the plan and an analysis of key topics.

Course Outline Media Publicity and Development

Owned vs. Earned Media

Evangelists, Advocates, and Influencers

Establishing Credibility and Authenticity

Media Room and Search Engine Optimization (SEO)

How to Pitch the Media

Total credit hours

3.00

Course length

4 weeks

This specific course uses the Florida Statewide Course Numbering System (SCNS).

Academic Research

Web Design and Usability

Social Media PR Plan

Thesis Paper

Audience Interaction

Social Media Mix

Total credit hours

Social Media Integration

Total credit hours



Problem Analysis and Proposal

Course Outline Digital Press Room Management

Course Outline

3.00

Course length

3.00

Course length

4 weeks

4 weeks

P UB L I C RE L AT I ONS

|

Master of Arts Degree Program

249

Course Descriptions Program Core PBR 510

PBR 650

PBR 550

Public Relations in a Digital World

Reputation Management Strategies

Social Media Metrics and ROI

In the Public Relations in a Digital World Course, students will examine the dramatic impact of the Internet and a 24/7 media environment on the public relations (PR) process. Students will examine how the Internet and digital media have influenced not only the development of the PR profession but how PR is planned, distributed, and controlled. Through the development of the course, students will explore the role of PR across various departments within an organization and how a public relations team responds to a range of circumstances and priorities. By examining how PR is used to address a variety of strategic communication requirements and organizational goals, students will leave the course with a foundation for further exploration of these initiatives in a dynamic business environment.

In the Reputation Management Strategies Course, students will learn how to monitor and respond to changes in sentiment and conditions that impact organizational initiatives and long-term strategic communication objectives. In addition to monitoring conversations, sentiment, and search ranking, students will also examine how to report social metrics and web analytics – translating this information into effective planning and decision-making. Students will also examine options for defending and repairing reputations, as well as addressing social threats such as dated and inaccurate information in the press, misinformation, and critics on the web. Finally, students will consider how they can use these same strategies to monitor and manage their own online reputations as they develop their careers.

The ability to measure and evaluate the impact of public relations efforts is critical to ensuring the success of any marketing and/or public relations campaign. In the Social Media Metrics and ROI Course, students will learn how to track, report, and analyze a variety of metrics that describe audience behavior and attitudes. In the course, students will learn how to use numeric information to describe and explain performance in relation to campaign goals and objectives. Students will examine quantitative and qualitative measurements to help provide context for audience search trends, website traffic, and social behavior such as sharing content. In addition to exploring these metrics, students will also learn how to integrate these measures into their professional planning. The course will provide students with an understanding of both traditional and contemporary metrics and reporting tools for analyzing data. Ultimately, students will learn how to develop and create reports, which will develop a stakeholder’s understanding and confidence in the public relations process.

Course Outline The Psychology of Social Groups

Evaluation of Media Literacy and Current Trends

New Media Practices

Crisis Management

Audience/Consumer Empowerment

Story Evolution

Course Outline

Strategic Communication Management

PR Planning Process

Define the Role of Public Relations and Connect this Profession to the Evolution Online

Course Outline

Total credit hours

3.00

Course length

4 weeks

Web Analytics

Social Media Metrics

Social Media Optimization

Defining Campaign Objectives

Reporting

Total credit hours

3.00

Course length

4 weeks Total credit hours

3.00

P UB L I C RE L AT I ONS

Course length

|

4 weeks

Master of Arts Degree Program

250

Sports Marketing

& Media

Bachelor of Science Degree Program

Today’s sports fans are connected to their favorite games, teams, and athletes more than ever before, as technology has brought athletes and their fans even closer together. Through new media and digital distribution efforts, sports organizations now have a wide range of opportunities to connect to their biggest supporters while reaching out to new and casual fans. Our Sports Marketing & Media Bachelor of Science online degree program helps you gain the skills needed to become

the kind of professional who is able to understand both the creative process and the marketing considerations involved with the development of video, website content, and social media campaigns for sports organizations. As you learn about the business principles, content creation, and legal and ethical issues of the sports industry, you’ll develop the skills necessary to position yourself as a valuable player in the ever-evolving world of sports and media.

Areas of Focus New Media Marketing Fine Arts Content Modeling Creation Animation

Distribution Channels & Effects Social Media Final Project/ Presence Demo Reel Creation

S P ORT S M ARKE T I NG & M E DI A

|

Bachelor of Science Degree Program

251

HIP

I AT I N G

ills

skills Areas of Focus

marketing TECHNOLOGY

skills

social

CONTENT

creation

MOBILEsocial

CONTENT

MOBILE

creation

D I G I TA L S P A C E S

DE

DIGITAL CONTENT

D I G I TA L S P A C E S

maximize

maximize FANC O N NTEAM ECTION

pro

FANC O N NTEAM ECTION

C R E AT E

softwa C R E AT E engaging engaging F O U N D AT CONTENT

CONTENT

multiplemultiple PLATFORM

New PLATFORM Media Marketing

DEVELOPMENT DEVELOPMENT

Technology has changed the way that sports fans connect with teams, leagues, franchises, and athletes, as well as how they interact with one another. As a result, team owners, venue owners, and other sports organizations are relying more and more on new media marketing techniques to foster fan loyalty and grow support. In exploring the strategies that are most effective for a sports-related business, you’ll develop client marketing plans, learn about sports sales and sponsorships and how they can aid you in your marketing efforts, and explore how the digital and mobile platforms specific to the sports industry can help you bring your message to the masses.

BUSINESS

BUSINESS

DEVELOPMENT THEORY

marketing TECHNOLOGY

professional

DEVELOPMENT

NETWORKING NETWORKING S P ORT S M ARKE T I NG & M E DI A

|

Bachelor of Science Degree Program

252

N E G O T I AT I N G

skills

Areas of Focus

CONTENT

creation

LEADERSHIP

maximizeprofessional marketing DEVELOPM TECHNOLOGY FAN TEAM

N E G O T I AT I N G

skills

CONNECTION

social

DIGITAL MOBILE Distribution Channels &C O N T E N T

CONTENT

creation

LEADERSHIP

maximize

N E G O T I AT I N G

FAN TEAM skills

D I G I TA L S PA C E S

marketing TECHNOLOGY

CONNECTION

skills

DEVELOPMENT C R E AT E

softwa

DIGITAL

multiple

D I G I TA L S P A C E S

maximize

FANC O N NTEAM ECTION

marketing TECHNOLOGY

Throughout the program, you’ll learn about the new media distribution channels that sports organizations are using to connect with fans and consumers, and determine which channels best suit the product F O U N D AT or service. You’ll study the opportunities found in CONTENT channels such as web 2.0, mobile devices, video games, virtual worlds, web mash-ups, blogs and C O N T TV, E Nand T podcasting. You’ll wikis, email, interactive also gain a better understanding of how social networks can be employed to create and maintain an online connection with fans, connecting events, branding campaigns, and the media you’ve created.

engaging

MOBILE

creation

N E G O T I AT I N G

professional

social

CONTENT

LEADERSHIP

Social Media Presence

professional

C R E AT E

PLATFORM

DEVELOPMENT software engaging F O U N D AT I O N

DEVELOPMENT

CONTENT

BUSINESS

multiple DEVELOPMENT

S P ORT S M ARKE T I NG & M E DI A

253

|

Bachelor of Science Degree Program

aximize

F O U N D AT I O N

CONTENT

Areas of Focus

NC O N NTEAM ECTION

C R E AT E

engaging

multiple

CONTENT

PLATFORM

DEVELOPMENT BUSINESS

THEORY

maximize

software F O U N D AT I O N

FANC O N NTEAM ECTION

C R E AT E

engaging CONTENT

multiple

multiple

DEVELOPMENT

DEVELOPMENT

PLATFORM

PLATFORM

BUSINESS

BUSINESS

DEVELOPMENT

THEORY

NETWORKING

NETWORKING

NETWORKING

Content Creation Checking the score of the game or finding out the latest information about your favorite team is no longer about watching a ticker scroll by or checking the sports pages – today, you can access all of that information from a device that can fit in your pocket. In the Sports Marketing & Media degree program, you’ll learn how to craft compelling and engaging content for multiple platforms, including television, mobile devices, and the web. You’ll conceptualize, create, and edit advertising materials, video elements, feature stories, podcasts, and business presentations, while learning about the process that goes into making mobile applications, video games, television broadcasts, and more.

S P ORT S M ARKE T I NG & M E DI A

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Bachelor of Science Degree Program

254

Areas of Focus

Overview Teams, companies, and organizations in the field of sports business are rapidly moving into social, mobile, and digital spaces, while targeting opportunities to create content, control their messages, generate revenue, and create fan branding. These businesses are realizing that as the digital universe expands, they can connect with their respective clients and fan bases in a much more intimate way than has ever been possible. Because of this, the sports business has a universal need for creative minds who don’t just understand and utilize technology, but who are able to communicate the information derived from it. In Full Sail’s Sports Marketing & Media Bachelor of Science online degree program, you’ll have the opportunity to contribute to the new demands of the evolving field of sports business, particularly from a position where digital art, design, communication, distribution, and marketing intersect. This online degree program will provide you with a fundamental understanding of how marketing and content creation are becoming much more integrated into the everyday operations of sports businesses. The degree program also provides practical, real-time opportunities for students to create, distribute, and market content and includes topics such as social media marketing, new media distribution, and intellectual property, public relations, and leadership. The collaborative, project-based program culminates in the Sports Marketing Final Project course, which requires students to create and produce a targeted sports business marketing campaign for a self-selected company (i.e., team, league, university, or marketer).

To help you move towards your desired career, we’ve got a team of Career Development professionals that will help you polish your interviewing skills and resume. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

Objective The objective of the Sports Marketing & Media Bachelor of Science online degree program is to help students develop and refine skills in marketing and technology, which will be valuable for communication, revenue generation, event operations, marketing, and business development within the field of sports business. The degree program focuses on ways that students can maximize the connection between fans, teams, and athletes, and students will learn how to utilize the principles of marketing in a sports-specific context, while implementing original content on multiple platforms. Completion of the Sports Marketing & Media bachelor’s degree program will enable graduates to pursue new and emerging professional pathways in the field of sports business.

SPORTS MARKETING & MEDIA

OVERVIEW & OBJECTIVE S P ORT S M ARKE T I NG & M E DI A

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Bachelor of Science Degree Program

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Sports Marketing and Media Bachelor of Science Degree Program PROGRAM CORE Code

Course

SMM 4111

Business Project Management

WEB 2601

Chronological Schedule by Months

GENERAL EDUCATION Credit Hours

Code

Course

Credit Hours

4.00

ART 2007

Art History

4.00

Fundamentals of Digital Storytelling

4.00

MGF 1213

College Mathematics†

4.00

SMM 4751

Global Sports Marketing Strategies

4.00

DGL 1012

Digital Literacy

3.00

SMM 1201

History of Sports Media

4.00

ENC 1101

English Composition I†

4.00

ENTB 376

Intellectual Property

4.00

PPE 2110

Ethics and Psychology†

4.00

PGY 1106

Introduction to Digital Photography

3.00

STA 2027

Introduction to Statistics

4.00

MAN 2020

Introduction to Management†

4.00

DEP 1013

Psychology of Play

3.00

MKT 210

Introduction to Marketing

4.00

SPC 1606

Public Speaking†

4.00

PGY 2146

Introduction to Video

4.00

SMM 4833

Marketing Plans and Campaign Development

4.00

SMM 3933

Mobility Technology and Marketing

4.00

IMK 222

New Media Distribution Channels

4.00

OBM 1000

Overview of Business in the Media and Entertainment Industries

3.00

SMM 101

Project Management and Assessment I

1.00

SMM 102

Project Management and Assessment II

1.00

SMM 203

Project Management and Assessment III

1.00

SMM 3751

Public Relations in Sports

4.00

SMM 3561

Social Media and Sports Marketing

4.00

SMM 3111

Sports Business Models

4.00

SMM 3621

Sports Events and Entertainment

4.00

SMM 4231

Sports Law and Contracts

4.00

SMM 3231

Sports Marketing

4.00

SMM 4951

Sports Marketing Final Project

4.00

SMM 3413

Sports Marketing Research

4.00

SMM 3201

Sports Media

4.00

SMM 4561

Sports Sales and Sponsorships

4.00

WEB 2703

Website Design and Editing

4.00

Totals:

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

127 128

97.00



This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

2

3

4

5

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

OVERVIEW OF BUSINESS IN THE MEDIA & ENTERTAINMENT INDUSTRIES

ENGLISH COMPOSITION I

HISTORY OF SPORTS MEDIA

6

7

8

9

10

COLLEGE MATHEMATICS

INTRODUCTION TO MANAGEMENT

PUBLIC SPEAKING

INTRODUCTION TO MARKETING

ART HISTORY

11

12

13

14

15

INTRODUCTION TO DIGITAL PHOTOGRAPHY

SPORTS MEDIA

INTRODUCTION TO STATISTICS

INTRODUCTION TO VIDEO

ETHICS & PSYCHOLOGY

16

17

18

19

20

FUNDAMENTALS OF DIGITAL STORYTELLING

WEBSITE DESIGN & EDITING

SPORTS BUSINESS MODELS

SPORTS MARKETING

SPORTS MARKETING RESEARCH

21

22

23

24

SOCIAL MEDIA & SPORTS MARKETING PROJECT MANAGEMENT & ASSESSMENT I

26

SPORTS EVENTS & ENTERTAINMENT

PUBLIC RELATIONS IN SPORTS

27

28

BUSINESS PROJECT MANAGEMENT

SPORTS LAW & CONTRACTS

31

32

MARKETING PLANS & CAMPAIGN DEVELOPMENT

SPORTS MARKETING FINAL PROJECT

NEW MEDIA DISTRIBUTION CHANNELS

29 SPORTS SALES & SPONSORSHIPS

INTELLECTUAL PROPERTY

PROJECT MANAGEMENT & ASSESSMENT III

Graduates of this degree may apply to continue their education with the:

Game Design Master of Science Degree Program

Totals:

1

Entertainment Business

25 MOBILITY TECHNOLOGY & MARKETING PROJECT MANAGEMENT & ASSESSMENT II

30 GLOBAL SPORTS MARKETING STRATEGIES

Master of Science Degree Program * IF YOU’RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS.

S P ORT S M ARKE T I NG & M E DI A

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Bachelor of Science Degree Program

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Course Descriptions Program Core SMM 4111

SMM 4751

ENTB 376

Business Project Management

Global Sports Marketing Strategies

Intellectual Property

The Business Project Management Course is a direct study of business management organizational structures through the creation of a project that allows an interactive examination of the principles of organizing, operating, financing, and employing single- and mixed-use projects from the perspectives of a business executive. Students construct strategic plans in the selection and development of sports business initiatives and strengthen their understanding of analytical tools and strategic analysis of the industry. Students also begin developing their individual business proposal for their Final Project course and are challenged to pull together ideas and information from their program of study as they develop their proposal and explore its potential for becoming a viable business.

The Global Sports Marketing Strategies Course focuses on the development of international sports marketing as well as the global impact of sports organizations. Students learn about international business and how sports business functions within that environment. The course also explores how social issues impact sports and international society, and how these issues affect sponsorship, marketing campaigns, and global pursuits.

The Intellectual Property Course examines trade secrets, trademarks, patents, and copyrights in connection with methods of protecting creative works. Students explore acquisition, licensing, sale, and transfer of rights as they relate to music, digital media, animation, gaming, film, and show production. Rights and issues related to independent contractors and work-for-hire employees are also addressed.

Course Outline Excel Data Reporting

Project Finance

Organizational Principles

Business Plan Development

Total credit hours

4.00

Course length

4 weeks

Course Outline Global Sports Bodies, Governance, and Structures

Integrated Marketing Plans

Global Sports Sponsorship Dynamics

Marketing Planning Process

Total credit hours

Course length

4.00

4 weeks

SMM 1201

Fundamentals of Digital Storytelling The Fundamentals of Digital Storytelling Course aims to help students develop the fundamentals of writing and producing functional content for the World Wide Web. The course explores both the mechanics of storytelling as well as how marketers and content developers convey themes through their writing. Students learn the techniques and methods for researching, reporting, messaging, and storytelling through the Web. The course helps students learn how to identify stories best told on the Web and how to best structure those stories for their audiences via different delivery systems, including interactive web pages.

Course Outline

Sports Organizations and Mass Media

Sports Journalism Ethics and Evolution

Sports Content and Programming

Sports Media Culture

Print, Radio, and Television

Thematic Narrative Development

Multimedia Element Integration

Total credit hours

Total credit hours



Course Outline

Design Proposals

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

Acquisition, Licensing, Sale, and Transfer of Rights

Fair Use

Independent Contractor vs. Work for Hire

Total credit hours

4.00

Course length

4 weeks

Introduction to Digital Photography

The History of Sports Media Course serves as an introduction to the cultural relationship between sports and media. The course provides an overview of sports media including influences, influential people, and moments. Students learn about the history of research, ethics, practices, and the societal impact of sports media both past and present. Special attention is given to traditional sports media outlets such as newspapers, magazines, radio, and television, as well as the impact of historical and cultural influences.

Interactive Storytelling

Intellectual Property Rights

PGY 1106

History of Sports Media WEB 2601

Course Outline

Course length

4 weeks

The Introduction to Digital Photography course introduces students to the basic elements of still photography; electronic, digitally realized, and manipulated photography; and multi-image sequencing. Students will learn the skills required of professional photographers and picture editors in creating photographic and multimedia packages for publication in print and on the Internet. These experiences lead to the practice of learning camera functions in the interrelationship between photography and cinematography and allow students to begin training their critical eye.

Course Outline Basic Lighting Management

Digital Photo Technology

Computer-Related Input/ Output for Imaging

Narrative Structure and Composition

Total credit hours

3.00

Course length

4 weeks

4 weeks

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Bachelor of Science Degree Program

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Course Descriptions Program Core MAN 2020

PGY 2146

SMM 3933

Introduction to Management†

Introduction to Video

Mobility Technology and Marketing

The Introduction to Management Course analyzes the management principles that lead to a successful company, as well as the nature of business decisions. Students learn about creating and maintaining different types of organizational structures within relationship, leadership, and legal contexts, while examining how to harness knowledge, resources, and ingenuity. The course also contains an introduction to risk management principles and practices and provides different types of risks and the strategies used to minimize them in relation to physical assets, legal liability, employee benefit programs, taxes, and retirement costs.

The Introduction to Video Course is designed to expose students to the basics of video production for the purpose of content creation. Students study field-producing techniques and methods for reporting, messaging, and storytelling through video. The interactive course teaches students how to identify stories best told in video and how to best structure these stories for their audiences. Students develop skills shooting video using personal handheld cameras and editing video on their MacBook Pros.

The Mobility Technology and Marketing Course introduces students to mobility technology through sports marketing concepts. Students learn the necessary fundamentals for mobile applications along with an overview of mobile phone content development. The majority of the course focuses on strategic marketing possibilities for mobile platforms, including applications and their use, activation, and revenue generating opportunities. The course encourages students to utilize their earlier instruction and knowledge in design, research, entrepreneurship, and business development.

Course Outline Creating and Maintaining Organizational Structure

Risk Management

Human Resource Principles

Business Management Case Studies

Camera Techniques

Field Production Techniques

Design and Production

4.00

Course length

Course Outline

4 weeks

4.00

Course length

4 weeks

Introduction to Marketing The Introduction to Marketing Course explores general marketing concepts as they relate to the nuances of business. Students construct strategic plans in the selection and development of media products and are introduced to entertainment licensing concepts and promotional avenues, such as trade shows, trade publications, and the Internet. In addition, this course strengthens students’ understanding of analytical tools and strategic analysis of the entertainment business, knowledge that can facilitate the success of their creative work. Consumer behavior and its effect on the success of entertainment products are also examined.

Course Outline Marketing Principles and Terminology

Branding

Competitive Tactics

Advertising

Mobile Marketing Techniques

Mobile Application Development

Mobile Demographics

Brand Awareness

Search Engine Optimization

Total credit hours

SMM 4833

MKT 210

4.00

The Marketing Plans and Campaign Development Course is designed to give students an interactive opportunity to develop a client marketing plan and/or business activation campaign from start to finish. Students research and analyze case studies and formulate a project that enables them to create their own campaigns, beginning with the creative process and then moving into the managerial and process-making role involved in communication or marketing plans. This course teaches students about the tools they need to develop messaging and branding through design, technology, and presentation on a for-performance basis.

Course length

4 weeks

IMK 222

New Media Distribution Channels

Campaign Development Process

Effective Campaign Management

The New Media Distribution Channels course teaches students how to analyze new media distribution channels to determine how to market and deploy their products or services over a multitude of platforms. Students will examine a variety of advanced media components, assess which distribution channels can best help them to accomplish their marketing goals, and then integrate their product/service into those channels, making alterations as needed. The course takes students through the following new media distribution channels: Web 2.0, mobile devices, video games, virtual worlds, web mash-ups, blogs and wikis, email, social media, interactive TV, and podcasting.

Marketing Plan Architecture and Integration

Customer Acquisition and Alignment

Course Outline

Course Outline

4.00

Course length

4 weeks

New Media Distribution Channels Defined

New Media Distribution Strategic Development

New Media Distribution Channel Evaluation

Total credit hours 4.00

Course length

Marketing Plans and Campaign Development

Total credit hours

Marketing Plan Development

Total credit hours

Storytelling

Total credit hours

Local and National Labor Laws

Total credit hours

Course Outline

4.00

Course length

4 weeks

4 weeks

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Bachelor of Science Degree Program

258

Course Descriptions Program Core OBM 1000

SMM 3751

SMM 3111

Overview of Business in the Media and Entertainment Industries

Public Relations in Sports

Sports Business Models

The Public Relations in Sports Course provides students with an understanding of sports communications. The primary focus is on professional and corporate levels with an emphasis on the use of content creation, technology, distribution, and new media. Students learn how teams, organizations, and marketing companies use traditional and new media to align their business objectives with their communications strategies and how organizations can manage various forms of media to communicate specific messages to distinct audiences designed for particular subjects. This course allows students to learn how to employ new technologies to reach fans creatively and shows them how to become the creative bridges between the sports business, the on-field and off-field content, and its consumers.

The Sports Business Models Course is designed to help students develop a basic understanding of the principles of economics that influence individual decision-makers, both consumers and producers, within an economic system, as well as a basic understanding of the function of product markets as they relate to sports. Students also learn about the different types of relationships forged between sports organizations, their business partners and consumers, and how industry businesses develop and nurture streams of revenue through those relationships.

The Overview of Business in the Media and Entertainment Industries course explores the evolving infrastructures within the industry’s various sectors. Students will examine the innovative business methods that reinforce the importance of monetizing the emotional connections fostered within these creative industries, as well as the industry’s current business trends. Students will also identify the variety of careers available for business professionals in these industries and their respective skill sets, with an eye toward developing the abilities that relate to their chosen fields.

Course Outline An Overview of Business in the Media and Entertainment Industries

Current Trends in the Media and Entertainment Industries

Exploring Infrastructures within the Media and Entertainment Industries

Business-focused Careers in the Media and Entertainment Industries

Total credit hours

Course length

3.00

4 weeks

SMM 101, 102, 203

Project Management and Assessment I, II, III The Project Management and Assessment courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses will provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices.

Course Outline Project Development and Analysis

Create/Evaluate Project Plan

Project Management and Assessment

Professional Workflow Practices

Total credit hours

Course length

1.00 each

4 weeks

Course Outline

Course Outline Sports Business Leadership

Financial Data

Sports Properties and Marketplaces

Management Disciplines

Public Relations Ethics

Information Services and Organizational Media

Revenue Management

Reputation Management

Crisis Communications

Total credit hours

Total credit hours

4.00

Course length

4 weeks

4.00

Course length

4 weeks

SMM 3621

Sports Events and Entertainment

SMM 3561 The Social Media and Sports Marketing Course examines the methodology inherent in viral marketing through social media applications and applies social media to situations for revenue generation and brand awareness in the sports business. Students explore the avenues by which teams and organizations can use social media to inspire consumers to tell others about their products or services to grow brand awareness and fan/consumer loyalty. Students learn how to evaluate if and when specific marketing approaches are appropriate for their product and/or brand and are tasked with creating and producing their own social media and viral marketing campaign.

The Sports Events and Entertainment Course serves as an examination of sports business event management, as well as the strategies used to market conferences, meetings, and special events, and the necessary components for marketing and packaging sports and entertainment events. Students cover a wide range of topics including event planning, promotion, and production over a variety of different types of events and conferences, with a targeted focus on the role technology and design play in contributing to the successful development of such events. The course guides students through budgeting, planning, staff and equipment management, video and graphic production, interactive marketing, signage, and strategic partnerships development, and covers the application of project management tools for successful event planning and management.

Course Outline

Course Outline

Social Media and Sports Marketing

Social Media Campaign Development

Interruptive Advertising

Overview of Sports Event Management

Target Audience Research

Social Web Participation

Social Media Channels

Sports Event Concept Design

Location Scouting and Logistics

Project Plan Management and Development

Technical Sports Event Development

Social Media Measurement Tools and Metrics

Total credit hours

4.00

Course length

4 weeks

Total credit hours

S P ORT S M ARKE T I NG & M E DI A

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

259

Course Descriptions Program Core SMM 4231

SMM 4951

SMM 3201

Sports Law and Contracts

Sports Marketing Final Project

Sports Media

The Sports Law and Contracts Course provides an overview of general sports business practices, including entity formation, insurance, taxes, accounting, and contracts and negotiations. Students explore the theories of negotiation and strategy in developing solution-oriented processes for achieving results in the sports business. Through integrative techniques and game theory, students investigate the relationships between organizations, sponsors, vendors, and distribution outlets. Students also explore a variety of topics including content creation, conflict and dispute resolution and remedy, theoretical processes and strategies, creativity in contract writing, and enforcement of terms.

The Sports Marketing Final Project Course gives students an opportunity to research, develop, and write a proposal for a sports business concept and/or sports marketing plan and execute the concept. Students are expected to incorporate the comprehensive elements of their entire academic experience, including the application of proper research methodologies, business writing skills, and proposal preparation to concepts such as content creation, branding, distribution, design and technology, and sales and marketing.

The Sports Media course is an exploration of the relationship between sports, sports businesses, and the media, both advanced and traditional. The course examines a wide scope of media platforms and their historical and current roles in sports business and marketing strategy, including broadcast, cable, satellite, interactive TV (including regional sports networks and their territorial rights), radio (all formats), social media, mobile media, the role of conglomerates (such as Comcast/Universal, Disney/ABC, and Newscorp), online media (blogs, podcasts, Web 2.0), and location-based media (such as retail signage). Students will examine the methods used to collect and process information and apply it to marketing sports services and products, with a focus on direct marketing and indirect public relations.

Course Outline Management Functions of Legal Theory

Strategic Governance

Human Resource Management

Marketing Management

Total credit hours

4.00

Course length

Sports Marketing Proposal Writing and Development

Marketing Plan and Budget

Market Analysis

Management Plan

Course Outline

Venture Description

4 weeks

SMM 3231

Total credit hours

4.00

Course length

4 weeks

Broadcast Media Rights and Ownership

Sports Network Relationships

Revenue Generation through Content Development

Location-Based Media

Total credit hours

Course length

The Sports Marketing Course introduces students to the specific properties of marketing for sports. The course reviews the revenue-generation aspects of sports business and will help students learn how to identify different types of sports business consumers, as well as a variety of marketing and media strategies and applications to engage consumers. Within their course of study, students create sports marketing initiatives for implementation on traditional and digital media platforms.

Course Outline History of Sports Marketing

Consumer Identification

Sports Marketing Concepts and Strategies

Multiplatform Distribution

4.00

Course length

Sports Marketing Research

4 weeks

SMM 4561

The Sports Marketing Research Course compares and contrasts the various research methodologies utilized in marketing research most commonly practiced in sports marketing settings. Within the context of the sports industry, students explore marketing strategies and tactics and the roles that design, implementation, analysis, interpretation, and reporting of research that influence marketing decisions. Students undertake individual research projects and are responsible for selecting an appropriate research design, conducting research, and interpreting data for conclusions.

Course Outline

Proper Market Research

4 weeks

Sports Marketing Research Strategies

Primary and Secondary Targeting

Demographic and Consumer Research Strategies

Individual Project Development

Total credit hours

4.00

Course length

Sports Sales and Sponsorships The Sports Sales and Sponsorship Course provides students with an overview of current factors and issues related to sports sponsorship, including sponsorship planning, sales and negotiations, and sponsorship proposals and evaluations. Students explore the relationship between sports organizations and businesses, universities, corporate sponsors, advertising agencies, individual ticket consumers, and the development of their respective marketing campaigns. The course concentrates on the notions of communication and branding through sales, the value of sponsorship, and the alignment of marketing concepts.

Course Outline

4 weeks

Sales Force Creation, Strategies, and Negotiation

Sports Segmentation and Pricing

Sports Consumer Behavior

Branding and Activation

Sponsorship Rights

Total credit hours



4.00

SMM 3413

Sports Marketing

Total credit hours

Course Outline

This specific course uses the Florida Statewide Course Numbering System (SCNS).

S P ORT S M ARKE T I NG & M E DI A

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

260

Course Descriptions General Education

General Education

WEB 2703

ART 2007

DGL 1012

Website Design and Editing

Art History

Digital Literacy

The Website Design and Editing Course provides students with the tools they need to develop website branding and messaging through design, technology, and presentation. Students learn how to structure applications and prepare media for different types of delivery platforms, with an emphasis on creating opportunities for the Web. Outcomes include the creation of video elements, feature stories, business presentations, advertising and signage, and other industry uses of content for presentation and distribution.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Digital Literacy course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Course Outline

Course Outline Introduction to Editing Systems

Dialogue, Video, and Audio

Web Editing Applications

Computerized Editing Techniques

Total credit hours

4.00

Course length

4 Weeks

Ancient Art

Modern Art

Medieval and Renaissance Art

Post-modern Art

Total credit hours

4.00

Course length

4 weeks

MGF 1213

Terms, Themes, and Concepts

Effective Digital Communication Strategies

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours

3.00

Course length

4 weeks

College Mathematics† The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models



This specific course uses the Florida Statewide Course Numbering System (SCNS).

*

CGS 1000 is not considered a General Education class in Minnesota.

The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Grammar

Linear Equations & Inequalities

Total credit hours

ENC 1101

English Composition I†

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

S P ORT S M ARKE T I NG & M E DI A

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Bachelor of Science Degree Program

261

Course Descriptions General Education

DEP 1013

PPE 2110

Ethics and Psychology†

Psychology of Play

This Ethics and Psychology Course is designed to give students an opportunity to discover the many facets of their psychological identity. Students will focus on how a personal values system is developed, and how it serves as the foundation for the decisions an individual will make in his or her lifetime. Students will also explore human interaction and behavioral styles, as well as how to develop positive, productive relationships. Additionally, students will examine the psychological issues individuals deal with in their daily lives, such as stress, gender inclusion, and how to process information.

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Values and Moral Reasoning

Ethics and Ethical Dilemmas

MBTI and Personality Archetypes

Johari Window Communication Model

Existential-Humanistic theories and Free Will

Cognitive Psychology and Personal Beliefs Systems

Gender Issues in Entertainment Media and Marketing

Final Group Presentations

Total credit hours

Course length

4.00

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours 4 weeks

3.00

Course length

4 weeks

SPC 1606

Public Speaking† STA 2027

Introduction to Statistics† The Introduction to Statistics course introduces statistics as a tool for decision-making. Students will learn how to collect, present, and organize data, and explore measures of central tendency and dispersion and how to calculate them. Students will also learn how to represent data visually by creating and interpreting charts and graphs, explore relationships found in data through correlation analysis, and assign probability to calculate the likelihood of the occurrence of events. Students will apply this knowledge by solving problems and making decisions based on quantifiable data.

Course Outline Overview of Business Statistics

Presentation of Statistical Data

Business Statistics Terminology

Problem-solving Using Statistics

Collecting and Organizing Data

Total credit hours



4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

The Public Speaking course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking and listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students will study concepts and topics such as as target audience identification, surveys, body language, effective speaking techniques, and pre-speech planning in order to create and deliver at least three types of speeches.

Course Outline Impromptu Speeches

Speech Outlines

Researching for Speech Manuscripts

Audience Surveys

Creation and Delivery of Persuasive Speeches

Evaluation of Speaking Effectiveness

Creation and Delivery of Expository and Demonstrative Speeches

Total credit hours

4.00

Course length

4 weeks

S P ORT S M ARKE T I NG & M E DI A

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Bachelor of Science Degree Program

262

Web Computer Design &

Animation Development Bachelor of Science Degree Program

Bachelor of Science Degree Program

Advancing at a faster pace than perhaps any other technological achievement in our society’s history, the Internet is now at the epicenter of our culture. In today’s world, the ability to share ideas, information, and concepts with a global audience is something we almost take for granted - life without the Internet is nearly unthinkable! That reality makes the skills needed to help develop the applications and sites that drive the web a powerful commodity in today’s Internet-centric market.

Just think of how many different websites you visit on a daily basis – if it’s a public entity, it probably has a website. Each site stems from an idea and specific goals, and is designed and developed by people who are dedicated to maintaining our most prevalent source of information. When you enter Full Sail’s Web Design & Development Program, you prepare to join the ranks of those who create the way we live and connect with others online.

Areas of Focus Areas of Focus

Interface Design & Usability Fine Arts Web Standards Modeling Interactivity Animation

Dynamic Back-end Development Effects

Website Final Project/ Development Demo Reel CreProject ation

W E B DE S I GN & DE VE L OP M E NT

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Bachelor of Science Degree Program

263

WEB DESIGN Areas of Focus & DEVELOPMENT

information

INTERFACE DESIGN & USABILITY

information

INTERFACE DESIGN & USABILITY

DATA O R G A N I Z AT I O N

ARCHITECTURE

ARCHITECTURE

optimization

WEB STANDARDS/FLASH/ ACTIONSCRIPT 3.0

DYNAMIC BACK-END DEVELOPMENT/WEBSITE DEVELOPMENT PROJECT intuitive INTERFACE

DESIGN

objectORIENTED

PROGRAMMING

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tables

indexes

timization

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DYNAMIC BACK-END DEVELOPMENT/WEBSITE DEVELOPMENT PROJECT

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Understanding how to construct a website that will strike users as both intuitive and easy to use is crucial to the success of sites you design. In this phase of the program, you’ll work on creating logical, intuitive, and clear interfaces by learning how users interact with different types of sites, and you’ll examine proven design patterns. You’ll also learn Information Architecture (IA), the process of organizing and presenting data to users in a clear and meaningful way.

user

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W E B DE S I GN & DE VE L OP M E NT

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security

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AP P L IC AT IONS

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than ever in our day-to-day lives, whether it’s finding directions, checking our bank statements, shopping AP P LIC ATIONS online, or any of a thousand other tasks made easier by the Internet. Regardless of why we find ourselves AUTHENTICATION browsing a website, what’s most important is how accessible and user-friendly our experience is – after all, it’s these factors that influence whether we choose to visit a website more than once.

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WEB STANDARDS/FLASH/ ACTIONSCRIPT 3.0

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& DEVELOPMENT

|

Bachelor of Science Degree Program

264

friendly Areas of Focus intuitive

C R E AT I N G

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Interactivity Mdatabase O D E L tables A compelling website WEB is more DESIGN than just some words thrown on a page. Truly stunning websites draw you & DEVELOPMENT

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Have you ever accessed a website from different computers and noticed that its appearance and use were inconsistent from one platform to the next? That might be because whoever developed the site did not follow the guidelines set by the World Wide Web Consortium (W3C).

indexes

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in, offering an interactive experience that comes to life when your fingertips hit the keyboard. Adding music, sound effects, movies, and cartoons to a site can transport a user from their desk into your world.

INTERFACE DESIGN In this degree program, gain an understanding &you’ll USABILITY

of object-oriented programming principles – and learn languages and techniques that give you the ability to develop complex interactivity for your own websites. Once you’re fluent with this technology, WEB STANDARDS/FLASH/ you’ll be able to draw, design, animate, and code ACTIONSCRIPT 3.0 while implementing audio and video through both buffered and streaming deployment.

The W3C standards exist to allow websites to look and function the same on as many different operating systems (Windows, Macintosh, Unix/Linux) WEB DESIGN and delivery platforms (multiple web browsers, &devices) DEVELOPMENT mobile as possible. Our web standards courses help you learn how to design, code, and deploy websites so that your content is the same regardless of where and how it’s being viewed. As INTERFACE DESIGN you learn the proper graphic optimization techniques & USABILITY and understand how the validators developed byARCHITECTURE the W3C work, you’ll be able to make sure your (or your company’s) message gets across loud and clear.

information

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APPLI CAT I ON S

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Dynamic Back-end Development

Website Development Project

Organization is key to any website, but it’s not limited to what your site’s visitors see. You’ll need to develop a solid and robust back-end system that will deploy content from a database server and allow interaction between the hosting server and the user’s web browser.

Once you’ve mastered the design and coding concepts you need to build any kind of website, we’ll ask you to do just that. In the final stage of the Web Design & Development program, you’ll need to use all your web development skills and techniques to define your goals for an advanced website, plan its functionality and design, and then enter a production phase where you’ll create the entire site from start to finish.

From logging into a secure area of a website, to searching for specific info on a web search engine like Google, to creating robust user search functions, dynamic back-end development plays an important role in developing web applications, particularly for mid-to-large-sized corporations. You’ll gain experience setting up thorough user-friendly systems while learning concepts like sessions and cookies, querying, authentication, security, and database tables with indexes.

AUTHENTICATION

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DEPLOYMENT DEPLOYMENT

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Our instructors will guide you throughout the process, critiquing your work and helping you create a final project that utilizes your skills to the fullest. You’ll document every step of your work, and when it’s completed, you’ll present your finished website to your peers and instructors as an example of exactly what you’re capable of.

W E B DE S I GN & DE VE L OP M E NT

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Bachelor of Science Degree Program

266

Overview

Objective

Full Sail’s Web Design & Development degree is a program equally divided between the artistic and aesthetic concerns of creating websites and the coding and programming needed to make them work. You’ll begin to unlock the secrets of web development in all of its forms by designing, coding, and publishing standards-based web content for a variety of formats. To make websites that are at their most dynamic and engaging, you’ll be using industry-standard tools, including HTML5, CSS, XML, Flash and ActionScript, server-side languages, database structures, and JavaScript. You’ll also learn to develop content for smartphones, tablets, and other branches of the expanding realm of mobile devices. Each of your acquired skills will be used to create real-world projects and develop a well-rounded portfolio.

Our goal is to provide you with the focused knowledge and understanding of web development production needed to qualify for entry-level industry positions as web designers, developers, and programmers. Additional skills you acquire in customer relations, copyright law, and corporate branding will broaden your opportunities for a variety of positions in the industry. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

In addition to giving you experience and assignments aimed at making you a well-rounded web designer, you’ll also have courses focusing on communication skills, English composition, professional presentation, art history, and how to prepare yourself for that first step into the web design and development industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

WEB DESIGN & DEVELOPMENT

OVERVIEW & OBJECTIVE W E B DE S I GN & DE VE L OP M E NT

|

Bachelor of Science Degree Program

267

Web Design & Development Bachelor of Science Degree Program PROGRAM CORE Code

Course

WDD 442

Advanced Server-Side Languages

WDD 211

Chronological Schedule by Months

GENERAL EDUCATION Code

Course

4.00

ART 2006

Art History

4.00

Applied Design Tools and Interfaces

4.00

MGF 1213

College Mathematics†

4.00

WDD 331

Database Structures

3.00

DGL 1012

Digital Literacy

3.00

WDD 463

Deployment of Web Projects

4.00

ENC 1101

English Composition I†

4.00

WDD 312

Design Patterns for Web Programming

3.00

PHY 1000

Fundamentals of Physics†

4.00

WDD 242

Designing for Web Standards I

4.00

VIC 2003

History of Visual Communication†

4.00

WDD 321

Designing for Web Standards II

4.00

SPC 2410

Interpersonal Communications

4.00

WDD 372

Front-End Web Frameworks

3.00

DEP 1013

Psychology of Play

3.00

PLA 2412

Intellectual Property and Law†

3.00

WDD 342

Mobile Device Deployment

4.00

MDV 1310

Mobile Media Design I

4.00

MDV 1410

Mobile Media Design II

4.00

WDD 345

Networks and Server Structures

4.00

ODT 1000

Overview of the Media Design and Technology Industries

3.00

WDD 371

Principles of Production Process

3.00

WDD 244

Programming for Web Applications I

4.00

WDD 344

Programming for Web Applications II

4.00

WDD 373

Rich Media Optimization

3.00

WDD 353

Server-Side Languages

4.00

WDD 482

Web Final Project I

3.00

WDD 483

Web Final Project II

3.00

WDD 333

Web Interaction & Animation

4.00

WDD 141

Web Interface and Usability

3.00

WDD 144

Web Programming Fundamentals

4.00

WDD 481

Web Project Preproduction

4.00

WDD 354

Web Standards Project

4.00

Totals:



Credit Hours

Totals:

Credit Hours

30.00

TOTAL CREDIT HOURS: TOTAL WEEKS:

124 108

1

2

DIGITAL LITERACY

PSYCHOLOGY OF PLAY

6

7

MOBILE MEDIA DESIGN I

PROGRAMMING FOR WEB APPLICATIONS I

11

12

3

4

OVERVIEW OF THE MEDIA DESIGN & TECHNOLOGY INDUSTRIES

ENGLISH COMPOSITION I

8

9

10

WEB INTERFACE & USABILITY

DESIGNING FOR WEB STANDARDS II

14

15

MOBILE MEDIA DESIGN II DESIGNING FOR WEB STANDARDS I

13

FUNDAMENTALS OF PHYSICS

ART HISTORY APPLIED DESIGN TOOLS & INTERFACES

16

NETWORKS & SERVER STRUCTURES

21

PROGRAMMING FOR WEB APPLICATIONS II

WEB STANDARDS PROJECT

17

18

HISTORY OF VISUAL COMMUNICATION DESIGN PATTERNS FOR WEB PROGRAMMING

22

ADVANCED SERVER-SIDE LANGUAGES

DEPLOYMENT OF WEB PROJECTS

26

27

WEB FINAL PROJECT I

WEB FINAL PROJECT II

5 COLLEGE MATHEMATICS

FRONT-END WEB FRAMEWORKS

19

WEB PROGRAMMING FUNDAMENTALS

WEB INTERACTION & ANIMATION

20 INTELLECTUAL PROPERTY & LAW

DATABASE STRUCTURES

SERVER-SIDE LANGUAGES

23

24

25

MOBILE DEVICE DEPLOYMENT

WEB PROJECT PREPRODUCTION

INTERPERSONAL COMMUNICATIONS PRINCIPLES OF PRODUCTION PROCESS

RICH MEDIA OPTIMIZATION

94.00

This specific course uses the Florida Statewide Course Numbering System (SCNS).

W E B DE S I GN & DE VE L OP M E NT

|

Bachelor of Science Degree Program

268

Course Descriptions Program Core WDD 442

WDD 331

WDD 312

Advanced Server-side Languages

Database Structures

Design Patterns for Web Programming

Advanced Server-side Languages reinforces and builds upon concepts and principles outlined in the Server-side Languages course. Students expand on the foundation concepts taught in that class by developing even more robust dynamic content and applications. This course teaches students how to write advanced code that will be used to create dynamic web applications that are frequently used within the industry.

The Database Structures Course focuses on the creation of databases and their comprising table structures. In this class students learn the benefits of creating database structures with regard to such concepts as storage anomalies and table normalization. Students also learn a Data Definition Language used to create their database structures. Developing a database for use with a server-side scripting language allows students to develop more robust web applications, as they are an integral part of deploying dynamic web content for mid-to-large-sized corporations.

Design Patterns for Web Programming explores development techniques that go beyond procedural programming, such as object-oriented programming (OOP). Students will be introduced to concepts including composition, aggregation, encapsulation, abstraction, and refactoring. Students will also learn object model implementation of industry-standard techniques such as reusability and efficiency.

Course Outline Writing Organized and Readable Code

Integrating Applications with Database Structures

Scripting Server-side Applications

Presentation of Application

Total credit hours

Course length

4.00

Course Outline

4 weeks

WDD 211

Design Concepts for Interfaces

Screen Design and Layout

Creating Interface Graphics

Web Accessibility

Database Tables and Indexes

Authentication and Security

Total credit hours

Course length

4 weeks

Course length

Course length

4 weeks

WDD 242

Designing for Web Standards I

In the Deployment of Web Projects course, all of the elements of web development come together, with an emphasis on the design and production of complex, interactive products. Students will go through the process of producing an interactive project from initial concept to final distribution. This course teaches skills required to produce an intricate web product and deliver it on multiple platforms, including desktop, mobile, and advanced devices. Conceptualizing and Storyboarding

Asset Integration and Testing

Interface Design and Structure

Final Publishing and Archiving

Total credit hours 4.00

3.00

3.00

The Designing for Web Standards I Course examines the process of creating functional, standards-based content for the Internet. Students will learn how to use HTML along with other standards to develop websites, and will explore the correct usage of semantic markup elements to ensure that Web page content is well-formed and easily understood.

Course Outline HTML and Related Web Standards

Web Page Accessibility

Web Page Markup and Semantics

Introductory Web Page Content Layout and Design

Total credit hours

4.00

Course length

4 weeks

Asset Creation

Working with Color Total credit hours

Tiered Application Architecture

Encapsulation and Abstraction

WDD 463

Course Outline

Object Model Design

Validation

Deployment of Web Projects

The Applied Design Tools and Interfaces Course focuses on combining the knowledge of graphic design software with the theories of web usability and interface creation. Students use industry-standard graphic design applications and prototype interface designs while adhering to interface usability guidelines. This course explores functional interface theory and design principles for the web.

Procedural vs. Non-Procedural Programming

Multi-tier Architectures

Total credit hours

Applied Design Tools and Interfaces

Course Outline

4.00

Course length

4 weeks

4 weeks

W E B DE S I GN & DE VE L OP M E NT

|

Bachelor of Science Degree Program

269

Course Descriptions Program Core WDD 321

PLA 2412

MDV 1310

Designing for Web Standards II

Intellectual Property and Law†

Mobile Media Design I

The Designing for Web Standards II Course continues the process of creating functional, standards-based content for the Internet. Students will learn how to use CSS and other standards to enhance web pages easily and effectively. This course explores standards-based design for a slimmer, faster, and more flexible approach to designing for the web.

The Intellectual Property and Law Course is designed to introduce the student to general business practices including finance, accounting, insurance, taxes, management, marketing, and negotiation. Students are provided a foundation that addresses the complexities of intellectual property, copyright, and basic business and contract law. The impact and ways in which law has shaped our society are explored through the use of case studies.

The Mobile Media Design I Course is designed to teach students basic levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes vector graphic design from a mobile web-specific point of view and provides students with a thorough understanding of the basic techniques and tools used for designing compelling interfaces for mobile applications.

Course Outline

Course Outline

Course Outline CSS and Related Web Standards

Web Page Content Positioning and Visual Enhancement

Advanced Web Page Content Layout and Design

Optimizing Web Page Content

Total credit hours

Overview of the Industries

Contracts

Working with Vector Graphics

Understanding Color Theory

Business Practices

Business Law

Compression Techniques

Interface Design Concepts

Intellectual Property

4.00

Course length

4 weeks

Total credit hours

Total credit hours 3.00

Course length

4.00

Course length

4 weeks

4 weeks MDV 1410

WDD 372

Front-End Web Frameworks The Front-End Web Frameworks Course reinforces and builds upon the concepts presented in the previous client-side development courses. Students will explore, compare, and contrast the features and uses of current client-side development libraries and frameworks. This course teaches students how to architect, develop, and deploy rich internet applications utilizing industry-standard Open Source tools.

Course Outline



Mobile Device Deployment The Mobile Device Deployment Course examines the practice of creating and delivering web content for mobile devices, including cell phones and PDA’s. Students go through the process of producing and optimizing Internet-based content that is compatible with various mobile device operating systems and mobile browsers. This course also explores current techniques for mobile web authoring including XHTML, CSS, JavaScript, and the DOM.

Course Outline

Research and Evaluation of Front-End Tools

Client-Side Libraries

User Interface Frameworks

Rich Internet Application Development

Total credit hours

Mobile Media Design II

WDD 342

3.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

Mobile Device Overview

FlashLite and Mobile Devices

Using Web Standards for Mobile Devices

Optimizing for Mobile Devices

Total credit hours

Course length

4.00

4 weeks

The Mobile Media Design II Course teaches students advanced levels of graphics creation through the use of software programs used by design, animation, and interactive media companies worldwide. The course emphasizes raster graphic design from a mobile web-specific point of view and expands the knowledge of digital color models and interface composition to create a more visual compelling aesthetic optimized for handheld delivery.

Course Outline Advanced Vector Graphics

Advanced Color Theory for Mobile Devices

Handheld Aesthetics

Advanced Interface Design for Mobile Applications

Total credit hours

W E B DE S I GN & DE VE L OP M E NT

4.00

|

Course length

4 weeks

Bachelor of Science Degree Program

270

Course Descriptions Program Core WDD 345

WDD 371

WDD 344

Networks and Server Structures

Principles of Production Process

Programming for Web Applications II

The Networks and Server Structures Course explores computer operations, networking, and storage options. Students examine various operating systems, CPU and peripheral uses, and networked computer environments and their protocols. This course presents knowledge about communications within single and multiple computers, network communications, and communication protocols. A history of both computers and the Internet is also explored.

The Principles of Production Process Course mirrors the workflow model used in professional web development. Students work to define the scope of a project, including the range of assets needed to complete it, the technologies that will be used, and the time required to develop it to completion. This course presents the framework for a cohesive web workflow plan that will ensure the efficient and effective delivery of web development projects.

The Programming for Web Applications II course continues teaching the client-side technologies used for creating dynamic content for the web. Students in this course expand upon the knowledge they received in the Programming for Web Applications I course by learning more advanced concepts of scripting languages such as JavaScript. Students will also explore new technologies to control the behavior of a web page that will not require client requests or hosting server interaction.

Course Outline

Course Outline

Course Outline

Computer and Internet History

Networks and Protocols

Production Process Phases

Production Prototyping

Dynamic Web Technologies

Detecting Browser Features

Computers and Peripherals

Network Management

Creating Production Documentation

Delivery, Archiving, and Maintenance

Document Object Model

Extending Browser Behavior

Total credit hours

Course length

Total credit hours

Operating Systems

Total credit hours

4.00

Course length

3.00

4 weeks

WDD 244

Overview of the Media Design and Technology Industries The Overview of the Media Design and Technology Industries Course examines the various industries that use visual and interactive storytelling. Students will explore a variety of visual and interactive forms, media types, programming languages and organizational structures, and learn how the various components can be combined to create professional projects. In addition, students will learn about the skill sets that are common in the media design and technology industries in order to develop the skills most sought after in their chosen career path.

The Programming for Web Applications I course trains students in the technologies used to create dynamic content for the web using client-side programming. This course builds upon the coding and logic concepts learned in the Web Programming Fundamentals course, continuing the use of JavaScript. Students will also be shown more advanced concepts, such as data structures and key algorithms.

Course Outline

An Overview of Visual and Interactive Storytelling

Design and Interactive Representations in the Industries

The Disciplines that Utilize Media Design and Technology

Skill Sets and Focus Areas of the Media Design and Technology Industries

Course length

4 weeks

Rich Media Optimization The Rich Media Optimization Course teaches students current industry methods and techniques used to improve loading efficiency of bandwidth-intensive content for Web delivery. Students explore optimizing high-bandwidth content, such as digital video and audio, for deployment within a non-streaming server environment. In this course, students gain a thorough understanding of digital video and audio CODECs, along with target encoding rates, for optimal playback on the Web.

Course Outline

Client-Side Web Programming

Web Data and Validation

Common Client-Side Algorithms

Programming for Code Libraries and Reuse

Digital Audio and Video File Formats

Rich Media and Flash

Digital Audio CODECs

Optimization Settings and Buffering

Course length

Digital Video CODECs

Course Outline

3.00

Course length

WDD 373

Programming for Web Applications I

ODT 1000

Total credit hours

4.00

4 weeks

Total credit hours

4.00

4 weeks

Total credit hours

3.00

Course length

4 weeks

4 weeks

W E B DE S I GN & DE VE L OP M E NT

|

Bachelor of Science Degree Program

271

Course Descriptions Program Core WDD 353

WDD 483

WDD 141

Server-side Languages

Web Final Project II

Web Interface and Usability

The Server-side Languages Course will examine the benefits of a server-side scripting language to heighten human computer interaction with web content. In this class students will learn how to take their existing knowledge of static-based web content and implement a server-side scripting language to develop a more robust web application. By implementing server-side languages within standards compliant XHTML web pages, students will be able to deploy dynamic content to further the level of interaction between client and server communication.

The Web Final Project II Course is the second of two courses that serve as the culmination of skills developed during the Web Design & Development Program. Students continue creating an advanced website, which was defined within the Web Final Project Preproduction course. During the independent study component of the course, faculty evaluate the completeness of each student’s progress. Evaluation of each student’s successful completion of the course is based on the completed website, the website presentation, and the website documentation.

The Web Interface and Usability Course teaches students the concepts and strategies needed to create successful web interfaces. In this course, students examine the foundation of creating logical, intuitive, and clear web interfaces used by companies worldwide. This course examines design principles relating from usability, visualization, and functionality constructs.

Course Outline

Course Outline

Interface Usability Concepts

Interface Functionality Interface Accessibility

Control Structures

Querying

Project Management

Asset Integration and Testing

Interface Visualization Elements

Variables

Sessions and Cookies

Interface Design

Final Publishing and Archiving

Total credit hours

Asset Creation

Project Presentation

Object-oriented Programming

Total credit hours

4.00

Course length

4 weeks

Total credit hours

3.00

Course length

4 weeks

WDD 482

WDD 333

Web Final Project I

Web Interaction and Animation

The Web Final Project I Course is the first of two courses that serve as the culmination of skills developed during the Web Design & Development Program. Students are tasked with creating an advanced website, which was defined within the Web Final Project Preproduction course. During the independent study component of the course, faculty evaluate the completeness of each student’s progress. Evaluation of each student’s successful completion of the course is based on completed milestones, the website production, and the website documentation.

Web Interaction and Animation examines the process of designing and creating animated content for the web. Students will use web standards and other technologies to enhance the interaction and aesthetic of web content. This course helps to develop students’ overall knowledge of the animation process, including pre-production, design, animation, and output.

Course Outline

Course Outline Animation Theory and Techniques

Web Animation Technologies

Project Management

Asset Integration and Testing

Interaction and Animation Workflow

Tools and Delivery

Interface Design

Final Publishing and Archiving

Total credit hours

Course length

Asset Creation

Project Presentation

Total credit hours



Course Outline

3.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4.00

3.00

Course length

4 weeks

WDD 144

Web Programming Fundamentals The Web Programming Fundamentals course introduces students to basic programming and logic skills. Students will learn how to break down processes and tasks into smaller, programmable parts and translate them into source code. JavaScript, the language available in every Web browser, is used to teach these cornerstone concepts.

Course Outline Introduction to Programming and Logic

Variables and Data Types

Control Structures: Loops and Branches

Functions

Total credit hours

Course length

4.00

4 weeks

4 weeks

4 weeks

W E B DE S I GN & DE VE L OP M E NT

|

Bachelor of Science Degree Program

272

Course Descriptions Program Core

General Education

WDD 481

ART 2006

DGL 1012

Web Project Preproduction

Art History

Digital Literacy

In the Web Project Preproduction Course, students identify and plan the scope of their final project, including the concept, design, and production pace. Students expand on the preproduction methods learned in the Principles of Production Process course by creating the necessary preproduction documentation to ensure a successful delivery of their final project. By the end of the course, students will have an intimate knowledge of the requirements needed to complete their final project.

The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts.

The Digital Literacy Course offers a fundamental understanding of the critical and practical aspects of digital tools, technologies, and resources. Students will learn how to navigate, evaluate, create, and critically apply information by using a wide variety of digital technologies. Through applying their knowledge to their academic studies and professional development, students will recognize digital literacy’s significance in information sharing, community building, citizenship, and education.

Course Outline

Course Outline

Course Outline

Creating the Project Treatment

Storyboarding

Ancient Art

Modern Art

Developing the Production Timeline

Identifying Assets

Medieval and Renaissance Art

Post-modern Art

Creating the Flowchart

Setting Design Standards

Total credit hours

Total credit hours

4.00

Course length

4.00

Course length

4 weeks

4 weeks MGF 1213

Web Standards Project The Web Standards Project Course examines the process of implementing applications to create a functional standards-based project for the Internet. Students build upon concepts introduced in the Web Design Fundamentals, Designing for Web Standards, and Principles of Production Process courses related to the production process and standards-based web deployment. Students learn how to utilize Web Standards Based Design, including CSS and XHTML, combined with a professional web development workflow model to create an efficient and effective web project. This course explores developing a Web Standards Based project while following a proven production process to ensure successful delivery.

Course Outline Preproduction

Asset Integration and Testing

Asset Creation

Project Delivery and Archiving

Digital Tools and Resources

Global Digital Citizenship

Digital Literacy Skills

Total credit hours

The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline Review of Basic Arithmetic

Graphing

Operations with the Real Number System

Proportions, Formulas, and Word Problems

3.00

Course length

4 weeks

Measurement and Number Systems

Introductory Statistics and Probability

Exponents & Radical Expressions

Business Applications and Mathematical Models

4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

Total credit hours

ENC 1101

English Composition I† The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion.

Course Outline Invention and Drafting

Essay Structure

Revising and Editing

Audience Awareness

Grammar

Linear Equations & Inequalities

Asset Optimization



Effective Digital Communication Strategies

College Mathematics†

WDD 354

Total credit hours

Terms, Themes, and Concepts

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks

W E B DE S I GN & DE VE L OP M E NT

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Bachelor of Science Degree Program

273

Course Descriptions Program Core PHY 1000

SPC 2140

Fundamentals of Physics†

Interpersonal Communication

The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.

The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students’ ability to analyze and evaluate information.

Course Outline Kinematics

Electromagnetic Spectrum

Motion

Survey of Light

Assessment and Evaluation

Writing Résumés and Other Documents

Energy and Mechanics

Physical Theories and Formulae

Research and Planning

Networking and Interviewing

Course Outline

Electricity and Magnetism

Total credit hours

Total credit hours 4.00

Course length

4.00

Course length

4 weeks

4 weeks DEP 1013

Psychology of Play

VIC 2003

History of Visual Communication† The History of Visual Communications Course presents an historic account of humanity’s communicating life events through visual arts. Starting with cave drawings, stories and ideas have been presented and told using visual techniques. As time passes and society changes, avant-garde artists and scientists have pushed the envelope of their respective disciplines and brought about the dissolution of boundaries that traditionally exist between the artistic and media. In the past 25 years, the intersection of art and human-computer interactivity has emerged as a mass medium, triggering new forms of artistic, entertainment, and educational content. The student will follow the evolution of the various convergent disciplines, setting up a forum for informed discussions about the implications for the future.

Course Outline Art as a Communication Tool

History of Design

Human Interfaces

Artistic Tools

Historical References

Future Applications and Implications

Total credit hours



4.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

In the Psychology of Play Course, students explore how the field of psychology values the concept of play as a mechanism that allows a person to apply game strategies to accomplish life goals. Students will be introduced to how the action of play shapes the brain, develops critical-thinking skills, and strengthens the ability to collaborate with others in social and professional settings. By exploring the key works of Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky, students will learn about the value of play and how to apply techniques of play in developing cognitive strategies to complete creative, professional, and social tasks. Students will utilize the psychology viewpoint of play to examine how this relates to their life, their education, and their chosen creative field.

Course Outline Overview of Theories and Concepts of Play

Critical-Thinking Skills

Play and the Brain

Collaboration and Team Building

Total credit hours

3.00

Course length

4 weeks

4 weeks

W E B DE S I GN & DE VE L OP M E NT

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Bachelor of Science Degree Program

274

Education Computer Media Design Animation & Technology Bachelor of Science Degree Program Graduate Certificate

Full Sail University’s Education Media Graduate Certificate will give you specific knowledge that can help you excel in competitive job fields. The certificate is comprised of several courses taken from our Education Media Design & Technology Master’s Degree Program and is offered online to fit the schedule of working industry professionals. A bachelor’s degree is a prerequisite for any of Full Sail’s Graduate Certificates. Today’s students are digital natives born at a time where technology is integrated into every aspect of their lives. To connect with them, teachers need to create innovative and inspirational environments that bridge

the gap between traditional education and the ever-expanding realm of technology and media, to allow students to learn and grow. You’ll learn to utilize media creation tools and technology to create video presentations, media assets, and more, and you’ll study how to incorporate video games, music, and educational multimedia in your classroom. By engaging today’s digital natives using the technology they use every day outside the classroom, you’ll be able to create a more collaborative atmosphere inside your classroom.

Areas of Focus Fine Arts

Modeling

Animation

Effects

Final Project/ Demo Reel Creation

E DUC AT I ON M E DI A DE S I GN & T E C HNOL OGY

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Graduate Certificate

275

Education Media Design & Technology Certificate Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

EDM 573

Digital Media and Education Applications

3.00

EDM 531

Emergent Technologies in a Collaborative Culture

3.00

EDM 561

Filmmaking Principles in Education

3.00

EDM 5226

Game Strategies and Motivation†

3.00

Totals:

Credit Hours

2

3

4

EMERGENT TECHNOLOGIES IN A COLLABORATIVE CULTURE

DIGITAL MEDIA & EDUCATION APPLICATIONS

FILMMAKING PRINCIPLES IN EDUCATION

GAME STRATEGIES & MOTIVATION

12.00

TOTAL CREDIT HOURS: TOTAL WEEKS:



1

This specific course uses the Florida Statewide Course Numbering System (SCNS).

12 16

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Graduate Certificate

276

Course Descriptions Program Core EDM 573

EDM 531

EDM 561

Digital Media and Education Applications

Emergent Technologies in a Collaborative Culture

Filmmaking Principles in Education

The Digital Media and Education Applications Course examines digital media and how it can be used in education applications. The curriculum specifically trains students on software that explores digital media techniques and introduces them to theories of specific software. Along with understanding the mechanisms of digital art, students learn how to support their design approaches with established academic theories. They also explore how to engage today’s digital savvy student into an online learning community.

Course Outline Academic Theories and Visual Learning Digital Media Design Principles

Integration of Digital Media into Corporate Training Materials

Digital Media Design and Education Principles

Total credit hours

Course Outline

Digital Media and Education Applications Integration of Digital Media into Education Technology Products

Digital Media Software Programs

Challenge-Based Research Assignment and Development

3.00

Course length

In this course, students will develop skills in accessing, analyzing, evaluating and creating with several types of media technologies. These skills include literacy with media, technology, learning and innovation plus and social technologies to communicate and collaborate. This course also addresses how to use social networks and tools such as virtual worlds to manage information and relationships as well as examining the role of mass media in our culture today. These tools increase interaction, learner control over content and forming learning networks.

Course Outline

Utilizing Social Media Networks

Filmmaking Techniques and the Visual Learner

Digital Video Software

Introduction to Media Literacy and Social Media Examining the Role of Mass Media in Culture

Examining Communities of Practice

Connecting Filmmaking Principles to Educational Product Development

Filmmaking and Online Curriculum Development

Developing Critical Analysis Skills

Challenge-Based Research Assignment and Development

Storyboarding Techniques and Education

Corporate Training and Filmmaking Techniques

Digital Camera and Digital Video Concepts and Techniques

Challenge-Based Research Assignment and Development

Examining Pedagogies and Learning

4 weeks

This course explores the components of filmmaking and the concept of visual literacy. Students learn a variety of filmmaking techniques that can enhance their education and training modules. Along with understanding how film is developed, students examine the importance of visual literacy, visual learning, and how to create and communicate with visual images. This course also explores visionary filmmakers and how their approaches can be applied to create a compelling education product.

Total credit hours

3.00

Course length

4 weeks

Multiple Learning Theory and Spatial Intelligence Development

Total credit hours

3.00

Course length

E DUC AT I ON M E DI A DE S I GN & T E C HNOL OGY

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4 weeks

Graduate Certificate

277

Course Descriptions Program Core EME 5226

Game Strategies and Motivation† The Game Strategies and Motivation Course teaches educators and staff trainers game-theory techniques and strategies that will motivate students to engage in a learning activity. A variety of gaming models and methods are examined, along with academic theories and psychological methods to support the game design applications. Students then design games to take learners from the beginning of a complicated topic and carefully navigate them through to academic mastery. In addition, students will explore how games can be evaluated for assessment goals.

Course Outline Overview of Gaming Strategies

The Individual and Game Learning Techniques

Examination of Game Structures

Group Dynamics and Gaming Strategies

Education Assessment and Game Design

Assessment in Gaming Approaches

Multiple Learning Theory and Game Strategies

Challenge-Based Research Assignment and Development

Total credit hours



3.00

Course length

This specific course uses the Florida Statewide Course Numbering System (SCNS).

4 weeks

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Graduate Certificate

278

Internet

Marketing Graduate Certificate

Full Sail University’s Internet Marketing Graduate Certificate will give you specific knowledge that can help you excel in competitive job fields. The certificate is comprised of several courses taken from our Internet Marketing Master’s Degree Program and is offered online to fit the schedule of working industry professionals. A bachelor’s degree is a prerequisite for any of Full Sail’s Graduate Certificates. It’s more important than ever for a marketing professional to understand the possibilities and limitations of digital media, and how to best employ sound marketing fundamentals in this rapidly changing technological landscape. The courses in the Internet

Marketing Graduate Certificate provide an introductory exploration of Internet-specific marketing methodologies, search engine optimization, marketing analysis, and Internet consumer behavior. Through the courses in this graduate certificate, you’ll gain the necessary foundation to strategically market products and raise brand awareness on the Internet, giving you tools that are crucial to becoming a 21st century marketing leader.

Fine Arts

Modeling

Animation

Effects

Final Project/ Demo Reel Creation

I NT E RNE T M ARKE T I NG

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Graduate Certificate

279

Internet Marketing Certificate Program

Chronological Schedule by Months

PROGRAM CORE Code

Course

IMK 511

Advanced Internet Marketing Strategies

3.00

MAR 510

Internet Marketing Fundamentals

3.50

IMK 521

New Media Marketing

3.00

IMK 662

Web Analytics & Optimization

3.00

Totals:

Credit Hours

1

2

3

4

INTERNET MARKETING FUNDAMENTALS

NEW MEDIA MARKETING

ADVANCED INTERNET MARKETING STRATEGIES

WEB ANALYTICS & OPTIMIZATION

12.50

TOTAL CREDIT HOURS: TOTAL WEEKS:

12.5 16

I NT E RNE T M ARKE T I NG

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Graduate Certificate

280

Course Descriptions Program Core

IMK 662

MAR 510

IMK 511

Advanced Internet Marketing Strategies

Internet Marketing Fundamentals

Web Analytics and Optimization

The Advanced Internet Marketing Strategies Course addresses all of the marketing strategies that are particular to this extremely competitive digital arena. The goal of this course is to identify the many components of Internet marketing and to examine each one of these component’s unique marketing approach. This course explores the following: affiliate marketing, email marketing, global Internet marketing, social media marketing, and search engine marketing. A thorough understanding of each one of these aspects is necessary to cultivate a successful Internet marketing campaign. Advanced topics are discussed within each type of marketing strategy, and companion case studies align with the course content.

The Internet Marketing Fundamentals Course introduces students to the growing influence of Internet marketing and search engine optimization (SEO) and illustrates how harnessing the power of the Internet can help an organization become a strategic force on the web. Students explore the advantages of understanding these concepts and the potential impact of the Internet on business while also learning the best strategic methods for success in the ever-changing Internet industry.

The goal of analyzing web metrics is to create and provide a measuring system that defines a trend or a characteristic within a company’s Internet marketing structure. As presented in the Web Analytics and Optimization Course, web metrics can be used to explain an outcome, correct a problem, chart a future trend, and/or gauge the success of a marketing endeavor. Understanding web metrics and being able to craft reporting structures that meaningfully analyze this data will assist a marketing team to make productive decisions that facilitate growth and strengthen the company’s marketing goals.

Course Outline

Course Outline

Introduction to Internet Marketing

Internet Marketing Defined

Social Media Marketing

Internet Marketing Strategies Overview

Search Engine Marketing

Affiliate Marketing

Case Studies

Email Marketing

Final Project Application

Global Internet Marketing

Total credit hours

Course Outline

Internet Marketing Assessment

Search Engine Ranking Systems

Search Engine Optimization Overview

The Customer Experience

Search Engine Optimization (SEO) Operations

Final Project Application

Total credit hours 3.00

Course length

Search Engine Marketing (SEM) Operations

3.50

Course length

Web Metrics Overview

Reporting Techniques

Web Metrics and Analysis Principles

Case Studies

Search Analytics

Final Project Application and Development

Strategic Analysis

4 weeks

Total credit hours

3.00

Course length

4 weeks

4 weeks IMK 521

New Media Marketing The New Media Marketing Course addresses how a company establishes which new media approach will accomplish its marketing goals, meet its budget, and further the company’s success. The types of new media examined include mobile technology, websites, email, virtual worlds, social media networks, podcasting, interactive television, and location-based technologies. Other topics addressed include how to create a financial plan, identify a company’s marketing goals, and work with new media marketing distribution channels.

Course Outline Financial Development and Planning for New Media Marketing

Examination of Various New Media Distribution Channels

Identifying a Company’s New Media Marketing Goals

Final Project Application

New Media Marketing Project Planning

Total credit hours

3.00

Course length

4 weeks

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Graduate Certificate

281

Extended Studies

in the

Media Arts

The course under this heading is offered in addition to the Degree Programs and is available to any Full Sail graduate in good standing. Upon successful completion of the Extended Studies in the Media Arts program, a certificate is issued. These studies represent Full Sail’s effort to continue the expansion of educational services to our students

Bachelor of Science Degree Program

Internship The Internship Course, combined with Full Sail’s Career Development Department, is specifically tailored to further prepare degree students for the careers of their choice. Full Sail works with numerous entertainment media facilities that participate in the Internship Course and a Career Development Advisor works directly with host facilities to make sure participants gain practical experience and on-the-job training. Besides the many obvious advantages of gaining working experience in a real-world situation, a successful internship gives graduates a professional reference, which can be very beneficial when seeking employment.

and the industry.

Course Outline

Internship Course Objective

Career Consultation and Interview Techniques Résumé Review and Employment Tactics Internship Total credit hours Course length

5.5 6 weeks

To give students the opportunity to put all that they have learned into practice during a six-week, comprehensive, hands-on working experience in a real-world production environment. Graduates gain a solid understanding of their chosen field in the media industry. Note: Students must graduate from a Full Sail Degree Program before applying for an internship. A certificate is awarded upon successful completion of the Extended Studies in the Media Arts program.

E XT E NDE D S T UDI E S I N T HE M E DI A ART S

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Internship

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Degree

Programs ON CAMPUS

GAME DE VELOPMENT

SHOW PRODUC TION

Master’s

Associate’s

The Game Development Degree Program teaches students the skills necessary to develop and program single and multiplayer video games for consoles, personal computers, and networks. Students collaborate with programmers and artists in the program to develop a playable game from start to finish.

Students in the Show Production Bachelor’s Degree Program learn to master essential career skills for the live production industry. By learning to produce great live entertainment by mastering the same equipment and techniques used in different venues throughout the industry, students graduate with the practical experience to head out on the road with touring bands, run lights and sound at worldclass performing arts halls, as well as other career paths.

ENTERTAINMENT BUSINESS

GR APHIC DESIGN

The Entertainment Business Master’s Degree Program is designed to give students flexibility to take their careers to new heights. This comprehensive program will take students through high-level business courses in leadership, brand development, negotiation, Internet marketing, and more, culminating in the completion of two academic Capstone Projects – a professional Leadership Portfolio and a Business Plan Thesis.

The Graphic Design Degree Program is designed to give students the specific skills and training needed to succeed in the field of graphic and print design, and corporate branding. Students explore subjects like color theory, typography and page layout, logos and symbols, and more.

Bachelor of Science Degree Program

MEDIA COMMUNICATIONS

Bachelor of Science Degree Program

Bachelor’s

ENTERTAINMENT BUSINESS

COMPUTER ANIMATION

The Entertainment Business Bachelor’s Degree is a comprehensive business program that combines core courses like management, marketing, and statistics, with more advanced topics like data analysis, international business, and business law – plus entertainment-specific courses like artist management, entertainment media distribution, and intellectual property. The course also requires students to develop a business proposal unique to their interests and develop it from start to finish.

Bachelor of Science Degree Program Students in the Computer Animation Bachelor’s Degree Program learn the technical and creative processes used to develop content for games, television, feature films, and more. The curriculum blends traditional art with the latest technology in specialized classes that cover 2D and 3D animation, lighting and shading for games, production modeling, character animation and rigging, and portfolio creation.

CRE ATIVE W RITING FOR ENTERTAINMENT

Bachelor of Fine Arts Degree Program Students in the Creative Writing for Entertainment bachelor’s degree program explore the integral role that writing plays in a variety of different media in the entertainment industry, including film, television, gaming, animation, and more. The program’s courses focus on essential creative writing concepts such as storyboarding and scriptwriting, the exploration of genres and literary devices, and transmedia storytelling.

DIGITAL ARTS & DESIGN

Bachelor of Science Degree Program The Digital Arts & Design Degree Program offers comprehensive instruction in many areas of digital art creation and design production, including 2D and 3D graphics, motion graphics, web design, digital video production, and digital publishing.

Bachelor of Science Degree Program

In the Media Communications bachelor’s program, students learn core communication principles and writing techniques, while becoming familiar with digital media – from video and audio, to games and animation. The program’s projects and coursework relate to realworld communications issues, and students apply their skills in a final project that relates to their potential career paths.

MOBILE DE VELOPMENT

Bachelor of Science Degree Program The Mobile Development bachelor’s degree program teaches the programming and design fundamentals needed to develop interactive content for a variety of different mobile platforms. Students in the program learn programming languages used throughout the industry, including JavaScript, PHP, and XHTML, as well as specialized development kits for mobile platforms like iOS and Android.

FILM

MUSIC BUSINESS

The Film Degree Program prepares students to become competitive in the professional film, television, and postproduction job markets, teaching techniques used throughout the industry for film production, editing, visual special effects, sound, lighting, and set design.

The Music Business Bachelor’s Degree combines a sound business education with the specific skills necessary to find success in the unique world of the music industry. In addition to fundamental business courses like marketing, finance, and accounting, students will also learn about artist development, music distribution, record label development, contract negotiations, and more.

Bachelor of Science Degree Program

GAME ART

Bachelor of Science Degree Program Artists in the video game industry require a unique set of design skills, and the Game Art Bachelor’s Degree Program teaches students the same processes used to create high-resolution graphics for consoles and computers. The program explores production fundamentals like character animation, rigging, shading and lighting, texturing, and modeling, giving students the focused knowledge to start a professional career developing assets for the next generation of video games.

Bachelor of Science Degree Program

RECORDING ARTS

Bachelor of Science Degree Program The Recording Arts Bachelor’s Degree Program puts students in the same kind of studios and on the same kind of gear that are used to create professional audio. Students master recording, editing, and mixing techniques that can be applied to music production, as well as sound design and postproduction for film, television, video games, and multimedia applications.

Bachelor of Science Degree Program

SOF T WARE DE VELOPMENT

Bachelor of Science Degree Program The Software Development bachelor’s degree program introduces students to the design, development, and implementation of software-based solutions and products for business, entertainment, and consumer markets. Throughout the program, they work on their own software products, while building the critical-thinking and professional skills necessary to enter the industry.

SPORTS MARKE TING & MEDIA

Bachelor of Science Degree Program Students in the Sports Marketing & Media bachelor’s degree program develop an understanding of content creation and marketing principles as they relate to the world of sports within the entertainment industry. The program’s courses cover concepts such as global sports marketing strategies, sales and sponsorships, law and contracts, and licensing.

WEB DESIGN & DE VELOPMENT

Bachelor of Science Degree Program

Master of Science Degree Program

FILM PRODUC TION

Master of Fine Arts Degree Program In the Film Production master of fine arts program, students work in teams to create short films, learning fundamentals such as storytelling, visual aesthetics, and technical roles, as well as the business strategies needed to bring completed works to audiences. They’ll build their skills in Full Sail’s professional studios and facilities, and get familiar with industry equipment, software and technology. The goal is to build a graduate-level portfolio to showcase filmmaking talents.

GAME DESIGN

Master of Science Degree Program The Game Design Master’s Degree Program teaches students to broaden their leadership and project management abilities in the game production process, preparing them for careers as creative leaders in the gaming industry. This program’s curriculum stresses the project management and design processes used to develop successful video game titles.

Associate of Science Degree Program

RECORDING ENGINEERING

Associate of Science Degree Program Full Sail University’s Recording Engineering Associate’s Degree Program is designed to prepare individuals for entrylevel careers in the recording arts. Students learn the fundamentals of recording, mixing, and mastering on equipment and software used in the industry, while learning core subjects such as music theory, electronics, and communications.

Certificate ENGLISH AS A SECOND L ANGUAGE The English as a Second Language courses can help build English skills needed to thrive as a Full Sail student and professional in entertainment and media. Students explore reading and vocabulary, listening skills, and conversational English – and create media such as videos, podcasts, music, and more.

Full Sail’s Web Design & Development Bachelor of Science Degree Program immerses students in one of the most rapidly developing industries in our society. The program delivers a holistic look at website production by balancing the aesthetic and usability concerns of web design with the programming fundamentals necessary to create an engaging and effective Internet presence.

DE GRE E P ROGRAM S

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On Campus

283

General

Information GE NE RAL I NF ORM AT I ON

284

Admission

Requirements for Admission Applicants must submit the following to be considered for admission: • Application for Admission—Applicants must submit the completed application and fulfill all the requirements therein. • $75.00 application fee—The application fee must be submitted with the application. The application and application fee may be submitted prior to submission of the following supporting documents. • Documentation of High School Graduation, General Educational Development (GED) scores, or other equivalent, state-approved diploma examination — Full Sail requires that all applicants have completed high school and received a standard high school diploma or have passed the GED. Applicants who hold a GED must submit a copy of GED test score results and/or their GED diploma. » Full Sail may request additional documentation to verify the successful completion of high school (such as, but not limited to, student transcripts) and/or to assess the preparation provided by the issuing institution. In all cases, Full Sail retains the sole discretion to determine whether or not the secondary training completed by the applicant is sufficient to satisfy the high school graduation admission requirement.

• Government Issued Photo Identification—Applicants must submit a government issued photo ID. Such as: » Copy of a Valid State Issued Driver’s License » Copy of a Valid State Issued Identification Card » Copy of a Valid Passport

• Complete the Technology Assessment for your program of study. NOTE:

ALL REQUIRED DOCUMENTATION THAT IS NOT IN ENGLISH MUST BE ACCOMPANIED BY A CERTIFIED ENGLISH TRANSLATION. IF NATIVE LANGUAGE IS OTHER THAN ENGLISH, VERIFICATION OF LANGUAGE PROFICIENCY IS REQUIRED.

Applicants to online-only degree programs will be required to complete a technology assessment and orientation module. The assessment module confirms that the applicant has received sufficient instruction and information from the orientation module. The module explains the best practices for conducting online learning, overall operation of the online platform, procedures for troubleshooting problems and contacting the technical support team, and general school policy as it applies to the online format. Applicants to online-only bachelor’s degree programs will be required to complete an online education readiness evaluation (OERE). The OERE assesses whether the student has the necessary skills, competencies, and access to technology to succeed in a distance education environment. The evaluation consists of completing a pre-entry questionnaire and a student preferences survey. Applicants to online degree programs are required to have access to a reliable computer capable of running multimedia applications and navigating media-rich websites. Applicants are also required to have access to a reliable high-speed Internet connection. Creative Writing, M.F.A. applicant’s career objectives will be considered when an admission decision is made. Computer Animation and Game Art Bachelor of Science Degree Program applicants should possess artistic skills. Traditional art classes are recommended prior to entering the program. A foundation of sketching, sculpting, and painting are important for the animation industry and are essential in developing the 3D artist.

Applicants wishing to transfer credits toward the completion of the Entertainment Business Bachelor of Science Degree Program must possess one of the following to be eligible: • An associate’s, or higher level degree from another accredited postsecondary educational institution recognized by the U.S. Department of Education, which is related to the educational program objectives of the Entertainment Business bachelor of science degree, with a transfer academic average of 2.0 minimum GPA. A copy of official transcripts is required. Transcripts are required to include graduation date, final GPA, and degree earned. Eligible applicants will be required to complete three additional Full Sail courses: College Mathematics, Computer Science and Internet, and Introduction to Media Arts. • A Full Sail associate’s or bachelor’s degree with a minimum cumulative GPA of 2.0.

Graduate School and Graduate Certificate applicants must possess one of the following to be eligible: • A Full Sail bachelor’s degree with a minimum cumulative GPA of 2.5. • A baccalaureate or higher level degree from another accredited postsecondary educational institution recognized by the U.S. Department of Education. Degree held must be of similar scope and subject matter as to prepare applicants for the educational program objectives of the Graduate School Degree Program, with a transfer academic average of 2.5. Applicants who meet these criteria will be considered for admission pending an evaluation of a copy of official transcripts. Transcripts are required to include graduation date, final GPA and degree earned. A copy of official high school transcripts or GED is not required.

Applicants with a GPA lower than the required 2.5 must submit a Letter of Intent, résumé and college transcripts for Program Director review.

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Admission

International Applicants International applicants must provide the following to be considered for admission: • Application for Admission—Applicants must submit the completed application and fulfill all the requirements therein. • $75.00 application fee—The application fee must be submitted with the application. The application and application fee may be submitted prior to submission of the following supporting documents. • Language Proficiency - Applicants whose native language is not English must demonstrate the required level of language proficiency by providing documentation of one of the following: TOEFL (Test of English as a Foreign Language) » Paper and pencil test: minimum score accepted is 550 » Computer-based test; minimum score accepted is 213 » New internet-based test; minimum score accepted is 79 IELTS (International English Language Testing System) » The minimum required score is 6 Additional language proficiency exams may be accepted. Contact your admissions representative for more information.

• Financial Guarantee - must be provided to verify available funding for tuition and related expenses for the first academic term of the chosen degree program. • Documentation of High School Graduation— Full Sail requires that all applicants who have completed high school at a foreign institution must provide official documentation to the International Department to determine U.S. equivalency » (Graduate School Applicants Only) - college transcripts must be submitted to an outside evaluation service for determination of U.S. Bachelor equivalency. Please contact the International Department for recommended evaluation services.

• Foreign School Credentials - must be submitted to an outside evaluation service for determination of U.S. equivalency. Please contact your Admissions Representative or an International Liaison for recommended evaluation services. • English Translation - any documentation not in English must be accompanied by a certified English translation. • Complete the Technology Assessment for your program of study.

Admission Application Process In an effort to minimize costs due to international currency exchange and bank surcharges, a wire transfer or a credit card is recommended for payment of all fees, deposits and tuition for International applicants and students. Regardless of payment method, all fees must be paid in United States currency. Please contact Full Sail’s International Liaison for details. NOTE:

REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE, COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS.

Information regarding Services for Students with Disabilities in the classroom can be found in the student services section of the catalog.

The Admissions Department is prepared to assist with completing the application process. To apply simply: • • • •

Complete an interview with your Admissions Representative. Complete the Application for Admission. Submit completed application along with $75 application fee. If applying for additional degree programs, a $200 deposit is required for each additional program.

Applicants will be notified in writing in regards to acceptance upon completion and review of all required documents. The application fee and deposit(s) are credited to the cost of tuition but are not covered by financial aid. All deposits are fully refundable.

Transfer Credit Students who have applied to Full Sail may request credit for previous education. To be eligible for transfer credit, applicants must have successfully completed courses from another accredited postsecondary educational institution recognized by the U.S. Department of Education similar in scope and content to Full Sail courses, and received a grade of C or better. For Entertainment Business graduates with an associate’s degree or higher from another accredited postsecondary educational institution recognized by the U.S. Department of Education may be eligible to transfer credits towards the completion of this degree. To be eligible, the previous degree should be related to the educational program objectives of the Entertainment Business Bachelor’s Degree.

Procedure • Upload a copy of official transcripts through Launch (the student portal). • Transcripts will be reviewed by the Document Management team. • Applicants will be notified of transfer credit approval or denial prior to their expected start/enrollment date.

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Financial Ai

Admission

Full Sail Prepaid Tuition Program

Full Sail offers a Prepaid Tuition Program to applicants who have not yet graduated from high school. This plan allows early applicants to secure a future Full Sail education at current tuition prices. Tuition pre-payment is only available to applicants who: 1.

have not completed high school,

2.

apply for the pre-payment plan,

3.

begin the pre-payment plan prior to completing high school,

4.

upon acceptance of the pre-payment plan, pay the tuition either in a lump sum or begin making equal monthly installments,

5.

start a Full Sail education by December 31 of their high school graduation year, and

6.

pay the tuition in full prior to the first day of class.

Seven and one-half percent simple interest will be charged for the on-going tuition balance each year. Should the plan be canceled at any time, a full refund will be made within 30 days. Interest will not be paid on money deposited with Full Sail. Financial aid, for those who qualify, is available for living expenses to those participating in the Prepaid Tuition Program.

Financial Aid

Full Sail’s Financial Aid Department is here to provide assistance with tuition and/or living expenses for those who qualify. As a financial aid student you need to make informed decisions regarding the types and amounts of financial aid available. The Financial Aid Department is staffed and organized with our students’ needs in mind, dedicated to making the financial aid process understandable and valuable. The Financial Aid Department encourages all applicants who apply for financial aid to begin the process early. Those seeking “federal” financial aid are required to complete a Free Application for Federal Student Aid (FAFSA). You may request a FAFSA from Full Sail’s Financial Aid Department or you may fill one out online by going to www.fafsa.ed.gov. The federal school code for Full Sail is 016812. Eligibility for Federal Financial Aid Programs requires that a student be a U.S. citizen or eligible non-citizen [Alien Registration Receipt Card (Form I-151) or Permanent Resident Card (Form I-551), commonly known as a green card].

A Trial Period of 30 calendar days from the program enrollment date may be granted on a defined degree program basis. The Trial Period of attendance is a four week period of time where a student attends an eligible program without incurring program charges (minus the application fee) or receiving Federal Student Aid funds. Once the student is admitted as a regular student after successfully completing the trial period, he/she is eligible to receive Federal Student Aid funds for the entire payment period. Trial period students will be required to pay a non-refundable application fee to participate. Students who are enrolled in a Trial Period program may withdraw at any time during this period without financial obligation. The student will not be eligible to receive Title IV, HEA program funds until the successful completion of the trial period. Students who attend a Trial Period and who wish to receive Title IV, HEA program funds after successfully completing the trial period and becoming a regular student must meet the other student eligibility criteria as provided in the regulations at 34 CFR 668.32.

Financial aid is only available to a student considering one or more Degree Programs. Individual course students are not eligible for financial aid. On a case-by-case basis, Full Sail reserves the right to decline the certification of any educational loan.

Grants and Scholarships

Once you complete the FAFSA, the Department of Education will send you the results and you can discuss your available options with one of Full Sail’s financial aid professionals. This discussion will assist in determining the best federal and non-federal aid resources that are available to you.

Like grants, scholarships do not require repayment. Scholarship requirements and application procedures vary depending upon the criteria set by the scholarship provider.

Additional financial aid and loan applications as well as other pertinent information on sources of funding are available through the Full Sail Financial Aid Department.

The Federal Pell Grant Program is designed to assist undergraduates with education expenses. Under this program, an undergraduate is one who has not earned a bachelor’s or first professional degree. Awards for the 2013-2014 year range up to $5,645. The U.S. Department of Education uses a standard formula, established by Congress, to determine eligibility.

While attending Full Sail, students must maintain Satisfactory Progress and meet specific credit hour and weeks of instruction requirements in order to receive their financial aid. Students not actively attending due to a Leave of Absence, Suspension, Termination or Withdrawal may not receive award disbursements.

Grants are forms of aid that do not have to be repaid. Full Sail can assist you in determining your eligibility for available grant programs.

FEDERAL PELL GRANT

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Financial Ai

Financial Aid (Cont.) FEDERAL SUPPLEMENTAL EDUCATIONAL OPPORTUNITY GRANT

Stafford Loans

Special Programs

The Federal Supplemental Educational Opportunity Grant (FSEOG) is also designed to assist undergraduates with education expenses. Under this program, an undergraduate is one who has not earned a bachelor’s or first professional degree. Amounts are determined by application of the federal formula regarding a student’s need as determined by the information provided on the Free Application for Federal Student Aid (FAFSA) and Pell Grant eligibility. Awards for the 2013-2014 year range up to $500.

A Stafford Loan is a low-interest loan made to a student enrolled in a Full Sail Undergraduate or Graduate Degree Program. Annual loan limits increase each subsequent year a student attends. Repayment terms and conditions are flexible in order to meet the needs of students after graduation.

FEDERAL WORK-STUDY

Parent PLUS Loans

Full Sail participates in the Federal Work-Study Program. The Federal Work-Study Program is designed to provide jobs to qualified students with financial need allowing them to earn money to help pay education-related expenses. The program encourages community service work and work related to the student’s course of study. Students are awarded Federal Work Study funds based on a federally-prescribed formula. Full Sail is an equal opportunity employer.

The Florida Student Assistance Grant (FSAG) is a need-based program administered by the state. This grant is awarded to students who show financial need based upon the eligibility criteria of the grant program and the availability of funds.

A Parent PLUS Loan is a credit-based loan made to either parent of a dependent child enrolled in a Full Sail Undergraduate Degree Program. Available to credit-worthy parents, these loans provide funds for a student’s educational expenses and may also provide additional money for living expenses. The interest rate is determined by Congress and compares favorably to other education financing options.

FLORIDA BRIGHT FUTURES SCHOLARSHIP PROGRAM

Graduate PLUS Loans

Free Application for Federal Student Aid - www.fafsa.ed.gov

A Graduate PLUS Loan is a credit-based loan made to a student enrolled in a Full Sail Masters Degree Program. Similar to the Parent PLUS Loan, but only available to credit-worthy graduate students, Graduate PLUS loans can also provide funds for educational and living expenses. Students should always consider lower cost Stafford Loans before applying for a Graduate PLUS Loan. As with Stafford Loans, repayment terms and conditions are flexible in order to meet the needs of students after graduation.

Florida Department of Education www.floridastudentfinancialaid.org

FLORIDA STUDENT ASSISTANCE GRANT

This is a lottery-funded scholarship to reward Florida high school graduates who demonstrate high academic achievement. This program is comprised of three awards: the Florida Academic Scholars Award, the Florida Medallion Scholarship, and Florida Gold Seal Vocational Scholars Award. Each award has different criteria for eligibility. Applications and eligibility criteria are available from your high school guidance office.

Federal Loans Federal Loans are provided to students through the William D. Ford Federal Direct Loan program. To apply for a federal loan, a Free Application for Federal Student Aid (FAFSA) should be completed. Once eligibility is determined, a Federal Master Promissory Note must be completed. The Financial Aid Department is available to answer any questions you may have regarding these forms.

Financial Aid on the Web U.S. Department of Education - www.ed.gov Federal Aid Programs - www.studentaid.ed.gov

National Student Loan Data System - www.nslds.ed.gov

Private Education Loans Many private lenders offer alternative education loans to supplement the federal programs after maximum limits are reached. These non-federal education loans have differing fees, interest rates and repayment options. They are credit-based and students may often secure a more favorable interest rate by using a co-signer. Private education loans provide funds for educational and living expenses up to the cost of attendance less other financial aid. Students are strongly encouraged to maximize their eligibility for federal aid prior to applying for any private education loan. Contact the Financial Aid Department for more information.

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Career Developmen

Career Development Department Advancing your career in your industry or a new industry is challenging and sometimes difficult. Researching, networking, and staying current with industry trends are all keys to unlocking a successful career. The services of the Career Development Department support the technical and professional skills gained throughout a student’s education. Full Sail’s Career Development Department governs: 1.

degree specific lectures and presentations designed to prepare students for the pursuit of internships and entry level employment, including instruction about résumé creation, interview techniques, and the professionalism required within the industry,

2.

a regularly updated record of potential employers in the industry,

3.

a well-organized industry outreach effort to promote awareness of Full Sail’s degree programs, as well as qualified graduates and their successes, and

4.

an online community for all Full Sail alumni to promote networking and professional relationships.

Full Sail degree program students preparing for graduation as well as alumni throughout their careers may utilize Career Development services. Those desiring assistance must register their requests with the Career Development Department. The Career Development Department requires a consistent and professional dialogue from each student or graduate in order to provide effective assistance. Flexibility is desirable with respect to location or type of employment and may enhance the efforts of our services. Relocation for specific types of employment may be necessary in order to successfully launch and maintain a career in the entertainment media industry. If specific, employment-related information beyond the scope of the Career Development Department is requested, every reasonable effort will be made to supply available contact information of other resources that may be able to further assist students and alumni.

Full Sail educates students about the process of successfully marketing themselves to the industry. The Career Development Department is frequently approached by entertainment media facilities seeking the services of graduates. In selecting candidates, the department will review the graduate’s GPA, attendance records, and GPS score. Graduates who meet the qualifications set forth by the Career Development Department and the employers are then considered. Even though Full Sail makes a reasonable effort to assist each graduate in seeking employment, this in no way constitutes a promise or guarantee of employment. Career assistance may be suspended in the event that a student’s financial commitments are delinquent or in default. Completion of individual courses does not qualify students for career assistance.

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Tuition Breakdow

2014 Tuition Breakdown Master of Arts Degree Program NEW MEDIA JOURNALISM Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

PUBLIC RELATIONS

Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

$ 7,750 $ 7,750 $ 15,500 $ 31,000 $ 646 $ 7,000 $ 7,000 $ 14,000 $ 28,000 $ 778

Master of Fine Arts Degree Programs CREATIVE WRITING

Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

MEDIA DESIGN

Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

$ 7,750 $ 7,750 $ 15,500 $ 31,000 $ 646 $ 8,700 $ 8,700 $ 18,600 $ 36,000 $ 600

Master of Science Degree Programs BUSINESS INTELLIGENCE Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

ENTERTAINMENT BUSINESS Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

ENTERTAINMENT BUSINESS with a Sports Management Elective Track Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

INNOVATION & ENTREPRENEURSHIP Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

INSTRUCTIONAL DESIGN & TECHNOLOGY Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

$ 8,000 $ 8,000 $ 15,000 $ 31,000 $ 861 $ 7,750 $ 7,750 $ 15,500 $ 31,000 $ 747

$ 7,750 $ 7,750 $ 15,500 $ 31,000 $ 747 $ 7,000 $ 7,000 $ 14,000 $ 28,000 $ 778 $ 8,000 $ 8,000 $ 15,000 $ 31,000 $ 861

INTERNET MARKETING

Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

MOBILE GAMINING

Semester 1 Semester 2 Semester 3 Total Tuition Cost per Credit Hour

$ 7,750 $ 7,750 $ 15,500 $ 31,000 $ 838 $ 8,000 $ 8,000 $ 15,000 $ 31,000 $ 861

Bachelor of Fine Arts Degree Program CREATIVE WRITING FOR ENTERTAINMENT Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

$ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 456

Bachelor of Science Degree Programs COMPUTER ANIMATION

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

DIGITAL CINEMATOGRAPHY Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

ENTERTAINMENT BUSINESS Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Total Tuition Cost per Credit Hour

$ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 445 $ 7,750 $ 7,750 $ 7,750 $ 7,750 $ 7,750 $ 7,750 $ 7,750 $ 7,750 $ 62,000 $ 498 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 8,000 $ 6,000 $ 54,000 $ 450

GAME ART

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

GAME DESIGN

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

GRAPHIC DESIGN

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

INTERNET MARKETING

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Total Tuition Cost per Credit Hour

MEDIA COMMUNICATIONS Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Total Tuition Cost per Credit Hour

MOBILE DEVELOPMENT

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

$ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 463 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 475 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 467 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 11,000 $ 56,000 $ 421 $ 6,000 $ 6,000 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 12,000 $ 54,000 $ 450 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 429

MUSIC BUSINESS

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Total Tuition Cost per Credit Hour

$ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 11,000 $ 56,000 $ 452

MUSIC PRODUCTION

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

$ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 440

SPORTS MARKETING & MEDIA Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8 Total Tuition Cost per Credit Hour

$ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 7,125 $ 57,000 $ 449

WEB DESIGN & DEVELOPMENT Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Total Tuition Cost per Credit Hour

$ 7,500 $ 7,500 $ 7,500 $ 7,500 $ 8,000 $ 8,000 $ 11,000 $ 57,000 $ 460

Graduate Certificate Programs EDUCATION MEDIA DESIGN & TECHNOLOGY Semester 1 Total Tuition Cost per Credit Hour

INTERNET MARKETING

Semester 1 Total Tuition Cost per Credit Hour

$ 7,200 $ 7,200 $ 600 $ 7,500 $ 7,500 $ 600

Tuition amounts are subject to change. For the most up-to-date tuition information, speak with your Admissions Representative or visit www.fullsail.edu/outcomes-and-statistics. GE NE RAL I NF ORM AT I ON

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General Informatio

Transferring Credits into Other Full Sail Bachelor’s Degrees

Degrees Awarded

Fees/Deposits

Those who have earned or will earn an associate’s degree from Full Sail may be eligible to transfer credits towards other Full Sail bachelor’s degrees.

Upon completion of the degree program or graduate certificate, the student will be awarded:

A $75 application fee is required to apply for a Degree Program.

Graduates with an associate’s degree or higher from another accredited postsecondary educational institution recognized by the U.S. Department of Education may be eligible to transfer credits towards other Full Sail bachelor’s degrees. To be eligible, the previous degree should be related to the educational program objectives of the specific degree.

Master of Arts Degree

To determine the cost and transfer of credit eligibility, contact Full Sail’s Admissions Department.

Master of Science Degree

Multiple Degrees Students may take a combination of Bachelor of Science Degree Programs and Master of Science Degree Programs, based on eligibility requirements. A $200 refundable deposit is required to apply for each additional Bachelor or Master of Science Degree Program. An Admissions Representative is available to offer recommendations on Degree Program combinations and order.

• New Media Journalism • Public Relations

Master of Fine Arts Degree • Creative Writing • Media Design

• Business Intelligence • Entertainment Business • Entertainment Business with a Sports Management Elective Track

• • • •

Innovation & Entrepreneurship Instructional Design & Technology Internet Marketing Mobile Gaming

Bachelor of Fine Arts Degree • Creative Writing for Entertainment

Bachelor of Science Degree • • • • • • • • • • • • •

Computer Animation Digital Cinematography Entertainment Business Game Art Game Design Graphic Design Internet Marketing Media Communications Mobile Development Music Business Music Production Sports Marketing & Media Web Design & Development

Graduate Certificates • Education Media Design & Technology • Internet Marketing

For those applying for a second, or multiple degrees, an additional $200 refundable deposit is required. A $200 deposit is required for each individual course. Availability of a course or degree start/enrollment date is subject to class size limitations. A seat will only be reserved upon receipt of each course/ program’s deposit. The application fee and deposit(s) are not covered by financial aid. The application fee and deposit(s) are included in the tuition prices listed. Deposits held for future Degree Programs may be credited toward any amount due Full Sail, for any other tuition or fees that may be due.

Delay of Start/Enrollment Date Full Sail will charge a non-refundable fee of $100 for each revision that results in a delay of a student’s start/ enrollment date.

Non-Sufficient Funds A $25 fee will be charged for any check returned for non-sufficient funds.

Comparative Program Information Comparative program information related to tuition and program length is available from: » Accrediting Commission of Career Schools and Colleges 2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 (703) 247-4212 GE NE RAL I NF ORM AT I ON www.accsc.org

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General Informatio

What’s Included

Project LaunchBox™

The cost of a Full Sail Degree Program includes expenses such as textbooks, manuals, media, production materials, lab fees, technology fees, and other associated costs except as noted.

The primary component of the institutional fee is Project LaunchBox™, which is an Apple MacBook Pro computer that serves as a personal workstation throughout their education. This notebook computer comes with degreespecific software that allows students to work on their projects on and off-campus and maintain their personal portfolio of work wherever they may be.

Institutional Fee All students are required to purchase a computer and software in addition to tuition. Technology configured in accordance with program specifications.

The choice of Apple hardware has allowed Full Sail to develop our curriculum to a high and specific standard of computer capability, while giving students maximum flexibility for their creativity. In addition, Full Sail’s Online Learning Environment, which is utilized by all Full Sail students, is built around the capabilities of Apple workstations, helping the school to provide the same high level of education and innovation both online and on-campus.

LaunchBox™ Pricing by Degree Program Fee Amount

Online Degrees Business Intelligence Master of Science Online

$3,000.00

Computer Animation Bachelor of Science Online

$5,000.00

Creative Writing Master of Fine Arts Online

$3,000.00

Creative Writing for Entertainment Bachelor of Fine Arts Online

$3,000.00

Digital Cinematography Bachelor of Science Online

$5,000.00

Education Media Design & Technology Graduate Certificate Online

$3,000.00

Entertainment Business – Sports Management Master of Science Online

$3,000.00

Entertainment Business Bachelor of Science Online

$4,000.00

Entertainment Business Master of Science Online

$3,000.00

Game Art Bachelor of Science Online

$5,000.00

Game Design Bachelor of Science Online

$3,000.00

Graphic Design Bachelor of Science Online

$4,000.00

Innovation & Entrepreneurship Master of Science Online

$3,000.00

Instructional Design & Technology Master of Science Online

$4,000.00

Internet Marketing Bachelor of Science Online

$4,000.00

Internet Marketing Master of Science Online

$3,000.00

Internet Marketing Graduate Certificate Online

$3,000.00

Media Communications Bachelor of Science Online

$4,000.00

Media Design Master of Fine Arts Online

$3,000.00

Mobile Development Bachelor of Science Online

$5,000.00

Mobile Gaming Master of Science Online

$4,000.00

Music Business Bachelor of Science Online

$4,000.00

Music Production Bachelor of Science Online

$4,000.00

New Media Journalism Master of Arts Online

$4,000.00

Public Relations Master of Arts Online

$4,000.00

Sports Marketing & Media Bachelor of Science Online

$5,000.00

Web Design & Development Bachelor of Science Online

$4,000.00

Online Fee Amount includes shipping and software.

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Class Schedule

Class Schedules Business Intelligence - Master of Fine Arts Degree

Digital Cinematography - Bachelor of Science Degree

Game Art - Bachelor of Science Degree

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

Computer Animation - Bachelor of Science Degree

Education Media Design and Technology - Graduate Certificate

Game Design - Bachelor of Science Degree

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

GRADUATION May 8/9, 2014 June 5/6, 2014 June 26/27, 2014 August 7/8, 2014 September 4/5, 2014 October 2/3, 2014 October 30/31, 2014 November 24/25, 2014 December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015

Creative Writing for Entertainment - Bachelor of Fine Arts Degree

Entertainment Business - Bachelor of Science Degree

Graphic Design - Bachelor of Science Degree

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

Creative Writing - Master of Fine Arts Degree START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

*

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GRADUATION February 4/5, 2016 March 3/4, 2016 March 24/25, 2016 May 5/6, 2016 June 2/3, 2016 June 30/July 1, 2016 August 4/5, 2016 September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016

Instructional Design and Technology - Master of Science Degree GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

Internet Marketing - Bachelor of Science Degree GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

Innovation & Entrepreneurship - Master of Science Degree

Internet Marketing - Graduate Certificate

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

The Entertainment Business Master of Science and the Entertainment Business Master of Science with a Sports Management Elective Track Degree Programs have the same class schedule.

GRADUATION May 5/6, 2016 June 2/3, 2016 June 30/July 1, 2016 August 4/5, 2016 September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017

Internet Marketing - Master of Science Degree GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

Entertainment Business - Master of Science Degree* GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GE NE RAL I NF ORM AT I ON

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

GRADUATION May 8/9, 2014 June 5/6, 2014 June 26/27, 2014 August 7/8, 2014 September 4/5, 2014 October 2/3, 2014 October 30/31, 2014 November 24/25, 2014 December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015

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Class Schedule

Class Schedules (Cont.)

2014 Holiday Schedule

Media Communications - Bachelor of Science Degree

Music Business - Bachelor of Science Degree Program

Sports Marketing & Media - Bachelor of Science Degree

Spring Break . . . . . . . . . . . . . . . . . . . . . . . . April 19 - April 27, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

Memorial Day . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . May 26, 2014

GRADUATION May 5/6, 2016 June 2/3, 2016 June 30/July 1, 2016 August 4/5, 2016 September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017

Media Design - Master of Fine Arts Degree START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

Music Production - Bachelor of Science Degree GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

Mobile Development - Bachelor of Science Degree

New Media Journalism - Master of Arts Degree

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

Mobile Gaming - Master of Fine Arts Degree START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION May 5/6, 2016 June 2/3, 2016 June 30/July 1, 2016 August 4/5, 2016 September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017

GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

July 4th Break . . . . . . . . . . . . . . . . . . . . . . . . June 29 - July 6, 2014 Labor Day Break . . . . . . . . . . . . . . August 31 - September 2, 2014 Thanksgiving . . . . . . . November 26 (1pm) - November 30, 2014 Winter Break . . . . . . December 20 (1pm), 2014 - January 4, 2015

Web Design & Development - Bachelor of Science Degree GRADUATION September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017 March 30/31, 2017 May 4/5, 2017 June 1/2, 2017 June 29/30, 2017 August 3/4, 2017

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION March 24/25, 2016 May 5/6, 2016 June 2/3, 2016 June 30/July 1, 2016 August 4/5, 2016 September 1/2, 2016 September 29/30, 2016 October 27/28, 2016 November 21/22, 2016 December 15/16, 2016 February 2/3, 2017 March 2/3, 2017

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

Public Relations - Master of Arts Degree GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

START January 6, 2014 February 3, 2014 March 3, 2014 March 31, 2014 May 5, 2014 June 2, 2014 July 7, 2014 August 4, 2014 September 2, 2014 September 29, 2014 October 27, 2014 November 24, 2014

GRADUATION December 18/19, 2014 February 5/6, 2015 March 5/6, 2015 April 2/3, 2015 May 7/8, 2015 June 4/5, 2015 June 25/26, 2015 August 6/7, 2015 September 3/4, 2015 October 1/2, 2015 Ocotber 29/30, 2015 November 23/24, 2015

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Student Service

Online Educatio

Online Education at Full Sail

Online degree programs and courses are delivered over the Full Sail Online Learning Environment—a secure web-based platform that employs modern multimedia technologies and is accessible 24 hours a day via the Internet. Online students use this system to view video content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and classmates, and review grades and course progress.

Online Support The staff of Full Sail Online Support works together with students, faculty, and administration to make the student experience positive, reassuring, and seamless throughout our online courses. Our mission is to provide the highest standard of technical support and to nurture students’ growth and development while allowing them to enhance the skills necessary to be successful in an online environment.

Student Services Full Sail Support Specialists can assist with resolving technical issues associated with the functionality of the online platform. You can reach Online Support by phone at 877-437-6349 or by email at [email protected].

International Student Center International students may be assisted by the International Student Center in matters regarding visa status. International students are welcome to seek assistance with issues of daily living such as opening bank accounts, obtaining driver’s licenses and medical insurance. The International Student Center works closely with other Full Sail staff members to ensure a smooth transition for students from other countries attending Full Sail.

Services for Students with Disabilities Full Sail is committed to providing equal access to all students, including those who qualify as persons with disabilities. While upholding this commitment, Full Sail also expects all students to maintain the high standards of academic achievement and excellence that are essential to the integrity of the school’s mission. By advancing these aims, Full Sail ensures that its policies, practices, and procedures conform to federal, state, and local statutes and regulations. Provide written documentation to the Director of Student Affairs regarding the nature of your disability and any considerations/ accommodations that may be necessary. Such documentation must: (1) be from an appropriate professional, (2) not be more than three years old and, (3) provide a clear understanding of how the student is presently functioning. Full Sail’s confidentiality policy provides that only the appropriate Full Sail personnel access this information and it is stored in separate, confidential files. Except in instances of health or safety, information concerning the disability, accommodations, or documentation will not be released without written consent.

Provide ample time when requesting a reasonable accommodation(s). Requests must be evaluated and arrangements made prior to the anticipated need for service/support. Full Sail cannot guarantee that appropriate accommodations/services can be put in place without sufficient lead-time to make arrangements. Whenever possible, please provide at least 60 days advance notice. The Director of Student Affairs, assigned by the President, makes determinations of reasonable accommodations for students with disabilities. Fax documentation to (407) 552-2072.

Academic Success Department The staff of the Academic Success Department works collaboratively with the students, faculty and administration to create a positive environment for development throughout our student’s academic journey. We aim to provide support and encouragement that enables our students to develop character and integrity while expanding their competency and skills. We strive to endorse learning in the classroom and in the community, not only through academics but through personal growth and maturity. The Academic Success Department provides services through Student Advising, Student Records, Student Success Seminars, Global Professionalism Standards, and the Library. We work closely with the faculty to ensure the best support services for all students. Student Advisors can assist with scheduling issues, leaves of absence, community referrals, and can act as a contact for parents. Student Advisors are available during regular office hours Monday through Friday, either by appointment or on an availability basis.

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The Student Success Seminars

Policies & Procedure

Student Service

Student Services, cont.

The Student Success Seminars, unique to Full Sail and available online and on campus, are offered as a service to Degree-seeking students. These optional classes in human performance enhancement are not remedial classes, but have been designed specifically to help students perform well within Full Sail’s compressed Degree Programs. The Student Success Seminars are designed to help students acquire tools for building competency, self-esteem and self-management. Topics covered include discussions about study skills and test-taking strategies, developing positive strategies for dealing with life circumstances and relationships, managing stress, balancing logic and emotion, creative and critical thinking, budgeting and money management, and time management. There are no fees for these seminars and they may be prescribed, when indicated by lower than expected academic achievement, by the Director of Student Affairs.

Policies & Procedures Advancement

Class Size

An academic year consists of 32 weeks of instruction. In order to advance to the next grade level (freshman to sophomore, etc.), students must earn a minimum of 24 semester credits during that academic year.

Full Sail’s philosophy is to put students in environments with optimal student to instructor ratios. To achieve this, online course sections are limited to a maximum of 25.

Anti-Hazing Policy Full Sail does not allow hazing for any reason whatsoever. Students engaging in any potentially harmful activities will be disciplined and may be subject to suspension or termination.

Appeals Any disciplinary or administrative action taken according to Full Sail policies may be appealed to an Appeals Committee. Appeals must be submitted in writing to Student Advisors. The Appeals Committee is convened as required by the Director of Advising and consists of no less than five senior Full Sail administrators including the Program Director for a given student’s particular program of study.

Attendance Specific daily attendance is not recorded for online courses, as it would be on campus. Students are required, however, to maintain weekly logins and timely submission of assignments or they may risk being withdrawn for lack of attendance.

Auditing Graduates of Full Sail’s Degree Programs may audit (attend without credit) any current course in their degree program with permission of the Director of Student Affairs. Auditing is allowed on an available-seating basis.

Changes Full Sail reserves the right to affect changes in tuition, textbooks, equipment, administration, schedules, subject matter, faculty and staff, and to teach courses in any order it deems necessary.

Conduct Students are expected to conduct themselves honorably and with dignity at all times. They are responsible for learning and abiding by state and local laws. Conviction for a criminal offense or any behavior reflecting dishonor or discredit on the college is sufficient grounds for termination. In addition, Full Sail reserves the right to terminate enrollment in the event of cheating, disruptive behavior, substance abuse or destruction of property at studios, offices, classrooms, or any other accommodations arranged by Full Sail. Although the mode of dress is casual, shoes, pants and shirts must be worn at all Full Sail-related activities. Discretion, modesty, and good taste are expected at all times.

Course Numbering System Each course is assigned a three- or four-letter course prefix that identifies the degree program the class is associated with and a three- or four-digit course suffix that identifies the level, course number, and course version of each course within their respective program.

Credit for Previous Education Students with previous postsecondary education may request credit for previous education. TRANSFER CREDIT Those seeking transfer credit from another accredited postsecondary school while attending Full Sail must submit must submit a copy of official transcripts to the Document Management Team. To receive transfer credit, students must have successfully completed courses similar in scope and content to Full Sail courses. The submission of a copy of official college transcripts must occur within the first two weeks of GE NE RAL I NF ORM AT I ON

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Policies & Procedure

Policies & Procedures attendance at Full Sail. For those classes that begin the first week in a degree program, a copy of official college transcripts must be received before class begins. The right to receive transfer credit for a course is only granted for successful completion of prior education in subjects that have received a grade of C or better. Transfer credits are awarded based on courses already completed and recommendations to attend courses at other institutions cannot be provided. Acceptance of transfer credit may change a student’s eligibility for certain types of financial aid. Full Sail may request additional documentation to verify and/or assess the preparation provided by the issuing institution. In all cases, Full Sail retains the sole discretion to determine the transferability of credits. TRANSFERABILITY OF CREDIT Questions regarding matriculation should be directed to the institution at which continued education is being sought. The transferability of credit from Full Sail to another institution is at the discretion of the accepting institution. It is the student’s responsibility to confirm whether or not credits will be accepted by another college.

Evaluations During courses, students are evaluated on their performance through a series of quizzes, exams, and project evaluations. They are evaluated on theory, technical and practical application, and attitude.

Global Professionalism Standards For 30 years, Full Sail has built relationships within the Entertainment Media Industry and has learned from industry professionals, our alumni and Advisory Board members, those items that are crucial to a successful career. It is the school’s role to ensure that each student understands, accepts, and adheres to specific industry expectations placed upon graduates as they pursue their chosen field. In addition to the school’s widely-respected education, Full Sail is a unique community that promotes the importance of a vital code of conduct, which will allow a student to transition into a successful media professional.

The Global Professionalism Standards (GPS) program is a formal set of standards for professional conduct which reflects the expectations of the industry. While these standards have been represented in the Full Sail Student Manual’s code of conduct since the school’s inception, this expanded program quantifies these terms, allowing students to measure their progress as well as giving them a platform from which excellence can be gauged. These initiatives address the need for students and graduates alike to exhibit a desired level of professionalism thereby ensuring each student a respectful, optimized learning environment, while allowing Full Sail graduates to be viewed as more competitive and better qualified for entering the industry. The GPS contains five main components that will be evaluated throughout the education term as a student. These components are: • • • • •

Timeliness Evidencing Respect Preparation Alertness/Attentiveness Compliance with Full Sail’s policies as well as local and federal laws

Each student’s professional skills will be assessed during their tenure with Full Sail in three areas: Learning Environment, Education, and Community. • Learning Environment and Education: The ability to follow the code of conduct set forth in the Full Sail Student Manual (factors including: timeliness, evidencing respect, preparation, alertness/ attentiveness and compliance with Full Sail’s policies as well as local and federal laws) will ensure that each student maintains a GPS score of 100 percent. Failure to follow any and/or all parts of the Full Sail code of conduct will result in points being deducted from the GPS score. • Community: This element represents the ability to add to the GPS score by contributing and participating in events both within Full Sail and throughout the larger community. Events may include: volunteer work, attending designated tutorials or workshops, starting or participating in a community-minded group, or organizing a benevolent fund-raising event.

• The Global Professionalism Standards program was created with the help of industry professionals and students to help the current student become familiar with the professional attributes of employment and to enhance the ability to successfully navigate within a professional environment.

Academic Grading Scale Grades are given for both academics and attendance. Students are required to obtain a passing grade in each course and 90 percent attendance. A passing grade in an associate- or bachelor-level program is a D or a numerical grade of 70. A passing grade in a master-level program is a C or a numerical grade of 73. The grading scale is as follows: ASSOCIATE’S & BACHELOR’S DEGREES GRADE A+ A B+ B C+ C D F

NUMERICAL GRADE

GRADE POINTS

95–100 % 90-94 % 85-89 % 80-84 % 76-79 % 73–75 % 70-72 % below 70 %

4.0 3.5 3.0 2.5 2.0 1.5 1.0 0

MASTER’S DEGREES GRADE A+ A B+ B C D F

NUMERICAL GRADE

GRADE POINTS

95–100 % 90–94 % 85–89 % 80–84 % 73–79 % 70–72 % 0–69 %

4.0 3.5 3.0 2.5 2.0 1.0 0.0

Unless otherwise stated in each course syllabus, grades are rounded to the nearest percentage point. GE NE RAL I NF ORM AT I ON

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Policies & Procedures

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Policies & Procedure

Policies & Procedures Florida’s Statewide Course Numbering System Courses in this catalog are identified by prefixes and numbers that were assigned by Florida’s Statewide Course Numbering System (SCNS). This numbering system is used by all public postsecondary institutions in Florida and 25 participating nonpublic institutions. The major purpose of this system is to facilitate the transfer of courses between participating institutions. Students and administrators can use the online SCNS to obtain course descriptions and specific information about course transfer between participating Florida institutions. This information is at the SCNS website at http://scns.fldoe.org. Each participating institution controls the title, credit, and content of its own courses and recommends the first digit of the course number to indicate the level at which students normally take the course. Course prefixes and the last three digits of the course numbers are assigned by members of faculty discipline committees appointed for that purpose by the Florida Department of Education in Tallahassee. Individuals nominated to serve on these committees are selected to maintain a representative balance as to type of institution and discipline field or specialization. The course prefix and each digit in the course number have a meaning in the SCNS. The listing of prefixes and associated courses is referred to as the “SCNS taxonomy.” Descriptions of the content of courses are referred to as “statewide course profiles.”

EXAMPLE OF COURSE IDENTIFIER PREFIX

LEVEL CODE (FIRST DIGIT)

CENTURY DIGIT (SECOND DIGIT)

DECADE DIGIT (THIRD DIGIT)

UNIT DIGIT (FOURTH DIGIT)

ENC

1

1

0

1

English Composition

Lower (Freshman) Level At This Institution

Freshman Composition

Freshman Composition Skills

Freshman Composition Skills I

In the sciences and certain other areas, a “C” or “L” after the course number is known as a lab indicator. The “C” represents a combined lecture and laboratory course that meets in the same place at the same time. The “L” represents a laboratory course or the laboratory part of a course that has the same prefix and course number but meets at a different time or place. Transfer of any successfully completed course from one participating institution to another is guaranteed in cases where the course to be transferred is equivalent to one offered by the receiving institution. Equivalencies are established by the same prefix and last three digits and comparable faculty credentials at both institutions. For example, ENC 1101 is offered at a community college. The same course is offered at a state university as ENC 2101. A student who has successfully completed ENC 1101 at the community college is guaranteed to receive transfer credit for ENC 2101 at the state university if the student transfers. The student cannot be required to take ENC 2101 again since ENC 1101 is equivalent to ENC 2101. Transfer credit must be awarded for successfully completed equivalent courses and used by the receiving institution to determine satisfaction of requirements by transfer students on the same basis as credit awarded to the native students. It is the prerogative of the receiving institution, however, to offer transfer credit for courses successfully completed that have not been designated as equivalent. NOTE: Credit generated at institutions on the quarter-term system may not transfer the equivalent number of credits to institutions on the semester-term system. For example, 4.0 quarter hours often transfers as 2.67 semester hours.

THE COURSE PREFIX LAB CODE

No laboratory component in this course

GENERAL RULE FOR COURSE EQUIVALENCIES Equivalent courses at different institutions are identified by the same prefixes and same last three digits of the course number and are guaranteed to be transferable between participating institutions that offer the course, with a few exceptions, as listed below in Exception to the General Rule for Equivalency. For example, a freshman composition skills course is offered by 56 different postsecondary institutions. Each institution uses “ENC_101” to identify its freshman composition skills course. The level code is the first digit and represents the year in which students normally take the course at a specific institution. In the SCNS taxonomy, “ENC” means “English Composition,” the century digit “1” represents “Freshman Composition,” the decade digit “0” represents “Freshman Composition Skills,” and the unit digit “1” represents “Freshman Composition Skills I.”

The course prefix is a three-letter designator for a major division of an academic discipline, subject matter area, or subcategory of knowledge. The prefix is not intended to identify the department in which a course is offered. Rather, the content of a course determines the assigned prefix to identify the course.

AUTHORITY FOR ACCEPTANCE OF EQUIVALENT COURSES Section 1007.24(7), Florida Statutes, states: Any student who transfers among postsecondary institutions that are fully accredited by a regional or national accrediting agency recognized by the United States Department of Education and that participate in the statewide course numbering system shall be awarded credit by the receiving institution for courses satisfactorily completed by the student at the previous institutions. Credit shall be awarded if the courses are judged by the appropriate statewide course numbering system faculty committees representing school districts, public postsecondary educational institutions, and participating nonpublic postsecondary educational institutions to be academically equivalent to courses offered at the receiving institution, including equivalency of faculty credentials, regardless of the public or nonpublic control of the previous institution. The Department of Education shall ensure that credits to be accepted by a receiving institution are generated in courses for which the faculty possess credentials that are comparable to those required by the accrediting association of the receiving institution. The award of credit may be limited to courses that are entered in the statewide course numbering system. Credits awarded pursuant to this subsection shall satisfy institutional requirements on the same basis as credits awarded to native students.

EXCEPTIONS TO THE GENERAL RULE FOR EQUIVALENCY Since the initial implementation of the SCNS, specific disciplines or types of courses have been excepted from the guarantee of transfer for equivalent courses. These include courses that must be evaluated individually or courses in which the student must be evaluated for mastery of skill and technique. The following courses are exceptions to the general rule for course equivalencies and may not transfer. Transferability is at the discretion of the receiving institution. A. Courses not offered by the receiving institution. B. For courses at non-regionally accredited institutions, courses offered prior to the established transfer date of the course in question. C. Courses in the _900-999 series are not automatically transferable, and must be evaluated individually. These include such courses as Special Topics, Internships, Apprenticeships, Practica, Study Abroad, Theses, and Dissertations. D. College preparatory and vocational preparatory courses. E. Graduate courses. F. Internships, apprenticeships, practica, clinical experiences, and study abroad courses with numbers other than those ranging from 900-999. G. Applied courses in the performing arts (Art, Dance, Interior Design, Music, and Theatre) and skills courses in Criminal Justice (academy certificate courses) are not guaranteed as transferable. These courses need evidence of achievement (e.g., portfolio, audition, interview, etc.).

COURSES AT NON-REGIONALLY ACCREDITED INSTITUTIONS The SCNS makes available on its home page (http://scns.fldoe.org) a report entitled “Courses at Nonregionally Accredited Institutions” that contains a comprehensive listing of all nonpublic institution courses in the SCNS inventory, as well as each course’s transfer level and transfer effective date. This report is updated monthly. Questions about the SCNS and appeals regarding course credit transfer decisions should be directed to Debbie Mills, Director of Student Affairs or to the Florida Department of Education, Office of Articulation, 1401 Turlington Building, Tallahassee, Florida 32399-0400. Special reports and technical information may be requested by calling the SCNS office at (850) 245-0427 or at http://scns.fldoe.org.

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Policies & Procedure

Policies & Procedures Graduation Requirements In order to graduate from one of Full Sail’s undergraduate degree programs, a student must: 1.

Achieve a minimum GPA of 1.0 in each course,

2.

Complete all applicable courses within the degree,

3.

Not accrue in excess of 1.5 times the credits required to complete the program,

4.

Achieve an overall cumulative GPA of 2.0, and

Students are required to fulfill all financial obligations before a diploma and final transcripts are issued.

It is recommended that financial aid recipients considering an Interruption of Training consult their Financial Aid Administrator about the probable effect it will have on projected grant and loan disbursements. While on IOT, students will not receive financial aid disbursements for either tuition payment or living expense stipends. Current financial aid funding may change, and future financial aid eligibility may be delayed and changed by the length of time the student is on a leave. A student may be required to complete additional financial aid application forms based on the timing of their IOT within the financial aid period.

1.

Achieve a minimum GPA of 2.0 and a minimum attendance rate of 90 percent in each course,

Only students who maintain satisfactory progress with a GPA of 1.0 or higher will be granted an IOT. Students not communicating and/or not returning to school at the scheduled end of an official IOT will be dismissed.

2.

Complete all applicable courses within the degree,

RETURN FROM INTERRUPTION OF TRAINING

3.

Not accrue in excess of 1.5 times the credits required to complete the program,

4.

Achieve an overall cumulative GPA of 3.0, and

In order to graduate from one of Full Sail’s graduate degree programs, a student must:

Interruption of Training / Leave of Absence

Students must contact a Student Advisor at least 2 weeks prior to returning from their IOT to confirm their return. A Return from IOT form will be initiated by the Student Advisor, and the student must be cleared by all departments before a schedule to return to classes is generated. Students returning from IOT should confirm clearance to return with their Student Advisor the week prior to start of new classes. Schedules may be accessed through the Propeller site or from a Student Advisor.

INTERRUPTION OF TRAINING

LEAVE OF ABSENCE

Standard term “semester” students are not eligible to apply for a Leave of Absence. They are eligible to apply for an Interruption of Training.

Students under “Enrollment Periods” as indicated on the Enrollment Agreement are not eligible for an Interruption of Training. They are eligible for a Leave of Absence.

(FOR STUDENTS UNDER “SEMESTERS” AS INDICATED ON ENROLLMENT AGREEMENT)

(FOR STUDENTS UNDER “ENROLLMENT PERIODS” AS INDICATED ON ENROLLMENT AGREEMENT)

In extenuating circumstances, students may apply for an Interruption of Training (IOT) for 90 days per Academic Year (2 Semesters). Students are required to complete the request form with a Student Advisor, which must include the following information: specific reason for the IOT, date IOT starts (must be equal to first scheduled class day missed), and date of return to classes (cannot exceed 90 days in an Academic Year).

In extenuating circumstances, students may be permitted to interrupt their training with a Leave of Absence (LOA) of up to 90 days. Students are required to submit a written request for such leave to the Student Advisor. Request forms are available from the Student Advisor and must include the following information: specific reason for the LOA, date LOA starts (must be equal to first scheduled class day missed), and date of return to classes (cannot exceed 90 days). Only one such Leave

Students are required to fulfill all financial obligations before a diploma and final transcripts are issued.

of Absence may be granted during a twelve month period. LOAs must be for a minimum of 30 days unless mitigating circumstances warrant 2 weeks. It is recommended that financial aid recipients considering a Leave of Absence consult their Financial Aid Administrator about the probable effect such leave will have on projected grant and loan disbursements. While on LOA, students will not receive financial aid disbursements for either tuition payment or living expense sti pends. Current financial aid funding may change, and future financial aid eligibility may be delayed and changed by the length of time the student is on a leave. A student may be required to complete additional financial aid application forms based on the timing of their LOA within the financial aid period. Only students who maintain satisfactory progress will be granted a Leave of Absence. Students not communicat ing and/ or not returning to school at the scheduled end of an official LOA will be dismissed. RETURN FROM LEAVE OF ABSENCE Students must contact a Student Advisor at least 2 weeks prior to returning from their LOA to confirm their return. A Return from LOA form will be initiated by the Student Advisor, and the student must be cleared by all departments before a schedule to return to classes is generated. Students returning from LOA should confirm clearance to return with their Student Advisor the week prior to start of new classes. Schedules may be accessed through the Propeller site or from a Student Advisor.

Living Expenses Disbursement of living expense funds due to the student may be withheld or delayed pending receipt of payment for any outstanding account balances owed by the student. Students not actively attending classes may not receive living expense disbursements.

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Policies & Procedure

Policies & Procedures Make-up Work Due to the nature of on-line courses and the accelerated pace, make-up work is not offered. In extenuating circumstances, the Course Director may choose to allow a short extension for the submission of an assignment, but this must be arranged in advance with the Course Director. Authorization for an extension is solely at the discretion of the Course Director.

Maximum Time Frame for Program Completion The credit hours attempted for any Degree Program cannot exceed 1.5 times the credit hours required to complete the program. This maximum time frame requirement is a standard mandated by the accrediting body, and students who exceed the time frame are dismissed from the Degree Program.

Probationary Status Students who do not meet Full Sail grading, attendance, financial, or conduct standards may be placed on probation. During this time, students are advised as to the level of improvement or the action necessary to rectify the probationary status. Students are removed from probation when satisfactory progress standards have been met. Students who do not meet satisfactory progress requirements at the end of their probationary period are subject to termination.

Progress Records and Reports Progress records are permanently maintained by the school. Grades and attendance for each course are posted on the student’s personal page on the Student Intranet site. Unofficial transcripts of student progress are available by completing a Transcript Request Form. Parents seeking access to this progress must have students sign an authorization to release records and, that being done, may call the college for a verbal check on academic progress. Students may give their parents the student’s username and password to the Student Intranet site, thereby allowing their parents access to their progress as well as Campus News.

Transcript requests must be in writing from the student. To request a transcript, the student may either complete a Transcript Request Form in the Education Reception Area, on the Student Intranet site, or by sending a letter that includes the student’s full name, date of birth, social security number, program of study, and the student’s signature. Requests for transcripts will be processed within 14 days of receipt. Transcripts will be available for pick-up at the Education Reception desk unless instructed otherwise by the student. There is a $5.00 charge for each official transcript.

Re-Entry Students wishing to re-enter school must contact their Student Advisor. Re-entry will depend on the academic progress made by the student in their previous enrollment at the university. A student who was dismissed or administratively withdrawn by the university may not be eligible for re-entry, depending on the severity of the situation surrounding the withdrawal. To re-enter, a Change of Enrollment (COE) will be initiated by the Student Advisor and/or COE Assessment Team Member and the student must be cleared by all departments before a schedule to return to classes is generated. Re-entry requests must be initiated by the student. Family members may not request a Change of Enrollment (COE) on the student’s behalf. Any balance of tuition must be paid prior to re-entry. If withdrawn for more than one year, reentering students will be charged the currently applicable tuition price and will be responsible for any increased amounts. Students may receive credit only for the common classes that were passed prior to their withdrawal. Typically, the re-entry process may require students to make appointments with several different departments; therefore, no less than a 30-day notice is required for a standard re-entry. If a student withdraws with plans to immediately re-enter (for example, due to an IOT for more than 90 days), 60 days notice prior to the intended start/enrollment date is required.

Institutional Refund Policy REFUNDS Full Sail University’s Institutional Refund Policy has been established in accordance with current state and federal regulations and applicable accrediting standards. A refund to the student or fund source may result from the application of Full Sail University’s Institutional Refund Policy. REFUNDS DUE TO CANCELLATIONS Students who are rejected by the college, cancel application within five (5) business days of Full Sail University’s receipt of the application fee, or cancel enrollment within five (5) business days of Full Sail University’s receipt of a signed enrollment agreement are entitled to a 100% refund of tuition (0% tuition charged) and a refund of the $75 application fee. Students who have not visited Full Sail University prior to enrollment will have the opportunity to cancel all courses without penalty (0% of tuition charged, excluding the application fee) within three (3) business days following either the regularly scheduled orientation or following a tour of the school. Under any other circumstances, the $75 application fee is retained by Full Sail University. REFUNDS DUE TO WITHDRAWAL Full Sail University has an established add/drop period that is the first week of each semester. All tuition, excluding the application fee, will be refunded to students who drop within the add/drop period. After the add/drop period, the tuition and fees for the semester will be charged as follows: PERCENTAGE OF TUITION CHARGED

DROP DATE

0% of tuition charged .......................................................Prior to semester start date 0% of tuition charged .......................................................... During Add / Drop Period (first week of semester) 25% of tuition charged ........................................... During second week of semester 75% of tuition charged ................................................During third week of semester 100% of tuition charged .................................................After third week of semester

All institutional fees will be refunded to students when unopened materials and equipment are returned to Full Sail University. The date from which the refund is calculated is the GE NE RAL I NF ORM AT I ON

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Policies & Procedure

Policies & Procedures last date that the student attended a class. Refunds will be made within thirty (30) days of the date that Full Sail University determines that the student has withdrawn. The original source from which monies are received dictates the entity to which monies are to be refunded. Refunds due to the student that are less than one dollar are not issued unless the student submits a written request. In the event of a student’s prolonged illness, accident, death in the family, or other circumstances that make completion of the semester impossible or impractical, the school will attempt to make a fair and reasonable settlement. Full Sail University reserves the right to modify these policies in order to remain in compliance with any changes in the applicable laws and regulations.

Repayment of Government Program Funds If a student is terminated, withdraws, or otherwise fails to complete an enrollment period and received financial aid while enrolled, the Federal Government dictates how refunds (if applicable) are repaid. Students on Trial Periods: Once a student has successfully completed the Trial Period and becomes a regular student, otherwise eligible trial period students become eligible for Title IV, HEA program funds back to the beginning of the payment or loan period, as applicable, including the trial period, and the Title IV Refund Policy and Institutional Withdrawal Policy applies. The return of financial aid is dictated by The Return of Title IV Funds calculation policy. If a refund results from this calculation, federal policy requires that these unearned funds be returned to the applicable Title IV financial aid fund source. Funds are refunded to the Title IV Programs in the following federally mandated order: 1.

Unsubsidized Federal Stafford loans

2.

Subsidized Federal Stafford loans

3.

Federal PLUS loans

4.

Federal Pell grants

5.

Academic Competitiveness Grant (ACG)

6.

National Science and Mathematics Access to Retain Talent (SMART)

7.

Federal Supplemental Education Opportunity Grant (FSEOG)

8.

Other grant or loan assistance authorized by Title IV of the HEA, as amended

When a student withdrawal involves the repayment of Title IV funds, Full Sail University returns these funds based semesters. If a student withdraws on or before completing sixty (60) percent of the semester, a portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds calculation may result in the student owing a balance to the Federal Government and, in some cases, to Full Sail University. Refunds are made within thirty (30) days of termination or withdrawal.

Living Expense Repayment If a student is provided with living expense funds originating from a student financial assistance program and the student fails to complete the semester for any reason, the student is required to return the unearned funds. Full Sail will notify the student of the amount owed. If the student fails to satisfy the repayment, he or she will be ineligible for any further federal student financial aid assistance.

Repeat of a Course Students may repeat a course one time without additional tuition charges, however, if a student withdraws prior to graduation, all weeks of attendance (even repeats for academic failure) will be counted toward the weeks of attendance for percentage of tuition owed. There are some courses in degree programs that a student must complete within two attempts, or that student will be dismissed from the program. This information is provided to the students in the syllabus received on the first day of those classes.

Satisfactory Progress Satisfactory progress is evaluated at the end of each course and at 24 credit hours/32 weeks (which represents the end of the first academic year). During their first course, students in degrees with Trial Periods who do not successfully and comprehensively complete 80% of the assignments within the first two weeks may risk being administratively withdrawn for lack of attendance. Students are graded by periodic examinations, both written and practical, using a standard system of percentages to gauge progress. To successfully complete each course, in an undergraduate program, a student must attain a grade of D or better. To successfully complete each course in a graduate program, a student must attain a grade of C or better. To maintain satisfactory progress in an undergraduate program, students must attain a minimum cumulative grade point average of 1.0 at the end of the first 25 percent of their program, a 1.5 cumulative grade point average by the midpoint of their program and a 2.0 cumulative grade point average by graduation. To maintain satisfactory progress in a graduate program, students must attain a minimum cumulative grade point average of 2.0 at the end of the first 25 percent of their program, a 2.5 cumulative grade point average by the mid-point of their program and a 3.0 cumulative grade point average by graduation. Students who fail to meet these standards are placed on probation. This probation is usually for a 90-day period. Those who fail to achieve satisfactory progress after the probationary period may be terminated. This is left to the discretion of the Director of Student Affairs. Mitigating circumstances are taken into consideration. Students are required to follow a predetermined program of study; the school does not offer noncredit remedial courses or a grade of incomplete for a course in an undergraduate degree program.

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Policies & Procedure

Policies & Procedures Student Complaint/Grievance Procedure Students are encouraged to discuss academic progress, career goals, suggestions, and/or concerns with Full Sail staff members and/or administrators. Appointments with a Student Advisor, the Director of Student Affairs, and/or any other staff member may be scheduled. In the event of a concern, grievance or complaint that is not satisfactorily addressed in a meeting with the appropriate staff/faculty member, a student may acquire a complaint form from a Student Advisor and submit in writing the concern to the Director of Student Affairs. The Director of Student Affairs will review each complaint with all appropriate staff members and provide a written response to the student within 15 days of receiving the grievance. Schools accredited by the Accrediting Commission of Career Schools and Colleges must have a procedure and operational plan for handling student complaints. If a student does not feel that Full Sail has adequately addressed a complaint or concern, the student may consider contacting the Accrediting Commission. All complaints considered by the Commission must be in written form with permission by the complainant(s) for the Commission to forward a copy of the complaint to the school for a response. The complainant(s) will be kept informed as to the status of the complaint as well as the final resolution by the Commission. Please direct all inquiries to: » Accrediting Commission of Career Schools and Colleges 2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 (703) 247-4212 www.accsc.org

A copy of the Commission’s Complaint Form is available at the school and may be obtained by contacting Debbie Mills, Director of Student Affairs.

KANSAS ONLINE STUDENTS

» Kansas Board of Regents 1000 Southwest Jackson Street, Suite 520 Topeka, KS 66612-1368 http://www.kansasregents.org/resources/PDF/524ComplaintProcedureandForm.pdf

MARYLAND ONLINE STUDENTS

» Maryland Higher Education Commission 6 N. Liberty Street, 10th Floor Baltimore, MD 21201 Telephone 410-767-3301 or 800-974-0203 http://www.mhec.state.md.us/career/pcs/gripe.asp

Full Sail University (Online) is registered with the Maryland Higher Education Commission to enroll Maryland students in its fully online distance education programs. If you believe that your concern has not been resolved appropriately by Full Sail University, you may appeal to the Maryland Higher Education Commission (MHEC). Please submit written complaints to: » Associate Director for Private Career Schools Planning and Academic Affairs Maryland Higher Education Commission 6 N. Liberty Street, 10th Floor Baltimore, MD 21201 Telephone 410-767-3301 or 800-974-0203 http://www.mhec.state.md.us/career/pcs/gripe.asp » Maryland Attorney General Consumer Protection Division 200 Street Paul Place Baltimore, MD 21202 [email protected] https://web.oag.state.md.us/editor/customer/ onlineformhelpers/formviewer.aspx?filename= MUGeneral.htm Consumer Protection Hotline: (410) 528-8662

MINNESOTA ONLINE STUDENTS

» Minnesota Office of Higher Education 1450 Energy Park Drive, Suite 350 St. Paul, MN 55108-5227 http://www.ohe.state.mn.us/oheContactForm.cfm (email)

WISCONSIN ONLINE STUDENTS

» Wisconsin Educational Approval Board 30 W. Mifflin Street, 9th Floor PO Box 8696 Madison, WI 53708 [email protected] http://eab.state.wi.us/resources/complaint.asp

Students Receiving Veterans Benefits CREDIT FOR PREVIOUS TRAINING FOR STUDENTS RECEIVING VETERANS BENEFITS Students receiving veterans benefits with previous postsecondary training or work experience must have this training or work experience evaluated and receive credit when appropriate. An official transcript or documentation of work experience must be sent to the Director of Student Affairs. These students must also successfully complete the final exam for each course to be credited. The Director of Student Affairs evaluates all relevant information, and credit for previous training is granted where appropriate. If credit is given, the training time within the program may be shortened and the tuition reduced accordingly. SATISFACTORY PROGRESS FOR STUDENTS RECEIVING VETERANS BENEFITS A standard system of percentages is used for measuring progress in each course. Students are given periodic examinations, both written and practical. Those receiving veterans benefits are evaluated at the end of each class. In order to maintain satisfactory progress, students must have a 1.0 term GPA at the end of each evaluation period and have a cumulative grade point average at the 25%, mid-point and end of the program that meets the same graduation requirements for all degree program students. Those who do not achieve satisfactory progress at the end of each evaluation are placed on probation for eight weeks. Students who do not achieve satisfactory progress on or before the end of the eight week probation period have their veterans benefits terminated and are subject to termination from Full Sail. In this event, students are responsible for payment of any remaining tuition balance. REPORTING FOR STUDENTS RECEIVING VETERANS BENEFITS Students are responsible for reporting changes in their enrollment status to Full Sail’s certifying official and to the VA. The law requires that education benefits to veterans be discontinued when students cease to maintain satisfactory attendance, progress, or conduct during training. GE NE RAL I NF ORM AT I ON

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Policies & Procedure

Policies & Procedures, cont.

Clock Hour-to-Credit Hour Conversion

RE-ENTRY FOR STUDENTS RECEIVING VETERANS BENEFITS

One “clock hour” is defined as a period of no less than 50 minutes during which a student participates in a learning activity. The conversion of clock hours to credit hours is calculated on a semester credit hour basis. One semester credit hour is equal to 45 units of academic activities:

Students receiving veterans benefits who are dismissed for unsatisfactory progress, poor attendance, misconduct or any other reason must seek re-entry through the Student Advisors in the Education Department. These students may be readmitted into the program at the discretion of the Director of Student Affairs. They re-enter under a probationary status and those receiving veterans benefits are evaluated one month after re-entry. A term grade point average of at least 1.0, satisfactory attendance and good conduct are required to continue training and, at that point, students are again eligible to apply for veterans benefits. Students must maintain satisfactory progress and attendance for the remainder of the program. If satisfactory progress is not maintained, veterans benefits are denied and the students are responsible for the balance of the tuition owed.

Termination Policy and Borrower’s Agreement A student may terminate their enrollment agreement by giving written notice to Full Sail University, subject to the terms as outlined in the Institutional Refund Policy section of this catalog. Full Sail University reserves the right to terminate the enrollment agreement in the event of (i) disruptive behavior by a student, (ii) destruction of property by a student, (iii) nonpayment of tuition, (iv) unsatisfactory progress, (v) poor attendance and/or participation, or (vi) failure to satisfactorily complete all required courses prior to attempting 150% of the credit hours required to complete the semester. A student’s dissatisfaction with or non-receipt of educational services offered by Full Sail University does not excuse the student from repayment of any private loan, grant, federal loan, or other loan whatsoever made to the student for enrollment and completion of training at Full Sail University.

Full Sail offers the following campus and online degrees and certificates: Master of Arts Degrees • New Media Journalism • Public Relations

Master of Fine Arts Degrees One clock hour of Lecture or Lab

2.0 units

One hour of out-of-class work and/or preparation for a Lecture or Lab

0.5 units

A credit hour/unit chart is incorporated into each course syllabus and includes a breakdown of the total number of units for the academic activities in each respective course.

Licenses & Accreditation Full Sail University is licensed by the Commission for Independent Education, Florida Department of Education. Additional information regarding this institution may be obtained by contacting the Commission at 325 West Gaines Street, Suite 1414, Tallahassee, FL 32399-0400, toll-free telephone number (888) 224-6684. Full Sail University is licensed to offer Associate of Science, Bachelor of Science, Master of Science, Master of Fine Arts, and graduate certificates by the Commission for Independent Education. Full Sail is accredited by the Accrediting Commission of Career Schools and Colleges (ACCSC), [School # 055214]. The ACCSC is listed by the U.S. Department of Education as a nationally recognized accrediting agency under the provisions of Title 34, Chapter VI, Part 602 of the U.S. Code of Federal Regulations.

• Creative Writing • Film Production • Media Design

Master of Science Degrees • • • • • • • •

Business Intelligence Entertainment Business Entertainment Business with a Sports Management Elective Track Game Design Innovation & Entrepreneurship Instructional Design & Technology Internet Marketing Mobile Gaming

Bachelor of Fine Arts Degree • Creative Writing for Entertainment

Bachelor of Science Degrees • • • • • • • • • • • • • • • • • • •

Computer Animation Digital Arts & Design Digital Cinematography Entertainment Business Film Game Art Game Design Game Development Graphic Design Internet Marketing Media Communications Mobile Development Music Business Music Production Recording Arts Show Production Software Development Sports Marketing & Media Web Design & Development

Associate of Science Degrees • Graphic Design • Recording Engineering

Graduate Certificates • Education Media Design & Technology • Internet Marketing

Certificate • English as a Second Language

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Policies & Procedure

Licenses & Accreditation, cont. Full Sail qualifies as an eligible institution under Title IV of the United States Department of Education, Higher Education Act of 1965, as amended. Financial aid is available for students who qualify. Full Sail is approved for veterans training by the Bureau of State Approving for Veterans Training, Florida Department of Veterans Affairs.

After the seven (7) day cancellation period, but before instruction has begun, the student is eligible for a full refund, minus the application fee. After the seven (7) day cancellation period, and after instruction has begun, the refund calculation is as follows: PERCENTAGE OF TUITION REFUNDED

PERCENTAGE OF SEMESTER COMPLETED

Full Sail is authorized under federal law to enroll nonimmigrant, alien students.

90%

Less than 10%

80%

10% up to but not including 20%

The following states require additional registration or approvals for online programs:

60%

20% up to but not including 30%

40%

30% up to but not including 40%

20%

40% up to but not including 60%

0%

More than 60%

Kansas Full Sail University holds a Certificate of Approval from the Kansas Board of Regents. Additional information regarding this approval may be obtained by contacting the Kansas Board of Regents at 1000 SW Jackson Street, Suite 520, Topeka, KS 66612-1368, telephone (785) 296-3421, or website www.kansasregents.org. Maryland Full Sail University (Online) is registered with the Maryland Higher Education Commission to enroll Maryland students in its fully online distance education programs. Additional information regarding this institution may be obtained by contacting the Maryland Higher Education Commission at 6 N. Liberty Street, 10th Floor, Baltimore, MD 21201, telephone 410-767-3301 or 800-974-0203. Refunds due to Withdrawal (For Maryland Students Enrolled in Online Programs) Full Sail University uses a pro-rata refund policy for Maryland residents who are enrolled in online programs. Maryland online students have seven (7) calendar days after signing their enrollment agreement to cancel their enrollment for a full refund, including the application fee.

enrollment to cancel their enrollment for a full refund, including the application fee. After the three business day cancellation period, all tuition, excluding the application fee, will be refunded to students that drop within the first five (5) days of the semester. Refunds will be paid within 30 days of a student’s official withdrawal. If the University cancels or discontinues a course or educational program stated in the Enrollment Agreement, the University will refund all monies paid for that course or program. Refunds will be calculated for the semester using the following chart: SEMESTER BY WEEK

PERCENTAGE OF TUITION REFUNDED

PERCENTAGE OF SEMESTER COMPLETED

Week 1

100%

6.25%

Week 2

80%

12.50%

Week 3

80%

18.75%

Week 4

70%

25%

Minnesota Full Sail University is registered as a Private Institution with the Minnesota Office of Higher Education pursuant to sections 136A.61 to 136A.71. Registration is not an endorsement of the institution. Credits earned at the institution may not transfer to all other institutions.

Week 5

60%

31.25%

Week 6

60%

37.5%

Week 7

50%

43.75%

Week 8

50%

50%

Week 9

40%

56.25%

Wisconsin Full Sail University is approved by the Wisconsin Educational Approval Board. Additional information regarding this approval may be obtained by contacting the Educational Approval Board at 30 West Mifflin Street, 9th Floor, P.O. Box 8696 Madison, WI 53708-8696, telephone (608) 266-1996.

Week 10

0%

62.5%

Week 11

0%

68.75%

Week 12

0%

75%

Week 13

0%

81.25%

Week 14

0%

87.5%

Week 15

0%

93.75%

Week 16

0%

100%

Refunds will be paid within thirty (30) days of a student’s official withdrawal. If the university cancels or discontinues a course or educational program stated in the enrollment agreement, the university will refund all monies paid for that course or program.

Refunds due to Withdrawal (For Wisconsin Students Enrolled in Online Programs) Full Sail University uses a pro-rata refund policy for Wisconsin residents who are enrolled in online programs. Wisconsin Online students have three (3) business days from the time of

Student’s Right to Cancel Form: http://www.fullsail.edu/downloads/wisconsinrtc.pdf GE NE RAL I NF ORM AT I ON

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A copy of Full Sail’s Annual Security Report is available to prospective students upon request. This report includes statistics for the previous three years concerning reported crimes that occurred on-campus; in certain off-campus buildings or property owned or controlled by Full Sail; and on public property within, or immediately adjacent to and accessible from, the campus. The report also includes institutional policies concerning campus security and other matters. You can obtain a copy of this report by contacting your Admissions Representative.

Administratio

Policies & Procedure

Notice of Availability of Annual Security Report

Memberships/Affiliations

Governing Body

Accrediting Commission of Career Schools and Colleges Association for Computing Machinery Association of Private Sector Colleges and Universities (APSCU) ACM SIGGRAPH Advanced Educational Research Association American Institute of Graphic Arts Alias Global User Association American Academy of Advertising American Bar Association American Counseling Association American Library Association American Management Association American Marketing Association American Society for Group Workers Apple Distinquished Educators Apple University Executive Forum Attention Deficit Disorder Association Audio Engineering Society Autodesk User Group Autodesk Education Better Business Bureau Central Florida Teachers of English to Speakers of Other Languages Commission for Independent Education Educational Theater Association Educause Entertainment Arts and Sports Law – Florida Bar Enzian Theater Advisory Board Federal Bar Association Florida Association of Postsecondary Schools and Colleges Florida Bar Association Florida Film Group Florida Institute for Film Education Florida Motion Picture and Television Association Game Developers Conference Hewlett-Packard Artist and Animators of the Future Advisory Council iLL Clan Institute for Electrical and Electronics Engineers Instructional Technology Council Independent Game Developers Association International Advertising Association Maitland Art Center Modern Language Association Music and Entertainment Industry Educators Association National Academy of Television Arts and Sciences National Association of Broadcasters National Association of Latino Independent Producers National Association of Women Business Owners National Association of Recording Merchandisers National Council for Teachers of English National Systems Contractors Association New Media Consortium North American Council of Online Learning Orlando Advertising Federation Orlando Chamber of Commerce Orlando Museum of Art Orlando Science Center Otronicon Professional Educators Network of Florida Professional Photoshop User Group Project Management Institute Project Zero with Harvard University State Educational Technology Directors Association Search Engine Marketing Professional Organization Society of Motion Picture and Television Engineers Society of Professional Audio Recording Studios Teachers of English to Speakers of Other Languages The National Academy of Recording Arts and Sciences Winter Park Chamber of Commerce Winter Park Hospital Women in Film and Television

Full Sail University is a fictitious name registered by Full Sail, Inc., organized and chartered under the laws of the State of Florida. The address of the governing body is the same as that of the school.

Co-Chairmen/CEOs Ed Haddock Bill Heavener Jon Phelps

Full Sail University Administration Administration Garry Jones Ken Goldstone Isis Jones Debbie Magruder Geoff Rogers Christopher Marconi Stella Posada Mary Beth Plank-Mezo Matthew Pengra Tammy Elliot Andrew Solberg Mark Gilbert Sharon Griffith Craig Daily Luis Garcia

President Chief Operating Officer Chief Information Officer/ Executive Director Of Education Chief Financial Officer Executive Vice President Executive Vice President Senior Vice President, Image, Design & Development Vice President, Staff & Cultural Development Vice President, Admissions Vice President, Career Development Vice President, Marketing Vice President, Information & Media Technology Vice President, Financial Aid Vice President & Creative Director Vice President, Full Sail Online

Education Directors Dave Franko Nell Thompson Erik Noteboom Jennifer Hill Pat Bishop Debbie Mills Jon Craig

Vice President, Academic Affairs Vice President, Academic Innovation Vice President, Education Operations Director of Education Compliance Director of Graduate Studies Director of Student Affairs Director of Academic Success GE NE RAL I NF ORM AT I ON Administration

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Evolving Education Online

SM

Full Sail University 3300 University Boulevard Winter Park, FL 32792-7429 Toll Free: 800.226.7625 Local/International: 407.679.6333 fullsail.edu

Accredited University, ACCSC. Financial Aid available for those who qualify. Career development assistance.

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