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Evermotion: 3dsmax: Creating an interior scene
Creating an interior scene written by: Michal; Rogozinski ' 3d visionary' 21-05-2004
[email protected]
Index: Part 1: Modeling Part 2: Compositing Part 3: Texturing and Materials Part 4: Lightning Part 5: Rendering
In this tutorial I would like to show you how to make an interior scene using 3dsmax 6 and rendering with Vray . Certainly you can use other version of 3dsmax and Vray but it's possible that you will not get the same result as it's showed. Tutorial is very detailed so beginners should not be worried that they will not manage with this. But it's usefull to know basic tools and interface in 3dsmax. In the final part you can download scene file. Have fun in 3d world ...
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Evermotion: 3dsmax: Creating an interior scene
Part 1: Modeling Step 1: Create a plane with dimensions 5 meters on 8 meters. And segments 8 on 5 . Convert to editable poly and extrude the right polygons. The ceiling is about 2,65 meters high. Creating edge > Quick Slice Extrudnig >Extrude Connecting vertexes together > Collapse
Remember to use right reasonable scale of scene. In this scene 1 Unit = 1 Centimeter
Step 2: Create a frame of a window . First place box with window hole width. Segments about 3 / 4 . Move vertexes to make a section of frame. Copy this boxes and connect by moving edges. Remember to Collapse vertexes ! On the left picture you can see two methods to connect boxes.
Step 3: Apply Mesh Smooth modifer to the window frame . Set type: Classic, Iterations : 2 and Strenght: 0,2 . To smooth wire properly , create an additional edges ( in the picture ) .
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Evermotion: 3dsmax: Creating an interior scene
Step 4: Copy frames to second window and to balcony doors. In the last , move vertexes to fit dimensions to the door. And create handles from small box. And apply Mesh Smooth . Don't forget window sills. ( pl: parapety )
Step 5: Creating railing is very easy but timeconsuming and boring. Made it using boxes with small Mesh Smooth ( strenght : 0,04 ) Than Attach them. Add Mesh Smooth only to main upper and lower railings . ( pol. porêcze i balustrady )
Step 6: Let's make some furniture. A simple bookshelf made of boxes and shelves ( 105 x 210 x 60 ).
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Evermotion: 3dsmax: Creating an interior scene
Step 7: Than, make similar cabinet with hidden shelfes on the bottom and table with glass table top. Dimensiond are in picture.
Step 8: Now. We will make a chair. Create four identical legs. Extrude the upper polygons and connect them to create a chair basis. To make bent backrest , extrude polys , select them and apply Bend modifer. ( Polys must be all time selected ) with Angle : 10 20 . After that. Right click on Bend modifer and use Collapse All . You have bent back rest but it's not connected properly with a rest of chair. You must rotate polygons in right direction to level with base. Cushion is made of simple box with 4x4x4 segments and Mesh Smooth.
Step 9: Making courtains. Make two a little simillar Point Curves NURBS . Move one to the top of the window , second to the bottom of the window. Attach them and use Blend Tool to connect shapes. Also create a courtain rail.
Our scene should look like that. Instead of the frill you can make cornice .
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Evermotion: 3dsmax: Creating an interior scene
Step 10: Create a radiator using 6 boxes with small Mesh Smooth . To make 6 boxes with the same distance use Array tool.
Step 11: Create a heap of magazines and newspapers. Just make a box , convert to Editable Poly and move vertexes on corners a little down. Click on the picture to see the model.
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Evermotion: 3dsmax: Creating an interior scene
Step 12: In last step we will add some live to our scene - houseplant. First create shape of leaf using LINE ( create>shapes>splines>line ) Create a shape like on the screen saver. In INTERPOLATION set 16 steps. Next apply Extrude Modificator with amount 0,2 and 2 segments. Next add Bend Modifer and use amount what you want. Collapse all modifiers and convert to Editable Poly. Move the pivot point to the base of leaf which will be in the center of the plant. Set the name of this leaf (e.g. leaf01 :) Than hold the Shift Button and rotate the leaf several times. Rescale some leaves to make plant more natural.
Step 13: Creating a flowerpot. Create a section of the flower pot using Line . After that apply Lathe modifier and click on Align MAX. Check Weld Core and set segments on 48 or more. Than convert to Editable Poly.
End of Part 1: Modeling Main models are finished. In next Part we will be also creating models but only for decoration . Such as books, vase and others.
End of Part 1
Pages: [ 01 ] [ 02] [ 03 ] [ 04 ] [ 05 ]
all rights reserved 2004 @Evermotion Team
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Evermotion: 3dsmax: Creating an interior scene
Creating an interior scene written by: Michal; Rogozinski ' 3d visionary' 21-05-2004
[email protected]
Index: Part 1: Modeling Part 2: Compositing Part 3: Texturing and Materials Part 4: Lightning Part 5: Rendering
In this Part of the tutorial we will add some decor elements, and objects. It's very casual . You can make everything what you want. Walls color , lamp, books depends of your imagination. But materials and textures will be showed only for objects I showed below.
Part 2: Compositing Step 1: Create a lamp . Use 3 boxes and thin cylinders for strings. Dimensions are on the picture.
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Evermotion: 3dsmax: Creating an interior scene
Step 2: Making the bowl . First create a box with 10x10x1 segments. Set different Smoothing Groups for different groups of polygons. It's important to get sharp corners. Than Move vertexes using Soft Selection. Apply Mesh Smooth with 2 iterations and check Surface Parameters > Smoothing Groups. Bowl ( I really don't know how to call it in English :) ) should look like on the picture.
Step 3: Create a photo frames and frame on the wall. Don't forget about Smoothing Groups in the photo frames ! Frame on the wall is a simple box with moved vertexes. To the center polygon ( in this will be photo or painting ) set ID 2 , to the rest of polys set ID 1. It's important because we will use Multi Sub object to this object.
Step 4: Tablecloth is made of box with extruded polygons on the edges and folds.
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Evermotion: 3dsmax: Creating an interior scene
Step 5: Add some books on the shelves and some boxes. And don't forget to insert a window panes ( boxes ).
End of Part2: Composition I think the composition is finished. You can always add some your objects or make different.
End of Part 2
Pages: [ 01 ] [ 02] [ 03 ] [ 04 ] [ 05 ]
all rights reserved 2004 @Evermotion Team
http://www.evermotion.org/tutorials/mich/minterior02.htm (3 sur 3)02/08/2004 12:11:02
Evermotion: 3dsmax: Creating an interior scene
Creating an interior scene written by: Michal; Rogozinski ' 3d visionary' 21-05-2004
[email protected]
Index: Part 1: Modeling Part 2: Compositing Part 3: Texturing and Materials Part 4: Lightning Part 5: Rendering
In this Part you will learn how to use textures and create Vray materials. Remember ! To see Vray materials in Material Editor you have to Assign Renderer by pressing F10 and choose Vray renderer as the Production renderer. First download this textures : >> mtextures.rar> interior matrials