QUICK PLAY REFERENCE SHEET Sequence of Play NAME Strategy Phase Action Phase End Phase
SEQUENCE Each player roll a D6 + their armies Strategy rating, the winner chooses to go first or second Players alternate carrying out actions with their units Both players alternate rallying formations that are broken or have blast markers, and then check victory conditions
Action Test Modifiers
Rally Test Modifiers
STATUS MODIFIERS (cumulative) Formation has at least 1 Blast Marker -1 Formation is trying to retain the Initiative -1
STATUS Formation is Broken There are enemy units within 30cm
MODIFIERS (cumulative) -2 -1
Actions NAME Advance Engage Double March Marshal Overwatch Sustained Fire Hold Special
ACTION May make 1 Move then Shoot May make 1 "charge" Move then fight an Assault May make 2 Moves then Shoot with a -1 May make 3 Moves May Shoot with a -1 then Regroup or make 1 Move then Regroup Formation enters Overwatch May make 1 Shoot with a +1 May make 1 Move or Shoot or Regroup (only available to Formations that fail an Action Test) See the Unit or Scenario's special rules
Terrain TERRAIN Building Cliff Fortification Jungle Marsh Open Ground, Hill Slope River Road Ruin, Rubble Scrub Wood
INFANTRY 4+ Cover Save Impassable 3+ Cover Save, (see rules) 4+ Cover Save 6+ Cover Save, Dangerous No Effect 6+ Cover Save, Dangerous (see rules) 4+ Cover Save 6+ Cover Save 5+ Cover Save
VEHICLE Impassable Impassable (see rules) Impassable Dangerous No Effect Impassable (see rules) Dangerous No Effect Dangerous
WAR ENGINE Impassable Impassable Impassable Dangerous Dangerous No Effect No Effect (see rules) Dangerous No Effect Dangerous
Barrage EXTRA BLAST MARKERS 0 0 0 0 1 1 2 3 4
AP 6+ 5+ 4+ 4+ 4+ 4+ 4+ 4+ 4+
AT 6+ 6+ 6+ 5+ 5+ 5+ 5+ 5+ 5+
Assault Modifiers RESULT For each kill you have inflicted during the assault You have more units than the opposing formation You have more than twice as many units as the opposing formation Your formation has no Blast markers The opposing formation has more Blast markers
POINTS (cumulative) +1 +1* +1* +1** +1**
* Count the total number of units remaining in the charging formation against the total number of units remaining in the defending formation. Don’t include units from other formations that were lending supporting fire. ** Count broken enemy formations as having as many Blast markers as units.
Victory Conditions NAME Blitzkrieg Break Their Spirit Defend The Flag Take And Hold They Shall Not Pass
CONDITION Capture the objective on your opponents table edge, i.e. the first objective each player sets up Destroy, not break, your opponents most valuable formation. If a number are the same value, destroy any one of them Control all 3 objectives in your half of the table Capture 2 objectives in your opponents half of the table You achieve this if there are no unbroken enemy formations in your half of the table
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