Endure RPG
August 1, 2022 | Author: Anonymous | Category: N/A
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Description
e: This is a game about surviving in harsh ime Wrong Place, Wrong Tim undane (war, natural or man-made disasters) mu situations of both m and fantasti tic cal (zombie apocalypse, space castaways) nature. No haracters are right in the ch pllayer c enre, p ge r the g or g o ing matter the settin ut. ou to get o le of it all, probably trying to middle No Heroes: Player characters are not specialists trained to deal h the threats they are about to face. There are just ordinary ith wit ll odds. They d a way to survive against all ind people who have to fin nd be forced to make tough choices. an will struggle, suffer, a rs get tired, resources dwindle, ter Nothing Lasts Forever: The characte he th thiis is a part of the game. On t le die. All of th reak, people br gs b ing thin oth the er hand, nothin ing g stays bad forever, characters will recover, less. However, they can’t count bstacle ob heir o th find hope and overcome t rever. for asting fo la iess l rie tor hose victo th on t
Endur ndure e is a sur surv vival ival role rolep playin g ga gam me about ordin ordinary ary peopl eople e in extraord extr aordiinary nary situ situa ations tions.. Th The e Jud ge contro ntrolls an and d de desscribe cribess th the e world to players players who then narra arrate te how how the their ir cha charact racters ers ac act.
R I S K R O L L When you are attem ttempting pting som somethin ethin g ris risky ky,, decid ecide e how how ma many ny pointts (if any) poin any) of Endura Enduran nce you you wa want to to spe spen nd. Ro Roll 2d6, 2d6, add add the the spe sp ent Endur ndura ance and a poi poin nt for each for each rele relevant vant item item.. If the to tottal is equal equal or grea or greater ter th than th t he Di D ifficu fficullty Score, Score, the ac a ction tion goes goes your way wa y. Oth Otherw erwiise, th the Jud Jud ge de decide cidess the the outco outcome. me. This migh ightt mea mean n a fail failu ure, mixe ixed d suc succ cess, ess, gettin gettin g a negat negativ ive e Conditi Conditio on, et etc. Diffic ifficu ulty S Score coress (DS) (DS) Gui Guid deline elines: s: Ea Easy: sy: 8 8 Ave Averrage: age: 10 Tricky ricky:: 12 Some ome obst obsta acles (mos (mostly tly li living creat reatu ures: res: enem enemies, ies, mon monssters and NPC NP Cs) ar are rat rated as as a Di Difficu fficullty Score. Score. In such such cas cases, DS DS function functionss also as the theiir “h “he ealth alth..” Wh When en they take dama g ge, e, their their DS DS dr dro ops. When Whe n th the e DS DS reac reach hes 0, th the e obs obsttacle acle is elimin imina ated. ted. You don’ don’tt always ways have have to to el elimin imina ate an an obs obsttacle acle to ove overcom rcome e it. If you beat If beat the DS, subtra btract ct the the diff differen erenc ce fr fro om the ob obstacl stacle e’s value valu e (if any). any). If you you miss miss the DS, DS, subtrac subtractt it from from your Endur ndura ance.
A D V n A N T E AN D S A V N T A G E may When Whe Tra Trai its A or G or situa situat tiona ional l fact facto o D rs I affect affect y D your our a A action ction, , the Judge udge may tell you tel you to roll with Advan dvanttage (roll addit additiional onal d6 and ca calcula lculate te the su s um us u sing the hi h ghest ighest two two dice resul esultts) or or Disa Disadvan dvantage tage (roll add ad dition itiona al d6 d6 and and calc calcu ulate late the sum usin g g the the lowe lowest st two two di dic ce result esults). s). Adva dvan ntage tage and disad disadvant vanta a ge cancel ncel each each oth othe er ou outt. If you have equa equ al of both you roll roll with with ne neithe itherr. If you have more adva dvan ntage tagess than di disadv sadvanta anta g ges es roll roll wit with adv advanta ge and and vice vice ver verssa.
E N D U R AN C E nd a, and min ina tam it,, sta grit ive, e, gr illl to liv er’s r’s wil act cte ara ourr char ce is you anc durran Endu asiis o-1 1 bas -toce on 1-t anc durran d endu end ne.. Spen d into one bine ned e combi alin line ena adrren ad ing res estting by r nce ce by ura ran ndu er End cov ove rec Yo ou re ll. Y at ro roll. tha d to to th add ll to to ad roll a ro forre a befo ve bov go o abo or g w 0 0 or elow op belo dro eve verr dr n n ne e ca can nce uranc ndu ies. s. End ppl plie sup ing su d u ussing and an ore. Sco nce ce Sc ura ran ndu cte terr’s End ara rac cha you ourr ch
I N V E N T O R Y bly ly.. rtab mforta y co com rry u can carr you tem ms yo ore re is how many ite y Sc Sco ory ven enttor Inv You ourr In cab ablle) plic n appli hen ge whe nta tag dva van sad n (d (diisa itio ion ndit d cond red mbere cum ou get an encu You corre. ntorry Sco Inv vento ur In you tha an yo temss th ying ing more item arr rry e c ca ou’r u’re if y if yo u you rolll 2d6 (yo ar,, ro ce of gear iec e a pie eve etriiev icklly retr ed to q uick ou need When you er eatter g rea al or gr equ qua is e tota tall is the to mall). If th norrma as no nce ce as ura ran ndu nd End spe pen may s willl e, it i t wi wis ise her erw Oth it.. Ot gott it ou go ed, d, you stor ore h it it is st hic ich wh x a att w inde dex n the in tha han entts. ew momen a f fe ke a take
T R A I T S ribe be esc scri h d de which aitts whic nt Tr Trai nen perrmane off pe berr o nu umbe a n hass a cte terr ha ara rac cha ch ch Each be scri rib desc tion onss that de ndi diti Con ary ry Co ora d tempor and is, an er is, actter harrac o the cha who wh etc. c.)) ts,, et ffec ects eff atu tuss e s, st sta nds, wou oun w ( (w now ghtt no ng ri righ oin cter ter is doi ara rac cha the he ch how t tage ge.. The anta sad dvan disa nd di ge and nta tag van g adva ding eciidin en dec whe ed wh e used are aits its ar Tra Tr n. ctio tion e a ac the fectt th ts a afffec aits h T Trrai hich on w whic al sa say on fin ina he f ge ha has the Jud udg y all lly sua Thiis usu me. e. Th gam g the ga ring ions ns durin dit itio ond ns Con ssig ign dge ge ass Jud The he Ju ive. e. If you ativ arrrat he nar ws the llow d follo ll an and roll led ro faiiled ult of a fa ressult enss as a re ppen hap ha get et s sta tab bbe bed d, yo you’ u’rre “b “ble lee edin ding g,” ,” if yo you a are re ex exp pos ose ed to to th the e e ellem eme ent ntss t c. ,” e et o ke,” ke str tro e at s at “he “h n g a a etti tin r get g g ” o or z ing in free eez e “fr “ are ar you ou o ng y ng o o l lo r to t for fo
TEAMW ORK roll. If to help on your your roll. spend their Endurance Endurance to Other players may may spend lved lose Endurance Endurance as per normal all involved you didn’t didn’t beat the DS, all invo nces. any narrative conseque consequences. rules and suffer suffer any narrative
RECO VER Y
ts of by capturing momen moments recover cover Endurance Endurance by Characters can can re eat a meal or sleep sleep relax, have a drink, drink, eat rmality.” lity.” Being able to able to relax, “norma “no world. rs going in this harsh harsh world. rt keep the characte characters in relative comfo comfort spend d (food, each supply you spen for each Each time you you rest, roll a d6 for Endurance rance based on how on how long you rest: ater,, etc.). Recover Endu water » »
highest d6. minutes recovers the highest Resting for several several minutes rs the highest 2d6. 2d6. g for couple for couple hours recove recovers Restin Resting
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Spending the night night in a safe spot lets you recover the the sum sum m ay also use ing a long rest you you may rolled. During of all all the dice you rolled. Dur rest). ch item item that helps you you rest). items (+1 for ea each other, non-supply non-supply items
D EAT H unfortunate rtunate fall, a any moment. An unfo character acter can die at at any Your char ess is all it takes takes to snuff untreated sickness random gunshot gunshot or even untreated sickn if an action you’re you’re The Judge will tell you if an your character’s character’s life. life. The Judge out your out roll for If you fail such action, action, roll deadly consequences. consequences. If attempting has has deadly your life. life. It is a normal normal Risk Risk Roll on which which you can you can (and should!) should!) another day, ns you get to see see another Endurance. Success mea Success means spend your your Endurance. other negative effect. effect. some other but will but will probably suffer suffer a wound or some
A DVANC EME NT either your Character’ Character’ss session choose & raise raise either At the end of a game game session by 1. nce or or Inventory Score Score by 1. Endurance Endura Trait based on your Character a new new Tr is resolved, give give your When a Goal a Goal is gh. what they went throu through.
J U D G E ’ S G U I D E As the Jud g ge e, you ou don on’t ’t need ed to ro roll ll di dice ce.. Ris isk k Ro Roll llss work rk for both bo th t th he pl play ayer er’’s actio ions ns & & re resp spon ondi din n g g to to th the e dang nger erss o off the the w wor orld ld.. Call for for a a Risk sk R Rol olll w wh hen a pl pla ayer at atte tem mpts ts s so omet ethi hin n g g with th c cllea ear r cons co nseq eq uences. Oth ther erwi wise se,, just say ay wha hatt ha happ ppen enss - and when en you ou dec ecid ide e t th hat som some eth thiing ng b bad ad h ha appe pen ns, l le et th the e p pla laye yer r rol olll to to avoid id it it.. Ris isk k Rolls lls c ca an b be e c cal allled ed t to o r res esol olv ve a whole sc sce ene, or just just a sin gl gle e actio ac tion n - there re is a balan ance ce bet etw ween en the tw two o. More fr freq eq uent uent and gr g ranula lar r r rol ollls cre reat ate e more re p pre ress ssu ure o on n the p pla laye yers rs,, a and nd a ar re grea greatt in te ten nse s situ itua atio ion ns (c (com omb bat at,, c ch hase se,, e etc tc..) On th the e ot oth her ha hand, w wh hen the th e ch char ara acter erss are in rel ela ative ve sa safe fety ty,, you ou can re rein inffor orce ce th that at fe feel elin in g g by ca calli lling ng ro roll llss l les esss o oft fte en an and d le lettti tin n g g a si sin n g glle roll res esol olve ve a a whole scen sc ene. e. Be Be f fa air ir in in w wh hen an and d ho how w of ofte ten n y you ou c cal alll f fo or ro rolls lls.. Roll ll 1 1d d6 when you w wa ant to to le lett fat ate e decid ide e someth thin in g ttha hatt pla lay yers rs don on’t ’t have a cle lear ar infl flue uenc nce e ov over er (N (NP PC atti tittud ude, e, wea eath ther er,, how man any y zo zom mbi bie es are ou outt th ther ere, e, doe oess the explo losi sion on col olllap apse se the he bui uilldi din n g g,, e etc tc..) Int nter erpr pre et th the e outco com me: e: hi gh is gh is g go ood od,, low ow i iss ba bad. Use it when en it it w wou ould ld b be e i in nte tere rest stiing ng t to o n not ot b be e i in n c con ontr trol, ol, o or r o or r wh when en y yo ou don’t want nt to to b be e res espo pons nsib iblle fo for r t th he an answ swe er.
The game takes place during a Crisis - a time and place when things really went to shit. The characters are fighting against an inhospitable environment, dealing with threats while struggling to reach a goal that will turn their tide. It is up to each group to decide what kind of Crisis the game will be about.
ENVIRONMENT The main setting element of the game and the backdrop for the characters’ struggles. The Environment can be a physical location, like a jungle, secluded hotel or a derelict ship, or something more abstract like war or a robot uprising. Choose a single environment. Example Environments: Alien Planet, Private Island, Jungle, Dimensional Rift, Frozen North, Metro, Zombie Apocalypse, War, Wasteland, Backwoods, Totalitarian State, Ocean Liner
T HR EA TS The dangers the The the players players will encou encounter nter durin durin g play; play; th the e things, things, creatures cr eatures and events events that will will hurt the the players an and d force force th them em to mak ake e difficult difficult decisio decisions. ns. Games Games us usually ually cent center er around around one one big big threat, thr eat, with with smalle smaller r backgrou ackground nd threat threats. s. Each playe player r (includi (including ng the Judg Judge) e) may ch may choose oose a Thr Threat eat to inco incorporate rporate in into to the gam game. e. Example Exam ple Threa Threats ts:: Weathe Weather, r, Animal Animals, s, Zombie Zombies, s, Dinosau Dinosaurs, rs, Flood Fl oods, s, Aliens, Aliens, Fire, Fire, Ear Earthquake thquakes, s, Sicknes Sickness, s, Foreign Foreign Sol Soldiers, diers, Othe ther r Survivor Survivors, s, Radiati Radiation, on, Killer Killer Machin Machines, es, Frost. Frost.
GO AL Wha hatt the ch char aracters acters are trying are trying to achieve achieve.. S Survival urvival is is an obvi obvious ous choice, butt a more choice, bu more nuanced nuanced go goal al may lea lead d to a mor more e unique unique game. game. A goo good d goal sh should ould be be ac achievabl hievable e within few few sessions. sessions. Choose Choose a single goal goal as a group group.. Once a goal g oal is rea reached, ched, finis finish h the gam game or escala esca late te the situ situation, ation, choo choose se a new new goal goal and co and continue ntinue the the story. story. Exa xample mple Goa Goals ls:: Escape Escape this this place place,, Retrieve Retrieve import important ant files, files, Map Ma p this land land,, Save the the kid, kid, Dest Destroy roy the sou the source, rce, Find Find the the wreck, wr eck, Reac Reach h the encla enclave, ve, Collec Collectt specimen specimen,, Get resc rescued, ued, Gather supp supplies, lies, Rest Restore ore power power,, Track do down wn the fug fugitive. itive.
P RE PA RI NG A GA ME As the Judg Judge, e, you don don’t ’t have have to to prepa prepare re a whole whole st story ory ahead ahead of time.. The time T he game game flows f lows bette better r when yo when you u prepare prepare situatio situations ns instead instead of finished finished pl plots ots - few few location locationss and NPCs, NPCs, some some obs obstacles tacles and and a danger dange r that that will es will escalate calate if if left left uncheck unchecked ed is enou enou gh to ge gett a game a game goin g oin g. Don’t Don’t be afraid be afraid to to change change yo your ur ideas ideas & improv & improvise ise as as you go you go.. Dice rolls rolls introdu introduce ce compli complicat cations ions and and chaos chaos that that will chang change e the cours co urse e of the the fi fiction ction - rol rolll with it. Let your your players im impact pact what what happens appens.. It’s It’s their st their story ory after after all. all.
ame e you ourr ch cha ara rac cte terr. Nam 10.. e is is 10 ore ce Sc Scor anc durran Endu is 8. corre is ory y Sco ent ntor Inv nve ng. hin clotthi ate te clo equ qua e ad ade ave You hav s. item ems. full it sefu ose 3 use Choose aitss: Trrait ourr T ith h you p w wit up Come u
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n be can is.. It ca isis e Cris e th the efor ore e bef ere bes es who you wer crib desscri und nd de gro rou ckg Back izes es ariz mmar sum that at su g el elsse th hin ing yth or anyt erti rtisse or xpe ield ld of exp ion,, fie ofes esssion prof a pr acte cterr in the ara e char the ors rs th cho It anch e. It fore terr was befor acte harrac o the cha who wh
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sett ttin ing g and nd o occ cca asi sio ona nall lly y affe ffec cts ts r rol olls ls.. can an It c sis.. It e Cr Criisis the ing th durring eful ful du use ove ve us n pr pro can that at ca ng th thin omethi is s so et is Assset A er ract cte he ch chara re t th atu ture fea able ble fe tice cea noti her er no oth it o orr ot rait cal tra ysi sic phy kill ill,, ph a s sk be a be e. age. van anttag adv an ad cter ter an ara rac cha the he ch ant nt t gra can an gr et c Assset has as.. As •
sica call physi be a ph can an be It c ed.. It icatted mplica e co com ore fe m mor life ourr li es you ake mak oub ublle m Tr Tro le can uble on. n. Troub cati atio pli lic omp er com the ait, or oth tra ity tr ona nallity rso nes esss, pers akn weak age ge.. ant nta adv dva dis isa h a a d ith roll wit terr to ro acte harrac the cha cau ausse th
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-------------------------------------------------------------------------------------------------------------------------------------------- Write it all down on a sheet of paper. You don’t need a special character sheet, any paper will do. Just make sure to leave space to track your Endurance & number your inventory slots.
P L A Y E R A D V I C E ust an everyday person ju re j er is not a hero. They are Your character ion n, not prepared for the dangers they are itu uatio in a bad sit caught in et you ll get ing g and cunning will e problem solvin ive to face. Creativ about to prrovide. Ittems p ur Traits or I you ny bonuses yo an on a lyiing on han rely th further t cre eating “the best” character. Make a characte terr strress about cr ’t st Don’t lay y. to o pla estting t in nteres g & will be i ing etttin th he set fitts t at fi tha th It is fasst. It rea ally fa ly re ic,, and can turn deadly ly,, chaotic batt is ugly Comba u you Iff yo t. I our way out of it. yo lk y or talk sn neak, run or y to s try to o tr afer t sa ch s much uises, wounds and bru scrrapes, br ared for sc epa ce,, be prep ence sorrt to violen reso itiions. Such Traits give er negative Condit ther ora of oth tho a whole pleth se ense iff it makes s oved only i emo gett rem ls and ge ro olls ost r mo ge to m tage anta dva sadv disa hir irsst th ated, t ica is medic esss is ick knes ounds are healed, sic (wo ve (w tiv th he narrati in t ts terr rests our characte yo en y enss when ha appen ussually h .) This u ettc.) is q uenched, e or betw twe een adventu turres. e Items the forr th e uses fo ive k about your resources. Look for creativ ink Thin fra aid to spend ll.. Don’t be afr and Traits you have to get a bonus to a roll er to tte is much bett It is ly.. It ed q uite easily Endurance, it can be recovered nd a fin to o fi ll need t n you will itio ion dit ond Con tin ng a C th han accepti ll,, t a roll it on a k it ris isk ys worth having. allways terr are a nd wate an ood a Fo f. F d of. rid et ri ge way to g
l for their l goa l ayers may choose a persona l la P l before or during the characters at any point be y have one such ly game. A character can on l be something d be ld l over their career. It shou l goa l l.. roup’s goa l important & independent of the g lv ves their persona l l When a character reso l l,, they gain a new trait. goa l
Item emss help you It you survive survive.. What items items are are availa available ble to the the charact characters ers dependss on the depend on the settin settin g the Cris risis is takes pl takes place ace in. Pre Preparing paring a list list of sample items be samp items before fore the the game game is a good good idea. idea. Most Mo st items tak take e one Inv Inventory entory slo slot. t. Some Some bulkier item itemss might might take more, more, and smal smalll items items ta take ke less less (y (you ou can fit fit couple couple ite items ms into a single slot into slot). ). Follow Follow common c ommon s se ense. If tha thatt fails, Th fails, The e Judge Judge hass the final ha final say. say. Unless noted Unless noted otherwis otherwise, e, each each it item em adds adds a +1 bonu bonuss to actio actions ns associat assoc iated ed with with it it as lon g as the char character acter kno knows ws how how to to use it it (tra traits its are are a good in indic dicator, ator, e.g. e.g. only a a tr trained ained lock locksmith smith or a burglar burgla r would would know know how how to to use use lockpick lockpicks). s). The bo The bonus nus only only applies applies if it if it is clear th clear that at the item item would would be be benefic beneficial ial..
SC AV EN GI NG Whe hen n you tak take e time to search th the e area for for resources resources,, describe describe how you d you do o it, and m and make ake a Risk Risk Roll. Roll. If If you you beat th beat the e DS, spen spend d the differ dif ference ence as yo as you u like on on the the options options below: below: Spend 1 poin pointt so it doe doesn’t sn’t take take long time. time. Spen Spend d 1 point 1 point to to a avoid void runn running ing into tr into trouble. ouble. Sp Spend end 1 po poin intt and find find something something useful useful (Ju (Judge’s dge’s c choi hoice). ce).
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Spend Spend 3 3 to find an item of yo of your ur choice choice (within rea reason). son).
When you ne nee ed to to come ome up with a a rand ando om us useful eful item tem,, roll 2d6. 2d6. One One die indica indicattes the the colu column, mn, the other ther indic indica ates row in i n tha thatt colu column. mn. Use Us e the the table table belo below w or make ake a ne new w on one e that that bett bette er fits your fits your gam game. e. 1. hunting hunting knife
1. map of the area
1. bandages
2. whistle
2. chain, d6 yards
2. scissors
3. revolver, d6 sho shots ts
3. spray deodorant deodorant
3. bag of bag of sna snacks cks
4. dehyd dehydrated rated food
4. ca canned nned ffood, ood, d6
4.. duct tape 4
5. painkil ainkillers lers
5. flashlight flashlight
5. gas mask
6. wire, wire, d6 feet
6. crowbar
6. fishing lin line e
1. cast iron pa pan n
1. bottle bottle of of vodka vodka
1. sleeping sleeping bag
2. flares, d6 3. beach beach towel
2. binoculars binoculars 3. fireworks, d6
2. lighter 3. energy bar bars, s, d6
4. water bottle
4. 2-way radio radio
4. can of of gasol gasoline ine
5. baseball baseball bat
5. shovel shovel
5. fire axe
6. ramen, ramen, d d6 6 packs
6. canned 6. canned soda, d6
6. hammer hammer
---------------------------------------------------------------------------------------------------------------------------------------------Items can have additional rules. See below for examples: Backpack: Any container that you can comfortably keep on your Backpack: person. Backpacks (and by extent any items they hold) can be easily removed before a roll to avoid disadvantage from carrying too many items. Items inside a backpack require a few moments to retrieve (can’t roll to get them quickly). Meal Ration: Prepared Ration: Prepared meal. Contains all the food and water you need for one day. Takes 1 Inventory slot, recovers 2d6 Endurance when consumed during rest. Supplies: Anything that can be consumed or otherwise used up: Supplies: food, drink, ammo, gas, oxygen etc. Often you can fit a couple units of supplies into a single inventory slot. Track them individually or with a usage die mechanic if this type of item is not scarce.
Endure En dure came came into into exist xiste ence durin g g 2019 2019 Goo Goon nJam Jam as a hack ack of Na Natte Trem reme’s e’s Tu Tunne nnell Goo Goon ns that that got got a litt little out out of hand. hand. Speci pecia al tha thanks to Exalt xalte ed Fu F unera nerall Dis Disc cord comm ommunit unity y for keep keepiing me me goin goin an d Annde nndelise lise who remin eminded ded me of my my old id idea for a survi urviv val gRand PG gatherin gath erin g g dus dustt on my my for for gotte gotten n blo g.
CC and Publi ublic c Dom Domain ain artw rtwo ork (main ainlly from from un unssplas plash h.com .com and and New Old New Old Stoc Stock k) was re rec ckles klesssly mashe shed d tog together ether,, manipu nipullated ated and laid out into this bookl ookle et. Witthout Wi hout the work work of those those art artists, ists, this ga game would ould not not be th the e sam same. e.
b y: k by Artwor k kssander e k le h..com: a l as h la unsp l burns, er bu he ristop h hr orzenets, c h bo b b owens, o b ko ja k orrami, ja ho k h low k f lo liia ju l asq uez, ju la ve l juanma ve ju viier garcia ja v oppien, ja jo j er west, ke ay.com: par k ba pixa b uetz mediendesign hu sc h
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