Encyclopedia of Type Moon

July 17, 2016 | Author: Hugo Alberto Galicia Espinosa | Category: Types, Creative Writing
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ENCYCLOPEDIA OF TYPE-MOON Collected Entries

A Admirable Tactics IV [Other] Source: Fate/Zero material (2008-08-08), p.090 Fate/Zero Dictionary

The fourth entry in a super-popular series of war games set during World War II, where players control the Axis powers and fight against the Allies. The subtitle is "The Melancholy of Dr. Porsche". Since the game systems had already reached the limits of complexity and difficulty in the previous installment, this newest version simply added more nations, stages, and maps. And with new units like the Focke-Wulf Triebflügel, the V-3 cannon, and a clone of the Führer himself, it surpassed the realm of war games and became a chaotic melting pot that defies description. Even now, it enjoys a small but intensely dedicated fanbase. Akiha's Kicks [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

There are various kick techniques found in Tohno Akiha's list of normal skills. It is a tomboyishness unbecoming of a young lady from a respectable family. For example, 5C's Miss "Current Family Head" Kick, 6C's Miss "Yakuza" Kick, J2C's Miss "Divine Punishment Is Swift" Kick, etc. So far, many different kicks have been demonstrated. Please expect more of them in the future. Alexander, King of Conquerors [Servant] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary

Saber's rival in the Fourth Holy Grail War. He possesses a Noble Phantasm that rivals that of the King of Heroes. In the fourth war, he was weakened from fighting Saber, then subsequently defeated during a battle with Gilgamesh. Alexander, King of Conquerors [Servant] Source: Fate/Zero material (2008-08-08), p.090 Fate/Zero Dictionary

The Rider class Servant of the Fourth Holy Grail War. He was originally supposed to be summoned by Kayneth El-Melloi Archibald, but instead formed a contract with

Waver Velvet, who stole the catalyst Kayneth had prepared before the war began. Going in, the original author entrusted me with just three pieces of information regarding Alexander: his true name, the Noble Phantasm called "Army of the King", and the fact that there must be a development where Saber comes to reconsider her own kingship through her conflict with him and Gilgamesh. So, starting from there I figured the most important thing was that he be a totally different sort of king from both Saber and Gilgamesh. That's why I decided to come up with his general appearance and personality first, and only research his actual history afterward, all the while looking for ways to twist and distort things along the vector I had already imagined for him. But then, the more I read about him, the more I realized Alexander the Great's actual life was like something out of Shounen Jump. I barely had to change anything about him at all! With the way he faced formidable foes with the utmost respect and behaved more like an adventurer than a statesman, I can't help but imagine him as a character in one of Hara Tetsuo's manga. Actually, now that I think about it, It'd be great if Hara Tetsuo made an Alexander the Great themed manga for real! I'm being serious. His love of the Iliad ran so deep that he once totally disregarded strategy in favor of sightseeing around the city of Troy. He might have been the first celebrity otaku in human history. Alignment [Other] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary

In Fate/stay night, all of the Servants' alignments can be viewed on their respective status screens. The first part indicates the principles they consider important, and the second part indicates personality. Below is a complete list of alignments featured in the game, for comparison purposes. Saber: Lancer: Archer: Rider: Caster: Berserker: Assassin: Kojirou: Gilgamesh: Saber Alter:

Lawful Good Lawful Neutral True Neutral Chaotic Good Neutral Evil Chaotic Insane Lawful Evil Neutral Evil Chaotic Good Lawful Evil

While a difference in personality generally won't be too much of a problem, a difference in principles will inevitably lead to friction. Saber and Gil would be a good example of that. Anti-hero [Other] Source: Fate/side material (2004-1-30), p.070 Fate Dictionary

One who is reviled by the people, who saves people as the result of villainy, and who clarifies good with evil. A savior who is both worshipped and cursed in equal measure. That is an anti-hero. That said, a pure anti-hero does not exist. The closest thing would be those who do good despite being evil. Assassin and Archer fall under this category. Rider and Caster, on the other hand, are not proper heroic spirits, but they can't really be called anti-heroes, either. Aozaki [Person] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary

A name that appears briefly in the story . It is the family name of the magi who manage the most outstanding "spiritual lands" in all of Japan. In the world of magi, they are synonymous with trouble. Their lineage is an old one, yet they are not a distinguished family. However, due to the "road" opened by one of the family heads, the Aozaki successor has a high chance of inheriting the title of "magician". In the current generation, the candidates for next family head were an inauspicious pair of sisters, and when the dust settled after their bloody battle for succession, the younger sister had become a magician. The older sister went to London and made quite the name for herself, but something about life there must have disagreed with her because she soon broke ties with them and went her own way. During the events of Fuyuki's Fifth Holy Grail War, the older sister was busy concealing her whereabouts, while the younger sister was touring around Japan without a care in the world. Also, though the younger sister is only capable of destruction, the older sister is a genius who's skilled at just about everything. It seems she may even have a small role in the story of Fate/stay night, too.

Aozaki Aoko [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

One of the five existing Magicians. It seems she hates the alliteration in her full name, and gets mad when people call her by it. Though she is relatively affable in Tsukihime, she is actually a merciless person. As for why she's a Magician, it's because she arrived there at the end of a long and arduous road. If that's an incomprehensible answer to you, please refer to Kara no Kyoukai. Well, it might still be incomprehensible even if you do that, though… She had such a large influence on the young Shiki that to this day she is the only person he calls "Sensei". Though her appearance seems to be the spitting image of the inverted Akiha, the truth is she actually has black hair. …Wait, wouldn't that make her even more like Akiha!? Within the Association, she is known as the Magic Gunner, Miss Blue. Her abilities as a magus are below average, but there are none more talented when it comes to destruction. Aozaki Aoko [Person]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary

One of the five existing Magicians. It seems she hates the alliteration in her full name, and gets mad when people call her by it. As for why she's a Magician, it's because she arrived there at the end of a long and arduous road. If that's an incomprehensible answer to you, please refer to Kara no Kyoukai. Of course, the details probably still won't make much sense even then. She had such a large influence on the young Shiki that to this day she is the only person he calls "Sensei". The story of Tsukihime begins with Aoko and Shiki's first meeting. At that time, she seemed to be an amiable older-sister type, but generally her stance is to avoid getting too involved with other people. Ever since becoming the Aozaki heir, she has lived the life of a rootless wanderer, roaming the world with a single trunk in hand. Her meeting with Shiki was merely a coincidence, akin to making friends with a local child in the midst of a long journey. Within the Association, she is known as the Magic Gunner, Miss Blue. Her abilities as a magus are below average, but there are none more talented when it comes to destruction. Though she is an important person to Tohno Shiki, she only has a minor role in the story of Tsukihime. The incident where she takes the leading role is a story for another time. In Melty Blood Re-act, she appears as a hidden boss. As expected of someone with the nickname Magic Gunner, it's like fighting a living artillery battery. Also, maybe it's because she's not really taking it seriously, but her apathetic voice is pretty great. At first the production staff was a bit doubtful about the performance, particularly her monotonous "Oh, I guess I lost," but eventually it grew on them. A lot. Aozaki Aoko [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

One of the five existing magicians. Though she is the legitimate heir of the "distinguished" Aozaki household, she's currently wandering around the world with a single trunk in hand. Her sorcery attribute is one specialized for breaking things, so she's not very good at healing, construction, and restoration sorceries. Known as the "Witch of Destruction", she's not particularly versatile, but is second to none when it comes to busting out of hopeless situations.

It was due to her influence that the young Tohno Shiki was able to grow up normally despite being burdened with abnormal eyes. Therefore to him, she is an existence akin to a respected former teacher. Aozaki Touko [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

Aoko's older sister. She studied sorcery under her grandfather, but murdered him over the shock of having the Aozaki inheritance usurped by her younger sister and fled to the Association. Unlike Aoko, her abilities as a magus are top class. She has even received a sealing designation due to her status as the world's greatest puppet master. She does not appear in Tsukihime. However, she is a key figure in Kara no Kyoukai, which intersects with Tsukihime. Tohno Shiki's mystic eye sealing glasses originally belonged to her. She is merciless, just like Aoko. Honestly, do these Aozaki folk not have a single decent person among them? Aozaki Touko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary

Aoko's older sister. She studied sorcery under her grandfather, but murdered him over the shock of having the Aozaki inheritance usurped by her younger sister and fled to the Association. Unlike Aoko, her abilities as a magus are top class. She has even received a sealing designation due to her status as the world's greatest puppet master. She does not appear in Tsukihime. However, she is a key figure in Kara no Kyoukai, which intersects with Tsukihime. Tohno Shiki's mystic eye sealing glasses originally belonged to her. In retaliation for having her prized mystic eye killers stolen from her, she's been making an effort to buy as much stuff as she can under Aoko's name. Then, even the Association has entered the era of e-commerce? …Even though there's a high chance of her location leaking out if she keeps it up, it seems that revenge against Aoko even takes priority over her own selfpreservation. Geez, Touko, you should try to be a little more mature. By the way, her name shows up for just a second in Fate/stay night, too. Is she secretly trying to win the prize for perfect attendance?

Arc Drive [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary

The greatest techniques in Melty Blood, the Tsukihime fighting game. In proper fighting game terms, these would be the super moves and super combos. With these, every character gets a chance to flashily show off their skills when the moment is right. Of course, since Arc Drives are the crown jewel of Melty Blood, we wanted to make sure that they were fun to watch, too. My personal recommendations are Arc's Marble Phantasm, Berserk Arc's Moon Drop, and Ciel's Gundam-like attack with the Seventh Holy Scripture. Archer [Servant] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary

Heroic Spirit of the bow. A type of Servant that has low basic parameters, but makes up for it with Skills and Noble Phantasms. Of course, the Archer in the story was no exception, fighting to the bitter end while freely making use of unknown Noble Phantasms. He is a thoroughly pragmatic cynic, but oddly enough, he also has a childish streak to him that makes him impossible to truly dislike. His true identity is XXXXX. He is important enough to be considered a shadow protagonist, and it could be said that half of Fate/stay night is his story. At the beginning of the game, his memory was supposedly fuzzy due to an imperfect summoning, but in reality that was only partially true. The night he was summoned (after Rin went to sleep), he assessed the present situation, figured out his circumstances, and concluded that the opportunity to complete his objective had at long last appeared. However, he didn't realize the girl who summoned him was Tohsaka Rin until she introduced herself. (His memory wasn't fuzzy, the name "Tohsaka Rin" had simply been worn away by time.) At that moment, it all came rushing back like lightning. "Then I'll call you Rin. …Yes, it suits you well." Archer's murmur at that time was thick with a heartfelt and madly passionate affection. …By the way, there was lots of vague foreshadowing about Archer's identity throughout the game, but none

was more subtle than after the battle with Berserker in the Saber route. Also, his skin was darkened from the rebound caused by using a certain sorcery… well, that's the story, anyway. Arcueid Brunestud [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

One of the heroines in Tsukihime. Probably the strongest, most incorrigible character in the story. She is a True Ancestor, born in the 12th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. After flushing out all of the Fallen Ancestors, she was commanded to start hunting Dead Apostles as well. However, when Roa tricked her into drinking his blood, she went berserk and wiped out most of the few remaining True Ancestors, prompting her to seal herself within the reality marble known as the Millennium Castle Brunestud. From that point on, she left the castle only to hunt down and execute Roa every time he reincarnated. She is the princess of the True Ancestors, and used to have much longer hair than she does now. The reason for its current length is not because she cut it herself, but because it was stolen from her during a battle with the Dead Apostle Altrouge. She was originally conceived of as a "pure and noble vampire", but that seems to have been lost somewhere along the line. The responsibility for that lies entirely with the character designer. After seeing the smiling face he drew, even the scenario director's mental image of her began to change. Of course, as a result she became the airheaded funny vamp everybody knows and loves, so it worked out all right in the end. …By the way, this is a secret but even though she's the main heroine she actually showed up the least out of everybody. Arcueid Brunestud [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

One of the heroines in Tsukihime. Probably the strongest, most incorrigible character in the story. She is a True Ancestor, born in the 12th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. After flushing out all of the Fallen Ancestors, she was commanded to start hunting Dead Apostles as well. However, when Roa tricked her into drinking his blood,

she went berserk and wiped out most of the few remaining True Ancestors, prompting her to seal herself within the reality marble known as the Millennium Castle Brunestud. From that point on, she left the castle only to hunt down and execute Roa every time he reincarnated. She is the princess of the True Ancestors, and used to have much longer hair than she does now. The reason for its current length is not because she cut it herself, but because it was stolen from her during a battle with the Dead Apostle Altrouge. She was originally an existence with no use for emotions, but after meeting (being killed by) Tohno Shiki her state of mind changed dramatically. It's similar to a broken machine that just isn't quite the same when you put it back together. As a result, the pure and noble vampire princess was, through some mistake, reborn as a carefree, airheaded funny vamp who enjoys taking spontaneous strolls around town. Of course, there are two sides to any coin, and emotion is no different – now when she gets scary, she gets really, really scary. Luckily, despite her apparent optimism, she is actually a pessimist at heart, and so very rarely gets seriously angry. Because even direct sunlight is just "a little hot" to her, she is free to wander around town as she pleases like some kind of cat, and has even been known to go to school just to bother Shiki and tease Ciel. In Kagetsu Tohya and Melty Blood, a fragment of the reason for her birth was revealed. Deep beneath her conscious mind lies a guiding principle known as the "Crimson Moon, which very rarely expresses itself through her surface personality. This is the true identity of the vaguely self-important Arcueid that appeared when Shiki invaded Arcueid's dream (in Kagetsu Tohya), and who confronted the 27 Dead Apostle Ancestors (in Melty Blood). She is colloquially known as "Princess Arc". (Since Berserk Arcueid is normally just Arcueid rampaging around in a frenzy, she's a special case.) Though she is unmistakably the main heroine of Tsukihime, she doesn't get the amount of screen time you'd expect. It's really quite troubling. Also, this is just a digression, but the "Nya!" she makes when you do her 5C (charged) attack in Melty Blood React is a must-hear. Arcueid Brunestud [Person, True Ancestor] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary

Royalty of the True Ancestors. The Last Princess. Though she has no ties to Japan herself, she came to Misaki in pursuit of a certain vampire. She is a True Ancestor, born in the 12th Century for the sole purpose of hunting those True Ancestors that had fallen and become demon lords. She was originally an existence with no use for emotions, but after meeting (being killed by) Tohno Shiki her state of mind changed dramatically. It's similar to a broken machine that just isn't quite the same when you put it back together, probably. (Of course, that's leaving aside the question of whether or not she gained a new function or lost an old one…) At any rate, the pure and noble vampire princess was, through some mistake, reborn as a carefree, airheaded funny vamp. As the bastard child of the planet, her powers are totally ridiculous. Even sunlight just makes her feel a little listless, and the source of her energy supply is the earth itself. Argon Coin [Noble Phantasm] Source: Fate/side material (2004-1-30), p.059 Fate Dictionary

Golden Fleece. As the hidden treasure of Colchis, it is very valuable. Though there is nothing particularly special about the fleece itself, for some reason there's a rumor that a dragon will appear if you throw it on the ground. It seems that somewhere along the line, people mixed up the fleece with the dragon that used to guard it. Honestly, it feels like some kind of satire. At any rate, Caster doesn't have the ability to summon dragons in the first place, so it's all a moot point. Oh, and there's a strange elemental dwelling within it, just like a certain Seventh Holy Scripture.

Arima [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary

Arima [Family] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

An offshoot of the Tohno family. Of all the branch families, their Tohno blood is the thinnest. The father's name is Fumiomi, the mother's name is Keiko, and the eldest daughter's name is Miyako. They took in Shiki when he was nine years old. Their home includes an Ikebana classroom, and something that may or may not be a Kendo dojo. By the way, since Miyako is still in elementary school she's positively overflowing with youthful energy. She doesn't act especially affectionate toward Shiki, but sometimes she'll tackle him out of nowhere with a beaming smile plastered over her face. …Actually isn't that acting affectionate, no matter how you look at it?

An offshoot of the Tohno family. Of all the branch families, their Tohno blood is the thinnest. The father's name is Fumiomi, the mother's name is Keiko, and the eldest daughter's name is Miyako. They took in Shiki when he was nine years old. Their home includes an Ikebana classroom, and something that may or may not be a Kendo dojo. The picture below is of Keiko.

Arima Miyako [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175

Tsukihime Dictionary

The Charging China Girl. A young girl that uses pretend baji quan, and (secretly) idolizes Shiki as her big brother. Currently a sixth-grader in elementary school. Shiki came to live in her house at around the same time she started to become aware of her surroundings, and it seems that for her it was something close to love at first sight. Ever since then, she has been spinning around in circles trying to figure out how to get closer to him. Because she's the kind of person that gets incredibly flustered when she's with the person she likes, she was always at a loss for words around Shiki, and expressed her frustrations by tackling him. Before he knew it, headbutts to his solar plexus had become just another part of Shiki's daily life. Though, after Shiki returned to the Tohno mansion it seems she was able to start talking a bit more. In Melty Blood, she appears as a hidden character. Burning with a passion to bring back her big brother, she confronted the entire Tohno household on her own. It was one of Melty Blood's comedy routes, the showdown to determine the strongest little sister…!! Though normally she doesn't have any actual battle ability, due to the Night of Wallachia's influence her pretend baji quan ended up turning into the real thing. It was the debut of Miyako's Amazing Baji Quan. Her combination of a Chinese jacket with jean shorts made for a cute and wholesome outfit, but there were also rumors swirling around about "no pants" and "missing tights". Maybe there's even a rare win pose where she takes off her jacket? Arima Miyako [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary

The Charging China Girl. A young girl that (secretly) idolizes Shiki as her big brother. Currently a sixth-grader in elementary school. After his traffic accident, Tohno Shiki was adopted into the Arima household, and it seems that for Miyako it was love at first sight. However, she had no idea how to deal with suddenly having an older brother out of nowhere, and ended up repeating the same cycle of awkward communication over and over. In the years leading up to his return to the Tohno mansion, she didn't manage to have a proper conversation with him even once. "This house has a dojo, but nobody ever uses it. What a waste!"

Thinking that, Miyako started practicing (self-taught) kempo every day. Though it's merely pretend baji quan at the level of a child's play, in Melty Blood it became the real thing for a single night due to the Tatari's influence. Of course, this delighted her to no end. Also, she is recognized by Neco Arc as a much-awaited future rival. Asagami Academy for Girls [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.175 Tsukihime Dictionary

The private boarding school for girls that Akiha attends. It is about an hour away from the Tohno mansion by car. Normally students are forced to live on campus, but Akiha has received special permission to commute to school from her own home. She actually did live in the school dorms when Shiki was living with the Arima, but it seems she forced the matter after he moved back into the Tohno mansion. Unfortunately, the oafish big brother didn't notice his noble little sister's efforts at all. Assassin [Servant] Source: Fate/side material (2004-1-30), p.055 Fate Dictionary

Heroic Spirit of assassinations. Unlike the other classes, the Assassin class is only ever supposed to be one particular Heroic Spirit. The Assassin in the story was a samurai guarding Ryuudou Temple's gate. Sasaki Kojirou was summoned into this class solely because his summoner violated the rules. Strictly speaking, he is a wraith, not a Heroic Spirit. It seems that in the past, he was a master of martial arts with some connection to Ryuudou Temple. His true name is unknown. Or rather, it would be more accurate to say he didn't have something like a true name in the first place. Perhaps because he never had the possibility of serving a lord, he selflessly devoted himself to the sword, and eventually attained a technique with the same level of mystery as a Servant's Noble Phantasm. In terms of pure swordsmanship, he was the strongest Servant in the Fifth Holy Grail War. Because he was summoned using Ryuudou Temple itself as a catalyst, he cannot leave the temple gates. …Hmm? Doesn't this feel a bit like a haunting? The Association [Organization] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary

An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline. Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression. The Association [Organization] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". It seems that in the beginning the Association was divided into three great branches, including the original associations that predate the Clock Tower. That is, the "Giant's Pit" of Egypt, and a cluster of associations based

in northern Europe called the "Sea of Estray". However, ever since the Clock Tower became the headquarters, mingling between the branches has been on the decline. Also, they are fundamentally incompatible with the sorcery foundation of the Middle East and the ideological sorcery of mainland China, and the three groups are currently feigning nonaggression. Sion is a member of the Giant's Pit, also known as the Atlas Institute. The Association [Organization] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

An organization created to protect those who seek to learn sorcery, regardless of nationality or field of study. (On paper, anyway.) Their mission is the management, concealment, and advancement of sorcery. In order to protect themselves from that which would threaten them (be it the Church, rival organizations of magi, or the monstrosities that punish humans who break taboos), they accumulated military might. In order to further the advancement (degeneration) of sorcery, they built research facilities. And, in order to deter crimes committed with sorcery, they created laws. Their headquarters is located in London, and goes by the unofficial name of "The Clock Tower". Atlas Alchemists [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

Alchemists affiliated with the Atlas Institute. They specialize in thought partitioning and thought acceleration, techniques that make use of the human body as an arithmetic unit. Their way of thinking concerning their body (flesh) is also unique. That is, they do not believe that the brain exists to control the body, but rather that the body exists solely so that the brain may function more effectively. If you just want a mathematical prodigy, there's no need for an alchemist – an engineer would do just fine. What sets apart an alchemist is that for them, the human body in its entirety (body, mind, and soul) is a unit for calculating, executing, and nurturing events. Also, they typically have very few magic circuits, the proof that one is a magus. Though this means that on their own they cannot use nature interference sorceries at all, they're perfectly okay with that. As far as they're concerned, there's no need to be strong themselves,

because they can just make up for it by creating the strongest weapons. Atlas Institute [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

One of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery, and an attempt to unravel the truth of the world. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance. They are colloquially known as the Giant's Pit. In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon. There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over." …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction. Though calling it "one of the three major branches of the Association" sounds nice, in reality it is more like an independent think tank. They have been known, on rare occasions, to loan out their alchemists to other sorcery associations and even the Holy Church upon request. In order to hire an Atlas alchemist, however, one of the written contracts issued by the Atlas Institute is required. Only seven of these contracts were ever issued, and the Atlas Institute considers their recovery a top priority.

In order to avoid the "end" proven by their first director, they endlessly create and dispose of weapon after weapon. There is a saying in the Prague Association: "Lift not the seal of Atlas, lest ye destroy the world seven times over." …The reason being that the weapons created there to save the world are ultimately nothing more than tools that will further its destruction. Avalon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.063 Fate Dictionary

The Ever-distant Utopia. A sheathe crowned with the name of the land of fairies that appears in the legends of King Arthur, said to be wreathed in everlasting spring. It is a paradise reminiscent of the island in Greek mythology where the gods grew their golden apples of immortality. Not only does the holy sword's sheathe heal all of its owner's wounds and stagnate their aging, but when its true name is called it even decomposes into hundreds of parts and protects them from all interference. It was excavated from Cornwall by the Einzberns, and entrusted to Kiritsugu as a catalyst for summoning King Arthur. It is a Noble Phantasm at the level of magic, that completely shuts out all physical interference, transliners from parallel worlds, and communication from other dimensions (up to the sixth). If Saber secludes herself with this, none will be able to reach her.

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Atlas Institute [Place] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

The institute Sion belonged to, and one of the three major branches of the Association. Located in the Atlas mountains of Egypt, it is a place where those dedicated to the study of alchemy gather. Colloquially known as the Giant's Pit. Unlike the modern alchemy that rose to prominence in the middle ages, the alchemy studied by Atlas could be said to be the progenitor of sorcery. For some reason they are on extraordinarily bad terms with the Prague Association, and even the Clock Tower, the very heart of the Association, keeps their distance.

Back Alley Alliance [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.047 Tsukihime Dictionary

A congregation of heroines forced to live in back alleys. Right now, Yumizuka Satsuki and Sion are the only official members, though sometimes White Len stops by as well. In Tsukihime, back alleys were a terrifying place full of corpses, where girls that should have been dead chased you down and cornered you, and classmates hid their blood-drenched arms. However, it seems that ever since the BAA was founded, safety in the alleys has improved remarkably.

Baptism Sacrament [Sorcery] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary

The sole miracle that members of the Holy Church are permitted to acquire. It is a simple ritual, which sublimates lost souls and sends them to where they belong according to the teachings of the Lord. Every school of sorcery has their own "magical theory", a foundation carved into the world itself which they use to hijack the natural order (rules and systems) and activate spells. The sorceries enacted by schools with little faith and small foundations will be weak, and it's not uncommon for them to stop functioning completely in foreign countries. The magical theory with the largest, most widespread "foundation" is the Church's teachings of the Lord, the logos. Though its physical interference power is feeble, its effect on spiritual bodies is tremendous. As for why their teachings have become so widespread, it's probably because this "miracle that appeals to the soul" soothes the hearts of the masses. Barrel Replica [Weapon] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary

The mystic code possessed by Sion. A replica of the Black Barrel, one of the seven superweapons on display at the Atlas Institute. It is a conceptual armament of "natural lifespan", which demonstrates a toxin (attack power) in proportion to the predestined span of the target's life. Sion uses this Barrel Replica in her Arc Drive, but it seems that she isn't utilizing its original function. Also, though she discharges the energy horizontally in her Last Arc, Barrel Replica Obelisk, she is able to avoid being blown back by the recoil by anchoring her body to the ground with Etherlite. Bazett Fraga McRemitz [Person] Source: Fate/side material (2004-1-30), p.069 Fate Dictionary

Lancer's original Master. Fate unknown. She was a foreign magus dispatched by the Association, and summoned Lancer using a pair of rune stone earrings as the catalyst.

A beautiful woman dressed as a man, her abilities as a magus are top-notch. She is an enforcer, tasked with the capture of sealing designated magi. Essentially, an existence similar to the executors of the Holy Church. She is extremely skilled in both sorcery and martial arts. Though she probably would have ended up being a threat to Rin if she had been able to participate in the war, she was taken out prematurely by a surprise attack from Kotomine. The reason for that is because she and Kotomine were actually old friends. Back when Kotomine was still an executor working for the Church, they often ran into each other on assignments and fought together as comrades. So, when Kotomine, who until then had never relied on her even once, said he wanted to meet with her, Miss Bazett was secretly elated. With no reason to doubt him, she walked right into his trap. She didn't even have time to call out Lancer, before Kotomine cleanly sliced off her left arm from behind and stole her command spells. Afterward, he gave Lancer two commands. The first was to make him accept Kotomine as his Master, while the second was to make him gather intelligence. As for what the final command spell was used for, that's covered in the story itself.

You can catch a glimpse of this in the Ciel Route, though it seems she still had enough composure to recognize Shiki. Berserk Arcueid [Person, Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.191 Tsukihime Dictionary

Arcueid after going into a wild frenzy and becoming totally indiscriminate with her rage. "Evil" Arcueid. You can catch a glimpse of this in the Ciel Route, though it seems she still had enough composure to recognize Shiki. The Tatari Arcueid in Melty Blood is technically more akin to Arcueid in this state than to the Crimson Moon. Her attacks have become more monstrous due to her personality, and she revels in cruelty. She's known for the way she shouts "Rip and tear, rip and tear!" as she pulls her enemies apart limb from limb with her own two hands. The root is the selfish princess Arcueid's former royal manner of speech. Berserk Arcueid [Person, True Ancestor] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary

Bellerophon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

Bridle of Chivalry. An oddity even among the Noble Phantasms, it is a bridle and whip paired as a set. As you'd expect, it has no effect without a mount to use it on. It is a rank A+ Noble Phantasm, and has extraordinary offensive and defensive capabilities. When Pegasus is directed by Bellerophon, its limiters are removed and all of its ability scores increase by one rank. On top of that, its defensive power is improved by several times due to the protection of its colossal magical energy. If Saber's Excalibur is a golden flare, then you could say that Rider is a white comet. Oh! This is just a digression, but the name of the young man that tamed and rode Pegasus in Greek mythology was – you guessed it – Bellerophon. Berserk Arcueid [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.032 Tsukihime Dictionary

Arcueid when she's rampaging around in a frenzy.

Arcueid after she has succumbed to her vampiric impulse and lost her ability to reason. Though regarded as equivalent to the Crimson Moon, she is a completely different entity. You could say she's the materialized form of Arcueid's overflowing vampiric impulse. When Berserk Arcueid appears, Arcueid herself is freed from her desire to drink blood. …That's a complete and utter lie, of course. Unlike Arcueid, she enjoys trampling on her enemies with overwhelming force. Because as a True Ancestor Arcueid does not (cannot) do useless things, she always regulates her fighting ability to match her opponent's. However, Berserk Arcueid will use her power mercilessly even against normal humans. Incidentally, her over the top speech and behavior is really amusing. Berserker [Servant] Source: Fate/side material (2004-1-30), p.069 Fate Dictionary

Heroic Spirit of berserker rage. A type of Servant that specializes in "going insane" and destroying things, regardless of their basic parameters.

The Berserker in the story was already an excellent Heroic Spirit, but due to the "maddening" he was transformed into an unstoppable monster. If he was contracted to a normal Master, he would be capable of canceling their command spells, but as the Holy Grail Illyasviel has special command spells that can even reign in the unruly Berserker. His true identity is the great hero of Greece, Heracles. Given that he went mad on numerous occasions in his myths, being summoned into the Berserker class must have felt like meeting an old friend. Of course, Heracles, who is stout of heart, body, and mind on top of being skilled with all sorts of weapons, is more than qualified for the Saber class as well. If he had been summoned as a Saber, he would have been able to demonstrate his splendid sword techniques to his heart's content. He was summoned one… no, two months before the Holy Grail War began. Because his emotions were sealed he was incapable of acting on his own. But, no matter how strong the binding of the command spells was, the sliver of reason at his core remained intact. The reason he was able to stop his axe sword at the last second even after being blackened in the Sakura route, was probably due to the strength of his heart that had been afflicted with madness so many times in life. He is, without a doubt, the manliest character in all of Fate/stay night. Black Key [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

No, not the black keys on a piano. The throwing swords wielded by Ciel. As for why they're called black keys, refer to the entry on purification. Black Key [Weapon] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

No, not the black keys on a piano. The throwing swords wielded by Ciel. As for why they're called black keys, refer to the entry on purification. Ciel carries a large number of these concealed on her person, but what's under her robes is actually just the hilts. She materializes the blades by passing magical energy through pages of the bible. The maximum number she is able to conceal at one time is close to 100.

Also, since black keys are designed specifically for throwing and not for swordplay, in a way they could be considered a kind of bullet. Though they are counted as one of the basic weapons of the Church, the fact that they're relatively hard to use means that very few executors favor them. Black Key [Weapon] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056 Tsukihime Dictionary

The throwing swords wielded by Ciel. Weapons for use against vampires, monsters that distort the laws of nature. These "keys of providence" call forth the original laws of nature the vampire was subject to as a human. Ciel carries a large number of these concealed on her person, but what's under her robes is actually just the hilts. She materializes the blades by passing magical energy through pages of the bible. Because the black keys are quite compact before this transformation, the maximum number she is able to conceal at one time is close to 100. Despite their appearance black keys are not designed for swordplay, but are in fact throwing weapons. The Burial Agency even has a secret technique called the Iron Plate Effect that allows them to throw more effectively. Because Ciel has mastered this technique, her black keys are capable of boring through concrete walls. They are counted as one of the basic weapons of the Church, but the fact that they're relatively hard to use means that very few executors favor them. Also, besides the Iron Plate Effect, there are other secret throwing techniques such as the Cremation Rite and Internment Rite. The Cremation Rite, in particular, is used in Ciel's Last Arc. Black Shadow [???] Source: Fate/side material (2004-1-30), p.060 Fate Dictionary

A mysterious existence, that gives the impression of a jellyfish out of water. Normal attacks have no effect on it, so its appearance is a portent of doom. There is nothing to do but wait to be engulfed and erased. Just when you think you've got a handle on how things work after the Saber and Rin routes, this thing shows up as a surprise enemy out of nowhere. It was a favorite of the chief director. In fact, he loved it so much that he actually tweaked the event CG where it first shows up and used it as his desktop wallpaper.

Blackening [Other] Source: Fate/side material (2004-1-30), p.060 Fate Dictionary

A change caused by the taint of an unknown curse. Blackening primarily affects Servants, and corrupted Servants will have the personality aspect of their alignment inverted. Also, because they receive a physical body, they become more powerful. It's a bit like the people resurrected as villains by evil organizations in tokusatsu shows, but since they come back with a different name and a whole new design, it's probably best to think of them as entirely separate characters. Bloodfort Andromeda [Noble Phantasm, Sorcery] Source: Fate/side material (2004-1-30), p.066 Fate Dictionary

Outer Seal: Temple of Blood. A boundary field of blood. Any humans captured within it will be dissolved. The dissolved humans are reduced to red blood, which is consumed by the boundary field's user. Its primary purpose is the absorption of magical energy. It was used once in every route, and by the end of the game was like an old familiar friend. Since the boundary field is in the shape of a dome, the school building looked as if it was captured within an enormous eyeball. Naturally, from outside the boundary field the red sky and dome cannot be seen at all. It's just like Rin said: any boundary field that reveals its strangeness to the outside world is third-rate at best. Also, because the Bloodfort seriously damages the leylines where it is used, it cannot be used on the same land twice in succession. Bloodsucker [Term] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

A general term for those that suck the blood of other living creatures. Dead Apostles and True Ancestors both fall under this classification. Although the terms vampire and bloodsucker were confusingly used to mean different things in Tsukihime itself, you can pretty much think of them as synonymous.

Creatures that suck blood are found all over the world, and they all have different characteristics. Because of that, the term bloodsucker is used as a catch-all term to describe them. In that sense, even Akiha would be considered a bloodsucker. The Church concerns itself with the hunting of vampires specifically. That is, Dead Apostles and True Ancestors. Accordingly, they don't really care about things like the bloodsucking animals of South America, or the vampiric flying heads of mainland China. Good news, eh, Akiha? Bloodsucker [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

A general term for those that suck the blood of other living creatures. Dead Apostles and True Ancestors both fall under this classification. Although the terms vampire and bloodsucker were confusingly used to mean different things in Tsukihime itself, you can pretty much think of them as synonymous. Creatures that suck blood are found all over the world, and they all have different characteristics. Because of that, the term bloodsucker is used as a catch-all term to describe them. In that sense, even Akiha would be considered a bloodsucker. Moreover, the Church concerns itself with the hunting of vampires specifically. That is, Dead Apostles and True Ancestors. Accordingly, they don't really care about things like the bloodsucking animals of South America, or the vampiric flying heads of mainland China. Good news, eh, Akiha? Bloodsucker [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.193 "Talk"

A general term for those that suck the blood of other living creatures. Special cases like Einnashe are also considered as part of this category. The majority of bloodsuckers are weak against sunlight, but there do exist those rarities that are only active during the day as well. The Dead Apostles of Tsukihime, who used to be human, are a typical example of bloodsuckers. Bloodthirsty Killer [Term] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

A term that appears frequently in the original work. Since it's not a good thing, I wonder if it was alright to use it so much. Everybody, please don't go out and become bloodthirsty killers, okay? Bloodthirsty Killer [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

A term that is used incessantly in Tsukihime. Since it's not a good thing, I wonder if it was okay to use it so much. Everybody, please don't go out and become bloodthirsty killers, okay? Bow [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

Ciel's alias within the Burial Agency. The name comes from the fact that her Christian name is Ciel, and she's the only person in the Burial Agency that fights using firearms. …Well, it was also due to the scenario director's foolish blunder. He knew that "arc-en-ciel" meant "rainbow" in French, but he mixed up which word meant what, hahaha. He only noticed his mistake a little bit before the Halfmoon edition went on sale, when he was listening to a song by a certain band. The song was titled "ciel", and was about the sky. Honestly, it was kind of irritating, but at that point the scenario was already complete, and changing Ciel's name so late into development didn't feel right. In the end, he just tried to push through and finish without thinking about it too much. Bow [Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Ciel's alias within the Burial Agency. The name comes from the fact that she's the only person in the Burial Agency that fights using firearms. It seems that Ciel is something of a gunpowder maniac, and the entire reason she changed the Seventh Holy Scripture into its current form was just to fit her own personal tastes. …Sure, shooting a gun feels nice and all, but I'm a little worried about her. I wonder if there's something strange at work stressing her out…?

Also, in Melty Blood she finally demonstrates skills worthy of this name. So many black keys… Brainwashing Detective Hisui [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.026 Tsukihime Dictionary

An inside joke. It became popular after the release of the Half-moon edition. In that version of the game, Hisui had an odd habit of saying mind-reeling phrases like "I'll accompany your room." No matter how you look at it, she was definitely trying to brainwash poor Shiki. Even the art director got in on it, and posted a picture of Hisui trying to brainwash Ciel on the Tsukihime BBS, which was cuter than you might expect. By the way, the ad copy that the art director made up without the scenario director's knowledge is as follows: An inverted mystery from the mad clown of words, Nasu Kinoko! No matter how difficult the case, it will be resolved. The catch phrase is… "You are the culprit." Brainwashing Detective Hisui [Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

An inside joke. It became popular after the release of the Half-moon edition. In that version of the game, Hisui had an odd habit of saying mind-reeling phrases like "I'll accompany your room." No matter how you look at it, she was definitely trying to brainwash poor Shiki. Even the art director got in on it, and posted a picture of Hisui trying to brainwash Ciel on the Tsukihime BBS, which was cuter than you might expect. "You are the culprit." Later, it was revived as Hisui's Arc Drive in Melty Blood. Let's confusion!

After being tricked by Roa and killing most of the True Ancestors, Arcueid crucified herself on the throne of the castle she materialized herself. A thousand chains stretched from the castle's outer walls to the throne, so that she may seal herself away forever. Brunestud [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Breaker Gorgon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.062 Fate Dictionary

Self Seal: Temple of Darkness. Self-imposed mystic eye killers. Rider's blindfold, which seals her too-powerful mystic eyes within a boundary field (world). Shirou's lewd dream in the Sakura route was the result of his being captured by this temple of darkness. Within that world, he had his blood and semen sucked under false pretenses. In any case, as you can see, the blindfold is there for a good reason. "What, did you think I was wearing something like this just for fun?" Brunestud [Term] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

Despite being Arcueid's last name, strictly speaking it is actually more like a title. It is possessed by all of the members of True Ancestor royalty. The Millennium Castle Brunestud where Arcueid had sealed herself away is not her original creation, but was actually created in the past by the most powerful True Ancestor, using marble phantasm. That original lord of Castle Brunestud died long ago, but ever since those True Ancestors capable of forming the castle have been uplifted as royalty. This is why the True Ancestors, who have no concept of hierarchy, nevertheless call Arcueid their princess.

Despite being Arcueid's last name, strictly speaking it is actually more like a title. It is possessed by all of the members of True Ancestor royalty. The Millennium Castle Brunestud where Arcueid had sealed herself away is not her original creation, but was actually created in the past by the most powerful True Ancestor, using marble phantasm. That original lord of Castle Brunestud died long ago, but ever since those True Ancestors capable of forming the castle have been uplifted as royalty. This is why the True Ancestors, who have no concept of hierarchy, nevertheless call Arcueid their princess. After being tricked by Roa and killing most of the True Ancestors, Arcueid crucified herself on the throne of the castle she materialized herself. A thousand chains stretched from the castle's outer walls to the throne, so that she may seal herself away forever. In Melty Blood, the Tatari Arcueid materialized the Millennium Castle. Later, in Re-act, it also appeared in her Arc Drive. Currently, there are only two bloodsuckers with the name of Brunestud: Arcueid and Altrouge. Burial Agency [Organization] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

In Tsukihime, an assembly of the Catholic Church's inquisitors. Not exorcists who cast out devils, but executors who strike them down. A perfect meritocracy, anybody with the ability to dispose of those things the Church finds inconvenient can become a member – even those who are believers in name only. …Well, it seems they'll baptize you when you join, and the pay isn't too bad either. The agency is composed of seven members including Narbareck, and one reserve member making for a total of eight. They always work alone, and under no circumstances will they cooperate with the demon hunters of other countries.

As they possess absolute authority, there are times when they will defy even the wishes of the Church itself to stamp out heresy. For instance, even if it's an archbishop, if he has been possessed by a devil they have the power and authority to skewer him on the spot. …It's no wonder, then, that there are whispers within the Church that the agency itself is a heresy. Arcueid often receives requests from the Church, and has cooperated with them on numerous occasions to exterminate Dead Apostles. Nevertheless, if she ever showed even the slightest opening, the Burial Agency would move to seal her without a second thought. Burial Agency [Organization] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

The Holy Church's expert inquisitors. Not exorcists who cast out devils, but executors who strike them down. A perfect meritocracy, anybody with the ability to dispose of those things the Church finds inconvenient can become a member. …Well, it seems they'll baptize you when you join, and the pay isn't too bad either. The agency is composed of seven members including Narbareck, and one reserve member making for a total of eight. They always work alone, and under no circumstances will they cooperate with the demon hunters of other countries. As they possess absolute authority, there are times when they will defy even the wishes of the Church itself to stamp out heresy. For instance, even if it's an archbishop, if he has been possessed by a devil they have the power and authority to skewer him on the spot. It's no wonder, then, that there are whispers within the Church that the agency itself is a heresy. Arcueid often receives requests from the Church, and has cooperated with them on numerous occasions to exterminate Dead Apostles. Nevertheless, if she ever showed even the slightest opening, the Burial Agency would move to seal her without a second thought. Also, two of the 27 Dead Apostle Ancestors, Merem Solomon and El Nahat, are cooperating with them. Though it looks as if they are both being forced to do so, the true reasons for that are unknown. Burial Agency [Organization] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

The Holy Church's expert inquisitors.

Not exorcists who cast out devils, but executors who strike them down. A perfect meritocracy, anybody with the ability to dispose of those truths the Church finds inconvenient can join. The agency is composed of seven members including the director Narbareck, and one reserve member making for a total of eight. They always work alone, and under no circumstances will they cooperate with the demon hunters of other countries. As they possess absolute authority, there are times when they will defy even the wishes of the Church itself to stamp out heresy. Arcueid often receives requests from the Church, and has cooperated with them on numerous occasions to exterminate Fallen Ancestors. Nevertheless, if she ever showed even the slightest opening, the Burial Agency would move to seal her without a second thought.

C Calico M950 [Armament] Source: Fate/Zero material (2008-08-08), p.093 Fate/Zero Dictionary

One of the weapons Emiya Kiritsugu prepared for the Holy Grail War. You didn't really think he'd enter something like a survival game with just a sniper rifle and the Contender, did you? The distinguishing feature of the Calico is its special top-mounted helical magazine that can hold 50 rounds, but no matter how much I think about it the extra weight and change in the center of gravity while firing means it would be better to use a normal submachine gun, even if you have to reload more often. But oh, well, Kiritsugu is a magical mystery gunman, so I guess it's fine. Of course, in the final battle when he used it to pin down Kirei, he was able to buy himself five seconds where a normal submachine gun only would have gotten three. That extra two second advantage is a testament to the superiority of the helical magazine! …Okay, so it's not that much of a difference. By the way, my intention was to make Kiritsugu as much of a heretical gunman as he is a heretical magus, so I purposefully chose his equipment based on coolness factor rather than practicality. Please, please, please don't think that the weapons that show up in Fate/Zero are the standard for actual professional soldiers. Caster [Servant] Source: Fate/side material (2004-1-30), p.058

Fate Dictionary

Heroic Spirit of spells and sorcery. They are a class that specializes in the MGI stat, and are generally considered to be the weakest Servant. The Caster in the story was Greek mythology's famed witch of betrayal, Medea, and her Master was Kuzuki Souichirou. Her role in the Saber route was just to get defeated without a fight, but in the Rin route she flourished as a villain. She was an innocent person at her core, but after being betrayed over and over she embraced her fate, and was stained with evil. "Fine, if that's how it is then so be it! I'll sink into the filth of my own volition!" …What an earnest woman. Anyway, despite her evil nature, she was really just a maiden in love. I can't help but think the way she got all nervous and flustered when Shirou tried to tell Kuzuki her true colors was really cute, yeah. Beneath her robes, she's a strong contender for first or second most beautiful woman in the story. She's the kind of person that will totally devote herself to the object of her affections, but due to the trauma of having everybody she's ever loved take advantage of her and leave her behind, she is wary about getting close to people. Ah, it's so disappointing. A Caster route would have been great, dammit! Especially the part where you get stabbed in the back while having an affair with Rider… Also, this is just a digression, but Caster's abilities as a magus are magician-level. However, regrettably, since Caster herself is incapable of acquiring "magic" she'll be a magus to the bitter end. Chaos [Term] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

That which has no form. That which will become everything. That which lacks direction. That which will not take form without direction. That which has no meaning. That which should not have meaning. That is chaos. Chapter Titles [Term] Source: Tsukihime Data Collection (2000-12-31), p.021 Tsukihime Dictionary

Tsukihime is composed of several routes, each of them twelve days long. There is some variance in the first and

last two days, but generally twelve day routes is how it's structured. And, attached to the beginning of each day is a chapter title that hints at the contents of the day in its own way. After the Half-moon Version's release, somebody suggested that it would be nice to be able to see a catalog of all the titles. Since it seems that the scenario director also really wanted to list them out, here it is: 0/ Glass Moon 1/ Inversion Impulse I 2/ Inversion Impulse II 3/ The Black Beast I 4/ The Black Beast II 5/ Blue Scar of Sin 6/ Eyes of Death Perception I 7/ Eyes of Death Perception II 8/ Death 9/ Vermilion Crimson Moon I 10/ Vermilion Crimson Moon II 11/ Savage Night 12/ The World of the Moon 3/ Inversion Impulse III 4/ Dark Scar I 5/ Quiet Dream 6/ Deep Dream 7/ Dark Scar II 8/ Afternoon Dream 9/ Bloodsucking Ogre 10/ Sweltering Night 11/ Telescope 12/ A Finale

5/ Red Residue 6/ Bow in the Sky I 7/ Bow in the Sky II 8/ (Death) 9/ Cast-off Shell 10/ Red Residue II 11/ Mirage 12/ Endless Stone

4/ Cradle Garden 5/ Bloodthirsty Killer I 6/ Bloodthirsty Killer II 7/ Transparent Scratch 8/ "Death" 9/ Burning Body I, II, III 12/ Daydream 13/ Golden Cocoon

5/ Cain I 6/ Cain II 7/ Evil at Every Corner I 8/ Evil at Every Corner II 9/ Origami – Folding Paper 10/ Origami – Caging Hair 11/ Seven Nights

And that's it. The endings were omitted because they are listed in the game itself. Chapter Titles [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Progress through Tsukihime is organized into several routes, each of them twelve days long. There may be one or two days added to the beginning or end, but twelve day routes is the general structure. And, attached to the beginning of each day is a chapter title that hints at the contents of the day in its own way. The titles of all the chapters are as follows:

0/ Glass Moon (Prologue) (Arcueid and Ciel Routes) 1/ Inversion Impulse I 2/ Inversion Impulse II 3/ The Black Beast I 4/ The Black Beast II 5/ Blue Scar of Sin 6/ Eyes of Death Perception I 7/ Eyes of Death Perception II 8/ Death 9/ Vermilion Crimson Moon I 10/ Vermilion Crimson Moon II 11/ Savage Night 12/ The World of the Moon

5/ Red Residue 6/ Bow in the Sky I 7/ Bow in the Sky II 8/ (Death) 9/ Cast-off Shell 10/ Red Residue II 11/ Mirage 12/ Endless Stone

(Akiha and Hisui Routes) 3/ Inversion Impulse III 4/ Dark Scar I

4/ Cradle Garden

5/ Quiet Dream

5/ Bloodthirsty Killer I

6/ Deep Dream 7/ Dark Scar II 8/ Afternoon Dream 9/ Bloodsucking Ogre 10/ Sweltering Night 11/ Telescope 12/ A Finale

6/ Bloodthirsty Killer II 7/ Transparent Scratch 8/ "Death" 9/ Burning Body I, II, III 12/ Daydream 13/ Golden Cocoon

Rider would recognize her as a Servant immediately, but keep quiet out of respect for Waver's chivalrous spirit, allowing the (fake) Mackenzie family to gain yet another member. Unfortunately, though, Kirei would be aware of all of this, and in the third volume would use his command spell to force the girl to remember her true identity as Hassan. The resulting tragedy would push Waver one more step down the path of adulthood. …Well, that was the plan, but in the end I decided that it would just give people the wrong idea about who the protagonist of Fate/Zero was actually supposed to be. So, I swallowed my pride and shelved the whole thing. The only part I kept was the workshop raid scene, since I had already written it.

(Kohaku Route) 5/ Cain I 6/ Cain II 7/ Evil at Every Corner I 8/ Evil at Every Corner II 9/ Origami – Folding Paper 10/ Origami – Caging Hair 11/ Seven Nights

And that's it. If you want to see the endings, play the original game. Chibi-Assassin [Other] Source: Fate/Zero material (2008-08-08), p.100 Fate/Zero Dictionary

The focus of a discarded plotline that would have run through volumes 2 and 3. She was conceived of as an unfortunate, mute little girl who also happened to be a personality of the Hundred Faced Hassan. However, due to amnesia even she would have no idea who she really was. It seems that while he was still alive, this personality was the one that would surface whenever the Hundred Faced Hassan was captured by the enemy and tortured for information, in order to protect his secrets. Anyway, during Team Rider's raid on Gilles' workshop, she would manage to separate herself from the other personalities before they got slaughtered, after which Waver would mistake her for one of Ryuunosuke's victims and place her under his protection. Of course,

Ciel [Person] Source: Tsukihime Data Collection (2000-12-31), p.024 Tsukihime Dictionary

One of the heroines in Tsukihime. An unidentified, mysterious upperclassman. Glasses. She is the newest member of the Church's inquisition force, the Burial Agency, and is tasked with punishing the Dead Apostle Roa. She infiltrated Shiki's school because she suspected him of being Roa's reincarnation, but in the process of

observing him she ended up being charmed by him instead. It wasn't something as simple as falling in love, of course. It's just that she was moved by the fact that Shiki could lead such a carefree life despite having experienced death just like she had. Due to a certain contradiction, she is an existence that cannot die no matter what happens. She is trying to destroy Roa in order to resolve this state of affairs. She has excellent reflexes, and is number seven in the Burial Agency despite her young age. In the Church, where sorcery is officially forbidden, the knowledge of sorcery she inherited from Roa is regarded as highly useful. However, Ciel herself hates drawing on Roa's knowledge. Within the Burial Agency she is known as "Bow", due to her preference for using projectile weapons. She fights using all sorts of projectiles – not just throwing swords, but guns as well. In fact, the one responsible for changing the Seventh Holy Scripture from a beast's horn into its current shape was actually Ciel. It's possible she went a little overboard with the customizations. Before she was part of the Burial Agency, she was the daughter of a baker. Her dream was to become a cake maker. Believe it or not, she was originally conceived of as an older-sister type character. Her design was hard to pin down, too. Every time we were close to making a decision, it would suddenly change again. By the way, apparently the reason she likes curry so much has something to do with her very first mission. Ciel [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

One of the heroines in Tsukihime. A mysterious upperclassman. At the beginning of the game, she planted a suggestion in both Shiki and the players' heads that she was just an ordinary, strangely named senpai that they already knew. Also, glasses. In truth, she is the newest member of the Church's inquisition force, the Burial Agency, and is tasked with punishing the Dead Apostle Roa. She infiltrated Shiki's school because she suspected him of being Roa's reincarnation, but in the process of observing him she ended up being charmed by him instead. It wasn't something as simple as falling in love, of course. It's just that she was moved by the fact that Shiki could lead such

a carefree life despite having experienced death just like she had. Due to a certain contradiction, she is an existence that cannot die no matter what happens. She is trying to destroy Roa in order to resolve this state of affairs. She boasts excellent reflexes, and is number seven in the Burial Agency despite her young age. She's not just skilled in martial arts, though. The knowledge of sorcery that she inherited from Roa is equivalent to that possessed by a magus of the rank of Grand – the highest rank in the Association. Even in the Church, where sorcery is officially forbidden, this is regarded as a highly useful asset. However, Ciel herself hates drawing on Roa's knowledge. Within the Burial Agency she is known as "Bow", due to her preference for using projectile weapons. She fights using all sorts of projectiles – not just throwing swords, but guns as well. In fact, the one responsible for changing the Seventh Holy Scripture from a beast's horn into its current shape was actually Ciel. Before she was part of the Burial Agency, she was the daughter of a baker. Her dream was to become a cake maker, and she already had some skill at making sweets. …Though it seems she has no interest in making Western-style sweets anymore, on account of it dredges up memories of the past. Her reputation as a curry lover has grown with each successive appearance, and at this point her name itself is synonymous with the stuff. As for why she loves curry so much, Takeuchi made a manga about it. It's probably about half true. Always seems to end up playing second-fiddle to the other heroines. Maybe it's because of her magnanimous, all-forgiving nature? Oh, well, at least her hand-to-hand combat action in Melty Blood ended up being really cool, since she was conceived of as a battle-type heroine from the very start. Ciel [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056 Tsukihime Dictionary

An upperclassman at Shiki's school. Due to her gentle, polite speech, the way she always lends a helping hand to those in need, and her ability to comfort those in grief, everybody at school considers her a person of integrity even more reliable than the teachers. In reality, she is an executor sent by the Church to stamp out heresy, and a member of the organization known as the Burial Agency.

She possesses combat ability specialized for fighting vampires, and her own potential also exceeds the realm of humans. However, she is not a mere brute – her skills as an intelligence agent are quite high as well. For instance, she can implant suggestions using sorcery. It's because of this that nobody around her gave the name Ciel (which by all rights should have raised some eyebrows) a second thought. Though she came to Misaki hunting a certain Dead Apostle, once there she encountered an even bigger prize: Arcueid Brunestud. As Arcueid's ally, Shiki should have been her enemy, but they nevertheless became friends. Also, she's such a huge curry lover that she'd be happy eating nothing but curry rice with curry udon for lunch every single day. Ever since coming to Misaki, the Indian Curry House Messiaen has become something of an oasis for her.

The fact that she fits even better here than in the main story is almost frightening. As for why it's Ciel, well, basically we figured if we could turn an older-sister type character into the current Ciel, then turning the halfbaked upperclassman Ciel into a teacher should be fine. Incidentally, for a while we couldn't decide if we wanted the host of the help corner to be a teacher, or a child version of Shiki. The art director ended up unilaterally making the decision all on his own, authoritatively declaring "You know, Ciel seems kind of like a teacher." Then even though we were swamped with work at the time, he somehow ended up drawing a bunch of character artwork for Ciel-sensei anyway. Of course, we couldn't very well half-ass things after that, so we were basically forced to throw ourselves into covering all the possible ending patterns. Oh, and I forgot to mention, this happened two days before the final test play. We barely finished!

Ciel Somer [Technique]

Ciel-sensei [Nickname]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

Not, as you might think, a misspelling of "Ciel Summer". One of Ciel's new moves in Melty Blood Re-act. All her other moves are named normally, but this one is Ciel Somer. Ciel does a somersault, so it's called Ciel Somer. That's all there is to it. When we sent the list of skill names to French Bread, we had written "Ciel Somer (←This is serious)" down for this one, but apparently there was a misunderstanding and they thought the note in parentheses was actually part of the name. Really we were just trying to say that the name wasn't a joke, and we seriously wanted to call it Ciel Somer. Still, it was funny so we ended up deciding to use it anyway. Because of that, "Ciel Somer (Serious)" made its way into the game as a powered-up version of the move that shows up when you do a shield counter. By the way, if you're wondering why this particular skill has such a strange name, it's because it’s a skill Ciel made up herself and not one from the Burial Agency. In short, she's the one that named it. Just thank God she didn't get to name any of the moves involving the Seventh Holy Scripture.

Administrator of the Tsukihime Help Corner. The fact that she fits even better here than in the main story is almost frightening. As for why it's Ciel, well, basically we figured if we could turn an older-sister type character into the current Ciel, then turning the halfbaked upperclassman Ciel into a teacher should be fine. Since her partner Neco Arc made her solo debut in Melty Blood Re-act, there's a part of her that wants to force her way onto the stage, too.

Ciel-sensei [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.024 Tsukihime Dictionary

Administrator of the Tsukihime Help Corner.

Conceptual Armament [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

A weapon created to go beyond mere physical interference, and exert influence on concepts, natural providence, and space. For instance, something that nullifies "eternal youth" by overwriting it with the idea of "natural lifespan". Ciel's Seventh Holy Scripture contains the dual concepts of "reincarnation criticism" and "eternity without permanence". By the way, after being killed by Shiki, Arcueid had at first mistakenly assumed that he must possess some kind of powerful conceptual armament. Copenhagen [Other] Source: Fate/side material (2004-1-30), p.060

Fate Dictionary

A liquor store in Shinto. Shirou has been working there part-time for the past five years. The store manager is practically attached to his kotatsu, and his daughter went to high school with Fuji-nee. There's a connection to cats…? Creampuff Dream REM [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

Len's Last Arc. A dreamlike crushing attack using Len's favorite food, cake. By the way, it might come as a surprise, but it seems that Len prefers semi-sweet cakes, while White Len is the one partial to strawberry shortcake. Cremation Rite [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.021 Tsukihime Dictionary

An enchantment attached to Ciel's throwing swords. Spell engravings are applied to the blade, causing targets to burst into flames after being pierced. Because it is an effect generated with sorcery, very few Executors make use of it. However, for some reason or another Ciel isn't a believer of the faith at all, so she makes use of sorcery with impunity. In truth, it seems this is also part of the knowledge that she inherited from Roa. Aside from the Cremation Rite, there is also the Internment Rite, which turns the target into stone, the Mummification Rite, which desiccates the target, and the Excarnation Rite, which causes countless crows to descend upon the target. Cremation Rite [Weapon] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

An enchantment attached to Ciel's throwing swords. The blades are engraved with spells, causing targets to burst into flames after being pierced. It sees very little use amongst the Church's Executors. It's because Ciel doesn't believe in Christianity at all that she makes use of these heresies with impunity. The source of Ciel's sorcery is the knowledge she inherited from Roa. Aside from the Cremation Rite, there is also the Internment Rite, which turns the target into stone, the Mummification Rite, which desiccates the

target, and the Excarnation Rite, which causes countless crows to descend upon the target. Ciel herself is reluctant to make use of Roa's knowledge, but if it's for the sake of annihilating Dead Apostles she'll use his (taboo) sorcery without even a bit of hesitation. Crimson Moon [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

Another name for the organism that was used as the template for the True Ancestors. Also known as the Crimson Moon Brunestud. After he vanished, individuals close to him in power started being honored with the title of Brunestud. However, in the long history of the True Ancestors, only two have ever received the name. Crimson Red Vermilion [Term] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

The name for when those with inhuman heritage have drawn out their sleeping blood to the maximum possible extent. Once they reach this state, they are wreathed in a mirage-like haze and can never return to being human. The name Crimson Red Vermilion is unique to the families ruled over by the Tohno household. Elsewhere, it is known as Ancestral Return. Crimson Red Vermilion [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

The name for when those with inhuman heritage have drawn out their sleeping blood to the maximum possible extent. Once they reach this state, they are wreathed in a mirage-like haze and can never return to being human. The name Crimson Red Vermilion is unique to the families ruled over by the Tohno household. Elsewhere, it is known as Ancestral Return. As one with particularly tainted blood, the possibility that Akiha will become a Crimson Red Vermilion is high. In Tsukihime, when her hair turned deep crimson, she was on the verge of this, though somehow she managed to bring her human and oni blood under control. Of course, rather than returning to how she was before, it's more accurate to say she switched to her "human" self while remaining close to the state Crimson Red Vermilion. Crimson Red Vermilion [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

The name for when those with inhuman heritage have drawn out their sleeping blood to the maximum possible extent. The name Crimson Red Vermillion is unique to the families ruled over by the Tohno household. Elsewhere, it is known as Ancestral Return. As one with particularly tainted blood, the possibility that Akiha will become a Crimson Red Vermillion is high. You can catch a glimpse of this during Tohno Akiha and Kishima Kouma's Arc Drives. Also, though Kouma is the closest to attaining it at the current stage, Akiha is actually the one with more aptitude for it. Curry Bread [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.021 Tsukihime Dictionary

A Ciel-specific weapon. If it's deep-fried, there's even an instant death effect. However, it has no effect on Akiha at all. Curry Bread [Weapon] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

A Ciel-specific weapon. If it's deep-fried, there's even an instant death effect. However, it has no effect on Akiha at all.

D Dai Teito [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

A yakiniku restaurant in Misaki. Well, to be precise it's actually in the neighboring town, but… As a paradise of meat that competes not on quality but price, it's a popular hangout for students who want to get a lot of bang for their buck. They have an all-you-can-eat special available that tests the limits of human endurance, and the rankings are updated monthly. However, it seems that the monsters occupying the first and second place spots are unlikely to be displaced any time in the foreseeable future. Dark Jade Fist [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary

Hisui's Arc Drive. Rotating both arms, she stores up a mysterious energy, then shoots it forward in a homemaid killer move. It seems that she's fueling the attack with her complaints and dissatisfaction toward the excessively harsh manual labor she's put through every day. Huh? Could this be a new form of malignant information...? It's quite useful for a projectile technique, since it lingers for a bit after it's shot and pressures the opponent. During Blood Heat it becomes the Grand Dark Jade Fist, which has the power to shake the very earth itself. The source of the technique is the mystery story "Imogirisou" in Kagetsu Tohya. It's a reproduction of the action demonstrated by Hisui when she was possessed by the evil spirit. Date [Other] Source: Fate/side material (2004-1-30), p.068 Fate Dictionary

Yeah! Here it is, what you've all been waiting for! The heart and soul of romance games! A heroine without one of these can't really even be called a heroine at all, and any main heroine worth her salt should have at least one or two. Because of that, both Saber and Rin have date scenes. One date where Shirou does the dragging, and one date where he's the one being dragged. I think it demonstrates the positions of both heroines quite nicely, yes. …But wait, now that I think about it, isn't there another main heroine who didn't get a date scene at all…? Dead Apostle [Term] Source: Tsukihime Data Collection (2000-12-31), p.024 Tsukihime Dictionary

The bloodsuckers that make up the vast majority of the subcategory of bloodsuckers known as vampires. …That was a confusing sentence! Originally they were meals for the True Ancestors, who would prepare humans in advance for the times when their vampiric impulse became impossible to control. Of course, to keep them from escaping, the True Ancestors sucked their blood and brought them under their control. These humans who had their blood sucked by the True Ancestors in turn began to suck blood themselves. Though, in their case it was mostly as a means of survival. After all, it stands to reason that the apostles serving the extremely long-lived True Ancestors must be possessed of similarly long lives as well.

However. At some point, after sucking the blood of others for such a long time, they began to feel a sense of superiority from the very act of sucking blood itself. They strengthened their abilities, their will, and eventually escaped from the control of the True Ancestors into the world of man, where they repeated the act of drinking blood over and over again to maintain their existences. This is the origin of the bloodsuckers formed from humans, the Dead Apostles. The Dead Apostles that escaped the True Ancestors the earliest are known as the 27 Ancestors. Though some of those 27 have been replaced over the generations, there are also those that still reign as Ancestors even now. In the story, Sacchin was lucky enough to have a body blessed with excellent potential, and completed her rebirth into a bloodsucker in under half a day. It wouldn't be wrong to say her potential as a vampire is close to that of the 27 Dead Apostle Ancestors of old. Dead Apostle [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

The bloodsuckers that make up the vast majority of the subcategory of bloodsuckers known as vampires. Originally they were meals for the True Ancestors, who would prepare humans in advance for the times when their vampiric impulse became impossible to control. Of course, to keep them from escaping, the True Ancestors sucked their blood and brought them under their control. These humans who had their blood sucked by the True Ancestors in turn became bloodsuckers themselves. Though, in their case it was mostly as a means of survival. After all, it stands to reason that the apostles serving the extremely long-lived True Ancestors must be possessed of similarly long lives as well. However. At some point, after sucking the blood of others for such a long time, they began to feel a sense of superiority from the very act of sucking blood itself. They strengthened their abilities, their will, and eventually escaped from the control of the True Ancestors into the world of man, where they repeated the act of drinking blood over and over again to maintain their existences. This is the origin of the bloodsuckers formed from humans, the Dead Apostles. The Dead Apostles that escaped the True Ancestors the earliest are known as the 27 Ancestors. Though some of those 27 have been replaced over the generations, there are also those that still reign as Ancestors even now. In the main story of Tsukihime, not only was Yumizuka Satsuki's transformation into a vampire caused by having

her blood sucked by Roa, but she was also lucky (?) enough to have a body blessed with excellent potential, allowing her to complete her rebirth into a bloodsucker in under half a day. It wouldn't be wrong to say her potential as a vampire is close to that of the 27 Dead Apostle Ancestors of old. Dead Apostle [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.055 Tsukihime Dictionary

Vampires. Basically, humans that have by some means or another been transformed into bloodsuckers. Originally they were emergency meals prepared by the True Ancestors, to use when they became unable to control their vampiric impulse. In a sense, you could say they were a type of pain-killer. Humans who had their blood sucked by the True Ancestors would in turn be transfigured into similar bloodsuckers themselves, and forced to spend their now immortal lives serving as the True Ancestors' emergency rations. Without a doubt, they were a "company of the dead". However, whereas the True Ancestors' desire to drink blood is purely mental, the Dead Apostles need to drink blood to maintain their bodies. Or to put it another way, for the True Ancestors it is merely entertainment, while for the Dead Apostles it is a fundamental aspect of their survival similar to breathing. At some point, after sucking the blood of others for such a long time, the Dead Apostles began to feel a sense of superiority from the very act of sucking blood itself. They strengthened their abilities, their will, and eventually escaped from the control of the True Ancestors into the world of man, where they repeated the act of drinking blood over and over again to maintain their existences. This is the origin of the bloodsuckers formed from humans, the Dead Apostles. The Dead Apostles that escaped the True Ancestors the earliest are known as the 27 Ancestors. Though some of those 27 have been replaced over the generations, there are also those that still reign as Ancestors even now. Dead Apostle Ancestors [Term, Nickname] Source: Tsukihime Data Collection (2000-12-31), p.024 Tsukihime Dictionary

The 27 ancestors who are the original source of the Dead Apostles. Currently, about half of them are being sealed by the Church.

As the 27 oldest Dead Apostles, there are those among them that have already disappeared. The reason that they are still counted as the "27" Dead Apostle Ancestors despite that fact is because whenever an Ancestor dies, one of his subordinates will inherit the position. However, although proper Dead Apostles will create subordinates and work to expand their influence, there are some Ancestors who have no interest in any of that at all. Those Ancestors that used to be magi before they became Dead Apostles tend to be more akin to "seekers" rather than "bloodsuckers". In that sense, both Roa and Nrvnqsr could surely be said to have been brothers. Though it isn't really related to the main story of Tsukihime, below is a brief introduction of the 27 Dead Apostle Ancestors. The missing numbers represent those Dead Apostles that have either been executed by the Church, or are currently "atoning". 1/ Primate Murder Details unknown. 2/ The Dark Six The very first Dead Apostles. The six royals of darkness. Currently resuscitating. It is said that their revival will unite the 27 Dead Apostle Ancestors, but not a single Dead Apostle knows their true colors. 3/ Crimson Moon Brunestud Ultimate One. Currently vacant. 4/ Wizard Marshal Zelretch One of the five existing magicians. Also called Zelretch of the Jewel. Despite being a Dead Apostle, he cooperates with the True Ancestors. Arcueid thinks of him as a sort of grandfatherly servant. He toppled the Crimson Moon in battle, but had his blood sucked at the last second and became a Dead Apostle. 5/ ORT Details unknown. Seems to be a mutant species that crash landed in South America sometime before the Common Era. As an attack-type organism, its power is on a completely different level. The former 5th Apostle unwisely tried to capture it, and was instantly annihilated. Afterward, it was confirmed to possess vampiric traits, and is now treated as an Ancestor itself. Type Mercury.

6/ Rizo-Vaal Strout Black Knight Strout. One of Altrouge's bodyguards. 7/ Disemboweling Forest Einnashe A bloodsucker formed from carnivorous plants. It is a forest unified with a single will, and is very similar to a phantasmal species. Once every several centuries, a deep crimson fruit will mature within the forest. This fruit is the congealed mass of all the blood Einnashe took in over the years, and legends state that it has the power to grant immortality to whoever eats it. 8/ Fina-Vlad Svelten White Knight Vlad. One of Altrouge's bodyguards. 9/ Altrouge Brunestud Primate Murder's owner. Vampire princess of the Dead Apostles. Hybrid of a True Ancestor and a Dead Apostle. "Black". Master of blood and contracts. 10/ Nrvnqsr Chaos A living mass of chaos. A magus whose research ultimately led him to become a bloodsucker. 11/ Stanrobe Calhin The Duke of Predation. Wraith. The density of his existence will reach zero in about 200 years. What on earth? 13/ ????? A Dead Apostle purported to exist. Only the name "Night of Wallachia" remains as a legend handed down through the ages. 14/ Van Fem One of the longest-serving Dead Apostles. Dark Lord of the Business World. Puppet Master. He created seven great golem castles, and so is also known as "Van Fem of the Demonic Castles". A man of the world, who holds a prominent position in public society, and even worries about global affairs. He is quite fond of trivial things. 15/ Rita Rozay-en A self-proclaimed artist. Indulges in a distinctive hobby even among the Dead Apostles. A second-generation Dead Apostle that inherited her castle from the Dead Apostle that made her, but since she was the official successor her situation is not the same as Enhance's.

16/ Gransurg Blackmore A Dead Apostle known as the Moon Eater. A magus whose research ultimately led him to become a bloodsucker. Despite being a Dead Apostle himself, he possesses an ability that is strong against other Dead Apostles. 17/ Trhvmn Ortenrosse The White Wing Lord. A magus who became a bloodsucker. The quintessential vampire. As the official representative of the 27 Dead Apostle Ancestors he has the greatest influence – formally, at least. In practice, however, Altrouge's influence is even greater, and the two are constantly at odds. Also, Trhvmn was the Dead Apostle who proposed they start hunting True Ancestors. In a sense, he was the reason Nrvnqsr met his end in that far-off Eastern land.

is destroyed every time he uses it and requires several decades to revive. Thanks to that, he is currently sealed by the Church. 27/ Caubac Alcatraz Dead Apostle of the Millennium Lock. A magus whose research ultimately led him to become a Dead Apostle. He was also a believer, just like Merem and Roa. He constructed a labyrinth to protect the culmination of his ideology, the Holy Scripture Triten, from outside invaders. However, he accidentally trapped himself inside, and so has not made an appearance for several hundred years. EX/ Michael Roa Valdamjong The Serpent of Akasha. The Infinite Reincarnator. Dead Apostle Ancestors [Term]

18/ Enhance A Dead Apostle who killed his master, and only just took over the original 18th Ancestor's position. Consequently, he is known derisively as the "Singleedged Enhance Sword". 20/ Merem Solomon The fifth member of the Burial Agency. Goes by the alias of Crown. For Ciel, he is something like a pesky senpai. A collector of treasures from all times and places. Probably the only reason he joined the Burial Agency is because he wanted to be close to the treasures sealed by the Church. 21/ Sumire Water Bottle. An oddball Dead Apostle that lives underwater. Sumire has conquered the traditional vampire weakness to running water, but in exchange it seems that it has become hard for her to move on land. Also, she's perpetually drunk. While this may make her seem pretty weak, in reality she has a strong enough compositional ability to break into the upper echelons. Among the Dead Apostles, she is the only one capable of using Marble Phantasm. If you put her on dry land and dry her out, her drunkenness will disappear and she'll be able to demonstrate her true power, maybe. 24/ El Nahat Background unknown. Possesses the unique ability to almost certainly erase an opponent in one-on-one combat, but his own body

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

The 27 ancestors who are the original source of the Dead Apostles. Currently, about half of them are being sealed by the Church. As the 27 oldest Dead Apostles, there are those among them that have already disappeared. The reason that they are still counted as the "27" Dead Apostle Ancestors despite that fact is because whenever an Ancestor dies, one of his subordinates will inherit the position. However, although proper Dead Apostles will create subordinates and work to expand their influence, there are some Ancestors who have no interest in any of that at all. Those Ancestors that used to be magi before they became Dead Apostles tend to be more akin to "seekers" rather than "bloodsuckers". In that sense, both Roa and Nrvnqsr could surely be said to have been brothers. Though it isn't really related to the main story of Tsukihime, below is a brief introduction of the 27 Dead Apostle Ancestors. The missing numbers represent those Dead Apostles that have either been executed by the Church, or are currently "atoning". 1/ Primate Murder Details unknown. Murderer of primates. The White Beast. Altrouge's demonic dog (the Beast of Gaia). 2/ The Dark Six The very first Dead Apostles. The six royals of darkness. Currently resuscitating.

It is said that their revival will unite the 27 Dead Apostle Ancestors, but not a single Dead Apostle knows their true colors.

and only drinks the blood of other men. He and Rita simply do not get along at all. Possesses the reality marble Parade.

3/ Crimson Moon Brunestud Ultimate One. Currently vacant.

9/ Altrouge Brunestud Hybrid of a True Ancestor and a Dead Apostle. Vampire princess of the Dead Apostles. "Black". Master of blood and contracts. Primate Murder's owner. Appears to be a 14 year old girl.

4/ Wizard Marshal Zelretch One of the five existing magicians. Also called Zelretch of the Jewel. Despite being a Dead Apostle, he cooperates with the True Ancestors. Arcueid thinks of him as a sort of grandfatherly servant. He toppled the Crimson Moon in battle, but had his blood sucked at the last second and became a Dead Apostle. However, even after becoming a vampire his position as a magician stayed intact, and he traveled around the world to various countries where he would take disciples and uniformly ruin them all. 5/ ORT Details unknown. Seems to be a mutant species that crash landed in South America sometime before the Common Era. As an attack-type organism, its power is on a completely different level. It uses the encroaching reality marble, Crystal Valley. Its appearance is similar to a spider's. The former 5th Apostle recklessly tried to capture it, and was instantly annihilated. Afterward, it was confirmed to possess vampiric traits, and is now treated as an Ancestor itself. Type Mercury. 6/ Rizo-Vaal Strout One of the longest-serving Dead Apostles. Black Knight Strout. One of Altrouge's bodyguards. On account of being inflicted with a curse of time, he is immortal. The True Devil Neardark. 7/ Disemboweling Forest Einnashe A bloodsucker formed from carnivorous plants. It is a forest unified with a single will, and is very similar to a phantasmal species. Once every several centuries, a deep crimson fruit will mature deep within it. This fruit is the congealed mass of all the blood Einnashe took in over the years, and legends state that it has the power to grant immortality to whoever eats it. 8/ Fina-Vlad Svelten White Knight Vlad. One of Altrouge's bodyguards. The Vampiric Count. Devil of Stratovaris. Captain of the Ghost Fleet. He has an interest in handsome youths,

10/ Nrvnqsr Chaos A living mass of chaos. A magus whose research ultimately led him to become a bloodsucker. 11/ Stanrobe Calhin The Duke of Predation. Wraith. Also known as the "City Devourer". An invincible character whose density of existence will reach zero in about 200 years. 13/ ????? Tatari. A Dead Apostle purported to exist. Only the name "Night of Wallachia" remains as a legend handed down through the ages. 14/ Van Fem One of the longest-serving Dead Apostles. Dark Lord of the Business World. Puppet Master. He created seven great golem castles, and so is also known as "Van Fem of the Demonic Castles". A man of the world, who holds a prominent position in public society, and even worries about global affairs. The fifth of his castles, Matri, was captured by Parade during an engagement with the White Knight Vlad, and ever since then he has harbored a grudge against Altrouge's faction. 15/ Rita Rozay-en A self-proclaimed artist. Indulges in a distinctive hobby even among the Dead Apostles. A second-generation Dead Apostle that inherited her castle from the Dead Apostle that made her, but since she was the official successor her situation is not the same as Enhance's. The very model of a noble bloodsucker, she indulges in a hell of debauchery and luscious depravity day in and day out. 16/ Gransurg Blackmore Peng. The Black Wing Lord. A Dead Apostle known as the Moon Eater. Uses the reality marble Nevermore. A magus whose research ultimately led him to become a bloodsucker. Despite being a Dead Apostle himself, he

possesses an ability that is strong against other Dead Apostles. 17/ Trhvmn Ortenrosse One of the longest-serving Dead Apostles. The White Wing Lord. A magus who became a bloodsucker. The quintessential vampire. King of the Dead Apostles. As the official representative of the 27 Dead Apostle Ancestors he has the greatest influence – formally, at least. In practice, however, Altrouge's influence is even greater, and the two are constantly at odds. Also, Trhvmn was the Dead Apostle who proposed they start hunting True Ancestors. In a sense, he was the reason Nrvnqsr met his end in that far-off Eastern land. 18/ Enhance The Knight of Vengeance, Enhance. A Dead Apostle who killed his master, and only just took over the original 18th Ancestor's position. Consequently, he is known derisively as the "Single-edged Enhance Sword". 20/ Merem Solomon The Great Four Demon Beasts. Despite being a Dead Apostle, he is the fifth member of the Burial Agency. Goes by the alias of Crown. For Ciel, he is something like a pesky senpai. A collector of treasures from all times and places. Probably the only reason he joined the Burial Agency is because he wanted to be close to the treasures sealed by the Church.

folklore states that they cannot cross running water. Rivers and oceans are like impassable barriers to them. Sumire has conquered this weakness, but in exchange it seems that it has become hard for her to move on land. Also, she's perpetually drunk. While this may make her seem pretty weak, in reality she has a strong enough compositional ability to break into the upper echelons. Among the Dead Apostles, she is the only one capable of using Marble Phantasm. If you put her on dry land and dry her out, her drunkenness will disappear and she'll be able to demonstrate her true power, maybe. Her outward appearance is that of an easy to get along with drunk lady, and she has a castle, but it's a completely abandoned husk. There's a rumor that she and Rita are on such good terms they could just kill each other. 24/ El Nahat Background unknown. The artifact called the Book of the Stomach World. A peculiar vampire embodying refraction. Possesses the unique ability to almost certainly erase an opponent in one-on-one combat, but his own body is destroyed every time he uses it and requires several decades to revive. Thanks to that, he is currently sealed by the Church. Regarded as the Burial Agency's ultimate anti-Dead Apostle trump card, they only bring him out on rare occasions. 27/ Caubac Alcatraz Dead Apostle of the Millennium Lock. A magus whose research ultimately led him to become a Dead Apostle. He was also a believer, just like Merem and Roa. He constructed a labyrinth to protect the culmination of his ideology, the Holy Scripture Triten, from outside invaders. However, he accidentally trapped himself inside, and so has not made an appearance for several hundred years. EX/ Michael Roa Valdamjong The Serpent of Akasha. The Infinite Reincarnator. Though the Church counts him among the 27 Dead Apostle Ancestors, the Ancestors themselves despise him as an "extra number". Dead Apostle Ancestors [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.055 Tsukihime Dictionary

21/ Sumire Aquatic Demon Sumire. Water Bottle. An oddball Dead Apostle that lives underwater. Traditionally, vampire

The 27 oldest Dead Apostles. There are the Ancestors of the Elder Title, whose age exceeds 4000 years, Ancestors sealed by the Holy Church,

Ancestors secretly biding their time in the unexplored regions of the world, and even Ancestors akin to a family that passes on the throne to a successor every 500 years. They each have their own factions, and are engaged in vicious power struggles within them. Perhaps for them, this is one of the few things that gives meaning to their existence now that their sense for amusement has completely worn away. On rare occasions an Ancestor will die, but since there is always a successor to replace them, the number of Ancestors never changes. In fact, it could be said that becoming an Ancestor is the ultimate goal of all Dead Apostles. Even those Dead Apostles at the very bottom, who were changed into vampires by lowly Dead Apostles with no standing or reputation, dream of one day being able to gather enough power to become one of the 27 themselves. On the other hand, there also exist Ancestors who have no interest in such things at all. They are seekers, who eschew building a kingdom of their very own in favor of chasing after perfect immortality. There are many of these "Ancestors without a faction" among the Dead Apostles that used to be magi. Below is a brief introduction.

One of the longest-serving Dead Apostles. Black Knight Strout. One of Altrouge's bodyguards. The True Devil Neardark.

1/ Primate Murder Details unknown. Murderer of primates. The White Beast. Altrouge's demonic dog (the Beast of Gaia).

13/ ????? Tatari. A Dead Apostle purported to exist. Only the name "Night of Wallachia" remains as a legend handed down through the ages.

2/ The Dark Six The very first Dead Apostles. The six royals of darkness. Currently resuscitating. It is said that their revival will unite the 27 Dead Apostle Ancestors, but not a single Dead Apostle knows their true colors. 3/ Crimson Moon Brunestud Ultimate One. Currently vacant. 4/ Wizard Marshal Zelretch One of the five existing magicians. Also called Zelretch of the Jewel. 5/ ORT Details unknown. Seems to be a mutant species that crash landed in South America sometime before the Common Era. As an attack-type organism, its power is on a completely different level. 6/ Rizo-Vaal Strout

7/ Disemboweling Forest Einnashe The Sentient Woods. A mobile, predatory forest. 8/ Fina-Vlad Svelten White Knight Vlad. One of Altrouge's bodyguards. The Vampiric Count. Devil of Stratovaris. 9/ Altrouge Brunestud Hybrid of a True Ancestor and a Dead Apostle. Vampire princess of the Dead Apostles. "Black". Master of blood and contracts. 10/ Nrvnqsr Chaos A living mass of chaos. A magus whose research ultimately led him to become a bloodsucker. 11/ Stanrobe Calhin The Duke of Predation. Wraith. Also known as the "City Devourer". …The First Wraith (Stantia).

14/ Van Fem One of the longest-serving Dead Apostles. Dark Lord of the Business World. Puppet Master. He created seven great golem castles. 15/ Rita Rozay-en A self-proclaimed artist. Indulges in a distinctive hobby even among the Dead Apostles. A second-generation Dead Apostle that inherited her castle from the Dead Apostle that made her. 16/ Gransurg Blackmore Peng. The Black Wing Lord. A Dead Apostle known as the Moon Eater. Uses the reality marble Nevermore. 17/ Trhvmn Ortenrosse One of the longest-serving Dead Apostles. The White Wing Lord. A magus who became a bloodsucker. The quintessential vampire. King of the Dead Apostles. As the official representative of the 27 Dead Apostle

Ancestors he has the greatest influence – formally, at least. 20/ Merem Solomon The Great Four Demon Beasts. Despite being a Dead Apostle, he is the fifth member of the Burial Agency. Goes by the alias of Crown. For Ciel, he is something like a pesky senpai. 21/ Sumire Aquatic Demon Sumire. Water Bottle. An oddball Dead Apostle that lives underwater. A reformed vampire that has overcome the weakness to running water. 24/ El Nahat Background unknown. The artifact called the Book of the Stomach World. Regarded as the Burial Agency's ultimate anti-Dead Apostle trump card. 27/ Caubac Alcatraz Dead Apostle of the Millennium Lock. A magus whose research ultimately led him to become a Dead Apostle. EX/ Michael Roa Valdamjong The Serpent of Akasha. The Infinite Reincarnator. Though the Church counts him among the 27 Dead Apostle Ancestors, the Ancestors themselves despise him as one who overstepped his bounds. Demon Hybrid [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056 Tsukihime Dictionary

Refers to the descendants of humans who consorted with something "inhuman" in the distant past. Tohno Akiha and Kishima Kouma fall under this classification. Though their blood is growing thinner with each successive generation, on rare occasions a child is born who has strongly inherited that "inhuman" characteristic. As for Tohno Akiha, her blood is primarily human, but what inhuman blood she does have is exceptionally high class. Because of this, she could be considered the answer to the demon hybrids' evolution, capable of awakening as a demon hybrid while still remaining a human being. Kouma, on the other hand, is an archetypical demon hybrid whose oni blood runs too thick, making life as a human completely impossible. Depletion Garden [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

Yumizuka Satsuki's Last Arc. A reality marble. Satsuki's powers blossomed after becoming a vampire, and this is her strongest attack. As the name "depletion" suggests, the magical energy in the deployed space is rapidly dissipated. Though it is similar to Akiha's Origami, the target of Depletion Garden is the world itself. Also, the depleted magical energy does not return to the user, Satsuki, but instead merely vanishes. It is a field effect that could be considered the natural enemy of magi, who require magical energy to attack, and elementals, who require magical energy just to exist. On the other hand, against organisms that are cut off from the world (for instance, humans, who don't use the magical energy in the atmosphere much at all) there will not be a pronounced effect. Devil's Trumpet [Flower] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

Another name for Datura metel. Kohaku grows it in the back yard. Despite being used for "that", it was nonchalantly, earnestly, and boldly put on display. By the way, when Kohaku said she wanted to grow some cacti as well, she was probably talking about Peyote. Watch out, Shiki! It's another dangerous plant! Devil's Trumpet [Flower] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

Another name for Datura metel. Kohaku grows it in the back yard. Despite being used for "that", it was nonchalantly, earnestly, and boldly put on display. By the way, when Kohaku said she wanted to grow some cacti as well, she was probably talking about Peyote. Watch out, Shiki! It's another dangerous plant! …Well, she really did start using cacti in Melty Blood. After Kagetsu Tohya, Kohaku established the "Magical Netherworld Psycho Garden" behind the Tohno mansion, which has been churning out ingredients for strange and eerie medicines ever since. T-This is bad! Somebody, stop her! Diarmuid Ua Duibhne [Servant] Source: Fate/Zero material (2008-08-08), p.100 Fate/Zero Dictionary

The Lancer class Servant of the Fourth Holy Grail War, summoned by Kayneth El-Melloi Archibald. A hero of the Fianna, spoken of in Irish mythology. The story of his tragic love affair with Grainne would later become the model for the story of Lancelot and Guinevere. It's no wonder that the Berserker of the Fourth Holy Grail War has such bad compatibility with him! In battle, he wields two Noble Phantasms: the Crimson Rose of Exorcism (Gae Dearg) which temporarily nullifies the effects of magical energy, and the Yellow Rose of Mortality (Gae Buidhe) which inflicts cursed wounds that cannot be healed by any means. His basic parameters are not particularly high, but he excels at using battle tactics designed to trip up enemies stronger than himself. In particular, he is the natural enemy of those Heroic Spirits which rely on the powers of their Noble Phantasms to fight. Depending on his strategy, it's even possible that he could have won the entire Fourth Holy Grail War (or suffer a humiliating defeat at the hands of Assassin). Out of all the Servants in the fourth war, he had the second-worst compatibility with his Master. Though, if his very first opponent had been anybody besides Saber, he might have been able to fight in a way more in line with his Master's expectations. For you see, it was Saber's serene beauty and grace which kindled the flames of chivalry within his heart. Also, while he was summoned as a Lancer this time, and therefore carried the twin demonic spears Gae Dearg and Gae Buidhe, his legends also speak of a pair of demonic swords: Moralltach and Beagalltach. So, there was actually a decent chance he could have been summoned as a Saber. Or rather, that's probably what Kayneth was hoping for…

When it is active, blood begins to pour out of the roots and branches, and the entire forest flickers with an eerie, dark red light. It is a scene that could be called the very picture of hell itself. It is thought to be a reality marble.

Disemboweling Forest [Nickname, Title]

Dream [Term]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.193 "Talk"

The most common name for Einnashe. It is also called the Sentient Woods. A monster that operates on a 50 year cycle. A demonic forest that consumes not just the blood of those humans foolish enough to step foot within it, but the animals that make their home there as well. Forests are filled with deadly weapons. Even normal tree branches are enough to maim and kill living beings. However, in the case of Einnashe, all of those things work together with a concerted will to attack its victims. You can surely imagine what it must be like to be subjected to such a horror.

Dokkaku [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051 Tsukihime Dictionary

Single Horn. The name of the martial art practiced by Kishima Kouma. Like the monk who attains enlightenment on his own, it is solitary. Which is to say, it is a martial art that can only be passed down to "one like oneself". In this case, that refers to the Kishima family of oni hybrids. If the Nanaya martial arts are something that can be inherited by any four-legged beast, then the Kishima martial arts are something that can only be learned by the Kishima. Dragon Tooth Warrior [Sorcery] Source: Fate/side material (2004-1-30), p.077 Fate Dictionary

Familiars made from dragon teeth. The teeth are planted in the ground, where they become disposable soldiers imbued with the magical energy of dragons and knowledge from the earth. Going by sprites it seems that there are three types, and they're all lovely. A nostalgic existence for those experienced with tabletop role-playing games. They're actually very strong, and if a group of level five adventurers picks a fight with them they're in for a rude awakening.

Source: Tsukihime Data Collection (2000-12-31), p.031 Tsukihime Dictionary

A convenient thing. Normally, Shiki is a person that doesn't dream. The reason that he started dreaming frequently after coming back to the Tohno mansion was not due to his own will, but because of outside influences. Even the dream he had on the fifth day of the Arcueid and Ciel routes stemmed from the mischievousness of Arcueid's familiar rather than his own desire. If that's mischievousness I'm all for it, hahaha. Dream [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

A vast forest on the outskirts of Fuyuki. Really, more like undeveloped mountains than anything. It takes about an hour to reach it from Miyama by taxi. Inside, there is an enormous boundary field that allows Illya to easily detect anybody who enters without concealing their presence and magical energy. Illya's stronghold, the Einzbern castle, stands at the center of this forest.

A freelance magus, who died at the age of 34. For better or worse, the person that decided Shirou's way of life. He was Emiya Shirou's adoptive father, and the Master of Saber in the previous Holy Grail War, which he fought his way through to the very end. He favored guns, and used a peculiar sorcery called Innate Time Control. His aptitude as a Master was normal, but he was the best of the best when it came to "killing hostile magi". Basically, he was the Association's hitman, and it seems the Einzberns sought him out to make use of those skills. It seems that over the course of the Holy Grail War, he tricked an enemy Master, took his lover hostage, blew up a building, and was generally nasty enough that you could almost mistake him for a young Kotomine. …Well, Kotomine himself was young back then, too. Perhaps it's the fate of lady's man, but he casually kept both a wife and lover. It seems that when he wasn't working as a magus, he was extremely chivalrous. He used to tell the young Shirou to "never make a woman cry, since later there will be hell to pay." …Huh? Did this guy actually like women at all? At any rate, after the Holy Grail War he was stained by "All the World's Evil" called forth by Kotomine, which ultimately caused his death.

Elite Neco Corps [Technique]

Emiya Kiritsugu [Person]

A convenient thing. Kagetsu Tohya's key word. Normally Shiki is a person that doesn't dream. The reason that he started dreaming frequently after coming back to the Tohno mansion was not due to his own will, but because of outside influences. Even the dream he had on the fifth day of the Arcueid and Ciel routes stemmed from the mischievousness of Arcueid's familiar rather than his own desire. Okay, okay, if that's mischievousness I'm all for it, hahaha.

E Einzbern Forest [Other] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary

Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary

The Neco Arcs summoned by Neco Arc. The GCV's only military unit. It is a self-defense force composed solely of specially chosen Neco Arcs whose overflowing savage nature, excellent physical ability, and unmatched intelligence cannot be controlled. These chosen few are known as Abaddon's Beret, and are the envy of all the Neco Arcs. Of course, that's completely unrelated to its power as a technique. There is a high degree of randomness involved, so it's really only useful as a provocation. Probably, this was done in order to faithfully translate the idea that even Neco Arc cannot control the Neco Arcs into game mechanics. Also, recently there have been rumors swirling about a Dark Chaos Corps, but…? Emiya Kiritsugu [Person] Source: Fate/side material (2004-1-30), p.056 Fate Dictionary

Source: Fate/Zero material (2008-08-08), p.092 Fate/Zero Dictionary

The protagonist of Fate/Zero's prologue and epilogue, more or less. He is the epitome of pragmatism, willing to do anything to achieve his goals. He is an idealist that dreams of world peace, but his method of attaining it is that of a cold and ruthless realist. He loves humanity, but he would not hesitate for a second to kill any single person. But though he lacks both hesitation and doubt, he cannot throw away his sadness. Essentially, he's a magical 007, who treats sorcery as a mere tool and has no qualms using modern technology when it's more effective to do so. I really wanted to have him go on a rampage in a fully-loaded spy car, but I guess if you think about it Saber's V-Max sort of filled that role. Though a young boy once looked up to him as a "superhero", he himself lost that admiration at an early stage, eventually coming to curse the very concept of justice itself. The only thing that kept him going was a desire that the sacrifices he had already made not be in

vain. Thanks to this pessimistic attitude, his rank as a "superhero" is far inferior to the Heroic Spirit that shares his last name. Perhaps if he had a little more of the evil charisma of a last boss he would have been successful, but at the end of the day what he really wanted was just to pass away the days with his family in tranquil serenity. Just like an eroge protagonist, he emitted a mysterious radiation that attracted women to him, but sadly everyone ensnared by it inevitably met a terrible end. The only woman capable of smashing through this curse was the legendary Tiger of Fuyuki. Wow, Fuji-nee, you're so amazing! If you count backwards from when he died, it turns out that his most active time on the battlefield was actually in his late teens. But hey, that's not so strange, you know. Just look at Yagashira Dai or Sagara Sousuke. There are lots of heroes like that in this world.

He evaded capture by the Association for over twenty years, and finally ended up hiding himself away on a small island in the tropics. His wife was killed by pursuers from the Association, but Kiritsugu had only just been born at the time and so has no memory of the incident. The sorcery of the Emiya family involves accelerating or stagnating the flow of time within a reality marble, without interference from the world. Norikata plumbed the depths of this sorcery, and hatched a scheme to shrink a boundary field until the resistance was almost zero, then infinitely accelerate time within it. His belief was that by observing the end of the universe, he could arrive at the "Root" that lay beyond it. But though the theory itself was promising, he would require a period of hundreds of years to complete the experiment. In order to solve the life span problem, he reluctantly began researching methods of becoming a Dead Apostle. The resulting tragedy is described in the interlude at the beginning of the fourth volume. Emiya Shirou [Person] Source: Fate/side material (2004-1-30), p.056 Fate Dictionary

The protagonist of Fate/stay night… but that should go without saying. He is a diligent, hardworking man, who loves things like cooking, cleaning, and sewing. Though he always denies it, saying that he simply has no choice but to do all those things himself, that's an obvious lie. He's destined to become a housekeeper. His inborn butler spirit will reveal itself after Rin's true ending, when he gets a part-time job working in the mansion of Rin's rival. Wait, what? Also, though he'll remain a failure of a magus to the bitter end, he'll achieve great things as a spellcaster. Enhance [Person, Dead Apostle] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

Emiya Norikata [Person] Source: Fate/Zero material (2008-08-08), p.093 Fate/Zero Dictionary

Emiya Kiritsugu's father. A genius who, by perfecting his family's internal (small-scale) time manipulation sorcery, managed to earn a sealing designation despite being a mere fourth generation magus.

One of the 27 Dead Apostle Ancestors. The Knight of Vengeance. A bloodsucker who only just became an Ancestor, he is known derisively as the "Single-edged Enhance Sword". Although normally Dead Apostles only fight within their own group, Enhance is hunting the other members of the 27 Ancestors themselves. Even though he's a vampire, he is incomplete, and lacks the superhuman innate abilities possessed by the other Ancestors. On the other hand, his force of will and ability to take action is foremost among the Dead Apostles.

By nature, the immortal Dead Apostles are tranquil beings, but as Enhance is still almost human his vindictiveness knows no bounds. He fights using the demonic sword Avenger, which he inherited from the Apostle he replaced, and a gun that was manufactured by the Church. Because of its holy origins, the gun corrodes his left arm each time he uses it. If you're wondering what an entry like this is doing in this encyclopedia, it's because he got name-dropped in one of the routes, during a conversation between Arcueid and Ciel. Enhance [Person, Dead Apostle] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

One of the 27 Dead Apostle Ancestors. The Knight of Vengeance. A bloodsucker who only just became an Ancestor, he is known derisively as the "Single-edged Enhance Sword". Although hostility between Dead Apostles is nothing strange, that only refers to power squabbles within a group. In other words, while Dead Apostles will fight for the right to become their own Ancestor's successor, there is no conflict between the separate Ancestors' factions. However, Enhance is an exception to the rule, and is hunting the other members of the 27 Ancestors themselves. Even though he's a vampire, he is incomplete, and lacks the superhuman innate abilities possessed by the other Ancestors. On the other hand, his force of will and ability to take action is foremost among the Dead Apostles. By nature, the immortal Dead Apostles are tranquil beings, but as Enhance is still almost human his vindictiveness knows no bounds. He fights using the demonic sword Avenger, which he inherited (stole) from the Apostle he replaced, and a gun that was manufactured by the Church. Because the gun is an artifact of the Church, it corrodes his left arm each time he uses it. If you're wondering what an entry like this is doing in this encyclopedia, it's because he got name-dropped in one of the routes, during a conversation between Arcueid and Ciel. If there's ever a Tsukihime 2, it's rumored that the story will revolve around Enhance. Though, the author gets bored really easily so maybe take that with a (huge) grain of salt, yeah? Enkidu [Armament] Source: Fate/side material (2004-1-30), p.066

Fate Dictionary

The Chains of Heaven. One of Gilgamesh's favorite Noble Phantasms. As the chain that captured the Bull of Heaven, which had driven Uruk into a seven year famine, it is Gilgamesh's most trusted Noble Phantasm – even more so than Ea. Its power is to "restrain the gods". It is a Noble Phantasm which grows more sturdy in proportion to the target's divinity, making it one of the few anti-god weapons. Consequently, for Berserker (Heracles), Enkidu was an even more troublesome Noble Phantasm than Excalibur. On the other hand, for Servants with no divinity like Saber, Assassin, or Archer, it is nothing more than a normal, sturdy chain. Enuma Elish [Noble Phantasm] Source: Fate/side material (2004-1-30), p.066 Fate Dictionary

Star of Creation that Split Heaven and Earth. The cutting of space with the Sword of Rupture, Ea. Air pressure faults, compressed and smashed against each other, become a pseudo-fault in time and space that pulverizes all who oppose it. With output matching or even exceeding Excalibur, it is without a doubt the sword that "cut the world". Strictly speaking, the Noble Phantasm is actually Ea, while Enuma Elish is the name of Ea's maximum output state. …By the way, the sword's drill shape is modeled after the bedrock excavators used when making underwater tunnels. Though normally you'd think of a drill as something that tapers down to a point like a spear, the drills used to bore out enormous holes actually look more like numerous overlapping gears. The way the blades rotate individually and shave away at the bedrock… just imagining it is so cool! Etherlite [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.059 Tsukihime Dictionary

The nanofilament wire wielded by Sion. Although it's used like a whip in the game, it's actually designed to attach to the opponent's skin, integrate with their central nervous system, and read their thoughts and memories. It is because of this technique that the name Eltnam has become synonymous with spiritual hacking.

Though the thought-reading function seems vile enough, its ability to "merge with and copy memories and experiences" is actually even more dangerous. This inhumane and demonic "acquisition of another's life", which even the Atlas Institute shuns, is a technique unique to the Eltnam family. Excalibur [Noble Phantasm] Source: Fate/side material (2004-1-30), p.076 Fate Dictionary

Sword of Promised Victory. Sword of light. It is not a man-made weapon, but rather a divine construct tempered by the planet. It is the Noble Phantasm standing at the very pinnacle of holy swords. The strongest illusion (Last Phantasm), crystallized and refined from the wishes of humanity stored in the planet. Though it was entrusted to elementals, who act as the planet's sense of touch, it temporarily passed into the hands of a human king for a time. Because it is so recognizable as the symbol of King Arthur, Saber had no choice but to keep it hidden while she fought. But despite the fact that it's a Noble Phantasm that's almost synonymous with Saber herself, the number of times she actually uses it can be counted on two hands. That is, three times in the Saber route, once in the Rin route, and twice in the Sakura route. Because it is too powerful, it cannot be used carelessly at ground level. Whether it be dark or light, it could be argued that Excalibur's clash with Rider's Bellerophon is Fate/stay night's grandest splendor. Executor [Other] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary

Inquisitors of the Holy Church. Those who eliminate heresies that do not exist in the Church's doctrine. What makes them different from exorcists is that they do not exorcize demons, but eliminate them. For a more detailed explanation, consult the latter half of the Sakura route.

Executor [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

Inquisitors of the Holy Church. Those who eliminate heresies that do not exist in the Church's doctrine. What makes them different from exorcists is that they do not exorcize demons, but eliminate them. If exorcists are those who drive out devils from the possessed, then executors are those who exterminate devils on the spot. Not banishing, but defeating; not rescuing, but erasing. They are more like professional killers than priests. However, according to the Church, humans do not have the authority to defeat demons, because even demons are the creations of God. The name "executor" comes from the fact that the executors transcend that teaching, and act as God's proxy on earth to stamp out heresy. They are an army of believers, devised of by the 120 Cardinals supporting the Pope. It wouldn't be a mistake to call them the Church's greatest treasure. Executor [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

Inquisitors of the Holy Church. Those who eliminate heresies that do not exist in the Church's doctrine. If exorcists are those who drive out devils from the possessed, then executors are those who exterminate devils on the spot. "Not to banish, but defeat. Not to rescue, but erase." That is the ideology that drives the executors. However, according to the Church, humans do not have the authority to defeat demons, because even demons are the creations of God. The name "executor" comes from the fact that the executors transcend that teaching, and act as God's proxy on earth to stamp out heresy.

F Fujimura Group [Organization] Source: Fate/side material (2004-1-30), p.071 Fate Dictionary

Fuji-nee's family home. Illya is freeloading off of them during the epilogue of the Saber route. Fuji-nee's grandfather, Raiga, is their boss, and her father (who was adopted into the family as a son-in-law) is a reliable, taciturn giant of a man. Perhaps it was these people and their anything-goes attitude that caused Fuji-nee to turn out the way she did? Shirou often helps out Old Man Raiga with his hobbies, and gets a fair amount of spending money in return.

Fujimura Taiga [Person] Source: Fate/side material (2004-1-30), p.071 Fate Dictionary

Fuji-nee. A mysterious woman who hangs around the Emiya residence. Well, really she's just an English teacher. Her primary goal in life is to kick back and take it easy at Shirou's house. She hates the fact that her name is Taiga, and if you call her Tiger she'll get mad. And cry. Her personality is like the sun, but her self-indulgent tendencies make me worry about her prospects for the future… In Sakura's true end, everybody else has grown up and matured, but Fuji-nee is the same as ever. In fact, I suspect she hasn't aged a day since twenty. She was a famed swordswoman in her student days, and was the kendo club's idol. Also, she has been frequently visiting the Emiya residence ever since Emiya Kiritsugu moved in. It seems that for her, meeting Kiritsugu was something like love at first sight, and she would always end up quarrelling with Shirou when she came over. Eventually, though, they made up, and settled into their current relationship.

A character loved by the entire staff. During the plotting stage, she was more of a proper older sister type. …Weird, it's weird. What kind of terrible blunder is responsible for turning her into her current form…? The image below is Fuji-nee as a high school student.

Fujou [Family] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

Fujimura Taiga [Person] Source: Fate/Zero material (2008-08-08), p.103 Fate/Zero Dictionary

The secret heroine of Fate/Zero. One fateful winter day, a cask of extremely high-quality wine was stolen from the liquor store run by the family of one of her classmates. In response, she took up her Tora-Shinai and gallantly dashed out into the nighttime Fuyuki, where bizarre murderers and urban guerrillas ran rampant. Despite the danger, she actually accomplished quite a lot, with her list of heroic deeds ranging from catching an underwear thief to saving a lost puppy. And due to the butterfly effect, her furious charge through town also prevented a devastating earthquake, enshrined a sea god, and even caused a huge asteroid on a collision course with Fuyuki to vanish without a trace. But though she averted disaster after disaster at a frightening pace, sadly, this epic saga can only be deciphered by reading between the lines with spiritual vision.

As their name suggests, they are a lineage of shrine maidens. Similar to the Nanaya, they pass down special abilities to their children. However, they do not do so through blood, but rather the transmission of skills and knowledge. The woman who inherits the Fujou name is destined to lose her sight, for being unable to see the material world comes hand in hand with the ability to peer into the world of spirits. Hisui and Kohaku both came from a branch of this family, and unlike the Fujou, this branch did pass on their abilities through blood. However, Hisui and Kohaku's mother violated a taboo and the branch fell into ruin, which led to the two children being taken in by Tohno Makihisa. Fujou [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

As their name suggests, they are a lineage of shrine maidens. Similar to the Nanaya, they pass down special

abilities to their children. However, they do not do so through blood, but rather the transmission of skills and knowledge. The woman who inherits the Fujou name is destined to lose her sight, for being unable to see the material world comes hand in hand with the ability to peer into the world of spirits. Hisui and Kohaku both came from a branch of this family, and unlike the Fujou, this branch did pass on their abilities through blood. However, Hisui and Kohaku's mother violated a taboo and the branch fell into ruin, which led to the two children being taken in by Tohno Makihisa. By the way, it doesn't have any bearing on Tsukihime, but the picture below is what Hisui and Kohaku's mother looked like when she was young.

…That said, at the time there was an outcry that we had gone too far, and half the Akiha-lovers scolded us over it. Eheheh. Reflecting on it now, I can see what they meant, though. Back then, Kagetsu Tohya had just come out, which was mostly comedy, so the writer probably still had a few screws loose from that. Yes, yes, that must be it. If he had taken the time to calm down and think about it, he definitely would have realized it should have been G-Ciel instead…! (No, that's wrong.) At any rate, when we first conceived of this, it was just a simple boss character version of Akiha with her pixels doubled. See, it was the writer's wish that Melty Blood have five final stages, and that each one have a different boss character. However, drawing up pixel art for five whole unique boss characters proved to be too daunting, and in the end we decided to settle for using boss characters that were just tweaked versions of the characters that already existed. But, the Watanabe Seisakusho staff took that feeble idea and seriously ran with it. "If we're going to do this, might as well do something apocalyptic with it." Given that the writer is infatuated with apocalypses, how could he say no? Oh well, this sort of random craziness is what makes Melty Blood what it is. And you know, if we can get away with this "G" nonsense, that means next time we can pretty much do whatever we want!

G G-Akiha [Person, Phenomenon] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.182 Tsukihime Dictionary

The local specialty (?) of Melty Blood, and the Tatari's greatest (largest) nightmare. Miss Akiha, after being enlarged by the miraculous chemical substance Makikyuu X. It might seem like a contradiction, but she's still "small" despite being so big…! She can use her giant fists to execute a hammer crush attack, and comes fully equipped with eye beams and a drill arm. If missiles fired out of the lobby walls, she would be absolutely perfect.

G-Attack Mode [Game Mode] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.182 Tsukihime Dictionary

A special bonus stage added in Melty Blood Re-act. Originally G-Akiha was a boss nobody but Shiki could

fight, but in this mode you can enjoy fighting her with whatever character you like. For those of you that play Street Fighter, I suppose it's something like Shin Akuma's stage? The competition to see how fast you can beat it is really intense. With possible combinations like G-Akiha versus Vermilion Akiha, it's a world that doesn't really make a lot of sense. My biggest regret is that we didn't record any special lines for when you use Kohaku. Gae Bolg [Noble Phantasm] Source: Fate/side material (2004-1-30), p.061 Fate Dictionary

Piercing Spear of Death Thorns. A cursed spear that always pierces the target's heart. It is an unfair technique that reverses cause and effect, thrusting the spear only after the reality of the heart being hit has already been created. Because the spear has already hit, no matter what sort of evasive maneuvers the target takes it will always reach them in the end. In order to escape from Gae Bolg, you would either need a Noble Phantasm like Berserker's capable of automatically resurrecting you after death, or enough good fortune (LCK) to throw off the spear's curse. Putting it in gaming terms, it's an outrageous Noble Phantasm that scales its damage based on the enemy's hit points. For instance, if we assume that Saber has 100 HP, then Gae Bolg's damage would be (Spear Damage) + (100)! As you can clearly see, being hit means certain death. Such convenience comes at a cost of less than a hundred units of magical energy. It's hard to believe that such an efficient anti-personnel armament exists. Also, it's a bit of a digression, but this version of Gae Bolg is something Lancer came up with himself. The original Gae Bolg is actually a throwing weapon, and is anti-army rather than anti-personnel. Gandr [Sorcery] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

A curse passed down in Scandinavia. It causes a person's health to crumble with a mere point of the index finger. Because it is necessary to take careful aim at the target, it is also known as a "Gandr Shot". The fact that pointing at people is considered rude has its origins in this curse. Or something like that.

A particularly powerful Gandr is called a "Finn Shot", and is capable of dealing direct damage to the target. The sheer brute force of Rin's Gandr already puts it on the level of a Finn Shot. Or more like, a Finn Gatling Gun. Gate of Babylon [Noble Phantasm] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

The King's Treasure. A key-shaped sword that leads to the golden city. Once the spatial link is established, the tools in the treasury can be freely taken out at will. Of course, it goes without saying that the more riches the user possesses, the more powerful this Noble Phantasm will be. The reason it is the only one of Gilgamesh's Noble Phantasms that has an English name is because "Babylon" has already become synonymous with "the city of evil" and "the golden city". It is likely that imitations such as the Road of Babylon also exist. Gilgamesh [Servant] Source: Fate/side material (2004-1-30), p.059 Fate Dictionary

The Archer of the previous Grail War. Mankind's oldest king of heroes, who defeated Saber. For more details, refer to his status screen in the game. As no proper Heroic Spirit can match this man, he could be called the "Servant Killer". Without a doubt, he is the strongest existence amongst the Servants. Though he lost due to obsession against Saber… Though he lost due to pride against Shirou… Though he lost due to carelessness against XXXXX… …the fact of the matter is that if he actually gets serious, he is a Servant that cannot be rivaled. Perhaps because he has been living in human society for the past ten years, he seems to be hip on the latest fashions. He owns various casual clothes, but his favorite is the biker outfit he wore in the Rin route. Well, he liked it enough to overlook Shirou's group and leave instead of letting it get dirty, at any rate. I can't believe the protagonist's life was worth less to Gil than his coat…! It might seem strange how Gil could live in human society for ten years with a personality like his and not cause a fuss, but Gil must have realized it would have been a problem, too, because apparently he drank a

certain Noble Phantasm to change his appearance and personality. Also, during the design stage, I selfishly insisted that "Gil absolutely has to wear full golden plate armor". Why, you ask? Well, it might be because I was repeatedly challenging a certain 60 story tower at the time… Gilgamesh [Servant] Source: Fate/Zero material (2008-08-08), p.094 Fate/Zero Dictionary

The Archer class Servant of the Fourth Holy Grail War. Though he was summoned by Tohsaka Tokiomi, he ended up deserting his master and re-contracting with Kotomine Kirei. He is the strongest character in both Fate/stay night and Fate/Zero. In the boy-meets-girl story of the original Fate/stay night he was forced to yield to the universal law of "love conquers all", but in Fate/Zero he's free to show off his overwhelming, cheat-like strength without restraint. He could have ended the war in a single night if he truly desired to do so. But then, careless pride is the king's prerogative, and getting serious over something as frivolous as a wish-granter would be unbecoming. So, taking that into account, it sort of balances out the huge disparity in firepower… I guess? Also, the reason that he was able to splendidly escape after being swallowed by Angra Mainyu at the end of Fate/Zero despite succumbing to the same thing in the Sakura route of Fate/stay night is because in the latter he was distracted by the presence of a naked girl. …Just kidding! Actually, it was due to the difference in power between the "mud", which was cut off from its source, and the "shadow" which was connected directly to it. Gilles de Rais [Servant] Source: Fate/Zero material (2008-08-08), p.097 Fate/Zero Dictionary

A nobleman from 15th Century France. As a leader in the French army, he fought alongside Joan of Arc to put an end to the Hundred Years War, and was hailed as a hero who saved his country. But soon after he returned to his territory, he began kidnapping, raping, and killing young boys one after another, eventually coming to be feared as the villain "Bluebeard". However, it was all-too-common in that era for nobles to disregard the human rights of commoners and treat the populations of their territories as disposable livestock. So, under normal circumstances even killing

them en masse shouldn't have been treated as anything more serious than animal abuse. But unfortunately for Gilles, he had an enormous amount of land holdings at the time, far exceeding those held by the Duke of Brittany, and enough to be regarded as a threat by the king himself. On top of that, due to his mind-boggling wastefulness in his private life, his public finances were almost entirely depleted, and there were apprehensions that he may try to sell his land to enemy nations. As a result, he was condemned and executed for his crimes as a pretext for seizing control of his assets. As for Gilles' relation to sorcery, he turned to alchemy in an attempt to relieve his financial difficulties, and eventually strayed down a dark path that led him to try summoning a demon. But while it's certainly true that he participated in the ceremony, the actual magus was his friend François Prelati – Gilles himself was nothing more than a patron. As such, he is not a Heroic Spirit that qualifies for the Caster class. Or rather, he is not even a proper Heroic Spirit at all. The fact that Ryuunosuke's bogus ritual ended up actually completing a summoning sorcery was, honestly, more or less a total fluke. In that sense, the "Caster" Gilles de Rais is just as much of an irregular Servant as the "Assassin" Sasaki Kojirou. Glass Grass Teatime [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057

Len's cat-summoning technique. There are four varieties: brown, black, grey, and orange tabby. The A version of the technique summons the brown or orange cat, while the B version of the technique summons the black or grey cat. Also, as an aside, the grey cat is the ultimate cat, capable even of pushing back Nrvnqsr's Arc Drive. As a succubus, Len has no inherent ability to employ cats as minions or anything like that. They are simply cooperating out of a sense of good will. It seems that Len, who was created from a black cat, can understand the language of cats. The inspiration for this technique comes from the scene in Kagetsu Tohya where you first encounter Len in the park. The name of that event was "Len Covered In Cats". Also, the C version of the technique summons some sort of cat-like organism that flies off into the sky. Though its majestic figure is reminiscent of mankind's first functional rocket, the V-2, the truth is it's a pretty useless move. Glen Mackenzie [Person]

Source: Fate/Zero material (2008-08-08), p.094 Fate/Zero Dictionary

Source: Fate/Zero material (2008-08-08), p.095 Fate/Zero Dictionary

A 72 year old man from Australia. Thanks to hypnosis, Waver was able to use him for free room and board during the Fourth Holy Grail War. In his younger days he was a hotshot businessman, and moved his family to Japan as part of his job. However, he ended up being so taken with Fuyuki that he decided to live there permanently. He retired from his company and started up his own independent import-export business. But though his management ability was solid, he had no great ambitions as a trader. He worked for forty long years, avoiding pitfalls and bankruptcy, and passed the company on to a successor as soon as he had enough money saved. Now he passes his days in quiet tranquility, working part-time as a teacher at an English conversation school. His son Chris had been in elementary school when they moved, and while he enjoyed life in Japan he also felt a strong attraction to his roots and wanted his son to be educated in Australia. In the end, Chris' family moved back to Toronto soon after the birth of their child and gradually fell out of contact with Glen and his wife, until eventually they barely ever heard from each other at all.

The pistol that Hisau Maiya carries as a sidearm. The model number was never mentioned in the story, but in my head it's probably definitely a Glock 19. Since it's hard to imagine Kiritsugu preparing such a normal weapon, it's likely that Maiya picked it out herself. God Hand [Noble Phantasm, Curse] Source: Fate/side material (2004-1-30), p.062 Fate Dictionary

Twelve Labors. Immortality granted by a blessing (curse) from the gods. It transforms the user's body into powerful armor that nullifies all attacks of Rank B and below. On top of that, it has a revival effect that automatically activates upon death. The number of revivals in stock is eleven. …In that case, could it be? The reason Berserker's body was colored like lead and covered in weird protrusions was all because of God Hand!? Anyway, putting it fighting game terms, it's a ridiculous Noble Phantasm that applies Super Armor + No Damage to every attack outside of Super Combos. You're strong, Berserker. Goldie [Other] Source: Fate/side material (2004-1-30), p.059 Fate Dictionary

A name bestowed upon Gilgamesh by Rin. Gil's "golden" reputation doesn't just come from the armor he wears when fully equipped for battle, but from the fact that even the color of his soul is gold. Also, he's the richest character in the story. Accordingly, his compatibility with the notorious wallet-drainer Rin is…

THE BEST. …But let's keep that a secret between you and me, okay? Gotou-kun [Person] Source: Fate/side material (2004-1-30), p.060 Fate Dictionary

Shirou's classmate. Glock [Armament]

An amusing male student whose manner of speech and behaviors change daily under the influence of whatever drama he happened to watch the night before. His favorite period drama is Abarenbo Shogun. Gradation Air [Sorcery] Source: Fate/side material (2004-1-30), p.067 Fate Dictionary

Projection. A sorcery that uses magical energy to materialize a mirror image of an object. As Rin mentioned in the story, it's not very efficient. That's because, if you're making a replica of something, rather than using projection it's easier and more practical just to gather the materials and build it yourself. Normally, it is only used to project a substitute for an item that has already been lost, and for just a few minutes within one's own time axis. At any rate, since Gradation Air is just supposed to be a short-term rental of the item's outward appearance, you can see why the version used by Shirou (and Archer) is completely ridiculous. It's no wonder that Rin wanted to kill him when she saw his shed. Of course, Shirou can only project things that are related to weapons in some way – or more specifically, swords. Modern weapons are off limits. …Well, technically he can pull out shields or armor, too, if he strains himself to his utmost limits, but the effects only last for an instant and the cost is enormous. Grail Dialogue [Other] Source: Fate/Zero material (2008-08-08), p.099 Fate/Zero Dictionary

The three-way confrontation between Saber, Gil, and Alexander in volume 2. A serious discussion under the guise of a drinking party. Well, it might not have looked that way to bystanders, but the three of them were all definitely being serious in their own way. I'd actually been planning this scene ever since the very first draft proposal, trying to think of the best way to handle it. After all, if I'd just had them all duke it out with their ridiculously destructive Noble Phantasms, they'd kill each other long before they ever reached an understanding through battle. …But now that I think about it, it just ended up turning into a social mixer to kick off Gil and Saber's relationship, didn't it? Grail Vessel [Other] Source: Fate/Zero material (2008-08-08), p.098

Fate/Zero Dictionary

The substitute prepared to facilitate the descent of the Holy Grail. In the first three Grail Wars it was merely an object, but in the fourth war the Einzberns sought to gain an advantage in the struggle for possession of the vessel by implanting it with a will of its own and a sense of identification with the Einzbern family. Although Irisviel's homunculus body is unmistakably organic, the inorganic Holy Grail was broken down and fused with her organs. While it's certainly true that making the vessel required to win the war a member of their own faction is a reprehensible act of cheating, technically their only obligation is to "deliver a vessel to Fuyuki", which they did. Besides, it's a war. Is there really that big of a difference between stealing somebody's possessions and killing them then taking the body? Great Cats Village [Place] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057) Tsukihime Dictionary

The mysterious, unearthly kingdom of cats. Also known as the GCV. An underground kingdom that is both everywhere in this world, and nowhere. Its size is constantly fluctuating from village to cottage to company, but in the end it's basically a village. There are some that say it is the dream of a certain mighty cat. Guinevere [Person] Source: Fate/Zero material (2008-08-08), p.094 Fate/Zero Dictionary

The daughter of King Leodegrance. She married Artoria to bring about the outward appearance of a kingdom in Britain. Though she respected and admired Artoria, and tried her best to imitate her way of life, in the end she was simply too much of a "normal woman" to keep up. I dare say she was a glasses-wearing girl at heart. You know, the stereotypical kind that's actually really hot when she takes them off. In accordance with the culture of the time, she was taught from a young age to avoid self-reflection, and so had very little sense of herself as a woman, or even that there was a difference between the sexes. She truly thought that the relationship between a king and queen was something formed solely from ideals. She never could have imagined that a different sort of attraction between people could exist at all. But, that all changed when she met Sir Lancelot.

From that day on she was cast into turmoil, torn between the "tsun" of her conviction and the "dere" of her soul, until finally both she and Lancelot were driven into a predicament from which there was no escape. Such was the fate of a tsundere who risked her life in troubled times. Geez, Camelot was hell, huh? Bahahaha!

H Half-moon Edition [Term] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

The version of Tsukihime sold at the 2000 Summer Comiket. It was called the "Half-moon edition" because only the Arcueid and Ciel routes were included. All the scenarios were already completed, and even the art was finished. However, the scripting still needed some work, so regretfully we were forced to cut the Akiha and Hisui routes. This Half-moon edition came bundled with various extras. For instance, a digital comic by Takeuchi, bonus artwork, a coupon for 500 yen off the final release, and a separate collection of setting material. Of course, the most notable thing it came with was a countless number of typos and omitted words, hahaha. …Wait, that's not a laughing matter. Half-moon Edition [Title] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

The version of Tsukihime sold at the 2000 Summer Comiket. It was called the "Half-moon edition" because only the Arcueid and Ciel routes were included. It's become something of a rare item at this point, and it came bundled with various extras to sweeten the pot. For instance, a digital comic by Takeuchi, bonus artwork, a special trailer for the final release that would play after beating the Ciel route, a coupon for 500 yen off the final release, and a separate collection of setting material. Of course, the most notable thing it came with was a countless number of typos and omitted words.

A magical artifact passed down by the Einzberns. As the heart that governs the Great Holy Grail, it is imbued with sorcery that can materialize the soul for just a few seconds. Though the dress is pure white, it is actually made of gold. It is inlaid with seven "rings" said to control creation, and the souls of others. The seven holes in the dress are the seven transformed rings, and they are designed to light up one by one every time a Servant's soul is harvested. Since any human who touches the dress will be turned to gold, its management must be handled by elementals, demi-humans, or homunculi. Heroic Spirit [Concept] Source: Fate/side material (2004-1-30), p.056 Fate Dictionary

Heroes who achieved great things in life, and became objects of worship after death. As a "power that protects humanity", they are high ranking existences, categorically closer to elementals than wraiths. However, whereas elementals are "power" given form using the container called human imagination, Heroic Spirits are woven from people's ideals on the inside, too. Among the Heroic Spirits, there are those from legends, those that really existed, and those that were never observed at all. The ones who aren't worshipped much fall under the broad classification of "Counter Guardian", and are used as a mindless "Counter Force". Of all the Heroic Spirits that appeared in the story, the only one functioning as a "Counter Guardian" was Archer. Because the other Heroic Spirits had high divinity, and were existences closer to the planet than humanity, they were able to avoid being drafted as Counter Guardians. Himuro Kane [Person] Source: Fate/side material (2004-1-30), p.070 Fate Dictionary

Heaven's Dress [Armament]

A member of Class 2-A's famed track girl trio. She generally plays the straight man of the group. She is the track team's high-jumping ace. If you're wondering whether or not she hates having such an oldfashioned name as "Kane", she's actually really fond of it. It seems she actually wants to paint pictures, but was strong-armed into joining the track team by Makidera Kaede.

Source: Fate/side material (2004-1-30), p.067 Fate Dictionary

Hisau Maiya [Person] Source: Fate/Zero material (2008-08-08), p.102

Fate/Zero Dictionary

Emiya Kiritsugu's assistant. Also his lover, in a certain sense of the word. Due to growing up utterly deprived of humanity, Maiya lacks a strong sense of self, and has given her entire being to Emiya Kiritsugu. Asking her if she loves him would be the same as asking the internal organs if they love the brain – completely meaningless. And, regardless of what others might say, for Kiritsugu sacrificing his wife to complete the Holy Grail was a betrayal of their love. However, it was a betrayal which he absolutely must not hesitate to perform. His sexual relationship with Maiya, then, was simply a rehearsal for this betrayal – a form of masochism to calm his nerves. This is already pretty much the worst reason for having an affair, but the fact that Maiya valued it makes it an endless vicious cycle. Shirou, whatever you do, never ask your old man for advice on women… Though her skill at sorcery is only a little better than Kara no Kyoukai's Azaka, she is a professional assassin capable of using any tool to kill no matter how crude it may be. So in that sense, she is a user of "deadly sorcery". If push came to shove, she would be able to kill somebody with nothing more than a simple wooden skewer from a yakitori restaurant. By the way, this is just a digression but Maiya has an absolutely devastating sweet tooth. There's actually an urban legend passed around among store clerks about a mysterious woman who would always show up at cake buffets all alone and start gulping down desserts one after the other with a sour look on her face. Of course, Maiya herself would die of shame if anybody ever found out about this. Hisui [Person] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

A sub-heroine in Tsukihime. A servant working at the Tohno mansion. Sympath. She is a maid who sports an apathetic expression and an inflexible attitude. Though she seems to be the exact opposite of her older sister Kohaku in that regard, if you look carefully you can see she's actually demonstrating a wide variety of subtle expressions. Compared to Kohaku, who only ever wears an expression of "happiness", Hisui actually seems much more human. She has been working as a servant ever since she was taken in by the Tohno family as a child.

After Shiki was sent to live with the Arima, she began working inside the mansion, and stopped talking to people of her own accord. She's a bit ashamed of it, but it seems that even though she tries her best to maintain conduct befitting a servant when she's in Shiki's presence, every once in a while her true colors slip out. Just like Kohaku has absolutely no sense for keeping things tidy and in order, Hisui's palate is hellishly out of sync with most people's. The reason she never cooks for Shiki is because she doesn't want to make him sad. …Geez, that's so cute. I want one for myself! Hisui [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

A sub-heroine in Tsukihime. A servant working at the Tohno mansion. Sympath. She is a maid who sports an apathetic expression and an inflexible attitude. Though she seems to be the exact opposite of her older sister Kohaku in that regard, if you look carefully you can see she's actually demonstrating a wide variety of subtle expressions. Compared to Kohaku, who only ever wears an expression of "happiness", Hisui actually seems much more human. She has been working as a servant ever since she was taken in by the Tohno family as a child. After Shiki was sent to live with the Arima, she began working inside the mansion, and stopped talking to people of her own accord. Also, because of what Kohaku went through as a child, she forbade herself from leaving the mansion. Though, perhaps it's because her mental fortitude improved during the events of Tsukihime, but in Kagetsu Tohya she actually leaves the mansion of her own accord to bring Shiki his lunch. She's a bit ashamed of it, but it seems that even though she tries her best to maintain conduct befitting a servant when she's in Shiki's presence, every once in a while her true colors slip out. Just as Kohaku is incapable of cleaning up inside, Hisui's palate is hellishly out of sync with most people's. It seems the reason she never cooks for Shiki is entirely because she doesn't want to make him sad. In the Kagetsu Tohya side story Imogirisou, she gets possessed by an evil spirit and demonstrates a strange form of martial arts. This was the inspiration for the Dark Jade Fist, her Arc Drive in Melty Blood. Her super maid action in Melty Blood is a must see. The way her skirt flutters during her backdash is just… yeah.

Hisui [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary

The younger of the twin sisters working as servants in the Tohno mansion. The maid assigned to Shiki, she sports an apathetic expression and an inflexible attitude. Though she seems to be the exact opposite of her older sister Kohaku in that regard, if you look carefully you can see she's actually demonstrating a wide variety of subtle expressions. Compared to Kohaku, who only ever wears an expression of "happiness", Hisui actually seems much more human. Characterized by extreme fastidiousness and a fear of men. Just as Kohaku is naturally unsuited for cleaning up inside, Hisui's palate is hellishly out of sync with most people's. It seems the reason she never cooks for Shiki is entirely because she doesn't want to make him sad. Normally she's not a character than can fight, but in Melty Blood due to the Tatari's generous interpretation of a maid as "one who protects their master by any means necessary", she acquired the legendary Maidstyle Killing Arts. Holy Church [Other] Source: Fate/side material (2004-1-30), p.063 Fate Dictionary

The hidden side of the prominent religion whose name means "universal". In Tsukihime, it is referred to merely as "The Church". Those who teach the word of God do not acknowledge things which run counter to their doctrine. Though the public face of the Church simply treats these heresies as if they do not exist at all, there were zealots within the organization who felt they should be dealt with more proactively. This enormous division that specializes in the hunting of heresy is known as the Holy Church. They lead the devil exterminators called Executors, and exist for just two reasons: to completely expunge all heresy, and to properly manage those mysteries that are beyond human control. Naturally, they are on bad terms with the Association, which seeks to conceal sorcery, and the two have crossed swords time and time again. (At present the two have reached a tenuous agreement, and overt hostilities have, at least for now, come to an end.) However, their real enemies are the monsters known as "bloodsuckers". For the sake of combatting this greater threat, they have even been known to cooperate with the Association on occasion.

Kotomine is an executor attached to the Assembly of the Eighth Sacrament, the agency tasked with the management and recovery of holy relics. The preeminently skilled warriors, the executors. The knights stationed at each individual church. And, the monsters of the Burial Agency, which headquarters does their best to keep hidden. With these forces at their disposal, the Holy Church is the largest organization in the world of Fate/stay night, and the greatest enemy of those who can no longer be called human. Holy Church [Organization] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

The hidden side of the prominent religion whose name means "universal". In Tsukihime, it is referred to merely as "The Church". Those who teach the word of God do not acknowledge things which run counter to their doctrine. Though the public face of the Church simply treats these heresies as if they do not exist at all, there were zealots within the organization who felt they should be dealt with more proactively. This enormous division that specializes in the hunting of heresy is known as the Holy Church. They lead the devil exterminators called Executors, and exist for just two reasons: to completely expunge all heresy, and to properly manage those mysteries that are beyond human control. Naturally, they are on bad terms with the Association, which seeks to conceal sorcery, and the two have crossed swords time and time again. (At present the two have reached a tenuous agreement, and overt hostilities have, at least for now, come to an end.) However, their real enemies are the monsters known as "bloodsuckers". For the sake of combatting this greater threat, they have even been known to cooperate with the Association on occasion. Also, there are various jurisdictions within the Church as well. The Burial Agency, which Ciel belongs to, are like the elite commandos of heresy hunting. Arcueid, Roa, and Ciel all have deep ties to the Church, but since Tsukihime is set in the Far East outside of the Church's influence, it serves as little more than a backdrop to the story's events. Holy Church [Organization] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053 Tsukihime Dictionary

The hidden side of the prominent religion whose name means "universal". In Tsukihime, it is referred to merely as "The Church". Those who teach the word of God do not acknowledge things which run counter to their doctrine. Though the public face of the Church simply treats these heresies as if they do not exist at all, there were zealots within the organization who felt they should be dealt with more proactively. This enormous division that specializes in the hunting of heresy is known as the Holy Church. They lead the devil exterminators called Executors, and exist for just two reasons: to completely expunge all heresy, and to properly manage those mysteries that are beyond human control. Naturally, they are on bad terms with the Association, which seeks to conceal sorcery, and the two have crossed swords time and time again. However, their real enemies are the monsters known as "bloodsuckers". For the sake of combatting this greater threat, they have even been known to cooperate with the Association on occasion. Also, there are various jurisdictions within the Church as well. The Burial Agency, which Ciel belongs to, are like the elite commandos of heresy hunting. Holy Grail [Other] Source: Fate/side material (2004-1-30), p.064 Fate Dictionary

However, the Fuyuki Holy Grail War is particularly special, as the Servant System that turns Heroic Spirits into familiars is something unique to Fuyuki itself. The preparations and arrangements were all handled by the Association, and they are more or less in charge of running the ritual. But, since it's a battle for the "Holy Grail" the Church refused to just sit idly by. "It matters not if it is real or fake. It is our duty to manage the Holy Grail." With that, they dispatched a supervisor to Fuyuki, scheming to snatch away the Holy Grail from the magi should an opening present itself. …Basically, the game software was developed by magi affiliated with the Association, but the rights to the hardware that runs the game belong to the Holy Church. Really, it's a pretty unreasonable setup. Holy Shroud [Armament] Source: Fate/side material (2004-1-30), p.063 Fate Dictionary

The burial cloth of a saint. What was wrapped around Shirou's arm in the Sakura route was actually part of the Holy Shroud of Martin. It seems to be something that Kotomine hid away during his time with the Church. Holy Woman Violated [Other]

The cup that received the blood of God. It is one of the greatest holy relics, a wish-granter that fulfills its owner's desires. It is believed to have its origins in the "wish-granting cauldron" that appears in numerous myths. The Holy Grail that appears in Fate/stay night is not the original, but rather a replica made to function as a "wishgranter". When Heroic Spirits are defeated, they return to their original forms as fragments of power and vanish from the time axis. However, before that can happen the Einzbern Holy Grail intercepts and stores them until the ritual to open the "hole" can be enacted by the Great Holy Grail. Holy Grail War [Other] Source: Fate/side material (2004-1-30), p.064 Fate Dictionary

A term for a competition to acquire the Holy Grail. So long as the prize has the same abilities as the Holy Grail of legend, even a battle for a fake will be deemed a Holy Grail War.

Source: Fate/side material (2004-1-30), p.063 Fate Dictionary

The interlude where Saber was captured by Caster. The pure white dress was due to Caster's tastes. It seems she was crazy about Gothic Lolita fashion, but since she couldn't pull it off herself she enjoyed playing around with young girls instead. …Does she not have a spell for restoring youth? (Also, Saber's dress wasn't Gothic Lolita.) If you ask me, it was the most erotic scene in the whole entire game. Way to go, Caster. Keep it up! Hundred-Faced Hassan [Servant] Source: Fate/Zero material (2008-08-08), p.103 Fate/Zero Dictionary

The Heroic Spirit "Assassin" that participated in the Fourth Holy Grail War. One of the many "Old Men of the Mountain" that succeeded the name Hassan-i Sabbah. Unlike the other Hassans, his "Zabaniya" was not the result of body modification. Instead, he took advantage of his inherent multiple personality disorder to operate as an unidentifiable assassin.

During the process of being summoned as a Servant, all the fractured pieces of his soul were materialized as separate individuals. However, because he still only has the spiritual potential of a single person, each individual Assassin has extremely low parameters – the lowest a Servant can have, in fact. Also, each personality has its own strong and weak points. Amongst their numbers, there are even morons that disregard orders in their haste for glory, and klutzes that suck at surprise attacks despite being assassins. With a proper understanding of their personalities and idiosyncrasies, and careful planning to make sure each personality was at the right place at the right time, they could have posed a formidable threat. Unfortunately, his Master had no intention of seriously trying to win the war, so he was relegated to the role of a mere voyeur. Though he was summoned by a Kotomine Kirei that was still Tohsaka Tokiomi's lapdog, and had resigned himself to the unrewarding duties of the servant of a servant, he too had a secret wish that he wanted to be granted by the Holy Grail – namely, the acquisition of a unified, perfect personality. If he had the chance, he had intended to betray Kotomine and Tokiomi at the climax of the battle and steal the Grail for himself. But sadly, as the Fourth Holy Grail War's very first casualty he never had time to reveal his rebellious spirit.

I

The name of the technique where Kohaku whips out various bizarre plants. Kohaku is in charge of managing the Tohno mansion's gardens, but she also cultivates her own secret garden as a hobby. Though originally it was created for the sake of making medicine, due to the influence of the Tatari there was an outbreak of strange monsters. It goes by the name of Kohaku's Psycho Garden. Incidentally, this garden is also where Kohaku's various chemicals magical drugs are manufactured. I Wanna Go to the Crocodile Garden [Technique] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.191 Tsukihime Dictionary

Neco Arc's killer move. J214A. She attacks horizontally by… turning into a rocket! It seems that there may be some connection to the technique "Farewell, Ciel-sensei! Our friendship ended in the Crocodile Garden!" that appeared in Neco Arc's command list in the third character popularity poll. Also, this is totally unrelated, but all of Neco Arc's techniques are extremely powerful. Something like the True Ancestor Beam can't be fully observed with the naked eye. Of course, this technique is no exception – its fearsome effectiveness is seriously troublesome. Incidentally, aren't there crocodiles in the Great Cats Garden…?

I Don't Understand [Phrase] Source: Tsukihime Data Collection (2000-12-31), p.032 Tsukihime Dictionary

Shiki's catchphrase. Repeated every time he's thrust into a new situation. Actually means "I want you (the reader) to understand this." Probably said over 100 times throughout Tsukihime, if you include Shiki's monologues. It was the catchphrase of the first-generation Shiki from Kara no Kyoukai, and Tsukihime's Shiki inherited it from her. However, it seems that even the scenario director was surprised by how well it suited him. Incidentally, even though we finally finished working on Tsukihime and should be taking time off to relax, for some reason we're making this book instead. I don't understand… I Tried My Best To Raise This! [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056) Tsukihime Dictionary

Illya's Maids [Other] Source: Fate/side material (2004-1-30), p.055 Fate Dictionary

The maids accompanying Illya.

The only reason they appeared at all is because the art director kept insisting that the story needed maids. Or rather, it was more like he threw a fit. Sella was the one responsible for Illya's education, while Leysritt was her conversation partner. Incidentally, did you know that Leys actually has some of the biggest breasts in Fate/stay night? Originally, they were failed attempts at creating a Holy Grail. They were scheduled for disposal, but ended up having their lives prolonged as the homunculi assigned to take care of Illya. Also, this is just a digression, but at one point Illya's caretaker was going to be a wonderful suit-wearing German man who relentlessly teased Shirou and Rin.

Anyway, though there vague insinuations about it even in Fate/stay night, in Fate/Zero the shocking matter of Illya's age was revealed right off the bat. As for why Saber didn't show Illya any sort of leniency in the fifth war, that's because she had never actually asked Iri what her daughter's name was, and she thought Illya looked far too childish to be the same girl – she assumed that the girl she had seen riding on Kiritsugu's shoulders ten years ago would have developed into a voluptuous women like her mother by then. So, she must have seen Illya as just another unrelated Einzbern homunculus. …Shut up, it's not a lame excuse!

Illyasviel von Einzbern [Person] Source: Fate/side material (2004-1-30), p.055 Fate Dictionary

A semi-heroine. Berserker's Master. In the story, she was a mysterious girl who approached the still-oblivious Shirou while calling him "big brother". She possesses innocence and cruelty in equal measure, and for some reason is interested in Shirou. The kind of character that makes you feel like angels and devils might just be the same thing. Her power as a Master is the greatest in history. With a command spell engraved over her entire body and a magic circuit that overwhelms that of normal magi by an enormous margin, there is no doubt that she is an existence born for the sole purpose of winning the Holy Grail War. Though she played a key role in every route, her true colors were only revealed in the last one. Until then, she was just a worrisome child that got along well with Shirou despite coming to Japan to kill him. During the plotting stage, she actually had her own route. However, if we had tried to make it, it would have delayed the release of Fate/stay night by another half a year. Rest in peace, Illya route.

Incantation [Sorcery] Source: Fate/side material (2004-1-30), p.056 Fate Dictionary

Illyasviel von Einzbern [Person] Source: Fate/Zero material (2008-08-08), p.091 Fate/Zero Dictionary

The daughter of Irisviel and Emiya Kiritsugu, and one of the heroines of the Fifth Holy Grail War. …That's not a lie, dammit! The Illya route exists in all of our hearts!

An action required to activate sorcery. Includes one step (single-action) spells activated just by running magical energy, one bar spells that anchor something within the body, and instant contract (ten count) spells, which are simple rituals composed of ten or more bars. Rin's Gandr Shot and Rider's mystic eyes are both classified as single-action, while the long incantations

used by Shirou and Archer exceed five bars, making them closer to ten count. Caster's incantations are technically one bar, but since their activation is instantaneous they're actually as fast as or even faster than single-action. However, despite their brevity, the power of Caster's spells is equivalent to sorceries of over five bars. For proper magi, you could call her an insurmountable opponent. By the way, because Caster's spells themselves are "divine words", they can't really be described in terms of steps or bars. Thus, the conditions outlined in Magic Resistance ranks B and C do not apply.

Though he's rumored to be something of a womanizer, his exes have nothing but good things to say about him. It seems he's the kind of Don Juan that wants girls to be happy even after he's parted ways with them. At first glance, it doesn't seem like he would have very good compatibility with Shiki at all. The tale of how these two destined lovers met is told in Kagetsu Tohya. The second Arihiko laid eyes on Shiki, he intuitively knew that he was broken. "I've decided, you're going to be my rival." So he declared, while eating the pudding he had just stolen from Shiki's lunch. In the side story "Nanako-chan S.O.S.", his fate was intertwined with the delinquent elemental Nanako, but normally he hates stuff like ghosts and monsters.

Inui Arihiko [Person] Source: Tsukihime Data Collection (2000-12-31), p.020 Tsukihime Dictionary

Shiki's partner in crime. He's been hanging out with Shiki since elementary school, and had the same antisocial attitude and style of dress even then. His parents died in a disaster when he was young, and he was more-or-less raised by his older sister. As for why he and Shiki are friends, well, there's a very good reason for it but it's a story for another time. The second Arihiko laid eyes on Shiki, he intuitively knew that he was broken. "I've decided, you're going to be my rival." So he declared, while eating the pudding he had just stolen from Shiki's lunch. By the way, during the initial design phase, Arihiko had a character sprite completely devoid of any sort of "bite". The scenario director absolutely hated it. So, several days later the art director came back, asked "Fine, then how about this!", and whipped out Arihiko's current design. The scenario director couldn't help but burst out laughing. He must have loved it so much his emotions just up and exploded, yeah. Inui Arihiko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.176 Tsukihime Dictionary

Shiki's partner in crime. He has a tendency to wander. He's been hanging out with Shiki since elementary school, and had the same antisocial attitude and style of dress even then. His parents died in a disaster when he was young, and he was more-or-less raised by his older sister. He's a model outlaw (huh?), and enjoys living a delinquent lifestyle that doesn't bother normal, upright people. In contrast to Shiki, who became an outcast for the sake of those around him, Arihiko did it for himself.

Inui Ichiko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.176 Tsukihime Dictionary

Arihiko's older sister. Her nickname is Miss Strawberry. Because Shiki has been hanging out at the Inui house since he was a middle school student, Ichiko could also be considered an acquaintance of his. Or perhaps it would be better to call her an existence he can't defy. Though her way of life is even more self-indulgent than Arihiko's, she is a splendidly independent adult woman. As far as Shiki and Arihiko know, she's a mysterious person who changes jobs about once a year. Sometimes if something good happens she'll give Shiki a present to commemorate it, but invariably it's always something completely inscrutable. Still, since it seems to mean a lot to Ichiko, Shiki values them greatly. Invisible Air [Noble Phantasm, Sorcery] Source: Fate/side material (2004-1-30), p.071 Fate Dictionary

Boundary Field of the Wind King. An invisible sword. The sword's blade has been sealed off by wrapping it in multiple layers of wind that alter the refractive index of light. Strictly speaking, it is sorcery, not a Noble Phantasm. Because it prevents the enemy from determining its range, it is far more effective in close combat than its relative simplicity would suggest. It increases the user's accuracy rate and defensive power, but should the enemy happen to have "resistance toward compensation in response to visual obstructions" then Invisible Air will just be a normal sword clad in wind. Against opponents with the skill False Mind's Eye, or who are otherwise protected from visual illusions, it has no effect at all.

Saber treats it as her primary weapon, but as Kojirou correctly surmised it is nothing more than a sheathe meant to conceal her holy sword. Irisviel von Einzbern [Person] Source: Fate/Zero material (2008-08-08), p.090 Fate/Zero Dictionary

One of the many homunculi modeled after Justeaze Lizrich von Einzbern. Normally, Einzbern homunculi are created with a specific purpose in mind, and their bodies and minds are optimized for that purpose from birth. However, because the plan to conceive Illyasviel was only proposed after Irisviel had already been brought into the world, a special exception was made and she was allowed to take on a second role in addition to her original. Namely, she was charged with giving birth to and raising Illyasviel. Perhaps Jubstacheit determined that this was more efficient than crafting a whole new homunculus to act as a wet nurse, even if it flew in the face of normal Einzbern practices. At any rate, the end result was that despite being a mere homunculus, Irisviel was able to experience the joy of motherhood just like a human, which in turn affected her sensibilities in ways that Old Man Acht could not fully anticipate. Amongst the Einzbern homunculi, there had never been a specimen that spent such a long time interacting with humans, or that had such a colorful and irregular personality. Or to put it another way, a homunculus like Irisviel that was treated equal to a human and even possessed human emotions, was a first for the Einzberns. Because she possesses naturally superior mental and physical faculties, she was able to mature rapidly, eventually attaining self-consciousness and feelings on par with a normal human's. Nevertheless, all Einzbern homunculi are burdened with inborn knowledge and reason, the crystallization of a millennium of wisdom. Compared to that, a mere nine years of emotional development and life experience is nothing more than a drop in the bucket. As a result, Irisviel ended up becoming quite the troublesome princess, possessing both the refined grace of a lady and the naivety of a child in equal measure. By the way, back when I was putting the final touches on Zero's plot, I still hadn't heard any of the new setting information revealed about Angra Mainyu in Hollow Ataraxia. When I think back about it now, the fact that I was able to arrive at "that ending" anyway is almost scary. Iron Plate Effect [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.027

Tsukihime Dictionary

A special way of using Ciel's throwing swords. Though her swords are clearly designed as piercing weapons, for some reason or another whatever they hit is totally blown away. When Arcueid was hit with a barrage of them in the Ciel route, it was enough to send her tumbling from one end of the park to the other. This phenomenon is called the Iron Plate Effect. It seems Arcueid assumed that there was some kind of enchantment applied to the swords that caused the force at the moment of impact to be multiplied dozens of times, but in reality this is the result of martial arts and not sorcery. It is nothing less than the Burial Agency's secret throwing technique. For the sake of tomorrow, hit the opponent like you're trying to bore right through them! Iron Plate Effect [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

A special way of using Ciel's throwing swords. Though her swords are clearly designed as piercing weapons, for some reason or another whatever they hit is totally blown away. When Arcueid was hit with a barrage of them in the Ciel route, it was enough to send her tumbling from one end of the park to the other. This phenomenon is called the Iron Plate Effect. It seems Arcueid assumed that there was some kind of enchantment applied to the swords that caused the force at the moment of impact to be multiplied dozens of times, but in reality this is the result of martial arts and not sorcery. It is nothing less than the Burial Agency's secret throwing technique. For the sake of tomorrow, hit the opponent like you're trying to bore right through them!

J Jambudvīpa Inferno [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

Kishima Kouma's Arc Drive. Though it bears a striking resemblance to Tohno Akiha's Arc Drive, the nuance is completely different. In Akiha's case, the opponent is merely mistaking the feeling of having their heat stolen as a burning sensation,

while in Kouma's case both they and the surrounding environment are actually being consumed by hellfire. The name Jambudvīpa comes from Buddhism. It is the southernmost of the four island-continents surrounding Mount Sumeru in the Desire realm Kāmadhātu, and the place where humans live. Basically, another name for Sahā-lokadhātu, the endurance world. Jewel Sorcery [Sorcery] Source: Fate/side material (2004-1-30), p.072 Fate Dictionary

The sorcery that Rin specializes in. Jewels easily accumulate the thoughts of their owners, and make excellent vessels for magical energy. Crystals that have slumbered beneath the earth for eons, in particular, are prone to having nature spirits form within them, and jewels with that property can be used as simple sorcery crests. For example, a jewel with a nature spirit of fire dwelling within it would become highly flammable just by passing magical energy through it… or something along those lines. Whenever Rin has spare time she transfers her magical energy into jewels, turning them into powerful bullets. However, in the end they are merely disposable items. Because their sorcery reduces expensive jewels to ash after a single use, the Tohsaka magi are fated to be chronically afflicted with a lack of funds.

Jinan Tokie [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.182 Tsukihime Dictionary

Jinan Sougen's only daughter. Despite her warm and cozy atmosphere, she is actually a foxy seductress who targets younger men. She is Kohaku's elder fellow pupil in pharmacology, and an expert in acupuncture. She's even stood in for her father and medically examined Shiki's body before, so it goes without saying that their relationship was not an ordinary one. She only showed up for a split second in Kagetsu Tohya, but she still managed to stir up some trouble. It may be that she was destined to become a schemer the very instant she became a pupil alongside Kohaku. She is a devilish woman, who ruins men. Or rather, the man she marries will undoubtedly be content with his life, but also utterly unable to function as a human being without her. Mmm, well, it may not be what he always dreamed of, but as long as he's happy it should be okay, right?

Jinan Sougen [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.182 Tsukihime Dictionary

As the Tohno's exclusive doctor, he is Shiki's primary care physician. It seems that he used to be a member of an organization that monitors demon hybrids, and was friends with Nanaya Kiri. However, he has since retired, and is currently some sort of shady back-alley doctor. Since he knows the true nature of Shiki's anemia, he has been maintaining his health with Eastern medicine. It's not a cure, but that's the beauty of it. Of course, Shiki's anemia was never something that could be cured in the first place. According to Shiki, he's a mad doctor. Though he is foul mouthed, he is also possessed of a strong sense of duty, and it seems he is acquainted with Miyako. Probably, she used to tag along with Shiki when he visited the Jinan Clinic while he was living in the Arima household. As his appearance suggests, he has an interest in Chinese martial arts, and may even be the one responsible for teaching Miyako the basic forms.

Judgment of Yama [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.048 Tsukihime Dictionary

Kishima Kouma's Last Arc. Triggered by an aerial counter. After it starts, Kouma flies to the edge of the screen, then hits the opponent with a powerful jumping kick. There are two different things that he might yell out at this point, but one of them is extremely rare.

In Buddhism, Yama is the name of the very first human to die, who then became the king of hell. He is also called Enma Dai-O. Justeaze Lizrich von Einzbern [Person] Source: Fate/side material (2004-1-30), p.076 Fate Dictionary

The Einzbern family head who became the foundation of the Great Holy Grail over 200 years ago. Just like Illya, she was not a proper human, but was instead a magic circuit born for the sole purpose of becoming the Great Holy Grail's core. In fact, Illya, who was born from the union of a Justeaze-type homunculus and a foreign magus, could be considered her latest model. As for Justeaze herself, she still exists within the center of the Great Holy Grail. The circuitry covering the surface of the crater in the cavern is actually her magic circuits, enlarged and multiplied. These magic circuits, almost a kilometer in diameter, are microcosm of the universe created from a single human body.

K

Ganjiang and Moye. The yin and yang twin swords that Archer likes to use. They were made by the famed Chinese swordsmith Gan Jiang, during the Spring and Autumn period. Gan Jiang was ordered by King Helü of Wu to cast him a worthy sword, but he found himself unable to make one that lived up to his own lofty standards and soon grew frustrated. Unable to merely stand by and watch this go on, his wife, Mo Ye, wagered her very life. It is said that to create a masterpiece that treads on the domain of gods, a human sacrifice is necessary. So it was that Mo Ye, standing before her beloved husband, cast herself into the furnace and used her own life to blend together the iron essence of the Five Mountains and the metal efflorescence of the Six Valleys. In the midst of his grief, Gan Jiang completed two swords: Ganjiang and Moye, twin swords embodying the concept of yin and yang. Because they were created using the finest ingredients and a human life, not only is their ability as swords quite high, but they also have a strong mystical aspect. Perhaps due to some design of Archer's, words that appear to be charms against evil are carved on the blades. Kara no Kyoukai [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

Kagetsu Tohya [Title] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

A continuation of Tsukihime. Placement-wise, it's a sequel, so it's meant to be enjoyed after the main story. It's the story of a certain summer, revolving around the familiar, Len. It was released in the summer of 2001. As a fandisc, it was an all-out summer festival created as a thank you to all the users who had bought Tsukihime. We wanted it to be as fun for the players to play it as it was for us to make it, and looking back now that passion was probably the game's main selling point. We tried to create an entire encapsulated world in the format of a visual novel, but unfortunately that led to a high degree of difficulty, which in turn garnered a lot of criticism. So, sorry about that. Also, it was in Kagetsu Tohya that Kohaku's character began to run wild, a trend that continued in Melty Blood. Kanshou and Bakuya [Noble Phantasm] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

A serial novel published on the Bamboo Broom home page in 1998. It was born from the archetype of Tsukihime's plot, but as a story it predates Tsukihime. Though on the surface it may seem that the only thing the two works have in common is "a protagonist with eyes that can see death", the connection actually runs deeper than that. The protagonist in Kara no Kyoukai is Ryougi Shiki, just like the protagonist in Tsukihime is Tohno Shiki. In other words, the "Shiki" in Tsukihime inherited his name from the "Shiki" in Kara no Kyoukai. While the meanings may be different, the protagonists are the same. As of right now (2004), it has been published by Kodansha Novels and is currently in print. Kayneth El-Melloi Archibald [Person] Source: Fate/Zero material (2008-08-08), p.095 Fate/Zero Dictionary

A genius magus, famed as a prodigy ever since his days as a student. He is the youngest person ever to become a lecturer in the history of the Department of Spiritual Evocation. Skilled not only at research but also political

maneuvering, with access to a multitude of influential connections due to his family's excellent pedigree, it was expected that one day he would form the most powerful faction in the Association. The reason he chose to participate in the Holy Grail War was not out of desperation or necessity, but simply because he wanted to add some "martial exploits" to his life story. Though he did not take the "three founding families" lightly, he did brag that "I, Lord El-Melloi will be able to overwhelm them with my wits alone". As for why he had so many terrifyingly dangerous mystic codes prepared despite being a researcher, well, that was just his hobby. As it turns out, he actually had talents in numerous schools of sorcery, not just spiritual evocation. In other words, he was a totally preposterous jack of all trades, just like Cao Cao or Hiraga Gennai. Probably, he even counted the Heroic Spirit employed as his Servant as one of his numerous mystic codes. And, because he did not recognize his Servant as an individual, he was unable to understand Diarmuid's loyalty even to the bitter end. This was the root cause of his eventual self-destruction. However, Kayneth cannot take all the credit for this failure. Diarmuid, too, was at fault. Because he would have been happy with any Master that accepted his loyalty, he failed to understand Kayneth as a person. If he had showered Kayneth with praise and admiration of his genius, Kayneth probably would have treated him more tenderly in return. Of course, being unable to form a bond of mutual trust with his Servant was only the second worst thing that happened to Kayneth. The first, by a considerable margin, was encountering Emiya Kiritsugu. Though Kayneth definitely outclassed Kiritsugu as a magus, he couldn't hope to match him as a killer. In a battle to the death like the Holy Grail War, Kayneth's defeat was all but certain. Thanks to his untimely death, the piles of valuable unfinished research he left back at the Clock Tower were left to rot away in neglect, and were very nearly lost. However, to everybody's surprise his least talented former student came to the rescue, and used his strange, savant-like talent of "re-interpreting and classifying theories despite having no practical ability at all" to consolidate everything into a single grimoire entitled "Lord Kayneth's Encyclopedia of Secret Arts". Afterward, he entrusted the tome to the Archibald family, thereby ensuring their future prosperity. By the way, in case anybody was wondering how Team Lancer could have won the Fourth Holy Grail War…

 First, Kayneth must keep his Servant from awakening to things like glory in battle or a knight's pride. They must approach the Holy Grail War as mere dirty work.  Second, in order to fulfil the previous condition they must avoid contact with Saber at all costs.  Third, they must make securing a path of retreat from battles their top priority. Consider it a success if Lancer is able to get in a single hit with Gae Buidhe. By repeating this tactic over and over, they will be able to exhaust all of the enemy teams.  Finally, they must take advantage of Team Berserker. Though Berserker was the greatest threat to all the other Servants, he had poor compatibility against Lancer. Thus, if at all possible it would be in Team Lancer's best interest to allow them to stick around to the very end and eliminate all the other teams, before swooping in at the last second to take them out. Kendo 5th Dan [Other] Source: Fate/side material (2004-1-30), p.060 Fate Dictionary

The fact that Fuji-nee was able to become a 5th Dan in kendo at her age is really amazing. Shirou almost never manages to win against her when they spar. The King's Speech [Other] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

Gilgamesh's peculiar way of speaking. Written one way, but read another. It's about as self-important as you can get. Even when he was being dragged into the Holy Grail, Gilgamesh was still able to talk down to Shirou like this. Incidentally, Gil gets mad when people speak to him without first being spoken to. It's like, "Who the hell does this commoner think he is, addressing the king out of turn!?" Kischur Zelretch Schweinorg [Person] Source: Fate/side material (2004-1-30), p.058 Fate Dictionary

The Wizard Marshal, Zelretch of the Jewel. Also known by the name of Kaleidoscope, he is one of the five magicians. (He's also one of the 27 Dead Apostle Ancestors, but since that doesn't have any bearing on the story of Fate/stay night let's just gloss over that.)

A magus symbolized by jewels, he is an inscrutable old man that rages at evil and laughs at good. Though he occasionally takes an apprentice on a whim, he has yet to find a successor. Long, long ago, he was a monster who fought the king of the vampires in one-on-one combat and pushed back a giant falling rock with sheer strength. However, he has aged considerably since then, and it seems he can no longer use his magic like he did in his prime. By the way, whenever he takes an apprentice, they almost always end up being completely ruined. This turned into something of a dilemma for the department heads at the Association, during the episode Rin related in Sakura's true ending. "If we don't offer up our most promising students, there's a good chance they won't come back at all, but if we do offer up our most promising students it'll be a huge loss if they end up useless!" Truly, it was an all-or-nothing gamble.

An offshoot of the Tohno family. However, despite being a branch family, their oni blood runs even thicker than the Tohno's. Tohno Makihisa enlisted the aid of the current Kishima family head during his assault on the Nanayas. Although combustion is generally assumed to be Akiha's power, she actually possesses the power of freezing. The power of scorching heat sleeps within the blood of the Kishimas, and it is said their family head will certainly become a Crimson Red Vermilion. The person that Nanaya Shiki met in that red meadow was the Kishima family head.

Kishima [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

Kishima [Family] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

An offshoot of the Tohno family. Despite being a branch family, their oni blood runs even thicker than the Tohno's, and Tohno Makihisa enlisted the aid of the current Kishima family head during his assault on the Nanayas. Although combustion is generally assumed to be Akiha's power, she actually possesses the power of freezing. The power of scorching heat sleeps within the blood of the Kishimas, and it is said their family head will certainly become a Crimson Red Vermilion. The person that Nanaya Shiki met in that red meadow was the Kishima family head. Kishima Kouma [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178

Tsukihime Dictionary

Eldest son of the Kishima. However, because the Kishima family itself has already died out, he is treated as the family head. He was summoned by Tohno Makihisa to be his trump card in wiping out the Nanaya, and delivered results far beyond his expectations. For Shiki, who subconsciously remembers the scenes of devastation from that time, Kouma has become a nigh insurmountable image of death. With grip strength powerful enough crush enormous trees in his hands, inborn agility, and strange oni powers, he annihilates his enemies without mercy. Truly, he is an oni emblematic of scorching heat and burning flames. Currently still alive. Kishima Kouma [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

A demon hybrid with Herculean strength. He is a descendent of the oni that once inhabited Japan, but whose numbers fell hand in hand with the expansion of civilization, until they finally went extinct. With grip strength powerful enough crush enormous trees in his hands, inborn agility, and strange oni powers, he annihilates his enemies without mercy. Truly, he is an oni emblematic of scorching heat and burning flames. Though the Kishima are one of the numerous Tohno branch families, they have long since fallen into decline. As far as Kouma was concerned, it would have been fine if he just quietly faded into obscurity in his forest den, letting the line die out for good. However, he was called out by Tohno Makihisa to be the Tohno's trump card against the Nanaya, a role which he fulfilled perfectly. The Nanaya family was completely wiped out. For Tohno Shiki, who subconsciously remembers the scenes of devastation from that time, Kouma has become a nigh insurmountable image of death. Kouma himself, however, is a tranquil character, similar to a mountain ascetic aiming for enlightenment in order to find meaning in his own existence. Knight of Vengeance [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

A knight that lives only for revenge. One of the protagonists of Tsukihime 2. Because some part of him still exists as a human, the nerves in his right hand are destroyed every time he uses

his demonic sword. Because he is a Dead Apostle, his left hand rots when he uses his Holy Burial Artillery Scripture. As for who performs maintenance on the Artillery Scripture, well, of course it's "that person". ------Six vampires gathered in the English countryside, in order to flush out the last True Ancestor. They were Dead Apostle Ancestors, one and all, bound by a pact of nonaggression. But little did they know that the Knight of Vengeance in their ranks was burning with ambition and treachery. Suddenly, an ambush! It was the protector of the Princess, the god of death, Shiki the Killer. In order to further his own goals, the Knight of Vengeance had struck a deal with Shiki in private. …It's a tense sort of setting where two mortal enemies are nevertheless cooperating with each other for reasons unknown. Oh, by the way, Tsukihime 2 will be a light gun arcade game like House of the Dead 2. GOOOOOLDMAAAAAN!!! Knight of Vengeance [Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

A knight that lives only for revenge. If there's ever a Tsukihime 2, he'll be one of the protagonists. Of course, this refers to Enhance, one of the 27 Dead Apostle Ancestors. Because some part of him still exists as a human, the nerves in his right hand are destroyed every time he uses his demonic sword. Because he is a Dead Apostle, his left hand rots when he uses his Holy Burial Artillery Scripture. It's rumored that the one who performs maintenance on the Artillery Scripture is none other than the Church's number one gun nut. ------Six vampires gathered in the English countryside in order to flush out the last True Ancestor. They were Dead Apostle Ancestors, one and all, bound by a pact of nonaggression. But little did they know that the Knight of Vengeance in their ranks was burning with ambition and treachery. Suddenly, an ambush! It was the protector of the Princess, the god of death, Shiki the Killer. In order to further his own goals, the Knight of Vengeance had struck a deal with Shiki in private. …Well, that's what was in the preview trailer during the school festival in Kagetsu Tohya, anyway. In reality, even the staff has no idea if anything will ever come of it. Kohaku [Person] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

A sub-heroine in Tsukihime. A servant working at the Tohno mansion. Sympath. An energetic girl, that always sports a bright, unwavering smile. In the story, she was the servant assigned to Akiha, and was in charge of cooking and tending to the gardens. She has a natural cheerfulness about her, and just spending time with her is relaxing. On the other hand, she is also very cool-headed and intelligent – though she isn't even aware of it herself. She was taken in by Tohno Makihisa together with Hisui, and spent her days confined in Makihisa's room. Around the time that Akiha entered her second year of middle school – after Shiki was put up for adoption – she found out about Kohaku's relationship with Makihisa and made her a normal servant working on the mansion grounds. As a character, she represents "the lower ruling the higher". She was supposed to be a sub-character to the bitter end, but could end up being the most popular of all if we're not careful. Now, this is supposed to be a secret, but originally Kohaku didn't even have a route. What changed that, you ask? Well, after we released the Half-moon edition we read through the player feedback, and the one thing that almost everybody mentioned was that Kohaku needed a route too. …Of course, there was some resistance. As far as the scenario director was concerned, Hisui and Kohaku were a paired set, so something like individual routes was totally impossible, and on top of that the scenario programming and event graphics for the Hisui and Akiha routes still weren't even finished even though the winter Comiket was only three months away! It was only due to the art director's passionate arguments that we decided to attempt the impossible in the end. Kohaku [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

A sub-heroine in Tsukihime. A servant working at the Tohno mansion. Sympath. An energetic girl, that always sports a bright, unwavering smile. In the story, she was the servant assigned to Akiha, and was in charge of cooking, tending to the gardens, and managing the finances of the estate. She has a natural cheerfulness about her, and just spending time with her is relaxing. On the other hand,

she also has an extremely cool-headed and objective point of view – though she isn't even aware of it herself. She was an orphan taken in by Tohno Makihisa together with Hisui, and spent her days confined in Makihisa's room. Then, around the time that Akiha entered her second year of middle school – after Shiki was put up for adoption – she found out about Kohaku's relationship with Makihisa and made her a normal servant working on the mansion grounds. As a character, she represents "the lower ruling the higher". Supposed to have been a sub-character to the bitter end, but could end up being the most popular of all if we're not careful… is what the staff thought. Wait, that's not right, hasn't there always been blatant favoritism? In reality, when development first started there wasn't a route planned for Kohaku at all. What changed that, you ask? Well, after we released the Half-moon edition we read through the player feedback, and the one thing that almost everybody mentioned was that Kohaku needed a route too. So we caved to pressure and tacked it on at the very end. Although she was a tragic heroine in Tsukihime itself, ever since then she's just been running around letting off steam. In Kagetsu Tohya, she gathered popularity as a mischievous housekeeper, and showed the first signs of her budding talent as a mad chemist. Her exploits included building a secret room in the Tohno mansion's basement, wearing a hood and calling herself a magical girl, and even taking part in a bad end involving anesthetic drugs. In Melty Blood, since she's more-or-less the Kohaku from Kagetsu Tohya and not the one from Tsukihime, her magical-ness received an upgrade. Though the unbalanced Kohaku is nice, the carefree Kohaku from Melty that does as she pleases is pretty nice too, don't you think? …This is a digression, but apparently there are a lot of users that have been completely defeated by Kohaku's voice in Melty Blood. In fact, even the scenario writer was eviscerated. Kohaku [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

The older of the twin sisters working as servants in the Tohno mansion. An energetic girl, that always sports a bright, unwavering smile. In Tsukihime, she was the servant

assigned to Akiha, and was in charge of cooking, tending to the gardens, and managing the finances of the estate. In contrast to her natural cheerfulness, she also has an extremely cool-headed and objective point of view that even she herself is not aware of. She was an orphan brought in to the Tohno mansion together with Hisui. She has the bad habit of teasing her master, Akiha, even as she looks after her. Furthermore, she is a skilled pharmacist, and often lends her aid to the anemia-prone Shiki. Though she is indeed well-versed in strange medicines due to her job, that fact was exaggerated by the Tatari, leading to her appearance as the extremely mysterious Magical Doctor Kohaku in Melty Blood. Kokutou Mikiya [Person] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

The secondary protagonist of Kara no Kyoukai. He doesn't have a single special ability to his name. A completely normal young man in every respect. Both his outward appearance and personality are plain. His trademark look is black-rimmed glasses. Other than that, there's not much to him. Personalitywise, he's the prototype for Tohno Shiki. Although he isn't strong, he's definitely the strongest person of all. For some reason, he's extremely talented at finding things and nothing else. Also, though their personalities are similar, Tohno Shiki is still a child compared to Mikiya.

A supervisor dispatched by the Association and the Holy Church. He secretly operated as the Master of Archer in the previous war, and as the Master of Lancer in the current one. In his early twenties, he was selected as a participant in a Holy Grail War supervised by his father. Afterward, under the guise of "being dispatched" from the Church, he entered the Association. As one of the only survivors of the Fourth Holy Grail War, he inherited the role of supervisor. He is qualified as an executor of the Church, and he specializes in spiritual healing. Of course, despite being a first-class executor, he is still no match for the seventh member of the Burial Agency. His excellent attack power against spiritual bodies is a testament to his unwavering (albeit distorted) faith. Though he seems to enjoy destruction, he is actually a magus of "creation" just like Shirou. His ability to heal spiritual and mental injuries is at the level of a priest. Wicked, but not a villain. Depraved, but not cruel. He is the ultimate antagonist of Fate/stay night. If Archer is an existence that shines light on Shirou's distortion, then Kotomine is a dark wall that brings it into stark relief. His initial concept was "somebody you'd know is the mastermind behind everything the instant you met him". Kotomine Kirei [Person] Source: Fate/Zero material (2008-08-08), p.096 Fate/Zero Dictionary

Kokutou Mikiya [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

The secondary protagonist of Kara no Kyoukai. He doesn't have a single special ability to his name. A completely normal young man in every respect. Both his outward appearance and personality are plain. His trademark look is black-rimmed glasses. Other than that, there's not much to him. Personalitywise, he's the prototype for Tohno Shiki. Although he isn't strong, he's definitely the strongest person of all. For some reason, he's extremely talented at finding things and nothing else. Also, though their personalities are similar, Tohno Shiki is still a child compared to Mikiya. Kotomine Kirei [Person] Source: Fate/side material (2004-1-30), p.060 Fate Dictionary

Fate/Zero's other protagonist. When I saw the young Kirei next to Kiritsugu in the material book that came with first print editions of Fate/stay night, with his short hair and earrings, well, my heart turned somersaults in my chest. It's part of what inspired me to write Fate/Zero in the first place. To write him, I just got rid of the older Kirei's state of enlightenment and composure, and replaced them with hesitation and inner turmoil. In Zero, when he engages in self-introspection his memories of the past are distorted, especially in regards to his wife. Accordingly, the more philosophic self-analysis from Fate/stay night is probably a better reflection of his true inner self. In the first draft, I was a bit too cognizant of his height from the original story, and kept indiscriminately using words like "gigantic", "hulking", and "towering" to describe him. As a result, I was called in by Type Moon

and chastised for misrepresenting Kirei's image, and his height ended up casually being changed. Originally he was taught baji quan by his father, Risei, as a form of spiritual improvement, but through his blood-drenched experiences as an executor it was gradually sublimed into a warped version specialized at destroying the human body. Needless to say, the fact that he was so far off from his father's ideal form of kung fu was probably just one more thing he could not forgive himself for during his youth. Kotomine Risei [Person] Source: Fate/Zero material (2008-08-08), p.096 Fate/Zero Dictionary

Kotomine Kirei's father. A priest in the Holy Church's Assembly of the Eighth Sacrament. When the Church first interfered with the ritual in Fuyuki during the Third Holy Grail War, he was charged with the role of supervisor. While there, he became friends with the then-current head of the Tohsaka family (Tokiomi's father), and has maintained deep ties with the Tohsaka ever since. As a monk, he tried to reach enlightenment through asceticism, and he treated his task of recovering holy relics from around the world as a pilgrim's ordeal. He is a master of baji quan, and as the person responsible for teaching it to Kirei, his skill far outstrips his son's. As for precisely what kind of monster he is, well, just look at his burly, Mas Oyama-like physique and let your imagination run wild. His original design concept was "an older Steven Seagal". However, Risei trained his fists solely for the sake of self-discipline and his search for truth. As he was never an "executor", he has no knowledge of killing arts that focus on the act of battle itself. Consequently, when it comes to things like trading blows with Dead Apostles, his son Kirei is much more accomplished. And of course, he isn't a magus, so superhuman magical martial arts like Kirei's are totally out of the question too. Nevertheless, Kirei was probably acutely aware that as far as "orthodox baji quan" goes, his father was a better fighter than he was. What the old man had sought after all his life had been a realm beyond mere "killing arts", and through his long and outstanding career he had finally reached it. It's too bad that he was unceremoniously removed from the stage by a single bullet before this inspiring history could even be hinted at in the story proper. He must have been quite a sight back when he was young, during the Third Holy Grail War. Yes, definitely.

Kotone [Person] Source: Fate/Zero material (2008-08-08), p.095 Fate/Zero Dictionary

Rin's classmate, who was kidnapped by Gilles and Ryuunosuke. A young girl with a murky fate. In the first draft, I unthinkingly named her "Satsuki" and ended up getting punished by the original author. I had totally forgotten that Satsuki was Sacchin's real name – or rather, I had forgotten that Sacchin even had a real name at all! To all the Yumizuka Satsuki fans around the world, I humbly beg your forgiveness. Kinoko: "Urobuchi… please, a little consideration…" Gen: "But… without a 'Satsuki', suffering isn't moe!" Well, anyway, a conversation like that may or may not have actually happened. Kugamine Tonami [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

Eldest son of the Kugamine, the Tohno branch family with the most material wealth. He was engaged to Akiha as a matter of convenience. He is mentioned briefly in name only in Tsukihime itself, but in Kagetsu Tohya he displayed his awe-inspiring and manly figure. His outward appearance is that of a good-natured, plump middle-aged man. His true nature, though, is quite different. He is a preposterous person, full of dark and loathsome ambitions. And also a total pervert. He's a voyeur photography buff, and loves girls' bodies (but not girls). In truth, it seems Hisui is more his type than Akiha. Despite being related to the Tohno, the abnormal blood of the Kugamine is quite thin. Also, though the men of their family are all prone to obesity, their women are apparently extremely beautiful. Kuzuki Souichirou [Person] Source: Fate/side material (2004-1-30), p.059 Fate Dictionary

A teacher at Shirou's school. He handles Contemporary Social Studies and Ethics. Though he is Caster's Master, he is no magus, just a normal person. He suddenly showed up in Fuyuki about two years ago, under mysterious circumstances. The head priest of Ryuudou Temple took a liking to him, and he has been living at the temple ever since. When he said that he's "just a killer that has rotted away" in the game, he wasn't lying. He really did commit

a murder in the past. As such, his hand-to-hand combat skills were not something granted to him by Caster, they were his own abilities. Just as Caster felt affection for Kuzuki, Kuzuki too found meaning in Caster. In a way, you could say this living corpse's reason for fighting resembled the protagonist, Shirou's. Also, it seems that he used to be a member of a group similar to the Nanaya mentioned in Tsukihime. If there's ever a continuation of Fate/stay night, Kuzuki is the number one character I'd like to expand on.

L Lancer [Servant] Source: Fate/side material (2004-1-30), p.077 Fate Dictionary

Heroic Spirit of the lance. Requires supreme agility, as well as excellent close combat skills. Though they tend to be less flashy than the other classes, they are a very reliable type of Servant. The Lancer in the story has a rough and tumble personality, but at his core he believes in justice and is easy to get along with. He is an agreeable youth acting out the role of one gentle in disposition yet strong in body. His true identity is the great Celtic hero, Cu Chulainn. If the stage of this Holy Grail War were anywhere but Japan, he would be a shining existence on par with Heracles and King Arthur. As was mentioned in the story, he is a Heroic Spirit that specializes in survival, capable of returning alive no matter how hopeless the situation. Unfortunately, this time luck wasn't on his side. It is said that in the midst of battle he would unleash a fearsome war cry, and at the same time his body would swell and bulge with muscle as his behavior became like that of a demon. However, though he possesses the qualifications to be a Berserker there is no doubt that the Lancer class suits him best. He responded to the summoning solely because he wanted to engage in a valiant fight to the death, but this simple wish was never granted to him. He is a tragic Servant, who embodies the cynical notion that "wishes don't come true". Len [Person, Familiar] Source: Tsukihime Data Collection (2000-12-3), p.031)

Tsukihime Dictionary

Arcueid's familiar. A succubus. Normally found hanging around Arcueid in the form of a black cat. She is a succubus that can enter other people's dreams, and is responsible for causing the wet dream Shiki had about Arcueid, Ciel, Akiha, or Hisui. Though she does not appear in the original work, she is a young girl of about ten years old. She has calm expressions, and wears a black coat with a big ribbon in her hair. It's no exaggeration to say that her charm is enough to completely overshadow the other heroines. She even had character illustrations and sex scenes finished and ready to go, but in the end they didn't make it in. She was going to be a secret heroine in Tsukihime, but we had to throw that idea out due to scheduling issues. If you happen to have a copy of the bonus book that came packaged with the Half-moon edition, you can actually see her listed on the sub-characters page.

Len [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

Arcueid's familiar. A succubus. Normally found hanging around Arcueid in the form of a black cat. She is a succubus that can enter other people's dreams, and is responsible for causing the wet dream Shiki had about Arcueid, Ciel, Akiha, or Hisui.

She does not appear in the original work, but her outward appearance is that of a young girl of about ten years old. She has calm expressions, and wears a black coat with a big ribbon in her hair. It's no exaggeration to say that her charm is enough to completely overshadow the other heroines. She appears as a guest heroine in Kagetsu Tohya. …Well, she wasn't so much a guest as she was the core of the story, actually. Though at first it may seem that she is unable to speak, her voice box is intact and she can understand human language. Apparently she has simply decided not to talk for some reason. In Re-act, she only has a single spoken line. Also, her pixel art in Re-act is, in a word, amazing. If she had a voice to match, she'd probably be able to conquer the entire world. Because she never talks, it's hard to really understand her personality, but basically she's the type that likes to quietly spend her time alone. Just like a cat, she is haughty and fickle, but prone to sudden bursts of attention-seeking craziness as well. Len [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.047 Tsukihime Dictionary

Arcueid's familiar. A succubus. Normally found hanging around Arcueid in the form of a black cat. A guest heroine in Kagetsu Tohya, she was the one responsible for creating the eternally looping day. She is a succubus that can enter other people's dreams, and due to various events is currently living at both the Tohno mansion and Arcueid's apartment. In short, Arcueid is her contractual master, while Shiki is the master she chose herself. Though at first it may seem that she is unable to speak, her voice box is intact and she can understand human language. Apparently she has simply decided not to talk for some reason. Luviagelita Edelfelt [Person] Source: Fate/side material (2004-1-30), p.078 Fate Dictionary

Daughter of the Edelfelt family, a distinguished lineage in the world of magi. She is considered to be one of the most promising students currently studying at the Clock Tower. With her refined manners, elegant speech, and swanlike beauty, she was the very model of a perfect young lady.

That is, until Tohsaka Rin appeared before her. It's said that like attracts like, but which one attracted the other is a total mystery. All that can be said for certain is that the two of them were far too similar. And so, the perfect young lady Luvia (who had been successfully hiding her true nature up until then) met her rival. From that point on, every time they saw each other they inevitably ended up quarreling. By the end of the year, there was an unspoken agreement within the mineralogy department to not even bother going to classes that the two of them were scheduled to attend at the same time. Luvia specializes in jewel sorcery just like Rin, and is a master-level user of Gandr. Of course, that second one is only natural, given that she's from Finland. She is a true perfect superhuman, and behind her graceful exterior is a neat freak that hates losing. Honestly, it would be strange if she didn't clash with Rin. After all, there's no need for two suns in the same sky. However, although she might be a bit cranky at having the disguise she wore for so long suddenly ripped away, she seems to be having fun passing the days away with Rin, so it's probably alright. Also, though she's just a student herself, she found the dorms too cramped for her liking and bought a mansion to live in instead.

M Magic [Term] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

A mystery distinct from sorcery. "Magic" is that which makes the impossible into the possible, for a given era. In the past, when civilization was young, most magi were also magicians. However, in the present era where almost anything has become possible (so long as you disregard the capital and time required to realize it, and focus only on whether or not a thing is "possible" in the purest sense), the number of things that can be called "magic" has been reduced to a mere five. Consequently, there are only five existing magicians. Because the ultimate goal of magi is to arrive at magic, there is a possibility that this number may increase, but probably it will just keep dropping even more from here on out. Magic [Miracle] Source: Fate/side material (2004-1-30), p.075 Fate Dictionary

A mystery distinct from sorcery. The final destination of magi. "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be realized with the application of time and effort is not magic. In the past, when civilization was young, most magi were also magicians, but currently only five remain. …Well, that's what they say, but there are actually only four still alive. The magician that handled the First magic already died a long, long time ago. Of the remaining four, two have disappeared, and two are bothersome people that pop up all over the place leaving trouble in their wake. Magic [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

A mystery distinct from sorcery. The final destination of magi. "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be

realized with the application of time and effort is not magic. In the past, when civilization was young, most magi were also magicians, but currently only five remain. …Well, that's what they say, but there are actually only four still alive. The magician that handled the First magic already died a long, long time ago. Of the remaining four, two have disappeared, and two are bothersome people that pop up all over the place leaving trouble in their wake. As for why they are still commonly referred to as the five magicians regardless, well, that comes down to a matter of perspective. It's the difference between counting a dead person as somebody that no longer exists, or counting them as still being "alive" in a way, so long as some trace of them still lives on. Magic [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

A mystery distinct from sorcery. The final destination of magi. "Magic" is that which makes the impossible into the possible, for a given era. A "result" which can be realized with the application of time and effort is not magic. In the past, when civilization was young, most magi were also magicians, but currently only five remain. Each particular magic is named by its number: i.e., the First, the Second, and so on. Aozaki Aoko is the user of the Fifth magic. Magic Circuit [Sorcery] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary

Pseudo-nerves within the body of a magus. Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula. Because the number of magic circuits a person has is fixed at birth, magi lineages do what they can to improve themselves and create an heir with even one more magic circuit. Once the magic circuits have been opened for the first time, the practitioner can switch them on and off at will. Each practitioner visualizes the flipping of this switch in their own particular way. For Shirou, the image is that of a gun's firing hammer, while for Rin it is stabbing a heart with a knife. This image tends to be related to how the circuits were opened for the very first time, so there even those who

can only open their circuits through sexual arousal or self-harm. By the way, Shirou's number of magic circuits is an unexpectedly high 27. Rin, on the other hand, has 40 main circuits, while her sub-circuits are 30 each.

but just like implanting an extra organ into a human body it should go without saying what will happen if you try it. Magic circuits, once lost, will never return. As for what magi actually use these magic circuits for, well, that's covered in a different story. Magic Circuit [Term]

Magic Circuit [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.188 Tsukihime Dictionary

The foundation for setting up sorcery. There are two types, but here it refers to the quality within a human body that makes a magus a magus. Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula. Basically, sorcery is a formula that causes nature interference by starting up and stabilizing a "rule already established in the world" with magical energy. Or to put it another way, the "rule" is a car, and the "magical energy" is the gasoline that makes it run. In order to activate sorcery, three things are required: the necessary amount of magical energy, a key (password/spell/code), and magic circuits to inject the magical energy into the "engine". If we assume for a moment that magical energy is electricity, then magic circuits would be both the reactor that produces that electricity, as well as the pipelines for running the system. Because vital activity is indispensable to the operation of this reactor, there is a common misconception that a magus' body = magic circuits. However, though quite rare, magic circuits that continue rotating on their own even after the practitioner's vital activity has stopped do exist. The reason that an individual's magical energy (od) will be regenerated even if is totally used up is because the magic circuits are still operating. But on the other hand, without magic circuits, magical energy (od) will no longer be generated at all. They are spread throughout the entire body as pseudonerves, and can basically be divided into cores, and pipes that connect these cores together. The pipes are similar to the synapses within the brain, constantly breaking off and reconnecting, but the cores never change. Strictly speaking, these cores are the actual magic circuits. They are considered to be a sort of internal organ, that will never increase or decrease in number. Of course, extracting and transplanting them is technically possible,

Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

The foundation for setting up sorcery. There are two types, but here it refers to the quality within a human body that makes a magus a magus. Magic circuits are responsible for converting life force into magical energy, and for connecting to the underlying grand sorcery formula. In Melty Blood, the unified gauge for using both EX moves and Arc Drives is called the "Magic Circuit". Magical Energy [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

An essential element for invoking sorcery. Also known as the primordial animus, and life itself. It is broadly divided into two types: the greater magical energy (mana), which is the breath of the planet filling the world and nature, and the lesser magical energy (od), which is possessed by living beings (humans). As far as quality is concerned, they are both essentially identical. The only difference is that the amount of mana in the world far, far exceeds the amount of od. Because mana is the magical energy of "that space" which fills the atmosphere, magi can use it freely. …Of course, the amount that can be utilized directly corresponds to the capacity of the magus – which is to say, the number of magic circuits they have. Magical Energy [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.194 "Talk"

The source of power required to activate sorcery. It is similar to gasoline. Though it goes by many names, the magical energy in the atmosphere is typically called mana. The meaning of mana in this sense is more or less the same as the mana that exists in Polynesian culture. Also, as ether is another thing altogether, it is not referred to as magical energy. The magical energy mentioned in Talk included this mana, as well as another type: the magical energy that magi produce within their bodies.

Of course, the gap between the amount of magical energy that fills the natural world and the amount of magical energy that an individual can produce is so wide that it would be stupid to even try to compare them. Within the disemboweling forest, even the very air is under Einnashe's control, so the magical energy of the natural world cannot be used at all. Consequently, normal sorceries will not function there, and only those extremely small-scale sorceries that are possible to activate with an individual's magical energy alone can be cast. As an aside, Blue's usage of this personal magical energy is absurdly efficient. By way of analogy, it would be like effortlessly driving a car 1000 kilometers on just a single liter of gasoline. Ciel falls on the exact opposite end of the spectrum, with her ridiculously large maximum capacity. If a normal magus' gasoline tank holds 40 liters, then Ciel's would hold over 4000. Well, that's Miss Glutton for you! Magical Girl Magical Amber [Unknown] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

The (fake) amber magician. A mysterious hooded girl. Her slogan is "Chemical! Magical! Medical!" She appears as the guardian of the safe in Kagetsu Tohya, and also shows up while playing as Kohaku in Melty Blood. Ah, could there be some sort of connection between the two…!? …In truth, she's a broom girl, not a magical girl, but that's neither here nor there. Day after day, she throws herself into the manufacture of strange and suspicious drugs. She is a staff officer in the Tohno Mansion Basement Kingdom. …Somehow, she seems like an even better fit for the Tatari than Sion, but the less said about that the better. Magical Onslaught [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

A name for all the dubious techniques used by Kohaku. Though they're called things like Magical Attack and Magical Missile, no matter how you look at them they're chemical weapons. It just goes to show, there's nothing good about the "magical" stuff in Melty Blood. If the series continues, chances are even more magical armaments will make their appearance. There might even be a magic wand equipped with a dangerous and crafty artificial intelligence…

Magus [Term] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

A general term for those who use sorcery, regardless of nationality or field of study. They don't get along well with the Church, and the two groups are constantly feuding behind the scenes. However, they have pretty much nothing to do with the plot of Tsukihime. If you want more details, please refer to Kara no Kyoukai. Makidera Kaede [Person] Source: Fate/side material (2004-1-30), p.072 Fate Dictionary

A member of Class 2-A's famed track girl trio. She is the track team's star sprinter, and wishes people would call her the Black Panther of Homura. Her actual nickname is just "Maki". She's scheming at making the honor student Tohsaka Rin her best friend, and sees Mitsuzuri Ayako as a rival. Her hobby is collecting wind chimes, and she loves working with glass. Perhaps because her tastes intersect with Rin's on that point, the two often go around visiting antique shops together on their days off. Malignant Information [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

A requirement for the appearance of the Tatari. Shared common knowledge circulating throughout a closed community. Develops by making use of things like anonymous accusations, improbable testimonies, and popular trends. It will take on various forms depending on the circumstances, but at its core is "nothing". It is for this very reason that the Tatari itself is said to have no true identity. The "Bad News" used by the Night of Wallachia and the "Terror News" used by Vampire Sion were both forms of this, materialized with magical energy. The creation and control of malignant copies is a particularly advanced application. Marble Phantasm [Term] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

Imagination Realization. As the name suggests, it is the ability to manifest anything you can imagine. I really wish I could do this.

It is the ability possessed by elementals, which are the sense of touch of the natural world. By connecting their will directly to the world, they are able to transfigure the world into whatever environment they imagine. Of course, the level of manifestation varies depending on the scale of the elemental, and it goes without saying that only nature can be transfigured – things that exist independently of nature are immune. In Tsukihime, Arcueid eliminated Roa by using marble phantasm to turn the layers of the atmosphere in the hallway into a vacuum, like a carving knife slicing up a daikon radish. Though she could not affect Roa himself, it was impossible for him to avoid the finely sliced atmosphere, and he was reduced to nothing but ankles. (The gap above the floor was the result of a deficiency in Arcueid's imagination.) Also, in the world of Tsukihime spiritual realms are not alternate dimensions, but rather exist within the world itself. Things like legendary lands and countries of eternal spring are the products of the imagination of whatever elemental rules over them. Consequently, it is possible for humans to wander into them by accident. The castle in the mountains that Arcueid calls home is actually a product of her marble phantasm. Marble Phantasm [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

Imagination Realization. As the name suggests, it is the ability to manifest anything you can imagine. It is the ability possessed by elementals, which are the sense of touch of the natural world. By connecting their will directly to the world, they are able to transfigure the world into whatever environment they imagine. Of course, the level of manifestation varies depending on the scale of the elemental, and it goes without saying that only nature can be transfigured – things that exist independently of nature are immune. In Tsukihime, Arcueid eliminated Roa by using marble phantasm to turn the layers of the atmosphere in the hallway into a vacuum, like a carving knife slicing up a daikon radish. Though she could not affect Roa himself, it was impossible for him to avoid the finely sliced atmosphere, and he was reduced to nothing but ankles. (The gap above the floor was the result of a deficiency in Arcueid's imagination.) Also, in the world of Tsukihime spiritual realms are not alternate dimensions, but rather exist within the world itself. Things like legendary lands and countries of eternal

spring are the products of the imagination of whatever elemental rules over them. Consequently, it is possible for humans to wander into them by accident. The castle in the mountains that Arcueid calls home is actually a product of her marble phantasm. Marble Phantasm [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.048 Tsukihime Dictionary

Imagination Realization. As the name suggests, it is the ability to manifest anything you can imagine. It is the ability possessed by elementals, which are the sense of touch of the natural world. By connecting their will directly to the world, they are able to transfigure the world into whatever environment they imagine. Of course, the level of manifestation varies depending on the scale of the elemental, and it goes without saying that only nature can be transfigured – things that exist independently of nature are immune. Also, in the world of Tsukihime spiritual realms are not alternate dimensions, but rather exist within the world itself. Things like legendary lands and countries of eternal spring are the products of the imagination of whatever elemental rules over them. Consequently, it is possible for humans to wander into them by accident. The castle in the mountains that Arcueid calls home is actually a product of her marble phantasm. In Melty Blood, it makes an appearance as Arcueid's Arc Drive. Countless chains act as an extension of her sense of touch, temporarily augmenting the sensation in her hands. As for why the organ doing the grabbing is a chain instead of hands, it's probably because of her feelings about always having to restrain herself. Matou Byakuya [Person] Source: Fate/Zero material (2008-08-08), p.104 Fate/Zero Dictionary

The true father of our beautiful wakame, Matou Shinji. Though his suitability as a magus was inferior to his younger brother Kariya's, he was forced into becoming the next family head after Kariya turned his back on his inheritance and ran away. However, this wasn't a terrible deal for Byakuya. Since Zouken never expected anything from him to begin with, he was never actually taught anything. He was essentially a glorified assistant, while the real responsibility of being the successor was passed on to his adopted child, Sakura. Probably, Byakuya thought that the shame of being a family head in name only – as well as his abhorrence of sorcery – would be more than compensated for by his

access to the Matou fortune and a life free of worries. But ultimately, it seems it was far more stressful than he ever could have anticipated, and he ended up taking refuge in alcoholism. He made his first and last appearance in the fourth volume. At first, the scene was going to end with Kiritsugu going to the Matou mansion while searching for Irisviel, but turning up nothing. However, on a whim I decided that I hadn't written enough violence that day, so Byakuya, a character that never should have appeared at all, was thrust onto the stage as a sacrifice. My deepest condolences, Byakuya.

due to the parameter boost from being maddened. And given the single-minded devotion with which Kariya was pursuing Tokiomi, there's no way you could expect him to have the prudence to avoid that powerhouse team and survive to the very end. When all's said and done, as long as he carried the Matou spirit of putting grudges before everything else, he was probably doomed to failure no matter what.

Matou Kariya [Person]

One of the main heroines of Fate/stay night. With her long, lustrous hair, soothing smile, and (secretly) dynamite body, by all rights she should be the star heroine. Too bad she's an unfortunate girl who just sort of fades into the scenery. The heroine who symbolizes a peaceful daily life… or so it would seem at first. Perhaps due to some mistake, she actually suffers the most out of anyone in every route. Of course, that's only natural, seeing as how her initial concept was an "Asagami Fujino type". She never had a chance at avoiding bloodshed. As Shirou's junior by one year, the path to their first meeting was relatively convoluted. Four years ago, sometime around April, Sakura saw Shirou persistently attempting the high jump. Then, later that same year they actually met for the first time when Shirou came over to the Matou residence. From that point on she worked hard to greet Shirou every time he came over, until finally a year and a half ago she started going over to the Emiya residence herself to help him out. Afterward, she gradually grew accustomed to the Emiya residence, and due to Fuji-nee's influence became a more cheerful, energetic Matou Sakura. She has a quiet personality, and all things considered is exceptionally patient and persevering. Basically, she is a worrisome girl that never resents others (not even Shinji or Zouken), and always blames herself for everything. The solitary exception to this rule is Rin, because the two of them are so similar. I guess she's only capable of being honest with herself, or someone almost exactly like herself, yeah. As everybody knows, she seems passive, but when she does do something she devotes herself to it completely. She's the girl in the story most suited to using seduction to get what she wants.

Source: Fate/Zero material (2008-08-08), p.103 Fate/Zero Dictionary

The little brother of Matou Shinji's father, Byakuya. The gutsiest, most rebellious person in the history of the Matou family – against that monstrous old man, just standing up to him and running away was a heroic act of valor. Of course, from Zouken's point of view, no matter how much better Kariya's magic circuits were than his older brother's, they weren't worth the effort it would take to break his will and train him into a proper family head. In fact, at that point he had probably already decided that he had no choice but to bet everything on Byakuya conceiving an heir that would turn everything around. Unfortunately, in the end his longshot gamble backfired spectacularly, and instead of a miracle that would save his lineage, he got Shinji. By the way, even Kariya's childhood friendship with Aoi was set up by Zouken, who had become aware of the Zenjou family's excellent hereditary trait long before the Tohsaka. However, due to Kariya turning his back on sorcery and getting cockblocked by Tokiomi, the old man's plans once more came to nothing. …Well, Kariya bringing his beloved Aoi back to some horrid worm pit was never going to happen in the first place. Maybe if the Matou sorcery was a little more normal, he would have been willing to obediently accept his inheritance and become Tokiomi's rival for Aoi's affections. For a makeshift magus, Kariya's suitability as a Master was exceptional. The fact that he was able to endure the maddened Lancelot's outrageous magical energy consumption for as long as he did is a feat truly deserving of praise. While he might have been better off if Zouken hadn't punished him by forcing him to summon a Berserker, well… I hate to say it, but the only reason Lancelot was able to fight Gilgamesh as well as he did was

Matou Sakura [Person] Source: Fate/side material (2004-1-30), p.074 Fate Dictionary

Though she's always exuding an obvious aura of "senpai-adoration", it's hard to say if the all-important object of her affection, Shirou, has actually noticed or not. A devilish woman with a strong maternal instinct, she'll pamper a man to the bitter end and ruin him with her charms. But, just like Hariti… The most popular among the staff, maybe. "A heroine at the end of her rope" "A somehow distorted heroine" "A heroine that loves her big brother" …and so on. She can count on the fanatic vote, right?

he is kind to women (excepting "his" women, of course). As you can see, he's clearly a pretty cool guy. Due to the gap between his "ideal world" and the world he actually lives in, his personality has become warped, but when Shirou first made his acquaintance four years ago he wasn't nearly as bad as he is now. As you might expect, he stumbled across Shirou doing menial tasks for people free of charge, and despite (seriously) deriding him as an idiot from behind his back, he hung around with him until he was done. At the end of the day, Shinji laughed as if he was having a good time, and exclaimed, "You may be an idiot, but you sure do good work, at least!" Perhaps Shirou appreciated Shinji's honesty despite his foul mouth, because afterward they became friends. Though Shinji often made fun of him, in the shadows he socially assassinated anybody that took advantage of Shirou, and frequently invited him over to his house to hang out. It seems they really were close. However, as you know, for a temperamental genius like Shinji even a friend of many years is not safe from suddenly becoming his enemy for incomprehensible reasons. Basically, he's the kind of person that's reliable when he's on your side but ends up being really troublesome if he turns on you. Originally there was going to be an option to accept his invitation to join forces in the Saber route, but tragically we ran out of time and were forced to cut it. Ah, if we'd included that route (let's call it the "Shinji route"), players would have gotten to see a bit of Shinji's good side, but there was just no way. Please, find it in your hearts to forgive us! Matou Zouken [Person] Source: Fate/side material (2004-1-30), p.075 Fate Dictionary

Matou Shinji [Person] Source: Fate/side material (2004-1-30), p.074 Fate Dictionary

Shirou's friend. Sakura's older brother. As Rider's Master, Shirou comes into conflict with him on numerous occasions. Though he is selfish and has the bad habit of looking down on other people, he is virtuous in his own way, and while he may be warped he is not actually a bad person. He values rules (but he doesn't follow them himself), he hates injustice (if he's not the one responsible), and

A freaky old bug man. The end. The scenario director is quite fond of him, and would get carried away typing every time he appeared. He belongs in a harlequin novel, don't you think? Matou Zouken [Person] Source: Fate/Zero material (2008-08-08), p.104 Fate/Zero Dictionary

As far as the Matou family's sacrifices in the Fourth Holy Grail War go, for the small price of a ruined home defense barrier and a grievous injury to Byakuya's wrist, they were able to get their hands on fragments of the Holy Grail. Too cheap, too cheap! Grandfather is laughing.

Though Zouken allowed Kariya to participate in the Grail War, he mostly did it just to punish him – if Kariya had actually won, he probably wouldn't even know how to react. Originally, Zouken had been content to turn a blind eye to Kariya's transgressions as long as he was living the wretched, fearful life of a runaway, but his extremely unMatou-like willingness to heroically sacrifice himself bought him the old man's ire. Probably, it was the warped pride of a living, rotten corpse at work. Like, "When did my own flesh and blood get so damn impudent!?" or something to that effect. By the way, Zouken thought that Kariya had died when all the crest worms were killed by Berserker's rampage. The reason that Kariya, finally free, was able to return to the Matou mansion and reach Sakura's side without any issues, was because Zouken had rushed off to the scene of the fire to see if he could find anything worth salvaging. In fact, they must have literally just missed each other. It seems Kariya has a talent for seizing odd strokes of good luck at the height of misfortune.

It was very important not to feed Saber more than absolutely necessary. Carelessly overdoing it just once, meant that from that point on even a slight downgrade would be met with a look of utter disdain. What a fearsome beast… Mecha Hisui [Person?] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

The Pleasant-type City Subjugation Weapon built by the mad doctor Magical Amber. A megadeus made to look like Hisui. Cast in the Name of God, Ye Not Guilty. She is equipped with various armaments. Her primary motive force comes from her Magical Heart, while her secondary motive force is provided by a rubber band engine (like you'd use to launch a paper airplane). Without a doubt, this can be called a crystallization of super technology. Though she is a mysterious, one-of-a-kind weapon completed by Kohaku after she became the Tatari, it appears that by Re-act she has entered mass-production. …The giant Mecha Hisui that appears in her ending is something like a Mobile Armor, and the ending as a whole is a parody of Tetsujin 28-go. During the development stage of Re-act, there were actually two versions of Mecha Hisui: Real Type and Super Type. The Super Type would have had stuff like a rocket punch, a super radio wave tornado, and even an erupting god finger. I really hate that we weren't able to use it. Maybe next time! Mecha Hisui [Person?] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.048 Tsukihime Dictionary

Meals [Other] Source: Fate/side material (2004-1-30), p.062 Fate Dictionary

Something vital to the Emiya household.

The Pleasant-type City Subjugation Weapon built by the mad doctor Magical Amber. A weaponized robot made to look like Hisui. She is equipped with various armaments. Her primary motive force comes from her Magical Heart, while her secondary motive force is provided by a rubber band engine. Without a doubt, this is the crystallization of super technology – a mysterious weapon completed by Kohaku after she became the Tatari. The enormous Mecha Hisui that appears in her ending is a Strategic Land Subjugation model. There shouldn't have been more than one built in Re-act, but for some reason it seems that in Act-Cadenza there's already a mass-production infrastructure in place… They have a tendency to receive version upgrades every time Melty Blood itself does. Could there be yet

another new model of Mecha Hisui under construction in the underground factory beneath the Tohno mansion even now…? Melty Blood [Title] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

A fighting game set after Tsukihime, jointly developed by Watanabe Seisakusho (French Bread) and Type-Moon. It was the first time Tsukihime had voices. It is the story of a certain vampire and a night of lies, during a summer different than the one in Kagetsu Tohya. The stage progression is in the style of Darius. It seems that a fighting game that advances in such a manner had been something the scenario writer always wanted. Take the upper paths and you'll be treated to a serious story, while the lower paths quickly spiral into absurdity. The game's subtitle is "Hologram Summer, Night on the Blood Liar". The original plan was for it to be about an executor who was a sort of rival to Ciel appearing to fight Arcueid, but once production started the sample game ended up being so amazing we felt the need to whip up a worthy story within "Tsukihime Canon" to match. Of course, with a new heroine, one of the 27 Dead Apostle Ancestors, and even Arima Miyako, it was packed full of fan service, too. So, thank you, Watanabe Seisakusho! The amount of freedom as a fighting game is just great, and the mobility of the characters is off the charts. I hope everybody out there enjoys the pixel-art Tsukihime characters as much as we do! Melty Blood [Title] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.048 Tsukihime Dictionary

The title of this work. A series of fighting games based on the visual novel Tsukihime. The first game, Melty Blood, was the story of the summer one year after Tsukihime. Rumors of vampires once again began to swirl around Misaki, followed soon after by the appearance of the beautiful Sion. The second game, Re-act, was a bonus chapter with Melty Blood as its base. After the Tatari matter was taken care of, White Len used its power to create a single night of dreams. It was a fighting game with an all-star cast. This third game, Act-Cadenza, is a further expanded version of Re-act, where nearly everybody that appeared in Tsukihime gets to take on a leading role. Melty Blood Re-act [Title]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

An expansion to Melty Blood. Though various aspects of the game were tweaked and upgraded, the biggest change was probably the addition of Len and Satsuki as playable characters. Honestly, it's more like an entirely new edition than an expansion. The new arcade mode is similar to the ones in other fighting games, where each character is featured in their own short story. It's a festival for the cast of Tsukihime, but one different than both Kagetsu Tohya and Melty Blood. Just think of it as a collection of fighting game exclusive bonus stories. The game's normal bosses are a bunch of scoundrels, and the hidden boss is… "that" person! Mercedes-Benz 300SL [Other] Source: Fate/Zero material (2008-08-08), p.105 Fate/Zero Dictionary

A toy that Kiritsugu bought for his wife, in order to enlighten her about the wonders of modern science. …Well, it's sort of an old-fashioned choice as far as education is concerned, but I'm sure Irisviel must have preferred it that way. Since it was customized by Kiritsugu, you might expect it to be decked out with machine guns, missile launchers, ejector seats, and oil slicks, but it isn't. Probably. After the war ended, it was stashed away in the castle on the outskirts of Fuyuki, where happily it was eventually inherited by Illya. By the way, in Japan it is well-known as the actor and singer Ishihara Yuujirou's favorite car. Misawa Hanei [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.189 Tsukihime Dictionary

A first-year student at the Asagami Academy for Girls, and one of Akiha's roommates. Her nickname is Hanepin. She has an easygoing personality, and is pretty large for a girl. This makes her something of a lopsided pair with the petite Souka, but according to all the other students they're a match made in heaven. Though Souka herself vehemently denies it, it seems that it's generally acknowledged that she and Hanepin are the school's best couple. She is absolutely hopeless when it comes to keeping things tidy and in order, and her personal effects are always spilling over onto Akiha and Souka's desks. But even so, her dexterous fingers and scrupulous nature

allow her to excel at crafting small goods. She receives countless requests from both students and teachers, which she inevitably accepts without hesitation. Because of this, she always seems to be busily working on some thing or another. She appears in the Kagetsu Tohya side story "A Story For the Evening". She is the most therapeutic character in all of Type-Moon, and has a huge number of hidden fans. Also, this is supposed to be a secret, but it seems she actually has the largest breasts out of all the girls in Tsukihime. Mitsuzuri Ayako [Person] Source: Fate/side material (2004-1-30), p.075 Fate Dictionary

A female student in Class 2-A. She is the captain of the archery club, and friends with both Emiya Shirou and Tohsaka Rin. Well, Rin is her friend, while she treats Shirou more like a rival. The three of them haven't noticed what a delicate relationship they have with each other. Her big-sisterly disposition exceeds even Rin's, and she's considered one of the top three students at Homurahara Academy to avoid picking a fight with. People tend to think that she's mannish, but privately she's actually pretty girly. Of course, this clashes with her image so she doesn't go around advertising it, but she doesn't really think it's a big deal herself. Even though her room at home looks more like it belongs to a little girl than a teenager, she has no qualms about inviting Rin over to hang out. After all, it's not that she has no interest in romance, it's just that she has a thing for older men. Could it be? She and Rin are united by their father complex!? Though it may seem odd that a supporting character has such spirited looks, it's only natural given that originally her design was conceived of for Rider. During the preliminary stages of development, the scenario director was obsessed with a movie called "Vi(…)ck", and kept on insisting that Rider should be more like a certain black-caped character. Mitsuzuri's design was an attempt to meet his demands that unfortunately ended up being rejected. Still, it seemed like a waste to just throw out such good work, so it was ultimately resurrected and recycled into Mitsuzuri Ayako. Thank goodness, yeah? Saying she resembles Ryougi Shiki is strictly prohibited. By the way, after the Rin route she's still as energetic as ever. And in case you were wondering, yes, the person

who attacked her was Rider. She chased her down into a back alley and SLUUURP, sucked her blood on the spot! I sure hope she didn't pick up any weird habits from that, nyahaha. Monstrous Beast [Other] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary

In the world of Fate/stay night, a general term for beasts which do not correspond to normal ecosystems. They are divided into three ranks: monstrous, mythical, and divine. The vast majority of monstrous beasts are crossbreeds (chimera) living in still-uncivilized regions, but it seems that those of mythical rank and above have shifted to the far side of the world. Though the Pegasus that appears in the story is a monstrous beast, its long life puts it at the level of a mythical beast. Ordinary magi are completely unable to compete with something of this rank. Also, beings that take after dragons are considered to be superior, regardless of classification. Since dragons are endowed with the characteristics of several species, it appears that even consorting with humans was not uncommon. Mystic Eyes [Sorcery] Source: Fate/side material (2004-1-30), p.072 Fate Dictionary

Typically, single-action sorceries possessed by magi. They are created by changing the eyeballs, which by nature are passive receptors of information from the external world, into tools for actively influencing the external world. People within the user's field of vision will have sorcery cast on them without question, and should they happen to make direct eye contact the effect will be dramatically increased. In short, they are a fearsome sorcery trait – not only are they something that must not be seen, but simply being seen by them means you have fallen into your opponent's trap. Because of their concealability and capability, they are considered the mark of a first-class magus. Though, artificial mystic eyes are limited to effects on the level of charm or suggestion. The most powerful mystic eyes are those which are possessed from birth.

Things like Rider's mystic eyes of petrification, or mystic eyes that can see the death of things, are "psychic abilities" that cannot be reenacted even with sorcery. Mystic Eyes [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.188 Tsukihime Dictionary

Typically, single-action sorceries possessed by magi. They are created by changing the eyeballs, which by nature are passive receptors of information from the external world, into tools for actively influencing the external world. Humans within the user's field of vision will have sorcery cast on them without question, and should they happen to make direct eye contact the effect will be dramatically increased. In short, they are a fearsome sorcery trait – not only are they something that must not be seen, but simply being seen by them means you have fallen into your opponent's trap. Because of their concealability and capability, they are considered the mark of a first-class magus. Though, artificial mystic eyes are limited to effects on the level of charm or suggestion. The most powerful mystic eyes are those which are possessed from birth. Things like Shiki's mystic eyes that can see the death of things, or mystic eyes that can turn someone to stone with a glance, are "psychic abilities" that cannot be reenacted even with sorcery. Mystic eyes can be ranked by color. Normal mystic eyes shine red or green. Strong ones glow a luminous gold. And eyes that fall in the realm of gods glimmer with multiple colors, like jewels or rainbows. By the way, though Akiha's "Origami" bears a striking resemblance to mystic eyes, it is actually a kind of curse. And despite Shiki's eyes being called the "mystic eyes" of death perception, strictly speaking they are a psychic ability – specifically, the "pure eyes" possessed by saints and holy men. Mystic Eyes of Death Perception [Term] Source: Tsukihime Data Collection (2000-12-31), p.027 Tsukihime Dictionary

The eyes possessed by Tohno Shiki, that can see the death of things. This death is expressed as black lines and points. However, the lines are nothing more than places where a substance breaks easily, while points are death itself. If a line is cut, then even if the main body survives, that particular part will die, never to move again. If a point is pierced, then the individual will stop functioning completely.

Though they are said to see the form of death, strictly speaking it's more accurate to say they're reading the lifespan of a substance – the existential limit determined at the moment of creation. Now, this was already covered in the main story of Tsukihime, but lines cannot be perceived on things that can't be killed (destroyed) in the current world. It's probably because as a human, Shiki's point of reference conforms to the limits of the humanity of his era. If he tries to perceive the death of things that exceed those limits, Shiki himself will begin to break down. Originally, Shiki's eyes were meant to "see that which cannot be seen". However, after having two near death experiences he was somehow connected to (the Root), and his brain began to be able to comprehend death itself. Or to put it in other words, it is only by virtue of his mystic eyes and brain working together as a set that he is able to perceive death. By the way, Shiki's eyes turn blue when he intentionally tries to see death. Seeing as how blue is the color of pure eyes, it's likely that Shiki's eyes are also of that type. Mystic Eyes of Death Perception [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

The eyes possessed by Tohno Shiki, that can see the death of things. This death is expressed as black lines and points. The lines are places where a substance breaks easily, and the points are death itself. If a line is cut, then even if the main body survives, that particular part will die, never to move again. If a point is pierced, then the individual will stop functioning completely. Also, while lines can be seen without consciously trying, seeing points, the source of those lines, requires extreme concentration. Though they are said to see the form of death, strictly speaking it's more accurate to say they're reading the lifespan of a substance – the existential limit determined at the moment of creation. Now, this was already covered in the main story of Tsukihime, but lines cannot be perceived on things that can't be killed (destroyed) in the current world. It's probably because as a human, Shiki's point of reference conforms to the limits of the humanity of his era. Originally, Shiki's eyes were meant to "see that which cannot be seen". However, after having two near death experiences he was somehow connected to (the Root), and his brain began to be able to comprehend death itself. Or to put it in other words, it is only by virtue of his

mystic eyes and brain working together as a set that he is able to perceive death. By the way, Shiki's eyes turn blue when he intentionally tries to see death. Seeing as how blue is the color of pure eyes, it's likely that Shiki's eyes were originally of that type. Mystic Eyes of Death Perception [Ability] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

The eyes possessed by Tohno Shiki, that can see the death of things. A unique ability that allows the user to grasp the death of living beings as points and lines. Stabbing or cutting these will ignore things like vital activity and kill the target directly. Though they are said to see the form of death, strictly speaking it's more accurate to say they're reading the lifespan of a substance – the existential limit determined at the moment of creation. Lines cannot be perceived on things that can't be killed (destroyed) in the current world. It's probably because as a human, Shiki's point of reference conforms to the limits of the humanity of his era. Originally, Shiki's eyes were meant to "see that which cannot be seen". However, after having two near death experiences his brain began to be able to comprehend death itself. Or to put it in other words, it is only by virtue of his mystic eyes and brain working together as a set that he is able to perceive death.

N

form. Her most distinctive characteristics are her blue, sci-fi bodysuit and her hoof-ish hands and feet. Though she is the guardian spirit of the Seventh Holy Scripture, that doesn't mean that she's the guardian spirit of the Seventh Holy Scripture's wielder as well. The reason that she complies with Ciel's orders regardless is because Ciel is the first master she's had capable of giving her form. Manifesting a guardian spirit isn't something that can be accomplished without an excessive amount of magical energy, after all. She's always grumbling about Ciel's violent treatment (of the Seventh Holy Scripture), but nevertheless she sticks to her like glue. In Melty Blood, she appears briefly during Ciel's stage entrance and Arc Drive. By the way, in the third character popularity poll Nanako's Arc Drive was listed as "Holy Cross Burial Scripture", but it should be read as "anti-reincarnation". Nanaya Heirloom Knife [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

A treasured blade of the Nanaya family, that Makihisa kept for some reason instead of getting rid of it. Of course, even though it's called a "treasured blade" it isn't actually valuable, it's just a sturdily-built knife. Though, mysteriously it has a complex switchblade design despite its considerable age. It is a high-quality good with the words "Seven Nights" carved into the handle, clearly marking it as property of the Nanaya family. In Tsukihime, Kohaku brought this knife to Shiki saying it was a memento left to him by Makihisa, but in reality she had retrieved it from Makihisa's room of her own accord.

Nanako [Weapon, Nickname]

Nanaya Heirloom Knife [Weapon]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.186 Tsukihime Dictionary

Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

The elemental residing in the Seventh Holy Scripture. Although Ciel calls her Seven, she was named Nanako by her temporary master of just a few days, Arihiko. A young girl with a mysterious character. It's hard to say if she's noble or nasty. She can't help but lament the tyrannical treatment she receives from Ciel, but if she ever fired back she'd just get in trouble. Basically, she's a character at the very bottom of society. Originally she was the girl offered up as a sacrifice during the creation of the Seventh Holy Scripture, but after her death she merged with the holy beast used as the scripture's foundation and ended up with her current

A treasured blade of the Nanaya family, that Makihisa kept for some reason instead of getting rid of it. Of course, even though it's called a "treasured blade" it isn't actually valuable, it's just a sturdily-built knife. Though, mysteriously it has a complex switchblade design despite its considerable age. It is a high-quality good with the words "Seven Nights" carved into the handle, clearly marking it as property of the Nanaya family. In Tsukihime, Kohaku brought this knife to Shiki saying it was a memento left to him by Makihisa, but in reality she had retrieved it from Makihisa's room of her own accord.

…Kohaku herself never looked to see what was in the box. Perhaps she was expecting it to jog Shiki's memory of his past due to it being property of the Nanaya…? Nanaya Kiri [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.186 Tsukihime Dictionary

Tohno Shiki's real father. The last Nanaya family head. As a member of the Nanaya family that made their living by assassinating demon hybrids, he was a killing machine that started studying and refining the art of slaughter at an extremely young age. His way of utilizing three-dimensional space was just like a spider climbing on a web. His preferred weapon was an iron club that looked like a drumstick, and despite using a blunt instrument he would dismember his targets as efficiently as if he had been using a blade. Though Kiri himself had no doubt that he would live as an assassin his entire life, that all changed with the birth of the son he had fathered for the sole purpose of having a successor, and he retired from the business of killing. But, it was already too late. Six years after he and his family secluded themselves in the mountains, they faced retribution from the demon hybrids, their former prey. …However, just before dying, he was able to engrave a "sense of being alive" into Kishima Kouma, who up until then had lacked any sort of human emotions.

Eldest son of the Nanaya, a clan of demon hunters that passed down ESP as their genetic inheritance. The Nanaya had retired from the demon hunting trade to live a quiet life in the mountains. However, because Tohno Makihisa still regarded them as dangerous, they were raided and completely wiped out. Shiki, too, was very nearly killed by Makihisa, but somehow he narrowly escaped death and was taken in by the Tohno family as an adopted child. Though Shiki doesn't remember it, he had received basic training before Makihisa's attack. This training was responsible for turning Shiki into a transcendent killer every time he was backed into a corner during Tsukihime… somehow. Nanaya Shiki [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Eldest son of the Nanaya, a clan of demon hunters that passed down ESP as their genetic inheritance. The Nanaya had retired from the demon hunting trade to live a quiet life in the mountains. However, because Tohno Makihisa still regarded them as dangerous, they were raided and completely wiped out. Shiki, too, was very nearly killed by Makihisa, but somehow he narrowly escaped death and was taken in by the Tohno family as an adopted child. Though Shiki himself does not remember anything from when he lived in the Nanaya village, he did receive basic training before Makihisa attacked. This training was responsible for turning Shiki into a transcendent killer every time he was backed into a corner during Tsukihime… somehow. In Melty Blood, Nanaya Shiki appears as Tohno Shiki's anxieties given form. He uses the Nanaya martial arts that Shiki should have learned, but unlike Shiki he does not possess the mystic eyes of death perception. According to Miyako, he is her "wild big brother". Also, perhaps it is due to Wallachia's influence, but he is prone to somewhat theatrical elocution. Nanaya Shiki [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051 Tsukihime Dictionary

Nanaya Shiki [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

Shiki the Killer. Eldest son of the Nanaya, a clan of demon hunters that passed down unique abilities as their genetic inheritance. Though the Nanaya were once feared as the natural enemy of demon hybrids, the last family head, Nanaya

Kiri, retired from the demon hunting trade to live a quiet life in the mountains. However, because Tohno Makihisa still regarded them as dangerous, they were raided and completely wiped out. Except, that is, for Nanaya Shiki. Even though the Nanaya bloodline should have been annihilated without exception. Even though he was the family head's only son. Somehow, for some reason, he alone survived. Unlike Tohno Shiki, he uses the Nanaya martial arts, which strains the human body to its utmost limits, without any fear or hesitation. Also, this is just a digression, but in the game when he comments on the lack of skill after winning a battle, he's actually talking about himself and not the opponent. After all, an assassination is something that's over in an instant. For it to turn into a drawn-out "battle" against an enemy, well, what can he do but laugh at his own failure? Narbareck [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

Head of the Burial Agency. Not the same Narbareck that was talking to Roa. It's said that the administrator of the Burial Agency is always a member of this family. The current Narbareck is apparently a homicidal maniac. She regularly bullies all the members of the Burial Agency when they return from missions, and in turn they all hate her to the point that they basically all wish she would just drop dead. Geez, what a bloodthirsty workplace. Narbareck [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

The woman standing at the top of the Burial Agency. She's not the same Narbareck that was talking to Roa, but it just so happens that the administrator of the Burial Agency is always a member of the same family. The current Narbareck is a homicidal maniac, and has shut herself away in the Burial Agency's executive office. …Well, it's more like house arrest, really. She regularly bullies all the members of the Burial Agency when they return from missions, and in turn they basically all wish she would just drop dead. As the powerhouse whose job it is to reign in all the freaks in the Burial Agency, her infamy even reaches as far as the Association. Despite her young age, she is a monster that has already captured three of the 27 Dead Apostle Ancestors.

Natalia Kaminski [Person] Source: Fate/Zero material (2008-08-08), p.102 Fate/Zero Dictionary

A lone-wolf magus hunter. She had no affiliation with the Association, and made her living by swooping in ahead of the Association's enforcers, poaching their prey, and then reselling the spoils at an inflated price. Despite their rather grandiose official title of "sealing designation enforcers", genuine sealing designations are actually extremely rare, and most enforcers would consider themselves lucky if they got a chance to pursue such "big game" even once in a decade. Especially in the case of outside freelancers, they spend most of their time hunting heretical magi that have simply deviated from the Association's norms. In the distant past, Natalia's ancestors crossbred with succubi, and while she doesn't have eternal youth or regenerative abilities, she does boast inhuman reflexes and coordination, as well as the special ability to boost her magical energy stores by consuming semen. Although she is a money-grubber willing to do anything to make a quick buck, on top of being a wild hedonist that has never been a dollar ahead in her life, she somehow ended up as the morally questionable guardian of an impressionable youth. And while she sexually harassed the young Kiritsugu on numerous occasions, she never once drank his semen. The reason being that she had really fallen in love with him, if only a little – though like a good older sister she locked away these girlish thoughts and never revealed them to anybody.

By the way, her heart-rending and gruesome end was inspired by the movie Snakes on a Plane, which I saw with Nasu Kinoko.

Ciel-sensei's student. Originally a feline, but it's hard to say if this thing can even be called a cat anymore. In class, she constantly acts up in retaliation for having such little screen time. Details are unknown, but it seems she wants people to think she's smart. …Of course, the Arcueid in the main story wasn't smart, either, she just had grandmotherly wisdom.

A Dead Apostle with the unique ability to converge upon rumors in a region and materialize them for a single night. Because it takes the form of what the people fear the most, they can neither defeat it nor escape it. The "Night of Wallachia" specifically refers to the reality marble that shuts away a town in that horror movie-like world. When he was still a normal Dead Apostle, his name was Zepia Eltnam Oberon. Even after inheriting the position of number thirteen among the Dead Apostle Ancestors, he yearned for still more power, and became the phenomenon "Tatari". Of course, that was nothing more than a means to an end – his true objective lay elsewhere. Unfortunately, though, he was unable to accomplish it, and he drifted through the world as the Tatari to the bitter end.

Neco Arc [Unknown]

Night on the Blood Liar [Technique]

Neco Arc [Unknown] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.186 Tsukihime Dictionary

Ciel-sensei's student. Originally a feline, but it's hard to say if this thing can even be called a cat anymore. In class, she constantly acts up in retaliation for having such little screen time. Details are unknown, but it seems she wants people to think she's smart. In Melty Blood Re-act, she finally made her debut as a boss character. Of course, we loaded her up with a bunch of ridiculous skills. With the eye beams, "True Ancestor Beam", the vaguely familiar blast, "Opuba!", the warp skill, "Cat Out of Hell", the uppercut that sends the opponent flying into the heavens, "Dead Neco-ning", and many more, she destroys everything in her path. Though it seems that she is the biggest small-fry in the Cat Kingdom, to begin with the Cat Kingdom itself is getting smaller every time it appears. By the way, we actually recorded lines for Arcueid, Akiha, Len, and Ciel-type Neco Arcs. They were all pleasantly strange characters. Unfortunately, due to capacity problems we were only able to implement the Yuzuki Ryouka version. Still, if the chance ever comes around, I'd really like to debut the other Neco Arcs, too. Night of Wallachia [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.047 Tsukihime Dictionary

A member of the 27 Dead Apostle Ancestors. One who tried to embody eternity not as a living being, but as a phenomenon. Tatari.

Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051 Tsukihime Dictionary

The Night of Wallachia's Arc Drive. The part that looks like a black tornado is actually compressed malignant information. It is a swirling mass of information dense enough to have a physical effect, but even if it were merely imaginary, its operation and management would still be proof of the Night of Wallachia's qualification as one of the 27 Dead Apostle Ancestors. Incidentally, this is the subtitle of the first Melty Blood. It is a metaphor for the horrific tragedy brought about by the Tatari. Speaking of which, because of the fact that Wallachia drinks human blood in such great quantities, it's more accurate to call him a blood-guzzler rather than a bloodsucker. Nine Lives [Noble Phantasm] Source: Fate/side material (2004-1-30), p.068 Fate Dictionary

Shooting Hundred Heads. Heroic Spirit Heracles' most trusted Noble Phantasm. It was the bow used to slay the Lernaean Hydra, whose nine heads would always regenerate no matter how many times they were cut off. Afterward, Heracles perfected a method of attacking that emulated the abilities of the bow, that could even be used with great swords. If Heracles' class was Saber, that glorious, exquisite swordplay would have definitely made its return.

…By the way, what cut down the blackened Berserker in the Sakura route was this secret sword technique, projected from Berserker together with the axe sword. Noble Color [Other] Source: Fate/side material (2004-1-30), p.068 Fate Dictionary

A name for inborn special talents, used within the Association. Primarily used in reference to those who possess mystic eyes. For instance, the mystic eyes of Tsukihime's Shiki are an example of a Noble Color. Rider's mystic eyes of petrification fall under the classification of "Jewel", which exceeds even the "Gold" possessed by the highest class of bloodsucker. Further, beyond Jewel lies "Rainbow". These ultimate mystic eyes, which blend and mix all seven colors of the rainbow like a kaleidoscope, are considered to be the mark of the King of the Moon. Noble Phantasm [Armament] Source: Fate/side material (2004-1-30), p.071

The armaments carried by Heroic Spirits, made from humanity's illusions. Though they generally come in the form of things like swords, spears, or bows, there are also those Heroic Spirits whose Noble Phantasms are auxiliary armaments like shields, rings, or crowns. They are solidified "mysteries", and injecting them with magical energy while calling their true name will unleash their abilities. Nrvnqsr Chaos [Person, Dead Apostle] Source: Tsukihime Data Collection (2000-12-31), p.029 Tsukihime Dictionary

One of the Dead Apostle Ancestors, who was chasing after Arcueid. The factors of 666 beasts are swirling around within his body, but it might be easier if you just think of it as him being equipped with 666 familiars. Because this is essentially like having 666 lives, properly speaking he's a monster that even a serious Arcueid wouldn't be able to kill. Despite his huge, muscular body, he is still a scholar at heart, and becomes extremely agitated when he runs into a situation he cannot understand. As a result, he lost his cool in his battle against Shiki and ended up recklessly charging at him. Namaste, Nrvnqsr.

Perhaps due to his abilities, he is becoming more and more apathetic and indifferent toward everything. Should he continue to live for another several hundred years, odds are he really will end up degrading into nothing more than a mass of chaos. His role did not exist in proto-Tsukihime. However, in the process of paring the length of the game down to ten days, the art director came forward with the proposal that the first half of the game should be livened up a bit. "Eh? But I don't wanna have an enemy besides Roa!" The scenario director threw a tantrum, but in the end he relented and pulled Nrvnqsr out of the Mushroom Warehouse. And, presto! Suddenly the flow of the story was just how the art director wanted it. …Clever bastard. Nrvnqsr Chaos [Person, Dead Apostle] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

The vampire pursuing Arcueid. One of the 27 Dead Apostle Ancestors. The factors of 666 beasts are swirling around within his body, but it might be easier if you just think of it as him being equipped with 666 familiars. Because this is essentially like having 666 lives, properly speaking even a serious Arcueid wouldn't be able to kill him. Also, as one who became a Dead Apostle through sorcery, he has absolutely no interest in territory or building a faction. The only thing he cares about is completing his thesis. Despite his huge, muscular body, he is still a scholar at heart, and becomes extremely agitated when he runs into a situation he cannot understand. As a result, he lost his cool in his battle against Shiki and ended up recklessly charging at him. Perhaps due to his abilities, he is becoming more and more apathetic and indifferent toward everything. Should he continue to live for another several hundred years, odds are he really will end up degrading into nothing more than a mass of chaos. When he was still a human, his name was Fabro Rowan. He was a magus hailing from the Wandering Tomb, located in the northern Sea of Estray. Nrvnqsr Chaos [Person, Dead Apostle] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary

One of the 27 Dead Apostle Ancestors. Alias, Chaos. He uses all the creatures of the earth as familiars. Because of the fact that he is preserving even extinct species, he is also sometimes called Dr. Beast.

Though he had no business in Japan, he was selected as the executor of the True Ancestor hunt proposed by the White Wing Lord, and followed Arcueid to the island nation in order to defeat her. Dead Apostles who can measure their lives in millennia require a colossal amount of energy. This has nothing to do with their strength – it is merely the compensation required to maintain such a long-lived existence. Because he is one of these millennium-class Dead Apostles himself, Nrvnqsr's appetite is voracious. It took devouring every single person in a ten story hotel just to satisfy him. The factors of 666 beasts are swirling around within his body, but it's probably alright just to think of it as him being equipped with 666 familiars. Because this is essentially like having 666 lives, properly speaking he's a Dead Apostle that even a serious Arcueid wouldn't be able to kill. As one who became a Dead Apostle through sorcery, he has absolutely no interest in territory or building a faction. The only thing he cares about is completing his thesis. When he was still a human, his name was Fabro Rowan. He was a magus hailing from the Wandering Tomb, located in the northern Sea of Estray, one of the three main branches of the Association.

One of a Kind [Other]

Caging Hair. It's the name of the tenth day of the Kohaku route, but here it's referring to the name of Akiha's ability. Akiha is a demon hybrid that "plunders" the heat of any living being that she is able to visually confirm, and Origami is the name for the maximum output state of this ability. Though the plundering is based on sight, if somebody with spiritual vision were to observe it, they would see it as something similar to red threads twining around and consuming the target in a fiery aura. And, at their maximum output, these threads are capable of covering not just the target, but the entire environment the target is in, making escape impossible – thus the name Origami, or "Caging Hair". During the last day of the Kohaku route, the reason Shiki couldn't escape from the school building was because the school building itself had been totally covered by Akiha's Origami. Against normal people with no spiritual defenses, this is an absolute method of attack, but against somebody like Arcueid whose spiritual rank is on a whole other level, it would merely be a hindrance similar to the world being filled with spider webs. Though, with backup from a sympath it might be able to actually tie her down. In Melty Blood, it became both Akiha and Vermilion Akiha's Arc Drive, under the name "Red Lord Origami". Also, this is just a digression, but the martial arts practiced by the Tohno family are divided into "Blazing Rendition" techniques usable by everybody, and "Red Lord" techniques permitted only to the family head. These are in turn surpassed by the "Crimson Lord" techniques, which are a taboo even among the taboo.

Source: Fate/side material (2004-1-30), p.055 Fate Dictionary

Organ [Term]

O

Sprites that were only used once in the entire story. Fate/stay night boasts an absolutely ridiculous number of character sprites, but there are some that were made especially for specific scenes, that players could go the entire game without seeing depending on what choices they made. Some examples would be things like Saber after taking a bath, Rin looking down shyly, Rin giving a hug, and the comically angry Saber. Also, strangely enough there were even sprites that were made but went unused. Between the extensive play time and the Tiger Dojos, it's not the really most streamlined game around, huh? Origami [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.176 Tsukihime Dictionary

Source: Tsukihime Data Collection (2000-12-31), p.021 Tsukihime Dictionary

Components of an organism. Independent structural units with a specific function. Not the musical kind of organ. Here it refers specifically to the spiral tube formation within the inner ear. When Shiki said that his organ had broken, he was probably talking about how the ringing in his ears had stopped. Shiki is something of a poet, don't you think? Organ [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Components of an organism. Independent structural units with a specific function. Not the musical kind of

organ. Here it refers specifically to the spiral tube formation within the inner ear. When Shiki said that his organ had broken during one of the routes, you can interpret that as meaning that the ringing in his ears had stopped.

P Parameter Rules [Other] Source: Fate/side material (2004-1-30), p.070 Fate Dictionary

For no particular reason, all the Servants had their abilities translated into specific parameters. It's pretty obvious just from looking at them that A is the strongest, but you might be thinking to yourself, "What on earth is all this B+ and A+ nonsense!?" Well, don't worry, because I'm going to take a moment to explain the rules behind it here. For sake of argument, let's assume that a normal value is 1. In that case, E would be 10. And, every rank after that adds another 10, all the way up to A, which is 50. Now, things like B+ and A+ represent the unique ability to multiply these numerical values for just an instant. In other words, an ability ranked B+ would normally be weaker than an ability ranked A, but can momentarily exceed it by doubling its own power from 40 to 80. Heroic Spirits with a + (plus) are rare, those with a ++ (double plus) are extraordinary, and those with a +++ (triple plus) are in a class all their own. Also, a truly exceptional ability score that falls outside the numerical ranking scale is represented by an EX. Though Gilgamesh's ability scores generally aren't very impressive, his EX rank Noble Phantasm parameter clearly distinguishes him from the other Heroic Spirits. Protection From Wind [Sorcery] Source: Fate/side material (2004-1-30), p.057 Fate Dictionary

What True Assassin used when he jumped through Saber's Invisible Air. Mysteriously, the text in the game was blacked out. It seems that originally it was supposed to say "Allahu Ackbar", but it was cut for adult reasons. Proto-Tsukihime [Lost Artifact] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

The pilot version of Tsukihime created in 1999. Believe it or not, the game period was one month! Shiki's personality was really aggressive in this version. Perhaps it was influence from the visual novel "One: To the Radiant Season", which the scenario director had just played. …Honestly, he must have been out of his mind. "Too long! At this rate, you're never gonna finish!" The sagacious art director offered words of wisdom, but the scenario director stubbornly refused to heed them. January 2000. In the end, he finally admitted his error and lowered the span of the game from one month to ten days. However, because the plot had to be adjusted from the very beginning to account for the new time frame, the two weeks that had already been written were torn up and thrown out entirely. Given that the planned release date for the finished work had been that summer, it was painful act that felt close to giving up. Psycho Garden [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

Kohaku's own personal Mekong Delta. Made for Kohaku, by Kohaku. The botanical gardens in the Tohno mansion's back yard. This is the source of both Makikyuu X and Tonamin Z. It seems that recently even fireball-shooting Piranha Plants have taken root here. Thanks to a collaboration with Sion, you can expect the development of even more devilish drugs in the future. It's the advent of next-century biotechnology. Purification [Term] Source: Tsukihime Data Collection (2000-12-31), p.026 Tsukihime Dictionary

In Tsukihime, the Church's method of dealing with the undead. Dead Apostles… beings which were once human, but became bloodsucking monsters. In order to return them to dust, a religious symbol that they were familiar with in life is required. The process works by driving the natural law from when they were a human into the vampire's body, baptizing and restoring their flesh, then returning them to dust. The conceptual armaments required to perform the ceremony of forcibly opening the composition of the flesh and locking it into its original state are called "Keys of Providence".

To put it simply, a crucifix would be a typical example. However, a crucifix will only be effective on vampires that were originally Christians. If the official religion when they were human wasn't Catholicism, it becomes much more difficult for the crucifix to generate an effect. On the other hand, if the vampire used to be a Christian, then even if the human under attack is not a believer the crucifix will have an effect on its own. Of course, it goes without saying that the effect will be greatest if they are both believers. Purification [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.182 Tsukihime Dictionary

In Tsukihime, the Church's method of dealing with the undead. Dead Apostles… beings which were once human, but became bloodsucking monsters. In order to return them to dust, a religious symbol that they were familiar with in life is required. The process works by driving the natural law from when they were a human into the vampire's body, baptizing and restoring their flesh, then returning them to dust. The conceptual armaments required to perform the ceremony of forcibly opening the composition of the flesh and locking it into its original state are called "Keys of Providence". To put it simply, a crucifix would be a typical example. However, a crucifix will only be effective on Christians. If the official religion when the vampire human wasn't Catholicism, it becomes much more difficult for the crucifix to generate an effect. On the other hand, if the vampire is a Christian, then even if the human under attack is not a believer the crucifix will have an effect on its own. Of course, it goes without saying that the effect will be greatest if they are both believers.

Q R Reality Marble [Term] Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

Intrinsic Field.

Originally referred to the alien common sense possessed by the beings called devils, but now also includes the unique boundary fields possessed by many people. A subset of marble phantasm, it erodes reality and gives form to the user's imagined world. Unlike marble phantasm, however, the form of a reality marble cannot be freely adjusted. It is the manifestation of the user's one-and-only self, after all, so changing it with their will is impossible. On the other hand, since even things that are not part of nature can be influenced, perhaps it is actually even more amazing than marble phantasm, in a way. Properly speaking, it is an ability unique to elementals and devils, but given enough time it is possible for some advanced practitioners to complete a sorcery to give shape to their personal imagined world and create a reality marble of their own. Of course, if anything that isn't an extension of nature like an elemental creates an alien world, the world itself will crush it. As a result, the upkeep of a reality marble requires a vast amount of energy, and most individuals are only capable of using one for a few minutes at a time. Possessed by Dead Apostle Ancestors. By the way, Nrvnqsr was able to escape the corrective influence of the world by using his reality marble within his own body. Way to go, Professor Chaos. Reality Marble [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

Intrinsic Field. Originally referred to the alien common sense possessed by the beings called devils, but now also includes the unique boundary fields possessed by many people. A subset of marble phantasm, it erodes reality and gives form to the user's imagined world. It is the sorcery closest to magic, and a forbidden art within the Association. Unlike marble phantasm, however, the form of a reality marble cannot be freely adjusted. It is the manifestation of the user's one-and-only self, after all, so changing it with their will is impossible. On the other hand, since even things that are not part of nature can be influenced, perhaps it is actually even more amazing than marble phantasm, in a way. Marble phantasm, which can change the world at will, but only has influence over elementals and nature.

Reality marbles, which are limited in use to a single pattern, but force everything to submit to the user's personal rules. Though the methods are different and they are each limited in their own way, the fact remains that they are both powerful abilities that change the world. …Properly speaking, reality marbles are only supposed to be used by elementals and devils, but given enough time it is possible for some advanced practitioners to complete a sorcery to give shape to their personal imagined world and create a reality marble of their own. Of course, if anything that isn't an extension of nature like an elemental creates an alien world, the world itself will crush it. As a result, the upkeep of a reality marble requires a vast amount of energy, and most individuals are only capable of using one for a few minutes at a time. Most of the 27 Dead Apostle Ancestors are capable of using reality marbles. Oh, and Nrvnqsr was able to escape the corrective influence of the world by using his reality marble within his own body. Way to go, Professor Chaos. Reality Marble [Ability] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056 Tsukihime Dictionary

Intrinsic Field. Originally referred to the alien common sense possessed by the beings called devils, but now also includes the unique boundary fields possessed by many people. A subset of marble phantasm, it erodes reality and gives form to the user's imagined world. It is the sorcery closest to magic, and a forbidden art within the Association. Red Lord Origami [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053 Tsukihime Dictionary

Tohno Akiha's Arc Drive. For just a moment, she fully unleashes her power and "plunders" the opponent. The reason her hair turns red is because her true nature is shining through. At one point in Tsukihime, the schoolhouse was totally covered in red threads, making escape impossible for the prey trapped within. Without a doubt, that was Origami. The outlandish spectacle from that time makes its reappearance during Tohno Akiha's Last Arc. Red Overcoat [Armament] Source: Fate/side material (2004-1-30), p.054 Fate Dictionary

The clothes that symbolize Archer. They are actually a first-class conceptual armament. Rather than protecting the wearer from enemies, it would be more accurate to say that they provide protection against the outside world. Apparently they were made from the Holy Shroud of a certain saint. Rejected Routes [Other] Source: Fate/side material (2004-1-30), p.072 Fate Dictionary

Exactly what it sounds like. Route ideas that didn't make the cut. In the beginning, the plan was for Fate/stay night to have four different routes, one for each heroine. It would start off by letting the player arbitrarily choose between playing as either Shirou or Rin. Then around the middle of the story they would finally meet, and after that you would branch off into one of the four routes for the last half of the game. Yeah, I don't really understand how it was going to work either. Anyway, getting back to the rejected routes, it goes without saying that the Illya route tops the list. Besides that, there was also the "Rider route where you fight against Rin and Saber", and the "Caster route where Caster gets turned into a loli and becomes your partner". While all traces of the Caster route were completely erased, the development where you teamed up with Rider was actually folded into part of the final story. If the Illya route had made it into the game, the diversion point probably would have been on the ninth day of the Sakura route. Instead of choosing between being a superhero and choosing Sakura, there would be a third choice where you could choose Illya. But unfortunately, as it stands that choice doesn't exist. Rho Aias [Noble Phantasm] Source: Fate/side material (2004-1-30), p.078 Fate Dictionary

Seven Rings of Heaven. In Greek mythology, the shield used by the hero Aias during the Trojan War. It was a bronze shield covered by seven layers of ox hide, and the only thing that proved capable of stopping the javelin of the great hero of Troy, Hector. (Though it managed to penetrate six layers of ox hide, the seventh layer was unbroken.) Afterward, its fame spread, and its existence was eventually sublimed into a "conceptual armament"

boasting absolute defensive power against thrown weapons. It is the only defensive armament Archer can use proficiently. The Rho Aias that protected Shirou's spellcasting during the finale of the Rin route was not something he projected himself, but was actually made by Archer who was watching the battle from a distance. Rider [Servant] Source: Fate/side material (2004-1-30), p.077 Fate Dictionary

Heroic Spirit of the mount. A type of Servant that requires high maneuverability, and tends to possess strong Noble Phantasms. The Rider in the story is no exception, riding Pegasus and making full use of its charging power in battle. Of course, Rider herself is also a unique Heroic Spirit, and the number of skills and Noble Phantasms she has is particularly high even amongst the Servants. She is taciturn and lacks self-assertiveness, but that doesn't mean she is apathetic toward her surroundings. Rather, she's the kind of person that worries about things from every conceivable angle but hides it behind a perfect poker face. Though parts of her personality are quite similar to Sakura's, Sakura is a commoner while Rider is more of a high-born type. Even her demeanor and tone of speech have a sort of high-class strictness to them. With the complex she has about her own height and the way she gets embarrassed when people see her mystic eyes, she might actually be pretty lady-like. Because of her outward appearance and primary weapon, a lot of people thought she was going to be an Assassin class Servant before the game came out, but nope, she's a Rider! I really wanted to have a scene in the Sakura route where she and Saber bickered with each other as they fought toward a common goal, but unfortunately the story didn't develop in that direction and I had to discard the idea. Incidentally, the lewd dream on the fifth day of the Sakura route was Rider's doing. She is not a Dead Apostle (vampire), but she is a bloodsucker. For her, the most efficient, luscious way of gaining magical energy is drinking blood. Riesbyfe [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

Knight of the Shield. Captain of the Knights of the Inquisition led by the Holy Church. Female. She participated in the failed subjugation of Wallachia alongside Sion, and faced Wallachia alone so that Sion could escape. Her fate afterward is unknown. She possesses the conceptual weapon "True Apocrypha Gamaliel", a gun-shield that superficially resembles a large stringed instrument. Though it seems Sion thought of her as reliable, they were torn apart before either of them realized they had become friends. During Vampire Sion's Last Arc, she attacks the enemy by recreating Riesbyfe's information. Apparently, since Riesbyfe was swallowed up by the Tatari, she was transferred into Vampire Sion when she inherited its power. Also, though there is apparently a nun with the same name working at a certain academy for girls, it is unknown if they are actually the same person or not.

Riesbyfe [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.047 Tsukihime Dictionary

Knight of the Shield. Captain of the Knights of the Inquisition led by the Holy Church. She participated in the subjugation of the Tatari three years ago, and faced Wallachia alone so that Sion could escape. Her fate afterward is unknown. She possesses the conceptual weapon "True Apocrypha Gamaliel", a gun-shield that superficially resembles a large stringed instrument.

Though it seems Sion thought of her as reliable, they were torn apart before either of them realized they had become friends. During Vampire Sion's Last Arc, she attacks the enemy by recreating Riesbyfe's information. Apparently, since Riesbyfe was swallowed up by the Tatari, she was transferred into Vampire Sion when she inherited its power. Properly speaking, because everything swallowed by the Tatari is reconfigured as equivalent data, things that can be recreated separately from the Tatari like Riesbyfe are rare. Presumably, it's due to the presence of the True Apocrypha, acting as a shield and slowing her absorption. Rin's Pendant [Other] Source: Fate/side material (2004-1-30), p.078 Fate Dictionary

A powerful jewel sorcery left to Rin by her father. It contained so much magical energy that it was even capable of reviving a human being on the verge of death. This is what Rin used to help Emiya Shirou at the outset of the story. Though it may have seemed like she was wavering back and forth about whether or not to save him for quite a while in the prologue, in reality it took her less than a second to make her decision. She sure does make snap judgments, that Rin. Then, when Shirou was hazily tidying up after he came to, he ended up stuffing the pendant in his pocket before heading home. As for the sequence of events that led to the pendant returning to Rin's possession, that's covered in the story. Honestly, I was a little worried about what might happen if somebody figured it out from playing the trial version. I don't know what I would have done. Roa [Person, Dead Apostle] Source: Tsukihime Data Collection (2000-12-31), p.031 Tsukihime Dictionary

Though the Dead Apostles themselves merely see him as a normal Dead Apostle, the Church counts him among the 27 Dead Apostle Ancestors. Known as the Infinite Reincarnator, he attempted to realize an immortality fundamentally different from that of the other Dead Apostles. Originally he was a priest, but for the sake of surpassing his limits he had no choice but to become a vampire. He tricked Arcueid, the strongest True Ancestor at the time, into drinking his blood, and immediately became a powerful Dead Apostle. Then, by unifying the factions of

those Dead Apostle Ancestors who had already been sealed by the Church, he established his influence. In response, Altrouge set out to put the newcomer Dead Apostle in his place, but by that time Roa was already powerful enough to defeat her instead. As a result, the 27 Ancestors left Roa to his own devices. It wasn't until many years later that he was finally defeated by Arcueid and the Church working together. After that, he reincarnated into new hosts a total of seventeen times, locked in a never-ending deathmatch with Arcueid. He harbored deep emotions for Arcueid, who had stolen away his purity, but he was never able to realize that what he felt was love. …Nevertheless, he was by no means a good person. In fact, you could say his amoral nature made him the hardest kind of person to deal with. Similar to Nrvnqsr, the identity called "Roa" was fading even as he clung to eternity. Though he did not actually become weaker with each successive reincarnation, none of his host bodies held the same potential as the very first Michael Roa Valdamjong. At the very end he reincarnated into Ciel, whose body had potential close to his own, and Tohno Shiki, whose body would be his last. Roa [Person, Dead Apostle] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

Full name, Michael Roa Valdamjong. A Dead Apostle. Though the Dead Apostles themselves merely see him as a normal Dead Apostle, the Church counts him among the 27 Dead Apostle Ancestors. Known as the Infinite Reincarnator, he attempted to realize an immortality fundamentally different from that of the other Dead Apostles. Originally he was a priest of the Church, but for the sake of surpassing his limits he had no choice but to become a vampire. He tricked Arcueid, the strongest True Ancestor at the time, into drinking his blood, and immediately became a powerful Dead Apostle. Then, by unifying the factions of those Dead Apostle Ancestors who had already been sealed by the Church, he established his influence. In response, Altrouge set out to put the newcomer Dead Apostle in his place, but by that time Roa was already powerful enough to defeat her instead. Of course, it was only natural. Not only was Roa an excellent magus in his own right, but he was able to wield the power of the strongest True Ancestor, Arcueid, at the same time.

As a result, the 27 Ancestors left Roa to his own devices. It wasn't until many years later that he was finally defeated by Arcueid and the Church working together. After that, he reincarnated into new hosts a total of seventeen times, locked in a never-ending deathmatch with Arcueid. Similar to Nrvnqsr, the identity called "Roa" was fading even as he clung to eternity. Though the Roa that appears in Tsukihime has a rather brutal personality, that's because he's using Tohno SHIKI as his base. The original Roa was a calm intellectual. …Well, he was still cruel and utterly selfish at heart. He was obsessed by his thesis of eternity and was convinced he needed nothing else. However, the moment he laid eyes on Arcueid he was captivated, even though he should have seen her as nothing more than a tool. After that, Roa's plan spiraled totally out of control… though he himself never noticed.

It is an anti-sorcery Noble Phantasm, that returns any objects strengthened with magical energy, connections bound by contracts, or life forms created out of magical energy, to a state prior to their "creation". Of course, there are limits. No matter how low the rank, it is impossible for Rule Breaker to affect a Noble Phantasm. It is truly a Noble Phantasm befitting Caster, and was used to capture and monopolize Saber. An unassumingly fearsome Noble Phantasm.

Root [Term]

Ryougi Shiki [Person]

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

A term that has nothing to do with the story of Tsukihime at all. For more information, please consult Kara no Kyoukai.

The protagonist of Kara no Kyoukai. Able to see lines of death, just like Tohno Shiki. She wears a traditional kimono paired with a leather jacket and high-laced boots. Though she always carries a knife, her true talent is with the katana. The last name "Ryougi" and first name "Shiki" both have an appropriate meaning. Consequently as a user of the mystic eyes of death perception it can be said she is several ranks higher than Tohno Shiki, who is pretty much her polar opposite. In fact, his personality is actually close to Kokutou Mikiya's.

Rule Breaker [Noble Phantasm] Source: Fate/side material (2004-1-30), p.069 Fate Dictionary

Destroyer of All Marks. A dagger that can destroy any sorcery.

Ryougi Shiki [Person] Source: Tsukihime Data Collection (2000-12-31), p.031 Tsukihime Dictionary

The protagonist of Kara no Kyoukai. Able to see lines of death, just like Tohno Shiki. The last name "Ryougi" and first name "Shiki" both have an appropriate meaning. Consequently as a user of the mystic eyes of death perception it can be said she is several ranks higher than Tohno Shiki. Tohno Shiki is pretty much her polar opposite. In fact, his personality is actually close to Kokutou Mikiya's. If you called her Tohno Shiki's prototype, I wouldn't know how to answer. Because, even though as a completed work Kara no Kyoukai predates Tsukihime by two years, I had the idea for Tsukihime first. However, at the time the idea refused to become a story, so I stored it away and came back to it later when I finally made Tsukihime for real. Before that, though, I ended up making something completely different, only keeping the protagonist from the original idea. The resulting work was Kara no Kyoukai. Geez, I never imagined I'd end up working with the same "lines of death" idea for three whole years…

For more details on this Shiki, please consult Kara no Kyoukai. Ryuudou Issei [Person] Source: Fate/side material (2004-1-30), p.077 Fate Dictionary

A male student in Class 2-C, and the student council president. He first became acquainted with Shirou two years ago, and soon became his friend. Though he has a straight-laced and serious personality, that doesn't mean he's stubborn or inflexible. As the youngest child of Ryuudou Temple, it seems he has his heart set on one day becoming a Buddhist monk. Though, he'll be the first to tell you that his ability to sense the supernatural is weak. He travels two hours on foot every single day to attend school. Apparently engaging in ascetic training in the mountains makes you a good walker. He's been acquainted with Rin for quite a while, and his distrust toward women probably stems from the behind-the-scenes feud they've been engaged in for the past two years. However, as much as it pains him to admit it he still recognizes Rin as a human being. He looked up to Kuzuki Souichirou as a mentor, and on holidays they would often perform paired kata together. If he hadn't gone into the student council, it's a safe bet that he would have enrolled in the karate club instead. His favorite food is Shirou's boxed lunches. Ryuudou Temple [Other] Source: Fate/side material (2004-1-30), p.078 Fate Dictionary

A mountain temple on the outskirts of Miyama. As the name suggests, it functions as the keystone of Fuyuki's leylines, and could be said to be the very heart of the city. The temple's mountainside lake is an official Holy Grail summoning site, and beneath it lies an enormous cavern. Incidentally, the giant cave-in after the epilogue of the Sakura route took several years to recover from. …Also, as it turns out the primary reason for the cavern's collapse was not the destruction of Angra Mainyu, but rather Rin's overenthusiastic rampage. Way to go, Issei. To instantly recognize Rin as an enemy of Buddhism, you truly are worthy of being Ryuudou Temple's successor.

S Saber [Servant] Source: Fate/side material (2004-1-30), p.063 Fate Dictionary

Heroic Spirit of the sword. A type of Servant that requires above average abilities in every basic parameter except for MGI. Also, one of the main heroines of the story. A maiden knight that formed a contract with Emiya Shirou and fought to the very end of the Holy Grail War. Her personality is righteous and thoroughly serious, and any sort of femininity she might have had has long since been usurped by her pride as a knight. …However, if you strip away that veneer, a girlish aspect befitting her age will reveal itself. She holds grudges when she's sulking, and gets so sucked into competitions that she totally forgets about her surroundings. She gets overly excited about delicious food, and frets about making mistakes in front of the person she likes. Honestly, she's a hard to please heroine, umu. Her true identity is King Arthur. She disguised herself as a man to become king and brought peace to her homeland, but afterward lost her life during a civil war that tore her country apart from within. The King Arthur in Fate/stay night is treated as a fusion of myth and historical fact. Her name before becoming king was Artoria. Living in the castle while hiding her gender was an endless string of stressful situations. The matter of producing an heir was particularly troublesome, but it seems that she managed to get by without any problems thanks to Merlin's sorcery. In the story, when she said that "she knows how to please a man", she was speaking from actual experience. She stopped aging the moment she pulled the sword of selection, so physically she's about a year younger than Shirou. Also, King Arthur is the red dragon that protects Britain. Due to an arrangement her father, King Uther Pendragon, made with Merlin to produce an heir bearing the essence of a dragon, Artoria was born as a human infused with a dragon's magical energy. Consequently, she has no need for magic circuits. Her every breath, the very circulation of her blood, it all naturally generates magical energy. It wouldn't be wrong

to call her very being a "magic reactor", on a completely different level from magi. Fate/stay night was originally her story. At its conception, the main themes revolved around King Arthur and the Holy Grail, and that fact alone has never changed. A maiden knight who galloped through the Holy Grail War. I want to believe that the dream she saw at the very end was one worthy of her life.

Saber Maid figure that silently watched over my furious writing every day. If it had been the plain clothes version, I definitely wouldn't have been able to finish the story. Even just seeing one in a store window was enough to make me drop to my knees, ashamed of my own ugliness, and yell to the heavens, "What kind of man am I, bullying such a pure and beautiful young girl like this!?" By the way, about Saber's suit. When I first imagined it, for some reason I just naturally assumed it would be a tuxedo. But after the art actually came in, I ended up settling on the current not-too-mannish traditional suit. Thinking about it now, making her patrol around a rustic suburban city like Fuyuki in full party dress would have been extraordinarily embarrassing for her, so it was probably the right call. Saber's Clothes [Other] Source: Fate/side material (2004-1-30), p.064 Fate Dictionary

The clothes Rin prepared for Saber. Originally, they were something Kotomine Kirei had given to her as a birthday present. That's… nice, Kotomine… Sacchin Arm [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.056 Tsukihime Dictionary

Saber [Servant] Source: Fate/Zero material (2008-08-08), p.099 Fate/Zero Dictionary

A symbol-like existence. Without her, Fate wouldn't be Fate. However, in Fate/Zero her kingly shell is still intact, and she plays the role of a hero instead of a heroine. Over the course of Zero she experienced neglect play and tentacle play, was stalked, slandered, leered at, and preached at by drunks, and to top it all off the scoundrel who ambushed her at the very end turned out to be a former ally. It's no exaggeration to say that the entirety of Zero is built on her suffering. Still, all of that was for the sake of enjoying Shirou's delicious cooking ten years down the line. Or at least, that's the excuse I gave to the

A name attached to all of Yumizuka Satsuki's various throwing skills. ("Sacchin" is a pet name for Satsuki.) "Grasping the Unfinished Dream" is a ground attack. The A version is most effective in combos, while the B version is best used against stunned opponents. "Chasing the Unreachable Dream" is an anti-air attack. The EX version's hitbox, attack power, and ability to lead into combos are all amazing. I'd even go so far as to say that building up the gauge just to use this move is the proper way of playing Sacchin. Maybe in the next version of the game we'll add a third kind of throwing skill. How does an air-to-ground attack called "Picking Up the Fallen Dream" sound? Saegusa Yukika [Person] Source: Fate/side material (2004-1-30), p.061 Fate Dictionary

A female student in Class 2-A. The track girl trio's mascot, she is patient and mature. She admires her classmate Tohsaka Rin, for reasons that have nothing to do with her being an honors student.

She has many younger brothers, and though her family is poor, her heart is rich. Her smile is soothing, and her rabbit-like warmth makes people want to take care of her. It seems she actually wanted to join the cooking club, but was strong-armed into becoming the track team's manager by Makidera Kaede. As you might expect, she's exceptionally nonathletic. Sensa, Sensou [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

Flash sheathe and flash step. Unique space-utilization techniques passed down by the Nanaya, that make use of the walls and ceiling to move. Sensa refers to the arm techniques, while Sensou refers to the leg techniques. As a member of the Nanaya bloodline, these come quite naturally to Nanaya Shiki, but it seems Tohno Shiki can also pull off similar movements when he's been backed into a corner. In fact, it could probably be called Shiki's trump card. Also, as the name of Nanaya Shiki's Last Arc, Kyokushi Nanaya, suggests, it is the ultimate technique of the Nanaya family. It was first demonstrated in Kagetsu Tohya. Seo Akira [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

A student at the Asagami Academy for Girls. Akiha's junior. She appears in a side story included on the Tsukihime Plus Disc, "Alliance of Illusionary Eyes", and also makes a cameo appearance in Kagetsu Tohya. Her relationship with Akiha is a comparatively long one, and she has been Akiha's junior ever since she was a member of the middle school student council. She's in the somewhat comical position of idolizing Akiha, yet knowing enough about her terrifying aspects to be afraid of her as well. She secretly makes doujinshi in her spare time, though very few people at the academy are aware of it. Akiha is the only person that knows about how she sneaks into the toilets in the middle of the night to work on it. As far as boys are concerned, she's more attracted by their voices than their looks. When she heard Shiki's voice over the phone, it was a dead-center 150 kph fastball strike, or something to that effect. After that, she began to harbor a yearning for Shiki similar to adoration, but since she was scared of Akiha she never called him.

She has the power to see predictions of the future as images (future sight), and because of that ended up being dragged into a murder case. According to Shiki, it would be great if she was his little sister. If Akiha ever found out he said that, it would end terribly for both Shiki and Akira. Given that she attends the Asagami Academy for Girls, it should go without saying that she's a well-born girl. Her family runs a large liquor store in Aomori. As you'd expect from somebody growing up in that kind of environment, she can really hold her own when it comes to drinking. By the way, in kanji "Akira" is written with the character for "crystal". As in, a crystal ball that sees the future. Serpent [Nickname] Source: Tsukihime Data Collection (2000-12-31), p.030 Tsukihime Dictionary

Roa's nickname. The Dead Apostles gave it to him, in reference to the way he lives on through reincarnation. Given that he dabbled in alchemy, it's quite fitting. Serpent [Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

Roa's nickname. The Dead Apostles gave it to him, in reference to the way he lives on through reincarnation. Given that he dabbled in alchemy, it's quite fitting. Of course, when you hear alchemy the first thing you think of is Sion, but Sion is an Atlas alchemist, which is something totally different from those alchemists that devoted themselves to Western sorcery. It seems that the Atlas alchemists don't think much of Roa for that very reason, even though they both subscribe to the common idea that "everything flows". Also, contrary to what you may expect, Sion too is possessed of this same elitism, and looks down on Roa on principle. …Huh? Then are Sion and Ciel actually on bad terms…? Serpent of Akasha [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.060 Tsukihime Dictionary

Another name for Roa – the "extra" among the 27 Dead Apostle Ancestors, and the magus that established the art of reincarnation.

While the common goal of the Dead Apostles is to attain perfect immortality that doesn’t rely on the intake of blood, their paths toward this goal are varied. One tried to become indestructible by turning his body into formless chaos. Another demonstrated an ineradicable existence by becoming a phenomenon. As for Roa, he focused on the soul, rather than the body, mastering sorcery that allowed him to reincarnate and assimilate into another individual upon the demise of his physical form.

It was sanctified over the course of many years, but eventually fell into Ciel's hands. "A horn!? That's not practical at all. The higher-ups are totally out of touch!" Unable to hold herself back, she set about improving it. At any rate, since it's been almost a thousand years since it was first created, it even has an elemental living within it… though the essence of its personality may have been a bit warped by Ciel's remodeling.

Servant [Sorcery] Source: Fate/side material (2004-1-30), p.061 Fate Dictionary

Heroic Spirits summoned by the Holy Grail. A type of familiar. They are souls of the highest purity, called forth using artifacts linked to the Heroic Spirits, into seven classes (containers) prepared in advance. Properly speaking, they are not something that can be controlled by humans, but because they are burdened by the authority of the command spell, the "absolute condition for materialization" carved into them at the moment of summoning, they have no choice but to cooperate with their Master. They are also capable of reverting into an immaterial spirit form at will, and while in this state can slip through inorganic substances that don't contain much mana. When Lancer dropped down from the ceiling during his surprise attack on the Emiya residence, he used this spirit form to slip through the roof, then rematerialized once he reached the living room. Also, while they are immune to normal physical interference in spirit form, their ability to affect the material world drops as well, making it advantageous to materialize for battles. Seventh Holy Scripture [Weapon] Source: Tsukihime Data Collection (2000-12-31), p.026 Tsukihime Dictionary

The conceptual armament that Ciel is authorized to carry. An iron hammer created by Christianity in order to renounce the heretical doctrine of reincarnation. …Although, if reincarnation didn't really exist then it seems like it would be kind of unnecessary to prepare an anti-reincarnation weapon, right? Originally created by felling a miraculous beast said to consume souls, then using its horn as a key. The surface of the horn is inscribed with tightly-packed complaints about how "reincarnation is really lame".

Seventh Holy Scripture [Weapon] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

The conceptual armament that Ciel is authorized to carry. An iron hammer created by the Church in order to renounce the heretical doctrine of reincarnation. It was created by felling a miraculous beast said to consume souls, then using its horn as a key. The surface of the horn is inscribed with tightly-packed complaints about how "reincarnation is really lame". Since it's been almost a thousand years since it was first created, it even has an elemental living within it. It was sanctified over the course of many years, but eventually fell into Ciel's hands. "A horn!? That's not practical at all. The higher-ups are totally out of touch!" Unable to hold herself back, she set about improving it, and because of that the Scripture's elemental ended up having the essence of its personality warped. Before Ciel remodeled it, it was only effective against spiritual entities. Now, however, it has been transformed

into a lump of iron that can pound a vampire to death with its physical attack power alone. It has a gross weight of 60 kilograms, and a maximum weight of twice that with optional attachments. It's a… Gatling scripture!? Seventh Holy Scripture [Weapon, Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

Ciel's Arc Drive. The conceptual armament that Ciel is authorized to carry. Although it is called a scripture, it's actually an enormous pile bunker. An iron hammer created by the Church in order to renounce the heretical doctrine of reincarnation. Over a millennium has passed since it was first forged, and there's even an elemental dwelling within it, but… Before Ciel remodeled it, it was only effective against spiritual entities. Now, however, it has been transformed into a lump of iron that can pound a vampire to death with its physical attack power alone. It has a gross weight of 60 kilograms, and a maximum weight of twice that with optional attachments. During Ciel's Arc Drive, she drives the stake into her opponent. Afterward, what is ejected from the magazine is not an empty cartridge, but pages of the holy scripture. For vampires, this is no different from being directly injected with the holy scripture itself. There is no doubt that it is a surefire "Immortal Killer". Shall We Play Around Some? [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053 Tsukihime Dictionary

Arcueid's Last Arc. For just a second, it is possible to catch a glimpse of the vampire princess Arcueid's true power. The phantom that appears behind her back is her original form. Its appearance, abilities, and very thoughts could be called the Crimson Moon. The inspiration for this technique comes from Kagetsu Tohya. Specifically, the episode where Shiki strayed off into Arcueid's dream and received proper retribution for killing her. Because of that, when this technique is used on Shiki it hits eighteen times. Shijou Tsukasa [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

A student at the Asagami Academy for Girls. Her pet name is "Ika".

She was an honor student gifted with both intelligence and beauty, capable of accomplishing anything she put her mind to. However, she fell into the grips of obsession with the appearance of the brilliant Tohno Akiha, who outshone even her. She appears in one of the side stories in Kagetsu Tohya. Perhaps because her timidity and feeling of being cornered were pretty cute, very few players actually ended up disliking her. Also, she still couldn't stop herself from quivering in Akiha's presence even after the incident was resolved, but she did her best to muster her courage and resist the urge to run away. Shiki's Room [Place] Source: Tsukihime Data Collection (2000-12-31), p.024 Tsukihime Dictionary

It goes without saying, this is the protagonist Shiki's room. Since Shiki is Akiha's older brother, you'd expect this to be a mighty fine room, but… do my eyes deceive me? It's even more barren than Kohaku's! What's going on!? If somebody unfamiliar with Shiki's personality (and the way he doesn't really keep a lot of stuff) saw it, they'd be convinced it was a case of the sister-in-law (Akiha) bullying the bride (Shiki). Of course, since Shiki himself seems perfectly pleased with it, there's no problem. Also, though you can't tell from the background graphic in the game, there's a fireplace and a desk in the room as well, among other things. Shiki's Room [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22) Tsukihime Dictionary

It goes without saying, this is the protagonist Shiki's room. Since Shiki is Akiha's older brother, you'd expect this to be a mighty fine room, but… do my eyes deceive me? It's even more barren than Kohaku's! What's going on!? If somebody unfamiliar with Shiki's personality (and the way he doesn't really keep a lot of stuff) saw it, they'd be convinced it was a case of the sister-in-law (Akiha) bullying the bride (Shiki). Of course, since Shiki himself seems perfectly pleased with it, there's no problem. Also, though you can't tell from the background graphic in the game, there's a fireplace and a desk in the room as well, among other things. Shiki the Killer [Nickname]

Source: Tsukihime Data Collection (2000-12-31), p.023 Tsukihime Dictionary

The version of Shiki when his mind goes blank and he starts seriously fighting for his life. Or, one of the protagonists of Tsukihime 2. The Mystic Eye Killers alone must have become unable to suppress his death perception, because he always has both eyes covered by bandages. …That said, you know the game is never getting made, right?

saying goes, "Curiosity killed the cat." In the end, her inquisitive mind brought about a tragedy. She was the young Kiritsugu's very first love. It seems that the reason he ended up pampering the kendo girl he met in his later years so much was because she reminded him so much of Shirley.

Shiki the Killer [Nickname] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.179 Tsukihime Dictionary

The state when Shiki's conscious mind goes blank due to the inversion impulse. Or, a possible future version of Tohno Shiki. If there's ever a Tsukihime 2, he'll be a main character. Perhaps because the mystic eye killers alone have become unable to suppress his death perception, he'll always have both eyes covered by bandages. Though the Nanaya Shiki that appears in Melty Blood is close to this, properly speaking "Shiki the Killer" is something that should stem from "Tohno Shiki". Shirley [Person] Source: Fate/Zero material (2008-08-08), p.097 Fate/Zero Dictionary

A native of Alimango Island, where Emiya Norikata chose to sequester himself away from the outside world. Though the educational environment she grew up in was extremely poor – she did not even attend elementary school, and only learned reading and writing from the local priest – it was enough to stimulate her ample intellectual curiosity, and by the time she was 13 years old she had already received a master's degree through correspondence courses alone. Of course, this talent did not go unnoticed by Emiya Norikata. He brought her on as his assistant, putting her in charge of handling all the miscellaneous daily tasks in the Emiya household. While she did receive some training from Norikata, it was not at the level of being taken on as his disciple. He simply taught her the basics of the basics, and nothing more. And really, even calling it that much is a stretch. All he actually did was interact with her without bothering to hide his true nature as a magus. Nevertheless, Shirley's innate thirst for knowledge allowed her to absorb Norikata's words at an astonishing pace, and he expected great things from her in the future. However, as the old

Shirou's Room [Other] Source: Fate/side material (2004-1-30), p.062 Fate Dictionary

The protagonist Shirou's room, obviously. It's so empty it's actually impressive. Fuji-nee is always dropping her junk off in here, but every time she does Shirou ends up neatly putting it away in the storehouse. Somehow it feels a bit like a student doing chores in exchange for room and board… Shokuri [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

Corrosive Separation. One of Tohno SHIKI's abilities as a demon hybrid. A curse of fusion by contact. SHIKI is naturally capable of continuing to use his own body no matter what condition it's in, but his ultimate

ability is actually restoring his own flesh by assimilating the flesh of others. In a word, it's the no holds barred version of an organ transplant. Though SHIKI became a vampire due to being invaded by Roa's consciousness, this innate ability as a demon hybrid was already pretty vampire-ish. (Of course, in the end it's just making up for lost parts.) The reason that Akiha attained some vampire-ish abilities after disposing of her rampaging older brother might have been because she also ended up plundering this power when she killed him. Shrine [Place] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

A skyscraper currently under construction in Misaki. Sion's stage is at its entrance, while the Night of Wallachia's stage is on its still-unfinished top floor. The roof of this oft-rumored tower overlooking the town is where the Tatari manifested. Sion [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.180 Tsukihime Dictionary

Full name, Sion Eltnam Atlasia. An alchemist from the Atlas Institute, one of the three great branches of the Association. Melty Blood's guest heroine. Her trademarks are her purple uniform and long braid, and her weapons are Etherlite (a nano-scale filament) and the Barrel Replica (an imitation of the "Black Barrel"). Though she hails from the disgraced Eltnam family, she excelled within the Atlas Institute, and was even awarded with the name Atlasia, which marks her as the Institute's next director. However, she had long harbored doubts about her situation, and was troubled by the fact that she didn't know what the problem was. As a result, when the Church petitioned Atlas for help with a vampire hunt, the angst-filled Sion volunteered her services. She confronted the Tatari, one of the 27 Dead Apostle Ancestors, and was ultimately defeated. Afterward, while suppressing her own now-vampire body, she evaded pursuit from both the Church and the Association and tried to challenge the Tatari one more time, but… Her personality is totally serious and logical, and having fun doesn't come naturally to her at all. However, that doesn't mean she's incapable of it. Perhaps it's more accurate to say she's a chairman-of-the-committee type, who really does want to have fun deep down.

Though Melty Blood diverges into various routes depending on the outcome of each fight, in the majority of the endings Sion leaves town having awakened to faint feelings of love – her first love, in fact. Sadly, it was cut short before it even began. An oddity among the Tsukihime heroines (who are, by and large, always at each other's throats), she is capable of getting along with everybody, in her own way. Her initial design concept was "an alchemist and a soldier", which should be obvious just from seeing her in action. Her energetic movements are very fitting. By the way, her miniskirt is so short you almost can't even see it at all. If I'm not mistaken, this is what they call the "absolute territory", yes? Sion Eltnam Atlasia [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.055 Tsukihime Dictionary

An Atlas Alchemist who came to Misaki in order to put an end to the Tatari. Her weapons are Etherlite (a nano-scale filament) and the Barrel Replica (an imitation of the "Black Barrel"). Even within Atlas, she is one of the most promising up and coming alchemists, and the name Atlasia marks her as the Institute's next director. She participated in the battle against the Tatari three years ago, but was defeated. Though she was the sole survivor, afterward she began pursuing the Tatari on her own without returning to either Atlas or the Church. She has an overly serious and inflexible personality, but deep down she's a warmhearted genius scholar. Among the constantly feuding Tsukihime heroines, she's a rare type capable of getting along with everybody. Sir Bedivere [Person] Source: Fate/side material (2004-1-30), p.061 Fate Dictionary

The knight who tended to King Arthur's last moments. The last knight, who returned the holy sword to the lake by his king's decree. The mention of King Arthur's knights brings to mind names like Lancelot, Percival, and Galahad, but they are actually relative newcomers, recruited specifically for the holy grail quest. Of the knights who accompanied King Arthur from the very beginning, the most famous are Sir Kay, Sir Gawain, and of course, Sir Bedivere. In fact, they possess histories even longer than King Arthur himself. The model of Sir Bedivere is thought to be the ancient Celtic warrior, Bedwyr.

Oh, and this is just a digression, but he never realized that Artoria was a girl.

about how cool Lance-sama is, and… ahem. Sorry, I'm getting off track here. Anyway, if he and King Arthur had just been able to have an all-out brawl to satisfaction on a sandy beach under the evening sun, so many tragedies might have been avoided. Well, there's no guarantee, of course, but the fact remains that whatever else happened that was the one thing that Lancelot's nature never let him do. He even tried going insane to change that part about himself, but just ended up causing the way-too-serious Artoria to misunderstand a lot of things instead. Really, it makes me wonder if his origin is "being a nuisance" or something. The Six Monster Cats, And… [???] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.050 Tsukihime Dictionary

A certain urban legend tells of the existence of six Neco Arcs. Could this be… another so-called Tatari? Furthermore, there's also a rumor about a shady being that exceeds even the Neco Arcs. Chaos! Sola-Ui Nuada-Re Sophia-Ri [Person] Source: Fate/Zero material (2008-08-08), p.099 Fate/Zero Dictionary

Sir Lancelot [Servant] Source: Fate/Zero material (2008-08-08), p.096 Fate/Zero Dictionary

The "Knight of the Lake", famed as the strongest of the Knights of the Round Table. His illicit love affair with Queen Guinevere drove Camelot down the road to ruin, tarnishing his legacy in the legends of King Arthur. As he often fell into madness due to troubles involving Guinevere, he has a particular compatibility with the Berserker class. In a lot of ways, he's just a guy who pushed himself too hard. He was born with numerous abilities and aptitudes that take him beyond the realm of "high-spec" right into "completely overpowered", and none of them were any help at all in solving his problems. But while I could sort of sympathize with him, at the same time I couldn't help but feel a little bit of black joy that so many terrible things happened to such a handsome and talented person. But then the girls in class just looked at me in disdain, like, "Eww, so jealous, gross!" while screaming in shrill voices

Daughter of the noble Nuada-Re bloodline, which boasts considerable behind-the-scenes influence within the Association, and Kayneth El-Melloi Archibald's fiancé. Generally, families of magi make it a rule to only pass down their secrets to a single successor, while keeping any other children they may have ignorant of even the existence of sorcery itself. However, at the time Sola-Ui was born, the Nuada-Re family was embroiled in a tumultuous power struggle, and there was a very real fear that their legitimate heir could be assassinated. As a result, they enacted a plan to train both the older brother and the younger sister in the rudiments of sorcery, so that either one could inherit the family crest. In the end, though, the conflict died out before anything happened to either child, and Sola-Ui's older brother was given the crest and the title of successor. Sola-Ui, on the other hand, was no longer of any use to her family, and her very existence was disavowed. She became a mere tool to be given away in a political marriage, where her excellent physical capacity for sorcery and childhood training would allow her to serve as an assistant for some first-rate magus. However, Sola-Ui did not harbor any resentment toward this treatment. To be perfectly frank, she didn't even understand what "likes" and "dislikes" were in the first place. While it's certainly true that she always

selfishly toyed with those around her, that was simply because it was ingrained in her from a very young age that acting in a way that would preserve her value as a noble was the secret to success in life. Sola-Ui herself had never truly wanted or hoped for something even once since being born. Consequently, she didn't care one bit whether the attraction caused by Diarmuid's mystic face was real love or not. For her, the simple sensation of passion boiling up from the depths of her heart was her greatest treasure, and she had she had no intention of giving it up after she had finally obtained it. Because, passion is the very thing that gives life value. …When Nasu Kinoko heard all of that, he started writhing around muttering something that sounded a lot like "It's a perfect moe bull's-eye…!" Sorcery [Sorcery] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary

A general term for the act of artificially reenacting mysteries and miracles. Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed. The "electrical current" needed to send that command and execute the program is magical energy. Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Even the exceptionally talented Rin, in exchange for her versatile sorcery trait, will find herself afflicted by a chronic lack of money her entire life. Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves. Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field. Sorcery [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.188 Tsukihime Dictionary

A general term for the act of artificially reenacting mysteries and miracles. Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed. The "electrical current" needed to send that command and execute the program is magical energy. Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them. There is a limit to the sorceries that can be executed using an individual's magical energy alone. Also, sorceries that affect other people's minds and change the course of their thoughts require no physical compensation, but the practitioner will inevitably find their own thoughts being pulled in that altered direction as well. As the saying goes, before you embark on a journey of revenge, dig two graves. Because the study of curses is looked down upon as unscholarly by the Association, they have fallen far behind the Middle East in that particular field. Sorcery [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.049 Tsukihime Dictionary

A general term for the act of artificially reenacting mysteries and miracles. Although each school has its individual differences, it is basically a mechanism for using the magical energy in the practitioner's body or the outside world, in order to reenact a predetermined phenomenon. The practitioner sends an order (command) to the foundation (system) controlled by their school, and a pre-made function (program) is executed. The "electrical current" needed to send that command and execute the program is magical energy. Though sorcery may seem almighty, it is basically the bringing about of mysteries by means of equivalent exchange. Accordingly, sorceries powerful enough to interfere with Nature will obviously require enough magical energy (mana) to fill Nature just to execute them. There is a limit to the sorceries that can be executed using an individual's magical energy alone.

Sorcery Crest [Sorcery] Source: Fate/side material (2004-1-30), p.073 Fate Dictionary

An inheritance passed down within magi families. The mysteries that a magus has spent his entire life establishing (stabilizing) are turned into a crest and left to his descendants. It's no exaggeration to say that the crest is engraved with the history of the entire bloodline, and that the magus who inherits it is burdened not only with his family's regrets, but is duty bound to pass it on to a successor as well. In a way, you could call it a curse passed down through the generations. Starmine, Starbow [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053) Tsukihime Dictionary

The names of the sorceries used by Aozaki Aoko. It seems that it's easy for her to visualize things like exploding fireworks and rotating stars, so her instant incantation sorcery invariably ends up being nature interference based on these images. The Starmine line is for fluid motion, while the Starbow line is for fluctuating applications. Aozaki Aoko can be considered a close-combat type magus, who fires magical energy from her elbow that calls forth a sorcery formula as it passes through her fist. For those unfortunate enough to face her as an enemy, both of her hands probably look like rocket burners.

Stray Servant [Other] Source: Fate/side material (2004-1-30), p.069 Fate Dictionary

A heroine candidate that vanished without a trace during the plotting stage. She was conceived of as an "abandoned puppy" type heroine, who killed her Master and went on a rampage. As a Servant of the shield, she was going to be a rival to Saber, the Servant of the sword, but… Just like Gilgamesh, she would have been a Servant that had remained behind after the previous Grail War. Unfortunately, though, she had to be cut for the sake of keeping things manageable for the player. After all, around this point, the plot itself was starting to stray. Not only Rider, but even Caster was a potential heroine candidate. It was terrifyingly chaotic. Hmm? Fuji-nee? I don't know what you're talking about, Fuji-nee never had a main route even during the plotting stage.

Steyr AUG [Armament] Source: Fate/Zero material (2008-08-08), p.098 Fate/Zero Dictionary

The assault rifle used by Hisau Maiya. It seems it's one of the better weapons prepared by Kiritsugu. As the first successful example of a bullpup rifle, it must have seemed almost bizarre when it was first released. The fact that it consistently outperformed subsequent bullpup rifles, and is even used as the official weapon of many militaries to this day is, quite frankly, amazing. One of its primary features is its easy-to-disassemble modular construction. However, thanks to the popularity of scenes like the one from Day of the Jackal where the assassin assembles their weapon on the spot, it's often mistaken for a sniper rifle in movies. Well, it does have a sort of "secret weapon" look to it, so I guess I understand. …Ah, wait, now that I think about it didn't Maiya try to snipe at Kayneth's hotel from the neighboring building?

Strengthening [Sorcery] Source: Fate/side material (2004-1-30), p.058 Fate Dictionary

An elementary sorcery, but one that's considered virtually impossible to master. Though passing magical energy through an object to enhance its existence is the basis of all sorcery, perhaps because of the high degree of freedom and lack of clear executable forms, there are not very many almighty "strengthening" specialists. Naturally, Shirou is a dropout who is only capable of succeeding at strengthening that involves weapons. Since what's being enhanced is the meaning of an object's existence, using it on a knife will increase its sharpness, using it on food will increase its nutrition, and using it on a maid will increase her cuteness. Of course, if an object's purpose is too vague, it will be impossible to strengthen it. Also, because it's hard to pass your own magical energy through a living being, the "strengthening" of other people is considered to be a feat of the greatest difficulty. Super Baji Quan [Other] Source: Fate/Zero material (2008-08-08), p.098 Fate/Zero Dictionary

Fate/Zero is the story of Emiya Kiritsugu and Kotomine Kirei, so naturally the final climactic battle had to be a one on one match between the two of them. However, from the outset Kiritsugu fought using firearms and Innate Time Control sorcery, and even would even end up wielding Avalon due to the events of the story. Kirei, on the other hand, had black keys and… that's it. I was totally stumped about how to make it into a decent battle. But then it came to me: baji quan. The answer was baji quan. But how should I handle it? I tried to put it off for as long as possible, but by volume 2 my hands were tied. I had to write a fight scene for Kirei. To prepare, I cleared my mind of all preconceptions, and read The Smiling, Proud Wanderer over and over, before moving on to the movies of Bruce Lee, Jet Li, and Tony Jaa. It was an intense period of self-enlightenment (brainwashing). As a result, I finally attained a state of being where I could honestly say that kung fu is amazing. So very, very amazing. Then, before I could regain my sanity, I went and pounded out the fight scene with Iri and Maiya in a single sitting. By the way, in order to write the last battle at the Fuyuki Civic Center, I added The 36th Chamber of Shaolin and The Storm Riders to my brainwashing recipe. On account of that, even if you tear into me about how ridiculous Kirei's baji quan was, I'm just going to ignore you and hum the ending theme of Space Warrior Baldios.

Sympathy [Term] Source: Tsukihime Data Collection (2000-12-31), p.021 Tsukihime Dictionary

The ability to sympathize with other people. Putting it simply, it's giving one's own physical strength to somebody else. As Kohaku and Hisui are particularly talented sympaths, they don't just give their own physical strength, but also strengthen and support the mental and physical strength of their target. Also, because this is sympathy and not empathy, even if the target is injured there won't be any feedback for the sympath. The method of sympathizing varies depending on the practitioner. For some, it is possible to sympathize regardless of the target's will, while for others some sort of ritual is necessary. The ritual is a switch on the spiritual plane passed down within a family, to control heretical abilities. It is a mental block implanted in the subconscious that prevents the ability from activating unless certain conditions are met. …In other words, Kohaku and Hisui's family must have been a bunch of perverts, huh? Sympathy [Ability] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.177 Tsukihime Dictionary

The ability to sympathize with other people. Putting it simply, it's giving one's own physical strength to somebody else. (Synchronizing with somebody else would be empathy.) As Kohaku and Hisui are particularly talented sympaths, they don't just give their own physical strength, but also strengthen and support the mental and physical strength of their target. Also, because this is sympathy and not empathy, even if the target is injured there won't be any feedback for the sympath. In game terms, it's like turning off collision detection. The method of sympathizing varies depending on the practitioner. For some, it is possible to sympathize regardless of the target's will, while for others some sort of ritual is necessary. The ritual is a switch on the spiritual plane passed down within a family, to control heretical abilities. It is a mental block implanted in the subconscious that prevents the ability from activating unless certain conditions are met.

…In other words, Hisui's family must have been a bunch of perverts, huh?

T

Association or the Church, but rather used his own personal network of connections. In the plotting stage, the same conversation occurred after agreeing to cooperate with Kotomine: "So how are you going to help me?" "Hm. Our method of transportation, to start out with."

Takada Youichi [Person] Source: Tsukihime Data Collection (2000-12-31), p.027 Tsukihime Dictionary

A mysterious character who shows up from time to time. Though he seems like something you'd see in a manga, surprisingly he actually exists in reality. Details about his life are unknown, but you couldn't ask for a better personality. The motorcycle he rides is a Honda Dream 50. Tatari [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

A system that incites fear and rumors among the people, circulates them, and finally cultivates them into a single, well-defined "rule". It's like an urban legend that crops up one summer, explodes in popularity, then fades away as if it never happened at all. The incarnation and realization of this system is known as the Dead Apostle Tatari. Because its form and abilities vary every time it appears depending on the scale of people's rumors, it is considered to be a perfect "unknown" – something with no true identity at all. Whether it manifests as an enormous beast big enough to smash an entire mountain village with a single step, or a real-life bloodthirsty killer, the only sure thing is that the community that gives the Tatari form will be totally annihilated. Taxi! [Other] Source: Fate/side material (2004-1-30), p.066 Fate Dictionary

An extraordinarily generous taxi service. Indispensable for getting to the Einzbern Forest, but after you get dropped off, the only way back to town is walking. Ugh. Of course, if you ask me there's something seriously wrong with a taxi that doesn't have any problems taking students out into the woods in the middle of the night. By the way, when Kotomine arranged for a car and driver in the Sakura route, he didn't go through the

However, after that the screen would black out, and a deep rumbling sound effect would play as Kotomine pulled up on a Harley! …Well, it's true that I might have gotten excited and written something like that down at one point, but eventually I regained my composure and the scene took on its current form. At any rate, the trunk of the car was fully loaded with dangerous weapons, up to and including submachine guns. Pe-Pe-Sha! Thompson Center Arms Contender [Armament] Source: Fate/Zero material (2008-08-08), p.102 Fate/Zero Dictionary

The customized firearm that Emiya Kiritsugu uses as a mystic code. It is a single-shot pistol originally developed for use in hunting and competitions. The barrel can be easily switched out, allowing it to be used with a large variety of bullet calibers. By fitting it with a handmade barrel forged using magical processes, and using special bullets that contain his own powdered ribs, Kiritsugu has transformed it into a deadly anti-magus weapon. Well, that's the short version; for a significantly more long winded explanation please refer to volume 2. Incidentally, this gun was actually what made me want to write a story like Fate/Zero in the first place. In a way, you could say it was the start of everything. Or more specifically, it was Lance Henriksen's performance in Hard Target. I guess what I'm trying to say is, thank you so much, Mr. John Woo. Stranglehold was really fun. Will there be flying doves in Red Wall, too? Tiger Dojo [Other] Source: Fate/side material (2004-1-30), p.065 Fate Dictionary

A no-questions-asked Q&A corner that accompanies dead ends. Of course, since it only gives vague hints, it's not as helpful as it might seem. There are forty episodes in total, with an overarching plot that runs from start to finish. Even just two months before the game went gold the scenario director, art director, and chief director were

conspiring to cram in more and more content. At one point there were plans to change the title card every single episode, add animations, and give Illya forty different outfits. In the end, though, they realized that if they had the time and resources to do all that they should probably spend it polishing the main game instead, and so the Tiger Dojo took on its current form. The fact that it ended up being so lively and amusing even after being scaled back was mostly due to the chief director's efforts. By the way, the bonus Tiger Mini-Theaters were actually supposed to be part of the main Tiger Dojo story at first. Ah, now that I'm thinking about it, there's something nice about text-window type visual novels, don't you think? Let's make one of those next time!

Suzerain of all the "demon hybrids" living in the region where Tsukihime takes place. Perhaps because of their long history, the Tohno and all their numerous branch families are quite wealthy, and together make up a prominent business conglomerate. Going purely by financial power, the Tohno are actually beaten out by the Kugamine branch family. However, to these people blood is more important than anything else, and as the inheritors of the most precious blood of all, the Tohno family naturally fell into a leadership position. Allegedly, they are the descendants of a powerful family that intermingled with oni (not kishin – humans that became oni – but actual, born and bred oni) and ruled the land for generations. Tohno [Family]

Tiger Stripes [Other] Source: Fate/side material (2004-1-30), p.068 Fate Dictionary

The pattern on Fuji-nee's clothes. Some of you may have noticed, but those stripes are without a doubt tiger stripes. At first we were going to have Fuji-nee wear normal clothes at school and casual clothes at home, but before we knew it she was rocking the tiger stripes nonstop. It seems Fuji-nee harbors complex feelings toward tigers, which were revealed in the Tiger Dojo Special. Tohno [Family] Source: Tsukihime Data Collection (2000-12-31), p.027 Tsukihime Dictionary

Suzerain of all the "demon hybrids" living in the region where Tsukihime takes place. Perhaps because of their long history, the Tohno and all their numerous branch families are quite wealthy, and together make up a prominent business conglomerate. Going purely by financial power, the Tohno are actually beaten out by the Kugamine branch family. However, to these people blood is more important than anything else, and as the inheritors of the most precious blood of all, the Tohno family naturally fell into a leadership position. Allegedly, they are the descendants of a powerful family that intermingled with oni (not kishin – humans that became oni – but actual, born and bred oni) and ruled the land for generations. Tohno [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.052 Tsukihime Dictionary

Suzerain of all the "demon hybrids" living in the region where Tsukihime takes place. Perhaps because of their long history, the Tohno and all their numerous branch families are quite wealthy, and together make up a prominent business conglomerate. Going purely by financial power, the Tohno are actually beaten out by the Kugamine branch family. However, to these people blood is more important than anything else, and as the inheritors of the most precious blood of all, the Tohno family naturally fell into a leadership position. Allegedly, they are the descendants of a powerful family that intermingled with oni (not kishin – humans that became oni – but actual, born and bred oni) and ruled the land for generations. Tohno Akiha [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

One of the heroines in Tsukihime. No boobs. Shiki's younger sister, and the Tohno family's heir. She has long black hair and a dignified posture, firm speech, and an unendearing personality. On top of that, her love of strict discipline can make her somewhat hard to get along with. Perhaps it's because she doesn't think much of the way Shiki lived doing whatever he pleased for eight years, but she lashes out at him every chance she gets. Though she is basically straightforward and honest at her core, she is also unyielding and hates losing, so her true personality rarely gets a chance to shine.

She was one of the people involved in the accident eight years ago, after which her dormant Tohno blood was awakened. Though she would have been able to suppress it if she only had to worry about herself, she was carrying the burden of two people. As a result, she started being attacked by seizures nearly every night, and at Kohaku's suggestion began drinking blood to maintain her body. …Of course, it was all just a scheme to push Akiha closer to her Tohno nature. Probably, even Akiha herself was aware of it on some level. In one of the routes, she ended up inverting and demonstrating her power to its fullest extent. That dreadful form, with its fluttering vermilion hair, is probably capable of exceeding even a rampaging Arcueid. Long ago, in the Tohno's country, there lived a female oni named Momiji. Though she is not their ancestor, maybe you could consider her the origin of Akiha? Incidentally, Akiha is the character with the greatest number of individual sprites. It actually made the art director break down in tears. Not only were there uniform sprites and casual sprites, but sprites for Akiha when she was inverted as well. Also, by some strange twist of fate, her roommate at school actually had the last name "Tsukihime". Tohno Akiha [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

One of the heroines in Tsukihime. Shiki's younger sister, and the Tohno family's heir. She has long black hair and a dignified posture, firm speech, and an unendearing personality. On top of that, her love of strict discipline can make her somewhat hard to get along with. Perhaps it's because she doesn't think much of the way Shiki lived doing whatever he pleased for eight years, but she lashes out at him every chance she gets. Though she is basically straightforward and honest at her core, she is also unyielding and hates losing, so her true personality rarely gets a chance to shine. She was one of the people involved in the accident eight years ago, after which her dormant Tohno blood was awakened. Though she would have been able to suppress it if she only had to worry about herself, she was carrying the burden of two people. As a result, she started being attacked by seizures nearly every night, and at Kohaku's suggestion began drinking blood to maintain her body.

…Of course, it was all just a scheme to push Akiha closer to her Tohno nature. Probably, even Akiha herself was aware of it on some level. In one of the routes, she ended up inverting and demonstrating her power to its fullest extent. That dreadful form, with its fluttering vermilion hair, is probably capable of exceeding even a rampaging Arcueid. Long ago, in the Tohno's country, there lived a female oni named Momiji. Though she is not their ancestor, maybe you could consider her the origin of Akiha? Incidentally, Akiha is the character with the greatest number of individual sprites. It actually made the art director break down in tears. Not only were there uniform sprites and casual sprites, but sprites for Akiha when she was inverted as well. Also, by some strange twist of fate, her roommate at school actually had the last name "Tsukihime". She was the only heroine in Tsukihime that didn't get a happy ending, which apparently made a lot of fans mad. We got a ton of hate mail demanding that we do something about it, hahaha. I guess it worked, though, since we ended up writing a sequel to Akiha's ending for Kagetsu Tohya. She is the student council vice president at the Asagami Academy for Girls, and seems to be quite popular. …Of course, that popularity stems from equal parts reverence and terror. In Kagetsu Tohya, the power relationship between her and Kohaku began to change, and in Melty Blood she was the victim of Kohaku's cheerful treachery. Also, though the Akiha in Melty Blood is pretty… energetic, she's normally a little more graceful than that. She totally lacks the pride and thin skin characteristic of the super-rich, but her sense for how to use money is still grossly out of sync with normal people's. When she told Sion to "rest a bit", in Akiha's head "a bit" meant either until Sion herself was sick of it, or until she was dead. It seems she's the type of person who's cold to strangers, but excessively soft toward those who have earned her favor. Ah, so that's why you let Kohaku toy with you as she pleases, Lady Akiha! Tohno Akiha [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051 Tsukihime Dictionary

Tohno Shiki's younger sister, and the Tohno family's heir. She has long black hair and a dignified posture, firm speech, and an unendearing personality. On top of that,

her love of strict discipline can make her somewhat hard to get along with. Perhaps it's because she doesn't think much of the way Shiki lived doing whatever he pleased for eight years, but she lashes out at him every chance she gets. Though she is basically straightforward and honest at her core, she is also unyielding and hates losing, so her true personality rarely gets a chance to shine. She saved Shiki's life when they were young, and has absolute faith in him even if she'd never admit it. She lived in the dorms at the Asagami Academy for Girls after Shiki left for the Arima household, but she started commuting from home when he returned to the Tohno mansion. As the Tohno family head she possesses noble blood, and her power as a demon hybrid is among the best of the best. If Arcueid is a Western vampire, then Akiha would be an example of an Eastern vampire. The embodiment of "plundering", all who enter her field of vision will have their heat (life force) stolen from them, no questions asked. Tohno Makihisa [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

Akiha and SHIKI's father. The person who took in Kohaku and Hisui, and adopted Shiki. A mischievous prankster who diligently held on to his private papers. Tohno Makihisa [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

Akiha and SHIKI's father. He took in Kohaku and Hisui as tools to restrain his Tohno blood, and adopted Shiki for his own amusement. He was a mischievous prankster who diligently held on to his private papers. He had a strong, self-indulgent feeling of being victimized, and you could probably say that it was his weakness that invited tragedy into the Tohno family. In order to protect his family (blood relatives) and solidify the Tohno's position he forged connections with the demon hunter organization, which was locked in a cold war with the demon hybrids at the time. By entering into a cooperative relationship with the demon hunters, he was able to gain sovereignty over the entire Misaki City region. However, he was still unable to control his dread toward Nanaya Kiri, the bloodthirsty killer he saw as a youth while serving under a certain old man. So, after

consolidating his power, he launched a surprise attack on the Nanaya village and completely wiped them out. As for how he died, that was covered in the main story. It was karmic retribution, an end appropriate for one who was in no way a bad person, yet caused so much harm. Tohno Makihisa [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051 Tsukihime Dictionary

Father of Tohno Akiha and Tohno Shiki. Akiha becoming the family head after his death is what kick-started the story of Tsukihime. At that time, she called back the disinherited Shiki to the Tohno mansion, and restarted their brother-sister relationship where it had left off eight years ago. Tohno Mansion Basement Kingdom [Place] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

It's undeniable that the Tohno family has many secrets. However, this is not just true of their lineage, but even the mansion they live in. With features like an underground room for disposing of those who have awakened to their Tohno blood, a dungeon that can confine people for a lifetime, and a research lab run by a mere servant, it really is a suspicious place. But most conspicuous of all is the enormous cavern beneath the mansion, the Tohno Mansion Basement Kingdom! It's unclear who made it, and for what purpose, but it appears to be a miniature world that functions as a pseudo-absolute monarchy. Though it looks like a nuclear bomb shelter designed by a crazy rich person, judging from the equipment within it's actually the base of a secret society scheming world domination. Its existence was confirmed during the events of Melty Blood, but later no matter how much Shiki scoured the mansion the path to the underground kingdom was nowhere to be found. How… eerie… Tohno Shiki [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

The protagonist. He is the kind of character that makes both friends and enemies without realizing it. His habit of collecting edged weapons is probably a trait left over from the "other" Shiki, from Kara no

Kyoukai. Taking his glasses off for every single event CG is his charm point. Tohno Shiki [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

The protagonist of Tsukihime. Afflicted with chronic anemia. Mister Glasses. He is the kind of character that makes both friends and enemies without realizing it. His habit of collecting edged weapons is probably a trait left over from the "other" Shiki, from Kara no Kyoukai. Taking his glasses off for every single event CG is his charm point. An unfortunate boy, who suffered through various ordeals in Tsukihime, was dragged into strange situations in Kagetsu Tohya, and had a terrible time in Melty Blood. Because he lived true to his promise with Aozaki Aoko to "become a man in the manner he thinks is right", he developed into a good and upright person, but at his core he is actually comparatively cold-hearted. Or rather, no matter what happens, good or bad, he simply accepts it as it is. In a sense, this reckless way of life is similar to that of a hermit who has retired from society. Tohno Shiki [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.051) Tsukihime Dictionary

The protagonist of Tsukihime. He is an extraordinarily ordinary young man who possesses the mystic eyes of death perception. Eight years ago (nine years ago counting from Melty Blood), he received a massive chest wound in a traffic accident, but miraculously revived. After recovering, however, he developed chronic anemia, and so was sent to live with the Arima family by his father Makihisa. He is the kind of character that makes both friends and enemies without realizing it. Because he lived true to his promise with Aozaki Aoko to "become a man in the manner he thinks is right", he developed into a good and upright person. Perhaps because of his ability to see death all around him, he has a comparatively farsighted view of things. No matter what happens, he just takes it in stride. Que sera, sera. A peculiar type of superhero who's basically benign, but if you approach him with the intent to cause him harm he'll destroy you. Tohno SHIKI [Person] Source: Tsukihime Data Collection (2000-12-31), p.028 Tsukihime Dictionary

The true eldest son of the Tohno family. He was always pretty talkative and brash, but after Roa surfaced he got even chattier. His having a different appearance in the Arcueid and Akiha routes is just a little bit of fan service. After all, the only real difference between the two is whether or not Roa or SHIKI's consciousness is stronger, but we thought it would be pretty terrible if player had to keep seeing the same face pop up over and over as the villain in a game as long as Tsukihime, so we gave them different sprites. By the way, since Akiha is "Aki (Autumn)", his nickname among the staff is "Haruo (Spring Boy)". Tohno SHIKI [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

The true eldest son of the Tohno family. He was always pretty talkative and brash, but after Roa surfaced he got even chattier. His having a different appearance in the Arcueid and Akiha routes is just a little bit of fan service. After all, the only real difference between the two is whether or not Roa or SHIKI's consciousness is stronger, but we thought it would be pretty terrible if player had to keep seeing the same face pop up over and over as the villain in a game as long as Tsukihime, so we gave them different sprites. He is a handsome young man, casually dressed in traditional Japanese clothes. Somehow, he has the air of a haiku poet about him. One of his abilities as a demon hybrid is a "deathresistant body". Just as it sounds, it means he has a body that will not die. However, this is not the ability to heal wounds, but the ability to reconfigure his body in order to survive despite his wounds. It is this ability to freely manipulate his flesh that allows him to use his own spilled blood as a sword by coagulating it. …He is yet one more hapless victim of the Infinite Reincarnator, Roa. Tohsaka Aoi [Person] Source: Fate/Zero material (2008-08-08), p.100 Fate/Zero Dictionary

Tohsaka Tokiomi's wife, and Rin and Sakura's mother. Her maiden name is Zenjou. Though the Zenjou family had a magus ancestor many generations ago, now they are simple commoners with no connection to the magical world at all. Nevertheless, the blood flowing through their veins contains a very

unique trait, which was noticed and pursued by Tohsaka Tokiomi. As a result of accepting this courtship, Aoi gave birth to two sisters with absolutely preposterous magical potential. Unlike her daughter Rin, Aoi fully understood that Tokiomi possessed an inhuman sense of values, but she still blindly loved her husband anyway. Maybe she, too, bore some distortion within herself, just like Tokiomi did. If that's the case, she probably wouldn't have been able to build a happy home even if she had married Kariya… By the way, the activation of Tokiomi's "Tohsaka family goof-up trait" only occurs in serious, life-threatening situations. In his normal family life at home, he was an utterly perfect superman, in the same way Rin would eventually be a perfect honors student at Homurahara Academy in Fate/stay night. I hear that both Aoi and Rin were huge fans of his "cool dad" style. Tohsaka Nagato [Person] Source: Fate/side material (2004-1-30), p.067 Fate Dictionary

The Tohsaka family head during the very first Holy Grail War, two hundred years ago. He took part in the ritual at the request of Makiri Zouken and Justeaze. Though traditionally the Tohsaka were a clan of secret Christians, one day a strange old man appeared out of nowhere and led them astray. Ever since then, they have devoted themselves to the world of sorcery. With their contacts in the Holy Church and favorable treatment from the Association as disciples of a magician, they are in an enviable position. It is due to their connections with both organizations that they were appointed the managers of Fuyuki. At any rate, Nagato viewed sorcery and martial arts as equal, and was attempting to reach the Root via a state of mushin (no-mind) when he was recruited by the Einzberns and Makiri. As you might expect from Rin's ancestor, he was prone to goofing up. Also, it seems that his daughter was the one with talent for sorcery, and ended up being far more useful in the construction of the Great Holy Grail than her father was. Tohsaka Rin [Person] Source: Fate/side material (2004-1-30), p.067 Fate Dictionary

Current head of the distinguished Tohsaka family, and one of the main heroines of Fate/stay night. As a Master,

she spent just as much time quarreling with Shirou as she did cooperating with him. Her manner of speech is often hostile and dismissive of other people, but deep down she has a caring, bigsisterly disposition. Her tendency of making trivial mistakes at the worst possible moment is a hereditary curse. Though she really is a lot nicer than she seems, in the end she always makes her decisions based on cold, rational logic. In her own words, it's "not a very cute personality". There are even times when she thinks she might lack any sort of "girlishness" at all, and it's starting to become something of a complex for her. In fact, her choice in personal clothes is probably an overreaction to that. Still, showing that much leg… a pure and wholesome boy won't know where to look. Please, try to bear with it, Shirou. Her hobbies are admiring jewels and bullying Shirou. She's a mischievous girl at heart, so she loves teasing serious people. Please, try to bear with it, Shirou. As far as sorcery goes, she specializes in the flow and conversion of magical energy. Since it's not a sorcery trait well-suited for combat, she stores away magical energy in jewels ahead of time, and uses them as disposable, limited-function mystic codes. Aside from that, she also practices pseudo-karate as a form of self-defense. Her instructor in martial arts is Kotomine. That fake priest was responsible for the sequence of moves she used to corner Caster. By the way, she had the most screen time out of every character in Fate/stay night.

She had already become Matou Sakura by the time she appeared in Fate/Zero, but, well, I've always wanted to use this name. Somehow, it makes her seem more gallant, like… Tohyama Sakura, or something. Though she only showed up twice, at the beginning and the end of the book, when you consider the fact that the whooooole time she was off-screen she was being tortured in a worm hell that violates child pornography laws, well, even in Fate/Zero her misery index probably rates higher than anyone else's. Also, the Character Material book that was released right when I was in the middle of writing had a cute illustration of Sakura as a child in it. When I saw it, I thought, "Right now, I'm creating such a cruel world for this girl!" It was a huge load on my spirit. You're so mean, Mr. Takeuchi. Bully me some more! By the way, in the first draft, Kariya's death was much more inhumane. It was one of the few scenes that ended up being totally vetoed by the original author. I can still hear him screaming for my blood even now…! As a result, Sakura's monologue was toned down considerably. No, really, it was! I swear! Tohsaka Tokiomi [Person] Tohsaka Rin [Person] Source: Fate/Zero material (2008-08-08), p.101 Fate/Zero Dictionary

Tohsaka Tokiomi's eldest daughter. The younger form of one of the heroines from the original story. During Fate/Zero, Rin's level of understanding of the "Holy Grail War" is about the same as Shirou's was during Fate/stay night. That is, while it might seem like she knows what's going on, she really doesn't. In the young Rin's eyes, her father Tokiomi was a great magus deserving of love and respect. She did not yet understand the ruthlessness and cruelty that stemmed from that ideal. If her father had survived long enough for her to comprehend that aspect of him, it surely would have had a grave effect on her own personality. But whether she chose to rebel against that inhumanity and turn her back on sorcery itself, or chose to embrace it fully, becoming a perfect, cold-hearted magus like her father – the only certainty is that for her, happiness would be nothing more than the fleeting dream of a far off parallel world. Tohsaka Sakura [Person] Source: Fate/Zero material (2008-08-08), p.101 Fate/Zero Dictionary

Source: Fate/Zero material (2008-08-08), p.101 Fate/Zero Dictionary

The fifth Tohsaka family head. Had everything gone according to plan, he would have been the man to finish the Holy Grail War once and for all. He started making preparations for the Fourth Holy Grail War long before it ever began. But although he had set up everything perfectly in his favor, he was tragically killed by his trusted ally, Kotomine Kirei. Well, seeing as how the one who tempted Kirei into defecting in the first place was Gilgamesh, in a sense you could say Tokiomi died due to a lack of compatibility with his Servant. Tokiomi and his predecessor made a conscious effort to commercialize their spiritual lands, and the unnatural economic success of every business situated there naturally led to exorbitant rental fees, which were collected by the Tohsaka. Of course, as far as Tokiomi was concerned, the fact that the "harvests of all the tenant farmers tilling the Tohsaka land" were protected from bad luck and natural disasters by the Tohsaka's careful management of the ley lines, meant that taxing them like this was his natural right. Truly, it was a 20th century feudal system made possible through sorcery. Although, even among the Second Owners of other lands,

very few have ever seen monetary returns like those made by the Tohsaka. After Tokiomi's death, these assets were passed on to Aoi, and after Aoi's death they were passed on once more to Rin. Or at least, they should have been, but thanks to her legal guardian Kirei's naïve honesty and crude management, most of the valuable property was lost to other people. Then again, as a priest who values honest poverty, he probably thought it would be good for her from an educational standpoint. Just another thing for Rin to wallop him for, I guess. Touzaki [Family] Source: Tsukihime Data Collection (2000-12-31), p.027 Tsukihime Dictionary

One of the Tohno branch families. Known as the Bone Masters, they temper their own bones into swords. Though normally swords are forged from iron, the Touzaki present their own arms upon meeting a worthy recipient, and craft them a sword from the bones. Their final and greatest work as blacksmiths is a bone sword with qualities that are superficially similar to the legendary mountain destroying sword of mainland China. Touzaki [Family] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.185 Tsukihime Dictionary

One of the Tohno branch families. Known as the Bone Masters, they temper their own bones into swords. Though normally swords are forged from iron, the Touzaki present their own arms upon meeting a worthy recipient, and craft them a sword from the bones. Their final and greatest work as blacksmiths is a bone sword with qualities that are superficially similar to the legendary mountain destroying sword of mainland China. True Ancestor [Term] Source: Tsukihime Data Collection (2000-12-31), p.026 Tsukihime Dictionary

A singular existence amongst the bloodsuckers. Characteristically close to elementals. They were created by nature, which had no tangible method of self-defense toward humans. Therefore, they are extensions of nature. "If mankind is to be ruled, let man be the model." Under this premise, they were created with a mind and body structure similar to humans.

However, there was a birth defect. The True Ancestors bore a flaw, the vampiric impulse. Each and every True Ancestor is burdened with the desire to drink the blood of the very humans they were meant to rule. And, in order to suppress that impulse, they consume their own willpower. Those that can change the state of the world merely by thinking are instead forced to use almost all of those "thoughts" to restrain themselves. But, everything has a limit. Unable to resolve the problem at its root, the vampiric impulse accumulates, until finally it becomes impossible for them to control with their own power alone. True Ancestors that have become unable to control their desires fall into an eternal slumber. It could be said that this is the lifespan of those who have no end. Also, there were those among them that succumbed to their desires and began indiscriminately drinking human blood. Known as Fallen Ancestors, they are powerful to the point that it is said to be completely impossible for humans to oppose them. Though the True Ancestors possess godlike abilities, the fact that human ideas had no influence on their creation means they are not a type of Divine Spirit. They are an existence desired by the world, but not by humans. Because of this, they have gradually gone into hiding and dwindled in numbers. Though they have definite form, they can also be considered a kind of Counter Force. …If you want to know what a Counter Force is, please refer to Kara no Kyoukai. True Ancestor [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

A singular existence amongst the bloodsuckers. Characteristically close to elementals. They were created by the planet, which had no tangible method of self-defense against humans. Because of this, it could be said that they are nature's sense of touch. "If mankind is to be ruled, let man be the model." Under this premise, they were created with a mind and body structure similar to humans. However, there was a birth defect. The True Ancestors bore a flaw, the vampiric impulse. Probably, it's because the original that was used as a reference had contained that flaw as well. Each and every True Ancestor is burdened with the desire to drink the blood of the very humans they were meant to rule. And, in order to suppress that impulse,

they consume their own willpower. Those that can change the state of the world merely be thinking are instead forced to use almost all of those "thoughts" to restrain themselves. But, everything has a limit. Unable to resolve the problem at its root, the vampiric impulse accumulates, until finally it becomes impossible for them to control with their power alone. True Ancestors that have become unable to control their desires fall into an eternal slumber. It could be said that this is the lifespan of those who have no end. Also, there were those among them that succumbed to their desires and began indiscriminately drinking human blood. Known as Fallen Ancestors, they are powerful to the point that it is said to be completely impossible for humans to oppose them. Their creation was not influenced by human ideas, so they are not a type of Divine Spirit. They are an existence desired by the world, but not by humans. Because of this, they have gradually gone into hiding and dwindled in numbers. Though they have definite form, they can also be considered a kind of Counter Force. …If you want to know what a Counter Force is, please refer to Kara no Kyoukai. True Ancestor [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053 Tsukihime Dictionary

A singular existence amongst the bloodsuckers. Characteristically close to elementals. They were created by the planet, which had no tangible method of self-defense against humans. Because of this, it could be said that they are nature's sense of touch. However, there was a birth defect. The True Ancestors bore a flaw, the vampiric impulse. Each and every True Ancestor is burdened with the desire to drink the blood of the very humans they were meant to rule. And, in order to suppress that impulse, they consume their own willpower. Those that can change the state of the world merely be thinking are instead forced to use almost all of those "thoughts" to restrain themselves. But, everything has a limit. Unable to resolve the problem at its root, the vampiric impulse accumulates, until finally it becomes impossible for them to control with their power alone. True Ancestors that have become unable to control their desires fall into an eternal slumber. It could be said that this is the lifespan of those who have no end.

Year by year their numbers dwindled, until by the time Arcueid was born in the 12th Century, only a hundred individuals remained. Also, there were those among them that succumbed to their desires and began indiscriminately drinking human blood. Known as Fallen Ancestors (Demon Lords), they are powerful to the point that it is said to be completely impossible for humans to oppose them. True Assassin [Servant] Source: Fate/side material (2004-1-30), p.062 Fate Dictionary

The real Heroic Spirit of assassinations. He was summoned by Matou Zouken, and came into the world using Sasaki Kojirou's body. With his white skull mask and black robes, he is the stereotypical assassin. Ability-wise he's a little underwhelming, but he's an easy Servant to use. In contrast to his unsettling outward appearance, he's actually quite loyal, and will faithfully serve somebody he's acknowledged as his master to the bitter end. Because he is merely one of many wraiths (Heroic Spirit candidates) swarming around the name "Assassin", his basic parameters are low. To compensate for this, he modified his own body, and so was able to stand against the other Servants. There is no face beneath his mask. His skin and nose have been shaven off, transforming him into "nobody". That is what it means to become the Old Man of the Mountain. When he was first summoned, he barely had any intelligence at all, but by acquiring Lancer's heart he rapidly powered up. Afterward, he was influenced by Lancer's personality. By the way, it seems that he was particularly attached to his dirks, because he would always take care to gather them all up before returning from a battle. Tsukihime Souka [Person] Source: Tsukihime Data Collection (2000-12-31), p.027 Tsukihime Dictionary

A student enrolled at the Asagami Academy for Girls. Akiha is her roommate and mentor. Her tone of speech is incredibly stern, and she always tries to be as succinct as possible. Her outward appearance is that of a petite, charming young girl, but according to Akiha she has the personality of a handsome man. However, she's not a girl that's cool like a man, she's just a stylish girl.

Her development progressed far enough that she even had sprites prepared, but unfortunately she ended up not appearing in Tsukihime at all.

U Unlimited Blade Works [Other] Source: Fate/side material (2004-1-30), p.055 Fate Dictionary

The title of the Rin route. During the plotting stage, it was also the subtitle of Fate/stay night itself. The name showed up in the "upcoming works" section of the pamphlets we distributed at the 2001 Winter Comiket, but I wonder how many people in Japan actually noticed it? Unlimited Blade Works [Noble Phantasm, Sorcery] Source: Fate/side material (2004-1-30), p.076 Fate Dictionary

Tsukihime Souka [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.184 Tsukihime Dictionary

A student enrolled at the Asagami Academy for Girls. Akiha is her roommate and mentor. Her tone of speech is incredibly stern, and she always tries to be as succinct as possible. Her outward appearance is that of a petite, charming young girl, but according to Akiha she has the personality of a handsome man. An unparalleled lover of rock music, she slips out of the dorms at least once a week to go to live shows at clubs. However, she's not a girl that's cool like a man, she's just a stylish girl. She appears in Kagetsu Tohya, where she is the balance between her two roommates, Akiha and Hanepin. In the dorms she is secretly popular as a reliable but hard to talk to student, and despite her demeanor she is actually extremely caring. Her parents' home is a temple deep in the mountains of Nagano. As landlords of the entire region, they are also known as the "mountain kings". Her love of rock music can be considered a form of rebellion against her family. After graduating from high school, she plans to attend college while living together with Hanepin.

Infinite Creation of Swords. Though it is treated as a Noble Phantasm, technically speaking it is a type of sorcery called a reality marble. Within this reality marble exists all the ingredients needed for the creation of swords. So long as Archer has seen the original, he is able to easily replicate it. However, the replicated weapon has its rank reduced by one. Replication of defensive armaments is also possible, but it requires two to three times more magical energy than a normal projection. Once an armament has been replicated, it is registered inside the boundary field and can be manufactured with Gradation Air even without expanding the reality marble. Against a normal opponent this is little more than a mildly annoying ability, but it is the natural enemy of a certain King of Heroes. Unsealed Amber Kick [Technique] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

Kohaku's Arc Drive. After changing into Chinese clothes, she unleashes a vaguely familiar series of techniques. The mock China feeling here is out of this world. During Blood Heat even more hits are added to the combination, but since this rampaging style is too violent there's a real chance she'll be fired after using it… maybe. Sorry, Kohaku. The inspiration for this technique was Kagetsu Tohya, when Kohaku came to Shiki's school festival and wore a Chinese silk dress in his class's event. Unused Assets [Other]

Source: Fate/side material (2004-1-30), p.075 Fate Dictionary

Assets that were created, but never used. Primarily refers to character sprites. I don't know what made us think it would be a good idea, but going into Fate/stay night we had this crazy idea to have a far, middle, and zoom version of every single sprite in the game. By the time we were finished, we had over 3600 images just counting the character sprites alone. It was totally ridiculous, and there was no way we could possibly use them all. If we had kept them the game would have taken up four whole discs, so we tearfully went through and deleted everything that went unused. Next time, let's shoot for a little more optimization. I'm thinking a nice, simple game that you can beat in two hours, how's that sound? Uryuu Ryuunosuke [Person] Source: Fate/Zero material (2008-08-08), p.092 Fate/Zero Dictionary

The Master of Caster in the Fourth Holy Grail War. Cheerful and openhearted. Despite easily reading the subtleties of other people's emotions, he doesn't care for minor details and is always positive and upbeat. He is a pleasant young man who doesn't shrink back from failure, and whose natural sense of adventure and curiosity push him to enjoy life to the fullest. Unfortunately, his only interests are torture, murder, and disposing of bodies. This proclivity wasn't caused by a childhood trauma that warped his personality, or anything like that. He was simply born evil, just like Kotomine Kirei. However, unlike Kirei he was never indoctrinated by a preexisting system of morality, and so was never burdened by any sort of hesitation or doubt when it came to embracing his desires. Though he had already killed 42 people before he summoned Caster, he had never been considered as a suspect even once – the police investigation was a total dead end, failing to turn up the evidence required to even open a case against him. Despite being a totally unmethodical pleasure killer, his ability to destroy evidence and hamper criminal investigations is almost transcendent. If he had decided to work as a professional assassin it's quite likely that he would have quickly become a legend within the industry. However, he's the type of person that draws a strict line between business and pleasure, so the idea of making money off of killing rubs him the wrong way. He never even stole anything

from any of his victims, instead choosing to support himself by working normal, unassuming part time jobs. He is fond of animals, and loves going to safari parks and watching nature documentaries on TV. However, it seems he can only appreciate violence when the target is a human. While he may admire sharks and other predators, he has never once desired to be one himself, because as far as he's concerned the most skillful hunter of humans is another human.

V Vampire [Term] Source: Tsukihime Data Collection (2000-12-31), p.022 Tsukihime Dictionary

A general term for those that suck human blood. Refers specifically to the Dead Apostles, or those that have become bloodsuckers because of them. The vampires in Tsukihime extract human blood to maintain their own flesh. If, during this process, the vampire injects their own blood into their human prey, that human will be unable to peacefully pass away. For a normal person, death will still find them before long regardless. However, on rare occasions, if the victim has high physical potential and the capacity of their soul is excellent, they will remain in the world of the living. Afterward, their corpse is interred, and left alone for several years. During this time their brain melts, their soul is liberated from the cage of the body, and finally they arise as a ghoul. As a ghoul, they feed on the corpses sleeping in the graves around them to supplement their own missing flesh, restoring their physical body little by little. After many years of this, they will eventually regain their brain and intelligence. At this stage they can finally be called a vampire. However, although this new vampire is free now, they cannot escape the rule of their sire's blood. Finally, after spending decades acclimating to life in the darkness, the vampire will begin attacking humans to create servants of their very own, while remaining subservient to the vampire that made them. The Church exists to obstruct this infinite cycle. Their ultimate goal is the utter eradication of all vampires, and the sealing of the 27 Ancestors that made them. Vampire [Term] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.178 Tsukihime Dictionary

A general term for those that suck human blood. Refers specifically to the Dead Apostles, or those that have become bloodsuckers because of them. The vampires in Tsukihime extract human blood to maintain their own flesh. If, during this process, the vampire injects their own blood into their human prey, that human will be unable to peacefully pass away. For a normal person, death will still find them before long regardless. However, on rare occasions, if the victim has high physical potential and the capacity of their soul is excellent, they will remain in the world of the living. Afterward, their corpse is interred, and left alone for several years. During this time their brain melts, their soul is liberated from the cage of the body, and finally they arise as a kind of living dead called a "ghoul". As a ghoul, they feed on the corpses sleeping in the graves around them to supplement their own missing flesh, restoring their physical body little by little. After many years of this, they will eventually regain their brain and intelligence. At this stage, they can finally be called a "vampire". However, although this new vampire can move by their own will, they cannot escape from the rule of their sire's blood. Finally, after spending decades acclimating to life in the darkness, the vampire will begin attacking humans to create servants of their very own, while remaining subservient to the vampire that made them. In order to obstruct this infinite cycle, the Church created the Burial Agency, Inquisitors that exist to slay Dead Apostles. The Burial Agency's goal is the utter eradication of all vampires, and the sealing of the 27 Ancestors that made them. Vampire [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

Monsters that suck human blood. Refers mostly to the Dead Apostles, or those that have become bloodsuckers because of them. Though they are basically unaging and immortal, they require human blood to maintain their flesh. Thus, their immortality is imperfect. Those that have been turned into vampires by Dead Apostles can operate by their own will, but because their behavioral principles are bound by their parent vampire, it is impossible for them to escape their control. In the event that they successfully attack a human and acquire their blood, the majority of it will be taken by the parent vampire.

Consequently, the child vampire will eventually try to become a parent vampire themselves. After spending decades acclimating to life in the darkness, they will start to threaten the world by creating servants of their very own. In order to put a stop to this vicious cycle of vampirism, the Church created the Burial Agency – heresy hunters whose aim is the complete extermination of all Dead Apostles. Vampire Sion [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.187 Tsukihime Dictionary

Sion after she has completely changed into a vampire. The master of statistics and random numbers, who started carrying out the Tatari as Wallachia's successor. You could say she's Black Sion. She was a hidden character in the original Melty Blood, but as of Re-act she's selectable by default. In this form she does not use her Etherlite very much, preferring instead to attack with her own claws. Her Arc Drive, Cruel Blood, is Melty Blood's one-and-only act of bloodsucking. It's an appropriate Arc Drive for the guest heroine that represents Melty Blood itself, don't you think? She inherited Wallachia's "Cut, cut, cut!", but her version is dignified and cute. Oh, and her casual win pose is pretty sexy, don't you think? Vampire Sion [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.058 Tsukihime Dictionary

Sion after she has completely changed into a vampire. Master of statistics and random numbers. In this state, she is almost unrecognizable as Sion, and is skilled at attacking via the manipulation of information just like Wallachia. While she still possesses a shred of human reason during her arcade scenario, in her ending she has completely degenerated into a vampire that revels in destruction and sucking blood. Though she has inherited all the countless victims (information) absorbed by the Tatari over the years, it seems that there is information there that she has not yet been able to fully break down and rearrange. And when you eat something bad or rotten, the best thing to do is throw it up. I wonder if someday Sion will vomit up this undigested "thing"…?

Vampiric Impulse [Term] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.057 Tsukihime Dictionary

The base desire possessed by both True Ancestors and Dead Apostles. In True Ancestors it is merely a bad habit, but in Dead Apostles it is a means of staying alive. For those Dead Apostles who used to be human, it is something not entirely dissimilar from an expression of love. Vermilion Akiha [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.053 Tsukihime Dictionary

Akiha in a state close to Crimson Red Vermilion. Through sheer willpower alone, she is able to control her rampage and avoid fully becoming a Crimson Red Vermilion. Or rather, for Akiha this form is actually what she looks like when she's conserving her strength, and her normal form is the result of her actively using her power to suppress her oni blood. It's quite similar to the situation with Arcueid and her vampiric impulse. Properly speaking, becoming a Crimson Red Vermilion means completely losing your ability to reason, but it seems even in this state Akiha still has some sanity left. This, too, is probably by virtue of her high aptitude for it. Vimana [Noble Phantasm] Source: Fate/Zero material (2008-08-08), p.091 Fate/Zero Dictionary

golem? Out of all of Kayneth's armaments, it has the greatest capacity for physical destruction. He had prepared many other mystic codes designed for battles with curses and conjurations, but the vast majority of them were lost when his hotel was blown up by Kiritsugu. Though it wouldn't be wrong to call it an almighty weapon due to its versatility, in the end it is still just an automaton, and once you see through its movement patterns it's fairly easy to handle. Also, since the magical energy required to operate it is directly proportional to the complexity of its shape, it is necessary to keep it in its basic form as much as possible – switching to a more complex form drastically reduces its reaction speed and power. The final "sea urchin" transformation used in the battle against Kiritsugu was a form that combined both raw defensive ability and cunning, but accordingly the drain on Kayneth's magical energy was immense. By the way, after the war ended Lord El-Melloi II may or may not have reprogrammed this mystic code and employed it as a multi-purpose maid golem. Though it has enough intellectual capacity to perform simple household chores, it seems there's a troublesome bug that pops up every now and then that causes it to rampage around insisting that it's a killer robot from the future. Maybe it was shown a detrimental movie just when it was on the verge of completing its education in good taste…?

W Walther WA 2000 [Armament]

His Highness the King of Heroes' mobile aerial weapon, which took flight for the first time in volume three. A high-tech Noble Phantasm from India that would even put Area 51 to shame. It uses solar energy produced by mercury-powered sun crystals to move. In ancient Indian mythology it came fully loaded with wondrous weapons ranging from ancient machine guns to ancient nuclear warheads, all of which are surely stashed away in the King of Heroes' treasury. Volumen Hydrargyrum [Sorcery] Source: Fate/Zero material (2008-08-08), p.092 Fate/Zero Dictionary

One of the mystic codes employed by Lord El-Melloi. Essentially, it is a mass of magically-infused mercury that has been filled with a large variety of movement patterns and programmed to respond appropriately depending on the situation. I guess you could call it a kind of battle

Source: Fate/Zero material (2008-08-08), p.105 Fate/Zero Dictionary

The sniper rifle used by Emiya Kiritsugu in the Holy Grail War. Despite being relatively compact due to its bullpup design, it is an extremely heavy and hard to use weapon. On top of that, Kiritsugu's is decked out with a preposterous night vision system. The night vision scopes that existed during the time period of the Fourth Holy Grail War were a long way off from where they are today, and were often bulkier and heavier than the guns they were attached to. Also, one of the gun's major flaws was its prohibitive cost, which is one of the reasons it never saw widespread use, but thanks to the Einzberns' considerable funds that was no problem at all. And besides, it was probably less expensive than running telephone lines all the way out to a castle in the middle of nowhere.

Waver Velvet [Person] Source: Fate/Zero material (2008-08-08), p.091 Fate/Zero Dictionary

The third generation magus of the Velvet household. Though to put that in perspective, the first generation was his grandmother, who was the lover of a certain magus and picked up the very basics of sorcery from their pillow talk. The second generation, Waver's mother, only dabbled as a way to honor her mother's memory. Waver was the first member of his family to seriously follow the path of sorcery, which is why his circuit count and crest quality are both the lowest of the low. Though his mother found the Association's hierarchical system annoying and disapproved of her son seeking out tutelage from a proper mentor, Waver himself was strongly drawn to sorcery. After both his parents died of illness, he gave away all of his family's possessions, scraped together just enough money to cover tuition, and entered the Clock Tower without a penny to his name. As a result, he endured countless hardships and failures, and eventually resorted to gambling everything on the Holy Grail War. Though he doesn't possess even the most basic prerequisites to actually practice sorcery, his power of observation and insight give him remarkable talent as a researcher. In fact, had he insisted that “Sorcery is a subculture!” and started a business as a critic, he could have taken the world by storm. But of course, he would have been obliterated by the Association, so his inborn talents took another form. To use running as metaphor, though his leg strength is just the absolute worst, he is capable of imagining the perfect running form. While he can never be an athlete, his talent shines as a coach. He was initially conceived of as a Nobita-like "King of Cowards", a breath of fresh air in the grim world of Zero. By the time the book was finished, though, his character had grown to the point you might actually mistake him as the protagonist. White Len [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

Len's shadow. She is Len's unused "active personality" given form using the remnants of Wallachia. The "her" that exists on the other side of the mirror, so to speak. In Melty Blood Re-act, she appears as a boss. Her stage, Midsummer Snowfield, could be called Len's imagined world. Compared to the normal Len, she is crueler, more

vulgar, and ever-so-loveable. She is a contradictory idol, both sensual and chaste. Because the Midsummer Snowfield is Len's world, she is the master of everything in it. Nevertheless, it is completely at the mercy of White Len's power. The version of her Arc Drive that uses the snowfield isn't much to look at, but I could listen to that cute voice over and over. By the way, this is just a digression but Re-act's subtitle is actually "Through the Looking-Glass".

White Len [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.054 Tsukihime Dictionary

Len's shadow. She is Len's unused "active personality" given form using the remnants of Wallachia. Compared to the normal Len, she is crueler, more vulgar, and ever-so-loveable. She is a contradictory idol, both sensual and chaste. Her stage, Midsummer Snowfield, could be called Len's imagined world, and as such, Len is the master of everything in it. Nevertheless, it is completely at the mercy of White Len's power. Why? [Other] Source: Fate/side material (2004-1-30), p.068 Fate Dictionary

Shirou's catchphrase. He says it when faced with things that make him wonder from the bottom of his heart, like a conditioned response. Hey, did you know that originally Fate/stay night was going to have four routes? But, for some reason now there are only three. I wonder why…

For now, let's just say it's tying off a loose end from the original Tsukihime.

Wild Wild England [Other] Source: Fate/side material (2004-1-30), p.079 Fate Dictionary

The short episode you get by choosing to go see Saber in the dojo at night on the tenth day of the Rin route. It's a comical dialog that provides a brief glimpse at Saber's profound (and long-held) discontent toward the food she was served in life. By the way, whether or not their food is actually "wild" in real life comes down to personal tastes, so don't come crying to me about it, okay?

X Y Yamaha V-Max [Other] Source: Fate/Zero material (2008-08-08), p.105 Fate/Zero Dictionary

The motorcycle that Emiya Kiritsugu prepared for his Servant. Since it underwent excessive tuning without any regard for usability, a normal person trying to ride it would just end up killing themselves. Maiya must have brought it into town on a truck, then pushed it from the front gate to the courtyard. The president of Nitro+, Digitarou, was responsible for picking out and configuring the vehicle model. By the way, at one point during the consultation stage, Mr. Takeuchi had just gotten back from seeing the new Ghost Rider movie and wouldn't stop going on about how awesome it would be if Saber's motorcycle could transform too, but, uh… honestly it seemed like it would be a lot of trouble. I was really glad I managed to get out of writing that one! Yamase Maiko [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

A young girl who went missing during the course of a certain incident. She appears in the Kagetsu Tohya side story "Dawn", and has a younger sister named Akemi. As for who she is and what kind of incident she was dragged into, that's covered in the story.

Yumizuka Satsuki [Person] Source: Tsukihime Data Collection (2000-12-31), p.031 Tsukihime Dictionary

Shiki's classmate. Her nickname is Sacchin. She is a pitiable girl, who had been Shiki's classmate several times since middle school, but never managed to capture his attention. Since she wasn't even a sub-heroine, we endeavored to give as plain a design as possible. Just like Nrvnqsr, she didn't appear in proto-Tsukihime. (Though, she did exist as a fellow classmate). At one point, the scenario director actually did scribble out a few barebones rough drafts for a pretty amazing Sacchin route, but in the end he decided the game was flashy enough already and reconsidered. …By the way, that athletics storeroom with a door that always jams is actually something that exists in real life. There are even students that got stuck inside it, too. Also, while we're on the topic, allow me to explain what the club captain meant when she said keeping what happened quiet was a matter of the club's survival, since it wasn't very clear in the story itself. Basically, at Shiki's middle school, students were constantly warned to be careful around the old storeroom. If a teacher found out that a group of students had disregarded those warnings and gotten stuck inside, there would be hell to pay. And, since the badminton club only had six members, it would almost certainly be used as a pretext to abolish the club on the spot. Though it seems that after Sacchin graduated, it was converted into a lacrosse club anyway. …What a cutthroat school, huh? Yumizuka Satsuki [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.190 Tsukihime Dictionary

Shiki's classmate. Her nickname is Sacchin. She is a pitiable girl, who had been Shiki's classmate several times since middle school, but never managed to capture his attention. She just happened to catch sight of somebody who looked like Shiki walking through town one day, and because of that ended up being bitten by a vampire. Afterward, she stalked the town at night as a half vampire herself, her body and mind crumbling, until she encountered Shiki and met her end.

Basically, your typical tragic heroine. She remained unrewarded to the bitter end, but I'd like to believe she at least received a fleeting salvation in her last moments. As it happens, she had an exceptional predisposition for being a vampire. The fact that she was able to operate as a Dead Apostle less than a day after being bitten is totally unheard of. That she was only able to discover her talents after death… it's a little ironic, no? Exactly what you'd expect from the shadow heroine Sacchin. Still, at her core she's a normal girl. Though she might be on the same level as the 27 Dead Apostle Ancestors as far as pure suitability is concerned, since her personality is still human it seems that she's doomed to be an eternal dropout. In Melty Blood Re-act, she participates as a usable character for the first time, allowing players to enjoy situations that were impossible in the original story. Sion is her pen-pal and fellow back-alley dweller. It's a relationship based on the assumption that Satsuki was still alive when Sion first came to Japan. The reason she doesn't have the corpse-throwing killer move that she demonstrated in Tsukihime is because the Satsuki in Re-act has still never killed anybody. Perhaps if there's ever a "full vampire" version of Satsuki, though, it will make an appearance as well? Yumizuka Satsuki [Person] Source: Melty Blood Act Cadenza PS2 Manual (2006-08-10), p.048 Tsukihime Dictionary

Shiki's classmate. During the vampire incident one year ago, she was bitten by the vampire Roa and subsequently went missing. In Re-act, she appears as a dropout vampire who still sides with humanity despite having been turned into a Dead Apostle. She is a pitiable girl, who had been Shiki's classmate several times since middle school, but never managed to capture his attention. Even now, she is nursing an unrequited one-sided love. Something of an oddity, she was unremarkable as a human, yet had exceptional talent as a vampire. The fact that she was able to operate as a Dead Apostle less than a day after being bitten is totally unheard of.

Z Zabaniya [Noble Phantasm, Sorcery] Source: Fate/side material (2004-1-30), p.076 Fate Dictionary

Delusional Heartbeat. The cursed arm. It is the arm of the elemental of malice, Shayṭān, and excels at cursing humans to death. Using an ether lump, it creates a dual existence from the reflected image of the assassination target. By crushing this imposter resonating with the original, it curses the target to death without ever laying a single finger upon them. It is a convoluted method of killing, but one well-suited for assassinations. For instance, even if the target was wearing armor with a defense score of 1000, Zabaniya would grab hold of the false heart from above the armor and deal direct internal damage. Somehow, it feels a little bit like an illusionist's trick. Zepia [Person] Source: Tsukihime Dokuhon Plus Period (2004-10-22), p.183 Tsukihime Dictionary

Zepia Eltnam Oberon. A man who was head of the Eltnam family, famed within the Atlas Institute, one of the three great branches of the Association. Though he was crowned with the name of Atlasia, he withdrew from the Association for a certain reason. Subsequently, the Eltnam family fell into decline. The last anybody heard of him was 500 years ago, in Transylvania.

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