Swords For More Tools and Resources, Visit

August 4, 2024 | Author: Anonymous | Category: N/A
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Swords For more tools and resources, visit: www.smokeraven.com My kin think it strange I study weaponry: in particular, swords. In the keen blade of a sword, I see craftsmanship, a mercifully quicker death, and progression. Surely, kin realizing techniques to make bronze and steel swords can find their way to the ultimate weapon: nature. There will be a time when the weapons are the best they can be and nothing more, and then I believe all kin will see nature and love as the answer to their conflicts. And finally: no conflict at all. -Milo MelderMinder

pushed roll means one of the Quard feels Grimval is not worthy to wield a khanda. Grimval must fight the Quard to the death or flee according to the rules of their community. Perhaps Grimval can put the khanda to use, or maybe he will have to do some fast talking after failing a roll to flee.

Why More Weapons? Expanding the available weapons in Forbidden Lands gives the GM choices that can make kin groups or factions unique, and it gives the players some options for personalizing their adventurer.

FEATURES

Some of the weapons are just visual variations on a base weapon from the Players Handbook. For example, the Cutlass has the same stats and features as the Longsword. However, other weapons have different features than other weapons of the same type.

In addition to the features from the core rulebooks, we have incorporated some features found in the excellent “Arms and Armor Compendium” by Geir Ove Thorsveen on DriveThruRPG. There are also a number of new features. Be forewarned not all features have been play tested for game balance. Let your players know that the features and even the base bonus and/or damage of the weapons can change to suit game balance per your discretion as GM.

What Does Skilled Mean?

✥ Blunt: weapon can be used to SLASH.

Skilled is a simple mechanism to encourage roleplay between kin. In the weapon charts, any weapon with a feature that has skilled in parentheses next to it means that the Kin listed are considered skilled and can use that weapon to its full effect. Other kin can only use that weapon with the non-skilled features in play until they get training.

✥ Ceremonial: weapon is ornate. It is ceremonial only except in emergencies.

✥ Chained: Opponents attempting to PARRY a CHAINED weapon has a -1 modifier on his roll.

To become skilled with a weapon, a PC must find an NPC willing to train them for D6 days minus the number of successes that PC gets on an unaided skill roll determined by the GM.

✥ Concealable: weapon can be hidden in social situation. Can be drawn as a surprise attack with opposed SNEAK versus SCOUT roll where target has -2 on their SCOUT roll (no minus if they are actively paranoid or expecting foul play).

You can also decide certain factions have skill with a particular weapon. For example, the Cutlass has a REPUTATION feature (see features list). The GM might decide that the REPUTATION is not tied to the kin group Goblins per se; it’s more tied to any kin that specialize in brutal theft raids. Of course, toss out the idea of skilled altogether if it adds overhead that drains away fun in your adventures.

✥ Curved: If your opponent parries you with a shield, the defender reduces ARMOR VALUE by WEAPON BONUS of weapon for ARMOR ROLL, down to minimum of one die. This is not a permanent loss of ARMOR VALUE, it applies only on ARMOR ROLL made against a weapon with the PIERCING feature.

✥ Disarming: weapon succeeds on DISARM with one success instead

The suggested assignment of kin to weapons that have skilled feature is balanced in terms of number of weapons per kin group across all weapon types. Once all the weapon groups are published, the overview of Kin and trained weapons will be published separately.

of two even though it is a 2H weapon.

✥ Edged: weapon can be used to SLASH. ✥ Light: item counts as LIGHT.

Example: Training

✥ Heavy: item counts as HEAVY. If it is a weapon that can SLASH, it can use action SWING WEAPON.

Grimval the Fighter uses a khanda he lifted from the corpse of a Quard found in a dark forest. He can use the khanda right away, but he cannot fathom how to get the benefit of the Weapon-breaker attribute. Grimval later runs into a community of Quard. He offers to give them one silver per day in exchange for training in how to use a khanda well enough to break weapons. The GM determines it will be an Agility skill roll. The training time (D6) is a 3.

✥ Hook: If you are not holding a shield, you may use the WEAPON BONUS of a weapon with HOOK when using the action SHOVE.

✥ Impact: If you make a SLASH attack after a SWING WEAPON action with this weapon, the opponent has -2 to PARRY

✥ Large: shield offers an additional +1 modifier when PARRYING Grimval rolls Agility with no help from other players and gets a

ranged attacks.

. He

decides to push the roll and gets an additional as well as a . Therefore, the training takes only one day (the original roll of 3 minus 2 for the successes). However, the GM determines that the failure on

✥ Lever: The draw weight on this weapon means that you need a goat’s foot lever or a pulley belt to LOAD it effectively. If you try to LOAD it without mechanical assistance you need to make a MIGHT roll

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✥ Load: cannot be READIED, instead it must be LOADED as a SLOW

✥ Shove: You may use a shield to SHOVE an opponent using the

ACTION. It may be carried loaded indefinitely. and achieve 3 .

EQUIPMENT BONUS of the shield.

✥ Long: This weapon cannot be used at ARM’S LENGTH.

with someone skilled in that feature for that particular weapon.

✥ Skilled: weapon feature only available if three days spent training

✥ Parrying: does not get a -2 negative modifier when parrying (PH p.

✥ Stackable: the weapon bonus stacks if two of the same 1H weapon

92)

with stackable feature used (does not increase damage).

✥ Piercing: weapon is effective at defeating armor. The defender re-

✥ Throwable: weapon can be thrown up to NEAR distance with same

duces ARMOR VALUE by WEAPON BONUS of weapon for ARMOR ROLL, down to minimum of one die. This is not a permanent loss of ARMOR VALUE, it applies only on ARMOR ROLL made against a weapon with the PIERCING feature.

bonus and damage as when it is hand-held for melee combat.

✥ Tool: weapon is most commonly used as a tool and can be carried openly without appearing threatening or seeming as though a person is armed for battle in particular.

✥ Pointed: weapon can be used to STAB.

✥ Undroppable: weapon not affected by DISARM.

✥ Polearm: You ignore the -1 modifier to attacking a mounted oppo-

✥ Weapon-breaker: If your opponent parries you with a weapon; you

nent. You may use the weapon modifier when attempting to SHOVE a mounted opponent.

may choose to deal damage to the weapon in-stead of your opponent. The roll, and the PARRY, is resolved as normal, any damage done is done to the weapon. If the BONUS of the weapon is reduced to zero, it is broken as normal.

✥ Reputation: Assumptions or prejudices are made by most people when weapon of this type is seen due to strong, possibly negative, connection with KIN or FACTION (see weapon description).

✥ Windlass: The draw weight on this bow means that it is basically

✥ Shield-breaker: If your opponent parries you with a shield or buck-

impossible to LOAD without using a windlass (a manual winch). The windlass must be removed and reset between each shot. SETTING the windlass is a FAST ACTION. After SETTING the windlass, you may load it as usual with a LOAD action or leave it on to be loaded later.

ler; you may choose to deal damage to the shield in-stead of your opponent. The roll, and the PARRY, is resolved as normal, any damage done is done to the shield or buckler. If the BONUS of the shield or buckler is reduced to zero, it is broken as normal.

Sword families and their blade lengths are roughly: short (15-24 inches), arming (27-32 inches), long (3344 inches), great (44-55 inches).

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SWORDS FAMILY

NAME

GRIP

BONUS

DAMAGE

RANGE

COST

KIN

FEATURES

Short

Falcata

1H

2

1

Arm

6

Aslene

Edged, Pointed, Parrying

Short

Gladius

1H

2

1

Arm

6

Ailander

Edged, Pointed, Parrying

Short

Hook Swords

1H

½

1

Arm

4 (each)

Wolfkin

Edge, Parrying, Hook (skilled), Stackable (skilled)

Short

Khopesh

1H

2

1

Arm

6

Goblin

Edged, Parrying, Disarming (skilled)

Short

Shortsword

1H

2

1

Arm

6

Any

Edged, Pointed, Parrying

Short

Wakizashi

1H

2

1

Arm

6

Halfling

Edged, Pointed, Parrying

Short

Xiphos

1H

2

1

Arm

6

Alderlander

Edged, Pointed, Parrying

Arming

Arming Sword

1H

2

2

Arm

10

Any

Edged, Pointed, Parrying

Arming

Jian

1H

2

2

Arm

30

Dwarf

Edged, Pointed, Piercing, Parrying (skilled)

Arming

Rapier

1H

2

2

Arm

10

Alderlander, Ailander

Edged, Pointed, Parrying

Arming

Sabilia

1H

2

2

Arm

10

Aslenes

Edged, Pointed, Parrying

Long

Colichmarde

1H

2

2

Arm

18

Alderlander

Heavy, Edged, Pointed, Parrying

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SWORDS FAMILY

NAME

GRIP

BONUS

DAMAGE

RANGE

COST

KIN

FEATURES

Long

Cutlass

1H

2

2

Arm

18

Goblin

Heavy, Edged, Pointed, Parrying, Reputation

Long

Dao

1H

2

2

Arm

18

Halfling

Heavy, Edged, Pointed, Parrying

Long

Espada Ropera

1H

2

2

Arm

18

Alderlander, Ailander

Heavy, Edged, Pointed, Parrying

Long

Falchion

1H

1

2

Arm

4

Any

Edged, Pointed

Long

Ild

1H

2

2

Arm

18

Aslene

Heavy, Edged, Pointed, Parrying

Long

Khanda

1H

2

2

Arm

25

Aslene

Heavy, Edged, Parrying, Weaponbreaker (skilled)

Long

Kilij

1H

2

2

Arm

18

Galdane

Heavy, Hook, Edged, Parrying

Long

Kopis

1H

2

2

Arm

10

Quard

Edged, Pointed, Parrying

Long

Longsword

1H

2

2

Arm

18

Ailander

Heavy, Edged, Pointed, Parrying

Long

Macuahuitl

1H

2

2

Arm

18

Elf

Heavy, Edged, Pointed, Parrying

Long

Sabre

1H

2

2

Arm

18

Orc

Heavy, Edged, Pointed, Parrying

Long

Scimitar

1H

1

2

Arm

8

Any

Edged, Hook, Pointed, Parrying

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SWORDS, GREAT FAMILY

NAME

GRIP

BONUS

DAMAGE

RANGE

COST

KIN

FEATURES

Great

Claymore

2H

2

3

Arm

40

Any

Heavy, Edged, Pointed, Parrying

Great

Greatsword

2H

2

3

Arm

40

Dwarf

Heavy, Edged, Pointed, Parrying

Great

Tuck

2H

2

1

Arm

18

Wolfkin

Pointed, Piercing, Parrying

This product was created under license. Forbidden Lands and its logo, are trademarks of Fria Ligan AB. This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with permission under the Community Content Agreement for Free League Workshop. All other original material in this work is copyright 2021 by https://www.smokeraven.com and published under the Community Content Agreement for Free League Workshop

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