Description
Hit Points weapon
name
current
max weapon
class
0 t
Spells/Prayers Left
Strength
spirit+d2/day
Agility
Equipment
1
2
3
-0 -d2 -d4 -d6
ing/ha armor/cloth
2 Strength + 8 items or DR+s on AGILITY/STRENGTH test
Presence
RELICS & RITUALS
Toug
hness
Spir
it
Rituals Left spirit+d4/day
,
es
ec
pi
DeLvuci lks
ig
e of
d2 d4 d6
r ve sil
( ht
spirit dr12 after using. Fail: Stunned 1 round, and can’t use it again until dawn. Fumble: lose d2 HP & DESTROYED. RITUALS: spirit dr12 before using. Fail: MYSTICAL MISHAP (pg. 66) and can’t use that ritual until dawn. Fumble: up to GM.
background ( pg. 55)
)
RELICS:
max damage, reroll anything, -d6 damage to self, one test DR -4, cancel crit/fumble
Ship’s Log
ram
vessel name
Hit Points
vessel type
distinctive flaws ( pg. 56)
Cargo current
max
Hull -00 -d21 -d42 -d63
physical trademark ( pg. 57)
Crew Skill attack, repair
idiosyncrasies ( pg. 58)
adsides Bro age (arc of fire) dam
unfortunate incidents & conditions ( pg. 59)
Known Shanties
( pg. 68)
ll Arms Sma damage (360°)
1. 2. 3. 4. 5. 6. 7. 8.
Crew min
Agility
full sail, come about
thing of importance ( pg. 60)
Speed inches/hexes
max
max
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