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ALPENVAESEN ADVENTURE IN THE MYTHIC ALPS Travel to the Mythic Alps ranging from eastern France to western Slowenia. Take up one of 4 new archetypes complete with 17 additional talents and solve mysteries containing 23 new vaesen from the region complete with 3 mystery hooks each.
by Daniel “Salynrad” Sluschny
This product was created under license. Vaesen and its logo are trademarks of Fria Ligan AB and Johan Egerkrans. This work contains material that is copyright Fria Ligan AB, Johan Egerkrans and/or other authors. Such material is used with permission under the Community Content Agreement for Free League Workshop. All other original material in this work is copyright 2023 by Daniel Ewald Sluschny and published under the Community Content Agreement for Free League Workshop.
· Character Options - Archetypes ·
GASTRONOMER
Choose among the suggestions below or make one up your-
· Character Options - Archetypes ·
MOUNTAINEER
Choose among the suggestions below or make one up your-
self,
self,
NAME
NAME
◆ FIRST NAME: Gustav, Fritz, Peter,
◆ FIRST NAME: Roland, Vincent, Thomas,
Anna, Gabriella, Erika
Cornelia, Brigitte, Paula
◆ LAST NAME: Schenker, Dieler, Mostler
◆ LAST NAME: Stiegler, Grabner, Ecker
MOTIVATION
MOTIVATION
◆ Interesting tales sell more drinks.
◆ Find the Vaesen that killed my father.
◆ I'm concerned for my business.
◆ Chart the Mountains.
◆ Researching Spirits to get inspire to brew more Spirits.
◆ Steal a Mountain Spirits treasure.
TRAUMA
TRAUMA
◆ Nearly asphyxiated down in the cider cellar.
◆ Barely survived an avalance.
◆ Almost beaten to death by drunk abusive parent.
◆ Encountered a Mountain-Spirit, had to bargain for my
◆ Seeing someone fall down the stairs and gruesomely
life.
break their neck.
◆ Stuck up in the mountains for weeks, fighting with wolves.
DARK SECRET ◆ I served the devil and let him pay in souls.
DARK SECRET
◆ When I found out I would inherit my aunts Inn, I helped
◆ Left my companion to die in the mountains to save my-
a bit in her untimely demise.
self.
◆ I sourced my liquor from merchants that never reached
◆ I increased my rates midway threatening to abandon
their destination....
the people I guided in the mountains. ◆ A voice from a treacherous cavern asked me to feed it
RELATIONSHIPS
human flesh and I obliged.
Choose a relationship for each of other other player characters, or make up your own.
RELATIONSHIPS
◆ … has the worst table manners.
Choose a relationship for each of other other player
◆ … thinks running this place is so easy they could do it
characters, or make up your own.
single- handedly
◆ Rescued … from the Mountain once.
◆ … hasn't paid their tab in 2 years.
◆ … has never climbed higher than 1000 meters. ◆ … needs to be reminded to eat healthier.
◆ MAIN ATTRIBUTE: Empathy
◆ MAIN ATTRIBUTE: Logic
◆ MAIN SKILL: Inspiration
◆ MAIN SKILL: Vigilance
◆ TALENTS: German Courage,
◆ TALENTS: Face like a Mountain,
Speakeasy, Ill-Tempered
Fearless, Fighting Spirit
◆ RESOURCES: 2-5
◆ RESOURCES: 1-3
◆ EQUIPMENT: Clean Towels, Stash of
◆ EQUIPMENT: Camping Gear, Climbing
Moonshine or Cooking utensils,
Gear, Pair of Ski, Knife
Tinderbox, an establishment.
·2·
·3·
· Character Options - Archetypes ·
MERCHANT
Choose among the suggestions below or make one up your-
· Character Options - Archetypes ·
SHEPHERD
Choose among the suggestions below or make one up your-
self,
self,
NAME
NAME
◆ First Name: August, Bernhard, Severin
◆ FIRST NAME: Florian, Adam, Otto,
Hilde, Irina, Doris
Greta, Hilde, Zilli
◆ Last Name: Kaufmann, Meier, Laufsteiner
◆ LAST NAME: Senner, Hirter, Almblick
MOTIVATION
MOTIVATION
◆ Mountain Spirits always hoard treasure somewhere...
◆ I want to make the alms a safer place for my flock.
◆ I want to deal between both worlds
◆ I want to help others.
◆ Gather stories on my travels to embellish my wares.
◆ There must be more to life than herding sheep.
TRAUMA
TRAUMA
◆ Almost died from an Aufhocker ambush at night.
◆ The beast ripping apart my flock at night was no wolf
◆ Lost my wares and almost my life during a stormy night
after all...
on a mountain pass.
◆ I couldn't control my herd and it tumbled down a ravine.
◆ Got robbed at gunpoint but a strange white beast saved
◆ I suffer from amnesia and remember nothing from be-
me.
fore the farmer took me in.
DARK SECRET
DARK SECRET
◆ Most of the trinkets and tinctures I sell are fake.
◆ I created the Herdsman's Doll that killed my colleagues.
◆ I source a lot of my wares from a shady individual who
◆ You cannot trust people, you can only trust in the ani-
gives me excellent rates.
mals you've raised yourself.
◆ I owe a lot of money to moneylenders.
◆ The animals I herd are stolen.
RELATIONSHIPS
RELATIONSHIPS
Choose a relationship for each of other other player
Choose a relationship for each of other other player
characters, or make up your own.
characters, or make up your own.
◆ ... is very good at making deals.
◆ ... probably just thinks of me as a dumb shepherd
◆ ... doesn't know the true value of my work.
◆ ... doesn't get what it means to care for a herd of ani-
◆ ... probably plans on stealing something from me, the
mals.
weasel.
◆ ... is very nice to my animals, maybe even too nice...
◆ MAIN ATTRIBUTE: Empathy
◆ MAIN ATTRIBUTE: Physique
◆ MAIN SKILL: Manipulation
◆ MAIN SKILL: Agility
◆ TALENTS: Blabbermouth, Walk it off,
◆ TALENTS: Herd Mentality, Clear Skies,
Far Traveled.
Gentle Soul
◆ RESOURCES: 2-5
◆ RESOURCES: 1-3
◆ EQUIPMENT: A stash of goods to barter
◆ EQUIPMENT: Camping Gear, Walking
with, Road maps, a dagger, a Rifle.
·4·
stick or Knife, Herd or pet dog.
·5·
· title title ·
· Part 2 - Alpenvaesen ·
TALENTS A good for nothing ne’er-do-well they called him. Let the idiot watch the sheep. Silent as always he took it, spending his
HERD MENTALITY
PREMONITIONS
days and nights out in the cold rain and burning sun. He weathered the hail, the storms and the constant stalking of the
There is strength in numbers.
You can always sense when something bad is about to
wild things while they sat down in the valley in their warm homes laughing and celebrating. Like each year not a single
Strength and safety…
happen.
sheep was lost and when he returned and like every year they kept teasing him.
Whenever you and an ally would be subject to fear, a curse
Once per Session, immediately before you are ambushed
He took it stoically, biding his time until his talents were asked for again.
or mental conditions caused by the same source you may
or a fight breaks out the GM may choose to inflict a mental
The following list of talents is available to all characters, regardless of their archetype. If they do not fit your setting feel free to adjust them.
elect to treat any related rolls from your Ally as your result
Condition upon you as you get a vague glimpse of what is
instead of rolling on your own. You must choose to do so
about to happen. The GM will then hint at what is about to
before rolling.
expire and you get to perform a Single Action, or in case of a Fight that is about to break out a single Turn, before Initiative is drawn or the Event you have foreseen transpires.
BLABBERMOUTH
FEARLESS
ILL-TEMPERED
Oh don’t you get me started on…
The fear too will pass through me and were it once
They say you run hot like a Forest fire.
become broken the GM may not grant you any
It's very easy for you to insert yourself into any local
was nothing will be left in it’s place.
Upon being attacked, insulted or provoked you may gain
premonitions.
rumor mill granting you +1 on Rolls to spread misinforma-
You gain a +2 Dice Bonus on Fear Tests.
the Angry Condition and immediately perform a Slow
tion or gathering questionable Information.
If gaining another Mental Condition would cause you to
Action targeting the source of the Attack, Insult or Provocation. You may not do so if you are already suffering from the Angry Condition.
CLEAR SKIES
FIGHTING SPIRIT
You are at your best as long as all is well.
Most people find it disorienting, but to you the ringing
LAST DITCH EFFORT
RATIONALIZE
+1 to all Rolls using Logic or Empathy while not suffering
in your head grants a certain kind of clarity.
Almost defeated she lay, her opponent gloating, she
You have seen so much in your life that it seems easy
from any Conditions.
While suffering from the Battered Condition you gain a +2
rose to her legs for one terrible final stand.
now to rationalize most of everything.
Bonus on Mental Tests.
If you are suffering from 3 Physical or 3 Mental Conditions
If you fail a Fear Test you may choose to gain the Fright-
you may choose to gain +3 on your next Roll, pushing
ened Condition instead of one of the Fear effects. You may
yourself to the limit. After the Roll, you immediately gain
not do so if you are already suffering from the Frightened
the broken Condition and roll for a Mental Trauma, then
Condition.
you loose this Talent.
FACE LIKE A MOUNTAIN
GENTLE SOUL
They say that your take on aspects of your surround-
Your best weapon is your disarming demeanor.
ings if you contemplate them for long enough.
As long as you don't perform any hostile actions during
MAKE IT COUNT
SPEAKEASY
Others gain a penalty of -2 to Observation Rolls against
Combat, Vaesen or Beasts suffer a -2 Penalty to attacks
This is the moment where all eyes rest upon you, this
What’s another few shillings in the pocket of the bar-
you, you take a -2 penalty to any Rolls that require you to
against you. Human Opponents suffer a -1 Penalty.
is the moment everything hinges upon. Do not fail
keep in the pursuit of friendship and camaraderie?
convey emotion like Inspiration or Manipulation.
now!
Barkeep! Another Round on me!
ignore all conditions for a single Roll - once per session.
You know the art of subtly acquiring information and interrogating people over a few drinks.
FAR TRAVELED
GERMAN COURAGE
Chances are you’ve been there before…
Like bread and bratwurst serve as a sponge to suck up
NIHILISTIC
WALK IT OFF
Whenever you come to a new town or village, make a Ma-
excess alcohol, so does alcohol act as a sponge to suck
You have learned to find sense in meaninglessness.
Nothing better than a good hike to relieve some stress
nipulation Roll. On a success you've been here before and
up the unpleasantness of life.
While suffering from the Hopeless Condition you gain a
and get a different perspective on things.
either have an established contact there or know some-
If you are drunk you may ignore the first Fear test you
+2 Bonus on Logic Tests, but suffer -2 on Empathy Tests.
After traveling by foot for at least half a day you may clear a
thing about the place that isn't common knowledge.
make but you sober up in the process.
Ignore the regular -1 Penalty from suffering from this
single Mental Condition.
Condition.
·6·
·7·
· title title ·
· Part 2 - Alpenvaesen ·
THE SOCIETY IN THE ALPS
ALPENVAESEN
Here you will find a suggestion on how to set up operations in the framework of the society for your campaign that ties into
The following pages contain a collection of Vaesen from all across the Alpine Region of central Europe.
the short flavor texts provided for each Vaesen in this publication. All Information from here on out is strictly Gamemaster facing and Players should avoid reading on to avoid spoilers for their games.
A BRIEF HISTORY
CASTLE BÜCHSENHAUSEN
This Branch of the Society was founded by the Viennese
Castle Büchsenhausen is the Headquarter of the Society in
writer Peter Bruchthaler, who on his travels took note of
the Alps. It is situated in Hötting, a Part of Innsbruck fur-
ON THE VISIBILITY OF VAESEN
THE OTHERS
the strange creatures he saw. After an excessive amount of
ther up the Northern Mountainrange than the rest of the
In the source material that has been gathered for this
Many Vaesen from the Core Book or the Mythic Britain and
research and getting laughed at by the scientific community
City, granting a beautiful view. Before it was converted to a
publication many of the following creatures have a habit of
Ireland expansions are either very similar to ones appear-
for his crude drawings that depicted entities from folklore
small castle it was a foundry for cannons which is where it
either revealing themselves to the general population or
ing in the folklore of the alps or can otherwise be easily
rather than real animals he found out about the Order of
takes it's name. The Knights of Lama were in control of the
being outright visible to onlookers at all times.
adapted to fitting the setting.
Artemis ins Sweden and decided to travel there, to learn
Castle between 1686 and 1833 but after their passing it was
more.
bought by the writer and patron of the Arts Johan Nepomuk
As a direct result these Vaesen tend to be more of a
The following Vaesen can appear in the setting with little to
von Aplenburg. Who used it to created plenty of Room for
immediate factor in the front and center of the stories they
no changes an you can find their descriptions an stats
Workshops and Residence to house free thinkers and
feature in instead of silent actors that pull the strings in the
in the official publications:
artists and the first public bath of Innsbruck.
back or are unknown to the larger part of society. This
◆ ASH TREE WIFE: Similar to Dryads
doesn't have to mean that every NPC your investigators en-
◆ FAIRIES: As Sylphs
counter has seen a Vaesen in their lifetime, just that most
◆ GHOSTS
people outside of the cities at least know someone who
◆ LINDWORMS
claims to have seen one and even if they label them as mad
◆ MARES: As the local Variant Drud
and insane there is a certain superstition and anxiety about
◆ REVENANTS
the invisible things that lurk just outside their field of view,
◆ WEREWOLVES
regardless of whether the Gamemaster rules if they can be
◆ WILL-O'-WISPS
seen by regular people or not.
◆ BLACK DOGS
During his 6 year tenure at the Order of Artemis he learned
During your campaign, your Investigators can use Castle
more than he could ever imagine and vowed to create an in-
Büchsenhausen as a room to house their Headquarters and
The observable manifestation of Vaesen or the absence
stitution similar to the one he'd been part of in the Alpine
most Upgrades they want to acquire. The Patron and owner,
thereof can be a powerful tool in bringing them and their
region to mediate conflicts between Vaesen and humanity.
Johan Nepomuk von Alpenburg is a curious and interested
schemes to life and can have a lot of impact on the myster-
fellow who attracts all sorts of interesting people that can
ies you play.
◆ HAGS ◆ NISSE: Are somewhat similar to Kobolds, but look
different.
provide Services and has a habit to not ever veto any acquisitions his Residents want to make, especially not while they He soon found a second hand in the enigmatic and mute
are paying for them.
Ms. Wagner, who complimented his outgoing and heavily improvisation based approach with inexorable precision, a calculating mind and a hand for violence should any of their endeavors go southward. When Peter didn't return from one of his travels to France and everybody assumed he had passed away Wagner refused to take over the leadership of the Society to instead fade the background continuing to handle her duties as she had before. Since then management of the Society has gone through many hands until the last leader passed it on to the characters, who inherit the offices at castle Büchsenhausen, a library of Case-files and Travel-notes and the help of Ms. Wagner.
·8·
·9·
· Alpenvaesen - Alber ·
· Alpenvaesen - Alber ·
ALBER Often when I get to a hut in the mountains to investigate the first thing I have to do is interrogate the herds-people staying
CONDITIONS
there. While they are rarely outright hostile, most of them are rather reluctant to tell me of any of the odd things they have witnessed during their stay, probably thinking I'd take them for mad if they'd tell me about the flying furniture or howling
□
in the night as well as the strange fiery shapes that fly through the night sky. I've started to make up reasons for staying a bit longer and observing them and their reactions to it. A Little "have you seen that?" or "I think I'm going mad!" here and there
□
usually goes a long way to get them to open up.
COMBAT
Cussing – Annoyed, the Alber in-
ATTACK
sults it's assailants Cursing +1 – The Alber hurls curses at those who attack it
-Excerpt from the traveling journal of Peter Bruchthaler.
□
Shifting – If it hasn't done so al-
DAMAGE
RANGE
Slam
1*
0
Claws & Jaws
2
0
*Only in Dragon Form
ready, the Alber Transforms into it's DRAGON FORM Albers appear as hideous humans with almost horse
MAGICAL POWERS
like long heads. In this form their feet are slick and wet and help fertilize the ground they walk. If they are threatened or
◆
ENCHANT
have to travel long distances they transform into fiery drag-
◆
CURSE
ons formed from hanging, molten flesh. Regardless of the
◆
DRAGON FORM: the Alber changes into
form they take, their back is always hollowed out and full of
it's dragon form, changing it's charac-
worms just like with most other demons.
teristics and gaining the ability to fly
It is a protector of the alm and huts that looks out for the herds-people on the alm and punishes evil deeds, and laziness among them. On occasion it acts like a poltergeist
◆
□
EXAMPLES OF CONFLICTS
Raging +2 – It lets out a head
◆ A few weeks ago the hut on the Fellhorn has changed
splitting roar causing all who can □
hear it to roll FEAR
owners. Gerhard Hausberger, the new owner decided
Ruined -1 – The Alber tries to take
to venture up to inspect his new property before the
off, knowing it can't win this en-
first large snowfall and encountered a haunted building
gagement.
as the Alber who had already taken up residence did not
Broken – The Alber dissolves and
recognize him and defended the hut fiercely. He is now
as well as the CLAWS & JAWS Attack. It
manifests again in 1d6 days close
searching for exorcists willing to travel up in the snow-
maintains it's CONDITIONS.
by the last hut it occupied.
□
fall to get the hut cleared for the next season. ◆ One day a mysterious scorched Iron Box appears like it
BURNING RAGE: The Alber releases a
throwing objects around but if the people inhabiting the hut
torrent of flames that consume every-
has fallen from the sky. It's contents: a charred corpse
are just it cleans up over night.
thing within RANGE 1 of it, forcing tar-
of a man who cannot be identified. An Alber has deliv-
gets to succeed on an AGILITY ROLL or
ered terrible justice on the Man for various crimes
suffer SEVERE BURNING.
committed at the nearby Hut it watches over. It is up to
When the herds-people move from the alm back to the valley in autumn it moves into the hut and protects it from unwelcome guests, which is anyone who gains access to the
the Society to piece everything together and find out
hut through unsavory means.
what happened and who the mystery person is. ◆ When two Albers abduct a high ranking Bishop in the Area of Landeck for stoking the population against
RITUAL
them and painting them as devils it only makes matters
It is easy to avoid the Albers ire by going about ones day
worse. The Society is called upon to return the bishop
productively on the alm but it takes offense if it isn't left an
and get rid of the two Albers once and for all. The event
offering when the people move off the alm and is known to
was staged and the two Albers are in fact innocent.
wreck the building in their absence.
SECRET The Alber is capable of shapeshifting and can
CHARACTERISTICS MIGHT 5
BODY CONTROL 6
MANIPULATION 2
turn into any inanimate object as long as it is burnable. It is known to punish people by turning
MAGIC 4
into an object and spontaneously combusting in
FEAR 1
their hands once they carry it. In the region of Landeck the church has declared
DRAGON FORM MIGHT 8
BODY CONTROL 6
MANIPULATION 1
the Albers to be in lieu with the devil and thus they take on a more hostile demeanour in this re-
MAGIC 3
gion.
FEAR 2
· 10 ·
· 11 ·
· Alpenvaesen - Aufhocker ·
· Alpenvaesen - Aufhocker ·
AUFHOCKER
RITUAL
EXAMPLES OF CONFLICTS
The Alps can be difficult to navigate sometimes even during the day. When walking the valleys and overgrown forests one
It is possible to get rid of an Aufhocker by walking through
◆ The popular pilgrims Path Via Sacra, from Vienna to
can get lost easily. At night the rough winding roads can cause many an accident and help is sparse and hard to find. But
the light coming from an open church door, or in general,
Mariazell, is being haunted by a group of Aufhockers,
this isn't the only reason the locals advise against traveling at night. A woodcutter told me a story once about returning home
walking on sanctified ground that isn't a graveyard. The
jumping the overzealous pilgrims that don't stop at
after sundown and meeting an old woman on his way. At first enjoying her company as they walked next to each other talked
Aufhocker will attempt to steer the carrier clear from such
night. Apart from drastically reducing the amount of
about this and that but then she slipped on the rough terrain. Unable to get up she asked if he could carry her home and when
places.
pilgrims that safely arrive in Mariazell, people have
he complied and lifted her up she crawled on his back. As they walked, he told me it was as if she was getting heavier with
started dying from the exhaustion and the bishop of
each step, goading him onward with the promise that the next house they would pass by was hers. He felt like he was trapped
Mariazell is searching for someone to investigate why
in a nightmare as he walked the entire night, spurned on by her. At first i jokingly asked him why he didn't put her down to
this keeps happening.
catch his breath but this just seemed to unsettle him. He said it didn't occur to him at the time and so he carried her until the from the ordeal and the old hag nowhere to be seen as if she had vanished into thin air. Needless to say he did not manage to
◆ Bregenz has recently seen an increase in people dying
CONDITIONS
first rays of the sun started to rise over the mountains at which point he found himself one valley over, completely broken
on their way home from late nights at the local pub.
□
Annoyed +1
Breaking their necks stumbling into drains or drowning
get back to work in time. So when you travel out there at night remember - everybody has their own package to carry and
□
Cursing +2 – curses its assailants
in the Bodensee are just a few of the more common re-
not every good deed will be repaid in kind.
□
Frothing with Rage – +2 to might
cent occurrences that have been reported and a rumour
-2 to Body Control, Manipulation.
about the "Beast of Bregenz", a black dog that stalks the
Broken – vanishes into thin air,
streets courting death makes it's rounds.
-Excerpt from the traveling journal of Peter Bruchthaler. □
◆ A Mysterious body has been found on the Road close to
manifests 1d6 evenings later at The Aufhocker is a malevolent spirit that appears in the
Kufstein on the Tyrolian border, bearing the heraldry of
the last crossing it was carried by.
evening and stays active the entire night. It jumps on the
a bavarian messenger he seemingly died from exhaus-
MAGICAL POWERS
back of travelers and is impossible to shake off until sunrise, growing heavier with every step they take. At first it
◆
Enchant
usually takes an inconspicuous form like a small dog or old
◆
Curse
◆
SHAPE-SHIFT: The Aufhocker can
women walking along the same path as the traveler. After a while the being will attempt to get on the back of it's victim, through which means depends on it's guise. A small animal for instance will simply try to jump up while a
◆
tion. The sensitive information he has been carrying stolen in the early hours of morning the Bavarian authorities want his murderer found and documents re-
COMBAT
shape-shift into any form it deems fit-
ATTACK
ting for its purpose.
Press
1*
0
Claws
2
0
HOP ON: The Aufhocker attempts to
DAMAGE
RANGE
covered as this is a violation of the Congress of Vienna.
Aufhocker disguised as a humanoid will likely fake sprain-
jump on its victims back by making a
ing its ankle or concoct another reason to request to be car-
BODY CONTROL Roll which can be re-
ried.
sisted using AGILITY. If it wins, its victim
To truly destroy an Aufhocker it must be tricked
automatically suffers the effects of the
into entering a Church and remain trapped in-
Regardless of it's methods as soon as the Aufhocker has
SECRET
*Ignores Armor
Press Attack at the start of each of its
side until sunrise. Otherwise it will reform at the
reached it's goal it becomes impossible for the person car-
turns. Additionally if it is targeted by
last crossing it has been carried past within a few
rying it to shake or turn around. They are forced to wander
attacks it splits any damage received
nights.
with the demon on their back until the sun rises again.
evenly with its victim. It is impossible to resist this ability if the victim agreed
While carrying an Aufhocker isn't lethal in most cases,
to carry the Aufhocker.
both the physical and mental strain it exerts on it's victim
◆ THIS WAY!: The current victim of the
can cause severe trauma.
Aufhockers Hop On ability must spend their fast action to move as decided by the Aufhocker or suffer the effects of the press attack.
CHARACTERISTICS MIGHT 4
BODY CONTROL 7
MANIPULATION 7
MAGIC 4
FEAR 0/1
· 12 ·
· 13 ·
· Alpenvaesen - Basilisk ·
· Alpenvaesen - Basilisk ·
BASILISK
RITUAL
Of the many customs I've encountered over my travels none stuck out to me as much as the lowering of a Mirror into the well.
EXAMPLES OF CONFLICTS
A Basilisk will burst if it gazes upon its mirror image.
◆ The famous Buschenschank Maushof in Selztal is in
Usually performed by the servants before beginning the grueling task of descending down into the well to clean it, this is a
trouble. Servants entering the wine cellar under the
safety measure employed to get rid of a particular creature that is said to make it's home down there, the Eponymous Basilisk.
building to conjure up the fine vintages on offer have a
While I applaud the inventiveness of these individuals which would certainly have been a boon to Perseus in his fight against
tendency to disappear or be found dead without any
SECRET
medusa in the old Greek stories, it still pains me to withhold from them the information that, of the many Basilisks I've
clue as to what killed them. The wines that are retrieved
encountered in my time, not a single one was stuck down a well...
For whatever reason, a basilisk looking at itself in
-Excerpt from the traveling journal of Peter Bruchthaler.
a water surface will not die.
are rotten and foul. A young basilisk has made it its hunting grounds down there.
A blinded Basilisk looses it's Heart Stopping Gaze
MAGICAL POWERS
A Basilisk looks like a Rooster the size of a Dog, it's hind transitioning into a snake. It walks on a variable number of
◆
HEART STOPPING GAZE: Opponents tar-
◆ A strange sickness has struck on the beautiful fields of
Power.
Waidhofen an der Ybbs. Crops turn sour, entire herds of
Wearing a t mask drenched in urin makes one im-
cattle and sheep are found dead on the field. The People
mune to the Basilisks Breath of Entropy.
are scared and desperate.
Spiders have an innate sense for when a basilisk
◆ The Viennese occultist and Alchemist Klaus Baumherr
is near and flee as far as they can.
has found a strange book arguing for the Basilisks abil-
chicken legs ranging from the regular 2 up to 8. It's breath
geting the Basilisk must succeed on
ity to transmute metal. He followed the old legends to
is foul and causes plants in it's surroundings to wither away
an OBSERVATION Roll against the
breed his own basilisk to complete his research but it
and meeting its gaze causes the onlookers heart to stop
Basilisks MAGIC Roll, suffering all Physi-
beating instantly.
cal Conditions and becoming broken if they fail as they met it's gaze and
There is nothing subtle about a basilisk and frequently
their heart stops. Unless they are
the only way to get rid of them is to get them to look at their
healed or succeed on a PHYSIQUE Roll
own mirror image to make them burst.
on their next turn they immediately
escaped when is apprentice got too careless when
COMBAT ATTACK
cleaning its cage. Now it is loose in the streets o Vienna
DAMAGE
RANGE
Beak & Claws
1
0
Staring Contest
*
2
as strange in explainable deaths crop up all over.
die. ◆
BREATH OF ENTROPY: Any Characters
*See HEART STOPPING GAZE
within RANGE 1 of the Basilisk Suffer 1 PHYSICAL CONDITION which ignores Ar-
CHARACTERISTICS MIGHT 5
BODY CONTROL 7
MANIPULATION 3
mour as they breathe in the foul va-
MAGIC 4
pors coming from its gullet. Plants in
FEAR 0/2
Range rot and wither away. ◆ VILE STENCH: The rotten smell surround-
ing a basilisks lair and hunting grounds make it hard to concentrate. Rolls on any Skill using PRECISION incur
CONDITIONS
a penalty of -1
□
Angry +1
Rolls relying on Smell incur a penalty
□
Furious +2
of -2.
□
Fleeing -2 – The Basilisk will try to
□
◆ RAPTOR: In the first turn the Basilisk
retreat from combat
draws two initiative cards and acts on
Broken – Still dangerous due to it's
both, then it discards the worse one, it
magical Powers but too wounded
attacks using BODY CONTROL instead of
to move.
MIGHT.
· 14 ·
· 15 ·
· Alpenvaesen - Berggeist ·
· Alpenvaesen - Berggeist ·
SPIRIT OF THE MOUNTAIN - BERGGEIST The Storms fell upon us abruptly and without warning. Hernan, our guide, led us further up the mountain towards a small forest to seek shelter between the old and gnarled trees with both hail and wind bearing down on us. As we gathered under a rocky outcrop we noticed that not all of us had made it and that both Bertram and Olga had been lost. Hernan instructed us to wait here while he would go out to search for the two missing people and as he walked down the slope we came up. I looked after him and there I could see it for a brief moment, a gargantuan silhouette superimposed over the white lightning that lit
CONDITIONS
the sky. After about 20 minutes the storm subsided just as quickly as it had started and the melting hailstones were the only sign left
□
of what had transpired. We waited a little longer just as he had instructed us but when they didn't come back we got up and
Angered – The Weather takes a turn for the worse, reflecting the
began searching for them. We found Hernan in a chasm, bloody and broken on the harsh rocks below, Bertram we found
Spirits mood.
further down impaled on some old wood breathing his last. He told us that the weather had assaulted him like a bear and
□
Enraged +1 – The Spirit unleashes
had thrown him around. As for Olga in the two years since the incident she hasn't been found. It's as she has been swallowed
Thunder and Storm upon its op-
whole by the mountain...
ponents.
-Excerpt from a notebook found among unsorted case-files
□
Seething +2 – The mountain cracks and tries to swallow its opponents.
RITUAL
□
Unleashed +3 – The Mountain-
The Mountain-spirits of the alps are as unique and in-
Most Mountain-spirits accept offerings of bread, cheese
spirits curses and Enchantments
dividual as the mountains they inhabit, taking many differ-
and schnapps to leave simple wanderers alone, however, to
target all Opponents instead of
ent shapes.
get their permission to hunt or mine the depths of their
just a single one
mountains greater offerings must be brought, usually in ◆ The Spirit of Zugspitze for instance takes the form of an enormous vulture preying on Herb gatherers for which
□
Broken – The Mountain-spirit van-
form of a task that must be completed or a favor that is
ishes abruptly but reforms within
owed and inherited from generation to generation.
1d6 hours, somewhere in its
it has a particular taste carrying them up into the air to
domain
EXAMPLES OF CONFLICTS
let them break on the cragged stone below.
CHARACTERISTICS
◆ Frau Hitt takes the form of a regal woman lodging on the peak of the mountain, surveying her domain and
MIGHT 10
gifting her subjects with sunshine and storms.
MANIPULATION 5
BODY CONTROL 5
MAGIC 8
FEAR 2/1
◆ Rübezahl, the Spirit of the Riesenberg in the
◆ The Spirit of Zugspitze is holding an expedition hostage in an avalanche because they slaughtered Capricorn to
COMBAT
sustain themselves instead of bringing provisions. They will die in the snow if the Spirit can't be appeased.
Chiemgauer Alps, who frequently appears as a rugged
◆ When Frau Hitt called for an offering for her treasure in
monk in gray robes speaks in riddles which must be
a stormy night the people of the Inntal scrambled to ful-
passed lest the interlopers become hopelessly lost in his
MAGICAL POWERS
realm.
ATTACK
DAMAGE
RANGE
2
2
Smite
fill her wish for they knew that the reward they stood to gain was even greater. When they made their prepara-
◆ Others don the guise of shepherds and Mountaineers
◆
Enchant
tions a rush to the peak began but not everybody is
intrigued by the mannerisms and clothing of those they
◆
Curse
playing fair and so the precious Necklace that the Gem-
mimic,. Despite this adaptability their gargantuan scale
◆
TOMB OF STONE: Cracking open the
cutter Armand Kosmann prepared has vanished. The
SECRET
earth beneath its targets feet the
Investigators find themselves in a race against time to
Mountain-spirits are as constant and immovable
mountain itself tries to swallow and
find the perpetrator before they can offer it to the
as the Mountains they rule over. They cannot be
entomb them forever. The targets
Mountain Spirit them self.
banished even for a moment. They do not hold
and semi-opaqueness always betrays their true nature. Mountain-spirits can be vengeful and are known for throwing people down their cliffs for the slightest
must succeed on an AGILITY Roll
◆ The Spirit Rübezahl has decreed that for now none may
grudges and are swift to enact justice upon those
perceived insult and immovable as the rock they call their
opposed by the Mountain Spirits
pass anymore through his domain and everybody who
that venture in their domain, believing that those
own. They are the protectors of the Animals that call the
MAGIC or tumble down into an open-
tries is somehow turned around in the treacherous ter-
who survive their wrath deserve to live on. The
mountain their home and the Treasures that lie within.
ing chasm to be lost forever in the
rain to end up where they started. The Merchant Tobias
only way to get along with them is making an
depths.
Vittel has tasked the investigators to find out why which
offering and following their rules.
inevitably will lead to a confrontation with the Spirit.
· 16 ·
· 17 ·
· Alpenvaesen - Bloodfoot ·
· Alpenvaesen - Bloodfoot ·
BLOODFOOT - BLUATSCHINK
RITUAL
EXAMPLES OF CONFLICTS
When i was traveling along the Lech i caught word of a series of incidents in the area that involved the mysterious vanishing
Although a formidable opponent, the Bluatschink can be
◆ The only son of the rich Landowner Bernhard
of children. Thought to have been killed by overzealous farmers for the insolence of trampling through their poppy- and
vanquished by means similar to any other living creature.
Großbauer has vanished while playing out in the field.
bean- fields the authorities didn't do much about it but as i wandered, things kept happening and something smelled rotten
He blames his rival Udo Bohnfarmer for allegedly ab-
to me.
ducting or outright killing his son to avoid an old mar-
When i talked to the local kids, all frightened from what was happening, what they described wasn't a farmer killing their
riage contract that would have lead to the Großbauer
CONDITIONS
playmates, but instead something different. A furry bear-looking thing but with the naked legs of a human hiding by the river
boy marrying the Bohnfarmer daughter and inheriting
and in the fields, preying on them. One particular gruesome account described to me in tears how this monstrosity had
□
Cuts & Scratches +1
the Bohnfarmers estate. Bernhard is in the market for
caught a playmate and through some kind of magic or something similar drained all their blood of them in minutes, shrink-
□
Riled Up +2 – roaring with anger
entrepid investigators returning his son and saving his
ing the crying child down to a dry husk before swallowing the lifeless remains whole. When the farmer showed me the dried
the Bluatschink retaliates immedi-
wealth and bloodline. Little does he know that a Blu-
up index finger and bloody footprints he had found in his field i knew something had to be done.
ately with an attack of it's own.
atschink who currently goes by the name of Ferdinand
Frenzied +2 – the Bluatschink
Fratzhuber and is visiting the local town has already
draws an additional initiative card
consumed the boy whole.
-Excerpt from the traveling journal of Peter Bruchthaler
□
◆ The Old Farmer Hans Küssenauer has a bad reputation
and acts on both. Bluatschinks are cursed creatures preying on children
Upon catching a victim they drain them of their blood
Fleeing -1 – cutting it's losses the
with the local children. They call him a cannibal and a
Bluatschink withdraws to the next
monster just because he gets angry and shouts at them
body of water to hide.
when they play in his fields, trampling his crop. But the
Broken – defeated it lies there,
kids keep vanishing and now the authorities started to
with the Ritual somehow going awry due to their impa-
crawling, begging for mercy, be-
pay attention as well. With the entire village of Schlitters
tience, and them being transformed into hideous creatures.
ware for it can still grapple and
seemingly hellbent on ruining what little reputation he
drain your blood
has left he turns to the investigators to ask them for aid
that stray too far from home.
□
using magic a process which can only be halted by escaping
Legends of their origins tell of vain, often male, individ-
their formidable grasp. They tend to consume the rest of
uals that resorts to magical means to increase their beauty
the corpse after it has dried up.
Each Bluatschink is a unique individual and their ap-
□
CHARACTERISTICS
pearance can differ drastically. The Vaesen mentioned in the excerpt above is the size and likeness of a brown bear
MIGHT 9
with naked human legs that consistently bleed causing it to
MANIPULATION 2/6
BODY CONTROL 7
in finding the missing children. ◆ Extortion and Abduction is a dirty business but Paul
MAGIC 3
Bäcker and his gang pride themselves on their profes-
FEAR 2/0
leave bloody footprints wherever it goes.
sional handling of each of their transactions. After all,
Others tell of a gaunt Man with a bleeding face dressed
this reputation all but guarantees a lucrative payday. If
in green rags carrying chains.
this professionalism isn't maintained for some reason,
What they all have in common is a lust for human blood
like for instance selling an abducted child back to the
and flesh, preferably of young children sharing their gen-
wrong person regardless of how much coin they paid,
MAGICAL POWERS
der. They are driven by the belief that consuming their blood will restore their former beauty.
◆
will inevitably reflect on all future transactions. Also having an angry landowner backed up by the authorities
DRAIN BLOOD: The Bluatschink drains
the Blood of another creature it is cur-
coming down on them for loosing his child is very bad
rently GRAPPLING, inflicting a PHYSICAL
news.
CONDITION upon their target and
mending one of it's own. ◆
SECRET
AMBUSH PREDATOR: The Bluatschink is
COMBAT
surprisingly stealthy for its size. It gains
The Bluatschink lairs beneath the surface of a lo-
+2 on all STEALTH related BODY CONTROL
cal river.
Rolls. When drawing for INITIATIVE the
If they consume a child of their own gender they
Bluatschink draws TWO CARDS and dis-
revert back to their original form for a brief time,
ATTACK
cards the lower.
passing as a normal human.
◆
RANGE
Swing
2
0
Grapple
1*
0
WATER CREATURE: The Bluatschink can
This transformation doesn't last long and usually
breath underwater as if it was air and
ends on the next sunrise.
moves through it unimpeded.
· 18 ·
DAMAGE
*Engages in GRAPPLE with the target
· 19 ·
· Alpenvaesen - Butzemann ·
· Alpenvaesen - Butzemann ·
BUTZEMANN
RITUAL
The woman is gone. She said something about getting a sizeable amount of salt! As if this could help against such a being in
The sound of children singing can cause them to run away
a situation like this! I fear these will be the last words I write. What a fool I have been, i can hear them all laughing. I can
enraged, as does laughing about their looks once they are
hear grandmas dishes shaking in the cupboard and the lamp is swinging around. I think it is close now, please if anyone ever
unmasked.
finds this, please believe me, there is something in the dark, I can see it, I can hear it cackle like a mad witch. It's been making my live a living hell, always being in the corner my eye and now that everybody hs turned from me, it'll come, it'll come and collect it's prize... It'll come It'll come It'll c...
EXAMPLES OF CONFLICTS
-Bloody piece of paper found sorted in with other casefiles
◆ A woman in Gais was so fed up with her children's antics that she opened the window and called out for the A diminutive humanoid figure with grotesque facial
To be able to move freely among people while searching
Butzmother to take it from her. When it had vanished
features, the Butzeman is a manifestation of the poltergeist
for prey it wraps itself in cloth so only it's piercing yellow
from it's bed on the next morning, struck with regret
that is vengeful in nature. It loathes boastful people and
eyes and gnarled hands betray it's true nature.
about causing it to run away she hires the investigators
children and, once it has singled out a target, will proceed
to bring it back. Little does she know that it has actually
to terrorize them until they seek for help, vanishing and
The female variant of this vaesen is referred to as Butz-
later reappearing until no one believes them anymore at
been taken by a Butzmother which is preparing a nice
mother or Butzgrandma.
soup to stew it in right now.
which point it will abduct the distraught individual to make
◆ The Orphans of Rankweil in Vorarlberg are living in fear
a meal of them.
of a Butzemann they call wrapped Bill who has a vengeance against them. The Vaesen likes to single them out and they are too scared for their own life to CHARACTERISTICS
MIGHT 5
BODY CONTROL 4
MANIPULATION 5
MAGIC 5
□
FEAR 2/2
□ □ MAGICAL POWERS ◆
Enchant
◆
Curse
◆
POLTERGEIST: The Butzemann can
help each other. None of the adults believe them think-
CONDITIONS
□
ing the missing children have run away. ◆ Frederik Zaunsteller has been haunted by a particularly
Twisted +1 – Poltergeist book sized objects, 1 Damage
tenacious Butzemann his entire life. It has caused him
Angry +1 – Poltergeist chair sized
much depression growing up and while he managed to
objects, 2 Damage
avoid it's grasp as his mother was always been a very
Enraged+2 – Poltergeist table
stable and supportive person in his live, now that she
sized objects, 3 Damage
has died he finds himself alone and plummeting into a
Desperate -1 – attempts to run
deep hole. He fears the Butzemann waits around the
away and dissolves into ghost
next corner to take him away.
form after turning a corner □
Broken – returns after 1d6 days
cause objects up to the size of a large
with a vengeance on those who
table to violently shoot through the
attacked it
SECRET
room, becoming lethal projectiles. It may choose any loose object in Long
Just singing and nagging it isn't enough to drive
distance to fly at any target withing
them off as they gather sustenance from fear.
long distance of the object. The Target
Only if it's quarry can oppose it without fear the
must succeed on a AGILITY Roll to
Butzemann will be driven off for good. Otherwise
dodge the object. Refer to Conditions
it will try to take revenge later.
for Object Size and Damage. ◆
To banish it a group of three must sing a song
COMBAT
GHOSTLY FORM: As a fast action the ATTACK
Butzemann can choose to become a spectral at will, becoming immune to
Vicious Bite
physical attacks if it does.
· 20 ·
ridiculing it while another draws a circle of salt
DAMAGE
RANGE
2
0
around it which makes it impossible for it to escape. Forced to listen to the song sooner or later it's head will explode.
· 21 ·
· Alpenvaesen - Dahu ·
· Alpenvaesen - Fireman ·
DAHU
FIREMAN
Despite feeling more like a strange whim of nature than an actual vaesen I feel like I should include it here as while it is
Ghosts are always filled with regret, sticking to this world due to some unresolved business or unfulfilled oath of vengeance.
certainly rather limited in it's capabilities the Dahu is the vaesen appearing most frequently in my notes and casefiles. Of
Sometimes however an apparition appears, sometimes wrought in flames, sometimes simply carrying a light, that serves
course this is largely due to the fact that it is often associated with other vaesen like mountain spirits or Fanggen that can
penance instead, warning of fires or other imminent dangers. Regardless of if you are dealing with ghosts or these flaming
cause much more trouble and are generally the main perpetrators of those aforementioned casefiles, but still even something
sinners, always remember that they were once human and treat them with the same respect you would show the living, you
so small and innocuous can at times cause shockwaves which ripple far and wide, just as the proverbial wings of a butterfly.
might be surprised...
-Excerpt from the traveling journal of Peter Bruchthaler.
-excerpt from "apparitions and the supernatural", from Klaus Baumgartner
RITUAL Dahus look very similar to regular Capricorns or moun-
Getting gifted a Dahu can only be avoided by giving the gift-
Sinners doomed to carry the flames of purgatory with
tain goats. They distinguish themselves only through their
giver a good reason for needing a different kind of dahu like
them at all times. Often they appear as flaming blackened
legs on one side being shorter which leads them to dwell on
"it must be able to face downwards so it can guard the door".
skeletons or walking corpses carrying blazing brass
mountain slopes with their shorter legged side always fac-
If the gift-giving vaesen cannot provide a dahu that fulfills
lanterns. Sometimes they even appear as burning riders or
ing upwards. This leads to 4 types of Dahu that can be dis-
all criteria it will gift a regular mountain-goat instead.
tillers.
tinguished from
Calling out for a Dahu from a direction it cannot face by imitating its call will cause it to turn and most likely topple
Sometimes their fur on the shorter-legged side is of a
over, rolling down the mountainside..
CHARACTERISTICS
a reward to those who aid them. These gifts however can
MIGHT 3
turn out to be curses as they get very offended if this gift is
MANIPULATION 2
BODY CONTROL 5
MAGIC 0
FEAR 0
good like guiding the lost back to civilization, warning of
EXAMPLES OF CONFLICTS
fires that are about to break out in the vicinity or rescuing
◆ In life Victor Grams was a miser and a hoarder, burning
people from the winter cold. At other times they zealously
bridges even to his closest friends and relatives over
guard treasures held in life or land they considered their
debts unpaid and petty qualms. When he died, he did so
own.
alone and forgotten in his bed. Now in death he still pa-
MIGHT 4
BODY CONTROL 3
Spooked -1
with the devil for her goats are misshapen and have
□
Broken – if it hasn't done so
shorter legs on one side. She is a favorite of Frau Hitt
already, the Dahu will fall over and
and has been gifted with a number of Dahus. She has
roll down the hillside
hired the investigators to find a way around getting
RITUAL
lynched by the mob or being punished for mistreating
It is said that thanking them for a good deed they commit-
the Mountain Spirits Gifts.
ted releases them from their undead state.
MANIPULATION 4
Valentin tries his best to warn the people and bring this new Arsonist to justice. ◆ Walter Fintel is a man not to be trifled with. As a Christian Priest he is determined to guide his flock in
could have sworn to have encountered a new species of
Erzberg to salvation using any means necessary. As he
and brought the strange misshapen animal to the town with slightly smaller legs on one side. Now he's plagued
comes upon a Fireman he promises him salvation in ex-
MAGICAL POWERS ◆
to show off it's strange fur it looked like a regular goat
SECRET
Rosenheim in his name. Rising again as a Fireman
◆ - It hasn't been a good week for Norbert Torfstecher. He
fur but no one believed him, so when he hunted it down
0
tory upon his death to be consumed in eternal flames.
FEAR 1
Now, twenty years later a new Arsonist ravages
mountain goat while out on the mountains with strange RANGE
may claim what is rightfully his. ◆ Valentin Brams was an Arsonist in life entering purga-
MAGIC 4
□
COMBAT
a flaming steed so nobody, not even his distant relatives
CHARACTERISTICS
◆ - Birgit Traunhofer has been accused of being in lieu
1
0
trols his former estate close to Obersdorf as a Rider on
CONDITIONS
Hooves & Horns
2*
*Causes minor BURNING
EXAMPLES OF CONFLICTS
DAMAGE
RANGE
Depending on their sins in life they may exhibit quite
not well received or improperly cared for.
ATTACK
DAMAGE
Burning Swings
different behaviors, some of which could be considered
strange and color and can be quite valuable. Mountain Spirits and similar Vaesen often gift Dahus as
COMBAT ATTACK
change for a number of small services and one by one the black sheep of his flock start to go up in flames.
APPARITION: Firemen cannot be hurt
by any means. It usually isn’t hostle. ◆
FLAMES OF PURGATORY: Firemen cannot
by one stroke of bad luck after another as the Lyskamm
be dowsed, being in direct contact
mountain Spirit is taking it's revenge on the poacher.
with a fireman or getting Attacked by
SECRET
◆ - Valentin Grutzbauer has acquired what he took for
one will cause the victim to catch on
Only if the thanks are uttered by a pious person
The strange colours fade from a Dahus fur within
regular goats in an attempt to free himself from the op-
fire unless they succeed an AGILITY Roll
and include a "god bless you" they are released.
hours of it being removed from the animal, loos-
pressive clutch from his family now he is stuck with odd
as part of a Fast Action.
Anything else sends them back to purgatory until
ing all value.
animals he cannot get off the mountain as they seem to
they emerge again.
be incapable of walking ob flat ground.
· 22 ·
· 23 ·
· Alpenvaesen - Fanggen ·
· Alpenvaesen - Fanggen ·
FANGGEN
EXAMPLES OF CONFLICTS
RITUAL
Wagner has been dragging us through the forest for days now. That woman can't be for of mortal make, the way she scouts
◆ The Woodcutter Gabriel Fäller has made the terrible
Fanggen cannot stand the ringing of bells as it causes them
ahead and we, barely able to follow. When we catch up she has her typical 3 word quips she fires at us about how important
mistake to purchase a plot of land inhabitet by a
much pain, thus the prolonged ringing of churchbells is
it is that we find that kid before hell freezes over or if we made sure that we protect the offering from the rain. It's almost
Fanggen named Kratzbürster who keeps attacking him
usually enough to drive them off. Additionally. Fanggen love
insufferable but she was right to insist on us bringing all this stuff. We would be dead without it. At least the Fanggen we
and his associates. Now that a few people have died the
cats which they often refer to "hairy worms", believing they
encountered so far were quite friendly. She can speak surprisingly well with them considering how little she speaks at all.
local village of Büstegg is getting involved too in what
bring luck. Harming a cat in the presence of a Fanggen is
could soon turn out to be a bloodbath.
usually ill advised but being nice to a cat or allowing the
I just hope they are not leading us towards a trap and that they will accept this offering in return for the boy... -Excerpt from the diary of Augustin Bäckmann, returned to the society after his tragic death.
◆ Grauschwarter was content and happy working for the
Fanggen to pet it when prompted is usually a good way to
Farm close to Taschen but when she saw the owner,
ingratiate oneself with them.
Michael Bulblitzer mistreat one of the farms cats it The Fanggen are a breed of forest spirits or demons
CHARACTERISTICS
(depending who is asked) that appear in the entire area of the alps but are particularly common in the area around the
MIGHT 10
Arlberg, with male members of the species being more
MANIPULATION 1
BODY CONTROL 4
MAGIC 3
FEAR 2
common on west of it and female members of the species
broke her. She went on a rampage killing both the
CONDITIONS
farmer and his wife but sparing the other farmhands before returning to the forest. Now the farmers son
□
Hartmund is seeking revenge...
stay at a distance and hurl rocks
◆ Little Otto has been abducted by a Group of Fanggen
being more common on the east side.
at it's opponents.
and his mother Stefanie is convinced that they want to
They have distorted faces and grinning mouths reach-
□
eat him. She calls the investigators to rescue her son.
ing from one ear to another. Their bristly fur grows all over entire backside and overgrowing with beard or fishbone
◆
lichen. Their eyes are deep black pools of darkness unless
◆
friends □
diately makes a single attack
UNERRING AIM: Fanggen have excellent
against the opponent who in-
Aim and use their Might to perform
and start glowing like angry coals. Their voices are harsh
ranged attacks instead of Body Con-
flicted this condition □
trol.
animal furs and moss. If they go to war or expect a fight they
◆
will fashion armor from the bark of a tree.
throwing Rocks after their assailants, even if it means they
The Fanggen have an ARMOUR VALUE of
the course of their lifetime. they can be as small as a new-
4 when attacked from the front and 8
born child or as tall as a birch tree but oddly enough will
from the back.
Hurt -1 – The Fanggen tries to withdraw a bit but isn't above
THICK BRISTLES: The Fanggens thick
bristled fur protects them from harm.
Fanggen vary greatly in size, never changing much over
Enraged +2 – The Fanggen imme-
Enchant
they get agitated or enraged at which point they flare up and crunchy like a dying fire and they clad themselves in
Angry +1 – The Fanggen will call for assistance from it's family and
MAGICAL POWERS
their body but most have it growing out long down their
Annoyed – The Fanggen will try to
catch up. □
Wounded -2 – The Fanggen tries to run away and hide in the forest.
never have the same size as a human.
□
Broken – The Fanggen is severely wounded and incapable of mov-
Fanggen have odd names like Jochtraga, Rauhrinta or
ing. If not treated it might bleed
Stutzförcha and they are considered to be not very smart.
out.
They are bound to a single forest for their entire life and cannot leave it for prolonged periods of time. Because of this Woodcutters are their mortal enemies and they are actively hostile towards them. Fanggen have a taste for human
COMBAT
flesh and can be very dangerous when encountered in the
ATTACK
wild, but they can be helpful too and, particularly the female ones, are known to help out on farms where their
SECRET
strength and magical knowledge of nature is greatly appre-
Fanggen are not the smartest beings around.
ciated.
They cannt swim and are too simple minded to
RANGE
Slam
2
0
Throw Rock
*
2
grasp the concept of lying. Jokes are also not their
*Or other things, damage depends on
strong suit. In folklore the best way to deal with
the size of the Rock.
Fanggen is to outwit them.
· 24 ·
DAMAGE
· 25 ·
· Alpenvaesen - Hazelworm ·
· Alpenvaesen - Hazelworm ·
HAZELWORM
EXAMPLES OF CONFLICTS
Of all the monsters we encounter in our work, both the human ones and the other none are as vile and dangerous as the
◆ Sarah Unger hasn't seen her betrothed Victor in weeks
Hazelworm. Seemingly innocuous, almost incapable of defending itself and yet twisting fate itself to it's advantage. I'm still
and she thinks something is off. First he got bullied by
not sure if it is many or a single one and i don't know which would be worse knowing how often i have cut off it's vile head.
David Hirter for his size, then it seemed to her he had a
The sly silver-tongued fiend taunts me, acting as if it knows but never giving any concrete evidence. To whomever reads
sudden growth spurt and then he mysteriously van-
attempt to STAR CROSS the person
this, whatever do, don't follow its suggestions, not even if it tells you to cut off it's head.
ished. Little does she know that Victors has been
trying to kill it by suggesting a
Especially if it tells you to cut of it's head...
granted magic by a Hazelworm that makes him grow
-excerpt from the traveling journal of Peter Bruchthaler.
every time someone says "Have you grown?" As he's got-
CHARACTERISTICS
A Large snake with the head of a young human child or toddler. It speaks silver-tongued and delights in tempting
MIGHT 6
people to give in to their deepest and darkest desires.
MANIPULATION 9
BODY CONTROL 1
MAGIC 7
FEAR 0/2
CONDITIONS □
Bargaining -1 - The Hazelworm will
course of action. □
Broken – The Hazelworm dissolves
ten quite big already and his bullies are hunting for him
and reforms in 1d6 weeks in a lo-
as self proclaimed witch hunters, he has taken to hide in
cation of it's choice
the woods where no one can say those dreaded words. ◆ In Unterau the Hazelworm poses as a talking baby capable of reading the future. Allegedly enchanted by a witch
COMBAT
it prophesied that the town would burn if they burned According to Legends it is the very being that tricked
her, which turned out to be alright. When Gernot
Eve and Adam into eating the apple which suggests that it is
Freiburger locked the unnatural creature away as it
eternal and cannot truly be destroyed.
suggested it just made the people of Unterau want to
MAGICAL POWERS
It isn't much of a fighter and will seldom attack, relying
◆
Enchant
on its guile instead, bringing out the worst in people with
◆
Curse
it's silver tongue. Bargaining about teaching them the dark
◆
Poison Bite
hear it's advice more. Now the entire town is in riot and
*Poisonous, TOXICITY 6
Gernot doesn't know what to do. ◆ There are rumors of one of the small baroque angels in
SILVERTONGUED: It is impossible to
the Chapel of Mariazell being able to talk and giving
arts or giving them advice on how to fulfill their deepest de-
MANIPULATE a Hazelworm.
people advice on how to live their lives. So far the advice
sires. Following it's suggestions is never a good idea.
Rolls to oppose the Hazelworms
hasn't been good and the cardinal is searching for some
MANIPULATION suffer a penalty of -2.
intrepid investigators to find out what has gotten into
◆
ATTACK
STAR CROSSED: If someone follows a
his flock.
course of action the Hazelworm suggests this always leads to the worst
RITUAL
possible outcome for the person.
The Hazelworm can only be harmed by cutting off it's head
◆
ILL FATED: Attacks by non-blessed
with a blessed knife or other blade which will cause it to
weapons against the Hazelworm ric-
dissolve into insects and worms scurrying away and bur-
cochet or glance off hurting the next
rowing into the ground.
closest ally or the Attacker himself instead, whichever makes more sense.
The Hazelworm can grant others the ability to perform Enchantments or Curses. It usually chooses a single magical Effect to bestow upon the Person which can be triggered by uttering a benign phrase that can occur in normal conversation. The Spell always succeeds but is usually twisted in a
SECRET
detrimental way that causes more harm than good to the
The Hazelworm is immortal and will reform
surroundings of the Spell-caster.
within a fortnight when killed. It sees it's own death very pragmatically as a means to an end and holds no grudges. Krampus, Panther and the Percht will try to kill the Hazelworm on sight and can do so without risk.
· 26 ·
· 27 ·
DAMAGE
RANGE
0*
0
· Alpenvaesen - Irrwurzel ·
· Alpenvaesen - Irrwurzel ·
ASTRAY ROOT - IRRWURZEL
EXAMPLES OF CONFLICTS The highway-woman Linda Strauch has made a deal
SECRET
former home. Did not bring back any memories. Caused them and their relatives lots of distress. Tried to run away but got
with a number of Astray roots to make her work a little
The Astray Root must be made to return the peo-
completely turned around in the gardens. Drove them back to the asylum.
easier. Since this has started lots of naked amnesiacs
ples memories and sense of direction. This is
Case: Devislroot Day 8: Will head out to Ried where he was discovered once more afterwards to search for "the root". Will
have wandered out of the Innersbach ravine.
usually done by tormenting it with song and clob-
Case: Devilsroot Day 6: Subject still doesn't show any sign of remembering who they once were. Have brought them to their
bring Theodor with me just to make sure. Vaesen appears to be rather dangerous. Will attempt to catch it and force it to
◆
◆ The Alchemist Martin Mischer is hunting for an Astray
bering it until it surrenders. If it is burnt before
return memories. Hopefully with success...
root for one of his experiments. When it escaped into
this is done, the lost memories and sense of di-
-Excerpt from Wagners Fieldnotes
the town of Vandans he hired some Ruffians to help him
rection of the people who touched it will go up in
find it. When one after another they accidentally
flames with the being.
touched it they forgot about their task and are now
RITUAL
A fiendish Vaesen taking the form of an exposed tree
making the life of the citizens progressively worse.
root or similar plant matter growing right in the center of
To lift the curse the Root must be dug up and caught in a
◆ On their travels one of the investigators accidentally
an unplastered road.
burlap sack to be burnt. The burlap sack is used to avoid it's
trips over an astray root. While they are lucky enough to
touch and any kind of container can be used to trap it.
not suffer from amnesia, their sudden inability to dis-
When stepped on or otherwise touched, it's magic completely destroys any sense of direction making navigation
tinguish directions is something worth of an investiga-
completely impossible.
tion.
On occasion it also causes Amnesia leaving the person that stepped on it completely stranded out on the road with
CONDITIONS
no idea of who they are or where they are going. When it is dug up it looks more like a diminutive hu-
□
manoid made from roots and will try to run away.
the astray root is a real nuisance □
BODY CONTROL 6
MANIPULATION 1
Goading+1 – feinting, insulting and manipulating, the Astray root
CHARACTERISTICS MIGHT 2
Irritating +1 – having come to life
attempts to touch the people
MAGIC 3
fighting it.
FEAR 1/0
□
Pleading -1 – The Astray Root surrenders promising to return the lost memories and sense of direction to their owners if it is let go.
MAGICAL POWERS ◆ ◆
□
Enchant
Broken –The Astray Root surrenders unconditionally
OBLIVION'S TOUCH: Anyone who
touches or steps onto the Astray root immediately looses their sense of direction. Additionally they must suc-
COMBAT
ceed on an OBSERVATION Roll against the roots MAGIC Roll or suffer from am-
ATTACK
nesia, forgetting everything about
Slam
their person. If the Person touching the
DAMAGE
RANGE
1*
0
Astray root is unaware of its true na-
*Counts as getting touched in
ture it gains a +2 Bonus to its MAGIC
regards to the OBLIVION’S TOUCH
Roll.
Power
· 28 ·
· 29 ·
· Alpenvaesen - Adderking ·
· Alpenvaesen - Adderking ·
KING OF SNAKES - NATTERNKÖNIG
RITUAL
EXAMPLES OF CONFLICTS
When I was resting from my travels at the Scharfetter Hof north of Axams, one evening while talking to the servants in the
It is said that the only way to stop the King of Snakes and the
◆ The Merchant Otto Kaltweber has caught word of a King
kitchen I saw Margarete the old maid warm a small dish of milk on the last embers of the oven before putting it out. Trying
snake population from chasing one who has attracted it's
of Snakes residing near the Village of Brandenberg in
to strike a conversation with her I remarked how friendly I thought it that she warmed the milk for the stray cats that gath-
ire is to pass through nine doorways at which point it will
Tyrol. Wanting to steal it's crown for himself he built up
ered around the estate. She just laughed heartily remarking that this gesture wasn't meant for the cats but for the Krönlnat-
stop it's chase and loose it's magical abilities within a few
a small militia of ne'er-do-wells to assist him in this
ter, the King of Snakes who apparently was a frequent guest around this parts. When I inquired more about this supposed
weeks. Should it choose to pass through the ninth itself the
task, much to the dismay of the local population that
king of snakes she had a few stories to tell that ranged from the intriguing to the absurd, of it attending a wedding to honor
King of Snakes is outright killed.
benefits from the Kings blessings.
a long held friendship with a milkmaid from a close by estate to a merchant who attempted to steal it's crown just to be chased
◆ Gernot Hinterebner, a traveling gambler who has re-
back all the way to Innsbruck by the largest gathering of snakes ever witnessed in the area. She even told me about the choir of snakes singing to their lord gathering out in the forest at night. I guess I'll be sneaking out later to see what all of this is about.
ATTACK
-Excerpt from the traveling journal of Peter Bruchthaler.
cently acquired the Crown of a King of Snakes, has ar-
COMBAT
Bite
rived in St. Johann boasting about his wealth, staying at
DAMAGE
RANGE
2
0
the local inn gambling away irresponsible sums of money and sponsoring drinks for everybody. Some people are starting to ask questions about his wealth,
Also referred to as the Krönlnatter, the King of Snakes takes
usually by interrupting it's court or attempting to steal it's
the authenticity of the coinage he carries and how he
the form of a slightly larger than usual adder dressed in
crown is a sure-fire way to make an enemy of the entire
never seems to run out, wanting the mystery chest he
white, black, or red scales wearing a small golden crown on
snake population of the area.
keeps locked away in his room for themselves. Also
it's head. It is considered to be the lord of all snakes in the
It's bite, if angered, is lethal within seconds.
there is the local snake population which has increased
Area and holds court in the forests all over Austria under
drastically since his arrival which the local priest sees as
the moonlit sky where the snakes gather to sing to it.
It is well known that an offering of a small dish of warm
a bad omen of witchcraft...
Judging from the different accounts there are many
milk pleases the king and causes it to extend it's blessings
◆ Hannes Blumhauser has witnessed the impossible. A
Kings of Snakes reigning over different areas all over in-
over the household, while raising it's ire which is quite hard
coven of witches, transforming themselves into snakes
stead of a single individual ruling over all snakes.
to accomplish, usually by interrupting it's court or attempt-
to sing their profane odes to the crowned devil at night
ing to steal it's crown is a surefire way to make an enemy of
out in the forest around Kindberg. At least that must be
the entire snake population of the area.
what is happening there for he has never before wit-
The King of Snakes possesses a few magical abilities granted to it by it's crowning ceremony. So is it well known that an offering of a small dish of warm milk pleases the
It's bite, if angered, is lethal within seconds.
nessed snakes sing nor a snake wearing a crown. He
king and causes it to extend it's blessings over the house-
would be a fool to fight them in their poisonous form
hold, while raising it's ire which is quite hard to accomplish, ◆
CHARACTERISTICS MIGHT 5
BODY CONTROL 7
MANIPULATION 5
and thus has begun keeping close eyes on the female
MAGICAL POWERS
MAGIC 5
population to find out which of them slink away to that meadow at night in their snakeskin. Stricken by para-
SUMMON SNAKES: The King of Snakes
calls out to all snakes of the region
noia he begins killing those he suspects to be witches
and summons them to chase and at-
but their ranks don't seem to thin out...
tack the victim. Snakes will persist in
FEAR 1
their Animosity until the King deems it enough and lifts the curse. Only
SECRET
snakes in the region the King resides CONDITIONS
over are openly hostile and aggressive
It is said that a pocket, coffer or chest containing
towards the victim.
the Kings crown will never run dry, regardless of
□
Regal +1
□
Angry +1 – Summons snakes to it's
non venomous family of snakes, the
side
Kings bite is poisonous and can kill in-
Furious +2 – Tries to use it's Deadly
stantly if he's Angry or Furious. For
Bite to regain it's crown.
Player Characters they immediately
Broken – Will hide but still chase a
check all their Physical Conditions. If
crown thief or summon snakes to
they are not healed or succeed on a
chase them
body test the next turn they die.
□ □
how many coins are taken out of it.
◆ DEADLY BITE: Despite stemming from a
· 30 ·
· 31 ·
· Alpenvaesen - Korngeist ·
· Alpenvaesen - Korngeist ·
KORNGEIST
RITUAL
EXAMPLES OF CONFLICTS
Its the third day I'm spending in bed after the incident with the creature. While all I remember is a hazy mess of a confronta-
The Korngeist can be excorcised by harvesting the field as
◆ The Farmer Edward Hiesenheim is sick and dying. The
tion out on the field Wagner assured me that I was very hard to "get off the beast" as she put it. Whatever it fed me is still in
it will move on if there is nothing to protect.
Local clergy thinks he is possessed by a demon as he
my body and weakens me too much to get out of bed, despite my memories of even drinking something it offered being rather
toils and screams in his sleep, betting pursued by a
cloudy. When I'm ready to leave again I'll have to extend a very special thank you to our hosts for keeping us around as long
strange creature in his dream and being made to drink
as we did. I'm just glad Wagner and Theodor managed to banish it without my help.
it's milk. As attempts to exorcise the vile spirit have
SECRET
-Excerpt from the traveling journal of Peter Bruchthaler.
been fruitless so far his wife has contacted the investi-
A Korngeist will return to a field the next year if it
gators as her last hope in saving her husband.
is merely harvested. If it is particularly unhappy
◆ In the village of Buch children are dying from a strange
with a harvest it will torment and poison the
poison. Their families blame the local farmer Thomas
farmer until next years harvest, frequently caus-
Braun for distributing poison in his fields to stop them
ing a sudden death during the harsh months of
from playing there and ruining the harvest. He is
over their back. The waving of cornstalks in the absence of
winter. Only if the stubs of crop that remain on
scheduled to be executed by he end of the week.
wind signifies their presence and they guard cornfields
the field after the harvest are burnt the Korngeist
from anything that could damage or jeopardize the harvest.
will depart for good.
CHARACTERISTICS
This Demon takes the shape of a gaunt woman with burning claws for their hands and smoldering iron tops on
MIGHT 6
their breasts which are long enough for them to sling them
MANIPULATION 7
BODY CONTROL 7
MAGIC 5
FEAR 2/1
◆ The Kaiserberg Farm in Ebbs has been a sorry sight to behold for the past 12 years. the Cornfields are rotting and the animals keep wasting away driving anyone bold
CONDITIONS
They delight in terrorizing children and animals and force them to drink the poisonous ichor that runs from
enough to settle there to ruin as a vile Korngeist takes
Enchanting +1 – the Korngeist,
revenge on the booming township for building housing
their breasts, but they also punish and torment farmers
beckons its enemies to come and
where there once were wide and proud cornfields for it
who harvest their crop too early or too late, or generally in
drink
to stalk.
□
a wrong way by using their magical powers.
□
Enraged +2 – the Korngeist curses its opponents.
□
Murderous +2 – The Korngeist rages furiously, when being attacked by it's rending claws, halve your ARMOUR
MAGICAL POWERS
□
Desperate -2 – the Korngeist wails
◆
Enchant
madly. in the next round it draws
◆
Curse
an additional INITIATIVE CARD and
◆
MURDEROUS CHARGE: The Korngeist
discards it's lowest card
draws TWO INITIATIVE CARDS and acts
□
on both. ◆
Broken – The Korngeist dissolves and reemerges from it's field after
COME AND DRINK: The Korngeist beck-
1d6 hours
ons its target to come closer and drink the black ichor from its breasts. The Target must succeed on an OBSERVATION Roll or succumb to it's al-
COMBAT
lure and spend their next turn moving close to the Korngeist and drink from
ATTACK
their breast if possible. If they do, they
Rending Claws
suffer POISON with a TOXICITY of 6.
· 32 ·
DAMAGE
RANGE
2
0
· 33 ·
· Alpenvaesen - Krampus ·
· Alpenvaesen - Krampus ·
KRAMPUS I remember back during my childhood, when the snow still began to fall with the beginning of December and the Christian
MAGICAL POWERS
Advent Time we've waited eagerly at home, looking out the window into the snow expecting the Saint Nikolaus, clad in his
CHARACTERISTICS
red traveling robe, staff in hand with is shaggy horned companion right behind. Sometimes he would come in chains, clad in
◆
Enchant
MIGHT 6
black fur, sometimes red, his face always contorted and the tongue lolling out of his mouth. Back then we were scared of the
◆
Curse
MANIPULATION 6
Krampus. Our parents kept telling us that he would punish us for this and that. So each 6th of December we held our breath
◆
FIENDISH FANCY: The Krampus knows
as St. Nikolaus asked us "Have you been good children this past year?". I always felt the Krampus seemed to know when we
the Sins and Dark Secrets of any he
lied, where we hid the broken glass, and how we threw the village cat into the river. He made vague suggestions towards those
looks upon and will use this knowledge
things but never enough for our parents to catch on. just smirking his smile as if it was etched into stone and handing each
to taunt and unnerve any that get in
of us a piece of coal in addition to the fruits we got from St. Nikolaus.
his way. a single Target must make a
BODY CONTROL 6
MAGIC 6
FEAR 2
CONDITIONS
Fear Roll opposed by the Krampus
□
Bemused – Playing his devilish
With what I know today I'm not quite sure if this devil was just one of our neighbors in disguise who had witnessed our
Manipulation. If they fail they have a -
tricks and mind games the Kram-
misdeeds or if there was something more behind those glowing eyes.
2 Penalty on all Rolls Targeting the
pus stalks, searching for an open-
-From the Private Notes of Theodor Eck
Krampus for the remainder of the
EXAMPLES OF CONFLICTS
The Krampus is a frequent visitor in the homes of the
ing.
scene. The Krampus prefers veiled
□
Reveling +1 – The Krampus relishes
threats over straight up spilling the se-
a Challenge. Upon gaining this
crets he sees.
Condition he will use his Fiendish
Austrians and Bavarians during the early Winter time as the
◆ Kidnappers have used the cover of a Krampuslauf to
servant of St. Nikolaus. He can take the human form as
kidnap young William Frost. The Investigators are hired
Knecht Ruprecht, an old angry man who delights in punish-
by his parents to return him only to find out that the
port himself and anyone within his
ing bad children, or appear as a red or black furred devil
Krampus doesn't take lightly to being impersonated for
sack to hell in a blaze of Fire where he
such terrible plots.
proceeds to inflict punishment onto
demeanor the Krampus will at-
them. The Rules state that he cannot
tempt to grapple and bring his quarry down to hell for a good
with a long prehensile tongue.
◆ The Teacher Gunther Braumann is taking on the Role of
◆
RIDE TO HELL: The Krampus can trans-
Fancy on the Character who inflicted it. □
Angered +1 – Dropping his playful
The Krampus delights in punishing wrongdoers and
St. Nikolaus for this years festivities. Little does he know
keep anyone for longer than 7 days
does so according to the verdict of St. Nikolaus. Catching
that the last minute Krampus to his Nikolaus is the Devil
and he hardly ever will keep anyone
them in his bag and bringing them down to hell for a beat-
himself and his overexaggerated judgement of the Kids
for more than 3. Roll a d6 for each day
ing and look at what awaits them if they don't change their
that torment him all year in school isn't going to go over
spent in hell. On a Roll of 6 the Char-
himself at his assailants in reck-
well with the strange volunteer.
acter that has been taken to hell suf-
less abandon. Letting only off of
wicked ways. He may also lash out with his rod made of birch twigs to deliver swift and light punishment instead.
punishment. □
◆ When the Krampus refuses to take young Timmy Unter-
Furious +2 – The Krampus throws
them after they are bruised and
mair and instead takes his father Klaus with him for the
broken.
The Krampus never kills and cannot keep anyone in hell
full seven days questions arise. What did he do to de-
for longer than 7 days, a punishment he reserves for partic-
serve this and is there a chance to redeem his fathers
lets off their Target and vanishes
ularly bad offenders.
immortal soul?
back to hell in a circle of Red Fire.
RITUAL Around the 6th day of December St. Nikolaus visits the chil-
SECRET
dren of Bavaria and Austria to judge them for their
Being subservient to a Christian Saint, the
behavior the past year.
Krampus is acting out the will of god instead of
□
Broken – Begrudingly the Krampus
COMBAT ATTACK
following his personal evil schemes. That being
DAMAGE
RANGE
Crack of the Rod
1
0
In the Sack you go
1*
0
Flaming Coals
1**
2
While these two entities are often impersonated by people
said, he is still a wicked devil from hell that de-
from the Village, donning masks and fake beards, every now
lights in dealing out punishment and plaguing the
and then the Krampus in particular likes to get his hands
living. According to a legend, getting beaten by his
*Causes GRAPPLED
dirty, appearing in his impostors stead or filling in if no one
rod brings with it fertility. The Krampus never
**Causes minor BURNING
in a village is able or willing to take up his mantle.
kills.
· 34 ·
· 35 ·
· Alpenvaesen - Melusine ·
· Alpenvaesen - Melusine ·
MELUSINE
MAGICAL POWERS
*Let me tell you my son, now that you have finally found the woman of your dreams and are about to be wed in a fortnight, that marriage isn't always a calm water. I feel like I've fought with your mother almost as long as I've spent trying to spoil
◆
Enchant
her. Despite our differences I've fallen in love with her again and again and even though she is no longer with us I can feel
◆
Curse
that she is out there somewhere watching. I'll join her soon enough. It makes me sad that I cannot be with you on your great
◆
LUCK THIEF: The Melusine makes a
CONDITIONS □
Cold – Remorseless, the Melusine speaks her curse on her assailants
day but I hope this letter and the attached gift make up for your old fathers inabilities. I wish you well and just want to
Magic Roll opposed by the targets Ob-
impart to you one final advice that suited me well throughout the years: Honor her demands, cherish the mystery she imparts
servation. If she is successful the tar-
draws and tries to pick off her as-
for it is at the core of your relationship. I know about our curious nature, I know it will be hard, but take it from an old man,
get suffers from this curse until the
sailants one by one from hiding,
respect her boundaries.
Melusine willingly lifts it or dies. When-
preferably from the water
- In love, Dad.*
ever the target makes a Roll they must
The Melusine are a breed of Water Spirits that take the
CHARACTERISTICS
shape of beautiful women. They can be found near springs and tranquil ponds in the forest where they tend to the an-
MIGHT 5
imals and wash their hair.
MANIPULATION 8
BODY CONTROL 7
□
□
Furious +2 – The Melusine breaks
name a number between 1 and 5
out in a frenzy calling down
before rolling.
curses.
The Roll may only score as many suc-
MAGIC 6
Hunting +1 – The Melusine with-
□
Bargaining -1 – seeing that she is
cesses as the named Number has
outmatched the melusine will re-
been rolled.
sort to bargaining to save her life,
(If they named 4 and only have a sin-
she is willing to lift a curse or re-
the large and powerful tail of a snake - their true form
gle 4 in their result but two 6s only a
lease a target of her serpents em-
which they usually try to hide from humans as they can be
single 6 counts as success. If they
FEAR 0/1
When submerged in water their lower body turns into
RITUAL
quite sociable and sometimes mingle with ordinary people.
A Melusine can be discovered by throwing her into water at which point she will reveal her true nature and change from
brace.
haven't rolled a single 4 no success
□
can be achieved.) ◆
curses are lifted and she dissolves
SERPENTS EMBRACE: The Melusine at-
a regular women to having the tail of a snake. Doing so will
tempts to wrap and restrain a target
enrage her..
using its long serpentine tail. The Tar-
Broken – The Melusine dies, her into water.
get must succeed on an AGILITY ROLL
COMBAT
opposed by the Melusines BODY CONTROL or be restrained, loosing
EXAMPLES OF CONFLICTS
ATTACK
all ability to move or act until it frees
RANGE
itself using a slow action to repeat the
Slam
1
0
20 years but her insistence that he cannot see her bathe
opposed roll or being freed by some-
is making him anxious and jealous as he overheard his
one else. The Melusine may use it's
Coil*
1
0
servants talking about her. Smelling infidelity he hires
COIL ATTACK against the target of it's
*Only against targets of
the investigators to make sense of the situation.
Serpents Embrace every turn for free.
SERPENTS EMBRACE
◆ William Färber has been married to his wife Harietta for
◆ Gabriella Paldauer, a Melusine married to a normal man
◆
WATER SPIRIT: The Melusine is a Water
has been seen bathing in the woods by a Woodcutter
Spirit and thus can dwell under water
who has alerted the local clergy that she is a monstrous
without the need for air, she can
witch and must be burned. She tries to contact the in-
merge partially with a larger natural
vestigators to resolve the issue without her husband
body of water giving everyone a
finding out about her true nature.
-2 penalty on Rolls to spot or target
If the Melusine leaves in anger she takes all good
her.
fortune with her, causing bad luck and ill fates.
◆ - The circus Operntal is in Innsbruck and is showing of
SECRET
a collection of curious animals and freaks. The young
Luck may be returned if the person angering her
Artist Valentin Jägerhut has completely fallen in love
makes amends but she will never trust them
with one of it's exponents, the beautiful Lady Raia, a
again.
Melusine trapped by the circus owner Titus Operntal and forced to perform for the masses. He wants to get her out and needs the investigators assistance to do so.
· 36 ·
DAMAGE
· 37 ·
· Alpenvaesen - Panther ·
· Alpenvaesen - Panther ·
PANTHER Little to do with it's namesake, the dark feline local to the southern hemisphere of our world, the beast colloquially known in
EXAMPLES OF CONFLICTS
as Panther is white, red-horned and spewing fire out of every orifice when angered. Just recently I had the chance to strike
◆ Rudolf Brauer has made a deal with the Panther of
up a conversation with one of these elusive beasts who believe to be sent by god to purge evil from this world in all its shapes.
Erzberg trading in the location of the dragon Ursulfirs
Predominantly they hunt for dragons and sinners which in this case put us at odds as it wanted to kill a particular Florian
lair for a blessing in gold. Too bad that Ursulfir, or Ur-
Villenhofer who I was tracking to provide witness testimony on another case. Ever willing to experiment I offered up the
sula how she is actually called, is not a dragon but a bar-
location of a dragon sighting in the Lechthal I wanted to investigate next month which caused it to drop the chase on Florian.
maid in Vordernberg Rudolf owes a lot of money to.
I guess I'll see then if the society will have to reevaluate our threat ranking on Vaesen in regards to those two beasts...
A fact she tries to use to pressure him into marriage.
-Excerpt from the traveling journal of Peter Bruchthaler.
CONDITIONS □
reason with it's assailant. □
Stalking +1 – the Panther withdraws a bit, fighting cautiously until it finds an opening.
◆ On the run from a Panther for his many crimes, Titus
RITUAL
Irritated – The Panther will try to
□
Grobschmied has taken shelter in the small village of
Fiery +1 – the Panther will use of it's BREATH OF HOLY FIRE Power
Lassing. Now the Panther threatens to burn the village
□
Ablaze +2 – the Panthers BREATH
A large quadrupedal beast with a wiry long body coated
The panther only threatens those that walk the path of evil
if they don't hand over the murderer in their midst.
OF HOLY FIRE is permanently active
in white fur, a forked tail and an elongated feline head,
but can be overzealous in its pursuit. Directing it towards a
◆ The Vigilante Hans Traunstall is being hunted by a Pan-
and automatically affects anyone
crowned by two red horns and spewing a constant strwam
greater evil, repenting for ones sins or gaining absolution
ther for his crimes of robbing a local bishop that has
of fire from every orifice, the panther is a menacing side to
from a pure-hearted priest are ways to escape it's wrath..
been embellishing donations and giving it to the poor.
behold.
moving into range. □
He needs help in convincing the Panther that he isn't
Furious 2 – the Panther roars in anger, drawing an additional
the bad guy in this situation.
INITIATIVE card, it acts on both.
Often considered to be anathema to the dragon, it is
□
Cautious -1 – realizing that it is
displayed proudly on many coats of arms - a true christian
outmatched the Panther with-
symbol of virtue in the fight against the devil and his le-
draws again attempting to parlay
gions.
with it's opponents. □
Broken – The Panther surrenders to its opponents and is willing to set terms and conditions.
CHARACTERISTICS MIGHT 10
BODY CONTROL 10
MANIPULATION 3
If vanquished it's spirit returns to MAGIC 6
heaven and it reforms on the next
FEAR 2
Sunday at the closest church.
MAGICAL POWERS ◆
Enchant
◆
Curse
◆
BREATH OF HOLY FIRE: The Panthers fire
envelops everything within RANGE 2 of it causing severe BURNING to those who
SECRET
have sinned and not be granted ab-
If given evidence, the panther will always see a
solution. Sinners suffer 3 PHYSICAL CON-
dragon or Tatzelwurm as a greater evil and pur-
DITIONS reduced by 1 for each success
sue leads about them instead as long as the lie is
on an AGILITY Roll.
well crafted. If however it learns that it has been
COMBAT ATTACK
lied to it's wrath will be dire. Also if being made to hurt the innocent it can be convinced to repent for it's sins which causes it to
RANGE
Claws
2
0
Whipping Tails
1
1*
*Can hit up to 3 targets.
dissolve for some time.
· 38 ·
DAMAGE
· 39 ·
· Alpenvaesen - Pechmandl ·
· Alpenvaesen - Pechmandl ·
PECHMANDL
EXAMPLES OF CONFLICTS
I always knew that something is profoundly off about the people of my adopted home of Innsbruck. Just the folk living the sandman in other places is responsible for making people fall asleep and sending them off into the realm of dreams. This
◆ Ulrik Gnadenberg hasn't been the same since he has
CONDITIONS
wedged between the alps could manifest an even more baffling explaination for sleep inf form of the Pechmandl which, like
reawoken from coma. His wife Laura asked the Pech-
Angered +1 – If it hasn't done so
mandl for help in returning him to her but now she
one however smears the eyes of people with pitch of all things. A substance I would prefer not to get into my eyes. The twines
yet the Pechmandl will use the
fears it has made a mistake as the person inside Ulriks
tethering peoples souls to their body however are an indicator for their actual existence, conforming with local legends and
Twine that binds on its assailants.
body is violent and inscrutable - not at all like her dear
fables. Once i get back from my travels I'll have to look more into this vaesen...
□
□
-Excerpt from the traveling journal of Peter Bruchthaler.
husband.
Devious +2 – Upon gaining this
◆ Innsbruck is in crysis. A strange sleeping disease rav-
condition the Pechmandl targets
RITUAL
A local variation of the Sandman, the Pechmandl is a
□
the character that inflicted this
ages the City as less and less people everyday wake from
Condition with GLUE YOUR EYES SHUT
their slumber. Jonathan Liebwitz, a no-good gambler is
Desperate -1 – The Pechmandl
using his knowledge of the Pechmandls twine to cut
wiry gnomish creature of purplish skin and shaggy hair that
The Pechmandl is called by singing lullabies. It likes to
tries to flee or bargain for it's life.
loose from life the people he owes money to and has
makes its home in the Inntal Region. It wears long robes
linger and listen to particularly beautiful ones that describe
It may also threaten to cut loose a
started taking on contracts on peoples heads to earn
that have two deep pockets stitched into them. One of these
the dreams the singer would like to have to be able to grant
pockets contains pitch which it smears into the eyes of peo-
them. Celebratory and boisterous music keeps it away.
some more money to gamble away...
consciousness from a body. Broken – The Pechmandl vanishes
◆ The People of Hall haven't been able to catch any sleep
ple to make them fall asleep, the other contains twine which
into thin air until the next sundown.
at all for weeks now. Sleep just doesn't come and ru-
it uses to connect the bodies of the dreamers with their
No one in the general area who
mours make the rounds that the very ground they built
consciousness when they rise up to the dreamworld. It is
isn't asleep already will be able to
their town upon is cursed. Little do they know that Si-
sleep this night.
mon Grubthaler, investor and real estate broker, has
□
CHARACTERISTICS
said that if such a thread is severed the consciousness can't find its way back into the body and the person will stay
MIGHT 4
dreaming forever.
MANIPULATION 4
BODY CONTROL 7
hired a paranormal investigator to keep the Pechmandl
MAGIC 6
from their town to lower the price of their houses.
FEAR 0
COMBAT MAGICAL POWERS ◆
Enchant
◆
Curse
◆
GLUE YOUR EYES SHUT: With an enor-
ATTACK
DAMAGE
RANGE
Trip Up
0*
1
Burning Pitch
1**
2
2
0
Bite
mous leap and a deft stroke the Pechmandl smears shut the targets eyes
*Target unable to move
with pitch from its pockets. The target
**Causes minor BURNING
must succeed on an AGILITY Roll or become blinded and fall asleep. ◆
THE TWINE THAT BINDS: Using it's magic,
SECRET
the Pechmandl connects two Targets
Like the Sandman the Pechmandl can enter into
with it's twine. Both may make an
the dreamworld and search for people that have
OBSERVATION Roll to avoid this fate. Any
been unable to wake up. It only does so for a suit-
CONDITIONS suffered by either Targets
able offering like twine made from precious ma-
are suffered by the other as well, un-
terials or valuable gems. While generally very
less they already suffer from it. This
careful and thorough with its search there have
binding lasts until the Pechmandl
been incidents where it returned the wrong
ends it willingly.
consciousness to a body.
· 40 ·
· 41 ·
· Alpenvaesen - Percht ·
· Alpenvaesen - Percht ·
PERCHT
RITUAL
When the rough nights come the rural population of the alps braces itself for with it comes the Percht to judge the people. It
The Percht is all about Rituals and adhering to them. If all
is a time when only the most foolhardy drunkards reach for the bottle, when the most abusive factories grant their employees
manners and morals have been adhered to, the Percht will
the week off and when mothers hide their newborn under the crib. Hardly anyone I've met on my travels doesn't know the
leave the people of the house in peace.
stories about the Percht or has a distant relative or friend who has been punished by her. While her motives are true her punishments are harsh and unforgiving and I have to say that every year we manage to close
To protect a house from the Percht incense and speik must
shop around the rough nights so far has been a yar that was better for it...
be burned before she arrivesin the rough nights during
-Excerpt from the traveling journal of Peter Bruchthaler.
winter.
The Percht is a spirit of wind and winter, taking the
She is the patron of all weavers and punishes them for
shape of an old ugly hag. Often wearing naught but tiger fur
leaving tow out on the distaff by twisting it around the
she is capable of growing to enormous size.
weavers fingers and burning it.
CONDITIONS □
Reproachful´+1 – the Percht ob-
She enforces manners and morals and can be very dan-
Wrongdoers are abducted during the night and brought
gerous. She appears mostly during winter time but can be
to far off shores. When they return the following morning
witnessed washing her clothes at the river all year round
they lifespan will be cut short and they die within a week
take an extra action each turn to
wher she scares away women that still wash their clothes
from mysterious circumstances.
speak a magical rhyme, which
serves it's opponents cautiously. □
saturday after closing time.
has the effect of a curse or enchantment.
CHARACTERISTICS MIGHT 8
BODY CONTROL 4
MANIPULATION 4
MAGICAL POWERS
MAGIC 9
Enchant Curse
◆
LIKE THE WIND: The stormy demeanor
EXAMPLES OF CONFLICTS
of the Percht allows her to draw TWO
◆ The Percht has cast a chain around the small town of St.
Angry +2 – the Percht starts a full on assault, trying to trap at least 1 opponent in its burlap sack.
□
◆
Furious +3 – The Percht disengages and, if it has someone
INITIATIVE CARDS and act on both. RIDE WITH ME: The Percht attempts to
grappled in her burlap sack, she will ride with them on the wind. □
Cursing -1 – driven back the Per-
Leonhard judging it to be impure and full of sinners
cht groves to immense propor-
who have forgotten the old ways, making it impossible
tions cursing her assailants
shoulder a sack containing a grap-
to leave once entered. Instead of working together and
pled target and ride the wind into dis-
breaking the curse the population is turning on each
thin air, reforming the next rough-
tant lands, returning when it had
other trying to root out the corruption via old fashioned
night or saturday evening, which-
enough, rapidly shortening the victims
corporal punishment.
ever comes sooner, carrying a
□
◆ For his sins, the ruthless magnate Paul Bettelmann has
lifespan in the process.
◆
□
FEAR 1/2
◆
◆
Boisterous +1 – the Percht can
The victim must make an OBSERVATION
been abducted by the Percht and carried over distant
SECRETS
Roll or loose 25 YEARS of their life with
countries overnight. Now he fears for his life as he
-Washing, cleaning or weaving during rough
each Success reducing this number
knows any day could be his last. Unable to come to
nights will attract her ire, even if incense and
by 5.
terms with his lot he is determined to escape his fate
speik was burned.
and will stop at nothing to do so.
-Being abducted by her during the night can be
WITHOUT REASON AND RHYME: The Per-
chts rhymes may not make sense but
◆ Gernot Flachsenbauer a landowner in Radstadt is forc-
they always have some sort of magi-
ing his weavers to work through the night to get a large
young children under the crib.
cal effect.
order done, much to the disdain of the Percht. Not
- If she is provided with food and accepts it the
seenig what is beind the overzealousness of the workers
following year will be luckier than the last.
she punishes them instead of him and becomes more
- The Chains she casts out can be broken by col-
curely by the week.
lective prayer.
· 42 ·
Broken – The Percht dissolves into
grudge
COMBAT ATTACK
prevented by sleeping under the bed or placing
DAMAGE
RANGE
In the Sack you go
1*
0
Mean right Hook
2
1
*Causes Grappled
· 43 ·
· Alpenvaesen - Rollibock ·
· Alpenvaesen - Rollibock ·
ROLLIBOCK
RITUAL
EXAMPLES OF CONFLICTS
The Aletschglacier is truly an impressive sight to behold and is home to many a mystery. None if them quite so enticing as
The only way to escape the onslaught of the Rollibock is to
◆ A mysterious man, completely unshaven and naked, ar-
the Story of the Mörjelen Lake. Many a treasure hunter has attempted to find it but most of them don't last long high up there
step over the threshold of a church or chapel which it can-
rived in Fiesch. He has odd mannerisms and speaks like
and climb back down, telling stories about the unpredictable weather and a monsters that assaulted them in the thick snow.
not pass over. It will stay outside circling and howling until
he is from a long gone time. He is also scared of elec-
Rollibock they call it. A fierce goat-faced giant that rampages like a freight train over the ice. So far it seems to be very
the sun comes back up again at which point it will concede
tricity and similar inventions. When he suddenly claims
territorial and hasn't made its way down from the glacier but should that ever change I feel we will have our work cut out
and return to it's lair.
a house that is currently lived in by a young family is is
for us.
and becomes aggressive the police tries to detain him
-Excerpt from the traveling journal of Peter Bruchthaler.
but he escapes leaving the young family fearing for their life. ◆ Maria Goldheimer hasn't seen her betrothed Manuel
CONDITIONS
A monstrous hulking humanoud figure clad in long fur
CHARACTERISTICS
tipped by hundreds of crystalline ice shards that rattle and sing when it moves. It's goatlike head is crowned by wide,
MIGHT 9
winding horns, it's eyes glow in a fiery red and its muzzle is
MANIPULATION 0
BODY CONTROL 8
MAGIC 3
Findel in months and is searching for entrepid investi-
□
Furious +1
gators to find him or his remains. The last time she saw
□
Berserk +2
him he said he wanted to search the rumored treasure
□
Onslaught +3 – The Rollibock im-
of the Aletschglacier for their wedding. The rumours
lined by needle like teeth. When standing upstraight the
mediately takes an action and re-
about a monster stalking the mountain unsettle her
monster is about 3 meters tall.
generates.
greatly. Little does she know that he found what he was
Faltering -1 – The Rollibock can
searching for and has been cursed by the treasure to
The Rollibock acts as the guardian of the Aletsch glacier
FEAR 2
□
in the swiss alps, fiercely attacking any that attempt to
only act on either of it's initiative
climb it.
counts but not both.
It's charge is heralded by an otherworldly roar followed
become the new Rollibock. ◆ Peter Pendelbach has come all the way from Vienna to
Broken – The Rollibock will pass on
construct a beautiful Lodge up on the Aletschglacier
by the trampling of it's hooves down the slopes. Sometimes
it's next two actions as it regener-
where he just acquired a wonderful plot of land. Con-
it chauses avalanches or ice breakage, and when it reaches
ates, then continue its onslaught.
structions come to a halt as his workers keep vanishing
□
its target it doesn't stop its onslaught until it has ground it
at night and tell stories of a Monster that stalks the
to a bloody pulp.
mountainrange. Being a reasonable man Peter hires a team of investigators to see what is going on up there.
MAGICAL POWERS COMBAT
◆
Enchant
◆
REGENERATIVE POWERS: The Rollibock
ATTACK
DAMAGE
RANGE
has supernatural regeneration and
Charge
2*
0
1
0
removes a single condition whenever
Claws
it performs an action. ◆
BESTIAL FRENZY: The Rollibock draws
*Knocks anyone it hits prone.
TWO INITIATIVE CARDS and acts on both
counts. It can move as part of it's Charge Attack. ◆
BONE CHILLING ROAR: As an Action the
Rollibock let's out a bone chilling roar.
SECRET
Any who can hear it must test FEAR 2/1.
It is said the Rollibock defends the treasure of Mörjelen-lake which is located at the origin of it's spring somewhere up in the glacier. The treasure is cursed and any who try to take it become the next Rollibock.
· 44 ·
· 45 ·
· Alpenvaesen - Sennenpuppe ·
· Alpenvaesen - Sennenpuppe ·
HERDSMAN’S DOLL - SENNENPUPPE
RITUAL
EXAMPLES OF CONFLICTS
The Stories of the Herdman's Dolls and Herdman's Hoanzls are well known far and wide. They are told down in the villages
The Doll becomes posessed as soon as it is treated like a hu-
◆ When Otto Bauer returned from the alm he was alone
as cautionary tales and still I'm sitting here at the murder scene of my fourth Herdman's doll this year alone. I'm starting to
man and while it will wait to deliver judgement upon it's
and shaken from a night of horror. His two comrades
think that this malevolent entity actually influences its victims already way before they build a host body for it. Either that
abusers until the last night of their stay on the alm, it will
had been murdered by a doll they made to pass time or
or murder is an acceptable pasttime in the herdsmens circles. I'll have consult with Wagner about this theory once i get back
attempt to defend itself much sooner if someone tries to
so he claims. He'll face justice for double murder if the
to Innsbruck.
destroy it. This can be done only by burning it in a fire.
investigators cannot find the true perpetrator.
-Excerpt from the traveling journal of Peter Bruchthaler.
◆ Knowing the stories and having realized his predicament after he had already built the doll in a drunken haze and spent a night doing who knows what with it
SECRET
Sometimes when the herdsmen out on the alm get
A variation of this is the Sennenhoanzl that is specially
lonely and need company they build themselves a hu-
built to do work instead of the herdsman that built it and
The society believes that no herdsman builds a
fear of the doll coming to life and murdering him as
manoid doll that they dress up, feed, dance with and some-
will animate immediately to do so, but just like the doll it
doll out of their own volition and instead does so
soon as he decides to head back. His wife Hannah is
times even take to bed.
will deliver upon them terrible revenge the night before
while already under the vaesens influence. The
worried sick about his whereabouts and hires the In-
their return.
vaesen manifests itself so to speak. That being
Little do they know that the night before they head back to civilization the doll will come to live and take revenge for
said, it appears to target herdsmen that have the
all the abuse it suffered, often ending in the death of the
tendency to vile and devious behaviour on their
herdsmen.
own and merely amplifies.
Bernd Graf has decided to never return to civilization in
vestigators to find him. ◆ While traveling the alps one of the investigators is suddenly compelled to construct a doll...
CONDITIONS □
chasing the person that has
CHARACTERISTICS MIGHT 8
BODY CONTROL 4
MANIPULATION 1
Cracked -1 – If it isn't already caused this condition, it is now.
MAGIC 5
□
FEAR 2/1
Damaged -2 – If it isn't already chasing the person that has caused this condition, it is now.
□
Disemboweled -3 – If it isn't already chasing the person that has caused this condition, it is now.
MAGICAL POWERS
□
Broken – Unless this condition is
◆
Enchant
suffered as a result of BURNING the
◆
Curse
Doll will use it's next turn to stitch
◆
FORCE OF NATURE: As long as it isn't
itself back together and clear all
◆
BURNING the doll doesn't suffer any
it's conditions.
negative effects from Conditions.
Otherwise it is destroyed.
REAPER: Once the doll has decided to
punish someone it will not let go until it has achieved it's goal. In addition if one of it's attacks would
COMBAT
cause a CRITICAL INJURY, instead of ATTACK
rolling it may choose which Injury to inflict. ◆
Make ends meet
UNNATURAL MOVEMENT: The doll re-
DAMAGE
RANGE
*
*
draws TWO INITIATIVE cards each turn
*The Doll uses whichever equipment
and discards the lower one.
it finds to attack.
· 46 ·
· 47 ·
· Alpenvaesen - Spina Del Mul ·
· Alpenvaesen - Spina Del Mul ·
SPINA DEL MUL
RITUAL
*Some nights the eerie ghost light bathes the craggy face of the dolomites in blue light, painting a serene picture under the
When the blue ghost light hangs over the dolomites the
starry sky. Truly a sight to behold that has inspired many a painter and poet to great feats. If they but knew what this light
Spina Del Mul is on the prowl and anyone who walks the
entails they'd probably stay clear from their inspiration for it heralds the time of the Spina Del Mul or so I've been told by
roads is in danger of being attacked by the beast. It will not
the locals. Ladin isn't my strongest language so from what I could gather this monstrosity it appears as a skeletal mule whose
leave it's domain and must always turn right on a crossing.
hind legs are missing. This pitiful appearance seems to be a deception however as it is known to come at it's victims like a thunderstorm and if they don't fall dead from fear right there and then gores and tramples their bodies to a pulp, leaving them where they fell as a warning to those who come after. As I look out at the mountains drenched in blue light I can't help but wonder if Florian Villenhofer, my quarry, is still alive out there or if I'll have to return a mangled corpse to my employer tomorrow.
CONDITIONS
-Excerpt from the traveling journal of Peter Bruchthaler. □
Goading – The Spina Del Mul tries to goad its assailants into splitting
This vile creature takes the shape of a skeletal donkey
It is known to throw debilitating curses against more
missing it's hind legs. It is dragging its spine along the
formidable opponents and rumor has it, it draws out the
ground eerily. Its rattling and the thunderous galloping of
souls of its victims when they open their mouth to scream
its hooves can be heard all across the dolomites where it
in fear as it approaches devouring them to prolong its
attempt to make a gristly display
makes its haunting grounds, stalking for those foolish
unnatural life.
of one of it's assailants. I'ts next
up or making another sort of mistake. □
Grisly +1 – The Spina Del Mul will
enough to enter its domain. After singling out it's prey It
Gore attack causes all onlookers
charges from complete darkness, approaching in a cacoph-
to Roll Fear 1
ony of sound echoing from all around only to blaze into blue
CHARACTERISTICS
flame shortly before it is upon its victim, trampling or goring them to death.
MIGHT 6
BODY CONTROL 6
MANIPULATION 7
□
Cursing +1 – Circling in the darkness, just outside of the reach of
MAGIC 8
any light it whispers foul curses at
FEAR 2/1
its assailants. □
Furious +2 – Enraged the Monster throws itself at its assailants
EXAMPLES OF CONFLICTS
□
◆ People keep vanishing in the dolomites at night and the
Pragmatic -1 – The Spina Del Mul
SECRET
cuts its losses and tries to escape
eerie blue lights playing along the mountainrange are
MAGICAL POWERS
unnerving to the local population. It is up to the Inves-
□
as fast as possible.
The Spina Del Mul is the form of choice of an an-
Broken – The Spina Del Mul is van-
cient shape-shifting sorcerer bent on harvesting
quished and falls to dust.
the souls of the living to prolong his own life. If it
tigators to find the source of the light and the missing
◆
Enchant
people. Hopefully they do not run afoul of the Spina Del
◆
Curse
once was human all of this pretence has been lost
◆
PREDATOR: The Spina Del Mul draws
over the ages and the being takes on a mercurial
Mul. ◆ The Stonecutter Marco Orselli has taken it upon himself
two initiative cards and acts on both, it
character. It speaks an old ladin dialect and can
to slay the vile beast for causing a rockslide and killing
may Move in conjunction with the
be bargained with by those who are brave or fool-
his former coworkers. He has encountered the beast a
STAMPEDE attack and if it does it gains
few times already and wants to make sure to succeed
a +2 BONUS on related rolls.
this time which is why he hires the Investigators to find
◆
out about the Monsters weaknesses.
GHOSTLIGHT: Surrounded by eerie blue
light that flashes and fades seemingly
hardy enough to try to measure up against its an-
COMBAT ATTACK
cient intellect.
DAMAGE
RANGE
The Rumour that it can only turn right at a crossing is not true but a trick it uses to give it's victims
at random it is hard for human eyes to
Stampede*
2
0
Spina Del Mul. He is recruiting brave adventurers to
adjust to the light making it hard to
slay the beast but in fact he is just poviding it with a sup-
follow its movements. All actions
Gore
1
0
ply of fresh, wholeheartedly misinformed souls. In ex-
targeting the Spina Del Mul in dark-
*Can be used as part of a movement
otherwise it will reform at the next full moon at
change, the Spina Del Mul grants him treasure and the
ness suffer a PENALTY OF -2.
Action
the point it was defeated.
◆ The Merchant Angelo Schatz has made a deal with the
a false sense of security. To truly kill the Spina Del Mul it must be run through with a silver blade as the killing blow,
remains of its victims.
· 48 ·
· 49 ·
· Alpenvaesen - Walen ·
· Alpenvaesen - Walen ·
WALEN The last months have been silent. Correspondence has been sparse. I've asked Peter about our financial situation and he just told me not to worry about it. Always makes me skeptical when he is this cryptic. Mentioned before he's from a poor family. Despite this maintaining our staff appears to not be a problem for him. I've seen the recipes for our work, it doesn't add up.
EXAMPLES OF CONFLICTS
Doesn't strike me as the criminal type but money has to come from somewhere. I'll investigate further... -Excerpt from Wagners early Fieldnotes
◆ Irwin Brauer, a gambler and drunkard thought he had finally hit it big when a strange little creature told him where to find an old treasure hoard for helping it pick some flowers that were growing in a planter on a win-
RITUAL
Palm sized mountain spirits knowledgeable about the
dowsill. When he managed to gamble away all those
treasures of their surroundings, both natural and other-
The simplest way to get rid of them is by refusing to help
newfound riches as well he made a plan to kidnap one
wise.
them in whatever they are currently trying to achieve.
of these strange beings and force it to give up more secrets should he ever encounter one again.
They are sometimes referred to as Venedigermandl by
◆ Gavin Volkers isn't one to keep a secret, but never has it
the rural population as they have a thick accent which al-
cost him as dearly. The second he came back from the
A HELPING HAND
most sounds like them speaking another language.
forest where he found a huge vein of gold a weird little
The Walen may gift minor magical pow-
man had told him about and told his friends in the local
ers those who help them, granting them a
bar about it all he owned was gone in an instant and the
mountains they are usually on an errand like gathering
Magic Rating of 4 and one or more of the
gold he found in the forest was also nowhere to be found
herbs, searching for rare ores or gems or taming an animal.
following Spells:
again. Abandoned by his friends and family he is now
These errands are always adhered to to the letter. The Ani-
◆
When encountered outside of their burrows deep in the
searching for the small being to at least get some clo-
LUCKY RUB: By rubbing their targets
mal that has to be tamed is a particular one, as is the herb
shoulder and wishing them good luck
or food they are foraging for or the vein of ore they are
the Caster may grant them +1 on their
◆ Olga Freudens has had an encounter with a Walen and
prospecting.
next roll. If the Magic Roll fails, the tar-
is now better off than ever. After quitting her job in the
get suffers a -1 penalty instead.
factory and buying a new home for her family of 6 she
Walen are attracted to exceptionally generous or caring
◆
COME TO ME: A Palm sized object that's
people and despise those that only look out for themselves,
no more than a few meters away from
placing mischievous spells on them like making them stut-
the caster flies into their hands. If the
ter whenever they lie or sneeze if they ignore a plea for help or alms from a beggar.
MIGHT 3
BODY CONTROL 6
MANIPULATION 5
MAGIC 5
FEAR 0
doesn't know is that Victor Gerber, her former employer is watching her closely, taking an interest in the origin
Magic Roll fails, the small item over-
itself but try to reason with it's as-
of her sudden wealth and will stop at nothing to attain
shoots and makes a lot of noise, alert-
sailants.
it.
□
□
ANIMAL FRIENDSHIP: by holding out an
open palm towards an animal the
CHARACTERISTICS
has taken it on herself to help those in need. What she
CONDITIONS Distraught –The Walen will defend
ing its potential original carrier. ◆
sure about what happened.
Scared -1 – the Walen will attempt to flee
□
Broken –The Walen melds into the
caster suggests that they want to do it
ground, cursing or enchanting it's
no harm. The animal will relax for
assailant one final time. It will re-
some time and not attack or flee un-
form in it's burrow 1d6 days later.
SECRET Assisting the Walen in their errand often leads
less provoked. ◆
MAGICAL POWERS
CRACK: By pointing at a loose rock no
them to share their secrets which range from the
bigger than oneself and imitating the
locations of long lost treasures to sharing some
sound of lightning the caster can
◆
Enchant
break the rock in two. If the Magic Roll
◆
Curse
fails the casters finger bends unnatu-
◆
Any Ability from the HELPING HAND list
rally inflicting a -1 Penalty on Precision Rolls for the rest of the day.
minor magical boons.
COMBAT ATTACK
Slam
However, being granted such a gift also places a
DAMAGE
RANGE
1
0
curse on those who accept it: should they ever tell anyone about the origin of their newfound wealth all the riches to their name will instantly melt into nothingness.
· 50 ·
· 51 ·
· Alpenvaesen - Winds Bride ·
· Alpenvaesen - Winds Bride ·
WINDS BRIDE
RITUAL
Usually when I arrive on the scene of a crime my task is to analyze the body and find it's murderer but on occasion things
Throwing a Knife into a wind gust can wound them, causing
work out differently. This time i was contacted by a young boy working the fields around the arzler alm to find out who the
them to flee or lash out in anger.
victim was and where the young woman belonged. There was no need to search for the murderer because he was pretty sure
In some regions of upper Austria the people stick three
that he himself did the deed explaining that he simply threw his knife into the wind, enraged about it continuously toppling
loafs of bread on their fence to bargain with the wind brides
his haystacks when suddenly a dead women hit the ground. He was scared and wanted to pay ammends to the family but
for a good year. In other regions people sacrifice flour to
after weeks of searching i determined that she probably wasn't related to any of the local and i elected to shelve the case after
them by spreading it in the door-frame under the front
a proper burial was had.
door.
-Excerpt from the traveling journal of Peter Bruchthaler.
EXAMPLES OF CONFLICTS
Mischievous Spirits that control the wind. They like to play tricks on the common folk, toppling stacks of hay and
◆ Lara Pflüger the daughter of Ulf Pflüger was a winds
carrying away clothes put out to dry. They are capable of
bride. One day while out on the wind she played some
producing strong gusts and wind hoses and have a in-
mischievous pranks on her love Ferdinand Großstädter
scrutable demeanor. Those who can perceive them see
who, not knowing about her nature threw his blessed
them as lithe women floating in the wind.
knife into the wind and killed her. Grief struck and scared of what her father might do, he hid the body under the shed. Now her father is hiring investigators to find his missing daughter... ◆ Being fed up about their mistreatment by the male pop-
CHARACTERISTICS MIGHT 3
BODY CONTROL 7
MANIPULATION 4
ulation, the winds brides of Schönachtal have decided to retaliate by wrapping the area in unnatural and dan-
MAGIC 5
FEAR 0
gerous storms. The local Priest Arthur Baumann has
CONDITIONS □
begun arming his flock with knowledge about the vile wind witches plaguing the area and has started a witch
Vengeful +1 – Immediately upon
hunt.
gaining this condition the Winds
◆ The Winds bride Verena Pustertaler has fallen hope-
bridge will SUMMON STORMS. Wounded -1 – the Winds bride will
lessly in love with the shepherd Walter Auenbach. As a
attempt to save itself by flying
sign of her affection she has begun to abduct sheep
away.
from all around and adding them to his flock which
Broken – The Winds Bridge is
hasn't gone unnoticed. Walter, who doesn't know about
can only be harmed with blessed
dying, it will attempt to fly to safety
any of this is now under fire for stealing livestock and
weapons. In addition, draws
but it is probably already too late.
Verena will do anything to protect him from her mis-
□
MAGICAL POWERS ◆
Enchant
◆
LIKE THE WIND: While in Wind shape,
□
takes.
TWO INITIATIVE cards and acts on both.
Attacks with BODY CONTROL instead of Might. ◆
COMBAT
SUMMON STORMS: Enemies within
Range 2 must succeed on a FORCE Roll
DAMAGE
RANGE
SECRET
Flying Debris
2*
2
The thrown Knife has to be blessed to be able to
Swift Punches
1
0
ATTACK
against this characters MAGIC. If they fail they must choose to either take 1 PHYSICAL CONDITION or be KNOCKED DOWN.
hit and wound the winds bride. This can kill them leading to the corpse of a naked woman to appear seemingly out of thin air. Many wind brides live as
*Knocks anyone it hits prone.
normal women among the people.
· 52 ·
· 53 ·
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