deathwatch - charactersheet-editable

September 14, 2017 | Author: Simone Tomacelli | Category: Armed Conflict, Nature, Unrest
Share Embed Donate


Short Description

Download deathwatch - charactersheet-editable...

Description

Thorwald Ulvkrig Character Name _____________________________________ Player Name _________________________________ Space Wolf Chapter _____________________________________________ Past Event ____________________________________ Stoic "The Sons of Russ" Personal Demeanour ______________________________ Chapter Demeanour ______________________________________ Assault Marine 1 Power Armour History _____________________________________________ Speciality __________________________ Rank ____ Description_ ____________________________________________________________________________________________________________

CHARACTERISTICS

11

12

4 6

5 2

Perception (Per)

Will Power (WP)

Fellowship (Fel)

5 1

4 3

5 0

4 6

4 7

n n o

n o o o

n o o o o o o o o o o o o o o

o o n o o o o o o o o o o o ■ o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o

〔 SPACE MARINE ABILITIES 〕 Secondary Heart/Ossmodula/Biscopea/ Haemastamen: You gain the Unnatural Strength and Toughness Traits. Larraman’s Organ: You do not suffer from Blood Loss. Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time. Preomnor: You gain +20 to Toughness Tests against ingested poisons. Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy. Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results. Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.

Sus-an Membrane: You may enter suspended animation. Oolotic Kidney: You may re-roll any failed Toughness Test ro resist poisons and toxins, including attacks with the Toxic Quality. Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted. Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes. Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds. Progenoids: These may be retrieved with a successful Medicae Test. Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.

o o o o o o o o o o o o o o o o o o o o o o o o o o

Scrutiny (Per) Search (Per) Secret Tongue (Int)† _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int)† High Gothic Low Gothic Fenrisian _______________________ Survival (Int) Swim (S) Tactics (Int)† Recon & Stealth _______________________ Tech-Use (Int) Tracking (Int) Trade (Int)† _______________________ Wrangling (Int) _________________________

Index

n o o o o o o o

+20%

+20%

Evaluate Forbidden Lore (Int)† Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int)† Surface _______________________ Performer (Fel)† _______________________ Pilot (Ag)† _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int)† Codex Astartes _______________________ _______________________

+10%

+10%

o o o o o o o o o o o o o o o o o o o o o o o o o o o

SKILLS

Trained



o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o ■ o n o o o o o n o o o o

Basic

Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int)† Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int)† Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag)† Ground Vehicles _______________________

Intelligence (Int)

Basic

● Trained



Agility (Ag)

+20%

43

Toughness (T)

+10%

54

Strength (S)

Trained

Ballistic Skill (BS)

Basic

Weapon Skill (WS)

n o o o n o o o o o o o o

o o o o o

n n o o o o o o

o o

n n

■ o ■ o n o o o o n o o o n o o o o o o o o

o o o o o o o o o o o o o o o o o o o o o

o o o o o o o o o o o o o o o o o o o o o

†denotes Skill Group

Total 〔 24 〕 Current 〔 〕 Fatigue 〔 〕 Critical Damage_________________________ ______________________________________

WOUNDS:

INSANITY:

Current Points 〔



Battle Fatigue_ _________________________ ______________________________________ Curse of the Wulfen Primarch’s Curse________________________ ______________________________________ Half MOVEMENT: Full 〔 〔

5 10

〕 Charge 〔 〕 Run 〔

FATE POINTS:

Total 〔 Current 〔

CORRUPTION:

Current 〔

397 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

4

〕 〕 〕

TM

15 30

〕 〕

CHARACTERISTICS Weapon Skill (WS)

Ballistic Skill (BS)

54

43

Strength (S)

Toughness (T)

12

11

5 2

4 6

Agility (Ag)

Intelligence (Int)

Perception (Per)

Will Power (WP)

Fellowship (Fel)

5 1

4 3

5 0

4 6

4 7

WEAPON

WEAPON NAME

Astartes Bolter

Index

basic CLASS RANGE

100

SPECIAL RULES

NAME

explosive

DAMAGE 2d10+5

TYPE

ROF S/2/4

CLIP 28

PEN

5

RLD

full

Tearing

CLASS melee DAMAGE 1d10+12 TYPE RANGE

melee

SPECIAL RULES

WEAPON NAME

Astartes Eviscerator

ROF s

/-/-

-

RLD

-

CLIP

HEAD

ARMOUR

TYPE

explosive

PEN

-

RLD

CLIP

6 -

SPECIAL RULES

ARMOUR ADDITIONS

(1-10) Type:

✔✓?

MK7

〔 RIGHT ARM (11-20) Type:

MK7

8

Type:

10

Type:



LEFT ARM (21-30)

BODY (31-70)

8

WEAPON NAME

6

8

thrown DAMAGE 3d10+4 CLASS SBx3

PEN

Tearing/Two handed (Unwieldy if used one hand)

Astartes Krak grenade

RANGE

-

ROF

rending

MK7

✔✓?

MK7





Astartes Frag grenade

CLASS thrown DAMAGE RANGE

SBx3

SPECIAL RULES

ROF S

explosive

PEN

0

-

RLD

-

2d10

TYPE

/-/-

CLIP

8

Type:

frag blast (5)

SPACE MARINE TALENTS & TRAITS Ambidextrous Astartes Weapon Training Bulging Biceps Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Unnatural Strength (x2) Unnatural Toughness (x2) Unarmed Warrior ____________________________

RIGHT LEG (71-85)

heightened sense (smell) ____________________________ Counter Attack ____________________________ swift attack ____________________________ Hardy ____________________________ Sound Constitution (x2) ____________________________ DeathWatch training ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________ ____________________________

PSYCHIC POWERS Psy Rating: 〔 _____ 〕 ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________

MK7

LEFT LEG (86-00)

✔✓?



8

Type:

MK7

〔 POWER ARMOUR ABILITIES 〕 Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:

Current

〔 _________________________ 〕

XP to Spend Total XP Spent

〔 _________________________ 〕 13000 〔 _________________________ 〕

GEAR

MK-7 Power Armor; Bolt pistol; bionic left forearm; _____________________________ ___________________________ Bolter (Godwyn) with fire selctor (4 clip); bionic left eye _____________________________ ___________________________ 3 Frag grenades; 3 Krack grenades; _____________________________ ___________________________ 2 combat knife; Eviscerator _____________________________ ___________________________ repair cement; _____________________________ ___________________________ wolf pelt _____________________________ ___________________________

398 Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

TM



399

Permission granted to photocopy for personal use. © Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

SQUAD MODE Thorwald Ulvkrig Character Name:

Player Name:

Chapter: Space Wolf

Squad Mode Abilities (pg 219) Attack Patterns Fire Support Tactical Advance Tank Buster Fire for Effect Bolter Assault Furious Charge Tooth and Nail

2

Free

1 1 1 1 3 3

Half / Free Half / Free Free Half Free Free

Cost

Action

Sustained Yes Yes No Yes No No Yes

2

Free

Cost 1 1 2 2 3 3

Action Full Reaction Full Reaction Full Full

Sustained Yes No No No Yes Yes No

Effect The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison. The Kill-team attack in the animalist style of the Space Wolf



The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position. A Space Marine distract an enemy at a critical time



SQUAD DESIGNATION:

Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint Pack tactics

OATH: Solo Ability Name: burst of speed

1 Required Rank:

Required Rank: 1

Effects: re-roll failed perception-based test

Effects: increase movement

feat of strenght Solo Ability Name:

Solo Ability Name:

Required Rank: 1

Required Rank:

Effects: increase strenght bonus

Effects:

Solo Ability Name:

Solo Ability Name:

Required Rank:

Required Rank:

Effects:

Effects:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

COHESION:

Index

Chapter Ability Name: Wolf Sense Chapter: Space Wolf

Thorwald Ulvkrig Character Name:

Rank: 1

Player Name:

SOLO MODE

View more...

Comments

Copyright ©2017 KUPDF Inc.
SUPPORT KUPDF