DC to Marvel Heroic Roleplaying Conversion

March 2, 2018 | Author: MrConnery68 | Category: Batman, Dc Comics, Leisure
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How to convert DC Comics to MHR...

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Batman (Bruce Wayne) Affiliation Solo d10, Buddy d8, Team d6

Distinctions • The Dark Knight • World’s Greatest Detective • Prepared for Every Eventuality

Power Sets Lifetime of Training Speed d6, Enhanced Reflexes d8, Psychic Resistance d8, Enhanced Stamina d8 • SFX: Precise Focus – If a pool includes a Lifetime of Training power, you may replace two dice of equal size with one die +1 step larger • SFX: Second Wind – Before you make an action including a Lifetime of Training power, you may move your physical stress die to Doom and step up the Lifetime of Training power by +1 for this action. • SFX: I Am The Night – Add d6 to your dice pool for an attack action and step back highest die in pool by -1. Step up Emotional Stress inflicted by +1. • SFX: War From The Shadows – Spend 1 PP to reroll when using Covert Master • Limit: Exhaustion – Shutdown any Lifetime of Training power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. Utility Belt Weapons d6, Swingline d6, Gadgets d6 • SFX: Those Wonderful Toys – Add a d6 and step up your effect die by +1 when inflicting complications on a target. • SFX: Assorted Batarangs – Step up or double a Weapons die against a single target. Remove the highest rolling die and add 3 dice for your total. • Limit: Gear – Shutdown Utility Belt and gain 1 PP. Take an action vs Doom to recover. Specialities • Acrobatic Expert d8 • Business Expert d8 • Combat Master d10 • Covert Master d10 • Crime Master d10 • Menace Master d10 • Science Expert d8 • Tech Expert d8 • Vehicle Expert d8

The Green Lantern of Space Sector 2814 (Hal Jordan) Affiliation Solo d10, Buddy d8, Team d6 Distinctions • The Ability To Overcome Great Fear • Over-Confident • Space Cop

Power Sets Green Lantern Power Ring Energy Blast d10, Godlike Durability d12, Emerald Light of Will Mastery d10, Space Flight d12, Enhanced Senses d8, • SFX: Emerald Imprisonment – Add a d6 and step up effect die by +1 when inflicting entrapment complications on a target. • SFX: Area Attack – Add a d6 and keep an additional effect die for each additional target. • SFX: Unlimited Applications – Shutdown any one Green Lantern Power Ring power to step up another Green Lantern Power Ring power by +1. Recover power by activating an opportunity or during a Transition Scene. • SFX: Constructs – Add a d6 and step up your effect die by +1 when using Green Lantern Power Ring to create assets. • SFX: Multipower – use two or more Green Lantern Power Ring powers in a single dice pool at -1 step for each additional power. • SFX: Reserves of Will – Before you make an action including a Green Lantern Power Ring power, you may move your Mental Stress die to Doom and step up the Green Lantern Power Ring power by +1 for this action. • SFX: Versatile – Split Emerald Light of Will Mastery into 2d8 or 3d6 • SFX: Force of Will - When using Godlike Durability in your dice pool, redirect physical stress to mental stress at no cost. Redirect effect dice targeting your Green Lantern Power Ring assets to yourself as mental stress. Spend 1 PP to step back either redirected stress by –1. • Limit: Conscious Activation – If stressed out, asleep, or unconscious, shutdown Green Lantern Power Ring. Recover Green Lantern Power Ring when stress is recovered or you awake. If Emotional Trauma is taken, shutdown Green Lantern Power Ring until trauma is recovered. • Limit: Recharge – Shutdown Green Lantern Power Ring and gain 1 PP. Take an action vs Doom to recover. • Limit: The Yellow Light of Fear – Step up any Emotional Stress caused by fear or self-doubt by +1, and gain 1 PP. Specialities • Combat Expert d8 • Cosmic Master d10 • Crime Expert d8 • Vehicle Master d10

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