Day 4_ Keeping a Training Journal — 21 Days to Supercharge Your Chess by TheChessWorld

April 15, 2019 | Author: Sean Andrew Olan | Category: Chess, Board Games, Traditional Games, Chess Theory, Game Theory
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day 4...

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21 Days to Supercharge Your Chess

Day 4: Keeping a Training Journal

Day 4: Keeping a Training Journal 16% Supercharge Completed

Here is your homework that yo u should do after reading the chapter!

Instructions: Go through this master game, read read all  all the comments and try to understand the basic ideas behind b ehind the moves. To fully understand the game you migh m ightt wan  wantt to study it multiple times. For your convenience the the PGN of this game is attached below the diagram.



Download PGN of this exercise.

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Let's look at the following position that occurred in the game Spassky - Petrosian. Black to move. Analyze it using our position analysis outline. Focus only on the most important factors. Whose position is better or is it equal? If you think that the position is about equal you're correct. You should notice that black has an e5  pawn which can be pushed at the right time, leading to some dynamic  possibilities. 1... Qf4? Even though Tigran Petrosian was playing Black pieces and he surely has a very deep understanding of this type of positions he made a serious mistake. 2. Qf4 The main plan

Instructions: Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your way to improve your game. Try so lving them by looking on the diagram. If that is hard you can setup pieces on the board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

#19. Black to move and win

#20. White to move and win

#21. White to move and win

#22. White to move and win

#23. Black to move and win

#24. White to move and win

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#19. 1… Rxc2 2. Kxc2 (2. Qxc2 Qe1+ 3. Qc1 Qxc1#) 2… Nf2+ 0-1 #20. 1. Bg5 d5 (1 … Qxg5 2. Qg8#) (1 … hxg5 2. Qh5#) 2. Bxd8 bxc4 3. Rxa1 1-0 #21. 1. Rh6+ Kxh6 (1… gxh6 2. Qg8#) 2. Qh8+ Kg6 3. Qh5# 1-0 #22. 1. Qh6+ Kg8 (1… Kxh6 2. Rh1#) 2. Rc8+ Rf8 3. Rxf8# 1-0 #23. 1…Qg2+ 2. Rxg2 Nf3+ 3. Kh1 Rd1+ 4. Rg1 Rxg1# 0-1

#24. 1. Ne5 Qd6 (1… Bxa4 2. Bxf7#) 2. Nxc6 Nxc6 3. d5 1-0

Endgame Lab: Position 4 Instructions: Here is your practical (tactical) exercises. Solving these problems is a very important part of the program on your way to improve your game. Try so lving them by looking on the diagram. If that is hard you can setup pieces on the board and attempt again. Solutions are given at the end. Check them only after your complete/attempt all problems.

#4. White to move and draw

Download PGN of this exercise.

1. Kg3 The key for white here is to obtain the opposition. 1... Kc2 2. Kf2 Kd3 3. Ke1 Kc4 4. Kd2 Kb5 5. Kc3 Kb6 6. Kb4 White =

have the opposition on 4th rank. Therefore its a draw, since it is identical to the opposition on 2nd rank. For example: 6... Kc6 7. Kc4

b6 8. Kb4 b5 9. Kb3 Kc5 10. Kc3 b4 11. Kb3 Kb5 12. Kb2 Kc4 13. Kc2 b3 14. Kb2 Kb4 15. Kb1 Kc3 16. Kc1 b2 17. Kb1 And black cannot convert its pawn. Draw.



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Great Job! That's it for today. You can move to the next lesson!

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