Dark Heresy - Sisters of Silence
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SISTERS OF SILENCE The Sisters of Silence • Advances • New Skills • New Talents • New Beasts • New Equipment
Sisters of Silence
C redits Credits W ritten W
A Art
by Richard Littles (ThePatriot)
Robban-O
Contributors C
LLayout
Kage2020 Mordheim Pendeira
DarthBane
(for editing the Untouchable rules)
Cynical Cat (for the Cyber-Mastiff and the Tyranid section of the Untouchable Rules)
For more fan-created material visit the unofficial Dark Heresy website, Dark Reign, at www.darkreign40k.com
D is c laim er Disclaimer This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, ‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
T T
he Sisters of Silence are the militant arm of the Adeptus Astra Telepathica and are internally referred to as its Departmento Investigates. The Sisters of Silence have a long history (their organization predates the Horus Heresy). They are an all female order, in much the same way as the Adepta Sororitas; the major difference is that the sisters are all Blanks. Recruited from Untouchable stock, the Sisters are anathema to psykers. Their very presence disrupts psychic activity and they are presumed immune to most forms of psychic assault. The main purpose of the Sisters of Silence is therefore to seek out and apprehend psykers. As warrior-investigators they can be involved in all aspects of the capture and transportation of psychic individuals and can almost always be found among the crew of the Black Ships. Each Sister swears an oath of silence known as the Oath of Tranquility upon being nominated for Sisterhood; before this, when they are novices, they are allowed to converse normally. Amongst their other duties novices sometimes act as interpreters between senior Sisters and other agents of the Imperium. Full Sisters converse in their own sign-language, but there is at least one example of them being conversant in other forms of sign-communication, such as Astartes battlesignage.
Starting Skills: Secret Language (Sisters of Silence Signage), Speak Language (Low Gothic), Common Lore (Sisters of Silence), Inquiry, Search. Starting Talents: Melee Weapon Training (Primitive), Pistol Training (SP), Basic Weapon Training (SP), Untouchable Rank 1.
Sisters of Silence Ranks
Novice XP Level: 0-499
Initiate XP Level: 500-999
Neophyte XP Level: 1,000-1,999
Aspirant XP Level: 2,000-2,999
Seeker XP Level: 3,000-5,999
Vigilator
Oblivion Knight
Raptor
XP Level: 6,000-7,999
XP Level: 6,000-7,999
XP Level: 6,000-7,999
Extractor
Sub-Commander
Heavy Weapon
XP Level: 8,000-9,999
XP Level: 8,000-9,999
XP Level: 8,000-9,999
Prosecutor
Commander
Assault
XP Level: 10,000-14,999
XP Level: 10,000-14,999
XP Level: 10,000-14,999
Starting Equipment: Robes of the Sisterhood (Common Quality Clothing), Auto-Pistol and one magazine, Auto Rifle and one magazine, Knife, or Stub Automatic with one magazine, Combat Shotgun with one magazine, Knife. Starting Rank: Novice. Throne Gelt: 150+1d10.
Sisters of Silence Characteristic Advances Characteristic
Simple
Intermediate
Trained
Expert
Weapon Skill
250
500
750
1,000
Ballistic Skill
100
250
500
750
Strength
500
750
1,000
2,500
Toughness
250
500
750
1,000
Agility
250
500
750
1,000
Intelligence
250
500
750
1,000
Perception
100
250
500
750
Willpower
100
250
500
750
Fellowship
500
750
1,000
2,500
Sisters of Silence
The o f Si lence The Sisters Sisters of Silence
Sisters of Silence
A dva n c es Advances Novice Advances Novices are recent inductees into the the Sisterhood and learn the basics of combat. Their training enables them to be self sufficient on operations.
Advance
Cost
Type
Prerequisites
Awareness
100
S
—
Climb
100
S
—
Drive (Ground Vehicles)
100
S
—
Swim
100
S
—
Ambidextrous
100
T
Ag 30
Pistol Training (Las)
100
T
—
Pistol Training (Primitive)
100
T
—
Rapid Reload
100
T
—
Sound Constitution†
100
T
—
Thrown Weapon Training
100
T
—
†
You may take this Talent up to three times at this Rank.
Initiate Advances An Initiate’s training focuses more on scholarly pursuits and give them the basis of hunting heretic psykers.
Neophyte Advances Not yet a full-fledged Sister, a Neophyte starts to learn useful skills which will be needed in the pursuit of psykers.
Advance
Cost
Type
Prerequisites
Common Lore (Sisters of Silence) +10
100
S
Common Lore (Sisters of Silence)
Common Lore (Imperium)
100
S
—
Common Lore (Imperial Creed)
100
S
—
Common Lore (Psykers)
100
S
—
Forbidden Lore (Black Ships)
100
S
—
Scholastic Lore (Cryptology)
100
S
—
Tracking
100
S
—
Disarm
100
T
Ag 30
Total Recall
100
T
—
Untouchable Rank 2
100
T
Untouchable Rank 1
Advance
Cost
Type
Prerequisites
Awareness +10
100
S
Awareness
Chem-Use
100
S
—
Common Lore (Astra Telepathica)
100
S
—
Dodge
100
S
—
Drive (Hover Vehicle)
100
S
—
Logic
100
S
—
Medicae
100
S
—
Navigation (Surface)
100
S
—
Scholastic Lore (Legend)
100
S
—
Basic Weapon Training (Las)
100
T
—
Combat Master
100
T
WS 30
Leap Up
200
T
Ag 30
Meditation
100
T
—
Well versed both in combat and in scholarly matters, an Aspirant is given her first taste of real operations by her senior Sisters.
Seeker Advances Seekers form the core of the Sisterhood and provide the basic troops for operations.
Advance
Cost
Type
Prerequisites
Ciphers (War Cant)
100
S
—
Climb +10
100
S
Climb
Common Lore (Sisters of Silence) +20
100
S
Common Lore (Sisters of Silence) +10
Common Lore (Imperium) +10
100
S
Common Lore (Imperium)
Common Lore (Imperial Creed) +10
100
S
Common Lore (Imperial Creed)
Common Lore (Psykers) +10
100
S
Common Lore (Psykers)
Scholastic Lore (Bureaucracy)
200
S
—
Blind Fighting
100
T
Per 30
Deadeye Shot
100
T
BS 30
Light Sleeper
200
T
Per 30
Orthoproxy
100
T
—
Untouchable Rank 3
100
T
Untouchable Rank 2
Two Weapon Wielder (Ballistic)
100
T
BS 35, Ag 35
Advance
Cost
Type
Prerequisites
Acrobatics
100
S
—
Awareness +20
100
S
Awareness +10
Common Lore (Imperial Creed) +20
100
S
Common Lore (Imperial Creed) +10
Dodge +10
100
S
Dodge
Scholastic Lore (Sisters of Silence)
100
S
—
Scholastic Lore (War)
100
S
—
Basic Weapon Training (Bolt)
100
T
—
Basic Weapon Training (Flame)
100
T
—
Heavy Weapon Training (Bolt)
100
T
—
Fearless
100
T
—
Melee Weapon Training (Power)
100
T
—
Untouchable Rank 4
100
T
Untouchable Rank 3
Quick Draw
100
T
—
Sprinting
100
T
—
Two Weapon Wielder (Melee)
100
T
WS 35, Ag 35
Sisters of Silence
Aspirant Advances
Sisters of Silence
Vigilator Advances Vigilators are the starting rank for the path of psyker hunters branch. They gain more knowledge regarding their prey while being the vanguard for Extractors and Prosecutors during operations.
Extractor Advances Extractors’ main role is the removal of captured psykers and securing them for transport aboard a Black Ship. They ensure that their prey is teleported in custody or is a charred corpse.
Advance
Cost
Type
Prerequisites
Common Lore (Imperium) +20
100
S
Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20
100
S
Common Lore (Imperial Creed) +10
Concealment
100
S
—
Forbidden Lore (Black Ships) +10
100
S
Forbidden Lore (Black Ships)
Forbidden Lore (Chaos)
200
S
—
Forbidden Lore (Psykers)
100
S
—
Inquiry +10
100
S
Inquiry
Scholastic Lore (Astra Telepathica)
100
S
—
Scholastic Lore (Cryptology) +10
200
S
Scholastic Lore (Cryptology)
Scholastic Lore (Legend) +10
200
S
Scholastic Lore (Legend)
Tracking +10
100
S
Tracking
Wrangling
200
S
—
Hatred (Unsanctioned Psykers)
200
T
—
Heightened Senses (Sight)
200
T
—
Peer (Astra Telepathica)
200
T
Fel 30
Resistance (Psychic Powers)
200
T
—
Advance
Cost
Type
Prerequisites
Common Lore (Psykers) +20
100
S
Common Lore (Psykers) +10
Common Lore (Underworld)
200
S
—
Concealment +10
100
S
Concealment
Forbidden Lore (Black Ships) +20
100
S
Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10
200
S
Forbidden Lore (Chaos)
Forbidden Lore (Archeotech)
200
S
—
Forbidden Lore (Psykers) +10
100
S
Forbidden Lore (Psykers)
Inquiry +20
100
S
Inquiry +10
Logic +10
100
S
Logic
Navigation (Surface) +10
100
S
Navigation (Surface)
Pilot (Military Craft)
200
S
—
Pilot (Spacecraft)
200
S
—
Scholastic Lore (Astra Telepathica) +10
100
S
Scholastic Lore (Astra Telepathica)
Scholastic Lore (Cryptology) +20
200
S
Scholastic Lore (Cryptology) +10
Scholastic Lore (Legend) +20
200
S
Scholastic Lore (Legend) +10
Search +10
100
S
Search
Tech Use
200
S
—
Wrangling +10
200
S
Wrangling
Cleanse and Purify
100
T
Basic Weapon Training (Flame)
Heightened Senses (Touch)
200
T
—
Melee Weapon Training (Shock)
100
T
—
Mighty Shot
200
T
BS 40
Pistol Training (Flame)
200
T
—
Untouchable Rank 5
100
T
Untouchable Rank 4
Rapid Reaction
100
T
Ag 40
A prosecutor endlessly searches for psykers within the Imperium. They use massive cyber-mastiffs to help them carry out their search and once found the Vigilators secure the rogue psyker until Extractors can get there.
Oblivion Knight Advances Oblivion Knights are the squad leaders for the Sisterhood and provide leadership as well as experience to the squad they lead. They form the NCO corps for the Sisterhood.
Advance
Cost
Type
Prerequisites
Common Lore (Underworld) +10
200
S
Common Lore (Underworld)
Concealment +20
100
S
Concealment +10
Forbidden Lore (Chaos) +20
200
S
Forbidden Lore (Chaos) +10
Forbidden Lore (Archeotech) +10
200
S
Forbidden Lore (Archeotech)
Forbidden Lore (Psykers) +20
100
S
Forbidden Lore (Psykers) +10
Interrogation
100
S
—
Logic +20
100
S
Logic +10
Medicae +10
200
S
Medicae
Pilot (Military Craft) +10
200
S
Pilot (Military Craft)
Pilot (Spacecraft) +10
200
S
Pilot (Spacecraft)
Scholastic Lore (Astra Telepathica) +20
100
S
Scholastic Lore (Astra Telepathica) +10
Search +20
100
S
Search +10
Tech Use +10
200
S
Tech Use
Wrangling +20
100
S
Wrangling +10
Double Team
100
T
—
Heightened Senses (Smell)
200
T
—
Jaded
100
T
—
Nerves of Steel
100
T
—
Untouchable Rank 6
100
T
Untouchable Rank 5
Total Recall
200
T
Int 30
Advance
Cost
Type
Prerequisites
Acrobatics +10
100
S
Acrobatics
Climb +20
100
S
Climb +10
Command
100
S
—
Common Lore (Imperium) +20
100
S
Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20
100
S
Common Lore (Imperial Creed) +10
Common Lore (Psykers) +10
100
S
Common Lore (Psykers)
Forbidden Lore (Black Ships) +10
100
S
Forbidden Lore (Black Ships)
Forbidden Lore (Chaos)
100
S
—
Forbidden Lore (Psykers)
100
S
—
Logic +10
100
S
Logic
Navigation (Surface) +10
100
S
Navigation (Surface)
Scholastic Lore (Astra Telepathica) +10
100
S
Scholastic Lore (Astra Telepathica)
Scholastic Lore (Bureaucracy)
100
S
—
Scholastic Lore (Judgment)
200
S
—
Scholastic Lore (Philosophy)
200
S
—
Scholastic Lore (Tactica Imperialis)
100
S
—
Pistol Training (Plasma)
100
T
—
Crack Shot
200
T
BS 40
Foresight
100
T
Int 30
Hip Shooting
100
T
BS 40, WS 40
Iron Disciple
100
T
WP 30, Command
Mighty Shot
100
T
BS 40
Sisters of Silence
Prosecutor Advances
Sisters of Silence
SUBCommander Advances Sub-Commanders lead larger formations of Sisters into battle or on large manhunt for a dangerous threat to the Imperium. They make up the bulk of the Officer Corps.
Commander Advances Commanders lead entire battle formations into combat while coordinating with other assets on a planet. They work directly with the other services of the Imperium. They are the highest rank that a Sister can hope to attain.
Advance
Cost
Type
Prerequisites
Acrobatics +20
100
S
Acrobatics +10
Command +10
100
S
Command
Common Lore (Psykers) +10
100
S
Common Lore (Psykers) +10
Forbidden Lore (Black Ships) +20
100
S
Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10
100
S
Forbidden Lore (Chaos)
Forbidden Lore (Psykers) +10
100
S
Forbidden Lore (Psykers)
Logic +20
100
S
Logic +10
Navigation (Surface) +20
100
S
Navigation (Surface) +10
Scholastic Lore (Astra Telepathica) +20
100
S
Scholastic Lore (Astra Telepathica) +10
Scholastic Lore (Bureaucracy) +10
100
S
Scholastic Lore (Bureaucracy)
Scholastic Lore (Judgment) +10
200
S
Scholastic Lore (Judgment)
Scholastic Lore (Philosophy) +10
200
S
Scholastic Lore (Philosophy)
Scholastic Lore (Tactica Imperialis) +10
100
S
Scholastic Lore (Tactica Imperialis)
Air of Authority
100
T
Fel 30
Die Hard
200
T
WP 40
Exotic Weapon Training (pick one)
200
T
—
Marksman
100
T
BS 35
Peer (Astra Telepathica)
100
T
Fel 30
Advance
Cost
Type
Prerequisites
Command +20
100
S
Command +10
Forbidden Lore (Chaos) +20
200
S
Forbidden Lore (Chaos) +10
Scholastic Lore (Bureaucracy) +20
100
S
Scholastic Lore (Bureaucracy) +10
Scholastic Lore (Judgment) +20
200
S
Scholastic Lore (Judgment) +10
Scholastic Lore (Philosophy) +20
200
S
Scholastic Lore (Philosophy) +10
Scholastic Lore (Tactica Imperialis) +20
100
S
Scholastic Lore (Tactica Imperialis) +10
Scholastic Lore (War) +10
100
S
Scholastic Lore (War)
Survival +10
100
S
Survival
Literacy
200
S
—
Dual Shot
100
T
Two Weapon Wielder (Ballistic), Ag 40
Good Reputation (Astra Telepathica)
100
T
Fel 50, Peer (Astra Telepathica)
Hard Target
200
T
Ag 40
Into the Jaws of Hell
100
T
Iron DIscipline
Independent Targeting
200
T
BS 40
Light Sleeper
200
T
Per 30
Nerves of Steel
100
T
—
Pistol Training (Flame)
100
T
—
Talented (pick one skill)
200
T
—
Raptors form the advance recon elements of a Sisters of Silence assault. They are able to pin down their targets until they can be relieved for other assignments.
Heavy Weapon Advances Members of the Heavy Weapons rank bring to bear the massive tank hunting and infantry fire suppression weapons to the fight. They are able to lay down a heavy volume of fire in support of a main assault.
Advance
Cost
Type
Prerequisites
Acrobatics +10
100
S
Acrobatics
Climb +20
100
S
Climb +10
Common Lore (Imperium) +20
100
S
Common Lore (Imperium) +10
Common Lore (Imperial Creed) +20
100
S
Common Lore (Imperial Creed) +10
Common Lore (Psykers) +10
100
S
Common Lore (Psykers)
Demolition
100
S
—
Forbidden Lore (Black Ships) +10
100
S
Forbidden Lore (Black Ships)
Forbidden Lore (Chaos)
200
S
—
Forbidden Lore (Psykers)
100
S
—
Navigation (Surface) +10
200
S
Navigation (Surface)
Pilot (Jump Pack)
100
S
—
Security
100
S
—
Shadowing
100
S
—
Silent Move
100
S
—
Survival
200
S
—
Counter-Attack
100
T
WS 40
Blade Master
100
T
Melee Weapon Training (any), WS 30
Crack Shot
100
T
BS 40
Dual Strike
100
T
Two Weapon Wielder (Melee), Ag 40
Hatred (Unsanctioned Psykers)
200
T
—
Swift Attack
100
T
WS 35
Advance
Cost
Type
Prerequisites
Common Lore (Psykers) +20
100
S
Common Lore (Psykers) +10
Demolition +10
100
S
Demolition
Forbidden Lore (Black Ships) +20
100
S
Forbidden Lore (Black Ships) +10
Forbidden Lore (Chaos) +10
200
S
Forbidden Lore (Chaos)
Forbidden Lore (Psykers) +10
100
S
Forbidden Lore (Psykers)
Navigation (Surface) +20
200
S
Navigation (Surface) +10
Pilot (Jump Pack) +10
100
S
Pilot (Jump Pack)
Scholastic Lore (Chymistry)
100
S
—
Security +10
200
S
Security
Shadowing +10
200
S
Shadowing
Silent Move +10
200
S
Silent Move
Survival +10
100
S
Survival
Cleanse and Purify
100
T
Basic Weapon Training (Flame)
Gunslinger
200
T
Two Weapon Wielder (Ballistic), BS 40
Heavy Weapon Training (Flame)
100
T
—
Heavy Weapon Training (Las)
100
T
—
Heavy Weapon Training (Launcher)
100
T
—
Heavy Weapon Training (Melta)
100
T
—
Heavy Weapon Training (Plasma)
100
T
—
Heavy Weapon Training (Primitive)
100
T
—
Heavy Weapon Training (SP)
100
T
—
Sharpshooter
200
T
BS 40, Deadeye Shot
Sisters of Silence
Raptor Advances
Sisters of Silence
Assault Advances Assault Sisters are armed with the most fearsome array close combat weapons and heavily armored. They are the pinnacle of advancement for the regular troops branch of the Sisterhood.
Advance
Cost
Type
Prerequisites
Acrobatics +20
100
S
Acrobatics +10
Dodge +20
100
S
Dodge +10
Medicae +10
200
S
Medicae
Pilot (Jump Pack) +20
100
S
Pilot (Jump Pack) +10
Scholastic Lore (War) +10
100
S
Scholastic Lore (War)
Security +20
100
S
Security +10
Survival +20
100
S
Survival +10
Tech Use
200
S
—
Trade (Armorer)
200
S
—
Berserk Charge
100
T
—
Catfall
200
T
Ag 30
Crippling Strike
100
T
WS 50
Crushing Blow
100
T
S 40
Furious Assault
100
T
WS 35
Hard Target
200
T
Ag 40
Lightning Attack
100
T
Swift Attack
Melee Weapon Training (Chain)
200
T
—
Melee Weapon Training (Shock)
200
T
—
Peer (Astra Telepathica)
100
T
Fel 30
Step Aside
100
T
Ag 40, Dodge
True Grit
200
T
T 40
Untouchable Rank 5
100
T
Untouchable Rank 4
Wall of Steel
100
T
Ag 35
New ki l ls NewS Skills Pilot (Jump Pack) This skill allows a character to use a jump pack. Tests are not needed to be made under normal conditions. However, Tests will be needed to be made during combat, storms, or attempting a dangerous maneuver.
Existing careers that get a Pilot advance can choose to gain Pilot (Jump Pack) in addition to the regular Pilot advances. Normal experience costs apply.
Untouchable An Untouchable has a rating of 1-6 based on the strength of their ability, the severity of their effect on psychic creatures and the radius of their powers. Each rank of the Untouchable ability has four characteristics:
Null Rating: The strength of the Untouchable’s ability. This is added to the Untouchable’s Willpower bonus to give the total modifier to many tests. The total of the Null Rating added to the Untouchable’s Willpower bonus is referred to as the Null Modifier. Disruption Radius: The upper radius of the Untouchable’s abilities. Within this radius, Psykers find their abilities much harder to call upon. Protection Radius: The inner radius of the Untouchable’s abilities where they become much stronger. Most creatures find the Untouchable unnerving, while some are physically repulsed by their abilities. Fellowship Penalty: This number is the penalty applied to all Fellowship tests taken by the psyker when dealing with someone without the Untouchable trait within their Protection radius. The modifier can never reduce an Untouchable’s fellowship below 5.
Untouchable Rules Any Daemon or Tyranid attempting to detect the Untouchable must take an immediate Willpower test with a penalty of the Null Modifier. If the test is failed they are unaware of the Untouchable unless it attacks them. A Daemon or Psyker attempting to move within the Untouchable’s Protection Radius (or 1m, if the protection radius is 0) must take a Willpower test with a penalty of the Null Modifier. If the test is failed, they must stop at the edge of this radius and may not attempt to move within it for the rest of the turn.
Effects on Psychic Powers An Untouchable’s main effect is the disruption of psychic powers. Any psyker attempting to use a power on the Untouchable or a target within the Untouchable’s Protection Radius increases the threshold of their power by the Null Modifier If the psyker is within the Disruption radius, the threshold of all their powers is increased by two (this is cumulative with the above rule, so a Psyker within the Disruption radius, using a power on the Untouchable adds the Null Modifier+2 to their Threshold)
Untouchable Rank 1 Null Rating: 5 Protection Radius: 0m
Disruption Radius: 5m Fellowship Penalty: -2
Untouchable Rank 2 Null Rating: 10 Protection Radius: 2m
Disruption Radius: 10m Fellowship Penalty: -5
Untouchable Rank 3 Null Rating: 15 Protection Radius: 5m
Disruption Radius: 15m Fellowship Penalty: -10
Untouchable Rank 4 Null Rating: 20 Protection Radius: 7m
Disruption Radius: 20m Fellowship Penalty: -15
Untouchable Rank 5 Null Rating: 25 Protection Radius: 9m
Disruption Radius: 25m Fellowship Penalty: -20
Untouchable Rank 6 Null Rating: 30 Protection Radius: 12m
Disruption Radius: 25m Fellowship Penalty: -25
Nulls and Tyranids Untouchables disrupt the hive mind throughout the area of their psychic suppression aura. Tyranid organisms instinctively avoid such areas and will not enter unless desperate, starving, or ordered to do so by a higher order hive organism. A tyranid organism needs to make a Willpower check penalized by the Null Rating in order to willingly enter the disruption zone of an Untouchable. Once inside the disruption zone, a tyranid organism becomes a confused animal, cut off from directing intelligence. It must make a Willpower test penalized by the Null Rating every round or be treated as stunned. If it succeeds it takes a penalty on all of its actions equal to the Untouchable’s Null Rating. None of these rules apply to organisms that can operate independently of the hive mind such as genestealers or lictors.
Sisters of Silence
N ew T a l e nts New Talents
Sisters of Silence
Untouchable in other Career Paths
This talent cannot be gained later on through character advancement. The following table explains at what level each career can buy the next highest rank of Untouchable.
If a character does not choose the Sisters of Silence career path they may elect to select a standard career path and apply the Psychic Blank Talent at character creation. Imperial Psykers cannot gain this talent at all.
Untouchable Ranks Class
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Adept
1
2
4
5
7
8
Arbitrator
1
2
4
5
8
—
Assassin
1
2
4
5
7
8
Cleric
1
2
4
5
7
8
Guardsman
1
2
4
5
8
—
Scum
1
2
4
5
8
—
Tech-Priest
1
2
4
5
7
8
Experience Cost per Rank Class
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Adept
100
200
200
300
300
300
Arbitrator
100
200
300
300
300
—
Assassin
100
200
200
300
300
300
Cleric
100
200
200
300
300
300
Guardsman
100
200
300
300
300
—
Scum
100
200
300
300
300
—
Tech-Priest
100
200
200
300
300
300
N ew B ea sts New Beasts Cyber-mastiff Cyber-Mastiffs are used by Prosecutors to hunt down heretic psykers. They have a keen sense of smell and can track through the worst of conditions. Cyber-Mastiff WS
BS
S
T
Ag
Int
Per WP Fel
40
--
41
35
31
12
40
41
11
Cost: 1000 Thrones
Availability: Scarce
Movement: 4/8/12/24 Wounds: 6 Skills: Awareness (Per) +10, Tracking (Int) +20. Talents: Crushing Blow, Fearless, Heightened Senses (Smell), Takedown. Traits: Armour Plating (5), Brutal Charge, Dark Sight, Natural Weapons (Bite), Quadruped, Size: Scrawny. Weapons: Bite (1d10+6 R). Threat Rating: Hereticus Minima.
Jump Pack Jump packs can only fly in a straight line without incurring a penalty. Changing direction in mid-flight suffers a penalty based upon the movement of the character. Acrobatic maneuvers also incur a penalty based upon the movement of the character. A character landing into the equivalent of Light Woods incurs a -10 to a Pilot (Jump Pack) Test and landing into the equivalent of Heavy Woods incurs a -20 penalty. Failure of the Test results in the character taking damage as per landing into buildings or impassable terrain. Landing into a building or other impassable terrain causes damage to the character upon impact. Refer to the Movement, Maneuvers, and Collision Damage Table to figure the damage based upon the speed of the character. The damage incurred is not softened by the armor of the character and takes the full damage listed.
The Jump Pack is part of the standard kit that Raptors carry. The jump pack allow Raptors to quickly cross the battlefield and to engage enemies. The stats and movement rates for jump packs remain the same for all models of jump packs produced by the Adeptus Mechanicus.
Rules A jump pack grants the Flyer trait to the character. Due to the design of the jump pack the character can only achieve Low Altitude for movements up to Full Move. High Altitude can only be achieved for Charge and Assault moves. A character using a jump pack can stay in the air for three rounds of movement. At the end of the third movement phase the character must land or suffer falling damage. The heavy armored design grants an AP of 8 for any attacks coming from behind the character that hit the body location.
Armour Protection
Half Move
Full Move
Charge
Assault
Cost
Availability
8
1m–8m
9m–16m
17m–24m
25m–48m
1,500
Rare
Movement, Maneuvers, and Collision Damage Table Movement
Difficulty
Collision Damage
No special maneuvers are possible, except attacks or ground movement
No damage
+10
1d5
Full Move
+0
1d10
Charge
-10
2d10
Assault
-20
3d10
On the Ground Half Move
Sisters of Silence
New E quip m ent New Equipment
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