Dark Heresy - Sisters of Silence

August 9, 2017 | Author: MrNyxx | Category: Space Opera Games, Leisure, Armed Conflict, Unrest
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SISTERS OF SILENCE The Sisters of Silence • Advances • New Skills • New Talents • New Beasts • New Equipment

Sisters of Silence

C redits Credits W ritten W

A Art

by Richard Littles (ThePatriot)

Robban-O

Contributors C

LLayout

Kage2020 Mordheim Pendeira

DarthBane

(for editing the Untouchable rules)

Cynical Cat (for the Cyber-Mastiff and the Tyranid section of the Untouchable Rules)

For more fan-created material visit the unofficial Dark Heresy website, Dark Reign, at www.darkreign40k.com

D is c laim er Disclaimer This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games.. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, ‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

T T

he Sisters of Silence are the militant arm of the Adeptus Astra Telepathica and are internally referred to as its Departmento Investigates. The Sisters of Silence have a long history (their organization predates the Horus Heresy). They are an all female order, in much the same way as the Adepta Sororitas; the major difference is that the sisters are all Blanks. Recruited from Untouchable stock, the Sisters are anathema to psykers. Their very presence disrupts psychic activity and they are presumed immune to most forms of psychic assault. The main purpose of the Sisters of Silence is therefore to seek out and apprehend psykers. As warrior-investigators they can be involved in all aspects of the capture and transportation of psychic individuals and can almost always be found among the crew of the Black Ships. Each Sister swears an oath of silence known as the Oath of Tranquility upon being nominated for Sisterhood; before this, when they are novices, they are allowed to converse normally. Amongst their other duties novices sometimes act as interpreters between senior Sisters and other agents of the Imperium. Full Sisters converse in their own sign-language, but there is at least one example of them being conversant in other forms of sign-communication, such as Astartes battlesignage.

Starting Skills: Secret Language (Sisters of Silence Signage), Speak Language (Low Gothic), Common Lore (Sisters of Silence), Inquiry, Search. Starting Talents: Melee Weapon Training (Primitive), Pistol Training (SP), Basic Weapon Training (SP), Untouchable Rank 1.

Sisters of Silence Ranks

Novice XP Level: 0-499

Initiate XP Level: 500-999

Neophyte XP Level: 1,000-1,999

Aspirant XP Level: 2,000-2,999

Seeker XP Level: 3,000-5,999

Vigilator

Oblivion Knight

Raptor

XP Level: 6,000-7,999

XP Level: 6,000-7,999

XP Level: 6,000-7,999

Extractor

Sub-Commander

Heavy Weapon

XP Level: 8,000-9,999

XP Level: 8,000-9,999

XP Level: 8,000-9,999

Prosecutor

Commander

Assault

XP Level: 10,000-14,999

XP Level: 10,000-14,999

XP Level: 10,000-14,999

Starting Equipment: Robes of the Sisterhood (Common Quality Clothing), Auto-Pistol and one magazine, Auto Rifle and one magazine, Knife, or Stub Automatic with one magazine, Combat Shotgun with one magazine, Knife. Starting Rank: Novice. Throne Gelt: 150+1d10.

Sisters of Silence Characteristic Advances Characteristic

Simple

Intermediate

Trained

Expert

Weapon Skill

250

500

750

1,000

Ballistic Skill

100

250

500

750

Strength

500

750

1,000

2,500

Toughness

250

500

750

1,000

Agility

250

500

750

1,000

Intelligence

250

500

750

1,000

Perception

100

250

500

750

Willpower

100

250

500

750

Fellowship

500

750

1,000

2,500

Sisters of Silence

The o f Si lence The Sisters Sisters of Silence

Sisters of Silence

A dva n c es Advances Novice Advances Novices are recent inductees into the the Sisterhood and learn the basics of combat. Their training enables them to be self sufficient on operations.

Advance

Cost

Type

Prerequisites

Awareness

100

S



Climb

100

S



Drive (Ground Vehicles)

100

S



Swim

100

S



Ambidextrous

100

T

Ag 30

Pistol Training (Las)

100

T



Pistol Training (Primitive)

100

T



Rapid Reload

100

T



Sound Constitution†

100

T



Thrown Weapon Training

100

T





You may take this Talent up to three times at this Rank.

Initiate Advances An Initiate’s training focuses more on scholarly pursuits and give them the basis of hunting heretic psykers.

Neophyte Advances Not yet a full-fledged Sister, a Neophyte starts to learn useful skills which will be needed in the pursuit of psykers.

Advance

Cost

Type

Prerequisites

Common Lore (Sisters of Silence) +10

100

S

Common Lore (Sisters of Silence)

Common Lore (Imperium)

100

S



Common Lore (Imperial Creed)

100

S



Common Lore (Psykers)

100

S



Forbidden Lore (Black Ships)

100

S



Scholastic Lore (Cryptology)

100

S



Tracking

100

S



Disarm

100

T

Ag 30

Total Recall

100

T



Untouchable Rank 2

100

T

Untouchable Rank 1

Advance

Cost

Type

Prerequisites

Awareness +10

100

S

Awareness

Chem-Use

100

S



Common Lore (Astra Telepathica)

100

S



Dodge

100

S



Drive (Hover Vehicle)

100

S



Logic

100

S



Medicae

100

S



Navigation (Surface)

100

S



Scholastic Lore (Legend)

100

S



Basic Weapon Training (Las)

100

T



Combat Master

100

T

WS 30

Leap Up

200

T

Ag 30

Meditation

100

T



Well versed both in combat and in scholarly matters, an Aspirant is given her first taste of real operations by her senior Sisters.

Seeker Advances Seekers form the core of the Sisterhood and provide the basic troops for operations.

Advance

Cost

Type

Prerequisites

Ciphers (War Cant)

100

S



Climb +10

100

S

Climb

Common Lore (Sisters of Silence) +20

100

S

Common Lore (Sisters of Silence) +10

Common Lore (Imperium) +10

100

S

Common Lore (Imperium)

Common Lore (Imperial Creed) +10

100

S

Common Lore (Imperial Creed)

Common Lore (Psykers) +10

100

S

Common Lore (Psykers)

Scholastic Lore (Bureaucracy)

200

S



Blind Fighting

100

T

Per 30

Deadeye Shot

100

T

BS 30

Light Sleeper

200

T

Per 30

Orthoproxy

100

T



Untouchable Rank 3

100

T

Untouchable Rank 2

Two Weapon Wielder (Ballistic)

100

T

BS 35, Ag 35

Advance

Cost

Type

Prerequisites

Acrobatics

100

S



Awareness +20

100

S

Awareness +10

Common Lore (Imperial Creed) +20

100

S

Common Lore (Imperial Creed) +10

Dodge +10

100

S

Dodge

Scholastic Lore (Sisters of Silence)

100

S



Scholastic Lore (War)

100

S



Basic Weapon Training (Bolt)

100

T



Basic Weapon Training (Flame)

100

T



Heavy Weapon Training (Bolt)

100

T



Fearless

100

T



Melee Weapon Training (Power)

100

T



Untouchable Rank 4

100

T

Untouchable Rank 3

Quick Draw

100

T



Sprinting

100

T



Two Weapon Wielder (Melee)

100

T

WS 35, Ag 35

Sisters of Silence

Aspirant Advances

Sisters of Silence

Vigilator Advances Vigilators are the starting rank for the path of psyker hunters branch. They gain more knowledge regarding their prey while being the vanguard for Extractors and Prosecutors during operations.

Extractor Advances Extractors’ main role is the removal of captured psykers and securing them for transport aboard a Black Ship. They ensure that their prey is teleported in custody or is a charred corpse.

Advance

Cost

Type

Prerequisites

Common Lore (Imperium) +20

100

S

Common Lore (Imperium) +10

Common Lore (Imperial Creed) +20

100

S

Common Lore (Imperial Creed) +10

Concealment

100

S



Forbidden Lore (Black Ships) +10

100

S

Forbidden Lore (Black Ships)

Forbidden Lore (Chaos)

200

S



Forbidden Lore (Psykers)

100

S



Inquiry +10

100

S

Inquiry

Scholastic Lore (Astra Telepathica)

100

S



Scholastic Lore (Cryptology) +10

200

S

Scholastic Lore (Cryptology)

Scholastic Lore (Legend) +10

200

S

Scholastic Lore (Legend)

Tracking +10

100

S

Tracking

Wrangling

200

S



Hatred (Unsanctioned Psykers)

200

T



Heightened Senses (Sight)

200

T



Peer (Astra Telepathica)

200

T

Fel 30

Resistance (Psychic Powers)

200

T



Advance

Cost

Type

Prerequisites

Common Lore (Psykers) +20

100

S

Common Lore (Psykers) +10

Common Lore (Underworld)

200

S



Concealment +10

100

S

Concealment

Forbidden Lore (Black Ships) +20

100

S

Forbidden Lore (Black Ships) +10

Forbidden Lore (Chaos) +10

200

S

Forbidden Lore (Chaos)

Forbidden Lore (Archeotech)

200

S



Forbidden Lore (Psykers) +10

100

S

Forbidden Lore (Psykers)

Inquiry +20

100

S

Inquiry +10

Logic +10

100

S

Logic

Navigation (Surface) +10

100

S

Navigation (Surface)

Pilot (Military Craft)

200

S



Pilot (Spacecraft)

200

S



Scholastic Lore (Astra Telepathica) +10

100

S

Scholastic Lore (Astra Telepathica)

Scholastic Lore (Cryptology) +20

200

S

Scholastic Lore (Cryptology) +10

Scholastic Lore (Legend) +20

200

S

Scholastic Lore (Legend) +10

Search +10

100

S

Search

Tech Use

200

S



Wrangling +10

200

S

Wrangling

Cleanse and Purify

100

T

Basic Weapon Training (Flame)

Heightened Senses (Touch)

200

T



Melee Weapon Training (Shock)

100

T



Mighty Shot

200

T

BS 40

Pistol Training (Flame)

200

T



Untouchable Rank 5

100

T

Untouchable Rank 4

Rapid Reaction

100

T

Ag 40

A prosecutor endlessly searches for psykers within the Imperium. They use massive cyber-mastiffs to help them carry out their search and once found the Vigilators secure the rogue psyker until Extractors can get there.

Oblivion Knight Advances Oblivion Knights are the squad leaders for the Sisterhood and provide leadership as well as experience to the squad they lead. They form the NCO corps for the Sisterhood.

Advance

Cost

Type

Prerequisites

Common Lore (Underworld) +10

200

S

Common Lore (Underworld)

Concealment +20

100

S

Concealment +10

Forbidden Lore (Chaos) +20

200

S

Forbidden Lore (Chaos) +10

Forbidden Lore (Archeotech) +10

200

S

Forbidden Lore (Archeotech)

Forbidden Lore (Psykers) +20

100

S

Forbidden Lore (Psykers) +10

Interrogation

100

S



Logic +20

100

S

Logic +10

Medicae +10

200

S

Medicae

Pilot (Military Craft) +10

200

S

Pilot (Military Craft)

Pilot (Spacecraft) +10

200

S

Pilot (Spacecraft)

Scholastic Lore (Astra Telepathica) +20

100

S

Scholastic Lore (Astra Telepathica) +10

Search +20

100

S

Search +10

Tech Use +10

200

S

Tech Use

Wrangling +20

100

S

Wrangling +10

Double Team

100

T



Heightened Senses (Smell)

200

T



Jaded

100

T



Nerves of Steel

100

T



Untouchable Rank 6

100

T

Untouchable Rank 5

Total Recall

200

T

Int 30

Advance

Cost

Type

Prerequisites

Acrobatics +10

100

S

Acrobatics

Climb +20

100

S

Climb +10

Command

100

S



Common Lore (Imperium) +20

100

S

Common Lore (Imperium) +10

Common Lore (Imperial Creed) +20

100

S

Common Lore (Imperial Creed) +10

Common Lore (Psykers) +10

100

S

Common Lore (Psykers)

Forbidden Lore (Black Ships) +10

100

S

Forbidden Lore (Black Ships)

Forbidden Lore (Chaos)

100

S



Forbidden Lore (Psykers)

100

S



Logic +10

100

S

Logic

Navigation (Surface) +10

100

S

Navigation (Surface)

Scholastic Lore (Astra Telepathica) +10

100

S

Scholastic Lore (Astra Telepathica)

Scholastic Lore (Bureaucracy)

100

S



Scholastic Lore (Judgment)

200

S



Scholastic Lore (Philosophy)

200

S



Scholastic Lore (Tactica Imperialis)

100

S



Pistol Training (Plasma)

100

T



Crack Shot

200

T

BS 40

Foresight

100

T

Int 30

Hip Shooting

100

T

BS 40, WS 40

Iron Disciple

100

T

WP 30, Command

Mighty Shot

100

T

BS 40

Sisters of Silence

Prosecutor Advances

Sisters of Silence

SUBCommander Advances Sub-Commanders lead larger formations of Sisters into battle or on large manhunt for a dangerous threat to the Imperium. They make up the bulk of the Officer Corps.

Commander Advances Commanders lead entire battle formations into combat while coordinating with other assets on a planet. They work directly with the other services of the Imperium. They are the highest rank that a Sister can hope to attain.

Advance

Cost

Type

Prerequisites

Acrobatics +20

100

S

Acrobatics +10

Command +10

100

S

Command

Common Lore (Psykers) +10

100

S

Common Lore (Psykers) +10

Forbidden Lore (Black Ships) +20

100

S

Forbidden Lore (Black Ships) +10

Forbidden Lore (Chaos) +10

100

S

Forbidden Lore (Chaos)

Forbidden Lore (Psykers) +10

100

S

Forbidden Lore (Psykers)

Logic +20

100

S

Logic +10

Navigation (Surface) +20

100

S

Navigation (Surface) +10

Scholastic Lore (Astra Telepathica) +20

100

S

Scholastic Lore (Astra Telepathica) +10

Scholastic Lore (Bureaucracy) +10

100

S

Scholastic Lore (Bureaucracy)

Scholastic Lore (Judgment) +10

200

S

Scholastic Lore (Judgment)

Scholastic Lore (Philosophy) +10

200

S

Scholastic Lore (Philosophy)

Scholastic Lore (Tactica Imperialis) +10

100

S

Scholastic Lore (Tactica Imperialis)

Air of Authority

100

T

Fel 30

Die Hard

200

T

WP 40

Exotic Weapon Training (pick one)

200

T



Marksman

100

T

BS 35

Peer (Astra Telepathica)

100

T

Fel 30

Advance

Cost

Type

Prerequisites

Command +20

100

S

Command +10

Forbidden Lore (Chaos) +20

200

S

Forbidden Lore (Chaos) +10

Scholastic Lore (Bureaucracy) +20

100

S

Scholastic Lore (Bureaucracy) +10

Scholastic Lore (Judgment) +20

200

S

Scholastic Lore (Judgment) +10

Scholastic Lore (Philosophy) +20

200

S

Scholastic Lore (Philosophy) +10

Scholastic Lore (Tactica Imperialis) +20

100

S

Scholastic Lore (Tactica Imperialis) +10

Scholastic Lore (War) +10

100

S

Scholastic Lore (War)

Survival +10

100

S

Survival

Literacy

200

S



Dual Shot

100

T

Two Weapon Wielder (Ballistic), Ag 40

Good Reputation (Astra Telepathica)

100

T

Fel 50, Peer (Astra Telepathica)

Hard Target

200

T

Ag 40

Into the Jaws of Hell

100

T

Iron DIscipline

Independent Targeting

200

T

BS 40

Light Sleeper

200

T

Per 30

Nerves of Steel

100

T



Pistol Training (Flame)

100

T



Talented (pick one skill)

200

T



Raptors form the advance recon elements of a Sisters of Silence assault. They are able to pin down their targets until they can be relieved for other assignments.

Heavy Weapon Advances Members of the Heavy Weapons rank bring to bear the massive tank hunting and infantry fire suppression weapons to the fight. They are able to lay down a heavy volume of fire in support of a main assault.

Advance

Cost

Type

Prerequisites

Acrobatics +10

100

S

Acrobatics

Climb +20

100

S

Climb +10

Common Lore (Imperium) +20

100

S

Common Lore (Imperium) +10

Common Lore (Imperial Creed) +20

100

S

Common Lore (Imperial Creed) +10

Common Lore (Psykers) +10

100

S

Common Lore (Psykers)

Demolition

100

S



Forbidden Lore (Black Ships) +10

100

S

Forbidden Lore (Black Ships)

Forbidden Lore (Chaos)

200

S



Forbidden Lore (Psykers)

100

S



Navigation (Surface) +10

200

S

Navigation (Surface)

Pilot (Jump Pack)

100

S



Security

100

S



Shadowing

100

S



Silent Move

100

S



Survival

200

S



Counter-Attack

100

T

WS 40

Blade Master

100

T

Melee Weapon Training (any), WS 30

Crack Shot

100

T

BS 40

Dual Strike

100

T

Two Weapon Wielder (Melee), Ag 40

Hatred (Unsanctioned Psykers)

200

T



Swift Attack

100

T

WS 35

Advance

Cost

Type

Prerequisites

Common Lore (Psykers) +20

100

S

Common Lore (Psykers) +10

Demolition +10

100

S

Demolition

Forbidden Lore (Black Ships) +20

100

S

Forbidden Lore (Black Ships) +10

Forbidden Lore (Chaos) +10

200

S

Forbidden Lore (Chaos)

Forbidden Lore (Psykers) +10

100

S

Forbidden Lore (Psykers)

Navigation (Surface) +20

200

S

Navigation (Surface) +10

Pilot (Jump Pack) +10

100

S

Pilot (Jump Pack)

Scholastic Lore (Chymistry)

100

S



Security +10

200

S

Security

Shadowing +10

200

S

Shadowing

Silent Move +10

200

S

Silent Move

Survival +10

100

S

Survival

Cleanse and Purify

100

T

Basic Weapon Training (Flame)

Gunslinger

200

T

Two Weapon Wielder (Ballistic), BS 40

Heavy Weapon Training (Flame)

100

T



Heavy Weapon Training (Las)

100

T



Heavy Weapon Training (Launcher)

100

T



Heavy Weapon Training (Melta)

100

T



Heavy Weapon Training (Plasma)

100

T



Heavy Weapon Training (Primitive)

100

T



Heavy Weapon Training (SP)

100

T



Sharpshooter

200

T

BS 40, Deadeye Shot

Sisters of Silence

Raptor Advances

Sisters of Silence

Assault Advances Assault Sisters are armed with the most fearsome array close combat weapons and heavily armored. They are the pinnacle of advancement for the regular troops branch of the Sisterhood.

Advance

Cost

Type

Prerequisites

Acrobatics +20

100

S

Acrobatics +10

Dodge +20

100

S

Dodge +10

Medicae +10

200

S

Medicae

Pilot (Jump Pack) +20

100

S

Pilot (Jump Pack) +10

Scholastic Lore (War) +10

100

S

Scholastic Lore (War)

Security +20

100

S

Security +10

Survival +20

100

S

Survival +10

Tech Use

200

S



Trade (Armorer)

200

S



Berserk Charge

100

T



Catfall

200

T

Ag 30

Crippling Strike

100

T

WS 50

Crushing Blow

100

T

S 40

Furious Assault

100

T

WS 35

Hard Target

200

T

Ag 40

Lightning Attack

100

T

Swift Attack

Melee Weapon Training (Chain)

200

T



Melee Weapon Training (Shock)

200

T



Peer (Astra Telepathica)

100

T

Fel 30

Step Aside

100

T

Ag 40, Dodge

True Grit

200

T

T 40

Untouchable Rank 5

100

T

Untouchable Rank 4

Wall of Steel

100

T

Ag 35

New ki l ls NewS Skills Pilot (Jump Pack) This skill allows a character to use a jump pack. Tests are not needed to be made under normal conditions. However, Tests will be needed to be made during combat, storms, or attempting a dangerous maneuver.

Existing careers that get a Pilot advance can choose to gain Pilot (Jump Pack) in addition to the regular Pilot advances. Normal experience costs apply.

Untouchable An Untouchable has a rating of 1-6 based on the strength of their ability, the severity of their effect on psychic creatures and the radius of their powers. Each rank of the Untouchable ability has four characteristics:

Null Rating: The strength of the Untouchable’s ability. This is added to the Untouchable’s Willpower bonus to give the total modifier to many tests. The total of the Null Rating added to the Untouchable’s Willpower bonus is referred to as the Null Modifier. Disruption Radius: The upper radius of the Untouchable’s abilities. Within this radius, Psykers find their abilities much harder to call upon. Protection Radius: The inner radius of the Untouchable’s abilities where they become much stronger. Most creatures find the Untouchable unnerving, while some are physically repulsed by their abilities. Fellowship Penalty: This number is the penalty applied to all Fellowship tests taken by the psyker when dealing with someone without the Untouchable trait within their Protection radius. The modifier can never reduce an Untouchable’s fellowship below 5.

Untouchable Rules Any Daemon or Tyranid attempting to detect the Untouchable must take an immediate Willpower test with a penalty of the Null Modifier. If the test is failed they are unaware of the Untouchable unless it attacks them. A Daemon or Psyker attempting to move within the Untouchable’s Protection Radius (or 1m, if the protection radius is 0) must take a Willpower test with a penalty of the Null Modifier. If the test is failed, they must stop at the edge of this radius and may not attempt to move within it for the rest of the turn.

Effects on Psychic Powers An Untouchable’s main effect is the disruption of psychic powers. Any psyker attempting to use a power on the Untouchable or a target within the Untouchable’s Protection Radius increases the threshold of their power by the Null Modifier If the psyker is within the Disruption radius, the threshold of all their powers is increased by two (this is cumulative with the above rule, so a Psyker within the Disruption radius, using a power on the Untouchable adds the Null Modifier+2 to their Threshold)

Untouchable Rank 1 Null Rating: 5 Protection Radius: 0m

Disruption Radius: 5m Fellowship Penalty: -2

Untouchable Rank 2 Null Rating: 10 Protection Radius: 2m

Disruption Radius: 10m Fellowship Penalty: -5

Untouchable Rank 3 Null Rating: 15 Protection Radius: 5m

Disruption Radius: 15m Fellowship Penalty: -10

Untouchable Rank 4 Null Rating: 20 Protection Radius: 7m

Disruption Radius: 20m Fellowship Penalty: -15

Untouchable Rank 5 Null Rating: 25 Protection Radius: 9m

Disruption Radius: 25m Fellowship Penalty: -20

Untouchable Rank 6 Null Rating: 30 Protection Radius: 12m

Disruption Radius: 25m Fellowship Penalty: -25

Nulls and Tyranids Untouchables disrupt the hive mind throughout the area of their psychic suppression aura. Tyranid organisms instinctively avoid such areas and will not enter unless desperate, starving, or ordered to do so by a higher order hive organism. A tyranid organism needs to make a Willpower check penalized by the Null Rating in order to willingly enter the disruption zone of an Untouchable. Once inside the disruption zone, a tyranid organism becomes a confused animal, cut off from directing intelligence. It must make a Willpower test penalized by the Null Rating every round or be treated as stunned. If it succeeds it takes a penalty on all of its actions equal to the Untouchable’s Null Rating. None of these rules apply to organisms that can operate independently of the hive mind such as genestealers or lictors.

Sisters of Silence

N ew T a l e nts New Talents

Sisters of Silence

Untouchable in other Career Paths

This talent cannot be gained later on through character advancement. The following table explains at what level each career can buy the next highest rank of Untouchable.

If a character does not choose the Sisters of Silence career path they may elect to select a standard career path and apply the Psychic Blank Talent at character creation. Imperial Psykers cannot gain this talent at all.

Untouchable Ranks Class

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Rank 6

Adept

1

2

4

5

7

8

Arbitrator

1

2

4

5

8



Assassin

1

2

4

5

7

8

Cleric

1

2

4

5

7

8

Guardsman

1

2

4

5

8



Scum

1

2

4

5

8



Tech-Priest

1

2

4

5

7

8

Experience Cost per Rank Class

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Rank 6

Adept

100

200

200

300

300

300

Arbitrator

100

200

300

300

300



Assassin

100

200

200

300

300

300

Cleric

100

200

200

300

300

300

Guardsman

100

200

300

300

300



Scum

100

200

300

300

300



Tech-Priest

100

200

200

300

300

300

N ew B ea sts New Beasts Cyber-mastiff Cyber-Mastiffs are used by Prosecutors to hunt down heretic psykers. They have a keen sense of smell and can track through the worst of conditions. Cyber-Mastiff WS

BS

S

T

Ag

Int

Per WP Fel

40

--

41

35

31

12

40

41

11

Cost: 1000 Thrones

Availability: Scarce

Movement: 4/8/12/24 Wounds: 6 Skills: Awareness (Per) +10, Tracking (Int) +20. Talents: Crushing Blow, Fearless, Heightened Senses (Smell), Takedown. Traits: Armour Plating (5), Brutal Charge, Dark Sight, Natural Weapons (Bite), Quadruped, Size: Scrawny. Weapons: Bite (1d10+6 R). Threat Rating: Hereticus Minima.

Jump Pack Jump packs can only fly in a straight line without incurring a penalty. Changing direction in mid-flight suffers a penalty based upon the movement of the character. Acrobatic maneuvers also incur a penalty based upon the movement of the character. A character landing into the equivalent of Light Woods incurs a -10 to a Pilot (Jump Pack) Test and landing into the equivalent of Heavy Woods incurs a -20 penalty. Failure of the Test results in the character taking damage as per landing into buildings or impassable terrain. Landing into a building or other impassable terrain causes damage to the character upon impact. Refer to the Movement, Maneuvers, and Collision Damage Table to figure the damage based upon the speed of the character. The damage incurred is not softened by the armor of the character and takes the full damage listed.

The Jump Pack is part of the standard kit that Raptors carry. The jump pack allow Raptors to quickly cross the battlefield and to engage enemies. The stats and movement rates for jump packs remain the same for all models of jump packs produced by the Adeptus Mechanicus.

Rules A jump pack grants the Flyer trait to the character. Due to the design of the jump pack the character can only achieve Low Altitude for movements up to Full Move. High Altitude can only be achieved for Charge and Assault moves. A character using a jump pack can stay in the air for three rounds of movement. At the end of the third movement phase the character must land or suffer falling damage. The heavy armored design grants an AP of 8 for any attacks coming from behind the character that hit the body location.

Armour Protection

Half Move

Full Move

Charge

Assault

Cost

Availability

8

1m–8m

9m–16m

17m–24m

25m–48m

1,500

Rare

Movement, Maneuvers, and Collision Damage Table Movement

Difficulty

Collision Damage

No special maneuvers are possible, except attacks or ground movement

No damage

+10

1d5

Full Move

+0

1d10

Charge

-10

2d10

Assault

-20

3d10

On the Ground Half Move

Sisters of Silence

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