D&D 5e Conditions B LINDED • Automatically fail any ability checks that require sight. • Your attacks have disadvantage, those targeting you have advantage.
C HARMED • Can't attempt to harm the charmer. • Charmer has advantage on ability checks to interact socially with you.
D EAFENED • Can't hear and automatically fail any ability check that requires hearing.
P ETRIFIED • You and everything non-magical you are wearing or carrying are turned into a solid inanimate substance (usually stone). Your total weight is multiplied by 10 and you cease aging. • Incapacitated, can't move or speak, and are unaware of your surroundings. • Attack rolls against you have advantage. • Automatically fail STR and DEX saves. • Have resistance to all damage. • Are immune to poison and disease, but any already in your system is suspended rather than nullified.
P OISONED • Have disadvantage on attack rolls and ability checks.
P RONE
F RIGHTENED
• Only movement option is crawl.
• Have disadvantage on ability checks and attack rolls while source of fear is in sight.
• Have disadvantage on attack rolls.
• Can't willingly move closer to the source of fear.
• Attackers have advantage if within 5'; disadvantage otherwise.
G RAPPLED
R ESTRAINED
• Speed is 0, and can't be increased.
• Speed is 0, and can't be increased.
• Ends if grappler is incapacitated, or if you are forced out of its reach (by thunderwave, for instance).
• Your attacks have disadvantage, those targeting you have advantage. • Disadvantage on DEX saves.
I NCAPACITATED • Can't take actions or reactions.
S TUNNED • Incapacitated, can't move, and speak only falteringly.
I NVISIBLE
• Automatically fail STR and DEX saves.
• Impossible to see without magic or a special sense. Count as heavily obscured for the purposes of hiding. Location can still be detected by tracks or noises you make.
• Attacks targeting you have advantage.
• Your attacks have advantage, those targeting you have disadvantage.
U NCONSCIOUS • Incapacitated, can't move or speak, and are unaware of your surroundings.
P ARALYZED
• Drop whatever you are holding and fall prone.
• Incapacitated and can't move or speak.
• Automatically fail STR and DEX saves.
• Automatically fail STR and DEX saves.
• Attacks targeting you have advantage.
• Attack rolls against you have advantage.
• Successful attacks against you are critical if the attacker is within 5'.
• Successful attacks against you are critical if the attacker is within 5'.
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