Cyberpunk 2020 - Datafortress 2020 - GM Screen Elite Edition
April 6, 2017 | Author: Joshua Aslan Smith | Category: N/A
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7
Skill Ltnl IP Cost
1 0 10 20 30 .W
� 60
8
9
70
80 90
10
Total IP Co1t 10 20 � 70 llO 160 210 290 3'lO 460
IP AWARD GUIDELINE 1 Ueed Skill often, but not effectively 2 Used SkUis effectively 3 Fr.q.uent and effe.ctfw use of skill 4 Old oomethlllg out of the ordinary
5 Very cleverieffectlve UM of tblsllklll 6 Extnlmely cl.,.rtelt.ctlft .... of oklll
TASK DIFFICULTIES Easy ···-·······-·-····· 1D A""rage ····-·-·-·-· 15 Difficult ·····-·--·-·2 0 Very Difficult ···-·· · · 25 Nearly lmposolble • 30
HEALING RATES Treatment·PUJday First Aid ··-···-·0.5 Medical Tech ..... 1
Complex ,..pa .l r --·�········-·..··••··•·•• +2 Very complex Npalr -···�··-·..·-····· +4 ••t•s nw.r been done before• ....... + 6 Don't baYe th• right parts ·····-····· +2 Don't """"the right tc>c>ls ··-···-··· +3 Unfamiliar tool, weapon, Yehlcle-.+4 Under atresa ... ... .. .. +3 Under attack +3 to • Wounded +2 to 6 DI'Wik, dnofged c>r tired ·--···- +4 Hostile eftViton..ment ...........--·-·-- •• Lac.k of lnatructiOfts for task ·--· +2 Other charact.,. -wdbtttfng- ···-·- +3 M"""r performed task .,_,. +1 Dtfflcutt aero.batfea lnvotv.cl +3 Very cllfl'leult acn>batlcs lnvolwcl..+4 lmposalllle acroiNttlc•IIIYOivecl - +5 htformatlon hidden, aecret, o.bsc.ure ·-··· -·--···-·-· +3 Well-h.lddMt due, door, pane.l +3 Complex program ··--· -·-·..·-·- +3 Very compl.x. program --·-·-····-· +5 Complex lodt ... .... -----·-·-· +3 Very cc>mpl"" lock --····---····- +5 Taf'9*t on guard or aJ•rt•d .. +3 Brightly lit area -·······-····-···-····-· Insufficient llght .....-·-·--·-·u····- +3 Pitch blackn•ss .. ... . ... ... . . ... ... .. ... +C Secretive taak under Add LUCK poll\111 ................. ·1 to ·1 0 Manipulation with natu.,.J claws ... Cyberc:.ontrol& ... .. .. .. .. . .. .. . ..... · 2 MaSf"'Duc:t spots & eybercontrola .. ·1 Model100 plugs & cybercontrota.. +2 Excellent tool:ll �utpment .... ·1 to ·2 Excellent conditions ... ..... . ..... 1 · to 2 · Rushing the task ·········-······-········ ._ ..__ _____ •
·------
-·----·---·
__ ._
Full-ll pectntm Bc>c>ster(+dlseaoe) •• Anti·P iagu• Manotecb (dlo••••l • •• +ll SWIMMING Web Foot ·····················-····-·······-· +3 Web Hand ·····-····-····-··········-······· +2 CODUWIU. Life S.C.n Body Monitor .... ............ ...... +1 Streas Chip (morale) ••••••••••••••••••••• +1 Facedown C hlp(Facedown rolls)...... +1 INTERROGATION .. . ..... .. + 2 Voice Str••• An•lyHr . ..... Hand Held VSA ··- ·····-··••·•••····•·•·- +1 RESIST TORTURE/DRUGS BlomonJtor -····. . . .................. ...... .... +2 o• • u
EMPATHY
---·
Chip (human 1nteractton)-· +1 llpeedheal ·-····· +1 HUMAN PERCEPTION Enhanced .... +2 Voice Stren AnaiYMr . , 7 Skill critical to player l.n thlo Anti- . +1 ·. ses-sJon Hand Held Voice Streos An.ar,,.e,r-.1 Naftoa'"l"ns ... . x2. PERFORM 8 SkiD critical to all eroup (First Aid not AudJoVo• ··········-· ···············o-········· +2 this &Halon cumutatlw with Sound Optlml&atlon Syo --····-··· 9 PerfcH"med Incredible r.at MedTech) PERSUASION/ FAST TM.K with skill Tailored Pheromon•Oulllble .... .... +1 Nymph Perfume ............................. .. + 2 simple electronic d""lce or gun •• 5 Forlutd Tong..• (Audlo·Vox) ···-······ complex elec·tronlc device ••....... 20 SEDUCTION a laa•r, taser, or maeer ............. 10 min N·ymph Perfume ............................ .. a ttre ·-·-·..·-····-·..····--·-.....,.•.•..• 15·8 min Forked Tong.. • (Audlo·Vox) •••.••••••• an engine ............................1 0•20 min Mr.Studd/Midnlght Lady ................ +1 A:eb•ulld an engine ...........................2 claya Maximum Lover Chip ..................... +2 for hidden object ................... 2·5 min Tailored Pheromore-Love ............. simple mechanical lock ...... 1·2 min INT complex mechanical lock •• 5•10 min Cybe,.PCX (sklllo) ·····-····-···········• +1 simple electronic lock . ......... 3-4 min Cybe,."EBo · c>k" (sklllo) •••••••••••••••••• + 2 compl•x electronic lock •..•. 5-10 min Tailored Pheromone-Confuafon(1m)�1 SMem RAM Cblp(remember) •••+2 D.. I ign a cyto.rdeck ······-·············1•3 days INTERFACE ST "' .. T & SKILL MODIFIERS on a dlsguiM .................... . ........ 3 min Trod• Set ................. ........... ........ ...... .... ·2 AnR imim· � -- ·-· ·· � ········ � · ···� · ··1 ���==� Tecm.lnal .... .................................""'... . Bodycure (1d6 days)--···---· Model100 Plueo(+2 vs Black ICE) ••••2 Autc>tanner (1d6 clays)···---- +1 AWARENESS MODIFIERS DIAGNOSE Taret firing ·-····--·-·-···--···-- +4 Royo BC>dyfree Masks ·-·-·-·-- +1/+2 Ibm: MAx3 for a Mecl..accanner .. ..... ..................... . ... . .... . +2 PERSONAL GROOMING Tantal distance Spotter 4olng something elae ... ...... -10 Pacesetter Heart .. ..... ...... -........-...·-·· +1 REF ln,..t Computer- a aatated Optlea .................. Pacesetter2000 H•art -······-u••••• +2 Adrenal Boooter (1dlJ+2 turno)--·· +1 'RIIIIAIH IIIODif'l&lll Cyberllnkecllnlo veltlde ·-············ Adrenal/Endorphin Surg•(3124br)•••+1 Booatmaeter (need booaterware)....+1 I!.UJ (ol,.... l'laln o ) Darkneos �·············-·········-·······-·· ENDURAHCE lklp..Sized Arm (with that erm) •••• No rMvcitlon Uolng Ill, to find IR·IUoffled EnduroDrink (2 be>..,..) .................. +1 Enable Cyberllmb (with that limb)•• 1 RoYg:h Cwooct a , unci) · Image Varlabi•Chambered Heart . ••·- +1 A111LETICS 1/ZMA Klroahl MonoVIalon ....................... •Freezeban• Blocoft.ltruct ................ +1 Gyr...StabiiiiZ4r ............................. +1 •••••nh (m11tf, Revelation Cyberoptlc ..................... t�MA Hemotoglcal Replacement ................ +1 0.0 MANEUVER WEATHER MODIFI!ItS Echolocation (total derkn•os) ••••••• ·1 RESIST DRUOIPDISDM Gyr...St•bllllnr •••••••••••••••••••••••••.••• +1 LJaltt rain., numea Manooptlcal Upgrad•(nlght vtslon)+2 Hemc>lc>glc..l Replacement ···-·-·-· 1 · CLIMB No reclvc::tlon Tactile Booot (touch) ••·················· T-Maxx Cyberllvar (Ingested) ••••••• + 4 Grip Foot ....................................... +2 Her.y rain. anow Olfactory Booot (omell) ••••••.••••••••• + 2 Maul Fllter11 (Inhaled) •••••••••••••••••• +4 STEALTH 1/lMA Ampllfled He•rlrtg ...... .... .... ...... .. +1 Toxin Binders ....................................... Catapaw Stealth Foot .................... +1 81bzard Sound Eclltlng(opeclflc convers.) •• BoozeMaoter (alcohol) •••••••••••••••••• 1141MA Total Body Pl;atlng .......................... ·1 -······
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• .....
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20/101000
IIOU. 1010 IF OIWIAIJ( lMII OW MISt«; IIOU IICONO 010 t Oll MmM I'II OM TAllOn UACl
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MULTIPLE ACTIONS A ) Divide )'OUr c:ombat skill In HALF and round DDWH· (Handgun, Submac:hlne gun,
Rifle_,. Heavy
Nel..,knclng, and Brawl). The numHr you come up wtth tfte nu.mMr of actions you can make In o n e round with that akDL Thla ruJe does not apply to fuJt auto or thne round burs-ts. After your cUtaeter bas flrM the maximum amo'"'' of ti"'*S wlttl that aldU the normal penaltiH aJtply. (So If your c:banocter hu a It-gun akUI of 6 he c:an tire ltla weapon 3 tim" 1ft a round wi-t penalty.) 8) TH
Weapon.., Martlal Arts,
player muat Bpeclfy the number of shots
to be fired Hfore the flrat dice (aft.,.
,., ..,..., ...... ,_, ,. 0... ••· oM f to ,._ Attodr Tobll.
1
Ar Mflllu.,
a... •INI bb
r
. .. ... , . ,_ ._,. to ro1m* ,_, •.,... ....._. '--tr .atl &II 7 IA. ... n•c tr f a.- ,_ Aa.dl T.rfll.
Initiative) Is rolled. C) If attacking at over half your rate of fl,., you cannot make a c-alled shot, EXCEPT FOR THE FIRST ATTACK. D) If attackl rtt more than one target- with the same weapon, there 18 a
·
3 pen.alty.
Thla fs cumulative tf the character decides to attack more than one person. E) Aftet' you have attackH at yo u..r maldmum ROF all normal penalties apJ;Jiy. (Conault the rules In Friday Nltlbt Firelight) F) U tbe
w ..pona
BOD minimum Ia hi&Mr tban the charac:tera BODY, normal penal
and rules •11pty. G) For the purpose• of thla rWe, all reduced to
one.
stil\kwto band1una will ha-ve thelr base ROF
For charact.r"& with a aJc:UI below • 3-oround lburat weapons may only
be fired once. and tf the aklll Ia higher than 4 the w.apon may be fired twice. (The arc-h•ry and heavy weapons skills do not normally apply
aa
they are usually elthM'
single shot or tully automatic weapons.)
H) If th• character
hae the martial art Oun·fu then the
rvlea for
the martial art are
applted after the maximum amount of ac-tlona w/o penalty .,.. made and then ttt. normal rulea follow after that. (For more about the rulea aaaoclated wtth Gu•tu consult the laook Uaten Up You Prlmltlve Screwheada
or
check out my addendum to
my MARTIAL ARTS MASTER UST.)
I} ThJa ru.. also atdldng range. (OM'S
An unakllfed attempt th.at ,..suits In failure becom••. fumble;. further ron of S.10 means the ei!Cploslve 1�• off ""In your face• (a further Fumble roU of" 8-10 means tbe
applies to m:artlal arts and mel.. attacks but only wtthln
normal
a.ame
thtna for a charaeter with O.moJitlons).
A roll of 1 means t t eoes off a utom.aticaD� UH 1renade
when applyt"' thla t'\IJe be aure to exen:lM ttlacretJon. common M-ftM will tell )'OU U wllat a c:llarac- Ia attem11tlng Ia feaslble.t
.. atruetu.re to dama
--·
20
Use explosive •• thrown bomb ·--·- 15 TampJna an ewptoslve (5 min+) - -··-·· 15 Mlftlmlze
�· shoe- (33'%)
20
·--·
Enhanc:e �· ahoc:kwa.,. (+100%) ..... 20 EVALUATE STRUCTURE FOR WEAKNESS
CRITICAL WOUNDS 12. point. In •n eM\ .., ... mtans It cMnot k used until mectfcal ett•ntlon It •oueht. Single ......,.._ uu....._ 10 .,.11pol.nt.t. of d.am._. to otM
" foUow• IMiow......
.,.. CM�:Se crUieal
•tr.cts
x3 damage
.
.
...
.......... ....
.
...... ...a..•••••- ........... 30
x1 .................................................... Failure x113 ................................................ Fumble
10 Jl(Nnt• In the heed r•qulf'ftS an lnltant Mortal• save and In an� case ,.nde,.. the vlcdm Into a coma •••tt� 2.010 oy s.. A MOrtal.3 death taw mv.t IHt pattod OW'f'Y day for U.o f'lnt half of thlt
x2 damage ............................................. 20
ume. There lli a 50% chanco
of br.a.n dama ... Thh� I•
,.,manent and roduc" INT ._, 04.
MAKINO EXPLOSIVES Nltroglyc:erlne (lab, 24eb/kg) ................. 15 Ounc:otton (lab,10eblkg) ...............-..... 15 TNT (full lab, 20.blkg)
Plutlque (lull-lab, 50e-g)
..,._11 a.ve, (death and ebM) and need• a aave � mhurto .nor� wouAd at one ...wtallewl 1,...'-", (1... 2 the.� S tfteft 4 tbe.e 5 etc-). 'T'1IIM contiAuo• WU.. ,..ueat ..
C& (lul�lab, 7S.bllct)
S-talllltucl,
h .. t.4 ef'ell...._
10 �to any arm.,. 1 ... will a..alll tt.., tt\hl ._......._
20
···-·-·-·-·--·-·
10 ,.teu In tho to,... , tnOi•t.., e.c.ntt•ltzed beWt tN• _. wtt to t2), '""'',.•• •Inti•
-----
25
----·--··--
35
Chemlc:al delay Ius" (25eb-75eb) _ 20
tt M M: � lllle •N Ul'l'l.lllt hu
(U.."'"'""' tt c:atlftOt M VM4 for t.D10 ..,..g,... ..,.._., It .. Mt)�
...,... co.-.... 12. •....,.. polftts of ...,.... wlll c-•t.tM • MOrtol ottKt •• .,.crt.bH
Ker•nzlkov Booaterwar•
-·-···
+ 1 to +2
Sp••dwar• (fo r S turns)
•
+3
Ut..rm•nsch Speadwara (for 5 turns)•• +2 t2 ,,...,. te the hoad , (ettot doubllnt). will kilt the cber•ctor outrteht. Thoy aut.,..tlcally .. trth atat• 10 •• the41tlwla4 .. UteraUy blown offlttl
t2. polalt to the tor.., (14 * 4aoeefta tt lln4 heart), will automatlcall� !lh'l UMt victim at death 1 rotardt"' ofwoundt., thlt lftcteaa .. as ,., normal. Thl• Npf'otanta m-.}ot lnte-tnal clamago.
Faatdraw
(·3 to
hit) .............................. +3
Spaadholster (plua Fastdraw)
Fir• corridor (no +5 for Ambush) Undarw at•r Combat
12 ,....._. to any arm or lot will either M8ftllelt or MWI' K. �to4� Thlt ,.,..,... tho vktlM make a morUII 0 stun . ,.. death ••w. w ttll 8ftOther ....,.. oeo a.v.t __.. ..ct. """ " ' The limb
•••••••••••••
Qu lc:kd r aw holster (l'lua fastdraw)
•••••
•••••••
•••••••••••••••••••••
+1 +2
+1 0
.(I to ·3
Pressurized environment In water ...... .. +3 Tallor•d Pharo·Confualon (1m range) ••• ·1
STRIKI!ICAST: Attack
BODY TYPE MODIFIER (BTM) 2 (Very Weak) 3-4 (Weak)
............... .... ...... .. .. .........
..
..... · -·-······
················-· ····
5-7 (Average) 8-9 (Strong)
..
·1 ·2
.................................
·3
.
+
.0
.................-·-·--·-· ,··
...
10 (VeryStrong) . . 11
with a melee weapon
TABLE
......
......... .........
Cutlng
PUNCH: Attack with
C..t, Ram
fl•t• or elbo
Polear• Strike
Hitting
(Al•o headbutta)
Nor,... Wupon Strllca PuncJ'I, IUdt OIUII' m,
-4
Ram, s-.., Block,
( S u perhu ma n ) .......................... -5
DAMAGE MODIFIERS TABLE BODY Hand to Hand ·2 2
Cast Weapon -1
3-4
·1
·1
5-7
+0
+0
8-9
+1
+1
+2
+1
11- 12
+4
+2
13-14
+6
+3
+8
+4
+MArta
+MArta
10
15+ K eyAttack
OPTIONAL HAND-TO-HAND MODIFIERS Alm•d strike at vitals .................. ·3 nny target (bullseye, 1-3j .......... ·3 Small target
(1ft or smaller) ........ ·2
Improvised weapon ...................... ·2
FRIDAY NIGHT FISTFIGHT 2 AT TACKER: RE F+Skiii+Bonuaea/PenaltJes+1 D1 0 va.
DISARM: Remove
weapon
Grabbing
REF+Skiii+Bonuaea/Penaltles+1D1 0 If there's a t i e the def•nder wins.
RANGE PENALTY FOR CASTING PEHALTY
Hitting
.s
Close
.0 ·5
-S .0
Grapple
Cut
Olearm, Grapple,Throw,
Hold, Choke, Escape
SWEEP: Trip or IU'Iock
Punc",
IoJ�JKintont to ground
lUck, sweep, Blodt
Normal sullca
.s
0oc1se
REQUIR£MENTS FOR RANGE CHAHGE
BLOCK/PARRY: Un
C:UtJng to Hlttl"F
intercept opponent.
Hitting range.
tf you ... _ the area t.,. MA you -1 be able to enter
body or weapon to attack
Hitting to Grabbing:
Mab Grapple roll. Parry or
Grabttlng to Hitting: Maka
DODGI!: Evade
0oc1se roll.
opponents attack
Hitting to Caltl"F If you ha- the treat.,. MA you may be able to enter Catting range.
GRAPPLE: Sleze
opponent to Initiate a
hold, throw, or choke
3 ,.
THROW: Hurl or toss
5
t�rappled opponent
6-'7 ltG
10
HOLDIBREAK! ll'lll'ftOo
blllze or do
'Q=aww 10..2. 106-1 IDII ::me �' 206+2 31»+4 3CI•8 a. :see.
JMR{.. 2
damage
grappled opponent
ICtlfOKI!ICFtU!IH: Dam·
DEFENDER:
RANGE
.,.,....
.)
or Incapacitate
la,ral�lllled opponent
I!SCAPI!: Free your•
self from a grapple, hold, or choke
RAM: Slamming or
hurting one.elf Into
-10
ChiW1M:t;f:;c-.. Alt
A character can safely negotiate RI!FI1.!1
I(r-ound down) meters without taking l da 11 e. fall& cauae 1D61- damage per n1a
fallen, and Ia applied
to
I b•odJf, modified by BTM and
the whole
armo r.
aroma.r (lncludlng akln-ave and
Soft
aubden'l'lalat·m•IH') provides 1SP va fall damaoge p•r !IOSP, Hard armor
providea
1Sf' v• fall damage per 25SP. [CtaromttiHI•ok 3,
c.U.J'ftb a nu......,
met.,.
pg.2"J
to
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