CY - BORG - Corebook (Spreads)
February 8, 2023 | Author: Anonymous | Category: N/A
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Description
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Rules/text
CHRISTIAN SAHLÉN./ Graphic-design/art
JOHAN NOHR./
NAMES
POCKET LINT
1 1 2 3 4 5 6
Ao Bell Blink Clock Cord Duzi
2 1 2 3 4 5 6
Fase Fu Glam Glare Gul Hira
3 1 2 3 4 5
Hla Ia Kei Key Lhamo
6 4 1 2 3 4 5 6
Måne Mehr Mille Mpho Nur Phix Reeve
5 1 2 3 4 5 6
Riz Shade Soma Tick Vac Wick
6 1 2 3 4 5 6
Xleo Yann Zalec Zenit Zign Zola
WEATHER
41. Folded note with the address of an unmarked slums door. d6: 1-2 fetish club. 3-4 drug den. 5-6 temple of an anti-human death cult.
11-16. Nothing 21. Broken shiv. You take d2 damage. 22. Idol of a horned god dipped in blood. 23. VIP card to an exclusive Ports club. 24. Keycard to a nearby door. 25. Dive-bar matchbox containing teeth from four different people. 26. Stolen data. d6: 1-2 sells for d6×1k¤ to a data broker. 3-4 evidence of a moderately famous CEO’s highly illegal activities. 5 encrypted, roll again for contents. 6 corrupted.
31. A mixtape. d6: 1-2 absolute shite. 3-4 oversampled retro covers. 5 hot. 6 truly hot.
32. Snot-stained napkin. Test Toughness DR12 or get sick. +2DR on all Strength, Toughness and Presence tests for d4 days starting tomorrow morning. 33. Promotional ad: 1 free taxi ride. 34. Wrapped BugGrub burger. 35. Contract to kill an associate of the PCs. 36. Mirrorshades.
1. 2. 3. 4. 5. 6.
Heavy black rain Annoying drizzle Howling winds Sleet, slush Corrosive acid rain Choking humidity
42. Adaptable fake ID. d6:
Infested items 1.
1 very well made. 2-5 decent but won’t pass a thorough inspection. 6 a substantial reward is offered to bring in the person; mercs are already on the trail.
43. Viral memstick, test Knowledge DR14 or suffer:
2.
and grow tendon-like tentacles that wrap around your throat. You are choked for d4 damage per round until you, or someone helping out, pass a DR14 Strength test. You can now manifest these tentacles at will. A truly symmetric jelly fungus that smells of autumn forests and neon lights. Eat it and experience perfect harmony lasting an hour, during which all tests are -4DR. Any damage taken is dealt again when the hour ends.
3.
A dusty grenade Creates at a vibrating low frequency. a void
If read using an RCD, +2DR on sight-based tests until RCD is replaced or repaired. If a deck was used, one slot and any loaded App therein is burned forever.
44. Superlube. 45. spiked Pocket flask of booze with Sunset Chalk. 46. Dime of pure, real tobacco. 51. 3 doses of unmarked (random) drugs. 52. Coupon for 25% off at Citadel Ammo. 53. Severed finger in a plastic bag. 54. Crudely drawn map to a G0 location marked “cache”. 55. Synthetic snuff. 56. Cult pamphlet announcing a ritual celebration for the coming night.
4.
5. 61-66: This many ¤ on a credstick.
7. 8. 9. 10. 11. 12.
Supercell thunderstorm G0-dust winds Oppressive heat Bone-chilling frost Blinding fog Dead-channel sky
This bloody credchip sinks into your hand. Your fingers stretch
upon detonation, sucking in every nearby item and d2 targets. People 10+ meters away may test Strength DR14 to grab onto something. Everything else is obliterated. Put these mirrorshades on and they will burn your skin and fuse with your skull. They make it possible to see large quantities of data traveling through the air but increase the difficulty (+2DR) of any ranged attack in high-data-traffic areas. A filament knife covered in pink algae. It deals d6 additional damage on a hit if the target does not pass a Toughness DR14 test. If it kills the target, their body is semi-liquefied, and the attacker’s body rejects one piece of cybertech, replacing it with an organic equivalent made from the victim’s body matter. If the attacker fails a Presence DR12 test, the bio-augment causes one random Nano infestation.
6.
7.
An audio recording of a madman’s mutterings and ramblings on a voice recorder pen scarred by flame. When played loudly, all tests are +2DR for everyone within the room even if they can’t hear it. A keychain memstick with ‘Machine Ghost’ handwritten on an elegant label. Causes the first piece of tech it is slotted into to malfunction for d6 rounds. The item is now host to a sentient AI until the device is rebooted. If the device can interface with other items, the AI can escape. Use appropriate
data tables determine its persona and to behavior. Pollen-stained bulletproof vest. Grants -d4 protection. Whenever damage is reduced by 4, the wearer’s skin is warped to a bark-like texture around the would-be wound site. 9. Smartgun™ with its RCD-link cable cable ripped out and a crude carving of a crossed-out eye on the handle. Replacing the link cable and jacking in places a voice in your head. The voice offers you advice on the most direct approach to your goal but has no consideration for consequences or morality. If you listen to the gun’s advice, it shoots with -1DR d3 times per day. 10. A wrapped burger that glows faintly purple and hums at a low frequency. Eat it and you fall into agonized pain for a week, your digestive system now colonized by alien bacteria. After this week, you no longer need food to live. You take d8 damage when you consume anything other than water. Your body will shrivel, wither and die if you go 3 days without sunlight. 8.
Writing and Game Design by
Graphic Design Design, Art and Editing by
s t ia n J C h r i s n a a h o J o a h le n N o h r S a -
Editing by
. . . .. .. .. . . . . . .. .. .. . .. . . . .. .. .. . . . .. .. .. . . . .. . . .. .. .. . . . . . .. .. .. . . .. ..
rianYaksha Brian Yaksha
Additional dditional editing editing by by >>>>>>>>>>>>>> Walton lton Wood ood .{ S E N S I T I V I T Y C O N S U L T I N G B Y A N G E L G I U F F R I A PREPRESS BY #################################### PREPRESS BY BY #################################### DAN D N ALGSTRAND LGSTR ND
Diagram on page 70–71 by Jon Nensén of thehumancomparator.net Playtesting by by >Anton Gustafsson >Carl Niblaeus >Cid Snyder >Fin Dhuyvetter >Fredrik Jarl >Johan Eriksson >Jonas Stattin >Joakim Malmquist >Madelene Fallström Sahlén >Peter Violini >Simon Perstrand
T R A X
Based on the rules of
MÖRK BORG by Pelle Nilsson of
Ockult Örtmästare Games MISSION GENERATOR heavily inspired by Backswords & Bucklers Bucklers by Christopher Cale
Alec Empire; Anti Cimex; Atrey; Author & Punisher; Avskum; Black Moth Super Rainbow; Body Void; Boris; Cannibal Ox; Carpenter Brut; clipping.; Dan Terminus; Daniel Deluxe; Death Grips; Einstürzende Neubauten; El Tigr3; GosT; John Cage; Kite; KTL; Lazerhawk; Lustmord; M|O|O|N; MASTER BOOT RECORD; Mega Drive; Merzbow; MF DOOM; Michael J. LaCour; Mob 47; NIGHTSATAN; ohGr; Peace, Love & Pitbulls; Perturbator; Silvana Imam; Skinny Puppy; Sunn O))); Synapscape; Tarmvred; The Body; Throbbing Gristle; Totalitär; Venetian Snares; Winterkälte; Youth Code
First printing CY_ ORG is © Stockholm CY_BORG Stockholm Kartell MÖRK BORG MÖRK BORG is is © © Ockult Ockult Örtmästare Ockult Örtmästare Games Games & Stockholm Stockholm Kartell Kartell Kartell
Livonia Print, Latvia 2022
TH THEE MESSED-UP WORLD THEY LEFT US
H TH E W L W LD D
EN ND D II N N II S E . . Again and
῏
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t Miseries Miseries
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The Cy The y_
3
# R R E E T T P P A A H H C
WE W E
SH S HO OU UL LD D
HA H AV VE E
BU B UR RN NE ED D
TH T HI IS S
CI C IT TY Y
ENTURIES C
AG A GO O
CY CY
m fro rom ule e f ts r rul lis sts pita tali -Ca api Nu-C l. / / ntra ral. Ce ent in n C rs i tow wers ass s to glas
ir turf; turf; their ting g in the s rot rottin Gangs Gang ing g G0. G0. border derin lums s bor the S Slum in the
in ats in stoc tocrrats Aris ney Ari OG Money rtall OG Mo Immorta Immo ties,, uniities ommun s, in ga in gatted comm sion ions, ans gatted man ga s. ░▒▓ ills s in the Hill aves ncllave gatted enc in ga
atev ver whate from wh edium ms fro eo-Mediu Neo-M cult their cu ed de den the cursed accurs ound.. ground llowe ed gr hallow aims as ha claims
A ll o f th em a re B UILD ING
kin gd om s n kin ow n eir ow th eir eir rom their lebs s f rom th IP celeb th’s V VIP s mon month’s Thi T his rts. Ports. s in th in the Po clubs and club epersas and
e s i e s m i r m d A r n d A n
▬ 7: 7:7 7
7
6
e nemy
LILYPOND
SPACE BIGMOSSE MOSSCROFT
AIR
PORTS
Svärta
NORTH
SEA
CENTRAL
BORG HOLD
BARNYARD FIELDS
LAKE GRAVEL
UNDERSJÖN UNDERS JÖN THE ARCS
LAKETON
SO UTH CENTRAL
Burnchurch Hex
Low Meadow
INDUSTRIES SLUMS HILLS
AQUACU LTURE AQUACULTURE CAGE MAZE MAZE
CITY OF
CITY OF
r t s r t s r t s r t s r t s r t Ports s ░▒ ▓
░ ▓ ▒
A1 There’s no escape from the City even with three ways out—air, sea and space. The Ports offer the illusion of escape from within a labyrinthine universe of steel, concrete and abandoned warehouses. A black market of imports from what’s left of the rest of the world, far from the prying cameras of the SecCorps (so long as the bribes keep flowing). Drugs and guns, clubs and fun; this is the entertainment district of Cy’s true citizens. Corps, mobs, VIP-celebs and street gangs vie for dominance, their gunfights drowned out only by the cacophonous hedonism on display.
A2 Royal West What Wh at else else is t ther here? e? Royal
Shipping has the largest an d most well-guarded warehouses; nobody dares challenge them. The rock-star themed pop-up hotels of Idol Coffins Coffins flare flare up like a bad case of VD, always next to the hottest hottest new club. Word is there’s a salmon-painted door guarded by two ultra-chromed-up giants in brown tailcoats, allegedly leading to a rest restaurant aurant so exclusive exclusive can’t get a table. eve even n the Guide Guide
A3 CLOSED
This is where the rock fell, fell, where the bombs dropped. A post-apocalyptic quagmire kept in quarantine by a massive wall monitored by auto-turrets and armed drones. Entering the sector without proper protection is still a death sentence—if the murderous Nanophreaks, pockets of nerve gas or radioactive space dust don’t kill you, then whatever the hell makes THAT TH T NOISE at at night nightwill. will.Most Mostof ofthe thearea area is waterlogged scrap and warped steel, but some of the oldest, medieval parts of Cy still stand. Scrapheads looking for antique junk, junk, smugglers smugglers running smugglers running goods, goods, cultists cultists seeking seeking their seeking their profane profane truth profane truth truth and scientists looking looking for a way to to profiteer pro teer from the fallout are are are the only beings you’ll meet here. The only humans, that is.
G
One of the doors on the G0 bulwark is said to lead to the underground killclub/music venue called My My Wall. Secret societies like the Terpischore Sisters are said to frequent it, using it as a forward base for their enclave deep beneath Old Cy.
12
CITY OF
TREME DANGER OND THIS POINT!
OPERATE MACHINE AT OWN RISK!
REMEMBER:
ATTENTION
YOU ARE EXPENDABLE
THIS AREA IS UNDER 24 HOUR BIO-MONITOR SURVEILLENCE
C
DANGER
y’s industrial zones are nightmarish sectors; gargantuan in scale, overflowing with poison and peril. The steel isle of Mosscroft reigns foulest of them all—a toxic hellscape rivaling Central in size. A barbed wire labyrinth of fume-spewing factories and overtaxed power plants where the overworked and underpaid are herded like cattle to toil until they break. Industry must feed Cy’s eternal consumption.
THE INDUSTRIES
9
HELIX CORE
FULL RESPIRATOR SUIT MUST BE WORN
DANGER OF DEATH
PROTECTED BY AUTOMATIC LASER TURRETS
MOLECULAR DISRUPTION
Authorized personnel only
The sickening smog especially shrouds western Mosscroft, fed by Kaytell Makers’ Makers’ chemical textile plant and the ACGS ACGS weapons factory. The stench, however, is unbearable to the south, where fish and other biomatter are processed by AST AST into edible/non-edible products.
14
15 CITY OF
Si s T H E
Everything near G0 bears visible scars from the Incident, buildings and people alike. Festering scabs, scorch marks, psychic shock and some things more...sinister. Sentient. The slums are mangled by the weight of their wounds. Gangs fight the cults, the cults fight the militias; an uncontrollable The Virid Vipers, major players in the Cy drug spiral of violence, drugs and trade, and the Heirs of Kergoz wage a long and bloody gang war that makes a miserable destruction to determine who is life worse, especially in Bigmosse. The Heirs in control of the detritus of Cy. You’ll You’ll find most most things things among things among run their black sacraments and Nanomantic these run-down gutters: honest blood rites out of the Barnyard Fields, staining it red in the name of the two-headed alien but broken people dreaming daemons they worship. In Laketon, the walls of a different future, underground shadow markets for food/fuel/ food/fuel/ are sodden with rot; tainted slurry seeps out stolen military hardware, holeof G0 and causes nanomold outbreaks in the water supply. Lilypond secures its borders at in-the-wall/no-questions-asked the barrel of a gun, with armed citizen vigilante reaperdoc clinics that may just fix you you up—or up—or harvest your your organs. organs. brigades enforcing their own idea of peace.
16
17
CITY OF
Beneath the spider’s web of bridges connecting Cy’s many isles is the never-ending bustle of taxi boats, market-barges, market-barges , floating homes and supertankers plowing fatbergs and filth-foaming It isn’tthrough potable, but Cynergy Water & Power waves. Co and Co others are willing to market anything to the desperate. Everyone needs water. Cy’s archi Cy’ archip pelagic outlet ta tangles sh ships in me mercuria rcurial l mazes of of heavily heavily patroll patrolled aquac aquaculture cages. Furth Furt her east east is a trac trackless ex expanse of of lifeles lifeless, raging wat waters—an ers—an undead se sea of oil oil rig grav graveyards eyards, , glitchi glitc hing ng siren siren-like -like ho holobeac lobeaco ons and dr drifting ifting plas pl astic tic cont continents inents, , which lu lure vesse vessels astra astray from wh what atever ever f far araway away p por orts ts they they set out out to reac reach h.
The city is a convulsing, infected leviathan. leviathan. The concrete and crystal facades are its tattered flesh; the many lakes, canals and channels its acrid veins pumping acidic waters, fetid waste and bloated corpses through its sluices and floodgates.
—
18
19
CITY OF Accessing GPS data .... '13.81-7777-' ᵊ ... Tracking ▒ ╝ ╬ ... Rer out ing –.–.–.–MANUAL OV ERR IDE ◄ // // !Warning: critical authorization failure !Warning: insufficient ID clearance !Warning: location inaccessible == LEAVE THE AREA (code 81GGT22) == You have [13] seconds to comply . . . . . .
ACCESS DENIED Locked safely behind gates upon gates, the hills and valleys away from the urban expanse of the Ports and Central crawl with fortress-like villas and mansions swallowed by private parks and frivolous splendor. The higher you climb, the greater the luxury, the tighter the security. Officially, there is no crime in the Hills, as any unfamiliar face is tracked and rendered in a panopticon of surveillance feeds, and the SecCorps are paid well for their discretion and their brutality when dealing with anyone without an invitation or home here. Galgbacken is an old-money neighborhood. Home to three of Cy’s most influential people: CEO of UCS–United Citadel Security Mr. O.B.P. Gunner, President of Alliansen Inc. Board Mrs. Lia, and Dr. Daevy, lead researcher of TG Labs. Several new buildings on Oak Isles are constructed in strangely ancient and occult architectural styles. No public records exist concerning ownership or purpose of these structures, which loom malevolently in the skyline. 20
21
CITY OF
THE INBETWEENS .The salaryfolk, the cubicle zombies, the cogs in the machine are re stored stored live l v here here in endless rows of bland tenement slabs. Overcast by an oppressive vista of faceless concrete brutalism, advertised to at every waking moment. There’s a disease here; as irritable as a flickering light, hyperlocal gentrification will flood a sector with trend thralls and boutique entrepreneurs. Days later later,, they’re gone, exploiting another “hidden gem” like a plague of locusts scouring a dying earth. .BURNCHURCH HEX HEX is is is currently surging with pop-up food stalls selling mycobiotic meat grown illegally underwater in G0. .. .SVARTA was recently the epicenter of a cyberbike hype that came to a violent end when rival roadrunner clans bombed most of the area in a fight for dominance against the locals. D’S notable prison complex .The BORGHOLD’S makes it an outlier with some areas nearly five centuries old and new ones constructed each year. The locals live in small villas or multifamily houses. Insular, they view the rest of Cy’s populace with suspicion. They know the city by whom they hold in cages. page 22
page 23
The negaCitY devours all it sees.
s and and It frack fracks earth,, s the the earth urns churn ch it boils the ocean
bar r re n,
es the natu age natural cag it c ral wor ld ld in its drug fueled, over-bloated
f ac a t c o t r o y r y me at a f t ar a m r s . ity li limi mits ts Beyo Bey ond th the city
are fields upon electrified fields for automate automated d agr icultu icultural machi machines nes main rem s re sts est ore for w f few What fe
edra ralls. ath thed of fc ca size ze o the si
ar e do dom min inate ated d b by y
buzz zziing ng,, sa armies of bu saw wing ing,, burning clearcutter drones
that could not care less for
what or who t thhe y
CUT DOWN. 24
T OM B T OW NS The wre wreck cka age ge of of c ci iti ties es, , r ruin uined ed and an d aba band ndo one ned d dur duri ing ng th the e las last t mega me ga-ur urban baniz iza ati tion on wa wave. ve. H He ere re, , roadr ro adrun unner ner c cl lan ans s she shel lte ter r fro rom m pollu po lluti tio on, n, r ra adi diati ation on, , t twis wiste ted d wildl wi ldlif ife e, ext extre rem me we wea ath ther er an and d oth ot her er, , mor more e une unex xpl plain ainab abl le phe ph eno nomen mena. a.
25
CITY OF
The NET
With its roots in primitive games and military experimentation with cranial jacks, the Net is a consensual semihallucination continuously experienced by almost everyone. A fractal amalgamation of AR, VR, old internet and cyberspace. The Net is an omnipresent deity; it is everywhere, in everything, in everyone. Impossible to map or escape. Always trying to sell you something, keep you scared and hack your behaviour. With a Retinal Communication Device, anyone can access the top, shallow levels. Venturing deeper, beyond consumer access zones, requires a cyberdeck, and to affect your immediate meatspace surroundings, you also need the proper Apps.
Going deep requires mental resilience. To dive into unthinkable complexity, among lines of light in the dark of the mind. Getting black-iced is allegedly the worst way to die. But such warnings lack imagination. Hacker collectives whisper of strange anomalies and enigmatic, nightmarish manifestations
hiding in the deepest, darkest data chasms. They could only be born by one or multiple sentient entities
of terrible, science-defying power: 01100101 01100001 01110100 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01100011 01101000
0 . 1 . 1 0 0 . 1 9 8 . 6 _ F E E D
AI.
Gods.
Demons.
Aliens. Basilisks.
27
CITY OF
D66 HEADLINES and → their consequences.
1.1
CyNews /update
SOVEREIGN COURT STATION //CAMERA B6-19
The UCS-Allian UCS-Alliansen sen War Escalates → Bombs, firefights and swarms of silent kill-drones turn half the city into an ever-expanding warzone. Millions die.
Miserable Headlines CONTEXT
SYSTEM
U nini te te d C it ad ad el el Se Se cu cu riri ty ty
A l ia ns ns en en I nc nc .
BehavId AutoVote in 3.....2.....1
1.2
Arc Dagan in Flames!
1.4
→ Toxic smoke from the burning arcology shrouds Cy in a fluorescent, deadly mist, forcing people indoors and underground. Vision is low, radioactivity high. 71k
1171882.11/1 --------
BURN ARCFIENDS! THX FOR THE LIGHT!
The Game Master (GM) rolls a die each midnight. A result of 1 activates a Miserable Headline. A d66 determines which terrible event makes the rounds on the news that night. Adjust locations and people involved in these events so that it affects the PCs.
This wretched world’s continuous ruin is fully covered by corp-owned propaganda machines news teams twisting truth into fear-mongering ad campaigns. But every once in a while, Actual Terrible
WHO SHOULD WIN?
9981700.BB/T --_--&--
Modding breathers 2k sync 4m. ##CERTIFIED##
8 8 9 9 8 4 4 5
88168dmd,mawkjd≈−�Śąęå axr¦H;
d100
d20
d12
d6
d4
frequency >
Quarterly
Monthly
Biweekly
Weekly
Constantly
d6 days after the event, it has been turned into a virtuaflick, hologame and a trend or meme people are already bored of.
28
1.3
1.6
The 616 under Siege
The VIP Reaper a VIP?
→ Police and SecCorps lay siege to the 616th Legion—worshippers of a nameless disc-like deity. → The cult activates sleeper agents who begin killing citizens at random, causing mass panic.
→ Details on the manhunt for a suspect in the theft of luxury c-tech and serial druggings in exclusive clubs. → A VIP known to the PCs is shown drugging the reaper’s latest victim.
29
2.1
2.4
Cy-Rage Hotspot! → An ultra-chromed soldier’s Cy-rage triggers all nearby tech, causing a pandemic of high-voltage bloodlust. “Worst case, it leaks into the Net,” experts say.
3.1
3.4
Blackout in Lilypond as Blood Flows in the Streets
Mystery Messages Set Off Cult’s Danse Macabre
Police Budget Increase, Vow Return to Normalcy
→ A pirate signal broadcasts
→ The LP vigilante militia barricades the streets as gangs attack in the pitch-black night. Cynergy Water & Power Co blames a software error but has no timetable for recovery.
‘Xhive moves to the beat of worship’ across every RCD.
→ Cy Security Council institutes a zero-tolerance block policy to curb criminal elements. Police are encouraged to shoot on sight any suspicious parties.→ parties.→ This
Blood-drenched maelstroms of blades and bullets—claimed by a local doomsday cult, the Dancers—spread across the city.
policy is instituted in the PCs’ neighborhood of operation.
.. .. .. ... .. L . .F AI L LILYPOND IS CLOSED. 2-MFDK_VV/DV1> ..... .. SC RI C ON NE CT IO N E RR OR .. .. .. K ED TO SYNC IMMINENT C RESTART IN 3 .......EXECUTING CALLB#AC < ER RO RO PT 8601---L OC AT E S ER VE R T RU /I D_ _ # NO ONE ENTERS. NO ONE LEAVES. ryPlug R CODE.MBMA1 PHYS./.....I
3.5
CyNews
2.5
EVIL CORP
Ammo Prices Skyrocket!
2.2
been given, save that consumption dangerous”. is “incredibly
3.2
132k
55187SL.21/2 --------
Selling PreEv water; sync f details.
Secession at PrimaLux Arcology
Sri Alraune Kidnapped by Murderous Cultists
1191816.01/9 ----,---
„ JUST BOIL IT! WHY AM I BEING DELET„ » „„ „ „ ] ]
→ MilCorps are synchronizing as Cy’s largest arcology declares independence. All attempts to breach the “free haven for the oppressed” have been met with barrages of obliterating lasers, EMPs and chem-bombings.
→ The White Sign’s Chosen announces “a very public and very viral” execution of their highstakes hostage: the CEO of Royal West Shipping. The market trembles —the cult has done this before. ¤¤¤¤¤
→ Water services have begun shutting off water all over Cy and cautioning those who still have access. No explanation has yet
P r i i m m a L u u
→ An ammo drought hits Cy after a devastating explosion at the ACGS munitions factory tears a hole in the city skyline. → Mags are at a premium, and melee weapons have become a thrifty alternative.
Tap Water Advisory!
MAKE A KILLING OF THE KILLING ¤¤¤¤¤
3.6
Will the White Sign’s Chosen execute Sri Alraune?
Ye s [ 1. 0 5]
No [8. 0 0]
3.3
H yper Bet [??? ]
LIVE FEED UNAVAILABLE
2.3
2.6
G Wal Walll Breach Breach Rele Releases ases Nanophreaks into Ports
Adam R3 Taken Hostage by Black Luna!
→ Due to an explosion of unknown origin, a section of the G0 border wall has collapsed. Mutated Nanophreaks have already been sighted rampaging in the Ports.
→ Widespread panic as hackerterrorist Black Luna threatens to overload the fusion reactor hub’s AI. Their demands are not yet known.
Undersjön Machine Operators on Strike, Plan Public Party Instead → Tens of thousands of curious guests are expected tonight when the construction site opens for the first night of partying. → The structural integrity of the unfinished underwater paradise is uncertain.
VIP Duo AlexIsi Goes Out with a Bang → Though mostly famous for allowing paying fans to jockey their drug-fueled nights of excess in the Ports, the VIP duo has ended their tour with a DIY bombing in a North Central flat. → Their entire fortune is to be split between their dealer, plastic surgeon and a contact of the PCs who has allegedly never even heard of the couple.
30
31
4.1
5.1
Warzone: Screaming Stone Harbour
5.4
Economy in Shambles: Catastrophic Error or Devious Cyberattack?
→ Bombings and capsized cargo ships set off a mob war between (alleged) drug traffickers/coffee shop entrepreneurs Red Lions and
Disconnect After Reading!
→ As of this morning, money lacks value, credsticks malfunction and all global financial data is corrupted. → In short, all ¤ is
(alleged) cyberorgan harvesters Habathanum. → It is unclear which group ignited the conflict.
useless. With luck(?), systems and backups are up again in d6 weeks. e-99
→ A novel interface worm spreads on all public RCD networks. It attacks the memory center of both the biological brain and the digital storage of any linked device. Severalrage infected areafter sent into murderous shortly infection. → All public networks are to be shut down.
1178691.91/T .......-
WHERE THE ACTUAL FUCK IS MY MONEY??
4.2
018TR20.00/1 -’’’---.
Ok, literally zero difference for my broke ass.
The Pharma Cartel Price Gouging 5.2
→ “There is no cartel. This is Net conspiracist slander against our R&D teams,” says A. Gustafsson,
board member of a dozen MedTech companies in the city. → All medical services are now ten times the normal price. LIMITED OFFER!
VitaSync Life Bridge. Now 20% off! Shared stories. Shared experiences. Shared CRIT Life Support System. Create a True Bond today.
4.5
→ An arcology-sized (alien?) plant organism has appeared overnight in Barnyard Fields. Scientists have yet to determine its origin or threat potential, as comms have been glitching and casualties from its arrival are mutated beyond field lab analysis.
4.3
----> PLANT-ATTACK ARENA
39
Prim.Arc
Carrying Capacity You can carry Strength+8 normal-sized items without a problem. After that, Strength and Agility DRs increase by 2. You can’t carry more
than twice Strength+8.
NEW-RULESLITE2_FINAL3.SHW ff
ABILITIES
R E E A D H I s
• • • • •
Roll 3d6 3d6 and and use the table to generate ability scores from −3 to +3. Classless Punks roll 4d6 and drop the lowest for two abilities of their choice. Punks with a class follow their classes' instructions and roll 3d6 on the rest of their abilities.
(
Score
1–4 −3
5–6 −2
7–8 −1
TESTS
Agility Sneak, dodge, drive, autofire Agility Sneak, Knowledge Science, use tech or App Presence Snipe/shoot, use Nano, charm Presence Snipe/shoot, Strength Strike, grapple, lift, throw Toughness Survive falling, poison, and elements
Roll*
rima ux PrimaLux
9–12 ±0
13–14 15–16 17-20 +1
+2
*Throw this away after getting your scores. sco res.
+3
To succeed on a test, roll d20 ± your Ability Score with a result equal to or greater than the Difficulty Rating (DR).
Enemies and opponents oppone nts don’t roll to attack. Instead, the player character rrolls olls to defend or resist. When an opponent oppone nt has to roll to resist poison or find a hidden tripwire, for example, they roll a flat d20 against DR. Difficulty Ratings (DR) 6 8 10
simple routine easy
12 14 16 18
NORMAL difficult really hard almost impossible
Oopsie! It looks like you are near your currentexceeding FreeMinutes™ FreeMinutes™ limit. Remember: the limit is against company policy and will result in a Negativ Negative e Salary Code. Have a productive day!
◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻
41
Optional Classes: d6
ss+d d4 ghne ess+ Tou ughn HP:To
It’s inside you. Infesting your brain, brain warping your flesh. People are afraid of you now. They’re afraid of the power that poisons you. You’re scared too.
1.
es litch ches d2 G d2 Glit
NANO MANCER
WEIRD Roll WEIRD Roll 3d6+2 for Presence ILL
Roll 3d6−2 for Toughness
Start with one random Nano power. power. Any starting App or Cybertech is replaced with a random Nano Nano. . Roll d6 for weapon and d2 for armor.
You als You also o ha have ve o one ne of of th thes ese e 1... A strange leaf-looking knife. Deals d4 damage, and victims have to test Toughness or bleed 1 HP for d6 rounds. 2... Milkwhite eyes that see through lies. Once per day, when you believe you've been lied to, test Presence DR8. On a success, you can tell whenever the target lies for the rest of the day. 3... Burnt Burnt orange, stone-like skin. ⁄d4 damage taken, not subject to being reduced on a defense fumble. Instead, you take an additional d8 damage as part of your skin is ripped off.
You got infected when 1 . You 1. Yo o u sspe sp pen ennt a wwil wild il d ni ight ig gh ht t wi w i th with t h a ggro ro up roup up of n of of neone eo-pa o- p pagan ag gan an c culti cul ul t tists is sts, ts , p perfo per er f formi or rming mi n ng g p rof r of a rofan ane n e rrit ri ites te es s t to to o s some so om me e s snake sn na ake g ke god. go od. d.
4... A second mouth where your navel used to be. Any food or drugs consumed with your navel-mouth are twice as effective.
2. A st 2. A star st ar a r fell fe ll close fell cl cl ose o se to yo to to your yo ur ur bbuil buildin u il ding, d in g, g and and you a nd you we you were we r re e a cu urious uri ri ou ous s c child. chi hi ld ld. .
5... An elongated, pointed and semi-translucent skull. Your brain shines underneath, emitting light like that of a candle.
3. Y Yo ouu fo o f o und foun u n d d d rug dru r u g gs s. Fre e d Fr dru dr ru g gs. gs s . Th he e y y wer re re e n ne i ithe it th her e r dru d dr rug u gs g s no or or r e en t tire ti ir rel el y f y fre fr ree e. 4. ou were we re were 4. You 4. Y dnapped dnapp ped ed and an d ki kidnapp kidnap d to subjecte subj ected ecte to subjected h o ri b le hxp opr rrib rr ibl le e x xper er eri immen i nts nt ts.
6... Scales cover most of your body. Any roll to resist cold, heat or radiation is −4DR. 4DR.
5. A G0 rat bit you. 6 6 . Y ou o u w w e er re e b bo or rn n .
43
/.You were one of the sharpest deckers in Cy. No one could use tech or warp the world with an App like you could. @@@@@@@@@@@@.&_ /.You don’t know what went wrong. You messed up. Maybe you were tricked; maybe you got sloppy. /.You glimpsed a terrible truth, and now you’re burnt. ///////////// No collective, no fallback, nothing.
YOU BUILT AN APP
d6
1. Borgtrigga-0.5. Provoke a Cy-rage test for one nearby target. 2. Law1. Parallaxes imagery around you, making you invisible to all tech (except true AI) for 10 minutes.
ABILITIES
HP Toughness+d6 Glitches d2 ------*------*------*------* [CUTTING EDGE] Roll 3d6+2 for Knowledge. [UNHEALTHY LIVING] Roll 3d6−1 for Strength and Toughness. Start with a cyberdeck with Knowledge+4 slots and a random App. /// Any rolled Nano or cybertech is replaced with a new random App App. . /// Roll d8 for weapon, d2 for armor and 6d10×1k¤ debt.
3. Boomboom. d4 nearby simple devices (lamps, monitors, cameras, etc.) explode. d6 damage to up to d4 targets.
4. CopySwappy. For d10 rounds, all tech will mistake you for another person within 30m and vice versa. 5. tError. Target’s RCD renders subliminal, personalized nightmare imagery that distorts reality. Test Presence DR14 or unable to act for d4 rounds. 2.
B
H
44
6. DvG-sling. Deal damage to a cybered target or drone/vehicle/mech based on their size. Dog-sized targets take d6 damage, human d10, car 2d8, and larger targets take 2d12.
On a deep dive of the Cyber Cosmos, you’ve found a terrible truth: d6 1. The public faces of the UCS board are fabricated. They don’t exist.
Who’s running UCS? 2. Stealth carrier drones are offloading large amounts of something in G0 on rainy nights.
3. Rogue AI are flocking to Cy, more so than than anywhere else in the world. 4. Nanobacteria is seeping into the Net. What does that even mean?
AC K ER
Who’s covering it up? 5. Two AIs have merged into a two-headed sentience. Its intelligence is beyond our comprehension. 6. An unknown collective has opened backdoors in Cy’s major data nodes. No hackers have claimed credit.
45
3.
A good soldier soldier in in bad company, company, always company, always fighting ghting someone else’s war in the name of greed.
Cap Ca Capit p it italism alism crus alism crush hed ed y your yo ur e en ent ntthusi hu s ia husia asm sm qu quickly qu ickly ickl ickly y enou en o uggh, enoug h a n d yyou yo o u wer we r e disc were disch arge d with harge arged w it hoout witho ut se severa se vera nce. veran ce . HP _ TOU GH N ES ESS S+ D8 ITC CHES D 2 GLIT
Emotionally Emo Emotion tionally ally scar scarred scarred red ja jjarhe a rhead arhead, ad, roll o ll 3d6−1 3d 3d6 6−11 fo ffor for o r Knowle Kn Knowled owledge d ge and Presence. dge P Presence. Prese nce. Tough as Tough Toug as nails, as nai nai ls, nails ls roll roll ro ll 3d6+2 3d6 3d6+2 for 3d6+2 for Tou for Toughness. Toughne ss. You Y Yo o u roll ou roll d4+ d4 d4+1 d4+1 + 1 for for arm arm or. o r. armor. Your a Your autofire autof utofire ire tests t te ests e sts are alway a always lways s −1DR. −11D 1DR. D R. The The Corp C Co o rp wants you orp wants you wants wants you dead you dead. dead. dead.
R OM YOU R NG FR K SOM ETH I NG F TOOK YOU TOO EM P LO LOY YER W ER WHE HEN N YOU LEFT L EFT THE T HE FO FORC RCE: E:
1. Old school heavy Old-school machine gun. d12a d12a damage, but breaks down after a damage roll of 1. You can fix it if you get 10 minutes of quiet time.
2. Prototype Smart™ assault rifle (d10a d10a damage). Aroundthe-corner shooting, camera sight, grenade launcher, the works.
oughness+5 hand grenades and and 5 flashbangs. 3. Toughness+5 You throw grenades with -2DR. 4. 4 . Heavy He He a avy vy laser cannon. laser laser cannon cannon. d12 da d12 d12 damage, d a mage mage, Pre Pr e sence DR1 Presence sence DR14 DR1 4 a gainst gainst ppeople, gainst p people eople, bo bots bo ts and and a ni nimals. nim m als. 3d12 3 3d1 d12 damag d1 2 damag damage, damage e, e Presence Pres Presenc Prese ence DR10 nc e DR10 DR10 aga against ag a inst vehicles ve ve hicles, hicles hicles , turrets turrets urrets or urrets o or o r simila sim sim ilar il a r targets targ target ets. et s.
5. Crowd-control rowd control air cannon. d6 damage, can hit up to d3 targets close to each other.
6. Incendiary ncendiary shotgun. d10 d10 damage and test Agility DR12 or flammable materials are ignited for +d6 damage the following round.
MEN NT: EPLOYME R D EPLOY OUR YOU
n infiltratio ltration ration ration 1. Urban infilt Ur infi 1. Urban ral. You Y ou You ou Cy Central. Y in Cy Cent Cy Central. know the know the area well. well. well. ation n Orbital tal station st statio 2. 2. Orbit Orbi t. Ze Zero-G ro-G wall wall grunt. grun grunt. ck and airlock airlo brre reaches e aches aches and airlock b y our your xecutions tions ons were y ons were your e xecuti executi execu fun. un. n. idea of fu f
. aritime ariti ime raider. raider ra ider. 3. Mariti 3. Marit M ng up up p drilling drilling drilling dril ling Blowing Blowi Blowing u erwater ater er er rigs gs, underwat , underw und erwat rigs ri and the labs la bs and the and the onal ship. s hip. ship. occasional ccasional ccasi ccasional s land w asteland waste asteland 4. Mobile w Mobile Mo bile wasteland g Mowing Mowing rig ig corps. corps. co rps. Mowin unners ers, s, s down roadrunn roadrunner down roadr taging ing g rival riv al rival sabotag sabotagin sabo ructure ructur ure, e, e inf nfrastruct rastructur rast inf little ttle urning urnin ng what wha t lit li burnin burni b . e was was left as left. left. nature nature natur w SecC SecCorp. Corp. eriglacial erigl glacial acial acial Sec 5. Perigl 5. Peri P ased d ng release released Plund ering rele Plundering Plunderi bioweapons eapons pons s and biowea biow gas ga r. your ur employer. employe emp loyer. fo r you for yo et that tha t far. far . Didn dn’t ’t g ’t get that tha 6. Di 6. Didn shed out. Washed Washed Wa
47
4.
Abilitie s HP: Toughness+d8 d4 Glitches
ENGINEER, roll 3d6+2 for Knowledge. ENGINEER, roll PREFERS MACHINES, roll MACHINES, roll 3d6-2 for Presence. You test Knowledge DR10 when you try to repair a piece of tech or to pilot a vehicle, drone or other machine.
You pilot (d6) . A SEMIAUTONOMOUS QUADBOT with tools including
a health scanner and torch. Loyal but with an attitude. Bites for d4 damage, Knowledge+d8 HP and -d2 Armor. . A FLYING DRONE. Follows basic commands. Knowledge+d12 HP,
−d6 Armor, and an assault rifle (d8a). . THREE FLYSIZED SURVEILLANCE DRONES equipped with a camera,
3D scanner and heat sensor respectively. Incredibly fragile. An expected corporate espionage tool. . A PROTOTYPE CRAWLER DRONE with a laser turret (d12a). Knowledge+d10 HP, -d6 Armor. Can follow advanced commands. Needs a hard reboot after dealing max damage. . AN ARMORED VAN. Five seats and lined with
junk. Has ait smuggler’s underneath all. Oncehatch a day, test Knowledge DR8 to find the spare part you need to fix any broken tech. . A WALKING WEAPONS PLATFORM. Nigh-indestructible,
large enough to ride and janky as hell. Anti-materiel battery (2d10) destroys most walls, doors and vehicles with a shot. Has a 2-in-6 chance of breaking down after firing. Takes d4 hours to repair.
You trusted them, and then they (d6) 1. Disappeared in G0. G0. Looking Looking for an advanced lab rumored to have survived the Incident. 2. Were proclaimed dead. dead. But you know their soul lives on inside something else. 3. Were dragged off off to a Corp blacksite by an anonymous killteam. 4. Lef you to you to join up with a roadrunner outfit. They scavenge scrap on the rivers up north. 5. Bugged out, pursued out, pursued by rival droners and bots. Waiting out the heat. 6. Got laid up, up, comatose in a Central Cy hospital. Allegedly a workshop accident. They’re fine as long as there’s ¤ on their account
5.
Yo You are are DEATH inca incarn rnate—a ate—a fr frenzie enzied d f lurry lurry of c chrom hrome, e, mu murder rder an and d bloodblood-staine stained d steel. steel. Bu Butt yours yours is is no min mindless dless ra rage. ge. You You match match you yourr tra trai ied and and cybern cybernetica etically lly enhan enhance ced d body body with an equally dis discipli ciplined ed mind. You use used d to kill f or a or a cause , for for an ideal. o? Yo You kill ill fo for mone ney y. hes Glitc itches d3 Gl s+d10,, d3 ghness+d10 HP:Tou P:Toughnes BODY AND SOUL
Roll 3d6+1 for Strength and Presence. NOT A READER
Roll 3d6-2 for Knowledge. Start with one d12 roll for a random Cybertech. Replace any App or Nano with another d12 cybertech roll. cybertech roll.
ith (d6) ay w with ch day rt e ea ach d os sta tart try t to Y Yo ou try 1. Do Doin ing g yo yoga ga and medi dita tati ting ng . 2. Chug g g i ing ng a mi mix x of of carefully lly sele elected and nd m mea easu sure red d st sti imulants. 3. Assi Assidu duou ousl sly y minding you your r th thre ree e favorit orite e plan plants ts. . 4. O 4. Obs bse essively layi laying ng out out y yo our clot clothe hes s an and d cleanin ing g your your g g e ear ar. 5. Doing a rec recre reat atio iona nal l blo lood od transfus usio ion. n. 6. St Stre reng ng t the hening you our r in inne ner r daemo aemon n th thro roug ug h a chaos mag ick rit itua ual. l.
Your trenchcoat hides most of your 1.Ancient 1.Ancient blade (d8) that has claimed 1.000 souls. Or so you say. If you are the first to strike in combat, you deal double damage. 2.Steelcutter 2.Steelcutter chainsaw (d8). Absolutely not made for combat. When hitting for maximum damage, it gets stuck for d3 rounds, dealing damage automatically as long as it remains there. 3.Filament 3.Filament zweihänder (d10) that makes everyone around you nervous. Crits hit with such a force that your target is thrown up in the air, making them an easy target (-2DR) for anyone else.
d6
4.Wire-wrapped 4.Wire-wrapped baseball bat (d8) hooked up to a battery. You can supercharge it, dealing +d4 damage to your target and to yourself. 5.Dual 5.Dual Logans (d8) that make that sound when you pop ʼem out. Once per fight, you can surprise a victim by popping out feet claws as well, attacking at DR8. 6.GodDAMN 6.GodDAMN flail (d8). Spiked. Absolutely medieval. Crumples and shreds enemy armor a tier when you hit for 6+ damage.
6.
o u ra i th You Y ou r ra an n wit w with h
the only the only gang gang
to have to have your your back back and n d trea nd tr tr eat eat y y ou ou
like more like more than than slu lu m lum m tr tr ash tras a s h. T he T hey y w w w ere re yyo re your o ur ur family family, and you and you bled , stole stole, and killed fought and fought for them. them. killed for
The hey he y ’re ’r e go ’re go ne now gon ow , ow,
so you yo u hav you ha v e to have to kk eep ep y your our edge dg e . dge.
Your Y our specialty was:
4. wandered off into G0 with a newfound religious fervor. They left you and a few other skeptics behind. 5. broke the only rules that separate a criminal from a monster. You left on bad terms.
6. threw you out for breaking the code. They’ll kill you if they see you again.
You know potential buyers for almost anything. Once per day, you you can test Presence DR12 to
remember the name of a person in Cy who might be willing and able to buy whatever illicit goods have fallen into your hands. hands.
2. got hauled off. Cops thought you you were just a punk kid. Nobody ratted you out. 3. betrayed you. Left you for dead in the gutter. They don’t know you survived.
You have a talent for opening
doors and getting inside buildings. Test Agility DR10 to pick any mechanical lock or Knowledge DR10 for any electronic lock. You begin with toolsets for both mechanical and electronic lockpicking. lockpicking.
Your Y our gang 1. was taken out by a rival gang. They think you are dead too.
Test Agility DR14 to
sucker punch an opponent in melee. Deal normal damage and give all allies -2DR on their next attack against the same enemy. enemy.
ABILITIES
When attacking from surprise, test Agility DR10. On a success, you you hit once with a melee weapon, dealing normal damage +3. +3.
You know how to clean up
evidence from a crime scene. Start with two DNA bombs and a large bottle of acid. acid.
You always liked it
old school: both hands raised, running straight at the enemy. Whatever weapon you begin with, you you start with one for each hand. You can use it to make a second attack each round at DR14.
d100
FEATURE
OPTIONAL PC/NPC TABLES
ROLL d100 01–02. 03–04. 05–06. 07–08. 09–10. 11–12. 13–14. 15–16. 17–18. 19–20. 21–22. 23–24. 25–26. 27–28. 29–30. 31–32. 33–34. 35–36. 37–38. 39–40. 41–42. 43–44. 45–46. 47–48. 49–50.
0core Acid panda Beasie Bicrusher Bloodspor Cadavercore Codefolk Converer Corpodrone Cosmopunk Cvl Cybercrus CyPop Daemonisa Deahbloc Doomroop Ghoul Glichmode Goregrinder Guterscum Hexcore
51–52.
Hype sree Kill mode Mea Mimic
93–94. 95–96.
53–54. 55–56. 57–58. 59–60. 61–62. 63–64. 65–66. 67–68. 69–70. 71–72. 73–74. 75–76. 77–78. 79–80. 81–82. 83–84. 85–86. 87–88. 89–90. 91–92.
97–98. 99–00.
37–38 39–40 41–42 43–44 45–46 47–48 49–50 51–52 53–54 55–56 57–58 59–60 61–62 63–64 65–66 67–68 69–70 71–72 73–74 75–76 77–78 79–80 81–82 83–84 85–86 87–88
/Abundance of rings /All monochrome /Artificial skin /Beastlike /Broken nose /Burn scars /Completely hairless /Cosmetic gills /Covered in tattoos /Customized voicebox /Disheveled look /Dollfaced /Dueling scars /Elaborate hairstyle /Enhanced cheekbones /Fluorescent veins /Forehead display /Giant RCD helmet rig /Glitterskin /Glowing respirator /Golden grillz /Headband /Heavy on the makeup /Holomorphed face /Interesting perfume /Lace trimmings /Laser branded /Lipless—just teeth /Mirror eyes /More plastic than skin /Necrotic face /Nonhuman ears /Palms covered in notes /Pattern overdose /Plenty of piercings /Radiant eyebrows /Rainbow haircut /Ritual scarifications /Robotlike /Shoulder pads /Subdermal implants /Tons of jewelry /Traditional amulets /Translucent skin
89–90 91–92 93–94 95–96 97–98 99–00
/Transparent /Unkempt hairwear /Unnatural eyes /UV-inked face /VIP lookalike /War paints
01–02 03–04 05–06 07–08 09–10 11–12 13–14 15–16 17–18 19–20 21–22 23–24 25–26 27–28 29–30 31–32 33–34 35–36
Minimal Minoaur Mobwave Monserwave Murdercore Necropop Neuroripper NuFlesh NuGoh NuPrep Oceanwave OG Old-school cyberpunk Orbial Poslife Pyrocore Razormouh Rero meal Rio kid Robomode Roller bruiser Technoir Trad punk Wallgoh Waser
54
55
CURRENT WANTS OBSESSION OPTIONAL PC/NPC TABLES v2.0
d20
SCAN
0131
1 1 ANARCHY 2 1 BURN IT ALL DOWN 3 1 CASH 4 1 DRUGS 5 1 ENLIGHTENMENT 1
6 7 1 FAME FREEDOM 8 1 FUN 9 1 JUSTICE 10 1 LOVE 1111 1 MAYHEM 12 1 POWER OVER OTHERS 13 1 REVENGE 14 1 SAFETY FOR LOVED ONES 15 1 SAVE THE WORLD 16 1 SEE OTHERS FAIL 17 1 SELF-CONTROL 18 1 SELF-ACTUALIZATION 19 1 SUCCESS 20 1 TO KILL
d20
95DNi
ID-CODE CONTROL INIT MEMORY TEST..... OK DETECTING PRIMARY DNA PATTERN..... OK DETECTING PRIMARY IQ/AI BALLET..... OK
56
ALLIANSEN INC. CIMC EXTENSION STAND BY ... ....... ..........
Quirk
1 1 CHAINSMOKER 2 1 CHEWS ON HAIR 3 1 COMPULSIVE SWEARING 4 1 CONSTANTLY WATCHING HOLOS 5 1 COUGHS 6 1 FIDDLES WITH JEWELRY 7 1 FLIRTY 8 1 GESTURES A LOT 9 1 GIGGLES INAPPROPRIATELY 10 1 HAT/HOOD AND SHADES, ALWAYS 11 1 ITCHY 12 1 LOUDLY CHEWS GUM 13 1 MUST TAG EVERY LOCATION 14 1 NEVER LOOKS ANYONE IN THE EYE 15 1 NOSEPICKER 16 1 RAPID BLINKING 17 1 REEKS OF LIGHTER FLUID 18 1 SCRATCHES FACIAL SCAR 19 1 TWITCHY 20 1 WHEEZES
d100
0102 1 ADRENALINE 0304 1 AI POETRY 0506 1 AMMONIUM CHLORIDE CANDY 0708 1 ANCIENT GRIMOIRES 0910 1 ARACHNIDS 1 1 1 2 1 BELTS 1 3 1 4 1 BLADES 1 5 1 6 1 BONES 1 7 1 8 1 CUSTOMIZED CARS 1920 1 DRONESPOTTING 21 22 1 EXPERIMENTAL STIMULI 2324 1 EXPLOSIVES 2526 1 EXTRAVAGANT MANICURE 2728 1 GAUZE AND BAND-AIDS 29301 GIN 3132 1 GRAFFITI 3334 1 HAND-PRESSED SYNTHPRESSO 3536 1 HANDHELD GAMES 3738 1 HEADPHONES 3940 1 HISTORY SIMS 4 1 4 2 1 INTERACTIVE HOLO-INK 4344 1 JOURNALING 4546 1 MASKS 4748 1 MEDIEVAL WEAPONRY 4950 1 MICROBOTS 5 1 5 2 1 MIXING STIMULANTS 5354 1 MODEL MECH KITS 5556 1 OBSOLETE TECH 5758 1 PORCELAIN FIGURINES 5960 1 PRINTED SHIRTS 61 62 1 PUPPETS 6364 1 RECORDS 6566 1 RECURSIVE SYNTHESIZERS 6768 1 SHADES 6970 1 SLACKLINING 7172 1 SNEAKERS 7374 1 STIM SMOKES 7576 1 STYLE HOPPING 7778 1 TAROT 79801 TAXIDERMY 81 82 1 TRENDY FOOD 8384 1 URBAN EXPLORING 8586 1 VAMPIRES VS. WEREWOLVES 8788 1 VINTAGE ARMY JACKETS 89901 VINTAGE TV SHOWS 9 1 9 2 1 VIRTUAFLICKS 9394 1 VIRTUAPALS 9596 1 VOICE MODULATORS 9798 1 WATCHES Page 9900 1 WIGS
57
FATAL ERROR! RESETTINGMEMORY!
58
p/ 59
YO U AL SO BEGIN WITH O NE O F THESE
D12 OR BY CLASS A N D D 4
1
C U S T O M I Z E /
M A G S I F
A P P L I C A B L E
BROKEN BOTTLE
P E R S O N A L I Z E /
SHOTGUN
d3 damage
7
MACHETE
d6 damage
8
MONOSWORD
d8 damage
THROWING KNIVES
d4 damage
9
ASSAUL AS SAULT RIFLE RIF LE
d8a damage
. . . W I T H A G R E N A D E L A U N C H E R
d6 damage
M A K E A L O U D S T A T E M E N T -
d8 damage
Optionally: shiv, brick, sharpened femur bone.
2
T O O 3
M A N Y
Two attacks/round
4
ANCIENT ANCIEN T REVOLVER
d8 damage
10
Up to d3 targets
-
SMARTGUN™
5
d6a damage
11
PULSE RIFLE
-
d10a damage
-
d10a damage with SmartJack
6
TWO SMALL SMGS
d6a damage Only autofire
12
SNIPER RIFLE
-
2d10 damage
-
×3 crit damage. When aiming for 2 rounds: -4DR and +2 damage
a = capable of autofire
D3 OR BY CLASS
You have a
DEBT of 3d6×1.000¤ 1
No armor
to (d12) :
TIER 0
1. a crime syndicate. 2
StyleGuard
TIER I
2. an anonymous hacker collective.
−d2 damage
3. your distant relative, a corrupt politician’s assistant.
Looks just like clothes! 3
Rough
TIER II
4. a gang run by your childhood bully.
−d4 damage
5. 5. an unk nkn nown be ben nefacto tor r sig n nin ing th the eir mes ess sag es w wi ith YN.
A heavy-duty jacket or full kevlar. 4
SmartWear
TIER II
oard ult run by a board death cult 6. a de corp. ul cor powerfu from a powerf from member member may who may r cla clan who unner roadr runne 7. a road sing housing and hou rvic es and st se service equest reque is debt is the deb as long as the aid. unp unpaid.
−d4 damage
Equipped with Adrenachrome_HST Adrenachrome_HST autoinjector that res if the wearer is Battered.
8. the he ow own ner of of a a se seedy edy cl club ub or or d dive ive bar bar. . 5
9. a fixer with cops on their payroll.
TIER III
Combat Armor
−d6 damage
With A_HST auto-injector as above.
10. someone you trust, hospitalized with increasing medical bills.
+2DR on Agility tests including Defense.
6
EndGame-Class ExoSuit
TIER IV
−d8 damage
Equipped with multiple customizable injectors, jump jets, motorized motorized joints and and more. Not for for sale. +4DR on Agility tests. Defense is +2DR, Toughness and Strength are −2DR. Can jump 4× regular height and length.
11. A semi-sentient AI cluster slowly building up its influence. 12. a small but extremely violent SecCorp.
How badly do they want their cash back? (d6)
1–6. V Ve er y y. .
61
Some items are available as cybertech implants and mods for ×10 to ×50 the listed price.
5¤ 250 ¤ 70 ¤
HOLDS 7 HOLDS 7 NORMAL-SZED NORMAL-SZED IEMS IEMS
Bio/ID scanner
RACKS A RACKS A PERSON PERSON WIHN WIHN 50M 50M
Breathing mask
PROVDES OXYGEN PROVDES OXYGEN N N GAS GAS OR OR U U NDERWA NDERWAER ER
≥10 ¤
Clothes
250 ¤
Crime scene kit
10 ¤
Crowbar
One trip
Monthly fee
Own it
Old-school motorcycle
15¤
300¤
3k-9k¤
Cyberbike
20¤
400-1k¤
5k-20k¤
Car
10¤
200-1k¤
3k-15k¤
Van
15¤
300-600¤
4k-12k¤
KNOWLEDGE+1 SLOS KNOWLEDGE+1 SLOS
1k ¤
Cyberdeck+
KNOWLEDGE+4 SLOS KNOWLEDGE+4 SLOS
Armored car
100¤
2k-10k¤
25k-100k¤
1k ¤
DNA bomb
FLLS A FLLS A 10M 10M AREA AREA WIH WIH MXED MXED DNA DNA MAER MATER
Armed and armored van
250¤
5k-25k¤
50k-200k¤
400 ¤
Drone suit
COMBA ESS COMBA ES ESS ESS S +4DR +4DR WHEN WHEN ARBORNE. ARBORNE. SLOW, SLOW QUE QUE FFLGH. LGH
Octocopter
150¤
3k-10k¤
50k-75k¤
35 ¤
Faceblock
BLOCKS FACAL BLOCKS FACAL RECOGNION RECOGNION AND AND BEHAVORAL BEHAVORAL HARVESTNG BEHAVORAL HARVES NG HARVES
Small hovercraft
50¤
1k-5k¤
15k-40k¤
Fake ID
PASSES RANDOM PASSES RANDOM CHECKS, CHECKS, NO NO ACTVE AC VE SEARCHES. SEARCHES.
Submersible
200-500¤
4k-10k¤
100k¤+
First-aid kit
D4 USES D4 USES (SOPS (SOPS BLEEDNG/NFECTON (SOPS BLEEDNG/NFEC ON AND AND HEALS HEALS D6 HEALS D6 HP) HP) HP)
Fishing boat
100¤
2k-5k¤
25k-50k¤
Pod pickup
3¤
-
-
Taxi service
5¤
-
-
Maglev/tram/subway Maglev/tram/ subway ticket
1¤
25¤
-
HOUSING Coffin hotel
One night
Monthly rent
Own it
7¤
-
-
Hotel room
25¤
500¤
-
Hotel suite
50¤+
1k¤+
-
Slums apartment
-
100-300¤
100k-3M¤
Inbetweens apartment
-
500-3k¤
500k-3M¤
Hills apartment or villa
-
2M¤+
Arc apartment
-
-
Forget it 100M¤+
300 ¤ 50 ¤ 5¤
Flashlight 5M 5M
40 ¤
Foldable ladder
25 ¤
Grappling-hookcrossbow D4 D4 DAMAGE DAMAGE F F USED USED AS AS A A WEAPON WEAPON
1¤
Lighter
Q E u I p M t e N N 300 ¤
T N E M P I U Q E
TRANSPORT
Cyberdeck
100 ¤
Backpack
25 ¤ 4¤
Lockpicks (electronic locks)
Lockpicks (mechanical locks) Magnesium strip
Micro torch cutter
D3 USES D3 USES
15 ¤
Multitool
65 ¤
Noisemaker
BLOCKS REMOE BLOCKS REMOE COMMUNCATON COMMUNCA ON AND AND SURVELLANCE SURVELLANCE WIHN 20M WIHN 20M FOR FOR D4 D4 MNUES, MNUES, D3 D3 USES USES
Optic camo suit
SA S SATO S A ONARY: ATONARY: NARY: NVSBLE. NVSBLE. MOVNG: MOVNG: HARD MOVNG: HARD O O SEE. SEE. D6 D6 UUSES SES
10 ¤
Paracord
30M 30M
30 ¤
Pulverized acid
150 ¤
400 ¤
200 ¤
RFID/keycard skimmer
20% CUMULATVE 20% CUMULA VE CHANCE CHANCE (MAX (MAX 60%) 60%) oF o F COPYNG COPYNG A A KEYCARD KEYCARD HELD HELD CLOSED CLOSED O O I. I
100 ¤
Scum explosive
ENOUGH FOR ENOUGH FOR A A MODERAEL MODERAELY MODERAEL MODERA ELY Y RENFORCED Y RENFORCED DOOR. DOOR.
250 ¤
Silencer
5¤
OTHER SERVICES Credchip laundering
30-60% of the amount laundered
Facial reconstruct reconstruction ion
1k-10k¤
Body modification
250-5k¤
Full body reshape
3k-50k¤
Cybertech jailbreak
Spraycan/marker
FOOD
50% of the original price
Gear repair
25% of the original price
10 ¤
Superglue
Ad blocking
100¤/day
15 ¤
Superlube
Doxing
500-15k¤
250 ¤
Surveillance drone
300M RANGE, 300M RANGE, FLY FLY-SZED -SZED
Complete identity fabrication
100 ¤ 2¤
Visionvisor Zip ties
ZOOM, HEA ZOOM, HEA VSON, VSON, NGH NGH VSON, VSON, ULR ULRASOUND ASOUND
Memory reset
Illegal or Illegal or or requiring a Security Operative License. License. Without it, SecOps are authorized to shoot to kill.
5k¤+ 15k¤
Crime scene cleanup
1k–5k¤
Maker-made street food and off-brand powder beer 1¤ Sit in or take away food court meal with/withoutadded nutrition 5/2¤ Fine dining with soil grown, organic* veggies 10–50¤ VIP chef restaurant with real meat 40¤+
62
63
0¤
Broken bottle/cobblestone
d3
20 ¤
Taser d2 • test Toughness or fall down
single-use
350 ¤
Shockstick d4 • test Toughness or fall down
booster mods
Machete
Single-use boosters modify a single shot with special abilities. The attack deals normal damage (unless noted) and can be used with most
20 ¤
Filament knife
200 ¤
Monosword
30 ¤
d8
Too many throwing knives d4 • two attacks per round Power tool d6 • breaks down on a 1
40 ¤
Chainsaw d6+1 • 1-in-4 to hit yourself on a miss
9mm pistol
50 ¤
Ancient revolver
300 ¤
1. INFERNO INFERNO 80¤
d6a d8
Pair of small SMGs • only autofire autofire
4. TAGINJECTOR 60¤
d6a
Grenade launcher d6 • hits up to d3 targets • for mounting on an assault rifle Shotgun
no damage but plants either a tracker or a dose of any drug/poison.
d8a
5. KNOCKER 30¤ deals d2 damage, test Toughness DR12 or be knocked out for d3 rounds.
d8
6. E/PULSE 100¤
Sniper rifle d12 • ×3 damage on crit • -4DR, +3 damage when aiming 2 rounds Pulse Rifle
d10a
400 ¤
Nailgun d6a • only autofire autofire
>10k ¤
Laser turret
5k ¤
Test Toughness DR14 or be unable to recover any hit points until treated by pros or with Red-juice.
3. ARMOR-PIERCING 80¤ ignores d6 armor.
Assault rifle
–
2. ILL 50¤
is capable of autofire SmartGun™ d6a • d10a with a SmartJack
600 ¤
1k ¤
deals d3 extra damage (d8 extra damage on crit).
a the weapon
400 ¤
350 ¤
modern firearms.
Pneumatic glove d6 • ignores armor on a crit
60 ¤ 100 ¤
64
d6
35 ¤
300 ¤
d6
300 ¤
d12a
Rocket launcher d12 • d4 targets • ignores 2 points of armor • fires once per combat
25 ¤
Flashbang • test Toughness or +4DR for d4 rounds
45 ¤
Hand grenade d6 • to up to d3 targets
60 ¤
ePulse grenade d8 • to o up to d3 tech targets or people with 2+ cybertech ×2 damage vs. vehicles, turrets and mechs.
deals d6 extra damage against tech targets or people with 2+ cybertech.
AMMO
After combat, roll d8 for each weapon you have fired or d6 if you’ve used autofire. A 1-3 result means you are out of ammo and have to reload. Regular ammo costs 10% of a new weapon’s price. For weapons without a listed price, assume the ammo is harder to get and prices vary between 60-120¤.
7. NANOTRIG 100¤ test Presence DR14 or temporarily trigger a random Nano infestation.
8. FRAG 60¤ deals d4 damage to up to d3 targets within close proximity.
9. RICOCHET 50¤ bounces around corners and cover, hits for d6 damage with a DR16 test. 10. HEATSEEKERS 120¤ −2DR when firing against targets giving off body heat.
65
1
red-juicE
Cost af ter the /
is is f or w eaker,
at i nal l d
re reccr e
o
oses
.
40/10¤ e per day. once HP onc d10 HP Heals d10
2
aDr 5¤ Heal d6 d6E HP H +1 o +1 all ll O abil abM nP,A C on hn r e_ h t6 r6o0u/n1ds, iliities tie s f ors d d6 ds,
3
the then − −1 1 until til re rest st..
Sunset chalk 30/6¤ Test Toughness DR14 or be unable to use violence other than in selfdefense for d10 minutes. 5
Rattle
30/8¤
y is tivit vity reati here crea where testss w All test no, Nano, using Na ch as using t, su such rtant, portan im impo
8
Blackout 40/10¤ Toughness DR14 or d6 damage + blinded for one hour.
11
66
BULL BU LLS SEY BULLSEYE EYE E 70/15¤
All tests relying on concentration, such as sniping or using Apps,
9
10
R E D
PA P A IN 40/ 0/1 10¤
ss ghness Tou Toughne or DR12 or DR12 ge d10 dama damag
25/5¤ St Stim imulates ulates a all ll pain pain and p ple leasure asure recepto recept ors. Toughne Toughness ss DR14 or all or all hits re received ceived during during the following following 5 minutes minutes deal an an additional additional d4 damage. damage.
P in k o o o z e
6
are −2DR for d10 minutes.
15¤ 70/15¤ C / V O R T E X 70/
s. ute tes min inu for d10 d10 m −2DR for are are −2D
80/20¤
Test Toughness DR12 or frenzy for d6 rounds, striking at random targets in range with the most effective weapon available. Attacks are DR10 and defense is DR14.
Test Toughness DR12 or be unable to stop talking for d6×10 minutes. Users often open up about things they wish to keep to themselves. 7
MIURA
4
30/ 0/5¤ 5¤
Rem Removes ves the the ne need ed to to sleep sleep and nd re rest st and nd th the e neg negat atiive ve ef ffects ects of not not d do oing ing so. so. Aft After er two d wo da ays ys of of using using O Osslee leep, test test Toug ugh hness ness DR DR8 8 or f a all ll unc unconsc onsciou ious. s. Test est aga agaiin eac each h f ollo llow wing ng day day with with +2 +2D DR.
Vurt Vur t
12 350¤ d6 hours of powerful hallucinations shared with other users.
(No weaker dose available.)
C
Y
B
E
1
Retracting cyberclaws
2
Mule pocket
3
Subdermal shockers
4
Autocamo
5
Additional joints
6
R
T
E
C
H
Mollies or Logans, d6 damage.
2k ¤ 2k
Big enough for a SmartGun™.
500 500 ¤
d4 damage to anyone grabbing or hitting you in melee. +2DR to avoid electrical damage.
2k ¤ 2k
Subdermal projection of ever-changing anti-facial-recognition anti-facial-r ecognition patterns.
3k ¤ 3k
-2DR to all grapple-related grapple-related tests, able to fit into small spaces.
2k ¤ 2k
Buzzeyes
Fly-like eyes with 360-vision capabilities.
3k ¤ 3k
7
Strangler
Filament wire hidden in a finger, d6 damage each round when grappling.
300 ¤ 300
8
Skinhard
Hardened skin providing -d2 armor.
3k ¤ 3k
9
Deserter fangs
DR10 bite attack, d6 damage. 2-in-6 risk of a free attack against you.
500 ¤ 500
10
SmartJack
11
Muscle-ups
+1 on tests of raw strength such as crushing, lifting, pulling. +4 carrying capacity.
12
PulseWires
+1 Agility, Presence, Strength, or Toughness for 2 hours. Each Pulse costs 75¤.
13
BodyGun
14
Taurs
15
Sonic blaster
16
Enhanced cerebral/RCD-links cerebral/RCD-links enabling you to use Smart™-tech* to its full potential.
4k ¤ * 4k
i . e .
5k ¤ S 5k m a r t G 6k ¤ u 6k n s ™
CYBER
68
Hidden, single shot, large-caliber gun, 2d10 damage.
7 . 5k 7 5k ¤
Horns, d4 damage.
1 . 5k 1 5k ¤
Deafening sonic wave hitting up to d3 targets for d6 damage. Recharges automatically after 6 hours.
6k ¤ 6k
Handy bot
Detachable drone hand with a 50m range.
4k ¤ 4k
17
Smarthair
Change hairstyle at will.
1 . 2k 1 2k ¤
18
Skinslot
Extra App slot for your deck, hidden beneath your skin.
1 . 5k 1 5k ¤
19
Skeleplating
Skeleton covered in a thin metal layer, +10 HP.
15k ¤ 15k
20
Brainbox
Black box for your brain. As long as it remains intact at the point of death, the user’s mind can be restarted in another brainbox. Cloning or otherwise getting a new body comes with additional costs and is highly illegal unless you already are rich beyond the reach of the law.
500k ¤ 500k
69
TECH
# Custom-made
cartridges and cassettes with the ability to hack tech and physically affect your surroundings when slotted into a cyberdeck. # To use an App you need to be jacked into your deck and have the App loaded into one of its slots. While jacked in, you perform all non-App actions with +2DR. Test Knowledge DR12 to successfully activate an App. App . A fumble burns the App for the day and triggers a Backlash. Each App use adds +1 to the risk of fumbling when using Apps until the next day.
Getting more apps New Apps are hard to find, and hackers willing to sell often ask for something like this in return:
09.PathMapper Uses nearby sensors, cameras and public information to create a detailed 3D map of the surrounding ~100m.
1–4.
A TK / / / 1 00
11 01.WEIAN-Hammer Nearby devices are triggered to perform their function, i.e. open/close unlocked doors, trigger sprinklers, start a camera recording, adjust the AC. You can trigger 5 devices as you choose over the next 5 rounds.
01
02
10.CTechAttak d3 nearby cybered targets lose a total of 4d10 HP.
04 07
08 09 12
02.RCDOvrChargr One target gets +d6 on all Agility and Strength tests for Knowledge+3 rounds.
03.Nok_Nok Open a nearby locked door. Failure may trigger an alarm.
06
A large favor; use the mission generator with the App as a reward. 5–6. Another App as as a trade. 7–8. 2d4×1k¤ 9–10. Get rid of the hacker’s creditor.
11.beaconworm Place a tracker into a device or cybertech, enabling you to track its movements in realtime for the coming d4 weeks.
03 10 12.TrolleySkipper
04.False Flagger Fake an alarm or the location of a triggered alarm. Any response to a real alarm is delayed by 2d6 minutes.
05
Automated defenses have trouble tracking a person of your choice and prioritize other available targets.
S G LT LT G . A P P / C D
05.SigilTag This location and nearby systems are tagged with your invisible sigil, enabling you to remotely activate Apps as if you were present. Only two locations can be tagged at the same time.
06.>eRase Cut or copy the latest 10 minutes of stored information from any type of recording/ surveillance device.
07.De-fenc/der Take control of a nearby turret, drone or similar defense system for d6 rounds.
Black ice left behind by
an unidentified entity hits you for 2d10 damage and burns your deck. It requires a workshop and a Knowledge DR14 test to fix. < T w o > An unknown hacker begins
tracing and interfering with you; +3 risk of App fumble and +2DR on all App activities or use of other connected technology for d6 days. < T H R E E > The App you were
trying to activate explodes, destroying both the App and a slot in your deck.
< E i g h t > You run into a
< T H I R T E E N > Your RCD
booby trap, triggering an alarm and shorting out your deck. You take d6 damage and need to reboot and rejack to be able to use any tech again.
is corrupted. Real and unreal items glitch in and out of existence. Any test relying on sight is +4DR for d4 hours or until you can get 10 minutes of uninterrupted concentration.
< N I N E > A mistake causes
a loopback, and you successfully use the App but with the wrong target or a reverse effect. The exact details are up to the GM.
< F O U R T E E N > A virus
gets inside your deck and destroys 2 empty slots in it. If no slots are empty, a random App is destroyed instead.
< T E N > You are ID’d by < F O U R > A SecCorp activates a
Ghost targeting you. It arrives in d4 minutes. < FI V E > A minor EMP triggers,
and all tech within 15m malfunctions for d4 rounds. < S I X > You’re flagged for suspicious activity. All
further tests to use Apps or get through a security check are +2DR until you either get rid of it yourself by spending d6×10 minutes and pass a DR14 Knowledge test, or by waiting 48 hours without using any App or other suspicious Net activity. < S E V E N > A power surge
causes all lights within 30m to flicker and then explode. Everyone nearby takes d4 damage.
72
a hacker collective.
< F I F T E E N > Your deck
72h or they will post real or fabricated incriminating data of you and your friends for everyone to see.
and RCD both freeze, and you are unable to act for one round. Millions of spam messages have been sent out in your name. You are blocked from all communication channels
< E L E V E N > A feedback buzz hits you for d6
until youpay replace your deck and a d6k¤ fine.
They ask for d10k¤ in
damage, blinding you for d4 rounds as one of your eyeballs boils in its socket.
< S I X T E E N > d4 sleeper
Doppels are activated with you as their target. They will strike in hours, days, or maybe even weeks from now.
< T W E L V E > Feedback hits
you for d3 damage. Unknown to you, dangerous data is also copied to your deck, and several people or organizations are willing to kill to get hold of that data. They will know who you are when you next use an App.
< S E V E N T E E N > Nearby
devices shoot bolts of electricity, dealing d12 damage to anyone in the room who fails a Toughness DR14 test. This goes on for d6 minutes.
< E I G H T E E N > Everything
your RCD has picked up in the last 2.3 seconds is broadcasted to all monitors, screens, RCDs, etc. within 500m. < N I N E T E E N > Black ice
hits you for 2d6 damage, sending you into convulsions for d6 rounds. Test Presence DR14 or lower your Presence by −1. < T W E N T Y > You stumble
upon an extrinsic presence, perhaps an AI or something worse. Roll d6: d6: 1-2 it speaks to you in a language you cannot understand or record; you are unable to act for d4 rounds. 3-4 it shrieks, and your deck explodes, dealing d6 damage to you and d3 nearby targets. 5-6 it possesses you and your deck. All tech/ App-related rolls are -2DR for d6 rounds. From this moment, you and it are one. You see the sidewalk cracks connect into strange symbols, the ads flicker in repeating patterns and the Net artifacts spell out cyphered code. It is a countdown. You’re not supposed to see it.
73
Nano
Powers
d12
. Benevolent suturedroids. d2 suturedroids. d2 people regain d10 HP each. A roll of 6 or greater comes with a free migraine. . Pineal gland stimulation. For d4 rounds, you can feel nearby data flows. You can hear a short conversation or message, sense the direction of a large data source or see the last few seconds of the most recently recorded information on a device. bots. An area of up to 20m in diameter is . Cosmic dust bots. An covered in dust and darkness for the duration of a fight or for 10 rounds. It tastes like stained, rusted metal. . Psychic scalpels. A scalpels. A living target of your choice tests Presence DR14 or loses d10 HP. Their eyes bleed, and their ears ring. . Bent prism. A prism. A person becomes invisible and attacks and defends at DR6. The effect lasts for d6 rounds or until you are hurt. . Crawling carapace. d4 carapace. d4 targets gain −d6 armor for 4 rounds. Sometimes it feels as if this thing has a will of its own, but that’s probably just your imagination. . Chill of the void. Up void. Up to d4 targets test Toughness DR14 or take d4 damage. The next round, the test is DR16 and the damage taken is d8. In the third and fourth rounds, the test is DR16 and the damage is 2d10. Frost covers the area, and snowflakes float in the air. air. dust. Half a cubic meter of inorganic matter turns to dust. . To dust. Half If the target is attached to or in the hands of a conscious creature, the test to activate the power is DR14. spirits. By consuming a handful of something dead, . Dead cell spirits. By you can relive their last moments as if through a hazy and distorted lens. Test Presence DR14 to avoid taking d6 damage from ego death. Choose two targets, one to heal and one to hurt. Lifetap. Choose . Lifetap. The healing target tests Presence DR10 to heal d6 damage, while the second target is dealt d6 damage. Failure deals both targets d3 damage. A translucent, oozing bridge of blood and energy flows between the creatures, like oil in water.
Strange powers—rumored to be an infection of alien bacteria riding nanorobots—that first appeared in the Incident’s aftermath. As a host for this parasitic menace, you are granted curious powers. A blessing, or perhaps you are merely a conduit for something you cannot comprehend. Each power comes linked with a random infestation, infestation, which may trigger and make your day worse.
control. A target within spitting range must obey . Remote control. A a single command. You will forever hear their wordless voice faintly echo in your mind. trip. Your mind is transferred to a flying swarm of . Swarm trip. Your bacteria for 10 minutes. You can move through any crack or hole, and you can see whatever the swarm sees but not hear or interact with anything. If your body is killed or if you are not back at your body when the 10 minutes are up, you are stuck in the swarm forever forever..
Test Presence DR12 when DR12 when you want to use your power. Success means and you activate a failure hurts you for d2 damage, a fumblethe alsopower, triggers the infestation linked to that power. Each Nano use adds +1 to the risk of fumbling when using Nano powers until the next day.
74
Infest festation ations s not link not linked ed to to a N Nano ano power po wer are are trigge trigger red whenev whenever er you’re you’re
1. Alien crabs Bugs crawl beneath your skin. They burrow deeper, sending you to the ground, shaking shaking with pain for d6 rounds.
dealt dea lt 5+ dama 5+ dam aesence ge y bye aDR10 single att single atta and fail fail a Presenc Pr DR1 0 tes tes t. ack The bold text is a perm perma anent nent, , passive passi ve effect. effect. The The ital italicize icized d is what what happens happens when when the the infesta in festation tion is is trigge triggered. red.
5. Gills 2. Rot Skin and flesh slowly rot. Large chunks of skin fall off. You take d6 damage and for the rest of the day, take an extra +2 damage from physical sources. sources.
3. Flora Your skin is tinted green or purple. Plant matter grows over your wounds. Flowers bloom from your mouth and scream violently for 10 minutes, after which they wither and die. During this time, you cannot speak and add +2DR to all your actions.
4. Third eye It does not look human, that eye in the middle of your forehead. Your sight shifts to the alien eye, revealing endless spectra of colors incomprehensible to the human mind. For d6 rounds, you have −4DR on all Presence and Knowledge tests but +4DR on everything else.
76
You can breathe under water. For d6 rounds, you cannot breathe air –test Toughness DR12 each round or suffer d4 damage.
6. Tubes Thick, rubber-like hair that moves against the wind. It starts to twist and turn around your face face and arms, constraining you and d3 other nearby targets. +4DR to any attack or defense tests until either they break free by testing Strength DR12 or someone helps them struggle loose.
9. Barbed skeleton
14. Nanite echo
Sharp pieces of bone pierce the skin around your joints. You need to grind them down every two weeks, or they hinder your movements. A growth spurt spurt occurs, causing causing d4 damage, bleeding wounds and for the next hour, you have +2DR on all actions that require moving your limbs.
Your eyes are yellow and red. A semi-physical semi-physical copy of yourself yourself appears behind you and attempts to kill you or a nearby ally, whoever is weakest. The echo has d12 HP and deals d6 damage with its ghastly grasp.
10. Radiance A faint, eerie glow surrounds you. Geiger counters malfunction in your presence. You flash brightly and deal d6 damage to yourself and up to d6 others in your close proximity.
11. Fading You seem to fade in and out of existence. You disappear from sight and all sensors, but you are stuck in complete darkness for d4 rounds, after which you appear in a random location up to 50m from where you were.
12. Seed pods Pea-sized seed pockets cover
7. bonesas one less YourBrittle Strength counts for calculating carrying capacity. A sudden vibration. The sound of shattering glass. Extreme pain. You take 1 point of damage for each item you are carrying.
8. Bloodthirst You have to eat raw meat every 2-3 hours to survive. You can’t control it anymore. It. Must. FEED. For d3 rounds, you can do nothing but attempt to bite or claw your way into the nearest person’s main artery.
most of your body. Seeds shoot out of your body, weakening you for the next hour as the seeds rapidly grow back. All physical tests are +4DR for this hour.
13. Crystalline Small buds of crystal cover your body. They expand, immobilizing you as the crystal covers covers your entire body. You are unable to move for d3 rounds, and any damage taken during this time is tripled.
15. Elongated fingers Twice the length they used to be. They painfully twist and bend. You are unable to use weapons or other items requiring a firm grip for the next d10×10 minutes.
16. Cold Humidity turns to frost on your cold skin. Your body temperature drops, and the air around you seems to freeze. You and everyone close to you act with +2DR for the next minute.
17. Rage Skin pulled tight, your blood is boiling. You lose control of your senses and attack anyone near you for d4 rounds. Whatever controls you prefers to use offensive Nano powers first and your fists second.
18. Bloated and moist You swell up even more, and a greyish liquid seeps from your orifices. +4DR on every test for 10 minutes.
19. Bestial, enlarged maw It splits in two and grows even even larger when triggered. You take d8 damage but can bite for d6 damage for the next hour.
20. Magnetic You attract metal objects. Usually only noticeable at a few centimeters’ distance from your skin. Small metal objects come flying towards you. Defend against metal melee weapons or bullets at +4DR for the next d6 rounds.
77
You don't know why, but sometimes the constant bad luck seems to... ................ switch.
gl
◄
You begin with d2 Glitches
(unless your class says otherwise) and regain them by rolling that d2 (or class-based die) again after you’ve you’ve spent all Glitches and have had the chance to rest.
You can use them :to mum m aximu maxi xi mu al m m a Deal Deal e with age e wit w it h amag am ag d am tack attac at ac k t one on e at on
Rer o ll a Re Rer lll rol ice r d ic or urs o (y o ur one ome on s om e’s ) els e’ el L ow w er damag g e de alt to yo you b y d 6 y
Neutraliz e a C rit or Fu mb bl le e um - 4 D R t o one test (b e f o r e r o l l i n g g )
78
79
Emeren ody Mificaion ROLL A ROLL A D20 D20
Body table
If necessary, d6 for side: 1-3 left 4-6 right
s t Hi PoINt Punks start with
Toughness + d8 but never less than 1.
ZERO HP
NEGATIVE HP
Battered
Dead*
d8
1–2 Fall unconscious for d4 rounds, awaken with d4 hp. 3–4 Test Presence DR10 with +1DR for every cybertech installed. Unconscious as above on success. Cy-rage on failure. 5–6 Critical injury: roll on the body table to see where you were hit. The body part is destroyed and has to be replaced or regrown. At the moment, you are unable to act for d4 rounds then become active with d4 HP. 7 Hemorrhage: death in d2 hours unless treated. All tests are DR16 in the first hour, DR18 the last hour.
80
8 Dead*
*Unless you can pay:
If you have a personal bank account with at least 1k¤, there is a 50% chance for an Emergency Response Team to reach you in time to save your life if you are at 0 or -1 HP. Add an additional zero to the bill for each negative HP thereafter. For each negative HP, you will spend d6 days in intensive care afterward, but you will be alive. Someone in CYRAGE goes berserk, temporarily gains +d8 HP and attacks random targets twice per round with their most effective weapon. Attacks are DR10 and defense DR14. This doesn’t stop until Battered, Dead, or otherwise sedated.
Cost for a non-cybertech prosthesis included prosthesis included included in the table. These do not increase the Cy-rage DR. 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15
Forehead Eye Ear Jaw Throat Shoulder Upper arm Elbow Lower arm Hand Chest Spine Abdomen Hip Groin
1k¤ 2k¤ 200¤ 200¤ 800¤ 1k¤ 1.5k¤ 1.2k¤ 1k¤ 800¤ 4k¤ 6k¤ 2.5k¤ 500¤ 3k¤
16 17 18 19 20
Thigh Knee Shin Foot Finger/toe
2k¤ 1.5k¤ 1.2k¤ 600¤ 100¤
The Th Th e nat n naature t ure an ur e and a n d so source sou u rce o rc e of ofC Cy Cy-r y-r -rage ag e— age— —a ppos postos tIIn Incid ncid ciden entt pphen en phenom he no omen m enon e no on—r n —rem — rem emain a ins ains s am myster mys ys tery te ry y d es espit esp pit ite e nnum nu um mer erous ero ou us co s c corp orp rp-fun -funde -fu nd ded e d sc scienti sci i entific en tific tific fic stu stu tudies dies. die s.. N Na Nan ano no o inf infest infe est statio ations ati on ns an s a and nd d rrogu ogue og ue e AI AI/ha AI/ /h hacke a ck cker err inte interf in terfer rfere erenc er en nce c e aare are re un uncon unc co onfirm n fir firme meed theo theorie theori ries, ri es, s, bu but but t mos m ostt cco court o ur urt ca t cases c a se ses r s rule r ule ule us user us er ne er neglig neg g lig ligen ence en ce to ce to be to be the tth he e mai m ma ain in n rreas rea eason so on. n. B Bec Bec ecaus ause au se eo off this this,, C Cy Cy-r y-r -rage age is ag e is i s a b breac bre reac ach h of of ccon of co ontra ntract ntra tract ct wi ct with wit t h dire d dire c ire co cons c on nsequ s eq equen ueence nc ces ess as cclea as cle learly arly s arly rly st state s tated tate ated d in in the in t t he he un unde un decip dec cip iphera herab he rab ble le de depths dep p th ths s of th of the de the e d devic evice’ evic vice’s e’s en e’s s end-u e nd d-use -user -use serr lice license licens nse ag ns e agree a g re reem reem em men ent. ent t.. 81
INITIATIVE
C
Roll d6: 1– 3 enemies ac firs 4–6 PCs ac firs If necessary: Agility d6 o deermine who Agility+d6
acs firs wihin he group
. t s e t
r e
O
h t o y n a
A
B
CRIT >
A At A t a ac c k k : : k
e k i l t s u j d e i f i d o m e b n a c e s n e f e d d n a
MELEE
De D efe f en ns s e e :
Tes Strength DR12 o o hi and hen roll for damage.
PC g g ains a ga a fre r e e ree at ack k. FUMBLE
RANGED
At A A t a a ck c k :
Single shots: Tes Presence DR12 o o hi
1––3 Ou t o 1–3 of o f a am a mmo. o . Y o. Yo You Yo o u a also allso d l so dr d rop op op th he w he e we w e apon on o on or o r o otherw othe ot t he rwis rw ise is e ma kk e it m it un it u unnusa unu us sable ab ble u le u un n ti till a an an an ac cti ct ion t io on is n is sp is s sp spen pe ent n t fi fixxing fixin fix in g iitt.. 4 –5 –5 Y oou our u r w wea w we eapo e ap pon o n m mis mis isfir fire fi r e s/ s/ brrea reaks ea ks ks.. It It has It ha ha s t o b e r re re rep e p a ir ire red ed o u ts tsid ts iide d e o off c coomba com mb bat. a tt.. 6 Your Yo Your Yo ur w ur we w e ap apon ap on e on exx p lo e lod odes de es s or ot or or othe ot h herw e rrwise w iise hu se hurt hu rt rts s y yoou you yo u for ffo o r d d6 d 6 d daamag dam da m ag age e a n d is is is beyo be b ey yond on nd re d r repa re ep pai ir.. a ir ir.
and hen roll for damage
Autofire: Auto re: Tes Agility DR12 o hi and hen
roll for damage. His also allow a second atack, agains eiher he same arge or anoher one nearby, up o a maximum of hree atacks. Check armor for each hi.
s k c a t t a r o f
DEF DEFEN ENS SE Tes T Tes es t A Ag gility gili ty DR ili ty DR1 DR 122 to o o avoid an avoid a void a void an a ene nemy n een emy’s my ’s ’s a ata ata a acck. k.
R D e h T
D o u b l e d da m mage and tta tar a r g e t ’s a ar arm mo r// c o vv e r is is is a lls lso s o rre red e d u c e d b by by y y 1 t tiier. r
De D efe fens fe fens ns e: nse: e
DRONE COMBAT
Drones capable of atacking do so eiher under he direc conrol of he pilo, using heir acion and score; or using some kind of AI, wih a fla d20 roll agains DR12.
PC ta PC P C take ta k kes e s dou ou ble oubl bl e d dam damag dam am age ag e and arr mo rr/c a arm r/cov /c o ove v e r iiss r reduc red re e d uced u c ed 1 e d 1 1 tti tie ier ie e rr..
WHEN THE SMOKE CLEARS…
Count your bullets: Roll d8 (or (or d6 if if you used auofire) for each Players Players Play ers roll roll both to roll to attack to attack ly general g enerally generally defend; ; enemies enemies g or defend or defend; . dice in in combat combat. roll dice ll dice d on’t roll ro
82
weapon you have fired. A resul of 1–3 indicaes your mag is empy and has o be replaced. If there’s still time: Cach your breah, wipe your brow. Restore d4 HP.
83
MORE TACTICAL, A BIT CRUNCHIER
< OP BAT OPTIO TIONA NAL L COMBA OM T MODS > OVER R COVE
t etting hi hit hance nce of g ge ces the c cha reduc Taking cover redu vered o hit a co cov ease DR t to acks. Incr Incre atta by ra ranged att vered: d while co cov to defen defend r lower DR DR target, o or door, Light cover ±2DR office cubicle, car door, hostage, explosive gas tank.
Heavy cover ±4DR concrete wall, cyberbike,
bulletproof glass, reactor.
When an attack misses a covered target:
Heavy cover becomes light cover. Light cover is destroyed.
ING AIMING
to target to at your tar ing at aimi round aim one rou pend Spend . mage. amage +2 da hit or +2 d 2DR to hit r -2DR ither e eithe ceive receiv
GE ANGE RAN
less. or less lengt th or m’s leng arm’s ange is ar Close lose range away y. room awa than a room arth her th is fart range e is f ong rang Long ange. . close range ring at cl firing when fi +2DR wh ¶ +2 nge, range, close ra damage at clo deals +2 dam utofi ire de ¶ Autof nge. . ng ra range long -2 at lo
HITS ITS AL ALWAYS HU HURT Hits its alw always ays deal deal a minim inimum um of 1 of 1 d da amage mage reg ardl ardle ess o ss of f arm armor or redu reduct cti ion o on or r other ther neg ative ative d dam ama age m ge mod odi ifier fiers s unles nless s tha that t would ould brin bring g a cha chara rac cter ter dow down to to 0 HP. HP.
SUPPRESSIVE FIRE Spen pend a mag mag using an an automati atic weapo eapon n to supp suppr ress up up to d3 tar targ ets. Suppres press sed PCs Cs can eithe ther: ¶ Get Get out out of the the way (run (running, ning, hunk hunkering ering, , etc.), etc.), adding dding +4DR +4DR to to their heir next next acti action. on. ¶ Stand tand thei their r ground ground and defen defend d aga against inst a DR14 DR14 autofi autofire re attack attack. . Suppressed NPCs test morale: Success: They stand their ground and become the target of a DR10 autofire attack. Failure: Get out of the way; -4DR to defend against their attack next round. OPTIONAL L COMBAT < /OPTIONA MODS > 8 5
> A round is enough time to traverse a normal-sized room and either attack once, activate an App or use Nano. Ten rounds make up about a minute.
> counting g your bullets: bullets: sit down, After countin hydrate, breathe. Take ten. Restore d4 HP. Eat, drink, and sleep for a full night and restore d6 HP. If you don’t eat, you are unable to recover HP, and each day without food or drink, you lose d4 HP. All tests are +2DR per day without rest.
IMPRESSIONS> When meeting people whose reaction is uncertain, roll 2d6: 2–3 4–6 7–8 9–10 11–12
Direct hostility Frustration, anger Indifference, confusion Curiosity,, almost friendly Curiosity Asking for help
> Enemies test for Morale when their leader is down, half the group is eliminated or a single enemy is down to ⅓ of their HP. If a 2d6 roll is greater than their Morale score, they either flee or surrender.
86
55
30
46
55
54
31
49
4E
43
6B
46
53
52
56
42
50
44
51
70
55
52
55
35
46
56
41
30
4B
54
31
42
46
55
6B
45
4E
43
6C
4A
50
56
45
46
54
87
S E L F -
IMPROVEMENT < A K A. L E V E L I N G. UP >
A N N D R a d I c a L T r A n s O f f t R M M A i o N N
The Game Master decides when a character should shoul d improve. improve. It can c an be after completing a mission or two, fulfilling fulfil ling set targets or getting enough ¤. Either way: _________ _________ MORE HP Roll 6d10. If the result is equal
to or greater than your current maximum HP, increase it by d6. IN THE LINING OF YOUR JACKET, YOU FIND D
0–3 Nothing 4 3d6×10¤ on an untraceable credchip 5 A forgotten mag and a random booster mod 6 A faintly glowing pebble that has a 20% chance of infecting you with a Nano power
ABILITY CHANGES Roll d6 against every Ability.
Results equal to or greater than the Ability raise it by 1 (max +6). Results below the Ability decrease it by 1. Abilities from −3 to +1 will always change for the better unless the d6 result is 1. If the result is 1, the Ability is reduced by 1 to a maxium of −3.
89
# R R E E T T P P A A H H
n Shw mercy merc y . T h e y wo’t.
FOES
C C
& G O O N S Generic SecOp or Gang-Goon Sadistic soldiers in service of the Nu-Capitalists or other crime lords. HP 6 Morale 7 No armor 9mm pistol d6a Worthless: 100-1k¤ to bribe.
United Citadel Security Operative The only things larger than UCS’s market shares are their operatives’ capacities for cruelty and willingness to commit atrocity.
HP 14 Morale 9 UCS basic combat gear -d4 UCS Protector SMG d6a, d4-1 flashbangs Toughness DR12 or
+4DR on everything for d4 rounds Bribe: 2k-10k¤
Virid Viper South Cy’s largest mob and the biggest player in the city’s drug trade. Killers with branding; split tongues and viper fangs on their jackets. HP 13 Morale 10 Virid jacket -d2 Shotgun d8 and machete d6 Carries 20-200¤ worth of drugs.
92
Wasteland scavengers. Rightly feared for their territorial brutality and hyper-tuned, weaponized rides. Wanted for for 100-600¤, can usually be hired for for a day for the same sum
HP 5 Morale 5 Waster’s tux -d2 Assault rifle d8a
93
HYPERDOPED KILL-DOME CHAMPIONS, Grey CERT Grey-CERT CY-RAGE CULTISTS, MURDER JUNKIES, ADRENALINE MIN-MAXERS, SUB-PORTS No digital footprint. Barely a DEATH SQUADS, HIGH-VALUE SECURITY rumor. Grey wraiths of a more SUPERGOONS, BERSERKER ZEALOTS, luddite bent, a Cyber Emergency OVERCHROMED ANTI-HUMANS, KILLERS, Response Team of killers who BLOOD-PURGE WARLORDS, HITMEN cannot be hacked. Shock tactics, TORTURE-MAZE MINOTAURS, HUNTER rigorous training, secret Nano, PSI-CONTROLLED METAMILIT METAMILITARY ARY TROOPER, and no technology advanced BIOMECHANICAL HUSKS, CORPORATE enough to betray them. ENGINEERED MEGASOLDIERS, CYBER HP 10 HP 10 Morale 10 10 10 Morale 10 Wraith-
suit -d6 suit -d6 AR d6a, -d6 Dum-dum AR d6a, d6a, Monosword d8, Monosword d8, grenades d8, d4 grenades of varying kinds.
W W r a i t h s u i t
s e l l s f o r 5 0 2 0 0 ¤ t o c e r
Elite: Defense Elite: Defense Defense against their t a school: i attacks is DR14. Old school: n h Immune to Apps directly a c targeting them, indirect k e r App attacks are +2DR. s
c y raging y CYraginG
CorpAssassin/Special Forces Forces
MEnace
Blacksite specialists and kill teams granted impunity for their discretion. No loose ends left behind, no act too atrocious to give them pause. Consummate professionals. HP 16 HP 16 Morale 10 10 16 Morale 10 Stealth combat suit -d6 suit -d6 -d6 Filament knife d6 knife d6 d6 and silenced SMG d6a SMG d6a rifle d8a. d6a or assault rifle d8a. d8a. Stealthy: Stealthy : Test Presence DR12 before combat or they go first before rolling initiative. Highly trained: Defend trained: Defend Defend at DR14.
Violence worshiping, cybered freaks. Enhanced for combat efficiency and empathy repression. Here they are, pushed
over the edge. Every cybered Punk’s nightmare mirror image; on any other day, this could have been them. HP 14 Morale – More metal than flesh -d4 Cyberblade d6 Raging: Attacks twice per round, defense tests against enace are DR14, attacks attacks are DR10. DR10. the Menace
94 H
E
I
R
.
Sell to a reaperdoc: 100-1k¤ 100-1k
O
Unbribable
F NANO POWERS
KERGOZ Fanatical Nanomancer heralds of the two-headed daemons. Prefer to keep victims alive for a properly prepared ritual sacrifice, but sometimes on-the-go will have to suffice. HP 8 Morale 10 Ragged robes -d2 Warped filament knife d6 or Psychic scalpels
95
1. COSMIC DUST BOTS.
Dark dust covers a 20m diameter for the duration of the fight. It tastes like stained, rusted metal. 2. CRAWLING CARAPACE.
d4 targets gain −d6 armor for 4 rounds.
3. BENT PRISM.
Invisibility for d6 rounds or until the Nanomancer is hurt. Attack and defense tests against the Nanomancer are DR18. 4. BENEVOLENT SUTUREDROIDS.
d2 people regain d10 HP each. A roll of 6 or greater comes with a free migraine.
Psychic scalpels: Target tests Presence DR14 or takes d10 damage. Nanomancer: Can use d3-1 additional random Nano powers from the table to the right. Infested: Any crit attack against an Heir of Kergoz triggers a random Infestation with a 50% chance of targeting the attacker instead of the Heir.
Money has no value (will rob your corpse regardless)
NanoGoon Nano-ridden gang-goon or SecOp. Even uglier than their non-infected “friends”. HP 4 Morale 7 No armor 9mm pistol d6a Nanomancer: Can use one random Nano power from the table above. Infested: Any crit attack against a NanoGoon triggers a random Infestation. 96
Sell to blacksite lab: 100-600¤
97
D R O N E S STINGER TURRET CRAWLER FLYER Seldom-autonomous AIs due to the complex processing power needed for their superb maneuvering protocols. HP 8 Morale - No armor Small SMG d4a Quick and janky: DR14 to hit.
Dog-sized and crab legged, utilitarian and single-minded in their purpose. HP 10 Morale - Armored -d4 Assault rifle d8a Often comes equipped with a varied set of tools and gadgets.
Tools of espionage. Fly-sized and silent. Equipped with recording devices, data dumps or a poisoned stinger. HP 1 Morale - No armor Sting: Deals no damage, instead injects a drug or poison into its target. Tiny: Hitting a stinger is DR16 in melee or DR18 with ranged attacks.
Sell for scraps: 10-100¤ Reprogram: 2k¤
Mass production cost: 25¤ Retail price: 5k¤
Extract contents: 35¤
Simple, stationary, automatic.
HP 10 Morale - Metal plating -d6 Twin autocannons d10a Ammo depletion: After the third
round, the turret has a 10% risk of running out of ammo. Some turrets are set to self-destruct when this happens, dealing d10 damage to d4 targets unless they test Agility DR12. Sell for scraps: 20-200¤
98
99
1
Worg
E N H A N C E D BEASTS
Canines, gene-wrapped and mutilated with weaponized augmentations. Guard dogs for the rich and brutal. HP 12 HP 12 Morale 10 10 12 Morale 10 Fur and steel -d2 steel -d2 -d2 Bite d6 Bite d6 d6 + trip Trip: Test Trip: Test Test Strength DR10 or be pulled down to the ground, +2DR to any attack or defense test until you stand up again. Captured: 50-300 50-300¤
2
3
Vamp Vamp
Krok
Often kept in large groups to guard an area, but tend to procreate and spread more than wanted. HP 3 HP 3 Morale 5 5 Shockshield – – 3 Morale 5 Shockshield – Bite d3 Bite d3 d3 Quick fliers: Hard fliers: Hard Hard to shoot; ranged attacks are DR14. Shockshield: Melee Shockshield: Melee Melee hits against the Vamps shock the attacker; test Toughness DR12 or take d4 damage.
Underwater horrors. Guard sewers, tunnels and subsurface bases, often subsisting on the bloated corpses of the city’s waterways. HP 17 HP 17 skin -d4 17 Morale 8 Thick skin -d4 -d4 Bite d8 Bite d8 d8 + death roll Death roll: Test roll: Test Test Strength DR14 to pull free of the Krok’s jaw or take d6 damage each round with no chance to defend.
Pest-control bounty: 1 1¤
Captured: 100-400 100-400¤, dead: 15 15¤
10 1
MICRO-COMPOSITE GRAPHENE/ZORONIDE TITANIUM ALLOYS. ADAPTIVE LIFEMESH PSEUDOSKIN WEAVE. IMPLO-SEALED MINI FUSION POWERCELL.
¤ k 5 . 2
: r e n w o y f i t n e d I
CYDROIDS
POST-BIOLOGICAL EXTERMINATION. NON-CONFORMATIVE MACHINE LEARNING VIA SUBASIMOVIAN LIFE-VS-FUNCTION PRIORITY MODELS.
SKULKER Void-black steel alloy murder-skeletons built for a single purpose: [TRACKING DOWN A TARGET AND ]. DESTROYING IT WITHOUT MERCY MERCY]
HP 14 Morale - All metal -d4 Blade d6 or Silenced SMG d4a Creepy crawlers: Can climb walls
and crawl across ceilings. Stealthy: Test Presence DR12 before combat or the Skulker acts before the initiative roll. Relentless hunter: Will tirelessly hunt its target to complete its assignment until it is utterly annihilated. When reaching 0 HP, it has a 50% chance of surviving with one less limb–it recovers d8 HP but attack and defense tests against it are now -2DR (cumulative).
VINDICATOR
¤ 0 0 5
: s p a r c s r o f l l e S
102
Frontal assault terror robots activated when pacification is desired over discretion. HP 18 Morale Made for combat -d6 Assault rifle d8a with grenade launcher d6 to up to d3 targets
DOPPEL Mimics and facsimiles. Artisan infiltrators. Human enough to fool all but the most rigorous tests. HP 12 Morale 5 Skinweave -d2 Hidden vibro-blade d8 Imitation of life: Passes as an unarmed human in most scans. Always acts first when it can surprise a target. Mimic protocol: Upon failing morale, the Doppel will attempt to flee into a crowd and use holoprojections to blend in. Upon repairs, it will alter
E x t r a c t k i l l l
Charger: shoulder Uses bashesrocket-powered to break
through doors and walls.
its physicalIt form tothen match this projection. will attempt to strike back.
i s t :
4 . 5 k ¤
103
N
A
N
O
Headhunter Skittering horrors, never alone. Eyes spurt cryo-radiation. Latent Nano infection threat. HP 3 Morale 5 No armor Ocular ray d4a + freezing gaze Freezing gaze: When hit by their attack, test Toughness DR14 or your gear freezes, giving all your actions a + to DR equal to your armor die. Small and hard to hit: DR14 when attacking them. Intact eye: 25¤
Blighthusk Nano-infested vermin that scuttle about G0 like stopmotion maquettes. Dripping claws and vile fangs. Exists only to propagate. HP 5 Morale 6 Quick and erratic -d2 Claws d4 + infestation Infestation: Test Toughness DR8 when hit by the claws or gain a random Nano infestation. 10% chance to also gain a Nano power. 104
Sold to a research lab: 50¤ Released on a corp office’s middle management floor: Priceless
Whitetail A myth, a ghost. Eerily large eyes, a body like smoke. Itstealing moves with purpose, tech and vanishing without a trace. HP 4 HP 4 Morale 5 5 Spectral special special 4 Morale 5 Spectral special Bite d3 Bite d3 d3 + Phase venom Spectral: Spectral: Ignores any damage when the damage taken is an uneven number. Spiral gaze: Each gaze: Each Each round, one random opponent tests Presence DR12 or falls out of sync with reality and cannot move for 1 round. Phase venom: The venom: The The Whitetail’s maw is a miasmic cocktail of nanites and alien spores. Test Toughness DR12 or victims bleed from facial orifices, suffering d3 damage each round for the following 3 rounds 100-10k¤ worth of tech in the lair 100-10k
105
Bloat e ed The walking corpses that shamble inside G0 . The rumored final fate of all Nano-infected. le le - a HP 18 Mor m d4 a la l S r o m r a No
of g n Nothi g
t: s to bur t: Ready to s upon Exe lo p ltohd eor wh when th d a t. i cr t. receiving a e l i b d i c a Its can hit up to d3 nearby targets; test est Ag Ag ility DR DR14 or or take d4 d4 dam damag e. Emp y t y skulls: Incapable of thou g ht and will never surrender or flee.
ma mains e r value
1 0 7
COMBAT VEHICLE VEHICLE:
MilCorp Gunship Warforged birds of prey used by the wealthy for quick extractions or an overwhelming display of firepower and superiority in superiority in in a climactic rooftop fight.
HP 45 HP 45 Morale 6 6 Armored -d6 -d6 45 Morale 6 Armored -d6 Gatling guns d10a guns d10a or d10a + special or Rockets d12 Rockets d12 d12 + special The Gatling guns only guns only only autofire and can do so twice each round. Rockets hits Rockets hits hits d4 targets and ignore 2 points of armor.
10 minutes on the shooting range, 50k¤ pilot pilot included: 50k
CO MBAT COMBA VEHICLES Heavily armored (para)military para)military machines. Built to withstand the masses they run down. They can be taken down by targeting weak points with DR16 attacks that deal double damage and ignore armor; by using heavy weapons that deal double damage to vehicles such as rocket launchers, laser cannons, etc.; or by creative, outside-the-box destruction.
Armored Armored Car
— For transporting something —you don’t want to or someone replace. Includes CEO limos, security vans, MilCorp APCs, or state-of-the-art experimental AI hovertanks (just add weapons). weapons). HP 30 HP 30 Morale 8 8 plating -d8 -d8 30 Morale 8 Heavy plating -d8 Rent: 100 100¤/night /night (uninsured)
108
109
C O M B AT AT V E H I C L E S - = - = - M E C H
The awe-inspiring pinnacle of mankind’s murderous ingenuity ingenuity.. Bipedal constructs of war, death personified in steel. Destroyers of worlds. Either remotely piloted, traditionally operated or in worst cases fully automated, self-aware, and AI im bued. The horrifying end state state of humanity’s desire for fusion powered, blood-soaked cyber-apotheosis. HP 50 Morale 7 Nigh-indestructible Nigh-indestructible −d10 M.A.R.A.U.D.E.R. guns d10a and Rocke Rockets ts d12 or Laser turret d12a and cl uster grena grenades des d8 M.A.R.A.U.D.E.R. guns only only autofire and can do so twice each round. Rockets can can hit d4 targets and ignore 2 points of armor. The cluster grenades can can hit up to d6 targets. Scrapped: 2k-8k¤
110
111
C O M B AT AT V E H I C L E S - = - = - M E C H
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CRITICAL RENDERING ERROR CORRUPTION CODE INITIATING USER TAKE-OVER/ TAKEOVER TAKEO VER ERROR....................... ................................... ..................///// ///// G N I Z I N O R H C N Y S E D I A E U G O R R E T N U O C E T A I T I N I O T E R U L I A F . D E T A C O L H C A E R B Y T I R U C E S D I D E Z I R O H T U A N U ! G N I N R A W
Arifacing egos, virual eniies, nascen low-level low-level AIs. When shackled, hey hun heir designaed arge and desroy i wih umos cruely. They appear as ever-changing AR arifacs and corrupions in heir arge’s RCDs. Escape is impossible as he Ghos possesses and manipulaes nearby conneced devices o kill heir vicim. HP 6 Morale — Virual eniy special Sysem shock d4 + special or Improvised atacks d3 or higher Sysem shock: Used agains online arges–es Knowledge DR12 o defend agains i and insead reflec he damage back a he Ghos. Improvised atacks: Used agains offline arges unless here is a weapons plaform, urre or
SmarGun™ of any kind nearby. If so, he Ghos will possess and atack hrough i. Immune o physical atacks.
1
1
2
1
1
3
# R R E E T T P P A A H H
DATA
C
STYLE
FEATURE ROLE
OBSE SESS SSIO ION N QU QUIR IRK K OB
01–02 03–04 05–06 07–08 09–10 11–12 13–14
0core Acid panda Beastie Bitcrusher Bloodsport Cadavercore Codefolk
Abundance of rings All monochrome Artificial skin Beastlike Broken nose Burn scars Completely hairless
Advertiser Anarchist Artisan Bureaucrat Busker Cleaner Cook
Adrenaline AI poetry Ammonium chloride candy Ancient grimoires Arachnids Belts Blades
01–02 03–04 05–06 07–08 09–10 11–12 13–14
01. 02. 03. 04. 05. 06. 07.
Chainsmoker Chews on hair Compulsive swearing Constantly watching holos Coughs Fiddles with jewelry Flirty
15–16 17–18 19–20 21–22 23–24 25–26 27–28 29–30 31–32 33–34 35–36 37–38 39–40 41–42 43–44 45–46 47–48 49–50 51–52 53–54 55–56 57–58 59–60 61–62 63–64
Converter Corpodrone Cosmopunk Cvlt Cybercrust CyPop Daemonista Deathbloc Doomtroop Ghoul Glitchmode Goregrinder Gutterscum Hexcore Hype street Kill mode Meta Mimic Minimal Minotaur Mobwave Monsterwave Murdercore Necropop Neurotripper
Cosmetic gills Covered in tattoos Customized voicebox Disheveled look Dollfaced Dueling scars Elaborate hairstyle Enhanced cheekbones Fluorescent veins Forehead display Giant RCD helmet rig Glitterskin Glowing respirator Golden grillz Headband Heavy on the makeup Holomorphed face Interesting perfume Lace trimmings Laser branded Lipless-just teeth Mirror eyes More plastic than skin Necrotic face Nonhuman ears
Cult recruiter Customer service Dealer Developer Driver Drone pilot Entertainer Factory drone Fixer Fleshcarver Gig worker Goon Gunrunner Hacker Homeless Hospitality Influencer Killmatch champ Mechanic Medstaff Merchant Middle manager Muscle NuCap Politician
Bones Customized cars Dronespotting Experimental stimuli Explosives Extravagant manicure Gauze and band-aids Gin Graffiti Hand-pressed synthpresso Handheld games Headphones History sims Interactive holo-ink Journaling Masks Medieval weaponry Microbots Mixing stimulants Model mech kits Obsolete tech Porcelain figurines Printed shirts Puppets Records
15–16 17–18 19–20 21–22 23–24 25–26 27–28 29–30 31–32 33–34 35–36 37–38 39–40 41–42 43–44 45–46 47–48 49–50 51–52 53–54 55–56 57–58 59–60 61–62 63–64
08. 09. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
Gestures a lot Giggles inappropriately Hat and shades, always Itchy Loudly chews gum Must tag every location Never looks anyone in the eye Nosepicker Rapid blinking Reeks of lighter fluid Scratches facial scar Twitchy Wheezes
65–66 67–68 69–70 71–72 73–74 75–76 77–78 79–80 81–82 83–84 85–86 87–88 89–90 91–92 93–94 95–96 97–98 99–00
NuFlesh NuGoth NuPrep Oceanwave OG Old-school cyber Orbital Postlife Pyrocore Razormouth Retro metal Riot kid Robomode Roller bruiser Technoir Trad punk Wallgoth Waster
Palms covered in notes Pattern overdose Plenty of piercings Radiant eyebrows Rainbow haircut Ritual scarificatio scarifications ns Robotlike Shoulder pads Subdermal implants Tons of jewelry Traditional amulets Translucent skin Transparent wear Unkempt hair Unnatural eyes UV-inked face VIP lookalike War paints
Preacher Punk Reporter Researcher Retired Reaperdoc Roadrunner Salaryfolk Scammer Scientist SecOp Smuggler Soldier Specialist Student Techhead Test subject Thief
Recursive synthesizers Shades Slacklining Sneakers Stimsmokes Style hopping Tarot Taxidermy Trendy food Urban exploring Vampires vs. werewolves Vintage army jackets Vintage TV shows Virtuaflicks Virtuapals Voice modulators Watches Wigs
65–66 67–68 69–70 71–72 73–74 75–76 77–78 79–80 81–82 83–84 85–86 87–88 89–90 91–92 93–94 95–96 97–98 99–00
03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20.
WANTS 01. Anarchy 02. Burn it all down Cash Drugs Enlightenment Fame Freedom Fun Justice Love Mayhem Power over others Revenge Safety for loved ones Save the world See others fail Self-control Self-transformation Success To kill
01
THE PCS ARE CONTACTED BY A
→MISSION CY_20X3/
GENERATOR
The he PCs PCs all all sar sar wih wih a a de deb b h hey ey nee need d o pay o pay back. bac k. To To avoid avoid bei being ng hun huned ed dow down, n, havin having g h heir eir s suff uff rep repo’ o’e ed and and b being eing h hrow rown nb back ack in ino o he he gut guters ers of of he slum slums, s, hey hey’ll ’ll have have o o accep acc ep wor work k ffrom rom he he forc forces es ha ha ru ruin Cy Cy..
02
ACTING ON BEHALF OF
Use the mission generator for mission seeds to offer up to the PCs. Roll, pick and choose, mix and match, ignore what does not make sense. Fill in the blanks. Reuse known people, locations and organizations. Remembe r that corps and cops are always the bad guys.
118
FRIEND FROM THE OLD DAYS FAMILY MEMBER UNTRACEABLE NET USER CASUAL ACQUAINTANCE PREVIOUS PATRON KNOWN FENCE AND FIXER GANG-GOON LOVER/EX-LOVER REGULAR FROM THE PCS’ FAVORITE WATERING HOLE STREET KID MASKED STRANGER BODEGA OWNER FORMER ENEMY MOBSTER PORTS SMUGGLER WASHED-UP VIP CONCERNED CITIZEN CULTIST JOB BROKER SOMEONE A PC OWES MONEY
THEMSELVES
THEIR LOVER
A MEGACORP
SOMEONE A PC OWES MONEY A NEARBY NEIGHBORHOOD COMMUNITY
A POLITICIAN
AN AMBITIOUS STARTUP
A MONEY LAUNDERER
A CLAN OF ROADRUNNERS
AN ARMS DEALER
A CURRENT VIP
A STRANGE CULT
ANOTHER GROUP OF PUNKS
A SECRET SOCIETY
A RENOWNED HACKER
A STREET GANG
A FORMER ENEMY
THE CEO OF A MAJOR CORP
AN AI OR OTHER NET ENTITY
119
03
. . . WHO
PROMISES:
NOTHING. THEY DO IT OR ELSE… NOTHING.
PR SR RC 5A LAB 12
AI
ABS_ABL OCHRE_C/GATEKEEPER 5B
04
THE
RC
CRAWL12 ORG. SLEEP .........DONE [SLEEPER READY] ....
<
<
BLAST DOOR
IF THEY
SABOTAGE ESCORT STEAL DELIVER THREATEN KIDNAP BLACKMAIL OBSERVE PROTECT SAVE DISTRACT FIND SMUGGLE DESTROY PUNISH TRICK FIGHT FOR WIN OVER PLANT INFILTRATE
ROC SUBSYSTEM .//LIMITED ACCESS CODE ULTRA .//DIR/BRUT/SYS-TNF/SC
DIR/LOADING APP.. ... EAVESDROPPER 01_ OFFICE SOUTH_29 ... INITIATING .... FEED// RECORDING: >ex’s contact info. Unbeknownst to anyone, Phen>>ex is a week away from breakout success with their unique sludgewave sound.
6
Nuka, close to full cyber-conversion, looking to sell an App for just a few hundred ¤ to bet. Surely, their bad luck is soon to be over?
7
Hep, masked goth, anxiously waiting for someone who won’t show up.
8
Omid, NuPrep fashion monster, slumming it and ofering small sums of ¤ to anyone willing to perform some demeaning act or deed.
9
Bags, desperate Net/mind artist covered in ink. Just lost everything in a token-based pyramid scheme.
10 Gibos,hyper-cyberedgrampa in a giant white fur coat. Legs glitching, so he’s seated at the slots for now.
SecOps
Nikora
Wattana
11
6 6 Morale 8 8 Vest −2 Taser 2, test Toughness 12 or fall.
4 4 Morale 4 4 Unarmored Smoke grenade fill a 30 m area with green smoke for 6 minutes, or app: Shocker 3 targets test Toughness 14 or take 3 damage ignoring armor.
20 20 Morale – Skin plating −4 −4 Wristblade 6 + Pink Ooze (test Toughness 14 or all hits taken the following 5 minutes deal an additional 4 damage), or 4a. Keys and access to all areas.
bruiser,, 12 Quad,loud-mouthedroller bruiser laser-animated hair of every color. Bored out of her mind.
Lino, all muscle and chrome. Here to get high on adrenaline and violence.
Patrons
Encounters
1. Etrn vibe
Stench of stale beer, synthetic tobacco, vomit and piss. Stickers and grafiti. The sound of the city and the buzzing from a broken body-heat sensor.
4 Hologames
5 WC 2
• wo bouncers during bouncers during business hours. • Usually full of drunk guests between 00–04. • Chip exchange machines in machines in the hallway, protected against basic forms of manipulation/ hacking. When closed
Steel gates block the doors, impossible to open without noise. Otherwise empty.
2. Stae and Slots vibe
Tacky, space themed, run-down casino. Sticky loor. Intrusive air-conditioning smell of artificial, chemical roses. Obnoxious noise.
• Guests (mostly solo) and solo) and servers move about the area, as well as a team of 6 SecOps. • Stage shows every night between night between 20–03. Plenty of lights, smoke machines, and holoprojectors above and around the stage. • Te vending machine bar ofers bad, premixed drinks and cheap, fab-printed snacks. • Stairs to the balcony . A chain and a plastic sign marks it of-limits.
3 Cards
Stage Stage & Slots Slots
1
6 Staff
2 Bouncers 8 8 Morale 7 7 Vest −2 Shockstick 4, Toughness 12 or fall. Will alert other SecOps of anyone acting hostile or violent.
On stage (d6 (d6) )
1. PHASER/MOB blackened chromecore (−1 when attacking, +1 when defending) 2. G_-.seismic noise ( +3 Presence tests) 3. Ternion 2 meta/progen-rap (−1 Toughness tests) 4. I must leave leave doompunk (−1 on morale rolls)
5. HeCcc hexcore (−1 Presence tests when activating Nano powers) 6. Sirius Last Light atmo-orbitalwave (−1 on anything benefitting from concentration)
When closed
Two techs are performing maintenance on the slots, overseen by a single SecOp.
d6 SecOps 6 Morale 8 8 Vest −2 6 Taser 2, Toughness 12 or fall.
1– 2
4 Hologames
3. Card
5. Restroom
vibe
vibe
5 WC
Hazy, relaxed paradise island. Glitching holoprojections of the beach. Large plastic ferns covered in dust and grime. Smoke-filled air.
• Lively guests and chatty croupiers. • 6 roaming SecOps. wo more at the door. door.
• Self-cleaning Self-cleaning,, still nasty. • Four patrons are cutting deals by the basins. • Flickering neon sign: sign: “Remember to REFILL”. REFILL”.
When closed
When closed
2 3 Cards
1
Stage & Slots
Chlorine, fake lavender, sewage. Vileness concealed by chemicals.
4 Hologames
2 3 Cards
6 Staff
d6+2 SecOps 6 6 Morale 8 8 Vest −2 Taser 2, Toughness 12 or fall. The two by the doors: 9mm (6).
A lonely cleaner sits half-asleep as an industrial maintenance drone is deep cleaning a piece of blood-stained carpet.
4. Hol , sensory mes Stroboscopic, Stroboscopic gaoverload.
vibe
Bouncer 8 8 Morale 7 7 Vest −2 Shockstick 4, Toughness 12 or fall. Will alert other SecOps of anyone acting hostile or violent.
When closed
Dark and empty. A small bag sits forgotten on a bench. Inside is a 200¤ credchip and 1 dose of Sunset Chalk.
Stage & Slots
6 Staff
1
Two SecOps are taking care of a body that was found dead in a stall.
6. Staff Ebroken clocking Joyless late nights, in. ntdreams, ance
vibe
Sweat, perfumes, artificial smoke.
• Young Young teens. teens. Drunk Drunk on hormones, high on drugs. • A bouncer ensures bouncer ensures they don’t get out of control.
5 WC
• Lockers, coat rack, motivational posters: “We soar as high as our whale’s pockets are deep”, “Tey play, we don’t”, “Spark joy!” • Service elevator to elevator to both the basement and basement and the second loor. • Burglary-damaged backdoor to backdoor to a dark alley. Locked during all hours, 1–in–4 chance the lock hasn’t hasn’t shut proper properly ly and and the door can be opened. Tis still triggers the alarm if precautions aren’t taken.
When closed
“I wanna gamble”
decides how much they want to bet and then rolls 3d6: 2–3:
Bet×2 lost, add as a new debt owed to CasinoBlizzFunds Inc if not enough funds are available
4–12: Bet lost 13–14: Bet returned 15:
Bet×2 returned
16:
Bet×3 returned
17:
Bet×5 returned
18:
Bet×10 returned (facial/ logged by the Stone Eels for robbery considerations, see page 7–8).
No one present except just around closing/opening.
3–4
5–6
7. VIP and Balony 9
vibe
Crème de la crap. Vulgar chrome and polished plastic. Fool’s gold. Lingering synthetic opium mist. The sense of not belonging.
• Smooth jazz from jazz from asteroid-shaped speakers. • 4+1 well-armed Sec during Sec during open hours. • Saša, leader of the Stone Eels, a Eels, a local gang, is here playing poker with 3 well-armed bodyguards. bodyguard s. Tey want no beef but will defend themselves themselves as they try to get out. If hurt or threatened, they will try to get revenge at a later date. • / : Barricaded Barricaded with both Sec and and the E Eels els on high high alert. alert.
Vaska’s Office
7
VIP
11 Vault
7 VIP Balcony
10 Tech
8 Office Space
d4+1 VIPSec 6 6 Morale 8 8 Kevlar −4 SmartGun™ 6a, or Shockstick 4, Toughness 12 or fall.
When closed
A tired ofice worker looking for let-behind drugs and valuables before the cleaning crew arrives.
8. Of f fice i ce vibe
Sce
Boredom and regret. Wasted potential. White-collar prison.
• 24 desks and a synthcofee maker in maker in a featureless kitchenette. • 36 ofice workers, if workers, if disturbed, will assume the s are guests and point toward the section’s door. • Key to Vaska’s ofice hidden in one desk drawer. • Service elevator to elevator to both the basement and basement and the casino loor.
Sasa 7 Morale 5 5 Roughjacket −4 7 Throwing knives 4, 2 attacks/round. 2k¤ on a traceable credchip.
When closed
d4 ofice workers who will call for help or trigger the alarm if they notice intruders.
Stone Eels 5 Morale 6 6 Light vest −2 5 i d6a
7– 8
9. Vaka’s
ffice
11. Valt & Prison 9
9 Vaska’s Office
7
Locked with a simple mechanical lock.
VIP
11 Vault
7 VIP Balcony
vibe
10 Tech
8 Office Space
Faux fancy, old-school noir ofice without the glamour. Reeks of detergent and cheap perfume.
• Windows covered by curtains. curtains. • Cheap wooden details details fail fail to give the room a more classy old-school look. Desk, armchairs, a small bar. Old bloodstains on bloodstains on the carpet. • A monitor mounted monitor mounted on the wall cycles through all cameras. No other computers. No papers. • A locked desk drawer contains condoms, an anonymous credchip with 750¤ and an ancient revolver (8 damage) with 8 bullets. • A stained jacket on a hanger has hanger has a key to the desk and a key tag to the Vault (11) (11) in a pocket.
Secure room with advanced locks. 16 locks. 16 to pick but can also be hacked, blown up, etc.
Vaska’s Office
7
VIP
11 Vault
vibe
Neon sacrificial altar. Wires, chains, hooks. Tears and confusion.
7 VIP Balcony
10 Tech
an imprisoned Nano-infected, Nano-infected, able to • Zola, Zola, an remember any number, used as a living oline database and balance sheet. Zola is fed realtime data by a crudely installed cerebral jack behind the ear. If let go, Zola will thank the s and give them a smile with dry lips resemblin resembling g barbed wire. • A lockbox lockbox with with 2.5k¤ in mixed casino chips from other Cy casinos.
8 Office Space
10. Tc Vaska Jordan 4 4 Morale 4 4 Unarmored and unarmed Vaska is rarely at this casino, and if so, it’s mostly to either skim from the winnings, to get first pick from the lost-and-found drugs or to meet with Adilet. Flees at the first sight of trouble and ofers up anything to get out of harm’s way alive. Unarmed 2. 2k¤ on a tacky, gilded credstick
vibe
Humming servers and blinking lights. Dry air. The inside of a computer.
• Disassembled tech racks with racks with nothing of value. A hidden camera points camera points at the security door to door to the Vaul the Vaultt. When closed
A cleaning droid has just gotten stuck in some loose wiring. It will soon start to beep loudly. A SecOp and a cleaner will arrive in d6 minutes.
9–10
11
ice i ce 12. Se Of vibe
16 Power Core
Lit by monitors, cofee-stained patterned carpet. Static buzzing. Smells of feet.
• 4+3 staf stafers ers mo monitor nitor the cameras, cameras, supported supported by a primitive to catch cheaters or monitor unruly guests. Tey want no trouble. • Door with a bio biometric metric lock to lock to the Locker Room. • Reinforced window with window with a view of the maintenance chasm. • Service elevator to elevator to both the casino the casino loor and loor and the second loor. loor. When closed
4 SecOps are socializing among the monitors as a civilian staf member is doing some maintenance on the surveillance setup.
14
15
Maintenance
13
12 Security Office
SecOps 6 6 Morale 8 8 Vest −2 Taser 2, Toughness 12 or fall.
13. Locer Room Biometric lock. Code and fingerprint required. vibe
Back-room torture. Bloodstains. Bootprints. Heavy air.
• Lockers and dirty shower stalls. • ied-up torture victim: • Batu, old Batu, old enough to know better. Caved-in eye, missing teeth. Beaten half to death for allegedly trying to steal chips. Asks for revenge revenge on the casino security team and especially “that Wattana bastard”. bastard”. Can’t promise any payment but has heard the SecOps talk about a “bio-database” kept upstairs. When closed
Wattana is testing various brands of shocksticks on Batu.
Wattana 20 Morale – Skin plating −4 −4 20 Wristblade 6 + Pink Ooze (test Toughness 14 or all hits taken the following 5 minutes deal an additional 4 damage), or 4a. Keys and access to all areas.
12–13
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