Creativity & Innovation notes_IV_Sem_2016.pdf

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REFERENCE MATERIAL- CREATIVITY & INNOVATION 2016-17

Creativity & Innovation (Please note that these notes are not comprehensive and therefore additional reading is recommended from diverse sources)

“Innovation is the successful exploitation of new ideas.” S Sr. No 1

Syllabus Introduction to Creativity and Innovation, Nature of Creativity: Person, Process, Product and Environment

2

Nature of Innovation: Making the Idea a Reality

3

Need for Creativity and Innovation in Organizations

4

Role of Creativity and Innovation in the Organisation

5

Dynamics that underlie Creative Thinking

6

Creative insight: Why do good ideas come to us and when they do?

7

Idea evaluation: What to do with generated ideas? Creativity in Teams

8

Developing and Contributing to a Creative-Innovation Team Managing for Creativity and Innovation

9

Tools and Techniques in Creativity

10

Evolving a Culture of Creativity and Innovation in Organizations

11

Creativity in the Workplace

12

Creativity and Change Leadership

13

Researching/Assessing Creativity

14

Global Perspectives on Creativity

15

Case Studies

Books Referred: 1. Innovation Management – Allan Afuah – Oxford Publications Managing & Shaping 2. Innovation – Steve Conway & Fred Steward – Oxford Publications

Business Ethics

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Form Product

Service

Process

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Forms of Innovation Innovation Innovator Walkman Akio Morita/Sony Ballpoint Pen Laszlo Biro Television John Logie Baird Spreadsheet Dan Bricklin Telephone Insurance Peter Wood/RBS Credit Card R. Schneider/ F. Mc Namara Internet Bookstore Jeff Buzos Moving Assembly Line Henry Ford Float Glass Alistair Pilkington Computer Airline IBM/American Airlines Reservations(SABRE)

Country Japan Hungrary UK USA UK USA USA USA UK USA

Introduction to Creativity and Innovation, Nature of Creativity: Person, Process, Product and Environment Learning Objectives This chapter will enable the reader to:  Understand the concept of Innovation & Creativity  Recognize the different types of innovation, e.g. product, process, person and environment.  Explain the difference between discovery, invention, design, innovation and change. Concept of Innovation “Innovation is the successful exploitation of new ideas.” The concept of innovation is quite diverse, depending mainly on its application. Briefly, innovation is the successful exploitation of new ideas. And companies’ success, for example, means increased revenues, access to new markets, increased profit margins, among other benefits. Innovation is the activity of people and organizations to change themselves and the environment. It means breaking routines and dominant ways of thinking, introducing new things and behaviors, launching new standards. “Innovation is not a single action, but a total process of interrelated sub processes. It is not just the conception of a new idea, nor the invention of a new device, nor the development of a new market. The process is all these things acting in an integrated fashion.” - Myers & Marquis (1969)

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Innovation is an act of application of new ideas to which creates some value for the business organization, government and society as well.  new technology.  new product line or segment.  new method of production. An improvement in existing product. So, Innovation can be characterized as: 1. Innovation (like invention) concerns novelty 2. Innovation is concerned with exploitation of new possibilities, through the bringing to market, or the bringing into practical use, of an idea or concept; 3. Innovation is a process 4. Innovation is a broad concept that embraces the full range of activities from discovery and invention, through to development and commercialization.

Why it is importance to innovate? Innovations are able to generate competitive advantages in the medium and long term, innovate is essential for the sustainability of the companies and the countries in the future.

Innovations are important because they allow companies to access new markets, increase revenues, perform new partnerships, learn new knowledge and increase the value of their brands

Innovation is more than simply having a good idea. Innovation is about turning new ideas and concepts into something that will create value. Value can be commercial, social or organizational. Innovation can be Incremental or Radical: Incremental Innovation:  It reflects small continuous improvements in products or product lines. It generally represents

small improvements in benefits noticed by the consumer and it does not change significantly the business model or the way the product is consumed.  Example: the evolution of common CD to double CD, capable of storing twice as many tracks. Radical Innovation:  It represents a drastic change in the way that the product or the service is consumed. It

generally, brings a new paradigm to the market segment that modifies the existing business model,

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 Example: the evolution of the music CD to digital files in MP3 extension.

Table 1. Characteristics of Incremental and Radical Innovation Incremental Innovation

Radical Innovation

Exploits existing technology

Explores new technology

Low uncertainty

High uncertainty

Focuses on cost or feature improvements in existing products or services, processes, marketing or business model

Focuses on processes, products or services with unprecedented performance features

Improves competitiveness within current markets or industries

Creates a dramatic change that transforms existing markets or industries, or creates new ones

To illustrate the difference between incremental and radical innovation think about the camera industry. Kodak led the industry for years developing new and improved products based on traditional film. However these were all incremental innovations based on the same technology. The radical innovation in this industry was the development of digital imaging. This revolutionized the industry and the way people captured, stored and used images.

Innovation is not just about products

Types of Innovation The different forms of innovation can be classified in several ways. Here we highlight two of these visions, as the innovation focal object and its impact. Focal Objectives of Innovation Product innovation:  

It consists of changes in product attributes with a change in how the product is noticed by consumers. Example: car with automatic transmission compared to “conventional“one. Process innovation:

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It consists of changes regarding the product or the service production process. It does not necessarily have an impact on the final product but produces benefits in the production process, generally increasing the productivity and reducing costs. Example: automobile produced by robots compared to that produced by human workers. A product innovation is the act of bringing something new to the market place that improves the range and quality of products on offer: for example, the Apple iPod is an innovation compared with the Sony Walkman, which was an earlier portable device for playing music. Product/service Innovation You are probably most familiar with product/service innovation. It involves developing new products or services, enhancing existing products or services, and even technological innovation. GroundProbe, a Queensland company supplying precision measuring instruments to mines around the world, is an example of a company that has successfully used service innovation to enhance its innovative products. Process Innovation Applying an innovative approach to improving operational processes in your business such as production line developments, financial systems or human resource management can give a competitive advantage. Using information and communications technology (ICT) can help to improve processes. Moriatis Fresh is an example of a company that has innovated in its supply and delivery processes. nnovation is more than simply having a good idea. Innovation is about turning new ideas and concepts into something that will create value. Value can be commercial, social or organisational. A process innovation is a new way of making or delivering goods or services: for example, going to visit the doctor and recording that you have arrived for your appointment by touching a screen instead of talking to a receptionist.

Marketing Innovation Do you use an innovative approach in taking your products and services to market? Have you found innovative ways to increase your customer base in your current market or even find new markets for your offerings? Marketing innovation centres around how you promote your offering, your pricing strategies, and the channels that you use to distribute your offering. In recent years the web has been the most significant innovation in marketing channels, offering whole new marketing systems, such as with Amazon.com. Furitechnics has taken an innovative approach to marketing its products.

Innovation of business model: 

It consists of changes in the business model which means the way the product or the service is offered to the market. It does not necessarily imply changes in the product or even in the production process but in the way as it is brought to the market.

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Example: the consumer rents a car paying a monthly fee to use the vehicle, including insurance, maintenance and replacement by newer model every year, compared to the traditional business model where the vehicle is sold.

Business model innovation has the potential to offer the greatest competitive advantages for a business. Are there opportunities for innovation in the structure and/or financial model of your business? Business model innovation often involves structural changes and strategic partnerships. Some examples of Queensland businesses that have used business model innovations successfully are discussed below.

Defining Creativity • •

Creativity is the characteristic of a person to generate new ideas, alternatives, solutions and possibilities in a most unique and different way. Creativity is the ability to conceive something unpredictable, original and unique. It must be expressive, interesting and imaginative. It is the mirror of how beautifully a person can think in any given circumstance.

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Key Differences Between Creativity and Innovation

The following are the major differences between Creativity and Innovation: 1.

The quality of thinking new ideas and putting them into reality is creativity. The act of executing the creative ideas into practice is innovation.

2.

Creativity is an imaginative process as opposed to innovation is a productive process.

3.

Creativity can never be measured, but Innovation can be measured.

4.

Creativity is related to the generation of ideas which are new and unique. Conversely, Innovation is related to introduce something better into the market.

5.

Creativity does not require money. On the other hand innovation requires money.

6.

There is no risk involved in creativity, whereas risk is always attached to innovation.

Example The invention of motorcycle was a biggest innovation over scooters. In this example, the thought of creation of a new traveling motorcycle is creativity, but the actual invention of it is innovation.

Want to boost innovation in your business? Here are some practical suggestions.

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1. Have a vision for change To be innovative your team must know the direction in which they are heading. Innovation has to have a purpose. It is up to the leader to set the course and give a bearing for the future. You need one overarching statement that defines the direction for the business and that people will readily understand and remember. For example, Biolytix vision is to be the supplier of the best solutions in wastewater treatment systems around the world, being technologically superior, as well as robust and cost-effective. Great leaders spend time illustrating the vision, goals and challenges. They explain to people how their role is crucial in fulfilling the vision and meeting the challenges. They inspire people to become passionate entrepreneurs, finding innovative routes to success.

2. Fight the fear of change Constantly demonstrate the need for change. Innovative leaders say, “We are doing well but we cannot rest on our laurels, we need to do even better.” They explain that while trying new ventures is risky, standing still is even riskier. They must paint a picture that shows an appealing future that is worth taking risks to achieve. They help people embrace change.

3. Think like a venture capitalist Venture capitalists (VCs) use a portfolio approach and balance the risk of losing with the upside of winning. They like to consider lots of proposals. They are comfortable with the knowledge that many of the ideas they back will fail. These are all important lessons for business leaders who typically consider only a handful of proposals and who abhor failure.

4. Have a dynamic suggestion scheme How do you tap into ideas from the people working in your business? Great suggestion schemes are focused, easy to use, well resourced, responsive and open to all. They do not need to offer huge rewards. Recognition and response are generally more important. Above all, they have to have the whole-hearted commitment of the senior team to keep them fresh, properly managed and successful.

5. Break the rules To achieve radical innovation you have to challenge the assumptions that govern how things should look in your environment. Business is not like sport, with its well defined rules and referees. It is more like art and is rife with opportunity for the lateral thinker who can create new ways to provide the goods and services customers want.

6. Give everyone two jobs Give all your people two key objectives. Ask them to run their current jobs in the most effective way possible and at the same time to find completely new ways to do the job. Encourage your employees to ask themselves—what is the essential purpose of my role? What is the outcome that I deliver that is of real value to my clients (internal and external)? Is there a better way to deliver that value or purpose? The answer is always “yes”, but most people never ask the question.

7. Collaborate Many CEOs see collaboration as key to their success with innovation. They know they cannot do it all using internal resources. So they look outside for other organisations with complementary skills to partner with.

8. Welcome failure Encourage a culture of experimentation. To be truly agile, you must give people the freedom to innovate, experiment and to succeed. That means you must give them the freedom to fail, too. Thomas Edison tested over 3000 filaments before he came up with his version of a practical light bulb.

9. Build prototypes “Don’t debate it, test it”. Try the new idea at low cost in a section of the market and see what the customers’ reactions are. You will learn far more in the real world than you will in the test laboratory or with focus groups.

10. Be passionate Focus on the things that you want to change, the most important challenges you face and be passionate about overcoming them. Your energy and drive will translate itself into direction and inspiration for your people. It is no good filling your bus with contented, complacent passengers. You want evangelists, passionate supporters. You want people who believe that reaching the destination is really worthwhile. If you want to inspire people to innovate, to change the way

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they do things and to achieve extraordinary results, then you have to be passionate about what you believe in and you have to communicate that passion every time you speak.

References

Innovation Toolbox » Case Studies. (n.d.). Retrieved from http://www.innovationtoolbox.com.au/mentoring/case-studies

‘Frugal Innovation 1.0’ also emerged in China and Africa, such as Kenya’s m-Pesa (mobile money) and m-Kopa (installed payment system for solar energy). India’s innovation capacity was showcased more recently by the Mangalayan Mars mission as well, completed at one tenth the cost and one third the time of NASA initiatives. The next wave, ‘Frugal Innovation 2.0,’ is being powered by Western entrepreneurs and industrial giants. The frugality demand for value and values in innovation is also gathering steam in the West in recent years, reflected in the rise of ‘sharing economy’ startups like AirBnB, Uber and BlaBlaCar, and the call by citizens and regulators for companies to be socially and environmentally responsible. ‘Frugal Innovation 3.0’ will consist of a more intense combining of forces between Indian innovators and global business giants from the West, according to Radjou and Prabhu.

Western companies are now taking principles of frugal innovation to a much higher scale and scope than Indian companies. These include the Renault Logan (Europe’s cheapest car), Novartis (container-based drug manufacturing), BASF (mobile production units), and Pepsico (Global Value Innovation Centre in Gurgaon).

Case Study on Frugal Innovation

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How can you enter an emerging market – and improve the lives of millions?

In India, leading manufacturer Godrej & Boyce wanted to reinvigorate growth in its venerablehousehold appliance business. We helped find a way to attract non-consumers— the more than 80% of Indian households that lacked basic appliances such as refrigerators. The idea to address the basic refrigeration needs of rural families in India began in 2006 at a disruptive innovation workshop led by Professor Clayton Christensen of Harvard Business School through Innosight. The Innosight team began its work by imagining living in a home without a refrigerator. Electricity is unavailable or unreliable in many rural parts of India, where families earning under $5 per day can't afford major appliances. Could a community step up and help create a solution? Godrej Vice President G. Sunderraman led trips around rural India, observing the daily routines of villagers. Using our "jobs-to-be-done" approach, he and the Innosight team witnessed how rural consumers purchased, prepared and stored food and drinks.

Defining a simple but urgent "job" We concluded that these homes didn't need cheap refrigerators. The "job" was much more basic. People needed an affordable way to keep milk, vegetables and leftovers cool for a day or two—both at home or away. This job is urgent in a country where a third of

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all food is lost to spoilage, according to the United Nations Commission on Sustainable Development. Godrej developed prototypes for feedback at "cocreation" events. In a straw poll of 600 women in the village of Osmanabad, the community voted to make the product red, the color of harmony and bliss.

Godrej developed prototypes for feedback at "cocreation" events. In a straw poll of 600 women in the village of Osmanabad, the community voted to make the product red, the color of harmony and bliss. From this effort came the ChotuKool, or "little cool" in Hindi. A disruptive innovation for the base of the economic pyramid, ChotuKool has been called "the Tata Nano of appliances," in a reference to India's super-compact car. Instead of traditional compressors, ChotuKool is based on a thermoelectric chip that maintains a cool temperature on a 12-volt DC current or an external battery. The unconventional opening ensures cold air settles down in the cabinet to minimize heat loss and power consumption. The unit is highly portable, with 45 liters of volume inside a fully plastic body weighing less than 10 pounds.

Priced at $69, about half of an entry level refrigerator, Chotukool creates a new product category, with a targeted value proposition that serves a new segment of customers. Developing the business model Since ChotuKool is so unique, Godrej needed to evolve a new business model to fit the market. Innosight suggested options for a new kind of financing plan and low-cost distribution system that generates profits. Moving beyond a single-state test market, Godrej is now in the process of expanding distribution using community networks. The result is an innovation with impact. Godrej & Boyce is on pace to sell 100,000 ChotuKools in only its second full year on the market. The early success of ChotuKool led to Godrej being named India's most innovative company of the year by Business Standard magazine in a ceremony c onducted by the nation's Prime Minister. BusinessWeek and Fast Company named Godrej one of the world's "most innovative companies." ChotuKool was also awarded the 2012 Edison Award Gold prize for the Social Impact category. Most recently, Godrej redesigned and relaunched ChotuKool as a major consumer brand, with expanded distribution and a way for consumers to order personalized versions online.

What Is Innovation? Innovation can be defined as the application of new ideas to the products, processes, or other aspects of the activities of a firm that lead to increased “value.” This “value” is Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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defined in a broad way to include higher value added for the firm and also benefits to consumers or other firms. Two important definitions are: • Product innovation: the introduction of a new product, or a significant qualitative change in an existing product. • Process innovation: the introduction of a new process for making or delivering goods and services.

Nature of Innovation: Making the Idea a Reality

Innovation is a complicated and continuing process that demands individual and organizational creativity. To find refreshing authentic originals we need to rediscover purpose, meaning and identity. As individuals, our ability to communicate ‘the potentially creative’ fuels the organization’s innovative capacity. Need for Creativity and Innovation in Organizations Role of Creativity and Innovation in the Organisation Dynamics that underlie Creative Thinking Creative insight: Why do good ideas come to us and when they do? Idea evaluation: What to do with generated ideas? Creativity in Teams Developing and Contributing to a Creative-Innovation Team Managing for Creativity and Innovation Tools and Techniques in Creativity Evolving a Culture of Creativity and Innovation in Organizations Creativity in the Workplace Creativity and Change Leadership

Ideas and inventions From Ideas to inventions: 101 gifts from MIT to the world

List out at least 10 major inventions that MIT has created in the last 50 years. Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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Ivan Getting and Brad Parkinson – Global Positioning System 2. Hugh Herr – Bionic Prostheses 3. Robert Noyce – Microchip 4. Ray Tomlinson – E-mail 5. Robert Langer – Slow drug delivery and polymer scaffolds for human tissues 6. Ronald Rivest, Adi Shamir, and Leonard Adelma – RSA encryption 7. Ray Kurzweil – Text/Speech Recognition 8. Shiintaro Asano – Fax Machine 9. Andrew Viterbi – Viterbi Algorithm 10. Norbert Weiner – Cybernetics

Why Daily Creativity Is So Important!

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Samsung Case Study Promoting a Creative Organizational Culture � Encouraging Suggestions for Work Process Improvement Samsung Electronics implements various programs to support employees’ suggestions so that ideas can bear fruit. We offer incentives for the filing of patents, provide a knowledge management system to share expertise and knowledge amongst employees, and support community activities. We also offer incentives for idea suggestions to encourage our employees to proactively participate in knowledge sharing within Samsung Electronics. As a result, a total of 3,515 patents were filed in the U.S. in 2008. � Adopting a Flexible Time program Samsung Electronics adopted a “Flexible Time” test program in 2008 in selected business divisions to maximize the creativity of its employees. This test was the expression of our determination to shift from a time management-based corporate culture to a creativity-oriented corporate culture. Under the program, employees are empowered to flexibly manage their office hours as long as they work a total of eight hours each day. If this test proves successful, we will expand the program to a company-wide level.

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� Work-Life Balance Because social norms have changed, an increasing number of female workers are participating in economic activities and retaining high potential employees has become the key to successful business operations. Happiness has become the overarching value of employees’ quality life, giving rise to greater social interest in balancing work and life. Therefore, Samsung Electronics also supports and encourages the employees to balance their work and life. In case anyone works overtime, their supervisor and the employee are notified to insure they comply with the legal overtime work requirements. For the creativity of the employees, Samsung Electronics also provides vacations for self-management and other vacation programs including family theme tour packages. � Welfare Programs Samsung Electronics shares and cares about its employees’ concerns over their health, children’s education and post-retirement life and helps them prepare for their future in order to enhance employee satisfaction and provide better working environments. In addition to the basic legal welfare programs such as premium subsidies for National Pension, Industrial Accident Compensation Insurance and Employment Insurance, we also provide medical subsidies, a corporate pension program, work-out facilities and condominium rental services.

Building a Great Work Place (GWP)

With an aim to realize a “Great Work Place (GWP),” Samsung Electronics has analyzed its corporate culture by utilizing the confidence index of �The 100 Best Companies to Work For�by Fortune Magazine since 1998. In 2007, we concluded a global contract with the “Great Place To Work (GPTW)” of the U.S. for a confidence index survey of our domestic and overseas workforces, which contribute to building a corporate culture that fits our global stature. Based on the GWP analysis results, each division and department prepare and implement improvement plans to build a GWP by filling the gaps in the five survey categories which are of trust, respect, fairness, pride and solidarity. Also, 400 GWP officers supervise and implement corporate culture improvement activities at each workplace. Based on the belief that sharing best practices is one of the most effective ways to build the GWP, Samsung Electronics operates a separate GWP portal within its intranet and publishes the GWP magazine to share best practices of improving corporate culture and GWP-related information. In particular, the semiconductor and LCD business divisions hold GWP Awards to encourage pertinent departments and employees to share their GWP activities and performances, every year-end.

Talent Management

Samsung Electronics believes the tradition of valuing “People” is the key to building a creative corporate culture. “People” are the most valuable asset as we carry out our business activities based on the principles of human respect. To ensure sustainable growth in this rapidly changing business environment, we strongly believe that it is critical to recruit and retain talented people with creative, enterprising spirits and competent employees who can flexibly respond to fierce international competition and globalization. Samsung Electronics abides by the international labor standards and local labor regulations to enhance employee value, while eliminating discrimination based on gender, race, religion, social position or payment or illegal labor practices such as child or forced labor at the source. At the same time, we implement a variety of GWP activities to build the greatest work place based on a creative and enterprising corporate culture, thereby attracting and retaining the most talented Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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people.

What’s Your Approach to the Creative Process?

Reward Creativity  To get employees to think out-of-the-box, need to motivate them with some form of rewards.  Suggestions have to be taken seriously so that employees are willing to come up with more creative ways of improving the workplace.  To kick-start things up, you can set goals for your employees to think up of some ways of making work processes more efficient.  Perhaps each employee can be tasked to provide one suggestion by the end of each week and you’ll assess which idea is the best.  This will be followed with a reward for the employee and equally important, implementation.  The reward can be tangible ones like giving monetary incentives, or intangible ones like recognition from the organization by announcing the winner to the rest. Diversity Among Employees  Employees with comparable backgrounds, qualifications, experience, etc creates a homogeneous working environment.  Perhaps having such homogeneity between the employees will facilitate team-bonding and such, but when it comes to workplace creativity, a uniform and agreeable crowd leaves little room for ideas to flourish.  Rather than setting stringent recruitment prerequisites, you might consider giving more allowance in your criteria.  Hire staffs from different knowledge and background and get them to mingle around in projects and even company events.  Organize more informal settings between employees with dissimilar profiles for the interchanging of thought

Positive Working Environment  Sometimes, too serious a mindset can hinder creativity. Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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 Having fun during work allows one to be relaxed and that’s where one tends to get inspired with wonderful ideas.  Needless to say, a stressful or even depressing work environment doesn’t give one the mood to think of doing things differently.  Psychological studies have revealed that positive mood can spur creativity.  The idea is that positive mood awards us with greater flexibility in thinking because our perspectives are widened.  We become more open-minded in that sense and are willing to explore alternatives. •

Anti PPT Presentation

Make presentation without making use of ppt & replace it with hand made models of products. • In built wifi and other facilities at bus •

So the employees can complete their projects on the time. Voice Command Software : Which will type what will be spoken. It will be used by employees whose major work is to type an emails.



Management Games: To enhance their creativity.



De stress Room: Where employees can remove their frustration and irritation on boxing sack and on hit me statue.

• * Flexi hours policy: where the employees can come in at any time to office but they have to complete their work and daily hours of working. • * Voice to creativity: Here everyone should give their suggestion on how they would want the working environment to be like. • * Changing workstation & giving connectivity: Allowing employees to work from anywhere in the office be it cafeteria, etc. • * Work from home: For people who live afar off instead of wasting their time to travel to work they can work from home instead or in cases when employee is unwell etc. • * Festival: Should be celebrated to motivate employees • * Music at work: Can pep the mood to enjoy the tasks for the day • * Gym & other amenities: So that they can rejuvenate themselves with the help of beauty parlours and guys can work out and stay brisk. • * Innovation team: A dedicated team that makes sure everyone does something new like happy Fridays sporting games etc.

1. Providing saloon service & SPA at Workplace to Motivate and Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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To Feel Them Relax.

2. Providing laundry Facilities at work place this will help the employee to provide Spent time at office Because They will Be Getting Free Service of Laundry.

3. Company will take care of the employee work related to bank and other paper related things this will help to decrease in leave from employee. Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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4) No punching system.

5)No Working hours to motivate employee.

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4. For advertisement which user see on website or an online. Advertisement will change as when cricket match is going on every 4 -6 and wickets Will display attractive Images to user Which Interact them And Result in More Revenue.

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Six Thinking Hats Exercise Edward de Bono  A management writer and consultant who has worked extensively on tools to enhance creativity.  (His most famous work deals with the concept of Lateral Thinking).

Have each member of the group put on one of the following hats, and then examine the picture of the cricket bat on the next page.

1. White hat: factual, describes what is there 2. Red hat: intuitive, expresses how one feels when one sees the object 3. Green hat: creative, comes up with ideas 4. Black hat: negative, sees what is wrong with everything Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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5. Yellow hat: positive, sees what is good in everything 6. Blue hat: controls the process, runs the discussion, decides which hat to put on when

Exercise

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1. Blue hat: In which order should the group go through the hats?____________________________________________________ 2. White hat: A. Whose bat is in the picture?_________________________ B. How much does it cost?________________________________ C. How many bats of that edition exist?______________________ 3. Red hat: Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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A. How does looking at the picture make you feel?________________ B. Would you like to own such a bat?________________________ 4. Green hat: List 3 ways that you could go about acquiring such a bat, assuming that it is not for sale.

B. ___________________________________________________ C. ___________________________________________________ 5. Black hat: A. Of the 3 ways mentioned above, which is the least practical?

© Yoel Doron, 2005.

A. ___________________________________________________

Why?_________________________________________________________ ________________________________________ B. Which, if any, is immoral?______________________________ 6. Yellow hat: Of the options mentioned by the green hat, which seems the best one?__________________________________________________

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Create an Innovation Culture To create an innovative culture, managers need to make sure that all employees know that innovation is a job requirement. It should be woven into the fabric of the business and given a prominent place in job descriptions, procedures, and performance evaluations. Innovation should be defined to include incremental as well as revolutionary improvements. In a Harvard Business Review interview, Katsuaki Watanabe of Toyota said, “There is no genius in our company. We just do whatever we believe is right, trying every day to improve every little bit and piece. But when 70 years of very small improvements accumulate, they become a revolution.” Over a 35year period, Toyota’s innovation culture increased the number of annual suggestions per employee 480-fold from 0.1 to 48.

Creativity and Change Leadership

Learning Objective

To demonstrate that creativity is a core leadership skill To help students internalize creativity principles and Creative Problem Solving strategies so that they can become more effective and powerful leaders.

What is Leadership: Select a Definition

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Four Fundamental Components of Leadership • leadership is a process • leadership involves influence • leadership occurs within a group context • leadership involves goal attainment Northouse, 2004

Fullan on Management & Leadership “I have never been fond of distinguishing between leadership and management: they overlap and you need both qualities. But here is one difference that it makes sense to highlight: leadership is needed for problems that do not have easy answers. The big problems of the day are complex, rife with paradoxes and dilemmas. For these problems there Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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are no once-and-for-all answers.” (Fullan, 2001, p. 2)

Leaders know in their gut that creativity and innovation are the lifeblood of their organization. New ideas can lead to programs that are superior to those that are already going on or planned in the organization and which would have been divested or never initiated had a better idea or program come along. So, the mission of every leader should be to search continually for ideas and programs that are superior to the ones the organization is currently committed to. In a word, it’s called PROGRESS. But what can the leaders do to promote creativity and innovation? The most obvious answer, short of hiring a new workforce, is to use management initiatives that create a work environment that stimulates the existing staff to be more creative and innovative.

Creativity CAN Be Stimulated by Leaders There are many who would challenge the implicit assumption that leaders can do anything to foster creativity. They believe that creative leaders are born not made.

Transitioning Creativity to Innovation

To get a creative idea is one thing, but to get it transitioned into the innovation of a new product or service requires other personal characteristics. Innovative people need the kind of mind-set that can produce the succession of processes that lead to successful innovation, such as 1. generating the idea, 2. informing “significant others,” 3. “selling” the idea effectively, 4. planning the development process, and 5. overcoming constraints (time, money, relevance). Even though an organization may have plenty of such people, management practices will determine the extent to which these personal characteristics can be expressed. Technology transition is the theme of a growing body of business literature, which we need not dwell on here.

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The Bottom Line Creativity and innovation are not mysterious forces over which leaders have no control. Progressive leadership can and does create a climate that encourages creativity and innovation. As we have reviewed here, there are many specific leadership initiatives, validated by the success of certain high-tech companies, that enlightened leaders can take to stimulate creativity and innovation in any work setting

References Andriessen, J.H.E. 1996. “The why, how, and what to evaluate of interaction technology: a review and proposed integration”. P.J. Thomas, ed. CSCW Requirements and Evaluation, London: Springer Verlag. pp.107-124 Bardini, T. and Horvarth, A.T. 1995 “The social construction of the personal computer user: The rise and fall of the reflexive user”. Journal of Communication, (45)3: 40-65 Canadian Centre For Management Development (CCMD). 2001. Building trust: A foundation of risk management. Action-Research Roundtable on Risk Management. Ottawa: Canadian Centre for Management Development Dace, R. 1989. “Japanese new product development”. Quarterly Review of Marketing. (14)2: 4-13 Browning, R. 1888. “The Pied Piper of Hamelin”. Electronic version prepared by Jian Liu 1998, Indiana University Libraries: Reference Department http://www.netten.net/~bmassey/PiedPiper.html Egydei, T.M. 2001. “Diversified Hypermedia Use: An Experiment with Dis-closure” M. Lieshout, T.M. Egyedi and Bijker, W.E. eds. 2001 Social Learning Technologies: The introduction of multimedia in education. Hampshire, Eng.: Ashgate Publishing Limited. pp. 226-250 Faulkner, W. 1994. “Conceptualizing Knowledge Used in Innovation: A Second Look at the Science-Technology Distinction and Industrial Innovation”. Science, Technology & Human Values, (19)4: 425-458 Ford, C. and Gioia, D. 1995. Creative Action in Organizations. California, C.A.: Sage Publications Garfinkel, H. 1967. Studies in Ethnomethodology. New Jersey: Prentice Hall Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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Gershuny, J. 1983. Social Innovation and the Division of Labour. Oxford: Oxford University Press Haddon, L. 1992. “Explaining IT Consumption: The case of the home computer”. Silverstone R. and Hirsh, E. Consuming Technologies: Media and Information in Domestic spaces. London: Routledge. pp. 82-96 Hewett, T. T. 1986. “The role of iterative evaluation in designing systems for usability”. Harrison, M.D. and Monk, A.F. eds. People and Computers: Designing for Usability. Cambridge: Cambridge University Press. pp. 196-214 Hopkins, D.S. 1981. “New product winners and losers”. Research Management. (24)3: 12-17 Kelley, T. and Littman, J. 2001. The Art of Innovation: Lessons in Creativity from IDEO, America’s Leading Design Firm. New York: Doubleday Lieshout, M., Egyedi, T.M. and Bijker, W.E. eds. 2001. Social Learning Technologies: The introduction of multimedia in education. Hampshire, Eng.: Ashgate Publishing Limited Lieshout, M. 1999. “The digital city of Amsterdam: between public domain and private enterprise” B. van Bastelaer and C. Lobet-Maris eds. Social Learning regarding Multimedia Developments at a Local Level: The Case of Digital Cities. Namur: University of Namur. pp. 101-149 Lynch, M. 1993. Scientific practice and ordinary action: Ethnomethodology and social studies of science. Cambridge, Eng.: Cambridge University Press Lynch, M. 1992. “Extending Wittgenstein: The Pivotal Move from Epistemology to the Sociology of Science”. A. Pickering ed. Science as practice and culture. Chicago: University of Chicago Press. pp. 215-265 Lynch, M. 1991. “Method: measurement- ordinary and scientific measurement as ethnomethodological phenomena”. G. Button ed. Ethnomethodology and the Human Sciences. Cambridge, Eng.: Cambridge University Press Morgan, G. 1997. Images of organization. Thousand Oaks, C.A.: Sage Publications OECD. 1982. Innovation in Small and Medium Firms. Paris: Organisation for Economic Cooperation and Development Shapiro, R. 1998. “Analytical portraits of home computer users: the negotiation of innovation” Ph. D. thesis. California: C.A.: University of California Sharrock, W. and Anderson, R. 1986. The Ethnomethodologists. London: Tavistock. Shedroff, N. 1999. “Information Interaction Design: A Unified Field Theory of Design”. Thakur Institute of Mgmt Studies & Research Created on 2/18/2016

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Jacobson, B. ed. Information Design. Cambridge, M.A.: MIT Press. Chap. 3. pp. 87-112 Schrage, M. 2000. “Serious Play: The Future of Prototyping and Prototyping the Future”. Design Management Journal. http://www.designmgt.org/dmi/html/publications/journal/: (11)3 (Summer) Walsh, Vivian, Robin Roy, Margaret Bruce, and Stephen Potter. 1992. Winning By Design. Oxford: Blackwell Publishers Waters, J. 1996. “Chaos or Chorus”. Design Management Journal. http://www.designmgt.org/dmi/html/publications/journal/journal_d.jsp: (7)1 (Winter) Weisbord, M. 1992. Discovering Common Ground: How FUTURE SEARCH CONFERENCES Bring People Together to Achieve Breakthrough Innovation. Empowerment, Shared Vision, and Collaborative Action.San Francisco: Berrett-Koehler Publishers Williams, R., Slack, R., and Stewart, J. 2000. Social Learning in Multimedia: Final Report. EC Targeted Socio-Economic Research Project: 4141 PL 951003. Edinburgh, Scot.: Research Centre for Social Sciences, The University of Edinburgh Williams, R, and Edge, D. 1996. “The social shaping of technology”. Research Policy. (25)6: 865-901 Woolgar, S. 1991. “Configuring the user – the case of usability trials”. J. Law ed. A Sociology of monsters – Essays on power, technology, and domination. London, End.: Routledge and Keagan Paul. pp. 58-99. D. N. Perkins, The Mind’s Best Work (Cambridge, Mass.: Harvard University Press, 1981). Donald C. Pelz and F. M. Andrews, Scientists in Organizations: Productive Climates for Research and Development (Ann Arbor, Mich.: University of Michigan, 1976). J. S. Bruner in Contemporary Approaches to Creative Thinking, ed. H. E. Gruber, G. Terrell, and M. Wertheimer (New York: Atherton Press, 1964), 1–30. Pelz and Andrews. 6. S. Arieti, Creativity: The Magic Synthesis (New York: Basic Books, 1976).

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