REVEALED
HOW DESIGNERS CAN MAKE MONEY FROM THE VR REVOLUTION
ISSUE
252
MAY 2016 D IGITAL ED ITIO N PRO D UCED IN THE UK
BRANDING MASTERCLASS Build beter brands how o ackle oday’s bigges branding challenges
FEATURING AnAgrAmA • SnASk InterbrAnd • nb StudIo LAMBIE-NAIRN & MORE
10 TRENDS IN PACKAGING PACK AGING AND BRANDING THAT EVERY DESIGNER DESIGN ER SHOULD KNOW K NOW SELL YOUR DESIGNS ONLINE
BUILD BRANDS THAT TURN HEADS
Practical tips for selling more of your work through sites like Etsy and Redbubble
How Manual created its quirky, contemporary identity for the Fort Point Beer Company
WELCOME
MAY 2016
EDITOR’S ED ITOR’S LET TER Thewayinwhichweconsumeandc Thewayinwhichw econsumeandconnectwithbrands onnectwithbrandsis is evolvingrapidlyItisn’tjusttodowithnewtechnologyandarise in consumertouchpointssocialandcultur consumertouchpointssocialandculturalchangestoo alchangestoopresent present designerswithanew designerswith anewsetof setofchallengesande challengesandexcitingopportunities xcitingopportunities With this in mind our special report on page takes a close look at one of the most important touchpoints for many brands packaging design Pearlfisher’s Natalie Chung who was foreman of D&AD’s Packaging Design jury discusses the evolving role of packaging and predicts which trends will make the biggest impact creatively culturally and commercially over the next months As Chung points out brands across every sector now have to find new creative ways to foster emotional relationships with consumers That’s why our lead feature this month on page focuses on what designers need to do to rise to the challenges presented by this new landscape and build successful brands in Elsewhere we explore how to earn some extra cash by selling your designs online page while on page Pentagram partner Naresh Ramchandani urges designers to be creative in using their skills to
KEEP IN TOUCH WITH…
TWITTERCOM/ COMPUTERARTS
FACEBOOKCOM/ COMPUTERARTS
YOUTUBECOM/ COMPUTERARTS
promote Finallysustainability we’re pleased to announce that our very own Brand Impact Awards are now open for entries Find out how to submit your best branding work on page Enjoy the issue JU LI A SAG AR
ACTINGCOEDITOR julia.sagar@futur julia.sagar @futurenet.co enet.com m
FEATURING
SNASK
NATALIE CHUNG
AL EX TR OC HU T
KIRSTY MINNS
Thisissue’scoverwas creaedbySnaskan inernaionallyrenowned agencyhamakeskick assbrandingdesignand filmBasedinSockholm heysriveochallenge indusrynormsand promoe unconvenional ideascharmingsmiles and realemoions wwwsnaskcom
Creaivedirecora Pearlfisherwhereshe’s workedforyearsNaalie hasacivelydevelopedan energeicandcollaboraive sudioenvironmenwhere imaginaionandboldideas areencouragedogrowHer reporonwhahefuureof packagingdesignlookslike beginsonpage wwwpearlfishercom
BarcelonabornBrooklyn basedarisgraphic designerillusraorand ypographerAlexranked fourhinourpollofhe mosinfluenialdesignersof helasyearsOnpage heexplainswhycreaives canbeflueninbohar anddesignbuhe anddesign buhe mos imporanfacorisinen wwwalexrochucom
CreaivedirecoraThe FuureLaboraoryKirsyis aBriishdesignerwihmore hanyears’experience inproducdesign developmenardirecion andcuraionSheisoneof severalexperssharingheir insighsabouhechallenges ofbrandingininour feauresaringonpage wwwkirsyminnscom
COMPUTERARTSCREATIVEBLOQCOM
NARESH RAMCHANDANI
Nareshiscofounder andcreaivedirecorof environmenalchariy DoTheGreenThingand aparneraPenagram inLondonTurnopage odiscoverwhyhe believesdesignersneed obecreaiveinatacking unsusainableliving wwwdohegreenhingcom
MEET THE TEAM
MAY 2016
M MEET EET THE TE AM FUTUREPUBLISHINGLTDQUAYHOUSETHEAMBURYBATHBAUA PHONE FAX EMAIL hello@compuerars.co.uk WEB compuerars.creaivebloq.com
EDITORIAL
ADVERTISING
JULIA SAGAR
SASHAMCGREGORAd manager sasha.mcgregor@fuurene.com
ACTINGCOEDITOR julia. sagar@fu urene.c om JIM THACKER ACTINGCOEDITOR jim.ha cker@fuu rene.com JO GULLIVER
ARTEDITOR jo.gull iver@fuu rene.com
JU LI A SAG AR
ACTINGCOEDITOR NickbeingonsabbaicalmeanJuliafinallygoogoo DesignIndabahooray!Shehadaweek’sadvenure inCapeTownmesomebrilliandesignersanddrank aloofwineAperfecrip
CHRISMITCHELL MATTBAILEY GEORGELUCAS Accoun direcors chris.michell@fuurene.com mat.bailey@fuurene.com george.lucas@fuurene.com
JI M TH ACK ER
ACTINGCOEDITOR JimspenparofhislasmonhonCAaheMuseum ofEasAsianArlookingaclassicdesignsfrom housandsofyearsagoWillanyhingfromissue bepreservedinheyear?Wecanbudream
PRODUCTION & DISTRIBUTION CAT ELLIS
OPERATIONSEDITOR ca.ellis@fuurene.com DOMINIC CARTER
STAFFWRITER dominic.carer@fuurene.com
VIVIENNECALVERT Producion conroller MARKCONSTANCE Producion manager Printing: William Gibbons & Sons Ld Finishing partner: Celloglas Distribution: Seymour Disribuion, EasPoulryAvenue LondonECAPTTel Overseas distribution: Seymour Inernaion Inernaional al
JO GU LL IV ER
ARTEDITOR ThismonhJohelpedouafriendinneedofsomeone odressasabeeforafancydressparyasurprisingly commonproblemShealsomadeabuzzwihher bowlingskillsaaeameveningouinBrisol
PETER GRAY
VIDEOPRODUCER peer.gray @fuuren e.com
CREATIVE BLOQ
CIRCULATION JULIETTEWINYARD Trade markeing manager:
DAN OLIVER
SUBSCRIPTIONS
GLOBALEDITORINCHIEF dan.oliver@fuurene.com
CHARLOTTELLOYDWILLIAMS Campaign manager charlote.lloyd-williams@fuurene.com
CRAIG STEWART MANAGINGEDITOR
KERRIE HUGHES
UK readers: Overseas readers Online enquiries: myfavourie myfavouriemagazines.co.uk magazines.co.uk compuerars@myfavouriemagazines.co.uk
CONTENTMANAGER kerrie.hughes@fuurene.com
LICENSING
craig.sewar@fuurene.com
CONTRIBUTORS Diana Belran Herrera, Mark Bonner, Chaanah Carr, Naalie Chung, Tom Dennis, Alex Donne-Johnson, FranklinTill, Damian Hall, Inland Sudio, Babeh Lafon, Michael Leser, Sefano Marra, Tom May, Jim McCauley, Naresh Ramchandani, Anna Richardson Taylor, Ma Roff, Snask, John-Parick Thomas, Alex Trochu, Phil Weyman, Anne Wollenberg, Tom Woolley
Fuure?? Wan o work for Fuure Visi www.fuurene.com/jobs
MATTELLIS Senior licensing and syndicaion manager mat.ellis@fuurene.com Tel Fax
MANAGEMENT
NIALFERGUSON Conen direcor, Media JOEMCEVOY Managing direcor, Magazines MATTPIERCE Head of conen & markeing, Phoography, Creaive & Design, Games RODNEYDIVE Group ar direcor, Phoography, Creaive & Design, Games
CAT ELLIS
OPERATIONSEDITOR Cahasbeenspeakingodesignersabouheir sraegiesforcreaingsusainablepackagingInhe sameweekaphooofprepeeledorangesinplasic posinasupermarkewenonTwiterMadness!
S T A FF C O N T RI B U T O RS PETER GRAY GRAY
VIDEOPRODUCER Peer’shighlighaworkhismonhwasheadingo NB’ssudioinLondonoshoohevideoinerviews forhisissueTheburrioheprocuredfrom Paddingonsaionisuphereoo
NEXT ISS UE ON SALE April
Future is an award-winning international media group and leading digital business. We reach more than 49 million international consumers a month and create world-class content advertising solutions consumers online, on tablet andand smartphone, and in print.for passionate
NICK CARSON
EDITORONSABBATICAL Nickhasdivedwihexoicfishandcycledoaformer execuionspowhereradiiononcedicaedha unforunaesoulsbeposhumouslyseasonedwih lemonandchilliOuchHe’llbebacknexissue
Chief executive Zillah executive Zillah Byng-Thorne Non-executive chairman Peter Allen Chief nancial ofcer Penny Ladkin-Brand Tel +44 (0)207 042 4000 (London) Tel +44 (0)1225 442 244 (Bath)
Future plc is a public company quotes on the London Stock Exchange (symbol: FUTR). www.futureplc.com
All contents copyright © 2016 Future Publishing Limited or published under licence. All rights reserved. No par t of this magazine may be reproduced, stored, transmitted or used in any way without the prior written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. Registered ofce: Registered ofce: Quay House, The Ambury, Bath, BA1 1UA. All information contained in this publication is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. You are advised to contact manufacturers and retailers directly with regard to the price and other details of products or services referred to in this publication. Apps and websites mentioned in this publication are not under our control. We are not responsible for their contents or any changes or updates to them. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage.
PRODUCTION NOTES PRI NT E RS TEXT AND COVER CMYK PLUS PANTONE
We are committed to only using magazine paper which is derived from well managed, certied forestry and chlorine-free manufacture. Future Publishing and its paper suppliers have been independently certied in accordance with the rules of the FSC (Forest Stewardship Council).
William Gibbons
PAPE R COVER
PrecisionSpecialGlossFSC gsm P GraphoCoegsm P GraphoInvengsm TYPEFACES
TrumpGohicWesNeuraface Tex&DisplayCalluna
COMPUTERARTSCREATIVEBLOQCOM
MAY 2016
ISSUE
252
MAY 2016
CULTURE
Ya YatesJohnson’ tesJohnson’s Polyspolia project breaks down old products to recast them in new forms
PEOPLE
PLACES Designer Diana Belrán Herrera gives
TRENDS Will H
Ben Tallon’s podcas Arres All Mimics brings he creaive process o he digial airwaves
us a our of Bogoá’s culural and spiriual highlighs
EVENTS We repor on Cape Town’s Design Indaba
and he UK’s ReasonsLondon conferences
INSIGHT
DO THE GREEN THING Use your creaiviy o
atack unsusainable living says Naresh Ramchandani
SUSTAINABLE PACKAGING Wha should
designers do o creae more ecofriendly packaging? packag ing?
SHOWCASE
Mark Bonner explains why so much brigh creaive alen is coming from norh of he Wall GREAT SCOTS
Our pick of he bes new graphic design illusraion and moion graphics
VIRTUAL REALITY Alex DonneJohnson reveals
how designers can make money from he VR revoluion
DIARY 2 NEED TO KNOW DIARY 1
SELL YOUR DESIGNS
PROJECT DIARIES Manual’s quirky branding for the Fort Point Beer Company Nicolas Ménard’s colourful animaions for RayBan and how Tom Clancy’s The Division uses real sree ar ar ingame
DIARY 3
COMPUTERARTSCREATIVEBLOQCOM
Online markeplaces offer creaives a new revenue sream We reveal how o sell your more of your work hrough sies like Esy and Redbubble
CONTENTS
MAY 2016
VIDEO INSIGHT
NB STUDIO In he laes of our inerviews wih leading agencies feaured in our UK Sudio Rankings NB explains how i keeps puting is manra of ‘creaive courage’ o he es SPECIAL REPORT
THE FUTURE OF PACK AGING AGING Premiumisaion? Personalisaion? Susainabiliy? Pearlfisher’s Naalie Chung reveals he Premiumisaion? key rends in packaging design and branding ha every creaive should know abou
SUBSCRIBE AND SAVE UP TO 5 4% Three great ways to subscribe to the world’s best design mag Print Digital Digital Both See page Or join Computer Arts Pro! See page •
INDUSTRY ISSUES
I N C O N V E R S AATT I O N
BUILD BUI LD BETT ER BRANDS YOMAGICK Digital technology is changing the way brands talk to audiences Our branding masterclass reveals how to tackle today’s biggest challenges in brand design
The young Dublinbased creaive’s mulidisciplinary oupu displays a wisdom beyond his years We discover wha drives his playful fearless experimenal work
COMPUTERARTSCREATIVEBLOQCOM
•
•
WE
LOVE...
Make, break, remake, repeat Polyspolia by Will H Yates-Johnson is a representation of a waste-free manufacturing model that breaks down old products and works them into new, more complex forms ur plane’s resources are finie ye our focus O is sill direced oward producing consuming and hen discarding raher han proecing improving and susaining This coninued pah is puting enormous perhaps irreversible srain on our environmen simply o saisfy our lifesyle aspiraions However thanks to a raf o exciting designers who are ostering more disruptive approaches we are beginning to see that alternative systems o production and consumption are possible and how crucial material innovation will be in achieving this By developing production methods with designedin recycling systems we can eed consumer desire or the new while creating zero waste
Will H YatesJohnson explores a new material recycling model by which an object can be endlessly broken into ragments and infinitely reormed into new products His terrazzostyle material in vivid and high contrast colours is a beautiul expression o the process o recycling and transormation Learn more about YatesJohnson’s concept of infinite recycling and the transformation of materials from uniformity to complexity at wwwwhyjuk Each month our Trends section is curated by experienced creative consultancy FranklinTill wwwfranklintillcom
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 10
CULTURE T R E N D S S
MAY 2016
DESIGNED FOR LIFE
Magic carpets Roterdam’s Nighshop Nighshop uses liquid foam o creae unique folk-inspired rugs
ighshop’sbrighShowdowncarpes moreobjesd’ objesd’arhanpracical arhanpracical N more floorcoveringsarecrafedrom sofurehaneoamhandpipedinoolk arinfluencedpaternsDesigners arinfluencedpat ernsDesignersWard Ward van GemerandAdriaanvanderPloeg iniiallyinendedocreaelampshadesouo hemaerialmodiyinganoldcenriugeand pouringinheoam“I wasadisaser”says vanderPloeg“Thefirsonesweregreabu wecouldneverrecreaehem” Thepairpuhelampshadeideaoone sideandresumedworkonoherprojecs unilonedayhey uniloned ayheyhadanepiphany hadanepiphanyand and realisedhesamemaerialwouldworkwellfor bespokecarpes“Iwasanauralprocess” saysvanderPloeg“Weneverreachedou omanufacurersbecause omanufac urersbecausehecarpesar hecarpesareso eso experimenalandoneofakind”
Eachcarpeismadesponaneouslyas inspiraionsrikes“Usuallyoneofushasa vagueidea”vanderPloegsays“Wedrawi onapieceofpaper onapiece ofpaperandadjus andadjusiandwihin iandwihin fiveminueswesarworkingwihhefoam Wereallylikeworkingquicklyandmaking quickdecisionsThemaerialhelpsinhisway buahesameimelimisyourchoicesYour designscan’beverydeailed designscan’be verydeailedand and youhav youhave e oworkreallyfas” Nighshopisnowworkingonsmaller versionsofhedesignswihfoamexruded direclyonoabackgroundsuiablefor hangingonawall Nightshop is showing its carpets in a solo exhibition at Robert Van Oosterom’s showroom open by appointment wwwrobertvanoosteromcom /
Showdowncarpes wwwinohenighshopnl eachexcluding VATandshipping
TRENDING Say one sep ahead
MAINSTREAM
STILL FRESH
Emojis are
Letering ormed
wih our baromeer o visual cool
everywhere rom patern mois o brand campaigns They have become a new visual language
rom brush srokes in monochrome colour creaes a handcrafed aesheic
COMPUTERARTSCREATIVEBLOQCOM 12
EMERGING
Layers o paper and pain are orn and worn away o reveal hidden colours and exures beneah he surace
m r o e c . t r s e e t L s e l l e m a i a h l c l i i w l M : e N a O I h c T i A R m T . S w U L w L I w
CULTURE
P E O P L E
MAY 2016
MY STYLE IS...
EFFORTLESSLYY RELA RELAXED XED EFFORTLESSL MODERN TOMBOY CHIC inspiringpeopleinhearsThroughlack obudgeIhadodoheinerviewsor myCALMchariycampaignandrealised I couldalkcomorablywihmospeople Iacivaedaparomysocialpersonaliy
Babeth Lafon is a beauty/lifestyle illustrator based in Berlin. She illustrates monthly columns for Marie Claire and Annabelle, and just completed her second book for Bloomsbury UK. www.babethlafon.com
As a fan of podcass yourself wha do you hink heir unique appeal is? Wihoudoubheownershipand lack o resricionYoudon’haveo adhereoanycensorshiplikeyou wouldonheBBCorexampleAlso heondemandnaureopodcasing meansyoucanmakeapodcasfi pereclyino yourownscheduleI’san individualexperience How hard is i o se up a podcas? TechnicallynoveryTherewasaeehing processsixosevenhoursolisening oanAmericanladhalmyageinhis bedroomalkingmehroughhebasicso audioediingI’mblessedwihanumber omusicianandproducerriendswho wereonhandwhenhingswensouh Thereal challengeisproducingengaging conenbuI’minanindusrysauraed wihcharacersandgreasoriesIhink myloveoicomesacross
CARVEN BAG My favourie bag in he world designed by my bes friend when he used o work for Carven I’s based on a vinage bag we spoted ogeher during one of his research rips in Berlin
NEW VENTURES
INSIDE INS IDE STOR STORY Y Illustrator art director and author Ben Tallon has hit the digital airwaves with a podcast that brings the stories behind creative projects to your ears Ben Tallon
WHITE TURTLENECK This is my everyday op I have several in differen shapes and colours I find i elegan comfy o draw in for hours and warm All you need is a grea pair of earrings o go wih i!
N O I T A R T S U L L I
ih his deeply personal debu book Champagne and Wax W Crayons charing wha happens when you ry o make a living from your passion in he creaive indusries ar direcor Ben Tallon is perfecly placed o explain he imporance of creaiviy He has since run a chariy campaign for CALM deailing creaiviy’s emoional benefis and has now creaed original hinking podcas Arres All Mimics wih he suppor of Illusraion Ld o share open conversaions from he mos ineresing alen across he ars Did Champagne and Wax Crayons promp you o make Arres All Mimics? CaWCwasheresuloherusraions oreelancingIwouldranonablog abouhe‘realiy’oiallhenIgoo
k u . o c . ff o r t a m . w w w , ff R o t a M :
Ben is a London based illustrator and art director He works with clients including the Guardian and Channel
ACNE STUDIOS JENSEN BOOTS They make any oufi look insanly pulledogeher and chic
wrieabouaewhighsSurprisingly peoplerelaedohesubjecsIcovered inaveryhonesmannerI’vecarriedha ehosorwardandakenheocusrom mysoryandpuionohemanymany COMP UTERARTSCREATIVEBL OQCOM 14
How do you choose and approach people o appear on he show? MynumberoneruleishaI’mgenuinely inomyguess’worksoI’veusually encouneredoramalreadyawareo heirworkinsomewaySevenyearso reelancinghavegivenmeanobscenely alenedneworksoIuseioheulles Lisenersaren’dafandiyou’reno genuinelypassionaeabouyourgues heycanellicomesacrossasalse I I’mnoinvesedwhyshouldheybe? Is here anyone you’re dying o ge on he podcas? YesDamonAlbarnmychiecreaive inspiraionI’vehadRobO’Connor oSylorougeonheshowwhowas responsibleoralloBlur’sardirecion overhefirsouralbumsandDonLets whoisinDamon’scirclesIhaveaplan Wha advice would you give people hoping o se up a podcas of heir own? Makesureyou’repassionaeabouyour subjecandguessPeopleconnecwih believabiliyYouknowafilmisn’real yeyousillcryIyou’rejusdoingior moneyorkudosiwon’workIakes commimenoproduceaconsisenlevel oconenI’snodifferenobeinginhe arsI’sfiercelycompeiivebuyouhave ofindyourniche soundcloudcom/arrestallmimics
Stefany Y. Lozano is a reelance illustrator based in Leipzig, Germany. Originally rom Bogotá, Colombia, her clients have included Le Monde diplomatique, The New York Times and New Republic. stefanyepeslozano.blogspot.co.uk
MY
DESIGN SPACE IS...
FILLED WITH LIGHT AND LIFE StefanyYLozano isn’t a photographer but you’ll find plenty of film canisters StefanyYLozano isn’t in her studio alongside plants stuffed toys and a novelty pencil sharpener
orninBogotáColombiaStefanyY B LozanorelocatedtoGermanyin thankstoascholarshipromtheGerman AcademicExchange Academic ExchangeServiceOncether ServiceOncethereshe eshe studiedoramaster’sdegreeattheBurg GiebichensteinUniversityoArtandDesignHalle undertheGerman illustratorATAK She now lives in Leipzig wih her husband, and works rom home as a reelance illusraor. “A “A he beginning i was quie hard o work rom home,” she ells us. “You become very isolaed rom he world, bu I enjoy working in here and being by mysel.” Her design space is in a corner o heir living room. “The ligh is amazing all day long and I have a very ineresing view o my neighbours,” she reveals. “I waned o have a very uncional place o work where I have all hings I need around me, and since we have so much suff in his litle fla, i’s ull o plans, oys, books and arworks o riends and people we like ha gives i he ‘look’.” Key o he creaion o Lozano’s sriking illusraions is a scrapbook (1) ha she sared a ew years ago, in which she keeps cutings rom newspapers,
Lozano works largely in acrylics and has a surprising way o keep her pains in order, using a collecion o film canisers o sore ready-mixed colours (2). “They have always amazed my painer colleagues,” she says, “since none o hem seem o have sor o he same echnique or mixing colours. I already have a kind o seleced palete I work wih, and i’s easier or me o have he colours already mixed in hese conainers.” An unlikely work essenial is a novely gorilla pencil sharpener (3) given o Lozano by a riend. “For a long ime i was jus a decoraive iem,” she says, “unil I realised ha i’s he bes sharpener I have ever owned. I use i all he ime since I work a lo wih colour pencils on he firs drafs o my painings.” Alongside he gorilla, Lozano and her husband have a number o suffed oys brighening up he aparmen, including Alex (4). “I’s named afer he guy who sold i o me,” she explains. “I was he firs hing I bough in Germany, Germany, a a flea marke in Düsseldor. Toys have always been a good source o inspiraion or me, and Alex was he firs one o be around.” Lozano’s Lozano ’s space wouldn’ be complee wihou
caalogues magazines useo asmy a source inspiraion. and “I always have ionex desk,” o she says. “I ends o be he firs book I look a o [find an] image ha works as inspiraion or he projec I am working a he momen.”
plans, his hree Swiss years,” cheeseshe plan (a5ew ). “I’ve had iparicularly or more han says. “I almos died in one o my house moves and was lef wih jus wo o is leaves. I’s nice o see i grow again. Plans give my house ha eeling o home.” COMPUTERARTSCREATIVEBLOQCOM 15
CULTURE P L A C E S
MAY 2016
S T RE E T V I E W CREATIVE QUARTERS
BOGOTÁ, COLOMBIA
ACCESSOUR GOOGLEMAPAT bit.ly/CABogota
Designer, artist and paper sculptor Diana Beltrán Herrera shares the cultural and spiritual highlights of her native city of Bogotá, and points out the best places to get back to nature MUSEO DE ARTE DEL BANCO DE LA REPÚBLICA ClBogotá wwwbanrepculturalorg There’s a beautiful colonial neighbourhood in Bogotá called La Candelaria and one of my favourite places there is this museum It hosts exhibitions from international artists and the building has beautiful surroundings
CINE TONALÁ CraBogotá wwwcinetonalaco Cine Tonalá is located in an old house at La Merced It showcases independent national and international movies and is a cosy place to go with friends have a drink watch a film or see some art
PIZZERIA MADRE ClBogotá wwwmadrela This rustic restaurant is hidden in a commercial area beneath emerald shops There’s a big patio with a great food on offer but the speciality is pizza made in a stone oven
SIMÓN BOLÍVAR BO LÍVAR PARK PARK ClandCraBogotá wwwbitly/CASimonBolivar This is a very peaceful park with a big lake You You can relax ride your bike or tr tryy to spot some birds The best time to see birds is September when migratory species come from North America
MUSEO DEL ORO
m o c . y e l l o o w m o t . w w w , y e l l o o W m o T
CraBogotá wwwbanrepculturalorg This museum protects one of the national treasures of Colombia pre Hispanic gold work There are all kinds of objects made by indigenous cultures and some are really tiny and detailed
: N O I T A R T S U L L I
GALERÍA CASAS RIEGNER ClaBogotá wwwcasasriegnercom
Thiscontemporary gallery alwaysColombian has great exhibitions by artists who are becoming known internationally Exhibitions vary from delicate drawing to sculpture and installation
Diana Beltrán Herrera is a Colombiaborn artist and designer currently living in Bristol UK Paper is the primary medium mediu m for her natureinspired work wwwdianabeltranherreracom COMPUTERARTSCREATIVEBLOQCOM 16
CULTURE E V E N T S
MAY 2016
EVENT REPORT: DESIGN INDABA 2016
ore a movement than an event M Design Indaba is firmly entrenched in the global creative landscape as a positive force for change Fuelled by the belief that creativity can overcome the world’s biggest challenges and driven by a fierce commitment to design entrepreneurialism entrepreneu rialism the continually evolving Cape Town conference runs a growing portfolio of initiatives alongside the event to help nurture and empower young South African creativity like its Emerging Creatives programme which offers yearround support to South
o help inspire real change All are challenged by he conerence’s ounder Ravi Naidoo o do somehing original during heir presenaion And i shows This year NB ounders Alan Dye and Nick Finney lef heir comor zones o wrie heir firs play an inspired inerpreaion o he delicae dance beween clien and sudio read more on page Rwandan archiec Chrisian Benimana o MASS Design Group received a sanding ovaion or his alk showing how excepional buildings and inrasrucure can be a caalys or peace while Turner Prizewinning
her pioneering gesuralbased musical MiMu gloves sill in bea so no always behaving which enable her o “sculp sound” hrough hand movemens “I waned o play he bass line like a baskeball” she said explaining he concep behind her wearable insrumens Heap is also pioneering a orwardhinking airrade music disribuion and paymen sysem Mycelia which harnesses blockchain echnology o make he music indusry more susainable “I’s abou aking power away rom he op and helping ariss o help shape heir own uures” she said Bes embodied hrough Heap’s perormance courage was a srong heme running hrough Design Indaba wheher hrough innovaion on sage or ariss venuring ino he unknown hrough heir work Design duo Chanel Carell and Sephen Dirnberger o How Far From Home opened he conerence wih an inspiring sory o heir pas year’s advenure The pair had aken a journey o “ge uncomorable” quiting heir jobs in adverising and “geting as ar rom Johannesburg as hey could” in
Africa’s best new talent culminating in a highprofile exhibition during the threeday festival Design Indaba speakers he world’s leading creaives are careully curaed
archiecure collecive Assemble And alked abou empowering communiies singersongwrier and echnology advocae Imogen Heap closed he even wih an enchaning demonsraion o
search o inspiraion In Sweden hey had one o heir mos inspiraional monhs “We sared alking more and sopped blaming back and neck pain on our devices We wen hiking on am sunrise
INSPIRING CHANGE THROUGH CREATIVITY A Design Indaba, creaiviy is a powerful weapon in he pursui of a beter world. Julia Sagar finds opimism, ambiion and a growing movemen for design – in all is guises – a he pioneering hree-day fesival
COMPUTERARTSCREATIVEBLOQCOM 18
E V E N T S CULTURE
MAY 2016
KEY INFO LOCATION
Artscape Theatre Foreshore Cape Town South Africa wwwdesignindabacom WHEN
February KEY SPEAKERS
Margaret Calvert Alex McDowell Erik Kessels NB Fred Gelli Imogen Heap Assemble Snask ) m o c . e l e i h t c r a m ( e l e i h T c r a M : Y H P A R G O T O H P
EVENT NEWS: REASONS:LONDON 2016
Breaking barriers Far lef Freddie Ös explains Snask’s sraegy for designworld
dominaion in an ateniongrabbing session a Design Indaba Above Spanish aris Jaime Hayón delivers an inspiring alk
This year’s Reasons:London celebrated the blurring of the lines between artistic disciplines and the thrill of taking risks, reports illustrator and speaker Mister Phil
drivesphoographedandillusraedour surroundingsLookingforinspiraion didn’meangoingonBehanceimean goingousideandexploringevenifwe didn’speakhelanguage”Theirakeaway message“Puyourselfouhereandbe preparedoaconyourideas” Howeverocreaerealchangesaid inernaionallyacclaimedinnovaorand
rganised by he eam behind Brighon’s Reasons o be Creaive ReasonsLondon is a oneday conference aimed a anyone working or waning o work in illusraion phoography design or coding This year’s show celebraed he crossoverr beween hose disciplines crossove and he hrill of seeing people aking risks o pursue heir creaive goals
obeginomakeheseimageswihoua compuer”hesaidBrondbjerg’sworking mehodsblurhelinesbeweenhe rolesofcoderandcreaiveandrehink heprocessesinvolvedincreaing arEveryhingconainsdaahacan besampledandoupuinavariey ofdifferenforms“Makesysemsfor serendipiyandsurprise”headvised Imyselfspokeofmyjourneyfrom
socialenrepreneurHilaryCotamwe needodesignsomehingnew“We’re ryingosolveproblemswihheools ofhes”sheexplained“Design isn’aboumakinghebesofhe oldi’s aboucreaingsomehingnew Andi’s aboubeinghuman” Produciondesignerandfilmproducer AlexMcDowellagreedHeofferedan eyeopeninghisoryofsoryellingfrom ribalimesooday’sposcinemaic eraduringadiscussionofdisrupive narraives“Soryellingisawayforuso makesenseofourworld”heexplained “Thenexgeneraionarearscieniss Theopporuniyournsoryellingino somehinghacanpowerfullychange heworldisinallofourhandsrighnow” How?ToanswerMcDowellquoed
Inspiraion could be aken from any of he alks even if he subjec mater wasn’ your own area of experise UserinerfacedesignerSarah Parmener’salksuggesedhahekey ousingsocialneworksproperlyiso beauhenicraherhangoinghrough aseoflearnedbehaviourshawe hinkishecorrecwayoacdoes apharmaceuicalcompanyneedan Insagrampageforexample?Anddoes ourTwiterfollowercounreallymater? I’sbeteroengagesuccessfullywiha smallergenuinefanbasehanspewou genericweesohousandsoffollowers haneveracuponhemsheargued onlyofyourTwiterfollowerswill acuallyspendmoneywihyou DesignerdeveloperandarisMike
webdesigneroillusraorviaaself iniiaedprojecoposa‘DoodleADay’ resulingincommissionedworkbefore heendofheprojec ThedayfinishedwihTomMuller graphicdesignerandcomicgeekwho gaveanenerainingalkonwhywe shouldworkforfreeariskyprocess whichifcalculaedcanreaprewards Iallowsyouodoheworkyouwano dowhichcanpavehewayforgeting moreworkofhesamekindHecied NewYorkfashionphoographerBill Cunningham“Ifyoudon’akemoney heycan’ellyouwhaodokidTha’s hekeyohewholehing”Thequoe reinforcedMuller’shemeofriskaking andheresulshacanbeachievedby nofollowingorhodoxroues
AmericaninvenorBuckminserFuller “Youneverchangehingsbyfighinghe exisingrealiyTochangesomehing buildanewmodelhamakeshe exisingmodelobsolee”
Brondbjergpicuredaboveshowedhe audiencehowusingcodeodrawcan creaeunexpecedandbeauifulresuls hawouldbedifficulogeneraewih radiionalmedia“Iwouldn’knowhow
Reasons to be Creative’s full threeday conference will be held in Brighton on September reasonsto
O
COMPUTERARTSCREATIVEBLOQCOM 19
CULTURE
E V E N T S
MAY 2016
WHAT’S ON Dates for your diary The events season is picking up pace with conferences giving way to multiday festivals celebrating the very best of design and exploring its place in a rapidly changing world 99U 99 U 05-06 MAY New York USA wwwucom Ideas are he main ocus a U organised by he eam behind Behance Is packed programme o alks is acionoriened designed o ge you inspired awake and engaged Pick up your even badge a day early and enjoy a prepary wih ellow atendees beore diving ino wo days o alks and ineracive maserclasses
designers Wheher heoriss proessionals or sudens all o he delegaes and speakers who his year range rom Aardman Animaions o NonForma have one hing in common unquenchable curiosiy
SEMI PERMANENT
12-14 MAY Berlin Germany wwwypoalkscom/berlin This year’s TYPO ocuses on graphic design as communicaion planned responsibly wih an eye o he uure Wha is he oulook or he field beyond cheap rends oumoded orms and flashinhe pan sensaions? As you’d expec here’s a ocus on ypography bu speakers also sep back o look a design more broadly
26-28 MAY Sydney Ausralia beasemipermanencom Creaive plaorm Semi Permanen has announced he lineup or his year’s even in Sydney wih a ocus on he uure o he inerne and ravel Is aim is o provide an insigh ino he curren sae o design around he world while also equipping creaives wih he ools o improve heir own craf and providing unique neworking opporuniies This year i has diched he lecern in avour o aceoace ineracion Wheher you’re jus saring your career planning o change direcion or aiming o sar your own business here’s somehing here or you
HOW DESIGN LIVE
SEGD CONFERENCE
19-23 MAY Alana USA wwwhowdesignlivecom How Design Live aims o reuel your creaive passion while urnishing you wih pracical knowledge o advance your career The even rom he people behind How and Prin magazines combines inspiring presenaions rom op designers wih specialis business advice and ools ha will save you ime and sress
09-11 JUNE Seatle USA wwwsegdorg The only even dedicaed o he creaion o environmens ha communicae and connec wih people he Sociey or Experienial Design SEGD conerence includes ours o Seatle’s bes projecs and sudios inspiring keynoe speeches neworking and breakou sessions o push your creaive limis
OFFF BARCELONA
TYPOGRAPHICS
26-28 MAY Barcelona Spain wwwofws
13-23 JUNE New York USA ypographicscom
Barcelona’s creaiviy esival provides a provocaive programme o progressive occasionally conroversial work uniing web moion sound and graphic
This day esival is devoedIs o conemporary ypography highligh is a woday conerence ocused on ype or publicaions adverising corporae ideniy
TYPO: BEYOND DESIGN
and user ineraces wih guess including Penagram’s Emily Oberman Tobias FrereJones o FrereJones Type and Eduardo Danilo o Danilo Design Group The esival also includes a series o workshops and ours by ypography school TypeCooper
PUNK FEST 25-26 JUNE London UK punklondon/even/punkes London’s Design Museum is leaving is curren home in Shad Thames or a new HQ in Kensingon and is going ou wih a celebraion o all hings punk The ull programme is ye o be announced bu will include
COMPUTERARTSCREATIVEBLOQCOM 20
boh workshops and spoken word perormances
WHAT DESIGN CAN DO 30 JUNE – 01 JULY Amserdam Neherlands wwwwhadesigncandocom Tweny speakers rom various creaive backgrounds will gaher in Amserdam his summer o share heir houghs on design in relaion o music inernaional co operaion and he reugee crisis Away rom he main sage hands on workshops maserclasses and brainsorming sessions will provide opporuniies o share in a global discussion on he presen and uure o design
MAY 2016
Strong opinion and analysis from across the global design industry THIS MONTH M ONTH
NARESH RAMCHANDANI
COFOUNDER DOTHEGREENTHING
www.dothegreenthing.com
MARK BONNER
COCREATIVEDIRECTOR GBH
www.gbh.london
DONNEJOHNSON N ALEX DONNEJOHNSO
CREATIVEDIRECTORDAZZLESHIP
www.dazzleship.com
REGULAR WRITERS
ADRIAN
MARK BONNER
SHAUGHNESSY
DESIGNER&WRITER
COCREATIVE DIRECTORGBH
SABRINA SMELKO
BEN TALLON
ILLUSTRATORAND ARTDIRECTOR
FREELANCE ILLUSTRATOR
CRAIG WARD
LOUISE SLOPER
DESIGNERAND ART DIRECTOR
HEADOFDESIGN CHI&PARTNERS
WHY CREATIVES MUST DO THE THE GREEN THING Stop uing your talent to promote behaviour that harm the planet, ay Nares Ramcandani – be reative in attacing unusainable living insead
N A R E S H R A M C H A N D A N I I INSIGHT
MAY 2016
ABOUT THE WRITER
NareshRamchandaniis cofounder andcreativedirector of environmentalcharityDoThe GreenThingandapartnerat PentagraminLondonHespoke at thisyear’sDesignIndaba wwwdothegreenthingcom
n , Andy Hobsbawm and I co-founded c o-founded Do The Green Thing, a public service to inspire I people to be greener in their everyday lives. We were were ro roused used by Al Gore and ap appalled palled that humanity seemed to walking blindfolded off a cliff. So we decided to utilise our marketing experience to see if we could make a difference. Our idea for Do The Green Thing was – and still is – creativity versus climate change: in other words, taking all the creativity that gets skilfully skilf ully deployed deployed to make unsustainable behaviour so tempting, and using usi ng it to make sustainability just as tempting. In its first eight years, Do The Green Thing collaborated with more than brilliant and generous creatives across the world to make films, posters, podcasts and campaigns. In that time we created a pairing pairi ng and reselling service for lost and lonely gloves and shared Walkcasts featuring music at the perfect walking pace of beats per minute. With Justin Hawkins, we released the world’s only rock anthem to big up the value of taking the stairs instead of lifts. We exhibited exhibited a collection collection of of Everything Day things reimagined by creatives across th ree continents, flew a fleet of protest paper planes and created the world’s first and only e-commerce site to sell Nothing as an a ntidote to excess consumption. Through these activities and more, we were able to reach over million people around the world. Pretty good figures. But not enough. With a solution to climate change change getting n no o closer closer,, and the consequences looming ever larger, we felt it was time for Do The Green Thing Thi ng to grow some teeth. We felt it was the moment to roll up our sleeves and take issue with modern life and all its forces, assumptions and behaviours that lead us to make unsustainable uns ustainable choices
Issue , released to coincide with this year’s Oscars, provocatively accuses screenwriters of ruining provocatively rui ning the planet and outlines how they could help it instead. Screenwriters have the power to shape society but are reinforcing rather than reversing unsustainable behaviour. Adding mischievous touches to some of our favourite films, Issue shows how easy it would be for screenwriters to put incidental green action into their stories, thus inspiring inspiri ng the world. The Issue finishes with w ith How to Watch a Movie, a short film to be played before a feature presentation, which asks moviegoers to interrogate the film they are about to watch from a sustainability point of v iew. The short film was made by recycling graphics f rom old film leaders. It’s super-clever super-clever and super-beautiful, a nd is available for any cinema to download and screen before a movie, free of cha rge. We’ve ve had some terrific responses from our community and the press, who seem to enjoy the fact that our gloves g loves are off. We’ve We’ve asked Hollywood some pretty serious questions a nd accused it of some careless things. I’m also secretly hoping that Mr.
so easily and larly. So at the end our of last year we went back to so theregu drawing board to give little green beast more edge. Noticing that people were getting less and less sure that their personal behaviour could make a difference, di fference, we decided to widen our target beyond people to people-persuaders: to the industries and governments who create the narratives and incentive i ncentivess that lie behind many of our unsustainable decisions. Noticing the world’s growing appetite for more discursive and more involving content, content, we decided to bite the long-form bullet and make the written w ritten word – provocatively provocativ ely shaped, thoroughly researched and joyfully expressed – our new primary primar y creative vehicle. Observing that environmental stories about a huge and distant problem often came second to stories about smaller problems happening now, we decided that each of our long-form pieces needed a topical hook so it could grip the im agination of today.
Leonardo DiCaprio will get in touch to add his endorsement to our campaign. Let’s L et’s see. Issue , coming out in April, ta kes on London’s cars and car culture. It imagines a time when cars are inevitably dethroned as kings of the city, and then asks mayoral candidates Zac Goldsmith and Sadiq Khan to bring that time much closer, to allow cycling, walking, car sharing, public transportation, safety, air quality, noise quality and sustainability sustai nability to come to the fore. Like a late-developing baby, baby, Do The T he Green Thing now has its teeth. We began in by rejecting all t he codes of activism. We weren’t going to attack anyone or protest at anything but simply going to use our creativity to inspire and persuade. It was our point of difference, and theory of change. But didn’t change enough. So we’ve evolved. evolved. Creativity versus climate change is still our principal pri ncipal means of persuasion. But to impact a generation obliviously harming t he world for generations
And from thosewas observations, new new Do The Green Thing born in thethe form of version Issues –oflongform pieces with creative provocations that took issue with an aspect of unsusta inable modern life and suggested an imaginative imag inative but achievable alternative.
to come, maybe creativity is more powerful and more valuable if that it comes with some bite.
“WE’VE ACCUSED HOLLYWOOD OF SOME PRETTY C ARELESS THINGS AND I’M HOPING MR. LEO DICAPRIO WILL GET IN TOUCH TO ADD HIS ENDORSEMENT”
What are the be st ways for designers to do more for the planet? Tweet your thoughts @ComputerArts using #GreenCreative
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 23
INSIGHT D E S I G N M A T T E R S S
MAY 2016
WHAT ARE YOU DOING TO MAKE PACKAGING DESIGN SUSTAINABLE?
T O M E M I L O L S E N CEO CREATIVE DIRECTOR AND FOUNDER KIND wwwkindnorwaycom
We always We always try to design design packaging packaging that’s that’s a product produ ct of its own. When the packaging itself is something others will value as a piece of the product, that’s when you really have made the design sustainable. sustain able.
MÔ KALACHE ART DIRECTOR AND BRANDING SPECIALIST wwwmokalachedesign
At Kind, Kind, we we focus focus on on creatin creatingg sustainable sustainable solutions soluti ons that bring added value for our clients. This is important both from an economic and an environmental perspective. If the sustainable solution reinforces reinforces the concept we want to emphasise, it’s an added benefit.
CARDBOARD ENGINEER THINK PACKAGING wwwthinkpackconz
I find a balance between the designs I want to communicate and what can be done sustainably for each project. For Magasand – a healthy fast-food concept restaurant in Madrid – we chose recycled paper as the primary material, then by
Be sustain able by putting the sexy back into packaging. With many sustainable materials now available, it’s easy to go green. But to stay truly sustainable, you must make packagi ng worthy of making. Design and create something way more than just a box: make something great – packa ging that’s designed for the sole purpose of having the product shine. This way you’re giving the middle finger to all those crappy boxes and damn dam n blister packs.
adding hand-drawn illustrations and patterns, we gave the whole identity a personal and intimate feel.
M A T B O GU S T
Y O U R V I E W S What we should What should do do to make packaging more sustainable, tweeted
CARLOS_G_M
LUKASENGQVIST
SAMUELBOOTHGD
Stop packaging stuff all together! Come up with innovative ways where nothing is wasted
Actually much packaging saves waste Much food is spoilt because lack of or badly designed packaging
For the packaging product I’m working on I’m aiming to produce something that can have other uses so it can be kept
@ComputerArts using @ComputerArts #DesignMatters
COMPUTERARTSCREATIVEBLOQCOM 24
D E S I G N M A T T E R S S INSIGHT
MAY 2016
BREN IMBODEN AND LUIS VIALE ARTDIRECTORANDCREATIVEDIRECTORMAKEBARDO ARTDIRECTORANDCREATIVE DIRECTORMAKEBARDO wwwmakebardocom
We try to use local companies companies to print our designs because we want to minimise the impact on transport ation and reduce our carbon footprint. And we recommend recommend our clients use non-petroleum-b non-petroleum-based ased materials. It’s about being determined to make these decisions to educate the client. It’s not the easiest way, but as designers we should always offer the opportunity to make susta inability a priority. The market is pushing us to reduce costs, but we push back because we believe in what we create and want to feel confident we have contributed contributed to keeping our Earth beautifu l.
T I M B U R L E Y STRATEGIC DIRECTOR BELIEVE IN wwwbelieveinnet
We us We used ed tto o have have tto o pu push sh q quit uitee ha hard rd to get get sustainability taken seriously. But thankfully today it has moved beyond being a nice-tohave option for forward-thinking clients, and become a critical consideration for the vast majority of our projects. New and emerging technologies might be costprohibitive right now, but over time many should filter into the mainstream.
PRASAD KELKAR EUPACKAGINGDEVELOPMENT MANAGERMETHODANDECOVER methodhomecomukecovercom
The way we approach packaging is guided by our ‘compass of clean’ and ‘no fly zones’ metrics. The former measures and scores every potential packaging material based on the raw materials, recycled content, productto-packaging weight weight optimisation, recyclability and biodegradability. No fly zone is our list of raw materials not allowed in our packaging. This limits l imits our options, but we we prefer to work this way and make the right decisions.
THINK_OF_DAN
TRACESUTTON
LUKASENGQVIST
TRACESUTTON
Packaging that is multifunctional is always a hit with me
Good sustainable design is desirable works effortlessly and is simple Less is more
Designers must think of their role as a part of a whole This means being humble and including logistics and
Manufacturers must distinguish between home and industrially compostable materials
production people
C O MPUTERARTS C REATIVEB L O Q C O M 25
I N S I G H T M A R K B O N N E R R
MAY 2016
ABOUT THE WRITER
Mark Bonner began his career by winning a D&AD Student Yellow Pencil On graduating from the Royal College of Art he worked at The Partners Carter Wong & Partners and SAS before cofounding multidisciplinary graphics group GBH in winning a further four Yellow Pencils wwwgbhlondon
Why we we need need grea greatt Scots Scots For new nterni ceme, GBH looked outde loal area, partnerng wh Ednburgh Naper Unvery. Mark Bonner explan why ome of our brghtes young talent omng from outde London
he first time I encountered the work of T the Graphic Design course at Edinburgh Napier University was D&AD’s New Blood Festival in , in my role as t he organisation’s deputy president. The next year I became president, and once again Napier won best stand. The work
mal omethng nfluened by GBH and/or London bak to Naper, then follow up by malng omethng nfluened by Ednburgh to u the week after. In Myrna’ word, the tudent oaked up the experene lke ponge. “Inhabtng the day-to-day lfe of a degn tudo hange the way they thnk
was strong –and thoughtful, withundeniably a social conscience a diverse diverseconceptual, visual language. What really stood out was the consistency of quality, evident across the whole year group. Havng ne met oure leader Myrna MaLeod, I thnk he’ reated the perfet eoytem for produng great graph degner. Her tudent have a tremendou work eth, they appreate ther opportunty deeply, and they are oally dvere a a reult of Sotth natonal tll beng able to ae further eduaton for free. More than that, they appreate the role degn ha to play n oety; ther work dretly onneted to the real world. I uggeted to Myrna that we ould hot x Naper tudent at our tudo n London for a week-long nternhp, and th year we ooked up a fun way of dong th: tudent tayed loally va ponorhp, and we brefed them on lent projet nludng work for Terre de Café, Puma, Samuel & Aoate
about graph prate ther plae wthn the world,” hedegn told me. “Theyand begn to ee ther plae n a ollaboratve, nterdplnary ulture. We an talk about th at unverty, but they don’t alway beleve u untl they experene t for themelve.” Aordng to MaLeod, ntern ng broaden tudent’ horzon; t nreae ther onfidene and tmulate ther ene. “When they return to u, we have lot part, f not all, of them to the poblte that le ahead – and that’ how t hould be,” he ad. On top of that, our x tudent – Andrew Smth, Arna Samulo, Ch loe Knell a, Joanne Myerough, Lew Brook and Sott Farquhar – made ome great tuff. Alongde the work they made durng the day, we aw ome powerful dea developng, whh you an ee at www.bt.ly/CA-GBH. It’ vtal for the London degn ndutry to attrat the bet tudent talent, o t’ eental that we reah out to the bet unverte. It wa great to hot the
n the US, the andday, a retaurant wthatStark Par. a Durng they worked GBH n London
Naper tudent, and we’re lookng donthe ame thng wth more unverte. Pleaetoget touh.
degn atant. In the evenng, we ran workhop nludng talk gven by our degner. We alo et a mal art projet where the tudent were requred to
What should studios be doing to attract a wider range of interns? Tweet @ComputerArts using #DesignMatters
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 26
INSIGHT
A L E X D O N N E - J O H N S O N
M A Y 20 2 0 15 16
ABOUT THE WRITER
Alex DonneJohnson is the creative director of design agency Dazzle Ship His career has spanned art direction for the James Bond game franchise specialist strategy for various fashion brands global campaigns for WaterAid and teaching at Swedish design institute Hyper Island wwwdazzleshipcom
A brigh brightt fu future ture in VR Vrtual realiy s posed to transform transform entert entertanment anment and educaton, says Alex says Alex Donne-Johnson Donne-Johnson,, and desgners wll help rewrie the rules. So what are the key opportunies awaing us n the vrtual world?
irtual reality is set to explode into the V mainstream, creating a host of exciting opportunities for graphic and motion designers. The Oculus Rift should have launched officially by the time you read this, and HTC and Sony will soon be shipping their own VR headsets.
impact on society and potentially help to save lives by designing user-friendly experiences. Sports is another interesting area. Broadcasters are already looking at interactive camera set-ups with live streams. One of the most exciting clients we are working with is a drone-racing startup called DRL,
It’s a very exciting time starting to look virtual reality. So wh where erefor doanyone the oppo opportunities rtunities li liee forat graphics and motion designers in the industry? Gaming has a lways been a rich field for innovation, and is naturally nat urally providing a lot of the momentum behind VR technology. Motion graphics designers have become crucial to driving the market forwards, and are already largely responsible for some of the best titles, cutscenes and interfaces. Some are taking things one step further and ma king their work interactive, essentially becoming indie ind ie game developers. Olly Moss’ss illustrations Moss’ illustrat ions were brought to life iin n Firewatch (www.firewatchgame.com), (www.firewatchgame. com), and ustwo’ ust wo’s La nd’s End (www.landsendgame.com)) was one of the first games (www.landsendgame.com ga mes developed develo ped for Samsung’s Gear V VR R headset. At the other other end of the VR spectrum, many people people are saying that training trai ning will be the first area to be revolutionised. revolu tionised. It’s already happening in i n healthcare with companies such as ImmersiveTouch and
which aims aim ton.broadcast in VR with a first-person optio option. There areevents all a ll kinds of interesting things to design, like HUDs and data visualisations. As creators, we we have a new platform to experiment with that has ha s boundless untapped potential. From a technical perspective, the examples above pose a new set of challenges for designers: all of them present a fresh set of UI and UX problems. problems. From a creative perspective, good storytelling is more important important than ever. Non-linear Non-linear nar ratives can be explored in more depth and the worlds they sit in are instantly inst antly more believable. Cinematography Cinematography revolves around a full f ull -degree field of view, the viewer now needs to be considered in the narrative, and most importantly, importa ntly, w wee need to be careful not to create nauseating nauseati ng experiences by moving things around too fast. It’s an exciting time to star t experimenting. The old rules no longer apply, so we need to collectively rewrite the rule book. We are no longer designing for flat
Medical Realities, which are developing cutting-edge simulators. From first-hand experience, this is where we’vee had the we’v t he most interest from prospective clients. Although it may not sound like the sexiest brief, brief, training is i s an area where designers can have a positive
screens and surfaces – we are designing designi ng for immersive content that people can really feel a part of. of. How do you see your work translating into virtual reality? Tweet @ComputerArts using #DesignMatters
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 28
Compuer Ars selecs he hotes new design, illusraion and moion work from he global design scene
CASUAL ENERGY NOTA BENE RESTAURANT IDENTITY
by Blok Design wwwblokdesigncom
When op Canadian chef David Lee ook over Torono’s Noa Bene resauran, he waned o re-launch i wih a new ideniy: a more casual energy. “We “We recognised ha he resauran’s and Lee’s personal brands were inrinsically linked,” says Blok Design parner Mara Culer. “The former needed o be an exension of his sory and wha wha inspired him in his cooking, and he ideniy needed o live cohesively wihin he physical space.” A palete of hree colours, drawn from he inerior’s warm ones, unies he elemens, while a series of playful exs appears on everyhing from poscards for sub-brand NB Bar o he menus. The six menus had o work cohesively. “The backs needed o be long-wearing, washable and we waned he same wood grain found in some of he images,” says Culer. “W e used he reverse side of a laminae, sanded and“We varnished i for a beauiful, unexpeced finish. The overall aesheic is iconic, conemporary,, sensual an conemporary and d playful”.
SHOWCASE
M A Y 20 1 6
The express he were brand’s wi and menus characer Images played abou wih cu off moved around The NB Bar subbrand sees he wording dance abou conveying he lively energy of he environmen A hreecolour palete on hese business cards is drawn from warm ones of he resauran’s inerior Paper sock is heavy and mate Differen sizes creae movemen hroughou he ideniy sysem Playful sickers brand simple akeaway boxes and help build he overall sory
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 32
T H E V E R Y B E S T N E W D E S I G N
M A Y 20 1 6
THE REST OF THE INDUSTRY SAYS… BEN TALLON Illustrator Illustrat or and art director www.bentallon.com
“The resriced use o colour, exure and he ineresing and enjoyably unfinished composiions are he srong poins. There is nice variaion wihin he elemens, comprising an ineresing overall brand. The logo could have been pushed urher [owards somehing more playul], wih suble nudges ino a more organic space, which holds back his srong body o work rominbeing orward-hinking. Trends onsruly hold back more challenging conceps rom heir overuse. Bu he overall powerul ideniy makes up or my minor gripe.”
MARK RICHARDSON Founder, Superfried www.superfried.com
“This ideniy really works or me. I immediaely eels modern, resh and inviing. The robus cap logoype has auhoriy and experise wihou preension. The colour palete is mued and combines well wih he naural imagery. Grea balance has been achieved hroughou – he copy, colour and imagery are never oo dominan. [Blok Design has] mainained he syling hrough all collaeral, even he websie, which is ofen overlooked. I like his ideniy because i doesn’ eel resaurany, bu simple and naural wih a dash o sponaneiy – jus like good ood.”
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 33
SHOWCASE
M A Y 20 1 6
WINDOW TREAT TREATMENTS MENTS BAFTA BAFT A BEST FILM POSTERS
by Levente Szabó wwwbriskgraphicscom
“The heme o he campaign is ‘window o anoher world’ a concep ha speaks o he screen as a magical poral we peer hrough o experience a vas realm o advenures” says illusraor Levene Szabó who was invied o work wih agency Human Afer All on is campaign or he Briish Academy Film Awards producing a series o images represening he nominees or he Bes Film award “This concep explores how he experience o cinema is one ha akes place no jus wihin he limis limi s o he screen bu wihin he limilessness o our own imaginaions I uses a decepively simple raming image wihin which we can glimpse an epic advenure unolding” Alhough he enjoyed boh films Szabó admis he had rouble rouble coming up wih suiable ideas or Carol picured pic ured below righ and The Big Shor “Wheher “ Wheher i’s a book or a film I do my bes o undersand he deeper meaning o he maerial beore geting o work bu in hese wo cases I had rouble summarising he message On op o ha we had o come up wih illusraions ha would work as silhouetes and also as a series o posers I wasn’ easy”
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
34
T H E V E R Y B E S T N E W D E S I G N
M A Y 20 1 6
— MOTION HIGHLIGHT
PAGETURNERS
—
MUNKEN CREATIVITY EDITION
by JUNO and Max Mörtl wwwjunohamburgcom wwwmaxmoertlde
Arcic Paper asked inernaional branding agency JUNO o develop a direc markeing ool o demonsrae he advanages o is highqualiy book paper Munken Prin The ool also had o reflec he concep o creaiviy one o he he clien’s core brand values so JUNO decided o use uniquely shaped sacks o he paper o creae hreedimensional inographics on he subjec To achieve a disincly acile look direcor and animaor Max Mörl worked wih real paper blocks which he animaed using sop moion “Each o hem reveals is own ac abou creaiviy by moving or behaving in a very special way” he says The highligh or Mörl was when Wol Loter auhor and wrier or German magazine brand eins joined he projec “He suppors our idea ha i’s very ough o deliver per cen creaiviy bu in he end i’s ofen worh he effor” he says
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
35
OTHER WORLDS DAILY RENDER
by Filip Hodas wwwbehancenet/filiphds
Graphic designer Filip Hodas creaed a series o alien landscapes as par o a daily challenge o improve his echnical skills fiting hem in around his ullime job and clien work “I always waned o learn D bu every ime I decided o give i a go I gave up when he firs echnical issues emerged” he
hone his skills wih hese ools raher han an expression o deep ideas or conceps “Some days I go or vas misy landscapes wih alien objecs Oher days I do microscopic organic absracs or surreal objecs” he says “I’s really hard o label all o his”
says “Afer a ew monhs o his I came across several ariss doing daily renders and when I saw how as hey progressed I decided o ry i mysel” Hodas works wih Cinema D World Machine ZBrush and an array o addiional plugins He describes he resuling images as skeches o help
His avourie par o he projec is deeaing creaive block and creaing works ha he can be proud o “I love all he suppor rom my riends and ollowers” he adds “I’s ruly amazing o see his many people responding o my work!”
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
36
T H E V E R Y B E S T N E W D E S I G N
M A Y 20 1 6
— PRINT HIGHLIGHT
CONCEPTUAL FASHION METAL MAGAZINE
by Folch Studio wwwfolchstudiocom
“Metal was born out o an initiat initiative ive by Y Yolanda olanda Muelas the magazine's editorinchie coming out rom the necessity o delivering ashion content and concepts in an unprecedented way” says Vincenzo Angileri editor and designer at Barcelonabased Folch Studio Rather than mimic ashion publications or younger readers Folch aimed the magazine’s visual language at a more mature sophisticated audience conveying a more conceptual idea o ashion “We wanted design to almost disappear” he says “With a fluid overlapping structure or images and a severe treatment or text the aesthetic is provocative and intriguing creating a recognisable look and eel through the absence o design” Folch played with different papers and suraces experimenting with diverse materials or both the interior and the cover “Metal’s cover layout has been a playground o experimentation and visual research” says Angileri The designs make creative use o white space and ofen escape the conventional structure o one ullbleed image by juxtaposing two separate photos
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
—
r e u q a V l a ç r a M : S T I D E R C E G A M I
37
SHOWCASE
MAY 2016
LAYERED LA YERED SCENTS CUSTOMMADE FRAGRANCE CAMPAIGN
by Homework wwwhomeworkdk
For the launch of its new line of custom fragrances Danish fashion brand Custommade approached creative consultancy Homework which specialises in brand expression creative direction and graphic design for the luxury and lifestyle sectors The art direction and design for the packaging and campaign draw inspiration from the layering of fragrances to create different scent signatures “The design communicates the four scents through their highlighted number and colour” says graphic designer Mathilde Labajewska Madsen “Blackandwhite images layered with painted artwork signify the four fragrances express the concept and inspire personal creation” Homework took an analogue approach to the artwork using coloured paint and various tools to create different textures The packaging combines the four signature colour tones contrasted with blind embossing and glossy silver hot foil “The analogue approach was very interesting but most of all we were thrilled to continuously develop the Custommade brand as we watch it grow from visual identity and rebranding to packaging concepts and campaigns” says Labajewska Madsen The fragrances launched in January at Copenhagen Fashion Week
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
38
T H E V E R Y B E S T N E W D E S I G N
M A Y 20 1 6
— FEATURED SHOWREEL
SMOOTH MOVES MOTION REEL
by Northwestern Pictures wwwnorthwesternlondon
Norhwesern Picures is a young company ha landed some big projecs early on Is showreel aims o show how moion design can communicae in a way ha films can’ “Paricularly wih ediorial work moion is grea for absrac conceps and ha’s hopefully wha his reel showcases” says moion designer and direcor Kris Cook Alhough he company has only been doing moion for eigh i sill found hard o cu adesign oneminue reelmonhs Is preference is forimore absrac work bu wih enough variey for parners and cliens o undersand he eam’s broader capabiliies “On he whole we like a fairly neural palete wih judicious use of accen colours The one is minimalis and clean and in finished pieces we pu a lo of value on smooh ransiions avoiding hard cus where possible” says Cook “We also chose a relaively quie rack for he reel so ha he sound doesn’ compee wih he visuals” Norhwesern Picures is currenly working on a highprofile animaion for a naional newspaper and plans o cu a new reel in six monhs
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
—
39
THREE GREAT OFFERS!
SUBSCRIBE SUBSCR IBE T O COM CO M PUTER ARTS AR TS Read CA when and where you want. There are three great subs options to choose from – choose your package today!
PRINT ONLY Our premium print edition experiments with innovative innovative cover finishes and is packed with creative insight and inspiration from the global design community FROM
Based on annual payment
SAVE UP TO
29%
DIGITAL ONLY CA’s digital edition comes complete with streaming video content bonus image galleries and more Print replica available for iPhone and Android devices FROM
Based on annual payment
SAVE UP TO
3 1%
T&Cs: Prices and savings quoted compared to buying full-priced print and digital issues. You’ll receive issues in a year. If you are dissatisfied in any way you can call us to cancel your subscription at any time, and we’ll refund you for all un-mailed issues. Full details of the Direct Debit guarantee available upon request request Prices correct at point of print and subject subjec t to change Full terms and conditions bitly/magterms bit ly/magterms Offer ends // //
INTRODUCING CA PRO! SEE PAGE 57
BBEST EST VALUE! PRINT & DIGIT DIGITAL AL Enjoythetactilebeautyofourprinteditionandthebonusmediacontent ofourdigitaleditioninonepackageandge ofourdigitaleditioninonepack ageandgetbehindthescenesac tbehindthescenesaccessto cessto topstudiosproanalysisofthela topstudiospr oanalysisofthelatesttrendsandinsp testtrendsandinspirationthatla irationthatlastsallyear stsallyear GREAT GREA T REASONS TO SUBSCRIBE Save up to on combined subs Print edition delivered to your door Download the enriched iPad edition issues in a oneyear subscription
FROM
Based on annual payment
SAVE UP TO
5 4%
Subscribe online today
wwwmyfavouritemagazinescouk/camag
INDUSTRY ISSUES
MAY 2016
B U I L D A S U C C E S S F U L M O D E R N B R A N D
MAY 2016
WORDS Tom May ILLUSTRATION Stefano Marra www.stefanomarra.it
HOW TO BUILD A SUCCESSFUL MODERN BRAND Social media and new digial channels are ransforming branding TomMay reveals how o build a brand ha connecs wih people in
H
owdoyoubuildasuccessfulmodernbrand? In manywaystheprocessremainsunchanged youneedtoresearchyourmarketcomeupwith astrongideageneratedesignsthat conveythatidea thenfindwaystogetthosedesignsinfrontof theright audienceButwhilethefundamentalprinciplesof brandingremainconstantthewayinwhichweenact thoseprinciplesdoesnotAsdigitaltechnologyevolves whereabrandneedstolivewhatitneedstoachieveand evenhowyoumeasuresuccessareallinastateofflux Adrian Buron execuive creaive direcor a LambieNairn believes ha hese changes can be summed up in a single word ransparency “Because of new digial channels and social media we’re living in a much more ransparen world” he explains “Everyhing you promise he consumer and how you posiion your producs he culure of he brand and everyhing relaed o i is now suscepible o being crawled over by everybody” Once upon a ime branding was broadcasing you decided wha your message would be hen ransmited i o consumers in a purely oneway fashion The digial revoluion has ended all ha As Buron pus i “If you’re
INDUSTRY ISSUES
MAY 2016
FEATURED CREATIVES
KIRSTY MINNS
CREATIVEDIRECTOR THEFUTURE LABORATORY Kirsty is a British designer with more than years’ experience in product design development art direction and curation She is a member of the D&AD Awards Branding Jury wwwkirstyminnscom
KEVIN BRADY
EXECUTIVECREATIVE DIRECTORDROGA Kevin is executive creative director at global ad agency Droga He tries to create “honest unique work with a purpose” and is most proud of his work to promote milk Honey Maid and Prudential wwwdrogacom
FIVE WAYS TO MAKE YOUR BRANDING STAND OUT
PEOPLEAREBOMBARDEDBYBRANDING HOWCANYOUCUTTHROUGHTHENOISE? MEET PEOPLE HALFWAY
“I’simporanobesingledmindedYouneedohaveapoinoviewYouneed obebraveandakeachance”saysKevinBradyexecuivecreaivedirecoro Droga“Buyoualsoneedorememberhaconsumersarelazyandhey probablydon’careabouyourproducoryourmessagesoi’simporanomake ieasyorhemandmeehemhalwayAskyourselwhaheyareineresedin Whawillheywanoshare?Thenryokeepishor” BE CHANNELAGNOSTIC CHANNELAGNOSTIC
“Youshouldbeableoalkabouyourbrandinalmosanychannel”saysRichard BeeroDon’PanicLondon“ForexampleoracampaignorMarvel’sAgenso SHIELDonChannelwepuyellowboardsaroundLondonandMancheser whichafirslookedlikepoliceinormaionbannersPeopleookpicuresand weeedhemalkedabouionlineevenhoughiwasn’adigialexecuion” FOCUS ON THE EXPERIENCE
“Icanrespeccrafandsay‘Tha’sbeauiulypographyandabeauiul layou’” saysInerbrand’sAndyPayne“Budesignisabousolvingproblems FundamenallyI’mlookingorsomehingha’simprovedanexperienceora producineraceorsomeypeoreacionorconnecionoaconsumer” A QUIETER APPROACH
“There’ssomuchshouinginhedigialworldsomaybeyoucouldrybeingabi quieerandimighhelpyoucuhroughhevisualcluter”suggessSudio Suherl&’sJimSuherlandInoherwordsraherhanobsessovermakingahuge splashocusongeneraingonegoodsimpleideahawillgeyoucuhrough BAD CAN BE GOOD
“ProeinWorld’s‘AreYouBeachBodyReady?’campaignatracedsomuchsocial mediaproes”saysTheFuureLaboraory’sKirsyMinns“Buigonew cusomersinourdaysSoishaagoodorbadbrandcampaign?Idependson whaheiraimswerebuishowshaabrandisn’asingledimensionanymore”
A D R I A N B U R T O N
A N D Y P AY N E
EXECUTIVECREATIVE D I R E C T O R LAMBIENAIRN Since moving to LambieNairn in Adrian has worked with clients including the BBC FIFA EA Games and Expedia He is a member of the D&AD Awards Branding Jury wwwlambienairncom
GLOBALCHIEF CREATIVEOFFICER INTERBRAND Andy joined Interbrand in and is now the company’s global CCO managing enhancing and developing its creative offering He is a member of this yea r’s D&AD Awards Branding Jury wwwinterbrandcom
no hones you will ge found ou Today being rue o who you are is absoluely essenial” ‘Being rue o who you are’ migh sound like an airyfairy senimen more suied o a Disney movie han a design sudio and is equally fluffy sibling buzzword ‘auheniciy’ migh also make you roll your eyes Bu he expers we spoke o all sressed ha his is a real concree goal of brand campaigns in one ha’s fundamenally baked ino he process Take Inerbrand where Andy Payne is global chief creaive officer “A he sar of he process we ry o really undersand he business sysem iself how i creaes value and how i connecs o is audiences” he explains “Seven or eigh years ago we’d have been projecing an image of ha company based on some CEO’s vision bu in we’re looking a how he business acually operaes We’re spending ime geting ino is shoes undersanding he connecion of divisions inside i and how hey connec o each oher and he cusomers” To anyone who’s ever worked wih a defensive organisaion unwilling o divulge is working pracices ha migh sound like a all order bu he impac of he digial revoluion has been so profound you’ll find ha a surprising number of cliens are already on board says Dan Radley brand sraegis a NB “Companies seem very aware ha he boundaries of influence are sreching” he adds “Some enlighened brands are acually ahead of some branding agencies Even very radiional organisaions like banks have reached a urning poin We’re in an era of real cocreaion Righ now we’re working wih our cliens more closely earlier on han any of us can remember” Richard Beer creaive direcor of Don’ Panic London believes he knows why “Brands have sared waning o be par of he conversaion” he says “So on social media hey wan o go where people are alking Bu hey soon realise you can’ jus barge in as an ousider You have o become par of ha conversaion in a naural way and ha means having a personaliy Bu a fake personaliy won’ work i needs be auhenic”
COMPUTERARTSCREATIVEBLOQCOM
44
MAY 2016
B U I L D A S U C C E S S F U L M O D E R N B R A N D
iallandsomeoneellsyou‘Ineedoseehisomorrow’ Sohowdoyoufindhe‘ruevoice’ofan i’s sodifficuloevaluae”headds organisaion?Unsurprisinglyheprocesssarsahevery Theconcepingsageisallaboufindingagreaidea sarofhebrandingprocessduringheresearchsage hadiffereniaesyourbrandbuinha’sbecoming Whilemechanisicdaagaheringcanbeusefulhemos moredifficulHowcanyousandouagainsallhevisual imporanhingisogeouhereandalkopeoplelos anddigialnoisehanowconsanlyassaulsoursenses? ofpeopleadvisesDanRadleyHe’sbeenworkingonan Theconsensusfromourexpersishaagaini’s ideniyforspecialisuniversiysecorcollege largelyabougetinghaauhenicvoicerighAgood Ravensbourne“We’vebeengaheringopinionamany ruhfulsoryshouldcuhroughanyamounofnoiseDan levelsfromhesudenpopulaionandhelecurerso RadleyaddshawhaNBcalls‘creaivecourage’canalso he alumni”hesays“Therearelosandlosofdifferen behelpful“Forworko cuhroughwelikeoakea communiieshayouhaveoengageinYouneedoake few risks”headvises“Wehrow a realneworkedapproacho somehingunexpecedaour buildingabrandnowadays”The cliensbecauseiendsoake aimisofindanorganisaion’s “BRANDS HAVE STARTED hemo a moreexciingplace personaliyisauhenicsory “Bu i’snoa i’snoaboufinding boufindingasory asory WANTING TO BE PART OF somewheremorediffereniaed Forourbrandingforhe Almeida o ell”Radleysresses“I’smore THE CONVERSATION SO Theareweusedreallyvisceral abouunearhinghesoriesha arealreadyhere” ON SOCIAL MEDIA THEY ateniongrabbingimageryTha semmedfromhenoionhahe Onceyourresearchis WANT TO GO WHERE Almeidais allaboudividing compleeyouprogresso opinionandsparkingdebae” concepingHoweverin PEOPLE ARE TALKING” cliensareallowingyoulessand Thasaidforabrand lessimeocomeupwihideas sandingoudoesn’alwaysmean RICHARD BEER cauionsJimSuherlandforeman whaiusedoMakinga bignoise ofD&AD’sBrandingJury isn’alwaysvialYoumighbe oallyinvisibleo hegeneral and direcorofSudioSuherl& publicbuaslongasyou’remakingheconnecionwih “Ihinki’sprobablybecauseheycanseesuffmore yourkeyaudienceshawon’mater“Wha’simporanis quicklyhesedayssohere’sanexpecaionhayoucan haherighpeoplecanfindyou”sressesAdrianBuron dosuffquickeroo”hesuggessSuherlandbelievesha “Wihdigialyoucansearchforwhaeveryoulikeandfindi i’simporanfordesignersopushbackagainsha insecondssowha’simporanishayourbrandingis preconcepion“Youneedproperimeoevaluaewheher insanandrelevan” yoursoluionsareherighsoluionsbecauseha’she HeciesRedBullasanexample“Yousillvery cruxofheconcepsagenoacuallycomingupwihhe occasionallyseeaRedBulladveronTVbuhereare suffbuworkingouifi’srighorno” millionsofpeopleconsuminghereallycoolsuffhahey Sowha’shebeswayodoha?“Leaveyour idea aloneforabiandhencomebackoi”Suherland advises“Ifindhaihenbecomesreallyobviouswhayou shouldreallybedoingwhereaswhenyou’reinhemidsof
doonadailybasisSomeofhaisglobaliappealso everybodylikeheleapfromspaceSomeofiisDanny MacAskillonhismounainbikeandiappealsohe
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
45
INDUSTRY ISSUES
MAY 2016
hardcorecyclisOherbisofiaremorebroadly associaedwihexremesporsThepoinhereisha echnologyenablesyouofindhebisofRedBull’s brand soryhaarerelevanforyou”
DESIGNING FOR BRAND COHERENCE
CASE STUDY: HONEY MAID AND THE ART OF SOCIAL BRANDING
EXECUTIVE CREATIVE DIRECTOR KEVIN BRADY EXPLAINS HOW DROGA BROUGHT A SOCIAL DIMENSION TO A TRADITIONAL BRAND The brief from f rom American cracker brand Honey Maid was ‘wholesome’ The brand has always been a wholesome part of families and camping our challenge was to bring it to the modern day One day I was a a playground in he Eas Village wih my daugher I looked around and noiced an adorable ully atooed amily wih heir oneyearold Then I noiced a lovely lesbian couple hugging heir fiveyearold and I hough ‘This is wholesome I may be a amily ha America hasn’ seen beore bu ha’s all he more reason i should’ s hould’ Honey Maid was launching a new produc differen rom he crackers we grew up wih Unamiliar Unamiliar bu jus as wholesome The symmery was powerul We launched a TV campaign ha recognised he changing ace o he American amily amily spolighing samesex inerracial and single parens Wih an idea like his he bigges challenge is making sure he clien is brave enough o see i hrough Luckily Honey Maid was passionae abou he idea Afer ha he main hing was o ge ou o he way and le people ell heir sories We expeced o receive a flood o negaive commens In he end i was posiive o negaive We responded o he negaive commens wih an online film where we worked wih a pair o ariss by he name o INDO o prin each one ou roll i up and urn i ino an ar insallaion spelling ou he word ‘love’ We loved he idea o aking hae and using i o make love I jus el righ This launch really developed a clear voice and poin o view or he brand Once you have ha i makes i much easier o expand your campaign ino years wo and hree We now know where Honey Maid should appear and how i should ac on uure projecs When you already speak he brand language i can be very easy o know i an idea is righ or no
Onceyou’venailedyourconcepi’simeoproceedo designingheasseshawillcommunicaeiBuwih oday’smulipliciyofdigialplaformsincludingemerging echnologieslikewearablesandvirualrealiynomenion allheradiionalphysicalformsofmediahacanbean increasinglyoughchallengeInshorafocusondesign consisencyandcoherenceismoreimporanhanever “We’redesigningmuchmoreholisicexperiences hanbefore”saysDanRadley“Weliveinaworldinwhich peoplecanmoveabsoluelyfreelyfromheirphoneoheir lapopoheirwearabledevicesoaseamlessexperience fromchannelochannelisabsoluelycriicalConsisency ofvoiceandhewayhahingslookandbehavebecomes reallyimporan” Wheheryou’redesigningabrand’slogoworking on isanimaionillusraingisposerordevelopingis degreevirualrealiyexperienceyouhaveowork wihohercreaiveprofessionalsfarmoresohaninhe olddayswhenwecouldhideinhecomforofoursilos “There’smuchgreaercollaboraionnowwihinbranding” saysAndyPayne“AInerbrandaloofourprogrammes aredoneinparnershipwihoheragenciessowehaveo bebohchannelagnosicandconsulancyagnosic” Thaapproachmeanshaformanyemployers rocksardesignersneednoapply“Therearecerain designerswhospendaloofimedesigningforhemselves heyknowwhoheyare”saysAdrianBuron“Theyhave a paricularaesheicandifyouwanalitlebiofwhahey offerhey’reagreaplaceogoobuha’snowha oday’sworldofbrandingdemandsALambieNairnwe likeoprideourselvesonanappropriaeresponseoa briefandwedon’havesuchahingasa‘housesyle’” Whencomesositingdownanddesigningyour brandassesyouarenowjudgedonhesmalldeailsas muchashebroadbrushaddsJimSuherland“In he recenprojecsI’vebeendoingI’venoicedhahe Twitericonishehinghamospeoplewillseeofhe brandTheneedocomeupwih areallysimplesingle mindedsymbolhaworksaainyxpixelsismore imporannowhanever”
COMPUTERARTSCREATIVEBLOQCOM
46
MAY 2016
B U I L D A S U C C E S S F U L M O D E R N B R A N D
DanRadleyagrees“What’simportantnoware subtlecues”hesays“Forabrandtocommunicatewith consumersconsistentlythingslikeanownabletoneof voiceoreventinyminutiaelikehowascreenrefreshes cantellyoueverythingyouneedtoknow” Youalsoneedtoconsiderinwhatplacesthese brandassetswillneedtoappearUnfortunatelythere’sno longerasimpleruleofthumbtofollowsaysKirstyMinns creativedirectorofTheFutureLaboratory“There’sno onechannelfitsallforbrandsanymoreTherewasatime whenbrandsfeltliketheyneededtohaveapresence everywhereButnowthey’redecidingnottomeetallofthe needsofalloftheplatformsIt’smoreaboutthinkingwhat isrelevanttothemknowingwhatthebrandmissionis
tomiddleincomeyoucantalktobusinesspeopleyoucan haveonebrandthat’sperformingonmanydifferentlevels Youjustcan’tdoitinthekindofslavishrestrictivemanner inwhichbrandsusedtoapplyguidelinesmanyyearsago Youhavetobemuchmoreflexiblethanthat” Ofcoursethisonlyworksifyouhaveasinglestrong ideaunderpinningallofthoseconversations“Nikeisthe classicexample”Burtoncontinues“Itseemstomaintain a wholeseriesof differentconversationswithdifferent audiencegroupswhetherthosearewomeninathleticsor socialcommunitiesforexerciseForeachofthosepoints of entrythere’sadifferenttonebutaunifiedwhole” AccordingtoBurtonbrandingnowmeansbeing “abitsmarterabitlighterandmuchmoreflexibletrying
knowingtheconsumerandmakingsuretheyuseplatforms inthemostrelevantway”
to maintainconversationswithmanyaudiencesacross manydifferentmediaandsocialcontentplatforms” Partofthatinevitablymeansengagingwith the socialethicalpoliticalandenvironmentalissues surroundingthebrandCruciallybrandscannolongerfake asocialconscienceithastobegenuinesaysAndyPayne “Itcan’tbeaboltonanymoreIthastobesomethingthat alignswiththebrand’spurposeandwhatit’sdoing” AdrianBurtonagreesandcharacterisesthisnew approachasnotstorytellingbut‘storydoing’“Whatever you standforfromanethicalperspectiveit’sabout
DELIVERING MULTIPLE STORIES Inthismultichannelmultiaudienceworldperhapsthe mostchallengingstageofthebrandingprocessisthefinal onedelivery“Youneedtobeabletomaintainnotone but manystoriesinacoherentfashiontobeabletotalk to averydiversechurch”saysAdrianBurton“Digitalis brilliantforthisbecauseyoucanmaintainmanydifferent conversationsinparallelYoucantalktoyouthyoucantalk
FIVE BIG BRANDING MISTAKES TO AVOID IN 2016
ESTABLISHEDBRANDSCAN’TRESTONTHEIRLAURELSTOEVOLVE BRANDSHAVETOCREATEANHONESTCONNECTIONWITHCUSTOMERS DEMOGRAPHICS NOT MINDSET
“Aonesizefisallglobal lookmeansyou’renoreallyundersanding
“Youseebrandsisolainggroupsofpeoplebasedonademographic
he peopleyou’realkingoinhosecounries”
whereasacuallyahugebreadhofpeoplenowbuyproducsbasedon mindsecutingacrossallha”saysTheFuureLaboraory’sKirsyMinns
BLAND BRANDS
“There’salomorebrandinggoingonhanherewasperhapsfiveoren OVERUSE OF ‘HERITAGE’
yearsagobumosofiisveryblandanduninspiring”saysSuherland
Relyingonabrand’sheriageislazysaysMinns“I’sbeterofind
“WhenI’mjudgingdesigncompeiionsyoudowonderwhysomeprojecs
somehinghafeelsmoreruhfulandappropriaeBeing‘auhenic’isn’
havebeenenered”
anexcusefornohavingoriginalideas” COD PSYCHOLOGY GLOBAL BLINKERS
“Oneofheproblemswihpeoplealkingaboubrandingishaheyalk
“Despiebrandingbeingsoinernaionalhesedaysyoualwaysneedo beawareoflocalsensiiviies”explainsSudioSuherl&’sJimSuherland
abouhewronghings”saysSuherland“Like‘Wedidiyellowbecause ireflecsposiiviy’Noidoesn’I’syellow”
COMPUTERARTSCREATIVEBLOQCOM
COMPUTERARTSCREATIVEBLOQCOM 47
INDUSTRY ISSUES
3 KEY REQUIREMENTS OF AN ETHICAL BRAND TODAY’S CONSUMERS WANT BRANDS WITH TODAY’S A REAL SOCIAL CONSCIENCE BUILD IN THESE THREE CORE VALUES RIGHT FROM THE ST START ART
MAY 2016
finding a meanstobringingittolie”hesaysHecites theexample o Colgate’srecentcampaigninMyanmar whichwasmastermindedbyRedFuseCommunications HongKongandY&R“Therewasaknowledgegapinthe countrysotheyusedtheinsideothetoothpasteboxto educatepeopleabouttheneedordentalhygieneand whatdentalhealthcanmeanorpeopleinthelongterm”
A POINT OF DIFFERENCE
“We’re living in a world of backlash culure where proes is rampan from poliical rallies o social media sorms” says The Fuure Laboraory’s Kirsy Minns “Los of consumers wan o ge heir voices heard so ehical branding is all abou making an emoional connecion wih hose consumers bu firs you need o know wha he brand sands for I’s abou having a poin of view and a poin of difference The ehical dimension could be on a macro level a really grand problem bu equally i migh be somehing much smaller Even small specialised causes can sill have quie a lo of racion” TO FEEL NATURAL
“Brands shouldn’ atach hemselves o a cause jus for he sake of i” cauions
heexplains“Theyproducedsomebigcaricaturebased openmouthsthatbecameteachingaidsinschools Anyteachercouldstandupandusethemtoeducate theirstudents” Thecampaignhighlightsthewayinwhichethical considerationsarenowbeingbuiltrightintothehearto brands“Anethicaldimensionisn’tjust aniceextrait’s partothebusinessplan”saysBurton“In thiscasethe moreeducatedcustomerswerethemoreawareodental healthissuestheywereandthemorelikelytheywereto buytheproductYoucreatethisvirtuouscirclebetween ethicsandconsumption”
Tara Lawall creaive direcor of Droga “I has o feel like hey have a righ o commen and feel rue o who hey are as a company” As an example of a naural
BRANDING FOR THE NEW WORLD
fi beween a brand and a social message she cies Droga’s clien Honey Maid
TheColgatecampaignisagoodexampleohowthe modernbrandingprocessworksTodaythekeytasksor brandingproessionalsaretoidentiyatruepointo differenceoracompanyonewithemotionalandethical dimensionsthatmatchboththeconsumers’andbusiness’s evolvingneedsandtoexecutethecampaigninawaythat representsconcrete‘storydoing’ratherthanstorytelling “Thechallengeinbrandingnowadaysistocreate a muchmoreroundedstorytogivetheimpressionthat brandsarelivingbreathingentities”saysAdrianBurton Andwhileconsistencyremainstheoundationor successulbrandinginaworldgovernedbysocialmedia inwhichcompaniesneedtomaintainmultipleconversations withmultipleaudiencesthroughmultipledigitalchannels consistencyaloneisnotenough
feaured in he case sudy on page “Honey Maid has always provided wholesome snacks o wholesome families so shining a spoligh on modern diverse families fel like a naural place for us” TO BE FEARLESS
“You can’ be afraid of having an opinion or sanding for a cerain se of values” says Richard Beer of Don’ Panic London whose ‘Everyhing is No Awesome’ campaign for Greenpeace forced Lego o end is relaionship wih Shell due o he later’s advocacy of Arcic drilling “I hink ha’s one of he hings ha brands and especially chariies are having o come o erms wih Greenpeace expecs ha a cerain proporion of people will hae i because ha’s how i rolls Bu even if you’re a ‘normal’ chariy wih a small budge you can sill make a really big impac as long as you’re willing o ake risks” The ‘Everyhing is no Awesome’ campaign won Don’ Panic London a D&AD Whie Pencil and says Beer proved ha “you don’ need a lo of media buying you jus need o creae a message ha people wan o share And doing ha requires you o be auhenic and have an opinion”
“Thedifficultthingorbrandsisjusttomaintaina paceochange”saysBurton“Theconversationhasshifed romconsistencymuchmoretowardscoherence”
COMPUTERARTSCREATIVEBLOQCOM 48
Submit your best branding to the Brand Impact Awards Entries are now open for Computer Arts’ international prize scheme celebrating creative excell excellence ence in branding design Categories span 23 market sectors, from artisan products to utilities Judges include the co-founders of GBH and Turner Duckworth and commissioners for brands including Coca-Cola and Crabtree & Evelyn Past winners include johnson banks, The Partners and Sagmeister & Walsh
For a full list of categories and entry instructions: instruc tions:
www.brandimpactawards.com
YOUNG MASTER Fun, playful, yet fearless and experimental, Yomagick’s’s multidisciplinary creative output Yomagick displays wisdom beyond his years
Y O M AG I C K
Yomagick is the creative alter ego of yearold Maciek Martyniuk a multidisciplinary designer based in Dublin who’s just begun his own freelance studio practice He studied studied visual communication des design ign at Dun Laoghaire Institute of Art Design and Technology wwwyomagickcom
W OR D S: Tom
Dennis PHOTOGRAPHY Ste Murray wwwsteie
MAY 2016
Lef Poster print o Tokyo rom the Nice Posters series Below Yomagick’s omagick’s minimalist workspace His
Akai MPC sampler lef is or making hiphop beats during breaks
H
e’s already the toast of the design scene and he’s only just graduated. graduated. Yomagick’s assured multidisciplinary approach to art, design and life in general is winning the young Dublin-based Dublin-based creative plaudits and clients alike. Otherwise known as Maciek Martyniuk, the Polish native moved to Ireland eight years ago to undertake a degree in Visual Communication Design at Dun Laoghaire Institute of Art, Design and Technology (IADT). His graduate showcase spilled over with digital app designs, video, animation, typography-driven poster work, pure form visual communication and even type design, earning him a first-class degree and the impetus to ditch the day job and start up his own studio.
“IHAVEALWAYSHADACREATIVE STATEOFMINDIHADTHISTHINGIN MYHEADTHATWASPUSHINGMETO DOSOMETHINGCREATIVEANDPLAY WITHMYIMAGINATION”
them in my mind. I like to observe how everything works, basically. For example, when I was looking at plants, I knew that they came from seeds and would find it unbelievable that there was some force behind them; that things evolved from one shape to another. I had a lot of abstract questions and thoughts like this about nature, people’s people ’s behaviour and other things things.. I wish I had written w ritten them down.
One of the first magazines to introduce me to modern graphic design and digital design was Computer Arts. It was one of the few accessible publications around that covered contemporary design. I remember that it was really inspiring to me, because I realised that my hobby was not only fun but could one day become my profession. It sounds strange now, but at the time, it was an amazing amaz ing discovery that there were people who enjoy what they do in their day jobs. I still think of that even today – the feeling of loving your job, and being inspired to achieve [your creative goals] as a way of making a living for yourself.
What were were yyou ou into into as a kid? How did your creativi creativity ty begin to emerg emerge? e? I think I was just a regular regu lar kid, playing sports and doing art from time
How did you first get into design? When did did yo you u realis realisee that it was something you could do yoursel? I think from a young age, many people create things without considering them to be design. In my case, I liked to draw letters and simple graphic
What did you study study?? How did yo your ur
to time. But I always had a strong imagination. I always thought about strange things and I tried to visualise
forms. I also liked sculpting and painting. They were subjects I studied in primary and secondary school.
degree help shape you as a creative? I studied visual vi sual communication design. I enjoyed expanding my
COMPUTERARTSCREATIVEBLOQCOM 52
MAY 2016
TheNicePostersseriesanexperimentaluplifingposterseries eaturedin ‘ TheNextBigThing’Issueo TheNextBigThing’Issueo Wallpaper*maga Wallpaper*magazine zine
Yomagick’sY omagick’sYikestypeaceisinspiredbysofriendlyandgeometricorms ikestypeaceisinspiredbysofriendlyandgeometricorms
Y O M A G I C K
COMPUTERARTSCREATIVEBLOQCOM 53
IN CONVERSATION
A studio wall showing recent poster work including a poster for Hidden Agenda club nights and personal experimental work featured in Creative Review
MAY 2016
For your final-year project, you created a design for a digital app. How did the idea come about? For my final project I came up with the concept of a social network that would allow its users to build a database of leisure walks. The aim a im was simple:
How would you describe your own design style? I was thinking about this recently. At the mome moment nt I’m starting my own freelance studio, so I guess it’s crucial to know what kind of service I could provide and what elements of it would be unique and interesting to future clients. I think the most important aspect of what I’m trying to do is to create positive and playful designs that can be used by major global brands. I
What would would yyour our iideal deal day day-to-day -to-day design practice look like? My ideal way of working would be to have a few projects going at the same time. That way one could inspire another – it could provide answers from the most unexpected situations. I think my favourite workflow is to have one big project – for example an identity system or branding – and then a few smaller projects, like poster-making. poster-making. This Thi s workflow worked quite well for me when I did the rebranding for Other Voices, Voi ces, a m music usic festival in Ireland that’s also televised as a series on Irish public TV stations. At the same time ti me I was working on smaller smal ler projects, like creating posters for different d ifferent events and producing Nice Posters, my personal series of designs. It’s really good to do large and small smal l projects simultaneously, because they both present different challenges and require different thought exercises. With big ideas like new apps,
to find a solution that would turn the experience of a stroll into a mass-market product.
think there is also a bit of artistry in my projects, and a confidence in trying out new things.
identity systems and the like, the need comes first and then the idea follows. It requires more conceptual
knowledge of the history of design, and learning design practice in two different places – I spent the third year of my course in Stuttgart, which was a great opportunity to experience the graphic design process from a different perspective. I don’t necessarily necessarily th think ink my studies influenced my style that much, to be honest. I think the st yle of my design has developed more throughout my personal experiments. However, I definitely learned how to contextualise a project and I learned how to solve design problems. My studies have taught me how to use visual language to communicate an idea effectively.
The Stroll app is something that I would love to use, and I think many other people around the world would enjoy using it too. I think it would be great to be anywhere and be able to quickly find new and exciting places to wander around; not to be dependent on the obvious tourist attractions. Wherever I travel, I really like to get lost and find places simply by strolling around, trying different streets.
COMPUTERARTSCREATIVEBLOQCOM 54
MAY 2016
Y O M A G I C K
Identity design or the Other Voices estival and TV series One o the aims o the project was a redesign o the logo afer years Other Voices is Ireland’s leading live music series ocused mainly on alternative music rom Irish and international artists
The Stroll app is a graduation project and startup idea i dea It allows users to share discover and explore interesting walking routes
Please Do Not Care is animated typography selected by Creative Review in to appear on more than JCDecaux digital advertising screens all over the UK including at London's Victoria Station
COMPUTERARTSCREATIVEBLOQCOM 55
IN CONVERSATION
MAY 2016
A glimpse inside Yomagick’s shared Dublin studio space
EXPERT ADVICE
MASTER MANY ARTS The challenges posed by working across different media lead to unexpected new creative opportunities, argues Yomagick
ImovearounddifferentmediaIthinkit’sgreatto haveawidevarietyofexperienceindifferentstyles crossdisciplinarypracticecanmakeyourworkreally uniqueAtthemomentI’mfocusingonexperimenting andgrowingcreativelysoI’mplanningtoinvestina propercomputertospeedupmyDrenderssothatI canreleasemoreofmyexperimentalDwork I’m also right in the middle o working on my new typeace I think it's a great example o how cross disciplinary practice can lead to creative innovation It all started last year when I was experimenting with poster making I was working on a series o posters called Nice Posters which is an ongoing project The style I was ascinated by was very sof and bubbly but it was difficult to find a typeace that would
thinking. With smaller projects such as posters and illustrations, the focus is more on experimentation and looking for unique aesthetics and technical processes to create interesting forms that work as tools of communication.
How do you hope to develop your career in future? For now my aim is to find clients who can truly connect to my work – who would allow me to continue in the direction I am going right now. Ideally,
So what's on the horizon for you right now? I’ve recently decided to leave the full-time job at a creative agency where I worked for six months. I was doing that on top of my freelance work, but now I’ve decided to move full-time to the freelance world. I set up my own freelance studio in South Studios, Dublin, where I share space with a few other lads from [agency and e-zine] Le Cool. The plan is to contin continue ue freelancing in the next months to give myself freedom to select clients, and a little bit more time for my personal work, too. After
every project would be a natural progression of what I am passionate about. I am being conscious about my
that, I have my eye on a few studios around the world that I would like to get involved with.
Y You’ ou’ve ve been been attra attracting cting a lot o off attention since you graduated. How does it feel to get so much publicity? It’s been a great time for me. It’s great to be noticed, but I realise how much more work is in front of me to constantly develop my design with every project.
complement that particular visual language Then it came to mind to design my own typeace something very sof but also geometric and modern The result is called Yikes It was interesting to work on it and to move around these abstract areas in graphics to create something new and resh The style o Yikes also applies to current trends in architecture and arts I admire the work o Zaha Hadid and Jeff Koons and find their influence very inspiring
creative decisions, and want to find clients who will help me fully realise my potential. I’m always competing with myself and pushing myself to the limits of my creativity. Every project of mine has to be better then the last.
COMPUTERARTSCREATIVEBLOQCOM 56
YOUU ARE YO A RE INVITED INVI TED TO JOIN JO IN COM CO M PUTER ARTS AR TS PRO!
Computer Arts has been inspiring and informing graphic designers since 1995. Join Join CA Pro and as a special introductory of fer, save £30!
YOU’LLL GET WHAT YOU’L Prinanddigialbundleissues of CompuerArsperyear Annualdesignindusryrepor worh Exclusivediscounsoindusry evens and awardsincludingCA’s very own BrandImpacAwar BrandImpacAwards ds TheDesignAnnualaninspiraional collecionofhebesworkfrom around heworldworh MonhlyCAProemailnewsleter feauringnewsandexc feauringne wsandexclusiveoffers lusiveoffers
ALL FROM JUST £135 £105
b r a n d t m p a c . i m s a w a r d
WORTH £371
JOIN JO IN T ODAY OD AY!! V ISIT SI T
www.myfavouritemagazines.co.uk/cartspro T&Cs: Prices and savings quoed compared o buying full-priced prin and digial issues. You’ll receiveissues in a year. PricescorrecapoinofprinandsubjecochangeFullermsandcondiionsbily/magermsOfferends//
SPECIAL REPORT
MAY 2016
AUTHOR N A T A L I E
C H U N G
Creative director at leading strategic creative and brand design agency Pearlfisher Natalie Chung was foreman of the D&AD Awards Packaging Design Jury wwwpearlfishercom
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 58
P A C K A G I N G D E S I G N
MAY 2016
SPECIAL REPORT
The way we interact with brands is rapidly changing. As the role of packaging design evolves, Natalie Chung predicts which trends will make the biggest impact creatively, culturally and commercially
WORDS:
Natalie Chung M AIN IM AGE:
Snask wwwsnaskcom
oday’s world is all about making connections. Packaging design as an immediate and physical point of connection and a communicator of the big idea is more relevant than tha n ever, particularly now we have a greater abundance of choice – and competition competitio n – than ever before. Overall, the design industry is rising to the challenges presented by this new landscape. Brands are a re definitely bolder and more forceful about where they belong in the marketplace and in consumers’ lives. They want to speak directly d irectly to people to foster a closer and more emotional relationship, and when it comes to packaging design, there is a definite move towards more bold, diverse, single-minded and confident designs that better reflect and communicate the brand purpose and belief. Technology has been the biggest factor in changing the way we connect with brands and with each other, and brands across every sector have had to think thin k about how they can express the constant change cha nge that reflects the impact of technology on our
T
ways to bring together the digital and physical worlds. More than ever, these brands need to secure – across all channels – a strong and immersive presence that seamlessly optimises new, intuitive and desirable design, starting with identitycentric packaging design. The real value afforded to design is changing too. Figures released by the government earlier this year confirmed that design is the UK’s fastest growing creative c reative sector and worth £. billion to the UK economyy annually. econom annua lly. The figures don’ don’tt split out the worth per sector of the industry, but should help us push for brand and packaging design to be viewed in the same context, and with the same relevance and influence on society as fashion design, architecture and product design. Design’s impact impact on cultural change is increasingly important. The best designers are able to take ta ke inspiration from the world around them, navigate and make sense of the white noise to create something truly clear, original and future-focused. Trends come and go in moments,
day-to-day lives. This change is probably most evident in retail, where we can see brands being pushed to find new, creative
but true cultural insight enables us to understand the future, and how consumer needs will change. As designers, we have
COMPUTERARTSCREATIVEBLOQCOM 59
SPECIAL REPORT
MAY 2016
the power to illustrate what that change will really rea lly mean and what it could look like for brands, products, services and society. So what does the future of packaging packagi ng design look like? Here are key shifts that show the evolving role of packaging – I believe these will make ma ke the most impact creatively,, cultu creatively culturally rally aand nd commercially.
INCREASED PERSONALISATION
With society’s society’s increasing focus on lifestyle and making connections, we are seeing a huge shift in designing for the individual – but on a mass scale. Coca-Cola’s name labelling was w as a revelation, but consumers are already looking for ways to take the personalisation concept further. They are looking for new inspiration, new possibilities and new experiences to shape their own lives and, likewise, to interact with their chosen brands. For brands, engaging and collaborating with consumers in an increasingly equal relationship is the real challenge. However, it also presents an exciting new opportunity to create the future with – not just for – consumers, with a highly desirable, individual design and product experience, plus a strong designer’s aesthetic.
DECODING THE HACKING CULTURE Across all brand sectors, sectors, scientific breakthroughs are being translated into normal and everyday understanding. More specifically, we are seeing nature and tech continuing to converge to offer sophisticated options we never thought possible. From the creation of running runni ng prostheses for amputees to the re-engineering of food sources, revolutionary revoluti onary innovation is set to rapidly change the way we live, function and interact with brands, products and services. Branding and design will be crucial in making these new offers and radical innovations tangible and desirable. For example, high-tech food
BritishdesignstudioHorsecreatedauniquepackagingdesignforTåpped a traditionalspringtimedrinkinFinlan traditionalspringtimedrinkinFinland“T d“Treewaterisa reewaterisa newconceptforthe UK”explainsIan FirthcreativepartneratHorse“Productcommunication was paramountsoweusedthepackagingstructuretoouradvant paramountsoweusedthepackagingstructuretoouradvantage” age” Thewaterispackagedina cylindricalpaperboardcandesignedto resembleabirchtreeThebrandlogotypenodstothewater’sNordicroots
startup Hampton H ampton Creek creat creates es imitation egg products (such as Just Mayo) by engineering new plant species to create healthier health ier foods
whilethemotifhelpstellthestoryofhowthesaptravelsupthetreeby doublingasanupwardspointingarrowThecanismadefrompercent woodmostlyfromsustainablymanagedforestsandisfully woodmostlyfromsustainablymanag edforestsandisfully recyclable
TÅPPED BRAND IDENTITY BY HORSE www.horse-studio.com
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 60
MAY 2016
P A C K A G I N G D E S I G N
W A G A M A M A BY PEARLFISHER www.pearlisher.com
Pearlfisher reimagined he full Wagamama akeaway experience beter connecing he cusomer experience a home o he exciemen ase and aesheic value ha can be found in he Wagamama resaurans The new srucural packaging has revoluionised everyhing from food preparaion and delivery o consumer experience in he home he choice and form of maerials m aerials conribue o a funcional new bowl sysem ha improves hea reenion and maximises freshness and presenaion of every meal The design ells he Wagamama sory and reflecs he care and consideraion ha goes ino every bowl of food Humancenric i creaes an inspiring and enriched oal brand experience
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 61
SPECIAL REPORT
MAY 2016
that use less land and a nd water. The beauty of the packaging design is it clearly shows the natural prove provenance, nance, but also t he difference, of the offer with a bold, simple icon showing a plant within an egg. It’s a direct and pared-back approach, approach, but still utterly foodie.
NATURAL SHAPE-SHIFTING
New concepts of structure, coupled with innovations in materials and technologies, are shifting consumer perceptions perceptio ns of the physical form, steering new directions for brands and culture as as a whole as we inevitably move from the brand design we know today to the biomimicry of tomorrow.. New high-performance m tomorrow materials aterials like graphene, which is super-strong, conductivee and lightweight, will become the conductiv smart option and will signal the replacement of existing material materia l choices. Nanotech may mean we find ways to incorporate ‘live’ packaging options (particularly for food) that will sca le down as the product is consumed, and provide innovative ways for us to transport, store and reuse materials, Multi-faceted Multi-facet ed or more flexible str structures uctures and delivery methods such as drones will w ill become a reality or, at least, just one of a number of future considerations for packaging design that will need to work across multi-formats and multi-channels.
SCALING INNOVATION Brands still need to succeed within the mass market, but must increasingly address a moral, social, political and ethical agenda. Sustainability is paramount. Compressed aerosol formats have begun to address issues of portability and scaling, scali ng, but we are looking for less standardisation in materials and structure, and more focus on smart, sustainable design thinking. Brands should meet this new need through brand and packaging design, as it is challenging design that has the real potential to bring innovation to life. Coca-Cola’s nd Lives caps kit, which was specifically designed for
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 62
MAY 2016
P A C K A G I N G D E S I G N
A M A D O B Y A NA GR AM A www.anag rama.c om
AmadoisaMexicanarisanbakery specialisinginypicalregionalproducs characerisedbyflavourcolourandexure Thepackagingisnonecessarilyinnovaivein ermsofsrucurebufromapurelyaesheic poinofviewifeelssrikinglydifferen Bycombiningavividcolourpalete wih srikingpriningfinishesAnagramahas creaedasophisicaedandconemporary visuallanguageIchallengesandmovesus awayfromheradiionalvisualideals associaedwihbakeriesearhyworhyand rusicogiveusanewandhighlyimpacful moderninerpreaionofbohhebakery’s Mexicanheriageandhecolourflavour and exureofisproduce
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 63
SPECIAL REPORT
MAY 2016
the Asian market, focuses on packaging structure, showing how plastic bottles can be transformed into useful items – from paintbrushes to pepper mills and a nd pencil sharpeners.
SHARING STORIES Brands need to refocus on how they create, share and help us experience their stories, making them relevant and original on both global and local levels. The UK’s Drygate craft brewery celebrated celebrate d its first anniversary w ith a small-batch birthday brew. The brewery believes in open, fearless brewing to achieve the exceptional, and a spirit of collaboration. The bold, unique labels, created by up-andcoming artists f rom the Glasgow School of Art in Drygate’s own own community community,, are special and collectable in their own right r ight and give beer enthusiasts the opportunity to open, and own, an a n exclusive brew brew.. The most memorablee brand stories are those that memorabl develop an original narrative nar rative across everything they do, by engaging a new and distinctive visual and written story across all touchpoints touchpoin ts – ffrom rom location to packaging. In this way, the story is brought to life in a t ruly innovative and desirable way to create deep, lasting and emotionally resonant brand advocacy and connections.
EXPERIENCING THE MOMENT We want our produ products cts to offer a new sense of discovery and meaning through a brand experience that can be revisited time and time again. Creating an experience and a dynamic dyna mic brand world within the brand architecture of the package itself – through the graphics, structure or copy – is more of a challenge, but this is where the true connection and brand buy-in lies. Think of the simplicity and fluidity of the Tŷ Nant water bottle, or the coloured punt in Absolut Mandrin, which wh ich added an unexpected and witty twist tw ist to the iconic Absolut bottle bottle – and made its o orange range tang tangible. The drinks category has
BURGER KING PRO UD WHOPPE R BY DAVID MIAMI www.davidtheagency.com
Launched during San Francisco’s Pride Week last summer as part of Burger King’ss marketing campaign to connect with its consumers in a more meaningful King’ way the multiaward winning Proud Whopper shows just how influential and important packaging design has become with the entire successful corporate social responsibility initiative based on the design idea The rainbowcoloured wrapper is as simple as it gets from f rom a packaging design point of view It succeeds by focusing on a singleminded and resonant design to communicate a simple message “W “ We are all the same on the inside” that is revealed when the wrapper is opened
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 64
MAY 2016
P A C K A G I N G D E S I G N
BENH AM’S G IN BY STRANGER & STRANGER www.strangerandstranger.com
Sranger & Sranger needed o define a niche for Benham’s Gin “I’s he real deal so i should sand ou” says Sranger & Sranger founder Kevin Shaw explaining ha he drink is made by a man called Benham using local ingrediens in a small village in Wes Sonoma US “Wes Sonoma is full of ariss and hippies making suff ou of oher suff We hough we could creae an iconic botle from he seaglass on he Sonoma beaches and an iconic label ou of oher labels” He hinks designers generally don’ do enough research “They end o jump on Macs and sar choosing fons Look a wha’s ou here already And hen do somehing differen”
SPECIAL REPORT
MAY 2016
consistently pushed the boundaries here but, with an increasing desire for immersive brand experiences, all sectors will wil l need to find unexpected and inspiring ways to dial up experience within their packaging design.
CRAFT
Hand-rendering is still very popular, showing the human touch through hand-crafted typography and illustration. We may be living in the age of the D printer, but old school craftsmanship craftsma nship is on the up, and traditi traditional onal aesthetics and printing processes are being used to disguise disgui se mass production. Big brands are beginning to think with a small brand mindset – a behavioural shift that is now becoming a key driver, largely due to consumer overload and scepticism. However, we now need to redefine and reinterpret what craft really means, and how it looks to a new and discerning audience. It’s not about trying to provide a stamp of authenticity by just adding a ‘craft’ or ‘handmade’ label, but instead about creating new brand and visual expressions to forge a new level of connection. Ultimately,, this will Ultimately w ill offer the essential difference that people are beginning to crave, which means new iterations iterations of craft will become even more desirable.
PREMIUMISATION
It’s not about just understanding what premiumisation is, with its many different guises and tactics, but what it really means for the individual brand. Premiumisation needs to be about using powerful creative thinking to identify and drive real difference, d ifference, reach a more diverse audience and create new occasions for the brand by building new expressions of desire. It comes down to adding value in the right way, and using design and creativity to drive difference, di fference, to create a future definition that is more than
The boutique treat market is a growing and potentially lucrative one and the packaging o products like DrFeelgood allnatural dairyree popsicles with no refined sugar needs to appeal to multiple generations “We “We wanted the ice pops to be bright and colourul but not so kiddy that adults were turned away rom purchasing or themselves” explains Laura Feavearyear creative director o Brand Wagon “So we took themes rom oldschool travelling medicine and modern sustainable ‘crafed’ elements and moulded them together to create
just about territory or culture, a price po point int or copycat offer. Carlsberg’s limited edition Jacobsen Vintage trilogy isn’t about being
one standout un brand We used per cent recyclable cardboard which can be seen on the packaging designs We figured i we we’re ’re going to claim the sustainable flag we should show the materials we’re using”
DR F EEL GOOD BY BRAND WAGON www.brandwagon.co.nz
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 66
MAY 2016
BAC AR DI BY HERE DESIGN www.heredesign.co.uk
Bacardi has moved rom a aded icon living in a generic world o a brand o ake noice o The aller slimmer botle shape immediaely creaes sandou and his coupled wih he laes handdrawn reincarnaion o he Bacardi ba and design deails abou he making o he rum and is hisory enables he new botle design o ell he sory o Bacardi’s unique heriage and he maserul crafing ha goes ino is creaion I is a compleely auhenic aesheic rom botle o graphics o brand world which capures he original and irresisible spiri o he brand
P A C K A G I N G D E S I G N
SPECIAL REPORT
MAY 2016
‘probably the most expensive beer in the world’,, but about truly pushing the world’ boundaries of what we’ve come to expect from beer. It also challenges chal lenges the premium wine sector by showcasing Carlsberg’s Ca rlsberg’s innovation and brewing capabilities with a bottle and graphic design to match. Each label is designed by a famous Danish artist or designer. It beautifully evokes the brand’s story and heritage.
10 TIPS TI PS FOR CREATING REVOLUTIONARY PACKAGING 01
I’snoabouryingograbatenionwihloudermessagespromisingmore and beterDesignersneedocuhroughhecrowdwihcleanclearandconcise packagingcommunicaion
ONLINE/OFFLINE RETAIL DESIGN Brands need to further redefine their approach to match consumer motivation, motivatio n, and embrace a more distinct dis tinct split and design approach between online and offline purchases. By creating effective, desirable and inspirational design for impact both on-shelf on-shelf and online, brands will better connect with their consumers and, in turn, connect with a more modal way of shopping in the future. It’s about how, with the right approach to brand space and an appreciation of the roles of brand packaging and design, brands can reinforce their ownership of both t he aisles and the internet. Birds Eye’s packaging redesign set out to achieve exactly this, with a clean and more defined logo, centred on the pack, to help promote both shelf stand-out and digital interaction.
SUSTAINABILITY AND SECOND-USE PACKAGING
02 earlessoriginaldiverseanddeerminedinyourvision
Knowyourownmindandknowyourbrandruecreaiviycomesrombeing
03 sraighorwardandsinglemindedisofensurprisinglyhemosdesirable Weneedohinkaboupackagingdesignashearodesireandsimple
04 o ohersBeboldandresolueinyourdesignapproach
Don’bearaidodisruphenormDon’giveinohesyleandexpecaion
05
Themosexciingpackagingdesignfindsnewandcreaivewaysodeliver somehing hawillexceedheexpecaionoauniqueexperienceimeandagain
06 Thisshouldalwaysbeinegralooday’sdesignhinkingandnoanaddon
Packagingisnowresponsibleorickinglosoboxesglobalehicalandsusainable
07 alkingpoinorhewiderworldWeneedodesignnewandmeaninguldialogues Packagingneedsosaraconversaiononaninimaeoneononelevelandasa
08 Le peopleinerprehedesignorhemselvesandfiiinoheirownliesyles Findwaysocreaesomespaceraherhanaoallyfinishedpackagedesign
09 needofindinspiringwaysorulyapplyhisopackagingdesign
Technologyhascreaedanageomoreemoiveandinuiivedesignandwenow
10
WearechangemakersThebespackagingdesignscomeromundersanding boh needanddesireocreaeexciingrelevanandgamechangingsoluions
Sustainability should now be an integral part of packaging design – not just an afterthought or or add-on. Brands need to take bold steps to ensure highly impactful and inspiring inspiri ng executions that embrace ethical, educational and environmental considerations. consideratio ns. New effective, ad adaptable aptable solutions to meet future needs and desires have to be a priority. Importantly, sustainable design doesn’t have to look sustainable. Instead, our challenge is to express
aesthetics for both brands and consumers. This isn’t necessarily about creating future waste or yet more packaging to recycle, but clever,, susta clever sustainably inably holistic and second second-use -use solutions. We have already seen one or two great examples of second-life packaging coming through – such as Colgate’s educational posters for schools – but second
The way in which we consume and connect with brands is changing rapidly. rapidly. Packaging design needs to become more fluid, user-centred, empathetic and progressive. If we take t he big idea, combine it with a future focus, and use packaging design to make it real, we will w ill be able to meet these new cultural shifts in truly
sustainabil ity in a way that is truly desirable, sustainability enabling it to gain traction and allow a llow it to change perceptions around sustainable
life, and particularly second use packaging, is now a key area of sustainability that needs creative champions.
revolutionary and relevant ways. Ultimately revolutionary Ultimately,, this is how to create that all-important desire for brands now – and in the future. futu re.
COMPUTERARTSCREATIVEBLOQCOM 68
BACK ISSUES
NEVV ER MISS NE AN ISSU ISSUE E ! Catch up on any thing you’ve missed
ISSUE APRIL Craf an outstanding portolio in hours The hotes illusraors and syles for How ANTI rebranded he Oslo skyline Emoive brands why less isn’ always more How o wrie emails ha win cliens Inerview Music buss key branding myhs
by downloading our digital back issues on iPad, Android A ndroid and more... more...
ISSUE MARCH
ISSUE FEBRUARY
ISSUE JANUARY
ISSUE DECEMBER
Special h anniversary issue we reveal he mos influenial designers and reunie The Designers Republic for an exclusive inerview
Power P ower up your freelance career skills discover how moion design is shaking up branding branding and learn how to reduce your annual tax bill
Discover he hotes paletes for maser he skills employers really wan and find ou how small sudios can achieve grea hings
Choose he bes ypefaces news from Adobe Max in LA LA how o keep your creaive inspiraion flowing and unie communiies wih design
GOT AN APPLE DEVICE? Download Compuer Ars for your iPad, iPhone or iPod Touch and enjoy sreaming video and bonus image galleries.
PREFER TO READ ON ANDROID PC OR MAC? A digial replica of CA is also available on Google Play and Zinio, as well as Kindle, Nook, Windows 8 and more.
wwwbitly/CAiPad wwwbitly/CAiPadUS US sore wwwbitly/CAGooglePlay wwwbitly/CAZinio
NEED TO KNOW WORDS:
Anne Wollenberg IL L UST R AT ION:
JohnPatrick Thomas johnpatrickthomascom johnpatrickthomascom
HOW TO SELL YOUR DESIGNS ONLINE Online marketplaces and print-on-demand services are a great way to earn extra cash from your graphic designs. Discover how to sell more successfully through sites like Etsy and Redbubble rom prints and phone cases F to Tshirts and mugs there’s a huge online market for design led wares and a growing choice of virtual marketplaces in which to set up shop If you want to make money from creating and selling your own products it’s important to make an informed decision about where to list them Startwithyourtargetaudiencein mind“Thinkaboutwhoyourcustomer is”saysSusannahBradley is”says SusannahBradleycommunity community programmesmanagerat programmes manageratEtsy Etsy“Knowing “Knowing whattheylikecanguid whatthey likecanguidealotof ealotofdecisions decisions whencreatingyouronlinebusiness” Sohowdoyouensureyou’reselling wherepotentialcustomer wherepot entialcustomersarelooking sarelooking? ? Manymarketplacesclaim Manymarke tplacesclaimimpressivetr impressivetraffic affic statisticsalthoughsomesuch statisticsalthou ghsomesuchasprint asprinton on demandsitestendto demandsites tendtokeepthese keeptheseunder under
wrapsbutvisitorhitswon’ttell wrapsbutvisitorh itswon’ttellyouwhat’s youwhat’s actuallymakingmoney Lookforproductssimilartotheones youwanttoselltofindoutwhat’sonoffer alreadyandforhowmuchDon’tjust lookonthewebsitesthemselv lookonthew ebsitesthemselvessear essearch ch onsocialmediatoseewhat onsocialmedia toseewhatpeopleare peopleare buyingandfromwhere buyingandfr omwhereHashtagslike Hashtagslike boughtcanbehandyforthis Itwouldmakelifeeasyifthere wasonestandoutsiteforeachtype ofmerchandisesuchasasingletop suchasasingletop marketplaceforphonecase marketplace forphonecasesInreality sInreality you’dbehardpushedto you’dbehar dpushedtofindapiece findapieceof of merchandisethatisn’tavailablealmost everywheresoyourdecisionneedsto be basedonmoresubtlefact basedonmoresubtlefactors ors Takealookatothersellerswithsimilar productsonoffer productsonoff erDoestheiraesthetic Doestheiraesthetic sitwellwithyours?Howeasyisittosee
andsearchforthosepr andsearch forthoseproducts?Does oducts?Doesthe the marketplacehaveestablishedkeyword marketplacehaveestabl ishedkeywords s orcategoriesthatwillhelp orcategoriesth atwillhelpcustomersfind customersfind yourlistings?Arethereanyfreefeatures suchasEtsy’sTreasuryliststhatcanhelp youpromoteyourwares? It’salsoimportanttounderstand thatdifferentmarketplac thatdifferen tmarketplacesiteswork esitesworkin in differentwaysgivingy differentw aysgivingyoumoreor oumoreorless less ofahandintheover ofahandin theoverallprocessDo allprocessDoyou you wanttomakeandsh wanttoma keandshipyourown ipyourownproducts products usingavirtualshopfrontsimp usingavirtualsh opfrontsimplyforgre lyforgreater ater exposuremeaningyou exposure meaningyoutakecare takecareof of productionpresentationandshipping? Ordoyoujustwanttocreatedesignsand havesomeoneelsedothe havesomeone elsedotherestgivingy restgivingyou ou lessresponsibilitybutalsolesscontrol overtheentireprocess? Ifyou’rremakingyourownp emakingyourownproducts roducts looktositeslikeEtsyandFolksyTheseact
COMPUTERARTSCREATIVEBLOQCOM 70
TIPS TO BOOST SALES Susannah Bradley communiy programmes manager a Esy shares her ips for selling merchandise online GET PRODUCT PHOTOGRAPHY RIGHT
ImagesarereallyimporanwhensellingonEsyor anywhereelseonlineI’sheonlywayyourcusomers areableoseewhayou’resellingsomakesureyour phoosareclearwellliandappealingInparicular makesureyourbackgroundsareplainandneuralkeep hefocusonyourproducs USE SEARCH TERMS IN PRODUCT TITLES
asvirtualretailspacessoy asvirtualre tailspacessoyoucanmove oucanmove inopenashopandsellyourownwares Incontrastprintondemand Incontrastpr intondemandsiteslike siteslike ZazzleRedbubbleandSocietywill applyyourdesignstoawiderangeo productsthoughit’sworthnotingthat youkeepyourcopyrightwhichmeans youcanpotentiallysell youcanpot entiallysellamuchgr amuchgreater eater varietyomerchandise
BOUFmembershipstartsrom amonthandnotonthehighstreetcom chargessellersaoneoffjoiningeeo Don’tbedisc Don’tbediscouragedaut ouragedautomatically omatically ithere’ssaninitialchargeor aninitialchargeormembership membership it’simportanttoweighthisagainstany otherchargesyoumayincursuchas listingeesandsalescommission listingeesa ndsalescommissionandto andto considerhowmanyitems considerhow manyitemsyou’llneed you’llneedto to sellbeoreyoustartto sellbeore youstarttomakeap makeaprofit rofit UNDERSTANDING SALES FEES ListingeestendtobelowEtsyis ree tojoinwitha tojoinwithachargeo chargeopperlis pperlisting ting Thenthere’ssthequestionoeeswhich thequestionoeeswhich I you’reaBasicreememberoFolksy islikelytobeone islikely tobeoneothebiggestdec othebiggestdeciding iding listingscostpplusVATsoyou’dneed actorsHowmuchwillitcost actorsHowmuch willitcosttoopena toopena tosellaroundite ounditemsamontht msamonthtojustiy ojustiy shopandsellyourwares?Workingthisout tosellar upgradingtotheayearPlusoption isn’talwaysstraightorwardasdifferent siteschargedifferen sitescharg edifferenttypeso ttypesoeesbutthe eesbutthe Notonthehighstreetcomallowsunlimited reelistingsonceyou’ reelistingsonc eyou’vvepaidthejoining epaidthejoining firstthingtoconsideris firstthingto consideriswhetherthere whetherthere’sa ’sa eeItalsotakesac takesacomparativelyl omparativelylargecut argecut chargeorjoiningCany charge orjoiningCanyouopenash ouopenashopor opor eeItalso reeordoyouhavetopayaeeprobably percentosalescomparedtoEtsy’s percentbutite percen tbutitemsofensel msofensellatprices latprices nonreundableupront? thatareclosertohigh losertohighstreetretail streetretail Joiningeescanbeaoneoffpayment thatarec Printondemandsitesdon Printondem andsitesdon’tchargeor ’tchargeor ortheycanbemonthlyoryearlyFor listingsbutwilldeductastandar listingsbutwill deductastandardcharge dcharge exampleFolksyPluscostsayear
OnEsyyouneedoprovideeachlisingwihaile Thisisagreaplaceoaddkeywordsandsearcherms hayourbuyerswilluseofindyouriemSomesellers misakehisasaplaceoileaworkwihacollecion oriemnamefor oriem nameforexample examplecallingahandbag callingahandbag‘heJulia’ ‘heJulia’ andleavingouimporan andleavingo uimporanwords wordshahelps hahelpsearchengines earchengines recogniseheiemsuchassylecolourmaerialand manufacuringmehodWhenwriing manufacuringmehod Whenwriingyouri yourilebesur lebesure e oincludedescripivewordshayourcusomerswilluse EXPERIMENT TO SEE WHAT SELLS
Somehingsuccessfulsellersdoisfocusonheir businessesTheyareco businessesThe yareconsanlye nsanlyexperimeningand xperimeningand figuringouwhaworks figuringouwha worksforhem forhemThisincludes Thisincludesrying rying ounewproducsaswellasnewphoosandnewways odescribeheiriemsTheyalsokeepaneyeonhe resulsWhaworkedhisyearmaynoworknexyear andseasonaliyandlarger andseasonaliy andlargerrendscan rendscanplayab playabigparin igparin howwellashopdoessoneversopexperimening SET TARGETS FOR IMPROVEMENT
I’sgoodosesmallgoalsoverhecourseofaweek Forexampleyoucouldsarbyopeningyourshopwih oneiemandhenaddanoheriemeachweekI’salso worhsigningupforheEsySuccessUKnewsletera wwwesycom/uk/mailingliswhichprovidesipsfrom opsellersonhesie
COMPUTERARTSCREATIVEBLOQCOM 71
NEED TO KNOW
MAY 2016
AT A GlNCE: SALES FEES Compare membership and commission fees for the leading virtual shopfron shopfronts ts and printondemand services for designers VIRTUAL SHOPFRONTS Etsy wwwetsycom MembershipFree Listingsperitem Commission percent Folksy wwwfolksycom MembershipFreeBasicorayearPlus ListingsplusVATBasicorfreePlus Commission percentplusVAT
“DON’T JUST DO PRODUCT RESEARCH ON ONLINE MARKETPLACES: MARKETPLACES: SEARCH ON SOCIAL MEDIA TO SEE WHAT PEOPLE ARE BUYING” se for each individual produc such as Tshirs or sickers o cover hings like manufacuring and shipping Read any erms and condiions carefully because here may be oher charges involved oo such as paymen processing fees which are applicable if you sell using Esy’s Direc Checkou feaure and currency conversion charges Wach ou for refund charges oo for example if a cusomer reurns a produc o noonhehighsreecom noonhehighsree com he sie keeps per cen of he amoun refunded Then here’s he quesion of when you’ll receive your money Will you be paid insanly when an iem sells or as par of a monhly pay run? If here’s a se pay day is here a minimum earning hreshold or will you ge whaever you’ve earned no mater how much? Sellers on Esy or Folksy are paid direcly by buyers whereas Sociey and Redbubble pay once a monh and while Sociey has no minimum you’ll need o earn from Redbubble o be eligible for paymen via PayPal
I’s also worh exploring wha promoional opions each sie offers and wheher hey migh be a good way o boos your exposure Mos markeplaces highligh a selecion of producs on blogs and social media each day bu wha oher opporuniies are here? For example Sociey members can submi designs o zines and calendars while Esy and noonhehighsreecom boh offer wedding regisry services providing exra opporuniies if you have somehing relevan o promoe Look a he communiy suppor offered o sellers oo hrough online forums or reallife evens Susannah Bradley noes ha Esy has a very acive and supporive seller communiy “We’ve go many groups of local sellers all over he UK ha hos heir own meeings and workshops” she says Her advice o prospecive sellers? “Jus give i a go!” Next month Discover how to make your work stand out at a graduate showcase
notonthehighstreetcom wwwnotonthehighstreetcom Membership subjecttoapplicationprocess ListingsFree Commissionpercent BOUF wwwboufcom Membership SoloProor Enterpriseamonth Listings Free CommissionpercentSolopercentPro orpercentEnterprise
PRINTONDEMAND SERVICES Zazzle wwwzazzlecouk Membership Free ListingsFree Commission Basepricesetbyitemyouchoose yourprofitmargin Redbubble wwwredbubblecom Membership Free Listings Free Commission Basepricesetbyitemyouchoose yourprofitmargin Society wwwsocietycom Membership Free ListingsFree Commission Basepricesetbyitemyouchooseyour profitmarginforprintsfixedfeesforotherproducts
Remember that other fees may apply for PayPal processing or currency con conversion version for example so always read the small print before signing up
COMPUTERARTSCREATIVEBLOQCOM 72
THE ART OF BATMAN BA TMAN V SUPERMA SUPERMAN N The VFX, SFX and art ar t teams behind Batman v Superman: Dawn of Justice exclu exclusively sively rev reveal eal their movie secrets secrets!! GET YOUR NEXT NEXT ISSUE
FREE! Download our no obligation digital trial offer now!
FREE! 5 hours of video training RealFlow & 3ds Max files and models
Cinema 4D files
Newsstand for iOS: ww www w.bit. .bit.ly/3dworld-app ly/3dworld-app Print: www.myfavouritemagazines.co.uk/3dwsubs
Issue 207 on sale now!
START
DRAWING and an d PAINTING
TO T ODAY! All you need eed to start start creating your own masterpieces Fea eatu turi rin ng... F DRAWING HANDS FROM LIFE
IMPROVE YOUR PORTRAIT SKILLS GET MORE FROM ACRYLIC PAINT
MIXED MEDIA PAINTING THE FL FLUID UID ART OF WATE ATERC RCOL OLOU OURS RS
LEARN CONT ROL YOUR YOUR VALUES VALUES LEA RN TO CONTROL AND LO LOADS ADS MO MORE! RE!
Order Vi your copy today! Vissit: http:/ http://ifxm.ag/practical-pain /ifxm.ag/practical-painter ter
I N T R O PROJECTS
MAY 2016
Computer Arts goes behind the scenes with world-leading designers designe rs as they reveal their working wor king processes… processes…
VIDEO INSIGHT
YOUR COMFORT COMFORT ZONE Z ONE HOW TTOO LE AVE YOUR In the latest of our interviews with agencies featured in our UK Studio Rankings, NB explain explainss how it creates cutting-edge work by embracing ‘creative courage’
FORT POINT BEER COMPANY: DESIGNING DESIGNI NG A CRAF T BEER CHARMER
RAY-BAN: BRINGING BRINGI NG CREATIVITY INTO FOCUS
IN-GAME STREET ART: TOM CLANCY’S THE DIVISION
How Manual created a quirky brand identity for the San Francisco microbrewery that references local landmark landmarkss
How designer Nicolas Ménard created a colourful -second animation to promote the launch of Ray-Ban’s SoHo store
How Ubisoft Massive partnered with Monorex and its roster of artists to take in-game urban realism to a new level
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 75
PROJECTS
MAY 2016
VIDEO INSIGHT
LEAVE AVE HOW TO LE YOUR COMFORT ZONE Z ONE Driven by its mantra of ‘creative courage’, London-based branding and communication studio NB is known for its combination of brave decision-making and beautiful design
NB STUDIO
NB is an awardwinning branding and communication studio based in London with a reputation for wit and stunning design work underpinned by sharp insight Launched in by cofounders Alan Dye a nd Nick Finney the studio took th place in our UK Studio Rankings
S
omething quite unexpected happened during Cape Town’s annual creative conference, Design Indaba, this spring. After a mid-morning break, the ,-strong audience took to their seats to watch Nick Nick Finney and Alan Dye, co-founders of London-based design studio NB, talk through their work – and found themselv themselves es thrust into something else entirely: a play. A revolving floor transformed the stage into different environments, while two actors brought the script to life with some clever props and swift costume changes. Entitled ‘Turntables’, the performance didn’t just paint a rich picture of the relationship between designers and their clients during t he delicate pitch process – it also perfectly illustrated i llustrated NB’s mantra: creative courage. Finney and Dye had never written a play before, and they weren’t sure how it would be received by the international audience of designers and creatives. (They earned a rousing round of applause.) The concept of creative courage shapes everything the -person studio does, from its award-winning branding and communications work to its client relationships. We caught up with Finney and Dye, brand strategist Dan Radley, strategist and account manager Tom Moloney, senior designer Jamie Breach and designer Sam Pittman in NB’s Southwark-based studio to find out more. You can see the full video interviews on our YouTube channel or play them from the digital edition. How does creative courage inform your work at NB? Nick Finney: Creative courage is a call to arms: it’s about us working smarter, s marter, braver, faster, harder, better and being bolder with the decisions we make. Alan Dye: It makes us question ourselves and keeps us pushing forward. It could be anything to do with w ith the
launch of a new identity to general, day-to-day stuff. It makes us put on talks and events at NB. We like to keep changing. We don’t want to stay in one place.
It’s all very well having brave ideas, but how do you persuade clients to take risks with you? AD: If we’re on a pitch, we talk about how we work, we mention creative courage and we show relevant jobs. If the client wants to be part of t hat, that’s great: you know you’re going to be working with them for a longer period of time. If they don’t want to buy into it, we probably don’t really want to work with them, because we’re going to end up with a poorer result. What inspired inspired yo you u to write a play ffor or Desi Design gn Indaba? NF: The play came about as a response to the founder, Ravi [Naidoo], laying down the gauntlet to us. He wants a festival of excellence. We were talking about our A lmeida Theatre work and jokingly he said, ‘Well, why don’t you do Graphic Design: The Opera?’ We said, ‘Yes, okay’ – and then we realised we couldn’t do an opera because b ecause we’d have to take musicia ns from London to Cape Town. AD: It’s a -minute play about the pitch process, and how relationships happen between the client and the designer – it’s about that dance [you perform in order to create] your best work. We’d never never written a play or wor worked ked with actors actors or playwrights before. We didn’t actually see the final product until we sat in t he audience at Design Indaba. We had a rotating stage, five tables and things coming down from the ceiling, light changes, costume changes. It’s not just graphic design – we’ve gone way past our comfort zone and produced something much better. NB often collaborates with design icon Michael Wolff. How did your relationship come about? AD: We were were about six or so yyears ears out of of Pentagram [where Finney and Dye met]. Pentagram’s quite an insular place and we didn’t really have any contacts – we just did what we did – but a few of our peers at the time, like GBH, had a lot of friends fr iends from where they had worked in the past. So Nick wrote a random letter to Michael Wolff, and he popped up in our studio one day. NF: Michael was this wonderful, warm, friendly fr iendly human being and we hit it off. He then put us in two pitches,
COMPUTERARTSCREATIVEBLOQCOM 76
MAY 2016
V I D E O I N S I G H T : N B
VIDEO C ONTE NT WATCH WATCH THE VI DEOS AT bit.ly/ca252-nb OR INSIDE OUR DIGITAL EDITION SEE PAGE
Watch the videos on our YouTube channel: www.bit.ly/ca252-nb
C O MP UT ER A R T S C R EA T IV EB L O Q C O M 77
PROJECTS
M A Y 2 0 1 65
both of which we won – one was Mothercare, and the other was for INSEAD, the global business school – and the story went on from t here. Where does creative courage ccome ome into into brand strategy at NB? Dan Radley: In the first inst ance, having the creative courage to challenge some of the client’s assumptions and to be the customer. But also, once we’ve found a really tight strategy, our job is often holding o onto nto that line of argument all the way through what can be quite a long process – it can be months, or even years sometimes. It’s about bringing everybody back to a really powerful idea. In terms of brand strategy, what do you think are your biggest daily challenges? Tom Moloney: We Moloney: We have to know about audiences. audiences. [We have to know] the market for the product, brand or service, so we can put a structure around it. But, equally, the process is sometimes best informed by a feeling that you have, or something someone’s just said off the cuff. One of the most challenging things about the role is to become the customer. The phone will ring r ing and you have about seconds to just be a consumer – what’s my opinion or my perception of that brand? After that point, you start to become tainted with the facts a nd all the baggage. You have have to get the thinking thinki ng down really quickly; then it’s about using empathy to make sure you’re not closing your mind to a solution because it doesn’t feel right. DR: The danger is that you can drown in information. The skill is to take everyt hing on board, but boil it d down own to something really, really simple that forms the brief for the designers. Something really small can inform i nform absolutely everything a company does: all of its behaviour and communications; its internal culture. T hat’s the holy grail we’re looking for. TM: What’s TM: What’s often overlooked overlooked is how how difficult it is for businesses to make changes happen within their own organisation. It’s really easy to put a juicy little idea down on a piece of paper, but it’s really hard to get people that have worked with the business for years to change their mindset. It’s about trying to bring people on the journey with you. you. What advice would you give give to other designers designers ffor or getting out of their comfort zones? NF: As NF: As a designer, you tend to fit a peg into a slot and it’s about trying not to do that – trying tr ying to be open-minded and thinking, ‘Well, ‘ Well, why the hell can’t we do this?’ We all just need that extra push to to experiment more. more. What are the challenges of running a studio in London? AD: It’s AD: It’s much harder now for smaller companies to pay the rent in London because of gentrification. I’ve spoken to so many companies who have folded, or are moving or getting more people into the studio to pay the rent. But saying that, the challenges of running runni ng a studio have always been the same: to be good, to be creative, to be the best out there. As long as you still come to work with joy and butterflies, you’rree going to carr y on doing the thing you love to do.
ALAN DYE PARTNER AND CREATIVE DIRECTOR AparneraNBsince Alanhasdireced projecsandaccounsfor TaeV&AMohercare heDesignCounciland heUniversiyofOxford onamebuafewHeis currenlychairmanof TheTypographicCircle AlanDyeNB
TOM MOLONEY ACCOUNT MANAGER AND BRAND STRATEGIST ANBsincehisyear Tomprojecmanaged heconcepdesignand producionofflagship publicaionsforwoof heUK’slargeschariies CancerResearchUK andheBriishHear Foundaion tommoloney
HOW TO LEAVE YOUR COMFORT ZONE InourfirsvideoinerviewcofoundersAlanDyeand NickFinneyexplainhowNB’smanracreaivecourage haspushedhesudioinoexciingnewerriory“I goesacrossabsoluelyeveryhingwedonowWelike o keepchanging”saysDye Watch the video now at wwwbitly/canb
HOW TO NAIL BRAND STRATEGY Oursecondvideoinerviewlooksawhaimeanso workaheboundarybew worka heboundarybeweensrae eensraegyandcrea gyandcreaiviy iviy TomMoloneyandDanRadleydiscussbecominghe consumerhowheyackleheirbiggeschallenges and findinghe findinghe‘holygrail’of ‘holygrail’ofhebrie hebrief f Watch the video now at wwwbitly/canb
COMPUTERARTSCREATIVEBLOQCOM 78
V I D E O I N S I G H T : N B
MAY 2016
Lef NBrecenlybrokehe
academicmouldodesignaflexible ideniyforuniversiysecor collegeRavensbourne“I’s a moderninerpreaionofwha a universiybrandcouldlooklike” sayscofounderNickFinney
HOW TO GET CLIENTS TO TAKE MORE RISKS NB’S CREATIVE TEAM PROVIDE PRACTICAL ADVICE FOR GETTING CLIENTS TO AGREE TO AMBITIOUS BRANDING STRATEGIES
1 Involve the client early “Whenyou’vegoanewclieni’sallabouearning rus”saysNBcofounderAlanDye“Welikeoge cliensonboardveryearlyonsohey’reparofhe creaiveprocessYougeabeterresulhanyou ougeabeterresulhanyouwould would jusprese jus presening ningaco aconcep ncepoh ohemI emImake makesi siheir heir concepaswellasyourconcep”
2 Problem-solve together Throughouheprojecworkcollaboraivelyhrough heissueproblemorquesionseoubyheclien “We’llsarwihaworkshoporseveralworkshops”says NBcofounderNickFinney“Whereasinhepaswe mighhavebeenableoskechsomehingandhink‘I’s goingobeha’nowadaysyouhaveokeepanopen mindandworkwihyourclienowardsanendgoal”
3 Ask a lot of questions “Whenwegeabriefwesarquesioningwhawe’ve beense”addsDye“Youaskaloof‘why’quesions andgenerallyenduprewriinghebriefwihheclien makingibeterbyfindingouwhaheyreallywan”
4 Open communication channels
JAMIE BREACH AND SAM PITTMAN SENIOR DESIGNER JUNIOR DESIGNER Jamie’srecenprojecsa NBhaveincludedhe ideniyandappdesignfor ZhuckaRussianbanking servicewhileSamwasa D&ADNewBloodAward Winnerin jamie_breach sam_pitman
OUTSTANDING BRAN DING CREATE OUTSTANDING DesignersJamieBreachandSamPitmanalkhrough hebrandingprocessaNBinourhirdvideoFindou whaaypicalprojecw whaaypical projecworkflowlookslik orkflowlookslikehow ehowhey hey designfordifferenouchpoinsandhepair’sopips forcreaingheperfecbranding Watch the video now at wwwbitly/canb
“CliensarepeopleaswellThey’vegoheirown ambiionsforheirroleandwhaheywanoachieve” poinsoubrandsraegisTomMoloney“Buildupyour omMoloney“Buildupyour relaionshipsohaheycansay‘OhI’mhavingrouble wihXfromhisdeparmen’Keephosechannels openIworksbohwaysbecauseyoucanhenshow halfformedhoughsandhavediscussionsYoucan haveamuchmoreopenandhonesconversaion”
5 Know when to walk away “ForTomandIhemosdifficulparofourjobis saying‘Maybeweshouldn’beworkingwihhisclien Maybeweshouldn’geinoarelaionshipwihhem’” reflecsMoloney’sfellowbrandsraegisDanRadley “We’rebeswhenwe “We ’rebeswhenwe’reworkingwihpeoplewhoare ’reworkingwihpeoplewhoare reallyenlighenedandhave reallyenlighen edandhaveabiofcou abiofcouragehemselve ragehemselves” s”
COMPUTERARTSCREATIVEBLOQCOM 79
PROJECTS
MAY 2016
HOW TO INJECT PERSONALITY BRAND STRATEGISTS TOM MOLONEY AND DAN RADLEY SHARE THEIR TIPS FOR CREATING BRANDS THAT RESONATE WITH AUDIENCES
1 Listen to the client “The firs sage of he process is abou lisening I’s a chance o use your empahy” begins Tom Moloney “Hear everyhing undersand he clien’s ambiions and aims and leave room for a bi of ‘Forge everyhing you’ve old me Wha does i make me feel me feel ?’”
NB designed a wity new ideniy for Spring Chicken a business ha makes geting older easier T To o launch he brand hey commissioned ariss o reinerpre he old age person sign “We had a big pary an exhibiion and we raised jus j us under for Age UK and ii’s ’s hanks o our manra of creaive courage” says Alan Dye
2 Articulate your aims Once he clien has explained is goals come up wih a logical series of seps leading o he achievemen of hose goals “Try o mach wha hey ell you hey wan wha hey’re saying hey’re rying o do and ariculae i ino a programme of work” says Moloney
3 Roll in a hand grenade “We ry and ge creaive work sared soon and roll hand grenades ino he room” says Dan Radley “‘You’re “‘You’re a red brand wha if you become a blue brand?’ We hrow everyhing up in he air early”
4 Find the balance
“We balance a sysemaic and logical process wih some craziness” says Moloney “The ne resul is people know we’ve really lisened and undersood heir brand They know we’re passionae abou i”
5 Be authentic “The rigorous side of wha we’re doing as sraegiss is ‘Okay wha are he ruhs abou his brand his produc and his company?’” says Radley I’s abou being realisic abou he marke he rends and he compeiion”
6 Cook on different hobs “Do as much differen work as you possibly can” adds Radley “The more perspecives you’ve go he more your brain sars o solve problems in your peripheral vision If you’re cooking on a number of hobs you sar o solve problems in more ineresing ways”
7 Take risks “There’s a bi of riskaking involved in branding” says Radley “Tha’s he job we’re doing so we’ve go o be brave We’ve We’ve go o sick our necks ou someimes”
DAN RADLEY SENIOR STRATEGIST Previously execuive creaive direcor a Sar Dan joined NB in o enhance he sudio’s repuaion for creaive courage hrough clien parnerships “I’m loving he challenge of working wih designers who wan o live ouside heir comfor zone” he says DamnRadical
HOW TO WIN NEW WORK Our fourh video focuses on he fine ar of winning new work As Dan Radley and Tom Moloney explain one of he mos imporan acics is o build beter relaionships wih your exising cliens bu here are pleny of oher hings you can do o keep he work coming in Watch the video now at wwwbitly/canb
COMPUTERARTSCREATIVEBLOQCOM 80
V I D E O I N S I G H T : N B
MAY 2016
NB coounders Alan Dye and Nick Finney sepped ou o heir own comor zones a his year’s Design Indaba conerence Insead o a sandard presenaion hey chose o pu on a play abou he pich process Turnables
SIX TIPS FOR WINNINGG NEW WORK WINNIN W ORK NB’S BRAND STRATEGISTS PROVIDE THEIR PRACTICAL INSIGHTS INTO THE TRICKY ART OF SECURING NEW CLIENTS
1 Develop good working habits “We’re a small “We’re smal l eam aand nd everyone’s geting pulled in a million differen direcions so i’s imporan o have habis you repea every week” says Tom Moloney “I’s easy o pu clien acquisiion on he back burner whils you’re busy so ge some good sysems in place”
2 Look at the clients you already have Building relaionships wih people is cenral Moloney adds “You “You ge he mos work rom people you’re already working wih so spend ime looking a businesses and rying o see where hings migh go Make suggesions help people wih heir jobs”
3 Work your contacts Making good use o your conacs is vial or geting new business adds Radley “I’s having he discipline o a conac sraegy who do we know who should we be reconnecing wih and who should we be alking o? Make i sysemaic You You lierally jus need o o say hello o a lo o people and be riendly o a lo o people”
4 Dream about where you could go Think big “When saring ou NB coounders Nick and Alan wroe leters o Seve Jobs and Michael Wolff” says Moloney “I’s ha idea o going ‘We ‘We’re ’re passionae abou his le’s have a go’ And here have been oher occasions when we opened a channel o communicaion and somehing came in You have o dream a litle bi”
5 Be pragmatic NICK FINNEY OWNER AND CREATIVE DIRECTOR Founding parner Nick has more han years experience in design A NB he works wih a wide variey o cliens including inernaional business school INSEAD reailer John Lewis and propery developer Land Securiies nick_finney
PREPARING FOR THE FUTURE In our fifh video Nick Finney and Alan Dye explain how hey say a he cuting edge o design including how hey learned how o see he “ bigger picure” rom design icon Michael Wolff and how hey ackle he challenges o saying relevan while running a working London sudio Watch the video now at wwwbitly/canb
“There are so many amazing agencies ou here you need o undersand wha makes you differen” explains Moloney “I’s really difficul o pu your finger on bu i Moloney you can do ha you differeniae and sand apar a litle bi I makes he decision o choose you easier”
6 Don’t get set in your ways “We ry new hings all he ime” says Radley “Somehing we’re really ineresed in now is how we use shororm video in a personalised way There are ofen a lo o barriers beween you and somebody who really wans o alk o you I’s abou finding an unusual way o break down hese barriers”
Watch the videos on our YouTube channel: www.bit.ly/ca252-nb
COMPUTERARTSCREATIVEBLOQCOM 81
PROJECTS
MAY 2016
FOR T POINT FORT POIN T: DESIGNING A CRAFT CRAF T BEER CHARMER CHARMER San Francisco-based design studio Manual helped shape a newcomer newcom er to tthe he buoyant West Coast mic microbrew robrewery ery scene with a quirky brand identity that references local landmarks
PROJECT FACTFILE BRIEF San Franciscobased microbrewery startup Fort Point Beer Company wanted good design to be part of its identity It turned to Manual for help with naming the company and developing an unconventional yet approachable brand with subtle nods to its iconic home city
STUDIO Manual wwwmanualcreativecom PROJECT DURATION Two years LIVE DATE Ongoing
Fort Point Beer Company takes its name from a sea fort situated under San Francisco’s iconic Golden Gate Bridge Every aspect of the brand is a carefully considered reference to the city
THE DESIGN BRIEF Tom Crabtree
TOM CRABTREE FOUNDER AND CREATIVE DIRECTOR MANUAL
Tom is the Br Britishborn itishborn founder and creative director of Manual which he set up in San Francisco in He is responsible for the overall direction of each of the studio’s projects and has previously worked at Made Thought and Apple
Fort Point Beer Company was founded in late by two brothers, Justin and Tyler Catalana, who already owned a rest aurant and microbrewery, but had bigger ambitions to start a commercial brewery in San Francisco. They had a great building location in the Presidio area of the city and needed to create a brand. When they came to us in , the founders were also still trying to decide on a name, thinking of an identity that would be relevant to the city. They initially commissioned us to design the core brand identity, which would only be applied to a small number of items,
Justin and Tyler came to us at the right r ight point and with the right attitude. Many small startup clients undertake the design themselves and wing it for a while, but they knew from the start that t hat design and branding was going to be important. Differentiation was key. There are quite a few microbreweries in the area, so the owners wanted to be seen as something to take note of. They wanted the brand to feel endearing, endea ring, not pretentious or highbrow, and not ‘hipster’. Many craft breweries in the area tend to opt for more of a retro/vintage aesthetic, which Fort
such as business cards, labels beer kegs, tap handles local bars, and some sample for bottled beers for used in sales and marketing. The second phase of the project came in , when the brewery was ready to launch its core line of beers in retail, and that’s t hat’s when we were were engaged on the packaging design project.
Point didn’t want to be a part of. The brand to be charming, human a nd simple. It also hadneeded to resonate with locals and a nd to represent San Francisco. However, we were all conscious that the t he brand needed to own its references to San Francisco without becoming a pastiche or too touristy.
COMPUTERARTSCREATIVEBLOQCOM 82
MAY 2016
D I A R Y ˚ 1 : M A N U A L
PROJECT AT A GLANCE Founder and creaive direcor Tom Crabree explains how Manual creaed a brand wih is hear in San Francisco
1 Coastal connection
2 Architectural grid
3 Graphic lines
The clien hadn’ quie setled on a name when we sared he projec They were considering Francis afer Francis Drake or Muir afer Muir Woods For Poin came up during he second meeing I’s a hisoric sie locaed close o he brewery I’s iconic and ownable and very San Francisco
Very early on in he design process we la landed nded upon a simple gridbased modular illusraion syle inspired by he archiecure o he Golden Gae Bridge he arches and he russes which orm hese crosses and diagonals and also For Poin isel wih is many arches
We also ook inspiraion rom he midcenury designer Alexander Girard and he German designer Ol Aicher and his series o posers or he own o Isny Isny Those simplisic blackandwhie illusraions were he seed o an idea somehing very monolinear gridbased and archiecural
4 Embedded logo
5 Wrapped around
6 Local type
A key elemen o he For Poin brand is no having a logo in he radiional radiional sense The logo is embedded in each design i rarely exiss jus as an isolaed emblem We creaed a small recangular badge or cerain uses bu we srive o embed i ino a larger composiion as much as possible
We realised ha he ideniy is more impacul when you le he illusraion wrap around a orma and rea i as a visual canvas This approach is much more ineresing and conemporary han jus applying a logo o a package We always make sure he ideniy is seamlessly embedded
The cusom logoype draws rom he slighly awkward ypography on he San Francisco cable cars There was somehing abou i ha conrased nicely wih he geomery o he illusraions and i worked well wih he supporing ypeace GT Walsheim Walshe im rom Grilli Type Foundry
7 Extended palette
8 Colour confidence
9 Packaging as art
Anoher really imporan par o he For Poin
We underook a deailed exploraion o colour
We had o design he he projec as a scalable sysem
projec was hemany colour palete In he earlysodesign we didn’ have design deliverables he core palete was jus black whie meallic gold and a warm red When we go his second body o work las year he colour became really imporan
which was basedWe again on heabou idea o being colour a bi unconvenional W e hough unusual pairings and creaed a colour sory or each can I was abou cuting hrough he noise on he shel and having a very confiden palete
Each had o look grea shops on is own as asack six pack and allcan packaged up Many acually he brown cardboard boxes and use hem as a display We waned he box o work like a litle ar gallery and show off he beer rom every angle
COMPUTERARTSCREATIVEBLOQCOM 83
PROJECTS
MAY 2016
EILEEN LEE SENIOR DESIGNER MANUAL Eileenworksonprojectsspanning brandidentityprintandpackaging designandinteractivemediaShe hasworkedatManualsincethe companywasfoundedin
WORK IN PROGRESS Tom Crabtree
The name Fort Point came up dur ing our second meeting (the brewery is located close to the iconic Fort Point National Historic Site just under u nder the Golden Gate Bridge). We We jumped on it s traight away, knowing we would be able to build a strong brand from it. We also did research into the state of beer beer branding. We put differen differentt brands and labels in various categories, categories, such as ‘vintage i ndustrial’, ‘Americana’ and ‘eclectic illustrative’, and presented those back to the client so that we could understand the brandscape and a nd begin to identify where Fort Point could fit in. We also needed to tease out from them where their vi sual preferences lay lay.. There was a huge amount of visual noise on the shelf – lots of detailed full-colour illustrations, almos t like covers from graphic novels. We agreed that there was an opportunity to create something si mple, confident and elegant to cut through this noise. From the beginning we took ins piration from architecture and developed a visual solution that was wa s based on a simple, grid-based, illustrative graphic g raphic style. It was inspired by the Golden Gate Bridge and Fort Point’s architectural details of arches and trusses. This illustration il lustration style became the key element to the branding. It had longevity and ticked all the boxes for the client. It was simple but charming, and a nd embodied a little bit of human nature. After creating the illustrative system we had to work backwards to get to a logo. Although the t he brand illustration would almost always adapt to fill the t he space, we still needed a logo in a traditional sense, to be used on signs or in email ema il signatures, so we worked to get back to the smallest iteration of the illustration that we could call a logo. The T he Fort Point ‘badge’ is used selectively and rarely appears on items since it’s almost always embedded into a larger illustration.
UNUSED IDEAS
FINDING AN IDENTITY Manual reveals three earlymicrobrewery concepts for the brand that didn’t make the final cut
TheFortPointlogoisdesignedtobeintegratedintoeachlabeldesignit’srarelyusedinisolation
ThearchitectureofFortPointitselfwasarichsourceofvisualreferencepoints
VICTORIAN FRONTAGE Wewantedto takeinspiration fromlocal architecture soweinitially explored SanFrancisco’siconicVictorianhouses particularlytheshapesoftheroofsand gablesButweabandoned gablesButw eabandonedthatapproach thatapproach TheVictorianhousere TheVic torianhousereferencefe ferencefeltabit ltabit triteanditwastooobvious
LUREOF THESEA Initiallywe explored somesimpler typographically leddesigns usingcentred typographyandasmallmotifoftheFort PointlighthouseHowevertheresultwasn’t veryinspiringandwasquicklymovinginto nauticalterritorysomethingthatwe definitelywantedtoavoid
COMPLEX CARTONS Whendesigning thesixpack cartonour firstinstinct wastobe differentabout everythingincludingthecardstructure We lookedatdifferentmaterialsand structuresandmadesomeprototypes butweallagreedthattheresultwas overengineeredandove overengine eredandoverbudget rbudget
SUB-AQUATIC SHOTS
COMPUTERARTSCREATIVEBLOQCOM 84
D I A R Y ˚ 1 : M A N U A L
MAY 2016
The design for For Poin’s Wesfalia beer feaures elemens inspired by a road rip hrough Germany which are sloted ino he brand’s underlying grid srucure
ON THE GRID Senior designer Eileen Lee describes the design rules underlying Fort Point’s packaging Creaing he illusraions for he ideniy sysem was a ricky ask The resul could quickly become oo cue or oo angular A key elemen of he design process was he underlying grid srucure We designed a maser file o guide he illusraions I’s almos like Meccano you can slo hings in and move hem around and hey snap o he grid We sared by esablishing ha he logo should be placed fron and cenre Then we creaed a sysem using our grid ha allowed for permanen graphics like arches and russes o be added as well as graphics ha would change wih each can design The permanen graphics are placed a he boom of he composiion The conen ha changes wih each design occupies he upper half and he beer names and descripions are on he boom righ The Wesfalia beer was inspired by head brewer Mike Schnebeck’s road rip hrough Germany in a VW Wesfalia bus which informed he illusraion To ie he design back o San Francisco we incorporaed a seing sun and mounain ranges reminiscen of he Wes Coas Once he componens were combined o ell he sory of a paricular beer we finessed and weaked he illusraions o make sure hey work cohesively
Manual creaed a maser file o provide a framework ha could be applied o each can’s design Cerain elemens are consisen while ohers change o reflec he syle of a paricular beer and he inspiraion behind is creaion
COMPUTERARTSCREATIVEBLOQCOM 85
PROJECTS
MAY 2016
Manualcreaed anunusualcolour paleteohelp ForPoinsand ouinacrowded markeplace
CONCLUSION Tom Crabtree
Other key elements of the Fort Point brand identity are the custom-drawn logotype and the colour palette, which all underline the idea of being a bit unconventional. unconven tional. The T he colours, for example, aren’t the obvious, very pure primary or secondary shades. We spent a lot of time with the t he Pantone book, coming up with combinations that would work together. Having built a long-term relationship with the client, we are now working on a number of new elements, from posters to merchandise. We already have a bank of illustrations we can draw on, with different elements based on landmarks and other icons of San Francisco. There will be challenges chal lenges when it comes comes to things that don’t lend lend themselves to strong geometry – something someth ing very organic that isn’t easy to draw with just circles and straight lines, for example – so finding the right themes and illustrations to use u se in the core branding is key. Now we’ve got such a recognisable look, we’re in the process of thinking about what the t he second level of the brand could be. We’re working on special limited-r lim ited-release elease beer packaging that differs from the can packaging. It’s interesting and challenging, as we’re evaluating where we can push the identity. For strategic reasons, a high-end beer that costs $ a bottle needs to look different from the cans. ca ns. But while it’s a premium offering, we want it to look like Fort Point. We’re re exploring dialling back the illustration – still keeping the idea of an underlying framework, but with the possibility of a much more organic, potentially hand-drawn approach. The feedback as the brand has been rolled out has been really great. Everyone knows what a Fort Point beer looks like. In addition, the owners always a lways get a comment on the packaging, so design has h as become deeply embedded in who they are.
PROJECT SOUNDTRACK Manual founder and creative director Tom Crabtree reveals inspiredthe thesongs team that behind the Fort Point project
Manualisconinuingisrelaionshipwihhebreweryandisnowexendinghebrandinooherareas
LET IT HAPPEN
ELECTRIC
SAN FRANCISCO
SOULWAX REMIX
COUNTERPOINT III FAST
BY FOXYGEN
BY TAME IMPALA
BY STEVE REICH
I’sdifficuloremember exaclywhawasplaying inhe sudioduringhe projecbuacoupleosongs
Anoherrackhasprings omindishisminimalis composiionbyAmerican composerSeveReich
Noexplanaionisneeded Idon’knowwhahesong isaboubuhiscachy unedrawsouasenseo snosalgiawihawis
aresomewharelevan concepuallyThisrackor examplepsychedelicpop wihaheavydoseobass
Ihasrepeiivemelodic paternswihinanunderlying srucurepulsingrhyhmically andharmoniously
oquirkinessandhumour For example“Ilefmylove inSanFranciscoTha’sokay Iwasboredanyway”
COMPUTERARTSCREATIVEBLOQCOM 86
FROM THE MAKERS OF
On sale now
In this special edition you’ll nd everything you need to know about the latest responsive design and development techniques, from cutting-edge layout options to responsive images and emails
Master responsive design today! Pick up your copy at
www.myfavouritemagazines.co.uk/design
PRINT & DIGITAL EDITION TRY OUR OUR DIGITAL MAG FOR FOR FREE!
Discover the no.1 choice for web designers and developers. Each issue is packed with the latest trends, technologies and techniques, plus exclusive video tutorials. Don’ Don’tt miss it!
PRINT: myfavouritemagazines.co.uk/NETMAG16 PRINT: IPAD: netm.ag/net-ipad-uk OR netm.ag/net-ipad-us IPAD:
D IARY˚2: NICO L AS MÉNARD
MAY 2016
RAY-BAN: BRINGING CREATIVITYY INTO FOCUS CREATIVIT FOC US Designer and animation director Nicolas Ménard’ Ména rd’s s blend of free-flowing ideas and attention to detail secured him an intriguing brief to create a 30-second animation to promote the launch of Ray-Ban’s new SoHo store
PROJECT FACTFILE BRIEF Sunglasses brand RayBan waned an atenion grabbing second animaion o adverise is new sore opening in he hear of New York Ciy’s SoHo I was o be projeced ono wo buildings and needed o pu he new address firmly in New Yorkers’ minds CREATIVES Nicolas Ménard wwwnicolasmenardcom
DURATION One monh
Nexus Producions wwwnexusproducionscom
December
Yours Truly Creaive creaiveyoursruly
LIVE DATE
COMPUTERARTSCREATIVEBLOQCOM 89
PROJECTS
MAY 2016
NICOLAS MÉNARD GRAPHIC ARTIST AND ANIMATION DIRECTOR NicolasisaLondonbasedFrenchCanadian arisHisworkhasbeenrecognisedbyADC YoungGunsandAdobe Young GunsandAdobeDesignAchievemen DesignAchievemen AwardsandexhibiedahePicoplasma andChromaicesivalsHisfilmshavebeen screenedandawardedinesivalsaroundhe worldincludingOtawaAnnecyandAnima
THE DESIGN BRIEF Nicolas Ménard
LA-based Yours Truly Creative asked me to pitch for this project via Nexus P roductio roductions. ns. Ray-Ban was opening a new venue in New York – the Ray-Ban Hub – which was set to place SoHo back at the centre of the creative world. The brand wanted to create a shop that was also a platform for promoting art and was looking for an animation ani mation to advertise the new address. I immediately grabbed my pencil and let myself loose, throwing tons of random ideas straight onto the page. In the first version I presented, I hadn’t included any transitions; I wanted the piece to be a series of playful, weird concepts that delivered the message in a surreal way. The feedback from the clients was that they wanted wa nted something with a little bit more of an arc, so I redesigned the storyboard so everything smoothly, but still kepttransitioned the core idea of having a bunch of playful concepts following each other. The structure was guided by a simple brief: that I needed to communicate the slogan ‘get creative’ at the beginning, show the products and the venue’s address, so I determined the final structure with these requirements in mind.
STAGE THREE RayBan’sbranddoesn’relyonaspecificcolour
paletesoMénardwasreeochoosehisownvibranhues
STAGE ONE Ménard’screaiveprocessbeginswihpencilskeches
whichhehenrefinesandcollaesocreaesoryboards
STAGE FO UR ToensurehewasonherighrackMénard presenedsomesyleramesoheclienorapproval
STAGE TWO TheiconicRayBanglasseswererenderedinD
STAGE FIVE MonrealbasedypeoundryCoppersandBrasses creaedallhebespokeonsusedinheadverisemen
o ensureheillusraionswouldbeaihuloheacualdesigns
PROJECT EVOLUTION
SKETCHES TO STORYBOARDS
FAITHFUL ACCURACY
PALETTE PICKING
I have an A2 paper pad on my desk, and usually sar projecs by drawing a lo. Tha’s how I ge my ideas. Wih his projec, I ook he bes ideas
A he beginning we had o render he Ray-Ban glasses in 3D because we needed hem o always look exacly like he acual produc, down
A clien will ofen dicae he colour palete, bu in his case hey had enough confidence in he shape o heir iconic glasses o be happy o
Nicolas Ménard explains how he grabbed New Yorkers’ atenion and pu Ray-Ban’s new address a he fron of heir minds
rom he skeches pu hem ogeher o make aand soryboard. The process is a bi like a LEGO consrucion – you creae idea blocks, hen see how hey would fi ogeher ogeher..
o he litleaRay-Ban logo. Michal Firkowski Nexus Producions modelled he glasses, and we rendered hem wih caroon shading o make hem look hand-drawn.
represen hem graphically. I wen or a simple palete ha I hough bes represened American pop ar, which I always ideniy wih New York because o Warhol and Haring.
COMPUTERARTSCREATIVEBLOQCOM 90
D IARY˚2: NICO L AS MÉNARD
MAY 2016
HOW I WORK Nicolas Ménard describes his typical creative process
STAGE SIX The animaion was roughed ou in Flash and cleaned up in Phooshop wih he final work done in Afer Effecs
Due o he naure o he medium, i can be hard o be sponaneous in animaion. Tha’s why I love shor animaed ormas. My ideas usually come rom he process o drawing. I generae ideas aser by skeching, and I can quickly ransorm mundane objecs ino un visual meaphors or unusual animaed choreographies. For example, in his projec, I realised ha he glasses could urn ino a pair o windows or doors, or become a characer. I spend a lo o ime on design in my work process, and since I’m very picky abou i, I weak my illusraions a lo – he lines o he characers, he way he characers are posiioned, he composiion and he colours. In graphic design, you learn how o work wih grids and make sure everyhing is coheren. You se yoursel rules. This is somehing I’m always very aware o. I usually sar an animaion projec he same way I would a book or a branding projec. I se he rules really ighly – wheher i’s he colour palete, he line hickness or he way elemens are going o move.
STAGE SEVEN The finished animaion uses a brigh explosion o imagery o capure viewers’ atenion in jus a ew seconds
PAGE TO SCREEN
CUSTOM TYPE
PAINSTAKING ANIMATION
XPLOSION N CREATIVE E XPLOSIO
While I did he soryboard, I also creaed wo or hree syle rames – illusraions o show he clien wha he finished film would look like – by
Once he syle rames were approved, I creaed a sill o each key par o he animaion, like he crowd o women puting heir glasses on
Mos o he 2D animaion was done by Anne-Louise Eramber [using Phooshop, Flash and Afer Effecs]. For example, or he ladies wih
The firs sho is a bunch o illusraions appearing really quickly. I waned o express he slogan as an explosion o ideas. Iniially he clien
aking he iniial skeches rom paper and digiising hem. I usually draw everyhing in Phooshop rom his poin on, bu I also do humbnails on paper jus o figure ou composiions.
and ypography. I hired Coppers and he Brasses o creae cusom leter orms. I was an essenial par o he ad, inended o communicae he message in a unique ashion.
he hair inhe hehair wind, Anne-Louise animaed and he characers puting heir glasses on individually, hen I pu hem ogeher o creae a patern and se up he camera move.
waned i slower, see [each image], bu so wepeople agreedcould i didn’ work. Alhough he drawings are worh looking a or longer longer,, he idea o ha burs was more imporan.
COMPUTERARTSCREATIVEBLOQCOM 91
PROJECTS
MAY 2016
IN-GAME STREE STR EETT ART AR T: TOM CLANCY’S CLA NCY’S THE DIVISION Ubisoft Massive, Monorex and Buff Monster explain how the
third-person shooter shooter took in-game urba urban n reali realism sm to a whol wholee new level
PROJECT FACTFILE BRIEF Ubisof Massive wanted to commission original street art or its openworld game Tom Clancy’s The Division so it asked Monorex to get some o the world’s top street artists on board STUDIO Monorex wwwcomemeetrexcom CLIENT Ubisof Massive wwwmassivese PROJECT DURATION months LIVE DATE March
TOBIAS NYMAN REALIZATION DIRECTOR UBISOFT MASSIVE
Tobias is realization director at Ubisof Massive the game developer previously known as Massive Entertainment having previously been the studio’s cinematics director or six years
THE DESIGN BRIEF Tobias Nyman Tom Tom Clancy’s The D Division ivision is an online role-playing game from Ubisoft M assive: a third-person shooter with surv ival elements. The action takes place during a crisis in New York York – an open world with destructible environments that players are free to explore. Players must team up with w ith other Division agents and restore
do, so we could do a good job of placing placing all the ar t, tags, posters and stickers – particularly since, rather than being in New York ourselves, we’re based in Malmö, Sweden. I didn’t want to set creative limitations on the artists; once you do that, the vibrancy of feeling and a nd diversity of expression get lost. Of course, within this creative
order byinterested investigating theculture source virus outbreak. I was in the cu lture of of aNew York and how it would change during a crisis. Since we were trying to create a realistic look and feel for the city, the idea of collaborating with street artists artist s was a given. It felt
freedom we respected entertainment project.elementary rules, as we do for any A colleague knew Terry Terry Guy at Mon Monorex orex – a collective that connects artis ts with brands – so we gave him a call and it immediately felt like a good match. We decided to
important to get a better understanding of what they
meet up in New York and go f rom there.
COMPUTERARTSCREATIVEBLOQCOM 92
MAY 2016
TERRY GUY FOUNDER AND CEO MONOREX OperaingbeweenLondonand NYCTerryhasspenyearsas CEOoMonorexacreaivelabha connecsbrandsoarissIsin housebrandsincludeSecreWalls HighRiseMuralsandSchoolWars
DI A R Y ˚ 3 : M ON OR E X
BUFF MONSTER ARTIST Originallyasreearisoverhe lasyearsBuffMonserhas workedwihDisneyConverse HelloKitySamsungandCoca ColaHeciesheavymealmusic icecreampoparJapanese culureandgraffiiasinfluences
WORK IN PROGRESS Terry Guy and Buff Monster
T erryGuyoMonorexookUbisof’seamonasreearouroNewYorkCiyosourceconcepsorheprojec seamonasreearouroNewYorkCiyosourceconcepsorheprojec ArisBuffMonser A risBuffMonser preersowork wih radiional mediahenscanor phoographhiswork
Terry Guy: Monorex’s brief was a dream challenge, because we were allowed to design anything we wanted to go on the walls of [ The Division’s digital recreation o] NYC. Other than some loose requests for darker imagery that could reference the viral outbreak happening in real time, the brief was open. Indeed, I ndeed, Ubisoft was keen for artists to submit work in their own signature styles to give the fabric of the city some credibility credibility.. I took Tobias and his team on an in-depth street art tour around all five boroughs of New York City, showing them the good, the bad and the ugly. Huge art murals, tags, illegal graffiti and stickers on signposts were all included and photographed for inspiration. After that we got to work. C Connecting onnecting artists and brands is what Monorex does best; our job is to help merge the two worlds together and curate the project to achieve exciting results. We We discussed the ty pes of art we saw in the city and which artists I could bring in to establish this style. We decided decided to go for for a co combination mbination of big names and rising stars that we were excited abou about. t. We commissioned commissioned artists in total: Tristan Eato Eaton, n, Buff Monster, Greg Mike, L’Amour Supreme, Mishka, Cope, Sheryo & The Yok, Smart Crew, ATG, Elmo, Conzo Throb, Maxhaus, Captain Kris, Kr is, Nosego, A.ce, Felft, Jimi Crayon, Mysterious Al, Ventza, Inkie, CRASH and Elle. As the commissions commissions came in, we kept pushing pushing Ubisoft Ubisoft to add our street art to more and more objects within the game to create avans, moresignposts, realistic exper experience ience forbillboards players. These included the subway, in Times Square, and more.
PROBLEM SOLVED
PAINT TO PIXELS Terry Guy explains how a game studio can collaborate with artists who work with brushes and ink Agoodnumberohearisswe commissionedhadneverdesignedora gamebeoreandsomehadlimieddigial skillssowehadohelphemhroughhis processaMonorexHQBuffMonser evenwensoarasopainhegraphics physicallyhenphoographedhemona superhighrescameraoachievehose inydeailsandexuresyouseeinhis workonhesrees
COMPUTERARTSCREATIVEBLOQCOM 93
PROJECTS
MAY 2016
The T he game seen here inside Ubisof Massive’s Massive’s Snowdrop engine is set in a New York devastated by a virus outbreak The studio is based in Sweden so it sought help rom artists’ collective Monorex to create a believable environment
Buff Monster: I’m a street artist, not a graffiti artist, but for this gr itty portrayal of New York City in the future, letters seemed most appropriate to me. My usual imager y wouldn’t be the right fit. I chose to paint my piece on paper roughly twice the length of my flatbed scan ner. I use either Bristol paper or nice smooth watercolour paper, and always paint it white first using my airbrush. I did all al l the line work with my favourite small liner brush and some very fluid acrylic ink. Lastly, Last ly, I add added ed in some shading with my airbrush.
CONCLUSION Terry Guy This is the first fi rst time we’ve collaborated with Massive, but over the last each months ou rskills our teams have gelled and really understood other’s and vision. This entire project has been a pleasure and an honour. We’vee just got back from the global launch in New We’v Yor York, k, and it was bonkers. T here was a huge reaction from the press and the gam ing world. We’rree really excited to see the game hit the stores and a nd see the reaction from gamers themselves. There will be a live art mural going up in London to support the launch lau nch very soon: follow www.highrisemurals.com for details.
The The use o real street art in the game contributes to a more immersive realistic world or players to explore
KEY CHALLENGES
CROSSING CULTURES Monorex CEO Terry Guy identifies the three key challenges facing international, multidisciplinary projects
FREEDOM CAN OVERWHELM
TIME ZONES ARE A CHALLENGE
WORKING CULTURE IS DIFFERENT FOR GAMES
We were given so much reedom and space to create [while working on Tom
Our 22 artists were spread right across the world, Ubisof Massive
Game companies work in different ways to other clients, but since
Clancy’s The Division], it was kind o overwhelming. But once we’d realised how big an opportunity this was, we quickly ormulated a plan to get the project over the line.
is based in Sweden, and we’re in Los Angeles. That meant there were a lot o time zones to consider, which made it tough to deliver under tight deadlines.
completing this project I eel more knowledgeable about the ways they operate on all levels, including design. We hope this unique collaboration will open more doors in uture.
COMPUTERARTSCREATIVEBLOQCOM 94
MONTH NE X T MONTH promote your work more effectively SP E C I AL R E P OR T
Creae your own dream job: carve a beter career wih our guide o becoming a creaive enrepreneur N E E D TO K N OW
Howosandouocliensand employersayourgraduaeshow Plus: inspiring projecs, curren issues and exper analysis from he global design scene
ON SALE 29 APR
C O MP UT ER A R T S C R EA T IV EB L O Q C O M
ackinFebruarywewenttotalkat DesignIndabaconerence conerenceinCape inCape B the DesignIndaba TownItwasagreatplaceandagreat eventbut youmightbewonderingwhatithasto dowithbrandingWellwhatisbrandinganyway? Is itpurelyvisualorisitalsosomethingelselike buildingareputationorcreatinganexperience? Twomonhsbeoreheconerencewe presenedanideaoraSnaskaferparyha would beallpinkwihpinkballoonsconetiandso onWe wanedeveryoneaheconerenceoge pinkmaskswhichwouldbeheirickeohepary oherhanhemaskseveryonewouldhaveowear allblackTheconerencesaidyesandahugeeam o operaivessaredomakeihappenwhilewe wereinSwedenryingopullpinksrings TwomonhslaerwelandedinCapeTownon a SundaynighByMondaywehadalreadysared
agoodimeAbohheseparieswegoourrock bandoplayTheirnameisVägandheymakeans everywherewebringhem Theresul?ThepinkSnaskaferparywas anasicwihourbandplayingandJamesLavelle DJingThehashagsnaskparyexplodedwih pink coloursTheoherparywasalsoabigsuccess andwascrashedbylocalnewspaperheTimes whichpublishedawholepageabouihedayafer WemadehumanpyramidsonroobarskissedErik Kesselsandhislovelywieseveralimesandsole hisshoesaeashameullypleasanlunchwih MichaelWolffandhadacrazyandhazyimewih heoherspeakersinavineyard Andeveryhingwe’vejusoldyouabouwas brandingBrandingisaboubuildingarepuaion I’saboubeingheorganiserbringingpeople ogeherandhavingagreaimeI’sabou
organising organisinganoherpary anoherparyogeherw ogeherwihheb ihhebigges igges agencyinSouhAricaKingJamesWewanedo gaherhecreaiveindusryohecounryandhave
connecingposiiveexperiencesoyourname Allhisandhavingloadsounandmaking invaluableconacsorlieahesameime
ENEMY OF THE MONTH
Onlookers
Weneedtocarrythesebagsbut noonepicksthemupOneperson takestheinitiativebuttheothers standstillandstartcomplaining howbaditisorthatpersonto carrythebagStoplookingand startcarryingyourbag!
S N A S K O F F ! Snaskified is a recurring column by Snask, he inernaionally renowned creaive agency ha srives o challenge he indusry by doing hings differenly.. They worship unconvenional ideas, differenly charming smiles and real emoions, and see he old conservaive world as he bigges enemy.
Fredrik Öst wwwsnaskcom
GOSSIP
CANDY
FILTH
Q&A
THUM BS UP!
THUM BS DOWN!
Q Is it true that you were driven onto the stage in a car at the conference in Cape Town?
Branding masterclass
Antiimmigration
ideainthebeginningThecar
Earlierthisyearwerecordeda threehourlongcourseondesign filmandbrandingorPluralsight wwwpluralsightcomNotsure
Peoplewhodon’tunderstand thattheyareluckytobebornin theWesternworldEveryone’s amilycametoacountryat
sponsorkindodroppedout oourpartybutlefthecar whichwasgreat!
howmuchyou’lllearnbutwe turneditintoatalkshowinstead orecordingourscreens!
somepointInwhichyeardowe decidethey’re‘realcitizens’and whythatparticularyear?
A Yesindeedbutitwasn’tour
C OM P U TE RARTSCRE ATIVE B L OQC OM 96
The number one destination fo forr graphic design news, views and how-tos. Get Creative Bloq direct to your inbox with our weekly graphic design newsletter
Graphic design
Web design
3D
Digital ar t
www.creativebloq.com
ICON
MAY 2016
Alex Trochut
BarcelonabornBrooklynbasedarisgraphicdesignerillusraorand ypographerAlexrankedfourhinourpollofhemosinfluenial designersofhelasyearsHe’swonadevoedfanbasehankso hisuniquebrandofillusraedypographyandgeomericflair wwwalextrochutcom
ART VS DESIGN Art and design are two different languages argues Ale Alex x Trochut Trochut in the latest of our new series of articles exploring designers’ personal passions Creatives can be fluent in both but the most important factor is intent
Like many creatives I ofen find mysel debating the perpetual question o whether design can be art I’m going to use this opportunity to say that I don’t think that design is art Iseearanddesignaswodifferen languagesHoweverIhinkdesignerscan speak‘arlanguage’makearandariss can speak‘designlanguage’dodesign Thereis noconexhacandefine a clearborderbeweenhewoandhere are cerainlymanyareasofinersecion Mehodologyandechniquesdon’esablish helimisofoneorheohereiher Morehanhepieceiselforwhereiis l s e s s u r B , y r e l l a G E C I L A e h t f o y s e t r u o C . 5 1 0 2 , m c 0 4 1 x 0 0 1 , s a v n a c n o c i l y r c a , s e k o m S g n o L , a r r a P : E G A M I
placedwhareallydrawshelinebeweenar anddesignformeisheinenionbehindhe creaiveac Ifwehinkabouaranddesignas differenlanguagesandlookahevocabulary ofeachdesignisverylimiedcomparedoar Ifocusesmoreonhowoexpressislimied wellbeingfocusedvocabularybeauy successhappinessinnewwaysAr meanwhilesesouodiscoverwhichideas needobeexpressedTherearenolimisor abooandissubjecmaterdoesn’even needohaveaspecificmeaning I’mnoclaiminganyofhefollowing proposiionsobemorehansubjecive saemensbuheydohelpmeo undersandwhaI’mdoingwhenI’m rying o doonehingorheoher
Long Smokes by Parra parof AlexTrochu’sprivaecollecion TheDuchcreaiveproduces worksofbohfinearanddesign
Designissolvingaproblem Arisraisingaquesion
Designishemindlookingforsoluions Arishevoiceofhesoul
Designisconclusive Arisanopendebae
Designneedsacolleciveaccepance Aronlyneedsaninnerapproval
Designisbeinganacorandfollowingascrip Ariswriingandinerpreingyourownsory
Designisanacofempahy Arisanacoffreedom
COMPUTERARTSCREATIVEBLOQCOM 98
Celloglas is the UK’s leading specialist in decorative print finishing. Decorative print finishes can be used to deliver innovation and added value, increase user interaction, demonstrate brand category leadership, enhance sensory experience and even stimulate debate i n social media circles. Publishing / Packaging / Multimedia / Promotional / Greetings Ask us about: Silkscreen applications
Gloss UV / Matt UV / Tinted UV Textured / Cellotex Textured Cellotex Water based varnish Pealescent Varnishes Re-moist Gumming Fragrance burst / scratch and sniff Thermochromic Thermochr omic Ink / Rub Rub and Reveal Photochromic Photochrom ic / Light reactive Fluorescentt Inks / Glow in the dark Fluorescen Silver and gold latex / Rub and remove Hi-build UV Glitter varnish
High Speed coatings New
Gloss and Matt varnish combinations Textured varnish Textured Fragrance burst / scratch and sniff Pearlescent varnishes Velvet varnish varnish - New And many more… more… Lamination
Cellotouch - Soft-to-touch Cellogreen - Recyclable and biodegradable Gloss / Matt / Anti scuff / silk / linen / holographic Cellolux - Luxury lamination Foil Blocking Metallics / Pigment foils / Holographics / Security foils / Textured Textured foils
A s sk k
a b bo u o t M i ir u r r r i i - A t A d i iv v i i s si i o o n o f n w w w f C e el l l lo g o l l a .m i r g as r r s ri i .c o o .u k k A w o o r r l ld l e d b r ea d r a an d a n o f di i n d ng g f m e et t a a l l l li i c c p a a n ap e nd b o p r d e r oa r a r d d
Call or go to www.celloglas.co.uk www.celloglas.co.uk to order your sample pack of finishes Contact - Reading: 0118 930 3003 / Leicester: 0116 263 1010 / Leeds: 0113 271 1320
[email protected] [email protected] o.uk / www.c www.celloglas.co.uk elloglas.co.uk
FLYERS
s u B s c r i B e T o d a Y a d t h n a s t a b V i t e . l y u / p c a T s o u b 5 s 4 % G e t p r i n t , d i g i t a l o r b o
THAT IMPRESS.
S t a r t y o u r f r e e 3 0 - d a y t r i a l a t b i t . l y / C A - i P a d
r a e d c o m p u T e r a r T s o n Y o u r p a d i
PERMANENTLY PRIC ES! PERMANENTLY LOW PRICES!
1000 A6 FLYERS ONLY £19.90 INCL. VAT AND STANDARD SHIPPING
135gsm art print paper / both sides printed in four colours (4/4)
Order now at onlineprinters.co.uk
l ised s u n a p p
o
s r
o
e
r
P
0
t
2
0
6 3
3 3 1 8 6 0
d i g i T a l B a c k i s s u e a a s t i V l a s i l a B l
S e e p a g e 6 9 f o r f u l l d e