Compiled Space Hulk

May 2, 2017 | Author: Jeff Cavazos | Category: N/A
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Descripción: Compilation of rules from all three editions of Space Hulk. You do need at least one rulebook to pla...

Description

Space Hulk -The Compiled Edition

Genstealer Magi and psyker hybrids may use this power to go thru the blip discard pile and recycle a single blip for the next reinforcement turn (if applicable).

Psychic Powers Table Power Psi Point Cost Range Prescience 1 Switch 1 12 Force Barrier 2 12 Miasma 2 12 Jinx 2 12 Second Sight 2 Stasis 2 6 Warp Time 2 12 Psychic Storm 3 6 Teleport 3 8 Only Space Marine Librarians and Genestealer Magi may use Level 3 Powers.

Action Point Table Space Marine Terminators Space Marine Power Armour Troops Genestealers and Blips Genestealer Hybrids and Magi

4 Action Points 4 Action Points 6 Action Points 4 Action Points

LOS? N N Y N Y Y N N

Action Points Cost Table Action

Terminator

Power Armour 1

Genestealer

Hybrid

Move forward 1 1* 1** 1 square Move backwards 2* 2 2** 2 1 square Move sideways 1 1** 2 square Turn 90 degrees 1 Free# 1 Free# Turn 180 degrees 1# 1 1# Fire Storm bolter, 1 1 1 assault cannon, auto cannon, bolter, pistol, lasgun, plasma gun Set 2 2 2 Overwatch/Guard Clear jam 1 1 1 Fire Heavy Flamer, 2 2 2 Assault Cannon (full auto), conversion beamer, missile launcher, las cannon Throw Grenade 2 Close Assault 1 1 1 1 Open/Close Door 1 1 1 Reload 4 4 4 Flamer/Assault Cannon Set Terminus 2 * Can fire storm bolter or assault cannon as part of same action with no additional AP

Blip 1 1 1 -

-

1

** Can turn 90 degrees as part of same action with no additional AP # Only if not carrying heavy weapon (and taken in owning player's turn). Otherwise 90 degree turn is 1 AP and 180 degree turn is 2 APs.

Weapon

Range

AoE

Dice

Roll to Kill or Destroy Blip

Genestealer

Hybrid

Terminator

Overwatch

Ammo

Door

Bulkhead

6 5

6

Yes No Yes

UL 6 10

Sustain Fire

AP Cost

Storm Bolter Heavy Flamer Assault Cannon Burst Full Auto Autocannon Range 1-12 Range 13+ Conversion Beamer Krak Missile Plasma Missile Bolter Bolt Pistol Heavy Bolter Lasgun Laspistol Las-Cannon Plasma Gun

UL/`12 12 UL/12

Target Section Target

2 1 3

6 2 5

6 2 5

4 Auto 3

6 2 5

Power Armor 5 2 4

Fire

Fire+Forward

Fire+Back

Reload

Yes No Yes

1 2 1

1 1

2 2

4 4

UL 12

Fire arc Target

3 1

3 3

3 3

Auto Auto

3 4

2 2

3 2

-

No No

10 UL

No Yes

2 1

-

-

4 -

UL UL

Target Target

1 1

3 4

3 4

Auto 5

5 2

3 4

3 Auto

Auto

No No

UL UL

Yes No

1 2

-

-

-

UL UL UL/12 12 UL/12 UL/12 12 UL UL

Target Section Target Target Target Target Target Target Target

1 1 1 1 2 1 1 1 1

2 4 6 6 6 6 6 2 4

2 4 6 6 6 6 6 2 4

Auto 2 4 4 4 4 4 Auto 2

3 6 5 6 6 6 6 2 5

2 4 6 5 5 5 5 2 3

Auto 6 6 Auto 5

5 2 -

No No Yes Yes Yes Yes Yes No No

No No Yes Yes Yes No No No No

2 2 1 1 1 1 1 2 1

1 1 1 1 1

2 2 2 2 2

-

Plasma Pistol

12

Target

1

5

5

2

6

4

5

-

Yes

No

1

1

2

-

Heavy Plasma Gun Rapid Maximal

UL

Target

1

4

4

2

4

2

4

6

No

UL UL UL UL UL UL UL UL Specia l Specia l UL

No

1

-

-

-

UL

Section

1

2

2

Auto

2

Auto

2

4

No

No

3

-

-

-

Nemesis Weapon In CC Grenades Krak Frag Melta Plasma Blind

UL

Target

2

6

6

4

6

5

6

-

Yes

Specia l UL

Yes

1

1

2

-

1

Target

1

-

3

Auto

3

2

-

-

-

UL

No

0

-

-

-

2-3 A 2-3 A A

Target Section Target Section Section

1 1 1 1 -

3 6 Auto 4 -

3 6 Auto 4 -

Auto 2 Auto 2 -

4 2 6 -

3 6 Auto 4 -

Auto Auto 5 -

6 Auto -

No No No No No

UL UL 8 UL UL

No No No No No

2 2 2 2 2

-

-

-

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