Codex Orks
March 13, 2017 | Author: Collin McCarter | Category: N/A
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Orks
-Ork Special RulesWaaagh! Once per game, the controlling player may declare a Waaagh! at the start of their turn. When a Waaagh! is declared, all fleeing friendly Ork units with this special rule immediately rally, but do not consolidate, and may move, shoot and assault that turn normally. Additionally, in a turn in which a Waaagh! is declared, all units with this special rule gain the Fleet special rule and may initiate an assault even if they Ran in the preceding Shooting phase. Mob Rule Mobs with this special rule may always choose to substitute the number of models in their mob for their normal Leadership value. If a mob numbers 11 or more models, it has Leadership 10 and gains the Fearless special rule. Gretchin do not count towards this special rule. Animosity At the beginning of the controlling player’s turn, all units that consisting of one or more models which contain a model with this special rule must make a special Animosity check. To do so, roll a D6 for each affected unit. On a roll of a 2+, the unit is unaffected and behaves normally. On a roll of a 1, the player must roll on the table below and apply the result to that unit. D6 Result Effect I’z Gonna Krump Ya One! The unit breaks down into a melee of stabbing biting and kicking. It 1 immediately suffers D6, AP - hits with a Strength equal to the majority Strength of the unit. The unit may not move, shoot, run, assault or use psychic powers this turn. Squabble If there is an enemy model within 12” of this unit, it must be treated as if it had failed a 2-5 Rage test this turn (note that they do not gain the bonus attacks conferred by the Rage special rule.) If there is no enemy model in range, then instead, the unit may not move, shoot, run, assault or use psychic powers this turn. Get ‘Em Ladz! The unit must be treated as if it had failed a Rage test this turn (note that they do not 6 gain the bonus attacks conferred by the Rage special rule.) In addition, the unit gains the Fleet special rule until the end of the turn. Exhaust Cloud A model with this special rule has a 4+ Cover save.
Wargear Ammo Runt A model armed with an ammo runt may re-roll a single failed to-hit roll in the Shooting phase once per game. Attack Squig A model armed with an attack squig gains +1 Attack. Bosspole A mob which includes one or more models with a bosspole may re-roll failed Morale checks by inflicting one automatic wound on the mob. Armor saves are allowed against this wound and it may not be allocated to a model equipped with a bosspole. Gitfinda A model armed with a gitfinda gains +1 Ballistic Skill. Kustom Force Field A model armed with a Kustom Force Field and all friendly models within 6” of him gain the Shrouded special rule. Megaboosta Models in Megaarmor only. Models wearing megaarmor with a megaboosta do not have the Slow and Purposeful special rule. Squig Hound If a unit of Gretchin contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to remove D3 Gretchin as casualties and may then re-roll the check. If a unit of Snotlings contains one or more models with squig hounds, then if that unit fails a Morale check, the controlling player may choose to sacrifice D3 Wounds from a the Snotling bases and may then re-roll the check. Stikkbombz Stikkbombz function as both Frag and Krak grenades. Tankbusta Bomb A tankbusta bomb functions as a Krak grenade, but benefits from the Armorbane special rule. A tankbusta bomb may not be used in the Shooting phase. Warbike A model on a warbike changes its type to Bike and gains +1 Toughness, a 4+ Armor save and gains the Exhaust Cloud special rule. A warbike is armed with twin-linked dakkaguns.
Weapons Assult Kannon Rng S AP Type 24” 5 5 Heavy 2D3, Supa-gatla*, One Shot *Supa-gatla After firing a weapon with this special rule, the controlling player must nominate another enemy unit within 12” of the original target and then fire again. The controlling player must then select another enemy unit within 12” (this may be the previous unit) and fire again. If the number of shots rolled for the second or subsequent burst is a double (i.e., 1 and 1 on D3; 2 and 2 on D3 etc.) then the weapon has run out of ammunition and stops firing immediately. Autokannon Rng S AP 48” 7 6
Type Heavy 3
Big Choppa Rng S User +2
AP 4
Big Shoota Rng S AP 36” 5 5
Type Assault 3
Type Melee, Two-handed
Burna A model armed with a Burna may choose to use it either in the Shooting phase or in the Assault phase, but may not use it in both phases in the same turn. Rng S AP Type Burna (Shooting) Template 4 5 Assault 1 Burna (Assault) User 3 Melee Choppa Rng S AP Type User* Melee *A model attacking with a Choppa adds a +1 bonus to their Strength value on a turn that they charge. Dakkagun Rng S AP 18” 5 5
Type Assault 3
‘Eavy Bolta Rng S AP 24” 5 4
Type Heavy 3, Twin-linked
Grabba Stikk A grabba stikk is a close combat weapon. At the beginning of either player’s Fight subphase, a model armed with a grabba stikk may choose one enemy model in base to base contact with them to lose 1 Attack, to a minimum of 1 until the end of the phase. Grot Blasta Rng S AP 12” 3 -
Type Assault 1
Grot-prod A grot-prod is a close combat weapon with the Poisoned (4+) special rule. Kombi-weapon A kombi-weapon follows all the rules for combi-weapons. The primary weapon of a kombi-weapon is a Shoota, while the secondary weapon will be either a skorcha or a rokkit launcha, chosen when building the army. Kustom Mega-blasta Rng S AP Type 24” 7 2 Assault 1, Blast, Gets Hot Lazkannon Rng S AP 48” 9 2
Type Heavy D3, Gets Hot
Missile Launcha Rng S AP Type 48” 6 4 Heavy 1, Blast Multa-Melter Rng S AP 18” 8 1
Type Rapid Fire, Melta
Plasma Kannon Rng S AP Type 36” 7 3 Heavy D6, Gets Hot Rokkit Launcha Rng S AP Type 24” 8 3 Assault 1 Shoota Rng S 18” 4
AP 6
Skorcha Rng Template
S 5
Slugga Rng S 12” 4
AP 6
Type Assault 2
AP 4
Type Assault 1
Type Pistol
Snazzgun Rng S AP 24” 5 D6
Type Assault 1, Twin-linked
Snoipa Rifle Rng S AP 28” X 6
Type Rapid Fire, Sniper
Supa Shoota Rng S AP 30” 6 4 Tankhammer Rng S AP 10 -
Type Assault 3
Type Melee, Two-handed
Armor Body Armor Body armor grants a 6+ Armor save. ‘Eavy Armor ‘Eavy Armor grants a 4+ Armor save. Mega Armor Mega Armor grants a 2+ Armor save and includes a built in twin-linked shoota and power klaw. A model in Mega Armor has the Bulky and Slow and Purposeful special rule. Cybork Body A cybork body grants a 5+ Invulnerable save.
Vehicle Upgrades Boarding Plank This upgrade allows a single embarked model to attack an enemy vehicle within 2” of its transport in the Assault phase, provided that the transport did not move Flat out. When doing so, the attacking model counts as having initiated a Disorganized Charge. Red Paint Job If a vehicle with this upgrade moves during the Movement phase, it may move an additional 1” on top of any other movement it makes. This extra movement is not counted when determining at which speed the vehicle moved in that turn. Grot Riggers If a vehicle with this upgrade is Immobilized, it may attempt to repair in the controlling player’s Shooting phase. Roll a D6. On a 4+, the Immobilized result is negated and the vehicle may start moving again in the controlling player’s next turn. Reinforced Ram A vehicle with a reinforced ram counts as having a dozer blade. In addition, it may initiate Tank Shocks and Rams as if it were a Tank, though it does not gain that subtype. Stikkbomb Chukka Any unit that disembarks from a vehicle with this upgrade does not suffer the Initiative penalties for charging enemies through cover, but instead fights at their normal Initiative in the ensuing combat if it charges in the same player turn.. Wreckin’ Ball In the Assault phase, a vehicle with this upgrade may inflict a Strength 9 AP 4 hit on one unengaged enemy unit within 2” on a roll of 4+. This attack counts as a close combat attack. The vehicle may not use this upgrade if it moved Flat Out in the same turn.
BOSsEz 1+ Warboss……………………………………………………………….65 points WS BS S T W Warboss 6 2 5 5 4 Special Rules: Da Big Boss Independent Character Fearless Form Up Ya Gitz! Waaagh!
I 4
A 4
Ld 9
Sv 6+
Wargear: Body Armor Slugga or Shoota Choppa Stikkbombz Da Big Boss For each Warboss taken in an army, a single unit of Nobz or Meganobz may be taken as a Troops choice. Form Up Ya Gitz! If a unit which contains a model with this special rule fails an Animosity test, immediately inflict D6, AP – hits with a Strength equal to the Strength of the model to the unit. These hits must be allocated to models with the Animosity special rule. The unit then counts as having passed its Animosity test for that turn.
Unit Type Unit Composition Infantry (Character) 1 Warboss Options: May replace choppa and/or slugga with one of the following: - Twin-linked shoota +5 pts - Big Choppa +5 pts - Power klaw +25 pts May replace body armor with ‘eavy armor +5 pts May replace body armor, slugga and choppa with mega armor +40 pts If equipped with mega armor, may take a mega boosta +8 pts May replace his twin-linked shoota with a kombi-rokkit or –skorcha free May take any of the following: - Ammo runt +2 pts - Bosspole +5 pts - Tankbusta bombs +5 pts - Cybork body +10 pts - Gitfinda +10 pts - Attack squig +12 pts - Warbike* +40 pts *A Warboss may not have both mega armor and a warbike as he would probably fall off a lot.
Ork Big Bosses points each An Ork army may include 1-5 Big Bosses as a single HQ choice. The Big Bosses do not form a unit and instead must be attached to another unit in the army as an upgrade character. No more than one boss may be added to a unit in this way and the bosses may not be attached to Independent Characters, Vehicles, or single model units. WS BS S T W I A Ld Sv Unit Type Unit Composition Big Boss 5 2 4 4 2 3 3 8 6+ Infantry (Character) 1-5 Big Bosses Special Rules: Options: Form Up Ya Gitz! May replace choppa and/or slugga with one of the following: Mob Rule - Twin-linked shoota +5 pts per model Waaagh! - Big Choppa +5 pts per model - Power klaw +25 pts per model Wargear May replace body armor with ‘eavy armor +4 Body Armor pts per model Slugga or Shoota May replace body armor, slugga and choppa Choppa with mega armor +25 pts per model If equipped with mega armor, may take a mega boosta +5 pts per model May replace his twin-linked shoota with a kombi-rokkit or –skorcha free May take any of the following: - Stikkbombz +1 pt per model - Ammo runt +2 pts per model - Bosspole +5 pts per model - Tankbusta bombs +5 pts per model - Cybork body +8 pts per model - Warbike* +25 pts per model *A model may not have both mega armor and a warbike as he would probably fall off a lot.
Big Mek…………………………………………………………………...35 points WS BS S T W Big Mek 4 2 4 4 2 Special Rules: Da Big Mek Independent Character Mob Rule Waaagh!
I 3
A 3
Ld 8
Sv 6+
Wargear: Body Armor Slugga or Shoota Choppa Mek’s Tools Da Big Mek For each Big Mek taken in an army, a single Deff Dread may be taken as a Troops choice.
Unit Type Unit Composition Infantry (Character) 1 Big Mek Options: May replace slugga and/or choppa with one of the following: - Big choppa, big shoota or twin-linked shoota +5 pts - Burna +10 pts - Power Klaw +25 pts May be given stikkbombz +1 pt May replace body armor with ‘eavy armor +4 pts May replace slugga with one of the following: - Kombi-rokkit or –sorcha +5 pts - Kustom mega-blasta +10 pts - Shokk attack gun +50 pts - Warbike +40 pts May replace body armor, slugga and choppa with mega armor +40 pts If equipped with mega armor, may take a mega boosta +8 pts May replace his twin-linked shoota with a kombi-rokkit or –skorcha free May take any of the following: - Ammo runt +2 pts - Bosspole +5 pts - Tankbusta bombs +5 pts - Cybork body +10 pts - Gitfinda +10 pts - Attack squig +12 pts - Kustom force field +20 pts May take up to three grot oilers +3 pts each
Weirdboy
SPESHILISTz Nobz Mob…………………………………………………………………60 points WS BS S Nob 4 2 4 Special Rules: Animosity Mob Rule Waaagh!
T 4
W 2
I 3
A 3
Ld 7
Sv 6+
Wargear: Body Armor Slugga Choppa Transport: Unless it is mounted on Warbikes, the mob may take a Trukk or a Battlewagon as a dedicated transport.
Unit Type Unit Composition Infantry 3 Nobz Options: May include up to seven additional nobz +20 pts per model The entire mob may be given stikkbombs +1 pt per model The entire mob may be given ‘eavy armor +4 pts per model Any nob may replace their choppa with one of the following: - Big choppa +5 pts per model - Power klaw +25 pts per model Any nob may replace their slugga with one of the following: - Twin-linked shoota +5 pts per model - Kombi-rokkit or –skorcha +5 pts per model Any nob may take any of the following: - Ammo runt +2 pts per model - ‘Eavy armor +4 pts per model - Bosspole +8 pts per model - Cybork body +8 pts per model A single nob may be given a Waaagh! banner +15 pts per model The entire mob may be mounted on Warbikes +25 pts per model
Meganobz Mob………………………………………………………….120 points WS BS Meganob 4 2 Special Rules: Animosity Mob Rule Waaagh!
S 4
T 4
W 2
I 3
A 3
Ld 7
Sv 2+
Wargear: Mega Armor Stikkbombz Dedicated Transport The mob may take a Trukk or a Battlewagon as a dedicated transport.
Unit Type Unit Composition Infantry 3 Meganobz Options: May include up to seven additional Meganobz +40 pts per model Any Meganob may replace the twin-linked shoota on their mega armor with a kombirokkit or –skorcha free The entire mob may be given cybork bodies +8 pts per model The entire mob may be given megaboostas +4 pts per model Any model may be given any of the following: - Ammo runt +2 pts per model - Bosspole +5 pts per model A single meganob may be given a Waaagh! banner +15 pts per model
Flash Gitz…………………………………………………………………75 points WS BS Flash Git 4 2(3) Special Rules: Animosity Mob Rule Waaagh!
S 4
T 4
W 2
I 3
A 3
Ld 7
Sv 4+
Wargear: ‘Eavy Armor Snazzgun Gitfinda Dedicated Transport: The mob may take a Trukk or a Battlewagon as a dedicated transport.
Unit Type Unit Composition Infantry 3 Flash Gitz Options: May include up to seven additional Flash Gitz +25 pts per model The mob may take any of the following: - Longa barrels +3 pts per model - More dakka +5 pts per model - Shootier +5 pts per model - Kombi-snazzguns +6 pts per model - Blastas +8 pts per model Any model in the mob may take an ammo runt +3 pts per model Any model in the mob may take cybork bodies +8 pts per model
Longa Barrels Snazzguns with longa barrels add +6” to their maximum Range. More Dakka Snazzguns with more dakka add +1 to their Assault value. Shootier Snazzguns with this upgrade gain +1 Strength Kombi-snazzguns Snazzguns with this upgrade become kombi-weapons, with the snazzgun itself becoming the primary weapon and gaining either a skorcha or a rokkit launcher as the secondary weapon. Each model in the mob may be armed individually. Blastas Snazzguns with the blastas upgrade roll D3 for their AP value when shooting, rather than the normal D6.
Painboyz………………………………………………………40 points per model An Ork army may include 1-5 Painboyz as a single Elites choice. The Painboyz do not form a unit and instead must be attached to another unit in the army as an upgrade character. No more than one Painboy may be added to a unit in this way and they may not be attached to Independent Characters, Vehicles, or single model units. WS BS S T W I A Ld Sv Unit Type Unit Composition Painboy 4 2 4 4 2 3 3 7 6+ Infantry (Character) 1-3 Painboyz Special Rules: Options: Independent Character Any Painboy may take a Grot orderly +5 pts per model Mob Rule Any Painboy may be given any of the Waaagh! following: - Stikkbombz +1 pt per model Wargear: - ‘Eavy armor +4 pts per model Body Armor - Cybork body +5 pts per model ‘Urty Syringe - Warbike +30 pts per model Dok’s Tools
Kommandos………………………………………………………………50 points WS BS S T W I Kommando 4 2 3 4 1 2 Nob 4 2 4 4 2 3 Special Rules: Animosity Form Up Ya Gitz! (Nob only) Infiltrate Mob Rule Move Through Cover Waaagh! Wargear: Body Armor Slugga Choppa Stikkbombs
A 2 3
Ld 6 7
Sv 6+ 6+
Unit Type Unit Composition Infantry 5 Kommandos Infantry (Character) Options: May include up to ten additional kommandos +10 pts per model Up to two kommandos may replace their sluggas and choppas with one of the following: - Big shoota +5 pts per model - Rokkit launcha +8 pts per model - Burna +10 pts per model Any number of kommandos may be given tankbusta bombs +4 pts per model One kommando may be upgraded to a nob +10 pts The nob may replace his choppa with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - ‘Eavy armor +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Burna Boyz Mob…………………………………………………………70 points WS BS Burna Boy 4 2 Mek 4 2 Special Rules: Animosity Mob Rule Waaagh!
S 3 3
T 4 4
W 1 1
I 2 2
A 2 2
Ld 6 7
Wargear: Body Armor Slugga Choppa Mek’s Tools (Mek only) Dedicated Transport: The mob may take a Trukk as a dedicated transport.
Sv 6+ 6+
Unit Type Unit Composition Infantry 10 Burna Boyz Infantry (Character) Options: May include up to twenty additional burna boyz +7 pts per model The entire mob may replace its sluggas and choppas with shootas free Up to half the mob, rounding down, may replace their choppa and slugga or shoota with a burna +8 pts per model The entire mob may be given stikk bombs +1 pt per model The entire mob may be given ‘eavy armor +3 pts per model For every ten models in the mob, one burna boy may be upgraded to a mek free Any mek may replace their slugga and choppa or shoota with one of the following: - Big shoota +3 pts per model - Kustom mega-blasta +5 pts per model - Rokkit launcha +5 pts per model - Kustom force field +20 pts per model Any mek may be accompanied by a grot oiler +3 pts per model
Tankbusta Mob…………………………………………………………..70 points WS BS Tankbusta 4 2 Nob 4 2 Special Rules: Animosity Glory Hogs Mob Rule Tank Hunters Waaagh!
S 3 4
T 4 4
W 1 2
I 2 3
A 2 3
Ld 6 7
Wargear: Body Armor Slugga Choppa Dedicated Transport: The mob may take a Trukk as a dedicated transport.
Sv 6+ 6+
Unit Type Unit Composition Infantry 10 Tankbustas Infantry (Character) Options: May include up to twenty additional Tankbustas +7 pts per model The entire mob may replace its sluggas and choppas with shootas free Up to half the mob, rounding down, may replace their choppa and slugga or shoota with a rokkit launcha and tankbusta bombs +8 pts per model Up to two tankbustas may replace their choppa and slugga or shoota with a tankhammer and tankbusta bombs +8 pts per model The mob may include up to three bomb squigs +5 pts each The entire mob may be given stikk bombs +1 pt per model The entire mob may be given ‘eavy armor +3 pts per model One tankbusta may be upgraded to a Nob +10 pts The nob may replace his choppa or shoota with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - ‘Eavy armor (if not already taken) +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Glory Hogs If a Tankbusta mob is within 24” of an enemy vehicle in the Shooting phase, they must take a Leadership test. If passed, the unit may shoot normally. If the test is failed, the Tankbusta mob must shoot at any one enemy vehicle within 24” during that Shooting phase.
DA BOYZ Ork Boyz Mob……………………………………………………………60 points WS BS Ork Boy 4 2 Nob 4 2 Special Rules: Animosity Mob Rule Waaagh!
S 3 4
T 4 4
W 1 2
I 2 3
A 2 3
Ld 6 7
Wargear: Body Armor Choppa Slugga Dedicated Transport: The unit may take a Trukk as a dedicated transport.
Sv 6+ 6+
Unit Type Unit Composition Infantry 10 Ork Boyz Infantry (Character) Options: May include up to 20 additional ork boyz +6 pts per model The entire mob may replace its sluggas and choppas with shootas +1 pt per model The entire mob may replace their body armor with ‘eavy armor +2 pts per model The entire mob may be given stikkbombz +1 pt per model For every ten models in the mob, one ork boy may replace his slugga or shoota for one of the following: - Big shoota +5 pts per model - Burna +10 pts per model - Rokkit Launcha +8 pts per model One boy may be upgraded to a nob +10 pts The nob may replace his choppa or shoota with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - ‘Eavy armor (if not already taken) +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Gretchin Mob…………………………………………………………….40 points WS BS S Gretchin 2 3 2 Runtherd 4 2 3 Special Rules: Animosity It’s a Grot’s Life Wargear: Gretchin Grot Blasta Runtherd Body Armor Grabba Stikk Slugga Squig Hound
T 2 4
W 1 1
I 2 2
A 1 2
Ld 5 6
Sv 6+
Unit Type Unit Composition Infantry 10 Gretchin Infantry (Character) 1 Runtherd Options: May include up to 20 additional Gretchin +3 pts per model The mob must have one additional Runtherd for every ten additional Gretchin +10 pts per model Runtherds may replace their grabba stikks with grot-prods +3 pts per model
It’s a Grot’s Life If a non-Gretchin, non-Snotling Ork unit attempts to move through a piece of terrain, if there is also a mob of Gretchin within that piece of terrain and within 6” of the moving unit, the moving unit counts as having the Move Through Cover special rule. Additionally, if a mob of Gretchin moves into a minefield, then remove the minefield marker and 3D6 Gretchin along with it.
Snotling Herd……………………………………………………………..30 points Snotling Herds do not count towards the minimum Force Organization Chart requirements. WS BS S T W I A Ld Sv Unit Type Unit Composition Snotling Base 2 2 1 2 3 3 3 4 Infantry 5 Snotling Bases Runtherd 4 2 3 4 1 2 2 6 6+ Infantry (Character) 1 Runtherd Special Rules: Options: Snotlings May include up to ten additional snotling It’s a Snot’s Life bases +4 pts per base Swarm The mob must have one additional Runtherd for every five additional snotling bases +10 pts per model Wargear: Snotlings Any runtherd may replace their grabba stikks Close Combat Weapon with grot-prods +3 pts per model Runtherd Body Armor Slugga Grabba Stikk It’s a Snot’s Life If a non-Snotling Ork unit attempts to move through a piece of terrain, if there is also a herd of Snotlings within that piece of terrain and within 6” of the moving unit, the moving unit counts as having the Move Through Cover special rule. Additionally, if a herd of Snotlings moves into a minefield, then remove the minefield marker and D6 bases of Snotlings along with it.
DEDIKATED TRANzPORTz Trukk……………………………………………………………………...30 points BS Front Side Trukk 2 10 10 Special Rules: Ramshackle
Rear 10
HP 2
Unit Type Unit Composition Vehicle (Fast, Open-topped) 1 Trukk Options: May replace big shoota with rokkit launcha free Wargear: May take any of the following: Big Shoota - Searchlight +1 pt - Red paint job +3 pts - Boarding plank +5 pts Transport Capacity: - Grot riggers +5 pts Twelve Models. A trukk may only transport - Stikkbomb chukka +5 pts infantry. - Reinforced ram +8 pts - Extra armor +10 pts - Wreckin’ ball +10 pts Ramshackle When a trukk becomes a wreck, rather than applying a result from the vehicle damage table, roll a D6 and apply the result listed on the table below instead. D6 Effect Kaboom! The trukk is destroyed as per the Explodes result on the vehicle damage table. 1 2-3 Kareen! Move the trukk 3D6” as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Kaboom! result above. If the trukk would move into enemy models or terrain or would move off the table, stop it 1” away. 4-5 Kerrunch! Move the trukk 3D6” as far as possible in a random direction. The controlling player chooses the direction moved if a Hit is rolled on the scatter dice. Then apply the Ka-chunk! result below. If the trukk would move into enemy models or terrain or would move off the table, stop it 1” away. Ka-chunk! The trukk is destroyed as per the Wrecked result on the vehicle damage table. 6
FASTA ATTAKk
Stormboyz Squad………………………………………………………...40 points WS BS Stormboy 4 2 Nob 4 2 Special Rules: Mob Rule Waaagh!
S 3 4
T 4 4
W 1 2
I 2 3
A 2 3
Ld 6 7
Sv 6+ 6+
Wargear: Body Armor Slugga Choppa Rokkit Pakks
Unit Type Unit Composition Jump Infantry 5 Stormboyz Jump Infantry (Character) Options: May include up to fifteen additional stormboyz +8 pts per model The entire squad may be given ‘eavy armor +3 pts per model The entire squad may be given stikkbombs +1 pt per model A single stormboy may be upgraded to a Nob +10 pts The nob may replace his choppa with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - ‘Eavy armor (if not already taken) +4 pts - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Deffkopta Squadron……………………………………………………...30 points WS BS Deffkopta 4 2 Special Rules: Hit and Run Mob Rule Scouts
S 3
T 5
Wargear: Choppa Twin-linked Big Shoota
W 1
I 2
A 2
Ld 6
Sv 4+
Unit Type Unit Composition Jetbike 1 Deffkopta Options: May include up to nine additional deffkoptas +30 pts per model Any deffkopta may replace their twin-linked big shoota with one of the following: - Kustom mega-blasta +5 pts per model - Twin-linked rokkit launcha +10 pts per model Any deffkopta may be equipped with any of the following: - Bigbomm +15 pts per model - Buzzsaw +25 pts per model
Warbuggies……………………………………………………………….30 points
BS Front Side Warbuggie 2 10 10 Wargear: Twin-linked Big Shoota
Rear 10
HP 2
Unit Type Unit Composition Vehicle (Fast, Open-topped) 1 Warbuggy Options: May include up to two additional warbuggies, forming a squadron +30 pts per model Any warbuggy may replace its twin-linked big shoota with one of the following: - Twin-linked rokkit launcha +5 pts per model - Skorcha +5 pts per model Any Warbuggy may take any of the following: - Red paint job +3 pts per model - Grot riggers +5 pts per model - Wartrkk +5 pts per model - Extra armor +10 pts per model
Warbiker Mob……………………………………………………………75 points WS BS Warbiker 4 2 Nob 4 2 Special Rules: Animosity Mob Rule Waaagh! Wargear: Warbike Choppa Slugga
S 3 4
T 4 4
W 1 2
I 2 3
A 2 3
Ld 6 7
Sv 4+ 4+
Unit Type Unit Composition Bike 3 Warbikers Bike (Character) Options: May include up to eight additional warbikers +25 pts per model A single warbiker may be upgraded to a Nob +10 pts The nob may replace his choppa with one of the following: - Big choppa +5 pts - Power klaw +25 pts The nob may take any of the following: - Tankbusta bombs +5 pts - Bosspole +5 pts - Cybork body +8 pts
Dakkajet…………………………………………………………………110 points
BS Front Dakkajet 2 10 Special Rules: Strafing Run Waagh! Plane
Side 10
Rear 10
Wargear: Two Twin-linked Supa Shootas
HP 2
Unit Type Unit Composition Vehicle (Flyer, Interceptor) 1 Dakkajet Options: May take an additional twin-linked supa shoota +10 pts May be given a red paint job +5 pts May be upgraded to a fighta ace +10 pts
Waaagh! Plane During a turn in which a Waaagh! is declared, this models weapons fire double the number of shots as normal. Fighta Ace A model with this upgrade counts as Ballistic Skill 3 when targeting Flying Monstrous Creatures that are Swooping and vehicles with the Skimmer or Flyer types/
‘EAVY SUPPORT Loota Mob………………………………………………………………...35 points WS BS S T W Loota 4 2 3 4 1 Mek 4 2 3 4 1 Special Rules: Animosity Mob Rule Oops… (Lootas only) Waaagh!
I 2 2
A 2 2
Ld 6 7
Sv 6+ 6+
Wargear: Body Armor Slugga Choppa Dedicated Transport: The mob may take a Trukk as a dedicated transport.
Unit Type Unit Composition Infantry 5 Lootas Infantry (Character) Options: May include up to fifteen additional lootas +7 pts per model The entire mob may replace its sluggas and choppas with shootas free Up to half the mob, rounding down, may replace their choppa and slugga or shoota with one of the following: - Snoipa Rifle free - Missile Launcha +5 pts per model - ‘Eavy Bolta +5 pts per model - Autokannon +10 pts per model - Multi-melter +15 pts per model - Plasma Kannon +15 pts per model - Lazkannon +20 pts per model - Assult Kannon +25 pts per model The entire mob may be given stikk bombs +1 pt per model The entire mob may be given ‘eavy armor +3 pts per model For every ten models in the mob, one loota may be upgraded to a mek free Any mek may replace their slugga and choppa or shoota with one of the following: - Big shoota +3 pts per model - Kustom mega-blasta +5 pts per model - Rokkit launcha +5 pts per model - Kustom force field +20 pts per model Any mek may be accompanied by a grot oiler +3 pts per model
Oops… If a model with this special rule suffers a Wound from the Gets Hot special rule, the controlling player may allocate the Wound to any model in the unit.
Looted Tank Deff Dread Killa Kan Mob Battlewagon
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