CMSF NATO Game Manual v1.30

August 9, 2017 | Author: Oliver Giersch | Category: Company (Military Unit), Battalion, Platoon, Infantry, Tanks
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Combat Mission: Shock Force NATO Module Manual

(c) 2010 battlefront.com, inc. all rights reserved.

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v1.30

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Introduction Welcome to the third Module designed for the Combat Mission: Shock Force environment! The purpose of this supplement is to describe the elements unique to the NATO Module which are not found in the main game manual. Since the game itself plays exactly the same for all customers, no matter what Modules they do or do not have, the main game manual is still the primary source of information about how the game itself works. Therefore, the bulk of this Supplement covers the units contained within the NATO Module and, to some extent, tips and techniques for using them. There is also an expanded section about licensing and installation and patching for CMSF and its modules, and we begin with that.

Installation Installation from disc In order to install the game, insert the game disc. The CMSF Installation Menu should appear if you have CD Autostart enabled on your computer. Click on the “Install Game” option to begin the installation process. If you have CD Autostart disabled, or if the Installation Menu does not appear, please browse the contents of the disc and simply double-click on the file called “CMSF_NATO_Setup.exe”. That will manually launch the game installer.

Installation for Download version After you have successfully downloaded the NATO setup file (filename CMSF_NATO_Setup.exe), copy this file to a folder on your hard drive and then double-click on it to launch the installer. Note: downloads from www.battlefront.com are limited to 365 days. It may be a good idea to keep the file(s) you downloaded and make a backup copy to CD/DVD, USB stick, etc. because you cannot redownload indefinitely! Or simply order the “download&hardgoods” delivery option which gives you an original CD as backup.

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License Overview Combat Mission: Shock Force is protected by an online activation system called “eLicense”. eLicense is a tool to restrict the illegal distribution of the software without being annoying or intrusive to the legitimate customer.

Licensing When you first run CMSF:NATO, after initial install, you will be prompted to license it. In most cases all you need to do is: a) make sure the computer on which you have installed the game has an active online connection to the internet b) if you have Windows Vista or Windows 7, make sure you launch the game with full administrator privileges. This is usually achieved by right-clicking on the executable file, selecting “Properties” from the pop-up menu, and making sure that “Run as administrator” is checked c) enter your license key into the correct field in the pop-up window d) hit the “license” button and wait a few seconds while your license authorizes. If you wish to install the game on a computer which has no internet connection, you must perform what is called an “Offline License Request”. As above, when you first launch the game, after initial install, you will need to do the following when the License Screen appears: a) click on the “off-line license” button and generate the off-line license request b) save the ENTIRE request file (including the instructions on top all the way down to the encrypted portion of the file) to a disc or other removable media (USB drive, floppy etc...) c) transfer the file you saved in step B to a computer which has internet access d) On a computer that is connected to the internet, go to http://www.license.net and paste the ENTIRE contents of the file into the corresponding window e) generate the license file and copy it to a disk or other removable media (USB Drive, floppy etc...)

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f) transfer the file from step E back to the computer where the game was installed and proceed with the off-line licensing procedure by pasting the entire contents of the license file into your licensing window Off-line licensing is also a good workaround for online computers which experience problems with a firewall or proxy settings since, unlike the direct online activation, off-line licensing only requires a simple non-encrypted internet connection. If you do experience firewall or proxy problems, simply follow the off-line licensing steps on the same computer that is having the problem. eLicense allows you to license, un-license and re-license the game as often as you wish. This allows you to use CM:SF on several computers if you like (up to two at the same time) without reinstallation, and gives you the right to resell the game after you’ve had your fun with it (as long as you un-license your copy). Note: Licensing is only necessary once, namely the first time you run a game on a PC. For subsequent launches, there is no communication needed between your game and the licensing servers.

Un-Licensing One of the neat features of eLicense is that your license never expires and is never used up, unlike so many other protection systems out there. If you buy a new computer, replace a hard drive, or even give the game to a friend, you can simply un-license the current activation. This frees up your license key to be re-used elsewhere. There is no limit to how often you are allowed to do this, as long as you un-license first before attempting to re-license elsewhere. If you want to use the game on your desktop and a laptop, that’s possible without having to unlicense a copy, because each license key allows you two concurrent activations. However, if you already have two activations, and would like to run the game on a third computer, you must first unlicense one of the active copies before you can activate the game on a third machine. To activate a third computer, without un-installing from an existing computer, you have to manually un-license it. There are several ways to un-license a copy:

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a) via program group shortcut. The actual shortcut depends on how you installed the game, but the default is: Start->Programs->Battlefront->Combat Mission Shock Force->Unlicense... b) right click on the file you’re using to start up the game. This can be a desktop icon or an entry in your program menu. Select “un-license” from the pop-up menu. c) Open the Windows System Tray and open the eLicense Control Center. Select the game you want to un-license and right-click on it. Select un-license from the pop-up menu. Other ways to un-license, as well as solutions to potential problems are explained in the F.A.Q.: http://www.battlefront.com/helpdesk After the Un-license window opens, you must enter your license key and click the Un-license button while your computer is connected to the internet. Un-licensing only works online and is not possible if your computer is not connected to the internet. When unlicensing, make sure that you see a Success message at the end of the process. If you don’t, then your game was not properly unlicensed, and your license might still be “in use”. Note: Licensing and Un-licensing is not the same as Installing and Uninstalling! For example: You can uninstall a game without unlicensing (which means that you would not have to relicense the game after a reinstallation), or you can unlicense a game without uninstalling (which means that you can use the key elsewhere and keep your game on your PC, but cannot launch it until it’s relicensed).

Modules Modules are not standalone games! They require the base game (in this case, Combat Mission Shock Force) to play. It is therefore VERY IMPORTANT to install the Module in the correct location, i.e. inside the previously installed CMSF base game directory.

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Note: if you purchased the module as part of a bundle together with the base game, then this is taken care of automatically during installation of course!

The installer will try to find out where the base game is installed automatically and suggest the correct location, but this may not always work 100% correctly, especially if you didn’t use the default installation paths, or if you have a non-Battlefront localised version of CMSF. Please doublecheck your installation folder therefore BEFORE installing the Module (the Installer Menu will remind you of that). If you have a non-Battlefront version of the base game which requires the CD in the drive in order to play, then by installing the NATO Module this will no longer be required. IMPORTANT! After you have the NATO Module installed, you will never need to patch the base game of CMSF separately. All future NATO patches will also include the corresponding patch to the base game of CMSF (if any).

If you have an additional Module (e.g. the Marines or British Forces Modules) installed for CMSF, then you will need to patch that module in addition to the British Forces module (if a patch is available for that other Module, that is).

Multiple modules: reinstalling / patching The important thing to keep in mind (and probably the biggest potential source of confusion) is this: If you have a CMSF module, then you do not need your base game key (ever again), and you do not have to patch your base game separately (ever again)! That's because when you activate a module with a module key, or patch a module, the base game is activated/ patched automatically as well. There is no need to license/ patch the base game separately. Below is the correct way to reinstall CMSF and modules. If you do not have a module listed below, simply skip that step: 1- install the base game, Combat Mission Shock Force. This will typically be v1.00 or v1.01. 2- install the Marines Module. This will update your game to v1.10.

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2b- use your Marines Module license key to activate. This will activate both the base game AND the module. 3- install the British Forces Module. This will update your game to v1.20. 3b- use your Britihs Forces license key to activate. 4- install the v1.21 Patch. This will update your game to v1.21. Make sure to select the correct components (modules + Base game) to update. 5- install the NATO module. This will update your game to v1.30. 5b- use your NATO module key to activate. This will activate both the base game and the module in one go. 6- if available, install the latest patch for CMSF. Only one patch is required to update all game components, including the base game and modules. Note: It's important to patch as the last step! This will ensure that your game and all modules are up to date; otherwise you may unintentionally downgrade your game to an older version by installing an older module.

Useful shortcut links The Installation program adds a number of useful links into your Windows Start>Programs group by default, such as:

Direct link to the PDF manual The game documentation is included as an Adobe PDF (Adobe Reader required from www.adobe.com) file, and it can be accessed quickly from here.

UNLICENSE link This is a quick way to manually unlicense your game before uninstalling (or e.g. before making any major modifications to your PC).

Version Check link This is a quick way to check for updates online. The link is pre-coded to know which version of the game you have installed, and will automatically inform you if any patches or updates for your specific game combination are available.

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Tactical Considerations This module introduces the German, Dutch and Canadian forces to Combat Mission, as well as some new units for the Syrian forces. The fundamentals of combat are the same as before; however, you need to familiarize yourself with the formations in this module in order to take advantage of their strengths and to avoid placing them at a disadvantage. This section points out some things to keep in mind as you learn how best to use NATO Module units on their own and in cooperation with the other forces of CM:SF. For more general tactical and game tips, please see the main game manual. Note: One of the most important things to keep in mind is that similar equipment does not mean similar performance or tactics. For example, US Marines, Canadian infantry, and Dutch infantry all use small arms based on the M16, FN Minimi, and FN MAG. These similarities are just about the only thing common to each. Headcount, internal organization, supporting arms, and in particular organic AT capabilities are very different. This, in turn, can have a dramatic impact on the outcome of tactical situations. If you don’t take this into account it is likely those outcomes will be suboptimal at best, a disaster at worst.

Coalition armies in the module German Army At the highest level, the structure of the German Army is largely similar to the other armies we see in the game, with light infantry, mechanized infantry, and armor formations. The units chosen for this module are mostly based on the structure of the German 10. Panzerdivision. This division, based in the southern part of Germany, includes the primary active units that would participate in a hypothetical invasion of Syria.

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The German Army infantry force is built around the G36 assault rifle, which comes in several configurations, one of which includes an AG36 under-barrel grenade launcher. The iconic 7.62 MG3 machine gun, direct successor to the world war two MG42, has recently been phased out of most formations in favor of the brand new 5.56 MG4. However, the MG3 can still be found here and there. The Panzerfaust 3 and the Milan ATGM are the primary AT weapons used by the Germans.

Light Infantry GebirgsJaeger Battalion The Gebirgsjägerbataillon is the German designation for mountain infantry, and represents the bulk of Germany’s light infantry force. It consists of about 1,000 soldiers divided into 6 companies. The first company is responsible for staff and support duties, which is outside of CMSF’s scope. Except, that is, for the “Hochgebirgsjägerzug” (a special elite platoon) for recon and fighting in the highest mountain terrain. The next three companies are the combat companies, consisting of light infantry using the Transport Panzer Fuchs. The fifth company is a heavy company equipped with the Wiesel AWC for mortar support, anti-tank defense, and supporting cannon fire with 20mm guns. The sixth company is a training and replacement formation that is not portrayed in the game. The main tasks of the German mountain infantry are warfare in extreme weather and terrain conditions, as well as in urban terrain.

Mech Infantry Panzergrenadier Battalion A Panzergrenadierbataillon has 5 companies. The first company is responsible for staff and support duties, while the 2nd, 3rd and 4th are the combat companies. The main weapons system is the Marder IFV with its 20mm machinecannon, coaxial MG3, and side-mounted Milan anti-tank

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system. The primary role of the Marder is to transport 6 Panzergrenadier soldiers for dismounted infantry tasks. The battalion is an offensive force characterized by a combination of fire and movement in conjunction with main battle tanks. The Marders allow for rapid and flexible engagement in either mounted or dismounted roles, in open or dense terrain. This flexibility and firepower does come with one significant area of concern, however. Specifically, the limited seating capacity of the Marder means that the dismounted squads, though heavily armed, are more “fragile” than other infantry units in Combat Mission. If you do not take this into consideration while playing, you will quickly find out for yourself how fragile they are!

Armor Panzer Battalion The Panzerbataillon, or tank battalion, is the spearhead of every German armored attack. The battalion consists of 5 companies. The first company is responsible for staff and support duties, the other three are the combat companies. Each company has 14 Leopard 2 A6 MBTs organized into three Panzer Platoons, the first of which is commanded by an officer and the other two by senior NCOs.

Aufklaerung Company Aufklärung is the German word for reconnaissance. The Aufklärungs Company is part of the Division’s Recon Battalion, though it is almost always parceled out amongst the Brigade’s various battalions and not used as a single force. An Aufklärungs Company consists of six platoons, which use mostly Fennek light armored reconnaissance vehicles armed with MG3 or GMG (Grenade Machine Gun). Although the bulk of the formation is permanently mounted, there is a limited dismount capability in the form of scout-troops riding in lightly armored Wolf vehicles.

Panzerpionier Company The Panzerpionier (Armored Engineer) Company is part of the Divisional Pionier Battalion. Like the Aufklärungs Battalion, the Panzerpionier Battalion is divided up and does

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not fight as a whole unit. Their main task is to clear mines and support the infantry in battle, especially in MOUT warfare. The Pionier Company in the game consists of two platoons (a third is a construction and bridging platoon not relevant to a tactical battle). A special version of the lightly armored Transport Panzer Fuchs keeps the engineers mobile and offers them some fire support.

Mech Battlegroup When a Panzergrenadierbataillon is task organized with a Panzerbatallion, the resulting larger unit is called a Mech Battlegroup. Typically, the Germans use a 2:1 ratio of Mech Infantry to Armor, which is what you command in the German campaign. Besides the two Panzergrenadier Companies and one Panzer Company, the Mech Battlegroup typically fights alongside Recon and Engineer Companies, depending on the situation.

Dutch Army The entire Royal Dutch Army ground fighting force is quite small compared to all the other nations represented in Combat Mission Shock Force. However, the Dutch have a long history of committing their forces into battle alongside their stronger allies. On the battlefield, the Dutch army is usually organized in Battlegroups or Maneuver Battalions. These formations include whatever units are needed for the specific mission they have been assigned to. For the mission in Syria, we have chosen a Maneuver Battalion as the main formation, as that is similar to what was deployed in Bosnia and Afghanistan. Some individual formations, like the Light Infantry Company, Mech Battalion, Engineer Company and Tank Battalion, are also included, although they are unlikely to see combat on their own. The Royal Dutch Army´s main rifle is the C7A1, with the AG36 grenade launcher an integral part of the Rifle Squad’s firepower. The Minimi squad automatic weapon and the larger caliber FN MAG are the primary means of enemy suppression. For anti tank duties, the Panzerfaust 3 and the Gill are used.

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Light Infantry Light Infantry Company - Independent Three Rifle Platoons, with thirty two men each, make up the bulk of this company. These platoons use the G-Wagen armed with a .50cal machine gun, grenade machinegun, or FN-MAG. The attached anti-tank platoon uses two-man dismounted teams armed with Gill missiles and Panzerfaust 3 IT. For transport, they use a special version of the Fennek, the MRAT, armed with a .50cal machinegun. An integrated forward observer and three off-map 81mm mortars provide organic fire support.

Mech Infantry Mech Battalion The three fighting companies of the Mech Battalion use the YPR-765 PRI infantry fighting vehicle as their usual means of transporting infantry into combat. However, at the time of the hypothetical conflict in Syria, the new Swedish-made CV9035NL was being introduced and is available in the game. The YPR also has optional reactive armor (ERA) available to it. The Editor allows players to choose between these different options. Each Mech Infantry Company has three Rifle Platoons. Although the YPR-765 PRI carries supplies of Panzerfaust 3 AT weapons, for longer range AT duties each company relies on its Antitank Platoon armed with Gill missiles. Each company also has its own organic off-map 81mm Section of three mortars. At the battalion level are a Recce Platoon and an FAC (Forward Air Controller) Section.

Armor Tank Battalion The structure of a Dutch Tank Battalion is similar to the German Army. It contains three Tank companies based on the Leopard 2 A6 MBT. While it does have a FAC Section, it

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lacks other specialized capabilities such as recon or engineers. Since Tank Companies are almost always used in conjunction with Mech Infantry, they rely upon others to provide these services.

Maneuver Battalion Depending on operational requirements, the Dutch organize their Maneuver Battalions as either Heavy or Medium. The Heavy is built around a Tank Battalion with one Tank Company removed and a Mech Infantry Company put in its place. A Medium version is instead built around a Mech Infantry Battalion with one of its Mech Infantry Companies removed and replaced by a Tank Company. In tactical situations, the Heavy is better suited to open environments where infantry are not critical to the success of the mission, while tanks are. Likewise, the Medium is better suited to achieving objectives which require infantry more than the heavy firepower of tanks.

Engineer Company A higher level formation which usually accompanies a Maneuver Battalion, though is not a part of it, is the armored Engineer company. It consists of three Engineer Platoons of forty four men each riding in their specialized YPR-765GN vehicles. By giving up some mobile firepower (the GN variant is armed with .50cal MG instead of a 25mm cannon), it is able to field a slightly larger squad of 9 men with the usual C7A1 rifle, AG36 grenade launcher, FN Mag, Minimi, and powerful demo charges.

Canadian Army As with the other forces in the NATO Module, the Canadians use the Battlegroup concept to organize their combat forces. Having said that, instead of simply swapping around some Tank and Mech Infantry Companies, the Independent Battlegroup also includes a Light Infantry Company. In total, it has five combat companies instead of the usual three. This gives the Canadian commander more combat power and additional tactical flexibility right at his fingertips. The Canadians have as their main rifle the C7A2 and its optional M203A1 under-barrel grenade launcher. These are

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based on the US M16 and M203 weapons. As with most other modern NATO forces, the primary infantry firepower is provided by the FN MAG and FN Minimi. Additional antitank capabilities come from the disposable M72, Carl Gustav, and medium range ERYX. For longer ranges, they rely on the LAV III TUA (TOW Under Armour), which has a turret equipped with 2 TOW launchers. The LAV III is the main vehicle used by the Canadians, which is similar to the US Stryker (they both use a common design).

Light Infantry Rifle company When participating in a combat operation, such as Combat Mission’s hypothetical Syrian setting, the Canadians would likely not use full Light Infantry Battalions. Instead, the flexible lightly armed soldiers would be assigned to an Independent Battlegroup to complement its heavier combat elements. The exact form of the Canadian Rifle Company was apparently somewhat up in the air for the time period Combat Mission portrays. Therefore, we have done our best to assemble a reasonable approximation of what would likely take part in a conventional conflict. First of all, its three Rifle Platoons would probably use the medium armored Nyala APC instead of their standard light armored G-Wagons. For peace keeping duties, the G-Wagon may be a practical choice, but for a conventional war it would be a poor choice for most situations. Secondly, the exact composition of the Weapons Platoon would likely undergo some manpower adjustments to better crew weapons and utilize the Nyala’s passenger capacity better. One could question these choices; however, given the conflicting structures on paper and in Afghanistan during this time period, we feel this organization is as close to accurate as it can possibly be.

Mech Infantry Mech Infantry Battalion With four Mech Rifle Companies this battalion contains the most infantry of any NATO Mech Infantry force. Each of

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these companies has three Mech Rifle Platoons with 4 LAV III and around 40 soldiers. The battalion’s Combat Support Company provides recon, engineer, and anti-tank capabilities with its three combat platoons. It also provides off-map 81mm mortar fire from its Mortar Platoon. Throughout the battalion, the primary vehicle is based on the LAV III with G-Wagons being used in small numbers.

Armor Tank Squadron A Canadian Tank Squadron (company) contains the most tanks of any standard armor company found in Combat Mission Shock Force. It has four Tank Troops (platoons) each with four Leopard tanks instead of the usual three platoons of four tanks. Unlike the Germans and Dutch, the Canadians still field the Leopard 1 (in upgraded form) as well as the more modern Leopard 2A4+ and top of the line Leopard 2 A6M.

Independent Battlegroup Pretty much anything a battlefield commander needs can be found assigned to an Independent Battlegroup. Unlike other nations, the Independent Battlegroup is basically a completely unique structure that borrows far less directly from the standard battalion types. The closest force in Combat Mission Shock Force to compare against is the Marines MEU. The Independent Battlegroup boasts five combat companies and the Mech Infantry Battalion’s Combat Support Company, for a total of roughly six companies of combined combat strength. For its dismounted punch, it has one (light) Rifle Company and two Mech Rifle Companies. This powerful infantry force is backed up by a Tank Squadron and a Combat Support Company. Additionally a Recce Squadron (recon company) is available in full for the purposes of finding, fixing, and eliminating enemy forces. All in all a very powerful and flexible force.

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New Syrian units in the module Although this is called the NATO module, a number of new Syrian units have been included as well. They are:

Truck Plato on They can be found in the Syrian Army under Infantry. This truck platoon consists of three Zil-131 trucks. It has only a driver as crew. The Zil-131 can carry up to 11 soldiers and carries ammunition supplies. Thus, it can be used in the game as both transport and supply truck.

Flak Battery In the Mech Infantry tab of the Syrian army, you will now find the Flak Battery. Each battery consists of three ZSU-23-4 “Shilka”, the Self-Propelled Anti-Aircraft Gun (SPAA). In the game, the Shilka cannot be used as an anti-aircraft weapon, but it is deadly against enemy light armored vehicles, infantry and strongpoints as an infantry-support vehicle.

Technical Group - Heavy Unlike the previous Technical Group found in the game with 8 pickup trucks with PK, DShK or SPG-9 mounted on them, now you get 3 pickups with the ZU-23-2 mounted. This is the 23mm anti-aircraft twin autocannon gun.

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Vehicle and Weapon Details GERMAN ARMY Leopard2 Main Battle Tank

For the German Army, we included in the module two variants of this mighty tank: the Leopard 2A6 and the Leopard 2A4. The Leopard 2A4, however, will only be found in a few units and at the lowest quality settings. It is interesting for the player to see the great improvements from the A4 to the A6 and experience them in battle. The Leopard 2 is the successor to the successful Leopard 1 which was first produced in 1963. The Leopard 2 started production in 1979 and can be considered one of the most successful projects for a main battle tank, with over 3,200 units produced. It is in service with the armies of (among others) Austria, Canada, Denmark, Germany, Finland, the Netherlands, Norway, Switzerland, Sweden and Spain. The main weapon of the Leopard 2 is the 120mm Rheinmetall smoothbore gun. The A4 uses the L44 caliber gun, while the A6 uses the L55. The L44 gun barrel has a length of 530cm while the L55 has a length of 660cm. The extension of the barrel length from caliber length 44 to caliber length 55 is 130cm and results in a greater portion of the available energy in the barrel to be converted into projectile velocity. The gun can be used with a variety of ammunition types: Rheinmetall APFSDS-T, known as DM-33 KE (Kinetische Energy), and HEAT-MP-T, known as DM-12 MZ(Mehrzweck = multipurpose), both types having combustible cases. 27 rounds of 120mm ammunition are stored in a special magazine in the forward section of the hull, to the left of the driver’s station - an additional 15 (making a total of 42) are stored in the left side of the turret bustle, and separated from the fighting compartment by an electrically operated door. DM 53 (LKE II) tungsten long rod penetrator rounds(A5, A6), Rheinmetall’s latest ammunition developments for the Leopard 2, include the DM 43 A1 120mm KE cartridge, DM 53 120mm LKE cartridge and the new 120 MP cartridge. Apart from the gun, other differences between the A4 and the A6 are: Increased armor on hull and side skirts; the turret front and sides are fitted with wedgeshaped add-on armor; driver’s hatch, which is now electronically operated and slides to the right to open; gun mantlet, which was completely redesigned; increased armor protection for the crew and improved command and control system capabilities; an auxiliary engine, improved mine protection and an air-conditioning system. The electro-hydraulic gun control and stabilization system was replaced by an allelectric system, and these are just a few of the improvements. As secondary weapons, the Leopard uses 2 x 7.62mm MG3 machine guns.

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The tank fields a crew of 4 and can reach speeds up to 72km/h. It has a weight of 55 tons(A4)and 62 tons(A6). As far as protection and armor, the Leopard 2 A6 is one of the best protected main battle tanks in the world, firmly established in the same class as the US M1A2 Abrams SEP main battle tank.

Marder The Marder is the main weapon of the Panzergrenadiere (mechanized infantry) in the German Army. Marder 1A3 is currently the most common version of this system, and is in service with the Bundeswehr. The Marder 1A4 differs from the 1A3 only by the use of a cryptography-capable radio-set. The newest version of the Marder is the Marder 1A5 with advanced mine protection. Only a small number of this variant are in service. It is going to be replaced by the Puma in the future, which is similar in many ways to the CV9035NL, used in the module by the Dutch. Its main armament: 20mm Rheinmetall MK 20 Rh 202 automatic cannon. Some Marders also use a MILAN AT launcher. Secondary armament is a 7.62mm MG3 machine gun. It has a crew of 3 and can reach speeds of up to 75km/h.

Note: To use the Milan mounted on the Marder, you need to use the Open command so that the commander hatch is open and the commander out to man the weapon

Fennek The Fennek is a lightly armored 4WD reconnaissance vehicle, operated by a three-man crew and developed for both the German Army and the Royal Dutch Army. The primary mission equipment is an observation package, and sensors include a thermal imager, daylight camera and a laser rangefinder. Combined with the vehicle’s GPS and inertial navigation system, the operator can accurately mark targets or points of

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interest and pass that data to the digital battlefield network. The Fenneks used by the Bundeswehr are armed with an MG3 or an HK-GMG. The vehicle is protected allround against 7.62mm rounds.

Wiesel 1 (20mm) The Wiesel is an air-portable armored fighting vehicle. It entered service with German airborne units in 1982. Production of the Wiesel 1 ended in 1993. Over 300 of these vehicles were built. The Wiesel is used for a wide range of missions, including armored reconnaissance, command and control, battlefield surveillance, resupply, recovery, and as an antitank guided weapons carrier. The chassis is made of steel armor and can resist common 5.56mm and 7.62mm small arms ammunition. A variety of different turrets and weapons systems can be installed on the Wiesel 1, which enables it to undertake a wide range of roles on the battlefield. The Wiesel 1 MK20 fire support version fields a Rheinmetall MK 20 Rh202 20mm cannon.

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Wiesel 1 TOW This is the TOW variant with a TOW anti-tank guided missile (ATGM) instead of the 20mm cannon as its main armament.

Wolf

The Wolf is a light utility military support vehicle with its origins in the 1970s, being produced in Germany. The German Armed Forces use it under the name “Wolf”. Over 12,000 vehicles have been delivered in over 50 versions, ranging from ambulance vehicles to armored vehicles used by the German special forces. Designed to be a durable, reliable, and rugged off-roader, it uses three fully locking differentials. The fact that it has no armor means that you should use it with care, for recon missions or in the rear areas of the battlefield. It is present in the module as open top and closed top.

Fuchs The TPz (Transportpanzer) Fuchs is an armored transport vehicle that started production in 1979 in Germany. It was the second wheeled armored vehicle to be fielded by the Bundeswehr, joining the Luchs/Lynx armored reconnaissance vehicle. As well as offering protection against small arms fire and shrapnel, the Fuchs features a ventilation system for protecting the fighting compartment from nuclear, biological and chemical contamination. It is used for various missions, including troop-transport, engineer-transport, bomb disposal, NBC (Nuclear, Biological and Chemical), reconnaissance and electronic warfare. Currently, the German army operates over one thousand TPz-1 Fuchs APCs.

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GERMAN ARMY AIR ASSETS Tornado ids The Tornado IDS (Interdictor/Strike) fighter-bomber is one of the models of this aircraft used by the German airforce. It was designed for low-level supersonic ground attack bombing. Its good high-speed and low-speed flying characteristics enable it to take off and land at short distances. In order for an aircraft to be efficient at both high and low speeds, variable wing sweeps were incorporated into the Tornado design. The Tornado has a computer controlled fly-by-wire system that ensures optimum performance. The system has multiple redundancy built in to accommodate any number of potential failures. The system is comprised of several units that interact to minimise the risk of the aircraft leaving controlled flight. The ASSTA 2 upgrade began in 2005 only for the 85 ECR and RECCE Tornados, as the IDS is in the process of being replaced by the Eurofighter Typhoon. It mainly consists of digital avionics, a new ECM suite and provision for the Taurus cruise missile. Beginning in 2000, German IDS, ECR and RECCE(IDS with additional cables to support the RECCE-POD) Tornados received the ASSTA 1 upgrade. The major modification of the ASSTA 1 (Avionics System Software Tornado in Ada) upgrade was the replacement of the weapons computer with a MIL-STD 1553/1760 or Ada MIL-STD 1815 computer. The Tornados also received an internal GPS, a Laser Inertial Navigation System, and the "Tornado Self Protection Jammer" ECM-pod. The new computer supports the HARM III, HARM 0 Block IV/V and Kormoran II missiles, the Rafael Litening II Laser Designator Pod and GBU-24 Paveway III laser-guided bombs.

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GERMAN ARMY ARTILLERY ASSETS PzH 2000 This is a German 155mm self-propelled howitzer used by the German Army. PzH 2000 is the abbreviated form of Panzerhaubitze 2000 or “Armored howitzer 2000”. It has a very high rate of fire. In burst mode, it can fire three rounds in 9 seconds, ten rounds in 56 seconds, and can fire between 10 and 13 rounds per minute continuously, depending on barrel heating. The 155mm armament is automatically laid at high speed and precision, its position is checked after every fired round and, if necessary, it is relayed automatically. Two operators can load 60 shells and propelling charges in less than 12 minutes. PzH 2000 is currently fielded by the armies of Italy, Netherlands, and Greece. It will eventually serve even more nations as many NATO forces replace their M109 howitzers. In September 2006, the PZH 2000 completed its first live-fire combat mission with the Dutch Army in Afghanistan, as part of Operation Medusa. In operations against the Taliban, three PZH 2000 provided fire support at a range of more than 30km.

Mortar TAMPELLA (M120) Like the 81mm M71, this 120mm mortar (M120) has been developed by Tampella to meet Finnish Army requirements. It is of robust construction and special design attention has been paid to accuracy. 120mm mortars are capable of using both cargo bomblets or multiple small smoke agent packages, or guided mortar bombs.

Mortar R (120mm) The Panzermörser 120mm “R”, or armored mortar 120mm “R”, also designated 120mm mortar (MTV), is mounted on the chassis of a M113 armored vehicle, and enables fire-support for the Gebirgsjäger and Panzergrenadiere of the German Army at ranges between 450m and 6350m. Maximum rate of fire is 15 rounds per minute, 5 rounds per minute sustained.

GERMAN ARMY WEAPONS The G36 family The Gewehr 36 is the official frontline assault rifle of the German Army. Produced by Heckler & Koch, the G36 is a 5.56x45mm assault rifle, designed in the 1990s to replace the 7.62mm G3 battle rifle. The HK G36 features a gas-operated rotating bolt system and feeds from a 30-round detachable box magazine or 100-round C-Mag drum magazine. The G36 has a conventional layout and a modular component design. Common to all variants of the G36 family are: the receiver and buttstock assembly, bolt carrier group with bolt and the return mechanism and guide rod. It is equipped with a sidefolding stock and a detachable folding bipod. The standard German Army versions of the G36 are equipped with a ZF 3x4° dual optical sight that combines a 3x magnified telescopic sight and an unmagnified reflex red-dot sight mounted on top of the telescopic sight. The red dot sight is activated by ambient light during the day and requires battery power in a zero light environment.

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G36 Rifle This is the standard and most common variant of the G36 family. It weighs around 3.63 kg, has a length of 999mm, 30-round magazine and an effective range of 200600m.

G36 with AG36 Launcher The standard G36 fitted with a 40mm AG36 (Anbau-Granatwerfer) under-barrel grenade launcher, which is a breech-loaded break-action weapon with a side-tilting barrel, in a configuration similar to the M203 grenade launcher used by the US Army.

G36 K carbine The “K” model (K for “Kurz” or “short”) is the carbine variant, with a shorter barrel and a shorter forend, which includes a bottom rail that can be used to attach tactical accessories.

MG4 squad auto weapon The MG4 is a belt-fed 5.56mm light machine gun designed and developed by the German company Heckler & Koch to replace the 7.62mm MG3 in the German Army at the squad support level and to complement the MG3 in other roles. It is a lightweight, compact machine gun with a high rate of fire. It can be carried by one soldier with guaranteed full mobility in difficult terrain and in urban environments. Its standard MIL-STD-1913 Picatinny rail allows an almost unlimited number of mounting options for mechanical and optical sights, thus guaranteeing full night fighting capability.

MG3 This is the Bundeswehr’s general purpose machine gun that uses the 7.62x51mm NATO cartridge. It is very much based on the World War Two MG42 system. The MG 3 was developed in the late 1950s and adopted into service with the German Army, where it continues to serve to this day as a squad support weapon and vehicle-mounted machine gun. The weapon has been exported to or license-built in Chile, Denmark, Italy, Pakistan, Saudi Arabia, Iran, Norway, Austria, Australia, Portugal, Poland, Greece, Cyprus and produced under license in Turkey. The MG3 is still used as the standard secondary weapon of most modern German armored fighting vehicle designs (e.g. Leopard 2, PzH 2000, Marder (IFV)), as a primary weapon on light/non armored vehicles (e.g. Wolf, LKW 2to, ATF Dingo) and as an infantry weapon on light bipods as well as different tripods.

HK-GMG grenade launcher The Heckler & Koch 40mm Grenade Machine Gun (GMG) provides unrivalled infantry suppression, combining the best characteristics of the heavy machine guns and light mortars usually employed in this role. Conventional rifle ammunition provides no fragmentation effect and is largely not effective enough against advancing armored infantry fighting vehicles and battle tanks. On the other hand, mortars have the disadvantage of a relatively low rate of fire. The GMG combines the advantages of both of these two types of weapons, delivering high flexibility and firepower com-

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bined with the fragmentation effect of mortar ammunition. You will find them on vehicles such as the Fennek or used by special teams.

Panzerfaust3-IT600 This Panzerfaust 3 variant, the PzF 3-IT-600, uses a dual mode warhead and can be fired from ranges up to 600 meters using an advanced computer-assisted sighting and targeting mechanism.

MILAN ATGM The MILAN 3 is a portable, medium-range, anti-tank guided missile. It uses a guide-bywire system, requiring the operator to guide the missile by maintaining the reticle centred on the target during missile flight. It can fire dual hollow charge “tandem” warheads that can defeat explosive reactive armor. The maximum range of the MILAN is up to 2000m, and there is a significant MINIMUM range as well, which is 400m. The MILAN version in the game includes the MIRA thermal imaging sight which gives it night-firing ability.

DM 51 Hand Grenade The DM 51 is a German dual-purpose hand grenade. The body can be used separately as an offensive grenade, and - when the jacket is placed around it - the two parts together make up a defensive grenade.

G22 sniper rifle Gewehr 22, or simply G22, is the designation given by the Bundeswehr to the AWM-F rifle, chambered in .300 Winchester Magnum (7.62 x 67mm). It is equipped with a 3-12x56 SSG telescopic sight made by the German company Zeiss. The German G22 rifles have folding stocks and emergency iron sights. It has an effective range of up to 1,100 m.

G82 sniper rifle Gewehr 82 is the designation given by the Bundeswehr to the M107 rifle, a weapon used by snipers in many nations’ militaries. It is chambered for the powerful 12.7×99mm NATO (.50 BMG) ammunition, originally developed for and used in M2 Browning machine guns. It has an effective range of 1,800m.

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CANADIAN ARMY Leopard2 A6 M This is the Leopard 2A6 with an upgrade for extra mine protection with increased armor under the lower front hull and the underbelly, plus a new redesigned crew compartment which increases survivability. It also includes slat armor to the sides and rear of both hull and turret.

Leopard2 A4 (plus)+ A4+ is the Canadian variant that uses the longer 120mm Rheinmetall L55 smoothbore gun of the Leopard 2 A6 but no other improvements of the A6.

Leopard1 A5 C2

Sometimes referred to as just Leopard C2, this is a Canadian version updated Leopard 1 A5 that uses the 105mm L7A3 gun and MEXAS upgrade of composite armor panels.

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LAV III The LAV III is the latest version in the LAV vehicle series and forms the transport basis of Canadian Mech Infantry units. Developed in Canada, its main armament is a M242 25mm chain gun with TIS. The secondary armament is a C6 7.62mm machine gun. The LAV III carries a dedicated crew of 2 and up to 8 dismounts. Also included in the module is the LAV III TUA (Tow-Under-Armor) with turret-mounted TOW missile launchers for anti-tank purposes.

Coyote

The Coyote is an eight-wheeled Reconnaissance Vehicle used by the Canadian forces in the reconnaissance role. This lightly armored vehicle is built in Canada and is a licensed version of the Swiss MOWAG Piranha 8x8. It is similar in structure to the USMC LAV-25 already known by players that own the Marines module. It has a crew of 4. Its armaments are a 25mm M242 Bushmaster chain gun and two 7.62mm C6 general purpose machine guns. It can reach speeds up to 120 km/h. GMSS (Ground Mounted Surveillance System) and MMSS (Mast Mounted Surveillance System) variants can be found in the module.

Nyala The RG-31 Nyala is a mine-protected vehicle manufactured in South Africa. The Canadian version, an Armored Patrol Vehicle (APV), also known as Nyala, incorporates a Kongsberg Protector M151 Remote Weapon Station and is equipped with a day and night sighting system, which allows the operator to fire the weapon while remaining protected within the vehicle. It also has enhanced IED protection. The vehicle can carry up to 10 soldiers, including the crew.

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GWagon The ‘G’ in the name is short for Geländewagen (or cross-country vehicle / rough terrain vehicle). This is the same vehicle as the Wolf used by the Germans. Main difference here lies in the weapons used, with the MG3 and MG4 being replaced by M2HB and C6.

CANADIAN ARMY AIR ASSETS CF-188A The CF-188 is the Canadian Forces designation for the F/A18 Hornet aircraft. A versatile world-class fighter aircraft, the supersonic CF-188 Hornet can engage both ground and aerial targets. As the Canadian Air Force’s frontline multi-role fighter, the CF-188 is used in roles such as air defence, air superiority, and tactical support. The aircraft is equipped with a sophisticated radar system that can track targets in all weather and from great distances. A Sniper Advanced Targeting pod, which contains an infra-red (heat-sensitive) camera and TV camera, allows pilots to see targets at night and in low visibility conditions. The pod also has a laser designator to guide precision bombing, and a laser spot tracker. The newly acquired Joint Helmet Mounted Cueing System (JHMCS) allows the pilot to effectively designate targets anywhere around the aircraft.

CANADIAN ARMY ARTILLERY ASSETS 81MM mortar The 81mm mortar can be carried by the crew over short distances, along with ammunition, in a backpack. Due to its high trajectory, it allows the weapon and crew to be positioned behind high cover, to engage targets behind high cover, or to provide

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overhead support to friendly troops. The weapon can fire 20 rounds per minute for short periods and 15 rounds a minute for sustained periods. It can be used against targets between 200 and 4500 meters away.

LG 1 MkII (105 mm) Light Howitzer The LG 1 MARK II 105-MM howitzer is generally used to provide artillery fire support for light, highly mobile forces in Canada and abroad. Normally, it is pulled by a vehicle, such as a 2 ½ ton truck. It can also be lifted by helicopter, dropped by parachute and transported by air. The LG1 is capable of engaging targets up to 19km away.

M777 155mm Medium Howitzer Battery The M777 is a lightweight 155mm towed howitzer. Although lighter and smaller, it has more power than any gun of its kind. It is a high-tech gun capable of firing 155millimetre shells, at a rate of fire of two to four rounds per minute with high levels of accuracy. It is highly mobile and easily transportable by aircraft, helicopter or truck.

155 mm M109A4+ Self Propelled Howitzer The 155mm M109A4+ is a fully tracked, self-propelled, lightly armored medium howitzer. It provides close support to infantry and armored forces. The howitzer is capable of low and high angle fire. It can fire 155mm artillery high explosive, illumination, and smoke ammunition. The vehicle is also equipped with six smoke / HE grenade dischargers. It operates with a crew of 7-9, including soldiers in an ammunition resupply vehicle. The M109A4+ has a range of 18km.

CANADIAN ARMY WEAPONS C6 GPMG The C6 GPMG is the Canadian version of the FN MAG. The C6 is a general purpose machine gun (GPMG) and is issued in substantial numbers to combat arms units. The C6 is a fully automatic, air cooled, belt fed, gas operated weapon that can be adjusted to fire between 650 and 1000 rounds per minute. It is used primarily as a platoon level support weapon. The C6 GPMG is also found mounted on several vehicles like the LAV III, the Coyote, the Leopard C2, and the GWagon.

C7A2 Rifle The C7A2 assault rifle is an improved version of the C7A1 combat rifle. The C7 rifle is a Canadian version of the U.S. M16. C7A2 rounds are 5.56 x 45mm NATO standard. The weapon has an effective range of 400 meters and a rate of fire of 700 to 940 rounds per minute. Along with the optical sight, optional attachments include a M203A1 40mm grenade launcher, an AN PAQ 4 laser pointer and an Image Intensification Night Sight (Kite sight).

C8A2 Carbine This is the carbine variant of the C7 rifle. The C8 features a telescoping butt-stock and a shortened barrel, while retaining all common parts of the C7. This weapon is standard issue to armored crews and can be issued to troops on special missions that require compact weapons.

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C9 LMG The Minimi light machine gun, also used by the US forces in the main game and by the UK forces in the British Forces Module. The main difference is the steel tubular stock and a vertical grip on the underside of the stock.

C13 hand grenade C13 is the designation of the US M67 hand grenade used by Canadian Forces.

HK-GMG grenade launcher The Heckler & Koch 40mm Grenade Machine Gun (GMG) provides unrivalled infantry suppression, combining the best characteristics of the heavy machine guns or light mortars usually employed in this role. Conventional rifle ammunition provides no fragmentation effect and is largely not effective enough against advancing armored infantry fighting vehicles and battle tanks. On the other hand, mortars have the disadvantage of a relatively low rate of fire. The GMG combines the advantages of both of these two types of weapons, delivering high flexibility and firepower combined with the fragmentation effect of mortar ammunition.

M2HB heavy machinegun The mighty Browning .50 Caliber Machine Gun. The M2HB provides integral closerange support from a ground mount tripod or fitted to a vehicle. M2HB range: 1500-2000m.

Eryx ATGM (SRAAW (h)) The ERYX (SRAAW (h)) is a portable, medium-range, anti-tank guided missile. It uses a guide-by-wire system, requiring the operator to guide the missile by maintaining the reticle centred on the target during missile flight. The system used by the ERYX is highly resistant to decoys or jamming and other enemy counter measures. It can fire dual hollow charge “tandem” warheads that can defeat explosive reactive armor. The ERYX has a maximum range of 600m.

M72 AT rocket (SRAAW (l)) The M72 (SRAAW (l)) is a light, anti-armor weapon that can be used by a single soldier to destroy enemy combat vehicles and fortifications. Although primarily designed for the defeat of light armor, the weapon retains a moderate capability against older tanks when engaging them at the sides or rear. The 66mm warhead can penetrate up to 350 mm of armor. The maximum effective range is about 220m against moving targets and 300m against stationary targets.

Carl Gustav (SRAAW (m)) The Carl Gustav (SRAAW (m)) is a 84mm recoilless rifle produced in Sweden and used by the Canadian Forces, and others. The weapon consists of the main tube with a breech-mounted Venturi recoil damper, with two grips near the front and a shoulder mount. The weapon is normally operated by a two-man crew: one carrying and firing the weapon, the other carrying ammunition and reloading. The Carl Gustav has a range of around 400m.

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C3A1 sniper rifle C3A1 is the designation of the British-made medium range sniper rifle used by the Canadian forces. It has a range of up to 800 meters. It is rugged and performs well under extreme climatic conditions. The C3A1 is a bolt action, single shot, shoulder controlled, magazine fed weapon. It uses the 7.62x51mm NATO round.

C14 Timberwolf sniper rifle The C14 Timberwolf MRSWS (Medium Range Sniper Weapon System) will eventually replace the C3A1 sniper rifle. It is a manually operated bolt action sniper rifle built by a Canadian company. Chambered for .338 Lapua Magnum ammunition, it was adopted by the Canadian Armed Forces to fill the gap between the 7.62x51(C14) and the .50cal(C15) sniper rifles. Maximum effective range for the C14 is said to be 1,500 meters.

C15 sniper rifle C15-LRSW or Long-Range Sniper Weapon. This .50 caliber sniper rifle made in the US is rugged and performs well under extreme climatic conditions. The rifle is a heavybarrel, bolt action, detachable box magazine-fed weapon with a five-shot capacity. The rifle can deliver highly accurate fire against hard targets at ranges of up to 1800 meters.

DUTCH ARMY Leopard2 A6 M Same specs as the German version, except the Dutch use the FN MAG instead of the MG3 in the vehicle’s MG positions.

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CV9035NL

A variant of the CV90, the CV9035NL is a powerful IFV. It is armed with the powerful Bushmaster III 35/50 cannon. Its secondary armament is a 7.62mm Browning machine gun. It has a crew of 3 and can carry 7 dismounts. The CV90 can reach speeds up to 70km/h. Although the CV9035 is expected to replace all YPR-765s in the Dutch forces, this was not the case in 2008. This is reflected in the NATO module where you will find only a small number of CV9035NLs, mostly in HQ units, whereas the YPR-765-PRI is used to transport most of the troops.

Fennek CP, MRAT and RECCE This is the same basic vehicle as used by the Germans, but with 3 customized variants for the Dutch Army. All variants use the .50 M2HB machinegun as their main weapon. The main differences are the teams these models carry and the weapons stored and used by these teams.

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YPR-765 PRI and GN

This is the iconic vehicle of the Dutch forces. The YPR-765 is a tracked light armored vehicle. The Royal Netherlands Army has around 1600 units of these vehicles in various versions. It can be used for troop transport or for reconnaissance. The YPR-765 will be replaced by the CV-9035NL vehicles for some roles and by the Fennek and Boxer vehicles for other missions. In the NATO module, you will find 4 variants of the YPR. The YPR-765 PRI is the standard model, equipped with a 25mm KBA-B02 cannon. It has room for 7 dismounts. The YPR-765 GN is an Engineer version with a .50cal cupola and room for 9 dismounts. Both can be fielded “plain” or with ERA reactive armor packages.

G-Wagen

This is the same vehicle as the German Wolf and the Canadian G-Wagon.

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The Dutch versions are armed with one weapon at the front, manned by the commander, and a second at the back. There are 3 variants of this vehicle in the module that use either the .50cal HMG, the HK-Grenade Machine Gun or the FN MAG. These are very light vehicles that offer hardly any protection against small arms. Be careful how you use them!

DUTCH ARMY AIR ASSETS Apache The Dutch use the AH-64 Longbow Apache as their attack helicopter. The AH-64 carries a range of external stores on its stub-wing pylons, typically a mixture of AGM-114 Hellfire anti-tank missiles, and Hydra 70 general-purpose unguided 70 mm (2.75in) rockets.

F16 This is the ground-attack aircraft used by the Dutch. With the ability to be armed with a staggering combination of anti-air and air-to-ground (precision guided and unguided) munitions, the F-16 has repeatedly proven itself to be an extremely capable and adaptable weapons platform. In the game, depending on the type of mission, support weaponry includes various types and sizes of bombs, and the AGM-65G Maverick Missile.

DUTCH ARMY ARTILLERY ASSETS PzH2000 Same as the 155mm self-propelled howitzer used by the German Army.

Mortar(120mm) This is the RT-61 mortar and uses standard NATO 120mm mortar ammunition. It is a French mortar produced under license by a Dutch company. They can be fired either directly when dropping the bomb in the muzzle, or by a trigger system. It is usually towed by a YPR-765.

DUTCH ARMY WEAPONS C7A1 rifle The C7A1 assault rifle is an improved version of the C7 combat rifle. The C7 rifle is the same model but a slightly different version from the one used by the Canadian Forces. When using an attached grenade launcher, the Dutch use the AG36 instead of the M203A1 employed by the Canadians.

C8A1 carbine This is the carbine variant of the C7 rifle. The C8 features a telescoping butt-stock and a shortened barrel, while retaining all other common parts as the C7. This weapon is standard issue to armored crews and can be issued to troops on special missions that require compact weapons.

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FN MAG machinegun The FN MAG is a general purpose machine gun (GPMG) and is issued in substantial numbers to combat units. The FN MAG is a fully automatic, air cooled, belt fed gas operated weapon that can be adjusted to fire between 650 -1000 rounds per minute.

Minimi squad auto weapon The Minimi light machinegun is the same basic weapon used by the US and UK forces in Combat Mission. The Dutch use the Minimi para version much like the UK.

M2HB heavy machinegun The mighty Browning .50 Caliber Machine Gun. The M2HB provides integral closerange support from a ground mount tripod or fitted to a vehicle. M2HB range: 1500-2000m.

Panzerfaust3-IT600 This Panzerfaust 3 variant, the PzF 3-IT-600, uses a dual mode warhead and can be fired from ranges between 50m and up to 600m using an advanced computerassisted sighting and targeting mechanism.

Gill ATGM The Spike-MR(Medium Range) or Gill, is the only one of the AT weapons present in this module that has a fire-and-forget system, with lock-on before launch and automatic self-guidance. It is made up of a fire control unit and the missile with dual hollow charge “tandem” warhead. Its total weight is 26kg with a range of 2500m.

AWSM-F sniper rifle Select units field the Accuracy International L115A3 Long Range Rifle. The L115A3 long range rifle fires an 8.59mm bullet which is heavier than the 7.62mm round of the L96 and less likely to be deflected over extremely long ranges. It also provides state-ofthe-art telescopic day and night all-weather sights, increasing a sniper’s effective range considerably. Compared to most .50 caliber rifles, the AWSM offers considerably less rifle weight, recoil, muzzle flash, smoke and report. Although the .338 Lapua Magnum delivers less kinetic energy to the target compared with the .50 BMG, both cartridges have similar trajectories, resistance to wind drift and penetration, while the .338 Lapua Magnum unquestionably outperforms the 7.62 x 51mm NATO, especially at ranges beyond 800m. AWSM rifles in .338 Lapua Magnum can also be deployed against unarmored hard targets, including armored glass.

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Syrian Army ZSU-23-4 Shilka The ZSU-23-4 “Shilka” is a Self-Propelled Anti-Aircraft Gun (SPAAG) featuring a prominent radar dish - which can be folded down - mounted on a modified PT-76 chassis. It has four liquid-cooled 23mm automatic cannons mounted on the front of a large, flat, armored turret. Each of the autocannons has a cyclic rate of 850-1,000 rounds per minute for a combined rate of fire of 3,400-4,000 rounds per minute. In the game, the Shilka cannot be used as an anti-aircraft weapon but is deadly against enemy light armored vehicles, infantry and strongpoints as an infantry-support vehicle. With its high rate of accurate fire, the ZSU-23-4 can even neutralize tanks by destroying their gun sights, radio antennas, or other vulnerable parts. Apparently, Syria has 400 of them.

Pickup with ZU-23-2 The Syrian Uncons now have a powerful addition to their arsenal. A ZU-23-2 mounted in the back of a pickup truck. The ZU-23-2 is a Soviet towed 23mm anti-aircraft twin autocannon that mounts two guns on a small trailer which can be converted into a stationary mount for firing the autocannons. While in this position, the wheels are moved aside. The autocannon can be prepared for firing from the march in 30 seconds and in an emergency can be fired from the traveling position.

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Zil-131 The ZIL-131 is a general purpose 3.5 ton 6x6 army truck designed in the Soviet Union, the basic model being a general cargo truck. It gives the Syrian Army and Uncon units not only a transport vehicle but also a supply unit, since the Zil-131 can carry ammuniton and weapons.

Syrian ARMY AIR ASSETS MiG-23 The Mikoyan-Gurevich MiG-23 is a swing-wing fighter aircraft, designed in the Soviet Union. Meant as a point defense fighter, the Flogger offers powerful radar and infrared tracking systems, a selection of radar and infrared guided weapons and tremendous speed (Mach 2.35). The MiG-23 was designed in 1964-66 as a successor to the MiG-21. In addition to a much more powerful engine, the MiG-23’s most significant new feature was its variable sweep wing. Like the USAF’s swing-wing F111, the sweep of the wings can be adjusted in flight. Fully spread, this gives a shorter takeoff/landing roll while carrying a heavier weapons load. With the wings fully swept back, the MiG-23 has greater speed. It was the first Soviet fighter with a look-down/shoot-down radar and beyond-visualrange missiles, as well as the first MiG production fighter plane to have intakes at the sides of the fuselage. Production started in 1970 and reached large numbers with over 5,000 aircraft built.

MiG-21bis The Mikoyan-Gurevich MiG-21 is a supersonic jet fighter aircraft produced in the Soviet Union. Fast, small, agile, dependable, and above all simple, it could be turned out in prodigious numbers. Some 50 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. The MiG-21bis belongs to the third generation and is the ultimate variant.

Su-25 The Sukhoi Su-25 is a single-seat, twin-engine jet aircraft developed in the Soviet Union. It was designed to provide close air support for the Soviet Ground Forces. It is fairly heavily armored and easy to service. It is armed with one twin barrel 30mm gun in the bottom of the fuselage with 250 rounds. There are 8 pylons under the wings which can carry about 4,000 kg of air-to-ground weapons, including 57mm to 330mm rockets. There are two small outboard pylons for AA-2D/ATOLL or AA-8/ APHID AAMs.

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Su-22 The Sukhoi Su-17 family has seen a huge number of variants produced. The one used by the Syrian Forces is the Su-22-M, designated by NATO as Fitter J. This is the export version of the SU-17. The attack plane has been developed out of the Su-7, a rugged swept-wing attack fighter dating back to the 50s. To improve the range and performance of the Su-7, Sukhoi modified the aircraft with pivoting swing-wings to produce the Su-17. The design proved so successful that the Soviet Union proceeded with a production model known as the Su-17M ‘Fitter-C’ in the mid 1970s. A great number of models entered production until the familywas finally discontinued in 1990.

Su-17M The model used by the Syrian Forces is the Su-17-M, designated by NATO as Fitter C. As mentioned above, this was the first model produced in this family of aircraft.

Mi-24P and Mi-24D The Mi-24 was the first helicopter to enter service with the Russian Air Force as an assault transport and gunship, and was developed on the basis of the Mi-8 propulsion system. It is also used in direct air support, antitank, armed escort, and air-to-air combat. The Mi-24 can perform a role similar to the American AH-64 Apache and additionally it is capable of transporting up to eight troops. The Hind A fuselage consists of a large, oval-shaped body with a glassed-in cockpit, tapering at the rear to the tail boom. The Hind D (export version) fuselage features nose modification with tandem bubble canopies, and a chin-mounted turret. The armored cockpits and titanium rotor head are able to withstand 20mm cannon hits. Each wing has three hardpoints for a total of six weapons stations. The Mi-24 can store additional ammunition in the cargo compartment when not carrying troops.

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PURCHASING EQUIPMENT Most of the units in CM:SF have very specific equipment assigned to them because, in real life, there is no significant variation to speak of. However, some types of equipment are more variable and therefore are assigned to units semi-randomly. The main CM:SF Manual describes, in detail, how to influence the game’s equipment selections. This section arms you with the specifics unique to the NATO Module.

German Army Sniper sections Excellent: Most M82s. Good: Some M82s. Average: All G22s. Fair: All G22s. Poor: All G22s.

Marder Excellent: Marder 1A5 (Milan 3) Good: Marder 1A5 (Milan 3) / Marder 1A3 (Milan 3) Average: Marder 1A3 (Milan 3) Fair: Marder 1A3 (Milan 3) Poor: Marder 1A3 (Milan 3)

Leopard Excellent: Leopard 2A6 Good: Leopard 2A6 Average: Leopard 2A6 Fair: Leopard 2A6 / Leopard 2A4 Poor: Leopard 2A4

Canadian Army Sniper Sections Excellent: C14 Good: C15 / C14 Average: C15 Fair: C3A1 / C15 Poor: C3A1

Leopard Excellent: Leopard 2A6M Good: Leopard 2A6M / Leopard 2A4+ Average: Leopard 2A4+ Fair: Leopard 2A4+ / Leopard C2 Poor: Leopard C2

Nyala Excellent: Nyala (RWS) Good: Nyala (RWS) / Nyala Average: Nyala Fair: Nyala Poor: Nyala

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Dutch Army Mech Infantry Company (Typically the Co HQ and 1st Platoon will have the higher quality IFV) Excellent: CV9035 / YPR-765 PRI (ERA) Good: CV9035 / YPR-765 PRI (ERA) / YPR-765 PRI Average: YPR-765 PRI (ERA) / YPR-765 PRI Fair: YPR-765 PRI (ERA) / YPR-765 PRI Poor: YPR-765 PRI

Engineer Company Excellent: YPR-765 GN (ERA) Good: YPR-765 GN (ERA) / YPR-765 GN Average: YPR-765 GN Fair: YPR-765 GN Poor: YPR-765 GN

Leopard Excellent: Leopard 2A6 Good: Leopard 2A6 Average: Leopard 2A6 Fair: Leopard 2A6 Poor: Leopard 2A6

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Icons CM:SF makes extensive use of various Icons to allow the player to spot vital information in the game user interface at a glance. Below is a quick overview list of the most important icons introduced in the NATO module, and their description.

Branches Canada

Germany

Armor

Armor

Armored Infantry

Armored Infantry

Infantry

Infantry

The Netherlands Armor

Armored Infantry

Infantry

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Special Equipment Gill-AT Gill-AT Missile Panzerfaust 3 IT-600 Panzerfaust 3 IT-600 Rocket Eryx SRAAW (h) Eryx SRAAW (h) Missile Carl Gustav SRAAW (m) Carl Gustav SRAAW (m) Rocket

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Credits Module Lead Cassio Lima Game Design Charles Moylan Stephen Grammont Programming Charles Moylan 3D and 2D Art Cassio Lima Vanessa Campos Additional 3D Modeling Bruno Cesar Paulo Rodolfo Voice Talent Alex Munnik Gerrie Noordermeer Michel Koning David Sluiter Max von Bargen Martin van Balkom Lex Schwier Philip Chan Mohammed Kammouna Game Manual Cassio Lima Stephen Grammont Martin van Balkom Campaign Lead Neil Clark Additional Animations Cassio Lima User Interface Design Stephen Grammont Charles Moylan Jean-Vincent Roy Special thanks go out to Neil Clark for his tireless work on coordinating the construction of the Campaigns! Research Anonymous Dutchman Anonymous German Anonymous Canadian

Scenario Designers Jon Arkley Neil Clark Michael Duplessis Mark Ezra Jean-Charles Hare George McEwan Matthew Merrell Jari Mikkonen Christopher Nelson Karl White Beta Testers Kip Anderson Raymond Ardry Jon Arkley Martin van Balkom Max von Bargen Marco Bergman Neil Clark John Costello Phil Culliton Michael Duplessis Mark Ezra Andy Farley Mark Gibson Stephen Grammont Anthony Hinds Jean-Charles Hare Cassio Lima George McEwan Chris Meacham Stella Meacham Matthew Merrell Jari Mikkonen Christopher Nelson Tim Orosz Johnnie Osborne Mike Piggott Florian Schroeder Alex Sholenberg David Sluiter Jon Sowden Dmytro Stepanchuk Tom West Phil Williamson The Battlefront Team Charles Moylan Stephen Grammont Dan Olding Fernando J. Carrera Buil Martin van Balkom Phil Culliton

(c) 2010, Battlefront.com, Inc. All Rights reserved. Published and developed by Battlefront.com, Inc.

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Tech Support Bugs If you run into a bug, or have problems in running or installing the game, please visit our Knowledge Base at .............. http://www.battlefront.com/helpdesk For specific questions not covered there, and to get quick support from the community, you can also post at the applicable Tech Support forum: .............. http://www.battlefront.com/community If you still do not find a solution to your problem, please submit a support ticket at .............. http://www.battlefront.com/helpdesk

Patches Please also do not forget to check regularly for the latest patches to the game at .............. http://www.battlefront.com/patches Your can also do an auto-check to find out if your version of the game is up to date. In your Start>Program Group you will find a link within the Combat Mission Shock Force sub-group called “Check for latest version”. Clicking the link will automatically compare your currently installed version of the game with the latest version available for download, and the results will be displayed in your browser.

Licensing For problems with licensing or unlicensing the game, please refer first to the FAQ at .............. http://www.battlefront.com/helpdesk If you do not find a solution to your problem there, please submit a support ticket at .............. http://www.battlefront.com/helpdesk

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