Clinic Notes 2010

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PASSING GAME with fast tempo “Attac “Attack k their their confus confusion ion”” or “Cat “Catch ch them them with with their their pants pants down” down” General Philosophy  –

PLAYERS

Who are the best?

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FORMATIONS

Which ones creates mismatches?

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PLAYS

Wh ha at plays d do o the your best players d do o best?

TEMPOS  –

NORMAL: SUGAR HUDDLE

 –  –

FASTBALL: Get lined up and ready SUPERFASTBALL: aka 2 minute

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SIMULATE/HOLD: only the QB looks

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SIMULATE/LOOK: everyone looks

By going fast….  –

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Cuts down on PRESS COVERAGE

USE SIMPLE (QUICK) PLAYS to eliminate thinking (holding the ball too long) 10 plays, we use

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3 x 1: 4 Verticals #1 OWR: FLY or DIE rule at 12 yards #2 WR: BENDER find green grass #3 WR: CROSSFIELD SEAM SEAM find green grass VS. PRESS MAN?  –

OWR must WIN or RB CHECK then BURST

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3 x 1: Levels #1 WR: DIG, break at + 5 yards #2 WR: DIG, break at 5 yards #3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender #4 WR: OUT, break at 10



RB CHECK then BURST must away from concept

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3 x 1: Sprint Smash #1 WR: HITCH, break at + 5 yards #2 WR: CORNER, must have outside release to control 2 nd level defender #3 WR: SAIL, break at 12, can settle in green gr een grass #4 WR: CROSS

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TE Trips : Curl Flat #1 WR: CURL, break at 12 yards, work back to 10 while finding green grass #2 WR: FLAT, break at 2 then break to sideline gaining ground #3 WR/TE: BLOCK #4 WR: CURL

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3 x 1: All Hitch Extra Extra Wide Wide alig alignm nment ent to crea create te spacin spacing g for for #2 and #3…loo #3…look k for for #3 or or BSWR BSWR #1 WR: HITCH, break at 5 yards #2 WR: HITCH, break at 5 yards #3 WR: HITCH, break at 5 yards #4 WR: HITCH, break at 5 yards

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3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept) #1 WR: POST CURL #2 WR: OUT, break at 5 #3 WR: OUT, break at 5 #4 WR: OUT, break at coverage



RB CHECK then BURST

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3 x 1: QUICK OUT (try to get to BSWR) #1 WR: GO #2 WR: OUT, break at 5 #3 WR: OUT, break at 5 #4 WR: OUT, break at coverage



RB CHECK then BURST

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2x2: QUICK OUT #1 WR: GO #2 WR: OUT, break at 5



RB CHECK then BURST

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2x2: DROPBACK OUT #1 WR: GO # 2 WR: OUT, break at 7-8 #2 BSWR: GO #1 BSWR: DIG

M

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2x2: DOUBLE SCREEN (read MIKE) 1 Throw RB Swing to the FIELD 2 JAILBREAK to SHORT SHORT SIDE SIDE



RB CHECK then BURST

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3 x 1: Frontside concept #1 WR: DIG, break at + 5 yards or HITCH #2 WR: SLANT to WIN #3 TE: SIT (Occupy) #4 WR: OUT, break at 6

10 8 5 3

QB can throw to backside… but it must be quick…BS DE is UNBLOCKED!

Must get 3 yards outside of HASH MUST be outside

Must get 3 yards outside of HASH MUST be outside

Find their worst coverage LB

M

Your Best B est

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ADDITIONAL NOTES QB DRAW is a great ALERT call for goalline goalline and 3rd and less then 8

A

7 B

SETTLE and DRIFT to create width for SKINNY

5 step concept

5 step concept

AB side is backside Cover 2 beater A deep B short

TRIPS side is a Cover 3 beater

VS. MAN throw 3 CORNER VS. ZONE DIGS and SHALLOW must settle and find green grass!!

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