Clinic Notes 2010
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PASSING GAME with fast tempo “Attac “Attack k their their confus confusion ion”” or “Cat “Catch ch them them with with their their pants pants down” down” General Philosophy –
PLAYERS
Who are the best?
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FORMATIONS
Which ones creates mismatches?
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PLAYS
Wh ha at plays d do o the your best players d do o best?
TEMPOS –
NORMAL: SUGAR HUDDLE
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FASTBALL: Get lined up and ready SUPERFASTBALL: aka 2 minute
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SIMULATE/HOLD: only the QB looks
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SIMULATE/LOOK: everyone looks
By going fast…. –
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Cuts down on PRESS COVERAGE
USE SIMPLE (QUICK) PLAYS to eliminate thinking (holding the ball too long) 10 plays, we use
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3 x 1: 4 Verticals #1 OWR: FLY or DIE rule at 12 yards #2 WR: BENDER find green grass #3 WR: CROSSFIELD SEAM SEAM find green grass VS. PRESS MAN? –
OWR must WIN or RB CHECK then BURST
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3 x 1: Levels #1 WR: DIG, break at + 5 yards #2 WR: DIG, break at 5 yards #3 WR: HUNT, break at 12, MUST attack outside shoulder of 2ndlevel defender #4 WR: OUT, break at 10
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RB CHECK then BURST must away from concept
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3 x 1: Sprint Smash #1 WR: HITCH, break at + 5 yards #2 WR: CORNER, must have outside release to control 2 nd level defender #3 WR: SAIL, break at 12, can settle in green gr een grass #4 WR: CROSS
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TE Trips : Curl Flat #1 WR: CURL, break at 12 yards, work back to 10 while finding green grass #2 WR: FLAT, break at 2 then break to sideline gaining ground #3 WR/TE: BLOCK #4 WR: CURL
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3 x 1: All Hitch Extra Extra Wide Wide alig alignm nment ent to crea create te spacin spacing g for for #2 and #3…loo #3…look k for for #3 or or BSWR BSWR #1 WR: HITCH, break at 5 yards #2 WR: HITCH, break at 5 yards #3 WR: HITCH, break at 5 yards #4 WR: HITCH, break at 5 yards
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3 x 1: QUICK OUT (When going to backside , TRIPS runs SPACING concept) #1 WR: POST CURL #2 WR: OUT, break at 5 #3 WR: OUT, break at 5 #4 WR: OUT, break at coverage
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RB CHECK then BURST
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3 x 1: QUICK OUT (try to get to BSWR) #1 WR: GO #2 WR: OUT, break at 5 #3 WR: OUT, break at 5 #4 WR: OUT, break at coverage
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RB CHECK then BURST
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2x2: QUICK OUT #1 WR: GO #2 WR: OUT, break at 5
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RB CHECK then BURST
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2x2: DROPBACK OUT #1 WR: GO # 2 WR: OUT, break at 7-8 #2 BSWR: GO #1 BSWR: DIG
M
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2x2: DOUBLE SCREEN (read MIKE) 1 Throw RB Swing to the FIELD 2 JAILBREAK to SHORT SHORT SIDE SIDE
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RB CHECK then BURST
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3 x 1: Frontside concept #1 WR: DIG, break at + 5 yards or HITCH #2 WR: SLANT to WIN #3 TE: SIT (Occupy) #4 WR: OUT, break at 6
10 8 5 3
QB can throw to backside… but it must be quick…BS DE is UNBLOCKED!
Must get 3 yards outside of HASH MUST be outside
Must get 3 yards outside of HASH MUST be outside
Find their worst coverage LB
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Your Best B est
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ADDITIONAL NOTES QB DRAW is a great ALERT call for goalline goalline and 3rd and less then 8
A
7 B
SETTLE and DRIFT to create width for SKINNY
5 step concept
5 step concept
AB side is backside Cover 2 beater A deep B short
TRIPS side is a Cover 3 beater
VS. MAN throw 3 CORNER VS. ZONE DIGS and SHALLOW must settle and find green grass!!
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