Chess Thinking-Bruce Pandolfini
March 18, 2017 | Author: Ahthos Arouriss | Category: N/A
Short Description
Download Chess Thinking-Bruce Pandolfini...
Description
TDINUIN(;
THE VISUAL DICTIONARY OF OVER 1,000 MOVES,RULES, STRATEGIES,AND CONCEPTS
ALSO BY BRUCE PANDOLFINI:
Chess Target Practice Pandolfini's Chess Complete Beginning Chess Chessercizes More Chessercizes: Checkmate! Chess Openings: Traps and Zaps More Chess Openings: Traps and Zaps 2 Bobby Fischer's Outrageous Chess Moves Square One Principles of the New Chess Pandolfini's Endgame Course T he ABC's of Chess One-Move Chess by the Champions Weapons of Chess Russian Chess Kasparov's Winning Chess Tactics
BRUCE PANDOLFINI
A FIRESIDE BOOK Published by Simon & Schuster NEW YORK
LONDON
TORONTO
SYDNEY
TOKYO
SINGAPORE
FIRESIDE
Rockefel ler Center 1230 Avenue of the Americas New York, New York 10020 Copyright © 1995 by Bruce Pandolfini All rights reserved including the right of reproduction in whole or in part in any form whatsoever. FI RESIDE and colophon are registered trademarks of Simon & Schuster Inc. Designed by Stanley S. Orate/Folio G raphics Co. I nc. Manufactured in the United States of America 10
9
8
7
6
5
4
3
2
1
Library of Congress Cataloging-in-Pu blication Data Pandolfini, Bruce. Chess thinking I Bruce Pandolfini. p. cm. NA Fireside book." 1. Chess-Dictionaries. I. Title. GV1314.5.P36 1995 794.1 '03-dc20
ISBN: 0-671-79502-3
94-36737 CIP
For Harry Fajans and Raymond Weinstein
ACKNOW L E DGM E N TS •
My thanks to Larry Tamarki n fo r prod u c i n g the d i agrams with Chess Base, and to J udy S h i pman and I nte rnational Maste r Walte r S h i pman fo r thei r research and i n si ghts on the openi ngs i ndex. I wou l d also l i ke to than k B ru ce Alberston , Carol Ann Caro n i a , Dei rdre H a r e , R o b H e n d e rso n , Bu rt Hochberg, and I d e l l e Pandolfi n i fo r the i r i nval uable contri butio ns t o t h e man u script, a n d m y ed ito r Kara Leverte fo r ove rsee i n g t h e enti re p roject.
CONTENTS •
Introduction 11
Algebraic Notation 13
Other Symbols 15
The Glossary with Diagrams 19
Appendices A-L 273
INTRODUCTION •
Chess Thinking i s not an encycloped i a . You won't fi nd i n it b i ograph ies
of Alek h i ne , Botvi n n i k , o r Capablanca. Nor i s Chess Thinking a problem book , b u t somehow more than a h u nd red p roblems have s l i pped i n . I t ' s not even a book pu rely of i n structio n , though certai n ly my i ntent i s to s h ow and teach . I p refe r to th i n k of it as m o re of a d i ctionary. Concepts are arranged alphabetical ly for ease of u se , with a b u n dant cross- refe rences . Te rms are defi ned and compared to oth e r pe rti nent word s . But l i ke a q u iz book , some are d i ag ram med with posed q u estio n s , the an swe rs to wh ich a re right u nderneath or on the ve ry n ext page . Fi nal ly, there's plenty of explanation and advice, j u st l i ke a book of i n struction . What k i n d s of entries a re there? A l l the standard chess words I cou ld th i n k of, b u t a l so i n c l u ded are slang, chess variants, recu rri ng expres sions and p h rases, and h e l pfu l max i m s and principles. There's also a smatte r i n g of items about com p u ters, game theo ry, ed u catio n , and gen e ral th i n ki n g w h i c h , though not rea l ly chess terms , are u sed q u ite often by chess teachers, writers , and playe rs . Any chessplaye r can tap i nto Chess Thinking. Whether you start at the begi n n i ng and read th rough , or r u n checks on parti c u l a r wo rd s , I bel i eve you ' l l fi nd a wealth of i nformation to e n h ance yo u r enjoyment of the game . However you expe rience chess-playi ng, read i ng, or th i n ki n g-you can expect to enco u n ter semantic road blocks to u nderstand i n g . I offe r Chess Thinking as a too l to clear the way.
11
ALGEBRAIC N OTATION •
You can get more fro m t h i s book if you u nderstand algeb raic notatio n , w h i c h i s a way t o reco rd moves u s i n g l etters a n d n u m bers . To sta rt with , view the c hessboard as an eight-by-eight gri d . Eve ry squ are on the grid has its own name, de rived from the con n ecti ng files and ran k s . Files, the l i nes of sq u ares goi ng u p and down , are lette red a t h rough h. Ran ks, the l i nes of s q u a res goi ng across , are n u m bered 1 th rough 8 . Squares a r e designated b y com b i n i n g lette rs a n d n u m bers ; t h e lette r i s lowe rcase and appears fi rst . T h u s , i n the starti ng position , White's q u een occu pies d1 and B l ack's q ueen occupies d8. A l l squ ares i n the algeb raic system are named from Wh ite's side. The algebraic grid given below i n d icates the names of all the sq uares . You might fi nd it h e l pfu l to p hotocopy the grid and use it as a bookmark, so it's always there for review.
The algebraic grid. Every square has a unique name.
13
OTHER S YMBO L S •
You wi l l fi nd it u sefu l to learn the fol l owi ng sym bol s : SYMBOL
MEA NING
K
king
Q
q u een
R
roo k
B
b i s hop
N
k n i ght moves to
x
captu res
+
check
+ +
checkmate
0-0
castles ki ngside
0-0-0
castles q ueenside
Note that pawns are not identified by a sym bol . If no i nd icati on of the movi ng u n it is give n , it m u st be a pawn .
15
THINKING
A
Absolute Pin
A p i n of a u n it to its k i n g . I n t h i s situation the
p i n ned u n it can n ot legal ly move . See
Absolute Seventh Rank
See
PIN
and
RELATIVE PI N .
S EVENTH RANK ABSOLUTE.
Accumulation of Advantages
The strategy of b u i l d i n g a po
sition by g rad ual ly accu m u l ati ng advantages , especial ly s m a l l o r i ntan gible ones . The concept was origi nal ly stated by Wi l h e l m Stei n i tz (1 836-1 900), the fi rst wo rld champion . He argued that, though none of these " s l ight" p l u ses are necessarily i m portant in themselves, thei r com bi ned weight cou l d l ead to a wi n n i ng positio n . They m i ght not seem l i ke m uc h i ndividual ly, b u t havi ng j u st a l ittle bette r mob i l ity, space, k i n g safety, flex i b i l ity, dynam i s m , and pawn structu re often t ran s l ates i nto a tremendo u s ove ral l s u perio rity. See 19
POSITION PLAY.
20
•
BRUCE
Activate
PA N D O L FI N I
To develop, i m p rove the position of, mob i l ize, o r make
m o re agg ressive .
QUESTION :
W: Ke2 Ra1 P s a2 b 2 d 4 e 3 f2 g2 h2
(9)
B:
(9)
Kg8 Ra8 Ps a7 b7 dS e6 f7 g7 h7
What is W h i te's best move ?
Pieces can be activated by transfe rri ng them to bette r squares or by moving someth i n g , u s u al ly a pawn , out of thei r way. Kn ights, b i s hops, and q u eens are mai n ly activated by movi ng them off the home ran k toward t h e opponent. Roo ks, on t h e other hand , become effective along the home ran k when s h i fted to open or half-open fi les in order to attack the enemy positi o n . ANSWER:
W h i te gets the u pper hand by activati n g the roo k on a1 to the
open fi le, 1 . Rc1 .
CH ESS
Active
TH I N KI NG
•
21
Aggress ive, as i n active move, piece , variatio n , defense, or
placement.
QUESTION :
W: Kg2 Rf1 Bb3 Ps a2 b2 e2 f2 g3
(8)
B:
(8)
Ke8 Ra8 BhS Ps a6 b7 c7 e6 f7
How s h o u l d W h i te defe n d the e-pawn ?
An active piece i s one that attack s . It asserts itself, as opposed to a passive p i ece, wh ich m e rely defends o r marks t i m e . S i m i larly, an active defense deals with an e nemy th reat by com b i n i n g p rotection with cou nterattack o r by p resenti ng a more i m med iate, seri o u s , o r rele vant th reat . ANSWER:
B l ack's b i shop menaces Wh ite's e-pawn , which can be saved
in a n u mbe r of ways . The most active is not to guard the e-pawn b u t t o h it b a c k w i t h 1 . Rh1 ! . The b i s h op i s then l o s t , fo r if it captu res on e2 o r moves to safety, Wh ite's roo k checks on h8, skewe r i n g Black's king and roo k .
Active Defense Active Rook ROOK
O n e that com b i nes defense with cou nte rattack .
A rook pos itioned t o attack , a s opposed t o a
that i s tied to defen se; one that has the
CHECKING DISTANCE.
PASSIVE
22
•
PA N D 0 L F I N I
BRUCE
Actual Play
The real m oves of a game, i n contrast to poss i b l e
variatio n s .
Adjourn
To b reak off a g a m e i nte n d i n g t o conti n u e it late r.
Adjou rned Position is sealed . See
The position on the board befo re a move
ADJ O U R N M ENT.
Adjou rnment
A suspension of play u nt i l a late r t i m e .
I n most tou rnaments and matches, a game may b e adjou rned after a specified n u mber of m oves and a certai n amount of time has elapsed . The p l ayer to move writes down his next move and seals it i n an envelope , wh ich i s not opened u nt i l the resu m ption of play. The seal i n g and s u bseq uent open i ng of the envelope m u st be done i n acco rdance with the official rules o f chess . To fi nd out more about the official ru les, contact the U . S. Chess Fede ratio n , 1 86 Route 9W, New Windsor, N .Y. , 1 2550 (or cal l 91 4-562-8350) .
Adjudicate
To decide the resu lt of a game when c i rcu mstances
prevent it from be i n g concl u ded by actual play. T h i s i s done either by the tou rnament d i recto r o r playe r designated by h i m .
Adjudication
The act of deci d i ng the resu lt of a game without
playi n g it o u t to a concl u s i o n .
Adjust
To center a piece or pawn p recisely on its square . Befo re
d o i n g so o n e says " I adj u st, " "j'ad o u be , " or someth i n g else clearly mean i n g the same th i n g . See
Advance
TO UCH-MOVE .
To m ove toward the enemy with a si ngle pi ece or pawn
or with seve ral u n its in a gen e ral assa u l t in a defi n ite area of t h e board , as i n " q u ee n s i d e advance, " mean i n g q u ee n s i d e attack .
CHESS
Adva nced Pawn
TH I N KI NG
•
23
One that has reached its fifth ran k o r farther,
an d t h u s has crossed the frontier l i n e i nto enemy territo ry.
W:
Ke1 Qd1 Ra1 Rh1 Bc1 Bf1 N b1 Nd4 Ps a2 b2 c2 eS f2 g2 h2
(1 S)
B:
Ke8 Qd8 Ra8 Rh8 Bc8 Bf8 N b8 Nf6 Ps a7 b7 d7 e6 f7 g7 h7
(1 S)
QUESTION:
H ow s h o u l d Black save the attacked k n i g h t ?
An advan ced pawn confers a spatial advantage along the fi le it occu pies . Fo r exa m p l e , if t h e re i s a B l ac k pawn on c3 , Wh ite typically has access to the two s q u a res i n fro n t of it (c1 and c2), wh i l e be i n g able to assai l a th i rd (c3 ) . Black meanwh i l e cou l d uti l ize the five squares beh i n d the pawn (c4, cs , c6, c7, and c8), eventually capital i z i n g on t h i s c-fi le mobi l ity edge . An advanced pawn i s d i sadvantageou s , howeve r, when it's been p u s hed too far o r without sufficient preparation . I n such cases , the pawn , closer to the enemy and f ur th er from its l i nes of su pport, is ove rexte nded and prone to assai l i ng forces and exploiting tactic s . See OVEREXTE N S I O N . ANSWER:
I n t h e d i ag ram , reac hed afte r the moves 1 . e4 cs 2 . Nf3 e6 3 . d 4 cx d4 4. N xd4 Nf6 S . es , B lack doesn't have t o move t h e endange red
kn i g ht to save it. I n stead Black can e l i m i nate the attac k i n g u n i t . Wh ite's p re m atu rely advanced e-pawn i s vict i m ized by a fo rk, S . . . . QaS + , fol l owed by 6 . . . . QxeS + .
24
•
BRUCE
Advantage
PA N D O L F I N I
Any k i n d of s u periority, specific or overal l .
The te rm especially app l ies, i n d ividually o r i n combi nati o n , to the elements of
S PACE, T I M E , MATE RIAL, PAWN STRU CTURE,
and
K I N G SAFETY.
By hav
i n g the fi rst move , Wh ite begi n s with a s l ight advantage i n time, which he wi l l try to convert i nto someth i ng more tan g i b l e .
Agreed Draw
A prearranged d raw i n wh ich the players fo l l ow a
choreographed game or d o n 't even bothe r to play. The p ractice i s u s u a l ly i l legal a n d i s always agai nst t h e spi rit o f t r u e com petitio n . An
AGREED DRAW
i s not t h e same th i n g a s a
DRAW B Y AG REEMENT.
I n the
former, the p l aye rs con s p i re before the game i s played . In the latte r, they decide to d raw d u ri ng the cou rse of play.
Ahead
I n chess, h avi n g an advantage i n material , position , or t i m e .
Aim less Development
Development fo r development's sake,
not as part of an ove ral l plan .
Algebraic Notation
A method of reco rd i n g chess moves i n
which t h e board i s viewed a s a coord i nate gri d . A square i n alge b raic n otation i s designated b y com b i n i n g the lette r of its fi l e (a th ro u g h h ) with the n u m ber of its i n tersecting ran k (1 th rough 8). A m o re com p l ete exp lanation of the system , also known as standard notation or
COORDI NATE NOTAT I O N ,
can be fou n d on page 1 3 .
C u ri o u s ly, the term algebraic n otation i s a m i snomer, fo r i t has noth i ng to do with algebra . See
Aligned B ishops
DESCR I PTIVE NOTATI O N .
Two friendly b i s h ops on adjacent d i agonals at
tac k i n g in u n i so n , often toward a parti c u l a r secto r, such as the ki ng side . See
Allies
TWO-B I S H O P SACRI F I C E .
Two o r m o re players wo rking as a team , either con s u lti ng on
each move o r playi ng moves alternately. If they have the white pieces they are the "wh i te a l l ies" and if t h e blac k pieces the "black al lies . "
CHESS
Alternation
TH I NKI NG
•
25
Relyi n g on a spatial edge to s h i ft attacks between two
different enemy weak n esses u nt i l the defender m u st make a conces sion . A te rm u sed by Aron N i mzovi ch (1 886-1 935), a great player and i n fl uential theorist.
Amateu r
A chessplaye r who does not make a l ivi ng from chess.
Anyone who plays j u st fo r fu n . See
Amaurosis Schacchistica
PRO FESS I O NAL .
Tarrasch's h u moro u s expression fo r
the " d i sease" of b l u nderi ng repeatedly. Literally translated , it means "chess b l i nd ness . " S i egbert Tarrasch (1 862-1 934), a great playe r early i n t h i s centu ry, was a p ract i c i n g physician . Al so, the s u ccession of wh i te and black m oves .
Ambush
A term u sed i n chess com positio n . It refe rs to a situation
i n which a p i ece m oves beh i n d a second piece, wh ich when movi ng allows the fi rst p iece to come i nto play. Problem i sts cal l t h i s a
BATTERY
if both pieces are the same col o r.
Analogue
A com parabl e position or situation . A problem whose
solution can be h e l pfu l in solvi n g a related o n e .
Analysis
The p rocess of dete rm i n i ng t h rough carefu l exami nation
the best m oves i n a variation o r positio n . The easiest s ituatio n s t o analyze are forced seq u ences , where the enemy has o n ly one legal o r reasonable move at each turn . In most positions you r opponent has a n u m ber of decent responses, and if you try to look too far ahead you r analys i s becomes c u m bersome, confused , t i m e con s u m i ng, and even cou nterprod uctive . The trick i s t o start b y m a k i n g a m ental l ist o f
CAN D I DATE MOVES
befo re analyz i n g
any o n e m ove i n depth . T h e a r t o f it i s decid i n g w h i c h moves are relevant e n o u g h to be i nc l u ded on t h i s l i st .
26
•
BRUCE
Analyst fic i e n cy. A
PA N D 0 L F I N I
O n e who analyzes chess pos i t i o n s , parti c u larly with pro THEORETICIAN .
Analytic Method
A tech n i q u e fo r d ete rm i n i ng the best cou rse
of action by as k i n g oneself pe rtinent q uesti o n s . A method fo r p l an n i ng .
Analyze
To i n vesti gate a position i n deta i l t o fi nd t h e best conti n u
ati o n s a n d t o get a t t h e truth .
Anastasia's Mate
A parti c u l a r mati ng patte rn relyi ng on a rook
and k n i g h t and typically req u i ri n g a set u p q u een sacrifice.
QU ESTION :
W: Kb1 Qd3 Re1 Nd5 Ps a3 b2 c4 f3 g2
(9)
B:
(9)
Kg8 Qa5 Rf8 Ba6 Ps a4 c5 f7 g7 h7
Can Wh ite fo rce mate ?
The name i s taken from the 1 803 novel Anastasia und das Schach spiel, by W i l h e l m H e i n se , b u t the mate refe rred to in the book (W :
Kc7 B b7 Pb6 B: Ka7) is not the one com m o n ly s i g n i fied as the patte r n . · ANSWER:
W h i te c a n fo rce Anastasia's Mate i n th ree moves: 1. Ne7 +
CH ESS
TH I N KI NG
•
27
Kh8 2 . Qxh7 + Kxh7 3 . Rh1 #. The k n ight i s positioned to guard g8 and g6, the q u een i s sacrificed to open the h-fi le, and the roo k gives the mati ng check-Anastasia's Mate .
Annihi lation
A k i n d of u nd e rm i n i ng tactic whereby s h ie l d i n g de
fen ses are destroyed o r cleared away, u s u a l ly by d i rect captu re .
W: Kg1 Qg4 Rd1 Rg3 Ne4 P s a2 c3 d 4 f2 g2 h4
(1 1 )
B:
(1 1 )
QUESTION:
Kf7 QdS Rd8 Be7 Nf8 Ps a7 b7 c6 e6 g7 h6
H ow does White force mate ?
An n i h i lation has another mean i n g i n problem com position . There it refe rs to a theme by wh i c h a piece movi ng on a parti c u l a r l i n e is sacrificed so that anothe r friendly piece may be able to u se the same l i ne . T h i s is al so cal led ANSWER:
CLEARANCE.
In the d i agra m , Wh ite wi n s by den u d i ng the Black king of
necessary cove r : 1 . Qxg7 + Ke8 2. Qxe7 + ! ! Kxe7 3. Rg7 + Ke8 4. Nf6# . By capt u r i n g the g7-pawn and the e7- b i s h op, White an n i h i lates B l ack's control of f6, enab l i n g Wh ite's kn ight to mate on that sq u a re .
28
•
B RU C E
PA N D 0 L F I N I
Annotated Game Annotation
A game with co mmentary. See
ANNOTAT I O N .
An expl a n ati o n , c l arificatio n , note , aside, or s i m p l e
com ment o n a move o r va riatio n .
Announced Mate
A playe r ' s open declaration that mate can be
fo rced in a specified n u m be r of moves . The practice is frowned u po n i n tou rnament play.
Answer
The solution to a problem or the reply to a move o r
va riati on .
Ant
A d i sparag i n g term fo r a playe r who memo rizes open i n g moves
but has no real u nd e rsta n d i n g of them . Diverg i n g from the book moves makes such a playe r fee l lost. See
Anti-Positional Move
FISH
and
F I S HCAKE.
A move that violates the spi rit of a pos i
tion by fol l owi ng t h e wro n g strategy.
W: Kg1 Qd2 Re1 Bes Ps e3 f2 g2 h3
(8)
Kg8 Qb7 Rf7 NfS Ps dS e4 g7 h6
(8)
B:
CH ESS
QU ESTION:
TH I N KI NG
•
29
S h o u l d Wh ite play 1 . g4 to d rive away the k n i g h t ?
U s u a l ly an anti-positional move i s a pawn move made pu rely fo r i mmediate attack and without regard to l o n gterm con seq uences . Anti positional m oves tend to p rod u ce c h ro n i c p roblems, fo r once a pawn moves past a sq uare it can neve r p rotect it agai n . ANSWER:
The advance 1 . g4, though i t attacks the k n i ght, i s anti
positional because it permanently weakens f3 , which can then be u sed by Blac k as a base of operatio n s . The i nvas ion 1 . . . . N h4 soon gai ns at l east the exchange.
Any
When u sed i n the l i ne sco re of a variation it means "any move , "
i n d i cati n g that it i s i rrel evant. In
KRI EGSP I E L
it's a typ i cal q u estion add ressed to the refe ree , mean i n g
"are there a n y legal captu res ? "
Arabian Mate
A mate given b y a roo k a n d kn ight i n which the
k n i ght su pports the roo k wh i l e also guard i n g a potential escape square .
W: Kh1 Rg7 Nf6
(3)
Kh8 Ra2 Nf3
(3)
B:
30
•
BRUCE
QUESTION:
PA N D O L F I N I
How many poss i b i l ities for Arabian Mate do you see?
The name u ndou bted ly comes from the occu rrence of this mati ng patte rn in certai n 13th-century Arabic shatranj problem s .
ANSWER:
There are a total o f th ree Arabian Mates . Wh ite can mate by
either 1. Rg8# or 1. Rh7# ; a n d , if it's Black's move , B lack can give an Arabian Mate by 1 . . . . Rh2 # .
Arbiter
A tou rnament d i recto r or someone em powered t o settle
d i sputes and make dec i s i o n s concern i n g an official event.
Arithmetic Array
Another word fo r
CALCULAT I O N .
The starti ng set u p at the begi n n i ng of a game . Also cal l ed
the ORIGINAL POSITION.
Artificial Castling
See
Associative Memory
cA sTU N G ev HAND.
A memory that stores data in paral l e l , so
that one thought automatically tri ggers another. Chessplayers tend to memorize t h i s way, gro u p i n g i n formation to gether in ch u n ks so that one th i n g stands fo r many thi ngs . For exam ple, if the situation i s logically based , the placement of certa i n pawns s h o u l d i mply a re l ations h i p to the position i ng of specific pieces with correspo n d i n g tactical possi b i l ities .
Asymmetry
The term u s u a l ly refe rs to an open i ng strategy (play
i n g for asy m m etry) in which one avoids a l ifeless positio n , where both sides have s i m i lar dep loyments, by playi n g a move or fol l owi ng a plan that can not be cop i ed without d i sadvantage . I t also de notes any gen e ral i m balance i n a position that gives it characte r.
CHESS
QUESTION:
•
TH I N KING
W: Kg1 Qd2 Ra1 Rf1 Bd3 Ps a2 c2 f2 g2 h2
(1 0)
B:
(1 0)
Kg8 Qd7 Ra8 Rf8 Bd6 Ps a7 c7 f7 g7 h7
31
S h o u l d Wh ite b reak the sym m etry by Bd3-e4 ?
Typical ways t o d i stu rb sym metry i n c l ude chec k i n g , capt u ri n g, o r merely th reate n i n g , but someti mes it's j u st a matte r o f playi ng a d i ffer ent move . I n tryi n g to m a i n tai n sym metry the second player m u st be particu larly carefu l , fo r once mated he doesn't get last l i cks . ANSWER:
I t ' s true that B l ac k shou l d n 't fol low s u i t and play 1 .
.
.
.
Bes ,
for that wou ld expose the q ueen to a free captu re (2 . Qxd7) . But White's move (1. Be4) i s a q u een-los i n g b l u nd e r : 1 . . . . Bxh2 + ! 2. Kxh2 Qxd2 .
•
32
PA N D 0 L F I N I
BRUCE
Attack
A move or series of moves to mate, gai n material , or obtai n
advantage . It a l so means to make or th reaten such moves.
QUESTION:
W: Ke1 Bf1 Nf3 Ps b2 c3 e4 f2
(7)
B:
(7)
Ke7 Bes N c6 Ps b6 c7 e6 f7
Can W h i te wi n material ?
More narrowly, an attack i s the m e re placement of a u n it i n position to captu re anot h e r, not n ecessarily with advantage . You "attack " when positioned to captu re , b u t "th reaten " only if the planned captu re i s des i ra b l e . ANSWER:
I n the d i agram , Wh ite's k n i ght i s attack i n g Black's bishop b u t
doesn 't th reaten it because the b i s hop i s sati sfacto rily defended fo r the moment. Howeve r, with 1. BbS White attacks the c6-kn i ght and th reaten s to remove the eS-b i s hop's s u pport. Even if B lack guards c6 with his k i ng, Wh i te exchanges b i s hop for k n i ght (BbSxc6), and then captu res o n es fo r free . ·1 ._
,
!V
CH ESS
Attack at the Base of the Pawn Chain
TH I N KI NG
•
33
A max i m encaps u
l ati n g a strategy fi rst articu l ated b y Aron N i mzovich .
W: Ke1 Qd1 Ra1 Rh1 Bc1 Bf1 N b1 N g1 Ps a2 b2 c2 d4 eS f2 g2
(16)
h2
B:
Ke8 Qd8 Ra8 Rh8 Bc8 Bf8 N b8 N g8 Ps a7 b7 c7 dS e6 f7 g7
(16)
h7
QUESTION:
H ow shou l d B l ack p roceed ?
When a c h a i n of Wh ite pawn s are held i n place by a chai n of Black ones, so that none of them can move, it's u s u a l ly advi sable to attac k the enemy pawns at the base of thei r chai n (the pawn closest to the opponent's home ran k). The poi nt i s to u nderm i ne the chai n by knock i n g out its fou ndati o n . For exam ple, i n the Advance Variation of the French Defense (1. e4 e6 2 . d4 dS 3. eS), Wh ite's base i s the pawn at d4, and Black's is the pawn at e6 . The pawn at f7 is tech n i cally not part of the b lack chai n because it can move (no white pawn blocks it). ANSWER:
Black shou l d start the assa u l t aga i n st the base of White's pawn
chai n by p l ayi ng 3 . . . . cs , with the i dea of weake n i n g Wh ite's su pport of es . By the same toke n , White wou l d l i ke to push the pawn on f2 to fS , attack i n g Black's base; but this takes an extra move and is not i m med i ately practical .
34
•
BRUCE
Attraction
PA N D O L F I N I
Forc i n g a u n it to a parti c u l a r square i n o rd e r to exploit
it. Also cal led DRIVING ON.
QUESTION:
W: Ke1 Nf4 Pg2
(3)
B:
(3)
Kc8 Ne3 Ph4
Does Black h ave a wi n n i ng tactic ?
Attractions d raw defend i n g u n its to vu l n e rable poi nts s o that other tactical poss i b i l ities emerge . A com m o n attraction theme i s to force a square to be blocked , as a q u een sacrifice does i n a typical SMOTH ERED MATE. ANSWER:
Black wi n s by 1 . . . . Nxg2 + ! , when 2 . Nxg2 is m u rd e red by
2 . . . . h3, l ead i ng to a new q ueen .
B
B
The standard abb reviation fo r b i s h o p .
Back Rank
The ran k occ u p i ed by the eight en emy pieces in the
starti n g positi o n ; a playe r ' s last ran k . Less p recisely, either the fi rst or eighth ran k . Also cal led
BACK Row.
35
36
B RU C E
•
PA N D 0 L F I N I
Back-Rank Mate
A c o R R 1 00R MATE given by a q ueen or rook along
the enemy's home ran k when the losing king i s u nable to escape beca u se i t ' s b l oc ked or trapped . Also cal l ed a
QUESTION:
W: Kh5 Qh1
(2)
B:
(1 )
Kh8
BACK-Row MATE.
H ow can White mate i n two move s ?
Chessplayers often m i s u se t h i s t e r m fo r a n y l i n e-mate by a q ueen or rook along any edge of the board , whether ran k o r fi l e . All q ueen and rook l i n e-mates are co rridor mates, but o n ly those given along outside ran ks are a l so back-ran k mate s . ANSWER:
I n the d i agram , Wh ite c a n force a back- ra n k mate i n two
m oves by 1. Kg6 + Kg8 2 . Qa8# .
Back Rook
When fri e n d l y rooks are dou b l ed on a l i ne, the back
rook i s the seco n d o n e , the one that s u pports the i nvasion of the forward rook . See
Back Row
F R O N T ROOK.
Another name fo r
BACK RANK.
CHESS
TH I N KI N G
•
37
Back- Row Mate
Another name fo r
Backward Pawn
A pawn whose neighbori ng pawns are too fa r
BACK-RA N K MATE.
advan ced to p rotect it.
QUESTION:
W: Kg2 Rb6 Rf1 Nf3 Ps c5 d4 e3 f2 g3 h2
(10)
B:
(1 0)
Kg8 Rb8 Re8 Bg7 Ps b7 c6 d5 f7 g6 h7
Can Wh ite wi n a pawn ?
A backward pawn i s u s u a l ly a weakness, especial ly if it is restra i n ed by enemy p ieces and pawns and i s s u bject to frontal attack by maj o r pieces along the fi l e . The backward pawn's actual o r practical i na b i l ity to move renders it a target and ten d s to p rod u ce a defe n s ive, cram ped position with b l oc ked l i nes and l i m ited scope. ANSWER:
A backward pawn's i n herent weakness may res u l t i n the v u l
nerab i l ity of nearby fri e n d l y pawn s . I n the d i agram , Black h a s a back ward b-pawn obstructed by a White rook . After 1 . Rfb1 , attack i n g b7 fo r a seco n d t i m e , B l ack m u st lose a pawn . The b-pawn 's only defense 1 . . . . Re7, i s an swered by 2 . Rxc6, when 2 . . . . bxc6 a l l ows 3. Rxb8 + .
38
•
B RU C E
Bad B ishop
PA N D O L F I N I
A b i s h o p whose mob i l ity i s red u ced by b l ocked o r
fixed pawns on s q uares t h e same co l o r a s those u sed b y t h e b i s h o p .
QUESTION :
W : KgS N e4 P s a S b 4 c S
(S)
8:
(6)
Kg7 Bc8 Ps a6 bS c6 d7
H ow can Wh ite exp loit the bad b i s h o p ?
A bad b i shop c a n be opposed b y a good bishop or a good k n i ght. In either case, the defe n d e r ' s remedy tends to be an exchange of m i n o r pieces , though t h i s is harder to effect when the pi eces are u n al i ke ( b i s h o p vs . k n i ght). ANSWER:
In the d i agram , B l ack's bad bishop i s obstructed by its own
pawns . If the k n ight i nvades (1 . Nd6), the bi shop is lost.
Bad Check
A check that wastes time o r i ncu rs di sadvantage . See
POI NTLESS C H ECK.
Knowi ng when to check i s a fi ne art. As a ru l e , if you don't see that a check res u lts i n ce rtai n advantage , don't give it. Save it for a m o re pivotal t i m e , when you need it or you r opponent has fo rgotten abou t it.
CHESS
Balance
TH I N KI NG
•
39
Eq u i l i b ri u m ; a gene ral eq ual ity, where one side's advan
tages a re rou g h ly offset by the oppone n t ' s .
Balance of Position
The s ituation o f hav i n g com parable advan
tages and wea k n esses , so that neither side has a d i st i n ct edge . See EQ U I LI BR I U M .
Balanced Pawn Structu re
A pos ition i n which every white
pawn i s on the same fi l e as a black pawn .
Bare King
A k i n g by itself, without any other same-col o r u n its on
the board . Also cal led a
Barrier
LO N E K I N G .
U s u a l ly a ran k o r fi l e occ u p i ed and control led by either a
q u een o r roo k , p reventi n g the enemy k i n g from escap i n g or partici pat i n g . See
CUTOF F .
W: Kg2 Ra1 Rd4 Ps a2 b3 g3 8:
QUESTION:
Kh8 Ra8 Re8 Ps a7 e6 f7
(6) (6)
H ow s h o u l d White snare the b l ack king ?
40
•
B RU C E
PA N D O L F I N I
Actually, any l i n e pi ece can estab l i s h a barrier, s i n ce q u een s and bishops can form them o n d iagonal s . A pa rticu l arly powerful barrie r i s a d o u b l e one c reated b y two friendly b i s hops occu pyi ng consecu tive d i agonal s . ANSWER:
B y playi n g 1 . Rg4, Wh ite traps t h e black k i n g on t h e h-fi l e .
Next move Wh ite mates b y checki ng on h1 .
Base of the Pawn Chai n
I n a fixed chai n of i nte rlocked black
and white pawn s , the base i s the pawn , for each side, closest to its own home ran k . See
QUESTION:
PAWN CHAI N
and
AlTACK AT TH E BAS E OF THE PAWN CHA I N .
W: Ke1 Ps d5 e4 f3
(4)
B:
(4)
Ke8 Ps c7 d6 e5
Where i s the base of the pawn chai n ?
A true pawn chai n con s i sts of l i n ked black and white strand s . There are two bases, one fo r Wh ite and one for Black. ANSWER:
In the d i ag ram , Wh ite's base i s at e4 and Black's at d6. Note
that though the pawns at f3 and c7 are con nected to other pawn s , neither i s con s i d e red part o f t h e c h a i n because they can move .
CHESS
Basic Center
TH I N KI N G
•
41
The actual center of the board , con s i sti ng of the
fou r squares d4, dS, eS , a n d e4 .
Basic Mate
Any of fou r eleme ntary checkmates that can be forced
aga i n st a lone k i n g by fou r d i fferent com b i nations of pieces .
QUESTION :
W: Kf7 BgS Ne7
(3)
B:
(1 )
Kh8
H ow can White mate i n th ree moves ?
The fou r standard basic mates are k i n g and q u een vs. k i n g ; k i n g a n d rook vs . k i n g ; k i n g and two b i s hops vs . k i n g ; and k i n g , b i s hop, and kn ight vs . k i n g . ANSWER:
I n t h e d i agram , Wh ite can force a typ ical bishop-and - k n ight
basi c mate in th ree moves : 1 . Ng6 + Kh7 2 . Nf8 + Kh8 3. Bf6# .
Basics
N ecessary i nfo rmation that eve ry chessplaye r s h o u l d know,
i n c l u d i n g the moves and r u l e s , s i m p l e mates and tactics, essential endgames , and u sefu l ope n i n g p r i n c i p l e s . S i m i l a r to
F U N DAMENTALS .
42
•
BRUCE
Battery
PA N D 0 L F I N I
I n problem com positi o n , an
AMBUSH
i n which both pieces
are of the same color. In o rd i nary u sage , two o r more pi eces of l i ke power attack i n g s u p portively along the same l i n e .
QUESTION :
W: Kg1 Q b 3 Re2 Ba2 NgS P s f4 g3
(7)
B:
(7)
Kh8 Qd6 Rf8 Bc7 Nd4 Ps g7 h7
How can White mate in two moves ?
Two rooks or a q u een and roo k can fo rm batte ries along ran ks and fi les, and a q u een and bishop can be a batte ry on a diagonal . ANSWER:
White's q ueen-and-bishop batte ry forces mate : 1 . Qg8 + Rxg8
2 . Nf7# .
Bayonet Attack
I n any ope n i n g or va riatio n , the sharp pawn
th rust g2-g4 played to open the g-fi le, to seize control mai n ly of fS , and/or to th reate n to d i s lodge the f6-kn ight, gai n i ng control of dS and
e4. Also, the com parabl e advance fo r Black (g7-g5) with s i m i lar th reats .
BB
Abbreviation fo r b lack b i s h o p .
TH I N KI NG
CHESS
Beauty Prize
43
A p rize someti mes awa rded i n to u rnaments fo r the
most beautifu l o r b ri l l iant game . See
Begi nner
•
B R I LLIANCY PRIZE.
Someone who i s j u st begi n n i n g to l earn about the gam e .
Although a begi n n e r k n ows l ittle a b o u t chess, it's n o t fai r t o describe a n ewcom e r as weak . To be con s i d e red "weak" one m u st have stu d i ed or played seriously fo r years with no vi s i b l e i m p rovement.
Behind a Passed Pawn
A p h rase u s u ally app l i ed to rook end
i n g s , descri b i n g the most effective placement fo r a roo k with regard to a passed pawn .
QUESTION:
W: Ke3 Ra2 Ps b7 f2 g3 h4
(6)
B:
(5)
Ke7 Rb8 Ps f7 g6 h5
H ow s h o u l d White defe n d the b-pawn ?
When a rook i s stationed beh i n d a passed pawn on the same fi l e , the m o b i l ity o f the rook i n c reases as the pawn advances . T h i s i s t r u e whether the roo k i s attack i n g an e n e m y pawn o r s u pporti ng the ad vance of a fri e n d ly o n e . The oppos i te res u lts when a rook is positioned i n front of a pawn . The roo k's mobi l ity along the same fi le dec reases as the pawn advances .
44
•
ANSWER:
B RU C E
PA N D O L F I N I
1 . Rb2 ! freezes Black's roo k i n place . I f it moves, u n less it
can do so with check, Wh ite's b-pawn p romotes with p rotection . So Black's frag i l e defe n se wi l l h i n ge solely on the k i n g-a seve re d i sadvantage .
Best by Test
A fam o u s p h rase u sed by Bobby Fischer i n a 1 964
Chess life article to describe White's fi rst-move choice 1 . e4 .
Riffi ng the B ishop
Attack i n g an aggressively posted bishop that
is attac k i n g one's own k n i ght, attem pti ng to force it either to take the k n i ght o r retreat. See
Bind
PUTII NG THE Q U ESTION T O THE B I SHOP.
A situation in which one side's space i s greatly red u ced by the
opponent's fo rces , especially restra i n i n g pawns, maki ng it difficu lt to rel i eve the cram ped situation by a l i be rati n g advance . I f you h ave you r opponent i n a b i n d , avoid free i n g exchanges . Don't re l ease the cramp u nt i l yo u can convert you r spatial edge i nto some th i ng m o re concrete . I f you are in a b i n d , seek to exchange pieces fo r b reath i n g room , especially you r most i neffective u n its . Make s u re to do so, howeve r, without p rec i pitat i n g othe r pro b l e m s .
Bishop
A m i no r piece, o n e o f the six d i ffe re nt types o f c h e s s u n its .
B i shops m ove o n l y on d i agonal s . Each side starts with two, a dark square b i s h o p and a l i ght-sq uare b i s h o p . A bishop i s about equal to a k n i ght, wh i c h i s wo rth about th ree pawn s . The standard abbreviation fo r bishop i s s.
Bishop Ending
An e n d i n g characte rized b y b i s h ops and pawn s .
CHESS
Bishop of the Wrong Color
TH I N KI NG
•
45
Also cal l ed wRoNG-cmoR BISHOP
or WRONG BISHOP. A b i s h o p that can't guard a fri e n d ly rook-pawn's p ro motion square. See FORTRESS and POSITIONAL
DRAW.
•• •• •• •. • .•. . • • . . .
!! · ·· · · . ·� If!. �.······ ,.�•··.···· !· ·· QUESTION:
W: Ka1 Bd1
(2)
B:
(4)
Kc6 BdS Ps a3 bS
Can White salvage a d raw?
A position i n which o n e side has a bishop and two pawns (one of wh ich i s a rook-pawn whose promotion sq uare can't be protected by its own b i shop) and the oth e r side has a lone m i n o r piece may present an u n usual opportu n ity fo r the weaker s i d e . If ci rc u m stances a l l ow, the playe r witho u t the pawns m ight be able to sacrifice the m i n o r pi ece fo r t h e opposi n g "good pawn , " leavi ng t h e opponent with a rook-pawn whose p romotion square can 't be co ntro l l ed . To d raw, the defe n d i n g king m e rely occu pies the co rner p romotion sq uare, and the attacker i s u nable to fo rce it away without al lowi ng stalemate . ANSWER:
I n the d i agram , Wh ite, though b e h i n d by two pawn s , can fo rce
a d raw by the p i n n i ng 1 . Ba4 ! . H oweve r B l ack respo n d s , h i s b-pawn d i sappears (or becomes an a-pawn by tak i n g the bi shop), and W h i te d raws by keepi n g the k i n g i n contact with a1 , mai ntai n i n g the fo rtres s .
46
•
BRUCE
Bishop Pai r
PA N D O L F I N I
The advantage of havi ng two b i shops agai n st the op
position's b i s h o p and k n i ght o r two kn ights . See
Bishop-Pawn
iwo B I S H O PS .
A pawn on the c-fi le o r the f-fi l e .
Bishops of Opposite Colors
A l s o cal led opposite-co/or bish
ops . A situati o n , partic u larly germane to the endgame, in which one
p l ayer has a bishop movi ng on l i ght squares and the other playe r has a bishop m ovi n g on dark s q uares .
QUESTION :
W: Ke1 Ba7
(2)
8:
(4)
Kc2 Bc4 Ps d3 e2
Can Wh ite stop the pawn s ?
S i n ce b i shops o f opposite co l o rs can never attack each other d i rectly, end i n gs i n c l u d i n g them often e n d i n blood less d raws , with the defender sett i n g u p b l ockades on squares guarded by its b i s h o p . ANSWER:
I n the d i agram , Wh ite c a n d raw b y 1 . Be3 , stoppi ng the ad
vance of the d-pawn . Wh ite holds by s u stai n i n g his d o u b l e guard on d2, safely m a rk i n g t i m e with the bishop along the d2-h6 d iagonal . Black's b i s h o p can o n ly watch id ly, u nable to check the wh i te ki ng
.
CHESS
Biting on G ranite
TH I N KI N G
•
47
A way to characte rize a bishop that lacks
scope. A b i shop o n a d iagonal that i s blocked by enemy pawns i s so frustrated that it m ight as wel l be attac k i n g rock . Also u sed to describe a rook on a half-open fi le assai l i ng an enemy pawn sol idly p rotected by one or two other pawns .
BK
The abb reviation fo r b lack k i n g .
Black
The p l aye r who goes second at the start of the game and
who has the dark-co l o red pi eces . The dark-co l o red pi eces are refe rred to as black regard less of thei r actual color. Fo r i n structional pu rposes it h e l ps to d i sti ngu i s h between pi eces and squares . Pieces are white and black, squares are l i ght and dark.
Black-Square B ishop Black Squares
Another name for
Also cal l ed
Black to Play and Win
DARK-SQUARE B I SH O P .
DARK SQUARE S .
Also given as Black to move and win .
A sti p u l ation o r caption i n d i cati n g that B l ack plays a move that forces a wi n n i n g situatio n . T h i s i s seen far less often than the conventional WH ITE T O P LA Y AND W I N
B l indfold Chess
o r White to move and win .
Standard chess where at least one of the co m
batants plays witho u t sight of the board . A b l i n dfo ld playe r either s its with h i s bac k to the board o r is actually b l i ndfo l ded . In either case the moves are conveyed by chess notation .
48
•
BRUCE
B l i nd Side
PA N D O L F I N I
The most v u l n e rable side i n situatio n s i n wh i ch a de
fen d i n g u n it m u st ward off i nvasi o n s from either of two sides.
QUESTION:
W: Kf5 Ps b6 e7 f6
(4)
B:
(3)
Kd7 Ps b7 f7
H ow s h o u l d White proceed ?
I n pawn e n d i ngs, the stro n ge r k i n g u s u a l ly tries to i nvade on the defender's b l i nd side when such an option exi sts . ANSWER:
I n the d i agram , Wh ite wi n s by i nvad i ng with the k i n g on the
blind side ( h e re , toward the k i n gside), goi ng from fS to gS to h6 to g7 (and even to g8 if White needs to gai n a te mpo).
Bl i ndsided
To be attacked where least expected o r on the side
most d i ffi c u l t to defend .
CHESS
B l ind Swine Mate
TH I N KI NG
•
49
A mate given by a batte ry of two roo ks alo ng
the seventh ran k .
QUESTION:
W: Kh1 Ra7 Rf7
(3)
8:
(3)
Kh8 Ra8 Rf8
H ow can W h i te mate in two moves ?
Two rooks on the seventh ran k are an awesome fo rce even when they can 't b r i n g abo u t i m m ed i ate mate . The rooks s u p port each other and the th reat to mate i s always the re-one rook ready to s h ift to the last ran k , the othe r retai n i ng control of the seventh . ANSWER:
Wh ite has a b l i nd swi ne mate by 1 . Rh7 + KgB 2 . Rag7# .
B l itz
S peed chess . See
B lock
To
O BSTRUCT
RAPI D TRAN S I T C H E S S .
a s q u a re or l i n e . Al so, the obstruction itself.
SO
•
BRUCE
Blockade
PA N D 0 L F I N I
A strategy to p revent the advance of an enemy pawn ,
particu larly a passed o r isolated o n e , by positio n i n g a piece, especially a kn ight, in front of the pawn and guard i ng that square with other pieces and pawns .
QUESTION:
W: Ka6 Rb1 P s a7 eS
(4)
B:
(4)
Kg8 Rf7 Ba8 Pe6
How does Wh ite b reak the b l ockad e ?
An i solated pawn s h o u l d be b lockaded t o p revent i t s advance a n d s u bseq uent exchange for a healthy fri endly pawn. A passed pawn s h o u l d be blockaded to stop it from beco m i ng a th reat to q u een . ANSWER:
Not a l l pieces b lockade wel l . I n the d iagra m , the bishop s u c
cessfu l ly blockades White's a-pawn . White wi n s by replaci ng the good blockader (the b i shop) with a bad one (the rook) : 1 . Rb8 + Rf8 2 . Rxa8 ! . A l i kely con c l u s i o n i s 2 . . . . Rxa8 3 . Kb7 Rf8 4. a8/Q Rxa8 5 . Kxa8 Kf7 6 . Kb7 Kg6 7. Kc6 KfS 8. Kd6 . Wh ite wi n s Black's pawn and soon makes a new q u een .
Blocked
O bstru cted ; i m mobi l ized by pawn s , Without a clear path .
A l i ne i s especially b l ocked if friendly pawns get i n the way, because you can 't go t h ro u g h you r own pawn s . To u nclog such a l i ne, l oo k to exchange off the pawn i m ped i ments .
CHESS
Blocked Center
TH I N KI NG
•
51
A situation i n w h i c h i nterlocked wh ite and black
pawns p revent access o r m ovement t h rough the cente r.
B locked Pawn
A pawn that can 't move because the squ are i n
front o f it i s occ u p i ed b y an enemy u n it.
Blunder
A seri o u s m i stake o r gross ove rs i ght that either loses or
th rows away a wi n n i ng game .
BN
The abbreviation for b lack k n i ght.
Board
S h o rt fo r cHEsssoARD.
Boden's Mate
A mate , typical ly set u p by a q u een sacrifice, given
by the crisscross action of two b i s h o p s .
W : Kd2 Qf3 Be2 Bf4 N c3 P s b 2 b4 c 2 d 4 f2 g 2 h3
(12)
B:
(13)
QUESTION :
Kc8 Qh1 Rd8 Rh8 N d 7 Ng8 Ps a7 b7 c6 e6 f7 g7 h 7 H ow can W h i te fo rce mate in two moves ?
The name comes from Sam u e l Boden (1826-82) who in 1853 p l ayed an offhand game i n Lo ndon (Schu lde r-Boden) that went 1. e4 es 2.
•
52
BRUCE
PA N D 0 L F I N I
Nf3 d6 3 . c3 f5 4. Bc4 Nf6 5 . d4 fxe4 6. dxe5 exf3 7. exf6 Qxf6 8. gxf3 N c6 9. f4 Bd7 1 0 . Be3 0-0-0 1 1 . Nd2 Re8 1 2 . Qf3 Bf5 1 3 . 0-0-0 d5 1 4 . Bxd5 Qxc3 + 1 5 . bxc3 Ba3 # . ANSWER:
White mates b y 1 . Qxc6 + bxc6 2 . Ba6# . T h e pos ition i s from
the game Canal-Amateu r, B udapest 1 934 .
Book
P u b l i shed theo ry, mai n ly of the open i n g and sometimes the
endgame.
Book Draw Book End i ng in
endgame
A position that endgame books give as d rawn .
A positi o n , u s u a l ly a gen e ral case, that can be fou nd
texts with
approp riate
p roced u res
and
s u ppor tive
variation s .
Book Move
I n a specific ope n i n g variation , the recom mended o r
most u s u a l m ove given i n t h e standard critical man ual s .
Book Player
O n e w h o rel ies m o re on p u b l i s hed analys i s than on
original ideas . General ly, a p red ictable, u n i magi native player who l ets oth e rs do the th i n ki n g .
BP
T h e abb reviation for black pawn . Also t h e abbreviation fo r
b i s hop-pawn (one on the a-fi l e or the f-fi le).
BQ BR
The abb reviation fo r black q ueen .
T h e abb reviation fo r b l ack roo k .
B reak
A free i n g m ove o r mane uver, u s u a l l y a pawn advance .
CHESS
Breaking the Pin
TH I N KI NG
•
53
I n serti ng a fri e n d ly piece on the line of the
pin so that the pin no l o n ge r has any fo rce . Also, d rivi ng away the pi n n i n g piece .
Breakth rough
Typical ly a pawn move (o r moves) to clear l i nes
fo r penetration i nto enemy territo ry, often by mean s of a sacrifice .
QUESTION:
W: Kh1 Ps as bS cs
(4)
8:
(4)
Kh3 Ps a7 b7 c7
Can Wh ite s n eak a pawn th rough to q u een ?
Some b reakth rou g h s are targeted fo r aggressio n , to release at tac k i n g forces agai n st the opposi n g k i n g, but many are made to create a passed pawn that wi l l go on to q u een . ANSWER:
The d i agram i l l u strates a com mon b reakth rough com b i nation .
White starts by advanci n g the m i d d l e pawn , 1. b6. If 1 . . . . axb6, then 2 . c6 bxc6 3. a6 wi n s . O r if 1 . . . . cxb6, then 2. a6 bxa6 3. c6 does
th e tri c k .
Br eakthrough Combination
See
BREAKTHRoucH.
54
•
BRUCE
Brevity
PA N D 0 L F I N I
A s h o r t game, typically 20 moves or fewer, contai n i n g i nc i
sive tactics and u s u a l l y s h owi ng how t o exploit violations o f p r i n c i p l e .
QUESTION:
W : Kc1 Q b3 R d 1 BgS P s a2 b 2 c 2 e 4 f2 g 2 h 2
(1 1 )
B:
(1 0)
Ke8 Qe6 Rh8 Bf8 Nd7 Ps a7 eS f7 g7 h 7
H ow d i d Pau l Morphy mate in two moves ?
Pe rhaps the most fam o u s b revity of a l l time was a game played at the Paris Opera i n 1 8S8 between Pau l Morphy (Wh ite) and a team of two amateu rs ( B lack), Count l souard and the D u ke of Bru n swi c k . I t began 1 . e 4 e S 2 . Nf3 d6 3 . d 4 Bg4 4 . dxeS Bxf3 5 . Qxf3 dxeS 6 . Bc4 Nf6 7. Qb3 Qe7 8. N c3 c6 9. BgS bS 1 0 . NxbS cxbS 1 1 . BxbS + N bd7 1 2 .
0-0-0 Rd8 1 3 . Rxd7 Rxd7 1 4 . Rd1 Qe6 1 5 . Bxd7 + Nxd7 (see d i agram) . ANSWER:
M o rphy won b y sacrifi c i n g h i s q u een to clear t h e d-fi le for h i s
roo k : 1 6. Q b8 + Nxb8 1 7. Rd8# .
Bridge
A block i n g move , u s u a l l y by a rook , to stop enemy checks ,
u s u a l ly fro m a roo k . See
LUCENA'S POSITION
and
B U I LD I N G A B R I D G E .
CH ESS
Bri l l iancy
TH I N KI NG
55
A b ri l l iant com b i nation lead i ng to a q u ick victo ry. Al so,
a short game contai n i ng i nge n i o u s tactics . S i m i l ar to
BREVITY.
W: Kg1 Qf2 Ra1 Rd1 Ba3 N c3 N d4 Ps a2 b3 g3 h2
(1 1 )
B:
(1 1 )
QU ESTION :
•
Kg8 Qh3 Ra8 Re8 Bb7 Bg7 Ps a7 b6 f7 g6 h7 How does B l ack fo rce a wi n ?
An exam p l e of a s h o r t game offering b ri l l iant play i s the contest between Robert Byrne (Wh i te) and Bobby Fischer ( B lack) p l ayed in the U . S . Cham p i o n s h i p, 1 963-64. I t started 1 . d4 Nf6 2. c4 g6 3. g3 c6 4. Bg2 d5 5. cxd5 cxd5 6. N c3 Bg7 7. e3 0-0 8. Nge2 Nc6 9 . 0-0 b6 1 0 . b 3 Ba6 1 1 . Ba3 Re8 1 2 . Qd2 e 5 1 3 . dxe5 Nxe5 1 4 . Rfd1 N d 3 1 5 . Qc2 Nxf2 1 6 . Kxf2 Ng4 + 1 7. Kg1 Nxe3 1 8 . Qd2 Nxg2 1 9 . Kxg2 d4 20. Nxd4 Bb7 + 21 . Kf1 Qd7 and Wh ite resigned (0-1 ) . ANSWER:
T h e d iag ram position wou l d have been reached if t h e game
had conti n ued with the moves 22 . Qf2 Qh3 + 23 . Kg1 . Fischer wo u l d have won b y 2 3 . . . . Re1 + ! ! 24. Rxe1 Bxd4, when t h e p i n ned white queen is u nable to thwart Black's mate at g2 .
Bri l l iancy Prize
An award someti mes given at the end of a to u r
nament fo r the most i ngen i o u s attac k i n g gam e .
56
•
BRUCE
Brute Force
PA N D 0 L F I N I
A term describing the way some computer programs
determine their moves: by sheer calculation of all possibilities. See PARALLEL ARCH ITECTU R E .
Bughouse
Team chess played on two or more boards in which
captured pieces are given to teammates to be used on their own boards when needed. Each putback counts as a move. The first player to mate wins for his team. Also called
DOUBLE BUGHOUSE
and
TANDEM
PUTBACK.
Building a Bridge
In rook endings, a technique to create shelter
for a king and/or passed pawn.
QUESTION:
W: Kb8 Rd1 Pb7
(3)
B:
(2)
Ke7 Ra2
How does White shield the king from checks?
In the diagram, White's king is unable to move from in front of the pawn without being harassed by rook checks. White solves this prob lem by deploying the rook so that it can eventual'ly block the checks.
CHESS
ANSWER:
TH I N KI NG
•
57
White first stations the rook on its fourth rank, 1. Rd4!. An
illustrative variation from there is: 1. . . . Ra1 2. Kc7 Rc2 + 3. Kb6 Rb2 + 4. Kc6 Rc2+ 5. KbS! Rb2+ 6. Rb4, and the pawn promotes.
Bust
A refuted opening line or tactic. Also, to show to be unsound
or wrong.
Busted Position Bust U p
A hopeless, resignable situation.
To ruin the enemy's pawn structure, particularly in front
of the castled king, either by capture or sacrifice.
Busted Variation Bye
A refuted line that should be abandoned.
In tournaments, advancing to the next round without playing
because a pairing isn't possible or for some other practical reason approved by the director. Players receiving byes get either a full or half point depending on the rules of the event.
c
Caissa
The muse or goddess of chess, from an 18th-century poem
by Sir William Jones.
Calculation
The process of analyzing and evaluating specific
moves and variations, as opposed to making general judgments and assessments. Sometimes called
ARITHMET I C .
Calculation of Variations Camp
See
cALcu LAT10N .
A player's half of the board; later on, a player's main strong
hold, especially around the king.
Candidate
See
CANDIDATE MOVE
and
58
CANDIDATE PASSED PAWN.
CHESS
Candidate Move
TH I N KI NG
•
59
A reasonable move, worthy of analysis or con
sideration. Also called
CAN D I DATE .
Before analyzing a situation in depth, whether during a game or while solving a problem, start by forming a mental list of moves to be considered-the candidate moves. Although the list might be superfi cial, it fulfills several functions. You can't analyze every move in a position, so it makes sense to determine the most relevant ones before proceeding. The forming of a list tends to reduce possibilities even further, for some moves may be rejected on immediate comparison. The list can be a reminder. If an initial selection gets nowhere, turn back to the list for other candidates. During clock games the list lets you apportion time better. The list can be a synthesizer, allowing sev eral moves to be combined in an overall solution. Finally, forming any kind of list imposes order, which can only be helpful.
Candidate Passed Pawn
In any group of pawns, the one likely
to become passed, that is, with no enemy pawn in front of it on the same file. Also called
QUESTION :
CAN D I DATE .
Which pawn i s the candidate ?
60
•
BRUCE
PA N D O L F I N I
The chief advantage of a candidate passed pawn is that it could be converted into an endgame weapon-a passed pawn, which could then be advanced. The pawn then might be promoted directly or, in its inexorable march, divert enemy forces from other chores. ANSWER:
Black's f-pawn is the candidate. With correct play it has a
chance to emerge as a passed pawn.
Capablanca's Rule
A rule of thumb, attributed to Jose Raul Ca
pablanca (1 888-1 942), that recommends mobilizing a pawn majority by first advancing the unopposed pawn-the one with no enemy pawn in front of it on the same file.
QUESTION :
W: Ka1 Ps g3 h3
(3)
B:
(2)
Kc1 Pg6
Which pawn should White advance first?
A typical way to create a passed pawn is by applying Capablanca's Rule. Once you have a passed pawn, try to shepherd it toward promo tion in a timely yet prudent way. It either becomes a new queen or is used as a
DECOY
to score elsewhere on the board.
CHESS
ANSWER:
•
TH I N KI N G
61
In the diagram, White wins by advancing the h-pawn first (1.
h4), and then the other pawn (2. g4). Starting instead with the g-pawn (1. g4?) allows 1. . . . gS !, and both white pawns are held back.
Capture
The removal of an enemy unit. Also, to take an opposing
piece or pawn.
Castle and
To move the king and rook on the same turn. See
LOST THE RIGHT T O CASTLE.
CASTL I N G
Also, a common but unofficial name for
the rook.
Castle by Hand
To achieve the effect of castling by moving the
king and rook individually over the course of several moves, usually done after the king has
LOST THE R I G HT TO CASTLE .
Also called
ARTI F I C IAL
CASTLI NG .
Castle Early
A maxim advising castling as soon as feasible to in
sure king safety. Unfortunately, it can't be applied indiscriminately. There are plenty of times when you should delay castling or not castle at all. Probably a better principle would be to prepare to castle-to get the ability to castle-fairly quickly, just in case castling suddenly becomes desirable or necessary.
Castle into Check
A violation of the rules. The king may never
move into check.
Castle Ki ngside
To castle using the king-rook. The move is writ
ten "0-0 . " Also called
CASTLE S H O RT.
Castle Long
To
CASTLE Q u E E N s 1 0 E .
62
•
BRUCE
PA N D 0 L F I N I
Castle on Opposite Sides
White castles on the queenside
and Black on the kingside, or Black on the queenside and White on the kingside. It's often recommended by teachers to develop attacking skills. Stu dents castle on opposite sides and advance pawns against the enemy king to create tactical opportunities.
Castle out of Check
A violation of the rules.
A king in check must get out of check without castling. If the king doesn't move, it may be able to castle later.
Castle Queenside
To castle using the queen-rook. The move is
written "0-0-0 . " Also called
Castle Short
To
CASTLE LONG.
cAsTLE K 1 N c s 1 m .
Castle Through Check
In the act of castling, to move the king
over a square guarded by the enemy, a violation of the rules even though the king doesn't stop on this attacked square.
Castling
Playing the king and rook on the same move, which is
the only time two pieces can be moved on the same turn. Castling is possible on either the kingside or the queenside. It is achieved by transferring the king two squares toward the rook (to the g-file if cas tling kingside, to the c-file if castling queenside) and then putting the rook on the square next to the king on its other side. Castling is permitted only if certain conditions are met. The in tervening squares between the king and castling rook must be unoccu pied. Both the king and the rook must not have moved in the game. You can't castle if you're in check (it is legal, however, to castle on a subsequent move if the king hasn't moved) or if the king must pass through check (over a square guarded by the opponent), or if the king is in check after completing castl ing.
CH ESS
Casual Game
TH I N KI NG
•
63
An offhand or friendly game played for entertain
ment. See
SKITILES.
Ce nter
The four squares in the very middle of the board, namely
d4, dS, es, and e4. Also the region containing this block of four as well as the twelve squares surrounding it: c3, c4, cs, c6, d6, e6, f6, fS, f4, f3, e3, and d3.
Central
Of the center ; concerning the middle of the board.
Central ization
In the opening and middlegame, a principle rec
ommending the development of pieces toward the center for general readiness. In the endgame, the process of bringing the king and other pieces back to the center before commencing certain plans or campaigns.
Central ize
To move toward the center, usually to prepare for criti
cal or final stages.
Central Zone to c3. Also called
The area contained within the square c6 to f6 to f3 E N LARGED CENTER.
64
•
BRUCE
PA N D O L F I N I
Centurini's Position
A famous ending of king, bishop, and
knight-pawn vs. king and bishop, in which an elaborate bishop maneu ver gains a
QUESTION :
TEMPO
and wins.
W: Kc8 Bg3 Pb7
(3)
8:
(2)
Kc6 Ba7
What tactic enables White to promote his pawn?
Centurini's actual starting position (W : Kc8 Bd8 Pb7 B : Kc6 Bh2)
leads to the diagram after 1. Bh4 Kb6 2. Bf2+ Kai 3. Bes Bg3 4. Be7 Kb6 5 . Bd8+ Kc6 6. Bh4! Bh2 7. Bf2 Bf4 8. Ba7 Bh2 9 . Bb8 Bg1 1 0. Bg3 Ba7. ANSWER:
White wins by a deflection, 1 1 . Bf2. If Black takes White's
bishop, the pawn queens. Otherwise, White simply captures Black's bishop and promotes after that.
Chaturanga
The earliest known forerunner of chess, which ap
pears to have originated in the fifth century A. D. in the Indus Valley.
Chain
Short for
PAWN CHAI N .
CH ESS
Ch eapo
TH I N KI NG
•
65
Slang for an on obvious trap or one-move setup . See
SU CKER PUNCH.
Check
A direct attack or threat to the king.
When one of your units checks the opposing king, you are in posi tion to capture the king on the next move (though the rules actually prevent a king from being captured). A king "in check" must get "out of check" immediately.
Checking Distance
The minimum distance a rook needs to at
tack without being in danger of counterattack from the approaching enemy king.
QU ESTION:
W: Kd8 Rc2 Pd7
(3)
B:
(2)
Kb7 Rh2
Can Black play to draw?
In most cases the rook has the checking distance if it's at least four squares from its target along the line of attack . The target is either the enemy king, a passed pawn, or the complex of both. If the rook is only three squares away, the opposing king may be able to chase the rook without endangering the pawn, which can then proceed to ward promotion.
66
•
ANSWER:
BRUCE
PA N D O L F I N I
Black's rook has the checking distance from the flank,
allowing it to pester the White king into a draw. A reasonable variation is 1 . . .
.
Rh8 + 2 . Ke7 Rh7 + 3 . Ke6 Rh6 + 4. Kf7 Rh7 + , forcing the
king back to the pawn's defense. Worse is 4. Kf5, when 4. . .
.
Rd6
wins the pawn.
Checkmate
A situation in which an attacked king has no legal way
to get out of check. The game ends at this point, before the check mated king is actually captured. (If the rules permitted it, the king would be taken on the next turn. )
Chessboard
The playing surface, which is a square board consist
ing of 64 smaller squares, 32 light and 32 dark, arranged in an alternat ing pattern. At the start the board is placed with a light square in the corner to each player's right.
Chess by Mai l Chess C lock
See
CORRESPO N DENCE c H E s s .
A timing device with two clocks, one for White and
one for Black. When it's your move, your time runs and your opponent's doesn't. After completing your move, you can stop your clock and start your opponent's. Then it's your opponent's turn to move and, after mov ing, he stops his clock and starts yours.
Chessmaster Chessmen
See
NATI ONAL MASTER .
Pieces and pawns considered as a group. See
Chess Problem
See
PROBLEM.
U N ITS .
CHESS
Circuit
TH I N KI NG
•
67
In certain knight endings, a ci rcu lar path of four squares
connected by knight moves.
QUESTION :
W: Kg6 Ph6
(2)
B:
(2)
Ka1 NgS
Can Black move and draw?
If the defending knight can get on the circuit it can stop the pawn from safely advancing. In the diagram the circuit consists of the squares h7, f8, e6, and gs. Although the knight must move, it can stay on the circuit and draw. ANSWER:
The position is held by 1. . . . Ne6!, when 2. h7 encounters 2.
. . . Nf8+ 3 . Kg7 Nxh7 4. Kxh7, and the game is drawn due to
1 NSUFFl
c1 ENT MAT I N G MATERIAL.
Classical
Pertaining to a style favoring straightforward play, includ
ing direct occupation of the center, especially with pawns; rapid devel opment; early castling; and adherence to standard principles. Also, the style itself.
Classical Pawn Center
A l i gned center pawns on a playe r 's
fo u rth rank. For Wh ite, pawn s on d4 and e4 ; fo r B lack, pawn s on dS
and es.
68
•
BRUCE
PA N D O L F I N I
This is called a classical pawn center because such a formation was the aim of the early generations of good players in the 17th and 18th centuries. They laid down the "classical principles" in their games and analyses.
Classic Bishop Sacrifice Clean Mate
See
G RECO's sAcR 1 F 1 cE .
A problem composition term. A mate in which unoc
cupied squares near the mated king are each guarded only once, none of the units in the pattern have unnecessary functions, and the mating move is not a double check. Also called
Clear
PURE MATE.
See
MODEL MATE.
Unblocked, as a clear line. Also, definite, as a clear
advantage.
Clearance
A tactic by which a square or line is evacuated, typically
by a compelling sacrifice, so that a friendly unit can occupy the same square or line. See
QUESTION:
AN N I H I LAT I O N .
W: Ka1 Qa6 Bb1 Pa2
(4)
B:
(4)
Kh8 Rb5 Ba7 Nd4
H ow can B l ac k mate in two moves ?
CH ESS
TH I N KI NG
•
69
Annihilation is a form of clearance. But whereas clearance is the unblocking of either a square or line, annihilation refers specifically to a line. ANSWER:
Black mates by the sacrifice 1. . . . Nc2 + . After 2. Bxc2, Black's
bishop mates on d4, the square just cleared by the knight.
Clearance Sacrifice Clock
See
See
CLEARANC E .
C H E ss cLocK.
Clock Game
A game using a chess clock to make sure the players
complete a certain number of moves in a specified period. A player failing to make the
T I M E CONTROL
Closed Center
forfeits the game.
A center blocked by chains of black and white
pawns. Loosely, any center through which movement is hindered by pawns. A typical closed center has white pawns at dS and e4 interlocked with black pawns at d6 and eS; or white pawns at d4 and es versus black pawns at dS and e6. When the middle of the board is obstructed by pawns, play tends to take place behind the lines, around the pe rimeter of the center, or on the flanks. The action is correspondingly slower, since it's harder to transfer pieces through the central barri cade, and intricate maneuvers are common. It's not unusual to see knights, with their ability to pirouette, get the better of bishops. Fi nally, the blocked center often enables the kings to remain uncastled into the early middlegame and even beyond in preparation for transi tion to the endgame. See CHAI N , CLOSED GAME ,
Closed File
and
PAWN CHAI N , ATTACK AT THE BASE OF THE PAWN
FIXED PAW N S .
A file occupied by both white and black pawns, so
that rooks and queens cannot move along it completely. See and
HALF-OPEN F I L E .
Close Game
Another name fo r
cLosED GAM E .
OPEN F I LE
70
•
BRUCE
PA N D 0 L F I N I
Closed Game
One with a
CLOSED CENTER
(obstructed by white and
black pawns), in which few, if any, exchanges have taken place. Also called
CLOSE GAME
or
CLOSED POS I TI O N .
Closed Open ing 1. c4. Also called
A game that begins with 1. d4, or sometimes
CLOSE OPE N I NG .
Queen-pawn openings, in contrast to those beginning with the king pawn, are more likely to produce closed games if played automatically. But they are conducted so actively these days, and with such vigor and creativity, that the distinction has become more a convenience of classification than a reliable rule of thumb.
Closed Position
See
Coffeehouse Chess
cLo s E D GAME.
A type of chess typical of coffeehouses,
characterized by risky unsound play that in those circumstances (noisy, smoky, confused) can be difficult to refute.
Color Weakness
A difficulty in adequately guarding, occupying,
or influencing squares of one color.
W: Kd1 BdS Ps b3 d3 fS h6 B:
Kf8 Bb6 Ps b4 d6 eS f6
(6) (6)
CH ESS
QUESTION:
TH I N KI NG
•
71
Can White force a win?
A color weakness tends to be pronounced when one's pawns are fixed on squares of the other color and one's minor pieces are power less to help. A balancing act occurs with opposite-color bishops, when both players may be weak and strong on different color squares. It all depends on circumstances. ANSWER:
Black can't stop a white king trek to g6 (Kd1-e2-f3-g4-h5-g6)
and the subsequent pawn advance h6-h7.
Column
Another name for
Combination
FILE.
A sequence of forced moves, usually involving sac
rifice, always leading to an improvement of one's situation.
QUESTION :
W: Kg1 Qa6 Bg2 Ng6 Ps f2 g3
(6)
B:
(8)
Kg8 Qa8 Bd6 Nh7 Ps a7 c7 dS g7
Does White have a winning combination?
The word "combination" implies a synthesis of several tactical themes. T h e usual aims are checkmate or gain of materia l . A t rue co m bi n ation req uires sacrifice , but of a pa rtic u l a r kind . Com binative
sacrifices wo rk by fo rce . They are not
REAL SACRIFICES,
whe re the out-
72
•
PA N D 0 L F I N I
BRUCE
come is in doubt, but
SHAM SACRI FI C E S ,
where favorable results have
been foreseen. ANSWER:
After 1 . Qc8 + ! Black must abandon his queen, for 1 . . . . Qxc8
allows 2. BxdS + and mate next move.
Companion Squares
Also called
coNJUGATE s Q uAREs, cooRDI NATE
SQUARES , CORRESPO N D I N G SQUARES, REIATED SQUARES,
and
S I STER SQUARE S .
See
THEORY OF CORRESPO N D I N G S Q UARES .
Compensation
A counterbalancing advantage to offset one or
more disadvantages. The term is based on a comparison of different elements, such as material vs. time. A player might have an extra pawn to compensate for the opponent's initiative. It's also possible to have compensation within the same element, such as material. One side gets a knight, for example, for his opponent's three pawns.
Complicate
To keep the position complex by avoiding trades and
retaining tension ; to initiate risky, hard-to-analyze lines, possibly in volving sacrifice.
Complications
Unanticipated difficulties or tactics that confuse
and jeopardize the outcome.
CH ESS
Composed Problem
TH I N KI NG
•
73
A deliberately created position, not neces
sarily reflecting a real game situation, that sets out in a clever or artistic way a particular technique or theme. Like puzzles, they are meant to be solved. A problem often must be solved in a specified number of moves. See
QUESTION:
COMPO S I TI O N , PROBLEM,
and
STUDY.
W: Kg1 Qh8 Rh7 Pa6
(4)
B:
(4)
Ka8 Bb8 Ps a7 g2
How does White force mate in two moves?
In an artfully composed problem everything meshes perfectly, noth ing is wasted, every unit has a definite purpose, and, ideally, there is only one answer. Alternative solutions, known as cooks, mar the problem. ANSWER:
In this version of a famous problem composed by Sam Loyd
(1 841 -1 91 1 ), White mates by 1 . Rh1 !, followed by 2 . Qxh1#.
Composition
A
coMPosm PROBLEM
or
sTuDY.
See
cooK.
All kinds of creations may be considered compositions, including forced mates, endgame studies, tasks, instructional examples, mathe matical/logical puzzles, chess jokes, and who knows what. Some of
•
74
BRUCE
PA N D O L F I N I
these are quite fantastic, having unusual stipulations and bearing little resemblance to actual competition.
Computer Notation
The barest form of algebraic notation, giv
ing only the moving unit's starting and destination squares. Piece symbols are not used, nor are there indications for captures or checks. For example, if a White knight on e4 captures a Black knight on f6, giving check, the move is simply written "e4-f6" or " E4- F6. "
Concrete Advantage
A tangible advantage, like material or
pawn structure, that tends to be long-lasting .
Conditional Problem
A kind of problem in which standard
pieces have enhanced or restricted powers.
Confl icti ng Principles
General guidelines that seem to dis
agree. An example is being ahead by a pawn with a powerful attack and having the opportunity to trade pieces. One principle recommends exchanging when ahead, the other says to avoid trades if pressing an attack. What do you do ? Try thinking and figuring out what 's really best.
Conjugate Square
Also called coMPAN10N SQUARES, cooRDI NATE
SQUARES , CORRESPONDING SQUARES, RELATED SQUARES, and SISTER SQUARES. See TH EORY OF CORRESPONDING SQUARES.
Connected
For pieces, occupying the same line and capable of
supporting each other (see CONN ECTING THE ROOKS) ; for pawns, occu pying adjacent files and capable of defending each othe r (see CON NECTED PASSED PAWNS ) .
CHESS
Connected Passed Pawns cent files. See
QUESTION :
TH I N KI NG
•
75
Two friendly passed pawns on adja
PAS SED PAWN .
W: Kf3 Ps a7 b5
(3)
B:
(1)
Kb7
How does White win this ending?
Connected passed pawns are often a vital endgame weapon because they can advance with mutual support. When one of them is placed to protect the other, the opposing king can't capture the protecting back pawn without allowing the protected front one to run toward promotion. ANSWER:
White secures the day by 1. b6 . A possible conclusion is 1 .
. . . Ka8 2. Kf4 Kb7 3. Ke5 Ka8 4. Kd6 Kb7 5 . a8/Q + Kxa8 6. Kc6 Kb8 7. b7 Ka7 8 . Kc7 Ka6 9. b8/Q Ka5 10 . Qb3 Ka6 11 . Qa4# (or 11 . Qb6#) .
Connecting the Rooks
Clearing the home rank by developing
the queen and minor pieces and castling, so that the rooks defend each other. The situation signifies a state of read iness and usually marks the end of the opening and the start of the middlegame.
76
•
PA N D 0 L F I N I
BRUCE
Consol idate
To stabilize a loose or uncoordinated position.
One usually consolidates with several defensive or simplifying moves, exchanging off menacing or clumsy pieces while completing development and safeguarding the king. The concept most often ap plies after risking the win of material or surviving an intense period of attack.
Consol idation
The process of stabilizing and refocusing a posi
tion, especially after a period of activity, by insuring king safety, de fending weak points, completing development, repositioning certain pieces, and warding off potential enemy threats.
Consultation Game
A game in which two or more players work
as a team, discussing their moves before playing them. The opponent may be a single player or another consultation team.
Continuation
A follow-up to a move or series of moves.
Convergent Thi nking
In chess, working out the precise moves
when we already know what to do. It is linear and one-dimensional, as opposed to DIVERGENT TH I N K I N G .
Cook
In composed problems, an alternative solution, often requir
ing fewer moves, usually missed by the composer. A cook spoils the validity of a composition.
Coordinate Notation
Any notation that views the board as a
coordinate grid, such as ALGEBRAIC NOTATI O N .
Coordi nate Squares
Also cal led coMPAN 10N sQuAREs, coNJUGATE
SQUARES, CORRESPONDING SQUARES , RELATED SQUARES, and S I STER SQUARES. See THEORY OF CORRESPONDI NG SQUARES .
CHESS
Cordon
TH I N KI N G
•
77
In the endgame, a boundary line, consisting of guarded
squares and sometimes the board's edge, that confines a king within a particular area.
Cor ral
The trapping of a knight by a bishop along the edge. Also
referred to as CORRALLING A KNIGHT.
QUESTION:
W: Kd7 Bh2 Pg2
(3)
B:
(3)
Ka7 Nh5 Pa6
How does White win?
This is one reason to avoid positioning a knight along the board's perimeter. A knight has such reduced mobility there that a smartly placed bishop can usurp all of its possible moves. ANSWER:
After 1. Be5!, the knight is helpless against the pending ad
vance g2-g4.
Correspondence Chess
Chess played by mailing each move
in a letter or on a postcard . Correspondence chess requires a real investment in time . In today 's high-tech age, where info rmation is conveyed i mmediately by tele phone, fax, or compute r mode ms, it may have seen its day.
78
•
BRUCE
PA N D 0 L F I N I
Cor respond ing Squares
Also called COMPAN ION sQUAREs, coNJu
GAL SQUARES, COORDI NATE SQUARES, RELATED SQUARES, and S I STER SQUARES. See THEORY OF CORRESPONDING SQUARES .
Cor ridor Mate
A line mate by a rook or queen, given along any
file or rank when possible escape squares are guarded or obstructed. See BACK-RANK MATE.
Counter
An answer or response. See couNTERATTACK.
Counterattack
An attack mounted by the defender or the player
apparently on the defensive. Also, one of a certain class of opening variations initiated by Black. A good counterattacker adequately answers the opponent's threats while generating some of his own. It's a mistake just to strike out blindly, however ferociously. You can't ignore enemy plans, even if they seem trivial or unimportant, especially when they come first.
Counterchances Countergambit
Opportunities for cou NTERATTACK.
Generally, an opening gambit offered by Black
in response to White's opening gambit; thus, an attempt to seize the initiative and blunt White's attack.
Counterplay
The possibility for the defending side to undertake
aggressive action, usually by opening another front. A player who has counterplay is said to have overall chances roughly equal to the opponent's.
Counting
With regard to material, comparing. pieces and pawns
to see who's ahead; with regard to pawn races, determining which
CHESS
TH I N KI NG
•
79
side promotes first; with regard to maneuvers, especial ly for the king, figuring how many moves it takes to reach a certain square .
Cramped
Constricted; especial ly, blocked or restrained by pawns
that fix one's pawns to the third rank , leaving very little room for positioning behind the lines.
Cramped Position
A position in which one side in particular
has reduced space.
Crippled Majority
A pawn majority incapable of producing a
candidate, usually because of doubled or isolated pawns.
Critical Diagonal of Retreat
In pawn endings, the shortest
path for the defending king to the promotion square; the diagonal the king needs to traverse to stop the pawn from queening.
QUESTION:
W: Kf1 Ps a2 d4
(3)
B:
(3)
Kf3 Ps e6 f7
How does White play and win?
80
•
BRUCE
PA N D O L F I N I
A key battle often revolves around the attacker's attempt at blocking a critical diagonal, preventing the defending king's auspicious retreat. ANSWER:
White wins by blocking the diagonal line with a pawn sacrifice,
1. dS! , and after 1 . . . . exdS 2. a4 d4 3. a5 d3 4. Ke1 , there's no catching the a-pawn.
Critical
Opposition
In endgame
theory,
allowing a king to occupy a critical square. See OF CRITICAL SQUARES.
Also called
Critical Position
the opposition
OPPOSITION
and
THEORY
KEY OPPOSITI O N .
That point in a theoretically important line,
usually in the opening and more or less forced from the preceding moves, the evaluation of which determines whether the sequence fa vors White or Black. Also, any decisive turning point in a game.
Critical Square
A square whose occupation by the superior
side's king insures the completion of a task. An endgame concept.
Critical Thinking
Abstract reasoning used to solve problems ;
higher thought processes marked by careful analysis and evaluation of alternatives before deciding on the optimal course of action. See ANALOGUE
and
LATERAL TH I N K I N G .
CHESS
Cross-Check
QUESTION:
TH I N KI N G
•
81
A check that blocks a check by the opponent.
W: Ka8 Qf4
(2)
B:
(3)
Kf2 Qd3 Pe2
How does Black end the checks?
In addition to cross-checking by interposition, it is possible to move the king and discover check or to capture the checking unit with check. The most typical cross-checking situation occurs in queen end ings to avoid perpetual check. ANSWER:
Black wins by 1
.
.
.
.
Qf3 + , blocking check with check and
forcing a trade of queens. The pawn then promotes.
82
BRUCE
•
Crossover
PA N D 0 L F I N I
A maneuver by a king in front of and across the path
of one of its own passed pawns to reach the OUTS I DE CRITICAL SQUARE. Also called the OVERPASS, in contrast to the U N DERPASS .
QUESTION:
W: Kf3 Pd4
(2)
B:
(1 )
Kg7
How does White insure the pawn's promotion?
White's king must get to any of the pawn's three critical squares to guide the pawn home. In this situation, with the passed pawn on its fourth rank, the critical squares are c6, d6, and e6. ANSWER:
A direct diagonal crossover to c6 does the job: 1 . Ke4 Kf6 2.
KdS Ke7 3. Kc6. A possible finish is 3. . . . Kd8 4. dS Kc8 5. d6 Kd8 6. d7 Ke7 7. Kc7 and the pawn promotes next move.
CHESS
Cross-Pin
QUESTION :
TH I N K I N G
•
83
A counter-pin . Answering a pin with a pin .
W: Kh1 Rb1 Bf1 Nc6 Ps e6 hS
(6)
B:
(7)
Kc8 Rh8 Bb7 Nh4 Ps a6 c7 cS
How does White mate in two moves?
The cross-pin idea is more prevalent in problem composition, though it does arise in ordinary play as well, especially in situations needing a defensive fix. ANSWER:
White's 1 . Bxa6! cross-pins Black's bishop (which is pinning
White's knight) to its king and mates next move. If 1 . . . . Bxa6, then 2. Rb8#. Otherwise, White's bishop captures on b7, giving mate with support from the rook .
84
•
BRUCE
Crosstable
PA N D O L F I N I
A chart or table showing the results of every player in
a tournament.
c ·a;
c
·�m
"O ::I
iii
c
"(ij
i.iJ
Q) ..... u.
Cl
�
WL
Albert Einstein
x
1
112
1
2112-112
Sigmund Freud
0
><
112
1
1 v� 1 112
Charles Darwin
112
112
x
1
2-1
Mark Twain
0
0
0
x
0-3
c
Cutoff
A queen, rook, or bishop barrier that the opposing king
can't cross.
QUESTION:
W: Kh8 Rg8
(2)
B:
(2)
Kb6 Pas
How does White force a win?
Cutoffs tend to be most valuable in rook endings-, where it becomes necessary to prevent the opposing king from supporting or trying to
CHESS
TH I N KI NG
•
85
stop a passed pawn's advance. The cutoff should be maintained unti l the last possible moment to give your own forces a chance to join the fray. ANSWER:
White wins by cutting off the Black king with 1 . RgS ! , when
Black is dead after 1 .
.
.
.
a4 2. Kg7 a3 3. Rg3 a2 4. Ra3.
D
Dance of Death
A phrase capturing the spirit of the oppositional
fight between two kings. See OPPOSITI ON.
Dangerous Diagonal
Either of the two diagonals on which the
FOOL'S MATE can occur. White can be so mated along the e1-h4 diagonal,
Black along the e8-h5 diagonal.
Dark-Square
B ishop
A bishop that moves only on dark
squares. For White, the queenside bishop starting on c1; for Black, the kingside bishop starting on f8.
Dark-Square Game
An opening plan to control the dark
squares. A type of ga m e with this the m e . I f yo u ' re p laying a da rk-s q u a re ga m e , t r y t o contro l es peci a l l y the s q u a res on the a1 -h8 diagonal , which co me unde r the i nfl u ence of the 86
CHESS
TH I N KI NG
•
67
dark-square bishops. When both sides have developed their kingside bishops on the flank (White's at g2, Black's at g7), Black is equipped for a dark-square game and White for a light-square one. A typical dark-square setup for Black has a bishop at g7, a knight at c6, and pawns on cS, d6, and e7. A similar scheme for White offers a bishop on b2, a knight on f3, and pawns on d2, e3, and f4.
Dark Squares
The 32 squares of the same co lor as a1 . Also called
black squares, even if they're not black.
D ecoy
A distant pawn offered as a sacrifice to lure an enemy piece
(usually the king) out of position. See OUTSIDE PASSED PAWN and DEFLECTIO N .
QUESTION :
W : Ke3 Ps c3 h4
(3)
B:
(3)
KeS Ps bS c4
How should White continue ?
A decoy becomes more valuable the farther it is from the main sec tor of dispute, especial ly when the only defender is the enemy king. ANSWER:
White sho u l d play 1 . h5 . After 1
.
. . . Kf5 2 . Kd4 KgS 3. Kc5
KxhS 4. Kxb5 Kg5 5 . Kxc4 White wins the ending .
88
•
BRUCE
PA N D O L F I N I
Deductive Reasoning
In chess, the mental process of proceed
ing logically from one or more related ideas to a goal that seems to follow necessarily. This is what chessplayers do, for example, when they analyze forcing variations that lead to mate or other definite posi tions that can be understood and evaluated with certainty. See I NDUC TIVE REASON I NG .
Defender
The player under attack. At the start o f the game, White
is the attacker and Black the defender. Also, any unit that protects another unit.
Defense
A move or series of moves designed to meet opposing
threats and attacks, whether immediate or long range. In the open ings, a defense is a system of play whose characteristic positions are determined largely by Black.
Deflection
Forcing an enemy unit from its post, leaving a certain
square or set of squares inadequately guarded. See DECOY.
Demo Board
Short for DEMONSTRATION soARD.
Demonstration
Board
A large chessboard with movable
pieces, mounted upright for display and instruction.
Derivative
Not original; usually said of opening ideas developed
by others.
Descriptive N otation
A system of notating moves in which
every square has two names depending on whos� move it is. For exam ple, P-K4 when played by White is a pawn advance from e2 to e4; when played by Black it's a pawn move from e7 to es . The algeb raic system is preferred today. See
ALG E B RA I C NOTAT I O N .
CH ESS
Des perado
TH I N KI NG
•
89
A tactic by which a threatened or trapped piece is
sacrificed to minimize loss, inflict damage, or gain material.
QUESTION:
W: Ka1 Qd5 Bb2 Ps a2 b3
(5)
8:
(5)
KeB Qa3 Be6 Ps d7 f7
Who wins?
Sometimes desperado possibilities arise when, instead of extricating an attacked piece, you let it hang and threaten a comparable piece, of the opponent's. The player who goes first in such circumstances has a great advantage because of the possibility of getting something for the attacked piece with a gain of time, while the opponent gets nothing. ANSWER:
Whoever moves wins by sacrificing the queen for the oppo
nent's bishop and then capturing the other side's queen.
Develop To improve a piece's scope or potential, or both, by mov i ng it to a better square or by moving something, especially a pawn, out of its way. In the opening, to move a piece off its home rank or shift a rook to an unblocked file.
Developing Sacrifice See
SAC R I F I C E .
A sacrifice to gain time for development .
90
•
BRUCE
Development
PA N D O L F I N I
The process of increasing the mobility of pieces
by moving them from their original squares to more active ones or by moving pawns out of their way. In the opening it usually i mplies mov ing pieces, other than rooks, off their home rank. Rooks are developed when placed on open, half-open, or about-to-open files.
Develop Toward the Center
A maxim advising players to
develop pieces toward the middle in the opening.
Diagonal
A slanted row of same-colored squares. There are 26
different diagonals on the chessboard. See B I SHOP.
Diagonal March
A maneuver enabling a king to approach two
widely separated squares simultaneously by traveling along a diagonal that is equidistant from both.
QUESTION:
W: Ka3 Ph4
(2)
B:
(2)
Kh1 Pc3
If it's Black's move, can Black draw?
The diagram is a famous endgame study composed by Richard Reti. Black's k i ng can't catch the h-pawn, nor can it get ove r in time to
CHESS
TH I N KI NG
•
91
defend the black c-pawn ; but by threatening both Black can save the g a me. ANSWER:
Black draws with a diagonal march : 1. . . . Kg2 2. hS Kf3 3. Kb3
Ke4! 4. h6 Kd3 5. h7 c2 6. h8/Q c1/Q, and White's checks are useless; o r 3. h6 Ke2 4. h7 c2 and draws.
Diagonal Opposition
An opposition in which the kings are
separated by one, three, or five squares along the same diagonal. It i n cludes diagonal opposition (one square in between the two kings), distant diagonal opposition (three square in between), and long distant diagonal opposition (five squares in between). See OPPOSITI O N .
D iagram
A pictorial representation of the chessboard and pieces.
The white pieces usually start at the bottom and the black at the top.
Didactic Position
A position used for instruction. It could be
created, adapted, or taken from real play.
D irect Attack
The placement of a unit in position to capture
another with advantage.
Direct Opposition
An opposition in which the kings are sepa
rated by one square on a file, rank, or diagonal. Direct vertical opposi tion is along a file, direct horizontal opposition is along a rank, direct di agonal opposition is along a diagonal. See OPPOS ITI O N .
Direct Protection
Guarding a unit by moving another one into
position to recapture.
Dis covered Attack
An attack by a piece created when a friendly
Piece moves out of its way. This often results in two si multaneous
92
•
BRUCE
PA N D 0 L F I N I
attacks: one from the stationary unit and one from the moving one. Also called
DI SCOVERY.
Discovered Check gives check. See
QUESTION :
A discovery in which the stationary attacker
D I SCOVERED ATTACK.
W: Kg4 Rd4 BaS PfS
(4)
B:
(1 )
KeS
How can White force mate in two moves?
A discovered check can be quite potent. While the defender must take the time to get out of the stationary unit's check, the moving unit has virtual carte blanche, capturing and threatening with abandon. ANSWER:
It's mate after 1 . Bc3 Kf6 2 . Rd7#. Here the moving unit is
used to close the door.
Discovery
Another name for
D 1 scovERED ATTACK.
Distant Diagonal Opposition
g
A dia onal opposition in
which the kings are separated by three or five squares. See
OPPOSITION .
CHESS
Distant Opposition
TH I N KI NG
•
93
An opposition in which the kings are sepa
rated by three or five squares on a file, rank, or diagonal. Distant horizontal opposition is along a file, distant vertical opposition is along a rank, and distant diagonal opposition is along a diagonal. See OP POSITI O N .
Divergent Th inking
In chess, multidimensional thinking, not
bound by circumstances, open to sudden shifts in context and view point, and drawing upon unexpected moves and resources creatively to solve complex problems. Also called GENT
LATERAL TH I N K I N G .
See
CONVER
TH I NKING.
D omination
In endgame studies, a tactic by which a piece is
trapped and won by a combination of direct attack and other, indirect, methods that take away all flight squares.
Double a
BATTERY.
To put two pieces of like power on the same line. To form For example, to double rooks on a file.
Double Attack
Two or more attacks stemming from the same
move. Usually, a simultaneous attack against two separate targets either by one unit against two (a
FORK )
or by two against two (a
DISC OVERY) .
D ou ble- B ishop Sacrifice Do uble Bughouse
See
iwo-B 1 s H o P sAcR 1 F 1 c E .
Another name for
BUGHousE.
94
•
BRUCE
PA N D O L F I N I
Double Check
A discovery in which both the moving and sta
tionary attackers give check.
QUESTION:
W: Kg1 Qe2 Ne4 Pg2
(4)
B:
(5)
Ke8 Qd8 Bf3 Nf8 Pf7
How should White take the bishop on f3?
Double check is often described as the most powerful move in chess. The only way to get out of it is to move the king. ANSWER:
Why take the bishop? You can mate in one move with 1 . Nf6#.
Double Fianchetto
An opening or defense in which a player
develops both bishops on the flanks.
Doubled Isolated Pawns
Two pawns of the same color on the
same file, neither of which is capable of being defended by a pawn because no friendly pawns occupy adjacent files.
Doubled Pawns
Two friendly pawns occupying the same file and
therefore incapable of protecting each other.
CHESS
Doubled Rooks Double Leap
TH I N KI NG
Two rooks on the same rank or file . A
•
95
BATTERY.
For each pawn, the initial possibility of moving
two squares.
Double-Rook Sacrifice mate at the other end . See
D ouble Threat
The sacrifice of two rooks to exact
IMMORTAL GAM E .
Two different simultaneous threats, not necessar
ily of the same type or given by the same unit . See
QUESTION:
W: KfS Ra3 Rc2
(3)
B:
(2)
Kd1 Qh4
DOU B L E ATTACK .
How can White force a win?
Most double attacks are really simple forks given by one unit . But a double threat can be another story, involving several friendly units and radically different tactics. ANSWER:
White wins with 1 . Rh2 ! , which sets up the double threat of
taking the queen and mating at a1 . I f 1 . . . . Qd4 (1 . . . . Qxh2 2 . Ra1
+
Ke2 3 . Ra2 + s k ewe rs kin g and q u ee n ) 2 . Ra1 + ! Qxa1 3 . Rh1 + , win
n i ng the q u ee n afte r al l .
96
•
BRUCE
Doubling
PA N D O L F I N I
Placing two major pieces on the same rank or file or a
queen and bishop on the same diagonal.
Down
Behind, as in material. Also, toward the enemy, as in "down
the board. "
Down the Exchange
Having only a minor piece against the
opponent's rook.
Down a Pawn
Behind by a pawn. Having one less pawn than
the opponent.
Down a Piece
Behind by a knight or a bishop, not by a queen
or a rook, which would be specifically indicated ("down a rook").
Draw
A chess game that is not won by either player. There are five
ways to draw : agreement, threefold repetition, SO-move rule, insuffi cient mating material, and stalemate. In tournament or match competi tion each player receives half a point for drawing.
Draw by Agreement
A draw in which one player proposes a
draw and the other accepts.
Draw by I nsufficient Mating Material
See
1 N su F F 1 c 1 ENT
MATING MATERIAL.
Draw by Perpetual Check Draw by Repetition
See
PERPETUAL cH EcK.
A draw by repeati � g the same position
(not the same move) on three separate occasions, not n ecessari ly con secutive. The draw must be claimed by the playe r befo re mak ing the
CHESS
move that brings about the third repetition. See RULE
and
TH I N KI NG
•
97
RE PETITI O N O F POSITION
THREEFOLD REPETIT I O N .
D raw by Stalemate
See
STALEMATE .
D raw by the 50-Move Rule
See
Draw by Threefold Repetition Drawing Chance Drawn Game
so-MovE RULE.
See
THREEFOLD REPETITI O N .
A possibility to save a lost game.
A game ending in a draw. See
Drawn Position
DRAWN POSITI O N .
A position in which neither player has real
chances to win. The game should end in a draw if both play the best moves.
Dresden Stonewal l
A type of Stonewall setup, with white
pawns at c4, d3, and e4 vs. black pawns at cS, d6, and eS . Compare to the D UTCH STON EWALL.
Dresden Stonewall Formation Driv i ng Back
See
DRESDEN srn N EWALL.
Forcing a retreat, often by attacking with a pawn .
Driv i ng Off
Another name for
DEFLECT I O N .
Dr iv i ng On
Another name for
ATTRACT I O N .
Du ffer
A weak player. See
FISH.
98
•
BRUCE
PA N D O L F I N I
Dutch Stonewall
The typical Stonewall setup, with white pawns
at d4, e3 , and f4 vs. black pawns at dS, e6, and fS. See
Dutch Stonewal l Formation Dynamic
See
STO N EWALL.
ouTcH smN EWALL
Active; with mobile forces.
Dynamic Center
A pawn center with tension or that hasn't yet
assumed definite form. It could become any of four different centers : an
OPEN CENTER, CLOSED CENTE R , FIXED CENTER,
Dynamic Factors
or
M O B I LE CENTE R .
Elements that contribute to attack, including
time ( i nitiative and development), mobility, control of open lines and key squares, and healthy pawns capable of vigorous advance.
Dynamics
All aspects of movement and attack taken together.
E
Echo
The recurrence of the same or a similar theme in a single
game. In problem composition, the purposeful imitation of a certain theme in different variations of the same problem, not necessarily by the same color. Commonly, the purposeful or incidental occurrence of the same idea in any two chess situations.
Eclectic
With regard to opening repertoire and style, selecting and
playing dissimilar lines that have no common thread for the sake of variety and interest.
Economy
The achievement of a task with minimum effort and re sources. In problem composition, the use of the least amount of force necessary to accomplish the goal with no superfluous material on the board, a necessary ingredient of artistry. 99
1 00
•
Edge
BRUCE
PA N D O L F I N I
Any of the board's four outside rows : the a-file, the eighth
rank, the h-file, or the first rank. Also, an advantage .
Eighth Rank
In algebraic notation, the rank occupied by Black's
pieces in the original position. In descriptive notation, the rank oc cupied by the opponent's pieces at the game's start.
Eight-Queens Problem
A famous chess puzzle. The solver
must place eight queens on an empty chessboard so that no queen is in position to capture any other. One of the 92 solutions : queens on b1, d2, f3, h4, a6, c5, e8, and g7.
Element See
A constituent of the overall advantage; one of its aspects.
ELEMENTS .
Elements
The factors that determine which side has the advantage.
There are many elements, but the five fundamental ones are TIME, PAWN STRUCTU RE, MATERIAL,
Elo Rating
and
SPACE,
KING SAFETY.
A method of rating chessplayers developed by Profes
sor Arpad Elo of the U nited States.
FIDE
uses a slightly modified form of
it for its international tournaments and matches. Also called F I D E RATI N G .
Endgame
The final phase of a chess game, after the opening and
middlegame. See
End i ng
ENDING.
Another name for
ENDGAME,
but it also refers to a specific
endgame position.
Enemy
The opponent, but it's also used adjectivally as in "enemy
attack " or "enemy position. "
CHESS
Enlarged Center
TH I N KI NG
•
1 01
An area consisting of the four middle squares,
d4, dS, e4, and eS, plus the 1 2 squares surrounding them: c3, c4, cS, c6, d6, e6, f6, fS, f4, f3, e3, and d3. It can't hurt to dominate this region.
En Passant
A type of pawn capture. If a pawn is already on its fifth
rank, and an enemy pawn on an adjacent file advances two squares so that both pawns occupy the same rank, the first pawn may capture the second as if it had moved only one square. The option must be exer cised on the first opportunity or not at all.
Enveloping Attack
An attack from behind the enemy forces.
Enveloping Maneuver
A redeployment of a piece, either from
the front or flank, to a more aggressive position in the rear.
Epau let Mate
A mate by a queen or rook, in which two possible
escape squares, to the immediate left and right of the mated king, are blocked by the king's own forces. The losing king is usually mated on the edge of the board.
W: Kh2 Qc7 Rh1 Ps g2 h3 B:
Kg8 Q e 3 Rf3 Pg7
(5) (4)
1 02
•
BRUCE
QUESTION:
PA N D 0 L F I N I
How should Black save his rook?
An epaulet (or epaulette) is the French word for the ornamental shoulder piece on certain military uniforms. In the epaulet mate, the blocking pieces evoke that image. ANSWER:
Don't save the rook. Instead, throw it away to rip open the
seventh rank for an epaulet mate : 1 . . . . Rxh3+ ! 2. gxh3 Qf2#.
En Prise
" In take. " A French term indicating an undefended unit
in position to be captured.
Equal
Even in material and having approximately the same chances
of winning as the opponent.
Equality
A situation in which both sides have roughly the same
chances to win.
Equalize
To reach a position of dynamic equilibrium and/or mate
rial equality with more or less the same winning chances.
Equ i l ibrium
A balanced position, in which each side's advantages
offset the opponent's and both players have comparable attacking and counterattacking chances. Disturbing the equilibrium can be very risky.
Er ror
A mistake, but not quite as bad as a blunder. Loosely, any
faulty play, whether it loses or merely lets slip the advantage : an over sight, miscalculation, misjudgment, getting into time-trouble, not tak ing the opponent seriously, etc.
CH ESS
E scape Square
TH I N KI NG
•
1 03
A square to which the king could flee in avoid
ance of mate, especially against back-rank threats.
QUESTION:
W: Ke6 Ra8 Ne8
(3)
B:
(3)
Kg8 Rg7 Bb2
Should the knight take the rook?
When an escape hatch is created for a castled king by advancing a pawn, the player is "making ANSWER:
LUFT. "
No way. Forget the rook. Mate by 1 . Nf6#. The knight check
usurps the h7 escape square.
Evaluation
In chess analysis, judging or determining the worth of
a move, variation, plan, or position.
Even Exchange Ev en Game
See
EVEN TRAD E .
A game with no material or positional advantages for
either side.
Even
Position
Essentially the same as
EVEN GAM E .
1 04
•
BRUCE
Even Trade
PA N D O L F I N I
An exchange of comparable material, such as a queen
for a queen, a rook for a rook, or a minor piece for a minor piece. Also, the exchange of dissimilar material of equivalent values, such as a bishop for three pawns, or a rook for a knight and two pawns.
Exchange
An equal trade; also, to trade equal amounts of mate
rial. THE EXCHANGE, however, is the difference in value between a rook and a minor piece, as in "to win the exchange. "
Exchange Down
Behind by the exchange. Having only a minor
piece for a rook. Also, to trade.
Exchange Sacrifice
To sacrifice a rook for a bishop or knight.
See RUSSIAN EXCHANGE SACRIFICE.
QUESTION:
W: Kg1 Qc4 Rf1 Bc2 Ps d4 g2 h3
(7)
B:
(8)
Kh8 Qb7 Rf8 Nf6 Ps c6 c7 f7 g7
How should White push the attack?
Exchange sacrifices are not uncommon with the defending queen removed from play. Sometimes you have to be daring.
CHESS
A NSWER:
TH I N KI NG
•
1 05
White should sacrifice the exchange, 1 . Rxf6! gxf6, and follow
with 2. Qd3, menacing mate at h7. A possible conclusion is 2. . . . fS 3 . QxfS Kg7 4 . Qg5 + Kh8 5. Qh6 + Kg8 6. Qh7#.
Exchange Val ues
The relative values of pieces and pawns; a
pawn is worth one pawn, a bishop or knight three pawns, a rook five, and a queen nine. Also called
Exhibition
RELATIVE VAL U E S OF THE PIECES.
A game or set of games played for public presentation
and entertainment and not for professional advancement or qualifica tion. See
S I M U LTAN E O U S EXH I B IT I O N .
Exhibition Game
A game without official sanction played for
public display and not usually governed by strict tournament rules.
Exhibition Match
A game or series of games played between
two players, possibly for stakes, but not for official distinctions or titles. Also, a similar confrontation between teams.
Exposed King
Generally, a king without proper pawn shields and
therefore subject to attack. Also, a king in an open center and unable to find shelter or castle quickly enough.
F
Fami ly Check
A knight fork that attacks the opposing king,
quee n , and at least one rook. A triple fork. See
ROYAL FORK
or
FAM I LY
FORK.
Family Fork Fast Move
Same as
FAM I LY CH ECK
and
ROYAL FORK.
A forcing move, usually a check, but also any capture
or powerful threat that requires immediate response. See and
Q U I ET MOVE
S LOW MOVE .
Fegatel lo Attack
The Italian name for the
FR1 m
uvER ATTACK
of
the Two Knights Defense, 1 . e4 es 2. Nf3 N c6 3 . Bc4 Nf6 4 . N gS dS 5. exdS NxdS 6 . Nxf7, a line of play po p u l a r with newco m e r s . 1 06
CHESS
Fei nt
TH I N KI NG
•
1 07
A maneuver that seems to threaten one thing so as to gain
time to carry out the real threat somewhere else. Usually it involves faking movement in one direction in order to move toward another. Similar to Reti's
QUESTION :
DIAGONAL MARC H .
W: Kd8 Pa4
(2)
B:
(2)
Kb4 Pf6
How can White play and draw?
White cannot catch the Black pawn directly, for 1. Ke7 is met by 1 . . . . fS . The key is to gain time by first threatening to support the a-pawn. ANSWER:
After 1. Kc7! (seemingly moving away from the f-pawn) 1 . . . . fS
2. Kb6!!, Black must either capture the a-pawn, allowing his own to be overtaken, or continue 2 . . . . f4, when 3. aS f3 4. a6 f2 5. a7 f1/Q 6. a8/Q ends in a drawn position.
Fianchetto A variation of the Italian word for "flank, " used in chess to signify a bishop's development toward the flank (usually g2, g7, b2, or b7) rather than toward the center.
•
1 08
BRUCE
PA N D O L F I N I
F I D E The abbreviation fo r the French Federation I nternationale des E checs, the Wo rld Chess Federation , an i n ternati onal body that gov erns the p l ay of the gam e . The
Fl D E Laws of Chess 50-Move Rule
u scF
See
is America's rep resentative i n F I D E .
LAws o F c H E s s .
One of the five ways to d raw a chess game . A
playe r may c l a i m a d raw if 50 moves have been played with out a cap tu re or a pawn move . The playe r m u st claim the d raw j u st before maki n g the 50th m ove , or any later move . I f a captu re or a pawn move is p l ayed d u ri n g the i nte ri m , the cou nt m u st start a l l ove r agai n . See
DRAW.
File
A ve rtical row o f sq u a res .
Fi nger-Feh ler TOUCH-MOVE
Finesse
German fo r " fi n ger s l i p . " An obvi o u s m i stake o r
b l u nder.
A s u btle tactic. Al so, to play s u c h a stratagem . See
TACTI
CAL F I N ES S E .
Finite
Capable of bei n g dete r m i ned , calc u l ated , meas u red , o r de
fi n ed , as is chess itself accord i n g to game theo ry. Theo retical ly, if we cou l d see far e n o u g h , eve ry chess situation cou l d be analyzed to its concl u s i o n .
Fi rst Move
W h i te's fi rst play, the move that starts the game .
Loosely, i t ' s also u sed to refer to B l ack's fi rst move response.
Fi rst-Move Advantage starti n g the gam e .
The natu ral i n itiative that Wh ite has i n
CHESS
Fi rst-Move Option
TH I N KING
•
1 09
Fo r each pawn's fi rst move, the choice of
movi n g o n e o r two sq u ares .
Fish
S l a n g for a weak playe r; one who th i n ks he's a lot bette r than
he i s and i s the refo re a prime target fo r chess gam b l e rs and h u st l e rs . See
DUFFER, WOODPU S H E R ,
Fishcake
and
PATZER.
A weak playe r ; a
Five-Minute Chess
FISH .
A fo rm of rapid tran sit chess i n which each
side has but five m i n utes to play the enti re gam e . See
RAPID TRAN SIT
and
SPEED C H E S S .
Fixed
B l ocked o r held i n place, especially referri ng to m utually i m
ped i n g white a n d b lack pawn s .
Fixed Center
A center contai n i n g a pai r o f fixed pawn s . The typ i
cal plan fo r s u c h centers i s to play t o occ u py you r strongpoints-those sq uares guarded by you r fixed cente r pawn .
Fixed Pawns
Two pawn s-one wh i te and one b lack-faci n g and
bloc k i n g each other on the same fi l e , so that neither can move .
Flag
A tab o r pen d u l u m at the top of a clock face that fal l s to i n d i
cate that t i m e h a s expi red . A chess clock has two faces , each with a flag.
Flank
Par t i c u l a rly the two outer rows on either side of the board ;
i n c l u s ively, the adjace n t b i shop fi les as wel l . See
WING.
•
110
BRUCE
Flank Attack
PA N D O L F I N I
An assa u l t on either flan k , often with pawns to d rive
back enemy p i eces that i n fl u e nce the center. In endgames, a roo k attack along the ran k .
Flanking a B ishop Flank Opening
Developi n g a b i s h o p in a
An ope n i n g a l i g n ment i n wh ich the c h i ef featu re
is a fianchettoed b i s h o p . See
Flight Square See
ESCAPE SQUARE
Fool's Mate
FIANCHEno .
HYPERMODERN O PEN I NG
and
I N DIAN SYSTEM.
Any square to which the king can flee fo r safety. and
L U FT.
A q u ick mate with the q u een along the K1 -KR4
d i agonal .
W: Ke1 Qd1 Ra1 Rh1 Bc1 Bf1 Nd2 N g1 Ps a2 b2 c2 e2 eS
(16)
f2 g2 h3
B:
Ke8 Qd8 Ra8 Rh8 Bc8 Bf8 N b8 Ng4 Ps a7 b7 c7 d7 f7 g7 h 7
QUESTION:
H ow d o e s B lack wi n Wh ite's q u ee n ?
(15)
CHESS
TH I N KI NG
•
111
I n a versi o n of the s h o r test game poss i b l e , B l ack mates Wh ite i n two moves : 1 . f3 e S 2 . g4 Q h4# . Fo r Wh ite t o mate B lack comparably it takes th ree moves : 1 . e4 gS 2. d4 f6 3. QhS# . The p reced i ng moves were 1 . d4 Nf6 2. Nd2 e5 3 . dxeS N g4
ANSWER:
4. h3. Now Black has the dead ly i ntrusion 4 . . . . Ne3 ! , when 5 . fxe3 ru n s i nto S . . . . Q h4 + 6. g3 Qxg3#, exploiti n g the e1 - h4 d i agonal . To avo i d th i s mate, W h i te m u st a l l ow h i s q ueen to be capt u red .
Force
Material . Also, to red u ce the opponent to a s i ngle legal o r
practical move beca u se the alternatives a r e u nacceptabl e .
Forced Mate
A mate that can not b e stopped if the attack i s con
d u cted correctly, n o matte r how accu rate o r resou rcefu l the defense. See MATI NG N ET.
Forci ng
Compel l i ng the respo nse, either because there are no
oth e r moves o r because n o othe r m oves make sense.
Forcing Move
A m ove fo r w h i c h the poss i ble responses are l i m
ited a n d determ i na b l e . A forc i n g m ove l eaves no legal or practical choice.
For Free
Without giv i n g u p anyt h i n g i n exchange . It refe rs to cap
t u r i n g without bei n g recapt u red . See
Forfeit DI RECTO R
Fork
FOR
NOTH I NG .
To l o s e o n t i m e o r b y a penalty i m posed b y the or
TOU RNAMENT
ARBITER.
An attack o n at least two enemy u n its by a s i ngle u n it with a
s i n gl e move . A fo rm of
D O U B L E ATTACK.
112
•
BRUCE
PA N D O L F I N I
Forking C heck
A fork i n which one of the attacked u n its i s the
k i n g . A for k that's a l so a check.
QUESTION:
W: Kf6 Bd3 Pg4
(3)
B:
(2)
Kh6 Rd1
Can Wh ite e ke out a d raw?
The best forks are checks because they fo rce the enemy to save the k i ng, w h i c h may resu l t i n the abandonment of the other attacked enemy u n i t . ANSWER:
W h i te does bette r t h a n a d raw with 1 . g S + KhS 2 . Be2 + , a
forking check m i n c i n g the rook .
Fork Trick
A com b i n ation that wi n s a pawn o r trades center pawns
favorably. In a fork trick a pi ece ( u sually a k n ight) i s temporarily sacri ficed and then rega i n ed by a s u bseq uent pawn fo r k . An exam ple : 1 . e4 eS 2 . Nc3 N f6 3 . Bc4 N xe4 4. Nxe4 dS .
For Noth ing
A p h rase descri b i n g a one-sided exchange i n which
a player captu res without bei n g recaptu red . See
F O R FREE.
CHESS
Fortress
TH I N KI N G
•
113
I n the endgame, a situation i n which an i n ferior fo rce , by
sett i n g up a defe n s ive wal l or barrier, can p revent a s u pe ri o r force from wi n n i ng the gam e . See
QUESTION :
B I S H O P O F TH E WRONG COLOR
W: Kh1 Q b4 Bg2 N c3
(4)
8:
(3)
Kh6 Qg3 Bd6
and
POSITI ONAL DRAW.
Can Wh ite to p l ay save the game ?
I t ' s t r u l y amaz i n g how an i m p regnable defensive setup can some times be real ized from skeletal fo rce s . H e re Wh ite's situation looks hopeless because it seems h e m u st extri cate his q u een and also guard agai n st mate at h 2 . Though it see m s i m poss i b l e , he can salvage a d raw ! ANSWER:
Wh ite d raws b y sacrifi c i n g t h e q u een fo r the b i s hop, 1 .
Q xd6 + ! Qxd6 and fo l lowi ng with 2 . N e4, and Black wi l l be u nable to penetrate Wh ite's fo rtress .
Forward
Toward the opponent's s i d e . The o n ly d i rection i n which
pawns can m ove .
Freeing
Advance
A pawn move that unblocks a c ra m pe d pos i
tion and releases one's pieces . Often an equalizing move o r the sta rt of meani n gfu l co unterp l ay.
114
•
BRUCE
PA N D O L F I N I
Freeing Maneuver
A series of moves to exchange off a c u m be r
some p i ece or reposition it to i m p rove m o b i l ity. The p rocess may also enhance the scope of seve ral oth e r pieces .
Freeing Move
Either a pawn advance o r piece exchan ge that
gives b reat h i n g space to co nstricted fo rce s .
Fried Liver Attack Friend ly Forces
See
FEGATELLo AnAcK.
The pieces and pawns of one col o r ; one side's
col lective material .
Friend ly Game Front
An offhand game played fo r fu n . See
sKIITLEs.
The war zon e ; the a rea of d i rect confrontatio n , as deter
m i ned by the placement of the pawn s .
Frontal Attack
A d i rect attack by a roo k o n a passed pawn along
the fi le i n front of the pawn , as opposed to a rear attack from be h i n d . Also, a b l ockad i n g k i n g attack i n front o f a pawn . See
Frontier
REAR AITACK.
An i maginary l i ne divi d i n g the board in half h o rizontally,
separati n g the wh ite side from the black. Also cal l ed term was coi n ed by Aron N i mzovic h .
Frontier Line
See
FRONTI ER.
FRONT I E R L I N E ,
the
CHESS
TH I N KI NG
•
115
B 7 6
Frontier Line
5 4 3 z
a
Front Rook
b
c
d
e
g
h
When rooks are doubled on a fi le or ran k , the fi rst
rook . The front rook is the one capable of captu ring with bac k u p from the other. See BACK ROOK.
Fu l l Move
A move by both White and Black. Either move sepa
rately is cal led a HALF-MOVE o r a PLY.
Fundamentals
The BAs1cs. N ot j u st the moves and rules, but also
the elementary princi ples of com mendable play.
•
G
Gain a Move
To estab l i s h the same position but with the othe r
playe r t o m ove . To com p l ete an acti o n , seq uence, o r p l a n i n one less move than apparently n eeded o r expected . To fo rce the opponent to waste a m ove . Also cal l ed
Gain a Tempo Gambit
See
GAI N A TEMPO .
GAI N A MovE .
A vol u ntary sac rifice i n the ope n i ng, u s u a l ly of a pawn ,
offered to gai n a positional advantage, b u i l d the i n i tiative , or b l u nt the opponent's attack .
Gambiteer
A special i st i n open i n g gam bits who enjoys playi n g
the m ; often , a wi l d attacker.
116
CHESS
Game
of
the Centu ry
TH I N KI N G
•
117
A game played between Donald Byrne
an d Bobby Fischer ( B l ack) in N ew Yo rk in 1 9S6 when Fischer was o n ly th i rteen years old .
W: Kf1 Qa3 Rd1 Rh1 Bc4 BcS N f3 Ps a2 d4 f2 g2 h2
(1 2)
8:
(1 3)
Kg8 Q b 6 Ra8 Re8 Bg4 B g 7 N c3 Ps a 7 b7 c 6 f 7 g 6 h7
QUESTION:
What b ri l l iant move does Black play?
The game was played i n the Rosenwald To u rnament held at the Mar shall and Manhattan Chess C l u b s . The appe l l ation "game of the cen tu ry" was coi n ed b y the theo reti cian H a n s Kmoc h , who, l i ke most peopl e , was enth ral l ed by the gen i u s of the yo u n g Fischer. ANSWER:
Fischer's extrao rd i nary com b i n ation began with 1 . . . . Be6 ! ! .
Play conti n ued 2 . Bxb6 (2 . Bxe6 l oses to 2 . . . . QbS + 3 . Kg1 Ne2 + 4. Kf1 N g3 + S . Kg1 Qf1 + 6. Rxf1 Ne2#) 2 . . . . Bxc4 + 3 . Kg1 N e2 + 4. Kf1 Nxd4 + S . Kg1 N e2 + 6. Kf1 N c3 + 7. Kg1 axb6, and Bobby gets clear mate rial and positional advantages . The game concl uded 8. Qb4 Ra4 9 . Qxb6 Nxd1 1 0 . h3 Rxa2 1 1 . Kh2 Nxf2 1 2 . Re1 Rxe1 1 3 . Qd8 + Bf8 14 . N xe1 BdS 1 S . N f3 N e4 1 6 . Q b8 bS 1 7. h4 hS 1 8 . NeS Kg7 1 9 . Kg1 Bes + 20. Kf1 N g3 + 21 . Ke1 Bb4 + 22 . Kd1 Bb3 + 23. Kc1 Ne2 + 24 . Kb1 N c3 + 2S . Kc1 Rc2# .
118
•
BRUCE
Game Theory
PA N D O L F I N I
A b ranch of mathematics that deals with decision
maki n g i n con fl i ct situation s .
General Principles
G u idel i nes, maxi ms, r u l es o f th u m b , and
p ractical advice . The same as
PRI N C I PLES.
Geometric Maneuver
A series of m oves that trace a patte rn .
G ive Odds
To start a game with the han d i cap of less material ,
a l l owi n g the opponent extra moves or t i m e , or accept i n g some othe r n o n standard l i m itation o r sti p u l ati o n .
GM
The abbreviation fo r g randmaste r. The official title conferred
by
is
FIDE
I NTERNATI ONAL G RAN DMASTER .
Good Bishop
A bishop that i s u n i m peded by its own pawns and
i s therefo re wel l p l aced , with clear d i agonals fo r attac k . A good bishop i s u s u a l ly opposed by a
BAD B I SH O P .
G rande Combinaison
A com p l ex com b i n ation , b l e n d i n g d i f
fe rent motifs, often profo u n d , exte n d i n g fo r five moves or more.
G randmaster
A loose refe rence to
I NTERNATIONAL G RAN DMASTER,
h ighest title awarded by the Wo rld Chess Federation
G randmaster Draw
the
(FIDE).
A l ife less d raw in the ope n i n g of early m i d
d l egam e . I t ' s cal led a g ra n d m aste r d raw because i t seems t o the u n knowi n g p u b l ic that grand maste rs d raw m a n y o f thei r games i n t h i s man n e r. (Th e re may be reason s fo r such d raws t h a t amateu rs fai l to perceive, b u t sometimes t h ey ' re right . )
CHESS
G reco's Mate
TH I N KI N G
•
1 19
A standard mati n g attack i n i tiated by a bishop sac
ri fice on h7 (or h2). Also cal l ed
CLAS S I C B I S H O P SACRI F I C E .
W: Ke1 Qd1 Ra1 Rh1 Bc1 Bd3 N b1 N f3 Ps a2 b2 c2 d4 eS
(1 6)
f2 g2 h4
B:
Kg8 Qd8 Ra8 Rf8 Bc8 Be7 N c6 NdS Ps a7 b7 c7 d7 e6
(1 6)
f7 g7 h7
QUESTION:
H ow can W h i te beg i n a wi n n i ng attack ?
G reco's sacrifice req u i res a b i s h o p that can b e sacrifi ced on h 7 (or h2), and at least two, if not th ree o r fou r, s u pporti n g u n its, especially the q u een and the k i n g- k n i ght. ANSWER:
2
.
The wi n n i n g attack goes 1 . Bxh7 + Kxh7 2 . NgS + BxgS (if
. . . Kh8, then 3 . Ng5); 3 . hxgS + Kg6 4 . QhS + KfS 5 . Qh3 + Kg6
6. Q h 7# .
0. ri :, · -
Gueridon Mate
A mati n g position that resemb les a tab le, with
the mate del ive red by a q ueen and the two potential escape squares diagonally beh i n d the mated k i n g b l ocked by its own forces. I t comes fro m the F rench term gueridon, mean i n g pedestal tab l e , and i s the same patte rn as a
SWALLOW'S-TAI L MATE.
H
Half Move
A move by White o n ly or by Black on ly, which i s one
PLY. A FULL MOVE i s a move for both White and Black, which i s two PLY.
Half-Open File
A fi l e , occ u p i ed only by pawns of one color, that
the opponent's maj o r p i eces can use fo r attack .
Half-Pin
A position with two fri e n d ly pi eces o n the same l i ne so
that, if either moved off the l i ne , the other wou l d fi nd itself in a pi n .
Handicap
Usual ly, a mate rial d i sadvantage o r a time d iffe rential at
the start of a game offe red to a weaker playe r to equal ize the chances .
120
CHESS
Hanging
TH I N KI NG
•
1 21
U n p rotected and exposed to capt u re . A related term i s
EN P R I S E .
Hanging Pawns
Two adjacent friendly pawns occu pyi n g the
same ran k , u s u a l ly s u bject to attack b u t someti mes capable of advanc ing with advantage .
Head Pawn
The most advanced in any fo rmatio n . A term coi n ed
by Hans Kmoch (1894-1973) i n h i s classic work Pawn Power in Chess .
Heavy Piece Helpmate
A
MAJO R PIECE;
a q u een or a roo k .
A com posed problem i n which Black moves fi rst and
cooperates with W h i te to get mated in a specified n u mber of moves . Also, i n ord i nary chess tal k , an epithet fo r a b l u nder lead i n g to mate , especially if it's the o n l y m ove a l l owi n g mate . See
Heuristics
SELFMATE.
The art of p ro b l e m solvi ng. In chess, the u se of a vari
ety of tech n iques and method s , such as trial and e rro r and posi n g prob i n g q u esti o n s , t o test certai n moves a n d variations, a n d t o u n earth u sefu l i nfo rmation about t h e positi o n .
1 22
•
BRUCE
Hold
PA N D O L F I N I
To s u rvive an attack ; to defend s uccessfu l ly.
QUESTION:
W: Kc1 Bh3 Pd6
(3)
B:
(3)
Kh4 Bc6 Ph2
Can Wh ite h o l d ?
The d i ag ram is from the end of a study by M . S . L i b u rki n . White seem s to be i n d i re straits, b u t a cleve r rejoi nder saves the day. ANSWER:
W h i te holds by the s pectac u l a r 1 . Bg2 ! ! , when 1 . . . . Bxg2
2. d7 h1 + 3 . Kd2 l eads to the promotio n of the d-pawn .
Holding-Off Maneuver
I n t h e endgame, an active defe n se by
a k i n g to p revent the app roach of its cou nte rpa rt.
Hole
A weakness, u s ual ly a square on a playe r ' s th i rd o r fou rth
ran k , that can not be defended by a pawn and is therefo re ideal fo r occu pation by e n e my pieces .
Home Analysis
Open i n g analys i s "cooked u p " before playi ng a
gam e , enab l i ng o n e to ach i eve a certai n des i red position witho ut m uch wo rk at the board . See
PREPARED ANALYS I S .
CHESS
Horizontal Opposition
TH I N KI NG
•
1 23
An opposition i n which the ki ngs l i n e
u p o n t h e same ran k , separated b y o n e , t h ree, or five squares . D i rect ho rizontal opposition has one square between , d i stant hori zontal oppos ition th ree squares, and long-d i stant h orizontal opposi tion five squares . See
Horizontal Row
OPPOSITI O N .
A
RAN K .
Starti ng from Wh ite's side o f the board ,
the ran ks are n u m be red from o n e to eight.
Hor rwitz Bishops H ung H u rdle
See
RA K I N G e 1 sH0Ps.
Left u n p rotected , as i n " h u ng a pawn . " See
Another n a m e fo r
Hypermodern
EN PRISE.
SKEWE R .
A school o r style advocat i n g seve ral ideas op
posed to classical p r i n c i ples, mai n ly to control the center i n itial ly from the flan k rather than to occu py it d i rectly. The term was fi rst u sed by Savie l ly Tartakowe r (1 887-1 956) in the 1 920s . See
H ypermodern Defense
I N DIAN .
A defe n se by Black that lets Wh ite set
up a classical pawn center (pawns at d4 and e4) so that it can be underm i n ed with off-center advances s u ppo rted by a fianchettoed bi s h o p . After gai n i ng control of the center, the hype rmodern defender h op es to occu py it with his own force s . See
Hyperm odern Opening
See
I N DIAN DEFENSE.
F LA N K OPEN I N G
and
1 N o 1AN svsTE M .
I
Ideal Mate
A
PURE MATE
reason fo r bei n g there. See
I l legal
i n which eve ry u n i t on the board has a MODEL MATE.
I n violation of the m oves and r u l e s . See
I l legal Move
LEGAL.
A m ove that violates the rules of the game and
therefore can't be played . See
LEGAL MOVE .
I f an i l legal move is played ,
it m u st be retracted .
I l legal Position
A position n ot capab le of occu rri n g i n a rea l
chess gam e . Either the r u l e s wo u l d have to have been b roken or the situation i s logica l l y i m poss i b l e . See 1 24
LEGAL
POSITION .
CHESS
IM
The abb reviation fo r
I m mortal Game
I NTERNATI ONAL MASTE R,
TH I N KI NG
•
a title conferred by
1 25
FIDE.
An offhand game played between Anderssen
(W h i te) and Kieseritz ky in London in 1 8S1 i n which Anderssen sacri fic ed his q u ee n and two rook s .
W : Ke2 Qf3 B d 6 N d S NfS P s a2 c 2 d3 e S g4 hS
(1 1 )
B:
(14)
Ke8 Qa1 Ra8 Rh8 Bc8 Bg1 Na6 Ng8 Ps a7 bS d7 f7 g7 h7
QUESTION:
H ow does Wh ite mate in th ree moves ?
The sco re of the game u p to the d i agram : 1 . e4 es 2 . f4 exf4 3 . Bc4 Q h4 + 4. Kf1 bS S . BxbS Nf6 6 . Nf3 Q h 6 7. d3 NhS 8. N h4 QgS 9. NfS c6 1 0 . g4 Nf6 1 1 . Rg1 cxbS 1 2 . h4 Qg6 1 3 . hS QgS 1 4 . Qf3 Ng8 1 S . Bxf4 Qf6 1 6. Nc3 BcS 1 7. NdS Qxb2 1 8 . Bd6 Bxg1 1 9 . eS Qxa1 + 20 . Ke2 . B lack res i gned h e re , but con s i de red playi n g 20 . . . . Na6 (the d i agram) . ANSWER:
Ande rssen wi n s afte r 21 . Nxg7 + Kd8 22 . Qf6 + ! , with mate
n ext m ove on e7.
I n accu racy h ol d a d raw.
A s l i ght error that makes it harder to ach i eve a win o r
1 26
•
BRUCE
PA N D 0 L F I N I
I n-Between Move
A move that i nterru pts an apparently forced
seq uence. A finesse that gai n s t i m e or some other advantage . Also cal led
ZW I S C H E NZU G .
I ndian
A term descri b i n g open i ng setu ps that run counter to trad i
t i o n a l p r i n c i p l es by relyi n g o n fianchettoed b i shops, central pawn ad van ces of o n l y one sq u are, off-center pawn thrusts , especial ly with the c-pawn , and i n itial ly a l l ow i n g the opponent to establ i s h a classical pawn center. The point of the I n d ian system s i s to u nderm i n e t h i s center and then take it ove r. S e e
HYPERMODERN .
T h e term also refe rs to
any I nd i a n syste m .
I nd ian Defense
Any defense that an swe rs 1 . d4 with 1 . . . . Nf6.
Often Black fol l ows with a fla n k development o n the k i ngside or q ueens i d e , tryi ng to exe rt piece p ressu re aga i n st the white center. See
I N DIAN .
I ndian System
An ope n i n g set u p fo r Wh ite o r Black havi ng the
characte ristics of an I nd i a n defense. See I N DIAN .
I ndi rect
N ot i m med i ate o r obviou s , as in an
I ndi rect Defense
I N D I RECT TH REAT.
Defend i n g a u n it by preventi ng its capt u re
tactical ly o r p ractical ly i n stead of actual ly guard i ng it. An i n d i rect defe nse m i ght req u i re a d i rect cou nterth reat, the re moval or d i slodgi n g of the opponent's attac k i n g u n it, the set u p of a clever concealed parry, or the exploitation of an al ready existi ng weak ness that becomes vu l n e rable if the opponent routinely fol l ows th rough with h i s own th reat .
I ndi rect Threat
A h idden attack, often p repared o r set u p by
a d i rect o n e ; the p retense of i ss u i n g one th reat only to gai n t i m e fo r anothe r.
CHESS
I nductive Reasoning
TH I N KI NG
•
1 27
I n chess, a method of fo rmu lati ng a st rat
e gy based on i nt u i t i o n and expe rience with s i m i lar situatio n s by men ta l ly tryi n g out moves to determ i n e thei r wo rth . What chessplayers d o, for exa m p l e , when they search fo r cand idate moves . See
omuc
TI VE REASO N I N G .
I n Front
Ahead of or befo re , especial ly appl icable to pawn s , as in
statio n i n g the king i n front of a passed pawn .
QUESTION:
W: KbS Pc4
(2)
B:
(1 )
Kd7
S h o u l d Wh ite advance the pawn ?
As a r u l e , the k i n g s h o u l d try to clear a path i n front of the passed pawn so that it can then advance with protectio n , convoyed to p romotio n . ANSWER:
White seizes a critical square, 1 . Kb6, a n d t h e pawn can not be
stopped . A pos s i b l e concl u s i o n i s 1 . . . . Kc8 2 . Kc6 Kd8 3. Kb7 Kd7 4.
cs , and the pawn goes in by force .
1 28
•
BRUCE
I nitiative element of
PA N D O L F I N I
The abi l ity to attack and force the play. An aspect of the TIME.
The attacker has the i n itiative, the defender tries to
b l u nt it and seize it.
I nnovation
A n ew move i n an estab l i shed open i n g , defense, or
variation that often has theoretical val u e .
I nnovative
C reative, especially in the ope n i ngs.
I nsan ity Chess
A form of amate u r tou rnament chess played
u nder wi l d and d i ffi c u l t co nditions, i n c l u d i n g rid i c u lously fast time contro l s , i l logical pai r i n gs (such as playi n g the same playe r twice), and com peti n g ove r n i ght.
I nsufficient Mating Material
O n e of the five ways to d raw a
chess gam e . A game is d rawn if neither side has enough mate rial to force mate . The term also refe rs to either side that is u nable to fo rce mate with what's l eft on the board .
I n Tandem
Cooperatively; said of two or more players playi n g as
a tea m , b u t normally not con s u l t i n g . See
I ntangible Advantage
ALLI E S .
Any positional (non material , nonstruc
t u ral) s u perio rity that co u l d eventually d i s s i pate u n less converted i nto someth i n g co ncrete .
I nterference
The tactic of i nterpos i n g a u n it to cut an enem y
piece's l i ne of powe r, often with a time-gai n i n g th reat .
CHESS
QUESTION:
TH I N KI NG
•
1 29
How can Wh ite wi n a piece ?
I n most i nte rfe rences the key is to bloc k the l i n e with a gai n of t i m e , particu larly b y givi ng a c h e c k . F o r the defender, getting out o f check m u st take precedence over defe n d i n g a piece . ANSWER:
White wi n s the kn ight by i nterfering with the B lack q u een 's
defense by a bishop check at dS . Afte r 1 . BdS + Kh8, White's q ueen can take the k n i gh t.
I nternational G randmaster
The h ighest title awarded by
F I DE,
the World C hess Federation .
I nternational Master MASTER,
The title j u st below
I NTERNAT I O NAL GRAND
confe rred by the Wo rld Chess Federation .
I nte rpose
To b lock an attack by movi ng a u n i t between the at
tack i n g p iece and what it's attac k i n g .
1 30
•
BRUCE
I nterposition
PA N D 0 L F I N I
A block c reated to s h i eld a fri endly piece, espe
cial ly the k i n g .
QUESTION:
W : Kd3 Ba2 N c4 Pd4
(4)
B:
(4)
KdS Rh3 Bc6 Pd6
How s h o u l d W h i te get out of check?
Not a l l i nte rpositions are p u rely defen s ive . Some conta i n an element of cou nterattack and even a l ittl e poi so n . ANSWER:
I nterpo s i n g t h e k n ight on e3, Wh ite gets o u t o f check and
i n cidental ly d i scovers mate !
I ntuitive Player
Someone who moves by i ntel l i gent i m p u lse
rather than meti c u l o u s cal c u l ation . A natu ral , who has a good fee l for positio n s ; often a good speed player.
I r regular Opening
A loose exp ression to characte rize ope n i ngs
not begi n n i ng with d o u b l e q ueen-pawn (1 . d4 dS) or double k i n g pawn (1 . e4 eS) move s . Not a very h e l pfu l classi fication .
Island
S h o r t for
PAWN 1 s LA N D .
CHESS
lsolani
TH I N KI N G
•
1 31
N i mzovic h ' s term fo r the i solated q ueen-pawn , which can
be a weakness o r a strength , depend i n g on ci rc u m stances . Ofte n u sed to sign ify any isolated pawn .
Isolated D-Pawn Isolated Pawn
See
1 s o LATED Q U EE N-PAWN .
A pawn with no fri e n d ly pawns on adjacent fi les
and therefo re i ncapab le of bei n g d efended by a pawn . U s u a l l y a weakness .
Isolated Pawn Pai r
A weakness : two same-color, adjacent
pawns , one p rotect i n g the other, neither of which can move because the opponent contro l s or occupies the squares i m med iately in front of them . The isolated pawn pai r strives to become
HAN G I NG PAWN S,
when
although it may sti l l be a weak com p l ex it wou l d have greate r potential to advance .
Isolated Queen- Pawn
A special i solated pawn case . U s u a l ly
it's an isolated wh ite pawn at d4, though it co u l d also refe r to an isolated black pawn at d5 . I n the open i n g and m i d d l egame it te n d s to be an asset conferri n g a spatial edge (open files and more room beh i nd the l i nes) wh i l e provi d i n g anchor for a central ized k n ight i n the enemy half of the board . But i n the endgame it's a d i sadvantage because it can 't be protected by a pawn .
J
J 'Adoube
A French term that mean s " I adj u st" or s i m p ly "adj u st . "
Any o f those te rms are u sed t o i nfo rm t h e opponent that yo u i ntend to straighten a piece, not move it. It's said i m med iately before touch ing the piece i n q u estio n . See
TO UCH-MOVE .
1 32
CHESS
Jettison
TH I N KI N G
•
1 33
To abandon mate rial to save the k i n g or avoi d loss of even
g reater material . Also, the name of the com p u l sory defe n s ive tactic itself.
W: Kg1 Qg7 ReS Ra1 Bc1 Bc4 N b1 Ps a2 b2 d3 f2 g2 h3
(13)
B:
(12)
Ke8 Qd8 Ra8 Rf8 Be7 Nc2 NdS Ps a7 b7 c6 f7 h7
QUESTION :
How s h o u l d W h i te conti n u e ?
If you r k i n g needs i m m ed i ate shelter o r escape you may have to jettison a piece to s u rvive . That was the case in the d iagra m , wh ich stems fro m a game played by Dan i s h s u pe rstar Bent Larsen (1 935-
ANSWER:
).
White wi n s with 1 . RxdS ! , when 1 . . . . cxdS encou nters 2 .
BbS + , a n d B l ack i s fo rced t o j ettison h i s q u een on d 7 .
J udgment
A gene ral eva l u ation not necessari ly based on concrete
an aly s i s but rather on expe rience with s i m i lar situatio n s . See TIV E REASON I N G .
1 N ouc
K
K
The abbreviation fo r
KB
T h e abbreviation fo r
KB-File KBP
KING.
KING-BISHOP.
The f-fi l e ; descri ptive notation for
The f-pawn ; the abbreviation fo r
KI NG-B I S H O P F I L E .
KI NG- B I S H O P PAWN
i n descri p
tive notation .
Keep Score Key
To write the moves down .
The correct fi rst m ove of the sol ut i o n to a com posed chess 1 34
CHESS
TH I N KI NG
•
1 35
problem . I f another move also wo rks, the problem i s said to have a
COOK.
Key Opposition squares, lead i n g to a
The opposition between the two outer critical TURN I N G MAN EUVER.
The opposition needed to
ach i eve the goa l , u s ually the occu pation of a critical square . See TION
and
OPPO S I
CRITICAL SQUARE S .
•• •• •• •• •• •• •• •• •• •• •• •• •• •• •• •• • -.� . 1111.
._ ,, fl!,···· !ii
QUESTION:
W: Kd2
(1 )
B:
(2)
Kc4 PdS
What is Black's co rrect move ?
The opposition i s the tool u sed to fight fo r the critical squares . I n the d i agram the dS-pawn 's critical squares are c3 , d3, and e3 . By tak i n g t h e key opposition B l ack's k i n g i n s u res a wi n n i ng t u rn i n g maneuver. ANSWER:
Blac k plays 1 . . . . Kd4, seiz i n g the critical opposition with the
king between the two outer critical squares, c3 and e3 . The game m i g h t conti n u e : 2. Kc2 Ke3 3. Kd1 d4 4. Ke1 d3 5. Kd1 d2 6 . Kc2 Ke2 and Black promotes n ext move .
key Sq uare
Anothe r name fo r CRITICAL SQUARE.
1 36
•
PA N D 0 L F I N I
BRUCE
Kibitz
A Yi d d i s h word that i n chess means to make com ments to
the playe rs d u ri ng thei r gam e . A
K I B ITZE R
m ight do so afte r the game
as wel l , when it's bei n g analyzed .
Kibitzer
A bystander who makes u n so l icited com m ents on a game
being played by others .
Kick
To d rive back an enemy p i ece, especial ly a m i nor piece, that
has crossed the frontier l i ne , by attac k i n g it with a pawn . As a r u l e of th u m b , d o n 't let enemy pieces stand i n you r half of the board . If you have the time, and the situation a l l ows , d rive them away, " kick" them o u t . See
Killer I nsti nct
PUTI I N G THE Q U ESTI O N TO THE B I S H O P .
The des i re to put the game away once you 've
ach i eved a wi n n i n g positio n . T h i s i s what Bobby Fischer s u pposed ly has i n abu ndance, a n d , ac co rd i n g to h i m , either you have it or you don't. Some chessplaye rs are content to get a wi n n i ng game, and then they let down thei r guard , th i n ki n g they 've al ready won .
King
The focu s of the game of chess. Each side tries to checkmate
the othe r side's k i n g . The k i n g moves one square in any d i rection but i s not a l l owed to move i nto check. Abb reviated
King and Pawn Endgame King- B ishop
See
K.
PAWN E N D I N G .
For either side, the b i s hop that starts the game on
the k i ngside-f1 fo r Wh ite a n d f8 fo r B l ac k .
CH ESS
King- B ishop F i le
TH I N KI NG
•
1 37
The f-fi l e , as it i s cal led i n descri ptive notation .
King- B ishop Pawn
For either side, an f-pawn , as it is cal led i n
descri ptive notation .
King F i le King H unt
Descri ptive n otation fo r the e-fi l e .
A series of moves that chase a k i n g aro u nd t h e board
u nt i l it i s mated o r its owner is fo rced to s u rrender gobs of material . See
·
MATING AITACK .
W: Ke1 QhS Ra1 Rh1 Bd3 Ne4 N eS Ps a2 b2 c2 dS f2 g2 h2
(14)
8:
(14)
Kg8 Qe7 Ra8 Rf8 Bb7 Bf6 N b8 Ps a7 b6 c7 d7 e6 g7 h7
QU ESTION:
Does Wh ite mate by tak i n g o n f6 with check?
The d i ag ram comes from a fam o u s game between Edward Las ker (Wh ite) and S i r Geo rge Thomas in London i n 1 91 2 . Afte r 1 . Nxf6 + , th reate n i n g to fol l ow with a captu re o n h7, B lack retakes with the g pawn , suddenly a l l owi n g the q u ee n to defend along its second ran k . ANSWER:
1.
.
Las ker's
b ri l l i ant wi n n i ng
move was
1.
Qxh7 + ! ! .
Afte r
. . Kxh 7 Wh ite let loose a ferocio u s k i ng h u n t : 2. Nxf6 + Kh6
1 38
•
PA N D 0 L F I N I
BRUCE
3 . Neg4 + KgS 4. h4 + Kf4 5 . g3 + Kf3 6 . Be2 + Kg2 7. Rh2 + Kg1 8. Kd2# . Yes , 8. 0-0-0 is also mate .
King-Knight File
The descri ptive name fo r the g-fi l e .
King-Knight Pawn
The descri ptive n a m e fo r e i t h e r side's g
pawn .
King March
A k i n g maneuve r, often along a critical d iagonal , u p
and/o r across t h e board .
King-Pawn
The descri ptive name for either side's e-pawn .
King-Pawn Game
A game or open i n g begi n n i n g with the two
square advance of Wh ite's e-pawn , 1 . e4 .
King-Pawn Opening King-Rook File
K I N G-PAWN GAM E .
The descri ptive name fo r the h-fi l e .
King-Rook Pawn King Safety
See
The descri ptive name for either s i de's h-pawn .
The degree to wh ich a k i n g i s safe from attack , largely
determ i ned by the secu rity of shelteri ng pawn s . One of the five m a i n elements o f c h e s s , along w i t h
T I M E , S PACE, PAWN STRUCTU RE,
and
MATERIAL.
CHESS
King's Field
TH I N KI N G
•
1 39
A l l the squares adjacent to the k i n g . U sed as a te rm
in tacti cs to describe general attacks to the k i n g and the s u rrou n d i n g area .
QUESTION:
W: Kb1 QeS Ba1 Nd4 Ps a2 b3 g2 hS
(8)
B:
(7)
Kg8 Qc7 Rc8 Rf8 Ps f7 g7 h7
How can W h i te mate in th ree moves ?
Black's k i n g looks a l l n i ce and cozy beh i nd the cove r of th ree k i n g side pawns , but n ow i t ' s Wh ite's m ove . ANSWER:
I t ' s mate afte r detonati n g the k i ng's fi e l d : 1 . Qxg7 + ! ! Kxg7
2. NfS + Kg8 3. N h6# .
Kingside
The half of the board occ u pied by the k i ngs at the sta rt,
cons i st i n g of the e- , f- , g-, and h -fi l e s . I t i s cal led the ki ngside even if the k i ngs eventually wi n d u p on the
QUEENSIDE.
1 40
•
BRUCE
PA N D O L F I N I
8 7 6 s 4 3 2
a
b
c
d
e
g
h
Kingside
Queenside
Kin gside Attack A general attack of a n u mber of u n its ai med at the enemy ki ng's positio n , u s u a l ly after it's castled k i n gside.
Kin gside Castl i n g
Castl i n g with the k i ng-rook , toward the h-fi l e .
T h e move i s written " 0-0. " See
Kin g 's Win g
KN
CASTL I N G .
The k i n gs i d e , u s u al ly not cou n t i n g the e-fi l e .
The descri ptive abbreviation for
K N - F i le
Kni g ht
KI NG-KN IGHT.
The descri ptive abbreviation fo r
KI NG-KN IGHT F I L E .
O n e of the six d i fferent types of chess u n its . The move of
the k n i ght rese m bles a capital L.
CHESS
TH I N KING
•
1 41
Each side starts the gam e with two k n ights. White's beg i n on b1 and g1 , B l ack's o n b8 and g8. It's sym bol ized the sym bol for k i n g ,
N
to avoid confu s i o n with
K.
Knight Cor ral
A b i s h o p trap of a knight on the edge . See
Knight Ending
An e n d i n g w i t h k n i ghts and pawn s .
Knight Fork
Any d o u b l e attack by a kn ight. See
CORRAL.
FAM I LY FORK
and
ROYAL FORK.
QUESTION:
W: Kb4 Nd3 Pg2
(3)
B:
(3)
Ka6 Qf6 Pa7
Can White to m ove s u rvive ?
You can 't expect k n i ght fo rks to be se rved to you on a plate . Often yo u have to set them u p . ANSWER:
Wh ite s u rvives a n d then some with 1 . Nc5 + Kb6 2 . N d 7 + , a
devastat i n g k n i ght fo r k .
1 42
•
BRUCE
Knight Odds
PA N D O L F I N I
A typ i cal h a n d i cap, i n which the odds giver ( u sual ly
White) starts the game without the q ueen - k n i ght.
Knight on the Rim I s Dim
A max i m adv i s i n g agai n st movi ng . k n i ghts to the edge , where thei r mob i l ity i s red u ced (though it's often n ecessary to move them to the o uter fi les). Someti mes given as "a k n i ght o n the r i m i s g ri m . "
Knights Before Bishops
A n open i n g max i m s u ggesti ng that
the best way to develop the m i no r pieces i s to b r i n g out at least one k n i ght befo re developi ng a b i s h o p . Wh i l e the concept seems to apply to many situati o n s , it's actually a ve ry i nexact p r i n c i p l e that s h o u l d not be app l i ed rigid ly.
Kn ight's Jump Away
An expressi o n sign ifyi ng the le ngth and
shape of a kn ight's move . A u n it that's a k n i ght's j u m p away from a k n i ght i s i n position to be captu red by the kn ight if ci rc u m stances perm i t . Also descri bed as " k n ight's move away. "
Knight's Move Opposition
An oppos ition i n which the ki ngs
are separated by the d i stance of a k n i ght's move . It app l i es i n situati o n s where standard straight- l i n e oppos itions a re not available because fixed pawns block and guard typi cal oppositional squares . See CHET
and
TR E BU
THEORY O F CORRESPO N D I N G S Q UARES.
Knight's Tour
A puzz l e o r tas k i n wh ich a kn ight i s t o b e moved
ove r an otherwise em pty board , vi siti n g each square on ly once.
KN-Pawn KP
The descri ptive name fo r either s i de's g-pawn .
The descri ptive abbreviation fo r
open i n g d i sc u s s i o n s .
K I N G - PAWN .
Especially u sefu l fo r
CHESS
KR
T h e descri ptive abb reviation fo r
Kriegspiel
TH I NKI NG
•
1 43
KI NG-ROOK.
A fo rm of chess in which players sit at separate boards
and play standard chess without see i n g the i r opponent's move s . The actual moves by both s i des are made on a master board by the arbiter, who says o n ly whether o r not a move i s legal . There is no penalty for play i n g an i l legal m ove . In fact, del i berately i l legal moves are how the players learn the l ocations of enemy pieces .
KRP
The descri ptive abbrevi ation fo r
KI NG-ROOK PAWN .
L
Lateral Thinking
The creative use of knowledge and i n si ght i n
o n e area t o solve a prob lem i n another; non l i near reaso n i n g ; sh ifting perspective to get a fresh viewpo i n t . Chessplayers do t h i s with faci l i ty. Also cal led
D I VERGENT TH I N K I N G .
Laws of Chess applied by
FIDE,
The
See
ANALOGU E
M OVES AND RULES
and
CRITICAL TH I N K I N G .
as official ly sancti oned and
the Wo rld Chess Federatio n . R u l es fo r tou rnament
com petition in the U n i ted States are defi ned by its affi l iate , the Al so cal led
Le gal
uscF.
F I D E LAWS O F C H E S S .
A perm i ss i b l e move o r a position reached via legal moves. A
legal move may be played ; an i l l egal move may not. A legal position may be ach i eved i n a real chess gam e ; an 1 44
I LLEGAL POSITION
may not.
CHESS
Legal Move
A move a l l owed by the
Legal's Mate
TH I N KI NG
•
1 45
LAws O F c H E s s .
A mate with two or th ree m i no r pieces aga i n st an
u n castled k i n g ste m m i n g from an u n p i n n i n g com b i nation , d i scove red by a famous 1 8th-centu ry player named Legal . See
LEGAL'S SACR I F I C E .
An example of Lega l ' s mate occ u rs i n the fol l owi ng game : 1 . e4 es 2. N f3 d6 3. Bc4 Bg4 4. N c3 g6 ? S . NxeS ! Bxd1 6. Bxf7 + Ke7 7. NdS # .
Legal's Sacrifice
An u n pi n n i ng com b i nation . It either entai l s the
sacrifice of a pi ece ( u s u a l ly a b i s hop) with a
S E T U P CH ECK
to be fo l l owed
by an u n p i n n i n g check that rega i n s the p iece ( u s ually the opponent's p i n n i n g b i s hop), o r s i m ply u n p i n s , offe ri n g the q u een with a sti ng : take the queen and fal l i nto Lega l ' s mate .
QUESTION :
W: Kg1 Qd1 Ra1 BgS Nf1 Ps dS e4 f2 g2
(9)
B:
(9)
Kg7 Qe7 Rh8 Bb6 Nf6 Ps c7 d6 eS g6
What s h o u l d Black do about the p i n on h i s kn ight?
Newcom e rs often stu m b l e i nto Lega l ' s sacrifice by deve l o p i n g the q ueen-bi s hOfJ prematu rely to pin the opponent's ki ng-knight. Not a l l pi n s are g reat.
1 46
•
BRUCE
PA N D 0 L F I N I
B l ack s h o u l d u n leash an u n pi n n i ng com b i nati o n , conti n u i ng
ANSWER:
1 . . . . Bxf2 + ! 2 . Kxf2 Nxe4 + , regai n i n g the sacrifi ced bishop with a powerfu l attack . Blac k also wi ns by 1 . . . . Nxe4 !
Lever
A pawn attack at the base of an opponent's pawn chai n . More
often , any pawn advance lead i n g to
Lightni ng Chess
BREAKTHRO U G H
S peed chess. See
Light on the Right Rule
pawn exchanges .
RAPI D TRAN SIT C H E S S .
The rule determ i n i n g the board's
correct placement at the game's start : with a l i ght square in the near co rner at each playe r ' s right.
Light Pieces
B i s hops and k n i ghts . Also cal led
M I N O R PI ECES.
Some
times, i nexactly, the wh ite p i eces .
Light-Square B ishop
A b i s hop that travel s o n ly on
l ight
squares . For Wh ite, the b i s h o p starti ng on f1 ; for Black, the bishop starti n g on c8 .
Light-Square Game
A game i n wh ich the most des i rable plan
seems to be to contro l , occu py, and i nfl uence the central l i ght squares, especially i nvolv i n g a fianchettoed l ight-square bishop. See
DARK
SQUARE GAM E .
Light-Square Rule Line
See
L I G HT O N THE R I G H T R U L E .
Any n u m be r of con secutive squares along a ran k , fi le, or
d iagonal .
CHESS
Linear Thinking
TH I N KI N G
•
1 47
Reaso n i n g one-d i mensionally with strict ad her
ence to seq uence and the attai n ment of a defi n i te goal . What chess players do, fo r exam p l e , when solv i n g a posed tactical p roblem with known con seq u ences . See
Line-Piece
LATERAL TH I N K I N G .
Any piece capable of movi n g along a l i ne of squares ;
a q ueen , a roo k , or a b i s h o p .
Liquidate
To exchange, especial ly i n t h e s e n s e o f ridd i ng oneself
of a weakness or p rob l e m .
Liquidation
Exchan g i n g to red uce the i nte n s i ty of you r oppo
nent's attack and/or s i m p l ify to a s u perior, manageab le en dgam e . The pol i cy of trad i n g to establ i s h clarity.
QUESTION:
W: Kh1 Rb2 Pa4
(3)
B:
(2)
Kh6 Rg4
S h o u l d Wh ite p u s h the pawn or protect it?
I nstead of p rotecti n g an attacked u n it, get rid of the attacker and there may be no need to p rotect .
1 48
•
ANSWER:
BRUCE
PA N D O L F I N I
The best conti n u ation i s 1 . Rh2 + ! KgS 2 . Rg2 , p i n n i n g Black's
roo k and fo rc i n g a trade, afte r which the pawn goes i n to q ueen u n contested .
Little Center
A pos ition i n which a pai r of central pawn s have
been traded so that o n e side has a pawn on its fou rth ran k vs. an oppos i n g pawn on its th i rd ran k . A n exam p l e i s a wh ite pawn at e4 vs . a Black pawn at d6. Whoeve r has the m o re advanced pawn (Wh ite h e re) reta i n s a spati al edge and perhaps the bette r chances , wh i l e the side with the less advanced pawn ( B lack) is con s i d e red to have the l ittle center.
Live Side
I n pawn e n d i n gs , the side of the board closest to the
PROTECTED PASS E D PAWN
o r attac k i n g zone. The
B L I N D S I DE
te n d s to be the
m o re d i stant area, away from the i m med iate fi ght.
Living Chess
An exh i bition chess game between two players o r
teams, u s u a l ly played on a f i e l d o r i n a very large roo m , i n which people d ressed i n costu mes portray the pi eces and move as d i rected by the playe rs .
Long Diagonal
Either o f t h e two longest d iagonal s : a1 -h8 o r a8-
h1 . Loosely, the l o n gest of any two intersecti n g diagona l s .
Long- Distant
Diagonal
Opposition
See
LONG-DI STANT
OPPOSITI O N .
Long- Distant Horizontal Opposition
See
LONG-DI STANT
OPPO S I TI O N .
Long- Distant Opposition
An opposition along a fi le, ran k , or
d i agonal in wh ich the k i ngs are separated by five squares . VERTICAL
OPPOSITION i s a l o n g a fi l e ,
LONG-DISTANT
LON G - D I STANT HORIZONTAL O PP O SITION
is
CHESS
along a ran k , and See
TH I N KI N G
LONG-D I STANT DIAGONAL O PPOS ITI O N
•
1 49
is along a d iago n al .
OPPOSITI O N .
Long- Distant Vertical
Opposition
A l o n g-di stant opposi
tion along a fi l e .
QUESTION :
W : Kg2 P s c4 d5
(3)
B:
(2)
Kf8 Pd6
H ow does W h i te p lay and wi n ?
I t may seem that W h i te s h o u l d s i m ply charge u p the board and advance the c-pawn , effect i n g an exchange that p rod u ces a passed d pawn . B u t that doesn't wo rk because the b l ack k i n g can eventual ly get a mean i n gfu l oppos i t io n . ANSWER:
White wi n s b y tak i n g t h e long-d i stant ve rtical oppos ition with
1 . Kf2 ! . After 1 . . . Ke7 2 . Kg3 Kf7 3 . Kf3 White has the d i stant opposi.
tio n . And after 3 . . . . Ke7 4. Kg4 Kf6 5. Kf4 Wh ite has the d i rect oppos i tion , wh ich i s transferred fu rther u p the board after 5 . . . . Ke7 6 . Kg5 Kf7 7. Kf5 . B l ack m u st then give way and a l l ow Wh ite to outfl a n k h i m : 7 . . . . Ke7 8 . Kg6 Ke8 9. Kf6 Kd7 1 0 . Kf7, fo rci n g the gai n of the d-pawn .
Long- Range Piece
Any l i ne-piece ;
a
q ueen ,
a
roo k, or
a
bishop.
1 50
B RU C E
•
Long Side
PA N D 0 L F I N I
The s i d e of the board with the greate r n u m ber of fi les
fro m a pawn to the edge of the board . See
S H O RT
s 1 DE .
The concept i s partic u l a rly i m portant i n roo k en dgames i n wh ich the roo k m u st be far e n o u g h from the opposi n g king to give a s u ccess fu l fla n k attack . Th u s the s u ggestion " m ove you r roo k to the long side . " See
Lose
CHECKING DI STANCE.
To get checkmated , resi g n , fo rfeit on time, or be d i sq u a l i fied
fo r violati n g the r u l e s . In chess com petitio n , a player gets noth i n g fo r a loss and o n e poi n t for a wi n . Each playe r gets half a poi n t on a
Lose a Move
To c reate
zuGZWANG
DRAW.
by m a k i n g it you r opponent's
turn to move , especially at an u n d es i rable moment.
Lose on Time
To fo rfeit a game by fai l i ng to com p l ete a specified
n u mber of moves in the a l lotted t i m e . Th i s i s a facto r i n tou rnament play, where clocks are u sed to keep track of each playe r ' s t i m e .
Losi ng the Exchange
Los i n g a roo k fo r a m i nor piece . See
EXCHANG E .
Lost
Said of a position that s h o u l d lose if the opponent plays cor
rectly. Also, said of the player with s u c h a pos iti o n , as in "yo u ' re lost . "
Lost the Right to Castle
A ph rase mean i n g that the king has
al ready m oved and can no l o n ger castle. The right to castle i s also lost on either s i d e by movi n g the rook on that s i d e .
Lucena's Position
I n e n d i ngs, a tech n i q u e t o create sh elter fro m
roo k checks . Wrongly attri b u ted t o L u i s Ram i rez Lucena (1 5th-1 6th centu ry), i t was fi rst p u b l i s hed by Alessand ro Salvio (1 575-1 640) .
CHESS
QUESTION :
W: Kf2 Rb8
(2)
B: Kc1 Re6 Pc2
(3)
TH I N K I N G
•
1 51
How does B lack fi nd shelte r fo r h i s k i n g ?
T h e tech n iq u e i s a l so known a s " b u i l d i ng a bridge , " w h i c h i s how N i mzovich refe rred to it. It i nvolves l ifti ng the attack i n g roo k to the fou rth ra n k , where i t can be used to i nte rpose aga i n st enemy rook checks. See ANSWER:
B R I DG E
and
B U I LD I NG A B R I DGE.
B lack wi n s after 1 . Res Rb7 2. Kd2 Rd7 + 3. Kc3 Kc8 + 4. Kd3
Rd8 + 5. Kc4 Rc8 + 6. Rc4-e nd of sto ry.
Luft
A German term mean i ng "ai r" o r, figu ratively, b reath i n g space .
An escape square fo r the k i n g . When you move a pawn to create an escape sq uare in front of you r castled k i n g you " make l u ft . " A way to avoid back-ra n k mate s .
Lust to Expand
A col o rfu l exp ression with which N i mzovich
characterized the val u e of a passed pawn : its need to advance to ward p ro moti on .
M
Main Line Major,ty
The pri mary variation , especially i n an open i n g .
Ove r a n y con secutive set o f fi les, a gro u p o f pawns that
outn u m ber thei r enemy cou nterparts . See
Major Piece Make Luft
A qu een or rook . Also cal led a
H EAVY PIECE.
In a castled pos ition , to create an escape hatch fo r the
king by movi n g a pawn . See
Man
PAWN MAJ ORITY.
L U FT .
Any of the 32 chess u n its that con stitute a chess set . A sho rt
ened vers ion of the sex i st term "chessman . " 1 52
CHESS
Maneuver
TH I N KING
•
1 53
The reposition i n g of a p i ece, u s u a l ly over the cou rse
of several m ove s . Al so, to transfer a piece mai n ly with
Q U I ET MOVES
to
a s u perior square .
QUESTION :
W: Kh1 Ra1 N e7 P s a4 b 3 c 2 d3 e2 f4 f 6 g2
(1 1 )
B:
(9)
Kh8 Ps a5 b4 c3 d4 e3 f7 g4 g3
How can Wh ite mate i n eight moves ?
Of cou rse Wh ite can w i n the above position by b r i n g i n g the kn ight back to wi n a few pawns , b u t checkmate i s so m u c h more fi nal . ANSWER:
I t ' s s i mp l e . Maneuver the wh ite k i n g to a2 (that takes seven
moves) and then use an e i ghth move to mate with the rook at h1 .
Maroczy B ind
A type of pawn position i n which white pawns at
c4 and e4 ( n o d-pawn) restra i n Black's pawns at d6 and e7. The term al so appl i es to a com parable setup with co lors reversed . Named afte r th e H u n garian grand m aster Geza Ma r6czy (1 870-1 951 ) .
Master EL O RAT I N G
An u nofficial title fo r a strong playe r, not necessarily with of 2200 o r m o re . See
NAT I O NAL MASTE R.
1 54
•
Match
BRUCE
PA N D 0 L F I N I
A set of games between the same two playe rs or teams, as
opposed to tou rnaments, i n which each com petito r plays d iffe rent playe rs .
Mate
The end of the game. Short fo r
Material
CH ECKMATE.
Pieces and pawns co l lectively or i n d ividual ly.
Material Advantage
Havi n g more mate rial and a greate r poi nt
cou nt u s i n g the re lative exchange val u e s . See
Material Superiority
The same as
MATERIAL SUPERIORITY.
MATE RIAL ADVANTAG E .
U s u al ly a
decisive facto r.
Mating Attack
A general assau lt aga i n st the k i n g that leads to
mate or s i g n i ficant gai n of materia l .
Mating Material
E n o u g h material t o force checkmate . A typical
m i n i m u m mat i n g force i s a rook , though an extra pawn may be suffi cient becau se it can be p romoted .
CHESS
Mating Net
QUESTION:
TH I N KI NG
•
1 55
A position i n which mate is fo rced .
W: Kg1 Ra7 Bb1 Ne5 Pg2
(5)
B:
(5)
Kf8 Rb2 Ba8 Ne8 Ph7
S h o u l d Wh ite's rook take the b i s h o p ?
A d i st i n ction i s m a d e between mati ng attacks and mati ng nets . I n a mat i n g attack mate i s n 't forced because the defender can abandon mate rial to postpon e d efeat. B u t no d efense can stave off a mati ng net. ANSWER:
Why take the bishop when you can force mate ? Wh ite does
so by 1 . Rf7 + Kg8 2 . Bxh7 + Kh8 3. Ng6# .
Meaningfu l Opposition
In ce rta i n endgames, the opposition
that enables either the attacker to ach i eve a wi n n i n g entry or the de fen d e r to bar the door to the i nvas i o n . Not eve ry
OPPOSITION
i s des i r
ab l e or mean i ngfu l .
Men
The 32 pi eces and pawns con s i d e red co l l ectively.
Methodical
I n chess, executi n g a plan in a carefu l , d e l i b e rate
m a n n e r ; systematic .
1 56
•
PA N D 0 L F I N I
BRUCE
Middlegame
The second phase of a chess game, after the open
ing and before the endgame, characte rized by plan n i n g and maneu veri n g , and by tryi ng to ach i eve a smooth tran sition to the endgam e .
Miniatu re
A short c h e s s g a m e that featu res n i ce tactical poi nts .
Also, a com posed p ro b l e m with no more than seven u n its on the board ( i n c l u d i ng the ki ngs) . See
QUESTION :
BRI LLIANCY
and
BREVITY .
W: Ka8 Qe6 N e8 Ps a7 b7
(5)
B:
(2)
Kf8 Pe7
How can Wh i te mate in two moves?
I t was o n ce thought that com posed p roblems have l ittle p ractical val u e because the positions tend to be materially one-sided . Fu rther more , the asto n i s h i n g solutions never seem to occu r over the board . Teachers are now reco n s i d e ri n g the i s s u e , reaso n i n g that the atyp ical situatio n s posed by p ro b l e m s and especially stud ies can sti m u l ate the student's c reativity. ANSWER:
W h i te wi n s with the u nderp romotion 1 . b8/N ! After 1 . . . . Kxe8
the p ro b l e m concl udes with 2. Q g8# .
.
CHESS
Mining Operation
TH I N KI N G
•
1 57
A pawn advance to engage enemy pawn s ,
lead i ng t o a trade a n d t h e ope n i n g o f a fi l e . A term u sed b y N i mzovich .
Minor Exchange
A term s i g n i fyi ng the s l i g ht mate rial edge a
b i s hop has ove r a k n i ght. You w i n the m i nor exchange if yo u gai n a bishop fo r a k n i ght.
Minority Attack
An assault by seve ral pawns agai nst a larger
gro u p of pawn s , atte m pti n g to i nfl i ct weakn esses that can then be attacked by pieces .
Minor Pieces Mobi le Center
B i s hops and k n i ghts .
The same as
Mobile Pawn Center
MOBILE PAWN CENTE R .
A center with two con nected pawn s , u s u
a l l y al igned on the i r fou rth ran k , opposed b y a s i ngle enemy pawn , u s u a l ly on its t h i rd ran k , when the u n i ted pawns have the poss i b i l ity of advanc i n g .
Mobi l ity
Freedo m of movement. T h e n u mber o f squ ares and/o r
optio n s avai lable to a p i ece . An aspect of
S PAC E .
1 58
•
BRUCE
Model Mate
PA N D 0 L F I N I
A pro b l e m composition term : a p u re mate i n which
there are n o extraneous o r s u perfl uo u s u n its or function s and i n wh ich a l l of the attacker's u n its (in some cases except i n g the king and pawns) are req u i red . See
QUESTION:
CLEAN MATE, PURE MATE,
and
I D EAL MATE.
W: Ka1 Qh1 Rg1 B b4
(4)
B:
(2)
Kc2 Bd1
How does Wh ite mate in two moves ?
T h i s is a version of a p rbblem p u b l i shed by P. H . Wi l l iams i n 1 897. I ts art see m s removed from actual game positions, s i n ce Black prob ably wou l d have resigned a long time ago . ANSWER:
The key i s 1 . Rg4 . If 1 . . . . b i s hop moves, then 2 . Qb1 # ; if
1 . . . . Kc1 , then 2 . Rc4 # ; if 1 . . . . Kb3 , then 2. Qxd1 # ; and if 1 . . . . Kd3 , t h e n 2 . Qe4 # .
CHESS
Monster Chess
TH I N KI NG
•
1 59
A teac h i n g tec h n i q u e , developed by B ruce Al
berston , i n wh ich students p ractice maki n g captu res in seq uence, lead i ng to the removal of the enemy king. Monster pawn i l l u strates the use of the pawn ; M o n ster b i s h o p shows how to captu re with a bishop; Monste r rook with a roo k , etc.
W: Pb2
(1 )
B:
(1 6)
Kh2 Qg1 Re3 Rf2 BgS Bf4 Ps g7 h6 Nd8 f8 Ps a3 b4 a5 b6 c7 e7
QUESTION :
What i s the ri ght seq u e n ce for capt u r i n g eve ryt h i n g ?
Don't apply t h e ru les o f standard chess i n attempti ng t o solve t h i s problem . I n Monster chess pawns may captu re backward a n d may move to the back ran k and then retu rn the other way, and the k i n g i s allowed t o stay i n check . Moreover, Wh ite's k i n g c a n be absent. ANSWER:
Starting from b2 the pawn goes to a3 to b4 to aS to b6 to c7
to d8 to e7 to f8 to g7 to h6 to gs to f4 to e3 to f2 to g1 to h2 .
Move
A tu rn fo r either s i d e , or a turn for both sides. A tu rn fo r
one side is m o re p recisely cal led a a
F U L L MOVE .
HALF MOVE
Al so, to make a move . See
PLY.
and a tu rn fo r both sides
1 60
•
BRUCE
PA N D O L F I N I
Move on Move
A fo rm of s peed chess i n which each player
responds to the opponent's m ove i n stantly. The games can be q u ite exciti ng.
Moves and Rules
The l aws of the gam e ; how to play the game ,
b u t not how to p l ay it wel l .
Mysterious Rook Move
A roo k move to a closed fi le o r ran k,
which seems to make no sense beca u se the rook's line of attack i s b l ocked . B u t the player h a s fo reseen a poss i b i l ity for attack or deter rence and wants to be p repared . A term coi ned by N i mzovich .
QUESTION:
W: Kg1 Rf1 Bg2 Ps a2 b3 c4 e2 f2 g3 h2
(10)
B:
(9)
Kg8 Rb4 Ba6 Ps a4 a7 c7 e6 g7 h7
How can W h i te defe nd h i s q ueen side pawn s ?
The above position comes from the game Vaganyan-Noguei ras , Montpe l i e r 1 985 . If Wh ite plays 1 . Rb1 B l ack can cou nter 1 . . . . Bxc4 becau se W h i te's b-pawn i s pi n n ed ; and 1 . bxa4 leaves a l l the q ueen side pawns v u l n e rab l e .
CHESS
ANSWER:
TH I N KI N G
•
1 61
White holds with the myste rious roo k move , 1 . Ra1 ! , when
1 . . . . axb3 2 . axb3 sudde n ly opens the a-fi le fo r rook cou nte rplay. Vaganyan eventually won after 2 . . . . Bb7 3 . Bxb7 Rxb7 4. Kf1 as S . Ke1 Kf7 6. Kd2 axb3 7. axb3 Rxb3 8. Rxa5 Rb2 + 9. Kd3 Ke7 1 0 . h4 Rb3 + 1 1 . Kc2 Bb7 1 2 . f3 Kd6 1 3 . hS h6 1 4 . Ra8 c6 1 S . Kc3 Rf7 1 6 . Kd4 eS + 1 7 . Ke4 Re7 1 8 . Ras Re7 1 9 . RxeS (1 -0) .
N
N
Abbreviation for
K N I G HT.
National Master chess o rgan izatio n . See
NN
U sually the h ighest title awarded by a national I NTERNATI ONAL MASTER.
An abb reviation that i nd i cates a player whose name is not
known , someti mes u sed in the sco re of an exh i b ition game agai n st an amate u r.
1 62
CH ESS
Noah 's Ark Trap
TH I N KI N G
•
1 63
I n the Ruy Lopez (1 . e4 es 2. Nf3 Nc6 3 . BbS)
a fam o u s trap of the Wh ite ki ng-b ishop by Black's q u eenside pawn s .
W: Kg1 Qd4 Ra1 Rf1 Bb3 Bc1 N b1 P s a2 b 2 c 2 e4 f2 g2 h2
(14)
B:
(14)
Ke8 Qd8 Ra8 Rh8 Bc8 Be7 Nf6 Ps a6 bS c7 d6 f7 g7 h7
QUESTION:
H ow can B l ack play and wi n a piece ?
Starti n g from the Ruy Lopez the d i agram i s reached after 3 . . . . a6 4. Ba4 Nf6 S . 0-0 d6 6 . d4 bS 7. B b3 exd4 8 . Nxd4 Nxd4 9. Qxd4 . Actual ly, s i m i lar traps can occ u r in oth e r ope n i ngs, but the most fam i l i a r devel ops in th i s open i ng . ANSWER:
B l ack wi n s a p iece with 9 . . . . cs , a n d when Wh ite retreats the
quee n , then 10 . . . . c4, s n a ri n g the b i s h o p .
Notation
NP
Any method for record i n g the moves of a chess game .
The descri ptive abbreviation for k n i ght-pawn , which has partic u
lar uti l ity i n the classification o f certai n e n d i ngs.
0
Objective
Bas i n g moves, eval uatio n s , and deci sions on the actual
facts and c i rcu mstances and not on personal considerations or for arbitrary reaso n s . See
S U BJ ECTIVE.
Obl ique Opposition Obstruct
Anothe r name for
RECTANGULAR oPPo s 1 T 1 0 N .
To fo rce an enemy u n it to a partic u l a r squ are so that no
other enemy u n it can u se the sq u a re o r pass across it.
Obstruction
A piece o r pawn that b l ocks the movement of an
other piece. Also, the name of the tactic.
Occupation
D i rect p l acement of a pi ece o r pawn on a specific
square. Also, abso l u te contro l of a fi l e . 1 64
CHESS
Odds
See
TH I N KI N G
•
1 65
HAN D I CAP.
Offhand Games
Games played without tou rnament conditions.
Friend ly, casual games p l ayed fo r fu n . See
One-Mover
SKIITLES.
A p roblem that can be solved in one move . Also, a
d i rect th reat with an obvio u s poi nt, as i n a "one-move th reat . "
QUESTION:
W: Kg1 Qf8 Ra4
(3)
B:
(1 )
Kg3
H ow can W h i te mate i n one move ?
Some one-movers are so u nexpected that they escape o u r notice . But they ' re there, wait i n g to be m i ssed . ANSWER:
It's a l l over after 1 . Qa3 # .
Open Board
A board with few o r no obstructi ng pawn s , allowi ng
pieces to traverse it easi ly.
Open Center
A center u n b l ocked by pawn s .
Open centers a re con d u cive t o s u d d e n attacks , s o development and
1 66
•
BRUCE
PA N D O L F I N I
k i n g safety are i m portant. Afte r castl i ng, it's usually u nwise to move the pawn s i n front of the k i n g , because the u n blocked center offe rs poss i b i l ities for fast mat i n g attacks.
Open F i le
A fi le devo i d of pawns. Sometimes a half-open fi l e i s
descri bed as "ope n " for the p l aye r a b l e t o u se i t .
Open Game
A game o r open i n g i n which a t least a pai r o f center
pawns have been exchanged , so that movement t h rough the center is poss i b l e . Open games nat u ral ly develop from the begi n n i n g moves 1 .
e4 e5 . Also cal l ed
Openi ng
OPEN POS I T I O N .
The begi n n i n g p hase of a chess game, usually last i n g 1 0
o r 1 5 moves, someti mes longer. Development, contro l o f t h e center, k i n g safety, and the fight fo r the i n i tiative are its paramount concern s .
Opening Line
A variation i n any ope n i ng .
Opening a File
General ly, cleari ng a fi le for you r own use by
exchangi ng away a pawn blocking it. An action partic u larly h e l pfu l to rooks.
Opening Repertoire
T h e set o f open i n g l i nes fo r White and
B l ack that a player reg u larly uses.
Openings
The moves by both sides at the begi n n i ng of a game
that h ave been analyzed and played so often that they have become standard .
Open Line
A ran k , fi l e , or d i agonal u nobstructed by pawns .
CHESS
Open Position
TH I N KI NG
•
1 67
The type of pos ition l i kely to arise from an
OPEN
GAM E .
Open Tou rnament
A tou rnament open to players of any
strength who are m e m bers of the gove r n i n g chess fede ratio n .
Opposite-Color Bishops
Also cal l ed Opposite- Colored Bi
shops. See B I S H OPS OF OPPOS ITE COLORS.
Opposition
In endgames, a
zuGZWANG
relation s h i p between op
pos i n g k i n gs that confers an advantage on the playe r not on the move . If the ki ngs " stan d i n oppositi on , " whichever moves is at a d i sadvan tage because i t m u st give gro u n d . The k i n gs u se the opposition in the i r fight to control a passed pawn's
CRITICAL SQUARES.
The attack i n g
k i n g "takes t h e oppositi on , " tryi n g t o occ u py a critical sq uare, a n d the defe n d i n g king tries to " keep the oppositi o n " to p revent the enemy king from occu pyi n g that critical square o r others. In standard oppos i tion s (vertica l , ho rizontal , o r d i agonal ; a n d di rect, d i stant, a n d long di stant), the ki ngs occu py squares of the same co lor separated by one, th ree , or five squares along the same fi l e , ran k, or d i agonal . See OPPOSITI O N , DI STANT OPPOSITI O N , DIAG O NAL OPPOS ITI O N ,
and
D I RECT
RECTANG U LAR
OPPOSITI O N .
Oppositional Field
The i nterrelation of eve ry pos s i b l e opposi
tio n , taken i n series, exte n d i n g across t h e enti re board . T h u s , a player with the long-di stant opposition can convert it to a d i stant oppos ition as the opponent's king approaches, and then to a d i rect oppos ition if the k i n g steps even closer. See
OPPOSITI O N .
1 68
•
BRUCE
PA N D 0 L F I N I
Original Position
The i n itial placement of the board and ar
ran gement of fo rces at the begi n n i n g of a game . See
Outflanking
In endgames with fixed pawns, a flan k i nvasion by
one k i n g aga i n st the othe r, u s u a l ly to gai n material .
QUESTION:
ARRAY.
W: l
View more...
Comments