Chess Openings for Beginners

February 13, 2017 | Author: jockeii | Category: N/A
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CHESS

OPENINGS

BEGINNERS

FOR

THE

BY

E.

REV.

E.

of

author

"thb

chess

modkkn

"

"half-hours

primer,"

I will lead

forth

my

LONDON

K.

HILL,

1900. ri^s

Rich,

iii; Act

SONS,

" LUDOATS

All

etc.

v, sc.

3.

:

ROUTLEDGE BftOADWAY,

morphv/'

with

soldiers to the plain."

'-Sluikespeare

GEORGE

M.A.,

CUNNINGTON,

resgrved.

E.G.

Limited, "

K"^i'^5'/jr

HA(}VAK"

UNIVEfifiTY UeHARY

LoimoN:

BY

PRINTED

STAMFORD

WIU.TAM

CLOWES

STREET

AND

AND

CHARING

SONS,

LIMITED,

CROSS.

PREFACE.

The

object

give

more

a

of

game

less

or

tried

chess.

Some

the of

any

later

being

a

time,

working

out

Mn-James

Openings, borough

complete

by

games

reader

course

be

may.

and

and

Ranken,

English

into

carried

on

eminent of

work

of be

instruction

the

A

in

found

Or,

consult **"

or

the

subject. B

Chess Free-

Messrs.

being

if

a

desired,

be

Openings^'

latter

there

learning

to

by

at

may,

players.

Modem,"

on

little

matters.

recommended

the

very

again,

way may

side.

they

other

ticular par-

each

are

favour

in

as

Chess

Mason's/'*^ Ancient

been

but

;

Openings

the

complete

more

the

of

not

unsystematic

though

something

time

starting of

given

here

these

of cases

moves

to

various

few

has

brought in

a

seven

present

be

fashion

pleasant

or

Openings the

at

in

is

the

of

approved,

Opening

six

first

the

practised

and

Except

interest, the beyond

sketch

short

a

work

little

unpretentious

beginner

the

ways,

this

of

3

most

It

preface.

in

If

the

trite

seem

that

be

following

wished

he

beginner,

to

naturally,

alike

such

whom

a

good

in

higher

regions,

all the

success

Uttle

that

all

he

him

notation

commonly British

Chess

describing

CasUes

the at

on

passing Kt ker

move

side "

;

ch."

King's

=

5th

sq.;

where

remark

neither

is

to

and

has

into with

met

sq."

Chess,''

price 6d.,

squares

named

mover's

"

"O"

=

takes;

square

;

" =

ss

most

in

side

of

O"

0"

"i.

p."

Kt(K5) takes

Q

the =

=

" =

the

B

at

a

on.

the any

and

B(Q4)'*

X so

shortest

side;

"X

;

"Q

made,

player

K

on

;

player* s Q's 4th sq.; no

the

"

check

Play

from

=

"

have

the

Ail

"

"

of

hand

helping

Series.)

Castles

;

is to

named

are

=

Q

on

Where

point

a

"O"O"

board;

in

Handbook

has

"c.

"How

(See

used.

if he

hoped

ever

employed

here

and

difficulties

will

work

the

seem,

the a

of

path

And

ABBREVIATIONS, The

must

moves

lightening giving

this

apology

indifferent.

or

in

and

one,

first

at

notes

the

smooth

to

succeeded

all

at

writer's

trivial, the

and

the

of

some

pages

variations

are

left

appreciable advantage.

CHESS

OPENINGS

FOR

BEGINNERS.

Openings.

The

The

have

You

How a

Kt

or

is

can

only

commands

KKt5),

instead its

at

B3

board).

So

is

It

free

two

squares

would

in

a

third"

move

to

it

;

K's

force,

and

"

partly

ground).

enem/s thft

best

that

start, others

are

P

e,g,

or

you

bad

B)

"

K3,

"

QP need

except

it

move

;

of

one

?

(reason,

P

which

blocking

command

to

KP and

Bs,

the

eight

the

Q's a

Black on

of

and

the

free

to

Q

K5),

by

weakest

the

(i)

(KB4,

and

there

which

or

later are

Q4,

taken

to

KB3

"

front

KKts,

but

Kt

reasoHS

"

(the

blocked

"

bad

be

Only that

i.

towards

;

the of

move).

mentioned

be

(KR4,

Pawn

move

good

will

RPs

a

outlet

no'

is not

might

(partly

is

shows

squares

two

you

otherwise

QB's

squares

(2)

are

you

first

experience

simply

four

maximum

be

the

of

;

best

sets

is

has

always

and

two

giving

QB,

QKt

KR3

"

and

order,

operations?

\

played,

Kt

I.

as

mov^

Game.

a

commence

the

sometimes

on.

the

to

by moving

in

men

(which

White

P

a

Start

to

the

up

you

are

start

it

set

with

pky

to

Ways

Best

squares

moved

two

never

seek

as

being

6

CHESS

less these

OPENINGS

best

the

good;

BEGINNERS.

FOR

of

the

others

workmg

into

two.

general idea of what you must aim at in the beginning of a game. At the start, your pieces (except the Knights) are locked up and, for the time You have release to being, useless. the out to them, to get them to front, and so them that they may best work together for arrange offence and for defence where they ; to place them stand safely (not liable to be intercepted or may surprised)with lines of retreat, and also may have most attacking power (most opportunity of doing effectual work) againstthe enemy. advice is excellent, and George Walker's tersely aim what should at {ue, have sums as a up you working principle, though you may not always be in opening your game able to carry it out rigidly) : Do force is not prematurely attack before your tolerably developed in the field. Play up the Now

for

a

"

centre

Ps, get

castlefl and careful

out

Rs

your

advance

in

and

Kts

your

Bs, have

K

your

co-operation(this .impliesa

of

Q). Such is the outline of the best directions to a beginner as to opening his game." Reason and experience have settled upon certain of commencing best ways it is better a game ; and these results the to accept (trying to understand principles underlying them) than to try and strike out fresh paths for yourself. Have a reason good "

bad, as

or

move,

But

may

otherwise BOW,

that Black

might und^f^nded you

be

stillsome

"

how

can

startingwith with

answers

like

KP,

to

play Black

sort

the

a

expect

you i.

of

P

"

same,

Q"

K4, i

reason

to

let

for your improve ? us

suppose P

"

K4 the

;

R5, attacking iiffordto lose it, cannot

2.

P"

1.

K4, P"

defend

it in

K4

;

OPENING.

7

could

play B 2. Q3 ; but this is bad on principle (it his QP and obstructs ue, consequently his QB his men hinders from coming into the field). Or Kt he might play 2 reply QB3, to which Kt5 {threatens4, B X Kt, and might be 3. B then 5. Q X KP ch., winning a Pawn), followed by P" The 2 move Q3, "c. Q" K2 3 has only this against it,that the block of Black's KB Black might possiblylose a little time. may P B4 (threatens Q3, then play 2 3. B P mate !),and KKt3 stops 4. Q X BP 3 and drives off Q mate B3 (threatening say Q B same mate),and Black can stop it by K3, Kt-" KB3. White or Q has now spent two attadc on an moves leading to nothing, and is at a she has no particularfuture before her. square where However, to go a move farther, after 4 Kt" KB3, suppose 5. Q" QKt3 (threatensB X BP check); Blac^ develops his Q to K2 (defending BP)- while his KB has a good square ready for him of time White's Q moves waste a at KKt2. are must

SO

some

He

way.

"

.

.

.

.

"

"

"

"

"

"

"

"

"

.

...

...

.

"

which

waste

good

is not fatal ; his second move lose sallyof Q, which must premature

^is a

"

valuable

time

develop the experience are to

these

be

may

in

retreating, having opponent's forces. against the move.

factors.

two

Other 2.

effect

P

"

KB3

than

first move

to

had

As

to

Second is

bad,

block

little

helped Principle and Do not ignore

a

Moves as

up

made, and

having outlet

of White^ other

no

for

to take

Q

from

particular

which

your

your

KKt

S

CHESS

OPENINGS

BEGINNERS.

FOR

a QB3 is playdbk {i,e, fairly outlet to Q ; other good move) as giving another of Pawns KB4, moves (except 2. P Q4, or P which not are weak, as approved moves) are i.e. as spending helping to develop your forces time aimlessly (or nearly so). harm in 2. P There is not much KKt3 (or P" QKta), to place the K (or Q) B at its Kt's much ^but not second There are good. square time of spending the better ways so occupied. is reasons 2. as Q B3 is bad (forabout the same is even Black Kt4 Rs). 2. Q 2. Q worse; P answers by 2 Q4, unmasking his QB, and so driving off the Q; either she must stay out of being trapped by somewhere, running chances minor Black's to pieces, or must Q sq. go back obstructs KB), losing (betterthan to K2, which B time. valuable will be 2. B4 is good, and is 2. Kt treated later on; But so most QB3. giving rise to the important is 2. Kt KB3, King's Knight's Opening," which (according to off into the sequel) branches several good and recognised Openings."

his best

square.

P

"

"

"

"

"

"

"

"

"

"

"

"

"

"

"

KNIGHT'S

KING'S

[i. P" Before bad

answers

KP

or

move

K4;

2.

will

going further, we of

attack like

K4, P"

OPENING.

2

Black.

White's

Either

Kt"

KB3.]

dispose he

of

several

mus^t defend

his

for Pawn). A (gettingPawn B-" B4, leaving the KP fended, unde-

simply throws away slightgain in development.

a

.

valmible

P

for

a

very

P

2

is

KB3

"

OPENING.

KNIGHT'S

KING'S

weak

a

9

It

here.

move

lays

White dangerously open. may safelyplay 3. Kt X P, bringingabout the Damiano Gambit. Suppose Black to seize the Kt ; we get P X Kt; 4. Q~R5 ch., P" KKta; 5. Q 3 KP ch., followed by 6. Q X R, spellingruin for X K Black. But, after 4. Q R5 ch., try 4 B2 ch., K" (forced); 6. B" B4 K2, 5. Q X KP It is Kt3. ch., P" Q4 (best); 7. B x P ch., K" flank

K's

Black

"

"

hard

not

to

that

see

is in

Black

bad

a

way

the

"

the

exposed, The sequel might helpless,position of Black K. (threatens P" Rs mate), P" R4 be, 8. P" KR4 R) ; 10. Q" Bs (best); 9. B X KtP, B x B (to save Kt4 (forced); Q4 dis. ch., P ch., K R3 ; II. P Black Of course B X P ch., forking K and Q. 12. K2 need take the Kt ; his best is 3 not Q ; tolerable then a ch., with KB3, Q X KP 4, Kt" best in fact, White's course (unless he game; Black's to trusts ignorance) is to let the KP alone and B4 (stopping castlingK side),and play 3. B develop his pieces as quickly as he can. three

Ps

look

then

Kt;

the

=

"

"

"

at

"

"

of

defences

weak

Other

Black's

KP

2.

are

".

.

.

.

ment Q3 (obstructingthe developof other pieces by blocking the QP) ; 2 B3 places the Q badly ; this might follow for a Q and B4, Q KKt3 (attackingKP beginner; 3. B either exBut White posed safely leave KKtP). may that (a) 4. Castles, and (Diag.); suppose K2 Black (for grabs the KP ; 5. B X P ch., K" K X B ; 6. Kt Kt5 ch.. Black Q is lost ; by 6. Kt P, and x while, after K~Q sq., follows Q

K2,

"

B

2

"

"

"

"

"

.

.

.

.

....

Black

Q

moves

dares

not

out

of

take way

Kt

on

; 8. R

account "

K8

of 7. R

mate)

"

K

; 6. R

"

sq., K

CHESS

10

BEGINNERS.

FOR

OPENINGS

Bs (no better) ; 7. R x P ch., K X B ; 8. P" Kt3 ; Kts ch., K" Q4, Q" B3 ; 9- Kt" If to R3 (or K can Q Q3 ch.,and where 10. go ? covering R4), the Q is lost by the Kt going to K4, disQ"

sq.,

"

check

White K

X

forks

6. R"

;

K

and

sq.) ;

6.

R"

is the

Q

to

It would moves

continues

again B

Kt

Q; Kt

do

sq.,

X

Q"

R6

sq.,

Q"

P

R6

;

Q

;

7.

7. R"

Kt"

after time

;

if .

Kts

.

.

.

ch.,

(or Q

K"

Ka

Kt3,

and

what

?

obviously impossible to treat this degree of exhaustiveness

must

KtP

X

ch. ; then

if 5

while

that

remember

in Chess-books time

5. B

(b) try

Now

be

with

beginner

Black

let

and

Q3,

P"

4,

(or R). play

B

from

; and

have

if,at

a

the

moves

been

tested and

very

early stage

many

The mended recom-

proved of the

GIUOCO

game,

thinks

be

he

PIANO.

II

for himself

sees

that

something

that else has overlooked, the chances are everyone which delusion he is under an experienced player a

quickly dispel. Black's best are KB3 repHes to 2. Kt P" Kt" (defending his P), and 03 QB3, Kt undefended, but (leaving the KP KB3 P). attacking White take a regular Opening called the We will now would

"

...

.

"

....

(

Piano

Giuoco

=

Game).

Quiet

[Italian Game.] A.

Quietly developing; (bearing on the weak K the defends) and Here

comes

in

a

the

Bs

spot, the each

trap

side

KBP,

to

castle.

is free Kt

; 3

which

placed only

well

are

"

(leaving

Qs

should play 4. Kt X Kt exposed); White he (doubling Black Ps), or castle; but suppose Q mistakenly plays 4. Kt x KP ; then 4 this (e.g.) might happen, 5. Kt X BP, Kt4; and ch. ; 7. B" B K2, Q X KtP ; 6. R" sq., Q X KP would lose White but Kt B6, mate; anyhow Q sq. ; something ; e,g. 4. B X P ch. (best),K (best),Q X Kt ; or try, 5. Kt" KB3, 5. Castles Q X KtP ; 6. R" B sq., Q X Kt, "c. KP

"

"

"

4. P"

Beginners

P"

Q3 often

play here

P

"

Qs

KR3

(to prevent

CHESS

12

OPENINGS

BEGINNERS.

FOR

his

KKts, pimiing Kt, or good play ; it loses attacking Q) ; but it is seldom Pawn the weakens time and position. These and free the QBs. fourth moves support the KPs hostile

from

B

coming

to

Black.

White.

B"

5. B~K3

Kt3

is to have, in case move object of White's file open for his of Black exchanging Bs, the KB would KR (after cashing) ; doubling the KP Black retreats, as he does not strengthen his Ps. wish drawn his QP from the centre (principle other things being equal, to bring Ps towards, not of board). If White, at move 6, exchanged from, centre take give Black (as he would Bs, it would of that P) an with RP, increasing the value open line for his QR. Going back : Kt5 (threateningKt or B X KBP) is met 5. Kt" Kt (threatens KB3 R3 ; and if 6. Kt by Black R B X Kt, doubling Ps can file), on play 6 Kt if, again, 7. Kt Kt5, KKts ; and Black the of White's castle B and can exchange The

"

"

"

"

...

.

"

"

and

Kt

for

the

R

and

(by getting rid of two objection play). No is a but KKt5 5. B

would

KBP

benefit

White's

Black

pieces in good to QB3 ; 5. Castles, or Kt useless attack on Q, being Kt met B3 (developing another by piece, of B for Kt cannot and exchange help White) ; in P this, B3 (to drive off B) is bad, as making B3 (tokeep Black Kt castlingvery difficult. 5. P is a good move from his Q5 or QKts) (afterwards bringing out the QKt viA Q2). Black (instead of the text-move) might play 15 X B.j 6. P X B, Kt" R4; Kt3, 7. B" 5 of

"

"

"

...

.

"

....

"

GIUOCO

Kt

R

X

Kts

RP

; 8.

and

strong, and

very

him.

favour

Kt,

X

against Kt

PIANO.

open

Returning

Ps

files for

his

column

to

Here

the

on

here,

direction

be

would

Rs

:

"

for

to

way

is not

Q

as

B3 KKt3

time

some

to

leave

go

no

out

come.

K3 K2

Kt"

Kt3

is

; there

likely to

B"

7 8. B"

would

Kt"

7. Kt real obstruction in that

two

Black.

B3 K2,

"

with

White's

White.

6. Kt"

White

leave

to

B ; but

the

13

positions are equally himself, and good; neither player has committed they are ready for the fray. must

we

it;

the

B. 1.

P"

K4

P"

K4

2.

Kt"

KB3 B4

Kt"

QB3 B4

3. B"

B

3 ;

B"

gives K2, continued, 4. P

played, as Black position. ^B3. 4. P we

4. Kt

quite unsound, B ; P ch., K X Rs ch., and Black a

"

is also

B3

"

with

mention,

may

"

is liable to

"

Here

fence DeHungarian Q4, P Q3 ; seldom get a crowded, cramped,

the

"

a

Jerome

the 5. Kt

Gambit

ch., Kt

P

X

6. K

plays

good caution, as a

K3

"

X

move.

being

x ; 4. B Kt ; 6. Q"

(or B sq.)with

safe game. Kt

4

Considered

than

better

P ....

latter

is

safe.

4.

"

.

.

.

Q

"

K2

"

"

KB3 Q3, may

though the be played

CHESS

14

with B

OPENINGS

contmuation

(not

^Kt3

"

6. P" Castles, P Q3; Q4, P X P; proves else 7. P x P, imposition,giving his QKt more

5.

; ....

White's

BEGINNERS.

FOR

Pawn

"

scope). White.

5. P

Black?

Or

Q4.

"

P

Q3, leading

"

P

S

Plainly it Kt3, we

is

this,or

KKt

P,

X

....

might get

we

mate),

B

he

mate,

lose); 8. K must give up

KR4,

it is lost

must

(to get

ch.

developed 6. P

Kt5 ch.

what

the

Ks,

or,

for

White no

will

"

take

To

merely develop Black Q KKt 8. P X KtP, R"

getting much

Black

means

Kt

; if 6

"

Kt

and

well

a

an

KP),

P

P, B

X X

B

"

(to

Q4, "c., QP, it is

"

isolated

;

P-Q4 QP, in

is 7, P* X

nor

sq.,

of

recovers

KKt secured his.-

Kt, for

quite good

freedom

White

passing, would

Pawn,

(^this K5).

x

B

;

White, After

movement.

his

P

,

when

:;

Piano, play 4. Castles, is no there advantage in doing so, unless he it as a step towards playing the Max Lange

White but

has

6

consequence.

K2.

text-move.

the

have

6

the

If

variety, play 6. P B ch. ; 8. QKt B X

Q2, 7. B" maintain the Kt and

;

develop and though of slightor

Black

answers

Q5

"

ahead

Pawn

a

"

.

game. "

7. B

he

B ...

(threatens for the piece can Black, to avoid

Q

7.

KKt4

7. P"

has

P

X

sq., and KKt.

B

"

after

sq.. White

Kt

"

P

X

P,

X

safe game.

a

of B ; but if and if Black

retreat

6. P

get

"

to

Attack.

may,

in the

Giuoco

MAX

variation the

in

also

and

or

his

sacrifices

Black

attack, which

an

(itmay occui the King's Bishop's QP, to gain a move Piano

Giuoco

Knights'

Two

White

Game).

the

of

15

Attack.

Lange

Max A

ATTACK.

LANGE

with

however,

can,

repel.

care,

Black.

White. 1.

P"

K4

P"

2.

Kt"

KB3 B4

Kt"

3. B"

K4 QB3

B-B4 .

Kt

4. Castles

Black

P~Q4.

5.

(better game).

abetter than

do

cannot

Kt3 ; 6. only question is,with B

; if 5

Pawn

the

accept

B3

"

The

"

P

P

X

what

QKt X P ? ; then 6. Kt X P BP, winning tiie exchange), Kt" QP X Bi K3 ; * 7. B X Kt. BP X B (if BP then 8. Q X ch., X Q ch., K x Q; 9. Kt Q3, with better game. winning R); 8. Kt 5. less complicated than the B X P is safe, and by 6. Kt x B, move given below; it is followed Kt X Kt; 7. P" B4, P" Q3 ; 8. P X P, P X P ; KKt5, Q" K2 ; and Black will keep his P 9. B" with no hurt. ahead But, resuming, try If 5 (threatens Kt x it.

take

to

.

.

.

.

"

....

P

5 6. P"

P"

Ks Kt"

Or, try

KP,

;

7.

Q4 P"

1

KKt

KR3,

X

"c. 7. P ^.

*

KKts

P

X

Or

"""""II.

6

X

Kt """"""""""

could

He

;

7. Kt"

QB3,

7. P """"""M

I

H..^.^..

^".""""l

Castles

play P"

Q3

P

x """

j 8. Kt"

i.p. ; "^""^"

Q3.

i6

CHESS

OPENINGS

it is better

but

to

FOR

press

BEGINNERS.

with

on

attack

the

all

at

hazards. White.

BUck.

P

7 8. R"

sq. ch.

K

9. Kt"

B"

Kt5 (threatensKt

B

X

K3 B, "c.). (Diag.).

X

Black.

Diagram

After

2.

White's

9th Move.

White.

9.

.

.

Here .

.

.

Q"

.

.

Q

X

Kt; II. Q" gain a piece. Kt QB3 10. P

would

P

Rs

X

1

"

dares

not

take

it "

be

bad

ch., and

Q4 ; for

10.

Q

X

12.

It is easy to see a clear gain of time

part.

Q" Q"

10 11.

P"

!

KKt4

Still avoiding capture

of BP.

B4

Kt3

Kt B

why on

X

B,

would

the

P

White's

iS

A

OPENINGS

CHESS

BEGINNEKS.

recominended

move

the

FOR

match

by Lasker, Fetersbuig-Vieniia,

St Black's

convert

material

extia

and

in

played "

to 1897-S, into positional ~

advantage." vrntc.

8. P

Bkck.

P

P

X

P

(Diag.)

may bow

try 9. B

X

WUle.

Q

9.

cb.,

K

B;

X

proceed? If 10. Q. K

K3;

Q"

B4

B"

R3ch.,

Q QS

at ;

Kt"

Q

B7

ch., wins

Q"

K3

;

B8 X

;

P

13.

then

Q.

ch., K

Kt4

Q"Bs 15.

n.

Q"

is else B"

If X

ch., K" B8

x

Black 11.

P to

Q

x

ch.,

Kts 10.

Kt; Ks

ch., K"

11.

;

14

Qa.

with by repeating checks but Q sq. ch., Kt" try 16. R" ch., Kt"Ka (or A, or B) ; 18. draw

now

Kt;

x

,

B3;

K"Ksq.;

could

17.

.

K"

11.

ch., K"

and

.

.

then

B5

Kt

10.

...

12.

Feb.;

X .

K"

White

Kt

10.

Not

B;

X

White

Here

Q.

X

EVANS

B

X

P

X

Kt, Q" Kt sq. Kt, and wins.

(A)

Kt ....

stop

; 19,

19

K"

B6,

Q"

K

sq. ;

?3 ; 18. P X Kt (notQ X Bj ch., wins for Black), B X P Qs ch.); 19. Q X B, Q X Q; K"

17

else

R

GAMBIT.

P"

19.

"

Q, "c. K" (B) 17 X B, Q--B3 19. R ; "c. Q Q sq.,

2q.

R

;

(to ao.

X

K3; 20. Q"

18.

P

Kt, Kt4 ch.,K" X

B

P;

X

Ba

;

ai.

"

If II.

K

10

B"

"

B

ch.^K"

R3

(or sq. (not

sq.

K

K

Ka),

"

.

...

then

KKt"

11

wins at once), Ka; else la. Q B3 ch., and Wiit6 leading into next variation,hut with the White B already raking Black's K's quarters. Black should K K 11. play 10 Q R5 ch., sq. ; then P" Kt X KKt3j la. P, Kt" KB3 ; 13. Q--R6, White has R KKt two B4, and sq. ; 14. Kt" passed Ps for his piece, and fair attacking prospects. is speculation. Returning to The rest our text, we get "

"

"

"

White.

Black.

KtxQ

9 10.

Kt

X

P

Kt"

KB3

winning Pawn-position,if he can reduce to a simple complicationsand bring matters ending. might get, we Returning to White's ninth move, Q" Kt3 (threatensB X P ch.),Q" B3 ; 10. 9. Ka KKt" B~Qs, (to prevent his Ps from being broken Kts, Q" up by 11. B X Kt ch.); ii.B" Kt X B, Kt3 ; la. QB X Kt, K X B (not and

Black

betause

has

of on

13.

KBP)

a

Kt ;

X

P, attacking Q

13. B

X

Kt, Q

X

and

trating concen-

B ; 14. Kt C

2

X

P, Q

policy to exchange position.

the better

much

las

BEGINNERS.

It is Black's

K3.

"

FOR

OPENINGS

CHESS

20

variations of the Evans

Other

Gambit

White.

" .

Black.

1.

P"

K4

P"

K4

2.

Kt"

KB3 B4 QKt4

Kt"

QB3 B4

3. B" 4. P"

are

; he

B" B

KtP

X

Kt X P ; White play 4. be tempted to snatch the KP not must ; else 5. Kt the mate, the Kt, X P, Q B3 ! and how save If 6. P" and the QR ? Q4, B X P ; and Q dares take B, on Kt BP du of 7 not account x 6. Kt KB3 is best, but Black plays Q X R ; and after 7. Kt B3 (hemming in the Q), Black RP Kt extricate Q Kt X X can by ; 8. Kt (or B X Kt, B" Kt5, 9. B" Kt3, B X Kt, "c.), Q B3, and will win. Black

Suppose

to

.

.

.

.

"

"

"

....

"

B3 5. P" 6. Castles

B"

B4

P"

Q3

7. P" 8. P X

P

here

We

Q4 P

get the

Continuing from

B" "

Normal

P

X

Kt3 "

Position

(Diag.).

position in diagram

we

might

have A 9. P" 10.

Bx

B

"

(a).

Qs"

Kt"

Kt2, threatening11.

R4

B

KtP, and

x

12.

R. Kt"

10

"

R3, 9. B" "c. Castles,

Kt^R4

1 i 10.

B"

Q3,

Kt"

K2 K2

; 11.

P"

KSj

GAMBIT.

EVANS

Evtuu

G"inbit

White

to

;

More

(9lh More).

White. Black.

Wliite. II.

B"

But

Black, afici

Because

attack

strong

a

Q3.

why R ....

castled

oa

This way

He

Kt"

For

Kt"

P

13.

Q" once

P"

Ka the

want

Black

15. Kt"

provide against

Kt3 "

K5

(dealing

Bs).

.something if

Kt"

B3

is to

may 14.

get

Castles

for 13.

KtP?

K.

It 13.

X

sq., would

KKx

"

B

stili

not

KB

on

"e

KB3

P"

in

a

way,

this

B"

a

kind,

not

was

Ktj,

ait.

other

Q2 of

QB4

Qa

on

good

move.

It forestalls

that

might

take

his

guard

against it;

(*j.);

16.

BxP.KxB?;

place,

Kt"

17. R

KKt

"

sq. ;

the

stop

by matters

as

(best); iS. Q"

sq

Kts, and Black A sacrificinghis Q. has stand, Black

Kt

19.

mate

variation;

R

ch., K"

Rs

BEGINNERS.

FOR

OPENINGS

CHESS

22

"

R6, only

can

notable

good

a

game.

(b).

A

(Go bock

to

Diagram.) Black.

White.

9. Kt" B 10. "

Kt"

B3 KKt5.

Known

as

10

KB3 ;* might endanger the Kt Kt

Not

Goring's Attack. P" KB3

the advance

as

"

R4

of White's

....

Ps

11.

B"

12.

Q"

R4ch.

Q"

might also play K3, "c.

Black

ch.,

Kt

B4

B"

13.

QxKt

14.

KR"

15. B" 16. Q"

K

K

"

....

sq.

Kt3 R4 ch.

B

X

Q2 ^B2 ; 13.

Kt"

K2

Q" B"

Kts K3

K"

B

Q

Kt

X

sq.

If he well-"leveloped game. B and, soon Q2; after, played 16 himself Castles (Q) ; he would to a sharp expose attack on Q side, which, however, he should repel ;

and

Black

has

a

"

,

but

the text-move

,

.

.

is safer.

B(a). Starting again, we which Black plays 5 *

A

moyeseldom

give B good

m

two "

continuations, in R4.

defending

the Evaus.

'"

EVANS

GAMBIT.

J3

White. 1.

P"

K4

P"

K4

2.

Kt"

KB3 B4 QKt4 B3 Q4

Kt"

QB3 B4

3. B" 4. P"

5. P" 6. P"

X

P"

10.

;

8.

P

Px

P,P

loss

Q3,

Of

course,

of Kt"

P

X

Pj 8.Q KBP) ; 9.

Qch., Kt X P,

X

; and

K2

White

7. Castles This

P

makes

move

meet

X

is to

Black in

may,

this, try

Q"

a

"

Defence," Compromised retarded development, has

Kt3 Ks

9. P"

Q" Q"

Kt

X

P ;

because

Q3; II. Kt winning the KB.

X

Kt,

P

Not .

.

.

.

P"

10.

Kt

11.

B"

of

Kt;

B

R3

policy to safety. This

with

B3 Kt3

12.

reduce

X

R

10.

KKt"

It is Black's so

X

P

X

P

X

attack.

severe

a

8.

the

Black, with

in which

do

R4

Kt3, "c

Q"

to

KtP

X

B"

Kt"

preferred.

be

B

avoid

(to

Q KB3

Kt

B"

Q3;7.

P"

6

Or

Black.

Q"

K

"

sq.,

Kts ch.,

K2 Kt

forces, if he

can

is recommended

move

by Lasker. Q

12.

13.

If

now

.

.

then

.

B

P"

Q"

03

B" 14.

Kt .

X

X

QKt3 R3

K X B (not Kt, Black plays B sq., B, else 15. Q x BP) ; if 14. B and P" BP K6, X P, Q" R4; 15. B

X

"

OPENINGS

CHESS

24

White

gets

KKt

R"

Kt

18.

with

castle B

fine

a

Black

; and

; if 14.

KR

should

Black

Kt2, "c.

"

RP

"

attack

of KtP, because (not Q" B6, "c.), Q" Kts;

X

Q X R4, QxKt, Kt2 sq.),B

Q" (or K

R4

"

Q

i6.

17.

sq.;

18.

Q4;

Kt"

from

good

no

BEGINNERS.

FOR

may sq., then

Q

"

lose.

not

....

B(b). sixth

White's

Startingagain,at might get 6. Castles

P"

Q4

B"

Sanders' P

Defence; or try QR3 9. P X P, P"

P ;

X

II.

B

ch., P

Kt

X

Q"

8.

10.

P

11.

Kt

12.

Q

his

Q

P"

14.

K

now

defence

to

he

would

play be

Q5 Ktj ; Q2.

P"

10.

B" Qs, ch., B"

in the

X

sequel

P

X

Kt

Kt5 Q

13.

R

x

mated

or

ch. ; after would lose

R.

B-.Kt3

KB4 R

R4,

R3

Kt" to

"

K2

KBP,

Q

were

K2,

"

P

X

Kt"

KtP

for the

13.

Q

Kt

X

"

12.

Kt

X

If White K

B;

meet

B"

Q

8.

KKts;

"

(to

P

X

....

10.

03 Q2

Q"

additional

an

X

;

B

Kt3 R3

9. B" As

QKt4)

P"

by

(a),we

Black.

White.

7. P"

in B

move

sq.

But

why

not

take

ch. the

checking

then be gain a piece, as both Qs would Because of the reply 14 exposed? Q KR4, and saving Q, while White's threatening mate Q

B, and

"

would

remain

liable to capture.

FOB

OPENINGS

CHESS

BEGINNERS.

After

Black's

TillMarc

"White.

Black.

Q

9 10.

K"

11.

B

sq., the

Kt

Q

sq. If White P.

X

is

answer

KP

X

ch.

B

X

incautiously plays Kt

X

....

B

ch;

i3.

K

"

R"

K.

B

sq.,

QxRch. Qr-K.2

II -

13.

QxQch.

Kt

X

13.

B

P"

Q4

If he

would

X

R

played gain B,

14.

P"

B

-KB3,

and

Finally, Black continuation Kt and

X

like

QP(not Black Q

ch., K"

B

the

issue

Esq.,

R"

is uncertain.

try 4. X P, Kt .

5. P

dares

14.

of mate.

may

....

sq., "c.

P, White, by

X

pain

on

Q

Q" not

B3

P ,

.

P

X

take

the

6. Kt

;

; because

Kt)

with

Q4,

"

.

of 7. ;

X

a

P,

Castles,

7. B

"

Kt5

GAME.

SCOTCH

Scotch its

called from

So

27

Game. in the

use

Correspondence Match,

Edinbuigh-London

1S24-8.

White. 1.

P"

2.

Kt"

Block.

3. P"

K4

Kt"

Freeing

formation

preventing the Black.

P"

K4 KB3 Q4.

White's

QB3 Q and

of

Pawn

any

QB,

This

in other

better

P than

(cramping

White

can

"

P

X

which

Q3, Black) or P

....

in

played

ways.

3 Better

by

centre

seldom Opening is now important contests, it being thought that do

and

leads

Q5

"

P, Kt X P ; Kt, P X Kt; 6. Q X Q ch., "c. (White X 5. Kt Kt X P; gaining time) ; better, too, than K2 X Kt, P X Kt ; 5. Q X P, Kt" (plainly 4. Kt to

4. P

4. P

to

to

X

.

.

White

has

command

more

of

the

.

.

than

board

his

right share). 4. Kt

(seeDiag.)(or 4.

P

X

Gambit); Black (A, B, C) ; 4. anything. .

and

QB likelyto

not

leave

him

P

Black

if

slight break-up And

for then now

.

doubled

B"

....

to

;

.

Black

5. Kt .

.

and

by Q2 ;

his second

not

defence

ing develop-

Kt

him.

P, White

X

(after K

Q4

with

P

the

harm

and

P;

X

6 a

; and

P"

play 6. P

with

as

of

Scotch

takes stay ; if White KtP, and gets open lines for

that

Let

lines

is bad,

Kt

X

.

.

B4, the

"

main

three

Kt .

retakes

Kt, Black

QR

has

B

sq"

Q

isolated

7. B"

must

not

Kt, P X P; White

X x

his Ps

QKts

is

of

yet Kt

will

Ps ; while if ch. will gam

P), or will force (blockinghis game).

8.

Q

X

;

28

BEGINNERS.

FOR

OPENINGS

CHESS

Black.

6.

Diagram

White's

After

4th Move.

White.

(see Diag.).

A

BUck.

White.

B"

4*/

"

"

B4

"

5. B"

s. Kt"

If

K3.

(threatens Kt KKtj ; and

B5

P play ch.) Black may 6. Kt Kt7 ch., it is lost after is lost. while, by the retreat, time win threatens to piece by 6. Kt a

KtP

if

"

....

K

....

Q"

5 6. P"

by

mate)

"

and

Kt,

X

B.

X

well

^B

sq. ; Text-move

"

7. B

x

If 6. Kt

QB3. B ....

; 7. P

X

B

X

B, Q

X

Or, 7.

Kt, Black

(threatens P ; 8. Kt" Q2, .

X

KKt"

6 7. B" B"

.

.

do

would .

Q

KtP

X X

BP

Kt

Ka

0"0

QB4 QKts,

B3

0"0

;

or

7.

Q"

Qa, P"

QR3

;

SCOTCH

Black's which

White

ready Ps) to

threatens

reply Q

to

is to

here

move

GAME.

B

B

X

(not P

"

Kt

X

Q3.

No

P

Kt

ch., Q

for

any

Black's

B" P ;

X

close

ending;

B;

X

bad

a

Q X position

9.

Pawn

freedom

the

though

is,meanwhile,

Bs

of

compensation.

some

0"0

(seeDiag.).

C

Q-RS

4

White

well

cannot

defend

B of 5 side Ps, unless

by);

6

Q

8. Kt

X

Kts,

Kt

Nor

does

well.

K5.

P"

by

K2

Kt

P,

X

"c., leaves

K2,

"

B

8.

8. 0"0

Kt

Kt

X

the Kt

attack

to

use

K2

Q"

7

Q

his

P-Q4

7.

of

up

B3

"

KtP

6

accotmt

is

he

Black.

*

5. Kt 6. B"

QKts,

"

(see Diag.). Kt

"

Kt

that play, now X B, breaking

to

White. *

8.

prevent

B.

X

B

4"

2g

6.

Kt(Q4)"

X

KP

B, Q" B

X

So 5. Kt

Qs

White

White

Kts,

then

the

lets the P

P

by

5. and go,

Kts (threatensKt K2.

Or

6. B"

K3,

X

BP

Q

X

K"

Q

on

dislocation

pinned might get

B

Kts

keeps his

QB3,

"

the

we

ch. ; K2, 7. B" Q3, Kt" ; 9. B"

of

Kt

supports

5 6. B"

by

Kts (leading to

ch., and Black

defence

"

"

KP

ch. ;

Kt

X

10.

;

P with

Kt"

safety.

out Q3 turn usually plays "

ch., winning R) KP

Q

ch. sq.

(not

CHESS

30

OPENINGS

BEGINNERS.

FOR

threatening P" Q4) ;

of 7. Kt account Q2, ^K4, on 8. Kt" 8. Kt" B4*" or KB3, if 7 "i2, Q" Kt3, "c. 7. Kt"

Q

"

"

White.

Blade.

6

If

he

K"

Q played B3, Q retreats; ....

7. B"

Q sq. would

KtP, he

X

8. Kt

BP

X

7. Castles 8, KKt B^

lose

after

ch.

P"

QR3 and White, for the missing Pawn, position and fine attacking chances, In fact, being awkwardly placed. found been to answer R5 has seldom "

has

safe

a

K

Black

Q

4

"

for Black. Scotch

The

4. B

B4,

"

is formed

Oambit to

which

Black

by

may latter

B^

"

B reply ing generally lead"

....

Kt5 ch., the he to a livelyinterestinggame get a ; or may P less complicated state of things by Q3, or is seldom But the Gambit Kt B3. played nowadays. However, as specimens, we may give (A) 4. B" B4, B" B4 ; 5. P" B3, P X P ; B sq. 6. B X P ch., K X B; 7. Q" Qs ch., K" BP is not worth trouble) ; (the advanced any 8. Q B ch., P" Q3 ; 9- Q X BP, Q" B3. X P Kt Black, by 5. B3, or Q3, may B4,

or

"

...

.

"

...

.

"

....

"

"

-

transpose

(B)

.

.

into the

4. B"

B4,

Giuoco B"

"

*

Kt"

Piano.

Kts (or

Castles, P B7 of because PxP; 6.

.

...

.

P

7.

B

the Kt X

Q3

"

.

...

Black

Q dares not take Q6 ch., followed by B

ch. ; 5. P"

Q.

X

KtP

at

her

B3, ;

P

not

with

X

P;

...

.

strong

Kt49 because

of

KNIGHTS*

TWO

attax:k);7^. Q X to Black),PQ3 "

BP

White's

missing

Knights'

Two

31

is here

(the Q

; and

for the

compensates

DEFENCE.

less

better

dangerous development

P.

Defence.

(Diag.) Black.

Diagram

After

3rd

7.

Black's Move.

White.

Here but

White

can

he

suppose

safe game Black's accepts

get

a

by 4. P Q3 invitation,and "

;

plays 4. Kt"

The

best

P"

Kt5 move;

if 4.

Kt ...

.

Q4 X

P; White

plays

FOk

OPENINGS

CHESS

^

BEGINNERS.

KKts,* Kt X KtP X ch., "c., winning ; but) ; 7. BP K2 Q4, P" KR3 (not 5. B X P ch., K" ; 6. P" P X P ; else 7. Q K2, pinning Kt ; nor Kt X Kt ; 7. B X Kt ch., winning Q) ; and White by 7. Kt x Kt, K X B ; 8. gets the better game P" Q5, Kt-K2 Rs ch., P" KKt3 (if ; 9. Q" Kt Kt3 ; 10. Q B5 ch., wins the Kt); 10. If, after 4. Q X KP, B" Kt2 ; Q" B4 ch., "c. Kt to play 5. Kt X x P, White were Kt, Black would his piece by P recover Q4. (not

5. Kt

X

BP, Q" R5 Kt, Q--K4

;

6. P"

"

.

.

.

.

.

.

.

.

.

.

.

.

....

"

"

"

...

Black.

White.

5. P If

Kt"

P

X

.

Kt"

5

K2,

White

QR4

would

play 6.

P"

Kt Q6, Kt(K2)" Q4; 7. P X P, "c.; if 5. Kt;t X P,the game might go on 6. Kt X BP,K X B3 ch., K K3 (only way to keep the piece 7. Q ahead) ; 8. Kt QB3, and, whatever theory may Kt generally loses ; try 8 Kt5 say. Black Kt" K2) ; 9. Q" K4, P" QKt4 (itis this,or B (to gain time ; if 10. B X P, then R3, White B, or at least getting rid of the troublesome P unpinning the Kt ; if 10. Kt X P, then B3; IT. Kt" Q4 ch., K" Q3, "c.); 10. B" Kt3, P P B4 (threatens B5, winning B) ; 11. ;

.

.

.

"

"

"

"

.

.

.

"

....

"

....

"

"

....

*

strength of two Knights working Q5 ! ; 7. Q" B sq. (best),Kt together, trv, 6. Q" K2, Kt" B sq., Q X KBP ch. ; 9. K" I ; 8. Q X Kt, Kt X QBP X B ch.; winning easily. do better by 6. Castles, White, at the point noted, would is given might easily B B4 ; 7. P Q4, "c ; but what happen to a beginner. the " F^;atello " (= fried t This variation is known as liver)1 "

PI ere,

as

example

"

of the

CHESS

34

(a)

OPENINGS

P"

4.

Q4,

P, and

BEGINNl^RS.

FOR

P

(if 4

P

X

KKt

Kt, in view

the advanced

X

6.

P;

Q must to QB4, losing Q5, threatening mate, go time ; if 4 QKt x P, we get 5. B x P ch., K X B; 6. Kt X P ch., and 7. Q X Kt, "c.)j Kt3, P" Ks (if Kt" Kts, Kt"K4 ; 6. B" 5. P" KR3 ; White loses time),P" Q4 ; 6. B" QKts, Kt doubles K5 ; 7. Kt X P, B" Q2 ; and if White a Pawn by Kt (or B) X Kt, it will not hurt Black. Q4, P X P; 5. Castles, (b) Morphy played 4. P Kt X P; 6. R" Ksq.,P" Q4; 7. B x P!,QxB; 8. Kt B3 (a pretty series of moves), Q KR4 ; Kt Kt (threatens B6 dou, ch.,winning Q), X 9. Kt Ka B Kt X P, recovering material,wi3i an ; 10. equal game. Q5, this recovers (c) 4. Castles,Kt X P ; 5. B Kt White the Pawn, for, after KB3, plays 6. B X QKt, QP X B ; 7. Kt X P. Suppose 5. P" B4?; 6. B X QKt, QP X B; 7. Kt x P, B and that Black as played such a move 7 8. Q" we R5 ch., P" KKt3 might have Q3, for Black ; for if (forced); 9. Kt X KtP, awkward KKt R he plays 9 K5 dis. sq. ; io."Kt R ch., forces Kt3, "c. ; and if he thinks to Kt K2 ch., wins B3 ; 10. Q by 9 escape 5. P

X

of

"

"

"

"

"

"

"

"

"

....

"

"

"

"

....

"

"

theR.

Petroff

(Russian Game).

Defence A.

Black.

White. 1.

Kt

P"

K4

Here KB3. Alapin's Attack;

2.

Ki,

P" "

we

may

it may

K4 mention be

2.

Kt

played

"

for

PETROFF

DEFENCE.

variety sake, though some time, eg, 2 Kt" KB3 ; 4. P" B4, 6.

P

Kt

P,

X

(7

Q" idea

The

X

R5

risking(asin

KKt Kt

P"

QB3

the

KB

White.

at

; the

4. Kt" a

few

KB3

P"

P

X

is much

once

than

better

Pawn

cannot

play

to

Kt .

.

.

P

X

.

Black

QB4,

in

would

(gainingtime) ; besides, it

it off

drive

Q3

escape.

If Kt"

KB3.

moves

P ;

X

without

file open a Pawn.

Kt"

This

Kt

Black.

2

3. Kt

QB3,

"

Q4, Kt(K4) moves helps White). KKt3,

King's Gamhits)

the

P,

X

lose

to

3. Kt

;

; 5. KP

Q4

force

have

may

"

P ; 7. P" ch. ; 8. P"

it is to

of

the

35

his KB.

blocks

"

Kt

4

5. P" would

return

to

than

Better

Q4.

KB3)

;

Q

"

P" K2

P.

X

Q3 (when is met by ...

the .

Kt

Q

"

K2.

P-Q4

5

support the Kt, stop White's QP.

To

6. B"

to

clear the way

7. Castles

and

to

K2

B"

Q3

for KB,

Castles B.

1.

P"

K4

P"

2.

Kt"

KB3 Q4 K5

Kt"

3. P" 4. P"

Not

to

Kt5,

(where the

B

else would

P Kt"

K4 KB3 X

P

K5

KR3, forcing it to take it,doubling the RP)

5. P

"

P

2

R3 ; nor

OPENINGS

CHESS

36

BEGINNERS.

FOR

move (after5. Q X P) it4"must Q4, whence P QB3 (blocking again, unless Black plays to Kt QKf s outlet) sq. (plainlylosing time). ; nor

to

"

....

Black.

White.

5.

Q

Kt

Not

P"

P

X

Q4

B4 (whence it would

"

....

have

good

no

move). 6. P

i. p.

P

X

prevent

a

move

by

B

X

like P

dislodge

To 6

B

and

to

(followed

QB4

"

Kt

X

Kt"

B3 used

Cochrane

Kt,

ch.).

6

7. Kt"

the

to

play

X 3. Kt B4 5. B"

; if now

QP B3 P, P

Q3

"

; 4.

ch.. Black plays B" P" (if (better than K3)j 6. B" Kt3 Q4 blocks the P by B" P X P, Black Q5), B" (blocking the Q), B" K3 ; KKt5 ! ; 7. P" KB3 and Black should win. White would do best, after the sacrifice, to rapidly develop his forces, castle K the side, with (Q), and on push forward Pawns, "c. Kt

P, K

X

X

Kt

Oambit is as lows folBoden-Eieseritzky P" K4, P" K4 ; 2. Kt" I. KB3, Kt" KB3 ; : B" B4, Kt X P j 4. Kt" B3, Kt X Kt ; 5. 3. P QP X Kt (by takingwith QP, he prevents Kts) ; 6. Castles (if Q4), P" KB3 (to stop Kt" ing P X Kt, allowKt not answers X P, Black but K2, winning the Q Q R5 ch., "c. an Kt), and Black should keep the Pawn, or secure advantage in position,though for the time being he 6 K2 is somewhat cramped ; suppose Q ; K soon Q3; followed by sq., P 7. R B-K3. The

"

....

"

....

"

"

"

....

"

"

"

...

.

RUY

RuY named

So

IL).

Lopez from

One

LOPEZ.

37

Game).

(Spanish

Spanish priest(time of Philip most practisedOpenings. a

of the

White.

K4 Kt" KB3 P"

1. 2.

3. B

the

of 4" B X has several P

are

...

QB3

constrains

move

threat

approved

K4

Kt"

This

Black

KP. most

P"

Kt5.

"

by

game

Black.

Black's

ing Kt, indirectlyattack-

replies,of and QR3

"

.

which

the

Kt

"

....

KB3. A.

P-QR3

3

To

avoid

Kt, 3 White, by 4.

4. B

but

played ; QP,'and

this

doubled

however

for

4. B if B

Q"

QS

R4. Kt,

"

X

; and

Kt

slight,to

here

cannot

QP Q

X

KP

"

K2

is obstructive

....

it prevents any doubling of Ps can get rid of the B by 4

Kt3,

Kt"

but

it rather

cause

a

x

R4;

6.

Castles, Kt helps White;

slightloss A

5. Castles 6. P" Q4

Black's vantage, disad-

gain B; 5.

the

KP

Kt

X

;

P,

ch.

B3 (Diag.)

Kt"

4. KKt

been

Black.

then

6

Kt, doubles

X

is,in tendency, a

P

White

has

Q5

Kt"

X

Q (though after B x Kt) ; Black P QKt4 ; 5. B" X B; 7. RP Kt, X to

and

B

"

P

4

of time.

(a) (see Diag.). Kt P"

X

P

QKt4

"

Q3

may

Either to

P

P

X

or

7. R

danger through

BEGINNERS.

FOR

OPENINGS

CHESS

38

.

.

.

.

K

"

QKt

P, might lead

X

sq.

Black.

8.

Diagram

After

Black's

4th Move.

White. White.

7k

Bhuck.

B"Kts

8. Px

P-Q4 B" K3

P

(b) (see Diag.).

A

5. Kt"

White

6. Castles. e^. Kt

6. B X

X

Kt

B"

B3 Kt, QP

(if R5, Q"

Kt

X X

cannot

B ;

KBP,

7. Kt then

K2

gain the X P, Kt

X

Kt .

.

.

.

here

KP

P; X

;

8.

Kt;

dou. ch., K" B Q4i; 10. Kt"Q6 Black will gain a piece),Q ing Qs, recoversq. ; and the piece ; but,qfi^ 6. Castles,White threatens win a Pawn Castles ; 7. B X Kt, to ; e.g. 6 QP X B; 8. Kt X P, Kt X P (if Q" Qs i 9.

Q"

"

LOPEZ.

RUY

then

Q"

P" 10. Q3) ; 9. Kt x Kt, B3, and Kt X QBP, gaining a P (as Black Q take the a Kt, at her K5, with

9. Kt"

05

does

10.

;

not

39

now

check). BUck.

White.

QKt4 03

P"

6 7. B"

P"

Kt3

(c)(see Diag.).

A

P--Q3

03 B3 O2 OKt"

5. P" 6. P" 7.

B

8. Kt" 9. B"

K2

B"

Castles Kt"

sq.

P"

K3

0" B4

Promising a hard-foughtgame. also play, P White, at move 5, may Black which the Pawn easily recovers K2 cannot give these. 0 ; but we

04

"

(*^d

takes)or

"

B.

to

Kt

is

move

.

...

weakness

some

might

which

prove

"

Black's

that

considers

Lasker

Mr.

third

0^3* leading of the Pawns on O^^^P. s^"le" in the long run. harmful B3

P

; 3

"

K4

1.

P"

K4

P"

2.

Kt"

KB3 Kts

Kt"

3. B"

best

-

OB3 B3

Kt"

B(a). Kt

4. Castles

5.

P-04

It would

not

6. R

"

K

sq.

X

P

B^K2

do

play (pinning the to

P

....

Kt).

X

P ; because

He

of

might play

Kt "

"

we

might

Kt

X

7. R

"

Kt

(

Kt

ch.);

get 5. R

White's

to

"

ch., B"

Kt

X

BEGINNERS.

fifth move, K Q3 ; 6. Kt X P, sq., Kt B loses Q, by 7. Kt X Kt X

Returning

Q3.

"

"

"

FOR

OPENINGS

CHESS

40

K2, "c. Black.

White.

6.

7. B

P

9. P"

PxP; B

X

KtP

Kt

QP X P, QR4)

7 8.

Kt

X

the

that

So

K2

Q"

Kt"

;

X

Kt"

Q"

13.

X

Kt4

12.

;

;

try

X

K6, Kt,

P"

10.

;

R

Kt

14,

P ;

of

account

on

Q sq., B" Q2 Kt" Q3; K5, R5 ch., P" KKt3

P

8.

Kt"

(if

KB4

B

after

; 9. R"

II.

R

KtP

bad

be

would

B

X

Q3

Kt2,

to

go

may

Kt"

X

!,"c:

B(b). P"

Q3

4. P"

Q3

Kt K2 by ; in Kt" B4 (settinga trap ?, P" B3 ; 6. 5. Kt P X B ; 7. Kt ^for if 6 his turn Q6 mate), if 6. B moves, Kt" R4, P" QKt4; Kt3; 7. B" then R4 ch., and 7 Q X Kt. Q

Black

set

may P X

a

trap

here

"

....

"

"

"

....

5. P"

B"

B3

QKt" Q2 R4, so 7. B" QKt3.

P"

6.

as

to

B" "

B

sq., to

it to

bring

7 8. Kt

Q2 KKt3

bring

it to

Kt2

K3.

Castles

8

B(c). 4.

P"

Q4

5. Castles

PxP B"

K2

QB2,

or

to

OPENINGS

CHESS

42

Q

P

or

Kt

X

without

retake

cannot

(3.)

R

13.

j

P"

K4,

BEGINNERS.

FOR

X

Kt

wins

piece,as

a

Black

losing Q.

Kt" KB3, QB3; Kts, P" QR3; B3; R4, Kt" 3. B" 4. B" Q3; 6. P" Q4, P" QKt4; 7. B" 5. Castles, P" is right) Kt3, P X P ; 8. Kt X P ? (Kt" Kts Kt Kt ; P" X B4 ; 10. Q moves 9./ Q X Kt, P B5, catchingthe B. (4.)I. P" K4, P" K4 ; 2. Kt" KB3, Kt" QB3 Kts, P" QR3 ; 4- B" R4, Kt" B3 ; S. Q" 3. B" Ba 6. P" K2, B" B4; B3, P" QKt4; 7. B" P" Q4? (P" 03 !); 8. P X P, Q X P; 9. P" Q4 B" 10. (driving B), B" Q3?; Kt3 !, Q" Ks Q X Q, Kt X Q; 12. B" Qs wins a Kt. II. (S.)I. P" K4,P" K4; 2.Kt" QB3; KB3,Kt" B3 ; 4. Castles, Kt X P ; S- ^" Kts, Kt" 3. B" Q4, P" QR3 ; 6. B" Q3, P" Q4 ; 7. P" B4, KP P? X [B" KKts !]; 8. P x P, Q X P; 9. B x take B, on Kt, gaining a piece, as Q cannot P"

I.

K4;

Kt"

2.

"

of R

account

K

"

Four A

sq.

Knights'

Opening.

quiet, safe, Opening, leading generally to

well-contested

game. BUck.

White. 1.

P"

2.

Kt"

"

Castles.

Kt"

Knights*

Three

Q4,

Kt"

KB3 B3

played, ^^.3

If Black the

P"

K4

3. Kt"

P

X

a

P j

P

"

Opening; P, B" 5- Q X

K4

QB3 B3 Q3 ; it would continued, K2

;

6.

B"

be 4. P

K3,

PHILIDOR'S

White.

4. B"

43

Black.

"

B"

Kt5

5. Castles 6. Kt" Qs. the

DEFENCE.

Kt5

Castles Or

6. P"

Q3,

Q3

P"

;

deferring

real contest. 6

7. P 8. P 9.

the

But

Q

of

K5

Kt

P"

X

Kt

P

given

moves

here

Opening

Black's

not

KB

much

giving

P

X

be

may

Kt

X

QP

P

Philidor's An

X

X

X

Kt

Kt

greatly varied.

Defence. in

favour, the obstruction

White

much

command

of

board. 1.

P"

2.

Kt"

K4 KB3 P

2

"

Q4

gives

P"

K4

P"

Q3

the

QP

Counter

with a continiiation such as Gambit^ 3. P x P, is Black Q X P ; 4. Kt" Q" K3 ; and QB3, behind with a move playing the Centre Game ; the first player has a slight advantage. In this, if P X P; 4. P" X P, then Q4, B" K3 ; 3. Kt QB4, B X B ; 6. Kt X B, P" KB4, "c. 5. B" 3. P"

Q4

P

X

P

KB4 ; we might get this interesting B3, Kt" KB3 ; 5. P X KP, Kt x P ; play, 4. Kt" 6. Kt X Kt, P X Kt; Kt5, P" Q4 (not 7. Kt" 8. Q X Q P.X P; ch., K x Q; 9. Kt" B7 ch.); 8. P" K6, B" B4; 9. Kt X KP (not of Kt" B7, because (for if Q" B3), B" K2 If 3

P

"

CHESS

44

P

9

ch.,

RS third

X

P"

Kt; then Q"Rfch., KKts; Q" K5, ""

takes

move

BEGINNERS.

FOR

OPENINGS

too

"c.); R"

B

lo.

Q

"

This

sq.

risk for Black.

much

White.

Black.

KB3 ; 5. Kt" K2 QB3, (B" Kts j 6. B" K2 develops White's game); 6. B--K2, Q2; Castles; 7. Castles, B Black's position is one of defence. 4. B"

Q

Or

P.

X

Kt

X

P, Kt"

"

B"

Q2 Kt-QBa Kt-B3

4

5. B" 6. Q"

K3 Q2 B3

7. Kt"

(Q)

8. Castles White

then

K2 B4, B play 3. B ; 4. P X P, Kt" KB3 ; 6. Kt" QB3 5. Kt Kt P P ; x Q4), Castles (if6 B ch., K X B ; 8. Q" R5 ch., K" Kt, "c., with better developed game).

7. B

P

X X

plain that

Black's

2

"

1.

P"

2.

Kt"

KB

K4

not

P" Kt"

KB3

Greco P"

has

(Staunton's)

PoNziANi

The

"

"

"

....

sq. ; 9. Kt

It is

K2

Castles

also

may P ; X

Q4, P (to stop

B"

Counter KB4

; 3. B"

much

scope.

Opening.

K4

QB3

formed Gambit, by B4 (betterthan P x P), QB3 (or P x QP) is a If White plays 3. Kt X P,

Q3 ; 4. P" Q4, Kt" risky Opening for Black. difficult into and Black, by Q B3, leads bold to complicated play, favourable ingenious a player. B3. Opening a line for the Q, but 3. P blocking the natural oudet for QKt P"

"

...

"

.

PONZIANI

(STAUNTON'S)

OPENING.

White.

Black.

Kt"

3 4. P"

P

; White

P

X

if

; and

Kt

P

5. P" Or

then

;

RP

Kt,

Kt,

6. B"

Q3

Black

; 6. Kt

K2

X

7. Kt

Kt"

just as make

a

move'

at

3,

force

your

losses. P

K).

up

the

R"

K

B

Kt7 ch.

or

sq.,* Kt"

will

and

K's

X

B, Q

R sq. (giving up 4. K be decisive. this loss should "

a

beginner.

;

; -

Castles,

7.

is seldom

If

off the

B, or acti^tn, or (by

drive

may

Q

good, prepared to

into

(perhaps diagram we give position Black (as a result of pinning a him protecting Ps and expose

R

the But

the

KR

a

Q" for

sq., Q"

R X

Q4

"

good reason).

file for

Qs ; 2. lose piece

; 5. K"

B5

; 7. R

*

for

X

; 5. B

B3

are

you

(for some

Kt"

I

Kt,

X

Kt

open in But

castled

has

break

can

for

giving

KtP)

castled

White

Kt)

with,

on

B

unless

not

with

recapture where

go of

P ....

This

B."

castled, his KRP exchangee, bringing hostile has

an

against

to

exchange

hostile K

7. Kt

;

I.

with

(at KBd)

move

the

Kt3

play (threatens 5. Kt X P), P" K2 6. P X P, Q X P ;

Kt

sq.

KB3 B4

B"

NOTE

Finning

Kt

"c.

also,

may

Q" R4 Kt5, KKt" B" Qa, "c.

one

"

P, Kt"

X

P

X

4.

"

P

K5 harasses the in Q$ blocks

Kt"

QS Kt"

3.

P"

by 5.

Q3

"

.

...

KP

X

KB.

the

to

B3

Kt

Q4

If

45

mate

nothing, Kt4 ; but

exchange) the

Kt

K3,

B

ch. ;

Kt

X

R6

; 4. 6. KKt R" ; sq., the position vary "

is best

text-move

is

;

though

a

natural

BEGINNERS.

FOR

OPENINGS

CHESS

46

Black.

Diagram

9.

White.

K

by placing White could we

himself

do

should

get

at

good

no

4. R

KKt

"

(in Diag.) ; Black of action, for then by this course file),and sq. (seizingthe open

startingat

R

sq.

himself.

a Breaking open matter no file (on your light or enemy's side) own ; it. of make out to forces are first whose likely advantage see could with In diagram, White, play i. Q-" K3 (to free move, with Q, take ; or B does not to retake if Black the KKt, X if he does) ; if i Kt, "c. Kt"Qs ; 2. Kt

White

would

have

time

to

secure

is

the

NOTE

II.

Young playersoften lose valuable time at beginning of game by pushing on each RP one square to prevent pinning of a Kt(B3) by hostile B at its Kt5. any for this purpose, extra perhaps If the player had two moves while he is arise making harm no ; but, as things are, might will be his these defensive doing something opponent moves, Do two developing moves. more important, i.a making The

Move

F"

Bd.

"

THE

make

this

KING'S

GAMBITS.

47

prevent the pinning. Let B off. advisable) drive him or pin Kt, and then (if necessary, to castle Besides, if you mean (or have done so), the less the the K castled There Ps about the better. is are moved, much KR side), your danger (after castling K being at KB KBP and in the hostile QB unmoved, (supported, sq., KtP himself B B ; X X RP, by I. ".g. by Q), sacrificing 2. Q X RP, with your K in a very unsafe state, with perhaps in for hostile Kt mate. to a a ready join able the P For Black, move QR3 is occasionally advising Kt from to prevent a White gttting to QKt5 and attackthe QBP, with second piece. a perhaps in combination but it would the Of course P out Kt, keep QB3 not

simply

move

to

"

....

"

....

might not be advisable (or possible)to move (when its Q is away) is a weak QBP spot in

THE This

is the

the

P.

The

position.

GAMBITS.

KING*S

series

of

Openings formed his second at move by White oflferinga thr KB Pawn, to break file,hoping thereby open of force, quicklydeveloped, to bear to bring a mass the Black King. upon name

given

this

to

a

White. 1.

P"

2.

P-KB4

K4

3. Kt"

Black 3 Kt" Kt

;

9. B |. P

Black.

P" P

KB3

need

K4 X

P"

maintain

the

P

KKt4 j he

might play Kt" B3 (or 4. P" K5, KB3 j 4. Kt" 6. Kt X P, Q X R4; 5. B" K2, P" KKt4; 8. Q" B3, Q X Q ; 7. B X Kt, Q X KtP ; P" X Q, "c.), P" Q4, "c. ; or 3 Q4 ; X P, Q X P, "c.

4. B"

B4

not

B"

P

Kt2

OPENINGS

48

CHESS

This

is Black's

BEGINNERS.

FOR

simplest

defence

^tiamed

"

after

PhiUdor. White.

Black.

5. Castles 6. P" Q4 White

And

to

Varying

not

easilyrecover

compensate

at

Black's

which

White

his P,

obtain

or

for its loss.

fourth

Muzio in

Q3 KR3

"

P"

does

attack

an

P

move,

might get

we

the

Gambit,

sacrifices

a

piece

for

quicker

a

attack. I.

P"

a.

P"

K4 KB4 KB3 B4

3. Kt" 4. B"

5. Castles. B3; it is

P~K4 P

P

X

P"

KKt4

P"

Kts

White

Q4, or might also play P Kt a terial; struggle of position against mamaterial and should win, though a weak a move or slight loss of time would give White the Kt victory. White might try 5. Kt sq., his time. piece, though losing keeping Suppose Q4, P X Kt ; 6. Castles, Black should play 5. P 6 P for safety); 7. (giving up Pawn Q4 B X QP, B" KKts (threatening to win Q by P" B7 ch.); 8. P X P, B" R6, "c. ; not "

"

"

"

"

6

P

P ; because attack through X

of 7.

B

X

winning exposure Again, there is 5. B X P ch., K X K ch., K" KB3 sq. ; 7. Q X P, Kt" P Qs i Black should win. "

P

ch., with

of B ;

Black 6.

! ; 8.

Kt

Q

a

K. "

X

K5 BP,

BEGINNERS.

FOR

OPENINGS

CHESS

50

Black.

White.

4. B"

Q"

5. K1^K5

get

ch.

a

6. K"

B

let

would

(defending KBP) by 6. Castles. good game KR3

Kt"

5 White

Kt5 R5

P"

B4

(Diag.)

sq.

Black.

Diagram

After

10.

White's

6th

Move.

Q"

R6

White.

6

Kt"

7. P"

Q4

8. B"

B4.

9. K"

B2, Q"

P"

Better

Kt7

than

ch. ;

P"

10.

9. Kt" K X 10.

and

K"

B6

KKt3, K3,

P"

P-Q3

8

11.

KR3

B"

Black

P

Q3

Kt"

P

Q-*a

KKt3 has

X

the

best

of it.

P

ch.

QB3

KB4,

ch. ;

"c.

GAMBIT.

SALVIO

sixth move,

at Black's

Varying

51

counter-attack; suppose Kt KB3 ; 8. Kt X R, Kt X P ; X P(B7), Kt" then K KKtj, Q sq. (forced,for if 9. P K K ch. ; 10. R6 Kty; 11. Q sq., Q B sq., P B7 ch. ; and mate next more), P X P Kt sq., B K X P, Q" R6 ch. ; 11. K ; 10. Cochrane's

is

"

"

R

.

"

ch.

.

"

with

and

;

Kt

10.

Q3, Q"

P"

P

8.

do ?

to

If

P,

X

P, B X R6 ch.; X

B

7.

Kt; 13.

Kt, P X B, RxP; Kty; sq., R"

K

B

9.

;

11.

K"

ch., then

P

X

03

P"

KB3,

Kt"

P, then

X

variations. K2

B;

X

If P

Q4.

'many K"

is White

what

; and

7. P"

12.

"

"

B4 ch.

R

"

"

"

.

.

B6

P"

6

9.

"

Black.

White.

This

get

may

(seeDiag.).

B

7.

we

X

will win. P

7 8. K

Kt

9. K" B"

10.

Q"

P

X

If

B4.

(threatens

B

B K6

"

....

X

KR3 B

then

Kt,

.

.

.

.

x

B

mate). P"

10

ch.

R6

Kt"

sq.

ch.

P

X

Q3

is still his P ahead, Black Q3, and without disadvantage. Kt add We QB3 ; (c),see Diag., 6 may K2 ; 8. Kt X Kt ch., QP X Kt ; 7. B X P ch., K" P" R4; Q3, Kt 10. KB3; Kt3, Kt 9. B" be is to Black and K Kt6; II. Q sq., P preferred(betterdevelopment). of fashion; though is quite out Gambit This Kt

11.

"

"

"

"

"

"

s

2

(1866) v. Anderssen, played it

Steinitz,in his match

(as White)

with

and

times

several

KlESERITZKY

by White,

Formed his

at

move

4,

Q from

White. 1.

P"

2.

P"

defence,

Paulsen's

K

should

6. Kt

Kt

P"

KKt4

P"

Kts

B"

Kt2

by

P

KtP, P"

X

Q4.

By

7. P

;

the

his

will lose

counter-attack.

"

Q4

stops

now

B

8

B2,

KR5.

P

X

rather

or

support

ch. ; if White Q or B, he to

forward

K4

P

5. Kt-K5

K2

her

P"

K4 KB4 KB3 KR4

caution, try

pushing

Black.

3. Kt" 4. P"

White

success.

GaMBIT.

barring Black's

KRP,

BEGINNERS.

FOR

OPENINGS

CHESS

S"

X

check

Q5 ch. will expose

"

P

?, Q"

posing by inter-

; if he

KKt

of

way

him

moves

to

a

terrible attack. 6. P" 7. Kt"

Or, 7. B" B4, P" Kt" QB3, R4; had

now

P

KtP,

Kt"

Q4 QB3

better

KB3 Q3

P"

Q4

; 8. P

Kt"

10.

play

1 1.

P

"

P, Castles ; K2, P" QB4. Kt4 ! ; B3, P X

"

8. Kt" 9. Kt

Q3

Kt"

R4

P

Kt"

Kt6

X

R2

Castles

B"

B4

KtxP

Kt

X

R

11. 12.

13. K

White 12.

B

X

P.

X

10.

9. Kt"

"

"

Kt

B2.

R"

No

use

to

play

Ksq. B

"

Q3, because

KIESERITZKY

of

P .

.

K

to

on

Q4;

"

.

.

GAMBIT.

better

to

make

R P"

B3

Black

has

14.

Q

X

P"

Kt

of

"

.

...

defence 7. P

Q4;

Q2

of it ; White

the best

line of

B4,

Kt

X

Kt"

P, because

Another 6. B"

QR

Black.

13

15. KB.

the

for

way

file. White.

and

53

is

:

X

P,

dares

play K4, winning the not

Kt

5 B"

"

KB3 B"

8.

Kt2;

;

P X P j and, by Q6 is met his pieces by both after 9. Kt saves x BP, Black Q" K2 ch.,"c.),P" B3 ; 9. P X P, Castles ; P P X P, B X P ; IT. Q4 (toanticipate 10. and Kt R" B6; Q" Q4), B X P; 12. sq., P" other has Black is preferable. Black's game sidered given are conat his fifth move courses ; but those of is given is only by way the best. What

ch.

Kt5

(P

"

....

....

"

....

specimen. just given, a beginner might proceed, 6. Kt x KtP, Kt X P ; 7. P" Q3, Kt" his R ; but, if he wish to save Kt6 j he might now in practice that he loses does so, it Aas been found In

the

the attack best

variation

and

for White

gets to

a

*

bad

; game continue, 8. B X

that it is held

so

P,

Kt

X

; he

R

interestingcontinuations; but they 10. both Q" K2 fail; (a) 9. B" Kt5, B" K2; R6 B6 ch., 12. B (notice the threat, 11. Kt P" B6ch., K" KR4 !; 11. Kt" so) mate; B Q" K5, Kt" B3; 13. Kt X QP ch., sq. ; 12. is spent; attack the Kt K (b) 9. Q sq. ; and has

now

two

"

"

"

"

"

P"

E,g. 8. R" R2, B" Q4 ; followed by

...

; 9. B

K2 .

Q"

X

B3.

P, B

X

P ;

10.

K"

Q2,

CHESS

54

OPENINGS

FOR

BEGINNERS.

(otherwisemate, as shown above) ; B6 ch., K" Kt" Qsq. ; 11. B X P ch., K x B; 10. Kt" Q sq. ; 13. Kt x Q, B x Kt j Qs ch., K" 12. Kt R" KB4, Kt4, P" Q3J 15. Q" sq. 14. Q" be extricated); and Black has (now the Kt can has gained the Q ; but it is White the best of it. of buying gold too dear. a case ch., Q

K2

Ka

"

Allgaier This fifth

varies

from In

move.

whether

sound

preceding Gambit Allgaier,he sacrifices

the

the

displace the hostile

Gambit.

K

and

to

P"

2.

P"

3. Kt" 4. P"

K4 KB4

P"

KB3 KR4

P"

KKt4

P"

Kt5 KR3

(a) Kt2;

has 7. B" 9.

to

which,

to

repel.

Black.

P

5. Kt"KtS 6. Kt X BP White

his Kt

attack

an

not, it is in practicehard

or

White. 1.

secure

White's

at

K

P"

three

ch., P" Kt"

Q4,

P

X

P"

here

B4

K4

X

continuations

Q4 KB3

1 ; 8. B

(or

Kt

"

X

B"

P

ch., K"

Q3);

and

ought to win. (b) 7. Q X P, Kt" KB3 ; 8. Q X BP, B" Q3 the release to to K, and KR); (to give room Ks, the B simply takes it ; 9. B-" B4 ch. (if P and of account retake, on Q dares not K Kt2 R Black has the best of it sq.),K ; and the best" (c) Thorold's" Q4, P" Q4!; 7. P" 8. B X P, Kt" P X P ; 9. B" KB3 ! (or 8 Kt2 B" B4 ch., K" K5 ch., Kt" KB3, "c.) ; ; 10. Black

"

...

"

"

.

CUNNINGHAM

K2

9. B"

Kt

! K

B3,

"

decided

"

GAMBIT.

(or 9. Kt" B3, B" and the Kt2;

White's

chances

55

K2),

Kt"

is

game

rest

B3

;

far

from

keeping

on

10.

the

He must at all hazards moving. ; press on early castling, especiallyQ side, helps him much. that We give a specimen of the kind of game in this fine Opening. winner The occur was may Mr. E. Freeborough. I. P" K4, P" K4; 2. P" KB4, F X P j 3. Kt" P" KR4, KB3, P" KKt4; Kts; 5. Kt" 4. P" 6. Kt X P, K X Kt; 7. P" Q4, Kts, P" KR3; P" Kt2 Q4 ; 8. B X P, P X P ; 9. B" B4 ch., K" Kt" 10. KB3; Q" K2, Kt" B3 II. B3, Kt" Castles 12. (Q), Kt x P; 13. Q" B2, P" B4 Kt3; 16 Ks, B" K2;* 15. Kt X P, Q" 14. B" 18 Kt" Kt3, R" B sq.; 17. P" B3, Kt" K3; Kt" Q3 ch., Kt" Kt3 ; 19. B" Rs ch., K" K5 B X Kt ch., K X Kt; 21. R" 20. Q5 !, R X Q

attack

22.

B

"

Kt"

^B4 ch.,

Kt4;

23.

Cunningham

P"

2.

P"

P" P

KB3 B4

B sq. 5. K it is,and lose time "

Better in

to

K4 P

X

B"

K2

B"

R5

let the

ch. B

stay where

going elsewhere. P-Q4

5 6. B

X

7. Kt" and

mate.

Black.

K4 KB4

3. Kt" 4. B"

Kt

X

Gambit.

White. 1.

P

White

P

Kt"

B3

Castles

generallygets

"

B ....

"

Q3

1

the

(to force

KB3

best an

of

it ; it

exchange).

might

on,

go

QB

10.

Qa,

has

8.

P--Q4,

P"

X

P, Kt"

R4

better

the

though

branches it is not

B3

;

; and

BEGINNERS.

B"

9.

Kt3, with

White,

B" 11.

Kts Q"

;

game.

Three This

FOR

OPENINGS

CHESS

56

Gambit.

Pawws

off from

the

Gambit

Cramingham Black

leally sound,

;

easily go

can

wrong. BUck.

White. I.

P~K4

3.

P"

3.

Kt"

4.

B"

P"

KB4

KB3 B4

KKt3 5- P" 6. Castles

enough

R

sq. (Diag.). for the time.

7. K"

P

K4 X

P

B"

Ka

B"

R5

P

X

P

P

X

P

The

K

ch.

ch.

is

After

here

safe

White's

7tIiMoTe.

CHESS

S8'

BEGINNERS.

FOR

OPENINGS

A. Black.

White. 1.

P"

2.

P"

K4 KB4

P"

B4

P"

3. B"

P

P

X

Q4 P, for

the

best; giving back

Considered

K4

quicker

development 4. B

RS ch.

Q"

P

X

B" QKts ; QB3, KB3 ; 5. Kt" 6. Kt" B3, Castles; 7. Castles, B X Kt; 8. QPxB, be allowed that it must P B3 ; equal game ; but

Kt"

Or

"

is not

there

5. K" 6.

Gambit

much B

QB3. B3, P" B3

7. Q" the QB).

KKt4

P"

sq.

Kt"

it.

about

Or ; 8.

play 6. Q" P" Q4, Kt"

7. P" 8. Kt"

K2

Kt"

Q4 KB3

K2

Kt2

B"

6

P"

B3; (guardmg

B3,

Q"

R4

K4 KB4 B4

P"

K4

K2

Q"

B. 1.

P"

2.

P"

3. B" 4.

Q"

5. K" 6. Q X 7. P" In

by

7

Q

P

P

X

this variation, Black P"

KKt4 R4;

;

would 8.

Q"

P K2

Kt"

Q4

10. Q X KB3, Q" better position for the ending.

9. Kt"

R5 ch

B"

ch.

P

KB4

P"

sq. P

X

KB3 not

do

Kt" K5, KtP, with

so

well

KB3 a

rather

;

KING'S

GAMBIT.

BISHOFS

59

Black.

White.

8.

Q X BP. for, if 8

Qs; R4 (to sustain

PracticaDy forcing exchange of Q" R4 ch. ; 9. B" K2, Q" Q2, gains QBP); White, by 10. B "

time. C. In

this.Black

retain

to

Gambit

the

1.

P"

2.

P"

at

first opportunity,aiming

Pawn.

B B

P

P

X

Q"

R5 en KKt4

P"

sq.

is

(threatens mate) develops his game

B4

"

K4

P"

K4 KB4 B4

3. B" 4. K" 4

checks

than

worse

and gains time useless,as White avoid Black must KB3, Q4. by 5. P 5. Kt Q sq. (if Q" Kts ? [Q" R4 0 r 6. B X P ch., K" wins the ch. K Kt" Q) ; K5 X B; 7. K2 QB3, and 9. Kt" KR3, Q" Kt6 j 8. Kt" 7. P" (catching Black Q). "

"

.

.

.

.

5. Kt" 6. P" Not

K2

Kt"

KBP

obstruct

to

Kt2

B"

QB3 Q4

and

KB,

or

to

close

K

the

file. 7. P"

KKt3. KR3 ;

P"

KR4,

Kt"

Or

Kt

9. K"

8. B3, Q" R4; Kt3, "c. sq., Q"

7 8. K

Kt2

"

1,threatens

9. P

Better

Q

X

X

X

P, winning Q.

X

Q"

P

P"

P

than ....

Q

X

P

P

P"

8

10.

P

P"

Kts B3 Q4

P; for then

11.

Kt"

B3,

6o

with

well-developed game; Kt and x P; by 12.

met

Q

12.

FOR

OPENINGS

CHESS

BEGINNERS.

P

ii

11

B.

X

Black.

White. 11.

P"

12.

P

X

13.

Kt

14.

B

X

often

arise, that this may

X

P

Kt

P"

B3

saving

16. Kt

X

the

for

QP;

if

15

B.

Gambit

Declined.

it may

be, in theory, better

Pawn,

yet, in practice,the defence

many

done

be

B

Kt

difficult

so

Q X

King's

the. Gambit

X

Kt

then

Although

B

P

B3,

"

B;

X

Ks Q

X

15. B B

Q4, being Q X B, by

"

to

accept is

complications that players prefer to decline it ; in

the

in several

may

and

ways.

A.

Or

P"

K4

B"

B4

3.

KB4 Kt" KB3

4.

P"

B3

Kt"

B"

B4,

1.

P"

2.

P"

4.

6. P" Kt"

K4

QB3 B3

;

7.

5. P" 6. P X Or

7. Kt"

Kt"

QB3 (to keep out P" KR3, B

;

X

Kt

Kt

j 8.

B"

P

B3

ch. ; 7. B"

B"

Q3,

the

P

Kts

KB3

P"

5.

Q4

B"

6

P~Q3

X

from

Q QP

Kt3

Q2. Castles

X

KKts his

;

Qs),

B, "c.

KING'S

DECLINED.

GAMBIT

6l

B.

If

P

B3, and

Black

4. Kt

It would

P, Q

X

B"

do

P

play KKt3

to

K3 KB3

"

....

ch.,

Rs

P ; 5. Kt"

X

time.

loses

P"

defends

text-move

B"

4. P

P

X not

Q"

5. The

BP, then

X

the

Kt

6.

;

X

KtP,

and

KBP,

then

; for

"c.

prevents

B4. 5. P"

Q4

did

not

If he

P

it,his passed

take

i. p.

P

X

Pawn

would

be

insecure.

very

6. B

P

X

B"

B4

P"

K4

P"

Q4

C. 1.

P"

2.

P"

K4 KB4 P

2

"

Q3 KB4;

is

not

equally good ; while Rs ch., P" KKt3 ; 4.

Q" he does Q K2, is bad for Black; nor get any good from 2 Q" R5 ch. ; 3. P" KKt3, Q" 2 B3; 4. P X P, Q X P; 5. B" Kt2, "c. Q" B3, is met by 3. P" Q3. P"

2

3.

"

3. P

This may 4.

X

P"

QP

is the Falkbeer

play a more Kt" QB3, Q"

Oonnter

cautious

K3

;

game Kt" s.

Ks Gambit

by B3,

; Black

Q

....

P

X

P

x

P ;

ch. j

CHESS

62

6. K" B"

OPENINGS

Kt5 ch., and

(threatensB"

B2

BEGINNERS.

FOR

K

R"

sq.

!),

"c.

K2,

White.

4. P"

Q

Q3 QB3 Q2

5. Kt" 6. B" 7. B

Black.

X

B" B

B Kt"

scatteringthe

Kt

X

KB3 8. B

of

; because

KB3

.

...

QKts

P"

Not

P

X

x

Kt,

Pawns.

NOTE

III.

with B Kt Pinning (continuation)." (at KBS) The shows Pawns how following imaginary little game may be picked up through your sometimes heedlessly opponent Kt" 2. KB3, P--Q3; pinning a Kt : I. P" K4, P" K4; K2?; B4, Kt" QKt" QB3; 4. P"Qs, 5. Kt-QB3, 3. B" B" White has two (A) 6. Kt X P courses : Kt5 ; now like mate (threatens 7. B X P ; necessitating something Kt is met P B Q4 ; for KR3 K3, or

by

B

7. Kt"

X

Kt5

"c.)

Kt,

...

.

...

7.

"

"

"

....

ch., K"

K

; and

sq. ;

.

(B) 6. B x P ch., K X B; 8. (2 X B, gaining a Pawn, and latter way

of

gaining the Pawn is the more usual, the position of Black's QKt being for same the unusual. Compare, following game reason, his lost, in early days, by the great Philidor (Legalle giving him odds of QR) I. P" 2. B" : K4, P" K4; B4, P" Q3 ; P, P-KKt3 QB3, B-KKt5?; 5. KtX ; 4. Kt" 3. Kt-KB3, B X Q (best is P X Kt, losing a Pawn only) ; 6. B x P K2 ch., K Or, at a later stage of the Q5 mate. ; 7. Kt of occurred in the fifth game try the following, which game, the Tarrasch-Tchigorin match, 1893 (Dr. Tarrasch, White) : Kt" P" Kt" I. 2. K4, P" K4; KtS, KB3, QB3; 3. B" P" Kt" Kt" B" B" QR3 R4, B3 ; 5. B3, KtS ; ; 4. 6. Kt" P" 8. B" B" Kt3, R4; Q5, QKt4 ; 7. Castles, P" P" P" Kt" K2 Q3 ; 9. Q3. B-KKt5 B3, (Diag.) ; ; 10. preventing

Black's

.

.

castling.

.

"

White

The

.

"

now

played

11.

Kt

X

KP,

and

Black

had

nothing

CASTLING.

63

Black.

Diagram

12.

White. better

than

P

13. Q

X

would

follow

"

B

K X

Kt

X

P X

Kt

Kt

X

X

;

K

if

X

n

X

B

"

As

X

Q

;

;

there

ch., K"Bsq. (or A) ; 13. Kt(Ks) K" X Ksq. ; 15. R X Q ch., 14. P X Kt ; 13. P, "C. ; (A) 12

rule, the

a

either

II

B.

IV.

NOTE

"

B

Kt

X

Kt

R6 ch., mate; sq. ; 14. B" of Kt, being met course by 12. Kt X

Castling.

ch., P

Kt

Kt

;

16. B

Kt

12.

; for

Pawn

a

Kt

12.

Kt;

X

.

B, losing

ch., Q

Q7

B,

.

.

.

beginner

had

better

castle

if the But preferably on K side. Queens have early exchanged, it will scarcely be worth then generally while in castling; the K would to spend time towards be safe enough, and have more chances of usefulness of the board. It is very dangerous to castle on the middle a file for has (or can side where get) an open opponent your his R or Rs ; or where he can bring to bear at once upon

early in the

your

K's

pieces;

game, been

quarters or

where

and

the he

combined has

Pawns

action

of

several

of

his

considerably advanced.

OPENINGS

CHESS

64 You

set

may

much

too

castliog;

P"

i.

e,g, B" Kt" B4, 3. continue 5. Kt

FOR

store

preventing;your

on

P"

K4,

K4

Kt"

BEGINNERS

; 2.

Kt

Kt"

opponent Kt"

KB3,

QB3

;

P

best to (it is now X Kt, P" Q4; 6. B x P ; Q x B, "c ; but, suppose), 5. B X P ch., K x B ; 6. Kt X Kt, P" Q4 ; Black has suffered no harm the better game ; ; in fact, has KB for his and file open his KR, Bishops, the open lines for has his K (ifnecessary) can shelter KR (after come out) get follow his KKt attack White cannot at rather, or sq. ; up

B3

4.

;

B3,

X

"

the attack

has died

Of

if you

course,

there with

be

may

a

Black

out, and

and

your who

race

Pawhs'hurried

on

and

moves,

into

it may

keep

a

in

help^ by pieces.

Opening.

Bishop's

turns, Giuoco

a

development.

different sides, on first upon castled K

OPENINGS.

King's often

get

may

in

castle

opponent

VARIOUS

This

is ahead

by slight transposition of Piano, or similar,game ; but

distinctive

character.

I. White.

The

Black.

1.

P"

K4

P"

2.

B"

B4

B"

"Classical

Defence."

Kt"

QB3 ; 3. B" Kt5, "c. (known as the

2

K4 B4

also play may Kt" Kt" B3 ; 4. QB3, If he plays 2 Black

Q3, Calabrese Counter P KB4 had White better Gambit), develop quietly by "Berlin P the For Defence," see Q3. 3. P" "

"

No.

III. 3.

if Black

Q

"

R5.

thinks

A to

favourite defend

move

the

BP

with

by

beginners; Kt" .

.

.

.

66

OPENINGS

CHESS

B"

ch. ; 7. K" Kt" prevent

(to

.

.

sq., B"

Q

By

BEGINNERS.

FOR

du),

B7

.

; 8. R"

QB4

sq. Black B

The

"c.

B

time.

loses

Black.

White.

6. Kt" 7. P

X

KB3

Q"

P

P

wishes

f White

to

castle

K2 P

X

(K), then

8. B

"

K3,

"c.

III. 1.

P"

2.

B"

known

as

P"

K4 B4

Kt"

X

X

Defence." 3.

Game. B"

3 4. Kt

KB3.

"

replies

Kt

....

as

at

it exposes Kt5 and

the

Q

at

"

Allowing Kt5. 4. P White

K

to

we

B4

castling,if Black KB4 is dangerous, sharp attack from Kt of

"

R5. P-Q3

4

And

KB3

QB3 ; 4. P" Q" K2, Kt" Or Castles, "c. 3. 5. Kt~B3, B P j 4. Kt X P, X Kt, P" Q4 j 5. Or QB3, Q" R4 ; 7. P" Q3, "c. P ; 4. Q X P, leading into the Or

Q3. B4;

B" QB3, Kt Kt--QB3, Q X B ; 6. Kt" Q4, P 3. P" Centre

Berlin

"

the

3. P"

K4

have

reached

Vienna

1.

P"

2.

Kt"

K4 QB3

a

Piano

Giuoco

Opbning.

P" Kt"

K4 KB3

game.

OPENING.

VIENNA

Black's White

any

a

....

is better

than

answer

.

P

4.

.

.

Black's

4. BP

Or

Kt

P.

X

X

will be time

RS Q "

K2

8.

If Kt

B3.

5. Q"

broken

rather

6.

had

X

P ;

been

5. Kt"

Kt.

X

P

X

Kt, the White

X

Ps

(unless QP is kept for was threatening Q

a

"

....

Kt X KtP B3, KKt3, ; 7. Kt" White might also play 5. Kt R4. B3, B Q4, P" QB4 ; 7. B" Q3, Kt" QB3 ; ; 6. P" Kt X Kt, P X Kt; 9. B X P, Kt x QP. ch. ;

P"

"

Or

Kt

6. P" 7. P

X

; 6.

Kt

X

White's

would

P

Kt

Q3

hinder

To

X

passed P is supported.

not

QP

X

"

KB4

P"

5

Q

would

up

Black

unmoved).

this

P

P,

Kt, P

X

White

move

Kt

4

(towhich

though

Kt, Q

X

P

x

second

KP

6. Kt

P;

X

P

Ks),

"

good reply if Kt" QB3.

KB3,

suppose

Q4

P"

.

be

; but

do

not

Black.

KB4

3. P"

would

it will

reply; after which good to offer a Gambit

best

White.

This

67

Kt.

Kt

X

P"

Qs

development,

Kt

as

P

8.

KP. gain the White dangerous, as it cannot

P"

2.

Kt"

K4 QB3 KKt3

3. P" 4. P

X

P

P"

be

K4

KB3

Kt" P"

Q4

Kt

X

P,

White's

B. 1.

X

P B'

2

easily

08

OPENINGS

CHESS

BEGINNERS.

FOR

White.

Black.

5. KKt"

Not

K2.

Kt

Kt, bringing Black

X

Q into good play. QB4 QB3

B"

S 6. B"

Kt2

P"

This, beginning at White's move 3, is Paulsen's other like variation; it may, things, be much B varied, e,g, 3 B4 ; 4. B Kt2, Castles K2, P" Q3 ; 6. Castles, Kt" B3, "c. 5. KKt" "

variations

Other

(C) 3. B"

P"

I.

B4, P

Kt

be

may

K4;

P"

K4,

P;

X

"

4.

summed 2.

thus

up

Kt"

QB3,

:

;

"

Kt"

KB3;

Q"Rs (if Kt x Kt, then the piece),Kt Q3 (forced); ing ; 6. Q X Q, B X Q ; play-

Q4 recovers ch., Q" K2 5. Q X KP without Queens. (D) I. P" K4, P" K4; 2. Kt" QB3, B" B4; P" B" Q3I; 4. Kt-B3, KB4, KKts; 3. P" 5. 6. B" Kt Kt" X X Kt, "c. Kt3 ; B, RP QR4, Kt" Kt" QB3, (E) I. P" K4, P" K4; 2. B4, Kt" QB3; B3; 4. P" Q3, B" Kts; 3. B" P" K2, Q4 ; 6. P X P, Kt X P, "c. 5. KKt" B In this, if 3 B4 ; White plays 4. Q not Kt4 ; and Black has to defend his KKtP, very B3 being met by 5. Kt Q comfortably; 4. B" B sq. (or P KKt3), QS \ and 4. P Q4). K.t3 (avoiding loss from t"y S" Q "

"

....

"

"

"

.

.

.

.

"

"

.

.

.

.

.

.

.

"

"

.

3. P"

(F)

The

(a)

I.

P"

Q4

6. B"

P"

B4,

Gambit

K4, P

X

forms P" P ;

K4; 4.

of the 2.

Kt"

.

.

Opening

Kt"

KB3,

QB3, P"

:

"

Kt"

QB3

KKt4

(making the Pierce Oambit), P" B4, P X Kt ; 7. Castles, Q4 ; 8.

;

P" P

x

;

5.

Kts ; QP,

CENTRE

B

GAME.

COUNTER

69

of P, Kt5 (threatensto win Q by advance K2 K checking) ; 9. R (to clear sq. ch., KKt KKt file for R); B6 Kt"K4 10. (threatensKt" mate), B" Kt2; 11. P x P, Kt" R4; 12. B" B R4 ; and Black should win. sq., Br K4; 2. Kt" (b) I. P" K4,P" QB3, Kt" QB3 j B4, P X P ; 4. Kt" KB3, P" KKt4 ; 5. P" 3. P" KR4 (the Hampe-Allgaier Gambit), P" Kts ; 6. Kt" sq.),"c., much Kt5 (or try Kt" KKt as in the ordinary Allgaier, though the preliminary of White's move QKt is a httle in his favour. Kt Black, of course, by playing 2 KB3, avoid the perilsof this Gambit and can they are "

"

"

"

"

"

not

few.

(c) The K4

Kt"

2.

;

Steinitz

Q4, 4. P" P X P, Q" KKt3,

X

P

X

(B3)-K2; Q Kt3 ; "

Kt"

QB3

ch. ;

P

i.

; 3. P"

s. K"

ch. ; 7. K" ch. ; 9. K"

K2

P

....

QB3, Q" R5

Gambit:

with

very

uncertain

P"

P

Q4

P ;

X ;

6.

"

Kt"

12.

B3,

result.

Counter

Game.

White.

P"

B4,

P"

B2, Q" R5 ch. ; 8. P" Kt2, B" Q3 (threatens K 10. Q sq. ch., Kt

P, winning) ; PxP, QxQP; II.

Centre

1.

K2,

K4,

P"

Black.

P"

K4

White's, Black may safelymake this reply. As it stands, this Opening favourable for Black, and considered is is not seldom played. P. Better than P" X 2. P K5, to which Black P answers QB4 (forestallmgP Q4). If To

unusual

Q4

any

of

first move

"

"

.

9.

"

Kt~QB3,

.

.

then

....

P"

Q5.

BEGINNERS.

FOR

OPENINGS

CHESS

70

Black.

White.

Q

2

Kt"

Or ...

defend

.

the

P

by

Q" B4.

Or

B3,

B"

QR4;

P"

4.

line

for

sq.

Q4,

P"

might get

we

his

B4 Kt3

B" move

5.

guarding

and

B"

fourth

QB3;

to

QB3

Q

B3 Q3

Black's

Q

P"

another

5. Kt" 6. B" At

Q"

Q4

4. P"

Opening QKt4.

X

QB3

3. Kt"

Kt"

QB4), Q

P"

Q4 (betterthan P, "c.

; 3. P"

KB3

P

X

4

Q3, avoid 5 ch., winning Q), B" B4 QKts ; 6. B" The loss of time to K3). (soon advancing Pawn by Black Q at beginning is the objection to this ; 5. B"

Kt-KB3 Q X P

K3

(ifB"

Opening. Sicilian

Game.

favour, m This, again, is an Opening not mucn occasionally used by such though it has been eminent players as Messrs. Lasker and Janowski. Its

popularitymay K4

1.

P"

2.

Kt"

3. Kt" Kt"

revive,

KB3 QB3.

Or

P"

P"

QB4

P"

K3

Q4,

P

P ; 4. Kt

X

KB3. P~Q4

3 4. P

X

5. P-Q4

P

P

X

B-K3

P

X

P,

CENTRE

GAME.

71

White.

6. B"

K2.

Black.

Though

QP, yet the harm nothing, and his KB

P

done

so

is

isolates

P

X

him

to

is

quickly brought

6

Black's little

into

or

play,

Kt-QB3

Black

shape the Opening on different lines, thus: P" Kt" P" K4, I. QB4; 2. QB3, B3, B" Kt2 ; 4. P" Q4, P X P; KKt3 ; 3. Kt" Kt" 6. B" K3, Kt" QB3; B3; 7.' 5. KtxP, B" of One K2, Castles; 8. Q" Q2, P" Q3. Black's objects in this Opening is to utilisethe QB file for his QR. may P"

Centre

Game.

livelyOpening, leading early stage of game.

A an

1.

P"

K4

P"

2.

P"

Q4

P

This

is Black's

best ; loses Black .

.

3. P B

"

interesting play at

to

Q5,

and

is

K4

Kt .

.

time in

P

X

"

is met

QB3 with

Kt

;

by

....

If

same even Q3 worse, way. P X P ; 4. P" might get 3. P X KP, Q4 ; we Ksq. (not Q X Q ch.,K X (5;5. B" B4, K" else 6. B X Kt, P X B; P Kt" KR3; 7. B X White would has and win); 6. Kt QB3, and in Much his ahead the development. got P" I^ 2. if 2 Q3 ; 3- P X ?" "csame, P" KB3; R5 4. Q" 3. P X P, P X P?; B2 ; 6. B" K2 KP X ch., K" ch., K" ; 5. Q Kt3 ; 7. Q" B5, Finis ! (or in this 4. B4 ch., K" P" KKt3 ; 5. Q X KP ch., Q" K2 ; 6. Q x Q sq., "c.); but Black need R, Q X P ch. ; 7. K "

met

...

"

"

.

FOR

OPENINGS

CHESS

72

BEGINNERS.

K2 is better P x P ; Q play 3 Q x KP (threatening,if 4. P X P, to reply trast conch., "c.) ; then KB3, J* X P ; now 4. Kt the two armies; White, with a Kt in field, lines for his Bs and Q ; while both Black Bs open ^1$ are blocked, his Q is badly placed (. Q ch. would only develop White's by Kt game he cannot castle defending the KP), and QB3 not

"

"

.

.

"

.

.

.

.

"

"

.

.

.

"

under

three

; White

moves

stands

White.

3.

Q

play like R5 5. Q"

Black.

B4 (theGambit), we may get B4 ; 4. B X P ch., K x B ; KKt3 ; 6. Q X B, "c. ; or 3.

If B

P.

X

better.

much

B

3

ch.,

P"

"

"

Kts ch. ; 4. P" B3, P X P ; 5. P X P, Q" B3 (stopping 6. P X B) ; 6. Q" Kt3, B" B4 ; and mate B3 (stopping the threatened 7. Kt preparing to castle); and White's better development B"

"

compensate

may

beginner

is

safer

on

for

the

Kt"

driving off

once

4.

then, 5.

Q P

K3.

"

X

P

the

This dis.

But

a

ground with the text-move

3

At

P. missijpg

Q, and

far

so

gaining time. P

prevents

ch.),or

QB3

Q4

"

....

B ...

B4.

"

.

4.

(for Q "

Q sq. loses time B"

4

K2

Kt"

B3 ; 5. B^Q2 (forestalling Kt" QKt5, and preparing to castle (Q), and get his R on the open file), "c. Kt QKt5 is 4. attack; 5. B a Q3, Kt X B; 6. Qx premature Black also try 4. P Kt, "C. KKt3 ; may QB3, B" Kt2 (wellposted, if White should 5. Kt" oastle Q) ; 6. Kt" Q5, P" Qj, "C, Or

4

"

.

.

.

.

"

"

...

.

CHESS

74

OPENINGS

generally turns P" play 4

out

B7

BEGINNERS.

FOR

in White's ; 5.

Q

favour

P,

X

White.

5. Kt 6. KKt

"

may

Kts ch., "c.

Black.

B"

P

X

B"

; Black

White

K2.

Kts

might

here

prevent

from

Black

castling by 6. B x P ch, K x B; Kt3 ch., P" Q4 ! ; 8. Q X B, Kt X P ; but 7. Q" Black's K would his KR be quite safe, and would into good play at K White could not come sq. P the of account recover by 9. Kt X Kt, on K R" B3, P X Kt; 11. P X 9 sq. ; 10. P" P, Q thing someR5 ch., and 12 Q X KP; or "

very

similar.

6

and

Castles

Black

keeps

his Pawn

to

the

good

with

a

safe

position. Queen's The and

move

soundest

i.

P

"

first

Pawn

Q4

move; defence, and

Game.

the safest is, theoretically, the

Pawn

does

not

at

of the the development require forces lines. cautious, marked-out, proceeds on But this Opening is somewhat and monotonous It is, in its various requires very great care. of the most branches, one commonly played in important contests. once

PAWN

QUEEN'S

GAME.

75

to meaning bring out QKt on intending to advance casSe in that direction should

side

Each

White

and

K

Black

for defence

QB being kept play needs much

at

The

Q2.

vid

Q2 side,

K

;

if

; White's

subsequent

caution.

B. Black.

White. 1.

P

I

2.

White

P

X

P;

5.

B3,

B"

in

also 3.

P"

3. P"

Q

X

5. Kt" 6. B"

9. KP

An

K2. very

QB3;

this

2.

:

QB4; 6.

4.

Q"

P~K3 P" QB4 Kt" QB3 Kt"

B3

B"

Q3 X

P

P"

QR3

Kt

9

lose

time

the

would

P, in middle

isolated this

sort

open

or

P

(attackingthe B)

QKt5

"

; White

generally exchanged, Rooks,

i

Castles

little in

meanwhile

P"

BP

X

only

like

way

QKt3

like

would

;

Kts !),"c.

7. Castles 8. P"

a

P, Kt"

QB4 QB3 B3 Q3

4. Kt"

move

Qs

"

KKt3,

2

A

P

2.

K4.

P"

(not Q"

sq.

by

K3

P"

Kt2,

Q

2.

might continue P" K3; KB3,

Kt" B"

is best met

QB4,

"

Q3, by

P"

P-Q4

P-Q4

withdraw

of

board, goes it can of Opening; sufficientlyguarded,

lines

are

useful

for

it to for be and the

CHESS

76

OPENINGS

BEGINNERS.

FOR

C. Black.

White.

P"

1.

Known a

favourite

defence

as

Kt

K4,

P

P"

B3

"

P

X

good as KB3. ; 3. Kt"

; 5. B

X

with P ...

Q4.

"

.

used

Staunton

X

B

play

to

; 4. B"

KB3

Kt"

QB3,

Kt, KP

KB4

(or Stein's) Game ; sidered Morphy; but not con-

HoUandish

the

as

2.

P"

Q4

; 6. Kt

X

P,

2.

P

"

KKts, ing recover-

P this, if 4 Q4 (to hold B ; 6. Q" X plays 5. B x Kt, KP Pawn), White KKt3 ; 7. Q X QP, with advantage. R5 ch., P

In

Pawn.

"

"

P"

K3 Kt-KB3

2

3. P" 4. P"

(Checking 5. Kt" 6. B"

K3 B4

B"

K2

Kts is useless.)

at

B3 K2

P"

QKt3

B"

Kt2

Black's Q is QKt2. obstructed somewhat a corollary-of keeping the P QB4. soon play QP unmoved ; he should such lines as those just given (which Games on and be infinitely safely varied in detail)are may those the than far less common opening with Queen's Gambit White

wiU

develop

his

QB

at

"

"

....

Queen's

It

1.

P"

2.

P"

is safe

bold it.

Gambit

Accepted. P"

Q4 QB4 to

take

P

the

Pawn

;

Q4 X

P

dangerousto try

tQ

GAMBIT

QUEEN'S

ACCEPTED.

White.

3. P

KB3,

P"

Blax:k

must

P

X

If White

by

answer

;-6.

B

to

were

P"

3

as,

B4,

P"

Kt"

P

Q

X

B4;

X

ch. ; Kt"

7.

B"

KB3. 3. Kt" the Pawn);

(best,

if

Black

dares

B

if

wins P

Pawns, leaving Black 4. B

ch., gets

If P

P.

X

X

two

X

6. Kt"

"

"

"

5. P x of 6.

QR3

"

White)

5. reimite

will

;

isolated

P, and

Q

B3,

"

then

; P

X

P, his

all

Pawns.

Q

X

Q

KB3

B"

P

KB3,

"c.

missing Pawn.

KB3 Q3

Castles

X

is

Oaxnbit

Q4,

P"

i.

P

X

Kt"

Blackmar

KB3,

P

4.

P

7. Castles

3. P" Kt

P"

P

White;

prevented by QKt4 (to hold QR4, B Q2

P, Black, by

4

The

been

for

with

continuation

trifling advantage.

a

5. P

get

K4

P

and

QKt3,

"

if

(P" Qs is met by X Q, Kt" Q2 ; 5. K P" 8. QB3; QB3, Kt3, P" Kts ; 10.

4

Pawn

a

P,

X

P

QB3 ; then retake, because

not

6.

P ;

X

a

P"

piece ;

P

have

Suppose 3 White proceeds

a

X

could

4

winning P

such

P" move

B

"

K3 ; for Queen.

"

.

...

from

3

5.

P

5.

"

P, P" QKt4; 9. K2, Kt X P, "c QKt"

last

P;

X

Kt

ch., wins the K4, he would play 3. P

X

^This

P

pklys 3.

P

X

! 4.

KB4), Q

P" ....

6.

K4

here

K3,

P"

4.

particularadvantage

no

B

White

Suppose

now

P

5

Black.

K3. QB4;

"

77

P ; he

P"

; 4. Kt

does

Q4; X

not

2.

not

P"

for

P

P;

K4,

P, P--K3 get

good X

; 5. B"

enough

for

Q3, the

78

CHESS

FOR

OPENINGS

Queen's

Gambit

BEGINNERS.

Declined.

A. White.

Black.

P"

P" Q4 Q4 If 2. B" either 2. P" B4, Black may QB4. if he P" take QKt play QB4, and let White chooses P continue, 2 K3 ; 3. Kt ; or Kt3, KB3j K3, B-Q3; KB3, Kt" 4. P" s. B" Casdes, "c. 1.

"

"

P"

2

If

2

4.

Kt"

Kt"

QB3

KB3; (or 3

White Kt

K3

by 3.P X

P, Q

X

P ;

4.

P"

P; K4) ; X

gains time. 3. Kt" 4. P"

his

B"

K3

KB3 K2

Castles

KB3 5. Kt" 6. B" K2

P"

QKt3

7. Castles

B"

Kt2

8. P"

QKt"

In these at

Kt"

QB3

K2,

QKt3 QP

more

QR

soon

is more Openings, the KB White attacking at Q3. to QB sq. (for the open

bring his KB to side (as a the opponent's K on castle K side in this Opening). sometimes

Q2

then

defensive

bring file)and QKt sq., bearing rule both parties may

B. P" Q4 Q4 is not 2. Kt 2. P QB4. QB3 good ; in this Opening, the QBP should before be advanced is thus developed (forboth sides). the QKt 1.

P" "

"

DECLINED.

GAMBIT

QUEEN'S White.

Black.

P

2

3. Kt" 4. B"

P

QB3 Kts

Black

Suppose

P ; 6. Kt Black by 6

B"

K2 "

....

"

7. B X ch. ; 9.

Q

X

Kt"

K3 KB3

"

play QKt Q2 ; 5. P X P, is the right move), P ? (P" K3 X Kt Kt tinued, X gains a piece conQ, B Kt5 ch. ; 8. Q" Q2 (forced), K X B, K X B.

to

X

B

79

"

B3 5. Kt" 6. P" K3

Castles

7. B

QKt"

P

P

X

P

X

Q2

fourth to White's Or, going back try 4. move, B" B4,* P" QB4; 5. P" K3, P X QP ; 6. KP X Or, in this,Black P, P X P ; 7. B X P, Kt" B3. P B K2, or play 4. QR3, or may B P X P ; Q3 ; or we might have 4. K4, "c. 5. P" The Q4, demand Openings, beginning i. P They are judgment. really great patience and best studied in records of actual games by leading players. The play, as a rule,is directed for a long time to secure the better position of forces rather of Pawns than gain of material; the screen venting pre"

.

.

.

"

...

.

.

"

.

....

.

.

.

"

immediate

any

akin

Somewhat P

QB4 getting the I.

"

P

"

....

is the

; Black Sicilian

KB4

conflict.

may

English answer

Opening, i

P

by K4,

"

move a behind; or i. game (leadinginto the Hollandish Game);

but

P QB4, or i. usually he plays i P K3, leading,by slight transposition,into Queen's Gambit ; e,g, : "

.

"

.

.

the

"

"

Object,

after Wliite

to

forestall

has castled).

B" ....

Q3

(bearing

on

.

KRP,

CHESS

""

OPENINGS

BEGINNERS

FOR

Wliite.

Black.

P"

QB4 2. Kt" QB3 B3 3. Kt" K3 4. P" Q4 5. P" 1.

K3 Kt" KB3 P" Q4 P-QKt3 B-Q3

is known

What Kt

P"

KB3,

"

into the

runs

Q4;

P"

e^.i

Kt" QB4, KB3 K3, B Q3h"c.;

4.

;

Opening^

i.

Queen's Gambit Declined P" 2. Q4, P" K3; 3. P" Kt" B3, P" B4 ; S- P"

into

or

"

QP

Zukertort'8

as

other

some

form

;

of the

game. Bird's.

Opening.

(unless Black offers a Gambit, as shown below) as the Queen's is considered Pawn Game slightlyinferior to ; but in developlittle difficulty the latter,owing to some ing White's Q side pieces. This

Or,

as

has

much

another

K3, B" B3, Kt" KB3 Kt" K5, 3. P"

....

defend

the

the

features

same

specimen, 2. Kt2

6.

;

; 4.

KB3, P KKt3 ; Q4, P" QB4; 5. P" (ifP X P, Black, by the P), QKt" Q2 (to

P"

B-Q3

recovers

Kt

"

"

QBP).

Black, by i. counter-attack, From's But.

P .

.

.

.

"

K4,

can

begin

a

Gambit^ which, if White accepts the challenge,generally turns out in Black's of White favour, through the exposure K; e^. 2.

Q4);

3. P"

BEGINNERS.

is the most

text-move

Black.

White.

P

2

in

harm

No

have

to

B"

KB3,

X

P

^.^. 4. Kt by 5. P" .

.

.

B"

6.

KR3;

his

weakens

5. B X 6. P" 7.

Q"

8. B" 9.

"

free Black's

will

you

KB3

B"

Q2

B3,

;

5.

K2 Black

played, gain the

would not QB4 ; White K5, for Black could play 5 R4, P" KKt4; Kt3, 7. B" of

Kt"

"c.

Suppose

K5.

Black's

K

P" KKt

side

Ps

position. Kt

B

Ks Kt4

B"

X

B K2

Castles

KKt3.

Q3 For R3. pieces.

Q"

only

;

"

P"

than

Safer

Kt"

Q3,

this advance

but

moves;

P,

B"

5. P

forestall .

X

KKts

4. B" To

; 4. Kt

P

; 6. B"

B3

Q3

"

Kt"

P

3

Q4

resources.

own

your

Kt-QB3

3.

Or

P

trying 2

trust

to

Q3,Kt" developing.

4. P"

Kt-QB3,P-K4;

3.

The

"c.

B3,

FOR

OPENINGS

CHESS

82

P" P

X

P

KB4

i. p., R

X

P ; would

B.

3.

B X Kt, Kt5 ; and afterwards only help White, by strengtheninghis centre for his Q side pieces. and opening avenues B

.

would of Ps

.

.

"

....

FRENCH

GAME.

White.

4. P" 5. P"

To

break

K5

KKt"

B4

P"

the

X

P

to

take

hurry

No

Black.

up

6. P

83

7. Kt"

Q2 QB4

of Pawns.

centre

Kt" the

P,

QB3

it cannot

as

B

B3

defended

be P

X

C. and

old

An

P"

K4

P"

2.

P"

Q4

P"

Better

X

P

than

Q

Kt" B"

B3

following short P"

i.

:

Kt,

B3 Kt

B4,

to

"

K4,

Kt" B

B

X

;

KKt5,

Black the

out

temptation, and ch., K X B (if next

afterwards 13.

R"

open

R8

should

now

but

B2

K .

.

j "

.

check) ; 12. ch.l, KxRj

12.

R

7. B"

he

Kt

Q"

sq. ; P X P 14.

;

3-

5.

Q3, B3 ;

P"

KR4,

play X

.

.

.

Q4; K2;

B" ;

suppose P

.

K" .

Castles

; 9. P"

KB,

P"

Q4, KKt5,

K2

plays

; if

move

B3,

carefully

be

P"

B"

4.

B"

2.

;

6. Kt"

K5,

shut

K3

P"

] 8. P"

should

game

KB3;

to

sq.;

KB3 K3 Q3

Castles

10.

and

QB.

7. Kt"

QB3,

mate

it frees the

as

B"

noted

Kt"

P,

X

P

X

5. B~Q3 6. Castles

The

X

K3 Q4

P

KB3

4. Kt"

B

continuing,is

of

way

1.

3. P

Kt"

good

P

"

....

gives way 11.

B

x

P

R5 ch., and Q 12. R5, "

ph., K

Q"

"

Kt

R5 ch.,

CHESS

84 K"

Kt

OPENINGS

sq. ; 15. P" R8 17. Q

ch,, and

"

Kt6,

first

or

K

R"

16.

sq.;

Q"

R7

mate.

OPENINGS.

FlANCHETTO Either

BEGINNERS.

FOR

second

player may

startingwith developing a B at flank); probably better for White Black, as the former has, so to give away.

Kt2

play these; (Fianchetto adopt than for =

to

a

say,

move

he

can

A. White.

Black.

1.

P"

QKt3

P"

K4

2.

B"

Kta

P"

KB3

This

owing

generally bad, is here

move,

White's

to

3. P" 4. Kt"

K3

5. Kt" 6. P"

Kt3 QB4

defensive

good

enouglic

attitude.

P-Q4

K2

Kt"

P"

KR3 K3 B3

P"

KKt3

B"

B. 1.

Or B"

P"

K4

P~QKt3;

T

Q3,

B"

Kt2

P"

Q4 Q3 3. B" QB4 4. P" QB3 5. Kt" 2.

6. P"

B4

7. BP

X

; 4.

B"

2.

P"

K3,

Kt"

Q4, P" KB3.

P" Kt"

Q3 KB3

B"

Kt2

Castles P"

P

P

K4 X

P

K3;

3.

INDIAN

DEFENCE.

85

White, if he

likes,may begin his game by such a move as i. P K3, or i. P Q3, getting variety, if nothing more. Anderssen sometimes played I. P QR3, which is not entirelylost time. White also play an inverted defence may ; e.g. the Philidor with a move ahead, thus : i. P K4 ; 2. K4, P P~ P-Q3, Q4 ; 3. P X P, Q X P ; 4. Kt" QB3, B^ QKts ; 5. B" Q2, B x Kt ; 6. B x B, Kt" QB3, "c. "

"

"

"

In but you

chess, it is

the greatest number of pieces, the strongest position,that wins the game ; if the powers of several can rapidly concentrate

pieces

bear

to

force while

the

not

the

upon

Checkmate

opposing

adverse at

army

are

K,

you

the expense from some

of

will frequently a

piece,

cause

or

the Napoleon, in Italy,was ideal of a Chess-player. (For rapid development, study Morphy's games.) Aors

other beau

"

"

A

time

du

combat.

"

is lost in

one

of four

different

ways

:

"

(i) Playing a piece which can be (advantageously) driven away and by a Pawn ; (2) Attacking a man, drivinghim to die very square to which your opponent intended to play him ; (3) Giving a useless check ; (4) Making an injudiciousexchange, by which you bring an adverse pieceinto good play. (Walker.)

(

86

OPENINGS.

TO

INDEX

King's Gambits, 47. Declined, King's Gambit

Alapin*sOpening, 34* Allgaier Gambit, Bird's

54.

Blackmar

60.

80.

Opening,

Gambit,

Max

36. Calabrese

Counter

Muzio

Gambit,

Counter

Centre

Game,

Game,

Defence, 34.

55.

79.

Gambit,

Falkbeer

17. Counter

61.

Gambit,

PRINTED

Queen's

Gambit

Declined,

42.

BY

Salvio Scotch

Game,

34.

Gambit, 49. Game, 27.

Sicilian Game,

70.

Spanish Game,

37.

Staunton's Steinitz

Opening,44.

Gambit,

69. Three Knights' Game, 42. Three Pawns Gambit, 56. Two Knights' Defence^ 31. Vienna Game, 66. Zukertort's

WILLIAM

STREET

Gambit, 43. Game, 74.

Ruy Lopez Opening, 37.

Game, 81. From's Gambit, 80. Giuoco Piano, 1 1. Greco Counter Gambit, 44. Hampe- Allgaier Gambit, 69. Hollandish Game, 76. Hungarian Game, 13. Indian Defence, 85. Italian Game, ii. Jerome Gambit, 13. Kieseritzky Gambit, 52. King's Bi^op'sGambit, 57.

STAMFORD

Accepted,

Russian

French

:

Gambit

Q. P. Counter Queen's Pawn

Openings, 84.

Knights' Game,

LONDON

Queen's 76. 78.

--

Fianchetto

43.

Gambit, 68. Ponziani Game, 44.

71.

English Game,

Defence,

Philidor's

69.

Pierce

Gambit, Cunningham Damiano Gambit, 9. Danish Gambit, 73.

Four

Lange Attack, 15. Gambit, 48.

PetrofPs

64. Centre

64.

Game, King's Bishop's Lopez Gambit, 65.

77.

Boden-Kieseritzky Gambit,

Evans

)

CLOWES AND

CHARING

AND

Opening,

SONS, CROSS.

80.

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SECOND

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*Chess Traps and StratM^ems' is quite sensations."" J^tV^rary iVorld,

on

diTersions and

chess

PRESS.

THE

OF

of

treasure

a

has beoi taken for granted. The much tyro has been told and been left to find the has in certain best, positicmsare moves which look certain other for himself, if he can, moves equally good out why has been made little Above to erect in or no all, not rodity. attempt are so quented frethe traps and pitfallsthat lie alonsside the mo"e warning posts over **

Hitherto

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too

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does

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.

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do

Altogether, we

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"

Cunnington's hints

Mr.

grasp

the

in^ht is

needs

Morm/fg-

pithy

are

and

selected

bqdnner

the

conduct

to

has

compiler

The to

success,

or

onward

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this ancient

lectual intel-

Speaker,

his materiiJ

arranged

pub"

likely to

in such

is in

a

manner

a

poation

gent intellito develop an ground-work, all that as player.""* rapid advance a

openm^^s, and

various

end-games and problems. capacity and practiceto make

With

mto

a

this

Post,

In addition

teaching him

to

how

to

the novice

teach

beginners?'

.

.

.

Chess

"

rudiments

the

of the various he mistakes^ gives him

avoid

examples

wherefore

to

cope

of

moves. a

host

of

successfully

book for is the best chess question, 'Which reoummend shall be able in future to unhesitatingly Primer.' **^Leeds Mercury,

asked

often

mere

carefully annotated

tips,'which, carefullystudied,will enable hun with playertdffar greater eacperience.""^T/. Pamts, are

the

of

*

the 'Modem

"

chess

more

till he b^ gentle ^padations

Mr. Cunnington is not content to of the game, number but gives him a skilful play, showing him the why and

"We

Che"s

Stratagems'

any

appears

admirable.**

and

"

clever

and

remember

Encyclopaedia of learning connectod game."" nS"/.Jame^s GoMcite.

as

be

not

Pocket

*'A

Modem

'The

'Traps

of the volume the apptarance ; the it is thb section that make all short. too on bebg is a series of easy checkmates to be commended,

issue that better deserves lication of recent Chess Mageuine, obtain fX.**" British

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that

on

for justification

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three

or

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remove.

have to only critidsm we Another innovation, much in two

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game.

to

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We

hiterestingdiess primer best, the most complete, and the most it be For primor, A i, a primer, and a a as thoi^h long way. well.'*" for instruction such as already play -^crmM!^golden Juam Merfury, "The

extant^ and by yet is it full of

GEORGE

ROUTLEDGE

"

SONS*

Ltd.

Bsoadway,

London,

E.C

CHESS. L.

By

HOPPER,

'THIS

Standard

^

the

and

Game,

Hiough extent

AND

BOARD Pieces

OPENINGS."

THE

Defence

Three

"

Opening^"Stetnitz Gambits

Centre

Game

Gambit

Scotch

"

GAMES."

French

English Openfaig"

The

GAME."

wide

very

its teachings

Chess-player.

Valoe

Gambit,

accosted

Four

Game

Knight's Bishop's Gambit.

"

is based.

"

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Defence

"

King's

"

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Knights

Knights "

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Terms"

English Knights' Opening

"

GAMBITS.

OTHER

Notation"

Piano" ^Two

"

a

as

of

essentials

play

covers

success

Technical

take"

Giuoco Defence

Hungarian

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for

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MEN."

and their power to Laws of the Game.

"The

sound

small

a

of Contents.

^cnopsis THE

the

has mastered

who

reader

solid foundation

a

which

elementary work, it any

is,

1891, gives in

explanationof

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professedlyan otground, and

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first publishedin

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dediaed

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Sicilian Defence"

Defence"

of

of the Pieces

and

Kieseritzky"

Queen's

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Fianchettos. and

The Value of the against King Two Rooks and against King King Rook and against King King and Two Bishops against King" Kmg End Game against King King, Bishop, and Knurht s^^nst King vnth Two Knights King, Kook, and^ Pawn against King and Rook Useful Positions Smothered Mate. Queen against One Pawn

THE

END

King

and

Opposition Kin^ "

Pawn

"

Queen

"

"

"

"

"

"

"

GENERAL

"

Bibliography

OBSERVATIONS."

op

Chess.

of t^e '^xess.

^pinions

A useful and exceedingly practicalwork, of great service to beginners, lines of play rather erudite it confines itself to actual than and because smd eccentric variations. of accuracy, the The editing is quite a model with The End Games chosen excellent of the judgnoent. are positions type "

printing are alike complimented on the

and

Illustrated

London

admirable,

and

production

both

of such

a"

a

thor

and

publishers

are

to

be

good piece of workmanship.**"'

News.

If the in the English language. One of the best elementary books will work student Principles, the Openings^ and the through the General End of the game^ and Games, he will have attained a thorough knowledge will reauire little than touch him more just a finishing very to mute C" "

chess-player.""CA^Kr Monthly,

UNIFORM

In

THE

and

Edited

described

the

as

single and

irh

du

volume

been

English

version

leprinted

since

Professor The in

the

illustrated lover

No this

The

chess

S.

that

originality

abound

for

readers,

published

in

chess

half

than

more

British

in

latest

the

1819,

a

and

not

is

in

recorded

the

modern

form,

new

translation.

notation, arranged

with

copious

notes,

and

diagrams.

numerous

of

entirely

an

Royal

Game

fail to

can

appreciate

fascinating book.

"*

**

for

in

surpassed.

to

convenient

by

which

but

1833.

are

most

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been

having

Century.

single volume,

a

Eschecz^

itself has

Hoffmann's

games

of

well

been

Seventeenth

Games"

inaccessible

century

has

des

been

work

etc.

but

"Greco's

the

treatises, but

the

Jeu

never

from

Quotations

of

contained

have

brilliancy

Games^*

Table

Calabria,

consist

noble

are

and

HOFFMANN,

Modernised"

of

Morphy

literary remains

Traits

Card

2s,

GRECO

Professor

by

Greco,

GiOACHiNO

Chth^

OF

of iff the "Book " Games HoyU^s

Editor

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6d.:

u.

GAMES

Translated

His

Boards^

Fatuy

PRIMER.**

CHESS

MODERN

**THB

WITH

most

^"6j."" JVhat

S.

OKORGE

entertaining^ if The racy

late

W.

not

most

instructive^ of all

Lewis.

Greco^s

morsels

the

Games

are!"

Limited,

BsoadwaYx

"

The

late

BODEN.

ROUTLEDGE

"

SONS,

Lom

on.

E.C.

HOYLE'S GAMES

MODERNIZED. EDITED

BY

PROFESSOR 446

With

241110.

pp.,

HOFFMANN. diagrams.

numerous

td.

IS,

Cloth,

In

fancy boards,

2x.

"^^ft"^#"^ft^^^

from

TABLE

the

GAMES,

in the

experts

of

a

small

of the

Games

in

how

to

was

abridgment OF

CARD

written

subjects treated

Professor

by

of, under

Hoffmann.

It

all essential

compass,

tains, con-

lars particu-

following,with valuable

play

to

an

BOOK

which

various

Editorship

is

THE

larger work,

the

AND

as

little volume

handy

This

hints

them.

OF

SYNOPSIS

CONTENTS.

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Fours

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"

"

"

"

"

"

"

"

"

"

"

"

"

ROUTLEDGE

"

"

"

"

'"EORGE

"

"

London,

SONS, E.C.

Limited,

Broadwj

"

"

"

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