Chess Openings for Beginners
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CHESS
OPENINGS
BEGINNERS
FOR
THE
BY
E.
REV.
E.
of
author
"thb
chess
modkkn
"
"half-hours
primer,"
I will lead
forth
my
LONDON
K.
HILL,
1900. ri^s
Rich,
iii; Act
SONS,
" LUDOATS
All
etc.
v, sc.
3.
:
ROUTLEDGE BftOADWAY,
morphv/'
with
soldiers to the plain."
'-Sluikespeare
GEORGE
M.A.,
CUNNINGTON,
resgrved.
E.G.
Limited, "
K"^i'^5'/jr
HA(}VAK"
UNIVEfifiTY UeHARY
LoimoN:
BY
PRINTED
STAMFORD
WIU.TAM
CLOWES
STREET
AND
AND
CHARING
SONS,
LIMITED,
CROSS.
PREFACE.
The
object
give
more
a
of
game
less
or
tried
chess.
Some
the of
any
later
being
a
time,
working
out
Mn-James
Openings, borough
complete
by
games
reader
course
be
may.
and
and
Ranken,
English
into
carried
on
eminent of
work
of be
instruction
the
A
in
found
Or,
consult **"
or
the
subject. B
Chess Free-
Messrs.
being
if
a
desired,
be
Openings^'
latter
there
learning
to
by
at
may,
players.
Modem,"
on
little
matters.
recommended
the
very
again,
way may
side.
they
other
ticular par-
each
are
favour
in
as
Chess
Mason's/'*^ Ancient
been
but
;
Openings
the
complete
more
the
of
not
unsystematic
though
something
time
starting of
given
here
these
of cases
moves
to
various
few
has
brought in
a
seven
present
be
fashion
pleasant
or
Openings the
at
in
is
the
of
approved,
Opening
six
first
the
practised
and
Except
interest, the beyond
sketch
short
a
work
little
unpretentious
beginner
the
ways,
this
of
3
most
It
preface.
in
If
the
trite
seem
that
be
following
wished
he
beginner,
to
naturally,
alike
such
whom
a
good
in
higher
regions,
all the
success
Uttle
that
all
he
him
notation
commonly British
Chess
describing
CasUes
the at
on
passing Kt ker
move
side "
;
ch."
King's
=
5th
sq.;
where
remark
neither
is
to
and
has
into with
met
sq."
Chess,''
price 6d.,
squares
named
mover's
"
"O"
=
takes;
square
;
" =
ss
most
in
side
of
O"
0"
"i.
p."
Kt(K5) takes
Q
the =
=
" =
the
B
at
a
on.
the any
and
B(Q4)'*
X so
shortest
side;
"X
;
"Q
made,
player
K
on
;
player* s Q's 4th sq.; no
the
"
check
Play
from
=
"
have
the
Ail
"
"
of
hand
helping
Series.)
Castles
;
is to
named
are
=
Q
on
Where
point
a
"O"O"
board;
in
Handbook
has
"c.
"How
(See
used.
if he
hoped
ever
employed
here
and
difficulties
will
work
the
seem,
the a
of
path
And
ABBREVIATIONS, The
must
moves
lightening giving
this
apology
indifferent.
or
in
and
one,
first
at
notes
the
smooth
to
succeeded
all
at
writer's
trivial, the
and
the
of
some
pages
variations
are
left
appreciable advantage.
CHESS
OPENINGS
FOR
BEGINNERS.
Openings.
The
The
have
You
How a
Kt
or
is
can
only
commands
KKt5),
instead its
at
B3
board).
So
is
It
free
two
squares
would
in
a
third"
move
to
it
;
K's
force,
and
"
partly
ground).
enem/s thft
best
that
start, others
are
P
e,g,
or
you
bad
B)
"
K3,
"
QP need
except
it
move
;
of
one
?
(reason,
P
which
blocking
command
to
KP and
Bs,
the
eight
the
Q's a
Black on
of
and
the
free
to
Q
K5),
by
weakest
the
(i)
(KB4,
and
there
which
or
later are
Q4,
taken
to
KB3
"
front
KKts,
but
Kt
reasoHS
"
(the
blocked
"
bad
be
Only that
i.
towards
;
the of
move).
mentioned
be
(KR4,
Pawn
move
good
will
RPs
a
outlet
no'
is not
might
(partly
is
shows
squares
two
you
otherwise
QB's
squares
(2)
are
you
first
experience
simply
four
maximum
be
the
of
;
best
sets
is
has
always
and
two
giving
QB,
QKt
KR3
"
and
order,
operations?
\
played,
Kt
I.
as
mov^
Game.
a
commence
the
sometimes
on.
the
to
by moving
in
men
(which
White
P
a
Start
to
the
up
you
are
start
it
set
with
pky
to
Ways
Best
squares
moved
two
never
seek
as
being
6
CHESS
less these
OPENINGS
best
the
good;
BEGINNERS.
FOR
of
the
others
workmg
into
two.
general idea of what you must aim at in the beginning of a game. At the start, your pieces (except the Knights) are locked up and, for the time You have release to being, useless. the out to them, to get them to front, and so them that they may best work together for arrange offence and for defence where they ; to place them stand safely (not liable to be intercepted or may surprised)with lines of retreat, and also may have most attacking power (most opportunity of doing effectual work) againstthe enemy. advice is excellent, and George Walker's tersely aim what should at {ue, have sums as a up you working principle, though you may not always be in opening your game able to carry it out rigidly) : Do force is not prematurely attack before your tolerably developed in the field. Play up the Now
for
a
"
centre
Ps, get
castlefl and careful
out
Rs
your
advance
in
and
Kts
your
Bs, have
K
your
co-operation(this .impliesa
of
Q). Such is the outline of the best directions to a beginner as to opening his game." Reason and experience have settled upon certain of commencing best ways it is better a game ; and these results the to accept (trying to understand principles underlying them) than to try and strike out fresh paths for yourself. Have a reason good "
bad, as
or
move,
But
may
otherwise BOW,
that Black
might und^f^nded you
be
stillsome
"
how
can
startingwith with
answers
like
KP,
to
play Black
sort
the
a
expect
you i.
of
P
"
same,
Q"
K4, i
reason
to
let
for your improve ? us
suppose P
"
K4 the
;
R5, attacking iiffordto lose it, cannot
2.
P"
1.
K4, P"
defend
it in
K4
;
OPENING.
7
could
play B 2. Q3 ; but this is bad on principle (it his QP and obstructs ue, consequently his QB his men hinders from coming into the field). Or Kt he might play 2 reply QB3, to which Kt5 {threatens4, B X Kt, and might be 3. B then 5. Q X KP ch., winning a Pawn), followed by P" The 2 move Q3, "c. Q" K2 3 has only this against it,that the block of Black's KB Black might possiblylose a little time. may P B4 (threatens Q3, then play 2 3. B P mate !),and KKt3 stops 4. Q X BP 3 and drives off Q mate B3 (threatening say Q B same mate),and Black can stop it by K3, Kt-" KB3. White or Q has now spent two attadc on an moves leading to nothing, and is at a she has no particularfuture before her. square where However, to go a move farther, after 4 Kt" KB3, suppose 5. Q" QKt3 (threatensB X BP check); Blac^ develops his Q to K2 (defending BP)- while his KB has a good square ready for him of time White's Q moves waste a at KKt2. are must
SO
some
He
way.
"
.
.
.
.
"
"
"
"
"
"
"
"
"
.
...
...
.
"
which
waste
good
is not fatal ; his second move lose sallyof Q, which must premature
^is a
"
valuable
time
develop the experience are to
these
be
may
in
retreating, having opponent's forces. against the move.
factors.
two
Other 2.
effect
P
"
KB3
than
first move
to
had
As
to
Second is
bad,
block
little
helped Principle and Do not ignore
a
Moves as
up
made, and
having outlet
of White^ other
no
for
to take
Q
from
particular
which
your
your
KKt
S
CHESS
OPENINGS
BEGINNERS.
FOR
a QB3 is playdbk {i,e, fairly outlet to Q ; other good move) as giving another of Pawns KB4, moves (except 2. P Q4, or P which not are weak, as approved moves) are i.e. as spending helping to develop your forces time aimlessly (or nearly so). harm in 2. P There is not much KKt3 (or P" QKta), to place the K (or Q) B at its Kt's much ^but not second There are good. square time of spending the better ways so occupied. is reasons 2. as Q B3 is bad (forabout the same is even Black Kt4 Rs). 2. Q 2. Q worse; P answers by 2 Q4, unmasking his QB, and so driving off the Q; either she must stay out of being trapped by somewhere, running chances minor Black's to pieces, or must Q sq. go back obstructs KB), losing (betterthan to K2, which B time. valuable will be 2. B4 is good, and is 2. Kt treated later on; But so most QB3. giving rise to the important is 2. Kt KB3, King's Knight's Opening," which (according to off into the sequel) branches several good and recognised Openings."
his best
square.
P
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
KNIGHT'S
KING'S
[i. P" Before bad
answers
KP
or
move
K4;
2.
will
going further, we of
attack like
K4, P"
OPENING.
2
Black.
White's
Either
Kt"
KB3.]
dispose he
of
several
mus^t defend
his
for Pawn). A (gettingPawn B-" B4, leaving the KP fended, unde-
simply throws away slightgain in development.
a
.
valmible
P
for
a
very
P
2
is
KB3
"
OPENING.
KNIGHT'S
KING'S
weak
a
9
It
here.
move
lays
White dangerously open. may safelyplay 3. Kt X P, bringingabout the Damiano Gambit. Suppose Black to seize the Kt ; we get P X Kt; 4. Q~R5 ch., P" KKta; 5. Q 3 KP ch., followed by 6. Q X R, spellingruin for X K Black. But, after 4. Q R5 ch., try 4 B2 ch., K" (forced); 6. B" B4 K2, 5. Q X KP It is Kt3. ch., P" Q4 (best); 7. B x P ch., K" flank
K's
Black
"
"
hard
not
to
that
see
is in
Black
bad
a
way
the
"
the
exposed, The sequel might helpless,position of Black K. (threatens P" Rs mate), P" R4 be, 8. P" KR4 R) ; 10. Q" Bs (best); 9. B X KtP, B x B (to save Kt4 (forced); Q4 dis. ch., P ch., K R3 ; II. P Black Of course B X P ch., forking K and Q. 12. K2 need take the Kt ; his best is 3 not Q ; tolerable then a ch., with KB3, Q X KP 4, Kt" best in fact, White's course (unless he game; Black's to trusts ignorance) is to let the KP alone and B4 (stopping castlingK side),and play 3. B develop his pieces as quickly as he can. three
Ps
look
then
Kt;
the
=
"
"
"
at
"
"
of
defences
weak
Other
Black's
KP
2.
are
".
.
.
.
ment Q3 (obstructingthe developof other pieces by blocking the QP) ; 2 B3 places the Q badly ; this might follow for a Q and B4, Q KKt3 (attackingKP beginner; 3. B either exBut White posed safely leave KKtP). may that (a) 4. Castles, and (Diag.); suppose K2 Black (for grabs the KP ; 5. B X P ch., K" K X B ; 6. Kt Kt5 ch.. Black Q is lost ; by 6. Kt P, and x while, after K~Q sq., follows Q
K2,
"
B
2
"
"
"
"
"
.
.
.
.
....
Black
Q
moves
dares
not
out
of
take way
Kt
on
; 8. R
account "
K8
of 7. R
mate)
"
K
; 6. R
"
sq., K
CHESS
10
BEGINNERS.
FOR
OPENINGS
Bs (no better) ; 7. R x P ch., K X B ; 8. P" Kt3 ; Kts ch., K" Q4, Q" B3 ; 9- Kt" If to R3 (or K can Q Q3 ch.,and where 10. go ? covering R4), the Q is lost by the Kt going to K4, disQ"
sq.,
"
check
White K
X
forks
6. R"
;
K
and
sq.) ;
6.
R"
is the
Q
to
It would moves
continues
again B
Kt
Q; Kt
do
sq.,
X
Q"
R6
sq.,
Q"
P
R6
;
Q
;
7.
7. R"
Kt"
after time
;
if .
Kts
.
.
.
ch.,
(or Q
K"
Ka
Kt3,
and
what
?
obviously impossible to treat this degree of exhaustiveness
must
KtP
X
ch. ; then
if 5
while
that
remember
in Chess-books time
5. B
(b) try
Now
be
with
beginner
Black
let
and
Q3,
P"
4,
(or R). play
B
from
; and
have
if,at
a
the
moves
been
tested and
very
early stage
many
The mended recom-
proved of the
GIUOCO
game,
thinks
be
he
PIANO.
II
for himself
sees
that
something
that else has overlooked, the chances are everyone which delusion he is under an experienced player a
quickly dispel. Black's best are KB3 repHes to 2. Kt P" Kt" (defending his P), and 03 QB3, Kt undefended, but (leaving the KP KB3 P). attacking White take a regular Opening called the We will now would
"
...
.
"
....
(
Piano
Giuoco
=
Game).
Quiet
[Italian Game.] A.
Quietly developing; (bearing on the weak K the defends) and Here
comes
in
a
the
Bs
spot, the each
trap
side
KBP,
to
castle.
is free Kt
; 3
which
placed only
well
are
"
(leaving
Qs
should play 4. Kt X Kt exposed); White he (doubling Black Ps), or castle; but suppose Q mistakenly plays 4. Kt x KP ; then 4 this (e.g.) might happen, 5. Kt X BP, Kt4; and ch. ; 7. B" B K2, Q X KtP ; 6. R" sq., Q X KP would lose White but Kt B6, mate; anyhow Q sq. ; something ; e,g. 4. B X P ch. (best),K (best),Q X Kt ; or try, 5. Kt" KB3, 5. Castles Q X KtP ; 6. R" B sq., Q X Kt, "c. KP
"
"
"
4. P"
Beginners
P"
Q3 often
play here
P
"
Qs
KR3
(to prevent
CHESS
12
OPENINGS
BEGINNERS.
FOR
his
KKts, pimiing Kt, or good play ; it loses attacking Q) ; but it is seldom Pawn the weakens time and position. These and free the QBs. fourth moves support the KPs hostile
from
B
coming
to
Black.
White.
B"
5. B~K3
Kt3
is to have, in case move object of White's file open for his of Black exchanging Bs, the KB would KR (after cashing) ; doubling the KP Black retreats, as he does not strengthen his Ps. wish drawn his QP from the centre (principle other things being equal, to bring Ps towards, not of board). If White, at move 6, exchanged from, centre take give Black (as he would Bs, it would of that P) an with RP, increasing the value open line for his QR. Going back : Kt5 (threateningKt or B X KBP) is met 5. Kt" Kt (threatens KB3 R3 ; and if 6. Kt by Black R B X Kt, doubling Ps can file), on play 6 Kt if, again, 7. Kt Kt5, KKts ; and Black the of White's castle B and can exchange The
"
"
"
"
...
.
"
"
and
Kt
for
the
R
and
(by getting rid of two objection play). No is a but KKt5 5. B
would
KBP
benefit
White's
Black
pieces in good to QB3 ; 5. Castles, or Kt useless attack on Q, being Kt met B3 (developing another by piece, of B for Kt cannot and exchange help White) ; in P this, B3 (to drive off B) is bad, as making B3 (tokeep Black Kt castlingvery difficult. 5. P is a good move from his Q5 or QKts) (afterwards bringing out the QKt viA Q2). Black (instead of the text-move) might play 15 X B.j 6. P X B, Kt" R4; Kt3, 7. B" 5 of
"
"
"
...
.
"
....
"
GIUOCO
Kt
R
X
Kts
RP
; 8.
and
strong, and
very
him.
favour
Kt,
X
against Kt
PIANO.
open
Returning
Ps
files for
his
column
to
Here
the
on
here,
direction
be
would
Rs
:
"
for
to
way
is not
Q
as
B3 KKt3
time
some
to
leave
go
no
out
come.
K3 K2
Kt"
Kt3
is
; there
likely to
B"
7 8. B"
would
Kt"
7. Kt real obstruction in that
two
Black.
B3 K2,
"
with
White's
White.
6. Kt"
White
leave
to
B ; but
the
13
positions are equally himself, and good; neither player has committed they are ready for the fray. must
we
it;
the
B. 1.
P"
K4
P"
K4
2.
Kt"
KB3 B4
Kt"
QB3 B4
3. B"
B
3 ;
B"
gives K2, continued, 4. P
played, as Black position. ^B3. 4. P we
4. Kt
quite unsound, B ; P ch., K X Rs ch., and Black a
"
is also
B3
"
with
mention,
may
"
is liable to
"
Here
fence DeHungarian Q4, P Q3 ; seldom get a crowded, cramped,
the
"
a
Jerome
the 5. Kt
Gambit
ch., Kt
P
X
6. K
plays
good caution, as a
K3
"
X
move.
being
x ; 4. B Kt ; 6. Q"
(or B sq.)with
safe game. Kt
4
Considered
than
better
P ....
latter
is
safe.
4.
"
.
.
.
Q
"
K2
"
"
KB3 Q3, may
though the be played
CHESS
14
with B
OPENINGS
contmuation
(not
^Kt3
"
6. P" Castles, P Q3; Q4, P X P; proves else 7. P x P, imposition,giving his QKt more
5.
; ....
White's
BEGINNERS.
FOR
Pawn
"
scope). White.
5. P
Black?
Or
Q4.
"
P
Q3, leading
"
P
S
Plainly it Kt3, we
is
this,or
KKt
P,
X
....
might get
we
mate),
B
he
mate,
lose); 8. K must give up
KR4,
it is lost
must
(to get
ch.
developed 6. P
Kt5 ch.
what
the
Ks,
or,
for
White no
will
"
take
To
merely develop Black Q KKt 8. P X KtP, R"
getting much
Black
means
Kt
; if 6
"
Kt
and
well
a
an
KP),
P
P, B
X X
B
"
(to
Q4, "c., QP, it is
"
isolated
;
P-Q4 QP, in
is 7, P* X
nor
sq.,
of
recovers
KKt secured his.-
Kt, for
quite good
freedom
White
passing, would
Pawn,
(^this K5).
x
B
;
White, After
movement.
his
P
,
when
:;
Piano, play 4. Castles, is no there advantage in doing so, unless he it as a step towards playing the Max Lange
White but
has
6
consequence.
K2.
text-move.
the
have
6
the
If
variety, play 6. P B ch. ; 8. QKt B X
Q2, 7. B" maintain the Kt and
;
develop and though of slightor
Black
answers
Q5
"
ahead
Pawn
a
"
.
game. "
7. B
he
B ...
(threatens for the piece can Black, to avoid
Q
7.
KKt4
7. P"
has
P
X
sq., and KKt.
B
"
after
sq.. White
Kt
"
P
X
P,
X
safe game.
a
of B ; but if and if Black
retreat
6. P
get
"
to
Attack.
may,
in the
Giuoco
MAX
variation the
in
also
and
or
his
sacrifices
Black
attack, which
an
(itmay occui the King's Bishop's QP, to gain a move Piano
Giuoco
Knights'
Two
White
Game).
the
of
15
Attack.
Lange
Max A
ATTACK.
LANGE
with
however,
can,
repel.
care,
Black.
White. 1.
P"
K4
P"
2.
Kt"
KB3 B4
Kt"
3. B"
K4 QB3
B-B4 .
Kt
4. Castles
Black
P~Q4.
5.
(better game).
abetter than
do
cannot
Kt3 ; 6. only question is,with B
; if 5
Pawn
the
accept
B3
"
The
"
P
P
X
what
QKt X P ? ; then 6. Kt X P BP, winning tiie exchange), Kt" QP X Bi K3 ; * 7. B X Kt. BP X B (if BP then 8. Q X ch., X Q ch., K x Q; 9. Kt Q3, with better game. winning R); 8. Kt 5. less complicated than the B X P is safe, and by 6. Kt x B, move given below; it is followed Kt X Kt; 7. P" B4, P" Q3 ; 8. P X P, P X P ; KKt5, Q" K2 ; and Black will keep his P 9. B" with no hurt. ahead But, resuming, try If 5 (threatens Kt x it.
take
to
.
.
.
.
"
....
P
5 6. P"
P"
Ks Kt"
Or, try
KP,
;
7.
Q4 P"
1
KKt
KR3,
X
"c. 7. P ^.
*
KKts
P
X
Or
"""""II.
6
X
Kt """"""""""
could
He
;
7. Kt"
QB3,
7. P """"""M
I
H..^.^..
^".""""l
Castles
play P"
Q3
P
x """
j 8. Kt"
i.p. ; "^""^"
Q3.
i6
CHESS
OPENINGS
it is better
but
to
FOR
press
BEGINNERS.
with
on
attack
the
all
at
hazards. White.
BUck.
P
7 8. R"
sq. ch.
K
9. Kt"
B"
Kt5 (threatensKt
B
X
K3 B, "c.). (Diag.).
X
Black.
Diagram
After
2.
White's
9th Move.
White.
9.
.
.
Here .
.
.
Q"
.
.
Q
X
Kt; II. Q" gain a piece. Kt QB3 10. P
would
P
Rs
X
1
"
dares
not
take
it "
be
bad
ch., and
Q4 ; for
10.
Q
X
12.
It is easy to see a clear gain of time
part.
Q" Q"
10 11.
P"
!
KKt4
Still avoiding capture
of BP.
B4
Kt3
Kt B
why on
X
B,
would
the
P
White's
iS
A
OPENINGS
CHESS
BEGINNEKS.
recominended
move
the
FOR
match
by Lasker, Fetersbuig-Vieniia,
St Black's
convert
material
extia
and
in
played "
to 1897-S, into positional ~
advantage." vrntc.
8. P
Bkck.
P
P
X
P
(Diag.)
may bow
try 9. B
X
WUle.
Q
9.
cb.,
K
B;
X
proceed? If 10. Q. K
K3;
Q"
B4
B"
R3ch.,
Q QS
at ;
Kt"
Q
B7
ch., wins
Q"
K3
;
B8 X
;
P
13.
then
Q.
ch., K
Kt4
Q"Bs 15.
n.
Q"
is else B"
If X
ch., K" B8
x
Black 11.
P to
Q
x
ch.,
Kts 10.
Kt; Ks
ch., K"
11.
;
14
Qa.
with by repeating checks but Q sq. ch., Kt" try 16. R" ch., Kt"Ka (or A, or B) ; 18. draw
now
Kt;
x
,
B3;
K"Ksq.;
could
17.
.
K"
11.
ch., K"
and
.
.
then
B5
Kt
10.
...
12.
Feb.;
X .
K"
White
Kt
10.
Not
B;
X
White
Here
Q.
X
EVANS
B
X
P
X
Kt, Q" Kt sq. Kt, and wins.
(A)
Kt ....
stop
; 19,
19
K"
B6,
Q"
K
sq. ;
?3 ; 18. P X Kt (notQ X Bj ch., wins for Black), B X P Qs ch.); 19. Q X B, Q X Q; K"
17
else
R
GAMBIT.
P"
19.
"
Q, "c. K" (B) 17 X B, Q--B3 19. R ; "c. Q Q sq.,
2q.
R
;
(to ao.
X
K3; 20. Q"
18.
P
Kt, Kt4 ch.,K" X
B
P;
X
Ba
;
ai.
"
If II.
K
10
B"
"
B
ch.^K"
R3
(or sq. (not
sq.
K
K
Ka),
"
.
...
then
KKt"
11
wins at once), Ka; else la. Q B3 ch., and Wiit6 leading into next variation,hut with the White B already raking Black's K's quarters. Black should K K 11. play 10 Q R5 ch., sq. ; then P" Kt X KKt3j la. P, Kt" KB3 ; 13. Q--R6, White has R KKt two B4, and sq. ; 14. Kt" passed Ps for his piece, and fair attacking prospects. is speculation. Returning to The rest our text, we get "
"
"
"
White.
Black.
KtxQ
9 10.
Kt
X
P
Kt"
KB3
winning Pawn-position,if he can reduce to a simple complicationsand bring matters ending. might get, we Returning to White's ninth move, Q" Kt3 (threatensB X P ch.),Q" B3 ; 10. 9. Ka KKt" B~Qs, (to prevent his Ps from being broken Kts, Q" up by 11. B X Kt ch.); ii.B" Kt X B, Kt3 ; la. QB X Kt, K X B (not and
Black
betause
has
of on
13.
KBP)
a
Kt ;
X
P, attacking Q
13. B
X
Kt, Q
X
and
trating concen-
B ; 14. Kt C
2
X
P, Q
policy to exchange position.
the better
much
las
BEGINNERS.
It is Black's
K3.
"
FOR
OPENINGS
CHESS
20
variations of the Evans
Other
Gambit
White.
" .
Black.
1.
P"
K4
P"
K4
2.
Kt"
KB3 B4 QKt4
Kt"
QB3 B4
3. B" 4. P"
are
; he
B" B
KtP
X
Kt X P ; White play 4. be tempted to snatch the KP not must ; else 5. Kt the mate, the Kt, X P, Q B3 ! and how save If 6. P" and the QR ? Q4, B X P ; and Q dares take B, on Kt BP du of 7 not account x 6. Kt KB3 is best, but Black plays Q X R ; and after 7. Kt B3 (hemming in the Q), Black RP Kt extricate Q Kt X X can by ; 8. Kt (or B X Kt, B" Kt5, 9. B" Kt3, B X Kt, "c.), Q B3, and will win. Black
Suppose
to
.
.
.
.
"
"
"
....
"
B3 5. P" 6. Castles
B"
B4
P"
Q3
7. P" 8. P X
P
here
We
Q4 P
get the
Continuing from
B" "
Normal
P
X
Kt3 "
Position
(Diag.).
position in diagram
we
might
have A 9. P" 10.
Bx
B
"
(a).
Qs"
Kt"
Kt2, threatening11.
R4
B
KtP, and
x
12.
R. Kt"
10
"
R3, 9. B" "c. Castles,
Kt^R4
1 i 10.
B"
Q3,
Kt"
K2 K2
; 11.
P"
KSj
GAMBIT.
EVANS
Evtuu
G"inbit
White
to
;
More
(9lh More).
White. Black.
Wliite. II.
B"
But
Black, afici
Because
attack
strong
a
Q3.
why R ....
castled
oa
This way
He
Kt"
For
Kt"
P
13.
Q" once
P"
Ka the
want
Black
15. Kt"
provide against
Kt3 "
K5
(dealing
Bs).
.something if
Kt"
B3
is to
may 14.
get
Castles
for 13.
KtP?
K.
It 13.
X
sq., would
KKx
"
B
stili
not
KB
on
"e
KB3
P"
in
a
way,
this
B"
a
kind,
not
was
Ktj,
ait.
other
Q2 of
QB4
Qa
on
good
move.
It forestalls
that
might
take
his
guard
against it;
(*j.);
16.
BxP.KxB?;
place,
Kt"
17. R
KKt
"
sq. ;
the
stop
by matters
as
(best); iS. Q"
sq
Kts, and Black A sacrificinghis Q. has stand, Black
Kt
19.
mate
variation;
R
ch., K"
Rs
BEGINNERS.
FOR
OPENINGS
CHESS
22
"
R6, only
can
notable
good
a
game.
(b).
A
(Go bock
to
Diagram.) Black.
White.
9. Kt" B 10. "
Kt"
B3 KKt5.
Known
as
10
KB3 ;* might endanger the Kt Kt
Not
Goring's Attack. P" KB3
the advance
as
"
R4
of White's
....
Ps
11.
B"
12.
Q"
R4ch.
Q"
might also play K3, "c.
Black
ch.,
Kt
B4
B"
13.
QxKt
14.
KR"
15. B" 16. Q"
K
K
"
....
sq.
Kt3 R4 ch.
B
X
Q2 ^B2 ; 13.
Kt"
K2
Q" B"
Kts K3
K"
B
Q
Kt
X
sq.
If he well-"leveloped game. B and, soon Q2; after, played 16 himself Castles (Q) ; he would to a sharp expose attack on Q side, which, however, he should repel ;
and
Black
has
a
"
,
but
the text-move
,
.
.
is safer.
B(a). Starting again, we which Black plays 5 *
A
moyeseldom
give B good
m
two "
continuations, in R4.
defending
the Evaus.
'"
EVANS
GAMBIT.
J3
White. 1.
P"
K4
P"
K4
2.
Kt"
KB3 B4 QKt4 B3 Q4
Kt"
QB3 B4
3. B" 4. P"
5. P" 6. P"
X
P"
10.
;
8.
P
Px
P,P
loss
Q3,
Of
course,
of Kt"
P
X
Pj 8.Q KBP) ; 9.
Qch., Kt X P,
X
; and
K2
White
7. Castles This
P
makes
move
meet
X
is to
Black in
may,
this, try
Q"
a
"
Defence," Compromised retarded development, has
Kt3 Ks
9. P"
Q" Q"
Kt
X
P ;
because
Q3; II. Kt winning the KB.
X
Kt,
P
Not .
.
.
.
P"
10.
Kt
11.
B"
of
Kt;
B
R3
policy to safety. This
with
B3 Kt3
12.
reduce
X
R
10.
KKt"
It is Black's so
X
P
X
P
X
attack.
severe
a
8.
the
Black, with
in which
do
R4
Kt3, "c
Q"
to
KtP
X
B"
Kt"
preferred.
be
B
avoid
(to
Q KB3
Kt
B"
Q3;7.
P"
6
Or
Black.
Q"
K
"
sq.,
Kts ch.,
K2 Kt
forces, if he
can
is recommended
move
by Lasker. Q
12.
13.
If
now
.
.
then
.
B
P"
Q"
03
B" 14.
Kt .
X
X
QKt3 R3
K X B (not Kt, Black plays B sq., B, else 15. Q x BP) ; if 14. B and P" BP K6, X P, Q" R4; 15. B
X
"
OPENINGS
CHESS
24
White
gets
KKt
R"
Kt
18.
with
castle B
fine
a
Black
; and
; if 14.
KR
should
Black
Kt2, "c.
"
RP
"
attack
of KtP, because (not Q" B6, "c.), Q" Kts;
X
Q X R4, QxKt, Kt2 sq.),B
Q" (or K
R4
"
Q
i6.
17.
sq.;
18.
Q4;
Kt"
from
good
no
BEGINNERS.
FOR
may sq., then
Q
"
lose.
not
....
B(b). sixth
White's
Startingagain,at might get 6. Castles
P"
Q4
B"
Sanders' P
Defence; or try QR3 9. P X P, P"
P ;
X
II.
B
ch., P
Kt
X
Q"
8.
10.
P
11.
Kt
12.
Q
his
Q
P"
14.
K
now
defence
to
he
would
play be
Q5 Ktj ; Q2.
P"
10.
B" Qs, ch., B"
in the
X
sequel
P
X
Kt
Kt5 Q
13.
R
x
mated
or
ch. ; after would lose
R.
B-.Kt3
KB4 R
R4,
R3
Kt" to
"
K2
KBP,
Q
were
K2,
"
P
X
Kt"
KtP
for the
13.
Q
Kt
X
"
12.
Kt
X
If White K
B;
meet
B"
Q
8.
KKts;
"
(to
P
X
....
10.
03 Q2
Q"
additional
an
X
;
B
Kt3 R3
9. B" As
QKt4)
P"
by
(a),we
Black.
White.
7. P"
in B
move
sq.
But
why
not
take
ch. the
checking
then be gain a piece, as both Qs would Because of the reply 14 exposed? Q KR4, and saving Q, while White's threatening mate Q
B, and
"
would
remain
liable to capture.
FOB
OPENINGS
CHESS
BEGINNERS.
After
Black's
TillMarc
"White.
Black.
Q
9 10.
K"
11.
B
sq., the
Kt
Q
sq. If White P.
X
is
answer
KP
X
ch.
B
X
incautiously plays Kt
X
....
B
ch;
i3.
K
"
R"
K.
B
sq.,
QxRch. Qr-K.2
II -
13.
QxQch.
Kt
X
13.
B
P"
Q4
If he
would
X
R
played gain B,
14.
P"
B
-KB3,
and
Finally, Black continuation Kt and
X
like
QP(not Black Q
ch., K"
B
the
issue
Esq.,
R"
is uncertain.
try 4. X P, Kt .
5. P
dares
14.
of mate.
may
....
sq., "c.
P, White, by
X
pain
on
Q
Q" not
B3
P ,
.
P
X
take
the
6. Kt
;
; because
Kt)
with
Q4,
"
.
of 7. ;
X
a
P,
Castles,
7. B
"
Kt5
GAME.
SCOTCH
Scotch its
called from
So
27
Game. in the
use
Correspondence Match,
Edinbuigh-London
1S24-8.
White. 1.
P"
2.
Kt"
Block.
3. P"
K4
Kt"
Freeing
formation
preventing the Black.
P"
K4 KB3 Q4.
White's
QB3 Q and
of
Pawn
any
QB,
This
in other
better
P than
(cramping
White
can
"
P
X
which
Q3, Black) or P
....
in
played
ways.
3 Better
by
centre
seldom Opening is now important contests, it being thought that do
and
leads
Q5
"
P, Kt X P ; Kt, P X Kt; 6. Q X Q ch., "c. (White X 5. Kt Kt X P; gaining time) ; better, too, than K2 X Kt, P X Kt ; 5. Q X P, Kt" (plainly 4. Kt to
4. P
4. P
to
to
X
.
.
White
has
command
more
of
the
.
.
than
board
his
right share). 4. Kt
(seeDiag.)(or 4.
P
X
Gambit); Black (A, B, C) ; 4. anything. .
and
QB likelyto
not
leave
him
P
Black
if
slight break-up And
for then now
.
doubled
B"
....
to
;
.
Black
5. Kt .
.
and
by Q2 ;
his second
not
defence
ing develop-
Kt
him.
P, White
X
(after K
Q4
with
P
the
harm
and
P;
X
6 a
; and
P"
play 6. P
with
as
of
Scotch
takes stay ; if White KtP, and gets open lines for
that
Let
lines
is bad,
Kt
X
.
.
B4, the
"
main
three
Kt .
retakes
Kt, Black
QR
has
B
sq"
Q
isolated
7. B"
must
not
Kt, P X P; White
X x
his Ps
QKts
is
of
yet Kt
will
Ps ; while if ch. will gam
P), or will force (blockinghis game).
8.
Q
X
;
28
BEGINNERS.
FOR
OPENINGS
CHESS
Black.
6.
Diagram
White's
After
4th Move.
White.
(see Diag.).
A
BUck.
White.
B"
4*/
"
"
B4
"
5. B"
s. Kt"
If
K3.
(threatens Kt KKtj ; and
B5
P play ch.) Black may 6. Kt Kt7 ch., it is lost after is lost. while, by the retreat, time win threatens to piece by 6. Kt a
KtP
if
"
....
K
....
Q"
5 6. P"
by
mate)
"
and
Kt,
X
B.
X
well
^B
sq. ; Text-move
"
7. B
x
If 6. Kt
QB3. B ....
; 7. P
X
B
X
B, Q
X
Or, 7.
Kt, Black
(threatens P ; 8. Kt" Q2, .
X
KKt"
6 7. B" B"
.
.
do
would .
Q
KtP
X X
BP
Kt
Ka
0"0
QB4 QKts,
B3
0"0
;
or
7.
Q"
Qa, P"
QR3
;
SCOTCH
Black's which
White
ready Ps) to
threatens
reply Q
to
is to
here
move
GAME.
B
B
X
(not P
"
Kt
X
Q3.
No
P
Kt
ch., Q
for
any
Black's
B" P ;
X
close
ending;
B;
X
bad
a
Q X position
9.
Pawn
freedom
the
though
is,meanwhile,
Bs
of
compensation.
some
0"0
(seeDiag.).
C
Q-RS
4
White
well
cannot
defend
B of 5 side Ps, unless
by);
6
Q
8. Kt
X
Kts,
Kt
Nor
does
well.
K5.
P"
by
K2
Kt
P,
X
"c., leaves
K2,
"
B
8.
8. 0"0
Kt
Kt
X
the Kt
attack
to
use
K2
Q"
7
Q
his
P-Q4
7.
of
up
B3
"
KtP
6
accotmt
is
he
Black.
*
5. Kt 6. B"
QKts,
"
(see Diag.). Kt
"
Kt
that play, now X B, breaking
to
White. *
8.
prevent
B.
X
B
4"
2g
6.
Kt(Q4)"
X
KP
B, Q" B
X
So 5. Kt
Qs
White
White
Kts,
then
the
lets the P
P
by
5. and go,
Kts (threatensKt K2.
Or
6. B"
K3,
X
BP
Q
X
K"
Q
on
dislocation
pinned might get
B
Kts
keeps his
QB3,
"
the
we
ch. ; K2, 7. B" Q3, Kt" ; 9. B"
of
Kt
supports
5 6. B"
by
Kts (leading to
ch., and Black
defence
"
"
KP
ch. ;
Kt
X
10.
;
P with
Kt"
safety.
out Q3 turn usually plays "
ch., winning R) KP
Q
ch. sq.
(not
CHESS
30
OPENINGS
BEGINNERS.
FOR
threatening P" Q4) ;
of 7. Kt account Q2, ^K4, on 8. Kt" 8. Kt" B4*" or KB3, if 7 "i2, Q" Kt3, "c. 7. Kt"
Q
"
"
White.
Blade.
6
If
he
K"
Q played B3, Q retreats; ....
7. B"
Q sq. would
KtP, he
X
8. Kt
BP
X
7. Castles 8, KKt B^
lose
after
ch.
P"
QR3 and White, for the missing Pawn, position and fine attacking chances, In fact, being awkwardly placed. found been to answer R5 has seldom "
has
safe
a
K
Black
Q
4
"
for Black. Scotch
The
4. B
B4,
"
is formed
Oambit to
which
Black
by
may latter
B^
"
B reply ing generally lead"
....
Kt5 ch., the he to a livelyinterestinggame get a ; or may P less complicated state of things by Q3, or is seldom But the Gambit Kt B3. played nowadays. However, as specimens, we may give (A) 4. B" B4, B" B4 ; 5. P" B3, P X P ; B sq. 6. B X P ch., K X B; 7. Q" Qs ch., K" BP is not worth trouble) ; (the advanced any 8. Q B ch., P" Q3 ; 9- Q X BP, Q" B3. X P Kt Black, by 5. B3, or Q3, may B4,
or
"
...
.
"
...
.
"
....
"
"
-
transpose
(B)
.
.
into the
4. B"
B4,
Giuoco B"
"
*
Kt"
Piano.
Kts (or
Castles, P B7 of because PxP; 6.
.
...
.
P
7.
B
the Kt X
Q3
"
.
...
Black
Q dares not take Q6 ch., followed by B
ch. ; 5. P"
Q.
X
KtP
at
her
B3, ;
P
not
with
X
P;
...
.
strong
Kt49 because
of
KNIGHTS*
TWO
attax:k);7^. Q X to Black),PQ3 "
BP
White's
missing
Knights'
Two
31
is here
(the Q
; and
for the
compensates
DEFENCE.
less
better
dangerous development
P.
Defence.
(Diag.) Black.
Diagram
After
3rd
7.
Black's Move.
White.
Here but
White
can
he
suppose
safe game Black's accepts
get
a
by 4. P Q3 invitation,and "
;
plays 4. Kt"
The
best
P"
Kt5 move;
if 4.
Kt ...
.
Q4 X
P; White
plays
FOk
OPENINGS
CHESS
^
BEGINNERS.
KKts,* Kt X KtP X ch., "c., winning ; but) ; 7. BP K2 Q4, P" KR3 (not 5. B X P ch., K" ; 6. P" P X P ; else 7. Q K2, pinning Kt ; nor Kt X Kt ; 7. B X Kt ch., winning Q) ; and White by 7. Kt x Kt, K X B ; 8. gets the better game P" Q5, Kt-K2 Rs ch., P" KKt3 (if ; 9. Q" Kt Kt3 ; 10. Q B5 ch., wins the Kt); 10. If, after 4. Q X KP, B" Kt2 ; Q" B4 ch., "c. Kt to play 5. Kt X x P, White were Kt, Black would his piece by P recover Q4. (not
5. Kt
X
BP, Q" R5 Kt, Q--K4
;
6. P"
"
.
.
.
.
.
.
.
.
.
.
.
.
....
"
"
"
...
Black.
White.
5. P If
Kt"
P
X
.
Kt"
5
K2,
White
QR4
would
play 6.
P"
Kt Q6, Kt(K2)" Q4; 7. P X P, "c.; if 5. Kt;t X P,the game might go on 6. Kt X BP,K X B3 ch., K K3 (only way to keep the piece 7. Q ahead) ; 8. Kt QB3, and, whatever theory may Kt generally loses ; try 8 Kt5 say. Black Kt" K2) ; 9. Q" K4, P" QKt4 (itis this,or B (to gain time ; if 10. B X P, then R3, White B, or at least getting rid of the troublesome P unpinning the Kt ; if 10. Kt X P, then B3; IT. Kt" Q4 ch., K" Q3, "c.); 10. B" Kt3, P P B4 (threatens B5, winning B) ; 11. ;
.
.
.
"
"
"
"
.
.
.
"
....
"
....
"
"
....
*
strength of two Knights working Q5 ! ; 7. Q" B sq. (best),Kt together, trv, 6. Q" K2, Kt" B sq., Q X KBP ch. ; 9. K" I ; 8. Q X Kt, Kt X QBP X B ch.; winning easily. do better by 6. Castles, White, at the point noted, would is given might easily B B4 ; 7. P Q4, "c ; but what happen to a beginner. the " F^;atello " (= fried t This variation is known as liver)1 "
PI ere,
as
example
"
of the
CHESS
34
(a)
OPENINGS
P"
4.
Q4,
P, and
BEGINNl^RS.
FOR
P
(if 4
P
X
KKt
Kt, in view
the advanced
X
6.
P;
Q must to QB4, losing Q5, threatening mate, go time ; if 4 QKt x P, we get 5. B x P ch., K X B; 6. Kt X P ch., and 7. Q X Kt, "c.)j Kt3, P" Ks (if Kt" Kts, Kt"K4 ; 6. B" 5. P" KR3 ; White loses time),P" Q4 ; 6. B" QKts, Kt doubles K5 ; 7. Kt X P, B" Q2 ; and if White a Pawn by Kt (or B) X Kt, it will not hurt Black. Q4, P X P; 5. Castles, (b) Morphy played 4. P Kt X P; 6. R" Ksq.,P" Q4; 7. B x P!,QxB; 8. Kt B3 (a pretty series of moves), Q KR4 ; Kt Kt (threatens B6 dou, ch.,winning Q), X 9. Kt Ka B Kt X P, recovering material,wi3i an ; 10. equal game. Q5, this recovers (c) 4. Castles,Kt X P ; 5. B Kt White the Pawn, for, after KB3, plays 6. B X QKt, QP X B ; 7. Kt X P. Suppose 5. P" B4?; 6. B X QKt, QP X B; 7. Kt x P, B and that Black as played such a move 7 8. Q" we R5 ch., P" KKt3 might have Q3, for Black ; for if (forced); 9. Kt X KtP, awkward KKt R he plays 9 K5 dis. sq. ; io."Kt R ch., forces Kt3, "c. ; and if he thinks to Kt K2 ch., wins B3 ; 10. Q by 9 escape 5. P
X
of
"
"
"
"
"
"
"
"
"
....
"
"
"
"
....
"
"
theR.
Petroff
(Russian Game).
Defence A.
Black.
White. 1.
Kt
P"
K4
Here KB3. Alapin's Attack;
2.
Ki,
P" "
we
may
it may
K4 mention be
2.
Kt
played
"
for
PETROFF
DEFENCE.
variety sake, though some time, eg, 2 Kt" KB3 ; 4. P" B4, 6.
P
Kt
P,
X
(7
Q" idea
The
X
R5
risking(asin
KKt Kt
P"
QB3
the
KB
White.
at
; the
4. Kt" a
few
KB3
P"
P
X
is much
once
than
better
Pawn
cannot
play
to
Kt .
.
.
P
X
.
Black
QB4,
in
would
(gainingtime) ; besides, it
it off
drive
Q3
escape.
If Kt"
KB3.
moves
P ;
X
without
file open a Pawn.
Kt"
This
Kt
Black.
2
3. Kt
QB3,
"
Q4, Kt(K4) moves helps White). KKt3,
King's Gamhits)
the
P,
X
lose
to
3. Kt
;
; 5. KP
Q4
force
have
may
"
P ; 7. P" ch. ; 8. P"
it is to
of
the
35
his KB.
blocks
"
Kt
4
5. P" would
return
to
than
Better
Q4.
KB3)
;
Q
"
P" K2
P.
X
Q3 (when is met by ...
the .
Kt
Q
"
K2.
P-Q4
5
support the Kt, stop White's QP.
To
6. B"
to
clear the way
7. Castles
and
to
K2
B"
Q3
for KB,
Castles B.
1.
P"
K4
P"
2.
Kt"
KB3 Q4 K5
Kt"
3. P" 4. P"
Not
to
Kt5,
(where the
B
else would
P Kt"
K4 KB3 X
P
K5
KR3, forcing it to take it,doubling the RP)
5. P
"
P
2
R3 ; nor
OPENINGS
CHESS
36
BEGINNERS.
FOR
move (after5. Q X P) it4"must Q4, whence P QB3 (blocking again, unless Black plays to Kt QKf s outlet) sq. (plainlylosing time). ; nor
to
"
....
Black.
White.
5.
Q
Kt
Not
P"
P
X
Q4
B4 (whence it would
"
....
have
good
no
move). 6. P
i. p.
P
X
prevent
a
move
by
B
X
like P
dislodge
To 6
B
and
to
(followed
QB4
"
Kt
X
Kt"
B3 used
Cochrane
Kt,
ch.).
6
7. Kt"
the
to
play
X 3. Kt B4 5. B"
; if now
QP B3 P, P
Q3
"
; 4.
ch.. Black plays B" P" (if (better than K3)j 6. B" Kt3 Q4 blocks the P by B" P X P, Black Q5), B" (blocking the Q), B" K3 ; KKt5 ! ; 7. P" KB3 and Black should win. White would do best, after the sacrifice, to rapidly develop his forces, castle K the side, with (Q), and on push forward Pawns, "c. Kt
P, K
X
X
Kt
Oambit is as lows folBoden-Eieseritzky P" K4, P" K4 ; 2. Kt" I. KB3, Kt" KB3 ; : B" B4, Kt X P j 4. Kt" B3, Kt X Kt ; 5. 3. P QP X Kt (by takingwith QP, he prevents Kts) ; 6. Castles (if Q4), P" KB3 (to stop Kt" ing P X Kt, allowKt not answers X P, Black but K2, winning the Q Q R5 ch., "c. an Kt), and Black should keep the Pawn, or secure advantage in position,though for the time being he 6 K2 is somewhat cramped ; suppose Q ; K soon Q3; followed by sq., P 7. R B-K3. The
"
....
"
....
"
"
"
....
"
"
"
...
.
RUY
RuY named
So
IL).
Lopez from
One
LOPEZ.
37
Game).
(Spanish
Spanish priest(time of Philip most practisedOpenings. a
of the
White.
K4 Kt" KB3 P"
1. 2.
3. B
the
of 4" B X has several P
are
...
QB3
constrains
move
threat
approved
K4
Kt"
This
Black
KP. most
P"
Kt5.
"
by
game
Black.
Black's
ing Kt, indirectlyattack-
replies,of and QR3
"
.
which
the
Kt
"
....
KB3. A.
P-QR3
3
To
avoid
Kt, 3 White, by 4.
4. B
but
played ; QP,'and
this
doubled
however
for
4. B if B
Q"
QS
R4. Kt,
"
X
; and
Kt
slight,to
here
cannot
QP Q
X
KP
"
K2
is obstructive
....
it prevents any doubling of Ps can get rid of the B by 4
Kt3,
Kt"
but
it rather
cause
a
x
R4;
6.
Castles, Kt helps White;
slightloss A
5. Castles 6. P" Q4
Black's vantage, disad-
gain B; 5.
the
KP
Kt
X
;
P,
ch.
B3 (Diag.)
Kt"
4. KKt
been
Black.
then
6
Kt, doubles
X
is,in tendency, a
P
White
has
Q5
Kt"
X
Q (though after B x Kt) ; Black P QKt4 ; 5. B" X B; 7. RP Kt, X to
and
B
"
P
4
of time.
(a) (see Diag.). Kt P"
X
P
QKt4
"
Q3
may
Either to
P
P
X
or
7. R
danger through
BEGINNERS.
FOR
OPENINGS
CHESS
38
.
.
.
.
K
"
QKt
P, might lead
X
sq.
Black.
8.
Diagram
After
Black's
4th Move.
White. White.
7k
Bhuck.
B"Kts
8. Px
P-Q4 B" K3
P
(b) (see Diag.).
A
5. Kt"
White
6. Castles. e^. Kt
6. B X
X
Kt
B"
B3 Kt, QP
(if R5, Q"
Kt
X X
cannot
B ;
KBP,
7. Kt then
K2
gain the X P, Kt
X
Kt .
.
.
.
here
KP
P; X
;
8.
Kt;
dou. ch., K" B Q4i; 10. Kt"Q6 Black will gain a piece),Q ing Qs, recoversq. ; and the piece ; but,qfi^ 6. Castles,White threatens win a Pawn Castles ; 7. B X Kt, to ; e.g. 6 QP X B; 8. Kt X P, Kt X P (if Q" Qs i 9.
Q"
"
LOPEZ.
RUY
then
Q"
P" 10. Q3) ; 9. Kt x Kt, B3, and Kt X QBP, gaining a P (as Black Q take the a Kt, at her K5, with
9. Kt"
05
does
10.
;
not
39
now
check). BUck.
White.
QKt4 03
P"
6 7. B"
P"
Kt3
(c)(see Diag.).
A
P--Q3
03 B3 O2 OKt"
5. P" 6. P" 7.
B
8. Kt" 9. B"
K2
B"
Castles Kt"
sq.
P"
K3
0" B4
Promising a hard-foughtgame. also play, P White, at move 5, may Black which the Pawn easily recovers K2 cannot give these. 0 ; but we
04
"
(*^d
takes)or
"
B.
to
Kt
is
move
.
...
weakness
some
might
which
prove
"
Black's
that
considers
Lasker
Mr.
third
0^3* leading of the Pawns on O^^^P. s^"le" in the long run. harmful B3
P
; 3
"
K4
1.
P"
K4
P"
2.
Kt"
KB3 Kts
Kt"
3. B"
best
-
OB3 B3
Kt"
B(a). Kt
4. Castles
5.
P-04
It would
not
6. R
"
K
sq.
X
P
B^K2
do
play (pinning the to
P
....
Kt).
X
P ; because
He
of
might play
Kt "
"
we
might
Kt
X
7. R
"
Kt
(
Kt
ch.);
get 5. R
White's
to
"
ch., B"
Kt
X
BEGINNERS.
fifth move, K Q3 ; 6. Kt X P, sq., Kt B loses Q, by 7. Kt X Kt X
Returning
Q3.
"
"
"
FOR
OPENINGS
CHESS
40
K2, "c. Black.
White.
6.
7. B
P
9. P"
PxP; B
X
KtP
Kt
QP X P, QR4)
7 8.
Kt
X
the
that
So
K2
Q"
Kt"
;
X
Kt"
Q"
13.
X
Kt4
12.
;
;
try
X
K6, Kt,
P"
10.
;
R
Kt
14,
P ;
of
account
on
Q sq., B" Q2 Kt" Q3; K5, R5 ch., P" KKt3
P
8.
Kt"
(if
KB4
B
after
; 9. R"
II.
R
KtP
bad
be
would
B
X
Q3
Kt2,
to
go
may
Kt"
X
!,"c:
B(b). P"
Q3
4. P"
Q3
Kt K2 by ; in Kt" B4 (settinga trap ?, P" B3 ; 6. 5. Kt P X B ; 7. Kt ^for if 6 his turn Q6 mate), if 6. B moves, Kt" R4, P" QKt4; Kt3; 7. B" then R4 ch., and 7 Q X Kt. Q
Black
set
may P X
a
trap
here
"
....
"
"
"
....
5. P"
B"
B3
QKt" Q2 R4, so 7. B" QKt3.
P"
6.
as
to
B" "
B
sq., to
it to
bring
7 8. Kt
Q2 KKt3
bring
it to
Kt2
K3.
Castles
8
B(c). 4.
P"
Q4
5. Castles
PxP B"
K2
QB2,
or
to
OPENINGS
CHESS
42
Q
P
or
Kt
X
without
retake
cannot
(3.)
R
13.
j
P"
K4,
BEGINNERS.
FOR
X
Kt
wins
piece,as
a
Black
losing Q.
Kt" KB3, QB3; Kts, P" QR3; B3; R4, Kt" 3. B" 4. B" Q3; 6. P" Q4, P" QKt4; 7. B" 5. Castles, P" is right) Kt3, P X P ; 8. Kt X P ? (Kt" Kts Kt Kt ; P" X B4 ; 10. Q moves 9./ Q X Kt, P B5, catchingthe B. (4.)I. P" K4, P" K4 ; 2. Kt" KB3, Kt" QB3 Kts, P" QR3 ; 4- B" R4, Kt" B3 ; S. Q" 3. B" Ba 6. P" K2, B" B4; B3, P" QKt4; 7. B" P" Q4? (P" 03 !); 8. P X P, Q X P; 9. P" Q4 B" 10. (driving B), B" Q3?; Kt3 !, Q" Ks Q X Q, Kt X Q; 12. B" Qs wins a Kt. II. (S.)I. P" K4,P" K4; 2.Kt" QB3; KB3,Kt" B3 ; 4. Castles, Kt X P ; S- ^" Kts, Kt" 3. B" Q4, P" QR3 ; 6. B" Q3, P" Q4 ; 7. P" B4, KP P? X [B" KKts !]; 8. P x P, Q X P; 9. B x take B, on Kt, gaining a piece, as Q cannot P"
I.
K4;
Kt"
2.
"
of R
account
K
"
Four A
sq.
Knights'
Opening.
quiet, safe, Opening, leading generally to
well-contested
game. BUck.
White. 1.
P"
2.
Kt"
"
Castles.
Kt"
Knights*
Three
Q4,
Kt"
KB3 B3
played, ^^.3
If Black the
P"
K4
3. Kt"
P
X
a
P j
P
"
Opening; P, B" 5- Q X
K4
QB3 B3 Q3 ; it would continued, K2
;
6.
B"
be 4. P
K3,
PHILIDOR'S
White.
4. B"
43
Black.
"
B"
Kt5
5. Castles 6. Kt" Qs. the
DEFENCE.
Kt5
Castles Or
6. P"
Q3,
Q3
P"
;
deferring
real contest. 6
7. P 8. P 9.
the
But
Q
of
K5
Kt
P"
X
Kt
P
given
moves
here
Opening
Black's
not
KB
much
giving
P
X
be
may
Kt
X
QP
P
Philidor's An
X
X
X
Kt
Kt
greatly varied.
Defence. in
favour, the obstruction
White
much
command
of
board. 1.
P"
2.
Kt"
K4 KB3 P
2
"
Q4
gives
P"
K4
P"
Q3
the
QP
Counter
with a continiiation such as Gambit^ 3. P x P, is Black Q X P ; 4. Kt" Q" K3 ; and QB3, behind with a move playing the Centre Game ; the first player has a slight advantage. In this, if P X P; 4. P" X P, then Q4, B" K3 ; 3. Kt QB4, B X B ; 6. Kt X B, P" KB4, "c. 5. B" 3. P"
Q4
P
X
P
KB4 ; we might get this interesting B3, Kt" KB3 ; 5. P X KP, Kt x P ; play, 4. Kt" 6. Kt X Kt, P X Kt; Kt5, P" Q4 (not 7. Kt" 8. Q X Q P.X P; ch., K x Q; 9. Kt" B7 ch.); 8. P" K6, B" B4; 9. Kt X KP (not of Kt" B7, because (for if Q" B3), B" K2 If 3
P
"
CHESS
44
P
9
ch.,
RS third
X
P"
Kt; then Q"Rfch., KKts; Q" K5, ""
takes
move
BEGINNERS.
FOR
OPENINGS
too
"c.); R"
B
lo.
Q
"
This
sq.
risk for Black.
much
White.
Black.
KB3 ; 5. Kt" K2 QB3, (B" Kts j 6. B" K2 develops White's game); 6. B--K2, Q2; Castles; 7. Castles, B Black's position is one of defence. 4. B"
Q
Or
P.
X
Kt
X
P, Kt"
"
B"
Q2 Kt-QBa Kt-B3
4
5. B" 6. Q"
K3 Q2 B3
7. Kt"
(Q)
8. Castles White
then
K2 B4, B play 3. B ; 4. P X P, Kt" KB3 ; 6. Kt" QB3 5. Kt Kt P P ; x Q4), Castles (if6 B ch., K X B ; 8. Q" R5 ch., K" Kt, "c., with better developed game).
7. B
P
X X
plain that
Black's
2
"
1.
P"
2.
Kt"
KB
K4
not
P" Kt"
KB3
Greco P"
has
(Staunton's)
PoNziANi
The
"
"
"
....
sq. ; 9. Kt
It is
K2
Castles
also
may P ; X
Q4, P (to stop
B"
Counter KB4
; 3. B"
much
scope.
Opening.
K4
QB3
formed Gambit, by B4 (betterthan P x P), QB3 (or P x QP) is a If White plays 3. Kt X P,
Q3 ; 4. P" Q4, Kt" risky Opening for Black. difficult into and Black, by Q B3, leads bold to complicated play, favourable ingenious a player. B3. Opening a line for the Q, but 3. P blocking the natural oudet for QKt P"
"
...
"
.
PONZIANI
(STAUNTON'S)
OPENING.
White.
Black.
Kt"
3 4. P"
P
; White
P
X
if
; and
Kt
P
5. P" Or
then
;
RP
Kt,
Kt,
6. B"
Q3
Black
; 6. Kt
K2
X
7. Kt
Kt"
just as make
a
move'
at
3,
force
your
losses. P
K).
up
the
R"
K
B
Kt7 ch.
or
sq.,* Kt"
will
and
K's
X
B, Q
R sq. (giving up 4. K be decisive. this loss should "
a
beginner.
;
; -
Castles,
7.
is seldom
If
off the
B, or acti^tn, or (by
drive
may
Q
good, prepared to
into
(perhaps diagram we give position Black (as a result of pinning a him protecting Ps and expose
R
the But
the
KR
a
Q" for
sq., Q"
R X
Q4
"
good reason).
file for
Qs ; 2. lose piece
; 5. K"
B5
; 7. R
*
for
X
; 5. B
B3
are
you
(for some
Kt"
I
Kt,
X
Kt
open in But
castled
has
break
can
for
giving
KtP)
castled
White
Kt)
with,
on
B
unless
not
with
recapture where
go of
P ....
This
B."
castled, his KRP exchangee, bringing hostile has
an
against
to
exchange
hostile K
7. Kt
;
I.
with
(at KBd)
move
the
Kt3
play (threatens 5. Kt X P), P" K2 6. P X P, Q X P ;
Kt
sq.
KB3 B4
B"
NOTE
Finning
Kt
"c.
also,
may
Q" R4 Kt5, KKt" B" Qa, "c.
one
"
P, Kt"
X
P
X
4.
"
P
K5 harasses the in Q$ blocks
Kt"
QS Kt"
3.
P"
by 5.
Q3
"
.
...
KP
X
KB.
the
to
B3
Kt
Q4
If
45
mate
nothing, Kt4 ; but
exchange) the
Kt
K3,
B
ch. ;
Kt
X
R6
; 4. 6. KKt R" ; sq., the position vary "
is best
text-move
is
;
though
a
natural
BEGINNERS.
FOR
OPENINGS
CHESS
46
Black.
Diagram
9.
White.
K
by placing White could we
himself
do
should
get
at
good
no
4. R
KKt
"
(in Diag.) ; Black of action, for then by this course file),and sq. (seizingthe open
startingat
R
sq.
himself.
a Breaking open matter no file (on your light or enemy's side) own ; it. of make out to forces are first whose likely advantage see could with In diagram, White, play i. Q-" K3 (to free move, with Q, take ; or B does not to retake if Black the KKt, X if he does) ; if i Kt, "c. Kt"Qs ; 2. Kt
White
would
have
time
to
secure
is
the
NOTE
II.
Young playersoften lose valuable time at beginning of game by pushing on each RP one square to prevent pinning of a Kt(B3) by hostile B at its Kt5. any for this purpose, extra perhaps If the player had two moves while he is arise making harm no ; but, as things are, might will be his these defensive doing something opponent moves, Do two developing moves. more important, i.a making The
Move
F"
Bd.
"
THE
make
this
KING'S
GAMBITS.
47
prevent the pinning. Let B off. advisable) drive him or pin Kt, and then (if necessary, to castle Besides, if you mean (or have done so), the less the the K castled There Ps about the better. is are moved, much KR side), your danger (after castling K being at KB KBP and in the hostile QB unmoved, (supported, sq., KtP himself B B ; X X RP, by I. ".g. by Q), sacrificing 2. Q X RP, with your K in a very unsafe state, with perhaps in for hostile Kt mate. to a a ready join able the P For Black, move QR3 is occasionally advising Kt from to prevent a White gttting to QKt5 and attackthe QBP, with second piece. a perhaps in combination but it would the Of course P out Kt, keep QB3 not
simply
move
to
"
....
"
....
might not be advisable (or possible)to move (when its Q is away) is a weak QBP spot in
THE This
is the
the
P.
The
position.
GAMBITS.
KING*S
series
of
Openings formed his second at move by White oflferinga thr KB Pawn, to break file,hoping thereby open of force, quicklydeveloped, to bear to bring a mass the Black King. upon name
given
this
to
a
White. 1.
P"
2.
P-KB4
K4
3. Kt"
Black 3 Kt" Kt
;
9. B |. P
Black.
P" P
KB3
need
K4 X
P"
maintain
the
P
KKt4 j he
might play Kt" B3 (or 4. P" K5, KB3 j 4. Kt" 6. Kt X P, Q X R4; 5. B" K2, P" KKt4; 8. Q" B3, Q X Q ; 7. B X Kt, Q X KtP ; P" X Q, "c.), P" Q4, "c. ; or 3 Q4 ; X P, Q X P, "c.
4. B"
B4
not
B"
P
Kt2
OPENINGS
48
CHESS
This
is Black's
BEGINNERS.
FOR
simplest
defence
^tiamed
"
after
PhiUdor. White.
Black.
5. Castles 6. P" Q4 White
And
to
Varying
not
easilyrecover
compensate
at
Black's
which
White
his P,
obtain
or
for its loss.
fourth
Muzio in
Q3 KR3
"
P"
does
attack
an
P
move,
might get
we
the
Gambit,
sacrifices
a
piece
for
quicker
a
attack. I.
P"
a.
P"
K4 KB4 KB3 B4
3. Kt" 4. B"
5. Castles. B3; it is
P~K4 P
P
X
P"
KKt4
P"
Kts
White
Q4, or might also play P Kt a terial; struggle of position against mamaterial and should win, though a weak a move or slight loss of time would give White the Kt victory. White might try 5. Kt sq., his time. piece, though losing keeping Suppose Q4, P X Kt ; 6. Castles, Black should play 5. P 6 P for safety); 7. (giving up Pawn Q4 B X QP, B" KKts (threatening to win Q by P" B7 ch.); 8. P X P, B" R6, "c. ; not "
"
"
"
"
6
P
P ; because attack through X
of 7.
B
X
winning exposure Again, there is 5. B X P ch., K X K ch., K" KB3 sq. ; 7. Q X P, Kt" P Qs i Black should win. "
P
ch., with
of B ;
Black 6.
! ; 8.
Kt
Q
a
K. "
X
K5 BP,
BEGINNERS.
FOR
OPENINGS
CHESS
50
Black.
White.
4. B"
Q"
5. K1^K5
get
ch.
a
6. K"
B
let
would
(defending KBP) by 6. Castles. good game KR3
Kt"
5 White
Kt5 R5
P"
B4
(Diag.)
sq.
Black.
Diagram
After
10.
White's
6th
Move.
Q"
R6
White.
6
Kt"
7. P"
Q4
8. B"
B4.
9. K"
B2, Q"
P"
Better
Kt7
than
ch. ;
P"
10.
9. Kt" K X 10.
and
K"
B6
KKt3, K3,
P"
P-Q3
8
11.
KR3
B"
Black
P
Q3
Kt"
P
Q-*a
KKt3 has
X
the
best
of it.
P
ch.
QB3
KB4,
ch. ;
"c.
GAMBIT.
SALVIO
sixth move,
at Black's
Varying
51
counter-attack; suppose Kt KB3 ; 8. Kt X R, Kt X P ; X P(B7), Kt" then K KKtj, Q sq. (forced,for if 9. P K K ch. ; 10. R6 Kty; 11. Q sq., Q B sq., P B7 ch. ; and mate next more), P X P Kt sq., B K X P, Q" R6 ch. ; 11. K ; 10. Cochrane's
is
"
"
R
.
"
ch.
.
"
with
and
;
Kt
10.
Q3, Q"
P"
P
8.
do ?
to
If
P,
X
P, B X R6 ch.; X
B
7.
Kt; 13.
Kt, P X B, RxP; Kty; sq., R"
K
B
9.
;
11.
K"
ch., then
P
X
03
P"
KB3,
Kt"
P, then
X
variations. K2
B;
X
If P
Q4.
'many K"
is White
what
; and
7. P"
12.
"
"
B4 ch.
R
"
"
"
.
.
B6
P"
6
9.
"
Black.
White.
This
get
may
(seeDiag.).
B
7.
we
X
will win. P
7 8. K
Kt
9. K" B"
10.
Q"
P
X
If
B4.
(threatens
B
B K6
"
....
X
KR3 B
then
Kt,
.
.
.
.
x
B
mate). P"
10
ch.
R6
Kt"
sq.
ch.
P
X
Q3
is still his P ahead, Black Q3, and without disadvantage. Kt add We QB3 ; (c),see Diag., 6 may K2 ; 8. Kt X Kt ch., QP X Kt ; 7. B X P ch., K" P" R4; Q3, Kt 10. KB3; Kt3, Kt 9. B" be is to Black and K Kt6; II. Q sq., P preferred(betterdevelopment). of fashion; though is quite out Gambit This Kt
11.
"
"
"
"
"
"
s
2
(1866) v. Anderssen, played it
Steinitz,in his match
(as White)
with
and
times
several
KlESERITZKY
by White,
Formed his
at
move
4,
Q from
White. 1.
P"
2.
P"
defence,
Paulsen's
K
should
6. Kt
Kt
P"
KKt4
P"
Kts
B"
Kt2
by
P
KtP, P"
X
Q4.
By
7. P
;
the
his
will lose
counter-attack.
"
Q4
stops
now
B
8
B2,
KR5.
P
X
rather
or
support
ch. ; if White Q or B, he to
forward
K4
P
5. Kt-K5
K2
her
P"
K4 KB4 KB3 KR4
caution, try
pushing
Black.
3. Kt" 4. P"
White
success.
GaMBIT.
barring Black's
KRP,
BEGINNERS.
FOR
OPENINGS
CHESS
S"
X
check
Q5 ch. will expose
"
P
?, Q"
posing by inter-
; if he
KKt
of
way
him
moves
to
a
terrible attack. 6. P" 7. Kt"
Or, 7. B" B4, P" Kt" QB3, R4; had
now
P
KtP,
Kt"
Q4 QB3
better
KB3 Q3
P"
Q4
; 8. P
Kt"
10.
play
1 1.
P
"
P, Castles ; K2, P" QB4. Kt4 ! ; B3, P X
"
8. Kt" 9. Kt
Q3
Kt"
R4
P
Kt"
Kt6
X
R2
Castles
B"
B4
KtxP
Kt
X
R
11. 12.
13. K
White 12.
B
X
P.
X
10.
9. Kt"
"
"
Kt
B2.
R"
No
use
to
play
Ksq. B
"
Q3, because
KIESERITZKY
of
P .
.
K
to
on
Q4;
"
.
.
GAMBIT.
better
to
make
R P"
B3
Black
has
14.
Q
X
P"
Kt
of
"
.
...
defence 7. P
Q4;
Q2
of it ; White
the best
line of
B4,
Kt
X
Kt"
P, because
Another 6. B"
QR
Black.
13
15. KB.
the
for
way
file. White.
and
53
is
:
X
P,
dares
play K4, winning the not
Kt
5 B"
"
KB3 B"
8.
Kt2;
;
P X P j and, by Q6 is met his pieces by both after 9. Kt saves x BP, Black Q" K2 ch.,"c.),P" B3 ; 9. P X P, Castles ; P P X P, B X P ; IT. Q4 (toanticipate 10. and Kt R" B6; Q" Q4), B X P; 12. sq., P" other has Black is preferable. Black's game sidered given are conat his fifth move courses ; but those of is given is only by way the best. What
ch.
Kt5
(P
"
....
....
"
....
specimen. just given, a beginner might proceed, 6. Kt x KtP, Kt X P ; 7. P" Q3, Kt" his R ; but, if he wish to save Kt6 j he might now in practice that he loses does so, it Aas been found In
the
the attack best
variation
and
for White
gets to
a
*
bad
; game continue, 8. B X
that it is held
so
P,
Kt
X
; he
R
interestingcontinuations; but they 10. both Q" K2 fail; (a) 9. B" Kt5, B" K2; R6 B6 ch., 12. B (notice the threat, 11. Kt P" B6ch., K" KR4 !; 11. Kt" so) mate; B Q" K5, Kt" B3; 13. Kt X QP ch., sq. ; 12. is spent; attack the Kt K (b) 9. Q sq. ; and has
now
two
"
"
"
"
"
P"
E,g. 8. R" R2, B" Q4 ; followed by
...
; 9. B
K2 .
Q"
X
B3.
P, B
X
P ;
10.
K"
Q2,
CHESS
54
OPENINGS
FOR
BEGINNERS.
(otherwisemate, as shown above) ; B6 ch., K" Kt" Qsq. ; 11. B X P ch., K x B; 10. Kt" Q sq. ; 13. Kt x Q, B x Kt j Qs ch., K" 12. Kt R" KB4, Kt4, P" Q3J 15. Q" sq. 14. Q" be extricated); and Black has (now the Kt can has gained the Q ; but it is White the best of it. of buying gold too dear. a case ch., Q
K2
Ka
"
Allgaier This fifth
varies
from In
move.
whether
sound
preceding Gambit Allgaier,he sacrifices
the
the
displace the hostile
Gambit.
K
and
to
P"
2.
P"
3. Kt" 4. P"
K4 KB4
P"
KB3 KR4
P"
KKt4
P"
Kt5 KR3
(a) Kt2;
has 7. B" 9.
to
which,
to
repel.
Black.
P
5. Kt"KtS 6. Kt X BP White
his Kt
attack
an
not, it is in practicehard
or
White. 1.
secure
White's
at
K
P"
three
ch., P" Kt"
Q4,
P
X
P"
here
B4
K4
X
continuations
Q4 KB3
1 ; 8. B
(or
Kt
"
X
B"
P
ch., K"
Q3);
and
ought to win. (b) 7. Q X P, Kt" KB3 ; 8. Q X BP, B" Q3 the release to to K, and KR); (to give room Ks, the B simply takes it ; 9. B-" B4 ch. (if P and of account retake, on Q dares not K Kt2 R Black has the best of it sq.),K ; and the best" (c) Thorold's" Q4, P" Q4!; 7. P" 8. B X P, Kt" P X P ; 9. B" KB3 ! (or 8 Kt2 B" B4 ch., K" K5 ch., Kt" KB3, "c.) ; ; 10. Black
"
...
"
"
.
CUNNINGHAM
K2
9. B"
Kt
! K
B3,
"
decided
"
GAMBIT.
(or 9. Kt" B3, B" and the Kt2;
White's
chances
55
K2),
Kt"
is
game
rest
B3
;
far
from
keeping
on
10.
the
He must at all hazards moving. ; press on early castling, especiallyQ side, helps him much. that We give a specimen of the kind of game in this fine Opening. winner The occur was may Mr. E. Freeborough. I. P" K4, P" K4; 2. P" KB4, F X P j 3. Kt" P" KR4, KB3, P" KKt4; Kts; 5. Kt" 4. P" 6. Kt X P, K X Kt; 7. P" Q4, Kts, P" KR3; P" Kt2 Q4 ; 8. B X P, P X P ; 9. B" B4 ch., K" Kt" 10. KB3; Q" K2, Kt" B3 II. B3, Kt" Castles 12. (Q), Kt x P; 13. Q" B2, P" B4 Kt3; 16 Ks, B" K2;* 15. Kt X P, Q" 14. B" 18 Kt" Kt3, R" B sq.; 17. P" B3, Kt" K3; Kt" Q3 ch., Kt" Kt3 ; 19. B" Rs ch., K" K5 B X Kt ch., K X Kt; 21. R" 20. Q5 !, R X Q
attack
22.
B
"
Kt"
^B4 ch.,
Kt4;
23.
Cunningham
P"
2.
P"
P" P
KB3 B4
B sq. 5. K it is,and lose time "
Better in
to
K4 P
X
B"
K2
B"
R5
let the
ch. B
stay where
going elsewhere. P-Q4
5 6. B
X
7. Kt" and
mate.
Black.
K4 KB4
3. Kt" 4. B"
Kt
X
Gambit.
White. 1.
P
White
P
Kt"
B3
Castles
generallygets
"
B ....
"
Q3
1
the
(to force
KB3
best an
of
it ; it
exchange).
might
on,
go
QB
10.
Qa,
has
8.
P--Q4,
P"
X
P, Kt"
R4
better
the
though
branches it is not
B3
;
; and
BEGINNERS.
B"
9.
Kt3, with
White,
B" 11.
Kts Q"
;
game.
Three This
FOR
OPENINGS
CHESS
56
Gambit.
Pawws
off from
the
Gambit
Cramingham Black
leally sound,
;
easily go
can
wrong. BUck.
White. I.
P~K4
3.
P"
3.
Kt"
4.
B"
P"
KB4
KB3 B4
KKt3 5- P" 6. Castles
enough
R
sq. (Diag.). for the time.
7. K"
P
K4 X
P
B"
Ka
B"
R5
P
X
P
P
X
P
The
K
ch.
ch.
is
After
here
safe
White's
7tIiMoTe.
CHESS
S8'
BEGINNERS.
FOR
OPENINGS
A. Black.
White. 1.
P"
2.
P"
K4 KB4
P"
B4
P"
3. B"
P
P
X
Q4 P, for
the
best; giving back
Considered
K4
quicker
development 4. B
RS ch.
Q"
P
X
B" QKts ; QB3, KB3 ; 5. Kt" 6. Kt" B3, Castles; 7. Castles, B X Kt; 8. QPxB, be allowed that it must P B3 ; equal game ; but
Kt"
Or
"
is not
there
5. K" 6.
Gambit
much B
QB3. B3, P" B3
7. Q" the QB).
KKt4
P"
sq.
Kt"
it.
about
Or ; 8.
play 6. Q" P" Q4, Kt"
7. P" 8. Kt"
K2
Kt"
Q4 KB3
K2
Kt2
B"
6
P"
B3; (guardmg
B3,
Q"
R4
K4 KB4 B4
P"
K4
K2
Q"
B. 1.
P"
2.
P"
3. B" 4.
Q"
5. K" 6. Q X 7. P" In
by
7
Q
P
P
X
this variation, Black P"
KKt4 R4;
;
would 8.
Q"
P K2
Kt"
Q4
10. Q X KB3, Q" better position for the ending.
9. Kt"
R5 ch
B"
ch.
P
KB4
P"
sq. P
X
KB3 not
do
Kt" K5, KtP, with
so
well
KB3 a
rather
;
KING'S
GAMBIT.
BISHOFS
59
Black.
White.
8.
Q X BP. for, if 8
Qs; R4 (to sustain
PracticaDy forcing exchange of Q" R4 ch. ; 9. B" K2, Q" Q2, gains QBP); White, by 10. B "
time. C. In
this.Black
retain
to
Gambit
the
1.
P"
2.
P"
at
first opportunity,aiming
Pawn.
B B
P
P
X
Q"
R5 en KKt4
P"
sq.
is
(threatens mate) develops his game
B4
"
K4
P"
K4 KB4 B4
3. B" 4. K" 4
checks
than
worse
and gains time useless,as White avoid Black must KB3, Q4. by 5. P 5. Kt Q sq. (if Q" Kts ? [Q" R4 0 r 6. B X P ch., K" wins the ch. K Kt" Q) ; K5 X B; 7. K2 QB3, and 9. Kt" KR3, Q" Kt6 j 8. Kt" 7. P" (catching Black Q). "
"
.
.
.
.
5. Kt" 6. P" Not
K2
Kt"
KBP
obstruct
to
Kt2
B"
QB3 Q4
and
KB,
or
to
close
K
the
file. 7. P"
KKt3. KR3 ;
P"
KR4,
Kt"
Or
Kt
9. K"
8. B3, Q" R4; Kt3, "c. sq., Q"
7 8. K
Kt2
"
1,threatens
9. P
Better
Q
X
X
X
P, winning Q.
X
Q"
P
P"
P
than ....
Q
X
P
P
P"
8
10.
P
P"
Kts B3 Q4
P; for then
11.
Kt"
B3,
6o
with
well-developed game; Kt and x P; by 12.
met
Q
12.
FOR
OPENINGS
CHESS
BEGINNERS.
P
ii
11
B.
X
Black.
White. 11.
P"
12.
P
X
13.
Kt
14.
B
X
often
arise, that this may
X
P
Kt
P"
B3
saving
16. Kt
X
the
for
QP;
if
15
B.
Gambit
Declined.
it may
be, in theory, better
Pawn,
yet, in practice,the defence
many
done
be
B
Kt
difficult
so
Q X
King's
the. Gambit
X
Kt
then
Although
B
P
B3,
"
B;
X
Ks Q
X
15. B B
Q4, being Q X B, by
"
to
accept is
complications that players prefer to decline it ; in
the
in several
may
and
ways.
A.
Or
P"
K4
B"
B4
3.
KB4 Kt" KB3
4.
P"
B3
Kt"
B"
B4,
1.
P"
2.
P"
4.
6. P" Kt"
K4
QB3 B3
;
7.
5. P" 6. P X Or
7. Kt"
Kt"
QB3 (to keep out P" KR3, B
;
X
Kt
Kt
j 8.
B"
P
B3
ch. ; 7. B"
B"
Q3,
the
P
Kts
KB3
P"
5.
Q4
B"
6
P~Q3
X
from
Q QP
Kt3
Q2. Castles
X
KKts his
;
Qs),
B, "c.
KING'S
DECLINED.
GAMBIT
6l
B.
If
P
B3, and
Black
4. Kt
It would
P, Q
X
B"
do
P
play KKt3
to
K3 KB3
"
....
ch.,
Rs
P ; 5. Kt"
X
time.
loses
P"
defends
text-move
B"
4. P
P
X not
Q"
5. The
BP, then
X
the
Kt
6.
;
X
KtP,
and
KBP,
then
; for
"c.
prevents
B4. 5. P"
Q4
did
not
If he
P
it,his passed
take
i. p.
P
X
Pawn
would
be
insecure.
very
6. B
P
X
B"
B4
P"
K4
P"
Q4
C. 1.
P"
2.
P"
K4 KB4 P
2
"
Q3 KB4;
is
not
equally good ; while Rs ch., P" KKt3 ; 4.
Q" he does Q K2, is bad for Black; nor get any good from 2 Q" R5 ch. ; 3. P" KKt3, Q" 2 B3; 4. P X P, Q X P; 5. B" Kt2, "c. Q" B3, is met by 3. P" Q3. P"
2
3.
"
3. P
This may 4.
X
P"
QP
is the Falkbeer
play a more Kt" QB3, Q"
Oonnter
cautious
K3
;
game Kt" s.
Ks Gambit
by B3,
; Black
Q
....
P
X
P
x
P ;
ch. j
CHESS
62
6. K" B"
OPENINGS
Kt5 ch., and
(threatensB"
B2
BEGINNERS.
FOR
K
R"
sq.
!),
"c.
K2,
White.
4. P"
Q
Q3 QB3 Q2
5. Kt" 6. B" 7. B
Black.
X
B" B
B Kt"
scatteringthe
Kt
X
KB3 8. B
of
; because
KB3
.
...
QKts
P"
Not
P
X
x
Kt,
Pawns.
NOTE
III.
with B Kt Pinning (continuation)." (at KBS) The shows Pawns how following imaginary little game may be picked up through your sometimes heedlessly opponent Kt" 2. KB3, P--Q3; pinning a Kt : I. P" K4, P" K4; K2?; B4, Kt" QKt" QB3; 4. P"Qs, 5. Kt-QB3, 3. B" B" White has two (A) 6. Kt X P courses : Kt5 ; now like mate (threatens 7. B X P ; necessitating something Kt is met P B Q4 ; for KR3 K3, or
by
B
7. Kt"
X
Kt5
"c.)
Kt,
...
.
...
7.
"
"
"
....
ch., K"
K
; and
sq. ;
.
(B) 6. B x P ch., K X B; 8. (2 X B, gaining a Pawn, and latter way
of
gaining the Pawn is the more usual, the position of Black's QKt being for same the unusual. Compare, following game reason, his lost, in early days, by the great Philidor (Legalle giving him odds of QR) I. P" 2. B" : K4, P" K4; B4, P" Q3 ; P, P-KKt3 QB3, B-KKt5?; 5. KtX ; 4. Kt" 3. Kt-KB3, B X Q (best is P X Kt, losing a Pawn only) ; 6. B x P K2 ch., K Or, at a later stage of the Q5 mate. ; 7. Kt of occurred in the fifth game try the following, which game, the Tarrasch-Tchigorin match, 1893 (Dr. Tarrasch, White) : Kt" P" Kt" I. 2. K4, P" K4; KtS, KB3, QB3; 3. B" P" Kt" Kt" B" B" QR3 R4, B3 ; 5. B3, KtS ; ; 4. 6. Kt" P" 8. B" B" Kt3, R4; Q5, QKt4 ; 7. Castles, P" P" P" Kt" K2 Q3 ; 9. Q3. B-KKt5 B3, (Diag.) ; ; 10. preventing
Black's
.
.
castling.
.
"
White
The
.
"
now
played
11.
Kt
X
KP,
and
Black
had
nothing
CASTLING.
63
Black.
Diagram
12.
White. better
than
P
13. Q
X
would
follow
"
B
K X
Kt
X
P X
Kt
Kt
X
X
;
K
if
X
n
X
B
"
As
X
Q
;
;
there
ch., K"Bsq. (or A) ; 13. Kt(Ks) K" X Ksq. ; 15. R X Q ch., 14. P X Kt ; 13. P, "C. ; (A) 12
rule, the
a
either
II
B.
IV.
NOTE
"
B
Kt
X
Kt
R6 ch., mate; sq. ; 14. B" of Kt, being met course by 12. Kt X
Castling.
ch., P
Kt
Kt
;
16. B
Kt
12.
; for
Pawn
a
Kt
12.
Kt;
X
.
B, losing
ch., Q
Q7
B,
.
.
.
beginner
had
better
castle
if the But preferably on K side. Queens have early exchanged, it will scarcely be worth then generally while in castling; the K would to spend time towards be safe enough, and have more chances of usefulness of the board. It is very dangerous to castle on the middle a file for has (or can side where get) an open opponent your his R or Rs ; or where he can bring to bear at once upon
early in the
your
K's
pieces;
game, been
quarters or
where
and
the he
combined has
Pawns
action
of
several
of
his
considerably advanced.
OPENINGS
CHESS
64 You
set
may
much
too
castliog;
P"
i.
e,g, B" Kt" B4, 3. continue 5. Kt
FOR
store
preventing;your
on
P"
K4,
K4
Kt"
BEGINNERS
; 2.
Kt
Kt"
opponent Kt"
KB3,
QB3
;
P
best to (it is now X Kt, P" Q4; 6. B x P ; Q x B, "c ; but, suppose), 5. B X P ch., K x B ; 6. Kt X Kt, P" Q4 ; Black has suffered no harm the better game ; ; in fact, has KB for his and file open his KR, Bishops, the open lines for has his K (ifnecessary) can shelter KR (after come out) get follow his KKt attack White cannot at rather, or sq. ; up
B3
4.
;
B3,
X
"
the attack
has died
Of
if you
course,
there with
be
may
a
Black
out, and
and
your who
race
Pawhs'hurried
on
and
moves,
into
it may
keep
a
in
help^ by pieces.
Opening.
Bishop's
turns, Giuoco
a
development.
different sides, on first upon castled K
OPENINGS.
King's often
get
may
in
castle
opponent
VARIOUS
This
is ahead
by slight transposition of Piano, or similar,game ; but
distinctive
character.
I. White.
The
Black.
1.
P"
K4
P"
2.
B"
B4
B"
"Classical
Defence."
Kt"
QB3 ; 3. B" Kt5, "c. (known as the
2
K4 B4
also play may Kt" Kt" B3 ; 4. QB3, If he plays 2 Black
Q3, Calabrese Counter P KB4 had White better Gambit), develop quietly by "Berlin P the For Defence," see Q3. 3. P" "
"
No.
III. 3.
if Black
Q
"
R5.
thinks
A to
favourite defend
move
the
BP
with
by
beginners; Kt" .
.
.
.
66
OPENINGS
CHESS
B"
ch. ; 7. K" Kt" prevent
(to
.
.
sq., B"
Q
By
BEGINNERS.
FOR
du),
B7
.
; 8. R"
QB4
sq. Black B
The
"c.
B
time.
loses
Black.
White.
6. Kt" 7. P
X
KB3
Q"
P
P
wishes
f White
to
castle
K2 P
X
(K), then
8. B
"
K3,
"c.
III. 1.
P"
2.
B"
known
as
P"
K4 B4
Kt"
X
X
Defence." 3.
Game. B"
3 4. Kt
KB3.
"
replies
Kt
....
as
at
it exposes Kt5 and
the
Q
at
"
Allowing Kt5. 4. P White
K
to
we
B4
castling,if Black KB4 is dangerous, sharp attack from Kt of
"
R5. P-Q3
4
And
KB3
QB3 ; 4. P" Q" K2, Kt" Or Castles, "c. 3. 5. Kt~B3, B P j 4. Kt X P, X Kt, P" Q4 j 5. Or QB3, Q" R4 ; 7. P" Q3, "c. P ; 4. Q X P, leading into the Or
Q3. B4;
B" QB3, Kt Kt--QB3, Q X B ; 6. Kt" Q4, P 3. P" Centre
Berlin
"
the
3. P"
K4
have
reached
Vienna
1.
P"
2.
Kt"
K4 QB3
a
Piano
Giuoco
Opbning.
P" Kt"
K4 KB3
game.
OPENING.
VIENNA
Black's White
any
a
....
is better
than
answer
.
P
4.
.
.
Black's
4. BP
Or
Kt
P.
X
X
will be time
RS Q "
K2
8.
If Kt
B3.
5. Q"
broken
rather
6.
had
X
P ;
been
5. Kt"
Kt.
X
P
X
Kt, the White
X
Ps
(unless QP is kept for was threatening Q
a
"
....
Kt X KtP B3, KKt3, ; 7. Kt" White might also play 5. Kt R4. B3, B Q4, P" QB4 ; 7. B" Q3, Kt" QB3 ; ; 6. P" Kt X Kt, P X Kt; 9. B X P, Kt x QP. ch. ;
P"
"
Or
Kt
6. P" 7. P
X
; 6.
Kt
X
White's
would
P
Kt
Q3
hinder
To
X
passed P is supported.
not
QP
X
"
KB4
P"
5
Q
would
up
Black
unmoved).
this
P
P,
Kt, P
X
White
move
Kt
4
(towhich
though
Kt, Q
X
P
x
second
KP
6. Kt
P;
X
P
Ks),
"
good reply if Kt" QB3.
KB3,
suppose
Q4
P"
.
be
; but
do
not
Black.
KB4
3. P"
would
it will
reply; after which good to offer a Gambit
best
White.
This
67
Kt.
Kt
X
P"
Qs
development,
Kt
as
P
8.
KP. gain the White dangerous, as it cannot
P"
2.
Kt"
K4 QB3 KKt3
3. P" 4. P
X
P
P"
be
K4
KB3
Kt" P"
Q4
Kt
X
P,
White's
B. 1.
X
P B'
2
easily
08
OPENINGS
CHESS
BEGINNERS.
FOR
White.
Black.
5. KKt"
Not
K2.
Kt
Kt, bringing Black
X
Q into good play. QB4 QB3
B"
S 6. B"
Kt2
P"
This, beginning at White's move 3, is Paulsen's other like variation; it may, things, be much B varied, e,g, 3 B4 ; 4. B Kt2, Castles K2, P" Q3 ; 6. Castles, Kt" B3, "c. 5. KKt" "
variations
Other
(C) 3. B"
P"
I.
B4, P
Kt
be
may
K4;
P"
K4,
P;
X
"
4.
summed 2.
thus
up
Kt"
QB3,
:
;
"
Kt"
KB3;
Q"Rs (if Kt x Kt, then the piece),Kt Q3 (forced); ing ; 6. Q X Q, B X Q ; play-
Q4 recovers ch., Q" K2 5. Q X KP without Queens. (D) I. P" K4, P" K4; 2. Kt" QB3, B" B4; P" B" Q3I; 4. Kt-B3, KB4, KKts; 3. P" 5. 6. B" Kt Kt" X X Kt, "c. Kt3 ; B, RP QR4, Kt" Kt" QB3, (E) I. P" K4, P" K4; 2. B4, Kt" QB3; B3; 4. P" Q3, B" Kts; 3. B" P" K2, Q4 ; 6. P X P, Kt X P, "c. 5. KKt" B In this, if 3 B4 ; White plays 4. Q not Kt4 ; and Black has to defend his KKtP, very B3 being met by 5. Kt Q comfortably; 4. B" B sq. (or P KKt3), QS \ and 4. P Q4). K.t3 (avoiding loss from t"y S" Q "
"
....
"
"
"
.
.
.
.
"
"
.
.
.
.
.
.
.
"
"
.
3. P"
(F)
The
(a)
I.
P"
Q4
6. B"
P"
B4,
Gambit
K4, P
X
forms P" P ;
K4; 4.
of the 2.
Kt"
.
.
Opening
Kt"
KB3,
QB3, P"
:
"
Kt"
QB3
KKt4
(making the Pierce Oambit), P" B4, P X Kt ; 7. Castles, Q4 ; 8.
;
P" P
x
;
5.
Kts ; QP,
CENTRE
B
GAME.
COUNTER
69
of P, Kt5 (threatensto win Q by advance K2 K checking) ; 9. R (to clear sq. ch., KKt KKt file for R); B6 Kt"K4 10. (threatensKt" mate), B" Kt2; 11. P x P, Kt" R4; 12. B" B R4 ; and Black should win. sq., Br K4; 2. Kt" (b) I. P" K4,P" QB3, Kt" QB3 j B4, P X P ; 4. Kt" KB3, P" KKt4 ; 5. P" 3. P" KR4 (the Hampe-Allgaier Gambit), P" Kts ; 6. Kt" sq.),"c., much Kt5 (or try Kt" KKt as in the ordinary Allgaier, though the preliminary of White's move QKt is a httle in his favour. Kt Black, of course, by playing 2 KB3, avoid the perilsof this Gambit and can they are "
"
"
"
"
"
not
few.
(c) The K4
Kt"
2.
;
Steinitz
Q4, 4. P" P X P, Q" KKt3,
X
P
X
(B3)-K2; Q Kt3 ; "
Kt"
QB3
ch. ;
P
i.
; 3. P"
s. K"
ch. ; 7. K" ch. ; 9. K"
K2
P
....
QB3, Q" R5
Gambit:
with
very
uncertain
P"
P
Q4
P ;
X ;
6.
"
Kt"
12.
B3,
result.
Counter
Game.
White.
P"
B4,
P"
B2, Q" R5 ch. ; 8. P" Kt2, B" Q3 (threatens K 10. Q sq. ch., Kt
P, winning) ; PxP, QxQP; II.
Centre
1.
K2,
K4,
P"
Black.
P"
K4
White's, Black may safelymake this reply. As it stands, this Opening favourable for Black, and considered is is not seldom played. P. Better than P" X 2. P K5, to which Black P answers QB4 (forestallmgP Q4). If To
unusual
Q4
any
of
first move
"
"
.
9.
"
Kt~QB3,
.
.
then
....
P"
Q5.
BEGINNERS.
FOR
OPENINGS
CHESS
70
Black.
White.
Q
2
Kt"
Or ...
defend
.
the
P
by
Q" B4.
Or
B3,
B"
QR4;
P"
4.
line
for
sq.
Q4,
P"
might get
we
his
B4 Kt3
B" move
5.
guarding
and
B"
fourth
QB3;
to
QB3
Q
B3 Q3
Black's
Q
P"
another
5. Kt" 6. B" At
Q"
Q4
4. P"
Opening QKt4.
X
QB3
3. Kt"
Kt"
QB4), Q
P"
Q4 (betterthan P, "c.
; 3. P"
KB3
P
X
4
Q3, avoid 5 ch., winning Q), B" B4 QKts ; 6. B" The loss of time to K3). (soon advancing Pawn by Black Q at beginning is the objection to this ; 5. B"
Kt-KB3 Q X P
K3
(ifB"
Opening. Sicilian
Game.
favour, m This, again, is an Opening not mucn occasionally used by such though it has been eminent players as Messrs. Lasker and Janowski. Its
popularitymay K4
1.
P"
2.
Kt"
3. Kt" Kt"
revive,
KB3 QB3.
Or
P"
P"
QB4
P"
K3
Q4,
P
P ; 4. Kt
X
KB3. P~Q4
3 4. P
X
5. P-Q4
P
P
X
B-K3
P
X
P,
CENTRE
GAME.
71
White.
6. B"
K2.
Black.
Though
QP, yet the harm nothing, and his KB
P
done
so
is
isolates
P
X
him
to
is
quickly brought
6
Black's little
into
or
play,
Kt-QB3
Black
shape the Opening on different lines, thus: P" Kt" P" K4, I. QB4; 2. QB3, B3, B" Kt2 ; 4. P" Q4, P X P; KKt3 ; 3. Kt" Kt" 6. B" K3, Kt" QB3; B3; 7.' 5. KtxP, B" of One K2, Castles; 8. Q" Q2, P" Q3. Black's objects in this Opening is to utilisethe QB file for his QR. may P"
Centre
Game.
livelyOpening, leading early stage of game.
A an
1.
P"
K4
P"
2.
P"
Q4
P
This
is Black's
best ; loses Black .
.
3. P B
"
interesting play at
to
Q5,
and
is
K4
Kt .
.
time in
P
X
"
is met
QB3 with
Kt
;
by
....
If
same even Q3 worse, way. P X P ; 4. P" might get 3. P X KP, Q4 ; we Ksq. (not Q X Q ch.,K X (5;5. B" B4, K" else 6. B X Kt, P X B; P Kt" KR3; 7. B X White would has and win); 6. Kt QB3, and in Much his ahead the development. got P" I^ 2. if 2 Q3 ; 3- P X ?" "csame, P" KB3; R5 4. Q" 3. P X P, P X P?; B2 ; 6. B" K2 KP X ch., K" ch., K" ; 5. Q Kt3 ; 7. Q" B5, Finis ! (or in this 4. B4 ch., K" P" KKt3 ; 5. Q X KP ch., Q" K2 ; 6. Q x Q sq., "c.); but Black need R, Q X P ch. ; 7. K "
met
...
"
"
.
FOR
OPENINGS
CHESS
72
BEGINNERS.
K2 is better P x P ; Q play 3 Q x KP (threatening,if 4. P X P, to reply trast conch., "c.) ; then KB3, J* X P ; now 4. Kt the two armies; White, with a Kt in field, lines for his Bs and Q ; while both Black Bs open ^1$ are blocked, his Q is badly placed (. Q ch. would only develop White's by Kt game he cannot castle defending the KP), and QB3 not
"
"
.
.
"
.
.
.
.
"
"
.
.
.
"
under
three
; White
moves
stands
White.
3.
Q
play like R5 5. Q"
Black.
B4 (theGambit), we may get B4 ; 4. B X P ch., K x B ; KKt3 ; 6. Q X B, "c. ; or 3.
If B
P.
X
better.
much
B
3
ch.,
P"
"
"
Kts ch. ; 4. P" B3, P X P ; 5. P X P, Q" B3 (stopping 6. P X B) ; 6. Q" Kt3, B" B4 ; and mate B3 (stopping the threatened 7. Kt preparing to castle); and White's better development B"
"
compensate
may
beginner
is
safer
on
for
the
Kt"
driving off
once
4.
then, 5.
Q P
K3.
"
X
P
the
This dis.
But
a
ground with the text-move
3
At
P. missijpg
Q, and
far
so
gaining time. P
prevents
ch.),or
QB3
Q4
"
....
B ...
B4.
"
.
4.
(for Q "
Q sq. loses time B"
4
K2
Kt"
B3 ; 5. B^Q2 (forestalling Kt" QKt5, and preparing to castle (Q), and get his R on the open file), "c. Kt QKt5 is 4. attack; 5. B a Q3, Kt X B; 6. Qx premature Black also try 4. P Kt, "C. KKt3 ; may QB3, B" Kt2 (wellposted, if White should 5. Kt" oastle Q) ; 6. Kt" Q5, P" Qj, "C, Or
4
"
.
.
.
.
"
"
...
.
CHESS
74
OPENINGS
generally turns P" play 4
out
B7
BEGINNERS.
FOR
in White's ; 5.
Q
favour
P,
X
White.
5. Kt 6. KKt
"
may
Kts ch., "c.
Black.
B"
P
X
B"
; Black
White
K2.
Kts
might
here
prevent
from
Black
castling by 6. B x P ch, K x B; Kt3 ch., P" Q4 ! ; 8. Q X B, Kt X P ; but 7. Q" Black's K would his KR be quite safe, and would into good play at K White could not come sq. P the of account recover by 9. Kt X Kt, on K R" B3, P X Kt; 11. P X 9 sq. ; 10. P" P, Q thing someR5 ch., and 12 Q X KP; or "
very
similar.
6
and
Castles
Black
keeps
his Pawn
to
the
good
with
a
safe
position. Queen's The and
move
soundest
i.
P
"
first
Pawn
Q4
move; defence, and
Game.
the safest is, theoretically, the
Pawn
does
not
at
of the the development require forces lines. cautious, marked-out, proceeds on But this Opening is somewhat and monotonous It is, in its various requires very great care. of the most branches, one commonly played in important contests. once
PAWN
QUEEN'S
GAME.
75
to meaning bring out QKt on intending to advance casSe in that direction should
side
Each
White
and
K
Black
for defence
QB being kept play needs much
at
The
Q2.
vid
Q2 side,
K
;
if
; White's
subsequent
caution.
B. Black.
White. 1.
P
I
2.
White
P
X
P;
5.
B3,
B"
in
also 3.
P"
3. P"
Q
X
5. Kt" 6. B"
9. KP
An
K2. very
QB3;
this
2.
:
QB4; 6.
4.
Q"
P~K3 P" QB4 Kt" QB3 Kt"
B3
B"
Q3 X
P
P"
QR3
Kt
9
lose
time
the
would
P, in middle
isolated this
sort
open
or
P
(attackingthe B)
QKt5
"
; White
generally exchanged, Rooks,
i
Castles
little in
meanwhile
P"
BP
X
only
like
way
QKt3
like
would
;
Kts !),"c.
7. Castles 8. P"
a
P, Kt"
QB4 QB3 B3 Q3
4. Kt"
move
Qs
"
KKt3,
2
A
P
2.
K4.
P"
(not Q"
sq.
by
K3
P"
Kt2,
Q
2.
might continue P" K3; KB3,
Kt" B"
is best met
QB4,
"
Q3, by
P"
P-Q4
P-Q4
withdraw
of
board, goes it can of Opening; sufficientlyguarded,
lines
are
useful
for
it to for be and the
CHESS
76
OPENINGS
BEGINNERS.
FOR
C. Black.
White.
P"
1.
Known a
favourite
defence
as
Kt
K4,
P
P"
B3
"
P
X
good as KB3. ; 3. Kt"
; 5. B
X
with P ...
Q4.
"
.
used
Staunton
X
B
play
to
; 4. B"
KB3
Kt"
QB3,
Kt, KP
KB4
(or Stein's) Game ; sidered Morphy; but not con-
HoUandish
the
as
2.
P"
Q4
; 6. Kt
X
P,
2.
P
"
KKts, ing recover-
P this, if 4 Q4 (to hold B ; 6. Q" X plays 5. B x Kt, KP Pawn), White KKt3 ; 7. Q X QP, with advantage. R5 ch., P
In
Pawn.
"
"
P"
K3 Kt-KB3
2
3. P" 4. P"
(Checking 5. Kt" 6. B"
K3 B4
B"
K2
Kts is useless.)
at
B3 K2
P"
QKt3
B"
Kt2
Black's Q is QKt2. obstructed somewhat a corollary-of keeping the P QB4. soon play QP unmoved ; he should such lines as those just given (which Games on and be infinitely safely varied in detail)are may those the than far less common opening with Queen's Gambit White
wiU
develop
his
QB
at
"
"
....
Queen's
It
1.
P"
2.
P"
is safe
bold it.
Gambit
Accepted. P"
Q4 QB4 to
take
P
the
Pawn
;
Q4 X
P
dangerousto try
tQ
GAMBIT
QUEEN'S
ACCEPTED.
White.
3. P
KB3,
P"
Blax:k
must
P
X
If White
by
answer
;-6.
B
to
were
P"
3
as,
B4,
P"
Kt"
P
Q
X
B4;
X
ch. ; Kt"
7.
B"
KB3. 3. Kt" the Pawn);
(best,
if
Black
dares
B
if
wins P
Pawns, leaving Black 4. B
ch., gets
If P
P.
X
X
two
X
6. Kt"
"
"
"
5. P x of 6.
QR3
"
White)
5. reimite
will
;
isolated
P, and
Q
B3,
"
then
; P
X
P, his
all
Pawns.
Q
X
Q
KB3
B"
P
KB3,
"c.
missing Pawn.
KB3 Q3
Castles
X
is
Oaxnbit
Q4,
P"
i.
P
X
Kt"
Blackmar
KB3,
P
4.
P
7. Castles
3. P" Kt
P"
P
White;
prevented by QKt4 (to hold QR4, B Q2
P, Black, by
4
The
been
for
with
continuation
trifling advantage.
a
5. P
get
K4
P
and
QKt3,
"
if
(P" Qs is met by X Q, Kt" Q2 ; 5. K P" 8. QB3; QB3, Kt3, P" Kts ; 10.
4
Pawn
a
P,
X
P
QB3 ; then retake, because
not
6.
P ;
X
a
P"
piece ;
P
have
Suppose 3 White proceeds
a
X
could
4
winning P
such
P" move
B
"
K3 ; for Queen.
"
.
...
from
3
5.
P
5.
"
P, P" QKt4; 9. K2, Kt X P, "c QKt"
last
P;
X
Kt
ch., wins the K4, he would play 3. P
X
^This
P
pklys 3.
P
X
! 4.
KB4), Q
P" ....
6.
K4
here
K3,
P"
4.
particularadvantage
no
B
White
Suppose
now
P
5
Black.
K3. QB4;
"
77
P ; he
P"
; 4. Kt
does
Q4; X
not
2.
not
P"
for
P
P;
K4,
P, P--K3 get
good X
; 5. B"
enough
for
Q3, the
78
CHESS
FOR
OPENINGS
Queen's
Gambit
BEGINNERS.
Declined.
A. White.
Black.
P"
P" Q4 Q4 If 2. B" either 2. P" B4, Black may QB4. if he P" take QKt play QB4, and let White chooses P continue, 2 K3 ; 3. Kt ; or Kt3, KB3j K3, B-Q3; KB3, Kt" 4. P" s. B" Casdes, "c. 1.
"
"
P"
2
If
2
4.
Kt"
Kt"
QB3
KB3; (or 3
White Kt
K3
by 3.P X
P, Q
X
P ;
4.
P"
P; K4) ; X
gains time. 3. Kt" 4. P"
his
B"
K3
KB3 K2
Castles
KB3 5. Kt" 6. B" K2
P"
QKt3
7. Castles
B"
Kt2
8. P"
QKt"
In these at
Kt"
QB3
K2,
QKt3 QP
more
QR
soon
is more Openings, the KB White attacking at Q3. to QB sq. (for the open
bring his KB to side (as a the opponent's K on castle K side in this Opening). sometimes
Q2
then
defensive
bring file)and QKt sq., bearing rule both parties may
B. P" Q4 Q4 is not 2. Kt 2. P QB4. QB3 good ; in this Opening, the QBP should before be advanced is thus developed (forboth sides). the QKt 1.
P" "
"
DECLINED.
GAMBIT
QUEEN'S White.
Black.
P
2
3. Kt" 4. B"
P
QB3 Kts
Black
Suppose
P ; 6. Kt Black by 6
B"
K2 "
....
"
7. B X ch. ; 9.
Q
X
Kt"
K3 KB3
"
play QKt Q2 ; 5. P X P, is the right move), P ? (P" K3 X Kt Kt tinued, X gains a piece conQ, B Kt5 ch. ; 8. Q" Q2 (forced), K X B, K X B.
to
X
B
79
"
B3 5. Kt" 6. P" K3
Castles
7. B
QKt"
P
P
X
P
X
Q2
fourth to White's Or, going back try 4. move, B" B4,* P" QB4; 5. P" K3, P X QP ; 6. KP X Or, in this,Black P, P X P ; 7. B X P, Kt" B3. P B K2, or play 4. QR3, or may B P X P ; Q3 ; or we might have 4. K4, "c. 5. P" The Q4, demand Openings, beginning i. P They are judgment. really great patience and best studied in records of actual games by leading players. The play, as a rule,is directed for a long time to secure the better position of forces rather of Pawns than gain of material; the screen venting pre"
.
.
.
"
...
.
.
"
.
....
.
.
.
"
immediate
any
akin
Somewhat P
QB4 getting the I.
"
P
"
....
is the
; Black Sicilian
KB4
conflict.
may
English answer
Opening, i
P
by K4,
"
move a behind; or i. game (leadinginto the Hollandish Game);
but
P QB4, or i. usually he plays i P K3, leading,by slight transposition,into Queen's Gambit ; e,g, : "
.
"
.
.
the
"
"
Object,
after Wliite
to
forestall
has castled).
B" ....
Q3
(bearing
on
.
KRP,
CHESS
""
OPENINGS
BEGINNERS
FOR
Wliite.
Black.
P"
QB4 2. Kt" QB3 B3 3. Kt" K3 4. P" Q4 5. P" 1.
K3 Kt" KB3 P" Q4 P-QKt3 B-Q3
is known
What Kt
P"
KB3,
"
into the
runs
Q4;
P"
e^.i
Kt" QB4, KB3 K3, B Q3h"c.;
4.
;
Opening^
i.
Queen's Gambit Declined P" 2. Q4, P" K3; 3. P" Kt" B3, P" B4 ; S- P"
into
or
"
QP
Zukertort'8
as
other
some
form
;
of the
game. Bird's.
Opening.
(unless Black offers a Gambit, as shown below) as the Queen's is considered Pawn Game slightlyinferior to ; but in developlittle difficulty the latter,owing to some ing White's Q side pieces. This
Or,
as
has
much
another
K3, B" B3, Kt" KB3 Kt" K5, 3. P"
....
defend
the
the
features
same
specimen, 2. Kt2
6.
;
; 4.
KB3, P KKt3 ; Q4, P" QB4; 5. P" (ifP X P, Black, by the P), QKt" Q2 (to
P"
B-Q3
recovers
Kt
"
"
QBP).
Black, by i. counter-attack, From's But.
P .
.
.
.
"
K4,
can
begin
a
Gambit^ which, if White accepts the challenge,generally turns out in Black's of White favour, through the exposure K; e^. 2.
Q4);
3. P"
BEGINNERS.
is the most
text-move
Black.
White.
P
2
in
harm
No
have
to
B"
KB3,
X
P
^.^. 4. Kt by 5. P" .
.
.
B"
6.
KR3;
his
weakens
5. B X 6. P" 7.
Q"
8. B" 9.
"
free Black's
will
you
KB3
B"
Q2
B3,
;
5.
K2 Black
played, gain the
would not QB4 ; White K5, for Black could play 5 R4, P" KKt4; Kt3, 7. B" of
Kt"
"c.
Suppose
K5.
Black's
K
P" KKt
side
Ps
position. Kt
B
Ks Kt4
B"
X
B K2
Castles
KKt3.
Q3 For R3. pieces.
Q"
only
;
"
P"
than
Safer
Kt"
Q3,
this advance
but
moves;
P,
B"
5. P
forestall .
X
KKts
4. B" To
; 4. Kt
P
; 6. B"
B3
Q3
"
Kt"
P
3
Q4
resources.
own
your
Kt-QB3
3.
Or
P
trying 2
trust
to
Q3,Kt" developing.
4. P"
Kt-QB3,P-K4;
3.
The
"c.
B3,
FOR
OPENINGS
CHESS
82
P" P
X
P
KB4
i. p., R
X
P ; would
B.
3.
B X Kt, Kt5 ; and afterwards only help White, by strengtheninghis centre for his Q side pieces. and opening avenues B
.
would of Ps
.
.
"
....
FRENCH
GAME.
White.
4. P" 5. P"
To
break
K5
KKt"
B4
P"
the
X
P
to
take
hurry
No
Black.
up
6. P
83
7. Kt"
Q2 QB4
of Pawns.
centre
Kt" the
P,
QB3
it cannot
as
B
B3
defended
be P
X
C. and
old
An
P"
K4
P"
2.
P"
Q4
P"
Better
X
P
than
Q
Kt" B"
B3
following short P"
i.
:
Kt,
B3 Kt
B4,
to
"
K4,
Kt" B
B
X
;
KKt5,
Black the
out
temptation, and ch., K X B (if next
afterwards 13.
R"
open
R8
should
now
but
B2
K .
.
j "
.
check) ; 12. ch.l, KxRj
12.
R
7. B"
he
Kt
Q"
sq. ; P X P 14.
;
3-
5.
Q3, B3 ;
P"
KR4,
play X
.
.
.
Q4; K2;
B" ;
suppose P
.
K" .
Castles
; 9. P"
KB,
P"
Q4, KKt5,
K2
plays
; if
move
B3,
carefully
be
P"
B"
4.
B"
2.
;
6. Kt"
K5,
shut
K3
P"
] 8. P"
should
game
KB3;
to
sq.;
KB3 K3 Q3
Castles
10.
and
QB.
7. Kt"
QB3,
mate
it frees the
as
B"
noted
Kt"
P,
X
P
X
5. B~Q3 6. Castles
The
X
K3 Q4
P
KB3
4. Kt"
B
continuing,is
of
way
1.
3. P
Kt"
good
P
"
....
gives way 11.
B
x
P
R5 ch., and Q 12. R5, "
ph., K
Q"
"
Kt
R5 ch.,
CHESS
84 K"
Kt
OPENINGS
sq. ; 15. P" R8 17. Q
ch,, and
"
Kt6,
first
or
K
R"
16.
sq.;
Q"
R7
mate.
OPENINGS.
FlANCHETTO Either
BEGINNERS.
FOR
second
player may
startingwith developing a B at flank); probably better for White Black, as the former has, so to give away.
Kt2
play these; (Fianchetto adopt than for =
to
a
say,
move
he
can
A. White.
Black.
1.
P"
QKt3
P"
K4
2.
B"
Kta
P"
KB3
This
owing
generally bad, is here
move,
White's
to
3. P" 4. Kt"
K3
5. Kt" 6. P"
Kt3 QB4
defensive
good
enouglic
attitude.
P-Q4
K2
Kt"
P"
KR3 K3 B3
P"
KKt3
B"
B. 1.
Or B"
P"
K4
P~QKt3;
T
Q3,
B"
Kt2
P"
Q4 Q3 3. B" QB4 4. P" QB3 5. Kt" 2.
6. P"
B4
7. BP
X
; 4.
B"
2.
P"
K3,
Kt"
Q4, P" KB3.
P" Kt"
Q3 KB3
B"
Kt2
Castles P"
P
P
K4 X
P
K3;
3.
INDIAN
DEFENCE.
85
White, if he
likes,may begin his game by such a move as i. P K3, or i. P Q3, getting variety, if nothing more. Anderssen sometimes played I. P QR3, which is not entirelylost time. White also play an inverted defence may ; e.g. the Philidor with a move ahead, thus : i. P K4 ; 2. K4, P P~ P-Q3, Q4 ; 3. P X P, Q X P ; 4. Kt" QB3, B^ QKts ; 5. B" Q2, B x Kt ; 6. B x B, Kt" QB3, "c. "
"
"
"
In but you
chess, it is
the greatest number of pieces, the strongest position,that wins the game ; if the powers of several can rapidly concentrate
pieces
bear
to
force while
the
not
the
upon
Checkmate
opposing
adverse at
army
are
K,
you
the expense from some
of
will frequently a
piece,
cause
or
the Napoleon, in Italy,was ideal of a Chess-player. (For rapid development, study Morphy's games.) Aors
other beau
"
"
A
time
du
combat.
"
is lost in
one
of four
different
ways
:
"
(i) Playing a piece which can be (advantageously) driven away and by a Pawn ; (2) Attacking a man, drivinghim to die very square to which your opponent intended to play him ; (3) Giving a useless check ; (4) Making an injudiciousexchange, by which you bring an adverse pieceinto good play. (Walker.)
(
86
OPENINGS.
TO
INDEX
King's Gambits, 47. Declined, King's Gambit
Alapin*sOpening, 34* Allgaier Gambit, Bird's
54.
Blackmar
60.
80.
Opening,
Gambit,
Max
36. Calabrese
Counter
Muzio
Gambit,
Counter
Centre
Game,
Game,
Defence, 34.
55.
79.
Gambit,
Falkbeer
17. Counter
61.
Gambit,
PRINTED
Queen's
Gambit
Declined,
42.
BY
Salvio Scotch
Game,
34.
Gambit, 49. Game, 27.
Sicilian Game,
70.
Spanish Game,
37.
Staunton's Steinitz
Opening,44.
Gambit,
69. Three Knights' Game, 42. Three Pawns Gambit, 56. Two Knights' Defence^ 31. Vienna Game, 66. Zukertort's
WILLIAM
STREET
Gambit, 43. Game, 74.
Ruy Lopez Opening, 37.
Game, 81. From's Gambit, 80. Giuoco Piano, 1 1. Greco Counter Gambit, 44. Hampe- Allgaier Gambit, 69. Hollandish Game, 76. Hungarian Game, 13. Indian Defence, 85. Italian Game, ii. Jerome Gambit, 13. Kieseritzky Gambit, 52. King's Bi^op'sGambit, 57.
STAMFORD
Accepted,
Russian
French
:
Gambit
Q. P. Counter Queen's Pawn
Openings, 84.
Knights' Game,
LONDON
Queen's 76. 78.
--
Fianchetto
43.
Gambit, 68. Ponziani Game, 44.
71.
English Game,
Defence,
Philidor's
69.
Pierce
Gambit, Cunningham Damiano Gambit, 9. Danish Gambit, 73.
Four
Lange Attack, 15. Gambit, 48.
PetrofPs
64. Centre
64.
Game, King's Bishop's Lopez Gambit, 65.
77.
Boden-Kieseritzky Gambit,
Evans
)
CLOWES AND
CHARING
AND
Opening,
SONS, CROSS.
80.
LIMITED,
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PRESS.
THE
OF
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treasure
a
has beoi taken for granted. The much tyro has been told and been left to find the has in certain best, positicmsare moves which look certain other for himself, if he can, moves equally good out why has been made little Above to erect in or no all, not rodity. attempt are so quented frethe traps and pitfallsthat lie alonsside the mo"e warning posts over **
Hitherto
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Altogether, we
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"
Cunnington's hints
Mr.
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in^ht is
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Morm/fg-
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The to
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poation
gent intellito develop an ground-work, all that as player.""* rapid advance a
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With
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In addition
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to
how
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.
.
.
Chess
"
rudiments
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"
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more
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Mr. Cunnington is not content to of the game, number but gives him a skilful play, showing him the why and
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'The
'Traps
of the volume the apptarance ; the it is thb section that make all short. too on bebg is a series of easy checkmates to be commended,
issue that better deserves lication of recent Chess Mageuine, obtain fX.**" British
**
that
on
for justification
sufficient
three
or
defects
are
The
remove.
have to only critidsm we Another innovation, much in two
These
game.
to
the
We
hiterestingdiess primer best, the most complete, and the most it be For primor, A i, a primer, and a a as thoi^h long way. well.'*" for instruction such as already play -^crmM!^golden Juam Merfury, "The
extant^ and by yet is it full of
GEORGE
ROUTLEDGE
"
SONS*
Ltd.
Bsoadway,
London,
E.C
CHESS. L.
By
HOPPER,
'THIS
Standard
^
the
and
Game,
Hiough extent
AND
BOARD Pieces
OPENINGS."
THE
Defence
Three
"
Opening^"Stetnitz Gambits
Centre
Game
Gambit
Scotch
"
GAMES."
French
English Openfaig"
The
GAME."
wide
very
its teachings
Chess-player.
Valoe
Gambit,
accosted
Four
Game
Knight's Bishop's Gambit.
"
is based.
"
MoTements
The
Defence
"
King's
"
Allgaier Cunningham CLOSE
Evans
Knights
Knights "
a
Terms"
English Knights' Opening
"
GAMBITS.
OTHER
Notation"
Piano" ^Two
"
a
as
of
essentials
play
covers
success
Technical
take"
Giuoco Defence
Hungarian
"
for
Chess
MEN."
and their power to Laws of the Game.
"The
sound
small
a
of Contents.
^cnopsis THE
the
has mastered
who
reader
solid foundation
a
which
elementary work, it any
is,
1891, gives in
explanationof
Incid
Principles on
tJie
professedlyan otground, and
will have laid
Diagrams^ cloth Ump^
first publishedin
Work, clear and
a
compass
66
256/^.,
T^rdEdUion.
FMd."
**tim
of
editor
cimm
"
Philidor's "
Vienna
Gambit"Danish and PetroflTs Defence. Salvio"
Muzio"
the
dediaed
and
^Ruy Lopex" C^une Knights "
Sicilian Defence"
Defence"
of
of the Pieces
and
Kieseritzky"
Queen's
Gambit-
Fianchettos. and
The Value of the against King Two Rooks and against King King Rook and against King King and Two Bishops against King" Kmg End Game against King King, Bishop, and Knurht s^^nst King vnth Two Knights King, Kook, and^ Pawn against King and Rook Useful Positions Smothered Mate. Queen against One Pawn
THE
END
King
and
Opposition Kin^ "
Pawn
"
Queen
"
"
"
"
"
"
"
GENERAL
"
Bibliography
OBSERVATIONS."
op
Chess.
of t^e '^xess.
^pinions
A useful and exceedingly practicalwork, of great service to beginners, lines of play rather erudite it confines itself to actual than and because smd eccentric variations. of accuracy, the The editing is quite a model with The End Games chosen excellent of the judgnoent. are positions type "
printing are alike complimented on the
and
Illustrated
London
admirable,
and
production
both
of such
a"
a
thor
and
publishers
are
to
be
good piece of workmanship.**"'
News.
If the in the English language. One of the best elementary books will work student Principles, the Openings^ and the through the General End of the game^ and Games, he will have attained a thorough knowledge will reauire little than touch him more just a finishing very to mute C" "
chess-player.""CA^Kr Monthly,
UNIFORM
In
THE
and
Edited
described
the
as
single and
irh
du
volume
been
English
version
leprinted
since
Professor The in
the
illustrated lover
No this
The
chess
S.
that
originality
abound
for
readers,
published
in
chess
half
than
more
British
in
latest
the
1819,
a
and
not
is
in
recorded
the
modern
form,
new
translation.
notation, arranged
with
copious
notes,
and
diagrams.
numerous
of
entirely
an
Royal
Game
fail to
can
appreciate
fascinating book.
"*
**
for
in
surpassed.
to
convenient
by
which
but
1833.
are
most
games
been
having
Century.
single volume,
a
Eschecz^
itself has
Hoffmann's
games
of
well
been
Seventeenth
Games"
inaccessible
century
has
des
been
work
etc.
but
"Greco's
the
treatises, but
the
Jeu
never
from
Quotations
of
contained
have
brilliancy
Games^*
Table
Calabria,
consist
noble
are
and
HOFFMANN,
Modernised"
of
Morphy
literary remains
Traits
Card
2s,
GRECO
Professor
by
Greco,
GiOACHiNO
Chth^
OF
of iff the "Book " Games HoyU^s
Editor
"
6d.:
u.
GAMES
Translated
His
Boards^
Fatuy
PRIMER.**
CHESS
MODERN
**THB
WITH
most
^"6j."" JVhat
S.
OKORGE
entertaining^ if The racy
late
W.
not
most
instructive^ of all
Lewis.
Greco^s
morsels
the
Games
are!"
Limited,
BsoadwaYx
"
The
late
BODEN.
ROUTLEDGE
"
SONS,
Lom
on.
E.C.
HOYLE'S GAMES
MODERNIZED. EDITED
BY
PROFESSOR 446
With
241110.
pp.,
HOFFMANN. diagrams.
numerous
td.
IS,
Cloth,
In
fancy boards,
2x.
"^^ft"^#"^ft^^^
from
TABLE
the
GAMES,
in the
experts
of
a
small
of the
Games
in
how
to
was
abridgment OF
CARD
written
subjects treated
Professor
by
of, under
Hoffmann.
It
all essential
compass,
tains, con-
lars particu-
following,with valuable
play
to
an
BOOK
which
various
Editorship
is
THE
larger work,
the
AND
as
little volume
handy
This
hints
them.
OF
SYNOPSIS
CONTENTS.
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ROUTLEDGE
"
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'"EORGE
"
"
London,
SONS, E.C.
Limited,
Broadwj
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