CARDS PDF

March 29, 2018 | Author: Josiah Kelsall | Category: Science Fiction Games, Space Opera Games, Gaming, Tabletop Games, Speculative Fiction
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CARDS

DISCLAIMER: This is a not-for-profit rules supplement for Warhammer 40,000 by Games Workshop plc. None of the authors, distributors, contributors, editors, or commentators have participated in this project for money; they have done so purely for the love of the game. This ruleset demands that its users own and refer to the Warhammer 40,000 rulebook and relevant codices in the use of these rules. All content within these pages is user-created and is derived, without permission, from Warhammer 40,000 intellectual property owned by Games Workshop Ltd. This ruleset is completely unofficial and is in no way endorsed by Games Workshop Ltd. Astartes, Battlefleet Gothic, Black Flamer, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, the Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, the Citadel device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the DoubleHeaded/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Daemon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, the Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol and devices, Slaanesh, Space Hulk, Space Marine, Space Maine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kins, Trio of Warriors, the Twin Tailed Comet logo, Tyranid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, the Warhammer device, the Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations, and images from the Blood Bowl game, the Warhammer world, the Talisman world, and the Warhammer 40,000 Universe are either ®, TM and/or Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world. Used without permission.

No challenge to the status Games Workshop’s intellectual property is intended, and All Rights Reserved to the respective owners.

This is NOT a Games Workshop Product

SPECIAL OPERATIONS: KILLZONE - CARDS In the grim darkness of the far future, there is only war –and that war has many faces: epic battalions wage endless conflict throughout entire star systems; mighty Titans stride the continents of virusravaged worlds; grand heroes set themselves on a stage no smaller than the galaxy itself. But there are times when the Universe turns on a much smaller stage. The blade in the dark… the forlorn last stand of a motivated, desperate few… the efficient, brutal business behind the closed doors of a darkened Strategium… the hushed footfalls of a stealth team as stifled, fleeting protests mark the only trace of its presence… To be a man in such times is to be one amongst uncounted billions, but there are moments when the quiet actions of just one man can recalibrate the entire merciless Universe. This is the story of those deeds. Special Operations: Killzone is a set of fan-designed rules created with the intent of enabling players to run skirmish games within the Warhammer 40,000 Universe. Killzone is intended as a supplemental way to play the game, which was inspired by the suggestive Kill Teams game mechanism offered in the third and forth edition of Warhammer 40,000, and in the most recent Battle Missions supplement. Killzone hopes to explore and to refine those suggestions and make them more generally playable. To use these rules, you must own and refer to your copy of the Warhammer 40,00 rulebook and the relevant Codices. Players will choose an elite team and undertake vital actions set against the stage of wider conflict. This ruleset aims to enable cinematic play in the style of tier-one assets of a universe at war.

Cards The Killzone card sets are designed to add a supplemental bit of fun to your Killzone experience. They are optional, and they are negotiable. To that end, we distinctly encourage you to create your own Secondary Missions and/or Fate cards to suit your specific games and campaigns. To help you along the way, we have provided a free sampling of original material both designed and written by fellow 40K and Killzone fans. On the following pages, you will find a full range of cards: 13 unique entries (plus jokers) for both the Secondary Missions and Fate cards. On the subsequent page, you will also find the backs of those cards so that you may simply print and cut the cards for immediate tabletop use. In our playtesting, we have had tremendous fun with these cards and find that invariably they add a new wrinkle to the gaming experience. Naturally, we presume that players using these cards will do so in good faith and not try to exploit any ambiguities.

SPECIAL OPERATIONS: KILLZONE - CARDS Secondary Objective Cards: The Secondary Objective cards are designed to add a new wrinkle to your Killzone game, to stretch your resources, and to force you to reconsider strategic options that might otherwise remain untapped. Secondary Objective Cards are also designed to upturn the results of the game. As such, these cards remain concealed during gameplay in order to mimic the covert and the clandestine nature of your Special Operations Group. In our playtesting, we have found that Killzone does not always endear itself to naked aggression, and we’ve added these cards to reward the shrewd and the resourceful. It can be quite pleasing to reveal your true objective at the end of a game and to trump an enemy commander that has otherwise been giving your Team the business. We recommend adding Secondary Objective cards to your game once you are familiar with the basics and already worked through several Missions. Each player selects one card for every Team in his Special Operations Group immediately after deployment but before the beginning of play. We find that Secondary Objectives work best when you keep very close record of your objective on a sheet of paper -your Team Roster ideally- as this will invariably limit or eliminate potential misunderstandings (also, see above: good faith).

Fate Cards: These cards are designed to add a statistically improbable, but appropriately cinematic, element to a Killzone game. They are not necessarily balanced, and are deliberately designed to offer your Team a boon in the grand, heroic Hollywood tradition. If you decide to use the Fate cards in your game, each player selects a single card for every Team in his Special Operations Group immediately after deployment but before the beginning of play. Most Fate cards have some element of restriction as to when that card can be revealed. Pay close attention, as these often mimic the fickle nature of Fate. These cards will invariably influence crucial events in the game -and we recommend you do so with an appropriate dramatic finesse.

CONTRIBUTOR’S CREDITS: The following people have contributed to this document for no reason other than their love of the hobby and their desire to make a skirmish game the way they would like to play it. We would like to thank everyone for their boundless energy and enthusiasm for this project.

Card Design and Imagery: That Guy James (http://thatguyjames.net) Contributors: Matthew Ludwick Peter Simpson Fester Genghis Vaughn Elburn Sidney Roundwood Porky Luke Licens Matt Weeks Thank you very much for your time and attention. Each of you should recognize at least one of these cards as fundamentally your idea. Invariably, the words will have changed somewhat, and the concept may have shifted or bent slightly here or there, but each of the above cards are yours all the same. All mistakes are my own. All matters accomplished correctly are indelibly yours. Thank you for your time, insight, and generous contributions.

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