Car Design With Rhinoceros

December 25, 2016 | Author: icreatia | Category: N/A
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Workshop ''car design with rhinoceros'' by laTiendadelCad. com & icreatia.com, at Barcelona Asuni Of...

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latiendadelcad.com Car Design with Rhinoceros Day 1: “Prepare yourself“ 1.1

Modeling basis - Curve Degree - Control Points, the way we interact. - NURBS vs BEZIER, why and when? -

Curve creation controlling Degree&Control Points to get a Bezier or Nurbs Curve G0-G1-G2 Continuity. Control Points relationship Analyzing tools. Getting feedback before editing. Curve graph. Editing Curve G2 Continuity Editing curves : Matching, blending, drafting

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Surface creation tools. Clasification Surface G0-G1-G2 Continuity. Control Points relationship Analyzing tools. Getting feedback before editing . Surface graph, Zebra, Emap. Editing Surface G2 Continuity Editing Surfaces : Matching, blending, drafting

1.2 Car Design basis - Nomenclature of car key design elements: - Dimensions - Main elements definition - Volume defining angles - Sections and character lines

- Automotive design considerations. - Car typologies and proportion rules. Relation with key design elements - Attack angle - Front vs middle and Rear engine - Interior room measurements, driver position and security area - Driver Visibility angles and window glass geometry - Wheel and tires dimensions coded numbers - Wheel arch requirements - Lamps position according to normative - Glass curvature. Front Windshield and side windows

latiendadelcad.com ©La Tienda del CAD, 2011. Todos los derechos reservados. C/ Roger de Flor, 32-34 bajos. 08018 Barcelona. 902 364 601 – 932 687 308 – 915 416 439

latiendadelcad.com Day 2: “ Initial Volume Generation “ 2.1

Organize -Volume study and division into main surfaces -Placing Sketch background -Placing main initial curves -Connect all curves logically

2.2

Create - Surface on rough model creation - Considerations for geometry relationship organization - Interacting with initial volume to achieve correct design intention and proportions -Simple rules for improving your model

2.3

Refine - Curve 3D treatment - Curve adjustments for correct surfaces reflection properties - Reference surfaces for curves guideline - Increasing surface section complexity

Day3: “One step further” VSR 3.1

Detailing - Graphics: overall considerations - Shut lines study - Lamps, air intakes - Over and under main surfaces geometry - Sketching graphics on the Volume with VSR sketching tool

3.2

Surface blending for final model. - Guideline for creating surface blending - Get the reference - Build the geometry - Analyze the result and edit for improvement - VSR advanced blending and matching tools overview, how to implement them - Shutlines and graphic fillets for added realism

3.3

Real time VSR visualization tool. Create Real Time Viewers, renders and animations inside Rhino Platform.

latiendadelcad.com ©La Tienda del CAD, 2011. Todos los derechos reservados. C/ Roger de Flor, 32-34 bajos. 08018 Barcelona. 902 364 601 – 932 687 308 – 915 416 439

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