Call of Cthulhu - The Things We Leave Behind - Ressource Pack - The Mark of Evil PDF
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By Many Diverse & Scaly Hands
THE MARK OF EVIL A Resource Pack for The Things We We Leave Behind
COMING SOON Hudson & Brand Sae House Series #1 A ready made and secure home base or Cthulhu by Gaslight™ investigators detailing the offices o Hudson & Brand, consulting detectives into the bizarre and obscure. Lef in a will, these offices provide a starting point or all Gaslight investigations and include a small library, staff, gun cabinet, and stores. Maps and play-aids are provided. Also included is the adventure ‘Te Curious Case o Bare-Knuckle Bill’ wherein a bare knuckle pugilist is missing afer a prize fight and the Investigators find themselves in a race against time. Robert Grayston with Stephanie McAlea
December 2016
Brotherhood o the apestry Sae House Series #2 Brotherhood o the apestry is a sourcebook or Cthulhu Dark Ages™. In these pages you’ll find a detailed description o a 10th-century English monastery monaste ry and its estates to serve as a base or your investigators. You’ll also find the records o the monastery’s cases, including the quest to uncover the alien secrets behind the mysterious tapestry that was its greatest weapon – and its downall. Te resources resources in this t his book can be used simply to provide a base or a group o investigators to explore Mythos threats in their area. Also included is the adventure ‘Let Him Lie in Foulness’ in in which dead secrets will not lie.
James Holloway with Stephanie McAlea
July 2017 2
CONTENTS Introduction Intr oduction & Overview Over view
PAGE 6
‘Ladybug, Ladybug’
What Is Known On Arrival, Te Plagues o Egypt Reerence Card, Regina Balour, Skimming the Book o the Passover Angel,l, George Lewiston’ Ange Lewiston’s Goodbye Note, Note, Te Encoded Message Message in the Book o the Passover Passover Angel, Agent Agent Lucy Bates, Reverend Balour, Lindsay Peale, NPC Stats, Suicidal Passover Angel Cultists, Suicidal Passover Angel Cultists Record rack, CCV Still, Tunder on the urnpike, urnpike, Otis Oti s ‘OG’ Grey, SWA SWA Stats, Te Arrival Arr ival o the Passover Angel, Passover Angell Stats, Keeper’ Ange Keeper’s Map o o Lindsay’ Lindsay’s rail, rail, Player’ Player’s Map o o Lindsay’ Lindsay’s rail, rail, Keeper’ Keeper’s Map o o Lindsay’ Lindsay’s Motel, Motel, Player’ Player’s Map o o the Balour Balour Home, Home, Player’ Player’s Map o o Lindsay’ Lindsay’s Motel, Motel, Keeper’ Keeper’s Map o o the Balour Balour Compoun Compound. d.
PAGE 24 Mot Motel el Key, Who Does What?, Player’s Player’s Map o Clio Clio,, Keepe Keeper’ r’ss Map o Clio Clio,, Sagina Saginaw w News, June 19th, 1990#1, Flint Journal, Jou rnal, November 5th, 1979#2, Detroit Free Press, March March 13th, 1965#3, Clio Messenger, Messenger, April 20th, 2011#4, List rom Lyn’ Lyn’s Room #6, Sample Audio Audio File #5, Keepe Keeper’ r’ss Map o the Cooper House, House, Player’s Map o the Cooper House, House, Bob O’Donnell’s Story #7, Image o the Cooper House, Vanessa Volker, Volker’s Stats, Combined Map o Volker’s Home and Business, Image o the overturned Van, Image o Eihort’s Dread Bargain.
PAGE 38
‘Forget Me Not’
‘Roots’
Karen, Deputy Alex Steel, Althena ‘Althie’ Roney, Player’s Map o the Geverlon Area, Keeper’s Map o the Geverlon Area, Are a, Ezekiah Smith, Smith, Player’s Map o the Campsite, Keeper’ Keeper’s Map o the Campsite, Player’ Player’ss Map o Geverlon ownownship, Keeper’s Map o Geverlon ownship, Joy, Father Alberry, Markus the Wild One, Sarah the Wild Woman, Wild Ones Stats, Alex Steel Stats, Sheriff Mabel Reynolds, Father Allberry Stats, Te Haunted ree Image, Sarah Stats, Karen Stats.
PAGE 49
‘Hell In exas’
Pastor ed, A nervous Steve Ellis, Screed Written on the Wall o the Angerstein House #3. Leland Chronicle website October 20th #1, #1 , A Reddit Tread Casting Doubt On Kelly’s Kelly’s Death #2, Koehler’s Koehler’s phone images, Te Angerstein House, Daniel Weaver, Plan o the Angerstein House, Mitch Landrom Stats, Pastor ed Weaver Stats, Daniel Weaver Stats, Kevin Cho Stats, Bradley Koehler Stats, Te Injured Lloigor Stats.
PAGE 57
‘Te Night Season’
Bobby Horn’s disciplinary record, Coroner’s Report on Bobby Horn’s death, Synopsis o Cornoner’s Report, ‘Exotic’ Knie, Bobby’s Suicide ‘Note’, City in the Clouds logo (1963), City in the Clouds logo (1984), Synopsis o the City in the Clouds V Show, Bobby Horn, Pamela Ivory, Matt Walter, Photograph o the 1980 Science Fiction Convention, 3
Detailed Explanation o the Photograph’s Elements, Shelly Ivory, Kassidy Fitzpatrick, Te ‘Nightmare Creature’ and Stats, Moonbeast Stats, Zoogs Stats, City Guard Stats, Gates Michelle Ivory Stats, Pamela Ivory Stats, Matt Walter Stats, Map o Anchorage, Map o the Floating City, Queen Gates, Te Cloisters Cloiste rs o the Palace, Photo o the Show’s Show’s Cast, Te Sweeping View Over the Palace as the Investigators Come Into Land.
PAGE 73
‘Intimate Encounters’
Photo o a dead Miranda inoco showing thin limbs and strange holes in the floor, Miranda inoco (sans wig), Summerset Grove Industrial Park advert with sketched out plan, inoco’s murder scene, Dark Matter entity image and Stats, Robert Hoff, Scott Parker, Jeremy Dugard Stats, Inormation about the Victims.
PAGE 79
Ephemera
Blank Coroner’s Report For use in any Investigations using death records.
Handwritten List A list o unusual objects once owned by a Mr Mr.. Omuru and now collated or some purpose. purpose . Te List reads:“Mr. reads:“Mr. Omuru’s Omuru’s Keepsakes, Te contents o MrOmuru's study study at 116, Providence Road. Road. Care should be taken taken when handling. handling. 1. 1. ennis ennis ball attached to a nylon string. 2. 2. Hal Hal melted 1963 Kodak camera. 3. 3. 13 13 x100 round boxes o 9mm ammunition. 4. 4. 9000 9000 rounds o loose 7.62 ammunition 5. Platinum Platinum plated AK-47. 6. 5xBeretta 92 9mm pistols.Counter 7. Map Map o unknown in an unknown language with 'dead', 'mostly5. dead', and 'Unliving' 'Unlivin g' on it 6. w 5xBeretta written ritten in English. 8. Geiger 8. Geiger C7. ounter with a smileytown ace painted on it. 9. 9. A A lit candle in a strange candlestick that won't be put out. 10. 10. A A very ver y old picture o mount Fuji. 11. 11. A A police light rom the 80s or the roo o a private car car.. 12. 12. A A moth-eaten moth-eaten old book in French French called 'Culte des Ghoules'. 13. 13. A A badly stuffed dog. 14. 14. A A solid ball o electrical wiring. 15. 15. Hal-eaten Hal-eaten apple. Still resh afer 12 years. 16. 16. 6 6 antique Bakerlite radios used together, side by side. 17. A small ornate wooden box. Empty. 18. 18. one one small and (here the list ends e nds abruptly)
Witness Statement Form o record what witnesses or victims saw, either to keep a record, or to dissuade the witness rom making urther statements by making them believe the matter is being be ing dealt with.
Psychiatric Admittence Form A document enabling enabling Invetigators Invetigators in the medical field to get those riends who have succumbed to madness the help they need. Or to hide away those who cannot be disposed o by other means.
Te Mt. Rainier Mystery A map showing radioactive hotspots around Mt.Rainier in Washington State. Tey show an alarmin alarmingg pattern o distribution and, along with other stran strange ge events, have brought a small party o Government agents and ‘independent contractors’ contractors’ (such as the Investigators) to the area.
Doom/Destiny Cards A collection o images images to be printed out out (and preera preerably bly laminated) laminated) and handed handed out to to players with surviving Investiga Investigators tors at at the end o one-off sessions or convention games (1 per player). Tey give a little closure to their personal story their character took part in. Get your players players to pick pick them blind and and read them out. out.
Moral Character Checklist A orm useable in any RPG, it gives g ives the player a stronger idea o where their PC lies on the spectrum o motivation and moral code. Simply fill out the second part o the checklist and keep underneath your character sheet or guidance.
Character Eqipment Checklist Aorm or placing your hard won/bought valuables about your person or at home. Need Need to see where you’ you’ve ve placed placed that that ‘50 Desert Eagle? No problem! Suitable or all RPGs, simply print out the blank part o the orm and fill in. Ten just keep it under your character chara cter sheet or easy reerence. 4
INTRODUCTION AND OVERVIEW Te Mark o Evil is a collection o ephemera aimed at assisting Keepers in collating and organising all
Te maps will be presented in colour. Tey are originally in colour or the book but are
the play aids rom the main book and all the images therein. It will enable Keepers to print off necessary parts or their coming sessions without having to edit a page rom the PDF o ‘Te Tings We We Leave Behind’ or bend the pages o their book.
then converted and contrast-adjusted or the greyscale versions in the book. I you’d like a 300dpi IFF version or your own personal use then please contact Stephanie McAlea via her Patreon Patreon account account and state state which map you’d like (maximum o 3 please) with WLB in the message title. You can download the maps and blow them up at a local printers or your games. I you’re going to print them at home I highly recommend recommend you print individual pages as some o the images on the pages could be ink heavy.
Alongside this are a collection o oddities such as orms, images, and play aids that have no connection to any scenarios in the book but an enterprising Keeper may be able to craf their own scenarios rom the varied and perculiar perculiar items. Te list with. contains lists, and here ormsintocolour intrigue your players Teymaps, are presented where possible, something we were unable to do in the main book, and on their own seperate pages or the most part.
You can contact Stephanie here: https://www.patreon.com/stephaniemcalea?ty=h I you’d like to comment on this booklet or WLB then please join our acebook page here: https://www.acebook.com/StygianFoxPublishing/?re=ts Publishing/?re=ts
Te play aids will be listed by scenario so they are easier to print and keep track o. I you eel more comortable presenting these images on a tablet, then please do. We’re all about saving the planet here at Stygian Fox (the more more to east on on when Great Cthulhu rises or Ghroth arrives).
We’d like to hear rom you!
Te NPC cards will have head images on the ront and rear so both you and your players can have a visual reerence o the NPC.
All images in this document do cument remain the property o the respective artists. ©Stygian Fox 2016. Permission is granted or personal & publicity/review purposes. Te people below pulled out all the stops, pay them a visit.
Tere are also, as mentioned, some non-WLB items or your perusal. We’ve included some o our ‘Doom/ Destiny’ cards that we use at conventions and also or one-off adventures. Want to know what happen to your pre-generated pre-g enerated character afer they survived surv ived the adventure? Ten reach out and choose one o the Doom/ Destiny cards... It’s also a good way o encouraging a new Keeper not to ‘PK’ a party because b ecause they’re they’re un to use. Remember though, sometimes in Call o Cthulhu™, those that die are the lucky ones. 5
Artists & Writers: Stephanie McAlea, Simon Brake, and Jeffrey Moeller o Stygian Fox Publishing, Badger McInnes o Squamous Studios http://www.squamousstudios.com/ , Dean Engelhardt o Cthulhu Reborn https://cthulhureborn.wordpress.com /, Rick Hershey o Empty Room Studios http://empty-room-studios.deviantart.com/, Scott Dorward o Cubicle7 & Blasphemous omes http://blasphemoustom http://blas phemoustomes.com/catego es.com/category/podcast ry/podcast// Oscar Rios o Golden Goblin Games http://www.goldengoblinpress.com / Brian M. Sammons, author and dark master o the wordy-arts http://www.reewebs.com/brian_sammons / Davide Como, artist and evocative e vocative conjurer or imagery.
LADYBUG, LADYBUG... Ladybug, Ladybug, Investigator Handout #1 —What Is Known On Arrival
range. When he sees them, the abductor promptly promptly shoots himsel in the head. SAN loss 0/1.
• Regina Balfour Balfour,, a ve-year old Caucasian female, was abducted at 6:30 P.M. earlier today while in the company company o her mother, mother, Sarah. Te abduction occurred in a “big box” retail store while Regina was sitting in a shopping shopping cart. Her mother mother was standing three eet away with her back turned.
•and at the Telocal Balfours Balfou rs (father’s John) are frantic police station. name: Tey deny knowing the abductor. • Te Balfou Balfours rs are on an F.B.I. radica radicals/domest ls/domestic ic terrorist watch list. Tey are the leaders o a ringe religious movement known as the Church o the Passover Angel. Tey run a website that is highly critical o the U.S. government, calling it the “head o the alse serpent.”” Tey advocate the government’ serpent. government’ss (non-violent) overthrow and replacement with a undamentalist state “ollowing only God’s law and that o his herald, the Passover Angel.”
• Te abduction was caught on video. Te tape shows a large, older Caucasian man in a baseball hat and sunglasses walk brazenly up to the cart, aser the mother with a hidden stun gun, grab the girl out o the cart, and walk quickly or the exit. He momenmomentarily leaves camera range, then comes back carrying the girl in an effort to retrieve a backpack that had been sitting next to Regina in the shopping shopping cart. Te backpack is shaped shaped like a stuffed stuffed animal ladybug. Regina’s mother, Sarah Balour, manages to rouse hersel enough to grab onto the ladybug backpack, and a brie tug-o-war tug-o-war ensues. Te abductor abductor kicks Sarah in the ace, but lets the backpack go as a bystander tries to intervene. He then flees out o camera range with Regina; a security guard runs through the rame ten seconds later in pursuit.
• Te Balfours have been suspected for years of possessing and stockpiling illegal firearms, up to and including machine guns and bombs, but repeated Bureau o Alcohol, obacco and Firearms (A..F.) investigations have turned up nothing. Te Church’ Church’s website openly comments on this “ongoing persecution”, saying that “when the time is right, God and his Passover Angel will smite the wicked in Washington as he did Egypt, with boils b oils and blood, rogs and locusts, lice and flies, pestilence and darkness, and when the persecution o the Faithul persists, with the deaths o their firstborn. firstborn.””
• A second security camera at the exit of the store shows shows more. Te abductor knocks over a uniormed greeter with Regina obviously struggling and screaming. He throws Regina into the back seat o a waiting car, a late model tan Ford aurus, which speeds off. Te abductor then pulls out a handgun and marches back into the store, shooting the greeter in the kneecap as he goes.
• Te abductor had dyed his hair, was wearing a ake moustache, had recently obscured his fingerprints with acid, and was carrying no identification.
However, by chance, his picture was promptly recognized when posted on the news by officials with A..F A..F.. His name was George Lewiston, and he • Te abductor can be seen on several dier- was a retired A..F. investigator with experience on However,, he had ent video eeds thereafer. He wanders through the suspected domestic terror groups. However store, gun in hand, toppling displays, brandishing his no (known) prior connections to any investigation o firearm at customers, and generally causing a panic. the Church o the Passover Angel. Shoppers stampede toward the exit. Afer about thirty minutes, a SWA team arrives and heavily armed policemen wearing body armor appear in camera 6
Te Plagues o Egypt Reerence Card Fold here
Tere are ten in all, culminating in (according to the orah) God himsel walking the world and killing the firstborn o the non-believ non-believers. ers.
r u o f l a B a n i g e R
Player’s Side
Tey are, in order: 1. Water, which turned to blood and killed all fish 2. 3. 4. 5. 6. 7. 8. 9. 10.
and other aquatic lie (Exodus 7:14–25) Frogs (Exodus 8:1–8:15 8:1–8:15)) Lice (Exodus 8:16–19) Flies (Exodus 8:20–30) Disease on livestoc livestock k (Exodus 9:1–7) Unhealable boils (Exodus 9:8–12) Hail and thunder (Exodus 9:13–35) Locusts (Exodus 10:1–20) Darkness (Exodus 10:21–29) Death o the first-born o all Egyptian humans and animals. (Exodus 11, Exodus 12).
Fold here
Keeper’s Side Regina Balfour Fold here
Fold here
Te ollowing NPC stand-portraits are intended as an aide-memoire or the players and aren’t designed to stand in or gaming miniatures.
Player’s Side Fold here
7
Fold here
Keeper’s Side Fold here Glue or Tape Tape Here
Ladybug, Ladybug, L adybug, Investigator Investigator Handout #2 —Skimming the Book of the Passover Angel Tis is a cheap paperback printed by a vanity press, about 200 pages in length. It is comprised comprised o our chapters. Te first two are word or word reprints o the King James versions o the books o Genesis and Exodus, although a clause rom Exodus 11:6, about how the outcry o woe rom the death o the firstborn will not ever be repeated, is omitted. Te third chapter is called the Kenyan Revelations, Revelations, and is authored by the Reverend John Balour. Tis too is short, and talks about his youth mission in interior Kenya. He is vague about where in Kenya that he went, but it was clearly somewhere in the remote interior. interior. He talks about encountering a “wise prophet o o the Lord” there. She posited that the Apocalypse Apocalypse o John was alse and unreliable, and that it was more likely the end o the world would be visited by God upon man in some way that was consistent with both history and the laws o science. She then explained that the en en Plagues o Egypt were a ar more likely way that God would purge the wicked: they are all natural disasters that could ollow rom a volcanic cataclysm and ensuing distortion o weather patterns, and God had purged the world o wickedness in this way beore. Te “wise prophet” prophet” openly challenges the interpretation o Exodus 11:6 that the plagues o Egypt were a one-time event, and promises that when the time comes, the Lord through his Passover Angel will purge the wicked in the same way. Balour even cites some scientific papers on this topic, including Te Plagues o Egypt: Archaeology, History, and Science Look at the Bible, by Siro Igino revisanato : Georgia Press LLC, 2005; and Marr J.S., Malloy C.D., An epidemiologic analysis o the ten plagues o Egypt. Caduceus, (Springfield), (Springfie ld), Ill., 1996 Spring; 12(1):7–24. Te ourth chapter is a set o bizarre drawings, set orth as an Appendix to the Kenyan Revelations. Tere are star charts, Enochian occult drawings, incomprehensible diagrams depicting thaumaturgical triangles, magic circles, and complicated mathematical ormulae, all without any sort o prose explanation.
8
Ladybug, Ladybug, Investigator Handout #4 —George Lewiston’s Goodbye Note
9
Ladybug, Ladybug, L adybug, Investigator Investigator Handout #3 —Te Encoded Message in the Book of the Passover Angel
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s e t a B y c u L t n e g A
r u o f l a B d n e r e v e R
e l a e P y a s d n i L
Agent Lucy Bates
Reverend Balfour
Lindsay Peale
Player’s Side Fold here
Fold here
11
Keeper’s Side Fold here Glue or Tape Tape Here
Lucy Bates, F.B.I. F.B.I. Agent, Missing and Exploited Children’ Child ren’ss ask Force
Lindsay Peale Desperate woman
Rev. John Balfour Genocidal Priest
Nationality: American
Nationality: American.
SR S R 55
SR 70
Nationality: American SR 60 CON55 70 DEX APP 55 SIZ 60 EDU 70 Luck 70 Hits: 13 Build-0 Damage Bonus: +0.
IN POW8070 SAN 62 Age: 49
Education: Bachelor’ Bachelor’ss Degree, Psychology, University o Virginia; F.B.I. training. Skills: Computer Use 40%, Drive Auto 55%, Sc:Forensics55%, 25%,First LawAid 55%, Persuade 40%, Psychology 66%, Spot Hidden 50%. Attacks: Colt Delta Elite Auto 70%, 1d10+1, 7 shots, 15 yards base range, malunction 98-00. Deenses: None above base; may wear bulletproo vest i anticipating gunplay. Quotes: “Get out o my crime scene!” “Stop interering with my investigation!” “Te only thing that matters is getting that little girl back to her mom and dad!”
DE X 90
DEX 65
IN 75
IN IN 65 C ON 65 70 APP 65 POW SIZ SI Z 60 ED U 70 SAN SA N 45 Lu ck 65 Hits: 13 Age: 29 Build-0 Damage Bonus: +0.
CON APP 75 80 SIZ 7075 EDU 70 POW SAN 00 Luck 90 Hits: 15 Age: 33. Build-0 Damage Bonus: +1d4 Education: Educatio n: College-leve College-levell Seminary Education.
Education: Bachelor’ Bachelor’ss Degree, Psychology, Ohio State University; Master’s o Social Work, Cleveland State University.
Skills: Accounting 45%; Credit Rating 65%; Cthulhu Mythos 05%; Drive Automobile 35%; History 45%; Library Use 65%; Listen 50%;
Skills: Computer Use 30%; Drive Auto 35%; First Aid 45%; Law 45%; Listen 50%; Other Language (Spanish) 40%; Persuade 40%; Sc: Pharmacy 35%; Psychology 56%; Psychoanalysis 25%; Spot Hidden 50%.
Occult 55%; (Sing) Persuade 60%;Art/Craf Psychology 60%;50%; Spot Hidden 50%; Stealth 50%. Languages: English 90%, 90%, Latin 25%, Aklo 05%, Swahili 35%. Attacks: None above base.
Attacks: Winchester 12 gauge M50 Shotgun, 95%, 1/round, magazine capacity 5, 50 yards base range, 4d6/2d6/1d6. Has about 100 rounds o reloads and an identical backup firearm. Deenses: None above base. Spells: Mark the Doorposts (variant Elder Sign) Quotes: (Frantically, and in tears): “Don “Don’t ’t make me hurt anyone!” “I haven haven’t ’t missed at this range since I was 12!” “Y “You ou need to worry about her psycho parents, not me!” “I’ve SEEN the ucking Passover Angel, it’s REAL”! 12
Spells: Entreat the Passover Angel (Contact Nyarlathotep, Passover Angel orm); Mark the Doorposts (Elder Sign); Prepare the Way or the Passover Angel (Call Nyarlathotep, Black Wind orm). Indefinite Insanities: Maniac.
Genocidall Genocida
Suicidal Passover Angel Cultists (x10) Nationality: American.
SR 70 SR IN IN 50
DE X 65 CO N 75
APP 50 SIZ 70 SAN SA N 00 Hits: 15
POW 55 ED U 50 Lu ck 55 Age: variable.
Damage Bonus: +1d4.
(All targets within base range take 4d6 within 3 yards, 3d6 within 3-6 yards, etc.). Dodging behind available cover (including another person) halves the damage. Car Bomb, automatic, 1 round o cell phone dialing to activate (each can set off all six cars), explosion centered on car in question, 6d6 explosion, base radius 3 yards.
Education: variable. Pertinent Skills: Drive Automobile 35%; Listen 50%; Spot Hidden 50%; Stealth 50%.
Spells: Entreat Angel (Contact Passover Angel the Doorposts
the Passover Nyarlathotep, orm); Mark (Elder Sign);
Attacks: Non-metallic Zip Gun (2x each), 50%, 1d6+1, 1 shot, malunction 95-00, base range 10 yards.
Prepare the (Call Way Nyarlathotep, or the Passover Angel Black Wind orm).
Combat Knie, 50%, 1d4+2+db.
Suicidal Passover Angel Cultists Record Rec ord rack rack
Molotov Cocktail (1x each), 50%, 1 round to light beore throwing, 2d6 +ignite on a successul Luck roll; range 30 yards. Burning does 1d6 damage in each successive round; target may attempt a Luck or First Aid roll each round to stop the burning; malunction 95-00. Suicide Vest, automatic (connected to handheld dead man’s switch), 1 round to arm dead man’s switch, explosion centered on cultist, 4d6 explosion, base radius 3 yards. [cont..]
15 Zip Gun 50%, 1d6+1 Dead?____ 1. HP________ Weapon_________________ 14 Zip Gun 50%, 1d6+1 Dead?____ 2. HP________ Weapon_________________ 13 Zip Gun 50%, 1d6+1 Dead?____ 3. HP________ Weapon_________________ 13 Knife 50%, 1d4+2 4. HP________ Weapon_________________ Dead?____ 9 Knife 50%, 1d4+2 5. HP________ Weapon_________________ Dead?____ 12 Knife 50%, 1d4+2 6. HP________ Weapon_________________ Dead?____ 17 Knife 50%, 1d4+2 Dead?____ 7. HP________ Weapon_________________ 8 Molotov 50%, 2d6 Dead?____ 8. HP________ Weapon_________________ 11 Zip Gun 50%, 1d6+1 Dead?____ 9. HP________ Weapon_________________ 13 Knife 50%, 1d4+2 Dead?____ 10. HP________ Weapon_________________
13
CCTV of the scene of the abduction. George Lewiston (left) and Mrs. Balfour Balfour (right) struggle for the ladybug backpack in the aisle of a SaveMore SaveMore store.
An omen of the Passover Angel hidden in the storm clouds over the turnpike. 14
y e r G ” . G . O “ s i t O r e c f O
SWA at the Balfour Compound or the Motel
“O.G.” Grey. 14 Rifle 55%, 2d6+4 HP________ Weapon_________________ Dead?____ 12 Rifle 65%, 2d6+4 2. HP________ Weapon_________________ Dead?____ 11 SMG 65%, 1d10 3. HP________ Weapon_________________ Dead?____ 12 SMG 55%, 1d10 4. HP________ Weapon_________________ Dead?____ Ofcer Otis “O.G.” Grey
13 SMG 57%, 1d10 5. HP________ Weapon_________________ Dead?____ 10 Shotgun 65%, 2d6 Dead?____ 6. HP________ Weapon_________________ 9 Pistol 65%, 1d10 7. HP________ Weapon_________________ Dead?____ 11 Pistol 75%, 1d10 8. HP________ Weapon_________________ Dead?____ 11 Pistol 45%, 1d10 9. HP________ Weapon_________________ Dead?____ 11 Pistol 50%, 1d8 10. HP________ Weapon_________________ Dead?____
15
The chaos and the ecstasy of the Passover Angel’ Angel’ss arrival.
Te Passover Angel
SR 95 DEX 115 Hits 19 Damage Bonus: +1d6.
IN 100
CON 110
POW 108
SIZ 18
Move: 10/20 flying. Pertinent Skills: Any desired by the Keeper at 99%. Attacks: Grasp, 95%, damage 1d6 +db, +db, SR vs. SR opposed roll roll check to escape. (Or, i you are eeling very Biblical, a successul Martial Arts check). Armor: None, but but non-enchanted physical attacks cannot harm the Passover Passover Angel. Te Passover Angel is barred by and recoils rom the Elder Sign, and can be harmed by magic or enchanted weapons. It is vulnerable to Dismissals of Nyarlathotep or other magic affecting Nyarlathotep specifically as well. Spells: Any desired by the Keeper, but can summon up a Hunting Horror o average statistics at will, in conditions o darkness, to do its bidding. SAN Loss: 1/1d10 to see the Passover Passover Angel. I the Passover Angel is killed, the Black Wind is loosed. 16
A trail map of Eastern Ohio. This map is suitable for the Keeper only on ly..
s e t o N s ’ r e p e e K
17
A trail map of Eastern Ohio. This map is suitable for the Players.
s e t o N s ’ r e y a l P
18
l e t o ’ M s y a s d n i L f o p a M s ’ r e p e e K
19
A map of the Balfour Compound and it’s local area. This map is suitable for play players. ers.
20
s e t o N s ’ r e y a l P
l e t o M s ’ y a s d n i L f o p a ’ M r s e y a l P 21
A map of the Balfour Compound and it’s local area. This map is suitable for the Keeper only. Note: The key is different on both maps.
s e t o N s ’ r e p e e K
22
AVAILABLE NOW A http://www.drivethrurpg.com/browse/pub/2834/Stygian-Fox http://www.drivethrurpg.com/browse/pub/2834/Stygian -Fox
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FORGET ME NOT C H H O A C O E C H E T H N R N E R T E N T & L A N L , E L T E M O T S T , T N A S N N N E I I V . 5 W 0 5 2 7 0 7 1 2 I O I , M L I C L
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A Motel key for room 3 at the Coach & Lantern in Clio. The other keys number the same amount of players play ers in your group but miss out the key for Lynn Cartwright. For example, they may run 3, 4, 6, 7, 8, and 9 if you have 6 players. (room 5 taken by the late TV producer).
24
A map of Clio, Michigan. This map is suitable for players.
s e t o N s ’ r e y a l P
25
A map of Clio, Michigan. This map is is suitable for Keeper’s.
s e t o N s ’ r e p e e K
26
Saginaw News, June 19th, 1990 #1
Flint Journal, November 5th, 1979 #2
27
Detroit Free Press, March 13th, 1965 #3
28
Clio Messenger, April 20th, 2011#4
29
List rom Lyn’ Lyn’s Room #6
Sample Audio File #5 30
Keeper’ss Map o the Cooper House Keeper’
Player’s Map o the Cooper House
31
Player’s Map o the Cooper House
s e t o N s ’ r e y a l P
32
“When I was about twelve, my buddy Dale Lafleur and I snuck into the Cooper house on a dare. We We didn’t see ghosts gho sts or anything like that, but we found this dead cat. It was an old o ld tabby we found in a corner of the kitchen, all big and bloated. I assumed it was just bloated with gases like roadkill, and being a stupid kid,
Player’s Side Fold here
I poked it with a stick. Well that damn thing just…erupted. It bust and pouring out of it were these hideous, white, spider-like things. Dozens of them. I had never seen anything like them before or since. They weren’t spiders, kind of slugs with legs. I know that don’t make any sense. Anyway, they must have somehow crawled up inside the cat and were eating it from the inside out, because there wasn’t much left of that poor, old tabby when they came tearing out.
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Keeper’s Side Fold here Glue or Tape Tape Here
r e k l o V a s s e n a V
Dale and I ran out of that house screaming and we refused to tell anyone about it. A few years later he moved away, so I don’t know if he still thinks about it or not, but I have never forgotten.”
Bob O’Donnell’s O’Donnell’s Story #7
Te Cooper House
Vanessaa Volker Vaness Volker
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Vanessa Volker, Chosen o Eihort
Nationality: American SR 100 DEX 60 IN 65 CON 110 APP 70 POW 105 SIZ 45 EDU 95 SAN 00 Luck 105 Hits: 16 Age: 73 (looks 30ish) Damage Bonus: +1D4 Weapons: 9mm Automatic Automatic 35%, damage 1D10, 15 yards, 2/round, 6 shots, malunction 00. Brood Swarm 100%, damage suffocation + sanity loss (see below) Armor: See below Skills: Computer Use 60%, Credit Rating 55%; Cthulhu Mythos 39%, Dodge Dod ge 40%, Fast alk alk 65%, Latin Lati n 85%, Listen 50%, Occult 70%, Persuade 55%, Stealth 50% Spells: Balk Brood, Contact Eihort, Contact Ghoul, Create Zombie, Grasp o Cthulhu, Implant Fear, Shriveling, Steal Lie, Stop Heart, Summon/Bind Byakhee, Summon/Bind Dark Young Sanity Loss: 0/1D6 SAN or seeing a Brood swarm; 1/1D8 or being a victim o a Brood swarm attack. Upon her death, all the Brood inside o Vanessa come spilling out o her; seeing that costs 1/1D6 SAN. Vanessa’s Special Abilities:
Bolstered Stats: due to the rejuvenating energy pumped into her by the Lord o the Labyrinth every ew weeks or months, plus the myriad psychically-endowed Brood reinorcing her, Vanessa is preternaturally strong, healthy, and spiritually powerul. Brood Swarm: once a week, Vanessa Vanessa can vomit out a large number o semi-mature Brood. Usually the Brood o Eihort just skitter away to the darkest places available when they burst orth, but due to the special connection between the Chosen and the Brood inside them, this squirming, writhing horde o white spider-like things are under her control. Tis Brood swarm has 10 Hit Points, but ignores singular attacks like gunshots, melee weapons, stomping eet, and the like. Only attacks that deal damage over an area will harm the swarm, such as fire, explosions, jugs o acid, electriying the floor that they are crawling over, driving a steamroller over them, etc. Te tiny spider-things cannot really attack per se, but i a victim was immobilized or unconscious, then the Brood could gnaw the person to the bone in time, doing 1 Hit Point o damage per 1d10 minutes. Vanessa will instead use this flood o awulness to suffocate a single target. Seeing this mass o tiny horrors costs 0/1D6 SAN, but the one targeted by this attack will lose much more, as the Brood clamor up their body and try to crawl down their nose and throat. Tis causes 1/1D8 San loss or the awul invasion, and Keepers should consult the drowning/suffocation rules in the Call o Cthulhu rulebook. Cthulhu rulebook. Only destroying the Brood swarm completely will stop this attack; jumping into water or rolling on the ground will wi ll have no effect, as there t here are just too many creatures to crush and they do not need to breathe. Area affecting attacks which are effective against the Brood swarm, like fire and acid, will also deal damage to the one being suffocated by the tiny terrors. Luckily the swarm moves slowly, only at a MOV o 4, or about hal as ast as the typical person. So Vanessa will only use this attack on unsuspecting targets or in small, tight places where escape is difficult.
A Chosen o Eihort is very hardy. Tis is because the Brood inside continue to multiply as they grow, then becomes de-aged, and then grow and multiply again. In this endless process, the Brood will consume bones, muscle, and even organs inside their host to make room or their ever increasing numbers. Te innate magical and parasitical nature o the Brood allows them to effectively mimic the organs and other internal bits they consume, so that their vessel can can continue continue to live live as they mature mature inside inside them. Tis Tis makes the Chosen very resistant resistant to damage, as as attacks against them have less vital things to destroy. Because o this, Vanessa takes only 1 point o damage per attack, impaling or not, and is immune to drowning, poisons, and gas. Fire, explosions, or other damage that could harm her all over do normal damage, but Vanessa regenerates 2 Hit Points Points per round, as the Brood inside her he r has become so accustomed to their vessel and will repair damage to their host. 34
Combined Map o Volker’ olker’ss Home and Business. For the Keeper Only.
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Te Overturned Van
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Eihort’ss Dread Eihort’ D read Bargain
AVAILABLE NOW A http://www.drivethrurpg.com/browse/pub/2834/Stygian-Fox http://www.drivethrurpg.com/browse/pub/2834/Stygian -Fox
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ROOTS n e r a K
l e e t S x e l A y t u p e D
y e n o R ’ e i h t l A ‘ a n e h t l A
Karen
Deputy Alex Steel
Althena ‘Althie’ Roney
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Keeper’s Side Fold here Glue or Tape Tape Here 38
Player’s Map o the Geverlon Area
s e t o N s ’ r e y a l P
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Keeper’ss Map o the Geverlon Area Keeper’
h t i m S h a i k e z E
Ezekiah Smith
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Player’s Map o the Campsite
s e t o N s ’ r e y a l P
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Keeper’ss Map o the Campsite Keeper’
s e t o N s ’ r e p e e K
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Player’ss Map o Geverlon Player’ Geve rlon ownship Player’s Notes
Notable NPCs
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Keeper’ss Map o Geverlon Keeper’ Ge verlon ownship Keeper’ Keeper’ss Notes No tes
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44
y o J
y r r e b l A r e h t a F
s e n O d l i W e h t f o s u k r a M
Joy
Father Alberry
Markus of the Wild Ones
Player’s Side Fold here
Fold here
Keeper’s Side Fold here Glue or Tape Tape Here
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Wild Ones, Lots o Yang, No Yin Nationality: American n a m o W d l i W , h a r a S
SR 80 DEX 60 IN 50 CON 80 POW 55 SIZ 65 EDU 50 SAN 60 Luck 55 Hits: 15 Age: variable Move: 9 (slightly aster than human). human).
APP N/A
Damage Build: 0 Bonus: +1d4. Education: None worth mentioning. Skills: Stealth 90%, Natural Natural World World 75%, Spot Hidden 60%, Listen 60%, rack 60%. Attacks: Unarmed: Punch 50%, 1d3 +db, Bite, Bite, 30%, 1d4, Grapple: 60%. Melee: Improvised Weapon 30%, 1d6 +db. Deenses: 2 points o tough hide and ur. ur. Are able to see in the dark. SAN loss: 1/1d6 or combination combination o satyr-like mutations and extreme, rothing, anti-social behavior.
Wild Ones Record rack
1. Markus HP_____ Weapon_____________________ Dead?_______ 2. Sarah HP_______ Weapon_____________________ Dead?_______ Sarah, Wild Woman
3. HP____________ Weapon_____________________ Dead?_______ 4. HP____________ Weapon_____________________ Dead?_______ 5. HP____________ Weapon_____________________ Dead?_______ 6. HP____________ Weapon_____________________ Dead?_______ 7. HP____________ Weapon_____________________ Dead?_______ 8. HP____________ Weapon_____________________ Dead?_______ 9. HP____________ Weapon_____________________ Dead?_______ 10. HP____________ Weapon____________________ Dead?_______ 11. HP____________ Weapon____________________ Dead?_______ 12. HP____________ Weapon____________________ Dead?_______ 13. HP____________ Weapon____________________ Dead?_______ 14. HP____________ Weapon____________________ Dead?_______ 15. HP____________ Weapon____________________ Dead?_______
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Deputy Alex Steel Nationality: American
SR 80 DEX 65 CON 80 APP 65 SIZ 80 EDU 60 Luck 60 Hits: 16 Damage Bonus: +1d4. Build: 1
Sheriff Mabel Reynolds Nationality: American
IN 60 POW 60 SAN 00 Age: 32
SR 65 DEX 60 CON 70 APP 55 SIZ 65 EDU 60 Luck 65 Hits: 14 Damage Bonus: +1d4. Build: 0
Education: High School; Police Police Academy. Academy. Skills: Computer Use 30%, Dodge 50%, Drive Auto 45%, First Aid 55%, Sc:Forensics 25%, Stealth 50%, Law 25%, Persuade 40%, Psychology 36%, Spot Hidden 50%, rack 50%. Attacks: Colt Delta Elite Auto 50%, 1d10+1, 7 shots, 15 yards base range, malunction 98-00. Shotgun 50%, 12 gauge pump, 4d6/2d6/1d6, 1/ round, 5 shots, range 10/20/50 yards, malunction 00. Unarmed: Punch 50%, damage 1d3 +db. Unarmed: Grapple 50%, damage special. Deenses: None above base; may wear bulletproo vest i anticipating gunplay.
IN 65 POW 65 SAN 00 Age: 42
Education: High School, Police raining. Skills: Accounting 38%, Computer Use 35%, Drive Auto 55%, First Aid 55%, Sc:Forensics 25%, Law 35%, Persuade 40%, Psychology 46%, Spot Hidden 50%. Attacks: Colt Delta Elite Auto Auto 52%, 1d10+1, 7 shots, 15 yards base range, malunction 98-00. Deenses: None above base; may wear bulletproo vest i anticipating anticipating gunplay gunplay.. Quotes: “Ma’’am, I ASSURE you that “Ma EVERYHING that can be done, is being done to find your daughter. daughter. But we do not even know that she is in our jurisdic jurisdiction. tion. I promise, we’ll conduct conduct a sweep o the woods as soon as she is reported missing.”
Quotes: “Don “Don’t ’t worry, I know these woods like the back o my hand. We’ll find your Candy--sorryy, Karen—i she’s dy--sorr she’s out there.” there.” “I told you that you should have lef this to legitimate authorities o this town, but you just wouldn’t listen, would you (cocks shotgun)?” “Father” Allberry Nationality: American?
SR 55 DEX 60 SIZ 60 EDU 70 Damage Bonus: +0. Build: 0
IN 80 SAN 00
CON 70 Luck 80
APP 45 Hits: 13
POW 90 Age: ?? (seems 50ish)
Education: Obscured in ambiguity. Skills: Be Affably Evil 90%, Credit Rating in Geverlon 90%, Persuade 55%, Psychology 55%. Attacks: Hasn Hasn’t ’t hit anyone in years. Deenses: I anticipating trouble, may have cast Flesh Ward. Ward. Spells: Call Shub-Niggurath; Summon/Bind Dark Young Young o Shub-Niggurath; Contact Nyarlathotep (Black Man orm); Flesh Ward; Shrivelling; Elder Sign; others in the Keeper’s discretion. SAN loss: None under normal circumstances; i seen naked and satyr-like, 0/1d4.
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Te Haunted ree
Sarah, Wild Woman Nationality: American
Karen, On Her Way o Being A Wild Woman Nationality: American
SR 70 DEX 70 IN 70 CON 90 APP N/A POW 90 SIZ 65 EDU 50 SAN 00 Luck 90 Hits: 16 Age: indeterminable Move: 9 (slightly aster than baseline human). human).
SR 55 DEX 60 CON 70 APP 60 SIZ 60 EDU 60 Luck 70 Hits: 13 Damage Bonus: +0.
Damage Bonus: +1d4.
Build: 0
Education: None worth mentioning. Skills: Hide 90%, Stealth 75%, Spot Hidden 60%, Listen 60%, rack 60%.
Education: High School Student. Skills: Computer Use 40%, Drive Auto 25%, Fast alk 35%, Spot Hidden 50%, Stranger Danger 0%.
Attacks: Unarmed: Punch 50%, 1d3 +db. Unarmed: Bite, 30%, 1d4. Unarmed: Grapple: 60%. Melee: Ritual Sacrificial Knie, 65%, 1d6 +db. Deenses: wo points o general toughness and altered physiology. Is able to see in the dark. Spells Call Shub-Niggurath; Summon/Bind Dark Young o Shub-Niggurath. SAN loss: 0/1d4 or combination o inhuman mutations and extreme, bloodthirsty behavior
Attacks: None above base. Deenses: None above base.
IN 60 POW 60 SAN 20 Age: 18
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HELL IN TEXAS d e T r o t s a P
Pastor Pas tor Ted Ted
A nervous Steve Steve Ellis
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Screed Written on the Wall o the Angerstein House #3
Leland Chronicle website October 20th #1
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A Reddit Tread Tread Casting Casting Doubt Doubt On Kelly’ Kelly’s Death #2
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r e v a e W l e i n a D
Daniel Dani el Weaver Weaver
Koehler’s phone images (including mysterious figure) Te Angerstein House
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Plan o the Angerstein House
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Mitch Landrom Bereaved Father, Fighting the Urge to Drink
Nationality: American SR 65 DEX 45 CON 40 APP 50 SIZ 80 EDU 45 Luck 40 Hits: 15
Chief Daniel Weaver, Loyal Little Brother.
Nationality: American SR 40 DEX 55 CON 50 APP 65 SIZ 60 EDU 65 Luck 70 Hits: 11
IN 65 POW 40 SAN 35 Age: 53
IN 70 POW 70 SAN 67 Age: 53
Damage Bonus: +0. Education: B.A., Criminal Justice, Justice, exas exas Christian University.
Damage Bonus: +1d4. Education: rade School. Skills: Mech Mechanical anical Repair Repair 60%.
Skills: Intimidate 70%, Listen 35%, Psychology 40%, Spot Hidden 50%.
Attacks: Winchester 12 gauge M50 Shotgun, 40%, 1/round, magazine capacity 5, 50 yards base range, 4d6/2d6/1d6. Deenses: None above base.
Attacks: Colt Delta Elite Auto Auto 50%, 1d10+1, 7 shots, 15 yards base range, malunction 98-00. Deenses: None above base; may wear bulletproo vest i anticipating anticipating gunplay gunplay..
Personal Description: Mitch is a large, powerully built white man, with shaggy grey hair and an unkempt beard. He wears a flannel shirt, jeans and work work boots. His ace bears the burst blood blood vessels o o a heavy heavy drinker, drinker, and his his eyes are are haunthaunted.
Personal Description: Chie Weaver Weaver has similarly striking eyes to his brother, but is shorter and stouter in stature. His habitual look is one o suspicion. He chews tobacco, and spits spits unapologetically when outdoors.
raits: Given to angry outbursts, threatening body language and requent proanity.
raits: Believes that people are lying to him until proven otherwise.
Pastor ed Weaver, Desperate Man of God
Nationality: American SR 40 DEX 55 CON 50 APP 75 SIZ 60 EDU 65 Damage Bonus: +0.
IN 70 POW 70 SAN 67
Luck 70
Hits: 11
Age: 56
Education: B.A., Religion, Oral Robert Robertss University. University. Skills: Persuade 60%, Psychology 40%, Religion 60%. Attacks: None above base. Deenses: None above base. Personal Description: A tall, slender white man with piercing blue eyes and wavy grey hair. hair. He wears a dark, sober suit with a white shirt and light-blue tie. While outwardly cheerul, Weaver’ Weaver’ss distress is evident in the lines on his ace and the way he slouches when he thinks no one is looking. raits: Uses his charm to build trust. Unconsciously wrings his hands as a nervous habit.
54
Kevin Cho, Pretend Spree Killer and Trall of Ancient Evil.
Bradley Koehler, Protestor Protestor and Trall of Ancient Evil
Nationality: American SR 35 DEX 75 CON 60 APP 60 SIZ 45 EDU 65 Luck 50 Hits: 11
Nationality: American SR 60 DEX 75 CON 60 APP 60 SIZ 65 EDU 70 Luck 70 Hits: 12
IN 75 POW 50 SAN 42 Age: 15
IN 60 POW 35 SAN 22 Age: 28
Damage Bonus: +0. Education: High School Student
Damage Bonus: +0. Edu.: B.A., Sociology, Uni. Uni. o exas-Austin.
Skills: Listen 40%, Spot Hidden 40%, Stealth 40%.
Skills: Intimidate 70%, Listen 35%, Psychology 40%, Spot Hidden 50%, Art (Photography) 40%, Trow 40%.
Attacks: 9mm Automatic 45%, damage 1D10, 15 yards base range, 2/round, 6 shots, malunction 00. Deenses: None above base. Personal Description: Gangly and slight, with short, spiky black hair. Ofen slouches, as i trying to make himsel smaller. raits: alks to himsel when he thinks no one is around. He is actual actually ly talking to the lloigor, sharing plans. Indefinite Insanity: Puppet o o the lloigor, maniesting as antasy realization in the school shooting room.
Attacks: 9mm Automatic Automatic 40%, damage 1D10, 15 yards base range, 2/round, 6 shots, malunction 00. Deenses: None above base. Personal Description: A young, sandy-haired white man in a polo shirt and expensive slacks. His eyes look vacant, with dark shadows underneath, and his speech is slow and slurred. He smells like he hasn’t bathed in days. raits: Quick to challenge injustice injustice when he sees it. Indefinite Insanity: Puppet o the lloigor, lloigor, maniesting as maniacal obsession with the hell house.
Te Injured Lloigor L loigor,, Isolated, Unpredictable and Hungry
Even rom the alien perspective perspec tive o the lloigor, lloigor, it is insane, acting on instinct and in survival mode. It differs greatly rom the lloigor in the Call o Cthulhu rulebook. Cthulhu rulebook. Te lloigor’s priority is to recover its strength. As there are no other lloigor to help it, it has learned to harvest energy in new ways: through the physical and mental suffering o humans, humans, especially especial ly rom death. Te lloigor is adept at driving people to murder or suicide. Luckily, its weakened state means that the lloigor can only eed on people in the house or or within a quarter mile o it. Te Lloigor has intruded into the thoughts o o the church volunteers. Playing on their ears, it has presented itsel as Satan. Many are in denial, although everyone is rightened. Should the lloigor manage to maniest physically, use the ollowing stats. SR 99 CON 100 SIZ 200 IN 100 POW 70 DEX 100 Hits: 30 DB: +4D6 Move: 7/3 through stone as immaterial Magic Points: 14
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(Lloigor continued) Attacks: 1 per round (2 while in reptilian orm), damage 1d6 +db. Assumes a physical physical maniestation, maniestat ion, o course. Special Abilities: Given the number o people upon whom the lloigor can eed, it would be too fiddly to keep track o magic points. For minor powers, the expenditure o magic points will be more than matched by those the lloigor harvests rom the distress o its victims. Te more extreme abilities are powered by specific events. Power Prerequisites (Use this list to determine which o its powers the lloigor can maniest at any given time). elekinetic effects (e.g. nudging, tripping and pushing people) People present in the house or grounds. Psychic attacks Te victim must be injured by the lloigor first. Maniestingg spectral orm Once per day, or ollowing a death in the house or on the grounds. Maniestin Vortex attack attack Five or more people dying on the grounds within an hour (e.g. rom the school shooting or arson attack). aking physical orm wenty or more people dying in the hours or on the grounds at once (e.g. rom the vortex attack). attack).
Once the lloigor has maniested a physical orm, it is ree to leave the house in search o others o its kind. elekinetic Effects: Te lloigor can push, push, pull or trip people in the house house and grounds, or move power tools or sharp objects to create accidents. Tese attacks use opposed rolls against the target’s target’s SR (or brute-orce attacks) or DEX (when tripping the target on the stairs or trying to push them off a stepladder) using a SR o 80 and a DEX DEX o 70. While the lloigor can do this at will, it avoids attacking targets too ofen, as that would risk scaring its ood away. away. Each investigator should be targeted once, with subsequent attacks only i they act against the lloigor’s lloigor’s interests or put themselves at risk o a atal accident (such as climbing on the roo). roo ). Being attacked in this way provokes a SAN roll (0/1D4). Psychic Attacks: Once a person has been attacked by the lloigor, lloigor, it is able to get inside its victims mind. On a successull opposed POW roll, successu roll, it will learn about the person’ person’s ears and weaknesses. Anyone so targeted loses 1D3 SAN points per visit to the house; house; the lloigor eeds upon this distress. Victims sense this influence as moving shadows, voiceless whispers and an atmosphere o impending doom. Most volunteers volunteers have rationalized this as the effect o constant reminders about Satan and Hell. Reptilian Mani Maniestation: estation: Until healed, the Lloigor’s Lloigor’s is unable to maniest a physical orm. It can project the spectral orm o reptilian shape, appearing as a huge serpent with glowing red eyes, but cannot interact with the material world. I it kills 20 or more people within the space o a day, it will be able to heal itsel and escape its prison under the house. Vortex Attack: Enabled i the lloigor manages to kill five or more people within an hour. hour. Tis most earsome weapon is a type o implosion sounding like the roll o distant thunder. thunder. Everythi Everything ng in the house and or 20 yards around it is torn to pieces and the ground collapses in a huge huge sinkhole. Everyone within the circle loses 1D100 hit points. Alert investigators may notice the tell-tale effects o swirling lines appearing in the air and a hal-unheard throbbing noise penetrating their bodies. I this attack kills at at least 20 people, the lloigor will take physical orm and flee through the woods.
Spells: Cloud Memory, Memory, Dominate, Flesh Ward, Ward, Mental Suggestion. Armor: 8-point reptilian hide. In the immaterial state it cannot be harmed by any physical weapons, magical or not. Sanity Loss: 0/1D8 as reptile; when invisible—no Sanity loss. Mind contact costs 1/1D4 Sanity points.
56
THE NIGHT SEASON
Bobby Horn’s disciplinary di sciplinary record
57
Alaska Department o Social Health Office o the State Medical Examiner
612, E 15th Ave., Anchorage, AK 99500 Phone: (907) 338-2991 Fax: (907) 338-2992
Release o Public Data AK Statute 14.83 Subd 2
Deceased: Decease d: Address: City: Age:
Robert Horn _________________________________ __________________________ _______
01/23/80 DOD: _________ 02/01/97 DOB: __________
2513 W. 39th St. __________________________________________________________________ _______________________ Anchorage AK 99503 Male State: ______________ Zip: __________ Sex: _____ _______ Name o Spouse: ____________________________ _____________________________________________ _________________ 18 n/a
Never Divorced Widowed Married Se Sep parated Married X Marital Status Occupation: Citizenship:
___________________________ __________________________ _ Business: ____________________________ ______________________________ __ Student n/a
American __________________________ ___________________________ _ Race:
Caucasian ______________________________ ____________________________ __
No AK _____________ Decedent’ Decedent’ss Place o Birth: Anchorage, ______________________________ ____________________________ __ Jonathan Horn Margeret Horn nee Jones Father’ss Name: __________________________ Father’ ___________________________ _ Mother’ Mother’ss Name: _________________________ Burial Birth Name: Same ___________________________ __________________________ _ ype ype o Disposition: ______________________ Memorial Cemetery, 535 E ________________________________________ 9th Ave, Anchorage, AK 99501 Burial Place: __________________________ ______________________________________________________ ____________ Funeral Home:________________________________ Last Rest Society of Alaska Funeral Director: ___________________ Kevin J. Lange Military? Militar y?
Residence No Place o Death:________________________________ Death at work? _____________________ Injury? __________________________________________________________________ Severe penetrative wound to the stomach and abdomen Self-inflicted utilising exotic knife How Injury Occured: ____________________________________________________________
inches Weight: ___________ 180 Eyes: __________ blue Blonde Build: Athletic Height: 72 ____________ Hair: ________ ________ Yes Autopsy Perormed? __________ Manner:
Natur ural al
X Accid ideent Homi mici cid de Sui uiccid idee Unde dete term rmin ined ed
Cause: a) Exsanguination ___________________________________________________________________
b) _________________________ _____________________________________________________ __________________________________________ ______________
c) ___________________________ _______________________________________________________ ________________________________________ ____________
S. Leoux, MD, Medical Examiner Coroner’s Report on Bobby Horn’s death
oux . LeT ____________________________ Signed byS Medical examiner's Office
58
Te Night Season, Investigator Handout #1, A Synopsis of the Coroner’s Report Into Robert Horn Horn’’s Suicide.
Te coroner’s report includes both an autopsy as well as copies o the police report and interview intervie w notes. In Anchorage, Alaska, the coroner is a State o Alaska employee (see nearby or Coroner’s report orm). Robert Horn was ound in his bedroom be droom at his home at 2513 W. W. 39th St. in Anchorage. His door was locked rom thewas inside, androm his parents broke down when he ailed to get up in the morning or school. Te only window locked the inside as it well. Robert had been stabbed in the stomach by by an odd, artistic looking blade, blade, and bled out. Initially puzzled puzzled by the blade, the police approached the matter as a potential homicide. However, the angle o the stab, lack o fingerprints or other trace evidence, and locked nature o the room led to a conclusion o suicide beore long. Te coroner concluded concluded that the angle o the wound was consistent with stabbing onesel while in a seated position. Te nature o the knie eluded the coroner, although a picture o it is in the file. His parents and the police were unable to identiy it or where it might have come rom, as were others who were interv interviewed. iewed. Since it was obviously a suicide based on the orensics, this line o inquiry was not pursued urther. Interviews were conducted with his parents, John and Maggie Horn; his recent ex-girlriend, Brittany Long; and his school’ school’ss assistant principal, Phillip Zentkowski. Tey all reported versions o the same thing: Robert was a comparatively normal 18 year old boy; an average to below average student; who played ootball on the varsity squad; and showed no prior signs o o mental illness until shortly beore his death. He was a jock whose hobbies included loud music, partying, cars, sports and girls. Robert had gotten into some minor disciplinary scrapes at school or pranks or bullying, but never any serious criminal trouble. He showed no signs o depression until the weekend two weeks beore his suicide, at which point, he suddenly became seriously depressed. He complained about not not being able to sleep, became withdrawn, and suddenly ended his relationship with Ms. Ms. Long without explanation. He was absent rom school, whereabouts unknown, or the entire week preceding his suicide, and the assistant principal had set a parent/teacher conerence or the morning on which he was ound. A bizarre, rambling, crudely drawn suicide note, done in ballpoint pen and spattered with blood, was ound near the body.
Bobby’s ‘Exotic’ Knie
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Bobby’s Suicide ‘Note’
City in the Clouds logo (1963)
City in the Clouds logo (1984)
60
Te Night Season, Investigator Handout #4 Background and Synopsis of Te City in the Clouds
Te City in the Clouds was a Mexican-produced, English language science fiction television program. It was filmed in 1977 and aired in limited syndication in the U.S. in 1978. Only one season, consisting o 16 episodes, was produced. produced. Te series had a very low budget, and production production values on a par with especially cheap episodes o the original Star rek or Lost in Space. Te series was a joint project between sixteen independent science fiction authors, each o whom wrote an episode in round robin ormat. ormat. It blended episodic television with ongoing plot themes, along with a strong dose o telenovella style, bodice-ripping, bodice- ripping, soap opera romance romance stories. It aired occasionally in syndication up through the late 1990s, but has not aired in the U.S. since. It has never been commercially available, due to the inability o the sixteen authors to agree on its release. Bootleg recordings are available on the black market, but efforts to post it on file-sharing sites have been the subject o vigorous take down actions. Plot-wise, the show was centered on (and rarely lef, due to budget concerns) the eponymous City in the Clouds. Te City was a port o call and trading post, set above a orest moon that was off limits to offworlders. Several l different together in Queen the City, Cityin , engaged in skulldugger skullduggery , ought duels, and romanced Severa one another. another . Tecultures City wascame overseen by the the Clouds, played by ayvoluptuous volup tuous ormer centerold model. Te Queen dressed provocatively, and was wooed by alliance-seeking members o all the actions and humanoid races that requented the City. Te Queen, however, was in love with the dashing and athletic Horatio, the captain o her Cloud Guards. Teirs was a urtive, politically impossible, star-crossed romance, and Horatio gives his lie or his Queen in the last episode. Te Cloud Guards ought with swords (indeed, bladed weapons were carried by just about everyone, and swordfights were a requent occurrence occurre nce on the show), and wore wore medieval green livery. A running joke throughout the series concerned the ineptness and short liespan o any Cloud Guard who was more than anything than an extra in the background. Te alien races trading and inveigling at the City included the warlike, honor bound Zeplark (looking like Vikings in leopard print loincloths); the vaguely reptilian, sneaky, mercantile Slithliks; the dwarfish Lipputs (played by little people) and the inscrutable, pallid, genderless Gauntts, who are slowly laying the groundwork or an invasion invasion and conquest o the City. City. Zeplarks are quick to commit to suicide with long, nasty artistic knives i their honor is stained, and in several episodes the Queen must talk one down off the proverbial ledge over a misunderstanding. Notwithstanding all o this, the series has a cult ollowing online, and is now viewed as being ahead o its time. Tere is nothing to be gained by running down the writers, actors or producers o the show.
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B n r o H y b b o
y r o v I a l e m a P
r e t l a W t t a M
Bobby Horn
Pamela Ivory
Matt Walter
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Photograph o the 1980 Science Fiction Convention
“me and the guys, Columbus, 6/12/1980”
Te Night Season, Investigator Handout #5 A Framed Photograph on Pamela Ivory’s Wall
Tis is a color photograph o a much younger and actually rather attractive version o Pamela, apparently in a hotel room. room. She is dressed in a blue Star rek rek (original series) series ) mini skirt costume, and is wearing a blond beehive wig (essentially (essentia lly,, in costume as Yeoman Yeoman Rand). She is accompanied by a pack o male characters rom a variety o science fiction television shows and movies, all pre-1980, in ull costume (including makeup). Pamela looks drunk and is the only emale in the picture. Te picture is most noteworthy or something that she is taking a ull out, two handed drink rom: a aceted, red colored glass (?) jug, decorated with a wide variety o antastic creatures: unicorns, griffins, dragons and other less recognizable creatures. Te photograph is quite striking, even haunting; there is something oddly alluring about Pamela. Pamela is at the center o the picture.
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Nightmare Creature From Te Closet
y r o v I y l l e h S
k c i r t a p z t i F y d i s s a K
SR N/A CON N/A SIZ N/A IN 60 POW 70 DEX N/A (acts on 70) HP 14 Move: N/A (can reach anywhere in Shelly’s room, or those within line o sight o her open bedroom door). Attacks: endril, must win a POW vs. POW check to “hit”, 1d8+3 damage. Grapple, must win a POW vs. POW check to “hit”, victim is hauled into Shelly’s closet (thereby orcibly, physically transitioning into the Dreamlands). Armor: 4 points o non-terrene composition. Regenerates 4 points/ round. SAN Loss: 1/1d6.
Shelly Ivory
Kassidy Fitzpatrick
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Jailer Moonbeast Eyeless, entacled, entacled, oadlike, Loathsome and Slippery
SR 85 CON C ON 65 SIZ 100 1 00 IN 80 8 0 POW 70 DEX 70 HP 17 Move: 7 Damage Bonus: +1d6 Attacks: Spear 50%, 1d10+1+db, can impale Armor: Firearms do minimum possible damage. SAN Loss: 0/1d8.
Zoogs--Curious, Carnivorous, Numerous and Quite Unsettled
SR 20 CON 35 Move: 8 Damage Bonus: -1d6 Build: -2
SIZ 10
IN 65
POW 55
DEX 10
HP 05
Attacks: Bite 30%, damage 1d4+db. Dart 20%, damage 1d6+1/2 db. Armor: None Skills: Climb 60%, Dodge 50%, Dream Lore 75%, Hide 70%, Stealth 70%, rack rack 50%. SAN Loss: 0/1d3.
City Security Guard
SR 70
CON 70
SIZ 70
IN 65
POW 65
DEX 70
HP 14
Damage Bonus: +1d4 Attacks: Punch 50%, 1d3 +db. +db. Martial Arts, 50%. Futuristic Ray Gun, 50%, damage variable (4d6 stun or 3d6+2), 1/round. Stun setting requires successul CON check vs. damage rolled on the resistance table, or the victim is knocked unconscious or 2d10 minutes; range is 30 yards. Sword, 50%, 1d8 +db, can impale. Armor: 4 points o advanced protective fibers. Skills: Dodge 50%,By Hide 50%, ListenRuse 50%,Despite Sneak Nominal 50%, SpotIntelligence Hidden 50%, rack rack 50%, Get Fooled Rudimentary Level 90%, Charge Recklessly Around Corner Into Lethal Opposing Fire Despite Nominal Intelligence Level 50%.
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Gates Michelle Ivory Ivory,, Victim of Irresponsibility and Queen of the City
Nationality: American SR 50 SIZ 40
DEX 50 EDU 30
IN 35/90* SAN 00
CON 60 Luck 99
APP 60/90* Hits: 10
POW 125 Age: 30
*Dreamlands statistics are higher. Damage Penalty: -1d4. Education: Poor perormance in high school; not ully unctional unct ional in society, except or genre television trivia and in the Dreamlands, where she is, respectively, an expert and disturbingly cogent. Skills: Computer Use Use 10%, Cthulhu Mythos 05%, Dream Lore 50%, Dreaming 100%, Listen 45%, Occult 30%, Own Language (English) 30%, Other Language (Any Science Fiction elevision Alien Language) 30%, Persuade 40%, Spot Hidden 40%, Genre elevision 99%. Attacks: None above base. Deenses: When she asleep waking oPOW r at any an(25), y time when the Dreamlands, canimmediately. warp reality, reality, acting as though hadinathe DEX equalworld, to her or and her in daydreams maniestShelly and act Tus, a summoned villainous alien appears and acts, or sci-fi V calamity happens, at DEX rank 25, and the investigators had best have caught her by surprise (almost impossible when she is asleep in the waking world). When awake in the waking world, she reacts and summons up her daydreams to deend her on her DEX rank o 10. She is much much more vulnerable, as a result, when awake in the waking world. Spells: None in the waking world, but within the boundaries o her ability to ocus, she is able to (within limits) bend reality, in a way shaped by her current obsessions. For example, i she begins to desire revenge against someone or a slight, they might find themselves under attack by a sci-fi genre assassin. Or her toy ray-gun might suddenly work. Shelly can also, with a POW vs. POW check, orce someone’s soul to enter the Dreamlands and remain there until she releases them, or until she is killed in either the waking or dreaming world. Such persons are plagued by waking dreams o what goes on in the Dreamlands, and cannot all asleep (since they, in a sense, already are asleep). Such persons lose 1d6 SAN per day, with suggested insanities including suicidal despair or babbling catatonia. Special rules apply when Shelly is asleep; people encountering her then might end up physically transitioned into the Dreamlands. In the Dreamlands, Shelly knows Dreamlands magic in the Keeper’s discretion. Indefinite Insanities: Monomania (obsessed with genre television).
66
Ivory, Barfly and Retired Cult Groupie Pamela Ivory,
Nationality: American SR 50 DEX 60 SIZ 50 EDU 55 Damage Bonus: +0.
IN 50 SAN 20
CON 50 Luck 50
APP45 Hits: 10
POW 50 Age: 48
Education: G.E.D. Skills: Computer Use Use 30%, Cthulhu Mythos 05%, Drive Auto Auto 35%, Fast alk alk 35%, Geek Culture 50%, Library Use 40%, Listen 45%, Occult 30%, Own Language (English) 60%, Persuade 40%, Psychology 35%, Spot Hidden 60%. Attacks: None above base. Deenses: None. Indefinite Insanities: Substance Abuse Abuse Disorder (Alcoholism).
Matt Walter Walter,, Comic Book Store Manager and Geek G eek
Nationality: American SR 65 SIZ 65
DEX 45 EDU 65
IN 65 SAN 55
CON 55 Luck 55
APP 50 Hits: 12
POW 55 Age: 41
Damage Bonus: +1d4. Education: High School, some undergradu undergraduate ate college. Skills: Accounting 40%, Credit Rating 40%, Computer Use 50%, Drive Auto Auto 45%, Geek Culture 70%, History 40%, Library Use 60%, Listen 35%, Occult 30%, Own Language (English) 80%, Persuade 40%, Photography 30%, Psychology 35%, Spot Hidden 55%. Attacks: None above base. Deenses: None.
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Map o o Anchora Anchorage ge
68
Map o o the Floating Floating City 69
Queen Gates
Te Cloisters o the Palace
70
t s a C s ’ w o h S h t e f o o t o h
P 71
. d n a L o t n I e m o C s r o t a i t g s e v n I e h t s a e c a l a P e h t r e v O w e i V g i n p e e w S e
T 72
INTIMATE ENCOUNTERS
) g i w t u o h t i w ( o c o n i T a d n a r i M
Photo o a dead Miranda inoco showing thin limbs and strange holes in the floor Miranda Tinoco (without wig)
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n a l p t u o d e h c t e k s h t i w ) 6 8 9 1 a c r i c ( t r e v d a k r a P l a i r t s u d n I e v o r G t e s r e m m u
S 74
e n e c s r e d r u m s ’ o c o n i
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HE DARK MAER ENIY SR 90 CON 70 SIZ 100 IN 165 POW 100* DEX 30 HP 100* Damage bonus: none Build: 1 Move: 8 AACKS Fighting (Brawling) 50% (25/10), 1D3 +db Energy endril 50% (25/10), damage 1D4 points o SIZ, 2 attacks per round. Engul 50% (25/10), damage 2D6 Points o SIZ, once every other round. Victims drained to zero SIZ die rom shock, and are incapacitated upon losing ½ their SIZ. Paralysis and Body Switch 75% (37/15) costs the entity 5 magic points per round, or a total o 15 magic points over the 3 rounds it takes to switch bodies. Once a successul hit is achieved, the victim is rozen until the Entity breaks off the attack to ocus on someone else. Deenses: Tis creature is unlike any living being in our dimension. It has no true physical orm, being an entity comprised o pure Dark Matter. Being in our dimension causes it to slowly disintegrate, unless it uses a physical human body as a orm o protective suit. Tis only allows the entity to exist in this dimension or a ew days beore it must switch orms, as its nature quickly destroys whatever body it inhabits. Outwardly, the body appears quite normal, but under the skin, body tissues quickly become cancerous. Once combat begins, the entity sheds its human skin, and appears as a living mass o crackling black energy. Being outside o a body causes the creature to lose 1 hit point per round. Skills: Stealth 70%, Engineering 100%, Dodge 50% (25/10) SAN Loss: 1/1D10
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JEREMY DUGARD, “Shoulda Stood In Bed” f f o H t r e b o R
r e k r a P t t o c S
Nationality: American Age: 66 Education: Bachelor’s Degree Engineering, plus many years in o experience. SR 50 CON 50 SIZ 70 IN 60 POW 50 DEX 50 APP 45 EDU 75 SAN 50 HP 12 Damage bonus: none. Build: 1 Move: 6 (he’s old, short, heavy and slow) Attacks None above base. Deenses: none
Robert Hoff
Scott Parker
Skills: Accounting 25%, Computer Use 30%, Drive Auto 35%, Electrical Repair 50%, Sc: Engineerin Engineeringg 50%, Library Use 40%, Listen 45%, Mechanical Repair 50%, Own Language (English) 75%, Persuade 40%, Sc: Physics 20%, Serial Monogamy 50%, Spot Hidden 60%.
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78
Blank Coroner’s Report
EPHEMERA Office o the State Medical Examiner Release o Public Data AK Statute 14.83 Subd 2
Deceased: Decease d:
_________________________________ ________________________ _________
DOB: __________ DOD: _________
Address:
__________________________________________________________________
City:
_______________________ State: ______________ Zip: __________ Sex: _____
Age:
_______ Name o Spouse: __________________________ _____________________________________________ ___________________ Never Divorced Widowed Marr rriied Se Sep parated Married
Marital Status Occupation:
___________________________ ________________________ ___ Business: ______________________________
Citizenship:
___________________________ Race:
______________________________ _________________________ _____
Military?? Military
_____________ Decedent’ Decedent’ss Place o Birth:
______________________________ _________________________ _____
Father’ss Name: ________________________ Father’ ___________________________ ___ Mother’ Mother’ss Name: _________________________ Birth Name:
___________________________ ________________________ ___ ype ype o Disposition: ______________________
Burial Place:
____________________________________________________ ________________________ __________________________________________ ______________
Funeral Home:________________________________ Funeral Director: ___________________ Place o Death:________________________________ Death at work? _____________________ Injury?
__________________________________________________________________
How Injury Occured: ____________________________________________________________ Height: ____________ Weight: ___________ Eyes: __________ Hair: ________ Build: ________ Autopsy Perormed? __________ Manner: Natur ural al
Accid ideent Homi mici cid de Sui uiccid idee Unde dete term rmin ined ed
Cause: a) ___________________________________________________________________
b) ___________________________ _______________________________________________________ ________________________________________ ____________
c) _________________________ _____________________________________________________ __________________________________________ ______________ ____________________________
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Mr. Omorus Omorus Keepsakes T hereco cont nten ents tsuld of Mr muru ru's st ud 116 11 6,P ,Pr ovid iden ence ceRo Road ad Car Ca shoul sho d MrO be Omu taken take n's stud when wh en y at hand ha ndli ling ng.r. ov 1. Tenn ennis is bal balll attached atta ched to to a nyl ylon on str string ing.. 2. Half melted 1963 Kodak camera. 3. 13x1 13x100 00 roun ound d box boxes es of 9mm amm ammuni unitio tion.n. 4. 9000 rounds of loose 7.62 ammunition 5. Pla Platin tinum umpla plated ted AKAK-47 47.. 6. 5xB xBeeretta92f 9mm pistols. 7. with Map of unk,no'mostl wn toydead',and wn in a',and n un unkno'Unli wn lving'on anguonageit 'dead', 'dead' 'mostlydead 'Unliving' written in English. 8. Geiger Counter witha smiley face painted on it it. 9. A lit candle in a strange candlestic k that won't be put out. 10.. A ve 10 verry ol old d pi pict ctur uree of mo moun untt Fuj ujii. 11. A police light fr from the80s for the roof of a private car. 12. Ghoules'. Amoth-eaten old book Am inFrench ca called 'Culte des 13.. A bad 13 badlly stu stuf ffed do dog g. 14. A sol solid id bal balll of ele electr ctrica icall wir wiring ing.. 15. Hal alf-eaten f-eaten apple pple.. St Still ill fr fresh esh after 12 year yearss. 16. 6 antigue Bakerlite radios fused together,si ,sid de by side. 17. Asm Asmaall or orna natte woo oode denn box ox.. Emp mpty ty.. 18.. on 18 onee sm smal alll and and
Handwritten List
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A list o unusual unusual objects once owned owned by a Mr. Mr. Omuru and now now collated or or some purpose.
Witness Statement Form
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Psychiatric Admittence Form
1 o 2
PUBLIC HEALH DEPARMEN “BLUE PAPER”: APPLICAION FOR EMERGENCY INVOLUNARY ADMISSION O A PSYCHIARIC HOSPIAL 1. Application. Proposed patient’s FULL printed name name (first, middle, last) gender date o birth I hereby apply or emergency admission o ______________ _____________________________ _____________________, ______, _______, ____________ Psychiatric Psychia tric hospital to ________________________________ under 34-B M.R.S.A. § 3863. I believe that the proposed patient has a mental illness illne ss because_____________________________________ because_____________________________________________________ _________________, _, and as a result poses a Grounds or belie about likely harm, including nature o harm likelihood o serious harm because_______________________________________ because_____________________________________________. ______. Date
Applicant’s printed name Applicant’s signature Applicant’s capacit capacity y __________ ______________ _______________________ _________ ______________ _________________________ ___________ ______________ _________________________ ___________ Name and address o proposed patient’s guardian, spouse, parent, adult child, next o kin, or riend: riend:
_____________________________________________ ______________________________ ______________________________ _______________________________ _______________________________ _______________ 2. Certiying Examination. I hereby certiy that: MD/DO/PhD/PA/NP/RN,CS
Proposed patient (i) I am a licensed license d ________ and that I examined ______________ _____________________________ ______________________ _______ today. today. (ii) My opinion is that the proposed patient has a mental illness, exhibiting the ollowing symptoms: ______________________________ _______________ ______________________________ ______________________________ _______________________________ ___________________________ ___________ (iii) My opinion is that th at the proposed patient’s patient’s recent actions and behaviors b ehaviors (not symptoms), described below, show that the proposed patient’s illness poses a likelihood o serious harm under paragraph A, B or C. * _____________ _____________________________ _______________________________ ______________________________ ______________________________ _________________________ __________ A. Describe threats o or attempts at suicide or serious sel-inflicted harm
* ____________________________________________________________________________________ B. Describe recent homicidal or violent behavior or recent conduct placing others in reasonable ear o serious physical harm * ____________________________________________________________________________________ C. Describe recent behavior and how it shows inability to avoid risk or protect sel rom severe physical or mental harm (iv) I have confirmed that adequate community resources are unavailable or care and treatment o the proposed patient’s mental illness. (v) I believe that the least restrictive orm o transportation or the proposed patient’s clinical needs is ________________________________. Ambulance or other (please speciy)_________________________ Date ime Examiner’ Examine r’ss printed name Examiner’s Examine r’s signature ______________________________ ________________________________________________________ 3. Judicial Review and Endorsement. I find this application and certificate to be regular and in accordance with law. Te proposed patient may be admitted to _____________________________. I the proposed patient is not currently at that hospital, __________________________________is authorized to take the proposed patient into custody. Person authorized to take proposed patient into custody the proposed patient tosignature that hospital. ________ Date ime Judicial officer’s printed name Judicial officer’s ________ _____________________ ______________________ ______________________ (District, Probate or Superior Court Judge or Justice; Justice o the Peace)
MH-100 Revised September 12, 2014
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Psychiatric Admittence Form
2 o 2 INSRUCIONS Generally A. Te application cannot be altered afer it has been signed by an examiner or judicial officer. B. A psychiatric hospital is any hospital that is equipped to provide inpatient care and treatment or people with mental illness. C. Te psychiatric hospital named in the application may decline to admit the person, in which event the transporting agency must return the proposed patient rom the hospital. D. Te application expires 3 days afer the patient’s admission to the hospital, except that i the third day is a weekend or holiday, the application expires on the next business day ollowing the weekend or holiday. Section 1 A. Any health officer, law enorcement officer or other person may fill out section 1. B. Te applicant should provide name and address o the proposed patient’s guardian, spouse, parent, adult, next o kin, or (i none o those exists) riend so that the hospital can ulfill its obligation to notiy that person. Section 2 A. Te certiying examination must take place no more than two days beore the person is admitted to the hospital. B. Te certiying examiner must describe both symptoms o mental illness and actions or behaviors creating a likelihood o serious harm. Te three boxes in subsection (iii) pertain to the three statutory bases or the finding o likelihood o serious harm. Te certiying examiner must check at least one box and provide the narrative inormation about actions or behaviors to support the opinion that the person’s mental illness creates a likelihood o harm. C. Te grounds or the opinion about illness and harm may be based on personal observation or on history and inormation rom other sources considered reliable by the examiner. D. I patient does not require transportation, subsection (v) may be noted as N/A. Section 3 A. Between 11:00 p.m. and 7:00 a.m., a proposed patient may be transported to the psychiatric hospital designated in section 3 and held or evaluation and treatment pending judicial endorsement i the endorsement is obtained as soon as possible outside those hours. B. Te applicant must fill in the name o the transporter and the destination hospital beore seeking judicial endorsement.
MH-100 Revised September 12, 2014
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USGSreports tremors in the region
Huge Glowing Insects Spotted
Govt Tra raiilers FBI? CIA?
Anomolous radioactive radioactive readings
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Doom/Destiny Cards Te Mt. Rainier Mystery
A collection o images to be printed out (and preerably preerably laminated) laminated) and handed out to players with surviving Investigators Investigators at the end o one-off sessions or convent convention ion games (1 per pe r player).
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CCC
Utter Terrible Dange Dangerous rous
Bounder Idler Miser
Fair
Gracious Graci ous Comp Complete lete
Gentleman Player Spendthrift
Avenger Av enger
Absolver Abso lver
Liar
Witness
Braggart Base-Fellow Drunkard Fool Paranoic
Modest Man Sophisticate Abstinent Abstine nt Pragmatist Staunch Ally
Coward
Hero 86
87
Security Riches
Adventure dventure A Rations
Family
Hermitage
Status
Unknown
Master
Acolyte A colyte
88
Daily Goal Scenario Campaign Lifetime Sacrificial
89
90
CCC Utter Terrible Dang Dangerous erous
Fair
Gracious Graci ous Comp Complete lete
Bounder
Gentleman
Idler Miser
Player Spendthrift
Avenger Av enger
Absolver Absolv er
Liar
Witness
Braggart Base-Fellow Drunkard Fool Paranoic Coward
Conflict Wealth Fellowship Power
Knowledge Culture
Security Riches
Modest Man Sophisticate Abstinentt Abstinen Pragmatist Staunch Ally Hero
Cooperation Modest Means Self Interest Follower
Ignorance Insular
Adventure A dventure Rations
Family
Hermitage
Status Master
Unknown Acolyte A colyte
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Daily Goal Scenario Campaign Lifetime Sacrificial
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Kit & Equipment Checklist In the heat o battle it’s handy to know where your vital kit is, where that C4 was hidden, or how easy it is to draw that longsword. Tis handy reerence tool and it’s pages will detail where your much needed items are. Primarily ocused around games that don’t detail the small items, it is also useul so you can keep track o weight, encumberance, and any ammunition. Te second in a series o character aids aimed at rounding out the inormation or your PC, the end pages to this document will suit a variety o games and as such will use vague terms as ‘ammunition’ rather than ‘arrows’, ‘M14 clip’, or ‘Remaining laser charge’. Similarly, while ‘On Person’ is is reasonably obvious, ‘Vehicle’ could relate to your characters horse and saddlebags, trunk or boot o his car, or hold o his Scout Ship. ‘At Home’ is is a similar catch-all term to mean castle, condo, galleon, or star liner state room.
CAVEA: All the pockets, hold alls, and other items are at the whim o WO defining orces in your role-playing session. Te first is Common Sense. No amount o pleading that something is on your sheet will make it legit i it won’t fit. A 12lb Victorian artillery piece is not going to fit in the pocket o your atigues no matter how much you want it too. Te second is Rule Zero. Rule Zero simply states that whatever the GM says, goes. I he doesn’t think your ‘44 Magnum can fight in that back pocket o your jeans then it can’t. Te GM is the arbiter o your game world and can determine what is easable and what is not. Don’t worry though, just show him your sheet and i it’s reasonable (and he’s a good GM) he’ll work with you.
Step One: At Hand Te heat o battle is a time when you really need to know what you can reach out and grab at a moment’s notice. Maybe you’re ambushed by a band o Orcs in Mirkwood or sitting down to eat at a mall ood court when Dr Sinestro shows up. Rather than having to explain where something is, an item that is ‘At Hand’ is is something that takes ta kes no time to ready and is available to use us e instantly. It’s ok to leave any o the ollowing boxes empty i you want your hands ree or any purpose, but remember they are there so you don’t have to decide on the spot. Lef Hand
Right Hand
Lef Hand
Right Hand
Lef Hand
Right Hand
At Rest Adventuring In Combat
93
‘At Rest’ means means the kind o item your player-characters would carry in their hands i they were in a market or a quayside. A time when they are (apparently) under no threat whatsoever. Many players will simply leave these boxes empty. Tey are included or those players who like to present an affectation such as flipping a coin, bouncing a small ball, drinking a 32oz Coke, or twirling a set o keys. ‘Adventuring’ means the kind o items you would hold when things are a little tense. Maybe you are heading down the steps in an old mansion in search o a cult, or you are heading into a dungeon with a earsome reputation, or stepping into a bar on a dry planet in a port known or being a hive o scum and
villainy villainy. Tis can a weapon wea pon in your your main hand, hand, and a light light source such such as a torch torch or flashlight, flashlight, or a motion. tracker inbe your off-hand. ‘In Combat’ details details the items you carry when in a ull on fight. Unless you’re a magic user, superpowered hero, or a telepath, these are likely to be a weapon. Its possible o course to have both boxes filled in with the same weapon i it’s a long arm like a pike or plasma rifle. Otherwise, it could be a combination o sword or axe and shield, 9mm auto and LED flashlight, crucifix and vial o holy water, or a long sword and an off-hand dagger.
Step wo: On Person Tese are those vital items that aren’t in your hands initially but can be transered there in a short time period (a ew seconds, a round, a turn, or whatever your game uses as a short measure o time). Tey need not be weapons but could be a notebook, a police badge, a wallet, or a coin purse. Common sense is needed here to properly place items in their proper recpticle. Keep in mind the bulk o an object. Each pocket may be able to carry a small number o items (such as a wallet and mobile phone). Upper Lef Side
Upper Right Side
Lower Lef Side
Lower Right Side
Front Lef Pocket
Front Right Pocket
Rear Lef Pocket
Rear Right Pocket
Lef Side
Right Side
Jacket or Cloak Jacket or Cloak rews or rousers rews or rousers In Boots
Other Pockets
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Jacket or Cloak’ Cloak’ is Most o the entries in this step are quite obvious. A ‘ Jacket is usually able to hold more items than, say, a pair o trousers. One o these ‘pockets’ in the jacket may not be a pocket at at all but a gun holster, or maybe it’s a secret pocket designed to hold valuables not readily ound.
Te pockets o a pair o ‘rousers or rews’ (they’re (they’re medieval equivalent) tend to hold small items such as a pocket watch, keys, small change, or a wallet and I.D. but they can also hold caltrops or a switchblade. Bear in mind that most medieval trews and their equivalent didn’t have pockets but it’s possible your GM may allow them, or substitute them or a bag like a money belt or a Kilt’s Sporran. Te items usually kept ‘In Boots’ are are things that normal society would rown upon i seen in clear view. Tey may be drugs, stiletto blades, a small back-up body pisto pistol,l, or smuggled nano tech. Besides the illicit reasons or carrying things in your boots the usual item is still money when the wearer is entering shady part o town. ‘Other Pockets’ is is or those unusual hidey-holes that people create in order to smuggle or as part o their inventive nature. It could be under their hood or helm, keeping a gun in their belt, or something flat in the lining o their jacket.
Step Tree: Hand Luggage Some thingsFor are items just too bulky awkward to carry on your person. WearingDon’t 10 shirts is ayou dumb toa carry shirts. like theseoryou need pouches, hold-alls, and suitcases. orget, willway need way o transporting these bags.
Handbag or Satchel Quiver or Back Scabbard Kit Bag or Large Sack Suitcase or Chest
Weapon Crate or
Armoire 95
Entries in this section depend on how you carry those larger items or those multiple items when your character is travelling a long distance. For many, a satchel or kit bag is sufficient but others may require more portage, especially i they are on a long quest, trans-European 1920’s train holiday, or are moving home. ‘Handbag or Satchel’ is is or those small items that can’t be carried on your person or a clumsy and bulky enough that carrying them by hand becomes awkward. Maps, journals, lunch, laptop, a blown glass vial to
catch souls, or a spare set o underwear when things get hairy. ‘Quiver or Back Scabbard’ is is or those items carried in a bag or pouch directly on the top o your back. Arrows, crossbow bolts, or an RPG is a good fit or here and the ammunition chart later on can help keep track o the number o these you have lef. In terms o actual weaponry then swords, a crossbow, a bow, an assault rifle, or long rifle such as Barrett 82A1, ype 81 Storm Gun, or a Squad Support Plasma Gun would fit here. Weapons here, unlike depicted in the movies, take a moment to prepare. Any firearm you can easily grab off your back and fire immediately has a risk o going off while you scramble through hedgerows. ‘Kitbag or Large Sack’ is is or those items that you don’t need right away. A clean shirt or three, soap, toothbrush, phone charger, tinder box, zero-G meds, mechanics tools, ABC suit, or a tent and bed roll. ‘Suitcase or Chest’ is is or items that either require more packing, more protection, or more security. In such holdables you can place small or olded weaponry, jewels and coin, scrolls, a ragile vase, documents, or a larger number o mundane objects. ‘Weapon Crate or Armoire’ ‘Weapon Armoi re’ is a much larger item and usually takes two people (or perhaps one very agreeable roll) to carry. While these objects are specifically designed or carrying weapons (and a ew o them at that) they can be utilised or carrying almost anything at a push, up to the size o a body (or at least an undissected one).
Step Four: Luggage Space Within ransports Tese modes o transport more properly carry small holdables within bigger ones akin to Russian dolls (with the exception o Saddlebags). It’s easy to see why weapons crates fit on trucks and suitcases can fit in the trunk o a car. While it is quite possible to carry these items on your own or with another it should be obvious that you can’t fight while doing so and going or any sort o distance will cause pain, discomort and maybe physical damage. Obviously, not all o these will be applicable to your character or setting.
Companion
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Pack or Riding Animal
Small Personal Vehicle
Cabi Ca bin n or or For oree Spa Space ce
Rea Re ar Ca Cargo or ru run nk
Cabi Ca bin n or or For oree Spa Space ce
Rea Re ar Ca Cargo or ru run nk
Cabin or Brid ge
Cargo Bay
Large Personal Vehicle
Large Craf
It is quite easible that all your previous items, including yoursel, can fit into the spaces held by transports and vehicles. ‘Companion’ means means your aithul dog with small pouches strapped to him or carrying war time messages or a small amount o tools. It could also be your manservant, a programmed robot or android, or another NPC companion. Regardless o what your companion is, they’ll have a ew items that you can easily get hold o when needed. ‘Pack or riding Animal’ signifies signifies horses, mules, tauntauns, tamed t-rex, or any other animal utilised or carrying large bags o cargo. Te containers will usually be saddlebags or lashed to the animal. Your GM can advise on what items are allowed and common sense is the phrase to live by. ry and transport a 12lb
cannon by mules and you’ll discover how stubborn mules can be. ‘Small Personal Vehicle’ means means everything rom motor/hover bike, grav harness, car, wooden cart, or
small boat. Some o these, like the bikes or example, will hold items in lots o small compartments and some will have a seperate area such as a trunk to hold luggage. 97
‘Large Personal Vehicle’ means means vehicles like trucks, a 50f boat, or a starship shuttle. It’s a step up rom a small car or cart and while it may only see a slight increase in size in comparison, it’s usually a vast increase in carrying capacity. At the lower end this vehicle might be an Allied truck or tank on the Normandy ront and at the other end could be a small stararing vessel ulfilling scout duties in the depths o space. Tey can be used or transporting people, or or trading goods over long distances. ‘Large Craf’ are are o a different order entirely. I your character is lucky enough to own a sea going mil-
lionaires yacht, a cargo a hovercraf, or ayour smallgear warship then thisisisor where youthings list it’sthat contents. Chances are you’ll havestarship, a personal cabin to stow but this entry listing the vessel can carry, such as personnel, or those interesting anti-shipping missiles you just happen to ‘aquire’.
Step Five: Home & Hearth Tese places are you normally keep yoursel. While cabins and large craf (such as canal boats) are treated in the previous step and are technically your home, this entry is more or your regular bricks and mortar dwelling. Depending on the era it can be a hovel, a cave, an apartment overlooking Hong Kong, and office, or a cabin on a starbase. Your home that doesn’t move is the best way to look at it. At this step it’s less about filling everything in and more about just listing what is most important to you.
Home
Workplace or Office
Hideout or Retreat
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‘Home’ is is the place where you eel saest. Tat could be your keep, your con-apt, or your country mansion. It is a place where the vast majority o the things you own will be stored. It will probably have many rooms and places that things can be hidden or stored. Good GMs know that this is where you’ll keep your valuables and where they are sae. It’s rare or GMs to place such items in harms way. Afer all, i your home is no longer sae, why have one at all? Te very best o adventurers have a reuge where they can eel sae and
gather themselves in readiness or the next storm. Tis box has been compartmentalised into rooms but need not be used in such a way. ‘Workplace or Office’ is is the place you spend your working day. It is a place that is still moderately sae rom intrusion. Police HQs are not stormed five times a week and any castle or outpost that aces weekly onslaught will either have been destroyed or will have become your home. Guards that patrol a ort undr constant attack rom Orcs will not be allowed to go adventuring. Tis place will contain your immediate belongings and will enable you to do your daily work. For an interstellar bounty hunter that might be a small base in an asteroid that has cells, comms, weapons locker, and a ship bay. For a mage that could be his spell room, or a pharmacist that could be his lab, and or a bard that could be the nearest tavern. ‘Hideoutt or Retreat’ is ‘Hideou is a place that is not common knowledge to many o your character’s aquaintances. It
could be a place to bolt to ihold the Militia come FBI sae a local cave oncebut blessed by the ertility goddess. It can less than the a-calling, other twoan places as it house, is ofenorseen as utilitarian it could equally be a basement game room at your office, a city centre apartment or when you work late, or your own room overlooking the waterall at the ‘Te ‘ Te Last Homely House West West o the t he Mountains’ Mountains’ . Rounding off the sections is an ammunition counter. Te boxes are deliberately lef empty as there is a variety o ammo ammo that can fill this space and and compartmentalising compartmentalising or illustrating illustrating them would would be utile. Tey are to be filled in with the ull ammo initially and scored down when it’s used. Not all o the ollowing sections will apply to your character but remember, you need to be properly equipped when you step out onto the road to adventure..
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Te Ultimate Equipment Sheet
Jacket or Cloak
Jacket or Cloak Upper Lef Side
Upper Right Side
Jacket or Cloak
Jacket or Cloak
Lower Right Side
Lower Lef Side
Right Hand
Lef Hand
rews or rousers
rews or rousers Front Lef Pocket
Front Right Pocket
rews or rousers
rews or rousers Rear Lef Pocket
Rear Right Pocket
Right Side
Lef Side
In Boots Other Pockets
Handbag or Satchel
Quiver or Back Scabbard
Kit Bag or Large Sack
100
Suitcase or Chest
Weapon Crate or Armoire
Companion
Pack or Riding Animal
Small Personal Vehicle Cabin or Fore Space
Rear Cargo or runk
Large Personal Vehicle Cabin or Fore Space
Rear Cargo or runk
Large Craf Cabin or Bridge
Home
Cargo Bay
101
Workplace or Office
Hideout or Retreat
Primary Small Weapon Name
(Knives, hatchets, short swords, tasers, throwing stars, etc)
ype
Primary Long Arm Name
Damage
Ammo
(Swords, (Sword s, Dane axes, rifles, pole arms, Bows, B ows, staffs, RPGs etc)
ype
Secondary Weapon Name
Skill
Skill
Damage
Ammo
Damage
Ammo
(o any type)
ype
Skill
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A Resource Pack Pack for The Things We We Leave Behind
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